Call of duty infinite system requirements. Call of Duty: Infinite Warfare minimum system requirements have been announced. Impact of settings on performance and quality

The first person is the part. Was announced at this year.

Infinite warfare Introduces three unique game modes: The Campaign returns to the franchise's gritty, large-scale military roots while looking boldly ahead. Multiplayer ensures the future of war, with many new gameplay innovations. AND cooperative mode Zombies takes players on a wild ride through a new storyline with unique gameplay and mechanics features.

Return to large-scale wars

Extensive, never seen before environment... Blockbuster cinematic moments. Infinite warfare Is a gripping depiction of war that takes you back to the roots of the franchise.

Fighting fanatical enemies

SetDef is made up of violent and militant radicals. They seek to control all resources and wealth from outposts throughout the solar system, grabbing the stranglehold of Earth's country.

Intense multiplayer

Multiplayer Call of Duty: Infinite Warfare promises to provide the future of war. We will find out the details shortly.

Here you can find information on system requirements Online Games Call of Duty: Infinite Warfare for the personal computer. Briefly and to the point, get information on Cal of Duty: Infinity Warfire and requirements for PC, operating system (OS / OS), processor (CPU / CPU), capacity random access memory(RAM / RAM), video card (GPU) and free hard disk space (HDD / SSD) sufficient for Launch Call of Duty: Infinite Warfare!

Sometimes it is very important to know in advance the requirements for the computer in order to comfortably run the online game Call of Duty: Infinite Warfare, which is why we publish both the minimum and recommended system requirements for Cal of Duty: Infinite Warfare.

Knowing the system requirements, you can proceed to the next stage, Download Call of Duty: Infinite Warfare and start playing!

Remember, usually all the requirements are conditional, it is best to roughly estimate the characteristics of the computer, compare with the system requirements of the Call of Duty: Infinite Warfare game, and if the characteristics are approximately minimum requirements, download and run the game! If you want to evaluate the game at the maximum graphics settings, and a PC or laptop will not pull, then you can try to play Cal of Duty: Infinity Warfire without downloading the game itself and a long installation, while you can play at the highest graphics settings, it became possible thanks to the advent of the pay-per-play cloud gaming platform!

Minimum system requirements for Cal of Duty: Infinity Warfire:

As you can understand, these requirements are suitable for playing Call of Duty: Infinite Warfare at minimum salaries, if the characteristics of the computer are below this bar, then it can be very difficult to play Call of Duty: Infinite Warfare even at the minimum graphics settings. If the computer meets or exceeds these system requirements, then ahead comfortable game with a sufficient level of FPS (frames per second), possibly even at medium graphics settings.

  • Operating system (OS / OS): Windows 7 64-Bit or newer
  • Central processing unit (CPU / CPU): Intel Core i3-3225 @ 3.30GHz or equivalent
  • Random access memory (RAM / RAM): 8 GB RAM
  • Graphics card (GPU): NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • DirectX: Versions 11
  • Network (internet connection): Broadband internet connection
  • Hard disk (HDD / SSD): 70 GB
  • Sound Card: DirectX 11 Compatible
  • Additionally: Disk space requirement may change over time.

Recommended system requirements for Call of Duty: Infinite Warfare:

If the recommended requirements are met, players can play comfortably at maximum graphics settings and an acceptable level of FPS (frames per second), usually if the PC characteristics are approximately equal to the recommended requirements of Call of Duty: Infinite Warfare, then there is no need to find compromises between graphics and FPS. If the characteristics of the computer are higher than these requirements, then download the game right away!

Although the release of the shooter Call of Duty: Infinite Warfare will take place next Friday, publisher Activision has just revealed the system requirements for its PC version. And so far, only the minimum required configuration has appeared on the game page in the digital store Steam - the recommended one will be announced later.

While the minimum system requirements for last year's Call of Duty: Black Ops 3 were virtually identical to those of 2014's Call of Duty: Advanced Warfare, playing the newest title at low graphics settings will require a significantly more powerful PC. It must be equipped with an Intel Core i3-3225 processor @ 3.3 GHz or AMD equivalent, 8 GB of RAM and an NVIDIA GeForce GTX 660 or AMD Radeon HD 7850 graphics card with 2 GB of video memory.

Call of Duty: Infinite Warfare is slightly more demanding than Deus Ex: Mankind Divided, but falls short of Mafia 3, Doom and Watch Dogs 2 (although Ubisoft and 2K Games only need 6GB of RAM). A significantly less powerful system is needed for Dark Souls 3: with the same 8 GB, Intel Core i3-2100 and NVIDIA GeForce GTX 465 or an equivalent processor and video card from AMD are enough. At the same time, a much less powerful PC will be enough for the game than is needed for Quantum Break (the latter requires Intel Core i5-4460 or AMD FX-6300 and NVIDIA GeForce GTX 760 or AMD Radeon R7 260X).

