Witcher 3 Dangerous game. Gwint: old comrades. Quest get from Roche


After successful from the lap, the temple guard returns to Sage and Rosemary. The main entrance has some bandits of something from Zoltan.

Intervention The Witcher quickly puts everything into its places and the gangsters evaporate. As it turned out, Zoltla must have a decent amount of money, and in order to return the money he collects the deck of maps, which he plans to sell and pay debt for the reversed money. But he lacks several cards, so he asks Geralha to help him in this.


We go to the former Roshovshchka of the Sed, the bodies are now lamars. The door is locked, but there is someone inside. Using the stairs next to the house, we climb on the roof, from there in the window and the attic.


The baryga is already dead, and the killers grow in the house, we are growing up with them. The map with Imelegm will be at one of the bandits.


Search the house, under the stairs there will be a chest with the records of the collapse of someone to look for the cards. Because cards have already been sold.


Then we go to a friend of Zoltan - Cesier. How to sit down at the table, talk about fishing. After Zoltow, he will ask Geralta to go beyond wine on top. Where Caesar has a secret room with different dkiovinki, one of which is a map of Frigili Vigo.


On the tube will lie the key with a triangular sharpening.


And among the books a hole, inserting a secret door in which the key opens.


Carefully all the name and take away everything you can. The cabinet will be a casket with a statuette of a soldier, taking the task that is activated. Also do not forget to take the map of Frigili Vigo. Return down.


As soon as you are going to leave, Tesacian fighters break down, and they will require Caesar to him. Because he was the Tesacian accountant and something was obliged. Well, help, we help Krasnoloud. That on joy collects things and moves ...


We go to the Golden Sturgeon, where Zywick is playing, who has a map of Yana Natalis. As it turned out, we had already ahead of the girlfriend duke and keeps the knife at the back of Zyvik. But it proposes to play the life of Zyvik. We agree and win. The guy is dissatisfied, of course, but retreats. And Ravik in gratitude with the tension gives the map.
"If you don't want to play, then you can simply kill them, but Ravik will die."


Having collected all 3 cards go with Golden to a meeting with the buyer. But the duke attached the buyer, squeezed money, now more cards and dumped. Catch up with him, and Zoltan will deal with the rest.


In course, the pursuit will lead you to the sewer in which a couple of times will have to knock out the wall.

Novigrad

Scene tasks

Search

Fires of Novigrad. - Searches for cereals led us to Novigrad. In the plot we go to the house of TRISS Merigold. Instead of TRISS we encounter robbers, triss in the run. We learn from thieves, where it can be found. TRISS hides in the rotten grove, we will find it there. After the exchange, they travel to the accompany TRISS. We help to fulfill her work, beat it from hunters on the sorcerer. TRISS will advise heralytte to meet with Obeyroman County Tilly.

Sleep in a big city. - The task marker will indicate needed Home. We find Cinema in the company of a harmful Sarah hotel. Agrees with Sarah or run it. Corina proposes to meet in the Korchman "Golden Occar", where she shoots the room. In a dream we see the prompts we need. We go to search for the buttercup.

List of damnitz. - We approach the brother "Sage and Rosemary", which inherited the buttercup. We see how Zoltan Chiwai gives order, pulling the tumaks to local vagamies who flooded the whole brothel. After talking with Golden, we find out that he also does not know where the bowl is at the moment. We search for a brothel in search of tips, find a notebook of the buttercup. I learn from the book with whom he met lately. We go to search for witnesses. As a result, we go to the pricill. From her we know some details.

Jr

Hunt for younger. - After a conversation with the procylla, we go to the local authority of Sigi Roisen. He has in the city of Bani. The verification it turned out that Sigi is the former head of the Redan Intelligence of Sigismund Diykstra, who at his time heralet broke his leg so that he was not confused under his feet (you can learn more about this story and the mass of others in the Witcher cycle). From Diykstra, we find out where you can search the junior bastard, which was involved in the disappearance of the buttercup.

Treasures of Count Roison. "From the conversation with Diykstroy, we learn that he was robbed, carried out a serious treasury. Heralt agrees to help. But the more he learns the details, the clearer it becomes that the treasury did not wash anyone else like a buttercup. Diykstre is certainly not informed, as a result of which he was very offended.

Hunt for younger. - The map will be marked three markers. House bastard younger, Arena and Casino. The house will not give us anything, in the casino will save the Lope Rico, which will confirm the ties of the bastard with the Radows. In the arena we will find a letter in which it is written about the connection of the king of the editor and the bastard of the younger. We return to the diakstre and share the information received about the bastard. On the question of connections with Redans, Diykstra will send us to Vernon Rocher. If you have preserved from the second part of the game and there you chose Roche's path, the meeting will occur, as it should be to meet old friends. Otherwise, the meeting will occur, but through the Mordobius.

Meeting in a chess club. - In the chess club we meet with the king of the editorial of the Radovid. Radyid gives us a bastard, but in return asks for the service, a little later.

The refuge of the younger. - We find the estate bastard, we endure all the guards, climb to bastard. After some upbringing bastard, I agree to lay out everything that knows.

Cyrian history

Visit to younger. - The story of the junior bastard. We play for cursions. The task of repeating a friend of Doppler Duda from the lap bastard younger. Through the roof, we get into the room where the bastard interrogates the dud ... we take all and everyone. Dudu is hidden, the cursions goes to the courtyard, where it is waiting for a buttercup with horses.

After the bastard finishes his story, we decide what to do with it. Kill or pardon.

Buttercup

Long live art. - In order to free the leaf, we need a dud. We organize everything to find it. When the Duda is already among us, then you arrange an ambush to liberate the liking itself.

Poet in opal. - After all the preparations attack the convoy. Buttercups as a bag of potatoes will be taken away in an unknown direction. We go into pursuit. A little glowing around the district, we find the house of the bottom, in which the hunter behind the sorcerers, grabbed the buttercup. Through a black entrance penetrate the house and endure the hunter.

Cyrian history

Broken head. - Buttercup, unfortunately, does not know anything about the fate of the Cirins. Only stupidly braving how they organized the row on the Kasnu Diykstra. He told how they, running out, were on the area of \u200b\u200bthe Temple Island. Cyri teleports, the buttercups are enough guards. The only benefit from the buttercup is that he remembered the words of the spell, which the cursions repeated incessantly, so as not to forget it.

+ Additional tasks to the story

Gang Novigrad. - This task can be performed, and you can not pay attention, since it does not affect even account anything. The only thing that will be listed failed if it matters for you, then perform.

Thieves honor. - In the course of performing a task in a casino, after you free Rico, you can go on a reward to the kingdom.

House with the ghosts. - Announcement on the square of the hierarch, will appear only if you left Sarah in the house when fulfilling the quest "Sleep in the Big City". This is not an order for the expulsion of the monsters, but simply the complainant croutons of the one who bought this house with the enterprising de Jonker. Sarah now lives in this house with Corina Tilly.

Radid

Service for Radovid. - When you finish the disassembly with the bastard younger, then go out necessarily through the gate in which they entered. There is an opportunity to go through the basement, but it is better not to use it, since the upcoming quest can be racing and it will simply won't be, which will lead to the gap of the following quests. Going to the gate, we will meet the Redans who demand to go with them to Rada. The king will ask to find Philip Eilhart, the traces of which found hunters for sorcerers.

Enemy of the people. - This quest is directly continued by the previous one. We go to the elven ruins of Est Tyeres. After you finish all your affairs, hunters who await us at the exit, require a report. You can simply endure everyone. It is not necessary to hurry for the report to Radoid, it can be done much later.

Triss Merigold

Question of life and death. - Looking at the TRISS Merigold to the house where she lives lately, we can start this quest. It is necessary to imperceptibly with the estate of the mother of the hostess, who fucked by an alchemy than and attracting the attention of the temple guardian.

Now or never. - We help the TRISS to get to the ship of the Mages and Alchemists, whom she managed to collect in Novigrad. When everyone is on the ship, you have to choose, triss or yennifer (why yennifer?). Although you can choose both, but as a result, to remain with nothing.

Diykstra

Mortal conspiracy. - Immediately at the end of the quest "Now or never", Diykstra will offer us to meet him in an agreed place. I must notice if for some reason you missed the quest "Now or never", then and this quest will not be. And as a result, the whole thread of quests will break.

Buttercup

Cabaret. - Buttercup is going to remake his brothel in the cabaret, but for this he needs money. Geralta take it categorically refuses and we will have to take part in its "brilliant" flavor on the extraction of the amount necessary for him.

Mortal sins. - While they were preparing for the opening of the cabaret, an attempt was made at Priscilla. We carry out an investigation. We are punishing the maniac, which occupies a rather high post in the Order of the Eternal Flame, as well as the Higher Vampire, which was hiding in the shade of this maniac.

Zoltan

Dangerous game. - Zoltan Chiwai will ask us about favoring, help collect a deck of cards. Lack of all three pieces ...

Roshe

An eye for an eye. - Vernon Roche, after we meet with the Radyid, will ask Geralha to help in one matter.

Additional tasks

High rates. - In "Passiflor" we participate in the tournament in Guita. Entrance ticket so to speak costs 1000 kroons. At the same time, all quests associated with the gwint should be traveled. Corcmari, Blacksmiths and merchants, you must win at least 50 cards, otherwise you can not take part in the tournament. In general, to hell salvation of the world! Play cards!

Fencing lessons. - This task can be taken during the fulfillment of the main quest "List of Bludnitz". If you agree to carry out additional classes, then be prepared for disappointments. Especially if the axel is not very well pumped.

Figurine nobleman. - The statuette will appear with us if we bought things that belonged to the Aeramas magician. The store is located near the pointer "Bridge of St. Grigor", immediately behind the bulletin board. Triss can remove the spell.

Figurine soldier. - The statuette may be with us when fulfilling the Kesta Golden, by searching for cards. You can expropriate in the house of Caesar Bilsen. Also, as in the first case, the TRISS can argue and this is a poor fellow.

Racing Erasca Vegelbud. - We can participate in jumps. Horse racing is carried out in the estate, where we saved the young alchemist.

Old friend. - In Novigrad, on the square of the hierarch, go to the bookstore. The seller will be delighted by our visit, as the book is left for us. We find a book, read ...

Express delivery. - Going away from the bridge to Novigrad from the Corchma Seven Cats, we will see the Krasnolyud of Rostan Muggs on the sidelines ...

Non-free Novigrad. - The task will get from the girl Lusi, which is located on the temple bridge, in the part that is closer to the island. We will pass by, and she herself calls us ...

Unlocking tangle. - The order can be found on one of the bulletin boards in Novigrad. Unraveling this tangle, we will meet with Lambert and will work for a couple. Skelliga islands should be opened.

Damned warehouse. - From the pointer "Docks in Novigrad", we will pass to the urban wall, from the west of the sign. There are warehouses there, he heard the dispute of Krasnolyud and man, they are co-owners of one of the warehouses. Award - 60 CZK.

Black Pearl. - At the Korchma "Golden Ostr", we can meet a peasant named Nidas. For the pearl, it is necessary to go on Skeliga.

In search of foliance. - In Novigrad, in "Trimming", in the same area where TRISS Merigold lived, behind the house in which art, "we are invited by" Kair ", we will see the entrance to the dungeon. In some circumstances, hunters that hang around near you can attack you. There are a lot of rooms in the catacombs, therefore, as soon as we descend into the bottom, we do not turn anywhere, but we are moving to the next iron gate (although there simply do not). With the help of a witch to the right, we will find the wall that can be destroyed.

Bouncer. - At the Korchma "Kratarina Chromonozka" we celebrate a crying girl who asks for help. The islanders with Skeliga took Korchm and do not let anyone, even the owners. We must deal with them. (The task will be available after passing the main quest associated with this place.)

Fists rage: Novigrad. - As with everywhere, to defeat three, like strong fighters, and then tested their champion ...

Swords and dumplings. - In the southern part of Novigrad, we will find a sign of a blacksmith, but when I come there, it turns out that the dumplings do there. Master's swordsman Hattori, now sculpts dumplings. It is necessary to perform a couple of his tasks before he again takes the blacksmithing business.

Novigrad hospitality. - On the dangers of alcohol. From the village of Yantra, on the road in the western direction literally near the village, find lovers of poetry ... well, alcohol.

Little Red Riding Hood. - In the same village of Yantra, they are called, when they come up to men who are discussing something.

Missing chickens. - In the east of the "apiary Mayersdorfs", there is a separate house. The hostess asks to kill wolves that regularly steal her on one jacket ...

Non-crushed guests. - In the village of Karstin, we see the men birch the gate of the barn, and discuss something.

Our Klyach. - Eastern coast from Oxenfurt. Not far from the "Development Road" pointer, we are angry with a peasant who dragged the feller ...

