All maps in world of tanks. Cards. Details about the conditions for receiving bonuses

Westfield

A vibrant and lush area with many forests and villages located in different parts cards. A large damaged aqueduct crosses the eastern part of the valley. The numerous mountain ranges are great places for ambushes, but the wide fields make movement between positions dangerous.


Empire border

The first Asian map in the game after update 1.0. Her hallmark is the Great Wall of China, dividing the location into two parts. Different areas of the map are suitable for different classes and styles of play.


Karelia

Swamps, cliffs and rocky cliffs divide the map into three main areas of operation. The absence of buildings and a small number of rock shelters favor the actions of artillery. For success, it is necessary to concentrate the forces of the attackers in one of the directions in case of diversionary actions or tough containment of the enemy in other sectors.



Lasville

An isolated mountain valley on one flank and city blocks on the other allow you to get close to the enemy at the distance of the final throw. An open lake in the center of the field allows you to provide fire support to your allies at a fairly large distance.


Siegfried Line

The successful combination of open spaces and city blocks is a feature of this map. The winding streets allow you to penetrate into the rear of the enemy, and numerous pillboxes can be used as cover.


Robin

The teams' starting positions are separated by an even, well-shot field. This map in World of Tank is convenient for defending and destroying the enemy with artillery. Deep detours using cover - copses, folds of terrain and village houses can decide the outcome of the battle. A well-coordinated attack across the field at high speed, with the support of artillery can also be successful, but rather risky.


Minsk

It is a mixed type card. Two zones with dense urban development, separated by an open section of the Svisloch River embankment. The main collision takes place on opposite sides of the avenue. Attempts to quickly break through the defenses in this place are extremely risky. Only by achieving success on the flank can you expect to win.


Monastery

In the center of the map are a large monastery and a city. Three roads lead from north to south. The monastery courtyard is an advantageous firing position. A long hill to the west and a winding ravine to the east provide excellent protection from artillery fire.



Nebelburg

A picturesque area with a mixed landscape, divided into 3 main zones: an old castle in the center of the map, a small town and elevation with watchtowers in the northern part, hilly plains in the southern part.


Overlord

Map conveying the atmosphere of the landing of the allied forces in the coastal part of Normandy on June 6, 1944. It is interesting not only for its historical component, but also for its design. This is a whole exhibition hall of samples of German fortifications from all over the Atlantic Wall.


Oryol ledge

Atmospheric map from Belgorod 1943. The card is intended for General battle... There are several zones: a factory in the center of the map, dense forests in both teams, a church above the plain, a small bridge and a destroyed plane.


Paris

We can safely say that Paris is not only a city of fashion and beauty, love and romance, but also an excellent game location for virtual tank battles. Features of the map open up opportunities for varied and dynamic combat operations. Three playing zones provide freedom of action for all classes of vehicles. There is a place for everyone, the main thing is to decide on your own desires.


Pass

This map is characterized by mountainous terrain, which is characterized by rugged relief. Numerous rocks and stones protect against enemy fire, various hills are great places for ambushes, and winding roads allow you to strike at an enemy base.


Provinces

The hills along the edges of this map are lined with numerous houses. The winding streets will allow you to strike unexpectedly. The wasteland lying between the hills is the shortest path to the enemy base.



Prokhorovka

An open hilly area, divided by a railroad embankment. Groups of trees provide excellent cover for anti-tank SPGs. Watch out for the flanks when attacking. While defending, attack the enemy's flanks. Artillery has freedom of action, but is extremely vulnerable to raids by high-speed light forces.


Redshire

The game location is a rural area in Britain. There is a small town in the center of the map. Fields that blend into hills are great places for decisive attacks. The river in the middle of the map does not impede vehicle movement and serves as a good reference point.


Mines

The high hill in the center of the map is the key point of the map. Despite the difficulties in its occupation, it sharply improves the position of the team that took it. The village northeast of the hill and the island west of it, despite a number of advantages, remain vulnerable to fire from the center.


Ruinberg

The concentric system of streets of the city, dense trees and bushes in the park allow making hidden maneuvers and quickly transferring reserves. Artillery operations in the urban area are very difficult, but the high degree of destruction in the city allows them to provide effective support to their allies.


Fishing bay

This map is a good combination of open space and rugged terrain. The narrow, winding streets of the port city on the flank will help you gain an unexpected advantage. Gentle hills with numerous bushes will allow widespread use of ambush tactics.