Minimum system requirements:

  • OS: 64-bit version of Windows 7 or newer OS;
  • CPU: Intel Core i3-3225 @ 3.3 GHz or equivalent
  • RAM: 8 GB;
  • graphics card: NVIDIA GeForce GTX 660 with 2 GB of video memory or AMD Radeon HD 7850 with 2 GB of video memory;
  • DirectX version: 11;
  • hard disk space: 70 GB (requirement may change over time);
  • sound card: with support for DirectX 11;
  • broadband internet connection required.

A few weeks ago, the publisher announced that to install one of two extended editions of the game, which also includes Call of Duty: Modern warfare Remastered requires 130 GB of free hard disk space. According to Activision, we are talking about the maximum estimated volume of two games, taking into account the updates of the first day and additional multiplayer maps, which will be released before December 31 of this year. Call of Duty: Modern Warfare Remastered will initially include ten multiplayer maps, with the remaining six coming out in December.

Call of Duty: Infinite Warfare is developed in PC versions, Xbox one and PlayStation 4. The Russian release will take place on the same day as the rest of the countries. The game will be released with a full translation into Russian. PS4 pre-orders have access to the Call of Duty: Modern Warfare Remastered single player campaign on October 4th.

based on solutions from Gigabyte

Brief information about the game

  • Release date: November 4, 2016
  • Genre: First person shooter
  • Publisher: Activision
  • Developer: Infinity ward

Call of Duty: Infinite Warfare is a highly popular multi-platform first-person shooter created by developer Infinity Ward and publisher Activision, and belongs to the Call of Duty series of games. The thirteenth game in the series was released on November 4 in versions for several game platforms: PC running Microsoft Windows, and game consoles Sony PlayStation 4 and Microsoft Xbox One.

This is the first game in the series in a new three-year Call of Duty cycle, in which games are developed in turn by Infinity Ward, Sledgehammer Games and Treyarch. The events in the game take place around the battle for the solar system, which is trying to capture the Settlement Defense Front (SDF), acting as the main enemy, and the player controls the captain Nick Reyes from the Special Combat Air Recon (SCAR). The game we are considering today has a completely new story about space, it also contains elements of the original mechanics, such as battles in zero gravity, although the rest of the gameplay differs little from other representatives of the genre.

To move in the absence of gravity, players have special equipment such as a boost pack and a grappling hook, which allow them to move in open space. Since the game is space, in the process the player will visit different planets, satellites and asteroids, he will also have the opportunity to control a fighter when participating in battles in open space. As for the rest, this is a typical modern first-person shooter and the differences from other games are rather cosmetic.

Development on Infinite Warfare began in 2014 and is the first Infinity Ward game in the series since Call of Duty: Ghosts was released back in 2013. In February 2016, it became known from the financial report of Activision that new game The Call of Duty series, developed by studio Infinity Ward, is expected to be released in the fourth quarter. In April it became known that the publication would include and updated version game Call of Duty: Modern Warfare, released in 2007, as well as other hints of the imminent release of the continuation of the series. The official announcement of the game took place in May, when the first trailer for Call of Duty: Infinite Warfare was released and the exact release date of the game was announced - November 4, 2016.

Call of Duty: Infinite Warfare is based on the IW Engine developed by Infinity Ward for use in in-house development and other games from Activision. This technology has been used in the Call of Duty series of games, with numerous changes made by Treyarch and Sledgehammer Games, which are also developing the games in the series. The IW Engine has been repeatedly refined and improved with each new game.

The first Infinity Ward game was 2003's Call of Duty, which was based on the id Tech 3 engine, but with many changes: DirectX is used instead of OpenGL, there are new post-processing effects, advanced water shaders, a more complex lighting system and dynamic soft shadows. In the continuation of the series - Call of Duty 2 - the IW Engine 2.0 was used, which is even more reworked by id Tech 3: complex post-effects, particle systems, bump mapping and even better shadows are applied.

The third version of the engine became the basis for Call of Duty 4: Modern Warfare, and the IW engine was improved again with sophisticated shaders, improved facial animation and lighting, new post-processing effects like simulating depth of field and color correction, and self-shadowing. IW Engine 4.0 in Call of Duty: Modern Warfare 2 brought streaming texture loading, and the lighting system was also improved. Call of Duty: Modern Warfare 3 used IW 5.0 with new streaming and lighting improvements, and Call of Duty: Ghosts used IW 6.0 using tessellation and displacement maps. new system animations, dynamics of liquids and gases and other changes.

