Confidant of the king. Dragon Age Quests from official DLC. Return to Ostagar


THICKET

Blight Wolf x4 Darkspawn Rank 2
Bereskarn (Bereskarn) x2 Darkspawn Rank 3
Jovan x1 Dukhovn. healer Rank 3 Jovan's Intentions.

LAND BANN LORENA

Personal militia unit (Private Militia) x5 Warrior Rank 2, 3 Optional quest battle Confidant of the King.

THE RESOLUTION OF CADAN-FE

Kadan-Fe Mercenary x7 Warrior Rank 2, 3 Quest battle Trial of the Ravens.

TAORAN CAMP

Taoran Hawkwind x1 Warrior Rank 4 Optional quest battle Change of power.
Blackstone Mercenary
(Blackstone Mercenary)
x8 Warrior Rank 2


Quest from the preacher's board. If you release the imprisoned Jovan in the basement of Radcliffe Castle, then after completing the quest Earl of Radcliffe a task will appear in the journal - to find the maleficar Jovan. A new marker should appear on the world map, but due to a game bug, this may not happen. The quest can be completed with a cheat code.

Entering cheat codes is possible if:

1. In the Keybindings.ini file in My Documents\BioWare\ dragon age\Settings in the line OpenConsole_0=Keyboard::Button_X change X to any key not used in the game (eg U).

2. Create a shortcut to the Daorigins.exe file and add -enabledeveloperconsole separated by a space after the file name in the shortcut properties.

After that, you need to launch the game using the created shortcut. Press U, type runscript zz_ran_debug and press Enter (the entered text may not be visible on the screen). In the list that appears, select the section 1.Forest, then the location 4.Jowan. The detachment teleports to the Thicket location, where Jovan rescues the refugees. You can kill him or let him go after rescuing the refugees.

If you tell the refugees that Jovan is a bloodbender, they will slaughter him themselves, even though he "saved their lives three times". Curiously, Jovan does not use blood magic in this episode - he has become a spiritual healer.

Outcome:
175 XP and 3 gold coins for completing the quest.


[Need mod Return to Ostagar.] On the world map in the location of Bann Loren's Land (new mark), you need to talk to Elric. He will offer to return the documents, weapons and armor of King Cailan from Ostagar and tell you where the key to the royal chest is hidden. Alistair (or Loghain) and Wynn, participants of the Battle of Ostagar, have additional dialogues.

Outcome:
-.


[Need mod Return to Ostagar.] This quest appears after completing the conversation with Elric on the quest Confidant of the King. You need to go to the Ostagar location (a new mark on the world map) and pick up the weapons and armor of King Cailan (6 items in total), as well as his secret correspondence.

It is advisable to take Alistair (or Loghain) and Wynn, participants of the Battle of Ostagar, as additional dialogues are provided for them.

Outcome:
Kailan's armor set, Kaylan's weapons set.


If you talk to Master Ignacio in the Denerim Trade District, in the future, he will invite you through a messenger to a meeting in the Bitten Noble tavern and offer a number of tasks.

2. Kill the mercenaries of Kadan-Fe. A new location Kadan-Fe Refuge will appear on the world map.

3. Kill Ambassador Gainley. The Ambassador with security is located in the Royal Palace of Orzammar, in the rooms of Prince Trian.

4. Kill Captain Chase. A new location will appear on the map of Denerim - Place for Redemption.

After completing the quest, the trader Cesar in the Denerim market will have an additional assortment. If Master Ignacio is killed after completing the quest, trading with Cesar will become impossible.

Outcome:
Enhanced Grip Crossbow and Rough Gut Gauntlets for the first three tasks;
gloves Red Jenny Seekers for completing the quest.


Quest of the Blackstone Volunteers (available in Denerim). The quest is given after completing the other five volunteer quests. You need to talk with Relnor Hawkwind in the Trade District and make a decision: either kill him or kill his son Taoran Hawkwind (random meeting on the world map, location Camp Taoran).

Outcome:
350 XP and 4 gold coins if you kill Relnor;
350 xp, 4 gold coins and Rogue Scout's Helm, if you kill Taoran;
3 gold coins if Taoran is released for a ransom.

