Folk Solyanka Quest Sidorovich. Passage Stalker Folk Salonka: Guide across quests and cache. Find killers fang

Astrologer

Rear to the house on the left side and find stocks there. On the right side there is a farm. Under the wall there is a drawer with vodka. The soldier is best not to touch, because their head is needed to fulfill the quest artmodifier. He also can exchange aid kids for vodka.

Do not go to the checkpoint where the military is located. If you do this, the landing will be sent to the village. In the very village, talk with the doctor, drink the medicine and find yourself in the cave.

Equip ammunition. You have to find the miner on the top tier. Destroy in the path of bloodsucks, going to mind. Go to the corner of the cave and after talking with the miner to drink a medicine.

What do you need to know when passing the stalker Folk Solyanka?

On the Agroprom you can find the jig of the arrow. Kill all enemies. Once in the whip, you will find yourself at the stairs in front of the entrance to the cache arrow.

Action Plan Next: Move up the stairs, to teleport; When he disappears, follow the hall where blood sees; The following teleport moves you to the cache, located inside the tunnel with electrically. Pick up the pda, turn off the teleport and take the flash drive.

When you get to the bar, you must have a bartender of the Quest, associated with the first visit to the X-18 laboratory. You need to do it as soon as possible!

In the X-18 laboratory, destroy all the gangsters, but cure one of them, to fit the first-aid kit. Spend his interrogation. Scientists will have a box necessary to the Borov. Rubage from chimer using a stone next to the fence. Rear to stone and wait.

At Yantar X-16 be sure to save Circle. He together with Sakharov will provide you with the necessary suit and a helmet from psi radiation.

Once in the laboratory can be used with the left side window.

Explorer and "thunderstorm". You will need to find a conductor who will tell about the doctor. Dr. You will learn about the detector associated with the door of the chaps. After the radar you will see a ghost. "Thunderstorm" will be in the hands of gangsters, debt representatives.

Everything is very simple with the radar. First, lay out the artifacts near the stop, and after tick them. Examine the bodies of scientists.

At Pripyat, kill snipers and find the marsh doctor. During the ejection, hide in the basement.

On Chernobyl, 1 You will be attacked from everywhere and all who are not too lazy. Strengthen. The passage to the underground tunnel has a military. Lay here a bag of Sakharov, as soon as possible. Do not forget about the emission!

In the labyrinths on the Chernobyl, avoid radiation and festers. At the beginning there will be even snarles. You will see a monolith and teleport. There will be a note of an arrow and information related to a living heart.

Guide for Folk Saltka 2010 + OOP

Description of the passage of the main plot branches, covered all the main problems and answers to the most frequently asked questions!

So, let's begin.............

First appearance in the zone -Conversation with star.

In the house on the left we are looking for stocks :)

On the farm to the right under the wall of the box - vodka (for the passage under the bridge)

Warm not uroat - The main thing is tied to the arthmeodifier and it can always be replaced by vodka army aidhechki.

NO WAY Cases do not climb the military to the checkpoint (to get there a habarur, etc.)

In the punishment, they send the landing and the village comes a quiet end: (

Come in the village.(On the way to seize the military), we speak with the doctor, drink medicine and wake up in the cave MiG.

Do not scare, look under your feet, equipped.

Watering all the liveriness at the first occasion is not necessary!

We are the main thing to reach Shakhtar (standing at the top level in the far cave)

Blood axles with a shot in the head - clinging to the corner of Peshors to the wall (it is desirable to rise higher).

After a conversation with a miner drink a medicine and again on Cordon.

Brief reminders on the way game - memorable novice :)

Sucking Arrow on Agroprom "To kill everyone at the entrance, go to whining there you will transfer to the staircase entrance to the whip of the arrow.

1. At first run up the screw staircase, to the command arising at the top of the teleport.

2. After teleport disappeared, we run into the hall, where the first time we met bloodsuit.

3. And the last teleport, which will lead us to the cache, is located in the tunnel with electrically.

Take the PDa there, and turn off the teleport. The flash drive is also lying.

Bar. It is necessary to take from the bartender at the first occasion of the task on X-18 (TD) and execute it! (And you can not refuse, otherwise then climbing)

Laboratory x18. - Bandits. We kill all the gangsters, but lose quests for them, or give a first-aid kit, returning to the life of the questioned. Bill box on scholars' corpses. From Himer we save like this: Along the flat fence there is a stone, climb on him and death damn.

Amber x16 "Be sure to save Kruglov, together with Sakharov will throw you a suit and psi-helmet. Perform their quests, they are simple, you detector anomalies, super thing, plus excellent Bronnik

Entrance to the laboratory is not through the doors (teleport), but to the left through the window.

Explorer, thunderstorm - you will find the conductor, he will tell about the doctor, that the detector for the door of the Chernobyl. After passing the radar, a ghost will appear. There is a thunderstorm everywhere, in the gangsters on ATP, on the Chernoby, in the debtors in warehouses. You decide.

Radar "It seems that nothing complicated, first a nuisance with arts, they turn into cobblestones, lay them out at the stop, then take it. Inspect the corpses of scientists.

Pripyat - Valim snipers, look for a marsh doctor. During the ejection to the basement.

Chaps 1. - Heat from all sides, military, monolith, emission ... hold on. At the entrance to the dungeon, the crowd of the military, look for a bag of Sakharov. ( do not delay long - leave at least 5 minutes before emissions)

Searches for the missing expedition

1. To seize the corpse of Andrei special forces, Viaduka on Cordon. (Viaduct is a tunnel under the road from the village of newbies to the bridge)

Necessarily for further quests!
2. We find a bandit that stole PDA specialsmen, this is a "simulator" sending SOS signal, on a landfill, but it does not have.
3. We are looking for a bandit that stole PDA, this is a frader. The same bandit is the assault Abakan Brom (drunk ledge from the bar). Broma puts a label in PDA at the place of the initial appearance of a farian in the dark valley. But Fraer travels from this place through a landfill towards the agricultural and its dungeons. We'll have to search where it will be.
4. At Prapor on the landfill, for 10 scientific agents, we find out that people of Bartender will be able to repair.
5. Barman asks for repair the artifact of the tears of fire.
6. We bring and learn that the bartender people Dolomali pda finally, the branch seems lost.
7. During the fulfillment of the quest of Lukasha, according to the traitor, Pavlik, killing him "contact" Aru, and in his pda we find a summary of the missing expedition.
8. In the wilderness, at the very transition to Amber we find a group of Sivo, from his PDa we learn that the sugars know about the expedition.
9. Sakharov wants to talk with us only after performing the fang branches and the decendment of the deceit.
10. On the press of Sakharov, it is necessary to go x-10, but we already were there, there is no expedition there, but the sugars insisted, go and check.
11. And really find two dead and one barely ecologist, who asks to stop his suffering and finish.
Sripping with a heart, do it.
12. We tell about the ghost that happened. He assumes that from X-10 there is another way out, but where?
13. Chatting with Fremen, in the paper of Jameson's mercenary, he found a mention of the operation on the capture of monolith.
14. The dump is dealt with the Tomaz group, and pick up the capture plan.
15. From the plan we learn about the path from X-10 to the sarcophagus and back.
16. We go to the ghost if you have found the missing expedition and exit from X-10 to sarcopagu, we get a task to bring 10 gold slices of meat, from the SES-2 location.
17. We bring the ghost of slices, and in the award we receive information about the transition from sarcophagus on Chernobylis.
18. We get the task to find 3 parts of the diary on Chernobyl, 2.
19. We bring docks the ghost.

Quest on the laptop Arhara:

1. Talk to Dan (in early versions he was on Cordon, later moved to the swamp).

2. Go to Agroprom (you need to paint documents from the main task of Stalker)
3. We speak with Zakhar (bar) (you can pass the quest for the defense of the Dan group)
4. Talk to Dan, he talks about the unusual activity of the military on the agry.
we get a task, steal the package from the military on the agry.
(Talking about the road and disassembly with the Avengers group I usually postpone until I am good equipped)
5. We meet on Agroprom with Arhar and his group assault Agroprom, take the parcel.
6. We do not know what it is for what, just attract Dan.
7. We speak again with Argar, we get a task, bring his notebook.
8. Let's go down to the dungeon of the agriculture, find the corpse of the Arhara friend and take notebook.
9. We give a notebook ARHARE, and get the task to bring the laptop Arhary, as he asks to visit Dan.
10. We are talking to Dan and get a task on a science flash drive from X-18.
11. We bring and get a tuned psi-helmet, identical to what sugars gives.
12. At case or immediately go to the radar and find the laptop Arhary.
13. We bring a laptop to Army warehouses Yakut.

Begin searching for the ghost and killers of the fang

Everything oddly strangely begins with the Freamen pistol, we find and bring.
1. Let's talk to Fremen and get a task to pick up Daimson's Case Freamen from the mercenar.
2. We find Jameson in the wilderness, he does not want to talk about good, "Valim" himself and his group, take the case, consider Freamen.
3. We get a task for the Ghost Pda and bring it to Sakharov.
4. We speak Round (Semenov) about the ghost, he asks to find a ghost diary.
5. Find a diary (on Agroprom), bring a circle
6. We speak with the bartender, in exchange for information, he asks to bring him Sibion, bring.

Search for killers of fang:

7. Talk to Voronin. He asks the Psychic flash drive.

8. We go to Psycho, which "lives" in a swamp on army warehouses, take a flash drive, please Voronin.
(the same flash drive asks to bring the liberty Max, you can agree on it, just then do not forget to buy a flash drive from Max)
(another moment, the swamp is very active, and the living nature often cums psycho before us, and his corpse can easily disappear, so it will not be superfluous to deal with psychos, and remove the USB flash drive from it, when you first visit the speakers, without waiting for quests on it)
9. We speak with the informant in the bar, for further promotion we need information Tirana.
10. We are talking to Dan and take the Tirana PDA.
(so that during the conversation Dan did not become an enemy, helps first ask him to repair it)
11. We bring PDA an informant and learn from him about the mercenary of the Gavra.
12. We speak with the Gavr (AS), we learn that freedom contact with mercenaries, through the Gold.
13. We speak with the Gavr, he asks for a bolt's mercenary and bring him Pda.
14. We speak again with the Gavr and get the task to bring docks from the monolithic corpse in X-10.
15. During his visit to the X-10, we find the corpse of this guy, the paper is really from him, we take and bring them to Gavra.
15. We speak with Yakut, he suspects about conspiracy, and sends to Freamen.
16. Talking with Fremen, we learn about the gathering of mercenaries in TD.
17. We take a detachment of Blend in TD and bring a flash drive to Fremen. In the version of the Saltian dated August 14, 2010 there was an alternative opportunity to peacefully "break" with the blend. And the detachment moved to another place.
18. We speak with the Gavr. Havre on us is offended by Blend, poisoning and robes GG to the thread.
(It will not be superfluous, go to Gavru Lightly, I usually throw off everything, in a whip in a hatch on the edge of a minefield, to the left of the entrance to the base of freedom)
19. We speak again with the Gavr, it becomes the enemy, and with a calm conscience, with him and all his associates.
20. We speak with Yakut, he saw from the base of freedom to Zavava, the drawer was dragged.
21. We endure the mercenaries and take the box.
22. We bring the box to Yakut and get something from your Kabar, who removed the Gavr from the poisoned GG.

Searching for a ghost:

7. Talking with a circular, to decrypt the diary, he needs a working computer.
8. Talking to Arhar, he should know where it can be found.
9. Find in the X-18 system unit and bring it a circle.
10. After this Kruglov sends the GG to Yakut
(Further branch will work after performing a branch on the fang and the decendment of the dear)
11. Comes SMS from Ghost
12. We arrive at Yakut and ask where to find a ghost and he sends the GG into the agricultural dungeon.
13. In the basements of the agriculture, they accumulate to the ambush, but we were not clearly waiting for us.
14. Again to Yakut, he sends the GH to the radar. Here you find the ghost!
15. The ghost sends the GG to Sichu for DT, to beat off the beast of the Avengers. Starting from Solyanka dated August 14, 2010, the avengers and owl moved to the swamps.
16. Along the way, if the owl is killed, searching for his corpse and get a tip on its scroon in X-10 from which we learn who passed the ghost.
17. We visit the ghost again, we get the task to kill the beast, and bring his documents.
18. We go to Cordon and endure the checkpoint, together with all the military and the avengers, take the beast documents.
19. Reported ghosts.

Quests Clean sky:

The transition to the swamp gives a fan after the quest for the protection of the camp from mercenaries (after exiting X18). The transition is displayed in PDA and is slightly south of the village of Newbies.

1. At the entrance to the swamps we find on the farmers of the Deca and it gives a task to save a friend from the captivity of the gangsters. We go on the way to the Church, we clean the gangsters and find the captured Sakhat, talking to him.
2. We return to the devil, we report on the execution of the task, we obtain information about teleport to the pure sky base.
3. We go to the base, we encounter 3 characters that give us quests - Vasily, Cold and the leader of the Chiuribovs Sweets.
4. Task Vasily - Find a healing ointment.
4.1. We go to Kalmyk's hut - the place is marked on the map of the circle. In the hut on the floor lies a backpack, in it a grenade. We take a grenade and it explodes (GG should have very good protection against the explosion - art + suit). Calmyk appears.
4.2. We speak with Kalmyk, we get the task to bring a container. The location of the container is marked on a map of a circle.
4.3. We go to the backpack, take the container. In the teleport around the backpack there is a minimum of 1 pass, but very narrow (+ \\ - half meter to the side and it does not work), you need to find the place of this passage. It seems that the position of the passage is installed randomly. Show perseverance in search, come from different directions.
4.4. We bring the container Kalmyk, we will find out tariffs for the exchange of ointments. We bring a habar and get 3 right jars, refer to Vasily
4.5. We pass the ointment Vasilia and get the opportunity to upgrade and repair some costumes.

5. The task of the cold is simple - to mark the unique pseudogigant on the agry. The location is marked on the map in Pda. If the labels are not - then the pseudogigant runs in the northeast ravine ravine, in which the adrenaline is located (from the entrance from the landfill immediately right along the fence).
5.1. Metim pseudo-hydricant from the weapon of the cold and report on the task.

Quests Sweets are key to further passage, incl. For opening aisles to new locations (Limansk and Next).
6. We speak Sviblov, we get the task to bring the brain of a unique controller. The place of spawn controller is marked on the map. We go, kill the controller and the monsters come to him, we take the brain.
7. We give the brain Sviblov and instead we get the opportunity to exchange details of unique monsters on weapons.
8. Repeated with Sviblov. We get the task to steal the PCM from the gangsters. And the label in the pda to the snacks. Without postponing, it is necessary to go and talk with a silence, otherwise it can perish in the fight against gangsters or knee into anomalies.
9. We speak with a silence, we get refinement on the task.
10. We go to the territory of Bandyukov and through the tank climb on the roof, go down and take the PCM from the backpack. Before taking PCM, the bandits should not see the GH, otherwise the quest fails.
11. At the time of the injury, the PCM will be spawned by hunters led by the den, help to fight off the gangsters, now it is already possible to play with bandits. After stripping, you can talk to the den, but later.
12. We hand over the PCM Sviblov, get a new task - to control the deal of freebies. The quest is not critical for passing, you can not fulfill and do not take the Slybov. The main award is a habar removed from the killed mercenaries.
13. We go to the cordon to the factory where there were hunters with a den (in the pda task a typo that the freebie will be supposedly on the farm).

Qota quests or searches of a black doctor:

1. We are talking to the day, we get the task to talk to the cat and the label on it into PDA.
2. Go to the cat, say, accompany him to the burnt khutor. Right behind the back of the cat in ruins in the center of elevated radiation lies the corpse to which you need to get. The GG should have very good radiation protection.
3. Search the corpse of monolithica, taking the card and give it to the cat.
4. accompany the cat before the intake of the Purebovtsev base, actively testing livestock around if the cat suddenly stops. We go to the Bar to the cold, speak with the cat. We get the task to find the right person.
5. We speak with everyone in a row on the basis, we find the Persian in the house with Appeares next to the house where Sviblov is worth, I was called Misha Eloc), we say. We get the task to bring TV.
6. We go to Cordon, take a TV near Akim, give the moose. In replacements we receive information about the possible locations of monolithpers (marked on a circle map).
7. We enhance the places of the possible location of monolithpers, we find them, we destroy, take notebook.
8. I give a notebook to the cat, agree on the subsequent meeting in the bar.
9. In reality, the cat may appear in 2 places - directly in the bar or on the speakers in the stalker parking lot between the base of freedom and the villains of bloodsuckers. What are the reasons and the dependence of the place of appearance - I am aimlessly. We get at the cat as a task bring medicine from Kalmyk
10. We go to Kalmyk, he needs ingredients - collect, bring. We are waiting for the time, taking the medicine.
11. I give a medicine to the cat, get the task to take the "language". We go on agromprom.
12. The south of the Western Complex we find monolithpers and free from their captivity Chuku and Geek. We speak with any of the sweet couple, accompany both in the central complex. I recommend to clean the territory in advance along the way - otherwise these young creatures Kruglov's sword is thrown to fight with everything that she moves and bring them fail.
13. On the territory of the central complex, we speak with Chuko or Gos, we obtain valuable information, go to the cat.
14. We share information with the cat, learn about Rabinovich and get the task go to the squeege, go.
15. Scrolls we get information that we need a modest one.
16. In the village of bloodsows, we find Joker, we say, we will open 3 bottles and get information about modest.
17. We go deep into the villages, we find a modest wounded, treat, we say, we get information about Rabinovich.
18. We go to Pripyat, find Rabinovich in the house with a grocery near the hotel. I recommend to preserve before communicating with Rabinovich.
19. We speak, we get information about the "Black Doctor", we return to the cat.
20. Reported by the cat, we get the task to talk to Zakhar.
21. We are talking to Zakhar, we get the task to take the live brother Louis.
22. We go to the swamp, the dust of the avengers in the northeast of location near the northern exit to the cordon. We clean the security, not the touch of Louis's brother, talking to him, we receive information about the French.
23. On the basis of freedom, we find the corpse of the Frenchman, taking it to PDA, we pass Zakhar.
24. We get a task to find a fang and go to perform a series of quests "search for a box and a safe of mysterious stalker", "continuation of the search for mysterious stalker", "Meeting with a fang ...".
25. After the fulfillment of all the kalstes of the fang, we go to Limansk, in one of the buildings we find a group of liberty led by Borman. We get from Borman task to destroy the sniper.
26. We go to the construction site, we clean all the nescript, we destroy the sniper. Comes SMS from SVIbov about the need for a meeting.
27. We go to Borman and hand over the task.
27. (a) An optional task for the plot from Borman is to find the muffler and attribute to the soul. We go to the construction site, we find a silencer in one of the containers to the left of the construction site. For reference - the silencer can be filled without you, so I do not recommend going away from the location before it is and also to choke all the corpses if you do not find the muffler in containers.
Refer the silencer by the soul, we are waiting for 5 hours, taking, we return to the construction site and we hand over the task of Borman.
28. We go to Sviblov, we get the task to find the courier on the radar.
29. At the radar we find the courier next to the ghost. It is recommended to stock up health preparations and arts to restore health - greatly use.
30. We take the suitcase at the courier and carry Sahars, despite all the appeals of the tasks in PDA "Return to Sviblov". Tip - Teleports from the bone in the game are invented not in vain and very well helped in this situation.
31. We rent a suitcase Sakharov. Before returning, I recommend to eat tightly, because Then we sleep for a long time. We speak with Sakharov and come back to Sviblov.
32. We report on the performance of the task, we get a teleport deactivator.
33. We go to Limansk, deactivate teleport at the construction site, pass north and go to the hospital.
34. Not far from the entrance we find a cat and a group of accompaniment. Together we have deep into the hospital. Who played in CN without difficulty will find the way.
35. In the northern exit from the hospital, we meet with a black doctor, we communicate and learn new information. At the exit from the hospital, you can talk to the cat (not necessarily).

