The Wolf Among Us plot. Like in a fairy tale: Fables, before and after The Wolf Among Us. A magnificent universe you never dreamed of

Telltale continues to walk with a victorious gait, delighting all fans of high-quality quests and simply unusual games. A year ago, the entire gaming community was delighted with an interactive comic with elements of a quest based on. The developers, in turn, assessed the scale of their own success and decided to present a game that is different from Walking Dead just a story being told. That's how it turned out The Wolf Among Us– a very atmospheric detective story starring characters from children’s fairy tales.

But the heroes of fairy tales do not at all mean that the game has become childish or frivolous. Instead, this is a gritty noir detective story with a sullen protagonist. By the way, his name is Bigby Wolf and he is a sheriff. A sheriff who is called upon to maintain law and order among fairy-tale creatures living in a modern metropolis. Make sure that a piece of the fairy-tale world remains hidden from the eyes of ordinary people. After all, in fact, the sweet, kind and brave heroes are entirely psychopaths and immoral individuals, but these are details that are more pleasant to reveal for yourself, plunging into the cycle of events of The Wolf Among Us.

In fact, Bigby Wolf is not only a sheriff, he is also that big and bad gray wolf from fairy tales. However, in its alternative life he is a stern upholder of the law. We have to play for him. If you spent at least an hour or two on last year's The Walking Dead, then you are actually already familiar with the gameplay, which will be discussed further. The game is built on the principle of an interactive comic book. The characters communicate with each other, and from time to time we need to choose one of the phrases to maintain the conversation.

Serious consequences may be hidden behind this not particularly important remark. Characters in The Wolf Among Us remember your words and actions, which subsequently entails a response. This doesn't necessarily happen in the next scene, no. It’s just that the non-linear plot of the game after your phrase will go along a completely different path and you can’t go back.

In our free time from chatter, the game will give us a little classic quest. Wandering around the location, collecting and using items. Compared to The Walking Dead, the interface has been tightened up a bit, becoming clearer and more logical. At the same time, the quest component is still relegated not even to the background, but to the background. The game is built around a plot in which the player is more of an observer than a participant.

Occasionally diversify game process action scenes. This will happen at the very beginning of the game, as if revealing all the possibilities of The Wolf Among Us. The essence of these scenes is to quickly and timely touch certain points on the screen, or perform swipes. Bigby Wolf will do the rest himself.

The art is a noticeable step forward from Telltale's previous game, but still has a comic book style. Of course, given the game’s bias towards interactive scenes with the participation of the player, one cannot fail to note how well-designed and meticulously the characters’ images are. At the same time, it becomes possible to compare classic fairy tale characters with their versions from the game. The sound is also at the level, the dialogues are voiced in English, but there are no Russian subtitles, so knowledge of English is not only welcome, but also a necessity.

The conclusion is quite simple. If you're a fan of quests or just unusual games, then Telltale's next game shouldn't be missed. The Wolf Among Us is a fascinating and damn atmospheric project, inspired by a series of comics based on fairy tale characters known to everyone. At the same time, the game is a full-fledged detective story, moderately cruel and gloomy. While only the first episode is available, looking back at The Walking Dead, there is no doubt that new ones will not be long in coming.

Once upon a time, there lived fairy-tale characters.
They lived, of course, in fairy tales. But then the Exodus happened,
and they were forced to leave their native lands and move to the world of people...
Many of them live in New York.



But life among people is not at all like a fairy tale. There it was “they lived happily ever after”, but here time flows differently and “happily” does not happen as if by magic. For Fable there is only "long" left.
Snow White, Beauty and the Beast, the Three Little Pigs and Grendel, Hans and Bluebeard... they all live in the Fairy Tale District in New York. Those of them who have the appearance of people or know how to transform into them walk among people without fear of being discovered. But others have to hide their appearance behind Glamor, although they are expensive and not everyone can afford. This “town within a city” is run by Mayor Ichabod Crane (Yes, the one from Sleepy Hollow). And Sheriff Bigby Wolf keeps order.
Who is actually the Great Gray Wolf.


Well, or in the European version - the Big Bad Wolf. Yes, the same one that ate Little Red Riding Hood. And he also has piglets.



