Passage of game batman arkham origin firefly. Story line. Batman: Arkham Origins Walkthrough

We are watching the video. From it we learn that it is Christmas Eve outside the window. Suddenly it is reported that the suspect Black Mask has been identified. Commissar Loub is captured. Bruce Wayne then dons his suit and flies to jail, despite Alfred's reminder of Christmas. Heroes don't have days off.

After landing, we go into the dilapidated building and go along the corridor. We hear the dialogue between the chief of prisons and the mafia. Threateningly approach the enemy from behind and force him to put in his pants, after he saw a shadow on the wall. The enemy attacks, we make a counterattack and he lies. The head of the prison also tries to confront the unknown, but Bats takes a piece of the pipe from him and lets it go. We find out the whereabouts of Commissar Louba and the Black Mask from the chief.
We pass further. We fall into the prison block A. We go down the stairs and find ourselves in the "arena". We repulse a couple of three enemies and after interrogating one of them we find out that Black Mask is going with Loub to the execution chamber. And now we give the mafioso a rest by stunning him.


We go to the next door and we stumble upon a drone. We remove the next group around the corner. Desperate guys, because they don't know who is in front of them. The grate is locked. We are pulled up by Batclaw on the ledge from above and we move to the other side. We pass the door, we go along the corridor. The stunned guards are leaning against the walls. See the insert. And now we see the Killer Croc in action. An armored villain stands in our way. With him, ordinary blows will not work, you must first stun him by pressing [MMB], and only then deliver a series of powerful blows. Again we cling to the ledge with a claw and rise. We go into the room and turn on the "Detective Mode". You need to open the door to punish the following bandits. We start the Batarang into the button that activates the door and we slip under the door. We show the next group of enemies who Batman is and again turning on "detective mode" we find the elevator start button.
See the insert. We open the ventilation grate and make our way into the death row. So we deal with another bunch of criminals. What do we see? On one side the door, on the other a bandit behind bars, who certainly will not open it for us. As it turns out, the door is closed. Turn on "detective mode" and see a wall that can be blown up with gel. So we do it. We go into the camera of the Calendar, this is understandable judging by the calendars hung everywhere, and we break the ventilation grill. We go further and spray the gel on the wall. We undermine the wall and with it the criminal.

We pass through the door and the next door by throwing 2 batarangs into the buttons. We go through some kind of procedural ventilation. Looking into the gap, we see the Black Mask and his accomplices. We get out of the ventilation and watch the insert, as Lobe is put in the gas chamber. We break the glass and burst into the execution chamber. Lobe is dead. We eliminate the thugs who ran into the room. We leave into the corridor, at the end there are two paths: left and right, where will we go? Right.

We take away the memory card there. It will only be possible to decrypt in the Batcave. We go upstairs. We are watching the video, where the battle between Bats and Croc is tied up. Now quickly hit dodge to avoid hitting, and stun the reptile by pressing [MMB], you can now hit a series of hits. At the right time, dodge the attack again when Krok is okay. Next, to detonate a container with fuel in his hands, use a fast batarang. Then again stun him, only now the thugs will interfere. Personally, they did not interfere with me, I beat Krok and at the same time managed to counterattack the villains. A couple more times to carry out a series of blows over him, avoiding malicious jaws and he is defeated. We watch a video where Batman interrogates Croc and he tells him that the hunt for Bats is open. Gordon appears and our hero hides on his "Bat" in a cave.

Penguin Hunt

We arrive at the place. Watching the video showing how the transaction is being conducted. Have you seen it? And now we're finishing the guys up and interrogating "Santa". He turned out to be angry and did not bring a gift to Batman, for which he was hung on a gargoyle. When he woke up after being stunned and realized where he was, his tongue immediately untied, but it was too late ...


To hack the SIM card, you need to disable the tower that blocks the signal from Batman's equipment. We fly to her, a couple of guys with bats are operating on the rooftops. We quickly make them and to the point. Next, we launch the controlled betarang through the electric field and send it to the fuse box. The door is now open. Calmly enter and open the next door. And behind her ... yes, behind the door is a jammer that needs to be hacked. Now you can read the information from the SIM-card that Bats took from the arms dealer (the same "Santa"). We aim at a bright yellow spot and scan. To locate Pigwin, you need to find 2 portable stations where you can find SIM cards and scan them.