All of this is in the IW 7.0 engine that Infinite Warfare is based on, and the game is graphically decent indeed. It has realistic lighting with soft dynamic shadows, advanced post-processing and physics effects, realistic fire, water and weather effects, a decent particle system and animation. also in latest version engine, such modern algorithms and techniques as physically correct rendering system, volumetric lighting, imitation of global illumination, advanced post-filter DOF imitation with bokeh appeared.

In general, both the engine itself and the specific implementation of the graphical part in Call of Duty: Infinite Warfare are really good, although it seems that Infinity Ward's game engine is still a little outdated, at least in the graphical part, and the same Battlefield 1 and Gears of War 4 are both technically more advanced and look, in general, clearly more modern.

System requirements

Minimum system requirements:

  • CPU Core i3-3225(3.3 GHz) or similar to AMD;
  • random access memory 8 GB;
  • DirectX 11 compatible graphics card Nvidia GeForce GTX 660 or AMD Radeon HD 7850;
  • video memory volume 2 GB;
  • free space on the drive 70 GB;
  • 64-bit operating system Microsoft Windows 7 / 8.1 / 10;

The obligation to use a 64-bit Windows operating system has become commonplace for a long time, it helps to get away from the outdated limitation of 2 GB of RAM per process, which is clearly not enough for modern games. Since the game uses exclusively the capabilities of DirectX 11, there are no requirements in the form of using Windows 10 in this case. So this game can be run in all 64-bit operating systems from Microsoft starting with Windows 7.

The hardware requirements for the game are below average by modern standards, in our opinion. Especially considering that under the guise of minimally suitable video cards, rather old and not so powerful video cards of the GeForce GTX 660 and Radeon HD 7850 models are presented, which are really close to each other in performance. However, let's not forget that this is just the minimum required to run the game at low or medium graphics settings.

To run the game, a system with 8 GB of RAM and a medium processor is required. Recommendations for using a not particularly powerful CPU are justified, the game does not overload the test processor with work, and this applies to both multithreading and the performance of individual cores, although it all strongly depends on the choice of graphics settings and the graphics processor - powerful GPUs can still run into CPU capabilities in relatively light conditions.

In the case of Call of Duty: Infinite Warfare, the developers decided not to specify the recommended settings, and users will have to guess for themselves whether their configuration is suitable for obtaining the highest quality image with an acceptable frame rate. We can only say in advance that video cards of the level of GeForce GTX 1060 and Radeon RX 480 will be quite enough for very high settings, but we will consider the issue of the required amount of video memory separately.

Test configuration and testing methodology

Call of Duty: Infinite Warfare is not included in the marketing and technical programs of AMD and Nvidia, but both of them released specially optimized versions of drivers for the release of this significant project (as well as some others). In the case of Nvidia, it was the WHQL driver version 375.70 from 10/28/2016, intended for the games Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered, Titanfall 2, The Elder Scrolls V: Skyrim Special Edition, Obduction and Dishonored 2. We used this driver version in our tests of Gigabyte video cards.

Like previous games in the series, Call of Duty: Infinite Warfare has neither built-in performance testing nor the ability to play a previously recorded piece of gameplay. And therefore, as a test segment, we just took the very beginning of the mission "Black Skies", the requirements for the system in which are quite high, although not maximum, in relation to the rest of the game. We measured the average frame rate per slice gameplay using the Fraps utility. The beginning of the mission is not very variable, and we tried to make the test as stable as possible, not moving too much and showing minimal activity. The scatter in the obtained frame rate between runs is not too large and allows you to get a sufficiently high repeatability of the results, suitable for express testing.

Experience shows that playing the single-player campaign Call of Duty: Infinite Warfare becomes more or less comfortable with a frame rate of 45 FPS, and no less. In the case of multiplayer battles, it is better to have a stable 60 FPS without falling below this mark. Lower FPS scores in our benchmark test will result in lack of fluidity in the game when the player response becomes too sluggish. Our benchmark can be used for a rough estimate, setting the minimum playable bar at 45 FPS on average for undemanding players and about 75-80 FPS with 60 FPS minimum for multiplayer. Also, do not forget that during testing, the limitation of the maximum frame rate of 125 FPS, which is achieved by the most powerful video cards in Full HD resolution at medium settings and in light scenes, can interfere.