His name is a play on words: if you write Big Bad Wolf in English as Big B. Wolf, you get “BigB.”
The sheriff is lonely, although he has long been unrequitedly in love with Snow White (she has been divorced for many years; life with Prince Ferdinand in the human world has not improved). Bigby drinks and smokes heavily, and tries to distance himself from his bloody past. Although few people know about his efforts, he has a corresponding reputation and many Fairy Tales are afraid of him. And those who are not afraid, at least do not trust.




This is such a fabulously dark noir - the Beast works several jobs to feed his family, because he lost his wealth after the Exodus... But Bluebeard even increased it.
The former Piglet (one of three), and now quite a boar, Colin generally lives on the Farm - in the place where those from Fairy Tales live who cannot wear Charms or cannot afford to buy them. Periodically, he runs to Bigby and complains to him about his life, blaming him for all his troubles. He, BB, blew away the house then...
For a long time, the life of Fabletown (Fairy Tale Quarter) was, although far from a cloudless existence, but not overshadowed by death... It is impossible to kill a fairy tale.... But, it turned out that only “almost”.




A brutal murder of Fairy Tale occurs and the sheriff begins an investigation. Which, as expected in the noir genre, will be intricate, dark, will reveal many secrets (both past and present) and will reveal many dark and secret places in the souls of all involved... And will change the sheriff himself.



If you still haven’t realized that we’re not talking about a series or a movie, then I achieved my goal :) And that’s good - because, although we’re actually talking about computer game, comparison with the series is quite justified.
This is a graphic adventure game - and when you play through it, you are essentially a participant in the story along with the viewer. That is, it’s as if you are watching an animated series (the game even consists of “chapter episodes”, there are even “in the previous episode”, credits and “watch in the next episode..,”), participating in dialogues and choosing the main character.
Therefore, control comes down to literally three buttons - you can walk around the rooms a little during the investigation, run after a suspect, bend down during a fight (and the neo-noir genre tells us that Bigby will have a lot of fights :)) and look at the evidence . And, of course, you will have to choose answers in the dialogues, and the plot of the story will depend on them.

What can I say about the story itself? For starters, the plot is very cool and keeps you in constant suspense. On the one hand, all the signs of the genre of both fairy tales and noir are present here. But they are mixed in a very unexpected way, and throughout each “episode” I, getting used to the plot, sincerely exclaimed “Wow!”, and at the end even “No, no, not.....!” At the same time, it’s very nice and funny to see a bunch of references to the classics and at the same time hints and Easter eggs, as well as plays on well-known fairy-tale cliches. Well, it’s just that the world of Fairy Tales itself is very interesting and full of references: Bigby smokes Huff & Puff cigarettes, and these are the words of the Wolf when he blew on the piglets’ houses :) The beer they drink in the Fairy Tales Quarter is “Midas’ Gold” :) And so on. ..
Visually, it is stylized as a comic book (and for good reason, because in the beginning there was a comic book called Fables and I will definitely get to it :))

Trailer

So if you're a fan of the neo-noir genre, you like stories where fairy-tale characters live secretly in our world - or you're just a fan detective games- I recommend “Wolf” with all my paws!

Especially for leonuri - I highly recommend this to you, as a lover of “Grimm” :) I know that you are not a gamer, but for this game make an exception :) There is almost no need to poke buttons :) As a last resort, put your son in jail :))) )) Let him poke, and you watch a stylish, action-packed fairy-tale detective on the screen :)

The game on steam is in English, but here you can download the Russification. Well, you-know-where there are probably already with Russification.

The phenomenal success of The Walking Dead seems to have gone to Telltale's head; The Wolf Among Us is easily described as “like TWD, but in a Fables comic book setting.” The developers, apparently, believe that the proven scheme can be repeated in other worlds, with other heroes and other stories, and in this they, of course, are mistaken.

​​

The hero of The Wolf Among Us is Bigby Wolf, the sheriff of the Fabletown neighborhood located somewhere in the outback of New York, in which fairy-tale characters try to live a normal human life. Like the world around us, Fabletown is in decline, people disillusioned with the corrupt bureaucratic machine turn to crime, and the sheriff has a hard time. Especially considering that thanks to his difficult disposition and dark past (how many atrocities the big gray wolf managed to commit in fairy tales!) there are many reasons to fear and hate Bigby among those whom he is supposed to protect as part of his duty.

