Batman: Arkham Origins. Passage of the game (2). Police Station Walkthrough Batman: Arkham Origins

First chapter LEGO games city ​​undercover- New Faces and Old Enemies - starts in the harbor and you need to climb into police car and go to the police station. If you don't want to screw up, but to get through this level correctly, then this article is for you.

City police station

When you get to the police station, look for the green pointer on the screen. It will always point you to your next target. Jump over the reception desk and approach Frank Honey. The computer will explode - so your task is to restore it. Hold Circle/B and repair the computer with the blue bricks. Then follow Frank to the basement on the elevator.


Downstairs, Frank will show you the basement. There are many useful things here, but the main goal is to get in shape. Climb down and break through all three boxes, and then collect the jumping bricks into the locker. Open the locker and unlock Chase McCain's police suit. The Chase character can change appearances at any time using the Disguise Wheel. Each disguise has a special set of powers and functions. First, hold Triangle/Y to open the menu, then select "Police" from the list.

Follow Honey to the claim desk up the stairs after you change your cop disguise. Use the security terminal next to the door to open it - only by wearing a police disguise will you be able to access them - and then follow Frank inside. On the table you will receive a special item - a police communicator.

Return to the elevator, and move to the first floor, and again approach the computer that you repaired earlier. Use it, and you will have another problem - the boss fell asleep. To wake him up, you need to find the key to his office. Frank lost it, so you need to find it yourself.

Go upstairs (stairs near the basement) and you will receive a call - press the D-Pad down to answer. You can now unlock the Detective Scan ability. To start scanning, open the Chief's office door and press Circle/B on the glowing dot indicated by Detective Scan. Follow the footprints and open the closet to get the key. Take it and open the doors of the chief's office. But he still doesn't want to wake up. Break the locker behind the chief to get jumping bricks and make a new boombox, it will wake him up.

New Case

Outside, you will get your first police mission, the Cherry Tree bank robbery. Open the map and select the police shield. Set your destination with Square/X to create a line of Sat Nav poles that will take you to your desired location.


You will see robbers on the street. Cross your destination to begin car chase. Follow the stolen armored vehicle and use Square/X to turbo boost and ram the van. After four hits, the van will fall apart and the criminals will start their escape. Jump out of the car and chase them.

To arrest a fleeing criminal, press Circle/B when the action icon appears above the intruder's head. You will drop them on the ground, then press Circle/B again to arrest them.

After that, you need to track two more criminals. Follow the Sat Nav poles to Red Cafe, located across the street from the police headquarters. Enter the shield and go to the roof - the criminal is hiding in this place.

You will unlock the Criminal Scan update. Watch out for his bright yellow marker. The game will switch to a first-person perspective with people highlighted yellow. Aim at the bottom right corner and hold X/A to scan the criminal.

Go down the stairs and use the creepers to climb the fence. Take the trash box and place it on the green dot on the left. Create jumping bricks and then a jumping pillow.

At the top of the steps, the criminal will bring down the vine, preventing you from climbing to the next level. Use Detective Scan and follow the tracks. Clear the leaves, take the faucet and place it on the water pump. Follow the green hose and remove all the LEGO rocks that are blocking the water. When the water starts flowing, a vine will appear on the wall and Chase will be able to climb up.

At the top, go to the right, and you will see how the criminal stopped. Follow him and arrest him. Now head to the docks to grab the last criminal.

At the docks, step onto the shield, then climb onto the shipping containers after reaching the Criminal Scan markers. Look for a small dancing figure inside the cargo ship, zoom in and scan it. Then you must get to this big ship. Jump down and talk to the worker at the gate. He will drive the forklift to the corner - jump on it and climb up to the roof of the gate. Break the green barrel, go inside and lift the lever to open the gate.

After passing through the gate, find the next worker who needs help. The seagull stole his sandwich. Go to the blue Detective Scan marker to the left of the worker. Follow the prints to the sandwich, then return the treat to its rightful owner. You will immediately reach the ship. On the ship, open the doors of the container, catch up with the last criminal and arrest him. This ends the case and closes the chapter.

LEGO City Undercover is a third-person perspective game that uses a license from the popular LEGO franchise. The plot takes place in a modern metropolis, main character, Chase McCain, is an undercover cop. His task is to find, infiltrate and stop criminal operations.

