Outdoor games with children in the fresh. Card file of outdoor games for preschoolers. Game "Homeless Hare"

Every mother wants to see her baby in the future as an intelligent and successful person. However, this requires a lot of effort. And you need to start working with a crumb from the earliest years. An excellent element of teaching and upbringing a baby is outdoor games on fresh air... This is what I want to talk about in this article.

For the smallest (2-3 year olds)

One should not think that a child who has only recently learned to walk does not need a wide variety of games. Quite the opposite, the more the baby plays, the sooner he will develop not only mentally, but also physically. The first block of games provided below is intended for children one and a half to three years old.

Hen and chickens

Considering outdoor games in the fresh air, you definitely need to pay attention to a rather simple, but interesting fun for two-year-old kids, which is called "Hen and Chickens". To organize it, you will need one adult and several children (from two toddlers and more). An adult (mother-hen) stands in the center of the platform or circle and begins to call for baby chickens:

Where-where, where-where,

All chickens, all over here!

Quickly under my wing!

Where did everyone get carried away ?!

Under these words, the kids should come running to their mother-hen. You can continue to play this way until the guys get tired of it. For more interest, you can put on pre-prepared masks on the children and on the mother-hen.

Handkerchief and ball

What other outdoor activities are there for two-year-olds? So, for next game you will need some props: a ball and a rather large scarf. Mom puts a ball on the handkerchief, picks it up with the child (mother for two corners and the baby for two corners). Next, you need to shake the handkerchief so that the ball jumped as high as possible. The baby's task is to run after the ball and bring it back. You can play until the little one is bored.

Round dance

We consider further outdoor games. A 3-year-old child is a time when the baby already understands everything and plays with pleasure everything that is offered to him. And it is worth saying that at this age children really like various collective fun. Why not have a round dance with the guys? To do this, all the children and the adult presenter take the hands and begin to walk in a circle. In this case, the presenter says:

We walk, we walk, we lead a round dance

At one time: sit down

Two: got up

Three: bent over

Four: turned

At five: let's go single file

Six: become a circle

At seven we will meow

At eight - we crow

At nine: let's run

At ten: let's lie down!

If it's summer, on the count of ten, kids might just sit down or fall on the grass. The counting device can be changed at your discretion. The main thing is that the children repeat what the presenter says.

Baby crocodile

What other outdoor games will the smallest children like? So, you can play "Children's Crocodile". To do this, an adult must guess simple riddles for the kids, and the children must show the answer. Example: mustachioed striped, meows, loves fish (cat). The child should say "meow" and perhaps show some kind of feline movement. Etc. By the way, it will be more interesting if an adult picks up riddles in a rhymed form, the kids really like the rhymes.

For children of middle kindergarten age

The older the child gets, the more challenging games he will be interested. A baby, who is 4 years old, will not be particularly interested in running under the wing of a mother-hen. In this case, outdoor games for children will be somewhat different from those listed above.

Frog frogs

It's pretty addicting game suitable for 4-5 year olds. To do this, you need to choose a presenter from the crowd of children (who, however, will change periodically). The presenter is ahead of the entire group of children. His task is to transfer the kids from one swamp to another. For this, the child will jump. However, each jump must be different from the previous one. First, you can jump with your hands on your belt, then - keeping your hands along your body. The third time - by touching the floor with your hands. And so on, as far as the child's fantasy becomes. The children, after the leader, must repeat all the movements. When the frogs get to another swamp, everyone should say "Kva-kva" in unison. Now the presenter is changing, and the children come back in the same way. The leader becomes the one who, in the opinion of the educator or adult observer, performed the movements best of all.

Ball games

When choosing outdoor games for children, it is worth remembering that some of them will need props. Now I want to tell you what games you can play with a four-year-old child if you have a ball:

  1. Accuracy. Further, a couple of meters from the child, a box is placed into which the child must hit the ball. If a child gets hit, he needs to be encouraged. If not, punish (for example, make you sit down a couple of times). You can play as a couple with a child or with a crowd of kids who will simply take turns throwing a ball into the box, competing with each other.
  2. Edible-inedible. You need to stand in front of the baby and, throwing a ball to him, name the object. If it is edible, the baby must catch the ball. If inedible, beat it off.
  3. Football. You can even play together with a child, simply by passing the ball to each other. Children like it very much, the game can take a long time.

Competition

What are the outdoor games in kindergarten? So why not play a sporting event? Moreover, organizing them is quite simple. To do this, draw a straight line on the asphalt with chalk. Children should jump along it in one direction on one leg, back on the other. The winner is the one who has never put his raised foot on the asphalt.

Kvach

What other outdoor games are there? 4 years old baby - this is the time when the child is already sufficiently developed for various physical activities. Well, it will not be a secret for anyone that at this age kids love to run. An excellent game for them called "Kvach". You need to choose one child who will catch up with the rest. When the leader catches up with a certain kid, he should touch him and say: “you are kvach!”, Which means that the leader has changed. So you can play almost indefinitely, until the guys themselves get bored.

Games for senior kindergarteners

With age, children's outdoor games become more difficult. And for 5-6-year-old kids, they will be even more difficult than for children of the previous age period. However, at this age, it is already possible to play with kids almost anything: children are well prepared physically, and their mental development allows them to fulfill the conditions of almost any outdoor game.

"Two Frosts"

Children love all seasons the same way. Therefore, it is good to play with them in the so-called winter outdoor games in the summer (i.e. those games where you can remember the winter). For this fun, you need to choose two hosts: Frost - Red Nose, and Frost - Blue Nose. They stand in the center of the site. The goal of the rest of the children: to run from one side to the other so that the Frost does not touch them. Whom Frost touched, he remains in place and is considered frozen. In this case, the child should spread his arms to prevent other children from running over to the other side. You can play until that hour, until there is one player left, who will be considered the winner.

Brook

Watching outdoor games for children, why not remember such fun as "Stream". For this, the children are divided into pairs. Couples should stand one after another, holding hands and lifting them up. Such a corridor is formed, along which the leader will run. His goal: to take the hand of the comrade you like and stand with him at the beginning of the stream. Now the freed player becomes the leader. The game can go on as long as the little ones get bored.

Sea figure

What outdoor games can you play in kindergarten? So why not play Sea Figure? For this, a presenter is selected who will pronounce the following words to a crowd of children:

The sea is worried - one!

The sea is worried - two!

The sea is worried - three!

Sea figure freeze on the spot!

At the same time, all children should freeze in the form of marine life: animal plants. Whoever laughs at the same time is out of the game. If desired, the phrase "sea figure" can be changed to the phrase "forest figure", etc.