Volunteer. - In the Fort of the White Eagle, the troll set as out by a volunteer in the Redan Army. True, he ate and peasants who came for the requisited boats and their arms comrades, Redanish soldiers ...

Gwinte

Games in Novigrad. - Vim Vivaldi, Marquise Serenity - She is the same housemaster of the "Passiflora" brothel, Diykstra - he is Sigi Roaven.

Games with Cuffs. - "Golden Occar", "Moonfots", "At the crossroads".

Old comrades. - Vernon Rocher, Thaler, Lambert.

Witch orders and search for treasures

Witch orders

Elusive thief. - Ordering from the bulletin board on the hierarch square. Day must be told with Sylvester Amello. Reward - you can strone on 270 kroons. To make track of Doppler.

Dangerous entertainment. - Ordering from the bulletin board on the hierarch square. Customer from urban guards. To make track of the succubus.

House with the ghosts. - Task take from the bulletin board on the square of the hierarch. Kurt Dart is sitting in the Gold Ostrome on the second floor, opposite the door where Priscilla lives. We trade at 275 kroons.

White lady. - In the southern suburb of Novigrad on the bulletin board take the order. Award - you can be stumbled on 260 kroons. Default 184 crowns. See you with a white lady (half-day).

Famously forest. - On the same board we take another order. This time it is Cernun - Lesy. Award - traded at 290 kroons.

Honey ghost. - Customers of Loweks, Owners "Paski Meersdorf". Reward - we are moving on 250 kroons. Cook the crossbow. The goal will run long from us.

Oxenfurt bloodsuit. - Order from the bulletin board in Oxenfurt. Customer radian officer. Award - 273 crowns. (?)

Besting from Oxenfurt Picture. - Order from the bulletin board in Oxenfurt. Award - You can bargain before the task of 320 kroons, but upon completion, require a higher fee. I took 479 kroons.

Treasure hunting

All for gold. - From the "Primpirable Post" pointer, in the West there is an island, on it "Hidden treasure" sign.

Coast of dead ships. - In the village of Orthen, if you go to the berth, where the boat is worth, we will see three island. We are there. The sign "Hidden Treasure" is available there.

Mystery pier. - north of the pointer "Pier", find the sign "Hidden Treasure". Find the corpse of Nilf ...

Bloody gold. - North-west of Oxenfurt is a few wetlands. In the center we will see the sign "Hidden Treasure".

Trophies from the battlefield. - A little north-west Another sign "hidden treasure". We find the corpse of a man and dogs ...

Dowry. - If you follow from the "Fort of White Eagle" pointer, right to the north, we will see the "Hidden Treasure" sign. The daughter ran away from her parents with her fiance, taking with him the bold ...

North of Novigrad, near the village of Yantra, you can meet the camp of two travelers. They will offer to drink with them, after the gulyan on the morning you will be wary without clothes. Your task is to find lost things. Use the witch flair, the traces found from the camp will lead you to the bards. You can also set them out without clothes.


Reward:
50 xp.

Damned warehouse

In the docks of Novigrad, you can hear the dispute of Krasnolyud and the person who is trying to doubt the guard. Go to them and ask about the problem. It turns out that in a warehouse, which is removed by Krasnolyud and a man, a monster was started and they accused each other. Agreeing to help, go to the warehouse, in the very center will stand skeins, to be divided with it will not be difficult. Now use the witch of the flair and find out where to go here. In the corner of the warehouse you will find the cage where the monster was kept, but the rods in it are written and the traces indicate Krasnolyud.


Exit and tell the guards that the monster cooled, now you must resolve the dispute. You need to choose the culprit, or a person or Krasnolyud.

Reward: 60 kroons, 50 xp

Black Pearl

Quest get near the Korchma "Golden Opeter"

Stage 1: Nidas

Near Corchma in Novigrad, you will call a person named Nidas. He needs help in collecting pearls in Selling. After talking to it, go to the islands.
Note: Quest can be continued after you finish

Stage 2: Black Pearl

Meet with Nidase on the island east of Arinbiorn. Dive under the water and open the seashells (you may interfere), only in one of them there will be a black pearl.


Featuring the pearl to float ashore and beat off the utmost.

Stage 3: Reward

Nidas inform you that he has no money with him and you need to return to Novigrad. In the Korchman "Golden Sturgeon" will give you a reward.

Reward: 10 crowns, 75 xp

Fist Rare: Novigrad

Quest get from the bulletin board () in Novigrad.

Step 1: To defeat George Georgius (M3, 32)


While the champion of the tavern is preparing, the organizer will offer you a deal. You must pass a fight. And according to him, you will get more than if you win. After that, defeat the fighter and go to the next.
If you agree, get ...

Reward: 25 xp and 160 kroons.

Stage 2: Wore Archibald about Neil (M3, 33)
All subsequent fighters including this, do not deliver problems. Even if the 10-ku levels below, with them everything can be cope with them. The main thing is not to skip strikes and keep block / shy.
Reward: 25 xp

Stage 3: Win Iron Mortimer



Reward:
25 xp.

Stage 4: Fight with the tailor for the title of the champion of Novigrad (M2, 103)
Reward: 75 xp.

Fencing lessons

Quest get during the quest.

Stage 1: To come to the recreation of Var Attra the next day and give a rose a fencing lesson
Stage 2: To say the captain of the Guardians about the fencing lesson
The captain will say that Rosa came out to take a walk to the Temple Bridge.

Stage 3: Meet Rose


She will be here ( M3, 6.).

Stage 4: Follow the Rose


The girl will suggest stroll behind her. She wants to work out on fresh air, On Bridge. Remove her the whole strip of health, after which it will surrender.

Stage 5: Find a rose using a witch flair


After the fight, she will say Heralt to turn away so that she can fix the corset. But it will no longer be when Heralt turns back. Follow the tavern "Seven Cats" in the footsteps of the girl. Near the tavern to her are two men. You can pay them, enchant the axis or say so that you have dropped.

Reward: 25 xp.

Cheese and Dark Forces

Quest get from the seller ().

Step 1: Wake the estate of Aermass, using a witch flair
Get to the label ( M2, 149.). There you will find a magic circle that has surrendered even despite the deplorable state of the house.

Step 2: Use Aermas Artifacts to activate the portal
Stage 3: Use the portal to the Aermasian estate



Stage 4: Seize Aermas dungeons
Stage 5: Find a way through the teromania rooms



Passing across the hall with cheese be careful, because if you approach poisonous pairs you will have very quickly end air. At the end of the hall, find the ledge. With the help of it, you can climb the stairs leading up.

Reward: 50 xp.

At the end of the room, go to the portal and activate it.

Stage 6: Go through the flooded hall


Go down on the stairs and jump into the water. Get to the next portal. In order to open it take a figurine from the table. Next to the portal will be an illusion, and behind it useful things and recipes / drawings.

Reward: 50 xp.

Stage 7: Remove the magic barrier and get into the Treasury of Aermas


To turn off the barrier, burn the pyramid to the right and left with the help of Igni (it will be hidden illusions). Then climb the pedestal and take the sword of Emmental.

Reward: 75 xp.

Unlocking tangle

Quest get from the bulletin board (

Stage 1: Talk to the manager


The entrance will be a guide. He will not miss you inside, since the manager does not accept. Therefore, ask the guards about the mound. It turns out some kind of brave already took up this work. We must hurry.

Stage 2: Inspect the crime scene, using the witch Fair


Go to the house (). There you will find the body. All blood will be sucked from it.

Stage 3: Find a monster, growing around the district using a witch flair


Go in the footsteps near the shore. On the bridge, the traces are broken. Swim the river and go to the house. On the top floor you will meet Lambert, who has already taken up for this order. Help him defeat Eccima. Then go for a reward with Lambert, or catch it later.

Stage 4: Meet the Lambert at the Tavern "Seven Cats"
Guard will miss you to the manager for the reward. Lambert wants to learn about some Berrame Taoler. But the manager does not want to answer and shut down the guard.

Stage 5: To defeat the guards


Observe this triple.

Stage 6: Talk to Lambert
Lambert takes a conversation to the tavern "Seven Cats"

Stage 7: Meet the Lambert with the tavern "Seven Cats"


Go to point (). Choose which story you want to listen: short or complete. Then the Witches will go to the tavern and will ask Winna about Bertram. She does not know anything, but will tell about two more gang members. There will be a choice:

  • Kill it
  • Do not kill

Geralt and Lambert are divided to find gang members. Heralt will have to search on Skeliga.

Reward: 80 xp.

Stage 8: Go to Farrera and find Hammond

We go to Farrera, to the Eastern settlement. Approaching, we see, the settlement in the fire and the bandits are inseparable.

Stage 9: Find Hammond

Kill the gangsters and search the corpses. Finding a letter, read.

Stage 10: Find the altar who prays Hammond

We go to the east / southeast from the settlement along a path, which will lead us to the Hammond camp. The conversation will end with him.

Stage 11: Kill Hammond

Stage 12: Wake the body of Hammond

By searching the body, we find a letter to Bertram Tauler to Hammond, and read it.

Stage 13: Meet the Lambert in the Korchm "Nowhere"

We go to Novigrad. Korchma is opposite the children's shelter, in which we looked at what to talk to the girl's girlfriend in the task "List of Bludnitz". We tell me that they managed to learn and listen to Lambert, which found out.

Step 14: Meet the Lambert on the market at the Tauler residence

Going to the house will notice the guard and will invite to enter.

Stage 15: Solve the fate of Bertram Tauler

Going to the house is observing the idyllic family scene. Toyler turns out to be a witch from the school of a cat, who decided to move away from business. After talking with him there will be a choice:

  • You have changed,spare tauler
  • You depict repentance,kill Tauler
  • Sorry latekill Tauler
  • Leave you with the worldspare tauler

In the first and fourth options, we show mercy and go, despite the protests of Lambert. Over the gates, we speak Lambert that this is your decision, but if he wants, he may return at any time, but only without us. We part with Lambert in a not very pleasant way.

In the second and third options, Lambert will kill Tauler and thanks for the help. We part friendly.

The quest is completed.

Reward: Depends on your level.

Figurine nobleman

Quest we get from one of the sellers in Novigrad (), having bought a nephite statuette

Stage 1: Speak from the TRISS about the statuette


Touch the door of the house (). Homeowners will say that the TRISS is on the floor above. She will say that this is an enchanted person facing the figure. TRISS will put in the room where nobody will disturb them to spell. The nobleman enchanted the coral. In gratitude he will give you something.

Reward: 50 xp, 30 crowns, small glyph Aksia.

Bouncer

Step 1: Meet Triss Merigold in her shelter
TRISS came some letter. It says that the sorceresses are given help to leave Novigrad. It also says that it is necessary to find a person in blue caftane and talk to him.

Stage 2: Talk to the servant of Veggelbudov in the fish market


Find a person in blue caftan. He will have a bundle of keys on the belt. Use the flair to detect it. Tell him the password.

Stage 3: Go for a servant of Veggelbudov


Follow the person. In the arch on you they will attack the hunters for the sorcerers, kill them. Later, a person will tell that the matter in the sons of Mrs. Vegelbud. He is fond of alchemy and spoil the temple guards about it. The urban estate will pass the ball, and it is at this moment that TRISS should pull it out and carry out the guards. Man in Kaftane will give invitations to the ball.

Step 4: Buy Fox Mask for TRISS and New Clothes
Go to the elikhal bench, already familiar to us the buddy of the buttercup ().

Stage 5: Bring the TRISS Mask Fox
Stage 6: Meet the Ingrid Vegelbud


Go to the entrance to the estate. On the way to Triss, some drunk narcodyga will be tied and confuses it with another girl. You can just leave or not ... Come through the door to the other side of the estate and go to the ingre. She will say that Alberta can be found on a panther mask.

Stage 7: Find Albert Vegelbud


It will be in a purple mask and the same caftan. Albert will choose the labyrinth in the garden when the fireworks starts.

Stage 8: Wait on the bench along with TRISS
Stage 9: Find Triss Merigold in Maze


TRISS in the head "hit" the drunk glass of wine, she will get worse and run to the labyrinth. There will be a choice:

  • Kiss triss
  • Do not kiss

Stage 10: Get out of the labyrinth


On the floor of the way back on Geralta attack the bandits. Separate with them and leave the labyrinth. In battle you can use signs.

Stage 11: Meet Triss and Albert on the stable

Reward: 50 xp.

Gang Novigrada

Quest get during the quest "

Stage 1: Test with Tesaco
Claus will be here (). He will indicate two places where bastard can hide.

Step 2: Meet the Krasnolyuds Tesacha from Arena (M3, 55)
Stage 3: Slide the junior ring belonging


By killing gangsters at the entrance, descend the stairs below the room and kill all the fighters.

Stage 4: Meet the Krasnolyuda Tesacian at the Casino ()


Stage 5: Cross the younger casino belonging
Stage 6: Speak with Tesacian
Defeating all the facilities of the bastard, return to Tesaku.