Then they are ready to move on to your first "serious" heist. You will not be able to start this heist until you receive a call from Lester informing you that a new heist has become available.

The Prison Break is a heist that already has a full team of four, so you'll have to find a few more people if you've just completed The Fleeca Job.

The cost of preparatory tasks is $40,000. You must save Maxim Rashkovsky, an extremely vain guy who himself pays to be pulled out from behind bars.

The Prison Break consists of four setup missions, which can be completed in any order.

Ready? Then let's go.

How to Complete The Prison Break Heist Setup Mission - Mission 1 - Airplane

The mission "Airplane" is the first on the planning board. One player will be the pilot, while the other three will be on the ground team.

The task is fairly straightforward. The three members of the ground crew need to stick together, so you should ride in the same vehicle. You must arrive at Mackenzie Airfield where you will be attacked by a lot of bad guys in cars. So get ready for the action.

After you arrive at the airport, kill everyone and find the plane. For this, a special carbine (Special Carbine) or bullpup (Bullpup) is best suited. The plane is in a hangar at the top of the runway. After the pilot gets inside the aircraft, the ground team must clear the runway of all cars, thus preparing it for takeoff.

After that, the pilot must lift the car into the air and fly to the airport in the southern part of the map. No one else will attack you, so all that is required is to fly from point A to point B and successfully land the plane on the ground. Once you complete this, you will be paid.

When the payment is received, you will be thrown back into the free game. Next, your phone will receive an invitation to continue the robbery. Just click on it and you will be in your apartment.

How to Complete The Prison Break Heist Setup Mission - Mission 2 - Bus

Invite all participants of the first task back to the robbery. Once you're done with that, you're ready to move on to your second job. The Bus mission comes second on the planning board, but again, you can play these missions in any order.

There will be no grouping in this preparation task. Follow the GPS to the bus. When you find him, just get out of the car, shoot the drivers, get behind the wheel and move away from police chase. The first part of this job is to shoot down the helicopter that will be chasing the bus. A homing missile is perfect for this.

As soon as you cope with the helicopter, break away from the chase. The bus rides like… well, like a bus, in general - quite slowly, so it's better to hide off-road. The best way- move away from any asphalt surface and stop somewhere in the center of the field. Certainly not glamorous, but the method works.

When you break away from the police, you need to drive the bus to a stop. Please note that you need to avoid being seen by the police. If they see you, you'll get one star and you'll be holed up in the fields again.

Deliver the bus and that's it, get paid.

How to Complete The Prison Break Heist Setup Mission - Mission 3 - Police Station

This is a rather difficult job, in which your team will be divided into two groups - one will operate in the police station, the other - on a cargo ship.

The team that will work at the police station will receive a uniform. This group will need to capture a patrol car in order to steal some files from the police network. The easiest way to do this is to call the police on the phone. When they arrive, just throw them out of the car, kill them, climb inside and drive away. After that, you will need to get rid of wanted stars.

It is worth noting that you will not have any weapons other than a baton and a pistol. Consider this fact when you start implementing your plans.

Now head to the police station, park near the yellow marker and go inside. Attention: do not take out your weapon, do not run and do not touch anyone. Just get out of the car and go up the stairs. One of you must go deep into the area and steal the police bus timetable. Once you've done that, exit the building, get in the patrol car, and drive away. If everything goes smoothly, no one should notice you.

Drive the car under the bridge and use gasoline to set fire to the transport. After that, you need to deliver the schedule back to the planning room. Now wait - as soon as the team on the cargo ship completes the task assigned to them, the work will be considered completed.

While one group steals the schedule, the task of the second is to steal a car from the ship. After killing the guards on board, they will need to open the container the transport is in before driving it away. Detailed description We will publish walkthroughs with screenshots a little later.

All three preparatory missions completed. The last one left.

How to Complete The Prison Break Heist Setup - Mission 4 - Wet Job

You will have to kill a couple of lawyers. It won't take much time for this.

Again, two groups will be involved in this task - one will work in the city council building, the other in the mansion. Party members who will go on a mission to the city council should approach the marker and climb the ladder to the roof, taking a comfortable position.