Steppes

Open flat terrain. From shelters, only large stones, folds of terrain and Railway on the embankment in the north. Both bases are connected by a road, sheltered in the lowlands from what is happening on the flanks.


Studzianki

For a whole week, the village of Studzianki was the site of fierce battles of the Red Army units (including the 1st Tank Brigade of the Polish Army) with the German invaders. In memory of these events, which ended in great success for the Allied forces, in 1969 the village was renamed Studzianki Pancerne (Studzianki Tanki).


Quiet coast

The land area is limited at the edges by mountain ranges and water space that occupies a third of the map. A railway runs through the entire territory from north to south. The hilly terrain with dense vegetation on the western flank is ideal for a quick attack. The direct road between the bases passes through a small town where protracted battles can be fought. The bases are protected by hills from direct invasion, but vulnerable from the flanks.


Tundra

The mountain to the east provides a significant combat advantage, while controlling the central part of the map is a tactical advantage. The swamp to the west can be used for reconnaissance and attack from the rear.


Widepark

The map represents a Western European city. It is no coincidence that the working name of the map was "Munich". Factory districts, destroyed houses, freight trains are the features of this location. An embankment with a railroad dividing the map in half allows you to concentrate forces for a strike.


Cliff

The teams' bases are separated by rocks and cliffs. The presence of many shelters allows you to concentrate forces in the right direction. The center of the map has some advantage, but neglecting the flanks is fraught with defeat.


Fjords

Huge mountains and narrow valleys allow you to make a variety of tactical decisions. You can conduct a fire duel across the bay or a pistol-range battle in a coastal city, or you can choose a deep detour to capture an enemy base.


Highway

The varied landscape of this map gives it a unique charm and makes it possible to use different tactics. Open spaces are good for wide flanking strikes, and city blocks offer intense close combat. The pre-release name of the map is "Kansas"


Himmelsdorf

A maze of streets and squares, extremely inconvenient for artillery and anti-tank self-propelled guns, but ideal for quick breakthroughs and bypassing light and medium tanks. Bypass routes - through the hill with a castle dominating the area and along the tracks of the railway station - will help to get out of the resulting positional dead end.


Ensk

The maze of city blocks and the flat field of the suburbs are separated by narrow passages between the station tracks. When concentrating forces, consider the strengths and weaknesses combat vehicles in each of their directions: artillery can disrupt a dash across an open field, but is almost helpless against the enemy hiding behind the walls of buildings.


Winter cards

Klondike

The scene is North America. The mine in the north of the map is full of corridors, buildings, and narrow passages. The island to the south is a vast open area dotted with lonely buildings and ramshackle wooden hovels of diggers and miners. In the central part of the map, a bridge connects the muddy banks of the river. The map has been upgraded and returned to the game in update 1.0.2


Mannerheim Line

Snowy and rocky terrain with many different obstacles and cover. The winding roads that lead around mountain ranges and along the banks of the river allow you to unexpectedly find yourself in the rear of the advancing enemy, as well as provide many convenient places for ambushes. Former name - "Zapolyarye".


Kharkov

The urban development in the center of the map is the most important strategic site. Two more directions stand out on the map: the city square, where you can fight at long distances, and the area outside the city limits, where maneuverable vehicles can best show themselves.


Calm

Map in the middle of the snow-capped mountains of Scandinavia in the atmosphere of endless winter. The central part of the map, pierced by fierce winds, provides room for bold reconnaissance maneuvers. The graveyard of ships in a frozen bay is suitable for positional combat. Roads along the mountains will serve as breakthroughs to the enemy base, and fishing villages will become the site of deadly ambushes to repel attacks.


Erlenberg

Divided in half by the river, the map has three possible lines of attack. The central bridge is located among the ruins of a small town. The terrain near the north and south bridges has a small amount of cover. As firing positions, you can use the castle and the line of hills on the opposite side of the map.


Desert maps

Aerodrome

The map represents a British military airfield and the surrounding area. The scene is North Africa. The command bases are located in two small port villages. In the center between them there is a rocky hill, which allows you to control the surrounding space and access to the bases. The location is replete with convenient ambush spots and numerous paths for breakthroughs and maneuvers. At the top of the map is the airfield itself with two large aircraft hangars and a runway. The developers paid great attention to the entourage: in this game location you can find various equipment (aircraft, fuel trucks, ambulances), a radar station, a canteen and a shower room for staff, a mosque with a minaret, ancient ruins, fishing boats, and more.


