World of Tanks map Pearl River. Pearl River Card Wot Pearl River

World of Tanks map"Pearl River" is made in an oriental style, characterized by complex relief and many tactical decisions that can lead the team to victory. The dimensions of the map are 1000 x 1000 meters, the type of the map is summer, so you don't have to spend money on winter and desert camouflages, the available battle modes are only standard. Battles from 3 to 12 levels take place on the map, so knowing the features of this location will be useful for both sandbox lovers and seasoned professionals.

So, the two respawns of the teams are separated by a massive mountain - on one side there is a gorge (going from B7 to D0), the capture of which guarantees quick access to the enemy base, on the other side of the mountain there is a small town with partially destructible buildings, but it is perfectly shot from all sides ...

The hottest battles take place on distant detours, which are located on lines 1-2 and J-K. It is on these paths that the light and middle tanks of both teams rush, while the heavy tanks go about their business in the gorge.

By the way, for a long time the gorge was a real valley of death with a vigorous tank stand - if the team of the first respawn managed to reach at least the middle of it, then any heavy tank of the second team, when trying to pressure, fell under the focus of fire from at least three directions and it had no chances to survive It was. Gradually, the people developed counter-tactics - now, in most cases, the ropes of the second team do not climb into the gorge at all, but counter the exit from it in the square E0. As practice shows, 2-3 heavy vehicles or tank destroyers are enough to completely deprive the team of the first respawn to push through the gorge at the final stage. And tank destroyers in square F0 not only control the exit from the gorge, but can also cover the exits from the city in the center of the map.

The city in the center of the map can become a mass grave for those who decide to push the direction through it, especially in the later stages of the game - shots with opposite bank rivers give practically no chance of survival. However fast light tank, who at the very beginning of the battle will jump into it, has a chance to light up many enemy vehicles that drove along the bypass line. And while it exists there, there is practically no chance of a successful breakthrough.

In general, it is much easier for the first team to control the bypass road - if you use the entrance in square E3 (risky, with a chance of being spotted), you can create a situation in which in square H2 the tanks of the second team meet fire from at least three directions (not counting the city). In this sense, the second rep has all the advantages in defense, but very little in attack - it would be quite reasonable tactics in which in the first half of the game the most nimble rush lovers from the first team will be shot, and only then slowly pushing one of the directions.

What should the first team do if the second has captured the gorge and rushes to the base? On the third line, there are many positions, from which tank destroyers can competently shine and shoot those who have broken through - to find their work of technology. The case of a gorge breakthrough is more difficult for the second team - the bushes in H9 are frankly thin and save little from light.

Artillery on this World map of Tanks does not feel very comfortable - the difficult terrain affects. Positions that allow you to work along the gorge are practically useless to defeat opponents who went in the bypass direction and vice versa - so you have to choose one of two. Tank destroyers feel a little more comfortable - there are lumbago opportunities, the main thing is not to go forward and remember that you are a second line vehicle. Role heavy tanks We have already covered, but the kings of this map are medium tanks. Fast, agile, they can quickly take key points and inflict damage, as well as change position in case of a change in the situation on the map.

Features of the game location "Pearl River" in WOT is the presence of a circular ridge around the perimeter of the map.

An updated map "Pearl River" will appear in the next patch. As they say, it is better to see once than hear 100 times. We have prepared for you an overview video of what the Pearl River looks like now, so that you can evaluate the work done by the developers to change and refine the game location before its official release.

Overview of the game location for WOT "Pearl River"

The main changes on the map were aimed at balancing two opposing camps. It is important to understand that it will not differ much in design from its previous version. See for yourself:

The location in the game World of Tanks will also have the usual bridges and narrow paths with uneven terrain.. New "Pearl River" minimap at the tank forum.

The Pearl River map appeared in the assortment of World of Tanks relatively recently, so it hasn't been really tested yet and frequent mistakes on it have become commonplace for players. The size of the map is 1000 by 1000 meters, the level of battles is from 4 to 11. The map is open enough and is intended for active actions of players. Already at the Pearl River World of Tanks, you can figure out the most advantageous positions for a successful game.

Approximate driving routes for all types of vehicles.

Approximate positions and directions of attacks for both respawns, changes are periodically possible, and the refinement of this tactic.

Tactics.

On the map, the pearl river of art will not feel free enough, it is necessary to take into account, despite the fact that the map is open, it will be very useful to choose advantageous positions. So, for the upper respawn point A7 is the most advantageous position, it allows you to perfectly shoot through the gorge (the upper territory of the map), but it is worth remembering that this position is not protected by bushes and I can easily destroy you, so occupy this point only when suppressing the enemy by forces allies. For the rest, it is better to take positions that are on the squares E1 and E2, as well as F1 and F2. From there, you can perfectly shoot through the center and brilliant green (the lower territory of the map), hiding behind thickets of bushes. As for the lower base, it is recommended to take positions E0 and F0. From there, you can perfectly control all directions on the map.