Search boxes and safe of mysterious stalker

Attention! Not all quests are displayed in the active tasks of the PDA, so it is necessary to memorize the dialogues issued to tasks, codes, etc.
Key Character Branch - Shakhtar. To get the transition to the cave, you need to take a bald quest in the bar in search of treasure. Well, the miner will surely ask the GG to fulfill a small order - bring a book from the forgotten forest. Do not be lazy - bring.

1. We speak with the miner, we get a task - save the escaped "prodigal son" (Fima coal) and bring a notebook of the watch.
2. In the labyrinth on the upper tier of transitions in a large hall, we take a notebook from the guard, save the fugitive and get from it in gratitude to the transition from the labyrinth to the cave.
If in the shootout, the monolithic suddenly kill the coal fuma - do not upset, the main thing is that he labeled him saved and the quest will be counted.
3. We bring a notebook one and watch the return of the prodigal son (even if monolithic was killed before it). As a reward we receive a recipe for a new art, a rattle.
4. On the Board of Miner, talk with Fima and learn about the mysterious box and a safe from it, the transition from the labyrinth for amber, as well as the need to chat with adrenaline. For the opportunity to learn about another transition, Fima asks to bring first-aid kits, bandages, "soul" and soap.
5. We speak with adrenaline, we get a task to bring a casket and safe from the labyrinth. At the same time we get the transition to a labyrinth from amber.
6. We bring Fim Khabar and he speaks about the transition from the labyrinth to new location, the transition itself does not give, while early (later the transition will give Shakhtar).
7. In the labyrinth we find a box, in it - a note with an interesting and useful information (codes for 2 doors). We bring adrenaline casket, tell about the meeting with the immortal shadow of monolith. We find out what you need to talk to Shakhtar. (How to find a box, you can learn in the answers to "other questions", in the section "Labyrinth")
8. We speak Shakhtar, he tells about the need for joining Monolith and sends to Sidorovich.
9. We are talking to Sidorovich, we get another task for the search for remnamors and amulet of monolith.
10. We go to the labyrinth, on the road to the labyrinth we try to keep as far as possible from neutrals and former friends! In the labyrinth, we find the shadow of monolith and learn the 3rd missing code from the door to the monolith bunker. Whatever he spoke, it is necessary to intend him a "plasma caterpillar" and "rattage". In the bunker we take safe and strapar. Relnabra can pick up one of the monolithpers in the bunker - do not forget to bargain with them.
11. We go to the Sidorovich, give the remnamals and amulet of monolith.
12. We go to the miner and give a safe. We get the transition to a new location undiscovered Earth.

Continuation of the search for a mysterious stalker:


This plot branch will be available after the end of quests on the search for killers of the fang.
Once again, we strongly recommend that it would not be carefully reading all the dialogs carefully and to the end, no one will repeat anything.
If you suffer sclerosis, make screenshots of dialogs. Go.

1. We take a safe, we go to the top of the labyrinth, we find the point of transition to undelocated land (NZ) and go there. The transition at the very top level of the large hall, practically mirroring from the transition through which GG falls into the labyrinth.
2. We speak with asterarity, learn about some locals.
3. Meet the Hermit, he says more about several. We get a bag with medications for the gynecologist.
4. Meet the gynecologist, give a bag and safe.
5. We speak with Cyclops, from his versions we will learn about the location of medicines. We learn about the point of transition dump -\u003e NZ.
6. We go to the cordon and take medications.
7. We give medicines to cyclop or gynecologist, according to circumstances.
8. We speak with Zhorvka Anomaly, he opened the first door, there was infa about the fang. But what to open the second door, he needs batteries.
9. We speak with an old man at the entrance to the cave. He tells about the fiery cave (OP), about the fact that he saw the desired batteries, and asks if I get, find the clock lost there.
10. We speak again with a hermit, he knows about the OP and knows some of her "inhabitants."
11. Inputs in OP two, both visible, but not very good. At one entrance we find Pilgrims and talk to him. Promises to help, and with batteries and with a clock, if I bring a razor machine from His Skron. Now there is the parking of the avengers, and he himself cannot go.
12. Non-flat stealth mission, we find a thrown backpack of the pilgrim and take everything from there. If at least one avenger dies while reporting on the task, the mission will be failed.
13. Give the machine, get a clock.
14. We give the clock, and learn from the transition points of the AC -\u003e NZ, TD -\u003e NZ.
15. Go again to Pilgrim, he already shaved and gladly gives us batteries. Comes SMS from the Hermit, asks to go, there is information.
16. We speak with hermit. We learn what Adrenaline was looking for us, information on the owner of the safe appeared. He says that Adrenalina needs a new anomaly detector. The detector can help Vitya-hologram.
17. Take the batteries of Zhork, for one speak with the vita. He asks to bring two elite detectors and plasma caterpillar. SMS comes from adrenaline, people have come for a box.
18. We go for amber and buy detectors from Sakharov. Here with the detectors of the trouble! Well, if you play with ranks, then one you already have to be. And the second should appear on sale from Sakharov, with the same periodicity as Bioradar, but personally, I have not seen him on the sale of this device. If someone bought without editing configs, write down. It may very much, in the future this case will correct, but for now, I had to edit the config trade of Sakharov.
19. We bring twit two elite detectors and a plasma caterpillar, in response he sends us to Cyclop, he knows where to look for hurricewiths with Viti detectors. We listen to his next tip in the poetic form.
20. We go to the landfill, we find Schron, there are two detectors, one of themselves will leave, the thing is wonderful, sees and the cold is invisible, and the star of Arhary, and by itself, everyone else.
21. We arrive at the adrenaline, give the detector. We find out that two of them came for the box, one of them is starvature, the second adrenaline did not consider it, it is a fragmentless, which means the owner has long been the bay zone. Saying safe and GG. SMS comes from the gynecologist, the safe was opened.
22. We speak with the gynecologist, in the safe there was old map Territories near the Chernobyl. The gynecologist asks to find information on perfusion. Behind the nuances, as usual, we go to the cyclop. Again hearing the tip in verses. The transition point to the labyrinth appears.
23. We find in the labyrinth of a semi-sized mercenary, which is aware of the perfuncore, and says where to look for a flask for him. Door with info lies nearby. If, before that, they got to the box through the teleport, mercenar will find quickly, it lies a little without reaching this teleport. We select a floppy disk, treat mercenaries.
24. We bring a disk a gynecologist, and find out that the flasks are really needed. In addition, we will need reagents, you can ask them from the leader of snipers, here on the NZ, that's just how to get to them, they are shooting everything that moves. We go for the next portion of poems to the cyclop. We get SMS OT unknown Stalker, Map host, he is not against what would have made a copy, but the original will have to be returned, through the star.
25. We go to army warehouses, we find a desired place, pick up flasks.
26. We return, give the flasks a gynecologist. To build the installation, it asks to find the power supplies and the control chip from Ecza Freedom. In addition, we give the gynecologist of the canine card, whatever he has made copies.
27. We go to the place of fall of the meteorite, we find a deactivator of teleports, we fall into the cave through one of the inputs. (The deactivator of the second teleport is already in the cave. Another advice, at the entrance there is quite hot, it will not hurt to hover the artifacts from the heat.
28. We find in the cave of Pilgrim, it helps to find an approach to mercenaries. We enhance the cave, find BP and fees.
29. We go to the chimera, the leader of the avengers on the NZ. He has a small request, to fill down a competitor - Sidorovich and bring his head to proof ...
- a small remark, between paragraphs 28-29, it is necessary to do without intermediate saving / recovery, otherwise the Avengers will become enemia
30. Ingredients found in the cave for installation, refer to the gynecologist. We take the original and a copy of the canine card. We inform the gynecologist that Sidorovich's head needed to succeed. Shura suggested to slip the avengers of the stuffed, and I can help us in it, the commander of the hunters, they, too, here are inhabit.
31. Philin agrees to help, but for the work you need a controller, just the right one poured on the radar, it is necessary to pick up.
32. We pick up. We bring a franch.
33. For work, he asks 10 claws chimera +100 tr. We collect, bring, pick up the head of Sidorovich.
34. We go to the chimera, give your head. The reagents he does not give us, but we find out that on the NZ, his eagles train, and later they will go to search for the daughter of some bumps, she disappeared here in the zone. SMS comes from the cyclopa, there is a press on the cache.
35. We listen to another portion of poetic revelations and putting on the tip. In whining chimeras we take flasks with reagents.
36. Take the found to the gynecologist. Let's admire the charged perfusion. We get SMS from fang, he wants to meet.
37. We speak with cyclops and get the last tip.
38. We go, take everything from the cache as a bonus.

Kesta fang (hiking in Warlab, Red Forest):

This begins story line Immediately after collecting the perfuzor for the patients of the hospital of the gynecologist.
Important! Before the conversation with Lukash, according to claim 6 (about the sector of the mercenary) You need to accomplish as much as possible tasks of the lukas and the souls, so that all the freesties become friends ("discovered" in PDA). It is extremely not recommended to even accidentally kill the liberty. Otherwise, during the fulfillment of Quests Panthers Part of the freedom will become enemies and correct the situation will be almost impossible.
In addition, every time I go on the speakers, check if there are monsters that attack the liberty on the barrier. This process continuously reduces the reputation of labeled in freedom and it greatly affects the possibility of "redness" of the Freodomians after the panther tasks.

1. We obtain SMS from the fang (p.36 from the branch "continuation of the search for a mysterious stalker"), we go through the top input (through the swamp) to the fiery cave.
2. We speak with the fang, we get a task to divide the new territory (military laboratory or warb), we get the transition from the radar to the warb and from the Varlab to X16.
3. We go to the radar, you have a transition to the door with the code lock. The code from the castle gives the Syak after bringing it tools from Sidorovich. We fall into the warb on a steep disassembly of monolithpers with mercenaries. You can just quietly stand at the input of 10-15 minutes, until the enemies destroy most of each other.
4. We find the corpse of the mercenary of the Kostoloma in the billiard room, taking a notepad of the mercenary from him. Not far from the corpse we get sms from the canine.
5. We go on the speakers to the fang, he is on the farm, where the debtists were based on, we say with the fang, we get a task to undergo in confidence in mercenaries, which Lukash will help.
6. We speak with Lukash, we learn about the sector and spider.
7. We go to the radar, we kill the spider near the exit to the Dark Valley, taking the seal and become a mercenary. With further displacements, we try to avoid contacts with any groupings, especially with former neutrals and friends - after their murder, you can be in a hopeless position.
8. We go to Warlab, we find in a billiard room, we speak to her and get a task on time to find a walkie-talkie, we find in one of the backpacks. I met 3 backpacks in all - in the elevator mine at the top, on the "central" platform at the entrance to the room with green metal lockers and in a staircase under the staircase in the room, which is located directly opposite the input staircase at the level below. I had a radio in the last backpack. We give a radio, find out what a big uncle wants to talk to us.
9. We speak to the Demobe, we get the task to pick up the stuffed PSA from the headquarters of Lukasha. We obtain the coordinates of the transition from the Varlab to the AU.
10. We speak with Panther, we get a task to intercept the messenger on the cordon and pick up the disk. In PDa we see a photo of the place where you need to get. Gently get to Cordon. I recommend to have a teleport from Sakharov, to immediately teleport to Cordon. We climb on the upper structures of the bridge, we reach the edge of the torn farm, we get sms panthers that we are in place, the messenger (sergeant of the crutch) should appear, take the disk from it.
11. We are leaving the panther aside and get the task to bring a backpack from the headquarters of Lukasha. We get an ecu-invisible.
12. We go on the speakers, we find the freedom of the backpack in the armory room and take the armor prototype from it (we do not try on yourself, so as not to damage!), We find the stuffed in the 2nd floor, we also take.
13. We go to Warlab, we give the scarecrow to demobel and Bronnik Panther, with labeled wants to talk to the boss of mercenaries.
14. We speak with the boss and understand that the disassembly with the Gavr was a baby missile, but there are a big plus - the 3 immortal character now help. Help Panther and its guards to clean the beds from mercenaries.
15. We speak with Panther and with Demobe, we receive information and award for helping Panther.
16. We go to the fang in the bar, share information. Fang sends to Lukasha. At the same time, we can get transitions to the Red Forest and Limansk, as well as the task to pick up documents in the Red Forest.
17. We go to Lukas and give the seal of mercenaries.

It is possible that the part of the quests described further and is not obligatory for the passage of the plot, but I did not check the relationship between them. Therefore, I describe in the order, as was held myself.

18. We are talking to Lukash, we get a task to accompany the freeodov. Comes SMS from Panther.
19. We speak with vitamin, negotiating the meeting on the radar.
20. We go to the radar if the radar has not cleaned up for a long time, then I recommend cleaning the route to the Varlaba from extra teeth and trunks. After that, we speak with vitamin (the group is still at the entrance to the LOCA), accompany the group to the hole in the mesh fence, say again with vitamin and go to the bed. It is important to bring only vitamin alive to the Varlaba.
21. If there is no hot desire to fight with dogs, we can easily wait until the freesty will be cleaned with Warlab and Vitamin will come to the billiard room.
22. We speak with vitamin, turns off the blocking teleport and we get a reward - the goldst ingot of the freesty. Comes SMS from the cyclopa - until we react.
23. In the right elevator shaft on the stairs rise to the secret part of the Varlaba, we speak with the lazy. We learn about the main scientist.
24. We find Maplenov, we say and get a lot of interesting information, we get a task to bring a hologram in Warb.
25. We go to the NZ, we speak with the cyclop, we get another tip to the cache.
26. We speak with the hologram, accompany it before moving to the AU.
27. We go to Warlab, speak with maples, we get the task to bring art and cobblestones.
28. We go to the cave and take the heart of Poltergeist at Shakhtar. Shakhtar gives Art only after meeting the doctor in Pripyat, receiving a doctor's task to attribute a medallion to Shakhtar. Also, Shakhtar will ask lanterns - where and how it is all found, described in other guide sections.
Where to look for 10 cobblestones - everyone decides himself. They periodically spawn in the cave, part of your arts will turn into cobblestones at the first occurrence of the radar, etc.
29. We go to Klenov, give art.
30. If you did not receive transitions and a task from paragraph 17 of the description - we get, we go to the Red Forest. Near the transition, we meet the group led by Shadowman and helping to fulfill 2 tasks - freeing the bridge and fight off the flock of monsters.
31. On the map in Pda, the location of the hunters is noted, we find the "senior" hunter (which has a dialogue) and get a job to return the stolen backpack.
32. We go to the Swamp to the cold, we say, we obtain information about the location of the thief, we go on the tip and find the captured thief.
33. I agree with the dispensers of Mitka about the redemption, speak with Mita, taking a backpack, carry the hunters in the red forest.
34. We give a backpack, we get a tip on the location of the backpack with documents. Fly from the monsters, we find a backpack, take the documents, refer to the fang.
35. Klyk gives a new task - to find and save Denis. We go to the Red Forest in the mine, we clean the monsters, we find and save Denis, accompany the stalker parking lot, we return to the fang.
36. We hand over the task and find out what I was looking for a star.

Searches for the missing expedition


1. To seize the corpse of Andrei special forces, Viaduka on Cordon. (Viaduct is a tunnel under the road from the village of newbies to the bridge)
2. We find a bandit that stole PDA specialsmen, this is a "simulator" sending SOS signal, on a landfill, but it does not have.
3. We are looking for a bandit that stole PDA, this is a frader. The same bandit is the assault Abakan Brom (drunk ledge from the bar). Broma puts a label in PDA at the place of the initial appearance of a farian in the dark valley. But Fraer travels from this place through a landfill towards the agricultural and its dungeons. We'll have to search where it will be.
4. At Prapor on the landfill, for 10 scientific agents, we find out that people of Bartender will be able to repair.
5. Barman asks for repair the artifact of the tears of fire.
6. We bring and learn that the bartender people Dolomali pda finally, the branch seems lost.
7. During the fulfillment of the quest of Lukasha, according to the traitor, Pavlik, killing him "contact" Aru, and in his pda we find a summary of the missing expedition.
8. In the wilderness, at the very transition to Amber we find a group of Sivo, from his PDa we learn that the sugars know about the expedition.
9. Sakharov wants to talk with us only after performing the fang branches and the decendment of the deceit.
10. On the press of Sakharov, it is necessary to go x-10, but we already were there, there is no expedition there, but the sugars insisted, go and check.
11. And really find two dead and one barely ecologist, who asks to stop his suffering and finish.
Sripping with a heart, do it.
12. We tell about the ghost that happened. He assumes that from X-10 there is another way out, but where?
13. Chatting with Fremen, in the paper of Jameson's mercenary, he found a mention of the operation on the capture of monolith.
14. The dump is dealt with the Tomaz group, and pick up the capture plan.
15. From the plan we learn about the path from X-10 to the sarcophagus and back.
16. We go to the ghost if you have found the missing expedition and exit from X-10 to sarcopagu, we get a task to bring 10 gold slices of meat, from the SES-2 location.
17. We bring the ghost of slices, and in the award we receive information about the transition from sarcophagus on Chernobylis.
18. We get the task to find 3 parts of the diary on Chernobyl, 2.
19. We bring docks the ghost.