You must have the add-on installed to receive this quest. stone prisoner". Travel to the Sulker's Pass location, and the merchant standing there will offer you a golem control wand. You can get it for free, because by and large this wand is useless - the golem is not included with it, it must be found in the village of Honnleet, which is currently occupied by a squad of Darkspawn.

Go to the map that opens on you new location. It really is filled with a variety of Shadowfiends, mostly archers and warriors. When you deal with everyone, you can try to activate the golem standing on the square using the password given to you.

After making sure that the password does not work, go further, namely, through the door that is marked as "Wilhelm's Cellar". Having made your way through another squad of Darkspawn, led by a gerlock emissary and alpha harlock, you will find the surviving villagers behind a magical barrier.

Behind the barrier you will find Mattias, son of Vilhelm. He will tell you that the golem killed his father and his mother sold the control wand, most likely giving the wrong password to it on purpose. Matthias will promise to reveal the correct password to you if you rescue his daughter from Wilhelm's laboratory, who fled there during the attack on the village. Lab protected different kind magic traps, so that other villagers cannot go there (those who tried, alas, did not take off their heads).

The laboratory is located in the same basement further down the corridor, and the traps turn out to be Shadows, from time to time jumping out of an ambush at you. Move further along the corridor and the bridge (this Vilhelm has a very spacious basement, isn't it?) and you will find another magical barrier. It is not set for you, so feel free to go through it.

Behind the barrier you will find Amalia, daughter of Mattias, in the company of a talking cat. But you, as an experienced fighter of evil spirits, know perfectly well that there certainly could not have been without some kind of demon. The demon is unable to leave the lab due to a magical barrier set up by Vilhelm.

You can immediately challenge the demon to fight (but she will possess the girl and you will have to kill her) or promise to let her go (you can lie) if in return she promises to leave Amalia alone (but breaks her word after you remove the barrier) . You can also return and report the situation to Mattias, who will sacrifice himself to save Amalia, allowing the demon to take over his body (and then you will either have to kill him or release both him and the demon that owns it).

In light of all of the above, if you want to save the girl and her father, promise the demon to let her go.

To do this, you have to solve a small puzzle - how to fire on stone slabs from one corner to another. The answer is simple: move the arrow tiles. The fire ignites in the direction of the arrow, so all you have to do is line up the arrows so that they fire in the direction you want. There can be a lot of options for their location here.

One of the solutions:

After the barrier is removed, the demon will break his word and attack you along with several demons of rage. Alternatively, you can let her take over Amalia's body, and you can even demand an additional reward for this - a magic staff. (True, the staff is not so good, but one of the best helmets in Game.)

If you immediately challenged the demon to fight, Stan will approve.

If you make a deal with a demon or let Matthias sacrifice himself, it will get Morrigan's approval and disapproval from Wynn, Zevran, Alistair and Leliana. Accordingly, if you kill the demon and save the girl, Morrigan will not approve of this, but the rest will be quite happy.

Either way, the result will be the correct golem activation password. Head back to the square and get a new golem companion, Sheila, into your group (Aleister won't like this idea too much, but you can keep your influence loss to a minimum (-1) with Persuasion).

If you want, you can also kill Sheila.

Note: When you walk back from the lab, Shadows will attack you twice again.

In Honnleith, near one of the houses you can find a locked chest. The key to this chest is on the body of a peasant near Sheila. The chest contains a very good dagger with two slots.


Fortress of the Guardians

You get this quest if you have the Keep of the Guardians add-on installed. After installing it, someone named Levi Dryden will appear in your camp. He will ask you to look for an abandoned fortress with him. Gray Wardens, in which his great-great-grandmother Sophia (at that time - Guardian-Commander of Ferelden) once fought in order to obtain evidence of her heroic life there and thereby restore the good name of the Drydens.

Go to the Soldier's Peak location that appears on your map. In the fortress courtyard you will see visions from the past - they will happen to you throughout your exploration of the fortress and will give a good idea of last days her defense. The corpses lying in the yard will rise very quickly and attack you if you approach the stairs leading to the fortress. From their body elite commander you can rent a good antique crossbow.