Reward: 5 xp, 300 kroons

Vorovskaya Honor

Step 1: Elf Ruins

Go to Est Tiyar this northeast of Oksinfurt. Talk to the wrecks with the hunters on the sorcerer, after which you will give the key to asylum. Get down down, walking around the barrier using the flair witch and use the key.


Entering the shelter on the floor you will find the owl feather, go to teleport. Here you need to defeat the covers and activate another teleport applying the Aark sign on it. In the next room there will be a surviving hunter, persuade him to give the crystal from the portal, having received it to activate the Aark. You will get into the cave where the crystal needs to be found, for this descend to him at the bottom of the cave. The portal will move you to the lower level.

Stage 2: Iphret

Here you will be waiting for the prepared guard of refuge - the name of his . Aark will help him in the battle, with the help of this sign you can put out the fire of elemental, because of what it will beat much weaker.


After having won it, inspect the laboratory. Using the witch of the flair, find a fragment of Megask. Here you activate the portal at the exit. At the exit you may have problems with hunters if you try to hide something from them.

Stage 3: Crystal

Event development options:

  • You can attribute the found crystal, it will show you the conversation of Philippes with other sorceries. You can leave the crystal from TRISS or attribute to Rada.
  • crystal can be given, you will learn from it, too, as from the TRISS, but the bed will be mentioned.

Return to the Raduid on the ship. You can give the crystal and get a reward or say that Philipses were not in the shelter.

Reward: 135 crowns 100 xp

High rates

Quest can be taken on the bulletin board in Novigrad

Step 1: "Passiflora"

In "PassimiFlorian", a large Guynta tournament is held. To take part in it, you must go through several quests for software, as well as make 1000 crowns for participation.


The first business will meet Sakha, it is one of the 8 participants of the tournament, after talking to her to get to know the rest.

Stage 2: Girl game

In the tournament you need to defeat 4 times. Make it is very difficult if you have little cards or a weak deck. But regardless of the results of the Games, Sakha will offer to steal prize Foundation In the amount of 9000 kroons.

Stage 3: Investigation

After a while you will learn that someone has already stolen. Sakha will offer to find robbers. Go to the crime scene and use the Witch Fighter to search for hooks. Near the balcony you will find a scratch and there the rope, following it, go out of the building and go in the footsteps of the robbers. Traces will lead to a box with a brand of a well-known company.


Go to the warehouse of this company and defeat the gangsters.

Stage 4: Farewell

After that you share money, and Sakha will take you to yourself. When you can spend the night with her, but it will disappear.

Reward: 4500 CZK

Non-free Novigrad

Stage 4, Option A: Kill the guards of the eternal fire
On the last floor of the house for a couple of sorceress already came the guards. Kill them and talk to spouses.

Reward: 10 xp.

Bertold turned out to be a pitiful coward and flatly refuses to leave. Apply the actions on it to make go.

Reward:
40 xp.

Stage 5, Option A: Follow TRISS
TRISS will lead you to the tavern (). Inside you will meet the guards. Kill them. The innkeeper will be dead.

Reward: 10 xp.

Go to K. stamp 6.. It is common for two ways.

Stage 3, Option in: Follow the TRISS, kill the guards of the eternal fire

At the exit will wait for the guard. Separate with her, TRISS can help you. Follow her. There will be one point where it will be necessary to wait until the patrol is labeled on the street. Come in the tavern ()

Reward: 10 xp.

Step 4, Option in: Log in asylum charations and go for TRISS
In the tavern, the innkeeper will open a secret door where the magicians are hidden. While the TRISS will recalculate the arrivals, Geralt will meet Roison. Later, TRISS will tell about and everyone will deal with his business. Heralt will have to descend into the channels and check the path is clean.

Stage 6: Go to Channels
Stage 7: Find a pass through the dungeons
On the way you will be met by the uta. On one of the walls you will see a weakening that can be broken by Aark. In the chest inside you will find Kiraça from the Magician Deira. Passing on, TRISS will think that we are in a dead end. Turn right at the crossroads and break the next wall Aark. You will go to the library. Inside there will be the same weakened wall leading to the corridor.

Stage 8: Find a way to get around rats
Get down the stairs and you have a fight with rats. By the way, you can collect Floren. Following the corridors, you will find corpses and traces of sharp claws. It seems some creature close. You will meet Catakana. At this point you will already be close to the exit to the surface.

Reward: 10 xp.

Stage 9: Kill witch hunters
While the TRISS will serve the signal to the rest of the sorcerer, the Trinity will prevent hunters.

Reward: 300 xp.

Watching the cat scene, there will be a choice:

  • Farewell, triss. In this case, you release it, and Diykstra "will lower" Geral, also he will give quest "Deadly plot".
  • Stay with me. After that, there will be the following options.
  • I love you. In this case, it will remain and you will see an erotic cat-scene in the tower.
  • Let's try again. She will leave.
  • Goodbye. I will miss you. She will leave.

At the exit from the tower you will meet Diykstra and give quest "Deadly plot".

Gwint: Games in Novigrad

Quest get from the bulletin board ().

Step 1: Win a unique map of Vivaldi
Reward: 25 xp + map of Yemereir

Stage 2: Win a unique map of Marquise Serenity
Go to Brothel M3, 27.
Reward: 25 XP + Map Morvran Warhis

Stage 3: Win a unique Diykstra map
Reward: 25 xp + Map Esterarad Tissren

Stage 4: Win a unique card from one of the ambulances
Reward: 25 xp + Cyril Map

Mortal conspiracy

Quest get after the completion of the quest "now or never".

Stage 1: Meet Diycstru in Passiflorian
Diykstra in a bundle with Roche plunge the murder of King Rada. First you need to find their masking agent.

Stage 2: Talk to the Redan
We go to the border post. Without going to the post, the soldiers will stand on the right bank of Pontar. We speak with him, he will give a tip, where the last time saw our agent.

Step 3: Find a shoemaker van
Moving Phater on the left bank through the post. We are going along the road deep from the river. Not far from the bandits camp (M2, 39) we find the cart of the agent.

Stage 4: Search any traces using a witch flair
Survey the place with the help of HF and we follow in the footsteps to the cave (M2, 167).

Stage 5: Toll with Toll

Stage 6: Find the entrance to the cave

Stage 7: Find a shoemaker in the troll cave

Inside another troll, which our shoemaker teaches to swear. Join the conversation.

  • throw trolls so that they let go of a shoemaker (in this case the fight is waiting)
  • persuade let go of a boot

Step 8: Complete the Taler

We go with the taler, talking on the way. Thaler, as a true spy, will not tell us about the conspiracy, but thanks for the foggy.

Quest passed.

Reward: ...

Swords and dumplings

Step 1: Talk with Hattori in his shop
Go to the wizard in the shop (). Ask him to make new swords. Unfortunately, he has not been engaged in a forging swords for a long time and now makes dumplings, and all because a certain van Khorah plays not by the rules. It eliminates competitors not to skill, but in other ways. All deliveries go through it and, besides, he is familiar with Tesacian. Hattori decided to negotiate with the gangsters of the king beggars, but for this he needs help the Witcher so that heralt guarded him.

Stage 2: Go to the pier after sunset to meet the Hattoric supplier
Wait the sunset and visit the pier ().

Stage 3: Help Hattori to agree with the supplier
Follow the elf to the place. You can bargain on the transaction. Reduce the price of up to 25%, the bandits will start to leave, say "no, so there is no" and they will stop and agree. After the transaction, the gnomes are tesac. Bring away from them.

Stage 4: Touch with Hattori in his shop
Get to the shop and knock on the door. Frightened elf does not want to turn off. He will ask to hire a guard him.

Stage 5: convince Sukrus with Skeliga to become a Huttori bodyguard
Sukrusa you will find near the tavern Golden Ostr (). He will fight with some merchant. To talk to him, you will have to fill his face. After that, heralt and SuCrus and Sukruss are already comrades to talk to the tavern. The pirate will ask for instead to protect Hattori, pick up money or destroy the goods of his son-in-law.

Stage 6: convince the merchant with Skeliga to return the debt of sucrus or destroy his goods
A merchant you will find near the pier. You can use against a merchant actions or destroy the goods.

Stage 7: To say Sukruus that the case is done
Stage 8: Back to Hattori
Return to the Hattori and tell me that he is now under guard. He will say that for weapons you need some more raw materials, which is located in a warehouse van Khoran.

Stage 9: call Sukrus and his guys to the case
At the outlet of the shop, consult a sugarue and strain his guys.

Stage 10: Meet the Sukrus from the "Sturgeon" when the smummer
Stage 11: Get to the Warehouse Ernst Van Khoran
Come to the warehouse. Get inside Krasnolyud you will be allowed if you pay him or curly.

Stage 12: Using a witch Faith, find boxes with blacksmith tools and mark them
chalk
Total three boxes. Use the flair to determine the desired boxes.

Stage 13: To say Sukruus that boxes can be taken
Step 14: Touch with Hattoris about the promised sword
Stage 15: Go to Hattorier later to find out if he finished the blade
After a while, go back to the master behind the promised sword.

Cabaret

Quest I get after passing the quest "Poet in Opal".

Stage 1: Meet the Lutikom in Salfa and Rosemary
Stage 2: Talk to Lutik
Go to "Sage and Rosemary" () and talk to the bard. The buttercup will want to open cabaret, but, of course, he will need the help of the old friend of Herasta.

Stage 3: Lend you to Madame Irene Butaforsk Sword
Go to the house of Irene (), it is near the theater.

Stage 4: Meet the Lutikom at the House of Scholastics
Scholastics house is near the barber (). The layout plan is to make a criminal from Geralle, and the sludge will be the savior of the girl. Speak the phrases from the papers that the buttercup wrote or use personal herasta.

Stage 5: Fight the purple avenger
Give you to the nose to look like a hero in front of the girl.

Stage 6: Meet the Lutikom in Salfa and Rosemary
Meet with a nipper at the sunrise. Inside there will already be a designer and wants to ask what style to make a cabaret. You can choose:

  • Theatrical scenery (Best Solution for Cabaret)
  • Atmosphere Bouara
  • To the choice of pricked (She will choose theatrical scenery)

Unfortunately, the buttercup never returned.

Stage 7: Find Latics
Suggest home to half (). At the door you will find the buttercup.

Stage 8: Search key using a witch flair
Inspect the basket to the right of the door, there you will find the key.

Stage 9: Open Door to House Polly

Inside the hubby does not want to let go of half a speech.

  • Let the strap explain everything. Buttercup will tell everything as it is, a little constructing.
  • You asked himself. A fist fight will begin.

Stage 10: Find Latreka and take posters from him
Suggest instead of the buttercup for posters to the latraq (). The house will be gangsters.

Stage 11: To deal with Latrec creditors
Stage 12: Talk to Laito in the residence of Veggelbudov
Go to Vegelbudov's estate (). Some Count de Luverten decided to pay off the debts of the Lope in return for you to wipe on the races. But Latrek is afraid to lose. There will be a choice:

  • I will win the jumps for you. You will have to win in the races.
  • I pay your debt. Pay him 200 kroons.
  • Lutchik will have to do without a poster

Stage 13: Back to Lutchik
Return in the cabaret already under the new name "chameleon".

The quest will be unlocked "Mortal sins".

Mortal sins

Quest get immediately after passing the quest "Cabaret".

Maniac attacked Priscilla. You will find it in the hospital, it will be alive, but seriously injured. Von Grartz will say that the week was already a victim with similar damage.

You can go to the dead with him immediately, or meet the place later.

Stage 1: Go to a meeting with a stamp
You will find it opposite the entrance to the tavernu "Theguaders" ().

Stage 2: Go through the dungeons in the latechnit
Follow the background of the edge of the channels, knocking back from the utmost. Rise upstairs on the stairs

Stage 3: Find the corpse of a carpenter-Krasnolyud, using a witch flair
Find the body of a small thick redhead. In detail inspect it.

Step 4: Find a collector of the remains of Eustachia and talk to him
Going out of the dead, go to Eustachia (). Talk to him and find out what was with myself a corpse. You can use actions or money.

Stage 5: Inspect the place of the death of the carpenter, using the witch of the flair
Upon arrival in the courtyard, Geralta will meet the brother of the murdered. Inspect the blood traces and fire. The trail leads to the workshop. Inside inside the inverted furniture, blood traces. Here with the study is ending.

Stage 6: Inspect the alley in which they attacked the pricill, using the witch flair
When you come to inspect the place of attack (), you will fit the guard and give you that another victim appeared and that the coroner wants to see Geralta.

Stage 7: Talk to the coroner
The table was the following victim. The body is also worn, like the previous one. A parchment was found in the chest with the name of the next victim ... Patricia Vegelbud.