Quest on the laptop Arhary:

1. Talk to Dan (in early versions he was on Cordon, later moved to the swamp).
2. Go to Agroprom (you need to paint documents from the main task of Stalker)
3. We speak with Zakhar (bar) (you can pass the quest for the defense of the Dan group)
4. Talk to Dan, he talks about the unusual activity of the military on the agry.
We get a task, steal the package from the military on the agry.
(Talking about the road and disassembly with the Avengers group I usually postpone until I am good equipped)
5. We meet on Agroprom with Arhar and his group assault Agroprom, take the parcel.
6. We do not know what it is for what, just attract Dan.
7. We speak again with Argar, we get a task, bring his notebook.
8. Let's go down to the dungeon of the agriculture, find the corpse of the Arhara friend and take notebook.
9. We give a notebook ARHARE, and get the task to bring the laptop Arhary, as he asks to visit Dan.
10. We are talking to Dan and get a task on a science flash drive from X-18.
11. We bring and get a tuned psi-helmet, identical to what sugars gives.
12. At case or immediately go to the radar and find the laptop Arhary.
13. We bring a laptop to Army warehouses Yakut.

Begin searching for the ghost and killers of the fang


0. Everything oddly strangely begins with the Freamen pistol, we find and bring.
1. Let's talk to Fremen and get a task to pick up Daimson's Case Freamen from the mercenar.
2. We find Jameson in the wilderness, he does not want to talk about good, "Valim" himself and his group, take the case, consider Freamen.
3. We get a task for the Ghost Pda and bring it to Sakharov.
4. We speak Round (Semenov) about the ghost, he asks to find a ghost diary.
5. Find a diary (on Agroprom), bring a circle
6. We speak with the bartender, in exchange for information, he asks to bring him Sibion, bring.

Search for killers of fang:

7. Talk to Voronin. He asks the Psychic flash drive.
8. We go to Psycho, which "lives" in a swamp on army warehouses, take a flash drive, please Voronin.
(the same flash drive asks to bring the liberty Max, you can agree on it, just then do not forget to buy a flash drive from Max)
(another moment, the swamp is very active, and the living nature often cums psycho before us, and his corpse can easily disappear, so it will not be superfluous to deal with psychos, and remove the USB flash drive from it, when you first visit the speakers, without waiting for quests on it)
9. We speak with the informant in the bar, for further promotion we need information Tirana.
10. We are talking to Dan and take the Tirana PDA.
(so that during the conversation Dan did not become an enemy, helps first ask him to repair it)
11. We bring PDA an informant and learn from him about the mercenary of the Gavra.
12. We speak with the Gavr (AS), we learn that freedom contact with mercenaries, through the Gold.
13. We speak with the Gavr, he asks for a bolt's mercenary and bring him Pda.
14. We speak again with the Gavr and get the task to bring docks from the monolithic corpse in X-10.
15. During his visit to the X-10, we find the corpse of this guy, the paper is really from him, we take and bring them to Gavra.
15. We speak with Yakut, he suspects about conspiracy, and sends to Freamen.
16. Talking with Fremen, we learn about the gathering of mercenaries in TD.
17. We take a detachment of Blend in TD and bring a flash drive to Fremen. In the version of the Saltian dated August 14, 2010 there was an alternative opportunity to peacefully "break" with the blend. And the detachment moved to another place.
18. We speak with the Gavr. Havre on us is offended by Blend, poisoning and robes GG to the thread.
(It will not be superfluous, go to Gavru Lightly, I usually throw off everything, in a whip in a hatch on the edge of a minefield, to the left of the entrance to the base of freedom)
19. We speak again with the Gavr, it becomes the enemy, and with a calm conscience, with him and all his associates.
20. We speak with Yakut, he saw from the base of freedom to Zavava, the drawer was dragged.
21. We endure the mercenaries and take the box.
22. We bring the box to Yakut and get something from your Kabar, who removed the Gavr from the poisoned GG.

Searching for a ghost:

7. Talking with a circular, to decrypt the diary, he needs a working computer.
8. Talking to Arhar, he should know where it can be found.
9. Find in the X-18 system unit and bring it a circle.
10. After this Kruglov sends the GG to Yakut
(Further branch will work after performing a branch on the fang and the decendment of the dear)
11. Comes SMS from Ghost
12. We arrive at Yakut and ask where to find a ghost and he sends the GG into the agricultural dungeon.
13. In the basements of the agriculture, they accumulate to the ambush, but we were not clearly waiting for us.
14. Again to Yakut, he sends the GH to the radar. Here you find the ghost!
15. The ghost sends the GG to Sichu for DT, to beat off the beast of the Avengers. Starting from Solyanka dated August 14, 2010, the avengers and owl moved to the swamps.
16. Along the way, if the owl is killed, searching for his corpse and get a tip on its scroon in X-10 from which we learn who passed the ghost.
17. We visit the ghost again, we get the task to kill the beast, and bring his documents.
18. We go to Cordon and endure the checkpoint, together with all the military and the avengers, take the beast documents.
19. Reported ghosts.

Quests of pure sky:

The transition to the swamp gives a fan after the quest for the protection of the camp from mercenaries (after exiting X18). The transition is displayed in PDA and is slightly south of the village of Newbies.

1. At the entrance to the swamps we find on the farmers of the Deca and it gives a task to save a friend from the captivity of the gangsters. We go on the way to the Church, we clean the gangsters and find the captured Sakhat, talking to him.
2. We return to the devil, we report on the execution of the task, we obtain information about teleport to the pure sky base.
3. We go to the base, we encounter 3 characters that give us quests - Vasily, Cold and the leader of the Chiuribovs Sweets.
4. Task Vasily - Find a healing ointment.
4.1. We go to Kalmyk's hut - the place is marked on the map of the circle. In the hut on the floor lies a backpack, in it a grenade. We take a grenade and it explodes (GG should have very good protection against the explosion - art + suit). Calmyk appears.
4.2. We speak with Kalmyk, we get the task to bring a container. The location of the container is marked on a map of a circle.
4.3. We go to the backpack, take the container. In the teleport around the backpack there is a minimum of 1 pass, but very narrow (+ \\ - half meter to the side and it does not work), you need to find the place of this passage. It seems that the position of the passage is installed randomly. Show perseverance in search, come from different directions.
4.4. We bring the container Kalmyk, we will find out tariffs for the exchange of ointments. We bring a habar and get 3 right jars, refer to Vasily
4.5. We pass the ointment Vasilia and get the opportunity to upgrade and repair some costumes.

5. The task of the cold is simple - to mark the unique pseudogigant on the agry. The location is marked on the map in Pda. If the labels are not - then the pseudogigant runs in the northeast ravine ravine, in which the adrenaline is located (from the entrance from the landfill immediately right along the fence).
5.1. Metim pseudo-hydricant from the weapon of the cold and report on the task.

Quests Sweets are key to further passage, incl. For opening aisles to new locations (Limansk and Next).
6. We speak Sviblov, we get the task to bring the brain of a unique controller. The place of spawn controller is marked on the map. We go, kill the controller and the monsters come to him, we take the brain.
7. We give the brain Sviblov and instead we get the opportunity to exchange details of unique monsters on weapons.
8. Repeated with Sviblov. We get the task to steal the PCM from the gangsters. And the label in the pda to the snacks. Without postponing, it is necessary to go and talk with a silence, otherwise it can perish in the fight against gangsters or knee into anomalies.
9. We speak with a silence, we get refinement on the task.
10. We go to the territory of Bandyukov and through the tank climb on the roof, go down and take the PCM from the backpack. Before taking PCM, the bandits should not see the GH, otherwise the quest fails.
11. At the time of the injury, the PCM will be spawned by hunters led by the den, help to fight off the gangsters, now it is already possible to play with bandits. After stripping, you can talk to the den, but later.
12. We hand over the PCM Sviblov, get a new task - to control the deal of freebies. The quest is not critical for passing, you can not fulfill and do not take the Slybov. The main award is a habar removed from the killed mercenaries.
13. We go to the cordon to the factory where there were hunters with a den (in the pda task a typo that the freebie will be supposedly on the farm).

Qota quests or searches of a black doctor:


1. We are talking to the day, we get the task to talk to the cat and the label on it into PDA.
2. Go to the cat, say, accompany him to the burnt khutor. Right behind the back of the cat in ruins in the center of elevated radiation lies the corpse to which you need to get. The GG should have very good radiation protection.
3. Search the corpse of monolithica, taking the card and give it to the cat.
4. accompany the cat before the intake of the Purebovtsev base, actively testing livestock around if the cat suddenly stops. We go to the Bar to the cold, speak with the cat. We get the task to find the right person.
5. We speak with everyone in a row on the basis, we find the Persian in the house with Appeares next to the house where Sviblov is worth, I was called Misha Eloc), we say. We get the task to bring TV.
6. We go to Cordon, take a TV near Akim, give the moose. In replacements we receive information about the possible locations of monolithpers (marked on a circle map).
7. We enhance the places of the possible location of monolithpers, we find them, we destroy, take notebook.
8. I give a notebook to the cat, agree on the subsequent meeting in the bar.
9. In reality, the cat may appear in 2 places - directly in the bar or on the speakers in the stalker parking lot between the base of freedom and the villains of bloodsuckers. What are the reasons and the dependence of the place of appearance - I am aimlessly. We get at the cat as a task bring medicine from Kalmyk
10. We go to Kalmyk, he needs ingredients - collect, bring. We are waiting for the time, taking the medicine.
11. I give a medicine to the cat, get the task to take the "language". We go on agromprom.
12. The south of the Western Complex we find monolithpers and free from their captivity Chuku and Geek. We speak with any of the sweet couple, accompany both in the central complex. I recommend it in advance to clean the territory along the path - otherwise these young creatures are faster Kruglov throw away to fight with everything that moves and bring them fail.
13. On the territory of the central complex, we speak with Chuko or Gos, we obtain valuable information, go to the cat.
14. We share information with the cat, learn about Rabinovich and get the task go to the squeege, go.
15. Scrolls we get information that we need a modest one.
16. In the village of bloodsows, we find Joker, we say, we will open 3 bottles and get information about modest.
17. We go deep into the villages, we find a modest wounded, treat, we say, we get information about Rabinovich.
18. We go to Pripyat, find Rabinovich in the house with a grocery near the hotel. I recommend to preserve before communicating with Rabinovich.
19. We speak, we get information about the "Black Doctor", we return to the cat.
20. Reported by the cat, we get the task to talk to Zakhar.
21. We are talking to Zakhar, we get the task to take the live brother Louis.
22. We go to the swamp, the dust of the avengers in the northeast of location near the northern exit to the cordon. We clean the security, not the touch of Louis's brother, talking to him, we receive information about the French.
23. On the basis of freedom, we find the corpse of the Frenchman, taking it to PDA, we pass Zakhar.
24. We get a task to find a fang and go to perform a series of quests "search for a box and a safe of mysterious stalker", "continuation of the search for mysterious stalker", "Meeting with a fang ...".
25. After the fulfillment of all the kalstes of the fang, we go to Limansk, in one of the buildings we find a group of liberty led by Borman. We get from Borman task to destroy the sniper.
26. We go to the construction site, we clean all the nescript, we destroy the sniper. Comes SMS from SVIbov about the need for a meeting.
27. We go to Borman and hand over the task.
27. (a) An optional task for the plot from Borman is to find the muffler and attribute to the soul. We go to the construction site, we find a silencer in one of the containers to the left of the construction site. For reference - the silencer can be filled without you, so I do not recommend going away from the location before it is and also to choke all the corpses if you do not find the muffler in containers.
Refer the silencer by the soul, we are waiting for 5 hours, taking, we return to the construction site and we hand over the task of Borman.
28. We go to Sviblov, we get the task to find the courier on the radar.
29. At the radar we find the courier next to the ghost. It is recommended to stock up health preparations and arts to restore health - greatly use.
30. We take the suitcase at the courier and carry Sahars, despite all the appeals of the tasks in PDA "Return to Sviblov". Tip - Teleports from the bone in the game are invented not in vain and very well helped in this situation.
31. We rent a suitcase Sakharov. Before returning, I recommend to eat tightly, because Then we sleep for a long time. We speak with Sakharov and come back to Sviblov.
32. We report on the performance of the task, we get a teleport deactivator.
33. We go to Limansk, deactivate teleport at the construction site, pass north and go to the hospital.
34. Not far from the entrance we find a cat and a group of accompaniment. Together we have deep into the hospital. Who played in CN without difficulty will find the way.
35. In the northern exit from the hospital, we meet with a black doctor, we communicate and learn new information. At the exit from the hospital, you can talk to the cat (not necessarily).

Search boxes and safe of mysterious stalker


Attention! Not all quests are displayed in the active tasks of the PDA, so it is necessary to memorize the dialogues issued to tasks, codes, etc.
Key Character Branch - Shakhtar. To get the transition to the cave, you need to take a bald quest in the bar in search of treasure. Well, the miner will surely ask the GG to fulfill a small order - bring a book from the forgotten forest. Do not be lazy - bring.

1. We speak with the miner, we get a task - save the escaped "prodigal son" (Fima coal) and bring a notebook of the watch.
2. In the labyrinth on the upper tier of transitions in a large hall, we take a notebook from the guard, save the fugitive and get from it in gratitude to the transition from the labyrinth to the cave.
If in the shootout, the monolithic suddenly kill the coal fuma - do not upset, the main thing is that he labeled him saved and the quest will be counted.
3. We bring a notebook one and watch the return of the prodigal son (even if monolithic was killed before it). As a reward we receive a recipe for a new art, a rattle.
4. On the Board of Miner, talk with Fima and learn about the mysterious box and a safe from it, the transition from the labyrinth for amber, as well as the need to chat with adrenaline. For the opportunity to learn about another transition, Fima asks to bring first-aid kits, bandages, "soul" and soap.
5. We speak with adrenaline, we get a task to bring a casket and safe from the labyrinth. At the same time we get the transition to a labyrinth from amber.
6. We bring Fima Khabar and he speaks about the transition from a labyrinth to a new location, the transition itself does not give, until early (later the transition will give Shakhtar).
7. In the labyrinth we find a box, in it - a note with interesting and useful information (codes for 2 doors). We bring adrenaline casket, tell about the meeting with the immortal shadow of monolith. We find out what you need to talk to Shakhtar. (How to find a box, you can learn in the answers to "other questions", in the section "Labyrinth")
8. We speak Shakhtar, he tells about the need for joining Monolith and sends to Sidorovich.
9. We are talking to Sidorovich, we get another task for the search for remnamors and amulet of monolith.
10. We go to the labyrinth, on the road to the labyrinth we try to keep as far as possible from neutrals and former friends! In the labyrinth, we find the shadow of monolith and learn the 3rd missing code from the door to the monolith bunker. Whatever he spoke, it is necessary to intend him a "plasma caterpillar" and "rattage". In the bunker we take safe and strapar. Relnabra can pick up one of the monolithpers in the bunker - do not forget to bargain with them.
11. We go to the Sidorovich, give the remnamals and amulet of monolith.
12. We go to the miner and give a safe. We get the transition to a new location undiscovered Earth.

Continuation of the search for a mysterious stalker:

This plot branch will be available after the end of quests on the search for killers of the fang.
Once again, we strongly recommend that it would not be carefully reading all the dialogs carefully and to the end, no one will repeat anything.
If you suffer sclerosis, make screenshots of dialogs. Go.

1. We take a safe, we go to the top of the labyrinth, we find the point of transition to undelocated land (NZ) and go there. The transition at the very top level of the large hall, practically mirroring from the transition through which GG falls into the labyrinth.
2. We speak with asterarity, learn about some locals.
3. Meet the Hermit, he says more about several. We get a bag with medications for the gynecologist.
4. Meet the gynecologist, give a bag and safe.
5. We speak with Cyclops, from his versions we will learn about the location of medicines. We learn about the point of transition dump -\u003e NZ.
6. We go to the cordon and take medications.
7. We give medicines to cyclop or gynecologist, according to circumstances.
8. We speak with Zhorvka Anomaly, he opened the first door, there was infa about the fang. But what to open the second door, he needs batteries.
9. We speak with an old man at the entrance to the cave. He tells about the fiery cave (OP), about the fact that he saw the desired batteries, and asks if I get, find the clock lost there.
10. We speak again with a hermit, he knows about the OP and knows some of her "inhabitants."
11. Inputs in OP two, both visible, but not very good. At one entrance we find Pilgrims and talk to him. Promises to help, and with batteries and with a clock, if I bring a razor machine from His Skron. Now there is the parking of the avengers, and he himself cannot go.
12. Non-flat stealth mission, we find a thrown backpack of the pilgrim and take everything from there. If at least one avenger dies while reporting on the task, the mission will be failed.
13. Give the machine, get a clock.
14. We give the clock, and learn from the transition points of the AC -\u003e NZ, TD -\u003e NZ.
15. Go again to Pilgrim, he already shaved and gladly gives us batteries. Comes SMS from the Hermit, asks to go, there is information.
16. We speak with hermit. We learn what Adrenaline was looking for us, information on the owner of the safe appeared. He says that Adrenalina needs a new anomaly detector. The detector can help Vitya-hologram.
17. Take the batteries of Zhork, for one speak with the vita. He asks to bring two elite detectors and plasma caterpillar. SMS comes from adrenaline, people have come for a box.
18. We go for amber and buy detectors from Sakharov. Here with the detectors of the trouble! Well, if you play with ranks, then one you already have to be. And the second should appear on sale from Sakharov, with the same periodicity as Bioradar, but personally, I have not seen him on the sale of this device. If someone bought without editing configs, write down. It may very much, in the future this case will correct, but for now, I had to edit the config trade of Sakharov.
19. We bring twit two elite detectors and a plasma caterpillar, in response he sends us to Cyclop, he knows where to look for hurricewiths with Viti detectors. We listen to his next tip in the poetic form.
20. We go to the landfill, we find Schron, there are two detectors, one of themselves will leave, the thing is wonderful, sees and the cold is invisible, and the star of Arhary, and by itself, everyone else.
21. We arrive at the adrenaline, give the detector. We find out that two of them came for the box, one of them is starvature, the second adrenaline did not consider it, it is a fragmentless, which means the owner has long been the bay zone. Saying safe and GG. SMS comes from the gynecologist, the safe was opened.
22. We speak with a gynecologist, in the safe there was an old map of the territories near the Chernios. The gynecologist asks to find information on perfusion. Behind the nuances, as usual, we go to the cyclop. Again hearing the tip in verses. The transition point to the labyrinth appears.
23. We find in the labyrinth of a semi-sized mercenary, which is aware of the perfuncore, and says where to look for a flask for him. Door with info lies nearby. If, before that, they got to the box through the teleport, mercenar will find quickly, it lies a little without reaching this teleport. We select a floppy disk, treat mercenaries.
24. We bring a disk a gynecologist, and find out that the flasks are really needed. In addition, we will need reagents, you can ask them from the leader of snipers, here on the NZ, that's just how to get to them, they are shooting everything that moves. We go for the next portion of poems to the cyclop. We receive SMS from an unknown stalker, the host card, he does not mind what would have made a copy, but the original will have to be returned through asteris.
25. We go to army warehouses, we find a desired place, pick up flasks.
26. We return, give the flasks a gynecologist. To build the installation, it asks to find the power supplies and the control chip from Ecza Freedom. In addition, we give the gynecologist of the canine card, whatever he has made copies.
27. We go to the place of fall of the meteorite, we find a deactivator of teleports, we fall into the cave through one of the inputs. (The deactivator of the second teleport is already in the cave. Another advice, at the entrance there is quite hot, it will not hurt to hover the artifacts from the heat.
28. We find in the cave of Pilgrim, it helps to find an approach to mercenaries. We enhance the cave, find BP and fees.
29. We go to the chimera, the leader of the avengers on the NZ. He has a small request, to fill down a competitor - Sidorovich and bring his head to proof ...
- a small remark, between paragraphs 28-29, it is necessary to do without intermediate saving / recovery, otherwise the Avengers will become enemia
30. Ingredients found in the cave for installation, refer to the gynecologist. We take the original and a copy of the canine card. We inform the gynecologist that Sidorovich's head needed to succeed. Shura suggested to slip the avengers of the stuffed, and I can help us in it, the commander of the hunters, they, too, here are inhabit.
31. Philin agrees to help, but for the work you need a controller, just the right one poured on the radar, it is necessary to pick up.
32. We pick up. We bring a franch.
33. For work, he asks 10 claws chimera +100 tr. We collect, bring, pick up the head of Sidorovich.
34. We go to the chimera, give your head. The reagents he does not give us, but we find out that on the NZ, his eagles train, and later they will go to search for the daughter of some bumps, she disappeared here in the zone. SMS comes from the cyclopa, there is a press on the cache.
35. We listen to another portion of poetic revelations and putting on the tip. In whining chimeras we take flasks with reagents.
36. Take the found to the gynecologist. Let's admire the charged perfusion. We get SMS from fang, he wants to meet.
37. We speak with cyclops and get the last tip.
38. We go, take everything from the cache as a bonus.

