Witcher 2 Where to find Loreedo. Detailed passage of basic and side quests of the first chapter. Evil spirit

Night reception


The very beginning of the first chapter. We are fired by the "clouds" of arrows, TRISS creates a protective field and we move to the flothesum. But everything happens not so good and the TRISS loses a lot of strength. Roche takes her hands and we slowly go to the city. The main advice on this quest, simply not to stick out beyond the barrier. All of our way to the Flotzama we protect Rocher from the TRISS from the attacks of "Taelles. There should be no problems with this quest. InSteam Game version (and most likely it will be in the Xbox 360 version), there is an achievement in this quest. To get it you must never go beyond the protective field.


By the will of gods and executive fools


As soon as we get into the flothesis, we immediately say, they say "come to the execution of criminals." It will happen on shopping area. Passing there, we find out that "criminals", it is good to us familiar people, earlier comrades - Buttercup and Zoltan.
We met with them in the first part of the game and very soulful spent time. ^ _ ^ Let's return to the task. Self-friendly friends need to help. And we are trying to do something.

We have two solutions and both lead to one result:
1) convince the crowd, stolen by the execution, protest against such cruelty.
2) to intimidate representatives of the Guardians.

In any case, after that, the fight is waiting for us with guards. And with the Palace. The match is light, there is nothing to describe here. After all this action, Mr. Loreedo will come to the trading area, the local bump. He invites Geralla to his home to discuss some questions. The meeting is planned for the evening or better to say closer to the night. Buttercup and Zoltan are released, but with the condition, do not leave the flothesis.


Kay. ran.

And so, the great and terrible Cayran. Terrible - because a lot of questions arise during the passage of this boss. In addition to the fight with Kayran in this quest, there are a lot of secondary actions and small tasks. To activate this quest, we need to go to the tavern and after the conversation with our comrades (Rocher, Buttercup, Zoltan, TRISS) In the room there will be a frightened man with the screams "Cayran!" Nothing remains to us except to go look at this Cayran. In general, a lot of announcements were announced in the Flotzaam with the words "be careful" and drawn on it "River Monster". That's right, this monster loves water and lives there, annoying the local population not the first ten years. By the way, and it delivered a lot of trouble. After all, precisely because of him we had to walk to the Falls, through the forest. Where the Beat'Taely attacked us.

After leaving the tavern, we find out that the monster had already left the Pier Flotzama. But despite this, we meet several people at the scene. One of them - Sheala de Tanserville. A sorceress that came in the Flotzam for the sake of the contract for Cayran. Well, at the same time, ingredients for their alchemical affairs. In addition to it, we encounter - a few peasants. They are angry with Shealu. Slightly the weather, we understand that Schayan tried to deal with Kayran, but somehow prevented the peasants.

And we have a choice again, we can:
1) Enchanted the peasants.
2) intimidate the peasants.
3) Or simply solve everything with a conversation and convince people that they prevented not Sheal, but Cairne.

But a new participant is entering the conversation,Ludwig Merce. He invites us to take a contract for this monster and convinced that Geralt and Sheal the best way For massacre over the monster.

Schayan and Heralt is not opposed. Party sends the Witcher to agree on the price and find out the details about Caran. He herself leaves until the battle. We run on the "orders" Shealy. Rentally, learn that when performing a contract, the merchant will pay money.

With him we can also agree:
1) require some amount of advance.
2) Ask for a great reward for performing the task.
3) Enchanted and agree.

Having finished the price discussion, the trader will report that he himself does not know details about the Monster, but knows who to contact. This someone is Cedric, you can find it coming out of the city. Usually it is stitched in the vicinity of Bindyugi (village between the forest and the flotzam).

Very often, people do not understand where the Cedric is located, so I'll show you on the screenshots and in the video where to search for:

Screenshots

After going for Cedric, at the exit of the Falls, we will meet TRISS. She tells us that, against what we are doing with Sheali. After that, she goes along with us to Sedrik. Finding and talking with Sedrik, we find out that Cayran is very dangerous. It uses a strong poison and for this reason heralt would be better to study it before the fight. For security. Well, to assemble it, for the elixir "Mangoste", which will help us survive when contacting Cayran's tentacles.


Footprints Monster, Cedric seen near the broken ship, which is located in the depths of the forest. Now our task is to explore the keiran poison. Triss will wait for us immediately from the ship. The ship is here:
Reaching the desired location, we again encounter TRISS and go down to the ship together. There we are attacked by the head of the utmost. Use the silver sword and the fight will be easier and faster. Having understood with the "dishonor" we study Cayran's mucus and find out what exactly she is poisonous. TRICS argues that to create a "Mongoose" elixir, we also need a tetneck plant. On this we say goodbye from the TRICS and we receive a recipe for this very elixir - "Mangoste".

We return to Sedrika and talk to him. We learn that Cedric is not tetales, but he knows where to look for - in the cave for a waterfall, in the south. It is not difficult to find it, but for those who can not do this, add a screenshot of the card with a mark on this cave:

Finding into the cave, a crowd of covesries will be painted on Geralsta, be careful, save more often. Nears attack crowds, so they are pretty hard to cope with them.

After the destruction of all the dishes run to the easiest of the cave, there, there will be a tetneck on the wall, not to notice it is very difficult, but for people who did not notice, lay out the screenshot, where the place you need is noted: Now we can create a Mongoose Elixir. To do this, we need to click Ctrl - Alchemy - Mongoose.

Returning to the Flotzam, for Shealo. It is located in the tavern building on the second floor. And the tavern itself is on shopping area. Speaking with her, Geralt negotiates meeting not far from the broken ship.

The next stage is a fight with Cayran.
We follow to the meeting place, where we meet the sorceress. While she was waiting for us, there was already a plan in her head. Schayan is at the top and helps us to put out Caran from the river, and at this moment we fight at the bottom.
Before the battle, be sure to use the Mongoose Elixir. It's so - Ctrl - Elixir - Mongoose . Fight with Keyran

All tactics for battle is to put traps with the help of the IMDEN sign, catch the tentacles in them and chop them silver sword, Until they are cut down. In total, Caioran has six sucks, we need to cut three. Also, to preserve health, use the Kwen sign, it will help you to take the hit of Caioran, without losing health. After that, QTE Scene will begin, where it will be necessary to press the keys in time, which are shown on the screen. If you are very difficult to play and you can not defeat Caioran, change the complexity to the "light", in the game options. After the QTE end, you will have to climb the column destroyed by Karan and finish it. All the complexity is that the monster will constantly shoot you down and at the same time take a lion's share of health. Therefore, my advice, use the Kwen sign and take to the column. Did you shoot down? Again Quive and again on the column. Thanks to this sign, the first blow will not take health from Gerala, which will make much simplify the task.

After passing this task, be sure to take everything that "falls out" from Caioran, all this will use it for you to create a coach from Caioran's shell. Well, now return to the fleets for the remuneration promised earlier.

Still in this quest you can help yourself, creating before the fight with Kayran - a trap, for his tentacle. True, get rid of it with everything from one Tentacles, three others will also have to chop sword. To create a trap, you will need a frame, usually with its prey, it is difficult, therefore I will write where to look for and where to go.
Rama can be taken in Quest "Gnus offer",it is located on the territory of Loreedo's mansion.
To be more precise, the frame lies in the chest, in the fenced part of the courtyard (closer to the goal of the garrison). Even if the doors are locked there, then you can jump over low masonry.
From there, you can, climb into the forests jump into the outer courtyard, to once again not to circle in the opposite direction.

To make a trap, you need to buy a drawing from Cedric.
It is possible to create it at the Assistant Kuznez, in the quarter of nonhumands, Bertold Kandeleria.

To create a trap will need:
- Iron Rama (It is possible to find it during the passage of the quest "Gnus Proposal", in the backyard of the commandant of Loreedo)
- oil - 2 pcs.
- iron ore - 1 pc.
- Silver ore - 1 pc.

All ingredients besides the frame, you can buy from merchants.

Gnus offer



Now Heralt goes to visit the commandant Loreedo. You can go to it after 21.00, talking pre-guards. The representative of the order will ask for all the weapons from him, for a while. Giving weapons, we go to the territory of Loreduzh, and Roshe comes at once. Having agreed with the guard, we go to the mansion, already together with Roche. As soon as we go, Rocher notices ballist. He does not like her, and he wishes to deal with it. But I will write about it later, a little below. In the courtyard of Loreedo there is a feast. But we didn't come here and therefore heading to Loreedo's house. But then, as always, the guard and this time he does not miss us inside, the conversation ends with the phrase "At Loreedo guests, go later." Rocher is interested who these are the guests and what they have a conversation with a commandant. In this regard, he directs us to exploration. Our goal to bypass the house, imperceptibly, and to overhear the conversation - "guests" with Loreedo. One Council - Be careful with the vendsa, they often stand in the most inconvenient places and taped them you will immediately attract the attention of security. Look under your feet.
BalistaRocher will ask you to break the ball in order not to be dependent on Loreedo. Talk to standing aside as a prostitute -Mart. Ask her to serve the Security Ballists. So that she agreed to fulfill this service, she needs to pay! Killer kings
After receiving a reward for the murder of Cayran and a visit to Loreedo, we have a conversation from TRISS. She will tell us that the ship is standing in the harbor (floating prison) with prisoners as ambientities. And one of the prisoners located there, "Man" of Joriet. A conversation with him can help us learn any details about the Jorytte and the Killer of Foltest.
Going to the ship, we will meet two guards. If you have previously agreed with Loreedo(sq. Gnus offer)we will miss without unnecessary words. Well, if you did not agree with his proposal, you will have to go through another.

There are several ways to go inside the ship:
1) convince security.
2) intimidate security.
3) Bribe security.

From the choice of different options, the result will not change. We will miss in any case. Next, we go to the bottom deck, where we see the captive Bee'tael. It is clearly not in the best shape, barely alive. To ask him, TRISS has to take advantage of magic. In order to somehow restore the captive, as it is on the verge of death. Vividly for the time of Elf, we have to ask him about the whole sore. After the dialogue, it turns out that the foltest killed a summer, and he also attacked the detachment of Joriet. And now they are not comrades at all. And even on the contrary. After a conversation with the elf, Geralt turns off, he is visited by the memory of the past life ...

Rose Memory




After Flashbanks Geral, Triss offers to return to us the memory, drinking some elixir. According to Cedric, it is possible to make it from a certain "rose of memory", in this case we go beyond her. And immediately lay out a map with a place of place where we have to reach:
We can make a choice:
1) Go to search for roses from triss.
2) Go to search alone.

1) Going from the TRISS we need to hold it and yourself through the wilderness of the forest. Surely you will meet and makes and endreague, so be extremely careful. Do not break to accept an extra elixir and buy other bombs and traps before leaving a couple. By the way, about the traps, a huge amount is placed in the forest, so look under your feet. And then do not come down ...
Sitting closer to the destination, TRISS will start saying that it remains very slightly. The garden in which we are going, is almost over the waterfall, where we collected a teettener. TRISS will show us the way to the top, deftly climbing the ledge and protrusions, up. And here we are in the ancient, very beautiful elven garden. Before our eyes there is a beautiful elf monument of two beloved, and no less beautiful roses of memory bloom around it. What we need is. We tear the flower and here all the harmony violates the Troika Robbers. They came to disassemble the sculpture. Heralt from the trisss does not like it and therefore the fight is tied. During the battle, the land under his feet fails and we do not weakly fall into the room under the monument.

After looking around, find out what it is elf Kupaling. Get out of here, we do not go out, everything is blocked. We go to talk to S. Triss. TRISS delays talk about the future, plans, desires and other things. This conversation can be achieved by a love scene.But if we talk about third-party matters and things, this will not work. After the conversation, you can smash the wall with a calm soul using the Aark sign and get out. But if you converted a love scene, you will come by Roche, because of your long lack. According to TRISS, Zoltan knows some important information about Joriet. Returning to the Flotzam.

2) We go on the road alone. On the way, we will meet a bunch of monsters and the mountain of traps apart from the lemma, be careful. Having reached the waterfall, where the tetacost was collected, climb on the protrusions upstairs. There are watching a beautiful, elf garden and a magnificent statue of the beloved. The whole thing is almost over the waterfalls, if you find it difficult to find, the map is posted above. Near it and grow roses of memory. We tear the flower and return to the flothesia. We meet from the TRISS and find out from it that Zoltan may know interesting information for us, and this sidewall is connected with Izwel.

Killer kings

We are looking for golden. It is located in the tavern of the Falls, which is on the retail space.
We speak Golden that we need to meet with Jorouvet and find out who this killer killery. Our old friendOf course, it will help us and takes to a meeting with an elf. We run for Golden, Heralt feels that we are observed. Renting to the meeting place, Zoltan pronounces a password. But everything comes out so rosy. On the heraal directed onions and send to another place to meet. Zoltan understands that this is a trap and warns the Witcher.

So there is, we were sent to the lair of the Sladenhagia. In battle with him, try to withstand the distance, use blocks and rigs, actively use magic, bombs, traps. After a successful victory over the Slavaglasm on the battlefield, a detachment of elves under the leadership of Joriet himself.

We speak with the elf, tell about the treacherous summer and what is he is a bad Witcher. At Joriet, the plan is brewing, to fool in summer. Heralt agrees. Next, we are visiting Joriet with knitted hands, to meet for the summer. We will have an elves of themselves with themselves and if that they are immediately ready to rush into battle. We go again to the monument of lovers, where they got a rose of memory. There we are waiting for summer. The conversation with the summer puts all the points above I. and also gives us new information that the summer has assistants in Watery. The leader of the elves understands that we did not deceive him and the summer really wishes to send Jorleta to the world of others. The crowd of elves flies out of his shelters, but here unexpectedly there is still a whole bunch of soldiers - people of Vernon Rocher.

And at this point a very serious choice: Izvet asks Geralhal to give his sword .
1) We can give a sword In this case, Jorvet will attack the people of Rocher and will run away from the place of the fight the whole and unharmed. However, all the dislike of the Falls will suffer further.
2) We can hit Joriet thereby let's not give the sword . In this case, the elf will capture Roche. And in the Flotzaama will arrange a feast in honor of the capture of such a wanted elf.

Let's go back to the summer.
Heralt comes with him in a hard battle. And we fall underground, again in the bath! True, this time the company is less pleasant.

Battle since summer




I will say right away, the summer will not be able to defeat. Therefore, do not worry if you see that Herasta's health remains quite a little bit, and the summer is half. But perishing, you will not be able to go further, so we touch and try again. When the health of the summer remains about a quarter, a roller will begin, where heralt will be discarded to the ground. But about this later .. in battle against summer, protect yourself with a magical sign "Kven". But summer is also not a finger and most of the battle runs under the protection of the "Kven" sign. Therefore, wait until the sign of the sign is over and attack the summer with strong blows. Summer is quite slow and in a duel with him, it is very convenient to use rollers, being behind him behind him, throw out the series strong blows And again drop the distance. It is also very useful to "throw back" the summer with the help of the "Aark" sign. The enemy is lost and you will have time to apply a couple of strong blows with a sword.

A couple of tips for those who do not get off at all. Summer:

Before going to battle with the summer, pull out.
- Run as much as possible. At the expiration of some time, a video will begin. But do not forget to sometimes attack the summer. eight)
- Change the complexity to the more easy. You can do it right during the game, in the settings.
- Use throwing bombs, knives and so on.
- Use Kwen, constantly use it. It helps to keep health.

The fight ends with our defeat. Heralt falls to the ground, but the summer does not kill him. And he says that it goes to Watery and Teleport wants with the help of triss. After that, the killer kings leave their bathing. As you understand, we will have to reveal the trisss and get ahead of the summer. And otherwise it is not known whether we will see it once again ...