Sandy river

At first sight, this card seems very open, but it is not. Despite the fact that the clay houses in the villages are easily destroyed, they can be successfully used as a defense. The flanks are well covered by rocky massifs and high dunes, which allows attacking from unexpected directions.


Lost city

A symmetrical mixed card carefully balanced, crafted with input from top players. The discreet color palette and soft daylight are designed to ensure maximum gaming comfort. One of the maps on which battles took place within game mode"Superiority".


El Halluf

In the center of the map is a spacious valley filled with rocks and small vegetation. High mountains on both sides of the valley provide many firing positions. Regardless of the route, the attackers will face a difficult climb towards the enemy camp.


Special cards








Hell

This is how Kharkiv looks like in the world of destroyed equipment, which is in the power of Leviathan. The map was created for the Halloween in-game event (October-November 2017).







Cards removed from the game

Windstorm

On the map, there are two main directions along the flanks and the direction of support - through the center. Heated battles for domination in the city will take place on two bridges connecting a small factory with a central square. The team that managed to break through the crossing will receive more opportunities for outflanking the enemy and tactical maneuvers. You can go behind enemy lines and support the allies by destroying enemy artillery through the northwest direction at the foot of the mountain. Lots of cover and small elevation differences along the entire route will allow you to fully realize the potential of fast, maneuverable vehicles. Center diagonal - shortest route to the enemy base, it provides the ability to quickly transfer forces and support the allies on the flanks.


Winterberg

The map is completely identical to the well-known "Ruinberg", differing from it only in the season. The circular square in the western part of the city serves as the site of protracted positional battles. Concentric city streets are suitable for gradually breaking into enemy defenses with heavily armored vehicles, and a long radial street will allow you to fire daggers at the enemy. The eastern area of ​​the map is quite open and quite suitable for medium tank maneuvers, but only if they control a small settlement in the middle of this zone.


Pearl river

The rugged landscape offers great opportunities for the use of various battle tactics - ambushes, sudden detours, clashes in small areas. Moving along the riverbed allows you to quickly reach the enemy base and engage in battle. Remember that on this map you must not forget about your rear.


Winter Himmelsdorf

The map is a complete copy of the original Himmelsdorf, with the only exception that it is a winter map. A maze of streets and squares, extremely inconvenient for artillery and anti-tank self-propelled guns, but ideal for quick breakthroughs and bypassing light and medium tanks. Bypass routes - through the hill with a castle dominating the area and along the tracks of the railway station - will help to get out of the resulting positional dead end.


Komarin

The in-game location consists of two sections of low-lying wetland. They are separated by a river that can be crossed by three bridges. In the center of the map is a small hill with abundant vegetation and several buildings. Players call it "the island", although formally it is a peninsula adjacent to the northern coast. The bases are located in the west and east, but the teams start the battle in the north and south.


Mittengard

Starting positions on rocky slopes provide no cover, so the best tactic there will be a successful occupation of city streets. Artillery is located on either side of the city cathedral - breaking into this area will be a significant contribution to victory.


Fiery arc

The Fire Arc map is a copy of the Prokhorovka map, however, at this location, the lighting, landscape, sound and visual accompaniment during the battle have been changed to convey a greater atmosphere during the battle. The "arc of fire" is a reference to the events of the Great Patriotic War on the Kursk salient, when the largest tank battle in the history of mankind between Germany and the USSR took place in July 1943. An open hilly area, divided by a railroad embankment. Groups of trees provide excellent cover for anti-tank SPGs. Watch out for the flanks when attacking. While defending, attack the enemy's flanks. Artillery has freedom of action, but is extremely vulnerable to raids by high-speed light forces.



Ruinberg on fire

The map is a complete copy of the Ruinberg map with changed lighting and design. The concentric system of streets of the city, dense trees and bushes in the park allow making hidden maneuvers and quickly transferring reserves. Artillery operations in the urban area are very difficult, but the high degree of destruction in the city allows them to provide effective support to their allies.


Sacred Valley

Most of the area is occupied by a hollow lost in the mountains. The presence of numerous villages, high cliffs, trees and bushes allows you to choose the optimal tactics of warfare.