Stage 8: Go to the residence of Vegetbudov
Stage 9: Follow Ingrid to Patricia Room
Entering the room, Ingrid runs out from there with a scream. She will find the scene of the murder, her mother will be dead.

Stage 10: Pursue a killer

Run out of the estate and follow the killer. For a long time you will not have to run, in the courtyard will react the guard and accept Geralha for a murderer, after which it will take to Ingrid. Inspect the mother's body ingrid. There you will find another note named the next victim.

Stage 11: Find Sweet Annek in Katharina Chromonoque
Get to the brothel (m3, 29). On the top floor, find the room.

Stage 12: enter the room sweet annek
The room will be Nathaniel Pastodi from the Order of the Eternal Flame with the next victim. If you enter into battle, you will kill it and free the girl. If you want to listen, you will find a real maniac. And the pasto can be a small sadist.

Stage 13: Talk to the Lutik about the status of pricked
At the hospital, Priscilla is already amended.

Reward:

Gwint: old comrades

Quest We take from Zoltan, after the victory over him.

Stage 1: Win a unique map of Vernon Rocher
Roche can be found in the pater camp partisan ().
Reward: 25 xp + map Saèsentesis

Stage 2: If you win a unique Lambert card

Dangerous game

Quest we get from Zoltan at Kabare "Hamelion" ()

At the entrance to the cabaret, some Bandyuki will demand money from Zoltan. He owes a lot of money, but is going to collect a full deck of cards and pay. For this, he remains only three cards.

Step 1: get for golden maps of Frigili Vigo, Isengim and Natalisa
Stage 2: Pendant to the country's house
At home, knock on the door (). No one will open the door. You can climb on the stairs near the neighboring house on the right and through the attic to get inside.

Stage 3: We search the coated house using a witch flair
On the floor there will be already a cooled body of the aging. At the bottom to climb the houses will be bandits. According to one of them, he is needed by Heralt.

Step 4: Find a graced account, using a witch flair
Stage 5: Find a map of Isengim
Observe with gangsters. One of the bandits will be this map. Under the stairs, the chest will be hidden. You can get to it using the Aark on the logs.

Stage 6: Bring Golden Card and Street Account

Return to Zoltan and give the map. There were no other cards. He managed to sell them. With the help of the accounting book, Zoltan finds out who the cards were sold. You can go to Caesar Bilsen and to Ravika. Let's start in order.

Stage 7: Meet the Golden at the Caesar Bilsen House
Zoltan () decided to drink Caesar and so that Heralt stole the card collection.

Step 8: Wake up the top floor in Caesar Bilzen, using a witch flair
Climb on the second floor. On the tabletop near the picture there will be a knife. Turn it to the box open. From it, take the key. In the wall, find a hole under the triangular key. The door will be behind the cabinet. Come and go back on the floor above. On a decorated end, a map will lie.

Stage 9: Report gallate about the found map
Get down and tell Golden that you have already been lingered a little at the guest. Here Bandy Tesaca break down. You can help him figure out the gangsters or leave.

Step 10: Get the map of Yana Natalis at Ravika
Take a ticket to Ravika in the tavern (). It will be on the lower floor. He tried to fool some bandits and they decided to punish him. You can play for the life of Ravik and Natalis map or refuse and kill them. However, even if you win, the graph will be dissatisfied and the fight will begin.

Stage 11: Bring Cards Zoltan
Return to golden with a full set of cards.

Stage 12: Go to a meeting with the Customer Zoltan
At the meeting you will see the duke. He killed a man who had to buy cards and now wants to pick up the cards themselves.

Stage 13: Catch up the duke
Zoltan will be engaged in gangsters, and Heralt will have to catch up with the bastard. Run behind him. In the dungeon he will close the lattice and you will have to run on the right side. Rocks are met on the way. Fortunately, they will meet not only Heralt, but also duke. Decide what to do with it: Finish or leave alive.

Zoltan gives you to choose what we get as a reward, cards or money.

Reward:

  • Cards: Jan Natalis, Frigil Vigo, Izengim.
  • If you select money, then get 150 kroons.

Figurine soldier

Quest get during the task

Stage: 1 Figurine

While Zoltan distracts the girlfriend Tesaca, you search its secret collections. In the secret room you will find a statuette of a soldier.

Stage: 2 To find out about the statuette

When you pick it up, Geralt will suspect something magical in it and decide to show triss. Take the statuette with a sorceress (it is better to do before you help escape the magicians). TRISS will take you to a quiet place where it will split nilfergardsky Soldier. After, you will know who he joined the soldier.



Reward: 50 xp, 30 kroons, glyph actions

An eye for an eye

Quest get from Roche

Stage 1: Conversation with Roche

In the north of Oxenfurt in the camp of the chief, you need to talk to Roche. He will ask for help in saving Bianchi. Go to the village to the Wistelnikov tree.

Stage 2: Village Jaworn

Having met Rocher at the tree, you see how Bianca attacked Nilfgagardian detachment and she needs help. It is better not to slow and make your way right away to the girl, otherwise you will be able to deal with the soldiers around the village. Fought off the soldier will not be difficult, especially if you have a bomb "Dancing Star".


Note: If you leave a soldier in a living relationship with Emgyr greatly deteriorate.

Reward: 100 xp.

old friend

On Novigrad Square, there is a small bookstore in the northern part of it. The seller of books will tell you that a stranger left a book for Geralta from RIVIA here. Make up on the second floor and use the witch of the flair to find the right book. After reading "My Manifesto" you will find a letter to the prevention of white chest.


This quest is a reference to

Reward: 50 xp.

Cases of state importance

Quest get from Diykstra at the end of the quest "the darkens of all under the lantern", in case they share with Diykstroy important information in exchange for what Diykstra would not touch Philip Eylhart.

Stage 1: Meet the conspirators in the docks

We go to the docks of Novigrad, not far from the damned warehouse from the Quest of the same name. Having tapping into the right home, the Diykstra man will let us. We ride on the second floor. There we are already waiting for all the assembled - Diykstra, Rocher and Taller. In the process of the conversation, agree to participate in the murder of Radovid.

Stage 2: Go to the Raduid and lure him into the trap of conspirators

Coming out of the house we will meet Philippe Eilhart. She expresses the determination to participate in conspiracy, despite the fact that Diykstra did not trust her and decided not to resort to her help. She will give Heralt a ring of Vizimir, the father of Radovid, who, after the killing of the king, was the Philippes, and the Radodid knew it. Next, we go to the Raduid on his "yacht", Kooy is quite by chance, but very by the way stands in the port of Novigrad. We speak Radovid that we know where Philip and the proof we give the father's ring. Raduid backed up.

Stage 3: To deal with the protection of Rada

Raduid collects all his people and, together with Heralt, goes to the bridge on the Temple Island, where the conspirators prepared a trap. At the bridge, the Radovid confirms the correctness of the choice of Geralta to participate in the elimination of the insane king, having ordered his people to kill Geralta. The plan of conspirators is rush to improvise. Geralta saved Roche and Bianca. Further together with Roche and his people destroy the entire squad of the protection of the Rada.

After we figure it out with all the protection, we look at the cat-scene. Radyid, hurt into the angle, knocks on the house from which Philip is coming out, blinds it with a magical powder in retaliation for blinding it, and then kills him a dagger.

After that, we return to the gathering place in the Pustoor Theater Madame Irene. After a small conversation between the conspirators, there are disagreements regarding the further fate of the theme. Here will be the choice of whom to support:

  • support a diekstruand the northern kingdoms will be united under the head of the chancellor of the Sigismund Diykstra, and chuck Nilfgard from the TEmerius for the ton. The theme will become a free and prosperous country.
  • support Rocher, Taller and Bianca,and as a reward for the elimination of Radovid, Emperor Emgyre will make the topic by the Vassal State Nilfgaga Empire. Northern kingdoms will lose the war with Nilfgaard.

Quest passed.

Zoltan, I was never lucky in commerce. This was confirmed when he decided to get and resell three valuable maps to play Gwint. At that time, the Gwint reached the peak of popularity, collectors paid mad money for the cards, and many, like Zoltan, tried to prove on it. A certain person lived in Novigrad, who has already made a state and who wanted to increase it with rare cards. All called His Duke. They also said that the Duke will soon become the heir to the junior bastard, and, perhaps, will surpass in the cruelty of his predecessor. This duke rose on the path of Goldana to wealth. Fortunately, Zoltan had a friend in the face of Gerasta from Rivia, who decided to take part in this business and to get three valuable cards for Goldan, to which Krasnolyud began such high hopes.

Step 1: get to the golden map of Frigili Vigo, Isengim and Natalisa

At the entrance to Sage and Rosemary - - the duke will appear and the graph that will threaten the golden. Krasnolyud at the sight of Geralit is revived. Bandits will prefer not to contact the witcher and leave. Zoltov will tell that there must be a little money to the cornea, and to give debt decided to seriously take a gut. But he decided not to earn not on the game, but on the buying cards. In a short time he managed to collect an excellent collection, but - Frigili Vigo, Isengim and Yana Natalisa. As soon as they are found, the cards will be sold, and debt will be paid for the revenue money. The duke and the graph are also engaged in cards and in the face of Krasnolyud, they see the opponent, so everyone interferes with him and threaten. If you agree to help, Zeda will send himself to the merchant, who has required maps.

Step 2: Pendant to the house of the collapse and bring the golden map of Isengim

The zede lives in the house opposite the gate of glory in the southern part of Novigrad. The door of the house is closed, no one will answer knock on the knock, he will seem strange witch, since there is clear someone inside. On the right of the entrance door climb the next floor on the third floor of a nearby house, jump from the balcony to the balcony. We enter the house, on the floor we find the body of the graced, carefully examine it. Let's go down to the first floor, where the gangsor gangs are growing in search of the accounting book. At the sight of Geral, they will be thrown into the attack. From the bodies of the gangsters, we select the map [Izengima Faliltya] from the deck of protein and [the key from the pawnshop of the grade]. Accounting book hidden under the stairs. We divide the board by the AARD sign and take the contents of the chest. From the accounting book, it will be known that the rest of the cards were sold to Caesar Bilsen and Ravika. Returning to Zoltan in Sage and Rosemary. Krasnolyud at the beginning will be upset, but quickly will take himself in hand and will offer to visit customer customers.

Step 3: Get a map of Yana Natalis at Ravika

We first go to the tavern "Golden Ostr" in the Harbor of Novigrad. We descend into the basement, in the far corner at the table we find Ravik, which the count presses. You can pick up the card [Yana Natalisa] after playing Gwint or after the fight. In the latter case, all bandits and ravik will die.

Step 4: Bring Golden Map Frigili Vigo

For the Frigilii Vigo map we go to the market on the hierarch square in the central part of Novigrad. Together with Golden, we get to visit Caesar Bilzen. When the Witcher during a dispute about the fish-king of Pontar will go beyond the second bottle of alcohol, climb the stairs to the second floor, we look at the witch slight knife on the table top, turn it clockwise, we take the [key] from the box]. We approach the book racks, inspect the triangular hole between the books, open the secret door with the key. Raised the stairs on the third floor. In the room in the cabinet, we find the [jade statuette] (later you can show the trisss, the task of the "Soldier statuette"), we look at the collection exhibits - the coronation service of Emperor Emgyra, the Necklace of Assirea Var Anagyd, portrait of Emgyra, Armor of the Seventh Daerla Brigade, Dagger Watti de Rido, Skull Joachima de Vetta, the rope for hanging Stephen sled, and with the last stand we take the map [Frigili Vigo]. Go down, say goodbye to the owner. People of Tesak will appear at the entrance, who will try to kill Caesar Bilsen. What to do - save the Redtit, or leave the bandits on the ripple - does not matter.

Step 5: Go to a meeting with the Zoltan client

Colmia full collection Cards, go along with Golden to a meeting with the buyer. We enter the courtyard from the southern gate of Novigrad. The duke and this time will be ahead of the unlucky Deltsov: the buyer pay the lives, and Krasnolyud will lose money. After a short dialogue, the gangster will try to escape.

Step 6: Catch up the duke

We leave Zoltan surrounded by rowed, running after the duke in the city wall, go down to the sewer, by workarounds follow the plates for the purpose. On the way, beaten from the utmost and assemble the ingredients. In one of the tunnels we find the wounded duke, which in exchange for money asked to spare him and let go. If you spare the Duke, he will give money, thanks Gerasta and promises to never appear in Novigrad anymore. Zoltan will not like the choice, but it will not argue with the other.

At the end of the task, the Witcher will have a choice - take money or pick up cards. If you take money, the cards can be found on the body of the Commandant of the Fortress during the release of the sorceress in Oxenfurt in the plot task "".

Let the cursions and did not turn out to be in Novigrad, but herall did not rush to leave the liberty city. Here lived his friends needing help. There were many other people who are ready to pay for the services of the professional killer monsters. Skeliga and Jen will not go anywhere, and friends are friends to help out each other in a difficult moment, the Witcher tried soberly and did not rush to the archipelago.