We leave for the first, where we cut down the next group of Cobblepot followers and scan the map. For the exact location of the Penguin, you need to find another station with a map. Be careful, some of the enemies on it are armed, but I think it will not be a problem. Scanning the SIM-card, we find out that the Penguin is hiding on the Final Offer liner. Well, it's time to fly.

Liner Final Offer

We arrive on the liner. Snipers prevent us from getting inside. We throw one off the tower, on the other you can jump from above. We go inside.
According to Bats, the Penguin is hosting a fighting tournament. And something tells me that we will be allowed to show ourselves. Having passed the door, we move along the corridor and reach the next door, where the thugs are waiting for us. We are trying to score a record series of punches, if it didn’t work out, then it doesn’t matter, they will all lie flat. We enter the next corridor, we go to the right ... and again the door, how many doors are there.
We get to Deck 1. We run along the corridor, jump over the sewer, a little more and reach the destroyed hull. There was clearly some kind of accident here. We jump onto the pipe and move along it to the other side. Next we have enemies. We remove the one standing with his back to us in flight and start kneading. Now you need to get to the other side. But there is a barrier - water. We pull the raft towards us with the batclaw and stand on it, cling to the ring on the wall, thus pulling ourselves up and swimming to the desired side. Climbing the ledge, we go up the stairs and go into the door. We're in the boiler room. It remains only to enter the arena. We are watching the video.

Sexy blonde invites to some type of fight with electricity. The villain refused to tell where the Black Mask was. Well, let's go. Whoa what happened? The swagger missed the first blow and was knocked out. Strongly. Well, if he couldn't, maybe the kids will give us some fun? At the end of the battle, we ask the dead criminal. Finding out where Cobblepot is. We enter the door with the inscription Exit.

Climb the stairs and go straight to the next door. We fall into the corridor, go along a linear route overcoming obstacles. We slip into the gap and land near the ice wall, which we subsequently destroy with an exploding gel. Let's listen to the dialogue of criminals about the new Penguin ship. Pretty funny. We move to the other side and find ourselves at the wall to which you need to jump in order to find the hook points. We go up in a circle of the turret and climb onto the final one, where lovely guys are conducting a dialogue. Then the guys are not only cute, but also calm ... lying with their muzzles on the floor. Let's go straight. There are a few guys waiting for us outside the door. Now you need to find Penguin's assistant - Tracy. After passing the door you need to turn on "detective mode" to see a place in the ceiling that can be broken. Next, we break the panel with the help of a controlled batarang and electricity, which was seen at the entrance above the door. Having opened the passage to the ventilation, we find ourselves in the bar, where we see the door to the casino, where we need it. There are 3 thugs inside, one armed and walking around the territory. The other 2 are standing with their backs and looking at something. We cut down on a quiet criminal with a machine gun and the other two. We fight off the run out of support.

Now our task is to infiltrate the Penguin's office. We turn on the detective mode, we see the ventilation grill, there is a panel for opening the door, which needs to be hacked. We deal with the bandits who came out and go inside, into the elevator. There we put Tracy in the cage and break into the security system. All doors are now open. We go into the door of the theater, having previously repulsed the next attack of the attackers. There is also a not frail bunch awaiting us there. Having dealt with her, we enter the office where the Penguin and Kinzi are interrogating Alberto Falcone. Now it's time for Batman to interrogate Penguin.

He asks where Black Mask is hiding, who has appointed a bounty for the Bat's head. But then Deathstroke appears and drags Bats onto the battlefield. In fact, the fight made me sweat 3 times, but I still passed it. The most important thing is to press the counterattack button in time. And not in any way earlier than expected. Then we leave the building.

