Dishonored death of the outsider mission 5. Dishonored: Death of the Outsider guide and walkthrough - How to unlock all achievements. Free the Alien - Good Ending

The main character of the Dishonored: Death Of The Outsider walkthrough, Billy Lourke, arrived at Karnak with one single purpose - to find her former mentor Daud, whom no one had seen for over 15 years. Rumor has it that a real fight club is open in the Albarka baths, which uses black magic and bone amulets. Perhaps it is there!

In our walkthrough, we will follow the path of low chaos. This means that we will not kill all enemies in a row indiscriminately, but will try to describe alternative options for passing without raising the alarm and detecting. Of course, there are several ways to achieve victory in a mission, but we have described the less obvious tasks.

Entrance to the baths "Albarka"

In the first episode, Billy will save Daoud. You do not have any abilities in this task, so all that is required of you is cunning and dexterity, as well as finding the necessary items. Move through the tunnel and bribe the guards who will allow you to go further. Listen to the whispers of the rats that can give a few useful tips on the passage of each task. To complete the task without any murder, you will have to quietly free Daud, who himself will deal with his captors. Daud is located inside the pit in the Albarka baths. A special mechanism is at work here, which blocks Daud's connection with the Alien. If you manage to neutralize the device using a switch closed with a key, then Daud will be released and deal with the members of the bandit group.

Liberation of Daoud

To free this character, you need to take the key of Jeanette, who is the leader of the eyeless bandit group. The key is located on the woman's belt, and she, in turn, is located on the second floor near the cage with dogs. Climbing to the top is already a difficult task! If you are found eyeless, they will immediately attack you.

How to get to the second floor

There are several ways that will allow you to get to the second tier. Two best options- dressing room at the shower and hallway. As for the hallway, in the hallway you can find a locked door. This is right at the entrance to the location. Try to open it, after which one of the eyeless guards will turn to you and offer his help for 100 coins. For this amount, the girl will open the door.

In the dressing room, on the left side of Daud's pit, there are pipes. Climb along them, find the hole that will lead you to the service character's area (above). Rotate the valve to turn off the hot air supply, and then follow through the hole and find yourself at the top.

After that, you should go to Jeanette. It is located inside the office, which has a wall with windows. This is at the end of the hall. In the central room there is a wardrobe for workers. There are pipes along which you can go upstairs and ambush enemies (or just sneak past them).

Finding Jeanette's Key

Move through the hallway and stun several dogs in a small room. Look for a small hole that's easy to overlook. There is one enemy in the corridor. Jeanette will surely see you kill or stun the dogs. Try to open the door and wait for the opponents to sit on the chair. You can rob him or use a dart to stun him and then finish him off. After searching Jeanette's body, take the key.

Escape from the location

Go downstairs and use the key on the rack near Daud's pit. Flip the switch, allowing Dowd to leave the chamber.


Lever for shutting down the unit

Daoud will kill all enemies, after which the guards will appear here. You will need to leave the baths, but the only way out is still there at the top. You do not need to go up the main stairs, as this will be noticed by enemies. It is best to go up to the second floor, to the balconies, and wait for the enemy to leave the patrol site. Then, through the rooms where moonshine is produced, leave the baths. You can sneak past the guards or stun them. When the guards realize that there is no one in the house, they will leave the bathhouse altogether. Sneak to the left and jump into the railway tunnels. Jump onto the carriage, and from there - onto the pipes. The rest of the path will be linear.

The second mission for completing Dishonored: Death Of The Outsider. On the ink trail

We will not tell you about the step-by-step walkthrough, indicating where to roll, jump or duck. Instead, our article will indicate the most non-obvious points, hidden objects that allow you to go through the episode without killing and raising the alarm. There are two people on the location, which you need to get out on in order to get a way to get to the Alien. You will need to get to Shan Yun's house and Jacobi's office.

This is a big mission, and your first goal will be to penetrate the Krasnaya Kamelia beauty salon. Inside are documents that will give you an idea of ​​which characters to visit. In general, you need to find a double blade that allows you to kill the Alien. Looking ahead, we note that it will not be possible to do this within the framework of this mission, but on the other hand, you will find out where he is.