Kesta fang (hiking in Warlab, Red Forest):

This storyline begins immediately after collecting the perfusion for patients of the gynecologist.
Important! Before the conversation with Lukasha, according to claim 6 (about the insertion of the mercenary), you need to perform as much tasks of Lukas and the souls as possible, so that all the freesties become friends ("discovered" in PDA). It is extremely not recommended to even accidentally kill the liberty. Otherwise, during the fulfillment of Quests, Panthers, some of the freedom will become enemies and correct the situation will be almost impossible.
In addition, every time I go on the speakers, check if there are monsters that attack the liberty on the barrier. This process continuously reduces the reputation of labeled in freedom and it greatly affects the possibility of "redness" of the Freodomians after the panther tasks.

1. We obtain SMS from the fang (p.36 from the branch "continuation of the search for a mysterious stalker"), we go through the top input (through the swamp) to the fiery cave.
2. We speak with the fang, we get a task to divide the new territory (military laboratory or warb), we get the transition from the radar to the warb and from the Varlab to X16.
3. We go to the radar, you have a transition to the door with the code lock. The code from the castle gives the Syak after bringing it tools from Sidorovich. We fall into the warb on a steep disassembly of monolithpers with mercenaries. You can just quietly stand at the input of 10-15 minutes, until the enemies destroy most of each other.
4. We find the corpse of the mercenary of the Kostoloma in the billiard room, taking a notepad of the mercenary from him. Not far from the corpse we get sms from the canine.
5. We go on the speakers to the fang, he is on the farm, where the debtists were based on, we say with the fang, we get a task to undergo in confidence in mercenaries, which Lukash will help.
6. We speak with Lukash, we learn about the sector and spider.
7. We go to the radar, we kill the spider near the exit to the Dark Valley, taking the seal and become a mercenary. With further displacements, we try to avoid contacts with any groupings, especially with former neutrals and friends - after their murder, you can be in a hopeless position.
8. We go to Warlab, we find in a billiard room, we speak to her and get a task on time to find a walkie-talkie, we find in one of the backpacks. I met 3 backpacks in all - in the elevator mine at the top, on the "central" platform at the entrance to the room with green metal lockers and in a staircase under the staircase in the room, which is located directly opposite the input staircase at the level below. I had a radio in the last backpack. We give a radio, find out what a big uncle wants to talk to us.
9. We speak to the Demobe, we get the task to pick up the stuffed PSA from the headquarters of Lukasha. We obtain the coordinates of the transition from the Varlab to the AU.
10. We speak with Panther, we get a task to intercept the messenger on the cordon and pick up the disk. In PDa we see a photo of the place where you need to get. Gently get to Cordon. I recommend to have a teleport from Sakharov, to immediately teleport to Cordon. We climb on the upper structures of the bridge, we reach the edge of the torn farm, we get sms panthers that we are in place, the messenger (sergeant of the crutch) should appear, take the disk from it.

11. We are leaving the panther aside and get the task to bring a backpack from the headquarters of Lukasha. We get an ecu-invisible.
12. We go on the speakers, we find the freedom of the backpack in the armory room and take the armor prototype from it (we do not try on yourself, so as not to damage!), We find the stuffed in the 2nd floor, we also take.
13. We go to Warlab, we give the scarecrow to demobel and Bronnik Panther, with labeled wants to talk to the boss of mercenaries.
14. We speak with the boss and understand that the disassembly with the Gavr was a baby missile, but there are a big plus - the 3 immortal character now help. Help Panther and its guards to clean the beds from mercenaries.
15. We speak with Panther and with Demobe, we receive information and award for helping Panther.
16. We go to the fang in the bar, share information. Fang sends to Lukasha. At the same time, we can get transitions to the Red Forest and Limansk, as well as the task to pick up documents in the Red Forest.
17. We go to Lukas and give the seal of mercenaries.

18. We are talking to Lukash, we get a task to accompany the freeodov. Comes SMS from Panther.
19. We speak with vitamin, negotiating the meeting on the radar.
20. We go to the radar if the radar has not cleaned up for a long time, then I recommend cleaning the route to the Varlaba from extra teeth and trunks. After that, we speak with vitamin (the group is still at the entrance to the LOCA), accompany the group to the hole in the mesh fence, say again with vitamin and go to the bed. It is important to bring only vitamin alive to the Varlaba.
21. If there is no hot desire to fight with dogs, we can easily wait until the freesty will be cleaned with Warlab and Vitamin will come to the billiard room.
22. We speak with vitamin, turns off the blocking teleport and we get a reward - the goldst ingot of the freesty. Comes SMS from the cyclopa - until we react.
23. In the right elevator shaft on the stairs rise to the secret part of the Varlaba, we speak with the lazy. We learn about the main scientist.
24. We find Maplenov, we say and get a lot of interesting information, we get a task to bring a hologram in Warb.
25. We go to the NZ, we speak with the cyclop, we get another tip to the cache.
26. We speak with the hologram, accompany it before moving to the AU.
27. We go to Warlab, speak with maples, we get the task to bring art and cobblestones.
28. We go to the cave and take the heart of Poltergeist at Shakhtar. Shakhtar gives Art only after meeting the doctor in Pripyat, receiving a doctor's task to attribute a medallion to Shakhtar. Also, Shakhtar will ask lanterns - where and how it is all found, described in other guide sections.
Where to look for 10 cobblestones - everyone decides himself. They periodically spawn in the cave, part of your arts will turn into cobblestones at the first occurrence of the radar, etc.
29. We go to Klenov, give art.
30. If you did not receive transitions and a task from paragraph 17 of the description - we get, we go to the Red Forest. Near the transition, we meet the group led by Shadowman and helping to fulfill 2 tasks - freeing the bridge and fight off the flock of monsters.
31. On the map in Pda, the location of the hunters is noted, we find the "senior" hunter (which has a dialogue) and get a job to return the stolen backpack.
32. We go to the Swamp to the cold, we say, we obtain information about the location of the thief, we go on the tip and find the captured thief.
33. I agree with the dispensers of Mitka about the redemption, speak with Mita, taking a backpack, carry the hunters in the red forest.
34. We give a backpack, we get a tip on the location of the backpack with documents. Fly from the monsters, we find a backpack, take the documents, refer to the fang.
35. Klyk gives a new task - to find and save Denis. We go to the Red Forest in the mine, we clean the monsters, we find and save Denis, accompany the stalker parking lot, we return to the fang.
36. We hand over the task and find out what I was looking for a star.

Continuation of the fang quests in the old village:

To begin, I note that there are a small glitch in the dialogs - after performing quests of the Varlaba and the brings of the artifacts of Klenov, GG says that I needed to Cordon - do not believe it is not. The plot line across the quests of the old village begins only after the completion of the previously described kaletes of the fang.

1. After the rescue of Denis in the Red Forest, we go to the fang, report on salvation and get a job from him to go to the codon to talk with asterar. We go, speak. In the last dialogue it is written that the GG should go to Sidorovich.
2. We go to the side of Sidorovich, comes SMS from the fang about the need to save the pilgrim and the transition from Pripyat in Old village. About Sidorovich immediately forget and move towards pripyat.
3. We go to the old village, at the entrance we speak with a pilgrim. The output from the trap is blocked.
4. We are waiting for the approach of the stalkers group that turn off the transition. The eldest of them is Kolmogor, we say and get the task to clean the warrior at the store.
5. We go to the store, we clean the warrior, speak with Kolmogor - we get a new task - to capture the headquarters.
6. We go, capture the headquarters, comes SMS from the Panther. Reported by the column, we get the task to examine the village.
7. We speak with a pilgrim, we walk around the village, we get sms from the column, come back.
8. We speak to Kolmogor, we get the task to find the Panther and the coordinates of the transition to Limansk. We go to the transition, comes SMS from the Panther and a label appears on the map in PDA.
9. We go to the swamp to the panther. For those who did not have a label - Panther on the southern tip of the peninsula, near which the controller farm is located (on which the red brain was mined for SVIblov).
When approaching the Panther comes SMS from the fang about the approximate coordinates of the transition to the old village and a label appears in the PDA.
10. We speak with Panther, we go north from it and find the connoisseur of swamps in the center of the circle with a label in Pda.
11. We speak with an expert, we get a task to bring zombie embryos and clean the farm.
We follow, we clean, find backpars and embryos.

12. We return to the connoisseur, say, we go to the Panther, bring it to the connoisseur. We speak again with an expert.
13. We go after the connoisseur. When stopping - we say and get a marking of the transition from the marshes to the old village, we go to the transition.
14. Take the Panther to the column from which we get a task to protect the village.
15. Heroically protect, so that the Life of the GG did not seem honey, during the fulfillment of this task comes a new SMS from the column with a certain part of the village.
16. The GG is not used to - we go to the lowland part of the village, we clean the warrior, comes a joyful SMS from the column, come back.
17. Reported by Colmoor, comes SMS from Klenova with a request to arrive. We speak with a pilgrim, then we go to Warlab.
According to the logic of the plot, the further part should work only after passing the cat quests and meet with a black doctor, but it turns out that it works so.
18. In Varlabe, we receive a few SMS in a row, which will be interesting for the development of the plot in the final supplement of the Soljank. We go to Klenov, we get a task to find a psi-antenna. We are moving on the cordon.
19. My label on the antenna in PDA was not displayed - the antenna on the truck, from which the GG fell at the beginning of the game.
Tip - Do not rush to immediately pick up the antenna - when you approach it, the honorary guard appears and the Committee on a solemn meeting. As a true modest warrior of good, my GG did not wait for the fanfar and pompousness - quickly ran next to the truck and disassembled with the honorary guard and the committee at a solemn meeting from afar, from sniper.
We take the antenna, carry Maplen.
20. Give the Klenov antenna.
21. We go to the pilgrim, talking to him and the next story branch begins.

Generators or elusive starvators:

The storyline begins after the last communication with the pilgrim in the old village begins.
Attention! Before going to the generators, be sure to complete the branch of the cat's tasks and go to Limansk and the hospital, you need to meet with a black doctor.
1. There is an exchange of SMS with fang, learn that the GG is needed on the Chernobyl. Who did not use the CAES2 - Chernobyl transition, go through this transition to find out where to go. The transition is noted on the map in PDA.
2. On Chernobyl, we meet the ghost, say, it leads us to the place of transition. How stops - say, the transition appears, go to the generators.
3. On the generators again speak with the ghost, he leads how to stop - say, the GG should be found older in the village. We go to the village (a little south of the swamps).
4. Find the older is not a problem, talking to him, pay or perform the quest. The quest is actually not difficult - I advise you to perform. All tips in a dialogue with an old man. The main thing is to have time to run through the entire location. We report on a knocked helicopter, we learn about Fritz and get the transition to the hospital.
5. Fritz to find easier enough, he lets go to the prisoner, talking to him, flies a helicopter
6. We leave, speak with a black doctor, the GG should find a boatswain. Take the doctor to the prisoner. Do not go to the basement yourself, miss the doctor forward - otherwise the doctor with the prisoner will block the exit for the GG.
7. We go to the ghost, we say, we get information about the boatswain, we return to the black doctor and ask him a helicopter. Listen to the Council and get it necessary. We go to the helicopter, fly on the swamp.
8. We arrive, we move into the location area (not difficult, jumping the GG maybe even in that situation). We go to the dilapidated railway bridge and there we find boatswain. Who played in the pure sky - they need to know well, and the cave in which the boatswain sits. For those who did not play, the hint - the hole in the fence from the barbed wire is, not far from the bridge. We find boatswain, say.
9. We leave the cave, we get a task to bring the boatswain to the cemetery. He himself gets for the fence, talking to him, who defend him from monsters.
10. In the cemetery from the pilot, we get a task to clean the gangsters. We clean, plan the boatswain to the helicopter, sang themselves, fly back to the generators.
11. We arrive, speak with the boatswain, we go to the ghost and receive the transition to Pripyat.
12. We go to Andersen, speak. GG should find a joystick. Map in Pda is, a tip how and when to look for - too. We find a joystick, while searching look not only for yourself under your feet, the joystick is still there!
13. We speak with Andersen, we go to Bottchman, handing him the joystick and accompany to the border of the radiation zone. We are waiting for the boots to turn off the antenna and come out of the zone. Go to the boatswain, talking to him.
14. We go to the ghost, speak, a long exchange of SMS. We go to storm the threesome base, we admire the battle of helicopters, we clean the monolithpetes. We get SMS about the runaway leader, jump into the hatch of the underground stroke, running for the leader.
15. We find the corpse of Panthers, waiting for a black doctor, talking to him, talking to the ghost, go to the village.
16. We find Boatswain, say, drink, watch the video and listen to DDT. We wake up, go to the ghost, we get a note, in it - the door code. Active exchange SMS.
17. Open the door to Warb, we find a teleport deactivator, we go to the concrete, find the corpse and take a dossier. Active exchange SMS. Go to the NZ.
18. We are looking for a secret cave. The task of calibration is not so complicated. Tip - A live person will sit in the cave. In the cave do not climb - we go to the fang in the headquarters in the fire cave, speak. Together with him go back to the cave.
19. We climb into the cave, we find a fly, we say, we return to the fang, we meet the panther, say, we return to the fang, say.
20. We carry a fly to the Hermit on the winter. When they led - a fly should sit down to the fire, and Klyk - get up nearby.
21. We leave, we get sms from the canine. We return to the fly, say, get the task to find a doll and its photo. We speak with the fang, go to Warlab to Klenov.
22. We take the arts of Klenov, we go to the radar behind the doll (in the house where there was one of the Cyclop Cakes). Performed "Prediction" about the incomprehensible anomaly (hardcores will receive true pleasure). Take a doll fly.
23. We speak with the fang, go to Voronin, speak. We go to the bartender, there is an active exchange of SMS. We go to the Chernobyl, searches the helicopter. Who at least the only time passed Chernobyl, without difficulty, finds where the desired helicopter lies, but to get to him, the GG will need teleport monolith.
24. We make your way to the helicopter, taking a recorder. There is an exchange of SMS from which we understand that you need to still look for helicopters. We go to look.
25. The 2nd helicopter is very simple, it is clearly visible and from the bottom (from the ground), and on top, any gamer ran past him repeatedly. Near him - prompts where to look for the 3rd helicopter, which is more difficult to find and to which without a teleport, the GG will not get.
26. Near the 3rd helicopter, we find a backpack, about whom a fly, we taking a valuable one from it. We carry and give the self-writer Voronin, the active exchange of SMS.
27. We go to the fly, show it the contents of the backpack and send it to the Great Earth, taking a gift from the military.
28. We speak with the fang, we read a terrible story in SMS, we run to a large swamp. We find the Fly Corpse (just in case I took everything), we treat the wounded lieutenant, say. Exchange SMS, go to the cave in which you have found a fly, get a task to go to the generators.
29. On the basis of the generators, we speak with Andersen, we go to the substation, we collect the interference generators, bring, we give. After active SMS exchange, we watch the negotiations.
30. We speak with Andersen, we go to the concrete and we clean the monolithpetes. We go to the generator field, when we get to the right place goes to exchange SMS, we meet the panther, say.
31. We go to the CHETS2 (the place is marked on the map), we speak with the fang, go to the place specified by them, clean the monolithpetes, comes SMS from the fang with the requirement quickly return back.
32. We run from all legs back, watch a catastrophe of the BTR and helicopter, sorrowfully about the deceased friend listen to Alexander Yakovlevich
33. We receive an invitation from a black doctor, we go to the hospital, GG is missing in a previously closed far part of the hospital.
34. Follow the communication of the heroes, after the invitation we go to the Black Dr., we communicate with him, with the father of Panthers, again with the doctor and we get the freedom to choose the further development of the plot.

The true ending of the game looks like this:
35. In the dialogue with the doctor, we choose that we will cook the fortune stone internally, we get closer to the back wall of the camork and throw the heart of Poltergeist on a white circle - as usual, there is a flash and a new art is turned around, we select.
36. We speak with the doctor, go to the fly, revive it, go talking to Panther. She with his father at the far end of the compartment, hedgehog on the tunnel is the transition, go there.
37. We get into the inaccessible part of the agriculture to the company of your old friends.
Due to the large number of questions on the further development of events, we bring a detailed sequence of actions after the appearance of the agro to develop the plot:

38. We are standing and watching the show + for an active SMS dialogue while the participants of the show are not taken away with the ravis.
39. Arhara appears, talking to him, he leaves. We are not in a hurry to run anywhere until it leaves and does not come yet red SMS. Now you can turn to the goal - we will see the character there, talking with whom we will understand what the authors will prepare us in the next ext.
40. We go to the teleport near the gate, we look at the last surprise from Arkhara and with a sense of accomplishment, we go to walk around the zone and finish what they did not finish earlier. Who completed everything - goes to perform cyclic quests of key nescripts and wait for the appearance of the following additional.