TWAU is dedicated to the investigation of the chain of murders that shocked Fabletown, and the player in this investigation is destined for the role of a passive observer: until the Wolf examines all the important places and exhausts the dialogue threads (which almost always lead to the same thing), the narrative will not move further. The basis of the game, in fact, remains building relationships between Bigby and the inhabitants of Fabletown by choosing the appropriate answer or reaction, but they develop too weakly, sluggishly and selectively. Plot The Walking Dead could be as linear as it wanted, but it was built on fairly long interactions between the main character and several characters who were actually ready to remember the grievances inflicted on them. Bigby in the game constantly communicates only with Snow White, and only she alone regularly reacts to his actions and responds to them. Most of the other characters can be roughly divided into two categories: old acquaintances of the Wolf, like the woodcutter who saved Little Red Riding Hood, whom he has encountered more than once before and will obviously encounter more than once later, and characters who exist strictly within the framework of the story told in The Wolf Among Us.


Many players, including us, thought that "Glass him" meant "to clink glasses." You can't do that, Telltale!

The Wolf Among Us serves as a prequel to the comic, and this not only imposed some restrictions on the developers, but also deprived players of a certain intrigue that could contribute to greater emotional involvement: even a person not familiar with the original will understand that Bigby is not destined to die. Moreover, this predetermined future of the heroes greatly devalues ​​the player's choice: although it is not shown in the game itself, one of Wolf's comrades, regardless of your decisions, will go to the Farm, where he will find his death in the sixth issue of the comic.

From The characters Only about half of Wolf Among Us was taken from Fables, and it should be noted that the characters Telltale created not only fit seamlessly into the story dedicated to them, but are also quite charming in their own right. The developers decided not to limit themselves to old folklore and literary fairy tales and turned to urban legends. So, in the game you can meet the Jersey Devil and Bloody Mary.


Mary is damn good.

Unlike Lee Everett, who finds himself in an extreme situation and has little understanding of what is happening in a world gripped by madness, Bigby is extremely clearly aware of what he is doing. The only difference may be the answer to the question of why he is so interested in catching the killer: of course, finding him falls under the direct responsibilities of the investigator, but The Wolf Among Us suggests that Bigby will experience additional motivation. Perhaps the detective will be driven primarily by the desire to avenge the girl whom life has treated so cruelly; perhaps most of all he wants justice to finally prevail in Fabletown. In any case, the answer to this question (and Bigby’s opponent will not miss the opportunity to ask it) at best will add only a minor touch to the portrait of the Wolf that emerges towards the end and will not in any way affect the flow of the story. Of course, these words apply in many ways to The Walking Dead: after all, in reality, most of the choices in the game were fiction. But precisely because of the role that Lee and Bigby play in the narrative, a situation arises where annoying, but tolerable disadvantages in one case turn into a significant drawback in another.

Bigby is by no means a character in whose place it is easy to put yourself, and the point is not only in the inhuman nature of the hero and other characters: although they are all practically immortal, this does not prevent them from being short-sighted and childish and experiencing the most common fear, sadness and gratitude . Much more important is the fact that the Wolf initially appears before us not only as an already established personality with an already existing biography (the same could be said about Lee Everett), but this biography, beyond the control of the player, becomes his responsibility. Through the mouths of the residents of Fabletown, irritated, disappointed, The Wolf Among Us makes it clear over and over again that one of the reasons for their disasters is the inaction of the sheriff, indifference to the needs of those who once hoped for his help. And, although the game does not always force you to select a suitable remark in response to reproaches, the topic of Bigby’s past mistakes comes up constantly. It is impossible to get rid of it, and in the end this can lead to an awkward situation when a player who has gotten used to the role is forced not only to make excuses, but is also unlikely to change the already outlined line of behavior due to an involuntarily arising feeling of guilt. At the same time, despite the fact that lives sometimes depend on the decisions Bigby makes ( the death of one unlucky hero, for example, can be prevented if you rely on intuition), there are very few truly difficult dilemmas throughout the five episodes. But the authors of The Wolf Among Us are ready to catch a player who adheres to double standards: Bigby is endowed with powers and is forced to constantly balance between duty and personal likes and dislikes, which, given the specifics of his work and its ingratitude, is not at all easy to abstract from.

From an aesthetic point of view, The Wolf Among Us is a standard detective story, in which all the necessary genre clichés are present, but in strict dosage. There is a sleepless New York, flashing street lights, a bar with regulars and a nightclub with sad dancers, run by a cheeky pimp. There is corruption, visible but irresistible. There are piles of papers, packs of smoked cigarettes and the investigator himself, not without cynicism, tired, with constant stubble on his face.