How to get to a beauty salon

Use the teleportation to get to the high balcony, and then go to the right side to the stairs. Move to the west, where there is a passage, climb over the fence and go around the sleeping dogs. There will be an emergency entrance to the beauty salon. There is one person inside - a cleaning lady. Stun her or sneak past.

Note. In the back room you can find the information you need, but on the way there, in the room to the left, there is a tattoo machine. Use it to get a tattoo of the eyeless, and thus gain access to a closed club. It will be useful to you in order to sneak into Shan Yun's house unnoticed, as well as to complete two contracts.


The right room in the beauty salon

Go to the back office and examine the huge table. Examine the document lying on it and learn about two characters - Jacobi and Shan Yun. Both NPCs have the necessary information with which you can find the knife. You need to study the location, find the keys and information about the artifact.

Way to Jacobi's office

First, let's examine Jacobi's office. It is simple enough, and the information obtained in the office will simplify your task of infiltrating Shan Yun's mansion. The office is locked, you need to find it. To get started, go to the office and examine the locked door, on which there will be a note stating that Jacobi is rehearsing a speech at Colibron Plaza. Go there and see great amount security guards. We'll have to try hard to steal Jacobi's key and not raise the alarm. We offer two methods to do this. Continuing the walkthrough of Dishonored: Death Of The Outsider.

How do I get Jacobi's key?

Head to the plaza and use the teleportation to get to the small office behind the scene. Follow the entrance on the right side of the desired character, since no one is watching this door. Jacobi is standing near the tent, it is quite easy to find him. Go down, underground, using the stairs on the left side of the stage, then pull the lever, which will cause Jacobi to fall off the stage. Unfortunately, this method leads to the death of Jacobi.

On the other hand, you can take the appearance of a butler using the appropriate skill, and then chat with Jacobi. In a conversation, a man without any suspicion will give you his service key.

Inside Jacobi's office

Make your way to Jacobi's office and examine the desk. There are three items you need here. Take the key from the table - it will come in handy in the third mission, when you have to open a safe deposit box. At the same time, two keys are used there, and the second is held by Shan Yun. Examine the note on the table to learn more about Spector, the journalist digging under Jacobi. If you collect evidence, you can present it to the Spector. Go to the picture and use it to find the very clues. There is a vial of blood behind the painting in the safe. You should show it to a journalist. After all this, your next task is to get to Shan Yun's mansion.

Shan Yun Mansion

The mansion is in front of the Spector's club. These locations are connected to each other, but it is best to go inside through the front door. Go to the room where Shan Yun's friend lives - this is near the beauty salon. Go to the square with the statue and note the blue building. There is a note with a password inside the apartment. Go to the mansion and interact with the door to perform a secret knock and get inside. Move to the kitchen, acting stealthily until you find yourself on the upper floors, which can be done using the dumbwaiter. You can use teleportation, or you can pretend to be a butler. Go into the room on the right side, and through the living room, proceed to the kitchen. Disarm the waiter and take the key from him. Or just steal the key by sneaking up from behind.

At the top, you'll find a locked safe, but you don't need to know the password to open it. To unlock, you need a Shan Yun audiograph. Climb upstairs and remove the blubber from the generator to disarm the hall security system. Inside the hall, on one of the showcases, there is the same audiograph. It is he who will help unlock the safe - just connect it to a music device nearby.

After examining Shan Yun's office, return to the ship where the planning of the bank robbery will begin. Before doing this, if you wish, you can complete several new contracts, having received the money necessary to upgrade the character.

The third mission for completing Dishonored: Death Of The Outsider. Bank robbery

This is the longest and most difficult mission in the entire game. You will return to the same streets as in the previous quest, but this time you will need to infiltrate a well-guarded bank. There are several ways to do this, but one of them is special. It is associated with the receipt of poppy tincture and the euthanasia of all bank employees.

This is where it is easier said than done. In addition to the usual security guards at the bank, you will encounter robots, which, for obvious reasons, can neither be destroyed nor put to sleep. The bank has several options for passing, but only one of them will help you complete the task without killing, on "low chaos". Of course, you can neutralize all the guards along the way. This will simplify the task, but in this case, you will have to sacrifice one or even two contracts associated with invisible passage. If you stun the target, then, for obvious reasons, everyone becomes aware of your stay in the bank.