Where is the trisss?


Here then our solutions affect.
So, if in the quest "Killer kings you chose:

1) We can give a sword In this case, Jorvet will attack the people of Rocher and will run away from the place of the fight the whole and unharmed. However, all nonhumans of the Falls will suffer further.

Returning to the Flotzam, we face the guard that does not want to let us in the city. If you have previously agreed to work on Loreedo (sq. Gnus offer)In the city you will miss freely. In the opposite case, not stick. Then you will have to act with old proven methods - to intimidate, smoke, convince, bribe. Once in the city, we see the complete chaos. War with nonhumans. But we are not up to it, the safety of TRISS on the horse.
Go to the tavern. And here I hear the screams of the Barda Luchik familiar to us, he obviously strank something. We hurry to the tavern and watch the picture, like a bunch of people stick to two elves, and the butterpiece tries to help them. We can intimidate people or take advantage of magic, anxiety sign. In case of failure, another fight will occur. After all this, we are talking to the stragging. Bard informs us that Triss headed to talk to Shealo. Geralt without losing time, in a hurry to the Shealy's room, on the second floor. Once in the room in the eye immediately rushes what happened here yes. And not the best. Blood, mess, hole in the wall. Very suspicious and strange. We go to the mistress of a brothel, we need to find out what it is for holes in the wall, who was here, etc. Learn that trisss spoke with some Philippie Eylhart.Also there was Cedric and apparently the blood of him.
Well, once the Cedric was from the TRISS, we need to look for Cedric, the first thing that the Witcher comes to mind, look for it in the footsteps of blood.
Here I can give advice - For convenience and more easy search for blood traces, drink elixir "Cat". Blood on Earth will be clearly allocated, so much easier. True, one but, blood traces go beyond the city. And there they often lead in different directions. Therefore, watch carefully not to get off the way. For more convenience, I will immediately say where to go and at the same time lay out the screenshot:
You need to go to the waterfall, where we previously collected a teettener. We find Cedric, his condition is terrible. At death's door. From the last effort, the elf tells us that the Witcher broke into the Shealy's room, forced the TRISS to teleport him with her in the neighborhood of Vergena. And the Cedric himself is not weakly crushed. After that, the elf dies.

Now let's get to another choice. If you chose this option:

2) We can hit Joriet by sending it to the light nokdown ^ _ ^, thereby let's not give the sword . In this case, the elf will capture Roche. And in the flotzema, a feast will arrange in honor of the capture of such a wanted elf.

Rocher will come to the bathhouse. He tells us that Jorvet was caught, but still managed to escape from Vernon. After talking, we are gently heading in the Flotzam. Once in the city, we are watching the decorations around, drunk faces, a fun laughter, in one word - a feast. Loreedo satisfied and suits this holiday in honor of us. But we have no time ... TRISS in danger, so we run into the restaurant. There you see the buttercup, he tells us that TRISS went to the Sheale in the room. On the second floor. In the Shealy's Room We are watching the pogrom, blood traces and suspicious holes in the wall. Heralt is confident that someone had to notice the people incoming or leaving this Comnta. And there is. In the next room we meet the hostess of a brothel and elf.
We learn that they spied for the TRISS in the very holes in the wall. But there was a reason, the noise behind the wall is attributed to their attention. From the conversation, we learn that Triss tried to tie with some sorcerer. Then the sounds of the battle and women came out out, at that moment they saw the fusing Cedric, which was bleeding. Well, if Cedric was with Tris, it means to look for it. In the footsteps of blood on Earth.
Drink Elixir "Cat", He will help us see the traces of blood and go to the waterfall. It is there that is wounded Cedric. (Map just above). Having found an elf, we learn a lot of new not pleasant information, for example, that, TRISS forced to teleport some weddy. They teleported in the surroundings of Vergena, far away.
After the conversation, Cedric dies, he suffered too much in a fight with the summer, another development of events and could not be. Summer Witcher, and far from weak.

At a crossroads



And this is one of the critical moments, it is here that all the nonlinearity of the Witcher 2 begins.
Cedric dies practically in our hands. TRISS kidnapped. Everything went awry. But here our friends appear buttercup and gold.

Again selection:
1) Button offers us to help Vernon Rocher, who thought something against Loreedo.
2) And Zoltan lures us to the other side, offering to help Joraw and his people.

Choosing (1) Option We remain with Roche and continue our journey with it.
Choosing (2) We will stand on the path of Joriet and finish 1 chapter with him. But here there is another important point.

By making one or another choice, we will still be in different cities. And even some secondary quests For one side or another will be different. Therefore, I advise all players to pass the Witcher 2, twice. And the second time choose the opposite path. The second chapter will take place completely differently. Choosing Rocher, we will make a "political" coup, in other words kill Loreedo's commandant. (Quest "Death to the traitor!") By choosing Joriet, we will help make an escape of nonhumands on a prison ship. (Quest "Floating Prison")

Death to the traitor! (Rocher)



Choosing an option (1) in a quests. We get up on the side of Roche.
Vernon has already invented a plan, Bianca goes to Loreedo under cover as a call girl. And Heralt at this moment should be caught by Loreedo's surprise and kill him.
At night we go to the case. We run around the lake on the radar, we climb on the wall on the stairs and gently make your way to the yard to Loreedo. There we are watching a person chased by a girl. The girl can help us, so we sneak into a man from the back and stun it. The girl informs us that Bianca escaped Loreedo, on the top floor. Everything is still going on the radar. We climb on a small platform and dive into the window. We are in the House of Commandant. But above the stairs we do not climb, the door is closed on the key. Go down to the basement. There we are meeting the mother of the commandant, she does not do the most "good" deeds - prepares fisstech. Heralt politely asks her key, Loreedo's mother throws into our eyes the powder, grabs a knife and rushes on the witcher. Heralt does not think for a long time and lightly beheads his mother. We take the key from her body, go upstairs, on the stairs.
We show a scene, where Bianca is tied, and the commandant clearly wishes to stupid a poor girl. But again the same trouble, in the room to Loreedo we can not go through, again you need the key.
Therefore, we go to the floor below the Commandant room. There we see a handful of sleeping on the beds of guards. We need to go past them and not to wake anyone. Be careful!Trees Chair or table, you will create noise and guards immediately wake up, In this case, you will have to fight. But if you passed quietly and unnoticed, approach the chest and take the key.
Now we can escape Bianke. We rise, open the door, we see the knitted Bianke. Not having time to go, we immediately enter the QTE combatant. Okole Loreedo, we release Bianke and go to the next room. There is an elf Morill and she is pregnant. Heralt decides to help her.
Go down and here Morill informs us what is about to give birth! Suddenly! Bianca will rise together with Morilla back to Loreedo. We are looking for help, rush out. There we are waiting for blue stripes, people of Vernon Rocher. Then show us a beautiful roller. And we sailically sailing on the ship in Watery.
Congratulations! You passed the first chapter!





Floating Prison (Izvet)

We carry out this quest, putting on the side of the elves. After going to the meeting to the Beat'Tael, we learn an approximate plan.
We have to get in the flothesis and kidnap the ships. Well, already on it we will go to Watery. We help me to help. A task- Scat up on the shore in the Flotzam, you can say in the rear of the enemy.

But it was not there, the game again gives us the opportunity to make your choice:
1) We can act according to the Elf Plan.
2) We can act in our plan.

By choosing (1) the option, we are heading for the Falls on the shore. In the distance are observing the outgoing ship Rocher. A little further than the elf whose "put" to us notes to protect. Here we can enter into battle or safely avoid it. The choice is yours. Arriving in the port of the Flotzam, we see the "bunch" of the soldiers there. Have to fight ...

By choosing an option (2), we are heading in the Flotzam, right in the open. Izvet again plays the role of a caught criminal. But here the guard begins to pushing the guard. They want to make the face of the famous Elf Flotzam. We can resolve them, beat the "prisoner", and we can not allow. In any case, we will skip us. We are heading to the "Floating Prison". And then the fight begins with guards. After contractions, we are ready to sail, the ship is from us. But in our eyes Loreedo sets on the tower.

Again a difficult choice:
1) Run to the tower and help everything while alive, get out of there.
2) Either rush into the pursuit of Lördo.

Choosing (1) the path, we run into the tower. We are straightening along the path of custody. And save the battered Elfok. It will be enough light QTE Scene. One of these elm will meet us in the second chapter. After that, Heralt jumps into the water. Elves help heralert get out of the water. And with a calm soul we go to Watery, in the second chapter.

If you chose (2) the path, then we go beyond the commandant. Calculate it, we have a battle. Use the kw, bombs, traps and everything else. The fight is not the most difficult in the game. Crashing with Loreedo and his people, we return to the port and go on the ship to Vergen.
Congratulations on the first chapter passing!

Side Quests

Fighting on hand: Flotzam



Fighting in hand - the quest that will continue until the third chapter.
The essence of this quest to win the fight according to the rules of "Arm wrestling". In the game it looks like that a strip appears at the bottom of the screen, and in the middle there is a small area of \u200b\u200borange. Your goal is to hold the cursor in this area, the area itself moves and over time it becomes less and less. That's the whole difficulty.

This quest can be taken in the tavern that is located on the merchant Flotzama. We should only talk to Golden on this topic, as it turns out that our comrade myself is a rather notable wrestler on your hands.
We start with Zoltan, then go to the second opponent, I will have a core, it is in the same tavern. At the same time, Bear of the buddy Janosa. After that, with anticipate Mickiel, he is everything there, in the tavern.
The next goal is Bartar Barka. You can find it in Bindyge. It is located on the street at the shore, either in the house, again by the shore.

Emplies of the strongest fighter of the Falls, we find out that there is such a person - Adam Pangratt, he was able to defeat Bartholomew. And this means that Adam, suitable for the role of our next opponent. But this is in the second chapter ...

One on one: flotzam


In this quest we will do to wave fists. In essence, these are fist fights. This task is closely related to the Quest "Fight Club", but about it below.

To launch this quest, we will go down to the lower floor in the tavern and find fighting people. These are fist fights. By agreement on the rules and about our participation in the "tournament", proceed to the battles. Here everything is simple, we need to press the keys in time that appear on the screen. In short, the prosthetic QTE Scene.
And so spreading opponents to the right and left, we will achieve the title of champion. eight)
After that, a triumph of us will suit us - the king of Siggy and will suggest to participate in more serious battles. The battles will be held in the estates of the commandant Loreedo.
Agreeing on the supply of Ziggy, you will appear in the records new Quest "Fight club". To start this task, you need to approach the tavern after 21.00. There will be waiting for Ziggy.

Fight club



To activate this task, we need to defeat all opponents in the tavern. Read above(Quest "One on one"), everything is written there.

So, come to the tavern after 21.00. There we are waiting for Ziggy. We run behind him in the Loreedo mansion.
At the entrance, we leave all the weapons, do not forget to take it later! It will be in the chest, near the gate.
Committing we see that the rivals here will be more accurate, and the commandant Loredo himself here. We begin to twist opponents, getting fame and money for it. And here we drown with a kind of waiting, for the "title of champion," but here Loreedo calls us. He orders us to lose and intimidate Gerasta cheap threats.

Here is a choice:
1) Agree with Loreedo and lose the battle.(If you agree, the quest will be failed)
2) Win the fight. Making a choice, we go to battle.

If you decide to succumb and lose Zhdan (2), then the quest will be failed.
In another case (1), you will leave proud, but later you will attack a pair of a whims of a commandant.
After the battle we go to the bow, discuss our achievement. Quest is over.

Poker game: Flotzam



Playing poker, we need to bet, throw a bone and try to make most of them coincided, Ie, turned over on the same side. Who coincided the more and winner. Of course, there are some nuances, but you yourself will figure it out.
This mini game will be found to the third chapter. Only partners and the names of cities will change, in the title of the quest.

So, this quest can be taken in the tavern, which is on the Flotzama trading area. All players are sitting on the lower floor.
Do not notice them difficult. But immediately against the "champion" you will not leave, this is so understandable, so we begin with weaker rivals. Well, gradually glory is growing about us.
We win Casimir, then Benedict and only now Zyndraba. All these players are sitting in one place and at one table.
However, there are others. They will have to search. Einar Gussel, is in the quarter of artisans.

And the last, the most serious player of the Flotzama is famous.
He lives in Bindyuga, a village near the walls of the Flotzama. Look for it in the house, close to the entrance to the village. Behind the burned, we can pick up winnings - money, drawings and head trolls. Yes Yes! It is head.
Why do we need a head? It is useful!
Trolli head will need in Quest"Bed with troll"Although without a head you can go through this quest, but the result will be slightly different.

Hangover



Quest is easy and not disturbing. You can only take it after passing the story quest"Gnus offer". He is taken in the building next to the tavern. Here is a map with a mark:


Going to the building, we learn that the day goes in might and main. Blue strips are resting.
Bianca invites us to compete in throwing knives. Leaving the legs, Heralt is going to relax, but here two peasants flies. They are not configured friendly. And all due to the fact that Vernon Rocher desecrated the landmark. Vernon does not agree with this and climbs into a fight, we can stop it, but in this case the scuffle between Heralt and Vernon will happen.
After all this action, Bianca invites us to drink, we agree and then went, went ...
Geralt slowly dries, and between the case makes bet with one of the soldiers. Who will win in the struggle in the hands, he gets a reward. From Geralta - Beer Barrel. From the side of the soldier - a good sword.
After the struggle, heralt swallows a couple more beer mugs and turns off.

After some time, we wake up on the river bank, in only underwear. We woke us a peasant. We speak with him, we find out that only the mistress of a brothel will be able to tell about this situation.
We run to the tavern, and then descend the brothel, which is on the lower floor. We speak with the hostess, learn a lot of interesting things. ^ _ ^ Well, go to Bianca. She will learn in all details that happened last night.
And also find the tattoo of the blue stripes on your neck. And our lost things are waiting for us in the same place where we were "drank." In the corner, in the chest.

Tattoo can be reduced using TRISS or Shealy. All ingredients can be purchased from merchants.

Mystical river

Another "long" quest.It will be possible to finish it only in the third chapter. Each chapter will have to run over this quest. Quest "Mystical River" begins in the same place where we defeated Cayran.
As everyone probably noticed, there was a broken ship. That's where we need.
For those who did not find, lay out the screenshot with the map:


Reaching the ship, we find a corpse on it. We take from it the key from the chest. The chest is here on the ship.
Opening it and take all things. Having considered the find, we find out that this report. And the captain clearly wanted to send it. Having read the document attentive, it becomes clear to us that a group of people found a certain artifact of the vocations in Lok Minna and that this ship was not the only one. It was a team.

Heralt decides to help the late captain and is going to send a report with the help of royal mail. And as everyone already is known, Ludwig Merce is engaged in these cases, go to it. It is located in one of the houses, on the trading area of \u200b\u200bthe Flotzama.
Find it easy, follow the radar.
Reaching Merce, talking to him. During the conversation, we use Aksii and Ludwig Merce is no longer against us to put in the mailbox at his desk, which we found by the Captain report.
Report in the box, the case is done. In the first chapter everything.Continuation of this quest we will see in the second chapter.

Contract on the slats

The contract on the slats can be found on the blackboard with ads, near the tavern, on the Flotzama retail area.

Taking a contract, we can run to kill the worships or buy literature and read about them, so to speak, learn them. Literature can be bought in the house near the blacksmith, it is hard to explain more precisely, but I think you will find it. After reading smart books, Geralt learns that for movement there are a system of underground tunnels, as well as for lilators on white light.
And it is these tunnels that need to be destroyed to get rid of their inhabitants.

You can destroy the tunnels with the help of bombing.
You can buy a cart from Cedric in Bindyuga.If you can't find Cedric, see the passage of the 1st chapter, just above.
There I posted a video and screenshots, where and how to find Cedric.