Hide and seek

What are the outdoor games (active, fun)? Why not play the familiar hide and seek? Moreover, the kids really like this fun. Everything is simple here: the presenter closes his eyes, pronounces a certain counting line (for example: 1-2-3-4-5, I'm going to look! Those who didn't hide - I'm not to blame!). At this time, all the children are hiding. Whom the presenter found last, he won.

Magic word

What kind of outdoor games can you think of in a group? Why not play the magic word? For this, the children stand in a circle, and the leader is in the center of it. He must give commands to the players. For example: "Everyone stood on one leg!" or "everyone closed their eyes!" If the presenter says the magic word "please", this command must be executed. If the magic word does not follow, you do not need to execute the command. Those who still listened to the presenter without hearing the magic word are eliminated from the game.

"Little Red Riding Hood, White Feather"

Why not remember the long-standing children's outdoor games? So, at all times, children loved to play "Little Red Riding Hood, White Feather." For this game, children are divided into two identical teams. Each team lines up and uses their hands to form a strong chain. Now the captain must shout to the opposing team: “Little Red Riding Hood, White Feather! I call (child's name) and no one else! " In this case, the goal of the summoned player is to break the chain from the hands of the opposing team with a running start. If this succeeds, he takes one person to his team. If not, the losing team loses its turn. The winner is the group of children where there are more children at the end of the game.

Colors

What other outdoor games are there? Children can play Colors. To do this, you need to select one leader. He will have to pronounce the following phrase “Everyone must touch yellow color! ". In this case, the children should touch the yellow object that is nearby. It can be a painted wheel on the site, a friend's jacket, a flower. Those who have not coped with the task are eliminated. Then the presenter names the next color. The game continues until all the colors have gone over.

Caught a fish

We watch further outdoor games (5 years old kids). The little ones can play a game called "Catch the fish." Three players join hands, forming such a net. Their goal: to catch fish (other players) in the net. The caught fish becomes part of the seine and helps to catch the rest. And so on until the last player.

Broken phone

Very fun game for kids - a damaged phone. The kids stand in a row. The first of them whispers a certain word in the ear of the nearest player. He further conveys what he heard. The result of the last player will be very interesting. It is unlikely to coincide with the word that the first player whispered in his neighbor's ear.

Day Night

We consider further children's outdoor games (6 years old children). At this age, you can play the game "Day-Night". For this, the host is chosen - the Owl. All other children are field mice. When the teacher says "Day", the children run and play. When he says the word "Night", the kids should freeze in one place. This is where the Owl (which sleeps during the day) comes into play. Its goal is to walk between players and see who is laughing or moving. The found person is eliminated from the game and is located next to the Owl's nest. Interestingly, behind the Owl's back, when she does not see, the kids love to move on purpose and even grimace.

Catch and guess

This is a very interesting outdoor game for toddlers. Here you need to choose one driver who needs to be blindfolded. Its purpose: to catch the player and guess by sensations who he got. If the driver guesses, he is replaced by a caught person. If not, the game continues.

Snow fight

This is a fun outdoor game that can be played in a kindergarten group. To do this, you must first prepare snowballs from paper. The more there are, the better. Then the children are divided into two teams. The teacher gives the command: "Fight!". At this time, the kids should throw the clods to the side where the other team is. The winners are those with fewer snowballs.

Jumpers

For this game, you need to choose one driver, who stands in the center of the circle formed by other players. Required Inventory: Jump Rope. The presenter crouches down and begins to twist the rope in a circle near the floor itself. Players must jump over it. Those who are hooked are eliminated from the game. Each round becomes more difficult: the height of the rope that is being rotated by the leader increases.

Every adult is well aware that physical activity is simply necessary for a child for his proper development and health. That is why the organization collective games is of particular importance for teachers, educators and parents who seek to provide children with good rest and satisfy their need for movement.

Such games differ from other types of games in that the actions of the participants are regulated by rules that exclude the use of dangerous techniques and tactless actions in relation to each other, and this contributes to the education of mutual respect.

Returners

You need a whistle to play. The best time to play the game is to rest. An adult asks the children to line up, after which he explains the rules of the game: at the signal of the leader, the participants run in different directions, run around the clearing, dance, take various poses, depicting animals. As soon as they hear the signal, the players must return to their original place and again stand in line. The game is repeated 3 times.

Third wheel

This game is best played in a meadow, wasteland, a large clearing in a forest or grove. The number of players must be sufficient so that, holding hands, they form a large circle. Then the participants rebuild, breaking up into pairs. One of the players in a pair stands behind the other, and the last one looks to the center of the circle. The distance between the pairs is about 3 m. Then one pair is selected, and at the signal of the leader, one player from the pair runs away, and the other catches up.

Participants run inside the circle, and outside of it they can only run around the players (no more than 2 pairs in a row). And the one running away and catching up at will and at any moment can switch roles with standing couples who are closely watching the game. Those standing in the inner circle run away, in the outer one they catch up. When the escaping player feels that he is tired or cannot run away from a stronger and more agile one who is catching up, he stands behind any pair, and immediately the one who ends up in the inner circle of this pair is considered the third and becomes the escaper. Similarly, a player who is catching up can transfer his functions to another, standing up to any pair in front of her, then the player of the outer circle, becoming the third, and therefore superfluous, becomes the catching one.

The game requires dexterity, quickness of reaction, attention and does not tire the players, since during the game there is a frequent change of roles, the participants act as observers, and catching up, and running away. If the overtaker catches a player, then the caught one is eliminated from the game, and along with him (at the choice of the overtaker) - one more player. The vacated place in the pair is taken by the catching up one.

The next pair is selected, the circle narrows, the game continues until there are 2 pairs of players left. They are considered winners. Since the rules of the game are quite complex, it is better to play it with children of middle and senior school age.

Silent game

You will need a blindfold to play. It is better to play such a game in a grove, park or a rare forest - where there are many dry branches. One of the players - the driver - stands up near a tree, a large stone, a small bush or stump. He is blindfolded. The rest of the players disperse in different directions at a distance of about 25-30 m. The leader (adult) is near the driver. At his signal, children begin to slowly approach the driver, trying to walk as quietly as possible. The task of the players is to get closer to the driver and touch him or the object near which he stands with his hand. Whoever succeeds is considered the winner and becomes the driver. The presenter gives a signal to change the driver and continue the game. Hearing a rustle, the driver shouts: "I hear you!" and shows with his hand the direction from where the sound comes from. If the direction is generally correct, the facilitator signals the participant to leave the game, stand next to him and be very quiet until it ends. Until the eliminated player approaches the leader, the rest of the players do not move, violators of the rules are also eliminated from the game. The game ends if someone got to the driver or if the driver heard all the players, or after a certain time, for example 15 minutes. In this case, the driver is considered the winner (if none of the players got to him unnoticed, and he heard at least one player) or the participant who got closest to the driver.