Now you have to shoot two lawyers when they drive up to the porch of the city hall. Coordinate your work in such a way as to kill them at the same time. One of the guys will be with a briefcase, the other without.

Take the briefcase that was in the hands of the poor fellow. Please note that after killing the workers of Themis, a bunch of cops will appear. You will need to break through them. One of the players, who will be in the role of a passenger, needs to jump out of the car, pick up a briefcase and very quickly return back to the car. For this it is best to use some fast transport, for example, the Zentorno sports car.

When you have the briefcase - break away from the cops and deliver the papers to the planning room.

During this time, players who are questing in the mansion must stealthily sneak up to the building and take out the guards inside. If they succeed, then the target will try to hide - it will be necessary to catch up with it and kill it. More details and screenshots of completing this task for the team in the mansion will appear on our portal a little later.

As soon as all the lawyers are dead and the papers are delivered to the planning room, the task will be considered completed.

Now let's move on to the most interesting and big mission - the organization of the escape.

How to pass The Prison Break - escape

With the successful completion of all four preparatory missions, you are ready to organize an escape. Oh yes...prepare to die, because this task is very difficult.

First, a little note about monetary rewards. If you were the leader of the robbery for four preparatory tasks, then you did not receive money for their completion, but, on the contrary, took out funds from your pocket. Therefore, remember that in the last mission of the robbery, you will already receive the money. The default reward distribution settings are as follows - 55% to the leader of the robbery and 15% to the other three participants. However, it would be fairer if you slightly increase the amount of payment to participants, say, up to 20%. I think it will bear fruit in the future. But be that as it may, it's up to you to decide.

Well, are you ready? Then let's start the robbery.

The final task will have four separate roles, for each player - a prisoner, a prison guard, a pilot and a destroyer.

The prisoner and jailer board the bus you stole in the prep mission, while the pilot and destroyer separate. As soon as the prisoner and the warden arrive on the bus to the prison, the pilot takes off in a plane (from the first preparatory mission), and the destroyer steals the Buzzard gunship.

The prisoner and the prison guard drive up to the gates of the prison. As soon as the gate opens, drive inside, park and exit. Now you need to find Rashkovsky and approach him. We tried twice to do it, but each time the guard noticed it and opened fire. We still don't understand why this happens. Well, okay, it doesn't matter. As soon as the alarm goes off, NOOSE agents (something like special forces to combat terrorists) crowd into the central prison yard. Well, let them crowd around, now you don’t need them - your goal is to find Rashkovsky. Once you find him, he will follow you.

Now you have to go through the central courtyard and kill everyone. Rashkovsky is not an assistant in this, he will follow you when the space ahead is cleared of NOOSE agents. If you play as a prisoner, you will be unarmed, so take the trouble to pick up the barrel from one of the dead guards, which will make life much easier, since you will have to shoot often.

While the prisoner and prison guard make their way to the exit, the pilot must be in the air in order to pick them up in time. You won't be bored either, as military fighters will advance in his direction and try to destroy the plane. The destroyer's job is to cover a colleague and destroy the fighters with the Buzzard.

In the end, the prisoner and the jailer, together with Rashkovsky, will break through to the gates of the prison. You will need to get into an armored vehicle (we found it convenient to place it near the gate). Rashkovsky will jump into the back seat. Now get out of prison and go to the designated airfield.

While the jailer, prisoner and Rashkovsky will get into the car and drive to the airfield, the destroyer should concentrate the combat power of the helicopter on their protection, as it will great amount police, in particular helicopters and heavily armored vehicles. For all this, thanks to the five-star rating. The pilot must land the plane at the airfield and wait for the others to arrive.

As soon as you get to the airfield, the prisoner, prison guard and Rashkovsky must quickly get into the plane, after which the pilot can take off. It will be hot at the airfield, so instead of shooting back from enemies, just get on the plane as quickly as possible and take off. The destroyer should be nearby and shoot down police helicopters when they bother the plane. The pilot needs to escape from the police.

After the pilot hides from the police, you need to fly to the marker on the map. When approaching the marked position, the group will automatically jump out in the beach area, where the destroyer will have to pick them up. Don't forget to open your parachute and for God's sake, don't get hit by helicopter propellers. After everything you've been through, this is definitely the last thing. As soon as everyone gets into the helicopter, the destroyer will fly in the direction of the city. You will be shown a cut-scene and given detailed information about payments.