Carti take at least four pieces. Since four tunnels.
Now the most difficult, you need to find them.


Destroy them extremely simple. Putting on the boot, run up to the nest(hole in the ground)The button will appear on the screen that you need to click so that Geralt threw a bomb to the tunnel.
Five seconds and nests are not. So here and destroy all four nests.
By destroying everything, go to Ludwig Mersa for a reward.

Contract on endriagh

We approach the tavern and take this quest from the advertisement board.
Again, we can read the book about endreaga or find out everything about them during the battle. The choice is yours. After we already know something about these creatures, we have to destroy their cocoons. Only there we can deal with Andriagami once and for all. To facilitate searches, I post a map with cocoons marked on it:


Cocons usually lives a lot of endriag.
In battle with them, use the magic signs Idden and Kwen. Irden will stop monsters for a while, and Kven will help you to keep Health's health, on maximum level. After breaking the cocoon, the royal endriaga will crawl on the defense of their children.
She is much more than his offspring and prefer to attack running out. Here you will again help the magic sign of Kven. Thanks to it, in collisions with Mama, your health will remain in perfect order.
Having understood with the first uterus, go to destroy the other cocoon endriagh, there again the fight with the masses is waiting for you. Total two cocoon and two royal endreagids.(map above)
After a successful "hunting", return to the Flotzam, to Ludwig Merse, for the award.

Silver Sword


A completely elementary quest, but questions on it, there are quite often on the forum. To make a silver sword(who will come in handy for you to kill the unclean)You need to go to the blacksmith in the area of \u200b\u200bnonhumands and ask him, groan for you a silver gun. Everything, the quest is made.

The smell of incense

In the port we can find a person named Wentsell. Talking to him, you run this quest.

Talking with a man, we will acquire a task, go to the merchant and "get" he has one suspicious recipe.
We go to the trading area, there are nearby observe the congestion of the people and trade shop With the seller inside. Going to her closer, a woman will contact us for help. She claims that in this shop, not a weak drug sell, under the guise of simple incense. From the conversation it turns out that dependence arises from this very incense. And with addiction - be healthy!

We go to deal with the merchant ourselves.
We have a choice, intimidate or convincing it, close this outlet. Or we can tell the seller of incense about the task that we asked us to perform the Wenzel. In this case, the seller can give us a real recipe, but fake.

Next, we can again go different ways, but before that I want to say that by choosing the option "convince the merchant, close the shop"(earlier), we can strongly please the simple people and they are grateful to throw us a golden.

So, having received a recipe(fake or genuine)We have a small choice:
1) We give the Wententy a real recipe. He, of course, is glad on her ears and invites us later, to check the recipe for authenticity. And here we meet with him and go to a certain laboratory. Approaching her, Wentsell will offer Heralt to tie his eyes, so that he did not know where this secret laboratory is located. After waiting for a little bit, the Wentsell pleases us that the recipe passed the check, everything is in order. We get the promised remuneration ... Everything, the quest is over.

2) Visiting the Wentsell is not a real recipe, we are waiting for a duel. So, it's all, of course, pops up. And no one loves false. Keep, we defeat, the quest is fulfilled.

3) We can refuse to tie your eyes. Then Wentsell will celebrate the location of the laboratory on our map and we will go there yourself. And what will happen next depends on you. Give fake - there will be a fight, give - the original, everything will end safely.

4) Leaving the recipe at home, you will be angry with the Wentsell. After that, in the city you will not meet it. But in the forest, simpler. When meeting, he and his servants will attack you. Having understood with him, you will finish the quest.

5) Leaving the recipe at himself, you will be angry with Wentsell. After that, in the city you will not meet it. But in the forest, simpler. When meeting, he and his servants will attack you. If they can overcome you, you can already immediately in the laboratory. As it turns out without recipe and weapons. Grab the clutch of the sword and stronger. By defeating enemies, you will finish the quest.

Heart Melitel

A familiar to us is already a quest. As I wrote above, in addition to the prologue, we meet this task in the first chapter.

Let us turn to the essence of the quest if you got in the prologue with a mysterious amulet of small, you can learn about this magical thing more.
Surely you have repeatedly thought about why Geralle's medallion, vibrates in Bindyug .. It seems to be nothing magical ...
Not there was something. Nearby lies the sorceress of Aneshka. And it is she who needs us, to launch the quest "Heart Melitel". I post a screenshot of the card, where to look for an anesh:


We find an Anesh and talk to her.
We ask about the magic amulte of small.The sorceress offers to buy it with us. We can agree, but in this case the quest will end.
And we can not agree, then "feeding" to Aneshka, find out that she knows a lot about this amulte. From the conversation, we learn that this amulet is called the heart of Melitel and he brings good luck to his owner.
However, on our amulet, a curse is imposed that makes the effect of amulet opposite, too, a magical thing brings failures.
And she wanted to buy it, in order to remove the curse and turn our amuses bringing failures, again in the good old brought good luck. Like this.
We can ask Anesh about the ritual, thereby asking for assistants.

For a start, we have to get four ingredients: the essence of death, the eye is a commander-eyed, an endryague body and the Troll language.
- Essence of death, you can take from any ghost.(for example, in Quest "In Claws of Madness")
- Chief Chief Sharp, we can pick up from the body of defenders.(In the quest "Killers of Kings," closer to the end of the chapter 1, after meeting with Jazelle)
- Erags of endreaga are taken from the body of the deceased creature. And it is possible in the territory of the forest, there are a lot of them there.
- Troll language. (not a rainbow option, but at least something ... Kill the troll near the destroyed bridge in the forests, yes, that Troll himself, which is present in the quest "Bed with Tollle". As an option to use the head of trolleys, which you can win from the famous, performing the task " Poker game: Flotzam ". Locked Look in Bindyge)

Collecting the ingredients run to Aneshka. Agrees about the place of the meeting.
The meeting place will be - Altar Weopathis, he is in the forests, not far from the waterfall, where we mined teen(In Quest "Cayran: Tenneckost"). We run there and be sure to find, besides, on the radar in the left corner of the screen, it will be clearly indicated where you should go .. therefore there should be no problems.

At this place, Anesh is going to hold a certain ritual. Having met her, we occupy the role of "guard" and protect Anesh during the ritual. And she will have to defend it from ghosts, as they will completely interfere with the magical actions of our friend. Obtained all phantoms, we observe the completion of the ritual.
Aneshka thanks us for the help and gives Heralt back Amulet heart Melitel.
Now he brings us only good luck.

Malena

In the vicinity of the Falls, we meet the captive elf and several guards. According to them, this elf closed them comrades in the cave, and there it brutally killed. The guards themselves do not dare to check this version and do not rush to the cave.
And who knows what is happening there? But Heralt, the Witcher without fears .. and he is generally used to such a place. Therefore, without hesitation agree.

We go to the cave. Once around, moving deep into the caves, there we find the corpse of a person, the guard.
Judging by the wounds, they killed him. So there is a cave eating these creatures. Well, you go deeper.

True, there will be some difficulties here, these are crowds. Burn with them with the help of silver sword and bombs.
Also, do not break magic.
For those who are completely difficult, there is another way. Attack covers and run to the corridor from which they came.
There will be no will not be able to go for you, not refining the game .. But those who are completely difficult, can take advantage.

Having understood with the monsters, exploring the cave. In one of the aisles we find the ship's corpse, with the Beat'tael arrow in the back. Now we are clear. Malena(caught elf) really involved in the murder of the guards.

Coming out of the cave, we have to quickly make a choice:
1) Cover the Malen, saying the guards that their comrades were killed by nights.
2) Pass the Malen with all the guts, proving that it is she who are involved in the gap of the guards.

Choosing option (1), Malen free. And she invites us to meet with her from the waterfall. The waterfall is here:


We run on all pairs to the waterfall. We see Malen, talking to her.
However, she does not want to talk to us, but prefers to deprive us of life, they say "you know my mystery, die."
There is also a bunch of elves and it becomes completely obvious that this is a trap.
Attention!If you are previously in Quest"Killers of Kings" He helped Joraw, elves will not touch you. And cut off the Malen. ^ _ ^
But if you have not previously managed to fulfill the quest or did not stand on the side of Jorut, then you will have to fight. By the end of the battle, when the ranks of the elves begin to be rare, Malen escapes.
She runs down to the ruins of psych. Hospitals. Many have problems searching the male, at this stage of the quest.
Therefore, I post the map where you go:


Runing in the vicinity of this hospital, you will definitely find Malen.

And again choose:
1) You can pardon Malen and let it go.
2) You can take it to Loreedo's commandant. And he himself will decide what to do with it.
3) You can kill Malen personally. Quest is completed.

If coming out of the cave, you have chosen option (2), pass Malen Guarders, told about what they saw in the caveIn this case, you can deprive the lifestyle of the elm. Just saying that she deserves death.
Or you can believe it with a persuasion. She struggles to persuade us to go with her and look at something. According to her, seeing it, we will change our opinion.
Okay, let's go. And in vain ... After passing just a couple of hundred meters, from the ambush, the detachment of elves are thrown on us.
And again the battle. We defeat everyone and get a reward from the guards. Quest is completed.

In claws madness


This quest can be taken from a conversation with Sedrik or when performing a quest."MALEN". And you can just stumble upon this place ... Here it is:


Approaching the ruins of the hospital, we will meet Rupert. He asks for help. His comrade inside of these ruins.
He himself, afraid to go there. Well, Geralt certainly agrees to look for a lost friend.

Going into the ruins, we notice the runaway ghost, everything around flashes fire. There is nowhere to go, so we are moving along the corridor, thus the ghost. Jumping into the doorway, we find yourself in a hopeless position. In the literal sense of the word. All outputs are covered with fire and get away from here.
Many do not understand at this moment, what to do? And do nothing here.Just to open your eyes and find the chest standing near the wall. It is difficult to notice, but he is there. Look for.

Opening it, take the documents. Ghosts appear, we defeat them. The door previously blocked by fire is open. We run into it.
So on and running, persistent and taking elixirs. On the way, in the corridors of the hospital, we will meet ghosts. We'll have to fight. By running along the corridors, we find Grydlu, Comrade Ruperta.
Grydle is not in itself and therefore we can not talk to him.
It is necessary to find a medicine. We run along the same corridor and turn to the right room. Ruby ghosts, take the elixir.
We hurry to herrdle and give the elixir to him.

Drinking it, a man comes to himself. From the conversation with him, we learn about some kind of curse and about some kind of ghost, which is responsible for everything that is now going on in these ruins.
We are looking for a ghost. Found? Well done. We speak with him. He tells that he is ready to free this place from himself, but only when performing some conditions, namely, if we bring him the eyes and hearts of Rupert and Grydli. We run up to two friends. eight)

We can make a choice:
1) Complete the ghost request and bring him what he wants.
2) bring the ghost of the heart and the eyes of pigs that can be bought at the butcher in the flotzema. Then the ghost will not notice deception and leave the ruins.
3) or bring hearts and eyes of the worships. Then the ghost will notice the deception and we will have to fight him.

When the problem with the ghost decides, we have to think about the fate of two friends.
1) We can let go.
2) Plan with them.
3) to give them to Mother of Commentant Loreedo. But I think it's even worse than option (2). ^ _ ^

Bed with troll ( Additional content)


This task is from the category"Additional Content". Jump this dlc can .
To take it in the game, go to the blackboard with ads, near the tavern and activate. Taking the task, we learn that the essence of him, in the murder of the troll. But as probably everyone knows, the troll is a reasonable creature and usually, the witches do not touch them.

We run into bindugu. We are looking for a person named Horab. He begs us not to touch the poor troll, they say "he reserves the bridge and is generally kind small." Okay, we run on, to the most bridge. On the way we meet a man, we defend it from the forestlessness and speak. He tells us that the behavior of the troll is frightened. That he became aggressive, does not repair the bridge and drinks, the days will pass. Go to the troll. He is terribly drunk and gets involved in a fight with us. Having attached to him stronger, a couple of times, finish the fight ahead of schedule. Troll asks to stop beat him.

We have a choice:
1) Kill the troll.
2) Pardon Troll.

Killing Troll (1), we can get a reward for the execution of the contract.
Porching Troll (2), we learn that he drinks no accident. Not so long ago, he lost his wife.
The troll promises us to tie to drink and start repairing the bridge, if we find and dismissed the murderers of his wife.

In order not to lose time on conversations with Sheale and Golden, I will write where you immediately need to go - in Bindyuga. In the shawa to the famous.
Going to the house, we immediately notice the trophy of the famous. Trolli head hanging on the wall. We speak with a man. He will assure us that he did not touch the trolley, and he bought his head from a certain Dimitra. According to the famous, finding companions is not difficult. Evenings are rubbed in the tavern.

By the way, we can win the head of trolls from the famous, poker but before that we must beat all the other players of the Flotzama, as the famous local champion. And ababre with whom to play will not. We come to the tavern of the fleet in the evening. We go inside. We see the Spain wanted by us. Take a conversation.
The location of the Dimitra can be knocked out or shaking with intimidation, without any difference.
As a result, we learn that Dimiter is taught in the cemetery, near Bindyugi. Go there. We meet Dimitra and the company, be afraid and defeat. After that, we go to the troll, we inform him the rainbow news and give the head of the trolls, thereby connecting it to the repair of the bridge and the completion of his boys.
We run in Bindugu, to the temple, we get a reward. Quest passed.

Having learned about visions, Triss says that he will try to return all the memories to Heralt. Cedric told her that near the elf ruins you can find roses of memory. If we bring together these flowers, it will prepare a potion returning memory. [Choosing] [a] We can ask the TRISS to go to the ruins with us or [b] go there alone.

[A] If we asked Merigold to go with us, we will go to the elf ruins in her company. It is necessary to go through the woods extremely carefully: here are full of traps, placed by the worst, and monsters (worsters and endriagh), which only dream with us to dealt out. The waterfall of TRISS notes that the ruins should be somewhere nearby. The selection of her, we climb the hill. From there we see the most beautiful ruins of Elfskogosad, where the roses of memory are growing. We break out flowers, and three bandits are attacked near the statue of the elf beloved beloved. [Battle] It is not difficult to defeat them, if you don't forget to put the blocks. The time of the battle is falling under our feet, and we find ourselves with the TRISSV Elf Bath. We are trying to destroy the wall using the Aark's sign, but nothing comes out. It's time to talk to the TRISS. If you play our cards correctly, then on the water with it in water. If we are talking about things, then love the love passion. TRISS asks us to forget about everything, run along with her and start new lifeaway from here. At the end of the conversation, we again try to use the Aark's sign against the wall, and this time success is waiting for us. If we make love from TRISS, then lose your head and forgetful time. In this case, we will come to the rescue that our long lack of consuming Rocher will come to help. After that, we will return to the Flotzam to talk to Golden. According to words, he can lead us to Joraw.

[B] If we decided to go for roses alone, then we go to the waterfall, the location of which is already well known for the search for tetales. On this Putin, they will have to face closers and endreagami. [Battle] Nears Best to shoot down the feet by the Aark sign, and then finish with one blow of the silver sword. Andriag is the best way to sign Irden. Ruins that we are looking are located above the waterfall. We climb the hill and find roses of memory near the statue of the elf-beloved. Throw them and return to the flothesia, where we give them three. The sorcerer says that the gold can help in search of Joriet, because somehow is associated with the Beat'Taelemi. We find Golden in the restaurant. If we tell him that we need to see Joriet and something can know the killer kings, Krasnolyud agrees to help.