The Lacey Towers crime

Now you can leave the ship and follow to the crime scene to collect evidence. There was a signal, supposedly the victim - Black Mask. We arrive at the scene and connect to the police frequency. We can now hear their talks. Having found two policemen on the balcony, we go there, there is an entrance to Lacey Towers. Going inside, we follow to the right. Behind the door is a crime scene. The police blame the Black Penguin Mask for the murder. You need to turn on Detective Mode and scan the place and restore the picture of the murder.

First, we scan the body of the killed, then the body of the friend of the Black Mask, suspended on a chandelier. The remains of a Molotov cocktail lie on the floor. We reproduce the picture and understand that the room was set on fire in order to cover up the tracks. We study the trail of a bullet on the body of the victim. Re-scan the body of Black Mask's girlfriend. Examine the Penguin's fingerprints on the wall next to the body. Let's scan the footprints on the floor in detail. Examine the footprint on the floor under the body on the chandelier. We rewind back to find the cloth of clothing on the window frame of the balcony. We scan the footprint on the counter. Slowly rewinding time back, you can see that the girl's phone flew off. The last message sent is the Joker.

After investigation, Batman realizes that Penguin was here after the murder. It also turned out that there were many more people here than it seemed. A certain Joker appears in the list of people who have visited. We need a National Criminal Database for identification. According to Alfred, she is at the police station. It would not hurt to first look into the cave for new equipment.

Police station

You need to get inside using the entrance from the roof. She's being guarded, she's going to have to fight. Inside we go down the stairs and with the help of the gel we penetrate into the elevator shaft. You need to find a server room, it won't be easy. But to find out what happened at the Lacey Towers Batman will do anything. We pass by ventilation shaft, from the conversation of the police, it can be understood that they must find Batman before the thugs. We reach the end and cut down one standing at the grate. We pass into the next room and see how several guys are watching TV. For example, I pulled off two with a controlled claw and finished off one like that. The doors are locked and you can't break them with a sequinator. We look up and see the ventilation. Then you need to make your way past a bunch of cops discussing something below. To do this, we use a controlled claw and overcome the obstacle along the cable. But I, for fun, tried to jump into their company, after 20 seconds I was killed. But I think if you strain yourself, you can put them on. Well, more to the point. We jump down and pass them, stunning the cop who bought coffee from the vending machine. We go into the door. We need to get rid of the cops and go into the interrogation room, this door on the right. Wow, this is our "Santa", we deal with the cop and begin the interrogation. We find out that the destructor is in the material evidence room, which opens the electronic locks. We knock out our friend again.


On the way we come across a rabble of police who beat up civilians. We teach them a lesson. We go around the closed door, breaking the window covered with boards. We get into the locker room. Having listened to the problems of the cop, we neutralize him and climb into the ventilation, then there will be a ledge on which we climb and go up the stairs. It is necessary to eliminate all the cops, and then calmly move on. We get to the shooting range. We hear from two guys that Branden made a deal with Black Mask to eliminate Batman. We tighten with a hook and stun them. New system security prevents breaking the panel to open the door. Bats remembered the destructor in the evidence vault. We are heading there. We climb into the elevator shaft, breaking the panel. After passing along the corridor, we find ourselves in prison cells. A large group of enemies will meet here. Use a detonator to make your life easier. We press the button and go to the hospital room. On the left we undermine the flimsy wall and penetrate into the mine. We cling to the rope and rise. Next, we stretch the Deathstroke hook and climb into the ventilation. Taking the necessary weapon, we return back to the locked door. We use the found device to turn off the plugs. Along the way, there will be many criminals who have escaped from their cells. We watch the video, after which we leave through the ventilation. At the exit we turn off the security and open the door. To our left. We leave to the elevator and go up. At the exit we stumble upon Gordon. We throw a smoke grenade and cut down the flying cops.

Sewerage

You need to get into the sewer under police control. The entrance will be just below the marker. We open the hatch and jump. Inside we will meet with the masters of martial arts, they are a little more difficult than ordinary enemies and can block attacks and counterattack. We smash a fragile wall by applying liquid gel. Climbing to the very top, press the button, grab the hatch with a hook and open it, redirecting the steam flow. Now we stretch the cable and fly to the other side. There we break open the panel and fly to the enemy inside the tunnel. Next, you need to glide into the elevator and activate it. Climbing upstairs, we deal with the thugs. Alfred reports that the wires we need are right under our noses. Let's analyze. It turns out that Roman Zionis owns the Commercial Bank of Gotham. The information found was enough to unravel the Lacey Towers case. We look at the picture of the incident.