Clear the first and second floors of the fortress, along the way learning more about its history from visions and scattered records and books. In the large hall on the first floor, you will see Sofia's latest battle, after which a demon of rage will attack you. Keep in mind that he will continue to heal himself as long as there is at least one Guardian ghost still alive to help him, so it makes sense to deal with the Guardians first (they will only be summoned by the demon twice).

The exit from the second floor is temporarily closed for you - go to Sophia's office and talk to her - or with what is left of her. Now you have to make a choice - to accept her offer or not. If you refuse, then you will have to fight with her, if not - go through the door and the bridge (beware of traps on it) to the tower of Avernus and fight with him already. If you killed Sophia, then Avernus, in turn, will offer you to patch holes in the Shroud. Regardless of which side you side with, you'll have to fight off four waves of demons while your chosen ally controls the Shroud, the last of which will be the Desire Demon.

After the battle, you can either leave your ally alive or kill him. If you leave them alive, you won't hear from them again (unless Levi can mention that Avernus doesn't stick out of his tower). Also, if you leave an ally alive, you won't get either the Commander of the Guardian armor set (Sophia) or the Avernus mantle (Avernus).

After that, Levi will speak to you and your quest will be completed. The good name of the Drydens, alas, could not be restored, but now you and the Levi family can use the fortress as a base. If you leave the Peak of the Soldier (at least to the camp) and return back, you will receive for your use a chest in which you can keep things without clogging your backpack with them, and two merchants - Levi himself and his blacksmith brother. The blacksmith can also forge you a beautiful Starfang sword if you find a meteorite during one of the random encounters on the world map (unfortunately, this does not happen in every game).

Note: At the entrance to the room where you meet Avernus, you will see a vial containing the results of his research on Blood Magic. If you drink its contents, you will receive two additional skills - which ones, depends on the class of your hero.

Find four sources of information about the treasure hidden in the fortress, and then find the treasure itself. This quest is activated when you find any of the four sources of information:
- a statue in the western part of the courtyard
- a book in the archive on the first floor
- a jar of raspberry jam on the second floor
- a corpse on the wall in the tower of Avernus.

I recommend activating the statue first (at least not the last) - if you complete the Soldier's Peak quest, you will no longer be able to return to the fortress itself and, accordingly, you will not be able to get the treasure there. If you found all the information, then go to the second floor and search the large painting above the fireplace. Repeat the Oath of the Guardians and a chest will come out of the wall with very good things, of which it is worth noting the Sword of Asturian - a one-handed sword with one slot and the property of weakening the Fiends of Darkness.


Return to Ostagar

This quest appears for you immediately after installing the DLC "Return to Ostagar" after you pass Lothering. The gist of it is that during your travels you have heard vague rumors about some soldier who survived the battle of Ostagar and is hiding somewhere in the lands of Bann Loren and - must be out of pure curiosity or perhaps a sense of camaraderie - decided to find out more about him.

Go to the new location that appears on your map. You can intervene in what is happening or not, but this will not affect Elric's fate - the bann soldiers will stab him on the spot and the only difference will be whether they leave after that in peace or attack you. In any case, talk to the dying. Elric will tell you that before the battle, King Cailan handed him the key to a chest with important documents and will ask you to find these documents, and at the same time try to recapture Cailan's armor and weapons from the Creatures of Darkness and - if the king's body is found - arrange a real burial for him.

Go to Ostagar. It is teeming with Darkspawn of all sorts and sizes, and Cailan's armor has been divided among five of their commanders. Two of them are in the western part of Ostagar, two are in the eastern part, and you will have to get to the last one a little longer.

In the western part of the fortress, you will find the key that Elric mentioned. Cailan's chest is located in the same place, a little south of the location of the key. The chest contains some very curious documents...

In addition to Cailan's chest, you will find another locked chest in the western part of the fortress, marked as "Chest of Mages". You can only open it if you did NOT open the chest with the deserter's key at the very beginning of your adventures, following the "Hungry Deserter" quest. If you didn't get the key from the deserter earlier, then you can find it on the body of the poor fellow in the northwestern part of the map.