Additional quests discussed below are closely related to the main history, have a direct impact on the state gaming Mira And the fate of key characters. Some of them must be completed before the trip to the island of fogs, part even earlier. Otherwise, they will be considered raised, and Geralt will lose their help of friends and temporary allies, so necessary for him in a critical moment.

Here, in the first part, we will touch the tasks of the "Big Four" and the friends of Geralta - Vernon Rocher, Lica and Zoltan Jaya. Quests of TRISS and missions associated with the Radows will be set forth in the second part. The passage of the main quests of the act I in Novigrad, see and.

Map of Novigrad and surroundings

1. House of Charles "Tesak" Varese

2. Fighters Tesaca

3. Entrance to the arena of the junior bastard

4. Fighters Tesaca

5. Entrance to the casino bastard younger

6. Francis Pobles AKA King Beggars

7. Temer Camp Partizan

8. Tree of Hangs, Vernon Roche (Venten)

9. Village of Jawlnik, Bianca (Venten)

10. "Sage and Rosemary", later cabaret "Chameleon"

11. Apartment Madame Irene Renar

12. Scholastics House

13. House Polly

14. Henry Latreck Workshop

15. Vegetbud's Manor, Tribunes

16. Tavern "Kingfield"

17. Vilmeria Hospital

18. Entrance to the sewer

19. Dead

20. Evstachius, Stay Collector

21. House and workshop Fabian Meira

22. The courtyard where they attacked pricked

23. Estate Veggelbudov, Main Gate

24. Footage of the killer

25. Boutinal "Catarina Chromonozka"

26. Port warehouse

27. The body of the next victim of the Novigrad Manyak

28. Lombard graced

29. "Golden Sturgeon"

30. Caesar Bilzen House

31. Place meeting with a buyer of rare cards

● - Detection of leaflets with sermons of not indifferent

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
Gang Novigrada

This quest is issued automatically while visiting Sigi Roaven's baths in the framework of the main task of the "Junior Hunt" and is performed (if you have a desire to perform it) in parallel with him. If you prefer a power solution to solve problems and do not want to spend time and energy of a gray substance for an independent casino examination and the junior bastard arena, then this quest for you. You do not have to talk long conversations, nor to play Gwint with experienced opponents, nor depict the gladiator. Karl's guys "Tesaca" Varese will be happy to help clean the institution of younger from his people than to a certain extent will make it easier for the Witcher to the task. If you prefer to work alone and not afraid of difficulties, then from the execution of this quest you can safely refuse without prejudice to the passage of the main plot. You can contact Tesaka for help or before visiting and casino, and arena, or after visiting one of these places. To pass the fulfillment and get a reward for him, it is necessary to meet with a redan spy in a chess club near Oxenfurt (see paragraph 17 of the main quest "Junior Hunt"), otherwise the game takes you a failure of the mission.

1. Asylum Karl Varese (1) is located in the very center of the city, not far from the square of the hierarch, or rather, between the Bank of Vivaldi and the House of Marcgraf Henkel (see the main quest "Treasure of the Graph Roison"). At the request of Gerasta to help with the search for the younger Carl will answer the proposal to head the detachments of his people, whom he already sent a bastard in the whirlwind - in a casino and the arena. If you want to execute this quest, agree.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 12. One group of Banditov-Krasnolyudov (2) will hang out in a lane leading to the entrance to the arena (3). They are ready to rush in the first signal. And it will be thrown, and so riser, that a third of the fighters of the bastard (opponents 9-12 levels) are before being polyut. Thanks to the guys, Tesacha, the need to expose the sword will appear in Geralta only when he reaches the "Cabinet" of the manager of the Arena Igor. After the complete stripping of the tunnels, the Witcher will only have to find a cache (opposite the arena) and pick up a "mysterious letter" from there (see the main quest "Hunt for younger"). 3. The second group of brother tesaches will expect the appearance of the Witcher in the alley (4) next to the casino (5). It is worth talking to them with them and give a signal to the attack, as the fucking began to start a bloody job, the guys are rushed forward. Heralt will run for them. Tesacian guys will help him break into the casino and clean the first two floors of the institution. It is quite effective, I must say help. If Geralt holds back to their backs and not much to climb into a fight, then Krasnolyuda will take half or even 2/3 of all the people falling in casino - opponents level 12. On the third floor, the Tesaches are not climbing, so it is to fight with two levels of level 12, guarding the Lope Rico, Heralt will have to themselves (see the main Quest "Hunt for younger").

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

1. Vernon Roche with his people got a camp in the cave north of Oxenfurt (7). It is there that heralet will find him if he considers it necessary to respond to the request of an old buddy. At the leader of Temer Commando, the problem with Bianca: in violation of the order, the girl took a few people with him and went to the village of Zavornik (Venten) beat "Black". Vernon hopes that the Witcher will help him find the fighters who left the camp before they make stupidities.

If heralt is ready to help (Replica: "You can count on me"), then Roche will offer him to meet in the Wood at the Wood Wood and already from there start searching Bianchi.

If our hero will declare his unwillingness to interfere in the case of partisans (Replica: "I would not want to get involved in it"), then only the completion of the current dialogue will follow this, but not completing or fail. At any time, before the battle starts, Caer Morcher will be able to change and execute the quest. To do this, it is simply necessary to speak with Rocher once again and to ask what the problem has happened.

2. When Heralt appeared at the specified place, Roche was already waiting for him (8). They did not have time to exchange and a couple of phrases, as the Witcher heard the sounds of the battle in the village. Matching on the half-word, Vernon rushed to the journal to save Bianke. White wolf, snatching a sword, ran after him.

Attention! It is necessary to act quickly. When approaching the village, an icon appears on the screen, showing the amount of health remaining in Bianca. If she dies, the quest will freeze without the possibility of moving along it.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

If you visit Roche in the pater camp partisan (7) after the death of Bianchi, he will declare that he does not want to see a witch anymore. However, with a re-attempt to speak with him, with a willingness, once again tell us about the reasons that led it in the neighborhood of Novigrad.

3. Save Bianca - Home, but not the only task. In addition, it would be nice keep all nilfs in the village, And this is necessary, before heralt is abandoned by Nilfgaga official officer chained in Armor, with whom the girl (9) clung to. With the death of the commander of the "black" fight will stop and the dialogue will begin, or rather a monologue. Rocher simply and intelligibly explain to his ward, what exactly she was wrong. In the meantime, it will rage, the dead seems to be Nilf suddenly come to himself.

4. Find you can not pardon! Bianca is ready to finish off the hated occupier, Rocher suddenly speaks for mercy, but the last word, as always, will remain for the witcher.

"Kill him, Rocher. I do not need problems" - Vernon reluctantly fulfills the request of Gerasta. Bianke will like it.

"Roche is true says" - Nilfa will retain life. Bianca will be out of anger.

As soon as the fate of the Nilfgaga officer will be solved, Vernon will say goodbye to Heralt, before that, promising his help to him at any time and in any case. On this quest will be completed.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
Cabaret (Quest of Lucica)

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

The quest is automatically activated after the end of the main task "Poet in Opal". To move on it, you need to visit the buttercups in "Salfa and Rosemary" and talk to him.

1. Looking into the "sage and rosemary" (10), Heralt found a friend who argues with pricked. The girl spoke Bard for his passion to whores and brothels. The poet sluggishly justified in response. Soon the poetess gone, slamming the door, and the Witcher finally decided to talk to the stragging. It turned out that the Trubadura and did not suit the current profile for him to the inheritance of the institution. Instead of the house of tolerance, he dreamed of arrange a cabaret in it and even invented how to get money for repair and re-equipment. No, he was not going to take from Geralta to loans or lend to Vivaldi bank.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

To borrow the necessary amount of the buttercade hoped by some scholasticism, his former passion, and for this he needed the help of the Witcher (whatever the answer you would choose, the butterca will still insist on the plan with scholasticism). Login did not go into the details of his plan. He only asked Geralhal to go to Madame Irene (11) for a boutaphor, and then around midnight Meet him near the house of Scholastics (12). So our hero and did.

2. Heralt found Madame Irene in her own apartment (11). There were no problems with obtaining props, and, by picking a sword, the Witcher went to a meeting with a friend.

3. Socolastic (12) lived near the Marquise Mansion Louise La Vallette.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

When Geralt came to the meeting place, the buttercup was already waiting for him. (If you arrive at the house of the girl before midnight, just remember the required number of hours.) The poet briefly outlined my plan: Since Scholasticism adores adventurous novels, and therefore the Witcher will assure a gangster and attack the girl. Following this, the script will have bard himself and save the poor man. After such an adventure, an impressionable girl cannot refuse him and will definitely give the necessary amount of loan. He even grabbed a mask for a friend so that he did not accidentally recognize, and the replicas came up with the Witcher to pronounce, portraying the robber. Remedily meet friends agreed in the morning of the next day in Salfa and Rosemary.

4. Soon there was a sacrifice of the playful prank. Take advantage of the ottemic crib or improvise - the choice is yours, but you will have to decide quickly, otherwise the game will do it for you. I did not have time to get a stranger with swords behind my back, how neither the buttercup arose in the image of the purple avenger, the defender of all the unfortunate who fell into trouble. Saching a pair of pathetic phrases and snatching a sword, he pounced on the offender.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Regardless whether the Witcher will beat themselves or, on the contrary, in a purple superhero, the finals of the night "adventure" will be the same: "Robber" will drive away, and the buttercount in Scholastics will go to her home.

4. By the morning of the butterc in "Salfa ..." (10) never appeared. Instead, a brigade of the Krasnogudo-Master, hired to retrain the interior of the room, spoke. In the absence of the host, the decor of the future cabaret had to choose Heralt and Priscilla. Options were only two: theatrical scenery and the style of Boudar. If you wish, you can make a decision on your own or reassign this poetess. That randomly chooses some one of the available options. If she preferences Bouduar, then the buttercup will initially be unhappy, but heard that such was the wish of pricked, he will change his mind.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Having received specific instructions, masters will take care of work, and the witch with a girl will kill a little more. At the same time, heralt will find out where the newly stall may be located again. Most likely, he looked at Polly, choreographer. Seeing the concern of Priscilla, the White Wolf will go to search for their common friend.

Consequence. While the repair is being rear, the rear facade "Salfa and Rosemary" will stand in the forests. By the way, you can climb that my heralet and did.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
6. Button, as soon as it turned out, it did not have time to see half. He stood at the door of the house of the girl (13) and desperately drummed his fists, but no one opened him.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

From the inside there were sounds of swearing: half the tones figured out the relationship with her fiance. The poet, by all means measured to get inside and suggested searching the spare key, which girl hid somewhere at the entrance. It remained only to find it.

Attention! The inclied witch flair will highlight a few of the items in front of the village of Polly, but the key will lie only in one of them - in Badier, standing between the bench and breasts.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
7. The key is found, the door is offped ... the appearance of the uninvited guests, however, even more oil slides in the fire. The reason for the indignation of huby, so the name of the guy, it is easy to understand: he does not want his bride "twisted in the brothel." To convey to his consciousness that intimate services are no longer available in "Salfa ...", and the official duties of the girl are only in the formulation of dance numbers, it is possible in different ways: either words or fists. Hube himself is not averse to give the poet and his companion in the tambourine, buttercup, on the contrary, would prefer to do without a morowic. Will the conversation end peacefully or a fight - depends on Geralta. He can either convince Huby to listen to the explanations of the buttercup, or the first to start the scooling.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
    If you manage to do without cams or heraletes in a fight will overcome Huby, Filly after the whole that happened will go to "Sage ..." to prepare the premiere number. By the way, she will not be completely upset if her boyfriend will put several bruises. On the contrary, she will seriously think about the rupture of relations, which are without that of it.
    If Geralt gives herself to beat, I just put it with a nurse to the door with half a half. Huby will not let her anywhere, and the girl will stay at home. Prepare a dance room dedicated to the opening of a cabaret, the flames and pricked will have to be without it.

8. After the conversation with Polly, the bowls should be headed to "Sage ...", so that Priscilla ceased to worry, but he, as he unexpectedly turned out, there were still things. He was going to pick up advertising posters of his new cabaret from a certain portrait artist named Heinrich (Henri) Látrek (here is a clear reference to the famous Impressionist Henri de Toulouse-Lotrek). Geralt kindly volunteered to drive himself to the painter (14), and Barda ordered to escape from all his feet to the troubadorshest and team of workshops.

9. To settle things with posters did not work quickly. Instead of Latrere Heralt, he was at home with a couple of very aggressive creditors who have eased to get everything from the artist that he owed them. They rushed into the owners of the host of the house, in the hope of finding at least something very valuable. Whatever the Witcher tells, the men will pounce on him with fists, and at the end of the fight, regardless of its outcome, they will tell our hero, where the loop can fuel.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
    If the victory remains for our hero, I received the necessary information from creditors, he will remain in the house and will be able to search it for a useful lute.
    If a white wolf loses, after a short conversation, he was put on the street without the possibility to return back to the house.