Treasure

The game can be played in a large yard, park or outside the city. To carry it out, you will need an object (you can use a toy, a bag of sweets, a ball or other sports equipment for collective games).

The organizer conducts preliminary work, which consists in the preparation of pointers-signs. Their number and difficulty depend on the size of the site and the age of the players.

For younger students, 3-5 simple pointers are enough, for older children it is desirable to use a larger number of pointers, they should be more complicated. A pointer is any item that gives information about what to look for in this particular place (“search here”). If the game is played outside the city, then the pointer can be a broken branch stuck into the ground, a bunch of grass pulled out by the roots and lying on the road, a cross scratched on the ground or drawn on a stone with chalk, a pyramid of three stones among the grass, a ribbon or piece of cloth on a branch, etc.

Signs should stand out from the surrounding area. For younger students, it is better to make them more visible than for children of middle and senior school age.

If the game is played in a courtyard or park, the pointers can be signs drawn with chalk on the asphalt, a newspaper or magazine supposedly forgotten on a bench, pieces of colored paper pasted with tape, etc. It all depends on the imagination of the person who is hiding the object.

The area where the players will look for the treasure is determined in advance. Before the start of the game, the object must be hidden, and then placed on the site pointers.

In the immediate vicinity of the pointer or on it should be information how to find the next or, if it is the last pointer, where to look for the treasure. For example, under a pyramid of stones there may be a note: "30 steps, direction to a tall oak tree." Treasure hunters take 30 steps in the indicated direction and begin to examine everything around in search of a new sign, find a piece that is tied to a branch of a bush with the inscription: "Treasure" on it. In the middle of the bush, the children find a bag of sweets.

The search for the treasure begins from the site, which has been determined in advance - the first sign is searched for there.

Older children can be divided into two teams: one is hiding treasure, the other is looking for it.

At the end of the game, the adult, together with the children, tidies up the area, be sure to give a positive assessment of the work performed.

Hare houses

The players represent bunnies. Everyone has their own house, but one (driving) house does not. He approaches the house of any participant in the game and asks: "Please give me the house." The bunny does not intend to give up his house to a stranger. He runs in a circle to the right, the driver - to the left. They run around all participants, touching everyone. The player who has been touched must occupy a vacant house. At the command of the host, the game stops. The bunny, left without a house, drives.

Hide and seek

The game is played in a grove, park, sports field or in the yard, outside the city, where there are small shelters. The boundaries of the playing field are determined.

If the area is large enough, a whistle may be needed to play. The driver is selected and the place where he will start the search and where he will "tap" the found players. The driver's seat should be located approximately in the center of the site, preferably near a tree, a large stone, a stump, a park bench, etc. He blows a whistle or shouts: “Hide!”, Closes his eyes and counts to 10 (or 20). During this time, the players must hide. Having counted to the end, the driver again whistles the whistle or shouts: “I'm going to look!”, Opens his eyes and starts looking for players. He can move away from the driver's seat, but when a hiding one is found, the driver must return to his seat and name the found participant in the game. If the name is named correctly, the one who was found leaves the game. In the event that the driver makes a mistake, the player does not leave his seat and, in turn, can get caught, that is, run to the driver's seat earlier and give his name, ensuring himself a victory. The game continues until all players are found. Then the first player found becomes the driver. Children of different ages can play such a game; an adult organizes it with the kids, who guarantees compliance with the rules of the game.

The search for players can be limited in time, for example, in 10 minutes the driver must find one, two or more participants in the game. Or the game continues until the moment when the driver finds the first of those who have hidden, then the driver gives a signal with a whistle or shouts: "Found!". Then all the players leave their hiding places, the found one becomes the driver, and the game resumes. The duration of the game is set by the participants themselves, having previously agreed on the rules for changing roles. In addition, this game can be played by children and adults together, the whole family.

The same one named Sharp Eye

The game is best played on a playground, in a park or forest, where there are many trees, bushes, and various subjects and hiding places.

One of the participants is designated as the driver, and all the other players, along with the adult, are hiding nearby. After that, the presenter returns.

He stops near the driver and gives the signal to start the game. Participants try to imperceptibly approach the driver, but the latter carefully observes their every action, turns in different directions. At this time, participants run across or crawl towards other shelters. If the driver notices the player, he calls his name, and the latter comes up to the leader and continues to watch the game with him.

However, the participant does not respond if the driver has not guessed it.

After the set time has elapsed, the leader gives the signal to end the game, after which all players leave their hiding places. The participant who is closest to the driver is considered the winner.

Hidden Cubes

To play, you will need a set of children's blocks (with pictures drawn on them or written letters, numbers). Having determined the playing field in advance (usually a playground), the adult hides the cubes in various places, but so that it is not difficult for the kids to find them. Then the leader asks the children to split into two teams, which take their places on opposite sides of the leader.

The task of each team: moving forward, carefully examine everything around and find as many cubes as possible. The team that finds the most dice wins. At the end of the game, the adult, together with the children, examines the cubes and asks to name what is depicted on them or what letters or numbers are written, after which he rewards all the participants who took part in the game with small prizes - sweets, miniature figures cut out by older children from colored cardboard.

Don't go, hares, to the garden!

You will need a wooden stick or chalk to play. The game is attended by at least 5 people. The leader (adult) draws a circle with a diameter of 2.5-3 m on a preselected area. This is a vegetable garden. A driver is selected from the number of participants using a counting tool. He will be the watchman.

The watchman stands in a circle, the rest of the players are hares that seek to get into the garden. At the signal from the leader, the hares begin an "offensive", in every possible way distracting the watchman's attention to themselves, so that those participants who are behind the driver's back can enter the "forbidden territory". The one whom the driver touches outside the circle runs over, without entering the circle, to the opposite side.

This fun game will be a great entertainment for children while relaxing not only in the park or forest, but also on the summer playground.

Magic balloons

To play you will need balloons (according to the number of participants in one of the teams). It is best to play the game in an open space. The leader (adult) asks the children to split into two teams. The players of the second team line up, moving away from the leader and the players of the first team at a distance of 25-30 steps. They hold hands and spread them apart, after which they disengage. As a result, a distance is formed between the players in the chain.

Each member of the first team picks up one balloon. The task of the players is to penetrate the chain formed by the members of the second team, without allowing themselves to be pissed off.