Gotham Commercial Bank

The entrance to the inside is on the roof. There is a wall next to the closed door that will explode. Inside, turn off the alarm by firing from the destructor. Oh Lord, how many corpses there are! Having passed into the ventilation to the left of the entrance, we explode the floor with gel and watch the video. And here is the Joker. And with him is another crazy woman who laughs without calming down. Now you need to carefully kill the armed bandits who have entered. One of them has a jammer. It would be wise to knock him out first to track the movement of the others. The last living criminal surrenders. From the interrogation, we learn that the Joker interrupted many of the Black Mask guys who refused to obey. Also, he took Zionis to Steel Plant and can kill. After all this, you can scan the woman's body. As it turned out, she was not laughing, but was slowly dying. It was poison. The cops will be waiting at the exit from the building.

Steel Plant

There will be a lot of guards at the entrance to the factory. It is best to do everything by stealth, sneaking up on enemies from behind and knocking them out. Going inside, we give a lesson to unarmed clowns and go to the left door to the second floor to the office of Zionis. To avoid an ambush, it is better to go through the ventilation over the entrance. After the fight, we break into the computer in a cozy corner to find out the door access code.

We follow through the premises to the warehouse. Hmm ... a secret room. We have to get inside. But first we will destroy the enemies. after that, the Punisher will run out with them - armored, like iron Man thug. You can win by removing the armor from him and then finishing off with a large number of blows, like smaller brothers. Press the button and move the crane with beams closer to the wall. Then we grab the hooks by one side of the beams and, pulling back, break the wall. We enter the elevator. We scan the mafioso who arrived in it. He was poisoned. And the Joker is still having fun. Going down to those. room again we deal with enemies and go to break down the door. There are quite a few enemies in the next room. You can do everything quietly. We enter the office and find the "former king" suspended. Next, Batman asks him about the Joker and breaks a couple of his ribs. But the copperhead interfered with everything. As a result, Zionis goes into hiding.

Copperhead boss fight

You've been poisoned. Go back. Everything is green around, Batman began to golucinate - the victims whom he did not save are talking to him ...


When you reach the circle, the fight will be based on normal deflecting attacks and applying your own. Another moment, you need to jump away from the blue rays from which the clones fly out. When the container with the antidote arrives, inject it and then calmly grab the Copperhead.

Gotham City Royal Hotel

We leave for the Gotham Bridge of Pioneers, where we catch the signal. Next, we look for the location of the electromagnetic wave sensor. Looks like the signal is coming from Diamond County. The stun gun sat down at the Gotham City Royal hotel. Nobody is waiting for us at the entrance very friendly cops. However, it does not matter. We enter the park and after finishing off some criminals, we hack the panel and turn off electricity, which prevents you from getting upstairs. After that, we stretch the cable from above and go upstairs. We press the button that opens the gates to the elevators. Having risen, we go to the lobby. And here it is beautiful, everything is decorated. Next, you should enter the security room. Exploring the premises by cameras, Bats found the Joker. This is followed by a small video.



We take away the electric gloves of the Electrocutioner. Now it's time to get to the penthouse. we use the elevator, charging it with energy from the gloves. Someone forgot to close the window. We fly into it and we are already at the eastern tower. It will be difficult to get to the Joker, at least it cannot be done by elevator. Well, we'll have to do it the old fashioned way. But nobody canceled the people of the crazy psychopath waiting for us on the stairs. We go and on the way we load the panel with gloves to raise the grill and start the fun. New gloves with electricity put on an enchanting show. Further we go to the right. In the laundry room through the ventilation we climb into the elevator shaft. We charge the panel and go up. There are unsuspecting Joker thugs. We go further along the corridor. So, we found a bar. It remains to get over to the other side. We grab the cable and fly from building to building. Again a closed lattice. Well, let's try to charge the panel. BOOM! There is a weapon near the wall that shoots, you just have to come close. Let's disable it with the destructor and calmly open the door. Recovering the guys, we go further and climb to the very top of the ventilation shaft.