Optimization for multi-core CPUs in Call of Duty: Infinite Warfare is done well, the game works well on such CPUs, and sufficiently powerful CPUs do not limit the rendering speed in the game when high definition and graphic settings. In our study, the test CPU was loaded with work by 45-50% or even more, which is quite a lot by modern standards. But at the same time, the overall speed was almost not limited by one of its cores, which were sometimes loaded with work up to 90% and higher. Only the most powerful video cards in comparison are a little limited by the CPU speed at Full HD resolution and low settings, but this emphasis is not too strong - see the core load graph:

Call of Duty: Infinite Warfare's video memory requirements are the tricky part. It is difficult to assess them unambiguously, since the game easily fills the entire available volume of the local memory of the video card with more resources than is required for rendering frames. It looks like the developers game engine specially configured it so that it fills all the video memory "just in case." Therefore, the figures for the use of video memory are completely wild - they easily reach 8 GB on powerful solutions. But at the same time, the game will work almost the same on a video card with either 6 GB or 12 GB of memory.

However, if the video memory is really not enough for the game, and not just the entire physically available volume is crammed, then Call of Duty: Infinite Warfare can replace some textures with options with a reduced resolution automatically, without any notification to the user. Thus, it turns out that a solution with a small amount of memory (say, 2 or 3 GB) will show acceptable performance, but with worse rendering quality. So for the game in question it is difficult to name the recommended amount of video memory - the more, the better. If very roughly, then for medium settings 4 GB will be enough, for high settings 6 GB are needed, and for maximum settings you will need all 8 GB, otherwise the rendering quality may automatically decrease.

It is quite difficult to test video cards in this game due to such original use video memory - and in completely identical conditions it is completely impossible to do this. If a video card with 2 GB of video memory is used, then the maximum detail in the game is simply not available, and it does not matter at all what is set in the graphics settings menu - at the moment there is no way to disable this game behavior. Not only 2-3 GB solutions suffer from such free behavior of the game, on video cards with 4 GB of memory there is also a slight decrease in quality in rare cases at a resolution of 2560 × 1440 and higher. Also, in addition to a decrease in quality, with a lack of video memory, unpleasant slowdowns can be observed at the moments of resource loading, which greatly affects the overall comfort of the game. Therefore, you must have at least 4 GB, or better - 8 GB.

Impact of settings on performance and quality

Graphic settings in Call game of Duty: Infinite Warfare are changed exclusively in the internal menu of the game, which can be called up during gameplay as well. Changes to all graphics settings, with the exception of texture resolution, take effect immediately and do not require restarting the application, so adjusting the rendering quality in the game is quite convenient. But to change the quality of textures, you will have to restart the game.

The graphics settings in the game have many configurable parameters that give the user the ability to fine tuning for a specific system. But alas, there are no preset quality profiles here in any form, which can confuse inexperienced users and complicate the task of getting comfortable while playing. Well, for our tests, we had to come up with such profiles ourselves. We used homemade profiles for the Medium, High and Ultra settings as follows:

Medium settings

High settings

Ultra settings

The difference between the different values ​​of the quality settings is not always obvious, but in dynamics the differences in the quality of drawing the landscape and objects, lighting and shading are still visible. This is most noticeable in the quality of shadows and lighting, as well as anti-aliasing and the presence of post-effects. In general, the settings are well balanced, the low ones make it possible for owners of weak systems to play, and the game is well optimized even for relatively weak GPUs, and the maximum ones are suitable for the most powerful video cards.

It would be most correct to adjust the rendering quality and the final performance to your requirements, based on your own feelings and FPS indicators. Moreover, the influence of some parameters on the resulting rendering quality with different settings in the game is not always noticeable. It will be somewhat easier to note the different rendering quality corresponding to the different levels of graphic settings from the videos.

Medium settings

Ultra (Ultra) settings

There are quite a lot of graphical settings in Call of Duty: Infinite Warfare, there are more than enough of them here. The game allows you to fine-tune it to suit your needs, changing the quality of the picture and the performance of its rendering. In the main menu of graphic settings there is a choice of the video card and display used by the game, its mode (full-screen or windowed), resolution and refresh rate, it is also possible to enable vertical sync. The choice of rendering resolution available immediately, we will consider in detail below.

Additional settings include the choice of texture resolution, their filtering, the quality of lighting and shadows, the complexity of post-processing effects, the geometric complexity of the scene, as well as the choice of the full-screen anti-aliasing method and the ability to turn on the ambient occlusion imitation of global illumination. Briefly consider graphic settings Call of Duty: Infinite Warfare games, and performance changes on a system with a powerful GeForce GTX 1070 graphics card.

From fullscreen anti-aliasing methods Anti aliasing you can only apply post-processing filters known from previous games in the series: FXAA, Filmic SMAA 1X and Filmic SMAA T2X, and multisampling (MSAA) is not supported by the game. We strongly recommend using any of the methods, as there are a lot of polygon edges and other details in Infinite Warfare that require high-quality anti-aliasing. However, we recommend using the FXAA method only in case of an acute lack of performance, since this will lose overall clarity, and some elements, such as vegetation, are smoothed too badly.

