Download the complete walkthrough wasteland 2. Miscellaneous. Gorkinovich distillation plant

Introduction.

On the page you will find full walkthrough game Wasteland 2. The guide is backed up by screenshots and comments from the author. Wasteland 2 completed 100% complete to the best ending.

Attention!

In the client with localization from BUKIs found critical errors in dialogues. Simply put, replicas and choices began to disappear. All this leads to stupor in the tasks and can ruin the passage. In case of inconsistencies in the dialogues, switch to English. and re-pass this site.

Detailed walkthrough Wasteland 2.Part 1.

Wasteland 2 Walkthrough begins with a briefing by General Vargas. Listen to him fully and ask about all the intricacies of the assignment. Immediately take a shovel at the graves and on the way we drip embankments, all useful junk can get there. After marking the quest on the map, go up and to the left, then below and talk to Angela. She will want to help in finding the missing boy and in the mission with the repeaters and the tower. I took her to the team.

Walk until the map and get to your destination - "Radio tower"... On the way, do not forget to report on the radio, this is not only a way to get a promotion, but also a special quest mechanism through which you will interact with your superiors, and also sometimes receive incoming signals, that is, additional. mission. After entering the location, we stomp straight ahead and carefully peer into the bushes to the left of the mountains, the icon of the deceased will be lying on the water of them. After that, following the trail, we go higher and after going out to the gang, we start a dialogue.

Here we either wet them or pay. You can also go to the right, but there you will have to disarm the alarm and break the door. If such skills are absent, then in any case you will have to go for a break. After the battle, by the way, you can, with the help of a computer engineer, establish a signal from the tower and in response receive something like Morse code. On the map, in addition to the story campaign, there is also one cave with toaster and statue, what gives additional experience, and on the right side of the street there are also a couple of boxes. Do not forget to check the finds for traps.

After entering the cave, in the north of the map, kill a huge frog and collect ALL quest items nearby. You should have a repeater and diary scraps. Now we go out and stomp south. On the way, the chief will contact us and issue two points for verification, these are also towers. But everyone will be attacked, so here you need make a choice which one to rush to first. I drove my company first to "СХ-center".

Having entered the location of the CX-center, go straight and you can run through the surroundings in search of mutant beetles and other living creatures. In the center, you can cut down a fence and open a box. On the left, if you go away from the fence in that direction, you can find a sealed door on the south side of the building and a mined one on the west. Inside there is a safe and boxes with weapons. We undermine the door and we are inside. Now go through the thickets to the end, there is still a safe and boxes.

Now stomp to the northern part, to the door, shrouded in vines. Bazaar on the "intercom" with the scientist and cut down the plants, we go inside. We preliminarily undermine from a distance the pulsating contraption to the left of the passage, but only from a distance so as not to get infected. In the future, you also need to avoid this rubbish, although if you complete the tasks at the center at 100%, then you will eventually receive the medicine.

Inside we talk with the staff and get a task to save the complex. And also the task of finding fruits from those plants that explode on contact. Only 10 fruits. After the dialogues, three passes will be unlocked. We go to the right and if the skills allow, then we hack the doors from above, and then from below. After meeting the scientist, in the first door on the right, you can attach the lady to the team and she will cope with the combination lock. We stomp on.

On the way, four people from the laboratory will be caught in ambush. We take a position behind the fence and bring down all the zombies and insects. Then we break the plants and collect the remaining fruits. Returning to the center, give the find to the doctor and leave to the left. Now we unlock one more door with a combination lock. Then you will have to go through the location again and at the end save the person from the rabbits. We speak to the man, then we head to the last, central door and dive into the basement.

Now you need unlock the lock that is opposite the control panel, and not on the sides. We get down and kill the guards that come across along the way. Do not forget to search the holes with a shovel. We find on the right a passage in the wall. Inside, take the weapon from the corpse and go forward. In the next room, chat with a person, take a spray bottle, further, behind a locked door, there are still nyshtyachki. If you have the skills to pick locks and electronics, then rummage around. One box is mined. Now take the man out of the basement and go to the lady and the man in the wheelchair, they are where you met the doctor, which is now in your team.

Give the spray bottle to the doctor and she will heal the cripple, but not you. We return back to the basement. And now we go through the gateway to the left of the control panel. Here you need to break the doors, for this you need a good burglar. After that, move forward and if there is a technician in the team, then repair the robot, he will break through the plants. If not, knock out the boards by force and kill the guards in the cave. In the end, you have to come to the surface.