As soon as all participants take their places, the leader gives the signal to start the game. Participants with balls run up to the chain, after which they try to slip into free space. The players of the second team are trying with all their might to detain the participants with the balls. The one who was shocked gives his ball to the presenter and continues to watch the game with him. If the players of the first team manage to carry at least half of the balls through the chain, they win, and if they fail, the members of the first team win.

At the end of the game, the leader asks all children to stand in a circle. Participants with balls in their hands throw them to those who are standing opposite, with the words: "Thank you for playing!" Those who caught, in turn, throw balls to those who are standing opposite, with the same words, after which the presenter with a bunch of balls in his hands addresses all participants: "Thank you guys for the game!" If possible, exchange balloons can be replaced by launching them into the sky.

Fishermen and fish

You will need a wooden stick or chalk to play. An adult draws a circle with a diameter of 4-4.5 m on the playground. Two children are chosen from among the players who will be fishermen. They join hands to form a fishing net. The rest of the participants are fish. They swim in the lake - they run inside the circle. Fish cannot run out of the circle.

At the command of the leader, the fishermen run into the lake, trying to catch fish, run in pairs, without disengaging their hands. The caught fish stand between the fishermen. Thus, with each caught participant, the network expands, and the number of fish becomes smaller and smaller. When the net becomes large enough, the fishermen have the opportunity to surround the fish. If the fishermen joined hands, forming a circle, then the fish inside the circle are considered caught.

Fish can break out of the net if one of the fishermen (they are always at the edges of the net), while moving, released the hand of the player next to him. The fisherman must, as quickly as possible, take the hand of a player who has not yet detached from the net. The game continues until the fishermen have caught all the fish. The player who is caught last is considered the winner.

At the end of the game, the extreme participants in the network join hands, and the children begin to dance, sing any funny song.

Nuts, cones and mushrooms

The game is played with children of preschool or primary school age. A driver is chosen from among the players, who stands next to the leader. The rest of the participants, at the command of an adult, line up and are calculated by three. The first numbers are nuts, the second are cones, and the third are mushrooms. Then the adult says, "Raise your hands, nuts." The first numbers raise their hands. The host continues: "Raise your hands, mushrooms." The third numbers raise their hands. "Raise your hands, bumps." The second numbers raise their hands.

After that, the presenter asks the children to form triplets (nut, cone, mushroom). Each three joins hands, forming a circle. An adult with a driver stands in the middle of the site. After the presenter exclaims: "Bumps!", All participants named bumps change places. The driver at this time seeks to take any vacant place.

If he succeeds, then he becomes a bump, and the one who was left without a place - a driver. At the command "Mushrooms!" or "Nuts!" other players are swapped. In the midst of the game, an adult exclaims: “Mushrooms! Nuts! Cones! " Participants must have time to switch places.

The game can be made more difficult by introducing a competitive element: the presenter notes how quickly the participants changed places, who turned out to be the fastest - nuts, cones or mushrooms.

Miraculous transformation

This game is best done with older preschool or primary school children. In sunny summer weather, an adult together with children goes for a walk in the park or forest. During the rest, the leader asks the children to get comfortable and starts the game. He chooses the most modest and shy child and asks him to come up. Having established a friendly contact with the participant (an adult can put his hand on the child's shoulder, take the participant by the hand, etc.), the presenter addresses the other players: “Guys, now we’ll play with you. Listen to the fairy tale. " The host then tells the following story.

Fairy tale text

Sasha (Dasha) (an adult calls the name of the child who stands next to him) - a worm (caterpillar). He (she) is green (green), like leaves on trees and grass. Such a beautiful color! But look, Sasha (Dasha) is sad (sad). He (she) is sad because he fell into a stream that took him (her) far, far from home. And now he (she) is all alone (alone).

Then the presenter proposes to the children: “Let's, guys, cheer Sasha (Dasha). I will speak magic words, and you repeat. " Children agree with an adult, dance around the leader and repeat the following in chorus after the leader: “We are beautiful flowers. We have petals, and beetles (butterflies) have wings. Flowers can dance. And beetles (butterflies) can fly. Flowers and beetles (butterflies) are friends. Delightful summer! How wonderful it is to live in the world! Sasha (Dasha) is a bug (butterfly) ”. After these words, the adult suddenly exclaims: “Oh, what miracles! Look, our little worm (caterpillar), Sasha (Dasha), has turned (turned) into a bug (butterfly)! " The host continues: “Sasha (Dasha) is no longer a worm (caterpillar), but a bug (butterfly), but we are flowers. Flowers and butterflies are friends! "

At the end of the game, the adult organizes with the children an activity-observation of plants and insects, where the kids will learn about natural symbiosis - that everything in nature is interconnected. At the end of the walk, the leader shows the children flowers, beetles and butterflies, conducts a conversation.

Hen and kite

The game is attended by 10-12 people. One of the participants, the driver, depicts a kite, the other - a brood hen. All other players are chickens. The leader asks the children, depicting chickens, to stand in single file behind the hen and hold on to each other. The kite gets up 3-4 steps from the column.

The game begins at the command of the leader (adult): the driver tries to grab the chicken that is the last in the column. To do this, he must cling to the column behind.

However, it turns out to be not so easy to do this, since the brood hen constantly turns to face the kite, thus blocking its path. She stretches her arms to the sides - and the whole column deviates in the direction opposite to the kite.

The game continues for several minutes. If during this period of time the kite fails to grab the chicken, a new driver is selected, after which the game is repeated.

Grasshoppers

You need chalk to play. An adult draws a circle on the site of such a size that all participants can fit freely around the circle. One of the players is appointed as the driver, he stands in the center of the circle. The rest of the players - grasshoppers - stand at the very line behind the circle. At the command of the leader, the grasshoppers begin to jump inside the circle, and then jump out of it. The driver tries to catch one of the participants at the moment when the latter is inside the circle. The caught player becomes the driver, and the driver becomes a grasshopper, after which the game is repeated.

The game can be made more difficult by changing its rules: jump, and also jump on one leg or jump out only after clapping your hands.

Circular tag

This game is best done in the playground. The players form 2 circles - inner and outer. Then the participants begin to move: in the outer circle - clockwise, in the inner - counterclockwise. At the signal of the presenter (adult), the children stop. The participants in the game, forming the inner circle, try to shower the players in the outer circle (touch with their hand) before the latter have time to sit down. The caught participants stand in the inner circle, after which the game starts over. When 5-6 people remain in the outer circle, the game ends.

Wait for it!

You need chalk to play. On opposite sides of the playground, two forests are marked. The driver is chosen from among the players - the Wolf. This may be the eldest of all the participants. The rest of the players - hares - are divided into two groups, each of which is located in its own forest.

The wolf goes to the middle of the area, after which the leader gives the signal to start the game. The wolf catches them.