10. So, the manufacturer of posters hired by a naught is a very gloomy person. He drought all his money on the jumps, and therefore it was necessary to look for him in the audience tribune near the estate of Veggelbudov (15), where the next horse contests at the moment were held. There's a witcher and headed.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

There was no foundation of the artist's work, but a hitch came with posters again. Latrek flatly refused to give them to Heralt, until he helps him deal with debts. The selection of the Witcher was not great: to win for the bankrupt painter race and thereby give him the opportunity to pay off with debts, pay creditors from his pocket (the price of the question is 200 kroons) or send the artist, and his posters far away.

    10.1. If Geralt decides to take part in the races, That he will have to compete with one single rival and, I will say a secret, the check in is easier to win than to merge.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
    In case of victory Our hero will receive not only experience points, but also 80 crowns of money, the workshop of the saddle (35 energy) and many thanks from Latreck. On the joys of the bottom promises to personally make ready-made posters in "Sage and Rosemary". On this, the conversation will end, and our hero will hurry back to the bowl (10).
    In case of lesion Geralharal will still have opportunity to pay Latrek's debts From your pocket and get ordered posters. However, the amount will now increase to 275 kroons. If instead the Witcher will support the intention of the broken bottom running to Kovir (Replica: "Good Thought"), then posters, he, alas, will not receive, and he will have to return to the Lutchik (10) with anything.
    10.2. If the Witcher preferences himself pay off with Latrec creditorsThe artist will be extremely grateful to him and promises to personally make ready-made posters in Sage and Rosemary. On this, the conversation will end, and our hero will hurry back to the bowl (10).
    10.3. If heralt refuses posters, then Latrek will only express his regret that it happened so. On this, the conversation will end, and our hero will hurry to the bowl of "Sage and Rosemary" (10) with empty hands.

Effects. If Heralt is able to successfully solve the problem with posters, then after the end of the quest in the city, such posters will appear. One of them can be found in the gateway near the "wintering" (16).

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
11. By returning the Witcher repairs in the institution will end, and the previously selected interior will appear in all its glory. It's time to talk with the owner.

If the design of the room will be performed in the style of theatrical scenery, then the poet is more than arranging. If the style of Boudar was chosen as a design, then the buttercups will take this design without delight and admits that the inner decoration of the cabaret he imagined himself somewhat differently, closer to theatrical style.

Note. In fact, theatrical scenery look more interesting and grate the future style. Whether I am on the site of the master, I would also prefer them.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
If Heralt managed to agree about posters, the bard will be incredibly happy. If not, then he, of course, will be upset, but not much.

In any case, the buttercit sincerely hopes for the success of its cabaret. And in order to finally break with the dubious past the institution belonging to him, he renames it to the "chameleon". If you wish, you can ask how suddenly Bardu came to mind to change the name (Replica: "Is it no longer" sage and rosemary "?"), And also how things are with choreography (Replica: "What with choreography?") . The Trubadura reaction will depend on whether he managed to agree with half a collaboration ( see paragraph 7).

12. Well, the most important question: "When the discovery?" - "Soon. An hour later, the general rehearsal." After these words, standing near Priscilla will go home to change clothes, and the buttercup will suggest heralert to pass the remaining time behind a glass of good wine. Agree or refuse - decide for yourself, but regardless of the decision taken itself, the poet will not deprive himself pleasure to drink. And drinking, he will want to talk about pricked. Whatever the phrase of the Witcher reacted to the selected topic of the conversation, he will still take place. On this quest "Cabare" will end and the quest "mortal sins" will begin.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
Mortal sins

Quest will begin automatically after the end of the quest "Cabaret".

1. An hour passed, but the pricked never appeared. Heralt tried to calm the alarmed buttercup, but then a messenger with a terrible news broke into the "chameleon": the pricked attacked. She was wounded and is now in the hospital of Wilmeria (17). Without losing a minute, friends will go to her. More precisely, the game itself will automatically transfer them to the ward of the girl. The Katszen began smoothly to the dialogue with Joachim, the head of the surgical department and the pricill attending physician.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Judging by the damage (dismissed eye, traces of beatings on the face, an incision on the throat, burn in the field of pharynx and the esophagus - it was drunk by some kind of acid), Priscilla became a victim of the maniac, and the victim is far from the first. Regardless which phrases choose Heralt in a conversation with Joachim, he will eventually offer a witch to visit the dead (urban morgue) and inspect the body with similar damage. Through the front door of them, no one will be allowed, but there is an opportunity to get there through the sewer. Especially to persuade our hero will not have to, although the buttercup will still ask a friend to "find a bastard, who made it with her, to find and kill."

    If heralt decides to go immediately (Replica: "Go"), the game will automatically transfer it to the tunnels under the city ( see paragraph 3).
    If the Witcher wants to take a small timeout (Replica: "I will join you later"), then von Gratz will offer him to meet after a while at the tavern "Kingfisher" (16), and then leave the ward ( see paragraph 2).

2. Joachim von Gratz will wait for Geralta in the courtyard for the "wintering" (16), near the hatch leading to the canals under the city (18). The easiest way to get there through the main dining room of the tavern: enter through the front doors and go through the rear.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

If the Witcher is ready for a walk through the channels, it is enough for him to talk to the surgeon and confirm his readiness (replica: "Come"). After that, a short roller will be launched, demonstrating how Geralt and Joachim open the hatch in the blocking and descend down.

3. It will not be possible to get lost in the channels even with an insurmountable desire to do it. The tunnel is although the right to the right, then left, but all the side branches are blocked by lattices, and therefore only one thing remains satellites - go ahead and only forward. It is possible to prevent them with this in this level 16 levels (two groups of 2-3 individuals each) yes aquatic woman (16 level). Monsters will have to drink, naturally, heralet - on Joachim with his crossbow in battle of hope is not enough. As soon as our heroes reach the dead (19), the quest will be updated.

4. In the dead, several rooms and more than a dozen bodies. Our challenge is to find a worried corpse of a Krasnolyud's carpenter with the angry eyes and an overlooking sternum. If, being in the corridor of the morgue, immediately turn right to the nearest door, then the first Zhmur, which will come to us, and thereby be Krasnolyud. We approach, press the button to "explore" and begin the process of opening, implemented as a catzen with a dialogue.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Interesting. In the same room there is another remarkable corpse - a corpse krasnoyddy. CD Projekt Red still made it, albeit in a somewhat unexpected manner. Whatever the Zoltan, in my opinion, have nothing special to speak, nothing special from himself. It looks like an ordinary chunky bearded man. Yes, yes, bearded, because the Krasnolyov Beard is not a sexual sign.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
5. So, we have to consistently inspect your head, body, hands, legs and genitals of the deceased. In principle, it is enough to study only one part of the body, not counting the genitals (in terms of promotion on the quest, their inspection is useless), and then immediately make your verdict regarding the motives of the attacker - the corresponding replica will appear in the dialog: "Enough. I already know enough" . Nevertheless, I advise you not to neglect the full opening. Formally, the thoroughness with which an inspection was carried out would affect the list of possible murdulations of the killer ( see below paragraph 6) However, the information collected during it may be useful when it is time to call to decide on the person of the criminal.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Inspection of the head will give interesting results. It turns out that the eyes were not just painted. In the empty societies still a living victim, the killer shook hot corners. A slice on the neck - professionally performed tracheotomy. When examining the case, pay attention to the chest and insisted at the opening of the abdominal cavity. The first will help to detect Ikrinka Salamandra, somehow intentionally placed in the wound, and the second is to establish the acid that the maniac was used - formalin.

    If our "sweet couple" limited himself only to the inspection of the limbs (hands and / or feet)The witcher will be sure that the victim of the unmotivated murder committed by the crazy.
    If except the limbs were also examined by genitalsThe version of the murder is added to the unmotivated murder version of the murder. What of which voice - decide for yourself.
    If the head and the victim's housing were examined in detailThe list of two possible motives will be replenished with a third - ritual murder. Which one to choose - you decide, but if you choose ritual murder, then Ioahim suggests that the symbolism of damage points to fire, Eternal flame. Is it really the work of the hands of religious fanatics?
    In addition, Geralt has the right in general refuse to share your conclusions - It will not affect the further passage of the quest.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Whatever the version of the Witcher preferred, he will not have time to finish, as the coroner of the Governor Rake appears, and the continuation of autopsy will have to forget.

7. The pathological initiative of Joachim, and even in the presence of an outsider, the coroner will not please at all. Nevertheless, he will not refuse to answer a few questions as to where the body was found and who delivered it to the dead. If you wish, it can be asked about where he knows a batch background. It is not necessary to do this, but the replicas of the province and Joachim will definitely give you food for reflection.

It turns out that once, thirty years ago, Grartz was a rake student. What is in this amazing? And you look carefully on both. Do not notice anything strange? Not? Well, go back to this later.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Governor Rake and Joachim von Grartz. How is it possible that the student looks older than his teacher?

According to Koroner, the victim was called Fabian Meyer. He died in his workshop, located opposite the market in trimming and not far from that courtyard, where they attacked Priscilla, and Eustachius brought him to the dead - the remains collector ...

Rake's story will be interrupted by the appearance of St. Nathaniel Pastodi - the Priest of the Eternal Flame, who oversees issues related to the provision of ritual services and burial. Without going into details, the Holy Father orders to remove from the deadly unbelievable guests. The rake will kindly agree to conduct a Witcher and surgeon to exit.

8. Before parting, Geralt and Joachim will be exchanged by several more phrases.

    If the Witcher tasks a question about Nathaniel's personality (Replica: "This Nathaniel ... Who is he?"), then find out several details from his biography. Before receiving the church sancto, Pastodi worked by the Palach. Torture women delivered special pleasure.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
    If a little later, he will require a detail background about his relationship with a rack (Replica: "I believe that not everything"), hears the story about how during student speeches of 1242. The future coroner passed his authorities. Now it is clear why the surgeon tries to avoid meetings with him.

9. Despite the intervention of the coroner and the reverend, the visit to the dead can not be called unsuccessful. Now Geralta has several quite delous hooks - a collector of the remains, a carpenter-Krasnolyud workshop and, of course, the courtyard, where they found a wounded pricker. Where to start collecting evidence, I have no fundamental importance, but it is most convenient to visit Eustachia, the first to visit Eustachia, since he is mistaken on the neighboring dead street (20) - deals with the victims of the next gangster attack. There is a sufficient amount of ZEVAK near the bodies lying throughout everywhere, but only Eustachius is not abandoned to ascend the dead. Nevertheless, he will have to be interrupted and answer a few questions.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Slightly podnaping, Eustachius will still remember the corpse of Krasnolyud without eyes and hearts. Did he searched him? Well, yes, not without it. Try to learn about the contents of Fabian's pockets Heralt can three ways: to enchant the carpet of Marauder Axes (the third-level deception will be checked), bribe (the issue price is 200 crowns) or contrite. The first two options will immediately give the desired effect and "kill" Eustachia show the witch letter on parchment from human skin, found by them on the body of a carpenter. It mentions the name of the next victim - Priscilla. If Mortus gave the letter to the letter in time, the attack on the girl could have been avoided. Cut him or just send - decide for yourself, but knock out the greedy to someone else's good Tirta - invalo.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Third option with a threat (a replica: "Do not evil me") will not roll, because it put Eustachium with the device on the threats there is a mutant. As a result, Heralt will not have a different exit, except to use the spell or wallet to talk the rude troupe ( see above). However, you can generally wave at him with your hand and go to look for evidence in other places (Replica: "I will come back here").

10. Fabian Meyer lived opposite the market that the tretogorsk gate. There was also his workshop (21).

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

The goal of the Witcher will open the brother of the deceased - Guus Meyer. He will answer the usual questions in such cases: what does he know about the murder and were the deceased enemies? Against the inspection of the death of Fabian, he will not object too. By turning on the watches of Fighheth, Heralt carefully examines the remnants of the stiff fire sizes in the yard, puddling blood in front of him, dents on the ground, leading to the entrance to the workshop, and anvil near the statue where the mysterious note is. Her, judging by the text, left the killer, as, however, and dents on the ground. And he, most likely, burned the statues of ancient pyshnogruda goddesses made by Fabian.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1 If the Witcher examines the remains of the burnt sculptures, he will have the opportunity to discuss with Guus seen.

Bysysty Melitel was quite well sold, while they did not say to the sermons in the temple that the buying idols had noons of Meyers twice: like heretics and as a volupture. On this profitable business brothers ended.