There we go out into the corridor through the laundry. We go along the corridor and go into the door where the Joker equipped the dance hall. We go down to the right along the mine to the very bottom. We deal with the guys and the gate opens with a fashionable clown above the entrance. Joker decided to have some fun again? We need to hurry up to save the thugs tied to the chair in time. First, throw 2 batarangs into the buttons, then stretch the rope and climb on to it, make your way further, blow up the boards with gel and break the panel. Bravo, the Joker will pay us! Next, you need to step on the button and throw a controlled betarang. After flying out of one eye of the clown, charged with energy, it must be sent through the other eye in order to break the panel.

A passage has opened above us, we rise. Upstairs is another puzzle. You need to hit four balls, but only in the order in which the masks light up. Try to make a mistake and the criminal will be hit by an electric shock. Next, we plan to enter the arena and hit whoever we see. We take off to the balcony and activate the panel. We shoot with a rope at the doll's head and we pass into the next room. The hostage says that they have more people and they need to be saved. We climb through the ventilation and neutralize the threat. Further, on the 28th floor in the room, we defuse the bomb, after which the timer goes to 14 seconds. We jump through the window and grab onto the helicopter. Having pushed off him, you will need to seriously tinker with the thugs. Further in the building we remove everyone quietly. We take the elevator to the penthouse. Watch the video of Bane hitting Batman. Then they let us hit the Joker a couple of times and ...


... Boss Fight Bane

At first, you can just beat Bane. When he turns on the toxin, we do this: when he wants to hit, a red indicator will appear above him, we jump behind him and inflict three stun hits, and then we do a combo. Tearing out his green veins, he will kick Bats out the window.

Bane now attacks with a running start. Dodge. Then three hits of stunning [SCM + SCM + SCM], we make a combo (many times [LMB]), the decisive blow [E] + [LMB + RMB] to turn on the electric gloves. It is advisable to kill crawling enemies if you want to successfully complete a combo. Further goes a long and a beautiful video.

Playing as the Joker just hit the enemies and then just go forward. Playing as Batman, take a new gadget in the cave and go back to Gotham.

Scan a corpse in the cops morgue

Arriving at the place, repel the attack of the cops and go down into the sewers. Use the glue grenade to stop the steam and move on. After reaching the place, you will need to hack the panel and climb up the stairs. Now we need to examine the body with an evidence scanner. Having finished the work, we return. Bane's beacon went off.

Bane's hideout

There is a guard at the entrance. We cut them out and after cutting out the source of interference at the door we go inside. On the way, Bane's henchmen will meet, among them there will be a guy with a venom. Next, we break the wall and create a raft using a glue grenade. Grabbing and pulling up on the rings, we reach the other "shore". There we are pushed out by the enemies, before we can go inside. Bane found the beacon and left it on the table. He also knows about the secret of Batman. We must hurry to the cave. The innocent may suffer. We return to the surface.

Gotham Bridge of Pioneers

On the way we are informed about the hostages on the bridge. Let's hack the Firefly channel to hear the negotiations. Arriving on the bridge, we watch the video. The firefly has stuffed the bridge with bombs and if the cops come in, the bridge will be blown up. We need to warn Captain Gordon about the bombs. After informing, we break the elevator panel and climb up. On the way, we break the grate and load the panel with gloves to move the elevator. Now we throw 3 glue grenades into the pipes and, having passed, we jump onto the beam. Having entered the door, you will have to deal with the guards. The latter will surrender, so we interrogate him. It turns out that we have 4 bombs in total. The first one can be neutralized right here. Remove the cover and break the system. You need to enter 3 passwords within a certain time. The bomb is defused. Three more.