The two "cinematic" methods work very well, smoothing the picture and removing artifacts like flickering of individual dots and lines. They also reduce the sharpness of the image, but this can be adjusted with the Filmic Strength parameter. For example, choosing the Filmic SMAA T2X method with an average value of this parameter would be a good option. In addition, the game has a popular modern games the ability to change the rendering resolution Render resolution in addition to the screen resolution, which makes it possible to either improve performance by lowering this parameter, or apply supersampling to the picture by raising the rendering resolution higher than the monitor resolution.

Post-processing anti-aliasing techniques usually cause slight performance degradation, but in the case of Call of Duty: Infinite Warfare, the frame rate can drop by 5-7% when the highest quality T2X method is enabled. FXAA costs almost nothing, reducing overall performance by 1-2%. So on powerful systems, choose the highest possible option Filmic SMAA T2X, and on very weak systems, you can limit yourself to FXAA.

Customization Texture resolution adjusts the resolution of textures in the game, but only limits the maximum level, and a specific texture quality is selected by the engine depending on the amount of local video memory available to the video card. Accordingly, assessing its impact on performance is not easy. On a video card with 8 GB of video memory, the difference in rendering speed between the maximum (High) and minimum (Very low) values ​​was about 5-7%. Taking into account the possibility of automatically reducing the quality of textures, it is better to set the High value only on video cards with 8 GB of memory or more. With 4 GB one step down and so on.

Parameter Texture filter anisotropic in the menu is responsible for enabling various levels of anisotropic texture filtering. Larger values ​​enable higher quality anisotropic filtering, and the result is sharper surfaces at an angle to the camera. On modern systems, the difference between the extreme values ​​(Low and High) is not felt at all and does not exceed a couple of percent in the worst case. So we recommend choosing exclusively High-quality.

Graphical customization Shadow map resolution responsible for the resolution of the shadow maps, and hence their quality. The higher the setting, the less "jagged" and better quality shadows you will see. Reducing the setting from the maximum possible Extra value to the minimum Normal adds about 5% to the rendering speed. But this is on a powerful video card, and in the presence of a weak GPU, this difference can be even greater. Don't forget about video memory, which is also used for higher resolution shadow maps.

Shadow caster levels- a parameter also related to the quality of rendering shadows. More precisely - with their number and rendering range. The higher the value, the more shadows you will see in the game and at a greater distance from the camera. The effect of this setting on the frame rate is much less than in the case of the previous setting - in our testing we got only 1-2% difference, which does not exceed the measurement error.

Parameters are also associated with shadows. Cache spot shadows and Cache sun shadows, but they are not responsible for the quality of the shadows, but for the performance when rendering them. If the value is Yes, the corresponding shadow types will be cached in video memory, which can bring a small increase in speed due to more video memory usage (although where else?). We didn't find any speed difference between Yes and No, but you can experiment with these settings yourself.

Customization Volumetric lighting allows you to turn on or off the simulated volumetric lighting that is sometimes found in the game. In our test, the difference between volumetric lighting on and off was a decent 5%. So if you are grossly lacking in performance, then this graphical setting is one of the first candidates to be disabled.

Ambient occlusion- similar to the previous one, the setting enables or disables the simulation of global shading. The Ambient occlusion method here is one and quite simple (probably SSAO), it adds such shadows on objects that are not rendered by the usual methods, and as a result, the scene becomes more voluminous and looks more realistic, whereas without global illumination, objects in the game seem too flat. The difference in frame rate between AO on and off was only 2-3%, and since the global shading technique greatly affects the overall realism of the picture, we strongly recommend keeping it on on powerful systems.

Parameter Particle lighting responsible for adjusting the quality of particle illumination (imitation of smoke, dust, etc.). The higher the value, the more realistic effects such as explosions, fire and smoke will look. In our study, the difference between the maximum possible Ultra value and the minimum Low did not exceed 1-2%, so feel free to turn it on to the maximum and reduce it only in case of a serious FPS drop in complex scenes.

Settings Depth of field and Motion blur control the inclusion of post-processing effects of the same name - imitation of depth of field and anti-aliasing in motion, respectively. Postfilters on modern systems are performed very efficiently, and our tests confirm this - the increase in speed from disabling these effects did not exceed one frame per second (less than 1%). That is, taking into account the use of DOF mainly in scenes on the engine, it makes no sense to disable these postfilters if they do not annoy you.

Parameter Bullet impact turns on the display of hits of shots from various weapons on walls and other surfaces in the scene - dents and other traces of hits are drawn on them. This setting does not affect overall performance in any way, so feel free to leave it enabled.