"You won the fight. Do you want to finish off the man who is down?" - that's the whole difficult choice.

At the same time, the actual detective component in the game seems almost conventional: the Wolf is only involved in collecting evidence at first, and even then not too diligently, and interviewing witnesses comes down to skirmishes and even skirmishes. The absurdity of this is well emphasized by the ending, in which the Wolf directly admits that he has absolutely no evidence on the basis of which he could pin down the villain, and in the end it all comes down to a verbal skirmish in which the sheriff tries to convince the townspeople that bureaucracy is better than crime. And the more often he played the role of a bad cop, the worse he would get at it.

However, in the end it turns out that the climax doesn’t have much meaning: everything will end in the same way, and the epilogue, instead of putting an end to the story, at the very end will throw a most unpleasant somersault and leave the player with a question mark - they say, guess for yourself how it really was. But no matter how you approach this final “raft-twist,” a complete story will not emerge: here and there a contradiction will emerge. And for a detective story, contradictions are especially destructive. One can speculate about the reasons for this for a long time, remembering that the second episode had to wait for an extremely long time and that the scenes shown in the episode announcements did not appear in these episodes, but regardless of whether Telltale really rewrote the entire plot after the first episode or not, we got what what we received. Unfortunately, there is no other “Wolf”.

pros

  • Impressive design
  • Vivid characters
  • Intriguing story

Minuses

  • Detective story lacks relevant gameplay
  • Lots of unnecessary fight scenes
  • A very controversial ending

Verdict

The Wolf Among Us is a good movie: stylish, interesting until the very end, with good acting- but from the game it takes only the smallest, the most basic interactivity, which helps you get a little more involved in what is happening on the screen, but that’s all. Telltale - or at least those of its employees who did not leave the studio after the completion of work on the first season of The Walking Dead - did not understand what exactly it was strong point stories of Lee Everett, and simply copied the public's favorite game mechanics into a game where it wasn't all that appropriate.

1 episode
1) He gave her money because he didn’t want her to get it from the pimp. And I liked her very much right away. Just love at first sight :D
2) Lied to the Beast, because. promised Beauty not to tell him anything about her. And you need to keep your promises. The man said it, the man did it))
3) I first went to Lawrence, managed to save him from suicide, which I was subsequently extremely happy about. I have never regretted my choice. And when at the end of the episode I found out that I might not have saved him, I was glad that I didn’t run to Zhab first, such a relief (I was just itching to go to him first, but then something stopped me)
4) I didn’t tear off Glen’s hand, although I really wanted to do it at that moment, but I restrained myself
5) Grabbed the Woodcutter (I don’t really know why, I regretted the choice)
Episode 2
1) Was rude to Crane (pathetic guy, infuriated him from the very beginning)
2) He talked to the Woodcutter and hit him a couple of times with his fists
3) I took Snezhka with me, because I don’t care to listen to Crane: D I like to go against him
4) Georgie broke something in the club, he prescribed it a couple of times
5) I don’t know what kind of money you’re all writing about here, but I really didn’t have such a choice. I kept answering no, I don’t want to meet you, and she stupidly went to Georgie herself.
6) I didn’t hit the monster, because... the lady asked again: D Yes, and I felt sorry for him
Episode 3
1) Didn’t interrupt Snezhka’s speech because... there was no need for this, and plus it was a funeral after all
2) I went first to the bar, then to the brothers’ office, but didn’t go to Crane’s apartment
3) Offered a job to Mukholov, a harmless guy, it was a pity. And plus Crane the bastard fired him
4) Burned the tree: (I regretted my choice, I felt sorry for the witch. I just didn’t want her to continue her activities with illegal spells.
5) He hit one of the brothers and freaked out. The second choice in a row I regretted.
Episode 4
1) I left Colin at home, he’s good, although he’s quite a talker, but I liked him. And friendship is still more important than rules.
2) I didn’t even try to remove the tape, we separated peacefully, and promised Nerissa not to tell anyone about our conversation.
3) First I went to the pawnshop and in vain, by the way, in the first episode I made the right choice, but here I completely screwed up. Eh, I should have gone to the butcher first... Well, okay, what's done is done :) He scared the butcher, hit him at the very beginning, then pressed him to the door. In the end he apologized and promised protection.
4) Paid Toad just to get behind. It turns out he didn’t send it to the farm.
5) At the end I lit a cigarette, in my opinion it was the best choice :)
Episode 5
1) Snarled, kicked the table and ran into the Crooked Man
2) I decided to arrest my uncle, he disappeared into the portal with his Bloody Mary, and Georgie and her blonde also fled after the fight.
3) Purely by accident I jumped on Georgie’s car (it was incredibly offensive, because I was hunting for my uncle), but I didn’t replay it, I don’t like it.
4) I ended up with the two of them in the club. The girl committed suicide by removing the tape. I didn’t leave Georgie to suffer, I finished him off.
5) I would have killed the crooked one one hundred percent if I had not foolishly promised Snowball to return him alive. Due to the fact that the promise must be kept, I gritted my teeth, but fulfilled it. I thought for a long time and in the last seconds I finally chose: come with me, I took the gun away and hit him.
6) The crooked one was handed over to me for joy. Without hesitation, he threw it into the witch’s well, which he was wildly happy about! I already clapped my hands with joy and ran around the whole apartment: like YEAH, GET IT, *******, INFECTION! It’s good that there was no one at home) Otherwise it was a mess.
7) I went after Nerissa. During the conversation I wanted to take her hand, but she didn’t give it to me: (Just a little girl