Central courtyard of the bank

The first step you must take is to find a poppy seed tincture. To get started, visit the pharmacy located on the left side of the city gates in the bank square. The pharmacy is closed, but a female pharmacist will talk to you. After talking with her, take the note hanging on the door so that a marker appears on the map indicating the apartment of the pharmacist's daughter. Go there and talk to her. The apartment is located near Jacobi's office, next to the river. You can get there by teleportation. Chat with the girl to find out about the auction, which takes place on the square where you stole the key from Jacobi. At the auction, the things of the pharmacist are sold, and among them there is the same poppy tincture. Continuing the walkthrough of Dishonored: Death Of The Outsider.

Where can I find poppy seed tincture?

Move to the square, neutralize the guard and pretend to be any civilian. After that, go to the auction and sit on the chair, interacting with it. At this moment, the duration of the skill will pause, so you don't have to worry about it. Raise your bid. In the worst case, you will have to pay about 500 coins, but in the best case, 350-360 coins. The game chooses the final bet at random. It will be much cheaper than buying a tincture on the black market for 800-900 coins! However, you should be aware of this possibility as well.

How to apply poppy seed tincture?

When you have poppy seed at your disposal, you will need to get to the roof and pour it into the ventilation system. There is only one way to get to the roof - you need a construction hatch located on the side of the right building, looking at the central entrance to the bank. But in order for the cradle to start moving, you will have to find the blubber tank and place it in the generator.

The tank is located in the alley on the left side of the central entrance to the bank. There is also a station for automatic tank filling. Refuel it with blubber, carry it to the generator so that no one will notice. It is best to stun opponents standing in the way. But make sure no one sees them, and be sure to drag the body to the side. After inserting the tank, hide, as the guards will run to the noise. After that, go upstairs on the cradle, jump over to the roof of the bank using teleportation and get to the desired hole, marked with a marker. You may need to stun targets along the way.

How to get to the courtyard?

The hardest part of the assignment has come. There are robots inside the bank that will react to any movement. In addition, you must bypass employees, moving silently and without stepping on their bodies, otherwise they may wake up. To complete one of the most difficult contracts, you cannot raise the alarm and wake anyone up.

Before exploring the bank, you must make your way into the courtyard. Go down from the roof to the office on the third tier, go through it and get out onto the balcony. You will see hanging lamps. You can teleport to them, but in fact you just need to jump down - it is in this part of the bank that you will not be able to get. Use the terminal located here to unlock absolutely all doors. Be careful as there are traps in the hallway that will destroy you (rotating electrical installations). To turn them off, make your way along the left wall through the office departments, teleport between two rooms to the other side and turn off the installations in each of the rooms by pulling out the blubber tanks. Continuing the walkthrough of Dishonored: Death Of The Outsider.

How do I get inside the shelter?

It will take a lot of effort to break into the storage. First, use poppy seed tincture to put the bank employees to sleep. We wrote about this above. Enter the bank through its roof, make your way into the courtyard, which is done by unlocking the doors and disabling two traps on the first floor. Here you will see that the path to the elevator and stairs is blocked by an electrical barrier. In addition, the first robot will appear. Make your way along the barrier to the right side, going down a couple of steps and enter the room on the right. Interact with the tank to turn off the installation that generates the force field.

Follow the steps down to the storage area. Teleport to open door to the left, from there - to the distant fallen column, where it will be possible to turn off the electric field. Find the body of the sleeping guard here to find his security code. On the left side in the room with safes is the captain with required codes... Climb to the second floor, where the door is still locked. There will be an intercom next to her. Interact with him to tell the guard the password, and then go inside the control room.

Ahead will be a floor covered with electrical traps. Here you need to act extremely carefully, using teleportation to move along window spans or doors. Next, turn off the floor and move the vault to the third floor, to the director's office, to the control room. The guard will wake up, who will wake everyone else up. Tell him on the dynamics that you are just checking the serviceability of the mechanism. So, the safe is located upstairs, in the director's room. Go there along the main staircase and click on the button located on the director's desk. You will open the panel hidden behind the painting. Inside it is a key that unlocks the safe. Pull the blade out of the vault by using two keys on the two keyholes. Return to Fallen Angel to continue your search for the demigod.