Northwest

Visually, the landscape and nature of the map resembles the North American region with characteristic vegetation and mountain ranges in an atmosphere of early autumn. The map is replete with buildings, hills, rocky shelters. Most of the buildings are indestructible, there are quite good positions for heavy equipment and places for lightning. At the same time, there are good positions for SPGs, as well as paths and loopholes for medium and light tanks. The map is balanced enough for all types of vehicles and does not have a pronounced imbalance, because has diagonal symmetry.


Severogorsk

The map was added in update 0.8.7, the working title was "Belogorsk 19". The snow-covered Soviet factory town, split in two by an ice-bound rivulet, can be captured from a wide variety of directions, but it has excellent firefighting from the surrounding hills, which offer numerous shelters, firing positions and routes. Removed from the game in update 0.9.5.


Hidden village

The most hidden is the direction at the foot of the mountain, which is great for heavy equipment. Fast and maneuverable vehicles can be used when storming a village, but you should be wary of the enemy lurking on the hill. Altitude control provides a tangible tactical advantage.


Stalingrad

The dense urban development in the center of the map allows for a variety of tactics. The open embankment is well suited for fast battles and maneuverable vehicles.


Swamp

The game location is a low-lying wetland. The roads running along the flanks allow you to choose a place to strike or conduct distractions. The swamp in the center of the map is not only an obstacle, but also a tactically important object.

Alfa-Bank card "World of Tanks"

4 (80%) 7 votes

Tank arcade simulator MMOA "World of Tanks" has won many supporters all over the world - hundreds of thousands of people simultaneously go online to enjoy the gameplay of their favorite game. World of Tanks has its own game currency - "gold", which must be bought for real money - rubles, dollars, euros, national currencies of the CIS countries.

Where there is a turnover real money, we need a structure capable of managing this turnover. Some banks became interested in this issue, but only Alfa-Bank managed to solve it, which issued a World of Tanks card with a unique "Goldback" option - the same as the usual Cashback, only the refund is made in game currency, not in rubles.

What you need to know about the World of Tanks bank card from Alfa Bank?

Wargaming, together with Alfa-Bank, has created a bonus program, with the help of which a player in the world of tanks is able to replenish his game account without buying game currency directly, but spending money on purchases from a debit account.

There are two bank cards World of Tanks, the differences between which lie in their status - MasterCard Standard and MasterCard Black Edition. In addition, there are cards issued for other Wargaming products - the World of Tanks Blitz(Blitz is a tank game for mobile platforms based on Android and Aple IOS), World of Warship map. Cards WoT Blitz and WoT Warship, as well as the World of Tanks map, have the Black Edishen status type.

Attention! The World of Tanks Blitz card has nothing to do with the World of Tanks card - the cards do not have a common game account.

Card activation, linking to a game account

The first thing a client should do is order a card from Alfa-Bank. This can be done directly or through. To activate the World of Tanks map, link it to your account. To do this, the 12-digit card number must be entered in the dialog box by.

You can learn more about how to link a card to an account in this video:

Attention! The World of Tanks bank card can be issued only after the service packages have been issued. For MasterCard Standard, these are “Maximum”, “Comfort”, “Optimum”, “Economy”. For MasterCard Black Edition - "Maximum +".

bonus program

After the card is tied, you can feel much more comfortable in tanks - the Goldback program regularly replenishes the game account with gold. The logic of Goldback is identical to the logic of the Cashback program - the difference is that the money is not returned to the main account, but is transformed into the game currency.

A few words on WoT maps MasterCard Standard and WoT MasterCard Black Edition. When choosing cards, it is important to be aware of the differences that exist between them.

WoT MasterCard StandardWoT MasterCard Black Edition
Android Pay, Aple Pay, and Samsung Pay.
Goldback - from 6 to 8.5 gold for every 100 rubles.8.5 gold for every 100 rubles.
Free SMS-informing.
0% fee for replenishment from cards of other banks.
Payment for transfers from cards of other banks to Alfa-Mobile and Alfa-Click is not charged.
Month of premium.Month of premium.
Package service fee 490 rubles. in year.Package service fee 3990 rubles. in year.
5% discount in the Wargaming premium store.5% discount in the Wargaming premium store.

This opens access to tanks that regular players cannot buy in the Wargaming premium store.