The second bomb will be at the train station. We remove the guards and go to the control room to lower the carriage and release the hostages. We defuse the bomb and go to the next one, we are under the bridge. Sailing through the wreckage we reach a solid surface. We neutralize snipers. Inside we are waiting for a bunch of enemies guarding explosives. But they were given easier than I expected. We press the button to turn off the electricity and break the bomb. The last one remained at the other end of the bridge. Return to the place where the people in the carriage were rescued. We bring down protection and go to the fire door. There is the last bomb.

Boss Fight Firefly

First phase
Because he flies, he needs to be hit with ranged attacks. First, we throw a glue grenade, then we throw it with batarangs and lastly we pull it towards us with a batclaw. Then we run until we slip under the truck, dodging the Firefly's beam.

Second phase
Now you have to dodge the beam many times, and then everything is like in the first phase.

Third phase
The firefly will ignite the battlefield. Pull up to him [F]. Press [RMB] a couple of times as needed. After a long struggle in the air, the enemy will be defeated.

Bane made his way out of Bats' lair. Arriving, you need to find Alfred. Fix your computer, use Detective Mode to find Alfred. We take out from under the rubble and resurrect with current discharges from gloves.

Joker escape

On the police frequency, it is reported that the Joker escaped from his cell to Blackgate and organized a riot, there are numerous victims. Having landed at Blackgate, we will cut off the criminals in the yard. Batman will order the cops to guard the exit so that no one escapes. Now it's time to go down the drain. Going further, undermine the floor and go downstairs. Fly over the destroyed bridge, you can also use the rope to cross. But to get over the electricity, you can't do without a rope. Having blown up a fragile wall, we plan on the other side and break the panel. When the electricity runs out, we'll get over to the other side with the help of the raft.
We go into the room on the left. Having turned on the button, we throw a controlled betarang into the window and lead it through the electric field opposite and direct it to the panel. Now let's make the raft with glue grenades and blow up the wall.

Once inside, we plug the pipes with grenades. Having built the next vessel and glue, you need to swim, closing up the pipes that interfere with the progress. At the end of the path, we close up 3 pipes on the wall in order to fly into the opening after the explosion. We fight with the guys in robes and go up the elevator shaft. Cutting out all the thugs in the next room and save the girl. Then we go along the prison corridors and mutuzim all the enemies who got under the "shock" hand of Bats.

Fight with Bane in a psychiatric hospital

Bane put on a cardiometer and now every heartbeat will charge the electric chair. Either Batman will kill Bane, or he will die at the hands of Bane.

First phase
Scheme with him.


Second phase
When Bane injects himself with TN1, it turns into huge monster... You need to throw a glue grenade, then a smoke grenade and, going behind Bane's back, stick him into a wall or an electric grate. But it came out so occasionally. I was hiding behind bars and at the moment of Bane's approach I made a decisive blow. Or you can sneak up behind him quietly and also make the decisive blow. After watching the video, you will need to click twice with the mouse at a certain moment.


Go ahead, help Gordon deal with the criminals. Our ever-smiling friend is very close. Having reached the bell tower, it will remain to beat the Joker. We watch the video and credits. GAME PASSED!

Two times, with the last fight divided into two stages. The first time we'll meet this pumped assassin is at the Gotham City Royal Hotel. He will be waiting for us at the highest tower in the penthouse. There he will also meet, who, after a short show, will retire and leave the "bat" alone with Bane.

This boss will attack us with regular attacks, as well as impenetrable ram attacks. To defeat Bane in Batman: Arkham origins you need to dodge battering rams (A or D + press the spacebar twice), and repulse simple blows with counterattacks (RMB), and then super stun the enemy (press the middle mouse button three times). Next, we aim at the enemy with the mouse and press the "E" key to tear off the hose with the "Venom" stimulator from Bane.

In the middle of the battle, we are thrown through the window, and we find ourselves on the terrace of the hotel, where we continue the fight with our Latin brute. Now Bane will be helped by his followers, but we advise you not to pay any attention to them and let the boss scatter their "assistants" themselves. It is not recommended to do a super stun when ordinary fighters are nearby. After a combo hit Bane will include a Venom boost.