Inspection of dents on Earth will refresh the quest. Now you can ask Guus to unlock the door to the workshop. Another evidence is found inside: a blood stain on the floor, eyeballs of humanoid on a buffet, rather what remains from them, an inverted chair with footprint trails and smell of formalin in the corner. To promote the plot, it is enough to explore the first three of them.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Before leaving, if a desire arises, it will be possible to discuss the results of the investigation with Guus.

The picture of what happened is more than clear. The killer attacked Fabian in the workshop, twisted him and tortured him, and then drains into the courtyard. He pulled his statues there, folded into a bunch and arson. For goodbye, he left a note with a sermon. The death of the master, caring for women's pretabs and reading ancient gods, was to become a message and an outdate lesson for citizens.

Interesting. If immediately after arrival in Novigrad (at the very beginning of the main quest "fires of Novigrad"), look at the Maeram brothers, their courtyard will be opened. Fabian (still alive and healthy) and Gus will work on the next statue and pass through it to discuss her lush forms.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
11. The courtyard, where the killer attacked Priscilla (22), is also close to the market from the Tretogor gate. We rise to the steps, go to the courtyard, and then, a little, not reaching the city wall, turn right and find yourself in a dead end. It seems that everything happened here.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

By the way, pay attention to the girl of light behavior standing nearby. Will learn it? This is the bistener of Zosya, our old friend from the Caeden Camp ("Witcher 2", chapter 2, Roche's path). However, the girl seems to have not recognized the Witcher. As soon as he passes past her, she will give a signal to three suspicious types of men who are crucified at the gate, and they will attack Geralhal. The fists and the steel sword are suitable for them, but they will not use signs. The defeat will mean death.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

So, traces around a bit, but they are: blood on the ground, an inverted brazier with the remnants of coal (this is in May!), The smell of formalina near Ivy (again!) And the next message from it is not indifferent. Oh yeah, another footprint - it will be noticeable after inspection of the brazier.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

After examining the print, the quest will be updated, and more traces will be visible. It seems that the killer was flooded, and then ... then he shouted through the wall in three human growth and disappeared.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

After graduating from the inspection, you can immediately leave the courtyard, but you can fulfill the request of ZOS and tell her about your finds.

That the attacker accidentally overturned the fry. Someone heard the noise and called the guard. The murderer had to rush to retool, without bringing started to the end.

12. The coroner will wait for the Witcher in the same place, where some time ago he looked at the body of Fabian Meira. Now, however, instead of Krasnolyud on the table will lie the corpse of another poorfall. You can immediately start an autopsy, but you can first ask the Reika about Rev. Nathaniele, about the background of Prastz and actually about the late person.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

"Von Grartz told you about you" - This phrase will appear in the dialogue, if earlier, after the first visit to the Dead, Geralt asked for Joachim in details of his past relations with the rack. Now the governor will take advantage of the case and in turn will tell something interesting about the von River.

It turns out that student protests that he headed were not peaceful. Those who did not want freedom, equality and fraternity were often found in ditch with converted sips. To stop the murders, Rake Done to his student authorities. Then he resigned from the university and settled to work in Morg, and Joachim years led the branch, which he had once created.

To respond to the words of Koroner Heralt can in different ways:

    "You look too young to teacher Prastz - The governor will suddenly begin to bear some little good nonsense about the fact that work in a slightly excluded cool room among the balsamic evaporation slows down the process of aging the body.
    "It's hard to choose a smaller evil" - In response to this, the province will say that in his current work there are advantages: here, in the dead, he will definitely offend anyone.

If earlier Geralt did not delve into the details of the relationship of the surgeon and the coroner, then instead: "The von Grartz told you about you," a replica will appear: "Why don't you get beetoo with a stamp?" Further development of this branch of the dialogue will remain unchanged.

"Who is the victim?" - Joris Aquinus, Professor of theology from Oxenfurt University. He was found this morning in his own apartment on a rocker, folded from books, where the criticism of the doctrine of the eternal flame was kept. Yes, in Novigrad, this is a mortal sin.

"Are you not delighted with Nathaniel?" - Nobody is delighted with Nathaniel. This is a cruel and hot-tempered person who can behave extremely aggressively. Hanging a person in punishment for the slightest oversight is worth it.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

However, it was time to end with a chatter and start doing business (a replica: "Let's start opening"). In general, the nature of the damage on the body completely corresponded to the handwriting of the serial killer attacked by Priscilla and Fabian. From the dissected sternum of the killed rack, a parchment of human skin was extracted, containing the name of the next victim - Patricia Vegelbud. In the hope of ahead of the criminal, the witch rushed to the estate outside the city (23).

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

13. At first, the guards did not want to let the witch on the territory of the estate, and he had to strain all his eloquence to convince them to open the gate and spend towards the hostess. However, instead of the hostess of our hero, he met her daughter - Ingrid Vegelbud.

    If by the time of the appearance in the estate of vegetables within the current quest you still did not fulfill the quest "Question of Life and Death", then heralert will have to spend time to explain of who he is so and why he pleased. Fortunately, Ingrid still agrees to take him to the mother.
    If a "Question of life and death" already was performed by you To this moment, Ingrid recognizes the Witcher who saved her son, and do not have to lose time explaining, who is he. She will easily agree to take him to his mother.

Approaching the mansion, the Witcher could not not pay attention to the burning holy books, relics and artifacts. It turned out that Patricia Vegelbud experienced a serious crisis of faith, caused by the spectacle alively burned in Novigrad "Hehetics".

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

14. At the doors leading to the rest of Mrs. Patricia, Ingrid stopped and asked the Witcher to wait a bit in order to give her time to warn her mother about his visit. The girl entered inside, and after a moment, from there came her cry. A terrifying picture of a crucifant on the bed of elderly naked woman appeared in a smaller's room. Ingrid pointed to the squeezed hands pointing out a spare way out of the bedroom, where the murderer jurkled the murderer in just a second. White wolf rushed afterwards.

We run out of the room, go down the stairs down and find yourself in the yard of the estate. Turn to the left, we understand with a group of level guard dogs, again turn left into the arch and run forward, while the fountain has a guide to the guards of Vegnelbuds before the front staircase of the mansion.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Interesting. If in front of the garden arch, behind which Geralta will notice the guards, he will stop and examine the traces left by the killer on the track (24), it turns out that they are broken suddenly, as if the fugitive was dissolved in the air. It is possible to examine the traces and during chase, and later, after discovering notes on the body of the patricium (see below).

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1
The fight with the guards (16 levels) will last exactly until the age of heralete will cut one of them. Then the Katszen will start: sending an arbelt to the Witcher, one of the soldiers will force him to remove the sword, and then takes to the ingre. However, the girl's warriors will not be appreciated, but it will be popular for him, whose mercy, that is nonsense, the real killer has safely made his legs. Mothering apologies, the guard will remove, and the girl shocked by the death of the mother will turn to the Witcher with the most important question for her now: "For what?" Of the three responses proposed, you can basically choose any, although all the evidence collected earlier irrefutably indicate a true reason: "Because she insulted the eternal flame."

After the dialogue of Katszen will continue. Heralt will enter the Patricia's room and will find a note next to her body: "Sweet Annek. At the" Catharina chromium "". The killer becomes all naked. Now he reports not only the name of the future victim, but also the place of the future crime. At the end of the roller, the Witcher will only take away from the bed "the fourth sermon not indifferent" and then rode from all his legs back to Novigrad to save Annek.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1 15. "Catarina Chromonozka" (25) - a cheap brothel near docks. The entrance to the institution is located on the side of the canal.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

It seems that this time heralt was not late. It is now that Annek spends time with the client on the top floor of the triton. It seems that the Monk Perverter in Ryasa decided to arrange a thematic party in the spirit of fifty shades of gray. Is Nathaniel Pastodi and there is a geek that burns victims of the eyes, cuts the hearts and makes them drink acid in the name of the eternal flame? Or is it not him? Do not know? Then it's time to strain the memory and quickly compare all the evidence collected earlier in my head. Moreover keyword Here - "Quick". We will not be able to promptly navigate in the situation ourselves - the game will make it for you.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Take Pastodi for the sought serial killer - it's a simple thing, the good of the note was pointed out on the body of the previous victim. However, something does not converge. First, Nathaniel fell weakness to the torture of precisely women, and for our maniac, Paul and Race victims did not have significance. Secondly, no matter how the gentle and bastard, he was, he was just a person, and a person cannot overcome the six-meter wall, and he can hardly be able to cope with strong Krasnolyud. And who can? Who possesses inhuman strength, but looks like a person? Who even the Witcher can easily be mistaken, take for a person? Well, have you guessed already? Not? Then here is another tip - it practically does not age.

16.1. If your heralet does not cut (In the literal sense of the word) from the shoulder, but it will try to disassemble in what is happening, then he will have a chance to reach another suspect. The main thing is to think what to say, and not to say what you think: here it turns out that Nathaniel, though the sadist, but not a maniac. His trite was confused, and only one person (who?) Could do it - the coroner. Reverend willingly indicate the Witcher where to look for a rail - in stock in Porto.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Before you leave, Heralt will have to decide what to do with the frightened annek. He has three options: to convince Pastodi to leave the girl alone by closing his axius (cheating 3 levels), kill him or do not interfere. If a white wolf decides to eliminate Nathaniel (13th level), then at the end of the fight, he will have a traid pants (armor 27; with strokes with strokes + 4%, shock damage + 4%, sharing shocks + 9%), drawing of the actedon (such) with an ARD Skelliga (armor 97; Resistance to shock damage + 30%, chopping shocks + 30%) and relic steel weapons - a kocherga (148-180 damage). He will also be able to untie Annek and talk to her. Next, see paragraph 17.

16.2. If the conversation with Nathaniel at some stage will turn into a fight (enemy level 13), then heralet does not recognize (for the time being) the name of the real killer. He will satisfy the death of Reverend and with a sense of accomplishment will go to the hospital to hold the Litch and Priscilla. At the end of the fight, he will get a traid pants (armor 27; with strokes with strokes + 4%, shock damage + 4%, sharing shocks + 9%), drawing of the actedon (reservation) with Ard Skeliga (armor 97; impact damage + 30% , sharing shocks + 30%) and relic steel weapons - Kocherga (148-180 damage). He will also be able to untie Annek and talk to her. Next, see paragraph 18.

17. Governor Raik Heralt will really find in the building of the port warehouse (26).

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

The coroner honestly admits that the Witcher underestimated. Immediately proceed to business or give a killer. Finally, the opportunity to speak - no importance. This conversation, no matter how long it lasted, will still end in a fight not on life, but to death. And may your Witcher be careful, because he will have to beat the vampire. Higher, of course.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Before starting the battle, the rake will turn the catakan (16th level), and the catakanov has one more pre-sexed feature - sometimes they become invulnerable to the sword. This kind of trouble is treated, as in the case of ghosts, Irden sign. At the end of the fight near the body, that even recently was a coroner, Heralt will find the "first sermon not indifferent."

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Noilian, Vomper, he tried to resist the debauchery and confusion, flooded Novigrad, he killed some, in order to instruct the true other. Once he tried to act in a word, but the townspeople just laughed in his face, and then he decided to try other methods. The rake actively practiced them until the Witcher got up on his way - an impassive mutant that killing creatures.

18. The investigation is completed, the maniac is dead, and therefore it is possible to return to the Hospital of Wilmer (17) to the Lutchik and Priscilla with a calm conscience. The girl slowly, but still goes on the amendment. Bard hopes that one day it may return to her, but for now ... while they will perform a duet: she played on Lithe, he sing. Priscilla is waiting a few more difficulties ahead, but the buttercup will certainly be near, will take care of her, will help you to cope with everything. The golden language of the northern kingdoms, whose lovingness has long become a parable in the towns, finally found his only one and is ready to devote her all his life. On this quest will be completed, but do not hurry to leave the hospital. I think your Witcher will talk about to talk about with a graphic background: ask the doctor about his student past, about the coronere and even if he was not known to know Shani?

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Effects. If Geralt brought his investigation to the end and managed to bring the Rake Governor to clean waterThe murders will stop, and everyone will forget about this story, as a terrible dream.

If the Witcher was mistaken and accepted for the maniac Rev. Nathaniel Pastodi, That murders will soon resume. After a while after the inglorious death of the sacrament of sadist (in my case, it turned out to be sufficient to pass the "Dangerous Game" described below) Heralt will stumble on the corpse of the next victim, in which there will be a note from the non-indifferent. Here is our hero and guess that the reverend this time was not at affairs. I can not say for sure whether the point of finding the corpse randomed or constant, but my Witcher discovered it twice in the same place - in the loss at the eastern wall of the house, where TRISS (27) was quartered.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

After the body is detected, you can look into the Hospital of Wilmeria (17) and tell Joachim the von River (he trample on the first floor) about the error performed against Nathaniel. But since the killer did not leave any traces except the note, it is not possible to calculate it.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

The genuine name of the maniac will be known if heralt guessed to visit the dead (19). On one of the tables in the same room, where the opening of Fabian Meyer first took place ( see paragraph 4), and then professors of theology from Oxenfurt, he will find a confession letter addressed to him. On this history of the New Grade Ripper will be completed.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Interesting. After the end of the current quest, Priscilla will still stay in the hospital of Wilmeria (17). It will be possible there to visit, wish the speedy recovery, and she will even wait the phrase-other in response. Then the girl will move to his room on the second floor of the Korchma "Moonfots" (16). It will be possible to look at it, but it will not be possible to talk to her.