Once at the location of the prison, go along the road and find a merchant with a goat. We pull out his cart with the help of brute force, and then we talk. He will tell us about the place on the hill where Red sits under the turrets. He will tell you about scorpions and you can also trade with him. To the left of the entrance to the city, there will be a farm, where one of the inhabitants will ask you to return the stolen pigs to him. A little further, there will be a wounded woman. She will ask you to kill her, but if you do this, the farmer and his family will hide from you.

There is also a settlement and a couple of houses on the right side of the location. There you can also take a task to repair the well, if there is a skilled technician, then we will repair it. Next, we talk with all the characters on the territory and go up. Scorpions at the checkpoint will ask for money, supposedly a tax on weapons. If you don’t want to pay, you can go around through the entire settlement on the left. There is a crane and if there is a smart hacker, then the container from the entrance to the cave can be removed and you can enter the prison from the basement. Also, there is another move, already to the left of the container.

Attention!

If you want to amicably resolve conflicts with scorpions, do not kill them, go around patrols and checkpoints.

If you want to walk quietly, then stomp through main passage, not through the basement. There, across the minefield, to the left and further up, to the main farms, but you still have to fight once. If with a fight, then it is better to approach from the basement. In the basement itself, you will also have to fill up about a dozen enemies. I found a grenade launcher in a box in the back, so I slipped through the place very easily. Going out into the street, take a position on top of the ledge and extinguish the protection from above. Nothing difficult either. When finished, knock the enemies out of the position on the rise up the hill and go out to the farms.

On the farm, if you bypass the patrol on the road, you can walk without a fight. Talk to all the inhabitants, and most importantly with the man at the dovecote. Now go on the left side and knock out the door at the pigsty. After freeing the pigs, you will complete the task of the farmer. This can be done quietly or by shooting. If you want to be quiet, break through the fence on the other side of the pigsty and two more passes behind the cornfield. If you go down to the prison itself, then you will stumble upon a guarded area of ​​a minefield and two turrets.

There is still no way to go through here, step behind the stones and the whole group in puree. Let's chat with a key character named Red on the main quest. We return to the farmer who was looking for pigs, and then we go to the wounded woman. Next to it there is a descent into the mine, through the grate. It can be broken down or hacked, the tunnel will lead to the merchant on the goat mountain. You can also get to Red through the front entrance, but there you have to fight with the turrets or enter the client code into the panel (I never found the code). If you do not mind the cartridges and first aid kits - go ahead. (Sniper, the turrets are missing, use this).

In the conversation, you will learn that you need to visit the convict in the ranger citadel. Upon arrival, go to the main gate. Inside, we run around all the traders and all the characters. When the tour is over, go to the prison and free the prisoner in exchange for help finding a suit. Now you can go to his cache (he is in the west of "Rick's Trailer"), there you can find a radiation protection suit, code to the safe "733"... He released the offender, as promised. After that, I scampered around the infected stations, in a task from Sue. Unfortunately, I could not do it, because one medicine was not enough. Earlier I wrote later so that you do not waste the medicine, if you obeyed, then complete the task.

I also ran through the locations below, in the south. Nothing special, just killed weak mobs and collected nyshtyachki. At the same time, I recommend looking abroad with radiation, sometimes there are caches where you can find good weapon, armor and cartridges. Without a suit, of course, it's better not to go there. Do not forget to look into the mysterious temples, they give pumping. After all this, I went to the previously explored location "Radio Tower" to check the signal. The point will have about five robots, clean the loka and leave

It is also worth finding in the center behind the truck of people and from them to take the task to clean up the building opposite. You can enter it through the main entrance. After killing everyone, report to the person, the cooler with water inside the building, near the entrance. After that, you can go to the merchants who are in the northern part, they are, however, guarded by robots, but it's worth fighting for a good merchant. If you give some weapons to the second girl, she will give you the Big Bert machine gun, albeit under 7.62 caliber.

In the diner in the center of the map, you can find two people who have lost the girl, we agree to help them. Go higher and come across 10 robots and one turret. To win, we take the robots on ourselves, while leaving part of the group on the hill to the left, there is still a statue standing there. Having killed everyone, go further, do not agrim a group of monsters in the center, but carefully, along the wall, we leave to the hangar. We grope for the entrance and prepare for the battle. Making a separate save.