The fourth mission of the passage of Dishonored: Death Of The Outsider. Stolen archive

In the fourth task as part of the passage of Dishonored: Death of the Outsider, Billy Lourke goes to a previously unknown location. Although you should have already visited the royal cabinet of curiosities when the second part of the game took place. The abbey for the fight against heretics is located here. They torture witches, burn magic books, and getting past them is not so easy.


View from Billy Lourke's hideout

Next, we'll explain how to complete this quest without killing anyone in your path. So, there is a secret route leading to the basement of the royal cabinet of curiosities. It will be available only if you knock on the right door, pretending to be an abbey soldier (corresponding skill). Alternatively, you can find a special engraving from the Sister Leader.

Billy Lurk received a weapon that will allow him to kill the Alien. But now we need to find a way to get into the Abyss. The information you need is hidden in the Royal Cabinet of Curiosities.

Where to find the archive

Before Billy find the archive, you need to study the book located on the street, outside the royal cabinet of curiosities. When the guards are not looking, then steal the book lying on the table. Use a special skill to pretend to be another person. So you will find out that the leader of the sisters is here, who has the documents you need. The office is located at the very top of the Cabinet of Curiosities. Continuing the walkthrough of Dishonored: Death Of The Outsider.

How to get to the Royal Cabinet of Curiosities

There are several ways to get inside this object, but we will use the safest one. Below the stairs, located on the right side of the central entrance, there is a door with a sentry. Use the skill of pretending to be another person to get past him. Knock on the basement door, after which the guard will have to let you in. Follow up the stairs on the left side of the interrogation room, or move through the basement to the main staircase with an inoperative elevator.

There will be many soldiers inside the cabinet of curiosities, so try to renew the skill that allows you to pretend to be another person. When you get to the stairs, then go up to the third tier and see the sisters.

How to steal an archive

Use the same ability while interacting with the sister standing near the elevator. This will give you access to the curator's office. Everything you need is located on the second tier of this office. Go up the stairs to see the sisters. There is one person here who is needed in order to gain access to the archive. Brother Cardoso is located in the room to the left of where you will find yourself after the stairs.

Wait for the sister to leave to the side, and then neutralize the brother by using the ability to take someone else's face. In the role of Cardoza, go to the sister you need, talk to her and take the item. The last goal remains.

There are projectors on the map, but you need one that is located in the office with the soldiers, near the entrance to the curator's room. Go down the stairs, disarm the security guard in the conference room and use the projector in the room to view the filmstrip. The guards will be alerted, but this will not trigger an alarm. After taking the record, go to the garden and get to Billy's outpost, where you need to interact with the bag to start the last mission, moving to the Alien's lair.

The fifth mission of the passage of Dishonored: Death Of The Outsider. There's a hole in the world

This is the most difficult task, as new enemies will appear here that cannot be killed. They will hunt Billy as well as revive dead cultists. Somewhere nearby is the eye of a dead god, allowing you to return to the Abyss. Inside the Abyss, an Alien awaits you, guarded and studied by cultists. Fighting them is like death, so you need to try to sneak in unnoticed.

The path ahead is clear, and the yards are patrolled by a pack of dogs. There will be several rooms with various subjects... Use the Foresight ability to discover these things, and then follow the tunnel into the park with the statues. Here you will see the cultists dressed in white suits for the first time. Stun the enemies, because after that they will be unconscious in the Abyss, which you have to go through a new one. The more enemies are stunned here, the fewer you will encounter in the Abyss. There are two opponents in the courtyard and the gate ahead will be blocked. Find the access code or immediately enter the combination "282". Continuing the walkthrough of Dishonored: Death Of The Outsider.


Peak Shanderei

Ahead is the main elevator, which takes the hero into the mines. It is blocked, but there is another route that does not require a key. Approach the garage gate and use your foresight to mark the destroyed window with a marker. The door will close quickly. There will be even more sectarians at the plant. Use a skill that allows you to pretend to be another person, which will allow you to pass them.