Version 1.0 Genre Graphic adventure game Age
rating ACB: MA15+- Mature 15+
ESRB: M - Mature
PEGI: 16
Creators Supervisor Nick Herman, Dennis Lenart Producer Dan Connor, Kevin Brunner, Brett Tosti Game designer Ryan Kaufman Screenwriter Pierre Shorette Programmer Keenan Patterson Artist Vahram Antonian, Kim Lyons, Jason Findley, D.Reed Monroe Composer Jared Emerson-Johnson Technical data Platforms Microsoft Windows, Xbox 360, OS X, PlayStation 3, iOS, PlayStation Vita, PlayStation 4, Xbox One, Android Game engine Telltale Tool Game mode Single-player game Interface language Carrier Digital distribution System
requirements Control Gamepad, keyboard and mouse Official site

Game process

The Wolf Among Us is an adventure game with a point-and-click interface where the player is given the opportunity to explore environment and interaction with characters on behalf of the main protagonist of the game - Bigby Wolf ( Big Bad Wolf *). Like the studio’s previous game (“ The Walking Dead"") the player can choose the further development of the plot through multivariate dialogues with other characters, as well as directly through actions during the game, which will affect not only the events of the current game, but also affect the development of subsequent episodes. For example, choosing a suspect or further direction of investigation. As in The Walking Dead The player's important decisions are recorded and based on them, statistics of the choices of all players are compiled, shown at the end of each episode.

Episode 1. Faith

Reviews
Summary rating
AggregatorGrade
GameRankings(PS3) 87.00%
(PC) 86.14%
(X360) 80.96%
Metacritic(PS3) 85/100
(PC) 85/100
(X360) 82/100
Foreign language publications
EditionGrade
Destructoid8/10
GameSpot8/10
IGN9/10
Joystiq
OXM8/10
PC Gamer (US)90/100
Polygon8/10
VideoGamer8/10
Russian-language publications
EditionGrade
gambling addiction9.0/10 (website)
8.5/10 (magazine)

The action of the first episode - "Faith" - begins with a conversation between the anthropomorphic frog Toad ( Mr. Toad) and Sheriff Bigby Wolf, during which we find out that a strange loud noise is coming from the Woodcutter's room. Having gone up to the second floor to the Woodcutter's room, Bigby intervenes in a fight with him when she finds out that he threatened and beat an unfamiliar woman, and soon both fall out of the window (Bigby accidentally falls on Toad's car). After this, the Woodcutter tries to strangle the sheriff, but at the very last moment the stranger saves Bigby by plunging his own ax into the Woodcutter's head. During the farewell conversation, Bigby thanks her for her help, and the woman tells him, “You’re not as scary as everyone says,” and leaves.

Returning home, Bigby learns that Colin, one of the Three Little Pigs, has once again escaped from the Farm - the place where the Tales live who cannot afford money for Charms. After talking with him, Bigby goes to bed, but later he hears a knock on the door. On the threshold of his apartment, the sheriff sees Snow White, who asks him to go down with her to the entrance to the Woodlands Luxury Apartments. There, under the guard's jacket, Bigby finds the severed head of a stranger and realizes that someone deliberately left it on the doorstep, and Snow goes to Deputy Mayor Ichabod Crane to tell him about what happened.