False endings are very similar to the true one, with the exception of a couple of interesting moments - which will find ourselves, everything is clear and understandable. And with false endings you will not go further.

Quests of lightning and searching for a dead city:

1. After a conversation with the fang, we go to teleport. We fall on the pipe, inspect, we see still teleport, jump into it. "Meet" with zipper, follows the exchange of SMS, we learn a lot of new things.
2. Pretend to whom we could put a bug in Pda, go, deal with him. SMS exchange.
3. We go to the control bunker, speak with zipper.
! Tip: We will need a first aid kit.
4. We put forward in Limansk, we find a house with teleport, we find that it remains from the wanderer, raise a notebook, we find another teleport, to come out.
5. We meet with the legend of the zone, and Seetsky tells us how to quickly get to the generators.
6. At the ghost filming, we find a single Maximilian and talking to him. Do not forget to talk to the ghost.
7. We arrive in the sarcophagus looking for teleport, go to it. We find a photograph photographing a monolith, we pick up a photo jumping into teleport.
8. Village. SMS exchange with the ghost. We go to the pilgrim, show the photo and ask to erase the numbers from it.
9. We are waiting for the village, comes SMS from pilgrim, taking a photo and go to the generators.
10. Give the photo Maximilian, we get an advanced detector. Exchange SMS with lightning and fang.
11. We take a camouflage effect and put forward in X-10. Sit in ambush. We wait.
! Tip: It will not be superfluous to shoot rats on the approach to the hall with a chopper and in the hall itself that the clan fighters would not be distracted by the last day.
! Tip: Save the invisibility mode while the root will not open the code door.
12. We beat off the invisible to the radar of the root, we communicate with a root and with a fang, we select the camera and the inscript.
! Tip: It is necessary that the Corn would not suffer during disassembly, if he leaves the door, perhaps problems with further passage.
! Tip: If possible, we care without intermediate savings, otherwise failure of quest items in the texture. If this happened, we leave their X-10, for example, in the sarcophagus and come back, we select everything that failed.
13. We go to Pripyat. IN Children's garden In the cache of the Korn, we find a lens and a closed safe. Messaging with fang. We meet the root and fang and the transition from the radar and we escort into the kindergarten.
! Tip: It will be easier if mutants, zombies and monolithpers exterfect before going to look for a cache of the root, then it will be easier to spend it alive.
14. The Corn opens the safe to learn about the missing document. We speak with the fang, minimize the stairs, speak again with the fang, beat the attack. We get a link to the Arkhara profile to AMK.
! Tip: Mines for mining take on the floor in a backpack.
15. We go to the Red Forest, find the forester. I liquidate a sniper, we get a gun from the forester, and he collects us a camera. On the laying of the forester, we find the corpse, we take everything that we find, and then we are looking for the transition to Warb.
16. We speak Klenov, we get three charges to the camera and isomorph.
17. We go to the X-16 photographing the brain. We leave if you are lucky, we find and photograph the controller in the tunnels.
18. On the territory of the plant we find the Black Sea. We bring to him the anti-bomb and we escort to the parking lot of stalkers. We speak with him. By press, we take the rifle and cartridges.
19. We go to Warlab, give Klenov a photo and a fotik.
20. We go to the zipper. We speak. We throw away all the isflates found in teleport, in return get different useful things.
21. We get SMS from the Panther. Lightning helps us will move closer to Cordon.
22. We celebrate Hog on the dump, help him solve the problem. In return, we learn about the cache of invisible. We take everything from there.
23. Go to Cordon, exchange SMS with a panther. We go to the village of newbies, speak with the father of Panthers. We are trying to catch up with it. We observe what is happening. We return with the father of Panthers to the village. We speak with him. Exchange SMS with Black Sea. We speak Clain and he teleports a note and an infected camera.
24. We go for amber, speak with the Black Sea.
25. We return to Cordon, we take a picture and calculate the villain. We speak with him and rent it to Panther's father.
26. We go to the base of freedom. Exchange SMS with Panther's father. We take a picture. Calculate someone else's and talking to him.
27. We take a masking effect and move to undiluted land. We listen to the conversation when the representative of the last day leaves, speak with the maxigial and we get a tip on the cache on the agry.
! Tip: Despite the fact that the PDA is the location of the cache in the attic, it is necessary to search for it on the trees, as was indicated in SMS.
28. We take the contents of the cache and put forward to Sakharov. Seeing that we brought him, sugars would gladly share information on peeled teleport in X-16.
29. We go to teleport turn out to be in X-16 we collect everything that we find and act as written in the found papers.
30. Teleport for amber, speak with the Black Sea. SMS exchange with zipper.
31. We come to zipper, throw out the found item to the portal, be sure to collect everything that crashes back. Sorry with zipper. We are waiting for when she leaves the portal, we get the task to find teleport in Limansk.
32. We find teleport in Limansk, activate it and watch the video. We are waiting for another continuation.

Last day and dead city:

Important note
Attempting to download virtually any conservation on the location dead city with me led to the flying of the game. After rebooting the game, saving is loaded and you can go further.
Arhara wrote that he had such departures only after the murder of GG.

So, the previous description stopped at the place when the GH find a portal in the basement in Limansk.
1. We go into the portal, we get from the protection system not a very joyful message about weapons. Sticking your heart, we leave the safe in the safe. Teleport in mg.

2. We meet the evil, we receive from it not joyful news and a hint, go to look for a stalker. Location marked around the map.

3. Find a perfumer, we get another hint, go further to look for stalkers. Location marked around the map.

4. We find a farm and Tyumen, we say, get a task. We go to the gangsters camp, the situation is marked with a circle on the map.

5. We find stalkers, speak with the liquidator, we go to clean the camp. After the stripping, Mradering and collect a habar on the list of Tyumensky (there is in PDA in the description of the task). If lucky, you collect the whole set and get the task to take the stalkers back. And if you are not lucky, we think where to get the remaining.

6. We are conducting stalkers to Tyumen, along the way, inspiring monsters in such a case. I remember about Chuka and Gope. We rent a hubar and alive stalkers Tyumen.

7. We get SMS from the perfume, we go to the black farm to search for the controller. The fighters of the "last day" appear and comes SMS from normal. You can play with enemies or escape from them. Go to normal.

8. Govitim with normal, learn a lot of interesting things. Exchange SMS with fainting, we go to a meeting with him next to the camp that recently cleaned. On the parish to place to the fuel carrier comes a task from Norman to find a cache. We are waiting for faint.

9. We speak faint, we get a chip to turn off the external perimeter of the city and the hint how to use it correctly.

10. We go to the city according to the figure of Norman. On the approach, we clean the passage from the fighters of the "last day". Do not forget about the tip of fainting about the timer.

11. In the attic on the drawing, we find the cache and weapons you need, go to the place of sniper.
The weapon disappears from the hands - not nervous, so conceived, we wait a little and observe what is happening. When the weapon returns to the hands, the Multi-Fighters of the "last day" fighters, necessarily rollem the head of the protection on the press of normal.

12. We leave the city, there is an active exchange of SMS fainting and evil, we get the transition to ATP, we run into it.

13. We understand the "Support Group" on ATP, we get a task from Norman to find a cache, we go to the Agroprom.

14. With the help of a positioner, we go to the specified point by coordinates, teleporting to the cache. We find the module in the cache, we get transitions to mg and back. Exchange SMS with normal.

15. We are moving to Limansk, we take a Khabar left there from the safe, at the same time we carry out the direction of normal (if there is no necessary armor and weapons in the safe). According to any of the transitions provided, we return to the dead city.

16. We go to the perfume, he wakes up a passion for wandering and he goes to his new place. We are waiting and tracking on the map when stopping, go there, speak. Exchange SMS with a dud. Get the route how to enter the building.

17. After the end of the dialogue, the perfume and the doodles again speak with the perfumer (this is important!), After that, we go to a meeting with the Duda. At the entrance, we speak with the guard (a complete analogy with the situation of the 1st approach to the base of freedom).

18. We find a dud, speak. Whether with a voiced duddy sum or not - everyone decides himself. If it is parting - the GG will be enough time to calmly find the doctors, talk to him. If you do not part, you have to be pretty to run (a few seconds to find the dock and the dialogue with it). But to fight with the "last day" will have to be in any case.

19. We speak with the dock, send it to the perfume. We get SMS on the shutdown system of protection, a little later - an invitation from lightning. We go to her to meet, say, lightning disappears.

20. We get SMS from the perfume, we go to the headquarters to search for a list of sparks, find, perfume appears, speak.

21. In terms of positioner, we go to the point specified by I spark in the note, we fall into the sewer and through it - in the teleport on Zaton. Running on empty scaling, waiting for the release of the following addition.

Stalker: Folk Solyanka is a modification for the original game "Chernobyl shade", radically transforming gameplay and adding many new quests. In addition to tasks, the player will detect invisible locations, as well as new equipment, cannons and other additional items.

You can find the passage of all three parts of Stalker on our website. In this article describes only the added quests of the quest.

P osska missing expedition

Go to Cordon and look at Viaduct under the road. In this tunnel, you will find the body of the fighter by name Andrey - take the quest item to activate the task.

Next you need to find the Gopnik that I entered the CCP of the soldier. Moving across the signal, you will stumble upon a false SOS signal. This gangster will not be the required subject, so you will have to go further.

The PDAs of the present kidnapper is cliche by Fraer. You can find it in Quest Voronin. Moreover, you can also stumble upon it on tasks in many other locations.

After finding a thief, take the find to the Prapor, which is located in the location of the landfill. For ten aexthek, he will tell that Barmen's guys will be able to restore the PDA.

Get to the bartender and bring him the tears of fire. It is for this artifact that he will agree to repair the technique, but subsequently his mechanics break the PDA, after which the plot will interrupt.

The next stage of the task will begin during the quest of Lukasha. You will have to find some pavlick, and then finish a connected on nicknamed Ara. It is on the body of the latter you will find a PDA with new information about the disappeared.

Go to the wilderness, specifically - by the end of the map where you can move to amber. Here you will find a squad of the Savogo, from the PDA which will become clear that the new information about the expedition needs to go to Sakharov.

Visit the scientist and find out about the disappeared guys. He refuses to talk with you until you do the tasks associated with the fang and do not understand with the deceit.

When the case is done, Sakharov will send you to the Laboratory X-10. Previously, you could already visit her, at the same time not met. However, Sakharov will begin to insist and in any case you will have to go there.

In place you still find fresh bodies. Apart from two corpses, in the laboratory will be a semiologist - perform his last request, finishing it. Next, visit the ghost and tell about what happened. Comrade will answer that from the laboratory, it is likely that you can get out otherwise, but it still has to be found.

First, talk with Fremen - he will tell you about Jameson's mercenaries, which once tried to conquer the monolith. Next, go to the location of the landfill and squeeze the Tomaz detachment there - it is from him that you will find the necessary documents. Of course, it will become clear how mercenaries got to sarcophagus through the Laboratory X-10, and then returned.

Talk to the found data again with the ghost, which will ask you to get ten gold meat slices for him, which you can find on the spaces of CHES-2.

When the necessary will be delivered, you will learn about the exact path from Sarcophag to Chernobyl, and also get new Quest Search for three parts of the magazine. You can only get to the Location described above, get a diary and return it to the ghost.

N Outbuk Arkhary

Chat with Dan, which is located in the location of the swamp. The guy will send you to the Agropro, where you need to get information for the quest. After that, visit the bar and talk to a man on nicknamed Zakhar, and then with Dan. The latter, by the way, will also give the task of defense his squad.

Dan will inform you about the dyed warriors on the Agroprom, which is inflated. You will have to visit the location and get the transfer with valuable data. In place, look for Arhara to hit the military with him, capture the parcel and deliver it to Dan.

Deliver the notebook to the owner, after which it will give you another order for finding his computer. Also Arhara will advise you to throw a couple of words with Dan.

Dan will tell you about the Flashke of one researcher from the Laboratory X-18, which you have to find. Recommending the carrier, deliver it to Dan and get a reward in the form of a psi-helmet.

Now you can visit the Radar, where the Arrah computer is located. You can only get to the warehouses and give the find a man on the nicknamed Yakut.

N oiski ghost and killers fang

The task chain begins when you find the freeman weapon. Return the gun to its owner to get a quest for his portfolio search.

Cases can be found at Jameson's mercenary in the location of the wilderness.

Naturally, the guy will refuse to solve the case in a good way, after which you have to finish it. Having understood with his guys, take the item and deliver it to the freeman.

You will find a diary directly on Agroprom - return it to Circle, and then visit the bartender. The latter, if you want to receive information from it, asks Sibion \u200b\u200bartifact instead.

Find killers fang

To begin with, Voronin will send you for a fellow man in nicknamed psych. The latter is in the tops of the army warehouses zone. By the way, the same carrier previously you could deliver Max for his request. In this case, you will have to be visited and redeem the device.

Also keep in mind that when you first visit the location of Psycho, animals can kill. It makes sense to immediately visit it, to finish it and pick up the flash drive, without having the corresponding tasks. Otherwise, you risk come to empty placeSince the corpse will just disappear.

Now visit the challenger on the basis of Cordon. To continue the chain, you have to get information about Tirana - Dan will give you his PDA (if the latter becomes your opponent after talking, you will have to reboot and ask him to repair something).

After that, deliver the device to the informant, which will bring you on some Gaurus. He, in turn, will talk about the cooperation of the Svyatovtsev with mercenaries, which is carried out thanks to him.

On the instructions of the Gold, find the guy nicknamed the bolt and kill it, taking the PDA. Then the mercenary will send you to the Laboratory X-10, where the monolithic body can lie with the necessary information. In place you really find the corpse - deliver documents to Gavru.

From the conversation with Yakut, you will learn about the planned plot. Next, talk with Fremen, who will tell you about the secret gathering of mercenaries. You will have to go to the meeting and kill all its participants. Recommending the carrier, deliver it to the freeman.

Gavr will not appreciate your act, after which it will quarrel with you and will select money and many valuable things (therefore it makes sense to reset them into the sharon before visiting the mercenary). After that, the battle is to be in which you will have to kill all the companions of the Gold and Him.

Next, Yakut will inform you about some kind of cargo, which was taken by mercenaries on the basis of the liberty. You have to visit mercenaries, kill them and get the subject. You can only return it to Yakut to get a reward and your own clothes that Gavre took from you.

Find a ghost

From the conversation with Kruglov you will learn what he needs good computer To decrypt data from the log. Arhara will point you to the Laboratory X-18, where a suitable system unit can be.

Get to the point and take the necessary one. When you deliver the computer, the rounds will send you to a man on the nicknamed Yakut. The latter, in turn, will bring you to the lower levels of the agriculture.

Please note that this continuation of the chain will open only after the definition task is completed.

In the way the ghost will contact you through the PDA. Finally, in the dungeon you will fight with an ambush, which, however, was not organized here against you.

Now it is necessary to visit Yakut again, which will advise you to visit the radar where you will find a ghost. The elusive guy will ask you to return his flash drive, which is located in a certain beast in the Avengers group.

Scene tasks are completed on this, but secondary quests remain in the Solunka national team.

Hly of the pure sky

First you need to go to the swamp. At first it is necessary to talk with a fan that will ask you to defend the database from the attack of mercenaries. After that, the guy will help you get to the swamps.

In place you will meet Deca, whose comrade was in trouble. You will have to get to the church, where the gopot falls, and then kill it. Immediately there is a savory itself, a friend of Deca. For the help of Dyack inform you about the secret portal to the database of pure sky - use it.

On the basis of CN, you will find three NPCs, each of which can hand the unique quest. Talk to Vasily to bring him a healing ointment.

The required medicine is in Kalmyk's hibare. Inside you will find a portfolio with a grenade that you want to take. After that, an explosion will occur, which you can survive (you can because it will take very good protection). Then the Kalmyk will appear.

Kalmyk will ask you to get a box, the location of which is marked on the map. Turn the shipment you will find teleport, by which you need to go through.

Specific place, apparently, is chosen by chance, so you have to spend time to find a safe way. Deliver the box to the friend to learn about the price of the ointment.

You will have to drag a certain amount of resources, and only then Kalmyk will give you healing tubes. As an award for Ointment, Vasily will agree to repair and improve your gear.

Cold, the second person on the basis of the CN, will send you in search of pseudo-hydrant. You don't have to kill the creature - just noted. The location of the mutant is marked on the map, but it does not always turn out where it is indicated.

Otherwise, you will have to look for a creature above and the right of the structure in which adrenaline is juting. Mount the monster with the help of a special cannon of cold and report success.

Sviblov will give you several tasks, some of which is necessary for further advancement in the plot.

The leader will ask you to deliver to him the brains of the controller - get to the specified point and finish off the mutant. Next, Sviblov will need a PDA, which is at Gopnik. First you have to visit Koschery, and moreover, because it can die in a skirmish with gangsters.

Koshchei will send you to the database of the brutal, where it is necessary to make a certain way - through the tank, then on the roof and down. If you act neatly and secretly, you can without complications to paint the PDA from the portfolio.

When you take the PDA, Dan will come run to you to help with your group, which will attack the camp. Now return the CCP Sviblov to get the following task - save freebies.

Sviblov will send you to the enterprise, where the Dan group began to live. In place you must follow two conditions: to remain unnoticed mercenaries and prevent the death of freebies during the battle.

You can get on the base through the tunnel with electrical anomalies, which ends with a hole in the wall. On the basis you will have to fight with monolithpers, so prepare and select the appropriate position.

You can get up straight near the freebies to then, after his scream, kill immediately two opponents, since at this time they will hang for a couple of seconds. Return to the tenant and tell about success.

H Cat or searches for black doctor

Find Dan, who will send you to the cat. The latter will ask to accompany him to the destroyed village, where the body is located. On the spot, go behind the back of the cat and explore the fanatic corpse to take the map.

After finding a card, the cat will go to the CN base. You will also have to accompany him, parallel to deal with opponents. After that, you can talk to him again in the cold bar, which is based on.

A new task of the cat will send you in search of a certain person. Chat with all the residents of the base so that ultimately learn about Misha Los. You will find it from the building where Sviblov expects. Next you will go to search for a TV.

Visit Cordon, and specifically - akim, which has a TV. Return to the find to the elm to get a reward - information about the approximate habitats of fanatics.

Next, visit all the specified points and the Montolithmets. Recommending the documents, visit the cat and give him them. If you do not point the cat on the basis of CN, then go on the speaker to the parking lot, which is located between the base of the freestov and the nest of bloodsuckers.