So, together with Golden, we go to the forest, to the place of his previous meeting with proteins. We understand what we are observed. At the last moment, Zolotov utters a password, but the elves still do not descend from us onions. Zoltan leads us to another meeting place, but warns that this is a trap. The place where Bota'Taely was sent to us - Crabopaucke Lair. However, for the Witcher, this is not a problem. Zoltan leads us to monsters. Before you start to press the crabopaucus, we can offer our comrade to wait for us: Krasnolyud - Neviamak and not trained to fight the monsters. You can take the golden with you: another pair of hands does not expect a battle. [Battle] Kill Crabopauca is much more complicated than those who were celebrated by the Monsters Forest. To do this, it is best to use Idden and Igni signs. Do not forget the block block. When we are crabming with Crabopauca, a detachment of Elphucho-chapter appears in the glade. If the conversation with the elves commander does not succeed, death is waiting for us. Therefore, to preserve politeness: no need to annoy the enemy possessing full advantageWe explain to Joraw that the summer wants his death and what exactly he killed the elves from the decade. Beat'tael does not believe us, but ready to check our words. He proposes to go badness: we will bring the murderer of the Gorvet's Voltestest with knitted hands and see what is going on. At this time, Izvetovi elves will be afraid to cover their commander.

We go along with Izwelka to meet the summer. We are once again visited by elegne ruins, where near the statue of Eldan and Simorill, we find the killer kings.

The conversation with the summer quickly proves to Joraw's rightness of our words. The killer of folstest ideas is going to get rid of former allies. We also learn that in Verkhnoyedyrne he has assistants. When the battle begins, on the elves from the Johrie detachment, the people of Rocher appeared. [Choice] Izvet asks us to give him his sword. [A] If the weapon is mutt on him, he will turn him against Rocher people and will be saved from the environment. In further, it will lead to the pogrom of nonhumans in the Flotzama. [B] If we refuse to him, Iorvet of the proportion of captivity Rocher, and in the Falls in our honor there will be a festival. In any case, making a choice, we will again be in the battle of elves. This time with the summer. [Battle] Duel with killerkoles - is not easy business. The enemy attacks should be blocked, use signs and power equipment. Unfortunately, we underestimate our opponent, and the summer will cause us surprise, taking advantage of the receptions from the Arsenal of Witcher. He disarms us - now we are EGSO power. And he again surprises us, leaving alive! Summer says that we are similar to him, and then leaves the swimming pool, arguing out loud, whether the trisss can teleport him in Watery ...

With the help of Rocher, the commander of a special detachment, we choose from the dungeons of La Vallet Castle. In search of the king's killer, we go on the ship Vernon to the factor of the Flotzam. Throwing anchor near the town, we go for exploration.

We leave the ship in the company with TRISS Merigold and Vernon Rocher and move through the forest towards the city. Suddenly we hear the sounds of the flute. Rocher is confident that next elves. Already quite soon, we are face to face with Jagwa, the famous elven partisan and old familiar Rocher. From the conversation, we understand that the elves have long been hunting for Rocher; In addition, Joryaw is covered by the Killer of Foltest. By quoting the commander of the Beat'Taeley, we have a "conflict of interests". TRISS launches magic lightning towards an elf, but he evades, and in response from the nearest thickets there is a hail of arrows. The TRISS instantly creates a magic barrier around our small detachment, reaching which all arrows turn into butterflies. Unfortunately, it depletes the forces of the sorceress, and it faints. Roche picks up TRISS, and we cover the waste. [Boy] We do not advise you to go beyond the magic barrier: then the Witch is waiting for a quick death from elf arrows. Against the assembly of interests, we advise you to use the power technique. Rocher carries TRISS to the city, and we follow him, reflecting as the attacking elves needed. So we reaches the gate of the Falls, where local guards come to the rescue. Iorvet promises that we will meet ... Guardian warns that if we hurry, we will have time for the execution, which should take place on the main square of the city.


By the will of gods and executive fools

As we already know from the guards, the city is planned to execute criminals. Passing along the Flotzama, we see hurrying to the area of \u200b\u200bpeople: they do not wait to look at this sight. Soon we reached the main square of the city. On the scaffold, already with the loops on the neck there are our friends: golden and buttercups, it turns out, the poet - and there is an informant Roche. As soon as we come to the gallows, the worker starts with us. From Him, we learn that Zoltan is accused of awareness of the Beat'Taelyam, and the buttercups are in crucified and debris. [Choice] We have two ways to solve the situation: [and] We can raise the crowd on the guards, or [in] to confuse the guard. It doesn't matter what path we are elected: in any case, we will have to fight.

After our victory, the executioner begins to hang sentenced, so we have to figure it out with him. And this means another fist fight. After the victory over the executioner on the square, Loreedo appears, the commandant of the local garrison. Regardless of our replies, we will be able to make the abolition of the execution of Glottan and Buttercia. They return freedom, but forbid the city to leave. Moreover, the commandant invites you to go to it in the mansion in the evening of the same day (the task "Gnus offer").


Gnus offer

Saving the buttercups and goltan from the gallows, we get acquainted with the commandant of the city. He invites us to himself. It is absolutely impossible to answer the offer to the refusal, so after 21:00 we go to Loeda's mansion. We should talk to the guard at the gate: he will take our weapon. During this conversation, Roche will join us: he also wants to get acquainted with Commandant closer. We enter the mansion, chatting with Vernon.

Ballista

Our satellite notes that the commandant has a ballast, and she is directed to haw. Thanks to her, all vessels entering and leaving the Falls are under the control of Loredo. If we do not want in the future to depend on the mercies of Loreedo, it is worthwhile to bring an instrument in advance. However, Ballist is under guard, so that we should somehow distract the attention of the guard. To do this, there is nothing better than a beautiful woman ... Therefore, we need the help of the Kurtisani Margarita, which stands at the mansion. Depending on what we say to her, she will help us [a] for a small remuneration [in] or in exchange for the service. In the latter case, we will have to teach two arrogant guards, Mirone and Alfons. These two are nearby, and we need to defeat them in the fight against hands. Whatever way we chose (pick up or provide a service), Margarita will lead the guard to demonstrate his art. We will have enough time to deal with the ballist. In addition, we can postpone this task for later and first go to a meeting with the commandant, but why waste time in vain? Crawling Ballist, we go to Loreedo.

Climbing the stairs, we find yourself at the entrance to the house. The path is blocking the guards, who says that Loreedo is busy - he has a meeting with a sorceress Shealo. Roshe offers to wait downstairs. You can try to look back, but all the passages are either closed, or under guard, so we go down to Rocher.

Vernon says that he can distract the guard, placing the backyard of the mansion, and in the meantime we will flow there and see what is happening on the backyards. At this moment, if we have not yet killed a monster, overlapping the entrance to the harbor (Kayran's task), one merchant will turn to us. If we agree to listen to him, he will tell that in the backyard the mansion lies a part of a unique trap. It can be used when hunting Caioran. According to the merchant, we will sooner or later have to fight this monster. Find part of the trap is a good reason to take advantage of Rocher's offer, and look at the backyard.

While Vernon distracts the guard, we descend from the stairs and find yourself at the corner of the Loreedo residence. Here you need to hide behind the stone as soon as possible. Then you have to wait until the guard turns to us back so that we can stun it. Next, we try not to make noise (and this is not the easy task, because we can stumble about the bucket standing nearby), should sneak to the guard around the corner and stun it. So we get to the backyard. Once under the windows of the house, we can overhear the conversation of the commandant with a sorceress. When he ends, we return to Roche and go to the meeting with Loreduzh - now it's time to talk to him.

If the guard caught us in the backyard, we will still find yourself at Loreedo, but we will not know what he spoke with a sorceress. We will simply hold us by her when she will leave the room of the commandant. Loredo will ask that the Witcher accused of murdering a foltest makes it in the "His" city. Whatever we answer, in the end, Loreedo will give us a task: to deal with Jazaw and his squad. He will offer to ask for help to Zoltan, as he is associated with the Beat'Taelemi. If Krasnoloud is still forbidden to leave the city Loreedo promises to free it in return for another service: we must kill Cairan, a monster who overheat the harbor. We, of course, can accept the offer of Loreedo or reject it if we do not want to deal with the city authorities. After the conversation, you can engage in side tasks, go hunting for Cayranm (Queuran's task), and if the monster is already killed - focus on finding Joriet (the task of the killer kings).



Keyran.

Experience for implementation: 1750

We have already suffered from the actions of the monster, annoying the inhabitants of the Falls, when they floated to the city: it was because of him that the shutter of the blue stripes could not enter the harbor. When we visit the restaurant for the first time, immediately at the end of our conversation with friends, a peasant is broken with friends, calling people to weapons. It turns out that Cayran attacked the pier. Triss offers to go to see what happens in the harbor. According to her, someone reads spells there.

We go beyond the peasant. At the arrival, it turns out that the monster has already disappeared, but a sorceress and several poor people await us on the pier. It turns out that the sorceress knows us. The peasants are extremely hostile: in their opinion, Magic barely killed some zoshika. Depending on what we say [selection], this meal will have a different outcome. [A] We MSHEM try to intimidate the peasants. If they do not make threats, the fight will begin. Also [in] we can ask what is happening; This will allow us to convince the peasants that the monster is to blame for everything and should not scold a sorceress.

Regardless of our selection, then we will talk to Shealo de Tasserville. She will say that he arrived in the Flotzam, as soon as he heard about Caran. Some Ludwig Merce, the unique stranger remaining on the pier, will interrupt our conversation. He will say that local merchants give a reward for the murder of Monster. In his opinion, Schayan and the Witcher will be able to cope with him. Sheal makes us a sentence: she is ready to take part in battle with a monster and even give us all the money received for him. She needs only ingredients that can be removed from the monster body. Schaya advises us to meet with a merchant, agree with him about the price and, perhaps, find out something else. She herself goes into the room, which removes the tract on the second floor. There it can be found if she suddenly need.


Cayran: Question Prices

So, we go to the merchant to discuss the award for the murder of a monster. We can scatter it, use the action sign on it or simply ask to raise the price. In addition, we can demand an advance. The merchant itself knows about the Monster and advises to turn to the angry, the local beast. It can be found in Bindyuga, a village under the city walls.

Without spending time, we go in search of Cedric. Near the gate, we encounter TRISS, which asks us to do business with Sheale. Whatever we tell her in response, she will go with us to look for Cedric. Passing through the village, we can hear how the guard and elm are said about him. If I talk to her, she will explain where to find Cedric.

We find Cedric Ellic in the specified place. Among other things, he will tell that Cayran many killed a poisonous mucus. The Witcher should explore this poison before entering the battle with the monster. Cedric will say that he saw the traces of a monster near the broken ship in the east. After a conversation with the elf of TRISS teleport: it will wait for us from the island of Krohn.

We go through the forest up the river, hoping to stumble on the traces of a monster. After a while, at the ruins of the bridge we see TRISS. On the shore, we will notice the ship that the angry spoke. It remains to go down. When we are almost at the ship, we will attack a few utmost. [Fight] defeat them is easy: it is enough to use fast attacks with a silver sword. After the victory over the monsters, we collect Keiran's mucus, from which we have to cook the potion. It will make us invulnerable to the poison of the monsters. In addition to the mucus for the potion, we will need a tetaner - a rare underground plant. TRISS advises us to return to Sedrika and ask him a couple of questions, she herself remains from the ship.


Cayran: Telekost.

So, we need the help of Elf-Zverlyov. We return to Bindugu. If we do not find Cedrics on the watchtower, it means it at home, in the village. We say Sedrika that the monster's mucus was found, but we still need a teenager. Unfortunately, the elf of this plant is not. If it can be found somewhere, then only in the cave at the ruins in the south.

The entrance to the cave is hidden by a waterfall and is located near the elf ruins. Inside us will be waiting for a few flocks of worships. [Fight] Fighting from the pack, you should use the Aark sign: With it, you can shoot down opponents from the legs. After that, it will only remain to finish them with a single blow of a silver sword. At the far end of the cave we find tetaost. Now we can make an antidote from poison Caran. We are returning to the flothesia already with antidote and inform the Sheale that they are ready to meet with a monster. The sorceress says that will be waiting for us from a destroyed bridge, near the Logova Monster. When we get to the place, she tells his plan. She will stay at the top and support us magic, we will go down down and meet with Cayran face to face. [FIGHT] Court to cope with this monster will not be easy. He attacks the huge tentacles, and if approaching too close - spits a poisonous mucus. The best way to cope with him is to immobilize the tentacles with Irden sign, and then chop them with a silver sword. When we deal with four of the six Caran's tentar, the scene will begin in which you need to quickly press the buttons (QTE-scene). This battle will end. Having finished with the monster, you can poison the award in the Flotzam, to the merchant.




If it's impossible to go through this quest, download the saving after Keiran's murder, from the page of the Witcher 2 conservation. How to kill Caran - Tips and discussions on a separate page.

Killer kings

Having received a reward for the murder of Cayran, at the entrance to Loreedo's mansion, we meet with TRISS Merigold. The conversation can develop in different ways - depending on whether we accepted the proposal of the Commandant or not. In any case, we learn about Barka, standing in the harbor. It holds prisoners of the Beat'Taeley, including Kiaran AEP Easnillan, the right hand of Joriet. Maybe he knows something about the killer of foltest? We must check it out, so we go to a floating prison.

The ship is guarded by two soldiers. If we accepted the Commandant's offer, they will miss us. If not - we have problems. However, there is nothing impossible: the guards can be intimidated, bribed or just convince. We climb on board and go down to the lower deck, where Kiaran hold. Elf beaten hard: he is in infamous and almost with death. To bring it to feelings, TRISS needs our help: we have to calm him the sign of Aksii, and the magician at that time will impose healie spells on him. After that, we can talk to Kiaran. If the dialogue is successful, we will learn that the huge person we saw with Joryaw is summer. It was he who killed Voltest and Demavend. He used the elves to achieve his goals, and now wants to get rid of the ambulance, and from Joriet. As it turns out, it was summer that destroyed the Kiaran squad. When we finish the conversation with the elf, Geralta has a vision: he remembers how Wild Hunt Screwd Yennipher.


Rose Memory

Having learned about visions, Triss says that he will try to return all the memories to Heralt. Cedric told her that near the elf ruins you can find roses of memory. If we bring these flowers to the sorceress, it will prepare a potion returning memory. [Choice] [A] We can ask the TRISS to go to the ruins with us or [in] go there alone.

[A] If we asked Merigold to go with us, we will go to the Alleg Ruins in her company. Walking through the forest should be extremely careful: here are full of traps placed by hunters, and monsters (covers and endriagh), which only dream to deal with us. Around the TRISS waterfall notes that the ruins should be somewhere nearby. After following it, we rose to the hill. From there we see the beautiful ruins of the elf garden, where the roses of memory are growing. We break the flowers, and three bandits are attacked near the statue of elf beloved on us. [Fight] to defeat them is not difficult if you do not forget to put blocks. During the battle, the land falls under our feet, and we turn out to be with the TRISS in the elf bath. We are trying to destroy the wall using the AARD sign, but nothing comes out. It's time to talk to the TRISS. If we play our cards correctly, then we turn out to be with it in the water. If we are talking about things, I do not see love passion. Triss asks us to forget about everything, run along with her and start a new life away from here. At the end of the conversation, we will try again to use the Aark's sign against the wall, and this time success is waiting for us. If we make love from TRISS, then lose your head and forget the time. In this case, we will come to the rescue that our long lack of Vernon Rocher will come to help. After that, we will return to the Flotzam, to talk to Golden. According to TRISS, he can lead us to Iproit.