Crane orders Bigby and Snow to find the culprit before all of Fabletown - the place where the Tales who use Charms live - finds out about the killer. After this, in the book, Bigby and Snow find information about a murdered woman (whose name is Vera) and her husband, Prince Lawrence, and soon Toad calls, reporting that someone has broken in and is snooping around in the Woodcutter's room. The player is faced with the first “difficult” choice - to go to Toad or to Prince Lawrence, who will later influence the plot of the episode.

In the end, it turns out that Tru-la-la, one of the two twin killers, visited the Woodcutter. Toad (in the first version of events) tells Bigby and Snowball that Tru was looking for something in the Woodcutter's apartment, but did not find it, and the scoundrel also warned Toad that if he told anyone about the incident, the twins would return and kill his son - T.J. At that moment, when Bigby and Snowball come to Prince Lawrence, where they find Tru hiding in the closet (in the second version of events, Bigby and Snowball come to the prince before Tru-la-la and themselves hide from him in the closet until certain moment), who runs away from the scene, but the sheriff manages to catch up with him. After a short conversation, Tra-la-la quietly creeps up to Bigby and hits him on the head, knocking him unconscious.

Soon, Snow brings Bigby to his senses and says that after the Twins beat him, they ran away. Having ordered a taxi, the sheriff says goodbye to Snezhka, and he goes to the “Clatter of Hoofs” bar, where he meets the Lumberjack. Bigby accuses him of killing Vera, but the Woodcutter counters by saying that he is innocent. Then, a certain Gren attacks Bigby to protect the Woodcutter, but the sheriff, angry and having partially lost the effect of the Charm, defeats Gren.

At this moment, Tru comes to the bar, and the Lumberjack has a chance to escape. The player is faced with a new “difficult” choice - to grab Tru-la-la or the Lumberjack. After this, a shocked Bigby discovers that the police have found a new head on the doorstep of the Woodlands Luxury Apartments, this time Snowballs.

Episode 2. Smoke and Mirrors

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Foreign language publications
EditionGrade
Destructoid8/10
Game Informer7,5/10
IGN8,5/10
Joystiq
Polygon8,5/10
VideoGamer7/10

Bigby is at the West Side Police Station being questioned by female detective Brannigan about Snowball's severed head being found at the Woodlands Luxury Apartments. Suddenly, the detective and all the police personnel faint, and Ichabod Crane enters the office, explaining that everything happened because of the memory erasing spell he used.

After this, they return to the Woodlands office to question the Woodcutter or Tru-la-la (depending on the player's choice) about the two murders. It comes as a shock to everyone when Snezka, whom everyone thought was dead, enters the interrogation room. She tells the sheriff that after they said goodbye at the Hoofbeat Bar, Mr. Toad called her again, saying that his son TJ found the body of the fake Snowball and is now crying. After talking with the toad boy, Bigby and Snow go to the Witch's Well, where after checking the corpse, the body unexpectedly transforms into a troll, who turns out to be Lily - the sister of Holly, a barmaid and bar owner who went missing several weeks ago.

They go to Holly to tell her the truth about her sister, and she tells them that the last time she saw her was in a real “dump” - the Sweet Dessert club. Bigby goes there and meets the bar owner Georgie Porgie and one of his strippers - the former little mermaid Nerissa, after which the player is given a new "difficult" choice - to destroy the club or simply ask the owner to give the sheriff a book in which all the club's strippers are recorded. Nerissa goes to the girls' room and Bigby follows her to find out about Lily, and she reveals that the last time she saw Lily was with someone nicknamed "Mr. Smith", who rented room "207" at the Embrace Hotel.

The hero goes to the hotel, where he finds out that Beauty works there at the reception to pay the rent. The sheriff asks her to open the room, but suddenly the Beast comes to the hotel, with whom Bigby has a short fight and they break down the door to the room. There, Bigby, Beauty and the Beast see a terrible picture: a bed with flowers and blood. While checking the room, they find a photograph of Ichabod Crane making love to Lily in Snow's guise. All this is observed by Crane himself through the Magic Mirror, which he breaks with the Magic Lamp.