One of the most curious graphical parameters Tessellation, it is responsible for enabling and selecting the tessellation level of some objects in the scene. You can choose to turn off tessellation, or use it partially or completely, but in practice, it is almost impossible to see the difference between them. Likewise, the performance is no different - with tessellation disabled, you will get plus 1 FPS, at best.

Customization Particle quality changes the quality of the particle systems, probably their quantity and density when rendering. We did not find any difference in speed between the High and Normal values ​​on a powerful video card, so we recommend leaving it at the maximum possible value.

And last on the list is one of the most important parameters - Level of detail... As the name implies, this setting is responsible for the level of scene detail depending on the distance from objects to the camera. Smaller values ​​will lead to a clearly visible change in the geometric complexity of objects as the camera approaches and significantly simplifies it in the distance. The parameter has a significant effect on the rendering speed, between the Low and Ultra values ​​on our system, there was about 7-8% difference in frame rate, which is quite a lot. Therefore, owners of weak GPUs should pay special attention to this setting.

In general, Call of Duty: Infinite Warfare scales well, and you can get smooth frame rates on both powerful and relatively weak video cards. Everything is fine-tuned here, a large number of parameters contribute to quality and performance. Since even at maximum settings, the game works fine on many video cards, then on a system with a sufficiently powerful modern GPU, you can safely set the settings to the maximum and gradually reduce them if the performance is not enough (the average FPS is below 45 frames per second or the minimum is below 60 FPS, in depending on the exactingness of the player).

Only a few parameters have a significant effect on the rendering speed, and many settings have almost no effect on the frame rate. So, the performance of the game can be significantly improved without losing too much in picture quality by lowering settings such as Texture resolution, Shadow map resolution, Volumetric lighting and Level of detail. Well, full-screen anti-aliasing can be set to a lower value if necessary. And in some cases, you can use the ability to change the rendering resolution regardless of the display resolution in order to get additional anti-aliasing using the supersampling method on a powerful GPU, and on a weak GPU - the ability to set higher settings while reducing the number of processed pixels.

Performance testing

We tested the performance of four Gigabyte graphics cards based on Nvidia GeForce GPUs in different price ranges and two generations of Nvidia GPUs. In testing, we used the two most common screen resolutions (1920 × 1080 and 2560 × 1440), as well as three settings profiles we chose ourselves - Medium, High and Ultra.

We do not consider settings below the average (Normal in terms of the game) level, since even the weakest video card in our comparison, the GeForce GTX 960, should cope with the average graphics quality at least in Full HD resolution. Traditionally, for our site, we will check the maximum rendering quality mode, as the most popular setting option among gaming enthusiasts. First, let's take a look at the most popular Full HD resolution with a medium quality profile.

Resolution 1920 × 1080 (Full HD)

In the simplest conditions, the performance of the game was slightly limited by the speed of the CPU, but the video cards were able to reveal most of their capabilities. Judging by the diagram, the optimization in Call of Duty: Infinite Warfare is not bad, and even the younger model of our comparison in the form of a solution of the previous generation (GeForce GTX 960) at medium graphics settings in the most common resolution without any difficulty coped with ensuring very smooth frame rates - with an average frame rate of 70 FPS, it just did not have enough minimum frequency to achieve the ideal level of smoothness.

The rest of Gigabyte's video cards are more powerful, and in such simple conditions they easily showed maximum comfort and smooth frame rates in this game at a speed of 97-111 FPS on average. The three older video cards compared with medium settings showed a very high frame rate - at least 84 FPS, which speaks of the maximum possible comfort. Even on a GeForce GTX 970, the frame rate in the game is unlikely to drop below 60 FPS, and even older video cards based on the Pascal GPU architecture will definitely provide perfect smoothness.

At high quality settings, the frame rate dropped, and the younger model from the previous generation, the GeForce GTX 960, was already able to show the result just slightly above our minimum limit for undemanding players in a single player campaign in the form of 45 FPS. Providing frame rates above 50 FPS in the test on average with 46 FPS as a minimum, it allows you to play with sufficient comfort for most players, and even some demanding users will be satisfied.

Those who need at least 60 FPS in the game can pay attention to the other three video cards in our test. Even the GeForce GTX 970 was able to cope with reaching a stable 60 FPS when playing, showing 75 FPS on average with drops of at least 68 FPS in our test segment. Those who want to get even more smoothness can use video cards based on GPUs of the Pascal architecture, which were able to show more than acceptable performance at 83-101 FPS average and 73 FPS minimum. It remains to be seen how the speed will change when the maximum quality profile is set.