Congratulations! You did it!

Hello ladies and gentlemen. The Gamebizclub team is in touch with you, and today we will tell you how to complete the second of the five cases of the GTA Heists update, namely robbery Prison Break in GTA Online, which, according to the laws of the genre, will be a little more complicated than the first.

Why is the second case harder than the first? Firstly, you have to go through more preparatory tasks, and secondly, it no longer belongs to the category of training.

From this article you will learn:

Second case

This task is called “Prison Break” or The Prison Break, in which you have to organize an escape for a certain Maxim Rashkovsky, who is ready to pay serious money for his freedom. Some consider Rashkovsky's similarity to Walter White, the protagonist of the Breaking Bad series, to be a small Easter egg.

You have to assemble a team of four people and spend 40 thousand dollars on preparation. In total, you need to go through four preparatory tasks and proceed directly to the implementation of the main stage.

This challenge, like the previous one, is an elite one, and meeting all of the following requirements will bring an additional $100,000 to your piggy bank:

  • All survived.
  • Maxim will receive no more than one percent of damage.
  • Finish in 4 minutes 40 seconds.

Depending on the level of difficulty, earnings will differ:

  • Easy (Easy) - $ 200,000.
  • Medium (Medium) - $ 400,000.
  • Difficult (Hard) - $ 500,000.

Airplane

You and your team members need to assign roles: one should be the pilot, and the other three gunners. The target is an aircraft called Vellum, since it is with its help that local gangsters transport illegal goods.

In order for the mission to go off with a bang, it is best to get an armored kuruma, like the one you used when robbing Flik. With its help, you can easily break into the airport and the four of you kill all the enemies.

The next step is to find a plane located in the hangar, which the pilot will climb into. The remaining three, meanwhile, must check that nothing on the runway prevents the plane from taking off into the air.

After the strip is cleared, the pilot will only have to fly to the end point, since the pursuers will no longer appear. When the plane reaches its destination, the whole team will again be in free mode, then it remains to wait for the next message.

Bus

In this preparation mission, your team needs to steal a bus that is constantly being followed by a helicopter. Get in the car (again the best option there will be an armored car) and follow the target.

The next step is to shoot down the helicopter - use the rocket launcher or, if the team has a good shooter, sniper rifle. After that, you need to deal with the bus driver and get behind the wheel.

It is important for your team to break away from the chase, but the speed data of a huge bus leaves much to be desired, so the most worthy option would be to go off-road and try to hide away from the roads.

When the stars disappear, you can go to the marker that appeared on the map, but be careful - crossing with law enforcement officers promises another wanted star, which you will also have to get rid of.

When you reach the goal, the mission will be completed.

Police station

This preparatory task will be more difficult than the ones you have completed before. The team will have to be divided into two parts, so that two people will have to get into the police station, and two more into the docks, onto the cargo ship.

Those who head to the police station need only take care of the car of the pharaohs, in which they will need to go to the station, since they will be given cop costumes anyway.

The easiest way is to dial 911 on your smartphone and wait for the patrol to arrive. After they arrive, you need to destroy the police, get into their car and try to break away from the chase. Please note that you will only have pistols and batons available, since you are simple patrolmen, not SWAT.

When you get rid of the tail, you can go to the site without getting into traffic accidents and park near it. Further, without arousing suspicion (do not run, do not hit anyone, do not aim at people and do not even take out weapons), go to the station and steal documents with a schedule of transfers of prisoners.

If you do everything calmly, then there will be no problems with the papers and you just have to drive under the bridge, where you will need to use fuel and burn the patrol car to the ground. The last item you need to get to your apartment and deliver the documents there.

In parallel with this action, the second group climbs onto the cargo ship and clears it of the guards. When all opponents are neutralized, shoot at the lock on which the container is closed and climb into Rashkovsky's car, this is Lampadatti Casco (after completing this preparatory task it will become available for purchase) and go to the same place where the bus was delivered.

You will be pursued, so be prepared to keep the defense, but at the same time try not to catch the eye of the police, otherwise you will have to break away from the chase again.