Episode 3: A Crooked Mile

Reviews
Foreign language publications
EditionGrade
Destructoid7,5/10
Eurogamer7/10
GameSpot8/10
IGN9,2/10
PC Gamer (US)8,8/10
Machinima7/10
Escapist

The episode begins with Bigby holding a photo of Crane and Lily enchanted to look like Snow White. Bigby goes to Lily's funeral to warn Snow White about Crane. After their conversation, they are attacked by Tru and Tra. As a result, Bigby, Gren and Holly are injured. After Bigby is bandaged, they learn that Crane must meet with the witch who supplied him with the Charms. At this moment, Bluebeard enters with a demand to search Crane’s apartment, and the player is faced with a choice: go to inspect Ichabod Crane’s apartment, Tru and Thra’s office, or go to the “Clop of Hooves” bar and examine Lily’s things; the further plot of the game may depend on the player’s choice. In any case, the player finds out where this witch lives. However, when you arrive at her apartment, you find no one except a little girl, the witch's daughter. But it turns out that this is the witch. From her we learn that Crane took the “Dissipation” ring from her, with which he wants to lift the spell of silence from the girls from the “Sweet Dessert” strip club. When Bigby and Snow White arrive at the club, they find Crane interrogating one of the strippers. As it turns out, Crane is madly in love with Snow White, and he did give Charms to prostitutes to make them look like Snow White, but he insists that he didn't kill them. Snow White believes him, but he is still arrested for stealing money from the Fabletown treasury. They leave the club and are surrounded by cars, and Tru and Tra and Bloody Mary get out. They want them to give up Crane. But Bigby refuses. The twins shoot Bigby with shotguns, and Bigby falls, but after a moment he gets up and walks towards the twins, simultaneously turning into the Wolf. The twins are running out of ammo. Bigby throws True into a Bloody Mary or a sign. He then pushes Thra against the wall, and here the player has a choice: to spare or kill Thra. In case of murder, Bigby will rip out his Adam's apple. But when Bigby is distracted by Snow White's reaction, he is shot by Bloody Mary with a silver bullet. Bigby falls, Bloody Mary takes the Woodcutter's ax and is about to cut off Bigby's head. Snow White, in order to save Bigby, gives her Crane. Before leaving, Bloody Mary breaks Bigby's arm and leaves with Crane. This ends the third episode.

Episode 4. In Sheep's Clothing

Reviews
Foreign language publications
EditionGrade
Destructoid7,5/10
GameSpot7/10
IGN6/10
Joystiq
PC Gamer (US)80/100

The episode begins with Dr. Pigheart removing fragments of a silver bullet from Bigby's body in his own apartment, the latter setting his own broken arm. Snow White and Colin are with them. The Doctor warns that Bigby's next silver bullet could be fatal and leaves. Snow White further states that since she is now the deputy mayor of Fabletown in place of the kidnapped Crane, she wants all Tales that do not use Charms to return to the Farm. This angers Colin. Leaving Bigby's apartment, Snow White tells him that Nerissa is waiting for him in the office. From the subsequent conversation between Bigby and Nerissa, it becomes clear that Nerissa cannot tell the whole truth because of the enchanted pink ribbon around her neck (by the way, Lily and Vera had one). If you try to take it off, you will scare Nerissa. Snow White appears at the threshold of the office and reports that Beauty and the Beast have called and want to talk. When leaving the office, Nerissa gives a hint to Bigby and Snow White that they are thinking in the right direction. Bigby visits the Beast and Beauty's luxurious apartment, which makes him suspicious of where they got the money for this. Sounds out phone call- An anonymous representative of the Crooked Uncle threateningly reminds them of their debts. The Beauty admits that she borrowed money from the “Lucky Pledge” establishment, which belongs to Uncle, where she saw the Woodcutter’s ax, and the Beast admits that while working in the shop of the butcher Johann, he saw Bloody Mary. The player is faced with a choice: go first to the "Lucky Pledge" or the butcher shop. If you go to the “Lucky Pledge”, then Jack, who works part-time there, admits that Mary came here, and Bigby also sees an empty display case with a sign “Lumberjack’s Axe”. Then two people will come in - the Jersey Devil, who runs this store, and the Woodman himself, who will be furious that the ax is missing. A fight breaks out, during which the Devil shows his real fairy-tale ugly appearance. In the locked cabinet is the Woodcutter's ax, which is used to subdue the Devil. He says that the Crooked Uncle is impossible to find, he is always “in the shadows”, even Crane tried to do this with the help of the Magic Mirror, and Mary brought a fragment from the mirror to the butcher shop. At the butcher shop, Bigby encounters a frightened salesman, Johann, who activates the panic button under the counter and retreats to the walk-in cooler. There the conversation continues and it turns out that Johann’s business was taken over by Uncle and Mary. Bigby opens the door to the cell, behind it is the underground chemical laboratory, and those who worked there managed to escape due to the alarm signal that Johann turned on. Bigby finds Crane's bloody jacket with a mirror shard in it. Bigby returns to the Fabletown Administration, and with the help of the last shard, Bufkin repairs the mirror. It first shows Crane, whom Mary orders to fly to Paris and keep a low profile, but she senses that she is being watched by the mirror and eliminates the magical surveillance. Later, the mirror shows Uncle's location, the heroes realize that his door is constantly moving (Uncle's symbol appears on different doors in Fabletown and disappears over time) and this moment the portal is in the park. Bigby goes there and jumps into the portal. He finds himself in the church building, where he is met by little Tim, who takes Bigby to Uncle's office. There are Crooked Uncle himself, the Jersey Devil, Georgie, Vivian, True and Tra (in case Bigby spared him in the third episode). Uncle invites Bigby to talk.