First you need to decide whether you will save the girl, which is held in the middle by a humanoid robot. If you will, then you do not need to fight next to the generator and computers that are in the corner. You can sneak up to a cage with people and fight there as much as you like.

We kill all the robots that have come running, then we take up the enemy in the center of the map. We remove half of his lives and then he will stop the shootout and allow him to enter into a dialogue. We do not tire him with conversations, he will not say anything anyway. Just at this moment, go to the computers and hack the installations indicated in the screenshots, strictly in the order described above. Set an ambush around the robot in advance and in battle we try not to hit the tied girl.

For those who do not want to get worn out and look for sophisticated solutions, you just need to shoot the enemies, remove the key from the boss's neck and go to the tower through the courtyard. I preferred the bloodless option.

We reconnoiter the situation and visit the temple. Now you need to find beer on the roof of the temple in the chest. Then go out into the yard and give beer to the soldier at the table. He will talk and blab about the eye, he needs to be stolen. It is located next to this place, near the fence. You can steal it through a gap in the same fence. Taking an eye, go to your wife in the temple and show it. In return, she will give incriminating evidence on the chapter. Take it to a human near human cages. Then proceed to the hall. After killing the chapter, you will be given a key. Use this key to unlock the door in the yard.

Take all the bags with zeolite (3 pcs.) From the checkpoint. There are two more in the safe, but here you need a good hacking skill. At the end of the location there will be another tower, insert the transmitter. In the dialogue, do not forget to mention Matvey, and leave the loka ourselves. If there is a desire to help the prostitutes to reclaim their place, then use brute force to break the door panel and interrupt the security in the yard. After that, the prostitutes will come running and you will be able to hand over the task to the head of the pack. It is not necessary to finish off the rest, but it is possible for the sake of experience.

As a result, we should get 6 bags of zeolite. This is enough to create a suit for 6 radiation. We go home and get the costume from the chief. Going out into the wasteland, you will receive a signal about the attack of a giant synth. Fighting him will be easy. Place the soldiers around the perimeter and do not climb close, otherwise you will run into a flamethrower and small bugs. Having killed everyone, we go to the "Seal Beach". The denouement is approaching, collect cartridges, improvements, first-aid kits. Clean up the junk from your backpacks. Nothing else will be useful to you, drain all white objects and unnecessary trash.

At the point we talk to the merchant and do not recommend him to go to synths with toys. There will be two synths on the left, one of which will lead you into an ambush, and the second really wants to help. We do not torment the head, Johnny will help, the second one needs to be shot. We follow Johnny and when he dumps, you can shoot an ambush or hack the terminal and close the door. Having penetrated into the subway, we begin to search for the main workshop.

As soon as you come across, prepare for a solid battle. They will put up a tank, two shooters and melee warriors from the heels. You won't be able to sit out, the enemy will take up the defensive position, and the tank's cannon will strike very painfully every three moves. The easiest option is to work with grenade launchers on groups of enemies and on a tank, but, in principle, it all depends on the equipment and skills. If the energy weapon is well pumped in, the synths will fall quickly. For example, I was able to get almost everyone with a sniper and shooting on the head. No one experienced the damage of 480. Tank was crushed by a number.

Before you surface, prepare for even more serious turmoil. A battle scorpion, a tank and the main synth with minions await you. Theoretically, you can dump without a fight. the helicopter behind it has an active exit icon, but I still killed the enemies. And, by the way, not in vain, the main one had a good set of protection and weapons, which cost 2k of scrap in the store.

Arriving at the battlefield, bargain with the sellers for the last time, stock up as much as possible with everything you need and storm the citadel.

In the first couple of fights, it will be possible to retreat and purchase, after entering the citadel the path to the merchants will be cut off. We get down into the opened hatch. The boss is ahead. Send forward the doctor from the CX-center, and without a weapon, if she is still in your team, she will definitely become one of the enemies. And you yourself take positions along the perimeter, even a hill is better. Conduct a dialogue with Matvey, and when "AI Kochis" possesses him, choose a fate. I chose to fight.