The participant who can be tarnished is considered the Wolf's assistant. He stops where he was caught, and with his arms outstretched, blocks the path of the players on their next dashes. When there are too many Wolf's assistants, and after that, the adult tells the children that they were visiting the Wolf on the occasion of his birthday.

The host invites all participants to stand in a circle, and the Wolf - in the center of this circle. Children join hands, dance around the Wolf and sing a funny song, and the Wolf dances.

Reflections

You need a whistle to play. It is best played in the playground or in the park. A driver is selected from among the participants. The rest of the players are divided into pairs, holding hands, after which they form one common circle.

The driver is in the middle of the circle. The adult explains to the children the rules of the game: he will name the actions, and the participants will perform them, but as if they look in a mirror and see their reflection in it. Then the presenter says: "We are looking at each other!"

Participants in each pair turn to face each other. Then the presenter says: "We raise our hand!"

Children raise their free hand up. “We are smiling,” the presenter continues.

The players smile at each other. After that, the adult unexpectedly gives the command "Swap places!" The driver's task is to get up with one of the players in a pair. The participant left without a pair becomes the driver.

If the game is played with children of secondary school age, then the driver and leader can be the same participant.

One, two, three - freeze!

You will need an inflatable ball to play. Players form a circle by standing at arm's length. One of the participants throws the ball to the other. The latter, in turn, passes the ball further in the same way. The players pass the ball until one of them hits it. This participant becomes the driver. All players scatter around the court. The driver picks up the ball as soon as possible and shouts: "One, two, three - freeze!" All participants immediately stop at the place where they were when they heard the driver's command. He throws the ball at one of the players. Participants do not leave their seats, but they can dodge - squat, bend over, etc. If the driver manages to hit someone, everyone returns to their places, after which the game continues. In the event that the driver misses, he runs after the ball, and everyone scatters at this time. Taking the ball in hand, the driver again gives the command “One, two, three - freeze!”. Then he tries to insult one of the participants. The salted player becomes the driver, and the game repeats itself.

Living maze

You need a whistle to play. Two of the participants are selected - the one running away and the one who is catching up. The rest of the players stand in a column of 4-6 people and move away from each other at a distance of outstretched arms. At the signal from the leader, the fleeing participant finds himself in one of the corridors. The one who is catching up pursues him. These members move along the corridors. The presenter agrees with the players in advance that each time they hear the signal, they join hands. Thus, the runner and the catching up at this moment find themselves in different corridors. Then the players, at the signal of the head, again disengage their hands, and the game continues.

The evader can move to the next corridor by running into it from the edge of the maze at the moment when the other players join hands and block the path of the one who is catching up. If the pursuer manages to catch the evader before the latter gets out of the maze, they change roles, and the game continues.

Predator and herbivores

You will need a wooden stick or chalk to play. A participant is selected from among the players who acts as a predator. The leader (adult) stands in the middle of the site and draws a circle with a diameter of 2-2.5 m. The rest of the participants (herbivores) scatter in different directions around the site.

The predator chases them, trying to catch someone. The caught players are taken into a circle - they will be guarded by the leader. Herbivores can help each other out: for this, it is enough to touch the outstretched hand of a person standing in a circle. However, if the leader or predator stains the rescuer, the latter also ends up in a circle.

The rescued herbivores run away and, joining the rest, become rescuers. The game continues until there is no participant left in the circle.

The animals are in the houses!

This game is carried out with children preschool age... Children stand in a circle holding hands. The adult walks in a circle and separates it in several places.

The participants in the formed links create small circles - houses of hares, hedgehogs, frogs, etc. The leader walks past the kids standing in the houses and invites them to follow him. Children imitate the movements of animals: bunnies and frogs jump, hedgehogs take small steps, walk slowly, measuredly. Having formed a common circle, all participants lead a round dance and sing a funny song.

Suddenly, an adult gives the command: "Everyone to the houses!" The animals are in a hurry to take their places, to form houses as quickly as possible. The group of children who does it faster than others wins.

Owl owl

Children of different ages can take part in this game. The participants in the game form a circle. One of the players, driving, stands in the center of the circle, representing an owl, and all the other players - birds and insects. The presenter exclaims: "Wake up - the day has come!" All participants, except for the driver, run in a circle, waving their arms, as if by wings. The little owl is dozing at this time - it stands, eyes closed, in the middle of the circle. When the presenter loudly says: "Night comes - everyone falls asleep!", Birds and insects stop and freeze. Here the owl goes hunting. She looks for those who are laughing or stirring, and takes these participants to her nest in the center of the circle. Caught insects and birds become owls, and all together go hunting.

Summer vacation is in full swing and you need to inspire your child to play outside. After all, this is much more useful than sitting at a computer, TV or lying on the couch with a phone. For inspiration, I found on the Internet the most interesting outdoor games for children on the street in the summer in the fresh air, and you choose the options that are suitable for your age and character.

At the end there is a selection of games that the child can play alone. If suddenly friends have left and there is no company.

Outdoor games for children outdoors in summer

Rubber bands

It will take: 3-4 people, elastic band.

How to play: take a linen gum so that it fits in size for this game, tie the ends together to make a ring. 2 children stand opposite each other, and an elastic band pulls between them.

How to jump: first you need to stand on one side of the rubber band (for example, on the right), JUMP - legs are on both sides of the right rubber band, JUMP, legs are on both sides of the left rubber band, JUMP, both legs are to the left of the rubber band. Watch the video to make it clearer, and show the child by example.

The rubber level gradually rises. At the first stage - between the ankles, after each successfully passed level, the elastic is lifted higher: knees, hips, waist, chest, armpits and even the neck! The girls take turns jumping over the rubber bands, and if a mistake is made, the next player replaces the participant. The loser gets up to "hold the rubber bands."

The game develops: coordination, attentiveness and vestibular apparatus. Teaches the child to jump well, train and overcome difficulties.

Classics

It will take: chalk, asphalt flat area, stone. The number of players can be any - from 1 to 10 or more.

How to play: on a flat surface, draw 10 cells with chalk and enter numbers in them. The player throws a stone so as to get into some kind of cell. After that, you need to jump on one or two legs to the stone through the cells, and return back in the same way. Perfect passage- collect all numbers from 1 to 10.

However, there are more complex versions of this game, and you can see the more complicated rules in the video below:

The game develops: Accuracy, agility, ability to concentrate, ability to jump on one or two legs. Kids playfully study the numbers.

Chains-chains

It will take: more than 8 people, an even number of players.