While under this stimulant, the boss will attack you with a ramming attack three times, and then cause a local earthquake by hitting the floor with his hands. After this blow, you need to come close to him and make a super stun. Then we carry out the combo and pull out the hose from it. A similar combo must be done five times, ripping five hoses out of Bane's back.

After that, the battle ends, as police helicopters fly up to the roof of the hotel and attack the bandits. Bane hides in his own helicopter and manages to shoot the Joker with a rocket launcher, blowing up the platform on which his fake employer was standing. Batman rescues the clown and leaves the cops in a timely manner.

The second time we will meet with Bane at Blackgate Prison, where the Joker staged a massive riot. There we have to fight again with a pumped mercenary, but this time someone must die in the battle. The fact is that Bane has installed a cardiometer on himself, which reads the beats of his heart. If it does not stop within a few minutes, then the electric chair on which the Joker is sitting will go off. However, we cannot allow anyone to die.

The tactics of the battle with this boss are the same as before: first we dodge his ramming attacks, then we try to dodge the jump, and then we do a super stun and a finishing blow, pulling out the hose with the "Venom" from the back of the enemy. This fight will differ from the last fight only in a large number of ordinary bandits in the ring. However, Bane will scatter them himself, and therefore you do not need to waste your time on them.

Having pulled out several hoses, we activate our electric gloves and try to bring about the clinical death of Bane. We finish off the boss three more times and we win the battle.

The Joker runs away, believing that the "bat" has finally committed the murder. Police captain Gordon and the head of the prison rush after him. Batman uses his electric gloves to revive Bane. The mercenary attacks the dark knight and injects himself completely new type"Venom", because of which Bane becomes even larger and stronger, but at the same time becomes stupid by an order of magnitude. The battle goes into the prison sewers.

In direct combat, Batman cannot defeat the boss, so you need to hide from him in ventilation and underground trays, and then suddenly attack Bane when he comes very close. We repeat this several times until a cut-scene appears in which Bane throws the main character against the wall and breaks it through. Here we need to have time to tie the boss with cables and attach them to the columns. Everything, now the mercenary is completely defeated.

If the game about Batman did not hook you with anything, then try yourself in online races. , 5.0 out of 5 based on 2 ratings

Passing

If you do not know how to complete the task, find the necessary item or defeat this or that boss in the game, then you are welcome to the section Passing... Here we publish a wide variety of videos of each level walkthrough, collaborating with users on YouTube.

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Batman: arkham origins, the harsh superhero days of the Dark Knight are extremely varied and rich. Within just a couple of days, Batman manages to clean up the criminals of all kinds of criminals in the city of Gotham, and to restore the infrastructure of his native streets, and conduct a dozen detective investigations - with the collection of evidence, forensic examination and knocking out evidence from suspects. It is not difficult to get confused in all this turmoil - and that's when we come to the rescue.

In this material you will find the most important tips for passing Batman: Arkham Origins, solutions to the most difficult problems, as well as a useful video that will allow you to complete the game at 100%. With this guide, you can easily deal with all the hardships of Gotham - so that Bruce Wayne can finally have a humanly rest for Christmas.

To begin with, there are a few simple but very important Batman: Arkham Origins points that you should know. Follow these tips and your The Dark Knight will not leave the villains a single chance.

Respond to requests for help as often as possible. While moving around Gotham, you will now and then receive operational information about the brawls taking place right now. Since such troubles usually occur in the immediate vicinity of your current situation, it is better not to ignore them. As a rule, you are required to appear at the scene of the crime and beat all opponents - the job is not dusty, fast and profitable. On the one hand, you will receive experience for each help, and on the other, such encounters will quickly teach you how to fight effectively in Arkham Origins. The benefits of the latter can hardly be overestimated.

Not everything you see is immediately available. All kinds of trophies, secrets and alternative paths that you come across during the game will not necessarily be available to you at the same moment. Very often, in order to receive one or another reward, you will need one or another gadget or ability that opens during the storyline campaign. This means that the most the best time for collecting, for example, Enigma data blocks - after the completion of the storyline of the game, when you have collected the entire arsenal of the Dark Knight.