Here you will need to get close to the dead eye, which will move Billy to the Abyss. The only route is through mines inhabited by cultists. Bend down and follow through the overturned trolleys, which will allow you to get close to the mines. Wait for the cultists to leave the thing from the Abyss. In a large room, move to the platform on the right side using the black pipes. You will be taken to a location with a locked door, on which you can see an inscription prohibiting entry. You will come back here later.

Follow the upper chamber, make your way through the window or door, and then follow the right side. You will find a staircase that leads to a dead end, as well as a hidden path just below it. Use it to get into the lecture hall. There is a bridge that leads to the other side of the ravine. Walk across the chasm to find the entrance to the Abyss. You will see two cultists in a narrow passage to the church with the eye of a dead god. Interact with the eye to teleport to the Abyss.

Abyss

You will find yourself in a parallel dimension that partly reflects reality. The abyss is guarded by strange monsters that you can't even kill. They can be stunned. If you finish off the cultist or stun him, then the same monsters will immediately approach you. They kill the main character with one blow, and the ability to pretend to be another person does not work for them.

Leave marks on the monsters of the Abyss using the Foresight skill and watch their movements. Fighting in this mode is a bad idea! Bypass living cultists you haven't stunned before. Now you will have to understand why I insisted on disarming them before moving to the Abyss.

Stranger

The game can be completed in two ways - kill the Alien or save him. First, search the cultist on the left side and take the key from him. The cultist will be nailed to the wall in the mine. This key will open access to the room with memories from the Alien's personal life. Remember that very locked door? Go there and examine what is inside the closed box. Enter the code "962" to unlock it, take the book and learn how to free the Alien without killing him.

Visit the site of the ritual, go upstairs and save manually to be able to view the two endings. Examine the Alien and choose the no-kill option. Chat with Daud and confirm several times that you do not want to kill him. This will give you a good ending.

On the other hand, in order to see a bad ending, do not hesitate to thrust a blade into the Alien. This concludes the walkthrough of Dishonored: Death Of The Outsider.

So, in the course of the last assignment, we managed to find out where the Eyeless keep the same blade that created the Alien several thousand years ago: the storage place turned out to be just right - the main bank of Karnak, which in its security resembles an impregnable fortress. However, Billy prepared well for the invasion and found weak links in this system, which she intends to use.

We traditionally begin the passage of Dishonored: Death of the Outsider on the "Fallen House" - after a short dialogue with Daud, leave the ship and run to the crew to return to Upper Kyria. It's late evening on the street, because people in general and guards in particular will be significantly reduced, and access to some buildings available in the previous mission will also be closed, but in general this is not a problem: in fact, two-thirds of the tasks will take place inside the bank - a completely new location.

In the city we only need to spend preparatory work, and even then it is not necessary: ​​those who want to take the bank by storm without any problems can do it and go immediately to it, but we focus on the most secretive passage without sacrifices and with the implementation of all side contracts, and this requires some preparation, so let's start. Upon arrival, in addition to the main target, traditionally marked with a rhombus with a solid outline, you will see equally traditional secondary targets, marked with a dotted line.

It is worth starting with them: one will lead you to an already familiar place - the black market, where we will take the contracts available on the board (we will consider their passage separately in the next article), and we strongly recommend buying at least one mounting tool, which will be very useful in the bank. The other will lead to the watchman's house, the third - to the pharmacy, where the sleeping tincture is sold, which would allow to knock out all the staff who stay overnight in the bank, which will greatly simplify the passage of Dishonored: Death of the Outsider in this mission.

This tincture is sold on the black market, but as many as 800 coins are asked for it. At the same time, only 400 coins will be needed to buy a similar container at an auction where the property of a bankrupt pharmacy is being sold. We strongly recommend getting the tincture in any way. By the way, you can generally rob the black market and take it away for free, as well as try to steal from the auction without participating in it and without bargaining. Just like you can steal poppy seed at the auction without spending money. You will find the bottle on the table to the left of the podium with the "presenter".

If you decide to rob the black market, you will need a wrench, which you will find in the basements near the bank, you will open the door for them on the street above the black market, so you will bypass this object from the rear and you can easily invade there.