When choosing the maximum possible graphics settings in the game, the performance of the younger GeForce GTX 960 is already slightly below the minimum comfortable value of 45 FPS on average, the average frame rate on this video card dropped to 44 FPS, which is only 1 FPS lower the minimum playable level for a single player campaign in Call of Duty: Infinite Warfare, set by us. And to ensure acceptable smoothness on this video card, you can simply lower a couple of graphics settings to a "high" level. It turns out that it is quite possible to play on not the most powerful video card of the last generation at maximum settings in Full HD resolution, which again speaks of a good optimization of the game.

And another video card of the previous generation, the GeForce GTX 970, was able not only to provide minimal comfort, but also almost reached the ideal, showing 67 FPS on average at 59 FPS minimum in our test segment. The solutions of the current generation GeForce GTX 1070 and GTX 1080 performed even better, which already provided 69 and 87 FPS on average, and even the weak model had a minimum frame rate just above 60 FPS. Maximum comfort at ultra-settings absolutely without drops in frame rates below 60 FPS will be provided by the older solution - GeForce GTX 1070.

2560 × 1440 resolution (WQHD)

When setting a higher rendering resolution, the performance of all video cards produced by Gigabyte in Call of Duty: Infinite Warfare has seriously decreased, which confirms the limitation of performance by the capabilities of the graphics processors, and not the central one - at this resolution video cards are no longer limited by the CPU. The younger comparison model GeForce GTX 960 in WQHD resolution was still able to cope with the task of providing at least 45 FPS, showing an average value of 53 frames per second, so we recognize this level of settings as playable for it.

It is logical that the GeForce GTX 970 turned out to be even faster, this model from the previous generation already provided 77 FPS on average at 65 FPS minimum, that is, it provides ideal comfort and smoothness. Well, the older video cards of the current generation from Gigabyte from those reviewed today (GeForce GTX 1060 and GTX 1070) provide maximum comfort with an even greater margin under such conditions - the average frame rate turned out to be 82 and 102 FPS, and the minimum during the test was never below 70 and 92 FPS, respectively.

Only at high quality settings in WQHD-resolution, the weakest video card in our comparison already lacks performance, it provided only 39 FPS, and we consider this level of frame rate unplayable, since at such a rendering speed (below 45 FPS) there are no changes on the display keep up with the actions of the player, and even in single-player mode it is rather unpleasant to play. So, provided you own a WQHD monitor and this video card, you will have to limit yourself to medium settings or at least something intermediate between high and medium. But the GTX 970 was able to show 60 FPS on average, which is quite playable.

Well, the power of the Pascal family of GPUs, on which the GeForce GTX 1060 and GTX 1070 models are based, is enough to ensure a smooth game. But at least a stable 60 FPS can only be obtained with a more expensive model. If the junior solution showed a frame rate of 63 FPS on average when falling to 55 FPS, then the older model always rendered frames at a speed higher than 70 FPS at 82 FPS on average, although not in the most difficult scene. However, to achieve maximum comfort on the GTX 1060, the most demanding users may need to lower a couple of the most demanding graphics settings.

When setting the maximum possible quality settings in WQHD-resolution, the weakest solution of our material showed a very low speed of 35 FPS on average with a minimum value of 30 FPS, which is clearly not enough. We were pleasantly surprised by the GeForce GTX 970, which with its 3.5 + 0.5 GB of video memory showed quite a comfortable frame rate in our test of the Call of Duty: Infinite Warfare game at maximum settings in WHQD resolution - 52 FPS on average. The question remains whether the available video memory was enough for it, or the game simply dynamically lowered the quality of textures and rendering - the latter seems more likely to us.

The GeForce GTX 1060 again coped with the task of providing the minimum acceptable comfort and smoothness, showing 54 frames per second on average in such conditions and not dropping below 48 FPS in the test scene. This level of smoothness will be more than enough for all undemanding players, but those who have special requirements for the comfort of the gaming process in the form of a minimum 60 FPS will have to use a more powerful video card - GeForce GTX 1070. It was this most powerful solution that was the only one that was able to show a perfectly smooth change frames with at least 60 FPS under any conditions and settings.

Conclusion

Based on our testing of Call of Duty: Infinite Warfare, it is quite well optimized for modern gaming PCs of various classes. The game is balanced in terms of graphics settings and graphics complexity in such a way that it allows you to get a sufficient frame rate on all variety of modern video cards: from mid-range solutions to the most powerful ones. At the same time, the image quality even at medium settings is pretty good. The game makes excellent use of the capabilities of multi-core processors, practically not resting on the speed of its individual cores, while the frame rate is sufficient.