Premium service with the Maximum + package.

The amount of gold credited under the Goldback program depends on the amount of money spent: if less than 20 thousand rubles were spent, then 6.5 gold will be credited for 100 rubles spent; if more than 20 thousand are spent, then 8.5 gold will be credited for every 100 rubles.

Features of the bonus program

  • A month of premium is given once per card. The premium is accrued with the first refund. game currency.
  • All in-game financial transactions take place within one account.
  • A 5% discount in the Wargaming premium store is carried out by crediting the game currency to the player's account. For example, a product costs 1000 gold, a player pays 1000 gold - and 50 gold goes to his account.
  • If spending on the card has exceeded 30 thousand rubles, the player receives a special bonus in the form of 18 game reserves: 9 for experience for vehicles (50%), 9 for crew experience (200%), 9 for free experience (300%).
  • If a player tied a card to World account of Tanks, and purchases in the Wargaming premium store are made in the World of Warship section, then the gold currency will be credited to the general game account.

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Lately I've been writing everything about rare tanks. But all this time I wanted some nostalgic material. Remember what was once in the game. What the players liked or what made their chairs "burn". And then I remembered! We have more than a dozen cards that were once introduced into the game, and then withdrawn for one reason or another. In general, in this material we recall the locations removed from the game. Well, for those who cannot remember it, because they simply did not play in those days - a small excursion into the history of the game.

Pearl river

To be precise, we have 12 cards that have left “ World of tanks". The first card in our memories will be “ Pearl river ". Remember this layered Asian setting?

The map was introduced in patch 8.5 (April 18, 2013). It was possible to move along it in a circle. In the center there was a huge hill, which was impossible to drive. In one of the subsequent updates, not very soon after the release of the map, we made corridor drives along this hill. In fact, the entire map was 90 percent from the corridors. There was a small plain in the center, along the riverbed. But few people played there, and usually only light tanks flew there. Heavy tanks and the self-propelled guns went to the upper right corner to "butt" into the gorge. Medium tanks went into the mountains on the left side of the map. The game on the ART-SPG was not very comfortable here - after all, this landscape, which was multi-level ...

In patch 9.10 (September 1, 2015), the map was removed from the game. " Pearl river"Was liked by a very rare player and therefore her conclusion was greeted with joy.

Komarin

My favorite " Nightmare", Or as it was officially called" Komarin". He got this nickname due to the fact that the atmosphere here was kind of gloomy, and the game here was boring.

We introduced this map in a very distant update under the number 0.5.5.1 (October 6, 2010). An ordinary Russian village, which is located on the banks of a small river. The area is swampy. There are many memories with this card. So, for example, here, when the map was released, the sound of a barking dog was turned on during a run over a doghouse. And even more laughter was caused by the fact that the players were sometimes confused in the bases. Respawns were on one side, and bases on the other. The player came to capture the base, but the capture did not go! It turned out that the player was trying to capture an allied base.

In Patch 6.4 (May 11, 2011) " Komarin»Has undergone the first changes. In the center of the map, on the so-called island, buildings have been added and the number of bushes has been reduced. At 7.4 (June 14, 2012), the map was completely removed from random battles and was left only in the training room and in company battles. A little over a year later, in Update 8.8 (September 10, 2013), my favorite is returning to random battles. Komarin"In a slightly revised form. My joy knew no bounds! In Update 9.2 (July 29, 2014), new changes were made to the map. In 9.4 (November 4, 2014) there are more changes. And so, in update 9.8 (May 26, 2015), the map finally left our game. Looking at the number of changes on the map, you can understand that it was useless to redo and change something on it. But no matter how inconvenient it is “ Nightmare"- I liked him for his atmosphere. I will never forget this card.

Overlord

Devil spawn called " Overlord". The map was created based on the 1944 Allied landings in Normandy.

The map is supposedly historical and very beautiful, but absolutely unplayable and unbalanced. In most cases, the top respawn team won. " Overlord”Was introduced in Patch 9.7 (April 22, 2015) and was retired less than a year later. Somewhere in late 2015 - early 2016. In February 2016 “ Wargaming”Even ran a vote on which card was the worst in the game. This card turned out to be our " Overlord". It bombed very hard when I hit this card and was incredibly happy when I learned about the withdrawal of this card.

Port

The son of the port train ... Ahem! Game location " Port»With many railway lines and an industrial area. Railway tracks here VERY a lot of.