The fight is hard, there are sooo many enemies. To win, coordinate the work of all soldiers in such a way as to avoid mixing. The enemy must keep his distance. You need to beat off three waves. And even if the enemy seems to be defeated and only sniper and grenade launchers are left on the horizon, still do not rush to the attack. There will be reinforcements, right behind the two structures in the center. Hit them until they run out. Then storm the positions and finish off the former Matvey.

Attention!

Immediately after the battle, the countdown will begin and when it reaches 100%, humanity will be destroyed. Throw everything, there is no time to search, do not scrape weapons and supplies, they will no longer be needed. You need to quickly rush to the edge and leave the location. Next, we hack the panel and go to the flight room. There will be a turntable and our former partner. We speak to her (the timer will stop). Now there are several options: fly away without detonating the bomb, or go to detonate it.

If you are going to undermine, then prepare a burglar, he must go down the sills and break two doors on the left. There will be a nuclear bomb in the room. In the dialogue with the bomb, one hero can sacrifice himself for the group. The rest are saved.

Everything, the successful passage of the Wasteland 2 game is completed. The main thing is that humanity is saved from the threat of total destruction. Then there will be a summing up, where you will be shown the results of your walk. Enjoy.

The Topecans and Atkinsons were once one. Their whole life was centered around railways: some drove trains and traded, others were responsible for laying and maintaining tracks. The theft of the Golden Crutch and the train crash put an end to peaceful coexistence. The resulting mistrust and mutual accusations overnight divided the united society into two warring camps: the topekans were led by Kekkaba (who lost his left hand in a train accident), Casey became the leader of the Atkinsons. The Atkinsons, unable to withstand the fierce onslaught, had to leave their home and found a community nearby. When the wounds were licked, and the bitterness of defeat began to subside, in revenge on their enemies, they decided to steal the brake shoe from the surviving second train from the topekans, thereby depriving them of the opportunity to actively engage in trade. But that was just the beginning. Smelling the smell of blood, rail thieves appeared in the vicinity of the Nomad Camp. While the two tribes were at odds with each other, they managed to completely destroy the communication system, which adversely affected the development of the northern territories of Arizona. None of the leaders at the meeting will want to make concessions, each will insist on their own terms: Kekkaba wants to get a brake shoe, keep the Golden Crutch and deprive his enemy of his left hand, Casey wants to return the Golden Crutch and receive half of the profits from trade.

The key to a peaceful resolution of the conflict between the Topekans and Atkinsons in Wasteland 2 is Jesse, the daughter of the Atkinson leader, who will turn to the rangers at the entrance to the Nomad Camp for help when her lover Ralphie is drowning in the waters of the lake. It is important to keep her alive, otherwise she will die in the explosion of a homemade bomb suspended from a bicycle. This will happen after Ralphie is accepted into the squad (you need to save him and go to the second house on the right side of the road and talk to his mother Libby). As soon as the squad returns to Jesse, she will try to ride the bike away, and if he was not neutralized, an explosion will occur, which will take the girl's life. You can defuse your bike with the Explosives skill (the standard Cherry Bomb skill). Having survived, Jesse will say goodbye to Ralphie and return to the Atkinson camp, and in a dialogue with Casey, her father, an item will appear for a peaceful resolution of the conflict, in which the Golden Crutch will become a symbol of tribal unification, and not an apple of discord. The second way to resolve the conflict is to prevent Ralphie from talking to his beloved, but to go directly to Casey in the Atkinson camp. In this case, Jesse will be taken prisoner by Kekkaba, and upon meeting Casey will ask to release her daughter from captivity. As a reward, you can ask for peace between the tribes, but in the conversation you will have to use the skills Ass Licking and Slick-Ass, developed to levels 4 and 6.

To reconcile the railway workers in a dialogue with Casey, the following items should be chosen: Peace, Anything, Kill, Endless war, Jesse, End the war, Both. If Jesse is dead, the last item will not appear, and at the meeting of the Topekans with the Atkinsons, Kekkaba will kill his opponent. In the early versions of Wasteland 2, there were numerous mistakes in the task of reconciling tribes in the village of railroad workers: the characters did not want to issue instructions, there were no lines in the dialogues and other trifles. Update 4 fixed everything.