Although the graphics quality in Call of Duty: Infinite Warfare does not look as impressive as it did in the case of Battlefield 1, it is still at a very good modern level. Due to the fairly high performance on any video card, even at maximum settings in Full HD-resolution, video cards such as the GeForce GTX 1060 provide a stable 60 frames per second. And the performance level of the GeForce GTX 960 allows it to show an acceptable speed of almost 45 FPS on average, which we recognized as a fairly comfortable level for this game. Even with the higher display resolution of 2560x1440, the powerful GeForce GTX 1060 and Radeon RX 480 can easily handle the smoothness challenge, while owners of less powerful graphics cards can tweak their game with a wide variety of graphics settings.

However, those wishing to use the highest graphics settings should get a video card with as much video memory as possible. For the maximum quality of textures in the game and graphics in general, 8 GB of video memory will be simply required, although this is not strongly reflected in the final quality of the resulting picture, in our opinion. Solutions with 4-6 GB of memory while playing will suffer from both a slight decrease in the quality of textures, and from rare, but unpleasant jerks when loading them into video memory. So the difference between graphics cards like the GeForce GTX 1060 in variants with 3 GB and 6 GB of video memory in Call of Duty: Infinite Warfare may turn out to be greater than usual, and the older version looks preferable for this game.

The game did not seem to us too demanding in general, it does not rest on single-threaded CPU performance at sufficiently high settings, and it uses multi-core quite well. The game's requirements for GPU performance are also at a good modern level, but nothing more. All tested Gigabyte video cards can be recommended for playing in Full HD resolution at any settings, but for WQHD resolution you need GeForce GTX 1060 and GTX 970 video cards, if we consider high or maximum settings. However, even these powerful solutions did not provide a stable 60 FPS in the most difficult conditions of our testing, only the older model of our study, the GeForce GTX 1070, was capable of this.

As for the central processors, it is desirable to provide the game Call of Duty: Infinite Warfare with at least a mid-range quad-core processor. During our research, our test processor was loaded with work on average at the level of 45-50%, and although the rendering speed was not limited by the capabilities of only one of the processing cores of the CPU, without limiting the frame rate in most cases, but a small emphasis on the speed in the CPU with medium settings and a powerful GPU in the system, we still noted.

The game's RAM requirements are typical - it needs at least 8 GB of system memory, since Call of Duty: Infinite Warfare itself consumes 7-7.5 gigabytes of RAM or a little more. But since there is no more room for background processes, it is recommended to have 12-16 GB of system memory. We have already talked about the requirements for the amount of video memory for the game - they are also large by modern standards - even with medium settings in Full HD, the game will quietly take up 8 GB of video memory, and for high picture quality at maximum settings, this amount is simply a must. We consider the volume of 4 gigabytes to be minimally comfortable; with two or three gigabytes of video memory, the game noticeably reduces the quality of textures.

Call of Duty: Infinite Warfare is a first-person shooter game that is the thirteenth installment in the worldwide popular Call of Duty series since 2003. The American company Infinity Ward became the developer, and Activision again acted as the publisher. The project was announced in 2016. The game is available on Windows, PlayStation 4, and Xbox One.

The game takes place outside the Earth, unlike previous games in the series. Earthlings greatly lacked resources and fossils, so they went in search of them in other places in the solar system. Everything would be fine, but a movement of rebel colonizers has formed on Mars, who yearn for power. They called themselves the "Colonial Defense Front". This movement managed to collect huge army and start a fierce and protracted war with the Earth. Their goal is to take over the board.

In addition to the single-player campaign, Infinite Warfare features an interesting zombie mode and a competitive online mode. In competitive multiplayer, every second counts as the outcome of the battle can depend on it. Breathtaking landscapes of various planets, futuristic weapons, new character skills and gameplay changes await you. In zombie mode, players will experience new adventures and a frightening story that you will remember for a long time and get a lot of impressions.

  • Genre: Action, Adventure Games
  • Developer: Infinity ward
  • Game engine: IW Engine
  • Game Designer: Joe Sekot
  • Publisher: Activision
  • Platforms: PS4, Xbox One, PC (Win)

System requirements

minimum:

  • OS: Windows 7 64-bit
  • CPU: Intel Core i3-3225 (3.30GHz) or AMD Phenom II X4
  • RAM: 8GB
  • Video Card: NVIDIA GeForce GTX 660 (2GB VRAM) or AMD Radeon HD 7850 (2GB VRAM)
  • DirectX v11
  • OS: Windows 10 64-bit
  • CPU: Intel Core i5-4460 (3.20GHz) or FX-8320
  • RAM: 16GB
  • Video Card: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon R9 280X +
  • DirectX v11
  • Free space on HDD: 70 GB