Wet business

Now you need to get rid of two prosecutors, as well as Maxim's partner, with whom he turned his affairs around. Again, they will have to split up - two are heading to the mayor's office, and two to the house of Rashkovsky's accomplice.
The first two climb onto the roof of the building opposite City Hall and wait for the targets to arrive.

They will need to be removed at about the same time. If one falls before the second, then the second will run so that be healthy, and it will be very difficult to catch up with him.

After both targets are ready, a good half of the police station will flock to the crime scene, so we again recommend using Kuruma - the driver must fly into a crowd of law enforcement officers, and the passenger needs to quickly jump out and pick up the suitcase dropped by one of the targets.

After that, break away from the chase and head to the apartment.

The second deuce goes to the house of Rashkovsky's accomplice - Popov and very quietly deals with his guards, because if you make a fuss, then Popov will try to escape. Thus, if you are not going to be quiet, it is best to leave one player in the car so that he is ready to catch up and eliminate the target.

The escape

Long preparatory work come to an end, and now your goal is to directly escape. To do this, your team will have to go through a difficult test. So, the four will have to sort out the roles of the bomber, the pilot, the prison guard and the prisoner.

The prisoner and the guard have to go on a stolen prison bus to the prison, the pilot takes the plane from the hangar, and the bomber needs a Buzzard - a helicopter with which he will provide fire support from the air.

When the bus arrives at the gates of Bolingbrook Prison, they will open, and you will need to drive into the courtyard. After the guard and the prisoner get off the bus into the courtyard, they will need to find the person for whom the escape was organized.

As soon as he sees them, he will begin to follow this one, which will provoke a serious firefight and a five-star wanted level.

Keep in mind that only the guard will be armed, and the prisoner will be able to get hold of a maximum of a pistol, while Rashkovsky will not provide any assistance.

It makes no sense to describe the shootout itself, so let's skip this moment and fast forward to the situation when the whole trio is out of the gate.

You will need to get into an armored van and go to the airstrip to meet the pilot.

At the same time, serious battles are also unfolding in the air - fighters attack the helicopter, from which you need to actively evade, while the demolition man, meanwhile, is trying to destroy these same fighters.

By the time the helicopter has landed, the police will turn their attention to the van. Here, the bomber comes into play again - he will hold back the law enforcement officers while the accomplices get on the plane.

Now the pilot can only get rid of the pursuit and fly to the territory marked on the map, where everyone is parachuting over the beach. Now it's up to the demoman, who picks up the whole company and flies into the sunset. This task has been completed.

A good bonus will be the possibility of buying an aircraft similar to the one you hijacked, as well as a prison bus.

That's all for today. The second robbery is completed, and you need to prepare for. Leave your questions and opinions in the comments to this article. See you soon. Bye Bye.

, Boss: Copperhead .
Gotham City Royal Hotel, Boss: Bane.
Blackgate Prison.
The Quest for Bane.
Pioneer Bridge, Boss: Firefly.
Blackgate Prison, Boss: Bane, Boss: Joker

Passing levels:

Lacey Towers

Mission: Investigate a crime in Lacey Towers

From the ship we get to the Coventry quarter (located on the southern island in the northwestern part. You can get there by fast moving: turn on the map, use the W, A, S, D keys to move the map so that the Batwing reset point (square symbol) is in the center of the screen , then press "Enter".

Focusing on the map, we find the goal. On the high roof we find three commandos, we stun them. After that, we hack into their radio frequency. We hear the negotiations of two more commandos, they are on the balcony of a neighboring building. We fly, we stun them too. We enter the building.

Inside we enter the farthest room. Roman Sionis, the Black Mask, was killed here.

We start looking for clues. 1. We examine the body under the cape. 2. We examine the body of the girl, suspended from the chandelier. 3. We examine the floor under the girl. 4. Again we look at the body of the Black Mask. 5. On the girl's body. 6. On fingerprints on a column near the corpse. 7. We examine the scratch on the floor near the corpse. 8. On the broken table in the center of the room. 9. We rewind the chronology of the crime to the very beginning (hold down LMB), examine the attacking person at the window. 10. We examine the blood stain on the bar. 11. Rewind the chronology to the beginning, notice the fallen phone in front of the bar. We teach information about the Joker.