Alternative options for resolving the conflict between the Topekans and Atkinsons in Wasteland 2:

  • Steal the Golden Crutch from the Topekans and give it to Casey. The golden crutch is kept in the Topekan camp in the communal hall, behind the back of the Kekkaba, under the protection of the Rubak. You can get inside from the street by turning off the generator behind the communal hall and the alarm at the gate, by breaking the door and the lock on the box. The main thing is not to raise the alarm, to do everything quietly and not to be seen by the guards.
  • Take the brake pad from Casey and give it to the Kekkabe. The shoe is hidden in a swing in front of Casey's house in the Atkinson camp. After a shot at it from a shotgun, a bag with a quest item will remain on the ground. You can also threaten him in a dialogue with Casey using the level 4 Bully skill (item in the Death dialogue), then he himself will show where he hid the thing, but relations with him will be ruined. If Jesse survives, as a reward for saving her, you can ask to give up the block without using force.

Titan Canyon Map

Titan canyon

It is possible to get to the canyon after we have a protective suit. If you have a monk in your team, who can be picked up at point 11, then many raiders will not attack you. In addition, if Angela Det is with us in the team, she will dump on the base. Where it is possible to collect slag for donation is marked on the map with a green dot.

Some of the containers that the raiders have can not be touched if you have a monk, then you will need to fight with him and with the raiders. In addition, you have the opportunity to choose who you prefer rattlesnakes or monks

note. to the map

  1. Jill Yates, help heal Doc next to her and ask her about the Monks and Titans. At the time when you cure Doc, talk to her, she will ask you to find the shepherd Bart. Bart is at point 23
  2. Mysterious stranger trace him to point 4
  3. Trace to this place to the stranger, he will ask you to help him overthrow the monks, when using licking it is possible to take from him the key to the headquarters of the rattlesnakes
  4. Tom, he does not have a Titan mark, but he killed people with a mark, and now the mad monks will find him as an enemy. Having sufficient conversational skill, it is possible to offer him help to find him, help him and his wife
  5. Go to this point with Tom. In that place, deal with the badgers along with this so that Tom does not die in the battle. He will start digging a grave for his wife. Talk to him, he will give us a key. Pick up the banana pudding in the pot at the same place.
  6. It is possible to break the obstacle, it is possible to shoot it
  7. Church Police with Brother John.
  8. Brother Chavez will ask you to go to Brother Franks at point 11.
  9. Note the scene as the monk protects Sarah by blowing up everyone. Take Sarah's medallion, it is possible to give it to David Barnes in Damont, after which kill her, well, or not.
  10. 1st block post. If you have Ralphie (a camp of rail nomads) in your team, then brother Ranelle will report that he is his dad. While they chat, he wants to blow himself up. It is possible to convince him with sufficient dialogue skills. Then Brother Franks will be there, he will give us containers for collecting radioactive waste - this sludge will be a domestic donation. Brother Shapiro will join us and now we will not be attacked by raiders
  11. Raider camp, if Shapiro's brother is with us, they will not start attacking
  12. Tank with radioactive waste for collecting sludge
  13. Several will attack us in case one of the monks is with us. From Loagen Ryukdeshel, if it is filled up, it is possible to pick up the AK-47
  14. Smelly Pig, will tell about the fact that they were attacked by people in dark uniforms and asked to take you to the checkpoint
  15. Raiders will not attack you if a monk is walking with you
  16. Gary Niger and 2nd checkpoint with killed monks
  17. + 1 skill
  18. Raiders will not attack you if a monk is with us, there is also another barrel with slag.
  19. Raiders quarrel, it is possible to try them on using pumped up speaking skills
  20. In this place, go alone, do not take the monk Shapiro with you. Use a minecart or refrigerator. In general, a detachment will jump out here (if you do not break the alarm), hand over your weapon and go inside
  21. Rattlesnake Army base Captain Sadler will ask us to help him get to the rocket in the Temple of the Titans and then they can attack the Temple, we will take the encoder for the control room
  22. Convicted shepherd Bart, you need to have a perfectly pumped hacking skill or strength. At the time you release him, return to Jill.
  23. Clyde will ask you for water and report to the checkpoint that they are in trouble.
  24. 3rd Blockpost where Brother Gorsky is standing, tell him about Clyde and his problem
  25. The entrance further to the Temple of the Titans