« Port”Was introduced to the game in Update 7.5 (July 26, 2012). By the way, Tier X STs were introduced in the same update. The map was a loaded industrial zone some kind of gatehouses, warehouses, pipes. The highlight " Porta»Numerous railway tracks were considered, of which there are a lot. Among the cars, it was even possible to lose orientation in space. After a year and a half, the map was taken out of the game in the 8.11 update (February 11, 2014).
On the map one could see the logos “ World of warplanes", Because when the card appeared in the game -" aircraft»Were preparing for release. And once the map returned to the game, but in a revised form for the game event " Tank racing", Which took place in the fall of 2014.

Provinces

As of patch 7.2 (March 29, 2012), the " World of tanks"A small 600x600 map was added called" Provinces". High-level vehicles shone on each other almost from respawn.


« Provinces"Reminds" Mittengrad". Two slopes where vehicles will respawn. Soon the developers realized that it was impossible to play this way, and in update 7.4 (June 14, 2012) the map became available only for vehicles up to and including Tier III. In Patch 9.10 (September 1, 2015), the map was removed from the game. I absolutely do not understand why she was taken out. It was fun to get fun with low tier tanks there. " Mittengrad"Still, I don't like the way I liked it" Provinces", Which was recreated based on the war in Italy 1943-1945. #SourVerniProvince

Ruinberg on fire

The same " Ruinberg", But on fire. Oh yes, there was still the effect of some kind of rain, but it was only at the maximum graphics settings.


« Ruinberg on fire”Appeared in our game with update 8.11 (February 11, 2014). At the same time, by the way, the winter version appeared “ Himmelsdorf". And if " Winter Himmelsdorf"Is still in the game, then" Ruinberg on fire»Left the game in update 9.5 (December 22, 2014). I absolutely do not understand what duplicates are for, but with different effects. Can you explain? I look forward to your explanations in the comments.

Northwest

Early autumn in the mountain ranges of the North American region. It was very beautiful and atmospheric.


In update 8.9 (October 29, 2013), the map " Northwest"Appeared in the vastness of random battles. She was very beautiful, but challenging from the bottom right corner of the gameplay. In Update 8.11 (February 11, 2014), this issue was fixed by adding a new direction. I liked playing here after its change, but in 9.7 (April 22, 2015) the map was removed from random battles, and in update 9.8 (May 26, 2015) it was completely removed from the game client. The map, it seemed, was not very bad. Well, and corridor ... We had corridor on many maps at that time.

Severogorsk

A small Soviet town, which was somehow industrial and had the name Severogorsk.


« Severogorsk”Appeared in the game with the 8.7 update (July 23, 2013). The map immediately attracted attention by the fact that in one of the garages there was “ Sturmtiger And he could be seen through the ajar gates. There was very little playable space on the map - most of the free space was occupied by mountains. In one of some updates, they tried to fix this, but it did not work. In Patch 9.5 (December 22, 2014) " Severogorsk"Left us.

Hidden village

At the end of 2013 " Wargaming"Tried to please the Asian market and injected a ton of Asian content into the game. Map « Hidden village"Was drawn in a hurry and added to the game.

This " Hidden village"In Update 8.10 (December 20, 2013). She was all Japanese-style with cherry blossoms in full bloom. But it was absolutely unplayable, in my opinion. Two corridors and a hilly wasteland along the river. There were three directions here and on two of them there was a stoolovo. In game version 9.2 (July 29, 2014), attempts were made to make some changes. But they were unsuccessful. In Update 9.10 (September 1, 2015), the map was finally gotten rid of.

Stalingrad

The real quarter of Stalingrad, now Volgograd. A lot of new unique buildings and houses were created especially for this map. And also here, for the first time, trenches were used, which reduced the speed of the tank.

« Stalingrad"Was added to the game in Update 9.4 (November 4, 2014). And if " Overlord", A map taken from real terrain - was very unsuccessful, then with" Stalingrad"Everything was fine. For most players Stalingrad»I liked it. But those who did not like him cried persistently on the official forum of the game. As a result, in the fall of 2015, the card was removed from the game. But they promised to somehow fix it and return it back. I hope that someday we will be able to fight again on the streets of virtual Stalingrad.