[In] If we decided to go for roses alone, we go to the waterfall, the location of which we are already well known to search for tetales. On this path, we will have to face with eclips and endriaghami. [Battle] Nears Best to shoot down from the feet of Aark, and then finish with one blow of a silver sword. Andriag is better to immobilize the Irden sign. The ruins we are looking for, are above the waterfall. We climb the hill and find a rose of memory near the Statue of the Elves-Beloved. We tear them and return to the flothesis, where we rest from TRISS. The sorceress says that Zoltan can help in search of Joriet, because somehow is associated with the Beat'tael. We find Goldan in the restaurant. If we say to him that we need to see Joriet and that he can know the killer kings, Krasnolyud agrees to help.

So we go to the forest in the forest, to the place of his previous meeting with proteins. Soon we understand what we are observed. At the last moment, Zolotov utters a password, but the elves still do not descend from us onions. Zoltan leads us to another meeting place, but warns that this is a trap. The places where Botia'Taely were sent to us - Crabopaucan's Lair. However, for the Witcher, this is not a problem. Zoltan leads us to monsters. Before entering the glade with a crabopaucker, we can offer our comrade to wait for us: Krasnolyud is not a witch and not trained to fight the monsters. You can take gold with you: another pair of hands in the battle does not happen. [Fight] Kill Crabopauca is much more complicated than those who were met in the forest of monsters. To do this, it is best to use Idden and Inni signs. Do not forget about the block. When we crawl with Crabopaucas, a detachment of elves led by Jazelle appears in the glade. If the conversation with the elves commander failed, death is waiting for us. This is worth preserving politeness: it is not necessary to annoy the enemy with a full advantage. We explain to Joraw that the summer wants his death and what exactly he killed the elves from the squad of the trick: we will bring the murderer of the Foltest of Joriet with connected hands and see what happens next. At this time, Izvetovi elves will be afraid to cover their commander.

We go along with Izwelka to meet the summer. We once again attend the Elf Ruins, where near the statue of Eldan and Simorill, we find the killer of kings.

The conversation with the summer quickly proves to Joraw's rule of our words. Foltest's killer is really going to get rid of former allies. We also learn that in the Upper Aidir, he has assistants. When the fight is started, suddenly emerged people of Rocher are attacked on the elves from Joriet's squad. [Choice] Izvet asks us to give him his sword. [A] If we return his weapon, he will turn him against the people of Rocher and will be saved from the environment. In the future, this will lead to a pogrom of nonhumans in the Flotzam. [In] If we refuse him, Izvet is captured by Rocher, and in the Flotzama in our honor there will be a festival. In any case, making a choice, we will again be in the battle of elves. This time with the summer. [Fight] Duel with the killer kings - is not easy business. Enemia attacks should be blocked, use signs and power strikes. Unfortunately, we underestimate our opponent, and the summer will cause us surprise, taking advantage of the receptions from the Arsenal of Witcher. He disarms us - now we are in his power. And he again surprises us, leaving alive! Summer says that we are similar to him, and then leaves the swimming pool, arguing out loud, whether the trisss can teleport him in Watery ...

In ruins, we find either Jorvet or Rocher (depending on whether we helped ELFA or not). There is no time to conversations: summer went to look for trice, it means that we must get to her first.

Fight with summer: Tips, how to successfully fight with summer. And all that concerns the battle with the summer is discussing there.




Where is the trisss?

Depending on our choice in the task of the "killer kings", Jorvet can reflect the attack of Rocher and his people [a], or not, and then he will be captive [in]. In the Flotzama, either [a] will occur the massacre of nonhumands, or [in] a holiday in honor of Geralta and Rocher.

[A: We helped Jagwelu, a massacre starts in the city] When we get to the Falls, we are stopping the guard at the gate. If, when performing the task, the "Gnus Offer" we decided to work with Loreedo, we will be empty in the city freely. If we refused to the commandant, the guard will refuse to skip us. In this case, we can persuade it, blow up or apply the sign of Aksii. Entering the city, we fall into the epicenter of the pogrom: people kill nonhumands. Reaching a restaurant, we hear the voice of the buttercup. Judging by his cries, he has serious problems. We enter the restaurant. It turns out that the local village is going to have fun with two elfs, which bard protects from the last forces. We can try to convince the muddy men to disperse at home or to use the sign of Aksii. If we fail, the fight will begin. [Battle] The fist combat is based on the principle of quickly pressing certain keys (QTE) and for the Witcher it will be simple. After the fight, the buttercup in a nutshell tells about the pogrom. We ask about the TRISS and find out that she was going to talk to Shealo, when the butterk told her about Megaskop. So, we go to the Shealy's room on the second floor of the restaurant. Here we find traces of blood and hole in the wall. Someone probably did her to pry to the next room where Boutinal was. We go to Boutinal Madam, to get at least some information. It turns out that TRISS talked to Philippe Eylhart. Garven also says that he saw the Cedric walked somewhere towards the forest, and the tracks of blood from the Shealy's room lead beyond the city. We drink the Elixir Cat, which will allow us to go through the bloody tracks. Following them, we cross the forest and go to the glade in front of the waterfall. Here we find a dying angry. Collective the last forces, the elf tells us what happened. Triss asked him for help. When they went into the Shealy's room, they attacked the Witcher. He was so fast that Cedric could not undertake anything. The Witcher defeated the sorceress and forced her to teleport them both with the help of Megask. It seems that he was going to get in the vicinity of the Krasnolyudsky city of Vergen, which is in the Upper Watery or, as it is otherwise called, the upper marchy. Cedric dies in our hands ... Some time later, the Zoltan and Butterca find us in the forest ...

[In: Izvet is captured, the city is arranged in the city]

After our duel with the summer, we find Rocher. He says he was able to take Joriet to captivity. Nevertheless, the killer fled, and therefore triss in danger. We run in the flothesia with Roche. On the city square we meet Loredo. The commandant announces a holiday in our honor and calls us to heroes. Reaching a restaurant, we hear the rags of the buttercup. Maybe he knows where the trisss? Bard says that TRISS went to Sheale, into the room that she removes the tavern on the second floor. We go upstairs to look at the sorceress room. There we find traces of blood and see a hole in the wall. Behind the wall is a brothel, and perhaps there could see what happened here. So, we go to search for witnesses. In the brothel, we encounter the "familiar" buttercup, Elfka Dae, who, as it turns out,, along with Garven, brought into threess and Sedrik. Merigold wanted to figure out who de Tanserville talked through Megaskop. Triss tried to contact the court magician King Caedwen, Detmold. What happened next, Elhchka does not know, but she heard the noise and sounds of the struggle. Going out, she saw only Cedric wandering towards the forest. And his bloody tracks ... Using the Elixir Cat, we go to his trails. Soon we reached the glade from the waterfall. Here we find a dying Cedric. Collective the last forces, the elf tells us what happened. Triss asked him for help. When they went to the Shealy's room, the summer appeared. He was so fast that Cedric could not do anything. The Witcher defeated the sorceress and forced her to teleport them both with the help of Megask. It seems that he was going to get in the vicinity of the Krasnolyudsky city of Vergen, which is in the Upper Watery or, as it is otherwise called, the upper marchy. Cedric dies in our hands ... Some time later, the Zoltan and Butterca find us in the forest ...


At a crossroads

Depending on our actions in the Flotzam, the festival occurred or pogrom. TRISS kidnapped the killer of Fortesta, Sheala disappeared, Cedric died ... Not having time to move away from the body of Cedric, we meet the buttercup and golden.

A conversation with our friends depends on how we were with Jagwa. [Choosing] [a] Buttercup tells that Roche plans something against Loreedo. [B] Zoltan, on the other hand, begins to persuade us to help the ambulances that plan to capture the prison barca. This is a difficult choice. [A] If we decide to help Roche (task Death to the traitor!), Then finish the first chapter with him. [B] If we take the side of Joriet and help him release the prisoners or helping the attention'taeles to release Joriet (the task of the floating prison), then by the end of the first chapter, come with him, and the second chapter we start completely elsewhere.

Vernon Roche

Roche can be found in his house in the Flotzam, and Jorvet wanders in the elf ruins. Everyone can tell us a lot of interesting things.

As we learn from Roche, Loreedo sold Caedenu and shelters in the city of Hencelt's spy. Vernon wants to capture the Caeden Seaslae and pull out all useful information. The very same Loreedo was given a death sentence (task death to the traitor!).

Beat'Taely

In the Beat'Taeley Camp camp, we learn that the elves are going to go to Watery, in the Krasnolyudsky city of Vergen. Jorvet says that there is an Avadian Virgin, at which the magician of Philip Eylhart is consisted. Virgo wants to create a truly independent state in Pontar Valley, in which there is a place for both people and for elves. The Caeden Army, led by King Henselt, is preparing to storming Vergen, and Izvet wants to help protect the city. To catch up on time, he needs to capture the prison barca (task the floating prison).


Death to the traitor!

If we decide to help Rocher, we will have to participate in the plan developed by him. According to Vernon, Bianca must change the prostitute and penetrate the mansion of the traitor. In the murder of Roche we will help us. The rest of the blue stripes will come to us for help only in extreme cases. After the occurrence of darkness, we go there, it makes it easier to climb on the wall, the surrounding mansion of the commandant. Here we are waiting for an appropriate staircase, so we can climb on the platform next to the top of the wall. From here we will see a girl running away from a richly dressed man. We jump into the garden, sneak into a man and stun it. The girl tells us that Bianca was taken to the tower. The door of the tower is locked, and the key is in guard. The second key is kept in Mother Loreedo, which prepares fisstech in the basement. We can sneak through the garden so that we are not noticed. If we like the bloodshed more to us, you can simply kill all the guards. In any case, we get to a wooden fence. By jumping through it, we get into the Loreedo house through the window. We go down, deal with the guard and enter the room at the end of the corridor. This is a basement where the mother of Commandant lives. Here we will again have to press the desired buttons (QTE) on time. We climb upstairs, we defeat or kill the guards and finally reach the upper floor. We jump past the sleeping guards and take the key to the rest of Loreedo from the chest at the window. We go up and open the door ... inside we see the associated Bianke. Loreedo is attracted to us from the next room. Here we will again expect a small QTE scene, and if we are not prompt enough, then heraal is waiting for death. We defeat the enemy and free Bianke. From the next room there are some sounds, we check it and see there ... Elm Moril, which is about to give birth. We decide to bring it out of the House of Commandant, but halfway plans change: water departs at the elm. Bianca takes her back, and we go for help. We finally come out of the tower. Fortunately, outside the detachment of Rocher awaits us. The ship is ready for sailing. The worst goes on the border of Aadir and Caedvena ...



Floating prison

If we sympathize with Izwelu and believe that cooperation with him is the best way to make track of the Killer of Foltest and Thief TRISS Merigold, we agree to help elves. The plan is simple. To secretly penetrate the city, grab the prison barca with a rapid and unexpected attack and sail to Watery. After the conversation in the elf ruins with Jorouvet or with Krasnolyud (if Izvet was captive in the task of the killer kings), we go to a meeting with Jorouvet and his detachment (or only with a detachment). Here, the commander of the squad of the protein sets out its plan. He highlights us its best intelligence officer and several elves and orders to get into the fleums on the banks of the river. The remaining elves should attack under his beginning from the river. [Choice] If Izwelle was not captured, we can offer another way. To do this, we need to disagree with the ELFE plan [a] and offer to penetrate the flothesia with the help of deception [b].

[A] If we agreed with the Elf Plan, we follow the scout to the cliffs. Having reached the river, we see the outgoing ship of Vernon Rocher. We follow the scout further, and at some point he notices the Temer Patrol. [Selection] Here we need to make a choice: Or we get into battle and issue yourself (because of which the battle in the port will be much more severe), or we miss the guards by. Having reached the pier, we find a lot of soldiers in the port. But it's too late: we will no longer have time to warn the second part of the detachment. The only thing that remains for us is to enter into battle.

[B] If we follow our own plan, we go to the city accompanied by one Joriet; He is pretending to our prisoner. This trick is not perfect: the guards begin to pester us, asking for permission to beat the famous elf commander. If we agree, Jorieta beat. If we refuse, the guards still miss us. As a result, we spend Joriet on the prison barca and find soldiers by surprise. On our signal, the squad of the protein begins an attack from the forest. With this version of the development of events, we get an advantage at the expense of the surprise factor. As a result, the battle will be more difficult than when fulfilling the plan of Joriet, but shorter.

[Fight] Do not forget to block attacks and use the Irden sign. By winning all new opponents, we are moving towards prison barrel. We defeat the guards on the deck and below, and then we liberate the captives (including Joriet, if he was captured in the task of the killer kings). When the ship is ready for sailing, we see that Loreedo sets the tower of the collector of duties, where there are several elm. At the last moment, Geralt jumps on Pier. [Choice] [a] We can try to get to the tower and save the elm or [b] to go to the pursuit of the commandant.

[A] We run to the tower. Neutralize two people of the commandant standing at the door; Then we climb into the tower and exempt the elm. Their salvation is a simple QTE-scene, in which we need to rhythmically press the keys appearing on the screen. If we can save the lives to all elves, one of them thanks us in the future ... But it will be in the second chapter. If we are tamed, we can die on fire, so it is better to hurry. When everything ends, we jump into the river. Elves pull us out of water, and we go to Watery.

] | Chapter II: Roche's path [

In passing, described only scene Questsnecessary to move forward on the scenario right up to final titles. This is just one of several possible methods Complete the game that does not claim the status of the only right.

Prologue

Having been a little in the role of a boxing pear for two brainless guards, Geralta from the camera from the camera on the orders of his former companion Vernana Rocher, to whom he will lead to the interrogation room his version of what happened. Moreover, in the case of the refusal of Geral, there is a public grooming on the square and other trouble. After choosing the first replica, "the morning the king called me to myself," you will begin to fulfill your first task in the game.

By the will of the king

Waking up in the shutter in bed with Milady Merigold, start the morning preparing the Royal Messenger. King Foltest wants to see us right now, so you have to go. Get out of the tent and go through the camp while one of the ballist does not meet His Majesty surrounded by several advisers. Foltest wants to see you beside yourself during the storming of the castle and invites you to go for him to the siege tower. On the way to her, help the king to bring Ballist to hit one of his enemies on the urban wall. To do this, move the "crosshairs" of the pylon pipe into the clearance between the serf turres, where the enemy fell. If you miss, you have to finish it later manually. Now come inside the tower climb the stairs to the very top. Here, for a while, your story will interrupt, and the Witcher will move back to the chamber for interrogations, where social inequality will discuss with Rosh. Having done this, choose the replica "Storming" and continue your story.

Having stepping on the fortress walls, in contact with the defenders of the Citadel, helping allied soldiers to cope with them and defending the king. As soon as you figure it out with everyone, then come across a serious obstacle. On the side of the nearest tower, your squad is mercilessly fascinating the archers, and barricades interferes inside. To demolish it, descend down the stairs from the castle wall to the courtyard and take standing there by the ballast. It will protect it with a small garrison of several soldiers, interrupted which you can approach the ballist. We bring it to the theater with rhythmic presses on the LKM, again fight with the defenders of the military car. Similarly, we guide it to the target and continue the fight with the enemies. Having made a shot on the barricade, climb back to the wall and break into the opened tower. On her walls, we deal with the knights of the previously killed Lord Echeverrya (or not killed) and approach the locked wooden gate, which will split the king's soldiers. There you will make sure that you will meet, and you, thanking opponents for hospitality, climb not the wall of the stairs.

Before you a new difficult task. Climb on a well-protected tower and form a rebellious Ariana La Valletta. Possible upstairs on wooden walkways upstairs, where you will be waiting for the nobleman with the knights. Try to persuade the Junc to surrender or call his battle one on one. Otherwise, you will have to beat not only with him, but with all his knights a lot, and this is a difficult thing. From whether the young rebellion of the Baron remains alive, the further course of history depends, so you only choose to you. Having won the knights to throw a weapon, you are postponed to the inlet camera to Vernan Rocher to listen to his comment about the fate of Arian and continue my story, choosing the replica "What happened to the dragon?". Especially since your listener has taken the most direct participation in the next story.