After that, talk with Kalmyk, which will require components to create a medicine. Deliver the necessary and wait. Finally, deliver the drug to the cat to get the continuation of the chain.

Now you will have to grab the "language" somewhere on the agry. Below the left side of the territory you will find fanatics - a search for them and rescue Chuki and Gope.

Tell the cat about what happened to continue the chain. He will tell you about Rabinovich and send to a man on the nickname of the soul. The latter will answer your questions and direct to modest.

In place you will not find a modest, but information about his location will give you a joker for some three bottles of vodka that you have to cose with it.

Being a subject, go to the village. Soon the modest will be contacted, which will ask for help - he is injured and he needs a first-aid kit. When the guy gets like, he will tell you about Rabinovich. At the same time, you are suddenly attacking the avengeon squad - will overcome them.

Rabinovich you will find in Pripyat, and specifically: in the building beside the hotel. It is worth keeping progress. During the conversation, you will learn about a certain "Black Doctor", after which you will have to visit the cat. Tell him about what happened, and then go to Zahar. In the conversation with Zakhar, you will learn about Brother Louis, which will need to be caught.

Visit the swamp and find the Fort of the Avengers, which is located on top of the right location. There we will deal with all the protection and talk to Louis (you should not kill him).

Now your task is to visit the Base of the Sedodov, where the French can be. Alas, but in place you will only put his body - take the PDA and pass it to Zahar.

At this stage, only half of the quest is completed, and only now you get a goal for searching the fang. You will have to complete the whole lineup of tasks for tracking this stalker, until you finally find it. When the task is completed, go to the city of Limansk.

On the way you will come across the building of freedom, the detachment of which is headed by Borman. The latter will ask for a service - you will need to eliminate the sniper point. Go to the place and overload all opponents, including sniper. Then the Sviblov will contact you with the purpose of meeting.

When you read before the border, you will get a new reference order for the silencer. Return to the construction site and take the item from the box.

By the way, NPC often take themselves this thing when you leave the location after the first visit, so be careful.

Now you need to convey the silencer at the soul, what a borman asked about. It is necessary to postpone half a day, and then return to the last reward.

If you have not forgotten, Sviblov connected with you. The CN Leader will ask you to find a rake messenger in location. Courier You will find a ghost near the stalker.

When picking up the package, visit Sakharov (until you go to Sviblov, despite the goal in the journal). It also makes sense to use teleport, what you previously told Kostya.

On the basis of researchers, hand the drawer Sakharov and eat, because you will have to sleep more than a day. Next, talk again with scientists, after which you visit the SVIBLOV to get a new device - portal deactivator.

With the new gadget, run to Limansk, namely: bye the construction site and go to the hospital that in the north. Nearby you will find a cat's detachment and the leader itself. The guys will help you get into the hospital, at the end of which you will finally meet a mysterious black doctor.

N oiski khabara mysterious stalker

The main NPC of this series of quests is called Shakhtar. You need to get into the location of the cave, for which you need to take the task from the bald cordon. The miner when you get a task will give you an extra goal - to find a book.

In an interview with the miner, take the task of finding the coal feature, as well as finding the guard documents. Go to the labyrinth, on the upper floors of which you will find both the documents and the missing guy. When the case is done, you will get the opportunity to go to the location of the cave.

Return to the Shahtar and give him information as well as Fima. Next, talk with the prodigal son to get information about the mysterious Khabar.

The guy will also advise you to talk to a person on nicknamed adrenaline and inform about the hidden path from the labyrinth to amber. He will give you another tip on secret trailIf you give him a bribe.

From the conversation with adrenaline, get a quest for the search for a habar of a labyrinth. Having found the thing at the specified point, read the documents with valuable information and deliver the subject to the employer.

Tell adrenaline about your meeting with invulnerable monolithic. Next, you will send you to the miner, which will advise you to join the monolith (temporarily).

At first, you will need to visit Sidorovich to take the quest on the search for the monolithpetes necklace. On the way to the labyrinth, bypass the comrades, as they will now consider you the enemy. Chat with an invulnerable monolithic, which will take you for your own and inform the last part of the password from the door of the bunker.

By the way, you will need to deliver the immortal two artifacts, otherwise he will not speak. Finally, being in the bunker, grab a habar and go back to the Sidorovich to pass the necklace. Deliver the mines found a habar, after which the task will be completed.

N osska mysterious stalker

The task will be available only after you complete the fang killers line. Keep in mind that some objectives of the chain (this also applies to other quests) will not be displayed in your PDA. Carefully remember the NPC dialogs or do screenshots.

Take a habar and get to the top floor of the labyrinth, from where you can go to a new location called undiscovered Earth. In place, talk with asterar, which will tell you about the natives.

First of all, visit the hermit to find out even more about location residents. After receiving luggage with medicines, visit the gynecologist and give him them together with Khabar.

Zhora Anomaly, with whom you have to talk, will ask you for the batteries to unlock the second door (he opened the first he himself). Visit the old man near the cave to learn about the dungeon with batteries. He will also ask for the service - find the clock that you will find on the way.

About the dungeon Fire cave will be informed to you and hermit, mentioning its "residents". You can get into the OP in two ways, but only one you can stumble upon a pilgrim.

The latter will agree to assist you, however, first you have to take him a razor from his box. Now the avengers own his box, so they will have to figure it out.

Get ready for a small stealth task, during which it is necessary to find the thing of the pilgrim and take the whole habar from there. Quest will be interrupted if you give yourself to detect at least once.

Hand razor to get a clock. Give the clock to the friendship to get a tip to new transitions. Ask Pilgrim again, which will now hand you the batteries. Then the hermit will be contacted.

You will learn that adrenaline wanted to communicate with you. The latter will tell you about new information about the owner of Khabara. Adrenalina will also need a detector, as you have to visit the vitu hologram.

Hand the batteries of Jore and at the same time chat with Vitka. The latter will need one artifact and two detectors. At the same time, adrenaline will come to contact, who will tell about strange guys, which was asked about a habar. Visit the scientist on the basis of researchers and buy detectors.

Running the Vitka necessary, go to the cyclop. He will tell you about the cache with the necessary detectors - go to the location of the landfill. Recommending detectors, use one for yourself, and then transfer adrenaline.

When the gadget is delivered, you will learn about the mysterious guys who snapped here about Skron. One of them was starvature, the other is unknown, although the gear did anything.

Gynecologist will contact you, saying that the box unlocked. It turns out that inside there was a previous Cherniga card. You will be asked to find information about perfuzor. To learn more, visit the already familiar poet of Cyclopa. After that, go to a new point near the labyrinth.

In place you will be stumbled upon barely breathable mercenary, which will tell you about the flask for perfusion. Here, take the media with the data. Before leaving, pay the wounded.

Transfer the gynecologist media. He will also mention the flasks and says that you still need materials. You can tell a sniper about the latter, but it's hard to get to him, since he flies into everything that moves. Talk to Cyclops again.

At the same time, the mysterious owner of the card will be released with you, which will ask to return the find, but will give good to creating a copy.

Visit the warehouses where the flasks are. Hand the found to the gynecologist, which will now be required by the BP and the chip from the armor of the freedom. Also pass the card to make a copy.

Get to the point with the crater to take a deactivator. After that, look at the cave with the "frying" anomalies, where the pilgrim is. The guy will help you get to mercenaries and pick up the necessary components.

Now visit the Avengers leader in the Locations of NZ. The guy will ask you about a modest service - to finish Sidorovich and bring his head in the form of proof.

All previously found resources take the gynecologist, and then take a copy. The gynecologist is in fact that the Avengers service must be performed. Naturally, they can be deceived. To do this, look at the Filin that can make stuffed.

So that Filin helped you, you must bring the body of the controller, one of whose brethren just finished off nearby. Next, the hunter will need claws chimeras (ten pieces) and one hundred thousand rubles. When you deliver everything you need, the head will be made.

Pandure the stuffed chimera who still refuses to give you materials. Here you will learn about his detachment that prepare before going to search for a daughter of some rich.

In parallel with this, cyclops will contact you, saying about Skron. Visit the poet and go to the specified place. There you will find materials that Chimera refused to give.

Hand all the found gynecologist, after which the perfusion will be completed. Next, the connection will be released by Klyk, asking for a meeting. Once again, the cyclops will help you with a prompt - visit the place with Schroon. On this part of the chain ends.

By Vesta Fang

When you finally collect a perfusion in previous tasks, you will get a tip from the fang. The guy will contact you and will suggest to meet in a fiery cave. Here Klyk will ask you to explore the Zone Warlab, getting around you can only through the radar.

Once on the spot, you will come across the barrier in the form of a door with the code. Help Xaka find his materials to get the necessary password. Next, you will fall into the military laboratory, stumbled upon the battle between fanatics and mercenaries.

You can wait for their battle to once again not substitute. After the fang, it will come to contact you.

Now find the body of a person on the nicknamed Kostol, which lies in the game room. Feeding documents, go back to the employer who awaits you on the ex-database of the Langules. Klyk will give you a new goal - to become one of the mercenaries, having assistance.

Before performing the next target (Lukas task) you need to work with it and complete a few quests.

Follow the instructions of Lukasha, as well as the souls, since it is their tasks that will allow you to increase relations with the freedom fraction. Otherwise, in the course of the quest, the faction can get to you, and then everything will be failed.

Lukash will tell you about seafing and spider. Get to the point on the location and eliminate the goal from which you can choose insignia. Now you can get away for mercenary.

As before, when you were presented in monolithic, try not to come across any other groupings on the eyes, otherwise the battle is to have a fall in relationship.

In the military laboratory, find the panther and talk with her. It will be necessary to find a transmitter that will be in the bag (you can detect at least three: in the elevator mine, in the main room with green cabinets and under the stairs, which lies near another staircase above).

When it is done, you will learn that some authority wants to talk with you.

Dembel will give you a commission to capture the scarecrow dogs from Lukasha possessions. Next, talk to the Panther, which will ask you to take away the parcel from the courier, which is located on Cordon (you can use the teleport of the scientist).

Here you have to get to the bridge and stand up for a specific point, after which a panther will be released, which will announce the courier approach.

Upon completion of the instructions, read the panther. A person will ask you to get a bag from the territory of Lukas, using a suit with invisibility.

On the specified location, pick up the repository and take the right object - the prototype equipment (do not wear it, otherwise it will break). Scarecrow also pick up on the top floor, then leave.

Deliver the detached things to the demob and panther. After that, he wants to talk to the leader of mercenaries. It turns out that confrontation with the Gavr - more flowers, and the most hot battle It is necessary only afterwards.

The leader will send you to the rescue of three companions, which cannot be killed. Together with them you will be cleaned by mercenaries from the military laboratory.

Repeate again before two employers, and then go to the bar. Fang will send you to Lukas so that you pass to him the incidence of the fraction.

The chain continues, and now you should have a service of Lukas - bring the detachment of freedom to the specified place. Then you will come to the connection of Panther. If before that you did not purify the location of the radar, now the time to kill all opponents on the road to the laboratory.

Vitamin Find out about the gathering point on the radar. In place, talk to him and bring the detachment to the opening in the fence, then talk to Vitamin once again.

Inside the laboratory, freedom itself will finish all the mutants, the employer will wait for you in the entertainment room. After conversation with vitamin, the teleport block will stop working. At the same time, cyclops will be contacted.

Before leaving, visit the elevator mine and the stairs reach the secret room of the laboratory, where the lazy sits. It is he who will tell you about the leader of the researchers Klenov, who has important information and can give you a commission. Having done it, you will receive a quest based on the hologram in the laboratory.

Only now visit the cyclopa all in the same place to learn about Skron. Next, bring the hologram until the specified place, then read before the employer.

Maplenov will give another quest - get a couple of things. Go to the cave where the local will give you an artifact Poltergeist. The quest, the same thing, the man will give you only when you meet the doctor in the city of Pripyat, which is to transmit the medallion. And the man will have to get lanterns.

Bring Klenov everything you need to get a point of secret transitions as a reward. If this did not happen, go to the Red Forest and help the detachment of "Shedumeman". You will need to execute two tasks - Clear the transition and kill mutants.

Now get to Gothka Captain, the location of which is already marked on your card. The man will ask for a stolen bag. To do this, visit the cold in the location of the swamp to learn more information about the kidnapper.

Ultimately, you will find a thief in conclusion, so you have to buy it. Taking a bag, go back to the tenant.

After that, you will learn coordinates with valuable information. Get to the bag, breaking through through the hordes of the mutants, and then return to the fang. Once again, the fang will need your help - to rescue Denis. When it is done, you will find out what I wanted to talk to the star.

N-ovable fang tasks in the old village

When Denis is raised, tell fang about success and go to the star to Cordon. Next, you will have to visit Sidorovich, on the way to which the cans will come out with you to communicate and ask to stretch the hand of the Pilgrim help. Leave a visit to the baryga for later and go to the old village.

Pilgrims you will meet at the beginning of the location - the guy will be trapped. Soon you will get a squad of stalkers who will understand with a trap. Their leader Kolmogor will ask you to kill the military from the supermarket.

Perform an order, and then go to the headquarters you want to win. When and this will be done, the panther will contact you. Kolmogor wants you to explore the village.

After conversation with a pilgrim, explore the village, and then go back to the tenant. Kolmogor will ask you to find the panther and the transition point to Limansk. Visit the marsh, where the Panther is located on the peninsula map and get to its southern point). There will also be a lair of controllers.

On the approach to the panther, the link will be released, which will indicate you a new point - a secret path in the old village. After conversation with Panther, get to the connoisseur, the location of which is marked on the map. From him you will get a quest to find the embryos of the dead and kill everyone who settled in the village.

In the same place, by the way, you can find three Skron: the first is located near the plate, which says about the canister, the second is nearby in the water, the third one is near the tree that the table with benches is growing.

Currency before the expert on success, then visit the Panther and bring it to the connoisseur. After that, step after it up to a certain place, then go to the secret path in the old village. It is for her that you will have to bring the Panther to Colmoor.

During the way, you have to be reached more than once and not two, so get ready for tough fights. At the same time, Kolmogor will communicate with a request to get to the second part of the village and kill the local military. Only now visit the column and tell about the task performed.

Next, Klenov will need your help. Chat with a pilgrim and come back to the laboratory. At this stage, you have to complete the aforementioned chain with a black doctor, after which the task will resume. Maplen will ask you to find psi-antenna.

The necessary subject, if it is not displayed on your card, is located on the machine itself, on which the protagonist was delivered to the zone. Send all opponents and return to the tenant. You only have to visit the pilgrim to start a new chain.

N ethyl star

After a conversation with a pilgrim with you will contact the fang, which will ask you to visit the CHAES-1. In place you will find a ghost - tell him about the task so that he accompanied you to the point.

Once on the generators, talk again with a comrade, and then step in search of the countryman, which is lower on the map.

Favoring the countryman, reaches him a service - fulfill the quest or pay. The task is short-lived, so it's better to select the first option. You will have to travel location during the time, using the tips that the old man is issued to you (in dialogue). After that, tell us about the fallen turntance and go to Fritz. Fritz will allow you to talk to prisoners.

When their conversation end, ask more about the boots, and then ask the doctor to use the turntance. Dove the swamp on the helicopter.

In place, go to the destroyed Viaduct with the railway, where you will expect bootsman. He himself will be in a small cave, to get into which it is possible through crevice in the fence.

Then you need to talk to the ghost, which will open you new way In Pripyat. Catch with Andersen to learn about the joystick. Favoring the loss, go back to the boatswain. Next, the boatswain will deal with the antennas, after which it will be necessary to talk again.

Now visit the ghost. You have to capture a database with two companions, as well as support from the air. The battle of the turntables will follow, and then fanatics will be attacked. The leader when his guys will fall, try to escape - chase it on the tunnels.

Ultimately, you will find the panther's body. Soon the doctor will arrive - talk to him, then with the ghost, then go to the village.

There will be a boatswain, a glass of vodka on the table, DDT on the radio and so on. After your break, visit the ghost, who will hand you the password. Use the code to open the door to the laboratory.

There will be a teleport blocker - get to the body and take the information. It's time to visit the NZ. Lay off the hidden cave in which a person will be.

It should not be descended there - it is necessary to return to the fang and together with it to get into the cave. A mysterious man will be a fly. After that, turn off the words with the canine; Next will follow a sudden meeting with Panther.

Scroll to fly to hermit. When the case is done, leave the territory, but then, slightly can contact you, go back. Muha will ask you to find her doll and photos.

After conversation with a fang, visit the laboratory to Klenov to pick up the necessary things, and only then go to search for dolls. The toy can be found in the location of the radar, in one of the houses where it was previously discovered for the cylinda tip.

After conversation with the fang, go to Voronin, and then to the bartender. Next, you need to visit the CHES-2 and explore the broken turntable. To get to the place of the crash, you will have to use the teleport fanatics.

According to the radio, seek success, and then continue the search for other turntables.

You will find a second car in lowland that in the same location. The location of the third helicopter is indicated right here in the prompts (it will be necessary to use teleport). After that, visit the fly, give everything found and move on to the big land where the warriors left you a gift.

Next, the canch will come to contact - run towards the swamp where the body of flies will be. Her partner survived, so pay it. Now visit the cave, where the fly was detected, then step into the location of the generators.

In place, talk with Andersen, who will ask you to get all the generators. After the conversation, go to the specified point and overload all the fanatics. Soon you will come across the pantry.

On Chernobyl, I will send you to a point with new fanatics detachments - kill them, and then run back. On the spot you will see the drop in the turntables, whose explosion will take your comrade with him.

Next, visit the hospital to talk to a black doctor. Now you will open a new building of the building. Catch with all the characters and choose one of the options that will affect the further narration.

For a full-fledged finale, you will have to choose a variant of the independent manufacture of a fortune stone. To make the declared, threw the heart of Poltergeist in the outlined circle.

Thus, you will receive an ART with which it will be possible to return the fly to life. When it is done, visit the Panther in the hospital. After that you can penetrate in the previously closed zone on the Agroprom, where your comrades are located.

After that, Arhara will look at the light. When he leaves, go to the goal and talk with the new NPC, which will indicate you for the next goals. Take advantage of teleport and talk to Arhar, who prepared a gift for you.

Other finals are not much different from the full, but because of them you will not be able to advance further in the plot.

With the story of the zipper and the search for the dead city

Talking with a fang, take advantage of teleportation. You will find yourself in an unknown place with another portal - go inside. Here you will meet some zipper, after which you learn that on your PDA there is a bug. We will defeat "spies" and go to the bunker to meet with the zipper personally (capture the first-aid kit).