Dragon's spine

When old player hears the phrase " Dragon's spine"- he panics. He begins to shake, he is lost in space. It darkens in the eyes. A feeling of nausea appears. " Dragon's spine"It is better not to remember. This is a torture map.


In Patch 7.3 (May 3, 2012), the " World of tanks"A map with the name" Dragon's spine". A map whose real playing space occupied 10 percent of the total area. This map had such a vertical drop that tank owners Maus and they like them just shut the game if they got this card. You could play on this map as much as you want, but you would never remember where you had to turn to go where you need to. I described everything in such a confusing way, in fact, as the map itself was. Already in Update 7.4 (June 14, 2012), the map was removed from random battles for rework. Returned " Dragon's spine"Only in 8.1 (October 25, 2012). The map did not stay in the game for very long, and already in update 8.4 (February 28, 2013) it was sent back for rework. They did something with her there for a long time, but they decided that it was better not to do it. As of Update 9.6 (February 10, 2015), all map files " Dragon's spine"Were permanently removed from the game.

South coast

Like Crimea, but only “ South coast". The map is dedicated to the battles for the Crimea in 1942.


Update 7.5 (July 26, 2012) added the map " South coast", Which has a network of Crimea. The card even on the supertest was called “ Crimea". Small resort town on the seashore, where virtual tank battles... Once the card was taken out of the game for processing and returned. But for some reason she never caught on in the game. In 2015, it was decided to remove the map completely from the game. I personally did not like the atmosphere that prevailed on the map. But it was nice to play here.

So we remembered all those 12 cards that left our game. Some of them we loved, some hated. Each player has his own opinion about each card. I would also like to hear your opinion about any card. We share in the comments what you remember from these 12 cards. It will be interesting to read a lot of opinions. I've already expressed my opinion.

Updated 11.11.2012. Introducing game cards without mesh popular MMO World games of Tanks :: World of Tanks, where all the battles take place - from quick "battles" to the never-ending campaign for global domination with epic clan battles.

At the moment, there are three types of cards in the game: field, urban and village... Battles on city maps are fought on the territory of Soviet and German cities. The size standard card- kilometer per kilometer. There are destructible objects on the maps. In the future, more extensive maps with dimensions of two by two kilometers will be introduced.

At the time of version WoT 0.8.1, the game has the following cards:

Aerodrome

Map Aerodrome. Minimap in WoT 0.7.5 and WoT 0.8.0+


The map represents a British military airfield and the surrounding area. The scene is North Africa. The command bases are located in two small port villages. In the center between them there is a rocky hill, which allows you to control the surrounding space and access to the bases. The location is replete with convenient ambush spots and numerous paths for breakthroughs and maneuvers. At the top of the map is the airfield itself with two large aircraft hangars and a runway.