Test fire

It begins at the last strengthening of the enemy castle, who has a king of the Foltest in vain trying to force the defenders to open the gate, and the Witcher campaigns Mydeni Merigold to retire with him in a tent. Dreams are not destined to come true - the royal special forces detachment, led by Roshe, penetrates inside and opens the castle gate. He reports that the faithful soldiers already evicted in the city, and Baroness is taken alive. But there were no children with her, probably they are somewhere in the monastery area. More Nothing to tell Roche does not have time, since the Dragon suddenly emerged attacks a detachment and you have to hastily run through the city gate. Run ahead under wooden canopies, trying to quickly deal with the surviving defenders of the fortress, for the dragon will set fire to the roof over you. Having reached the locked gates, you will rejoice that you did not have time to send a lady from the battlefield - it will take them into sins with the help of magic. Fortunately for you, the fleeing dragon will drive a shot from the ballists and this episode of history will end. We choose in a conversation with Roche last replica "We divided near the monastery" and continue the story.

Blood from blood

Cutting at the next gate, the soldiers will start to actively wave the axes, but it will take too much time, so the king will instruct you to find an alternative pass to the monastery. Go down to the city streets and pay attention to the handful of citizens, captives royally soldiers. Next to this "meeting" there is a passage, clipped wooden boards. They do not interfere with your sword, as well as enemies in the courtyard on the other side of the doorway. Steaming with them, go down to the well, striking in the dungeons under the city. In the local half-filled corridors, the unbeliest called "Utitsy", for the final rest of which your silver sword is well suited. On the way, you will need to cut your way through one more clipped boards and get to the lowered lattice. Having lifted it, you will be able to climb the stairs upstairs, hitting the tower of the Tower of the Temple, where you will already be waiting for a welcoming reception of her garrison. By eliminating them from your journey, pass through the grille and leave the tower corridor through a break in the wall, swinging ivy. In the fresh air again will have to play a little, clearing the approach to the door of the temple. In the session of the temple, the next portion of opponents is waiting for you, and unexpectedly locked gates requiring you the key. Then we go to the only open door, where in the courtyard you will find it the desired keyAfter removing it from a corpse of one of the soldiers. True, it will have to bring it to the desired condition, and at the same time his comrades. Come back and pass through the lattice locked earlier. There we need to scroll through the wheel opening large locked gates in the courtyard and let the king and his knights through them. The Witcher will noted that he saw the small detachment of the elves from the river, but the king will dismiss this information and wants to find his children as soon as possible. The last time you will be interrupted by a listener in the dungeon and after the replica uttered "It all started with Arthur Talles", you will begin the final part of the story about your adventures in the fortress.

You will meet with him to find out from him and the Supreme Priest, where the king's children are located. But this couple stubbornly wakes up, not wanting to tell you the truth. Then the Witcher applies a special spell, and the priest against his will report that you need to move into the monastery. Only you will follow the threesome in a given direction, as your squad on the bridge attacks the returned dragon. Rocher will be cut off on the other side of the bridge, and you and the king will be escaped to flee from the begging flagship of the Fantasy World Air Force. During the flight on the bridge, attentively press the keys that appear on the screen, after which the Witcher wocks the dragon to fall his sword and shut the gate before him. And finally, the long-awaited meeting of the king with his children, followed by the blind monk during the assault. But Heppi-Ence is not destined to come true. The monk does not have a monk for whom it gives out and even heralt is not able to help the king ... The killer jumps into the windows, and the Witcher takes a captured soldiers who suspected him in murder.

La Vallett Castle Dungeon

Vernern Roche is inclined to believe your stories, but alone on the verdict of the court he is unable to influence. And the court guaranteed to sentence herasta to the gallows. Then the commander of the Special Student offers a witch helping to escape in exchange for the fact that he will immediately go to search for a real killer. I strongly recommend that you agree to this, otherwise you do not wait for anything good. Shattered with your new old ally, you will soon find yourself in your camera with a key from handcuffs in the honeycomb. The game provides a choice - tritely free from the shackles in the locked camera or provoke guards and reset your ways suddenly when they are inside. It is original. Bring a bit at QTE-scene, leave your camera, taking the key from the camera from the chamber and your sword from the chest in the corridor from the pockets. Further escape can be organized secretly in the spirit of Solid Snake or send all the oncoming transverse to the fraternal grave. With the second option, I think everything is clear, but on an invisible passage we will concentrate especially. After leaving the room of the chambers through the top corridor, hitch in an empty chamber while the guard does not fit the door. Now sneak to it from the back and send to the knockout. Move forward, carcass torches on your way and soon this tactic will pay for yourself. However, be careful when climbing the stone stairs to the top. Immediately behind the doorway there is a security guard, so you need to quickly dive back into the darkness so that he does not understand who he saw in dusk. A little ahead of you almost will be issued a prisoner who has avoided from the chamber and called security. Fortunately, the guard will not believe him, and when will return back to the post, will receive a fist for his skepticism. Coming out of the room with barrels through the door, you will see how from one of the chamber remove the Baroness - the mother of the La Valletta killed by you or himself, if he had left alive. In the second case, the boy scatters its guard and you will only need to promise to return to it, when you release the road ahead, but in the first version of the camera will be released by Nilfgaga Ambassador. And in this case, the ambassador will notice the hiding witch and the nodders will suggest him to follow them. In both situations, you will have to go ahead and quietly (or loud) eliminate guards on the road. At the end of the way you will enter the room where Baroness and ambassador, who offered you their help. Soon the messenger retire, saying the guard that the Witcher escaped by sending them to the lower levels of catacombs. Now you can take a fearlessly pass on empty corridors and get out into the street. Just ahead past the stunned guards (if necessary, squeak them with a bat) and meet Milady Merigold and Rocher at the boat to sail in search of a killer. If you returned to the wounded La Valletta, he will remember the secret course, having arranged a fire in the corridors and sending you forward on him to the exit from the dungeons to the coveted ship. As a result, you will float the same composition.

Chapter 1
Night reception

Having moored to the shore, your company of three adventure seekers is heading through the forest to the Falls. Their cute road chat suddenly interrupts the sound of the elven flute. And soon you will see the musician himself - the leader of the local elves named Izvet. He is tuned to Roche is not too friendly. The Witcher is trying to temper the Ehfi fervor of Joriet, but Rocher does not stand up and throws a dagger in one-eyed leader. In response to you, the arrows, which stop the TRISS, putting a refined magic barrier. True, he takes her all his strength, and she will lose consciousness. From this point on, the distribution of roles in your team becomes the following. Rocher will bear the TRISS in his arms while she keeps the barrier from the last forces, who does not give elves to shoot you from afar. Well, in the role of the Witcher, you need to deal with all the opponents who risked to penetrate the inside of this safe zone, protecting your friends. The advice here is one - keep up with your companions, otherwise you risk leaving the limits of the barrier and you will be fighting enemy arrows. Fortunately, you will soon get to the city, so Izwelu and the king killer will only be quietly shook you in the next. Meet you are welcome here - they offer to be put up to the ambulance public execution and have fun in the cereal places of the city.

By the will of gods and executive fools

Take advantage of this advice and go to the trading area of \u200b\u200bthe Falls, looking closer on the scaffold with sentenced to death. It would be nice to save the Bedolag, especially since one of them is informant Rocher. Come to the platform the gallows and speak with the guard. No matter what tactics of conversation you will stick with him. Whether he is entangled under the onslaught of your questions or stabbed from the fact that the crowd starts to get on it - to participate in the camsome, the wake will still have to. But while you are driving with the guard, the execution has already begun to give sentences. Join the fight and with it, interrupting the process of lynching. After that, the Commander of the Garrison of Loreedo, configured to your company, surprisingly loyally, intervened in relation to your company. The presence of Rocher was played here, as the commander of a special unit when killed King Folteste. Having swayed by an unknown thief, the commandant will calm down and leaves in living gold and buttercups. In exchange for this service, he wants to meet with us in his mansion in the evening, where we will definitely go, as soon as it will happen.

Gnus offer

Going to the goal of the estate Loreedo under a torrential rain along with Rocher, you will have to pass your weapon watch to go inside. Guarding with might and main and you can not hurry to look around. Roche is notes a personal Ballist of Commandant, smoking that it would not hurt to damage. Loreedo Type is unpredictable and who knows, perhaps, he will want to send this power to harm to your enterprise. But for this you need to distract the guard by the Ballists. You can do this with the help of Margarita - a local prostitute standing nearby. She agrees to provide the service of the Witcher, but requires a kind of payment. As an option, Margarita will ask to humiliate two Kholevanta Kolauyev - Mirone and Alfons. Fortunately, we do not have to beat the muzzles, since this problem is quite solved relatively peaceful way. Lay the right soup at the table nearby and alternately hook each of the guards. Capture will bring you to arm wrestling, to win in which you can, keep the marker with the movements of the mouse within the special indicator. After the victory, report on the success of Margarita and wait until she dials the guards away from the Ballists. Now you can spend a sabotage and together with Roche climb the stairs to the entrance to the Loreedo house. But you will be told that the commandant is busy, so you can not accept you now. Go down and discuss the Further Action Plan with Rocher. Your friend proposes to inspect the backyard of the mansion and even causes to distract protection for this purpose, but a random passerby interferes with the conversation and tells us about a terrible mandrel, wandering in the Harbor area. You will surely be destroyed to destroy, so the advice of this wanderer may be helpful. From him you will learn that in the backyard of the house there is a part of a trap intended for the capture of this monster. So the reason appeared there to go! As soon as Rocher's guards on the side, go along the path around the house, quietly pulling out 2 other guards on the road. Next, overlook on stone protrusions, and you will be directly in the courtyard at the commandant. Stun here another guard and take the stairs to the window on the second floor of the house to overhear the conversation of Loreedo with one witch. Do not forget to find the box with a part of the trap, standing at one of the walls, carefully cutting all the protection. Now you can go back to Roche. True, the guard does not even let him go to the house, so you will have to talk with a commandant with an eye on the eyes. And he was already a diploma for the capture and the issuance of the killer of King Folste Heraalta, that is, you. But he agrees to close on the wrong eyes if you help you catch the leaders of the forest elves of Joriet. Saved by you from the gallows Golovers can lead you to him, but the commandant to agree to let him go for the gate only after you caught the monster of Cayran, a terrorizing approach to the harbor. Such are doing. At the exit from the residence, do not forget to pick up your sword from the chest next to the guard.

Keyran.

Go to the Tavern to discuss with friends current position affairs. Your conversation is interrupted by a peasant, in a panic wearing that the monster attached to the harbor. Run there, especially since Triss felt that someone applies magic there. To your arrival in the harbor, the Witch Schay was already driving a monster away, the peasant Zosik's peasant. Because of it, a small beza begins, which can be solved by radical methods (banal fights), persuasion or threat. Solving one problem, take on the second. And she is much more serious. Fortunately, a certain Ludwig Merce will turn to you, who offered you a reward for the capture of Cayran. Its size should still be discussed with merchants in the docks, where we will go and remember, remembering that our companion in the hunt stopped on the second floor of the restaurant.

Cayran: Question Prices

Go to the docks, to settle payment issues. You can get there through large wooden gates on the trading area, located exactly opposite the scaffold. Go down along the path and speak with a merchant about his hard life. Use any ways to persuade the merchant to pay you for the capture of the animals, and at the same time ask him about it. Here he will not help you, but will call the name of someone who certainly knows more. This is an elf Cedric, which can be found in the village of urban walls. Return to the commerce area, and through the gate to the right behind the scaffold, leave the trait of the city. In the forest path, you will meet TRISS, while going with her to the watchtower to seek the right elf. Close to the ladder for the ladder, where you will meet with Sedrik. He will tell you a brief biography of the mandes and report that recently your potential mining sank the whole ship. Its cozles and now lies under the bridge. It is worth inspecting him, suddenly you will find anything important. The companion is immediately poisoned in place due to teleportation, but you will have to get on your two. Get out of the village towards the river and fold on the forest sling, rising upstream. On the way, you will have to fight with several opponents from the fires, so be ready for it. At the end of his way, you will find the Thunder Through you, and the last plot will overcome together, jumping around the boulders. Once on the swamp, your company attacks already familiar drunks, for violence over which the silver sword is best suited. A little not reaching the abandoned ship, inspect the tree on the right in the course of the movement. It is all in the monster mucus. Moreover, TRISS informs you that Caeran is fatally sick and his mucus of poisonous. He will die of death, he is not soon, but the Witcher poison can flip away. The antidote can be made from the plant of tetales. Where to look for him to know Cedric. So, we return back to the village on the Watchtower.

Cayran: Telekost.

Cedric will tell you that there are caves in the south in the depths of the forest. There is a teettener there, so your path lies in the same direction. By the way, Cedric may not be on the watchtower. In this case, it will be possible to find in his rustic house nearby. Dying along the dense forest in a given direction, soon you will be attacked by several flocks of covers - opponents rather weak, but numerous. As soon as they figure it out, you can go to the cave through the entrance hidden behind a small waterfall. In the dungeon, the path is not necessary, but if you will navigate the marker on the mini-card, then in the end, get to the ill-fated tetacost, and numerous makes will not let you get bored in the way. Having broken the plant and having received an antidote, go back to the city and visit the Shealu on the second floor of the tavern. She will offer the tactics of the coming battle. The sorceress with the help of magic woven Cayran to the shore, where you alone all the role of the winner of the monster. Immediately after that, you move to the place of contractions, where it will be necessary to go down to the river and get to the fight.

The battle will be difficult. And what did you expect, because the size of the size of half the football field! But it is quite realistic to defeat it, if you learn a couple of rules. First, doubt his poisonous spit and shovets. Secondly, alternately paralyze his limbs, with the help of the Inden sign and cut off with a silver sword. As soon as you deprive it with 4 limbs, grab one of the proven (you need to press the specified key in time) and perform a simple QTE scene. After that, Cairan ships with stone blocks, and you would just jump on top to it with one of them and graduate from the battle. It remains only to go to the merchant to the city docks for the award and you can go to tell the commandant about the fulfillment of the first task.

Killer kings

Loordo's houses, we meet TRISS and learn from it that at the floating prison in the harbor, among other elves, the closest associate of Joriet named Kiaran languishes. It is worthwhile to spend and ask his senior comrades, and at the same time Verry, who killed the king. Go on the pier to a long-range ship, where two guards will stop you. If you have agreed to fulfill the ruledo instructions, they will miss you to elf without conversations. Otherwise you will have to use bribery, intimidation or belief. Get down in the bag of the ship and apply Axia sign on the Kiaran lying there in order for TRISS to use magic. Come into consciousness, the prisoner will tell you that the Witcher you are looking for the name of the summer. He turned out to be a traitor and attacked Kiaran near the place where the roses of memory bloom. And now the danger threatens to Himuvet himself. Tell him this information and, perhaps, you will have a new unexpected ally in the capture of killer kings. Immediately after that, Gerasta will have another vision, after which TRISS will offer to help bring him memory. But for this, she needs at least one petal of a rose of memory, blooming in elf ruins. Further events will be slightly different, depending on whether you take the TRISS with you on the road or go alone.