But the most in a simple way will, perhaps, participate in the auction. Taking into account the peculiarities of your appearance, you will not even be allowed there, so you can, with the help of the appropriate skill, "steal" the face of someone from the townspeople and sit on a chair to participate in the auction. The price will rise to about 400 coins, in our case it was 380. After winning the auction with peace of mind, take the marked bottle and take your feet away. Or, having stolen it there, leave in the same way, having coped with it.

Now we are heading to the apartment of the bank guard, there we read the note "Come to the cliff", from which it follows that this employee wants to pick up someone's expensive watch that fell into the abyss, the key to the sanitary zone of the bank will be with him. A mark will appear with this very cliff, the unfortunate worker died, having fallen down, there are those very expensive watches (be sure to take them) and a key that you may need if you want to enter through the sanitary zone.

However, the latter is far from the only way get inside. In total, when studying the location around the bank, we found at least three options to get into it: this is through the sewer in the same place, next to the cliff, the opposite flank (to the left of the entrance, the same sanitary zone) - to get into the garbage container, after having fired a crossbow at the button that activates the fence of the container inside, well, the option that we liked the most is through the roof. Since in order to lull the bank employees, we still need to climb on it - we recommend entering the inside of the bank in the same place.

There are two ways to get to the roof, one more simple, the other more difficult. It is more difficult to climb the ledges in the sanitary zone, for which you need to very skillfully use the transfer, it is easier to take the elevator located not far from the cliff with the deceased bank employee from whom we took the key. The elevator will take you to the very top, but now it has no power. The blubber tank is completely empty. You can refuel in the left wing of the bank yard on the appropriate device.

With a full tank of blubber, continue Dishonored: Death of the Outsider by inserting the tank into the tank and activating the lift with the lever. From the lift, fly to the roof of the bank, where there are only three guards who patrol the area at a decent distance from each other - you can easily strangle everyone one at a time and proceed to the main thing - go to the air duct and spray poppy tincture into it.

This rubbish will promptly lull all the people inside the bank to sleep through the ventilation system, after which you can enter in any way you want, but the most logical thing is, perhaps, to enter here - from the roof, there are two doors at once through which you can enter, there is no particular meaning, through which one. We entered through the nearest one. Now half of the work is done, but there is one more ahead - a longer and more complex work, but at the same time very interesting. We will analyze it in the next article.

Arkane's Creative Director talks about the expansion's plot, Billy Lurk's new powers, and feminist criticism.

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In developing

Dishonored: Death of the Outsider is a standalone add-on for Dishonored 2... It doesn't need the main game installed, so you can buy it separately. For fans of the series, the situation is unusual: similar add-ons for the first part, which also gave a look at the familiar world with different eyes, were tied to original game... But this time Arkane decided to build on the basis of Dishonored 2 new game about half the length of its predecessor.

And since in the first part in the DLC we played as Daud, the head of a group of assassins, in the second this role went to Billy Lurk, his student, who is directly related to the plot of the main game. It is on her ship, if you remember, that they sail from mission to mission Corvo or Emily. In addition, she also has Abyssal abilities, and the main goal sounds almost impossible: we are going to kill the Alien.

Without a chaos system

During QuakeCon 2017, we asked Harvey Smith, Creative Director Arkane Studios Austin.

- Hi Harvey! The main thing to start with is: Will the decisions made in Dishonored 2 affect the storyline of Death of the Outsider? And where does the expansion's plot begin?

Harvey Smith: No, they won't. We chose the canon ending for us: Emily was the main character, and she helped Billy Lurk. If we talk about other characters, then some of the heroes of the second part will remain alive, and someone will die (here I will not spoil you). We started from this. In time, the add-on begins a couple of months after the events of Dishonored 2. You will visit both familiar locations and completely new ones.

- How independent is the story? How do newbies know what's going on?

Harvey Smith: For beginners, we tried to sort out the entire mythology of Dishonored. If you missed something, do not worry - one way or another, you will see it later. And even half of the content found will be enough to understand what is happening. And for those who haven't played Dishonored, we've made video tutorials. Now you don't need to read them: just press the button and watch the video, it's very convenient.

- How long will it take to complete the game? How many missions are there?