Temple of Titan

Titan Temple Map

map note

  1. Dale, he will ask him to help him and give him one container of sludge, but using the speaking skill, you can understand that he gets confused all the time in his own story and most likely lies. But it is possible for him to give a container, he will give it to us deserted. If you do this, then entering the territory of the Temple, he will tell you the password to the dark entrance
  2. Raiders will not attack you if Shapiro's brother is with you
  3. Here it is possible to use Tom's key on the chest, which you have the opportunity to help in the Titans Canyon
  4. Entrance to the temple if you work for the police
  5. Buck Dinges is a drunk, talk to him maybe take a Kevlar vest and low energy cells
  6. Mr Taggart merchant
  7. Brother Roy Parsons. Here is the entrance to the Temple of the Titan, if you have collected all the containers, give them to the monk and you will be allowed to enter inside
  8. Brother Staal
  9. Pope Enola. He will ask us to find Brother Wright who escaped to mine number 7 and found his own titanium. It will seem to us new location warehouse number 7
  10. Dale (at point 2), if you help him with the container, then going inside he will be in this place, talk to him, he will say the password 60845 to the dark entrance to the Temple of the Titans
  11. Entrance to the Temple of the Titans, code 60845
  12. Brother Nero, it is possible to use the speaking skill and then he will move away
  13. Hardcore entrance to the Temple of the Titans
  14. At the time when you persuade brother Nero, he will stay in this place, it is possible to kill him
  15. Polyclinic. Doctor Baum, it is possible to give him glasses, which can be found in Highpool at point 4 (watch on the Hypool map), then he will write us a sick-list in the Temple
  16. Entrance to the Temple of Hardcore
  17. Physician Sydney Kyle
  18. Exit into the wasteland, it will be possible to go out after the end of the conversation with Enol's father, at the time when you agree to find the warhead in warehouse number 7
  19. Hardcore Temple Entrance
  20. Convicted Brother Guano
  21. Toaster, in case we repair it, we'll take depleted uranium
  22. Titan rocket mockup

What how much and what to do

When you arrive at the Canyon of the Titans, it is possible to take several paths. It is possible to get to the 1st checkpoint and agree to bring donations for the crazy monks. To do this, you need to collect radioactive sludge in three containers.

At the end of which we will be allowed to enter the territory of the Temple of the Titans.

The most reliable way to get to the rocket unnoticed is to help Dale (map Canyon Temple points 2 and 11) then he will give a code to the entrance to the temple and get to the rocket by breaking the locks. At that time, when we approach the rocket, dad Enola will appear and ask to retrieve a warhead for him in mine number 7, if we agree, then there will be no battle, if not, we fight

Second option. It is possible to find a closed camp of the army of rattlesnakes (point 21.22 on the map) for this, use a trolley or refrigerator. At the base of the rattlesnakes, Captain Sandler will give us a scrambler asking us to get into the Canyon Temple itself, for this we use the entrance (observe point 5 on the Canyon Temple map) and make our way to the rocket, bypassing the patrols,

Together with where the convicted brother Guano sits in the corner, it is possible to find the "Brochure from the Titan Rocket Museum" and bring it to Sandler, as confirmation that the rocket is just a dummy. Sandler will ask you to bring him a warhead from mine # 7.

In general, the task to go into the mine and bring a warhead can be given to you by both rattlesnakes and monks, you decide which of them you go to meet. Moving up the global map to the mine from the Temple of the Titans, you will stumble upon Damonta

Option how to get to the rocket without killing anyone

Mine (warehouse) No. 7

Red will rummage around a little more and say: "Not here." and dump, and we move on to the mine.

Warhead

Go through the mines and turrets and go inside. Rhine is already waiting for us in that place. Talk to the monk. At the end of which we have a couple of options for action, we can go to the computer and launch a rocket at the monks or at the AGZ.

The warhead may be out of order by using the skill of explosives, but in any case, upon arriving at the location of the Temple of the Titan, we will notice a picture that all the monks are killed. Next to the exit to the wasteland (point 19 on the map) a new toaster will appear, in a "hymn to the fiery flood"

In order to open the safe next to the computer, switch to English in the game, go to the computer and write the word Joshua in the input line. We will open a panel in British, select the option "no". At the end of which, a safe will open to the right of us.