Episode 5. Cry Wolf (“Cry Wolf”)

Reviews
Foreign language publications
EditionGrade
Destructoid9/10
GamesRadar9/10
IGN9,3/10
Joystiq
GamesBeat9,5/10
Gaming Age"A"
CheatCC4,8/5
Nerdist4/5
Machinima9/10

At the beginning of the final episode, a flashback of the main events of past episodes is shown, after which they show Crooked Uncle's office where Uncle, Georgie, Vivian, Tru and Tra are located (in case Bigby spared him in the third episode). Uncle admits that Georgie killed Vera and Lily. After their conversation, Bloody Mary appears. A fight breaks out. Bigby stabs True and Georgie with a knife. Tru and Tra (depending on the choice) remain in the office while everyone else escapes through the portal, including Bigby. The wounded Georgie and Vivian get into a small car, and Uncle and Mary get into a limousine. A chase begins, during which the player is given a choice: to catch up with Georgie or Uncle. In any case, it turns out that Uncle himself ordered Georgie to kill Vera and Lily. And Vivian made the ribbons on the girls’ necks. These ribbons tie the girls' heads to their bodies and if they are removed, the head is torn away from the body. This is the reason why Vera and Lily’s incision was on their necks. Vivian can't stand it anymore and takes off her ribbon. The player is then faced with a choice: kill Georgie himself or leave him to die. Anyway, after this, Bigby leaves them at Sweet Dessert. When Bigby arrives at Sheppard's Ironworks, a violent fight breaks out between Bigby and Bloody Mary. During the fight, Mary regains her true face, and Bigby turns into a huge wolf, the size of a double garage. In the end, Bigby kills Bloody Mary and finds Uncle. Here the player has to make a choice: bring Uncle to Snow White, alive or dead. Snow White and other townspeople are waiting for Bigby at the Witch's Well. If the player leaves Uncle alive, he will have to make one more choice: throw Uncle into the well, tear off his head, or put him behind bars. If the player kills Uncle, Bigby will throw him into the well, and the townspeople will understand him. The next day, Bigby meets Flycatcher, who is about to leave for the farm with Toad, his son, and (depending on choice) Colin. Bigby first wants to talk to Snow White, but she has urgent matters to attend to, so Bigby immediately goes outside. He sees off Toad (and Colin). TJ asks Bigby to give Snow White the alder sneaker. The player can agree or not. As they drive away, Bigby sees Nerissa on the sidewalk. He approaches her to say goodbye. She admits that she and the other girls wanted to escape from Sweet Dessert. They came up with an escape plan and Vera had dirt on Uncle’s people. However, Nerissa told Georgie everything. Georgie, realizing that he had been betrayed, killed Vera. And Nerissa left Vera's head on Bigby's doorstep. She wanted him to figure it out. It seemed to her that Bigby could fix the situation. Finally, Nerissa tells Bigby a familiar phrase: “You’re not as scary as everyone says.” Then Bigby begins to remember the dialogue with Vera. Vera, just like Nerissa, said the following phrases: “You’re not as scary as everyone says,” “Do you like my ribbon?” Bigby realizes that Nerissa is not who she says she is. The player has to make a choice: follow Nerissa or let her leave.