Police station
Walkthrough Batman: Arkham Origins


Quest: Retrieve the impact detonator from Batman's cave

To find out who the Joker is, we need to dig into the police database. Before entering the police station, we return to our base for safe weapons.

We use fast movement on the map. In Batman's lair on the table we pick up an impact detonator, and again we fly to the Coventry area.


Mission: Infiltrate police Department Gotham through the roof

The roof is guarded by a dozen policemen. First of all, we remove the sniper. Silently and one by one we eliminate all the policemen. Only after that it will be possible to enter the door on the roof.


Mission: Gain access to the Gotham Police Department servers

We enter the building of the police station, at a dead end we blow up the wall, we jump to the roof of the elevator. We go down the elevator and enter the ventilation of the Isolator room.

We eavesdrop on the conversation of the policemen who are planning to capture Batman in order to save him from hired killers. We crawl further.

In the Manager's Office, we neutralize three commandos at the TV. Both doors from the room are closed, but there is a ventilation hatch above the left door from above. We open it with a batclaw, crawl.

We find ourselves in the meeting room. We use Deathstroke's controlled claw to create a cable over the abyss. We crawl along it over a crowd of armed policemen. After passing over the wall, carefully jump down (press "Ctrl"). We approach the lone policeman at the coffee machine and put him to sleep (press RMB), but do not knock him out, otherwise others will hear. We approach the double doors on the right, break open the protective device on the right on the wall, go through the door.

We enter the room of the Special Forces Unit, we neutralize four enemies.


In the next room, we climb onto the partition above the door, throw off a smoke grenade from there and engage in battle with 7 policemen. After the victory, using the explosive gel, we destroy the window to the duty room. From there we go to the locker room. In the locker room, we stun the only policeman.

Climb up the stairs and enter the central room.

We ended up in police custody again. Now you need to neutralize all the armed policemen to go further. It is best to carefully go down and silently sneak up behind lone enemies or hide under the bars and suddenly jump out of there.

Having won, we approach the double doors under the clock, break open the panel and exit from here.

We pass the shooting range. In a small room, we are trying to break open the door, but nothing happens because of the interference device. To disable a device, you need a destructor.


Quest: Take the Destructor from the Evidence Locker

We go in the door on the right, we get into the Entrance to the basement. We break open the unprotected panel, we jump into the opened elevator shaft.

In the basement we enter the Prison cells. We destroy the entire group of policemen.

We enter the door on the right. In the infirmary, we blow up the wall and go through the abandoned elevator shaft.

In the dungeon, pipes with hot steam block the path on both sides, but you can climb up the elevator shaft. At the top with a controlled claw we create a cable, from it we crawl into the ventilation. Indoors Locker for storing evidence from the table we take weapons Destructor.

Having received the Destructor, we leave the basement. We fight with the bandits released from the cell. We return to the locked door near the shooting range. Using the destructor, we destroy the interference device, then break open the doors.

In the server room we meet a girl named Barbara Gordon. With it, we connect to the database. Also, she advises us to connect directly to the telephone cables in the sewer under the building.


Quest: Escape the Gotham Police Department

We urgently climb into the ventilation to hide from the policemen who have come running to the server room. At the shooting range, we disarm enemies with the help of a destructor and enter into hand-to-hand combat. We run to the elevator marked on the map with a green marker.

Rising on the elevator, we meet with Captain Gordon. We neutralize three come running special forces. We go out the door, we find ourselves on the roof of the police station.

Sewerage
Batman: Arkham Origins 2013 Walkthrough


Mission: Break into the sewers under the Gotham City Police Department

Focusing on the map, we get to the roof next to the green marker. From the roof we jump into a narrow courtyard, we pass under the arch, in the center of the room we open the sewer hatch and go down underground.


Task: Download the National Crime Database to the Batcomputer

We go straight into the sewers. Around everything is littered with barrels of explosives and clockwork.

We deal with the Black Mask gang, break through the wall, move on.

We enter the water treatment area. We turn left and start climbing up the ledges. From above in the control room, we press the button to turn off the flow of water, in front we grab the pipe damper with a claw to direct the steam in the other direction. After that, we stretch the cable with the help of a controlled claw, and roll down. We crack the device on the balcony, we jump from it into the opened sewer pipe.