Further, head towards Limansk, where you need to find the building with the portal. Inside, you will find the Body of the Wanderer - select a document and use the new portal, and then one more to be on freedom. Here you will meet the legend of the zone, and then Seetski will inform you about a short path to the generators.

The ghost will advise you to find a person on the nicknamed Single-legged Maximilian. After the conversation, you will achieve the sarcophagus where the new portal is located. Using the photo trip to remove the activity of the fanatics, and then return back to the help of the portal.

In the village, after correspondence with the ghost, visit Pilgrim, who will gladly look at the pictures you made. At your request, he will remove the hindering numbers (you have to wait), after which you can go to the location of the generators.

When the single-legged will receive pictures, you will give you an upgraded detector. After conversations, capture the exoskeleton with disguise and go towards the Laboratory X-10.

When the root unlocks the input, show yourself. At the same time, the battle will begin, and you will have to protect the root from invisible. After the battle, talk to him and take the camera. Then put forward in Pripyat.

In the city, explore the kindergarten, where the Corn left Schron. There you will find the quest necessary for the task. After that, step into the location of the radar and find the root and fang there, which you need to bring to the garden.

If you picked up the lens yourself, then with the safe you will have to deal with the root itself. When he unlocks him, talk with a fang, and then when the battle passes, again.

Catch with maple in a military laboratory to get batteries for the camera. After that, you will need to visit the X-16 laboratory and remove the brain (you can also find and remove the controller).

The next goal is a plant where you need to talk to the Black Sea. Remove for him a medicine from the zombie virus and escort to the base of the stalkers. For the help of the uncle will indicate you the coordinates of a good rifle with ammunition. Only now come back to Klenov and provide all the pictures.

Visit the zipper and after communication, dispose of all isomorphs by throwing them into the portal. Then the Panther will contact you, and Lightning will open you the portal in the location of Cordon. Here you will find a hog, which will need your help. Award - Schron invisible.

Directly cordon. Another correspondence with Panther will follow here, and then a full-fledged meeting with her father. After that you need to try to catch up with the Panther.

Visit Amber to talk with Black Sea. In the location of the cordon, visit the point and take a picture of the group of people to discover the main opponent, and then pass it with the Panther's father.

Using an exoskeleton with disguise, explore the undelivered land. There you will be stumbled upon a conversation between mysterious personalities, one of whom calls himself a representative of the last day. When they disperse, get to one-sided and find out about the new Skron.

After studying Skron, visit Sakharov and hand it all found to learn about the new portal in the laboratory. Taking advantage of them, assemble documents and perform the entire sequence of actions specified in them. Again conversations.

Another visit to the zipper, and then the final farewell. You will only have to visit Limansk and use the last portal, after which the final roller will follow this story.

Mi city and last day

Use the portal on the lower floors of the building in Limansk, where you stayed in the finals of the previous campaign. Alas, but the portal does not miss you with equipment, so that the guns will have to be left in the container.

On the other side you will find an evil, who will tell you about the location of some stalker. Perfumes will give you a new hook. Ultimately, you get to the village and Tyumen, who will send you to the Gopnik base. It is here that the stalkers will be.

Together with the stalkers, having previously talked with the liquidator, attack the base. When the case is done, accompany their squad into a safe place.

Tyumensky will submit to the completion of the task, and then go towards the black farm, where the last time you saw the controller. In place you will be stumbled upon a soldier from the "Last Day" faction - by sending them or simply avoid the battle.

Visit Norman when he contacts you. After the conversation, move to a fainting, who appointed you a meeting place near the bandits base. Here Norman will offer you to find Schron.

From a faint conversation, you will learn about the chip that allows you to turn off the protection of the city around the perimeter. Moreover, he will hand you such a chip.

Get up to the specified point near the city and overload all the soldiers of the "last day". Remember that here you need to act quickly, as the task is limited by time.

In the picture, find scroon in the attic of the building. Immediately take a sniper position and wait: Soon a group will arrive, which will need to be eliminated (rumble of their leader without mandatory).

After that you will contact the employers and learn about the new way to the Location of ATP. At the place of the host of all opponents and visit Skron's place, which I will tell Norman.

Using a positioner, visit the marked place and use the portal that will lead you to Schron. You got the module, as well as the coordinates of the new paths in mg.

On the way to Limansk, look at the safe and assemble valuable things. In the dead city, visit the perfume, which will be in the other of the original place (you must wait until he gets to him).

After communication dulls and perfume, throw off the information with the latter, and then visit the first. There will require a significant amount of money from the city center, which will give you the required amount of time to search for a doctor. If you refuse to issue funds, then the time will be strongly limited.

As for the battle with the soldiers of the "last day", then she, one way or another, will follow. The dock itself is in the right of the Dulls of the corridor, in the last premises you will find on the left side.

After conversation with the dock, send it to the perfumer. Next, you will learn that the protective system is deactivated. There will contact you lightning - you need to visit her and chat. You can only get to the base, take the news from the spark and talk to the perfume.

Video: Secrets of the People's Solonka op-2.1


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Guide for Folk Saltka 2010 + OOP

Description of the passage of the main plot branches, covered all the main problems and answers to the most frequently asked questions!

So, let's begin.............

First appearance in the zone -Conversation with star.

In the house on the left we are looking for stocks :)

On the farm to the right under the wall of the box - vodka (for the passage under the bridge)

Warm not uroat - The main thing is tied to the arthmeodifier and it can always be replaced by vodka army aidhechki.

NO WAY Cases do not climb the military to the checkpoint (to get there a habarur, etc.)

In the punishment, they send the landing and the village comes a quiet end: (

Come in the village.(On the way to seize the military), we speak with the doctor, drink medicine and wake up in the cave MiG.

Do not scare, look under your feet, equipped.

Watering all the liveriness at the first occasion is not necessary!

We are the main thing to reach Shakhtar (standing at the top level in the far cave)

Blood axles with a shot in the head - clinging to the corner of Peshors to the wall (it is desirable to rise higher).

After a conversation with a miner drink a medicine and again on Cordon.

Brief reminders on the way game - memorable novice :)

Sucking Arrow on Agroprom "To kill everyone at the entrance, go to whining there you will transfer to the staircase entrance to the whip of the arrow.

1. At first run up the screw staircase, to the command arising at the top of the teleport.

2. After teleport disappeared, we run into the hall, where the first time we met bloodsuit.

3. And the last teleport, which will lead us to the cache, is located in the tunnel with electrically.

Take the PDa there, and turn off the teleport. The flash drive is also lying.

Bar. It is necessary to take from the bartender at the first occasion of the task on X-18 (TD) and execute it! (And you can not refuse, otherwise then climbing)

Laboratory x18. - Bandits. We kill all the gangsters, but lose quests for them, or give a first-aid kit, returning to the life of the questioned. Bill box on scholars' corpses. From Himer we save like this: Along the flat fence there is a stone, climb on him and death damn.

Amber x16 "Be sure to save Kruglov, together with Sakharov will throw you a suit and psi-helmet. Perform their quests, they are simple, you detector anomalies, super thing, plus excellent Bronnik

Entrance to the laboratory is not through the doors (teleport), but to the left through the window.

Explorer, thunderstorm - you will find the conductor, he will tell about the doctor, that the detector for the door of the Chernobyl. After passing the radar, a ghost will appear. There is a thunderstorm everywhere, in the gangsters on ATP, on the Chernoby, in the debtors in warehouses. You decide.

Radar "It seems that nothing complicated, first a nuisance with arts, they turn into cobblestones, lay them out at the stop, then take it. Inspect the corpses of scientists.

Pripyat - Valim snipers, look for a marsh doctor. During the ejection to the basement.

Chaps 1. - Heat from all sides, military, monolith, emission ... hold on. At the entrance to the dungeon, the crowd of the military, look for a bag of Sakharov. ( do not delay long - leave at least 5 minutes before emissions)

Searches for the missing expedition

1. To seize the corpse of Andrei special forces, Viaduka on Cordon. (Viaduct is a tunnel under the road from the village of newbies to the bridge)

Necessarily for further quests!
2. We find a bandit that stole PDA specialsmen, this is a "simulator" sending SOS signal, on a landfill, but it does not have.
3. We are looking for a bandit that stole PDA, this is a frader. The same bandit is the assault Abakan Brom (drunk ledge from the bar). Broma puts a label in PDA at the place of the initial appearance of a farian in the dark valley. But Fraer travels from this place through a landfill towards the agricultural and its dungeons. We'll have to search where it will be.
4. At Prapor on the landfill, for 10 scientific agents, we find out that people of Bartender will be able to repair.
5. Barman asks for repair the artifact of the tears of fire.
6. We bring and learn that the bartender people Dolomali pda finally, the branch seems lost.
7. During the fulfillment of the quest of Lukasha, according to the traitor, Pavlik, killing him "contact" Aru, and in his pda we find a summary of the missing expedition.
8. In the wilderness, at the very transition to Amber we find a group of Sivo, from his PDa we learn that the sugars know about the expedition.
9. Sakharov wants to talk with us only after performing the fang branches and the decendment of the deceit.
10. On the press of Sakharov, it is necessary to go x-10, but we already were there, there is no expedition there, but the sugars insisted, go and check.
11. And really find two dead and one barely ecologist, who asks to stop his suffering and finish.
Sripping with a heart, do it.
12. We tell about the ghost that happened. He assumes that from X-10 there is another way out, but where?
13. Chatting with Fremen, in the paper of Jameson's mercenary, he found a mention of the operation on the capture of monolith.
14. The dump is dealt with the Tomaz group, and pick up the capture plan.
15. From the plan we learn about the path from X-10 to the sarcophagus and back.
16. We go to the ghost if you have found the missing expedition and exit from X-10 to sarcopagu, we get a task to bring 10 gold slices of meat, from the SES-2 location.
17. We bring the ghost of slices, and in the award we receive information about the transition from sarcophagus on Chernobylis.
18. We get the task to find 3 parts of the diary on Chernobyl, 2.
19. We bring docks the ghost.

Quest on the laptop Arhara:

1. Talk to Dan (in early versions he was on Cordon, later moved to the swamp).

2. Go to Agroprom (you need to paint documents from the main task of Stalker)
3. We speak with Zakhar (bar) (you can pass the quest for the defense of the Dan group)
4. Talk to Dan, he talks about the unusual activity of the military on the agry.
we get a task, steal the package from the military on the agry.
(Talking about the road and disassembly with the Avengers group I usually postpone until I am good equipped)
5. We meet on Agroprom with Arhar and his group assault Agroprom, take the parcel.
6. We do not know what it is for what, just attract Dan.
7. We speak again with Argar, we get a task, bring his notebook.
8. Let's go down to the dungeon of the agriculture, find the corpse of the Arhara friend and take notebook.
9. We give a notebook ARHARE, and get the task to bring the laptop Arhary, as he asks to visit Dan.
10. We are talking to Dan and get a task on a science flash drive from X-18.
11. We bring and get a tuned psi-helmet, identical to what sugars gives.
12. At case or immediately go to the radar and find the laptop Arhary.
13. We bring a laptop to Army warehouses Yakut.

Begin searching for the ghost and killers of the fang

Everything oddly strangely begins with the Freamen pistol, we find and bring.
1. Let's talk to Fremen and get a task to pick up Daimson's Case Freamen from the mercenar.
2. We find Jameson in the wilderness, he does not want to talk about good, "Valim" himself and his group, take the case, consider Freamen.
3. We get a task for the Ghost Pda and bring it to Sakharov.
4. We speak Round (Semenov) about the ghost, he asks to find a ghost diary.
5. Find a diary (on Agroprom), bring a circle
6. We speak with the bartender, in exchange for information, he asks to bring him Sibion, bring.

Search for killers of fang:

7. Talk to Voronin. He asks the Psychic flash drive.

8. We go to Psycho, which "lives" in a swamp on army warehouses, take a flash drive, please Voronin.
(the same flash drive asks to bring the liberty Max, you can agree on it, just then do not forget to buy a flash drive from Max)
(another moment, the swamp is very active, and the living nature often cums psycho before us, and his corpse can easily disappear, so it will not be superfluous to deal with psychos, and remove the USB flash drive from it, when you first visit the speakers, without waiting for quests on it)
9. We speak with the informant in the bar, for further promotion we need information Tirana.
10. We are talking to Dan and take the Tirana PDA.
(so that during the conversation Dan did not become an enemy, helps first ask him to repair it)
11. We bring PDA an informant and learn from him about the mercenary of the Gavra.
12. We speak with the Gavr (AS), we learn that freedom contact with mercenaries, through the Gold.
13. We speak with the Gavr, he asks for a bolt's mercenary and bring him Pda.
14. We speak again with the Gavr and get the task to bring docks from the monolithic corpse in X-10.
15. During his visit to the X-10, we find the corpse of this guy, the paper is really from him, we take and bring them to Gavra.
15. We speak with Yakut, he suspects about conspiracy, and sends to Freamen.
16. Talking with Fremen, we learn about the gathering of mercenaries in TD.
17. We take a detachment of Blend in TD and bring a flash drive to Fremen. In the version of the Saltian dated August 14, 2010 there was an alternative opportunity to peacefully "break" with the blend. And the detachment moved to another place.
18. We speak with the Gavr. Havre on us is offended by Blend, poisoning and robes GG to the thread.
(It will not be superfluous, go to Gavru Lightly, I usually throw off everything, in a whip in a hatch on the edge of a minefield, to the left of the entrance to the base of freedom)
19. We speak again with the Gavr, it becomes the enemy, and with a calm conscience, with him and all his associates.
20. We speak with Yakut, he saw from the base of freedom to Zavava, the drawer was dragged.
21. We endure the mercenaries and take the box.
22. We bring the box to Yakut and get something from your Kabar, who removed the Gavr from the poisoned GG.

Searching for a ghost:

7. Talking with a circular, to decrypt the diary, he needs a working computer.
8. Talking to Arhar, he should know where it can be found.
9. Find in the X-18 system unit and bring it a circle.
10. After this Kruglov sends the GG to Yakut
(Further branch will work after performing a branch on the fang and the decendment of the dear)
11. Comes SMS from Ghost
12. We arrive at Yakut and ask where to find a ghost and he sends the GG into the agricultural dungeon.
13. In the basements of the agriculture, they accumulate to the ambush, but we were not clearly waiting for us.
14. Again to Yakut, he sends the GH to the radar. Here you find the ghost!
15. The ghost sends the GG to Sichu for DT, to beat off the beast of the Avengers. Starting from Solyanka dated August 14, 2010, the avengers and owl moved to the swamps.
16. Along the way, if the owl is killed, searching for his corpse and get a tip on its scroon in X-10 from which we learn who passed the ghost.
17. We visit the ghost again, we get the task to kill the beast, and bring his documents.
18. We go to Cordon and endure the checkpoint, together with all the military and the avengers, take the beast documents.
19. Reported ghosts.

Quests of pure sky:

The transition to the swamp gives a fan after the quest for the protection of the camp from mercenaries (after exiting X18). The transition is displayed in PDA and is slightly south of the village of Newbies.

1. At the entrance to the swamps we find on the farmers of the Deca and it gives a task to save a friend from the captivity of the gangsters. We go on the way to the Church, we clean the gangsters and find the captured Sakhat, talking to him.
2. We return to the devil, we report on the execution of the task, we obtain information about teleport to the pure sky base.
3. We go to the base, we encounter 3 characters that give us quests - Vasily, Cold and the leader of the Chiuribovs Sweets.
4. Task Vasily - Find a healing ointment.
4.1. We go to Kalmyk's hut - the place is marked on the map of the circle. In the hut on the floor lies a backpack, in it a grenade. We take a grenade and it explodes (GG should have very good protection against the explosion - art + suit). Calmyk appears.
4.2. We speak with Kalmyk, we get the task to bring a container. The location of the container is marked on a map of a circle.
4.3. We go to the backpack, take the container. In the teleport around the backpack there is a minimum of 1 pass, but very narrow (+ \\ - half meter to the side and it does not work), you need to find the place of this passage. It seems that the position of the passage is installed randomly. Show perseverance in search, come from different directions.
4.4. We bring the container Kalmyk, we will find out tariffs for the exchange of ointments. We bring a habar and get 3 right jars, refer to Vasily
4.5. We pass the ointment Vasilia and get the opportunity to upgrade and repair some costumes.

5. The task of the cold is simple - to mark the unique pseudogigant on the agry. The location is marked on the map in Pda. If the labels are not - then the pseudogigant runs in the northeast ravine ravine, in which the adrenaline is located (from the entrance from the landfill immediately right along the fence).
5.1. Metim pseudo-hydricant from the weapon of the cold and report on the task.

Quests Sweets are key to further passage, incl. For opening aisles to new locations (Limansk and Next).
6. We speak Sviblov, we get the task to bring the brain of a unique controller. The place of spawn controller is marked on the map. We go, kill the controller and the monsters come to him, we take the brain.
7. We give the brain Sviblov and instead we get the opportunity to exchange details of unique monsters on weapons.
8. Repeated with Sviblov. We get the task to steal the PCM from the gangsters. And the label in the pda to the snacks. Without postponing, it is necessary to go and talk with a silence, otherwise it can perish in the fight against gangsters or knee into anomalies.
9. We speak with a silence, we get refinement on the task.
10. We go to the territory of Bandyukov and through the tank climb on the roof, go down and take the PCM from the backpack. Before taking PCM, the bandits should not see the GH, otherwise the quest fails.
11. At the time of the injury, the PCM will be spawned by hunters led by the den, help to fight off the gangsters, now it is already possible to play with bandits. After stripping, you can talk to the den, but later.
12. We hand over the PCM Sviblov, get a new task - to control the deal of freebies. The quest is not critical for passing, you can not fulfill and do not take the Slybov. The main award is a habar removed from the killed mercenaries.
13. We go to the cordon to the factory where there were hunters with a den (in the pda task a typo that the freebie will be supposedly on the farm).