Roses Memory

In both cases, your path lies on the forest road to the place where you came to the cave through the waterfall. Be careful not to please in the hunting trap and, as necessary, eliminate your opponents on the way. Next we climb on the hill with a waterfall and tearing flowers from the statue of two beloved in the elf garden. And then it all depends on whether you came here or in the company from TRISS. In the first case, you simply come back to the city and give the find of TRISS, which will advise to find Zoltan (in the tavern) and find out where he can find Joriet. If you came for flowers together, then after a short conversation, the statue of your rest breaks three gangsters with which you will have to join the fight. After the victory, the Earth fall under you, and you find yourself in the romantic elven font. This moment is quite possible to use the time to pass the time together, and only then talk about things. From the sweet prison you will be released by the rusher and you will just go back to the city to talk to the tavern with Golden.

We tell him that we wish to meet with Jorouvet, and he agreed to accompany us to the place of meeting with "proteins." Punching through the forest, chopping the attacks of aggressive living creatures, your duet will finally reach the meeting place with elves and Zoltan will pronounce the password. However, the released senti let us go to Jagwelu, so you have to go to another meeting place. There you will find an unpleasant surprise in the form of a crabpack on the edge of the forest. The battle with him will be difficult, but a meeting with Jorouvet will be awarded for the victory, surrounded by the guard, which ate his bows for heroes. In this situation, it is not necessary to routine in communication with their leader - it does not end it with anything good. Tell him that summer betrayed him, and that Kiaran is alive now. Izvet, of course, can not be confident in your words, so decides to arrange a summer check with your help. Verzil is now sitting in the Elven Garden near the statue of lovers (where you collected the roses of memory). Go there and meet there with Jazelle. You will play a scene with him. Make a view that the elf is leading to a bored murderer, and Iorvet will look at his reaction. The conversation quickly convinces Joriet in the veracity of your accusations, and he is going to end the summer with his people. But the Roche is interferred in business and the fight is tied. In it, you can help Izwelu, giving it a sword, which will help him hide and provokes soon a massacre of nobuds in the city. Or refuse to be able to help Rocher to take him in captivity, arranged after the day in your honor.

In our passage, we will consider the second option, and then we will stick to the Roche line, because the passage of further chapters of the game is fundamentally different depending on whose party will choose. This does not mean that the history of Joriet is worse and more interesting. Perhaps we will tell about it later. But all this will be later, and now you will find yourself alone with the summer in the font, and this privacy will not be so pleasant as from Triss. A fight with him is difficult and turns around in about the middle when your opponent will plunge you on the ground. But the Fatality will not make, but instead will calmly go to their affairs, hinting for the fact that TRISS can help him teleport in Watery. After that, Roshe will fall into the hall (we agreed that we consider only this version of the development of events) and inform us about the captivity of Joriet. However, hearing our story, he together with the Witcher will run to the city in search of TRISS.

Where is the trisss?

On the square you are already waiting for a commandant to thank for the capture of Joriet and roll the feast in our honor. But now we are not up to fun, you need to quickly find triss, maybe it's not too late? We run to the tavern and we are interested in the Luchik, where he saw her for the last time. He says that he saw she went to the Sheale on the second floor of the restaurant. But running to the specified place, we are waiting for only disappointment. The room is empty, and that much worse in it we see blood traces. But also a barred wall adjacent to the brothel. Perhaps the girls from her the establishment saw something. We go there and asking the worker of love Elven Dae. Fortunately, she was not in moderation curious and spied at the room through the wall. It was really triss in it, but then there was some fight there, the outcome of which she did not see. Only a bloody Cedric, wandering towards the forest. Use the "Feline" elixir to see the elf traces on the ground leading you to a familiar waterfall. In the last sigh, he will tell that Triss stole the summer, planning to cross it in the city of Vergen. Shortly after his death, herasta in the forest will be deepened with a buttercup and gold. Zoltan agitates you to rescue from the floating prison of the captive Joriet. If you do it, you will start the second chapter other than after the execution of the rustic request. Namely, the offer of Lucica we now and choose, especially since he will report that Roche decided to go against Loreedo, and this is a risky business.

Death to the traitor!

Lay Roche in his city house and find out what flies to him bit. Our comrade replies that the commandant Loredo Traitor, as hides in the city of Hencelt's spy. And it would be quite nice to catch an enemy shopper, and at the same time to pay the merit of the sales cities. The plan for this is invented simple. Disguise Bianke a prostitute and send to the commandant mansion. Well, you will need to exercise the fire covering the entire operation. To do this, go overwhelming through the wall in the Garden of the Loreedo House, at the Additional Staircase prepared for us for us. And quietly cut down a man carrying the courtyard for some girl. She will tell us that Bianca fell into trouble and took her to the tower. You can get there only having keys, and they have guards and Mother Loreedo himself. You can get to it if you cross the garden (preferably unnoticed) and, jumping over the fence, climb into the house through the window. Go down, imperceptibly sobering with the security and go to the basement, where the mother of the commandant lives. Refer to the next QTE Scene and rise up, overwhelming the way resistance and not forgetting to take the key from Loreedo's room, lying near the window, not far from drunk guards. Inside its chambers, you will see the associated Bianca, and the commandant himself will not make himself wait for a long time, Atakovav, Geralta. Be alert and prepare for the execution of QTE-solo, after which we will defeat the traitor. And not only liberate Bianke, but also contribute to the forced placement of a pregnant elmission lying in the next room. One way or another, we will get out of the estate, whom we will wait for Roche with comrades. After that, you are driving on the ship and go in search of the stolen triss and mysterious killer.

Chapter 2.
Prelude to war: Caeden

We are moored to the city of Vergen, where the Caeden Army plans to capture these lands. And completely unexpectedly we start the chapter not on behalf of Geralta, but King Henselt, who wants to take into the hands of the Neous lands of the fallen monarch of Demavend. For this, His Majesty in the company familiar to you, Shealy and Maga Maldold goes to negotiations with Aadry Barona. They definitely go in the best way, and here still the famous Saskovia causes Hencells to a duel. In fact, it will be not the most difficult battle by you for the game, but the intervened priest Kreva will fall under the horror hand of the king and covered the whole district. They will see her and our old friends, Rocher and the Witcher, just suitable at this moment to the camp of the Caeden troops. In this dusk, they come across the harbor of the king provoked it. However, no time to read morality now, you need to get out of the danger zone as soon as possible. Fortunately, Detmold will put a protective barrier from the spirits, inside which to defeat them will be quite simple. But for him it is better not to go out - nothing good is waiting for you. Help as needed the sorcerer to reflect the attacks of the spirits, while all together do not reach the camp. At his gate, the king will allocate us as an examination of the Zywick foreman. You can walk along the local attractions (better do it, you will know where it is located) or immediately go to the royal tent at the top of the camp. Having met at the Salfgaga State School, boldly go inside and satisfy the curiosity of the monarch regarding the death of his colleagues. But without his wishes, he will not let you go. It is predictable to free up the battlefield from the curse. And at the exit to you still contact Detmold and asked to reveal the plot in the camp.

Conspiracy theory

Start unraveling the strand of the conspiracy can be different, for example, described here by means. Go to the army dining room (you didn't bother the camp excursion at the end of the past task?) And speak there with Manfred. He has a reason for sadness. After all, his son Sven will surely fall on the tournament from the hand of a certain Letunda Avta named Butcher from Cidaris, with whom he has been appointed a duel. If you at least try to help his son, he gratefully will give you all information about the conspirators, which he knows. We go to the meeting to the poor man Sven and having received consent to your help, following his opponent Aveta, campaigning to arrange team fight in the arena. He agrees and it remains only to notify this, after which you find yourself on the arena itself. In independence, from whether the "two-two" will survive or not (well, you will try) His father will tell you to visit the brothel Madame Karol and ask there. As a password of conspirators, you need to pronounce the phrase: "Her smile opened the gate of Paradise for us." By the way, after the fight you will have the opportunity to participate in an additional side tournament in the task "Ava Henselt!". There you can fight with a familiar Bianke and, if you succeed, get a tempting award from it.

In any case, go to the brothel and choose the girdle of the Zose from the girls. Do not forget to say the code phrase and then you will open a secret move where intrigars are hidden. There are no leaders of the conspiracy here, but without their presence to wave a sword is pretty. Be sure to take the Telkotka Latvkirka brast from the corpse, and a piece of paper, with the text that clearly belongs to Peru Barda Lutch. Lay it in the camp and issue to explain. Do not forget to look at Detmold and get a reward for killed conspirators. Now you can proceed to the execution of the royal order for removing the curse.

Curse of blood

It is no wonder that His Majesty is falling from him! After all, he sent Sabrina Gleissig to the fire, for which she cursed him. The details of this unexpected incident need to be found from Detmold, but without visiting the place of her execution it is impossible to do. Well, we leave the camp and go west along the coast, going a small stream. But besides the main goal, the familiar Zywick will ask you to find two lost soldiers to quickly return those in line. Cutting the way through the rows of Utople, you will find the warriors just at the execution of the execution, which they made the subject of their cult. His chapter stands for someone inspired living in the camp gorges. And you while carefully inspect the place of the scaffold of three years ago. You will find familiar square coins, traces in ashes, letter and nail, and it is they who will be interested in your new companions. Give it or not - Will Your. And so that they are no longer bored with you, bring the sorolopov to the stream, from where they will have to get to the camp.

Go there and you to talk about your find with the seller of relics, stupid in the dining room. From him you will learn a lot of interesting things, in particular, the fact that the fate of Sabrina facilitated a yagon, piercing her with a spear on the scaffold. However, without a visit to inspirational, it is still not to do. Leave the camp again and move to the east to the gorges, on the road, knocking back from the Territory. The main tactic of the fight against them is to bounce on time from them until they exploded. In the final part of your way, you will witness the death of two soldiers from the paw of the Ryltsov, and as soon as you dismiss these creatures, then go to the dwelling of the inspirational. Having shot off there from Garpius, talk with the head of the cult and try to endure all possible information from him. The easiest way to do it with a bribe, but if the money is a pity, that is, the other way. Pretend that we agree to join the cult and pass the test for this. Total need to have a drink with the arrival of darkness (after 21:00) the resulting potion near the crypt between two lakes and view the vision. Well, and a little mistaken with evil spirits on the road. Having won his trust (or buying it) he will inform you about the relics required to remove the curse from the king. You already have an armor of Zelkurgka, but the jagine duction should be at the merchant relics. Something we have not seen this spear - let's go to understand! Putting a merchant in the camp, he admits that he sold the soldier who was safely lost to the artifact in the battle with elves. Moreover, the pit, most likely, is in the hands of our old familiar Joriet, possibly located now in Vengen.

Says, evil spirit!

Tolding Detmold the received information, you get a task from him to get through the dangerous fog right to the city of Vergen, having received only the Talisman and the Embassy flag to overcome this suicidal task. It is good that our familiar Zoltan meets us on the way to get out of the camp and, having learned where we keep the way, gladly agree to go with us. And the road will be difficult. The path through the fog will really tell you the resulting amulet, but it will have to fight with endless ghosts on their own. The main thing is to quickly cross the danger zone to be at the village with elves, where only thanks to the presence of our friend do not inhibit you arrows. Go further until you meet with the Krasnoludov Guardian commander. It will indicate you the location of one of the items necessary to remove the spell - the symbol of death. It is located in the dungeons in the forest outside the city. But there are bad news. Nobody is going to fly to the city, and here also your fellow traveler decides to stay in Vergen. But in gratitude to Heralt, he promises to reach the sword of General Vandergorify and transfer it to you in the dungeons under the city.

Now our path lies in the dungeon in the depths of the forest, in which you need to descend on the lowest tier. And if, on the way to him, ordinary ghosts attacked you, then reaching one of the halls on the lower floor, you will come across the spirit of the sign of the Bura Horugwi. To take possession of the banner for the violent way, you will have plenty of sweat - your opponent is very strong. But the bloodless path is not easier. You can try to convince him that they themselves were listed in this squad, but no one will believe you for the word. The spirit will ask questions, and only responding to them true, you will deserve his confidence and the right to take a banner to yourself. For opponents of violence, here are the right answers to questions in order: incorrectly, Manno Kuigorn, was killed under the Bigrlen, Zelkirk and VanderGrift, Paigrhore was captured. But even if you did everything right and the Spirit allowed us to pick up a banner, that is, the risk that it will have to come up with him later. Therefore, if you are confident in your abilities, then it is more reliable to choose a power solution to the problem.

Now we go to a meeting with Golden. First, return to the burned village, and from there for two subsequent developments (at the gorges and at the gate) turn left. Thus, you will reach the catacomb under the city, to which without sufficient potions of potions for orientation in the dark is not recommended. It will be pretty to shift in them, having met on the road not only ordinary trucks, but also their hefty leader. Fortunately, your friends are waiting for you at all near the nearest door to give such a desired sword. And Zoltan will bring good news - Iorvet safely lost a spear in the dice of Scalen Bourdon from the suburbs, so you only have to go back there and play a relic. Immediately win the victory is unlikely to succeed, so show perseverance. Winning a spear, come back through the fog back to the camp. Having scared from ghosts, you will get out of MGLL, where Roche is already waiting for you, to inform about what happened during your lack of events. At his detachment was attacked by Nilipghadz, who meets the maid of Philippi Eilhart. We hurry to find out the details in the camp, but there is a failure there. Nilfghardians have already despair, so we go to the king and inform him about the completion of your successful searches.

While the king is heading to the place of execution of Sabrina, you need to take a special powder from a demyold for drawing a rune. Their images can be asked in the book received from him. Having come to the place where the king is already waiting for you, proceed to the drawing of the runes. More precisely, you will only lead the actions of the monarch, suggesting him the correct way to play the image. It is necessary to draw from the witch circle to the petrified bread and from the burnt tree to the bird's body, prostrochy, and closures the figure again at the witch circle. Now ignite the powder and get ready for the battle. You need to protect the king from the sewing spirits until it pierces the Sabrian spirit with the resulting spear. From this point on, the curse will be removed, and in gratitude you will get a medallion and invitation to the royal feast.

Killer kings

That's the times! The king himself invited us to the feast, and the guard does not even allow us due to the admission by the monarch of a foreign ambassador. Then we meditate until the evening (up to 22 hours) and again go to the king. His happiness that he was letting us! The story of the happened events in La Vallett Castle will interrupt two killers who struggled to Foval Ambassador. You need to fight with them both to protect the king from the right death. Over time, Schayan will fit into the fight, and you wake a relative victory - the king is alive, but one of the killers managed to run, and you will not know anything from the second. Although Detmold offers a way out of the current situation. If you resort to necromancery, you can make a rite, thanks to which you can see the events with the eyes of the killer for a certain period before his death. Lay Detmold in the hospital and find out about the ingredients required for the rite. You need the potion "Duck", the recipe of which can be bought from a merchant near the hospital. We return with him to Detmold and prepare for a kind of reincarnation. Looking at the world through the eyes of the dead killer Egan, you, together with his companion, rushed forward in the gorge, fighting there with Garpius. Thoroughly bypassing the trap after the battle, your deadly tandem will achieve the meeting place since the summer, from whom he learns that Schayan is also involved in a conspiracy and it is worth getting rid of it.

The second part of the vision starts at the royal camp and requires the killer to imperceptibly to sneak to the monaster of the tent, avoiding the watchful views of the guards. If you manage to pass this part of the way unnoticed, then you will witness, as the killers communicate with each other in the dungeon under the camp, where the sorcerer congress in Lok Minne will discuss. Finally, the last jerk will have to do with the very tent, fighting near him with a well-armed guard. So, a lot of information was received! We tell them the MAGA and go to the shelter of the murderers, which we have seen under the action of drugs. There you will find the wounded killer who escaped and pull out all the information you are interested in. Returning back to the Detmold, you will receive a King Medallion from him and go to remove the fog from the battlefield.