Map. Minimap in WoT 0.7.5 and WoT 0.8.0
Karelia- Swamps, rocks and rocky cliffs divide the map into three main areas of operation. The absence of buildings and a small number of rock shelters favor the actions of artillery. For success, it is necessary to concentrate the forces of the attackers in one of the directions in case of diversionary actions or tough containment of the enemy in other sectors. Lasville- a small town in the mountains with a lake and a mountain range. An isolated mountain valley on one flank and city blocks on the other allow you to get close to the enemy at the distance of the final throw. An open lake in the center of the field allows you to provide fire support to your units at a fairly large distance.
Robin- The starting positions of the teams are separated by an even, well-shot field. The map is good for defending and destroying the enemy with artillery forces. Cover crawls can decide the outcome of a battle. A coordinated attack across the field, supported by artillery, can also be successful. Operation Seydlitz took place near Malinovka. Prokhorovka- the place of the Prokhorov battle of 1943. An open hilly area, divided by a railroad embankment. Groups of trees provide excellent cover for anti-tank SPGs. Watch out for the flanks when attacking. While defending, attack the enemy's flanks. Artillery has freedom of action, but is extremely vulnerable to raids by high-speed light forces.
Pagorki(map converted to Mines) - a hilly area on the shore of a reservoir with two fortified points. Murovanka- village, forest, hills. On this map, you will undoubtedly want to know about.
Himmelsdorf- A maze of streets and squares, extremely inconvenient for artillery and anti-tank self-propelled guns, but ideal for quick breakthroughs and bypassing light and medium tanks. Bypass routes - through the hill with a castle dominating the area and along the tracks of the railway station - are able to open the resulting positional dead end. Ensk- a maze of city blocks and a flat field of the suburbs are separated by narrow passages between the railway tracks. When concentrating forces, take into account the strengths and weaknesses of combat vehicles in each of their directions: artillery can disrupt a dash across an open field, but is almost helpless against the enemy hiding behind the walls of buildings.
Erlenberg - winter card, there are 3 bridges and a small ruined town in the center, the starting points of the team and the location of the base are separated from each other. Cliff- Cliff, this is an area near the coast, with a rock, with a plateau and boulders and with a narrow road under the plateau.
Monastery- in the center of the map there is a city, there are two detours to the bases, along the edges of the map along the canyons. Sandy river - desert area, dunes, a village with eastern buildings.
El Halluf- the map can be safely called "Sandy River 2". There are hills, there are small villages, there is even a river! However, there is a difference, and a significant one: the hills are located on the team's bases, from which everything is shot. Ruinberg- combines the features of simplicity of the open area and the labyrinth of the city. Narrow streets, courtyards and suburban areas make the tactics on this map, as on "Himmelsdorf" and "Malinovka", only much more dynamic.
Komarin- slightly marshy area around the river, through which 3 bridges lead, there is a village, an edge in the center of the map and flooded fields, the starting points of the team and the location of the base are significantly separated from each other. Westfield- a map that resembles a hybrid of "Lasville" with "El Halluf" in relief, with spacious green meadows and hills, as well as a lot of bushes. In the center of the map there is a small village, as well as several houses near the starting points of the teams, not far from the village there is a dilapidated viaduct.
Pass- mountainous terrain with narrow passages between the mountains, it is very difficult to predict the course of the enemy on it.

Mines- a hilly area on the shore of a reservoir with two fortified points. The dream of any ST is to occupy the central hill.

Steppes- open flat terrain. Of the obstacles, only large stones, folds of terrain along the edges of the map, and a railroad on the embankment in the corner. Siegfried Line- a curious map with the old city on one side of the map, with extensive fields on the other.
Arctic- a truly winter map in the game. It is covered with numerous hills, and military fortifications are also located in some places on the map. Redshire- Scottish countryside rich in hills. It is divided into 2 parts by the river, in the center there is a bridge.

How to order a card?

You can order a card on the website through an online application or at any of the bank branches. When ordering online, you can order free courier delivery to 5 cities: Moscow, St. Petersburg, Kazan, Yekaterinburg, Novosibirsk and Krasnodar.

How and when will I be credited with in-game gold?

Game gold is credited monthly (at the beginning of the month following the reporting month) depending on the non-cash turnover for World map of Tanks. The more purchases with the card you make, the more gold you get. The accruals are reflected in your game account.

Is it possible to combine gold accumulated in the game with gold accrued for purchases?

Yes. All the gold received goes to the game account to which the card is linked. The binding of the card is carried out by entering the twelve-digit number indicated on the card under your name on the game website.

For what operations on the card is in-game gold not credited?

Game gold is not credited for cash withdrawals and bank commissions on the card, debited in accordance with the current tariffs. In addition, the bank does not charge game gold on operations in casinos and sweepstakes; purchase lottery tickets and bonds; operations performed in favor of mutual funds, pawnshops; on transactions with financial institutions; on all transactions related to the transfer of funds to accounts / cards of JSC "Alfa-Bank" and other banks; for transactions related to the transfer of funds due to an increase in the balance of electronic funds (Yandex.Money, WebMoney, etc.), for transactions related to the use of the card for commercial purposes: transactions of payment for goods and services for legal entities (for example, purchases of groceries, furniture, etc. in large hypermarkets), for transactions made in METRO Cash & Carry, SELGROS Cash & Carry, for transactions made directly from a bank account, without entering card data (using Alfa-Click, Alfa- Mobile "). The Bank reserves the right to cancel erroneously credited units of in-game gold and change the list of transactions for which in-game gold is not credited.

Full list of merchant codes (Merchand ID) for which gold is not credited

Why haven't I received gold?

Perhaps you have not activated the World of Tanks map in the game. To activate, you need to link the card to your account: by entering the twelve-digit number indicated on the card under your name, on the game website.

Can I use the gold earned from the card in the mobile version of the World of Tanks game?

At the moment, the gold received for purchases on the World of Tanks card can only be used in the desktop version of the game.