Wasteland 2 Walkthrough - [# 24] - Titan Canyon

1 - Exit from the location; 2 - General Vargas;
3 - Sergeant Tobias Melson (sells weapons and armor);
4 - Robert Bowling (arms dealer); 5 - Captain Ethyl Mercaptan;
6 - Corporal Evan Hocko; 7 - Coolers with water;
8 - Corporal Flintlock Eggleston; 9 - Monument;
10 - doctor Eric Tideman (sells medicines);
11 - Prison; 12 - Ming Liang Tang (trades in explosives); We return with a report to General Vargas, at this stage your squad can enter the Citadel. We move to the north of the location and meet the general (on the map - 2).

Your squad is sent to the armory, you need to show the found part from the robot Mercaptan(on the map - 6). We also give Vargas part of the found Ace's diary, the general sends the main characters to Rail Nomad Camp to investigate further. In addition to all of the above, you can get information about the people who are in the Citadel. The museum houses Corporal Flintlock Eggleston(on the map - 8), which asks the main characters to bring unusual exhibits. We pass the found to the corporal Ace's star and ax Harry the Lord of the Rabbits(it can be found in the CX-center). In exchange for an ax, Flintlock can choose to organize an increase in the level, or give the main characters a crowbar. On the bookshelf in the museum is the Fix It skill book, which will increase your Toaster Repair skill. Also, in the center of the museum there is a monument (on the map - 9), when interacting with which your squad will receive +1 skill point.


Finally, one of the exhibits is Davy Crockett's M388 nuclear warhead, activating the button will lead to a nuclear explosion. If you repair a broken toaster, you can get toast.
There is a doctor in the infirmary Eric Tydeman(on the map - 10), which can exchange scrap metal for various medications. Unfortunately, the doctor is sick with cancer and has to constantly use painkillers, he is ready to exchange them for other medications (therefore, if you have painkillers, then exchange them for first-aid kits, for example). In addition, the main characters are tasked with finding a cure for cancer in Darwin village, Finster, a mad scientist (engaged in the modification of people), was able to create a cure before he died. There are water coolers in the kitchen (there are 7 on the map), before leaving, you can replenish water supplies right here. Also, at the table sits Corporal Evan Hocko(on the map - 6), which will give a reward for any recruited recruit. There is a sergeant in the north of the base. Tobias Melson(on the map - 3), which needs metal (parts from broken weapons are suitable, for example). You can also purchase various equipment from the sergeant.


In the same room there is Ethyl Mercaptan(on the map - 5), we give her found leg and we take away any unusual thing in exchange for the application provided by General Vargas. Behind the door is Robert Bowling who also sells various equipment. The NPC gives the task to take the letter to his sister in the camp of rail nomads, and if you have the Licking skill, you can persuade Robert to leave the Citadel and go to the camp.


Demoman Lieutenant Ming Liang Tang(on the map - 12) asks to get as much saltpeter as possible, you can get this chemical from animal excrement, and the lieutenant can also sell explosives, if necessary. We move to the east of the location, in the local prison in the middle cell we find a prisoner Rika Beychowski(on the map - 11). In exchange for his freedom, he reveals the location of the radiation suits.


We replenish water supplies, sell all the trash we find, buy cartridges, medicines and move to the west of Arizona. At this stage, you have nothing else to do in the Ranger Citadel. We leave the location together with Rick and move to the mark on the global map.

Rick's trailer

At the new location, the Ranger Citadel will contact you, you need to make a choice - keep your promise and release Rick, or return him to prison (in both cases, we get costumes).


We move across the bridge and engage in battle with Venomtooths, near the trailer we open safe(combination 733 ) and get protective suits (4th level of protection). Now your squad can return Rick Beychowski to prison.


Mine Noviur Aries

If your squad is in the area of ​​the mountain range in the southwest of Arizona, the Ranger Citadel will contact you. Several people fell into a trap due to the landslide, in order to get through to them, it is necessary to destroy wild animals. At the location, we talk with Denis Semyonov, a group of miners was locked at one of the levels of the mines, after the collapse, you can only go to the survivors through the old mines, which are inhabited by various wild inhabitants of the wasteland (we get several detonators, they must be transferred to the miners to undermine the blockage).


We pass to a new location and clear the area from the presence of wild animals. Honey badgers in a large group can destroy your squad in a few moves, animals have a lot of damage, a decent supply of health, but are very slow. Maintain a distance and shoot honey badgers at a distance, or throw explosives.