Eternal Boy

For the fulfillment of this missions, you have on your hands all the artifacts obtained in previous tasks: the banner of the Bura Horugwi and the sword of the VanderGrift, the Zelkurgka Latvies and the Royal Medalon Hencell. Having received the last instructions from Detmold, it's time to leave the camp and head to a dangerous fog. There in Geralha alternate the spirits of the victims of the warriors alternately, so they will have to fulfill several simple tasks from their face. At first, in the image of the Warrior, you will have to cross the line of strengthening the enemy and, fighting with the spirits of soldiers, capture the Caedenan banner. And immediately after success in Geral, the soul of the Caeden Soldier, hurrying through the fields of Brani to his commander to report on the loss of the banner. It will be necessary to move short runs in the interruptions between the volley of the archers, so as not to please under their arrows. Having admired to the fight of the Caeden General with a familiar familiar to you Sabrina, you are postponed to the image of the Aedigan commander, fighting the opponent's soldiers. Soon you will get to their general, the battle with which will happen from the face of true Geralta, giving you the opportunity to use all his abilities in it. Just in time, for this fight promises to be quite difficult. From the fiery volleys and deadly vortices used by him, it is better to dodge in time, trying to drive up to the enemy from an unprotected side and hit by a silver sword. Finally, after the victory, you are waiting for the last reincarnation in the priest, withdrawing your warriors from a dangerous zone, where the edge of the MGL will end this leaps of nonsense as soon as we go out on the light of God.

Conspiracy theory

Remember how in the secret brothel of Madame Karol we brought a rustle in the ranks of conspirators? So, it's time to deal with the rest. Their location we learn from the lickey who walked us that indicated the house standing on the hill of the hill. Therefore, we run there, but we meet there are not conspirators there, and our comrade Rocher and now we need to gather all of his people together. To begin with, we run together to the camp of his squad, fighting on the way with Caeden Warriors. But arriving in place, we do not find anyone except the lonely prostitute, who let us know that all people Rocher king invited his camp to the feast. We return there, overcoming fierce enemy attacks, and we see with horror that all Rocher's comrades are hanged on the gallows, with the exception of one Bianca, who will tell you about the betrayal of Hencell. He is now just near the walls of Vergena, where we are going to show him Kuzkina Mother, and at the same time finding the Shealu, which we know that she worked in a bundle with the killer kings.

Sturm Vergena

You can get to the city by the gorge, which we have seen by the eyes of one of the failed killers of King Hencellt in the same name of this chapter. Harpii from there did not disappear anywhere, but after them you will have a lonely troll. It is not worth killing her (this opportunity is available), for then you will learn from her that her husband recently met someone who heads into Lok Mint. Speaking up with her, keep the road to the quarries, repenting again from Garpius and meets ahead of the husband of our recent acquaintance in the gorge. Help to beat him off from the soldiers and calmly go further (and if you killed his spouse, you will have to play with him). Already near the entrance to the caves, you fight with another portion of soldiers and dive into the dungeon following the only surviving warrior. Promoting everything deeper into the caves and straightening with his comrades, you will reach Detmold and the commander of the local Pangratta soldiers. It is necessary to cope as soon as possible with the latter, because the magician though will distract you with its spells, but from your sword will still leave, hiding in the portal. After a victory over Pangratt, you will only run out of the caves, where you will be waiting for an emigrated earlier in Vengen Zoltan.

From Him, we learn that the sought for you, Schayan hides in the house of His girlfriend on the Crafts of Philip. You can immediately run there, but before that there is a chance to help out of the trouble of the old familiar Joriet (after all, before him in debt), surrounded by enemy soldiers in the city. Close up to the side of the suspension bridge, which treacherously breaks around at the last moment, leaving you without Rocher's support. From here it is worth turning right, breaking through the ranks of Caeden soldiers to strengthening Joriet. Having supported the ELF, it is time to go to the house of Phillips to search for Shealy (this can be done immediately). With ordinary opponents on the way to him, you will handle without any problems, but with a worsted sorceress you will have to tinker. Especially it's a shame that we will not succeed with her souls. She will hide in the portal right in front of your nose, and the King Henselt will appear on shifting. Crawing with his knights and starting for himself, you will be interrupted by Rocher, and the further fate of the monarch's ear depends on the decision of Geralta. We will persuade Roshe to spare him or give him a revenge on hanged comrades - Will Your. Having done a difficult moral choice, it is time to go to the finish direct story leading to Mill Muinne.

Chapter 3.
The name of the theme!

The road to the city will be on sugar - Garpii do not cease to bother here! And then there is still a gate in Lok Minna, the knights of the Order of the Burning Rose are not wished to let the witch in the city. Fortunately, Roche's diplomatic skills quite enough so that you are missing for a date with the head of the order by Siegfried. Talking with him, you will temporarily part with your companion, and alone will go on a tour of the city. However, on its central square, you reunite your duet again, heading from there to take to the king of Rada. From him you will learn that the only legitimate heiress of the Temer, Princess Anais, kidnapped Detmold. And if it won't, then this kingdom will simply be divided among themselves other monarchs, which is unlikely to do without mass bloodshed. But he will also say that the beloved Gerasta Tritss is now in the captivity of Nilfgardsev. As a result, we are facing another serious choice. He will go to challenge the daughter of the killed partly in our absence of the king of the Foltest or to do personal affairs, going to search for TRISS. The choice is not easy, but, running a little ahead, we can tell you that the princess does not remain in trouble, so you can save TRISS with a clean conscience.

Where is the trisss?

Then our way lies straight to the Camp of Nilfgardians. On the way, Heraltu is lucky, and he will meet the Schilde ambassador in the company of the entire couple of soldiers. Easy to understed with them, you can continue to continue your way to the camp along with the hostage, hoping that he will come in handy in the course of negotiations with Nilfghardians. But upon arrival at the camp, the calculation will be charged with a complete failure, because Shirda will kill the guard commander without a clear conscience, and you will have to fight him and his subordinates. It's not so easy to get out of here. The gate is locked, so you have to look for alternative paths leading to the square. There, the battle will grow up not for life, but to death, especially since Matssen himself will soon connect to ordinary opponents, talked to us about the purpose of our arrival at Nilfgardsev camp. But enough to flutter the language - it's time to fight! Especially since the corpse of Matssen, you will pick up the key from the camera where TRISS languishes. Go down to the dungeon and release the girl who came awaited, who told Heralt a lot interesting facts. Well, now break away to the exit hence to meet again at the meeting of the sorceress.

Meeting Charger

Having met from the TRISS of the Amphitheater, you will witness the negotiations of the kings and other interested parties about the further fate of the theme. At this meeting, the King of Radovid will demonstrate the Anais who is being signed by the princess and will be a guarantor of its formation on Timeri's throne when it is growing. Next magicians begin to discuss technical issues related to the creation of a new board. And at this point, the TRISS will ask the words and expose Shealu in the awareness of the killer kings. A grant will try to take into custody, but she does not intend to surrender without a fight, so it will call for the help of a dragon.

Dragon phenomenon

Saskovia in the prettiness of the dragon suffered a shealu in the tower nearby. So we only have one task - to get to it in any way! We run to the tower, trying on the road not to roam in the dragon flame, and climb to the very top. There, Schay will tell us his vision of the murdes of the killer kings of the Summer and will provide us with the opportunity to independently deal with the dragon. We close to the dragon at the moment when he wates us with fire, but in order not to turn into fragrant roast, apply the Kven sign. As soon as the battle comes to his middle, the overlap is lit up under you, and you will have to move the arena of the battle on the roof, while driving onto it in the ledge of the walls. There, the dragon will attack you, getting out from all sides from under the site and still watered Gerasta fire. Show all your dexterity so as not to fall under the attacks of the dragon, and at the very end of the battle, prepare for the execution of the next QTE Scene. In the case of a successful outcome, the Witcher puts the dragon straight to the tree broken in the forest and wins over the enemy.

Killer kings

Returning to the urban border, you will meet TRISS and inform us about the presence of summer in the paker camp. Go to this fateful meeting, picking up on the way from the soldiers' attacks. Whatever it is surprising, but the final fight is quite realistially avoided if the summer args. Well, if they do not suit you, please take part in the final fight, which will end the spectacularly supplied stage of your victory.

Acknowledged that the game managed to end? No problem! Go to a new adventure, acting otherwise, and your trip will seriously differ from the previous one.

When you give an anchor, talk to Roche and Triss. Roche has thoughts about the killer. They will lead you to the camp of beggar. Jump into the water and head for a sorceress and the Savior. Then hear wonderful music. She will lead to Izwelu. In the conversation, the elf will say that he hides the killer kings. Roche will rush to him, but will be attacked by archers. Triss will be able to build a barrier, but will faint. Rocher will carry it to the nearest town. You will have to protect both. In no case do not go out for an orange field. When you are in the city, Yorwen with Elves will retreat, you will be invited to the execution of a spy from Nerluddy.

Passage of the game Witcher 2 - by the will of gods and executive fools

When you go around the city and sell Boughlook, go to the execution. Among the convicts will meet the buttercup and golden - old friends. It turns out, the buttercup was with many women. Is this a reason for murder? It is necessary to convince the crowd that this is not the most serious crime. The guard rushes at you, you will have to fit him. Then the executioner will appear - disperse with him.

Captain Guardie Loreedo will appear. He hurts both and asks you to look at it to him.

Before you go to him, go to the restaurant and talk to friends. So the quest will be completed.

Passage of the game Witcher 2 - Gnus Offer

It's time to go to Loreedo. Go at night. At the gate to meet Roche. He also wants to talk to the captain. Inside will see some holiday - a prostitutes roam everywhere, and the guards are drunk behind the tables. When Rocher sees Ballist, asks to destroy it. But the gun guards the watch. Wander around the city. Stumble on a prostitute, which will distract the watch behind the money. If there is no money, she will ask for one service. So, you can pull the launcher of the gun.

Return to Roche. It turns out, Loreedo is talking to the lady. We wait. Go down under the stairs and discuss the plan. Zaika is suitable for you and say that I saw the Loreedo warrior who dragged the strange mechanism. Check out. At first, Rocher should lead the first guard. Spicy for boulder. When the second goes away, run over the turn. Well, the third guard will have to stun.

When you are outside the door, go to the first marker, examine the chests. Still, Loreedo has stolen for a long time. He is preparing for war with Joraw. On the second McRerru, you will reach the room of the commandant. Hear the conversation of Loreedo with a sorceress. Return to Vernon and tell all to him.

Witcher 2 The passage of the game continues. So, you invites the Guard Loredo to pass. But Rocher will not be allowed. The captain will offer a deal. Turno kill Cayran. For this, the buttercup and gold will be pardoned. Sorry the details and robby, not forgetting your weapon.

WITCHER 2 - Caeran

At least once, Caioran noticed on the pier. He wounded someone. We must go to this person. He is lying on the same pier, his friends and a sorceress surround him. Schaya de Timerville. Run a rusty, talk to the sorceress. That will send you to disassembly to the merchants so that they give a double price for killing a huge octopus.

You are easy to be worried about the merchant - you need to choose a replica with suggestion. When he tells about Cedric Elf, go to look for it. Elf will find on the post on the mini card. Catch with him and learn that Cayran used to be a simple octopus, but Mutagenov was laughed. Elf will advise first to explore the last ship that flooded the octopus.

Divide from TRISS, blow on additional quests. When you do everything, go around the marker to it. Go down to the ship, take away the attack of the Utility, examine the mucus and talk to the TRISS. You will understand that the monster is sick, but for a long time will live. We must help him. You can also find a potion that can neutralize the poison of messengers.

To pass the game, the Witcher 2 you will need a tetaner - the rarest plant. Visit Cedric, who will give a hint.

After conversation with the elf, go to the cave that under the shrine of beggar. Under the guise of the waterfall, the entrance to the ruins is disappeared. Inside the chop of the covers, until you reach the rot. It is easy to kill, but when it will die, it explodes with acid. Square the walls from the wall, go to the meditation, prepare the elixir. When everything is ready, go in a sorceress to the place of the battle of Cayran.

Passage of the game Witcher 2 - Battle for Cayran


You need to meet with Sheale in the tavern on the second floor. Tell her that you can go fight with the mind. After teleportation, you do not need to hurry to fight. First you need to drink elixirs.

You need to deal with the mind in two stages. First, on the ground, put a trap using the IRDEN sign, then you need to apply the "kven". When Cayran's limb will be pinned to Earth, Bates on a reddish tumor. Repeat the trick a couple more times. When grabbed the whole tentacle, click on the left mouse button. After some time, the Witcher will be thrown away. When the control returns, run to the biggest stone and wait. Octopus must calm down. Run to the left, rise to a piece of destroyed bridge and use the "Kven" sign. Climb up using rolls. When you are at the end of the debris, see the video. The first boss is defeated!

Witcher 2: killers kings - passing game

TRISS will meet you next to the pier. She will say that Kiran, Assistant Joriet, in custody on the ship. Go there, on the road, saying the guards that you are on behalf of Loreedo. In the thrum is scary wounded elf. TRISS in the power to help him. First, impose "Aksii" on it, then quickly click on the left mouse button. He will tell about summer. This is the killer kings you need.

When you interfere with Elf, you will visit vision. Having learned about the details, TRISS will give a promise that returns memory, but for this you need to get the petals of the magic rose. Go to search by taking a girlfriend. The desired bush needs to break one rose and give a sorceress. Get ready to fight local bandygami. Further, you break the floor and find yourself in the dungeon of the elves. Speak with the sorcerer and look at the scene.

Passage of the game Witcher 2 - Killer Kings

You will come with Roche, choose out. Go to the tavern of the Fallsima. You need Zoltan. Ask a friend to bring you to Joriet, go to the meeting. On the way, Skoytaeli will be offered to go to the gland, but it will be occupied by Sladenhazha. It must be killed with the help of "Irelen" and a quick attack. Then the Izvet himself will come.

Tell him about betrayal. Elf in the summer will come up with a plan. He will connect himself, and allow to give to the place in which the killer killer is often sitting. When talking with the summer, do not increase the tone and speak on neutral themes. Then the elves rush to fight, but Rocher's soldiers stop them.

Here you need to choose - with whom to stay in the allies. It affects the game, her scene line. Be that as it may, but it will have to fight with summer. He is a serious contender. Wait when it runs out the supply of power. Talk to Joryaw or Vernon (depending on the selected ally), go to save the TRISS in the Falls.

Passage of the game Witcher 2 - Competition Over time

Falls are waiting for you. If you want, help two abnormalists beat offenders. In the tavern you will find the buttercup. He will say that TRISS was in the Shealy's room. Go to the second floor. There you will see the blood and dead guard Shealy. A prostitute tells that TRISS talked with a magician Phillippoy. She will also say about Cedric. It is to him and it is worth going.

Before going out, drink the elixir "Cat". Now you can see better objects that emit warmth. This will help find wounded Cedric. Elf dies. Before the death, he told that the TRISS and the killer kings went to Watellular to the Krasnolyudskoy settlement. When Cedric is lunged, the buttercup is suitable and says that Izvet and Vernon started something. We must chat with both.

Passage of the game Witcher 2 - at a crossroads

After talking with both, you make a decision for whom to fight.

We will look at the option if you select the Jorpet path.

Floating prison

So, you agreed with the conditions of Joriet and return to the Flotzima, speak with elves. The head of "protein" wants to attack the city, having missed through the wall. Do not agree to this. Offer it is better to play the scene, as if you were grabbed. So you can get to prison barka.

You will answer him to the ship drivening off the guard. When you reach a goal, get the sword and rub the soldier. It is possible using the AARD sign to reset them into the water. Ratary Loreedo placed El Chip in the building and set it up. You need to save girls. To do this, climb the stairs, unleash your hands. When girls are free, jump into the water and get to Joriet, not his ship. Talk to him. He will say that he let go of Vernon Roche after the fight.