Harvey Smith: This is a standalone game, meaning you don't need Dishonored 2 to play the expansion, but it's still shorter than the second part. Most players will take about eight hours to complete. It's hard to say how many missions there are in the expansion, because the concept behind missions in the Dishonored series is a bit unusual. By the way, for a change, we have added a system of contracts to the game. Billy Lurk is an assassin, so there is always a job for her in her specialty on the black market.

- So the chaos scale doesn't matter anymore?

Harvey Smith: The chaos system no longer exists because Billy Lurk was originally a hitman. Corvo was the bodyguard and Emily the empress. They might have different beliefs.

- Is it possible to complete the expansion without committing a single murder?

Harvey Smith: Many fans wrote, "Please don't make me kill the Outsider, I love him." Well, spoiler alert: You don't have to kill an Alien, just like any other target in previous games. And, by tradition, there is tremendous tactical freedom in the game: the level design team did a great job and created many paths for passing. Although the chaos scale is no longer there, the game can still be completed without a single kill.

- We heard that Emily Kaldwin appeared in the second part largely thanks to activists like Anita Sargsyan. The add-on's heroine, Billy, is also a woman. Is this a deliberate step towards gender equality?

Harvey Smith: I especially love the Russian audience for the fact that they yearn for a more detailed explanation, in contrast to the Americans, who need a very direct answer. Anita Sargsyan's criticism is very important for us. In the first Dishonored, all the women were really either prostitutes, or maids, or witches, with the exception of the dead empress and the little girl, who also didn't decide much. Therefore, we wanted women to play more different roles in the second part, as in real world... But we thought about making Emily a protagonist before.

Anita's criticism partly influenced this decision, and it's a useful criticism. But honestly, I don't think Billy became the main character just because of that. I've always loved Billy Lurk by herself - she's one of the most interesting characters the whole series. Of course, it is important to develop representation so that as many people as possible see that it is possible to step out of the roles prescribed by society. But Billy is just super! We realized that black women are underrepresented in video games, and we are taking a step in that direction, but this is more of a pleasant side effect.

- How will the appearance of a new heroine affect the atmosphere and mood of the game?

Harvey Smith: Billy is a very strong personality, she is different from the previous protagonists. Corvo turned out to be quiet, because the last ten years he spent in the palace. Emily was born into royalty and she is a much more privileged person. And Daoud was an old killer full of regrets.

Billy is different: she grew up on the streets of Dunwall during its darkest times. Dowd raised her as a father, and Billy took his agency into her own hands. She is tired of loneliness and wants to find an old mentor so that life has a meaning again. At the beginning of Dishonored 2, Billy is broken, but by the end of the story she has the strength to take the reins again. She clearly knows what she wants, and this is one of the reasons why the new protagonist will feel very differently.

In our guide to obtaining the achievement "Perfect Crime" Dishonored: Death of the Outsider, will tell you all the key points that will help you during the passage of the game.

This achievement can be obtained using Billy's abilities for movement and foresight. You will also need one hagpearl. It is assumed that you already know how to get the sleeping pill and pour it into the can's duct system. After entering the bank through the door on the roof, go down the stairs in front of you and open the metal door using the button on the right.



Jump down onto the railing in front of you and then down onto the chandelier. You will see an open window a little to the right, go there.






Walk left and jump down to use the door control terminal and open all the metal doors in the bank.






Climb back up and get out through the window that you used at the beginning to get here. Go through the metal doors you just opened. (More precisely, these were several double doors).


There are two light posts in the next room, so be careful when you enter. Since you cannot disable security systems (for this achievement), do not disable them or do anything with them at all. You can use the rooms to the left and the lamps hanging from the ceiling so as not to get caught by them.






Once you get past the guarded room, use your movement to go up one level so that you are taller than the patrolling sentry soldier on the balcony. Walk to the right and stand near the locked door.

Use the power of Billy's foresight and fight your way through the wall of light and up the stairs. Place an offset marker on the other side of these windows so you can move to that area.


(If you do all of these steps quickly enough, the second sentry will still follow this path to the archive rooms below, so be careful when teleporting.)

Unlock the door next to you and walk down the balcony to the metal door that could not be opened from the terminal. Climb the railing next to the window and save.




Fire a hagpearl projectile at the button, which will send the vault to the director's office. If it doesn't work right away, just reboot until you succeed.