Covert passage gives much more experience than head-on collisions with opponents. If possible, try to stun enemies without being noticed - after a little practice, you will certainly get it easily and naturally. The secretive Dark Knight will gain experience much faster, and as a result, new abilities.

Stealth is good, but tough armor is better. To make your life easier, the first thing to do is upgrade Batman's armor. First for close combat, and then ballistic. This way, in the early stages of the game, you will ensure yourself the best survivability and save yourself a lot of nerves in battles. No matter how master of stealth you are, Arkham Origins will often force you to fight in open combat with dozens of bandits - it is better to be prepared for this.

It's important for Batman to fight beautifully. At the end of each skirmish with enemies, you will be given a certain amount of experience. The following points affect the rating of the battle: the maximum length of the chain of blows (or combo multiplier), the amount of damage received (it is better to minimize it), the variety of gadgets used in battle. In other words, you will get the most experience if you do not "miss" hits, while using your entire arsenal in the fight.

Do not hesitate to complete side quests. Capturing villains and destroying their plans is generously rewarded with more experience, as well as new Batman abilities. Side quests will not only help you stretch the fun of Batman: Arkham Origins, but also allow you to meet face to face with the famous characters of the DC Universe.

If possible, test the Dark Knight system. Achievements built into the game itself, on the one hand, will help you get to know one or another side better. game mechanics(for example, you can practice the technique of moving around Gotham or stealth), and on the other hand, they will give a lot of experience upon completion.

PROBLEM BOSS

During the passage of Batman: Arkham Origins, you will meet many villains of varying degrees of lousy. Some of them can give a novice player a lot of problems. About where the main difficulties may arise - below in the text.

How to defeat Deathstroke

Deathstroke, one of the early bosses in Batman: Arkham Origins, is a good test of your reaction. The most important difficulty in the battle with him is to hit and counterattack in a timely manner. It is very important not to rush and press the counterblow key only when the corresponding indicator lights up above Deathstroke's head. If counterattacked too soon or too late, Batman will receive an approving slap in the face from one of the most skilled melee combatants in the DC Universe.

How to beat Bane

We will meet with Bane in battle twice. During the first battle, the player is required to dodge the strongest blows of Bane and timely hit back with lightning-fast streaks. In general, your first meeting with him should not give you much trouble if you have successfully beaten ordinary opponents before.

During the second encounter, the battle will be split in two. If the first one follows exactly the same scenario as described above, then the second part will make you tinker a little. Under the influence of Venom Bane, you cannot attack head-on - Batman is forced to attack him secretly, using ventilation, floor grates and electrical circuits. Please note that Baine will not act twice for one trick, so you will have to show maximum ingenuity. The successful battle with the pumped Bane can be seen in the video attached below.

How to defeat the Mad Hatter

The entire boss fight takes place in the world of the Hatter's illusions: in order to defeat the villain, you just need to reach the end of the stage using your gadgets and ingenuity. But this is easier said than done - a few tricky traps and subtle scenes can be a problem for the player. How to overcome all this - again, in the video.

How to defeat Firefly

One of last bosses Batman: Arkham Origins. Nevertheless, the fight is quite simple - if you know which gadgets to use at any given moment of the battle.

How to open suits

Batman: Arkham Origins features wide choose Batman costumes - each not only changes your appearance, but also provides certain advantages. Costumes are unlocked for certain actions and achievements in the game, and you can change armor in the appropriate section of the Bat Cave. Here's what to do to unlock suits for all occasions.

Batman- given at the beginning of the game.

Batman one million skin- register with the WBID service.

New 52 Graphic- capture all the villains from the most wanted list.

Dark knight- Complete all challenges.

Noel- Find all the Enigma Data Blocks.

Injustice- get all medals in challenges.

Blackest night- get a level in multiplayer.

Enigma Caches

To complete Batman: Arkham Origins 100%, you will need to collect all the Enigma data blocks that the villain has hidden well throughout Gotham. Interrogating Enigma agents (they are marked on the city map) will help you find out their location, and this video series will help you figure out how to get to them.