We pass into the room Police - Communication room.

We jump down to the freight elevator, eliminate the bandits. On the elevator we go up, we finish off another group of bandits. We connect to the device at the left wall, from police base we learn that the Black Mask had a double. The crime in Lacey Towers is fully solved.

We leave the sewer. At the output we get a message from the Hatter. Now appeared additional task in the Bowery. We go to the panel to the right of the doors, break open it. There are several options for code words in the panel, you need to select which option is suitable. We go outside.

Commercial Bank of Gotham
Batman: Arkham Origins. Walkthrough


Mission: Infiltrate the Gotham Commercial Bank

We move to the bank building in the Bowery quarter. On the roof of the building we find a locked door, to the right of it we blow up a flimsy wall. Inside we go down into the wooden hatch on the floor.

Below we get into the clock mechanism of the building.

We destroy the jammer above the door, then break it open.

We enter the central room. We approach the southern double door.

With the help of X-ray vision, we see that there are many enemies behind the door, so we go around. We climb the left stairs, at the top on the wall we remove the ventilation grate and climb there. Having passed into the mine, we apply explosive gel to the floor and blow it up. We fall directly on the enemies.

Here we meet both the captured Black Mask and the psychopathic Joker, who fraudulently gained power over underworld. The Joker hides and blows up part of the building.


Mission: Capture the Joker

A group of bandits remained in the bank building, they are actively looking for us. First of all, we catch a bandit with a portable jammer on his back in order to calmly use detective vision. We finish off the rest, and then we interrogate the last remaining one. We learn that the Joker's next destination is a steel mill. We leave the building.

Steel Plant
Walkthrough Batman: Arkham Origins 2013.


Quest: Explore the Steel Mill

We get to the Industrial District quarter, neutralize the enemies in black masks, enter the factory building.

loading sector. We kill all the mafiosi, we enter the northern door. At the top we climb into the ventilation shaft. In the office, we also kill enemies, then in the computer we find the codes for the doors steel mill.


Loading point.


We deal with the bandits, after that another gang comes out with a big Punisher. After the victory, we press the button next to the secret brick door, from this a bunch of metal rods breaks through the wall from above, but not completely. With a claw we cling to the ring on a hanging bundle of metal, so we break through the wall to the end.


Hidden room.

We enter the elevator. On the way down, we scan the body lying in the elevator, we learn that it was poisoned with toxins. Down in Hidden tech. Indoors, we knock out four bandits.


Laboratory. We silently kill all the bandits in the room. You will have to act without detective vision, since one of the enemies wears a portable signal jammer. After the victory we go to the office.

We see the bound Black mask, we interrogate him. At this time, one of the assassins, Copperhead, attacks from above. After a brief fight, she poisons Batman and leaves him for dead. Black Mask is hiding at this time, planning to destroy the Joker.

Waking up, we begin to scan the area around. 1. Scan the ventilation grate on the floor. 2. We calculate the trajectory of the Copperhead. 3. We scan the pipes on the ceiling, where the killer came from. We find a drop of poison, based on it Alfred creates an antidote. Now you need to go outside.


Quest: Get to the antidote dump site

Slowly we return back through the building of the steel mill. Along the way we see various visions. Having risen on the elevator we meet a lot of illusions of the Copperhead.



Boss: Copperhead

In the center of the illuminated circle, illusions attack us from all sides. We fight off them as from the usual crowd of bandits. Among the illusions, there is one real Bronzehead. You can easily identify it: after hitting it, the yellow bar of the boss's health decreases. Having found a real Bronzehead, you can only hit it and not be distracted by illusions.

The battle takes place in three stages. After finishing off the Copperhead for the first time, even more illusions appear. After the second finishing move, Copperhead will suddenly fly out of the darkness, leaving behind three illusions. At this time, we constantly dodge by pressing the spacebar, destroy the illusions, dodge again. So we wait until Alfred throws off the antidote. After healing, we twist the Copperhead and lock it in a container.

Now, according to the information from Copperhead, we are looking for the location of the Joker, tracking him down by the sensor on the assassin Taser.