Qota quests or searches of a black doctor:

1. We are talking to the day, we get the task to talk to the cat and the label on it into PDA.
2. Go to the cat, say, accompany him to the burnt khutor. Right behind the back of the cat in ruins in the center of elevated radiation lies the corpse to which you need to get. The GG should have very good radiation protection.
3. Search the corpse of monolithica, taking the card and give it to the cat.
4. accompany the cat before the intake of the Purebovtsev base, actively testing livestock around if the cat suddenly stops. We go to the Bar to the cold, speak with the cat. We get the task to find the right person.
5. We speak with everyone in a row on the basis, we find the Persian in the house with Appeares next to the house where Sviblov is worth, I was called Misha Eloc), we say. We get the task to bring TV.
6. We go to Cordon, take a TV near Akim, give the moose. In replacements we receive information about the possible locations of monolithpers (marked on a circle map).
7. We enhance the places of the possible location of monolithpers, we find them, we destroy, take notebook.
8. I give a notebook to the cat, agree on the subsequent meeting in the bar.
9. In reality, the cat may appear in 2 places - directly in the bar or on the speakers in the stalker parking lot between the base of freedom and the villains of bloodsuckers. What are the reasons and the dependence of the place of appearance - I am aimlessly. We get at the cat as a task bring medicine from Kalmyk
10. We go to Kalmyk, he needs ingredients - collect, bring. We are waiting for the time, taking the medicine.
11. I give a medicine to the cat, get the task to take the "language". We go on agromprom.
12. The south of the Western Complex we find monolithpers and free from their captivity Chuku and Geek. We speak with any of the sweet couple, accompany both in the central complex. I recommend it in advance to clean the territory along the path - otherwise these young creatures are faster Kruglov throw away to fight with everything that moves and bring them fail.
13. On the territory of the central complex, we speak with Chuko or Gos, we obtain valuable information, go to the cat.
14. We share information with the cat, learn about Rabinovich and get the task go to the squeege, go.
15. Scrolls we get information that we need a modest one.
16. In the village of bloodsows, we find Joker, we say, we will open 3 bottles and get information about modest.
17. We go deep into the villages, we find a modest wounded, treat, we say, we get information about Rabinovich.
18. We go to Pripyat, find Rabinovich in the house with a grocery near the hotel. I recommend to preserve before communicating with Rabinovich.
19. We speak, we get information about the "Black Doctor", we return to the cat.
20. Reported by the cat, we get the task to talk to Zakhar.
21. We are talking to Zakhar, we get the task to take the live brother Louis.
22. We go to the swamp, the dust of the avengers in the northeast of location near the northern exit to the cordon. We clean the security, not the touch of Louis's brother, talking to him, we receive information about the French.
23. On the basis of freedom, we find the corpse of the Frenchman, taking it to PDA, we pass Zakhar.
24. We get a task to find a fang and go to perform a series of quests "search for a box and a safe of mysterious stalker", "continuation of the search for mysterious stalker", "Meeting with a fang ...".
25. After the fulfillment of all the kalstes of the fang, we go to Limansk, in one of the buildings we find a group of liberty led by Borman. We get from Borman task to destroy the sniper.
26. We go to the construction site, we clean all the nescript, we destroy the sniper. Comes SMS from SVIbov about the need for a meeting.
27. We go to Borman and hand over the task.
27. (a) An optional task for the plot from Borman is to find the muffler and attribute to the soul. We go to the construction site, we find a silencer in one of the containers to the left of the construction site. For reference - the silencer can be filled without you, so I do not recommend going away from the location before it is and also to choke all the corpses if you do not find the muffler in containers.
Refer the silencer by the soul, we are waiting for 5 hours, taking, we return to the construction site and we hand over the task of Borman.
28. We go to Sviblov, we get the task to find the courier on the radar.
29. At the radar we find the courier next to the ghost. It is recommended to stock up health preparations and arts to restore health - greatly use.
30. We take the suitcase at the courier and carry Sahars, despite all the appeals of the tasks in PDA "Return to Sviblov". Tip - Teleports from the bone in the game are invented not in vain and very well helped in this situation.
31. We rent a suitcase Sakharov. Before returning, I recommend to eat tightly, because Then we sleep for a long time. We speak with Sakharov and come back to Sviblov.
32. We report on the performance of the task, we get a teleport deactivator.
33. We go to Limansk, deactivate teleport at the construction site, pass north and go to the hospital.
34. Not far from the entrance we find a cat and a group of accompaniment. Together we have deep into the hospital. Who played in CN without difficulty will find the way.
35. In the northern exit from the hospital, we meet with a black doctor, we communicate and learn new information. At the exit from the hospital, you can talk to the cat (not necessarily).

Search boxes and safe of mysterious stalker

Attention! Not all quests are displayed in the active tasks of the PDA, so it is necessary to memorize the dialogues issued to tasks, codes, etc.
Key Character Branch - Shakhtar. To get the transition to the cave, you need to take a bald quest in the bar in search of treasure. Well, the miner will surely ask the GG to fulfill a small order - bring a book from the forgotten forest. Do not be lazy - bring.

1. We speak with the miner, we get a task - save the escaped "prodigal son" (Fima coal) and bring a notebook of the watch.
2. In the labyrinth on the upper tier of transitions in a large hall, we take a notebook from the guard, save the fugitive and get from it in gratitude to the transition from the labyrinth to the cave.
If in the shootout, the monolithic suddenly kill the coal fuma - do not upset, the main thing is that he labeled him saved and the quest will be counted.
3. We bring a notebook one and watch the return of the prodigal son (even if monolithic was killed before it). As a reward we receive a recipe for a new art, a rattle.
4. On the Board of Miner, talk with Fima and learn about the mysterious box and a safe from it, the transition from the labyrinth for amber, as well as the need to chat with adrenaline. For the opportunity to learn about another transition, Fima asks to bring first-aid kits, bandages, "soul" and soap.
5. We speak with adrenaline, we get a task to bring a casket and safe from the labyrinth. At the same time we get the transition to a labyrinth from amber.
6. We bring Fima Khabar and he speaks about the transition from a labyrinth to a new location, the transition itself does not give, until early (later the transition will give Shakhtar).
7. In the labyrinth we find a box, in it - a note with interesting and useful information (codes for 2 doors). We bring adrenaline casket, tell about the meeting with the immortal shadow of monolith. We find out what you need to talk to Shakhtar. (How to find a box, you can learn in the answers to "other questions", in the section "Labyrinth")
8. We speak Shakhtar, he tells about the need for joining Monolith and sends to Sidorovich.
9. We are talking to Sidorovich, we get another task for the search for remnamors and amulet of monolith.
10. We go to the labyrinth, on the road to the labyrinth we try to keep as far as possible from neutrals and former friends! In the labyrinth, we find the shadow of monolith and learn the 3rd missing code from the door to the monolith bunker. Whatever he spoke, it is necessary to intend him a "plasma caterpillar" and "rattage". In the bunker we take safe and strapar. Relnabra can pick up one of the monolithpers in the bunker - do not forget to bargain with them.
11. We go to the Sidorovich, give the remnamals and amulet of monolith.
12. We go to the miner and give a safe. We get the transition to a new location undiscovered Earth.

Continuation of the search for a mysterious stalker:


This plot branch will be available after the end of quests on the search for killers of the fang.
Once again, we strongly recommend that it would not be carefully reading all the dialogs carefully and to the end, no one will repeat anything.
If you suffer sclerosis, make screenshots of dialogs. Go.

1. We take a safe, we go to the top of the labyrinth, we find the point of transition to undelocated land (NZ) and go there. The transition at the very top level of the large hall, practically mirroring from the transition through which GG falls into the labyrinth.
2. We speak with asterarity, learn about some locals.
3. Meet the Hermit, he says more about several. We get a bag with medications for the gynecologist.
4. Meet the gynecologist, give a bag and safe.
5. We speak with Cyclops, from his versions we will learn about the location of medicines. We learn about the point of transition dump -\u003e NZ.
6. We go to the cordon and take medications.
7. We give medicines to cyclop or gynecologist, according to circumstances.
8. We speak with Zhorvka Anomaly, he opened the first door, there was infa about the fang. But what to open the second door, he needs batteries.
9. We speak with an old man at the entrance to the cave. He tells about the fiery cave (OP), about the fact that he saw the desired batteries, and asks if I get, find the clock lost there.
10. We speak again with a hermit, he knows about the OP and knows some of her "inhabitants."
11. Inputs in OP two, both visible, but not very good. At one entrance we find Pilgrims and talk to him. Promises to help, and with batteries and with a clock, if I bring a razor machine from His Skron. Now there is the parking of the avengers, and he himself cannot go.
12. Non-flat stealth mission, we find a thrown backpack of the pilgrim and take everything from there. If at least one avenger dies while reporting on the task, the mission will be failed.
13. Give the machine, get a clock.
14. We give the clock, and learn from the transition points of the AC -\u003e NZ, TD -\u003e NZ.
15. Go again to Pilgrim, he already shaved and gladly gives us batteries. Comes SMS from the Hermit, asks to go, there is information.
16. We speak with hermit. We learn what Adrenaline was looking for us, information on the owner of the safe appeared. He says that Adrenalina needs a new anomaly detector. The detector can help Vitya-hologram.
17. Take the batteries of Zhork, for one speak with the vita. He asks to bring two elite detectors and plasma caterpillar. SMS comes from adrenaline, people have come for a box.
18. We go for amber and buy detectors from Sakharov. Here with the detectors of the trouble! Well, if you play with ranks, then one you already have to be. And the second should appear on sale from Sakharov, with the same periodicity as Bioradar, but personally, I have not seen him on the sale of this device. If someone bought without editing configs, write down. It may very much, in the future this case will correct, but for now, I had to edit the config trade of Sakharov.
19. We bring twit two elite detectors and a plasma caterpillar, in response he sends us to Cyclop, he knows where to look for hurricewiths with Viti detectors. We listen to his next tip in the poetic form.
20. We go to the landfill, we find Schron, there are two detectors, one of themselves will leave, the thing is wonderful, sees and the cold is invisible, and the star of Arhary, and by itself, everyone else.
21. We arrive at the adrenaline, give the detector. We find out that two of them came for the box, one of them is starvature, the second adrenaline did not consider it, it is a fragmentless, which means the owner has long been the bay zone. Saying safe and GG. SMS comes from the gynecologist, the safe was opened.
22. We speak with a gynecologist, in the safe there was an old map of the territories near the Chernios. The gynecologist asks to find information on perfusion. Behind the nuances, as usual, we go to the cyclop. Again hearing the tip in verses. The transition point to the labyrinth appears.
23. We find in the labyrinth of a semi-sized mercenary, which is aware of the perfuncore, and says where to look for a flask for him. Door with info lies nearby. If, before that, they got to the box through the teleport, mercenar will find quickly, it lies a little without reaching this teleport. We select a floppy disk, treat mercenaries.
24. We bring a disk a gynecologist, and find out that the flasks are really needed. In addition, we will need reagents, you can ask them from the leader of snipers, here on the NZ, that's just how to get to them, they are shooting everything that moves. We go for the next portion of poems to the cyclop. We receive SMS from an unknown stalker, the host card, he does not mind what would have made a copy, but the original will have to be returned through asteris.
25. We go to army warehouses, we find a desired place, pick up flasks.
26. We return, give the flasks a gynecologist. To build the installation, it asks to find the power supplies and the control chip from Ecza Freedom. In addition, we give the gynecologist of the canine card, whatever he has made copies.
27. We go to the place of fall of the meteorite, we find a deactivator of teleports, we fall into the cave through one of the inputs. (The deactivator of the second teleport is already in the cave. Another advice, at the entrance there is quite hot, it will not hurt to hover the artifacts from the heat.
28. We find in the cave of Pilgrim, it helps to find an approach to mercenaries. We enhance the cave, find BP and fees.
29. We go to the chimera, the leader of the avengers on the NZ. He has a small request, to fill down a competitor - Sidorovich and bring his head to proof ...
- a small remark, between paragraphs 28-29, it is necessary to do without intermediate saving / recovery, otherwise the Avengers will become enemia
30. Ingredients found in the cave for installation, refer to the gynecologist. We take the original and a copy of the canine card. We inform the gynecologist that Sidorovich's head needed to succeed. Shura suggested to slip the avengers of the stuffed, and I can help us in it, the commander of the hunters, they, too, here are inhabit.
31. Philin agrees to help, but for the work you need a controller, just the right one poured on the radar, it is necessary to pick up.
32. We pick up. We bring a franch.
33. For work, he asks 10 claws chimera +100 tr. We collect, bring, pick up the head of Sidorovich.
34. We go to the chimera, give your head. The reagents he does not give us, but we find out that on the NZ, his eagles train, and later they will go to search for the daughter of some bumps, she disappeared here in the zone. SMS comes from the cyclopa, there is a press on the cache.
35. We listen to another portion of poetic revelations and putting on the tip. In whining chimeras we take flasks with reagents.
36. Take the found to the gynecologist. Let's admire the charged perfusion. We get SMS from fang, he wants to meet.
37. We speak with cyclops and get the last tip.
38. We go, take everything from the cache as a bonus.

Kesta fang (hiking in Warlab, Red Forest):

This storyline begins immediately after collecting the perfusion for patients of the gynecologist.
Important! Before the conversation with Lukash, according to claim 6 (about the sector of the mercenary) You need to accomplish as much as possible tasks of the lukas and the souls, so that all the freesties become friends ("discovered" in PDA). It is extremely not recommended to even accidentally kill the liberty. Otherwise, during the fulfillment of Quests Panthers Part of the freedom will become enemies and correct the situation will be almost impossible.
In addition, every time I go on the speakers, check if there are monsters that attack the liberty on the barrier. This process continuously reduces the reputation of labeled in freedom and it greatly affects the possibility of "redness" of the Freodomians after the panther tasks.

1. We obtain SMS from the fang (p.36 from the branch "continuation of the search for a mysterious stalker"), we go through the top input (through the swamp) to the fiery cave.
2. We speak with the fang, we get a task to divide the new territory (military laboratory or warb), we get the transition from the radar to the warb and from the Varlab to X16.
3. We go to the radar, you have a transition to the door with the code lock. The code from the castle gives the Syak after bringing it tools from Sidorovich. We fall into the warb on a steep disassembly of monolithpers with mercenaries. You can just quietly stand at the input of 10-15 minutes, until the enemies destroy most of each other.
4. We find the corpse of the mercenary of the Kostoloma in the billiard room, taking a notepad of the mercenary from him. Not far from the corpse we get sms from the canine.
5. We go on the speakers to the fang, he is on the farm, where the debtists were based on, we say with the fang, we get a task to undergo in confidence in mercenaries, which Lukash will help.
6. We speak with Lukash, we learn about the sector and spider.
7. We go to the radar, we kill the spider near the exit to the Dark Valley, taking the seal and become a mercenary. With further displacements, we try to avoid contacts with any groupings, especially with former neutrals and friends - after their murder, you can be in a hopeless position.
8. We go to Warlab, we find in a billiard room, we speak to her and get a task on time to find a walkie-talkie, we find in one of the backpacks. I met 3 backpacks in all - in the elevator mine at the top, on the "central" platform at the entrance to the room with green metal lockers and in a staircase under the staircase in the room, which is located directly opposite the input staircase at the level below. I had a radio in the last backpack. We give a radio, find out what a big uncle wants to talk to us.
9. We speak to the Demobe, we get the task to pick up the stuffed PSA from the headquarters of Lukasha. We obtain the coordinates of the transition from the Varlab to the AU.
10. We speak with Panther, we get a task to intercept the messenger on the cordon and pick up the disk. In PDa we see a photo of the place where you need to get. Gently get to Cordon. I recommend to have a teleport from Sakharov, to immediately teleport to Cordon. We climb on the upper structures of the bridge, we reach the edge of the torn farm, we get sms panthers that we are in place, the messenger (sergeant of the crutch) should appear, take the disk from it.
11. We are leaving the panther aside and get the task to bring a backpack from the headquarters of Lukasha. We get an ecu-invisible.
12. We go on the speakers, we find the freedom of the backpack in the armory room and take the armor prototype from it (we do not try on yourself, so as not to damage!), We find the stuffed in the 2nd floor, we also take.
13. We go to Warlab, we give the scarecrow to demobel and Bronnik Panther, with labeled wants to talk to the boss of mercenaries.
14. We speak with the boss and understand that the disassembly with the Gavr was a baby missile, but there are a big plus - the 3 immortal character now help. Help Panther and its guards to clean the beds from mercenaries.
15. We speak with Panther and with Demobe, we receive information and award for helping Panther.
16. We go to the fang in the bar, share information. Fang sends to Lukasha. At the same time, we can get transitions to the Red Forest and Limansk, as well as the task to pick up documents in the Red Forest.
17. We go to Lukas and give the seal of mercenaries.

It is possible that the part of the quests described further and is not obligatory for the passage of the plot, but I did not check the relationship between them. Therefore, I describe in the order, as was held myself.

18. We are talking to Lukash, we get a task to accompany the freeodov. Comes SMS from Panther.
19. We speak with vitamin, negotiating the meeting on the radar.
20. We go to the radar if the radar has not cleaned up for a long time, then I recommend cleaning the route to the Varlaba from extra teeth and trunks. After that, we speak with vitamin (the group is still at the entrance to the LOCA), accompany the group to the hole in the mesh fence, say again with vitamin and go to the bed. It is important to bring only vitamin alive to the Varlaba.
21. If there is no hot desire to fight with dogs, we can easily wait until the freesty will be cleaned with Warlab and Vitamin will come to the billiard room.
22. We speak with vitamin, turns off the blocking teleport and we get a reward - the goldst ingot of the freesty. Comes SMS from the cyclopa - until we react.
23. In the right elevator shaft on the stairs rise to the secret part of the Varlaba, we speak with the lazy. We learn about the main scientist.
24. We find Maplenov, we say and get a lot of interesting information, we get a task to bring a hologram in Warb.
25. We go to the NZ, we speak with the cyclop, we get another tip to the cache.
26. We speak with the hologram, accompany it before moving to the AU.
27. We go to Warlab, speak with maples, we get the task to bring art and cobblestones.
28. We go to the cave and take the heart of Poltergeist at Shakhtar. Shakhtar gives Art only after meeting the doctor in Pripyat, receiving a doctor's task to attribute a medallion to Shakhtar. Also, Shakhtar will ask lanterns - where and how it is all found, described in other guide sections.
Where to look for 10 cobblestones - everyone decides himself. They periodically spawn in the cave, part of your arts will turn into cobblestones at the first occurrence of the radar, etc.
29. We go to Klenov, give art.
30. If you did not receive transitions and a task from paragraph 17 of the description - we get, we go to the Red Forest. Near the transition, we meet the group led by Shadowman and helping to fulfill 2 tasks - freeing the bridge and fight off the flock of monsters.
31. On the map in Pda, the location of the hunters is noted, we find the "senior" hunter (which has a dialogue) and get a job to return the stolen backpack.
32. We go to the Swamp to the cold, we say, we obtain information about the location of the thief, we go on the tip and find the captured thief.
33. I agree with the dispensers of Mitka about the redemption, speak with Mita, taking a backpack, carry the hunters in the red forest.
34. We give a backpack, we get a tip on the location of the backpack with documents. Fly from the monsters, we find a backpack, take the documents, refer to the fang.
35. Klyk gives a new task - to find and save Denis. We go to the Red Forest in the mine, we clean the monsters, we find and save Denis, accompany the stalker parking lot, we return to the fang.
36. We hand over the task and find out what I was looking for a star.