Next, install detonators and undermining the blockage. Denis Semenov as a reward gives the main characters explosives and scrap, in gratitude Takayuki can join your squad (mechanic and demolition), from Isaac Leibovitz we get the coordinates of the Mysterious Temple.


Mysterious temple

In the West global map Isaac Leibovitz designated a new location, there is a monument in this area that will give your squad a boost.


Rail Nomad Camp


1 - Wasteland; 2 - Drowning Ralphie;
3 - Buried cache, Box; 4 - Playground;
5 - Cemetery; 6 - Camp of Addicts, Boxes, radioactive mushrooms;
7 - Tramps' camp; eight - The corpse and diary of A.D.;
9 - Wounded Topekan; 10 - House of Katie and Robert;
11 - Ralphie's House and Archives; 12 - Monument;
13 - Defective train; 14 - Leader's Hangar;
15 - Bar, Shop; 16 - Torchka's Shop, Drug Addicts Group;
17 - Shop Slot machines; 18 - Camp of Drug Addicts;
19, 20 - Minefields; 21 - Radio tower, wild animals;
22 - Wild animals; 23 - Camp of Drug Addicts;
24 - Atkinson Camp; In the north of Arizona is Rail Nomad Camp, to which you can go, having protection from radiation. After your squad visits Rick's trailer, he will receive protection from radiation. Before entering the camp you will be met by Jessie who asks to help her drowning friend. We move to the river bank (on the map - 2) and bring down the lower pillar with the help of the "Brute force" skill. We save Ralphie and we complete the task.


In the center of the settlement lies wounded Topecan(on the map - 9), you can cure it with the help of the "Surgery" skill. The settler tells that the Atkinsons (a hostile tribe to Topekan) planted bombs throughout the camp, placing them in characteristic coffee cans. You can also learn about the long-standing feud between the tribes.


In the playground near Jesse is bike(on the map - 4), under which there is also a similar bomb (you can defuse the device using the Explosive skill).


In the north, locations can be found vagrant camp(on the map - 7), one of which named Scotchmo wants to join your squad. In the area of ​​the vagrant camp, next to a puddle lies ranger's corpse, we examine the body and raise the star "A.K." (on the map - 8). In addition to the star, in the bushes you can find diary.


In one of the houses there is Katie, sister ranger robert(on the map - 10, if the main characters persuaded him to leave the Citadel, then Robert will also be in the room).


There is a carriage in the same area. Ralphie's mother(on the map - 11), which, in gratitude for saving her son, is ready to transfer him to your squad (Ralphie knows how to communicate with animals and repair toasters).


In a large black carriage there is archive, on one of the shelves you can find a very useful skill book for explosives. The camp is installed monument(on the map - 12), when interacting with which a rat will appear, which will give its owner +1 Intelligence (you must use the "Trainer" skill).


There is a small camp in the northeast of this area. drug addicts(on the map - 6), if your squad refuses to buy drugs, then the main characters will be attacked. In addition to this camp, at the location you can find several more groups of drug addicts who attack you as soon as possible (on the map - 16, 18, 23).


At the local bar we meet the merchant Samuel(on the map - 15), who traveled with Ace, we pick up last part diary and find out the details of the death of the ranger. One of the carriages contains junkie merchant(on the map - 16), he will not be able to buy anything useful, but this NPC can sell the items found at the location radioactive mushrooms(on the map - 6).


In the center of the camp is located big hangar, in this hangar there is a Topekan chief named Kekkaba(on the map - 14), which asks to deal with rail thieves... Unfortunately, Chieftain Topekan is opposed to the raiders trying to solve the problem of enmity between the tribes.


In the southeast of the location is a worker radio tower(on the map - 21), but you need to connect to it generator... Topekan has a generator, but the chief uses it to guard the Golden Crutch, which caused the war between the two tribes. The Atkinsons stole brake pad from the train, and now the train is out of order.


Atkinson camp


Keywords: wasteland 2, wastelands, rangers, ranger stronghold, ace, general vargas, angela death, radio tower, ranger stronghold, general vargas, tobias melson, robert bowling, mercaptan, evan hoko, rick trailerski rika, defense suits, protection suits, noviur ram, mysterious temple, rail nomad camp, ralfi, topekan tribe, infernal blade, diary, golden crutch, tribal feud, brake shoe, atkinson camp, casey james