After pressing the button in this way, go upstairs to the director's office and open the vault.

The achievement will not appear until you get out of the bank - you can go through the roof, but apparently - the method is not important.

In material: Dishonored: Death of the Outsider

In the fourth chapter, the passage of Dishonored: Death of the Outsider returns us to the old familiar location from the second part - the Royal Cabinet of Curiosities. But since the events of the sequel, enough time has passed and a lot has changed: now this is the territory of the caretakers and the sect of blind sisters, everything that they consider dangerous and unnecessary (like amulets, runes and even documentation) is either exported or burned. However, there is a record of all this good, which means that we have every chance of obtaining the necessary information.

And we need to find out where the very entrance to the Abyss is located, through which we could get to the Alien. Since Billy burned her ship along with Daud's body, she no longer has a static base, planning is carried out in the immediate vicinity of the target. So we'll start on the second floor in an abandoned apartment right under the Cabinet of Curiosities. Going downstairs, you will see that the concentration of the caretakers is simply off scale - there are three of them at once on one street in the immediate vicinity of us.

Also, having gone downstairs, you can agree to help the woman standing below "your" apartment - her lover went to the house opposite and does not return for a long time. If you help, she will give you 100 coins, but you can just steal them. As for the missing person, he died, you will need to pick up the ring next to him and the note, deliver all this back to the customer, along the way, having finished with the three caretakers who are breaking into the locked door.

But we are primarily interested in the journal of "heretical offerings" lying on the table to the left of the nearest pair of enemies, from which it is possible to understand whether there is what we are looking for. The check will reveal what is there, after which the goal will change: you need to get inside the cabinet of curiosities and find Rosewing's sister. Immediately we recommend that you visit the underground shop (black market) before entering the Cabinet of Curiosities, because there is one very interesting contract offered - to kill everyone except one person.

We will do a detailed analysis of the contracts in a separate article, but here we specifically focus your attention on the fact that there is nothing to stand on ceremony with these sectarians: not only are you paid for killing them, but also the passage of Dishonored: Death of the Outsider did not receive a chaos scale from the first two parts, and therefore the murders do not affect the situation around in the next tasks. As a result, just go to the Cabinet of Curiosities with a tank and cut out everyone who stands in your way.

Inside, in general, you will not encounter any difficulties, with the exception of collecting some amulets and valuables: although the caretakers have somewhat redesigned the rooms of the Kunstkamera for their convenience, for example, by making a prison and a torture chamber in the basement, and a kind of research center above, but the progress is otherwise very straightforward , despite the huge number of ways to get to the main goal of the mission. The simplest option is to go up the stairs floor by floor, at the same time leaving the "scorched earth" behind.

On the second floor there is a room with an amulet, it is locked, you cannot get into it in any way, except through the door. Having freed the witch in the basement from the prison, you will find out where the key lies - to the left behind the painting. The rest of the amulets are pretty easy to get, get to Sister Rosewing - and even easier, especially if you have a lot of darts for shooting, so as not to get involved in the battle. Although, here who likes what more.

When you find yourself near the target on the top floor, be prepared for the fact that there is a very tight guard, the rows of which can be easily thinned out by a banal grenade or by installing mines, and then luring victims to these very mines. You can even not kill anyone, for example, by "borrowing" a face from any character (for example, for such an action with Alvaro Cordoba they will even give a special achievement) and quietly stealing the necessary information from Rosewing. When they are in your hands, the task will not be completed: you still need to study the extracted archive with the help of a projector.

The walkthrough of Dishonored: Death of the Outsider will offer three projectors at once of your choice, on which one to look at the data - it's up to you to decide, this does not play any role for progressing through the mission. Having viewed the necessary information on the projector, be sure to take the scanned silver printing, after which it remains only to leave the cabinet of curiosities and get to your headquarters in the form of an abandoned apartment on the second floor of a house nearby. Here is such a short and rather simple mission without puzzles and difficulties.

Finally, one very important note: without fail, before completing this mission, visit the black market and buy all the ammunition to the maximum (how much you can carry or how much money is enough). Remember that this very money will no longer give you the opportunity to spend, and ammunition will be very useful in the next, final mission.