If we take into account light tanks, then they are recommended to occupy central positions on the map, from there you can perfectly light up the central and lower areas of the map. You can also take a position on H5, it allows you to light up the center. This tactic is perfect for low base players. As for the upper one, it is similarly recommended to take central positions, try to clear the gorge and survive, and otherwise choose the least protected flank in order to break through to the base.


Guide to the Pearl River map.

Medium tanks and fast TTs are best occupied with green stuff. But you need to drive along it strictly along the K line, so there will be the least opportunity to light you up. The best place is position G3, there is a mound that can hide you from artillery and from which you can fire at the center and base of the enemy. This is prescribed for the players of the lower base, as for the upper respawn, then from there you need to capture the brilliant green in the same way. The best position is square H2, from there you can perfectly restrain enemy tanks.

Tank destroyers and thick TTs, which have strong frontal armor, are prescribed a gorge, in it are the main battles of powerful and strong combat units. But it is worth remembering that it is best to keep to the left edge of the center of the gorge, so you cannot be damaged by artillery. And thus try to break through to the enemy base. This tactic is prescribed for the bottom respawn. As for the upper base, it is recommended to send similar combat units to the gorge, but some tank destroyers can take positions D2 and E2, thus it will be possible to shoot through the center and approaches on the greenery, while remaining unnoticed.

For the pearl river, the guide described above should be key for you, since with it you will know how to act at the beginning of the battle and manage to make a significant contribution to victory.

Pearl River turned out to be an excellent map, it has many tactical possibilities and both respawns on it are in the same advantageous position. The developers are in the right direction in terms of mapping, if they stick to this concept, then all subsequent maps can also turn out great.


MORE_PHOTO:

The Pearl River map appeared in the assortment of World of Tanks relatively recently, so it hasn't been really tested yet and frequent mistakes on it have become commonplace for players. The size of the map is 1000 by 1000 meters, the level of battles is from 4 to 11. The map is open enough and is intended for active actions of players. Already at the Pearl River World of Tanks, you can figure out the most advantageous positions for a successful game.

Approximate driving routes for all types of vehicles.

Approximate positions and directions of attacks for both respawns, changes are periodically possible, and the refinement of this tactic.

Tactics.

On the map, the pearl river will not feel free enough, it is necessary to take into account, despite the fact that the map is open, it will be very useful to choose advantageous positions. So, for the upper respawn point A7 is the most advantageous position, it allows you to perfectly shoot through the gorge (the upper territory of the map), but it is worth remembering that this position is not protected by bushes and I can easily destroy you, so occupy this point only when suppressing the enemy by forces allies. For the rest, it is better to take positions that are on the squares E1 and E2, as well as F1 and F2. From there, you can perfectly shoot through the center and brilliant green (the lower territory of the map), hiding behind thickets of bushes. As for the bottom base, it is recommended to take positions E0 and F0. From there, you can perfectly control all directions on the map.

If you take into account, then they are recommended to occupy central positions on the map, from there you can perfectly light up the central and lower areas of the map. You can also take a position on H5, it allows you to light up the center. This tactic is perfect for low base players. As for the upper one, it is similarly recommended to take central positions, try to clear the gorge and survive, and otherwise choose the least protected flank in order to break through to the base.

Guide to the Pearl River map.

And fast TT is best to take green paint. But you need to go along it strictly along the K line, so there will be the least opportunity to light you up. The best place is position G3, there is a mound that can hide you from artillery and from which you can fire at the center and base of the enemy. This is prescribed for the players of the lower base, as for the upper respawn, then from there you need to capture the brilliant green in the same way. The best position is square H2, from there you can perfectly restrain enemy tanks.

And the thick ones, who have strong frontal armor, are prescribed the gorge, in it are the main battles of powerful and strong combat units. But it is worth remembering that it is best to keep to the left edge of the center of the gorge, so you cannot be damaged by artillery. And thus try to break through to the enemy base. This tactic is prescribed for the bottom respawn. As for the upper base, it is recommended to send similar combat units to the gorge, but some tank destroyers can take positions D2 and E2, thus it will be possible to shoot through the center and approaches on the greenery, while remaining unnoticed.

For the pearl river, the guide described above should be key for you, since with it you will know how to act at the beginning of the battle and manage to make a significant contribution to victory.

Pearl River turned out to be an excellent map, it has many tactical possibilities and both respawns on it are in the same advantageous position. The developers are in the right direction in terms of mapping, if they stick to this concept, then all subsequent maps can also turn out great.