How to play: Participants are divided into 2 equal teams, which become opposite to each other by a line - there should be 10-15 m between the teams. Players hold hands tightly. During the game, you need to read certain speeches:

The first team shouts: “Chains, chains, who do you want? Choose one! "
The second command answers: "My friend."
First: "What is his name?"
The second team confers and selects someone from the opposite team.

The selected player must scatter and try to break the opposing team's chain.

  • If this works out, he can choose any participant and bring him to his room.
  • If it fails to break through, the participant joins the opposing team, becoming their chain.

In the next round, everything repeats, and the losing team chooses a "friend". The team that has more participants wins.

The game develops: team qualities, stick together, try to break through in a “one against all” situation.

Sorcerers

It will take: more than 4-5 participants and free running space.

How to play: This is one of the varieties of salochka. The driving player must catch up with one of the participants in the game, and touch him (batter). The seized participant places his arms to the sides, and other players must touch him to "disenchant". The goal of the presenter is to enchant (touch) all participants in the game, and they must help each other out and unfreeze.

The game develops: ability to run quickly, agility, teaches mutual assistance.

This game can be played with water pistols in the summer - even more fun and interesting.

Black horse

How to play: everything is the same as in last game, but only the salted participant shouts "Disenchant me, black horse!"

Robber Cossacks

It will take: even number of participants (more than 4), chalk.

How to play: players are divided into two equal teams - "Cossacks" and "robbers". The territory within which the game is played is stipulated. The robbers need to agree on a secret word, and the Cossacks must find out it.

The Cossacks close their eyes and wait a few minutes, while the Robbers run away and mark in which direction they ran. They must run through a given area, from time to time leaving chalk arrows on the walls, asphalt, trees, curbs.

The Cossacks must hunt down the Rogues along the arrows, and stain them. If one Rogue is tainted, the Cossack must take him to the Prison. While the Cossack holds his hand on the Rogue, he cannot escape, but if he loosened his grip and moved his hand away, the Rogue can escape. Other Rogues can rescue a friend if they taint the Cossack, the leading prisoner. Or this Cossack can tarnish the player who is trying to help the prisoner, and there will be 2 captured Rogues.

In prison, the Cossack must find out a secret word by tickling or other friendly "torture". The robbers can make their way to the prison, touch the prisoner and then he can escape.

Purpose of the game: catch all the Rogues or find out their secret word.

The game develops: track down in the footsteps of a person, the ability to hide and navigate the terrain, not to surrender their own.

12 sticks (hide and seek)

It will take: a lever (a board and a brick or stone under it), 12 ice cream sticks or twigs.

How to play: put the lever on the stone so that one third of it hangs in the air. On the larger half (rests on the ground), put 12 sticks or twigs. The driver must step on the short tip with force so that 12 sticks fly around. While he collects and puts them back, the players must have time to quickly hide.

Now the driver must find the player when he notices shouting "tuki-ta Name" and runs to the lever. If he manages to run ahead of the found player and step on the lever, then the loser becomes the leader - collects sticks and looks for players.

If the spotted player manages to reach the lever ahead of the driver, he steps on it and scatters the sticks. The driver starts all over again and continues to search for players.

You can play the game indefinitely.

The game develops: attentiveness, reaction, the ability to hide quickly and competently, to run quickly if necessary.

Zhmurki

It will take: blindfold, more than 3 players.

How to play: the driver is blindfolded, spun in place and scattered in all directions. The driver must, without peeping, find other players who clap their location. When it smothers, I have to recognize it by touch. It turned out - the caught player drives in the next round.

The game develops: ability to navigate by sounds, reactions.

Bell ringer

It will take: bell and bandages for all players (minus one).

How to play: like blind man's buff, just the opposite. All the players except one blindfold, and a bell is hung around his neck and his hands are tied behind him (so as not to interfere with the ringing of the bell). And his task is to slip between the players, and they must catch him, focusing on the sound of the bell. For the game, it is better to choose a not very large space to make it more interesting.

The game develops: resourcefulness, ability to navigate by sounds.

Higher feet off the ground

It will take: a platform with different places where you can climb (benches, horizontal bar, trees, stumps, etc.).

How to play: the driver must catch up with other players and try to touch them, as in any catch-up. But there is one rule - the player becomes inviolable if his feet do not touch the ground. To do this, you can climb a tree or hang on a horizontal bar. It is impossible to rise above the ground for a very long time, as soon as the driver leaves, you need to return to the game.

The game develops: reaction, the ability to run quickly, look for hills.

The quieter you go, the further you'll get

It will take: a platform with dimensions of 20 meters.

How to play: you need to draw 2 lines, between them the distance should be 20 meters (not less). The driver stands behind one of them, with his back to the other players. The rest are "at the start" next to the other. The driver with different speeds should say the phrase “the quieter you go - the further you will be. STOP! ”, And immediately turns around.

While this phrase is being spoken, participants can move from the starting line towards the water. When the word "stop" is heard, everyone should freeze in place and not move. If the driver notices any movement, points to the participant and he is eliminated.

The goal of the game is to get to the finish line and touch the driver, then you yourself take his place.

The game develops: reaction, the ability to run quickly and stop at the signal.

Hot potato

It will take: ball and at least 3 players.

How to play: participants stood in a circle and threw a ball to each other. If someone drops or does not hit the ball, he sits in the center. From there, you can try to catch the ball flying over your head, but without getting up from your haunches. If he managed, all the prisoners leave the circle, and the thrower sits down in their place.

The game develops

Frog

It will take: ball and wall, preferably chalk.

How to play: On the wall, draw a line with chalk at the level of the players' knee-belt. You cannot throw the ball below it, otherwise you will lose. In turn, you need to throw the ball so that it jumped off the wall and flew towards the players. The throwing participant must have time to jump over it. If it did not work out, the letters "frog" are assigned in turn. I made a mistake 7 times - I became a frog.

The game develops: accuracy, reaction, coordination.

Bouncers

It will take: ball, company of 4 or more players.

How to play: "Bouncers" stand on both sides of playground at a distance of 8-10 meters. There are other players in between. Bouncers should throw the ball to each other and try to hit one of the players between them. Those, in turn, must dodge the ball. If the ball reaches the goal, the player is out of the game.

The remaining center players can catch the ball with their hands (if it did not touch the ground) and return the eliminated player to play. If you catch a ball bouncing off the ground, then you yourself are eliminated.

Sooner or later, one player remains on the court, and then he needs to dodge the sword as many times as he is. It turned out - all the players return to their places and the game continues. If not, then he takes the place of one of the bouncers.

The game develops: accuracy, dexterity, ability to dodge, mutual assistance.

Outdoor games for children in summer

This section contains games that are not very active, but are still very interesting and will appeal to children. You can play them when you no longer have the strength to run, but the desire to play remains. Then calmer and less so will come in handy. active games.