We learn about the fate of the relationship of Lucia and Priscillas from one of the endings of the paid addition of "blood and wine". In general, for the lovers in each other, the minstrels can only be glad, because everything is good for them. The incorrigible womanizer finally found his happiness, which we heard from the first mouth. True, his replicas will differ depending on whether you fulfilled the quest "mortal sins" or not.

Dangerous game (Quest Goldan Heaven)

The quest will be available after the end of the main mission "Poet in Opal" and will start automatically as soon as Heralt approaches the parade entrance to the "sage and rosemary" / "chameleon" (10). The quest is recommended for the passage of those who are interested in receiving Maps for Gwint, plans to fulfill the quest "Collect a complete collection of cards" and get a karts collector / Cards Collector. However, if you do not bother the task of Zoltan, you still have the opportunity to get three cards issued as a reward for this quest, but much later, during the passage of the major mission of the Third Act "Great Escape". They can be removed from the corpse of the head of the prison.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

1. Applying to the Litch's institution, our hero became an involuntary witness to the conversation of Zoltan with three any muddy men. One called the duke, another graph, and the third, with a dirty muzzle, did not call any way - he just stood around, such as mass caused. The incomprehensible people demanded a strange, kept, threatened, but when the Witcher appeared, quickly curled fishing rods and preferred, finally promising to deal with the heaters. Why's that? And with the fact that Krasnolyud has adapted to gentle by rare maps to play in the Gwint. He gathered an excellent collection and intended to sell it expensive, as soon as three particularly valuable maps break. This is where the interests of Goldan and clogged with the interests of the Duke, who also desired to rise to the resale of cards. Help a friend-Krasnoyardo to collect missing copies and deal with aggressive competitors or not - decide for yourself, but if you agree (replica: "I will help you"), then get introductory information on the quest.

If helping to refuse (Replica: "You can cope with myself"), then this will not mean the immediate failure of the quest. Throughout the first act of the game, you will be able to talk to Golden again and offer your help if, do not bring Melitel, will not come across the annoying bug that removes the necessary quest replica ("about your debt of kingphous ...") from the dialogue with Krasnolyud .

2. So, for the complete happiness of the Kitana set, the three cards are not enough - Yana Natalis, the Frigilli Vigo and Iszergima Faliantia. You can get them in some grade, to whom Heralt and go to go. Goltow would have come to him and went, but the zeda with him, so trouble, he does not speak - it was offended that he was bother with a rare card twisted.

3. The zeda contained a small pawberdik in the southern wall opposite the gate of Glory (28).

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

It was not difficult to find it - the complexity arose with ingestion. When Geralt arrived at the place, the door to the shop was locked, and because of her heard the muted sounds of the fight. I had to look for a white wolf to search for workarounds and penetrate the shop through the roof, as if he was not a witch, but Assasin some. From the non-canonic parkura on facades, the gamedizainers of our hero was delivered by carefully placing fire ladder at the next house. For them, heralelt and climbed up. One jump from the roof on the roof, another small ladder - and now it is before the entrance to the attic of the zeady dwelling.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

4. The fresh warm corpse of the owner was quietly lying in a puddle of blood on the second floor (it would not hurt him) ...

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

and those who brought the grade to such a non-living state were revealed to one staircase below. A couple of peasants enthusiastically digged in the things of the deceased, hoping to find some account. With the map of the isgeregam, it seems that they are lucky. The unexpected appearance of the Witcher made them (opponents of the level 11) interrupt search and capture swords. The bad it was the idea, very bad, and most importantly, the last in their life, for the ideas no longer come to the severed heads. After the inglorious death of the Ducious "six", a rare card along with the key from the entrance door to Lombard went to Heralt, like the Zhedov account.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

It turned out to find Grossbuch easier - deep scratches on the floor Kakbe hinted, where to look. It was necessary only a barrier from the boards under the stairs to remove (Aark) and to look into the chest.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Falling the accounting book (located in a backpack, in the department for quest items), Geralt realized that the duke did not seek to get her to get it, because it was recorded by the names of the two remaining cards. The occurrence of the collapse and with the development itself was definitely worth discussing with Golden. After leaving the full corpse of Lombard through the front door, the Witcher went to "Sage and Rosemary" / "Chameleon" (10).

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Apparently, the error broke into the "account". Ravika Zed sold not to Iszengim, but Yana Natalisa.

5. The death of the priest did not really upset Zoltan, and honestly, he remained completely indifferent to the death of Torgash. It was much more worried about the two remaining cards and their current owners: Caesar Bilsen, in the past, a kind familiar of the heavie himself, and now the Tesacian accountant, and Ravik, ordinary shoeler and passage. And if a visit to the first Zoltan was ready to go along with Heralt, then the second Krasnolyud refused flatness. Promising to get the necessary cards and receiving information about the location of the domes of rarity owners, our hero went at the specified addresses. The order of their visits does not have the value.

6. Ravika could be found in the "Gold Opeter" (29), in the semi-base dining room (-1 floor). There, in fact, heralet found him ... in the company of the Count and his Chumasian Friend.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Bandits needed a card Jan Natalis and the death of Ravika. Witcher - just a map. The exit from a difficult situation found a graph: he suggested a white wolf to play the card and on the life of Ravik. Agree or not - decide for yourself, but the won party in Gwint - the only way Save the skin of Mount-Shuler. Playing the count of a deeline of Nilfgard. Map Leader - Emgyre Vary Emrais Yoj from Erlenwald, allowing you to apply the effect of shower at any time. The bulk of the cards in its deck has the strength of attack 4 and below, but they can fall out and very strong spies. Weather maps, the graph also does not neglect.

    If Geralt wins the party, after graduating, the bandits (14th level) will attack the Witcher, but Ravik will remain alive.
    If Geralt will lose, then the gangsters quickly finish ravik, and then they will pounce on it.
    If Geralt refuses to play, Bandits will kill Ravik, and then try to kill and the Witcher.

After graduating from the fight, Geralt will only remain pick up the map of Yana Natalis. He either repay her from the surviving Ravik, either remove from his body.

If at this moment Geralt still did not have time to visit Caesar Bilsen (30), then from Golden Sturgeon, he will go straight to the hierarch square, where Zoltan will already be waiting for it ( see paragraph 7).

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

If before meeting with Ravik, the Witcher has already managed to visit BilsenNow he will go to "Sage and Rosemary" / "Chameleon" (10) to Zoltan. As soon as Heralt tells a friend, which collected all the cards, they together will hurry to meet with the buyer (31). The game will automatically transfer our heroes to the eastern part of the trimming, and then Zoltan will show where it is necessary to go. Just follow him ( see paragraph 11).

7. Golden plan for removing a card from his friend's house (30) was simple and straightforward as a hospital corridor. The bottle of poorer Mahakovsky alcohol and the conversation about fishing should have diverted the attention of the owner of the house, and Heralta had the time to rise to the top, find the famous Bilsen collection and dig in it for a card detection. With the silent consent, the Witcher plan was adopted in the first reading and almost immediately began to be implemented. Caesar turned out to be a welcoming owner. He did not hold guests on the threshold, and immediately invited them to the table. At lunch, the conversation went naturally about fishing. Zoltan and Caesar chatted without silence, Heralt was mostly silent, but sometimes they were forced to insert a word. No matter which phrases you choose. You can answer a completely unpleasant, it will not affect anything. After a couple, Troika Replica Chii will hint to a friend, that it is time to start performing the planned plan.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

However, it is possible not to bother with participation in a meaningless conversion, and at the first time it is a convenient case to take risk because of the table and proceed to the implementation of the main goal of the visit (replica: "Sorry, I'm for a minute").

8. Start looking for a collection stands with a room inspection on the second floor. Taking a bottle of Krasnolyudsky alcohol from a written table (after all, he left the feast under the pretext to run to bring still a drink), Heralt drew attention to the knife lying on the dresser. The witch of the flair suggested to him that he was not just like that. And for sure: it was worth touching the knife, as he turned, and after this one of the drawers of the chest opened, and it was found in it a strange triangular key. It remained for small - find a suitable keyhole.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

And she was found, even if not without the help of a witch alone, in one of the book racks opposite the master's bed. Cryproofly arranged lock unlocked a secret pass (in order for the mechanism to work, the locking well should be inspecting twice) On the third floor, hidden behind the departing section of the rack.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

9. One ladder span - and we are in the treasury of Mr. Bilsen! Map of Frigili Vigo lies on a showcase table under the left pattern. We take it - and the case is done. However, nobody hurts, and he can afford to slowly inspect the entire exposition. Fans of Romanov A. Sapkovsky will like it, I promise. Most things can not be grabbed with them, but something will turn out something. For example, jade statuette from a box, standing in the dresser opposite the stairs.

10. The map is found, so you can return to Zoltan. He will immediately understand, stands to Heralt to contact him, and starts to say goodbye to the owner. And then I also called the "six" Tesacha to regret in order to deal with the unclean on the hand of the accountant. Stop bilzen or provide him to destroy the situation itself - to solve you.

"Leave him alone" - The interventions of third parties of the marriage of Varese will not be injured, and therefore, no longer thinking, they will pounce on the Witcher and Zoltan (two red-level red). At the end of the fight, Geralt with a friend will leave the house Bilsen and already on the street will discuss what they do next.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

"We really have time" - Heralt and Chiwei will freely leave Caesar's house and, already on the street, will discuss their further actions.

If the Witcher managed to pick up the map of Ravik to the visit to Caesar BilsenThe game after a short conversation will automatically transfer Geralhal and Zoltan to the eastern part of the cropping, not far from that place (31), where a meeting with the buyer will be held. Then Zoltan will show where it is necessary to go. Just follow him ( see paragraph 11).

If Heralt has not yet been at Ravik in the "Gold Opeter" (29), then he is time to go there, and Zoltan, meanwhile, will contact the possible buyer ( see paragraph 6).

11. Alas and ah, the deal was not destined. When Geralt and Zoltow arrived at the place (31), they were already waiting for the duke with his people. At the signa of the duke of his "six" was surrounded by the Witcher and Krasnolyud, after which he hid in one of the buildings. Chiwai stayed to keep defense, and Heralt rushed after a fugitive.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

We run up to the tower, climb from the substainable stairs from the floor to the floor until it is obscured on the wounded guard. Then we run into the right door to the urban wall and continue to pursue the duke.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

If heralt overtakes the duke during the chase on the wall (This rarely, but it happens), then the Witcher will have to kill him, and then return to Zoltan to the place of the failed transaction (31).

If you catch the duke during the chase on the wall it will not work (And in the overwhelming majority of cases, it happens), then hitting the tower decorated with radian coat of arms and steaks, along the withdrawal stairs go down until it reach the basement floor connecting to the sewer tunnel system. The locked lattice will prevent us from being followed directly behind the runaway duke, so we use the neighboring tunnel.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

In the hall, where a pair of uttensions will attack the Witcher (4 levels), we divide one of the walls and continue to pursue.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1


Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Despite the fact that the tunnels are winding, it is impossible to get lost in them, since all the side branches are blocked with lattices or collaps. On the way, Geralt will meet a few more uttensions (also 4 levels), and then he will suddenly stumble upon the bleeding of the duke, who has become a victim of the insurance rat. A short conversation will be held. Leave the unfortunate alone with his wounds or to finish - solve themselves, but regardless of the decision made immediately after its adoption, the game will automatically take you to the golden to the place of the failed transaction.

Witcher 3: Passage (act i). Novigrad. Additional missions, closely related to the main plot. Part 1

Frigil Vigo

(Nilfgard)

As soon as the choice is made, the quest will end.

It so happened that the portal does not allow you to attach more than one hundred pictures to the post. For this, purely technical reason, I decided to break the passage additional missions in Novigrad, closely related to the main scene line, in two parts. The description of the quests of TRISS and Raduid will appear in the near future. Do not miss and remember ...

As always, comments, additions, clarifications and amendments are welcome.

Thanks. Thank you so much furrion, from the posts of which I borrowed pictures with cards, freesergey and starogrif - for the addition and refinement to the quest "Gang Novigrad", FreeSergey - for interesting details related to the quest "mortal sins", Lady_Beatrice - for clarification to Quest "Mortals Sins ", Antim and Atrika - for clarifications to Qabaret Quest, Dobbel - for clarification to Quest" Dangerous Game ".