I know 5 names

It will take: ball, company of at least 3 players.

How to play: the player picks up the ball, says "I know five girls' names," hits the ball with his hand so that it bounces off the ground, and calls: Tanya - one, Katya - two, and so on until 5. Then he uses other versions of this phrase: I know five ... names of boys, flowers, animals, cities ... All these topics are usually discussed before the start of the game or come up after a successfully completed stage.

When the player does not have time to name the right word when the ball is hit or it flies to the side, the ball passes to another participant. All other players make their mistakes, and then it goes back to the first player. He starts the game with the wrong phrase.

The game develops: erudition, multitasking, agility, the ability to accept their mistakes and move on.

Edible-inedible

It will take: ball and at least 2 players.

How to play: the players need to stand in a row, and the driver throws the ball to the first of them. Before the throw, he says a word, and the player's task is to quickly navigate. If the named item can be eaten (edible), it catches the ball. If it cannot be eaten (inedible), it beats off. The driver must confuse the player, first naming edible products, and then suddenly inedible. If the player catches the ball on an inedible object or throws away the edible, he becomes the driver.

The game develops: attentiveness, quick reaction, a sense of humor.

Knives

It will take: knife

How to play: players draw a circle on sand or ground, divide into equal shares according to the number of participants. After that, they try to throw a knife so that its tip stuck into the ground in the enemy's area. If possible, the player cuts off a part of the neighbor from the place where the knife fell, erases the border and "conquers" the land. The goal of the game is to capture as much territory as possible, preferably the entire one.

You can throw in different ways: the usual, from the palm, from the fist, from the elbow, etc. It is advisable to play under the supervision of an adult so that children do not get hurt and keep their distance.

The game develops: attentiveness, accuracy, caution, learn to handle cold weapons.

Ringlet

It will take: small item (coin, button, ring), more than 4 players.

How to play: participants sit in a row, they fold their palms in a boat in front of them. The presenter holds the "ring" with his palms folded in a boat, and in turn puts his palms into the players' boat. At the same time, she reads out a little count "I wear-wear a ring and will give it to someone." At some point, he must attach a small item to one of the players. When he bypasses all the players in a row, he says "Ring-ring, go out on the porch!"

At this moment, the player who has a ring placed in his palms must quickly get up and run to the leader. The rest of the participants sitting in the row must stop him.

The game develops: quick reaction, agility, attentiveness, ability to follow the manipulations of other players.

Will you go to the ball?

It will take: more than 2 players.

How to play: a driver is chosen, who at the beginning of the game reads out a counting-out with the rules "don't say yes and no, don't name black and white, will you go to the ball?" The participant answers "probably", and the presenter bombards him with various questions, asking about the details of the trip. What will he ride with, with whom, the colors of dresses or suits, the color of some object at the holiday, etc. The host is trying with all his might to force the player to say the forbidden words: yes, no, black, white. The player needs to answer all questions, but not using these words.

The game develops: think quickly and outside the box, control your speech.

Kis scatter meow

It will take: boys and girls, preferably in equal amounts.

How to play: the players line up, the leader stands facing them, and chooses one participant, who turns his back to everyone. The presenter points at all the seated players and asks the question "kitty?" The participant, standing with his back, can answer "scatter", then the leader shows another player, if he answers "meow", then the leader asks "what color?" Each color has its own meaning:

  • White - 5 minutes alone at the entrance.
  • Green - the participant is asked any three questions, and he can only answer "yes". For example, "do you love him?"
  • Red - you need to kiss on the lips.
  • Pink is a kiss on the cheek.
  • Yellow - players retire and you can ask any 3 questions, getting honest answers.
  • Orange - walk down the street hand in hand for everyone to see.
  • Blue - you need to kiss your hand.
  • Purple - make a small dirty trick (pull the tail or pick up a hairpin).
  • Black - to give a "pendel in the ass", but girls are usually offended by such a choice.

The game develops: teaches you to communicate with the other sex

Ocean is shaking

It will take: a small group of cheerful children

How to play: the presenter must turn away from the players and read the rhyme

The sea is worried once
The sea is worried two,
The sea waves three,
Sea figure freeze!

During it was considered, participants should randomly move their hands, depicting waves with their hands. When the counting is over, you need to freeze in a certain position. The presenter chooses any player, touches him and the participant must depict his figure in motion. The leader must guess what the participant is depicting, and if it does not work out, the one who showed the figure becomes the leader.

The game develops: imagination, artistry, spontaneity.

Solitary interesting games for children on the street in summer

Unfortunately, it is not always possible to recruit the required number of participants for some games. And in some situations, you need to teach your child to have fun on their own, independently of other people. It is for this that I have highlighted the separate points of games that you can safely play alone or with your mother.

For a start, you can simply give bike, rollers, skate and other similar equipment that will allow you to have a fun and active day outdoors in the summer. Even alone, such an activity will bring a charge. positive emotions.

Tennis with a wall

It will take: racket, tennis ball and wall.

How to play: throw a ball in front of you, and hit it with a racket so that it hits the wall. The ball will bounce off it and fly back, the player needs to hit the ball so that it hits the wall again. Play continues until the ball hits the ground or the player misses.

The game develops: coordination, accuracy, reaction.

If there are two players, you can play tennis with each other or play badminton, replacing the tennis ball with a shuttlecock.

Ball game

It will take: wall and bouncing ball.

How to play: you need to stand a few steps from the wall (the distance is determined by eye, depending on the child's skills). You need to throw the ball against the wall and catch it, every 10 moves the game becomes more difficult:

  • Just throw and catch with both hands.
  • Clap - you need to have time to clap your hands.
  • Criss-cross - cross your arms over your chest.
  • On the side - slap your palms on the sides.
  • Knee - slap yourself on the knees.
  • Log - have time to fold your hands as if you are sitting at a desk.
  • Squirrels - jump in place.
  • Arrows - sit down and rise.
  • Plates - spin around in place.
  • Two candles - catch the ball while holding the hands with the "class" sign (thumbs up).
  • Bricks - Catch with your fists.
  • Sticks - with straight palms.
  • Boys - clap their hands at the seams.
  • Girls - grab the hem of the dress (or pretend).
  • Front and back - clap your hands first in front of you, then behind your back.
  • Behind and in front - on the contrary, first behind the back, then in front of you.
  • The point is to clap your palms over your head.

You can invent your own figures to make the game more difficult: slap 3 times, stomp 5 times, jump and make a turn around the axis.

The game develops: coordination, agility, accuracy.

Treasure hunt

It will take: help of a mother who will hide the "treasure"

How to play: parents need to hide the treasure in a certain place, and then draw a map of the area and mark the place with the treasure with a cross. You can depict a tree schematically, and point from it with an arrow to a reference point to the next schematic object. Following the prompts, the child gets to the treasure and rejoices at the find.

You can change the game a little and replace the "treasure map" with notes with tips. Write the first note indicating where the second is hidden. And so the child will find them in turn, and at the end will reach the destination.

It is advisable to stipulate the search area in advance so that the child does not get lost in search of treasures.

The game develops: teaches you to navigate the terrain, purposefulness, attentiveness.

Baseball

It will take: water balls, ropes and "bit" (you can use a stick).

How to play: parents or the player himself fills balls with water, ties them with ropes and a tree. The child takes the bat and hits the air bombs, enjoying the water spray.

The game develops: accuracy, coordination.

There are a lot of interesting outdoor games for children on the street in the summer in the fresh air, I have listed only those that I remembered and found a description on the Internet. I found the point “the game develops” especially interesting, because as a child I didn’t even think that such games teach anything. Therefore, teach your children not to sit at home in the summer, but to play with friends on the street! And parents can connect too - it's nice to plunge into these carefree games.

In the comments add the games that you played with your friends) It is very interesting to remember them, as if you are reliving all these amazing impressions)

Relay with a spoon

To play, you need two spoons and any two round objects (wooden eggs, ping-pong balls, potatoes, etc.).

At the signal, children must reach (run) to a certain place with a spoon in their hands, in which there is a round object, and go back.

The egg must not fall. If it falls, you need to pick it up and continue on your way. The egg cannot be held with your hand.

The one who is the first to reach the finish line receives the award. Teams can also compete.

Surprise

To play, you need a bucket or saucepan and a handkerchief to blindfold.

They choose the driver, blindfold him, give him a stick and put him in the middle of the circle.

Not far from the driver, some kind of reward or consolation prize is placed on the floor and covered with a container. They do this quietly so that the driver does not hear anything.

You can circle the driver around you. He should go around the circle and use a stick to find the container.

The teacher makes sure that the driver moves with caution, does not brandish a stick.

As soon as the driver finds the container with the treasure, he is allowed to remove the bandage and pull out the surprise.

Hit the target!

To play, you need a cardboard circle with a diameter of about 1 m, in the middle of which there is a hole with a diameter of about 15 cm, as well as three balls - rag or tennis.

The circle is set at an angle to the floor on a stand or pole. You can draw something funny on the circle, for example, a monkey's face with a wide open mouth, etc.

The players stand at a distance of 3-5 m from the circle. Each is given three tries to throw the ball into the hole on the circle. For each hit, the players receive a token, for which a corresponding reward is issued at the end of the game. The distance can be shortened if necessary.

In a group of kids, the distance to the target should be reduced.

Ringbros

Two sticks should be stuck into the sod or sand at a distance of 2 m from each other.

The players take turns on a line drawn at a distance of 2-3 m from the sticks. Each receives three rings, which must be tried to be thrown on the sticks.

The size of the rings and the distance to the sticks from the one who throws the rings should be appropriate for the age, height and capabilities of the children.

Throwing at the target

Several brightly colored cans should be hung from a rope stretched between posts or trees.

Children should hit the cans with tennis or rag balls.

Carry the leaf

You need sheets of thick paper the size of a palm for the number of players.

The relay is held on a windless day on the site or indoors without drafts.

The players are divided into two teams. They are built parallel to each other. The first child in each team is placed on the palm of a piece of thick paper. During the game, the sheet should not be held by anything. At the command of the teacher, the first children run to the chairs (pins, etc.), run around them and run back. Having reached the team, they transfer the sheet to the palm of the next child, and they themselves stand at the end of the row.

If the leaf falls, you need to pick it up and continue running.

The relay continues until the turn of the first child comes. The fastest team wins.

Instead of sheets, you can take toy cars on a rope, on which a plastic glass filled with water is placed.

Super relay

To carry out the relay, you will need a lot of very different things: two aprons, two blouses, two hats, etc.

Children are divided into two teams, each member of which alternately performs different tasks prepared on a certain segment of the path from start to finish: put on and neatly tie an apron at the back; change shoes; put on a jacket and fasten all the buttons; put on a hat and tie the strings. It can be other tasks: dress and comb the doll; load and unload the toy stroller; take cubes by car; build a turret out of cubes, etc.

The winner is the team that will most quickly and correctly cope with the tasks of the relay.

No! Yes!

At the command of the teacher, the children begin to run freely around the playground and shout loudly: “No! No!" When they meet, they look into each other's eyes and shout even louder: “No! No!"

At the command of the teacher, the children continue to run, but they are already shouting: “Yes! Yes! ”, Looking into each other's eyes.

Walk along the stream

On the floor or asphalt, a winding stream is drawn with chalk with different widths in different places. Children-"tourists" line up one after another in one "chain", put their hands on the shoulders of the one in front, spread their feet to the width of the stream and its source.

Children move slowly all together, changing the width of their legs apart, stepping along the banks of the stream. The one who stumbles falls into the stream with his foot and stands at the end of the chain.

The rhythm of walking can be set by E. Alyabyeva's poem "Merry Stream":

The trickle in the forest ran

And he met a hare.

Tra-ta-ta-ta, tra-ta-ta-ta -

Loudly he knocked on the stump.

The brook echoes the hare:

Tink-tink-tink, tink-tink-tink.

The bell heard them:

Ding-ding-ding, ding-ding-ding.

A squirrel descended from a branch

And nuts - hrum-hrum.

Knock-knock-knock - a woodpecker from a birch.

Oh, what a noise arose!

Football blindfold

A stake is driven into the ground, a two-meter rope is tied to it, and a soccer ball in a net is tied to the end of the rope.

The player, who is 5-6 m from the ball, is blindfolded, offered to make a full turn in a circle, and then go up to the ball and kick it.

Whoever hits the ball with his foot wins.

Golden seed

The players are in a circle in pairs, one pair not far from the other. One of the players is the driver. He approaches a couple and says:

- Good day to you! What do you have?

“A grain of gold,” the child from the couple replies.

- What for him?

- A mountain of snow and a lake of water ...

At the same time, those standing in a pair scatter in different directions. The questioner takes their place. Players who have run around the circle from different sides tend to take the same places. Whoever gets there first becomes paired with the driver, and the latecomer starts driving, going to another couple with questions.

The game can be made more difficult. For example, players running towards each other should join hands when they meet, spin around in place and then continue running. Or: sit down, pat each other on the palms, jump up and continue running. You can think of other complications that will please the participants in the game.