After clearing the western part of the fortress and getting two pieces of Kailan's armor (at Harlock-Kolobrod in the northern part and Harlock-Guard in the southeast), go through the bridge. There you will find the body of the king, but they will not let you do anything with it, since a colorful Necromancer of Fiends will appear on the battlefield, who will send several skeletons, including a magician, to attack you. Several opponents will also appear behind you, so be careful.

Having made your way through the enemy, go clear the eastern part of the fortress. In addition to the Darkspawn, traps are scattered on the surface in the southern part almost immediately after the bridge, and ballistae are waiting behind them (fortunately, they have practically no maneuverability, so the main thing is not to stand in a direct line of fire). Behind the traps and ballistas you will find Harlock the Strategist, from which you can remove another piece of the king's armor. Another piece of armor is located in the northern part of the map at General Harlocks, protecting the approach to the Tower of Ishal.

After clearing the area from the Spawns on the surface, go to the Tower of Ishal. Don't be scared - you don't need to go through all four floors, this time you only need the first one. There you will be attacked by an ogre and a lot of low-level Fiends, which should not cause you any problems. Explore the first floor. Not far from the barricaded door you will find a gap (you may remember that the guard in Ostagar told you about the underground tunnels found in the tower) - jump there.

In the tunnels you will find spiders and a couple of gerlock emissaries, but in general they are quite small and will lead you to the former battlefield very soon. Here you have to last fight. The necromancer will raise from the dead the same ogre that killed Kailan. In addition, the necromancer will call for help from the dead from those poor frozen bodies that lie around in abundance. After finishing with the ogre, move on to the necromancer - he is not very strong and attacks mainly from the staff - apparently having spent all his mana on raising the dead.

From the ogre you will get Duncan's dagger and sword, and from the necromancer you can remove last part king's armor. Go back to the tunnels - and you will automatically find yourself on the bridge near the body of Cailan. Now you have to decide what to do with it. You can arrange a funeral pyre for him, you can leave him as is, or you can remove him, but not bury him, but leave him to be torn to pieces. Depending on how you decide to proceed, your associates may or may not approve of it. Once you've made your decision, you can leave Ostagar. A word of warning - you won't be able to come back here, so if something is left unexplored and unfinished, it's best to do it now.

A second chance to return to Ostagar, the battlefield, will only come with the Return to Ostagar downloadable add-on. The add-on is sold in the official Bioware store. After downloading and installing the files, access to premium content will automatically open after activation. On the map, a little above and to the right of the tower of the Circle of Magi on Calenhad Lake, a yellow tree icon called " Bann Loren's Lands” (need to leave Lothering). Arriving at the place, the dying Elric Mairen, the confidant of the king, will be found. He will tell about the correspondence of the king with the Empress of Orlais, which must be found and returned at any cost. On the map, near Flemeth's hut, Ostagar's icon will reappear. This time the entire territory is under the control of the creatures of darkness. The golden armor and weapons of King Cailan were lost in the battle. The warlords of the creatures of darkness took them as trophies and divided them among themselves. The armor consisted of a helmet, breastplate, greaves and gloves. Kailan's weapons were his father Maric's sword and a shield with a coat of arms. The correspondence was kept in a chest in the royal enclave. The key to it is hidden in the camp of magicians under a pile of stones. After completing the assignment, you must burn the body of King Kailan, crucified in the middle of the bridge over the abyss.

Armor of the deceased King Cailan in Dragon Age: Origins:

  • Cailan's Greaves(strength: 36; armor: 2.70; +1 to armor, + 20% to the chance to dodge attacks) - gurlock messenger at the site of the military council.
  • Shield of Kailan(strength: 32; defense: 4.00; +1 to armor, chance to evade projectiles) - harlock from the front near the kennel and Duncan's fire.
  • Blade of Maric(damage: 9.80; +0.75 to restore health and stamina in battle, +6 damage against darkspawn, weakening darkspawn, 2 slots for runes) - Kailan's chest in the royal enclave.
  • Cailan's Plate Gloves(strength: 36; armor: 2.25; +1 to armor, + 15% to the chance of a critical hit or backstab) - gurlock strategist on the site with ballistas after crossing the bridge.
  • Cailan's Chest(strength: 36; armor: 15.75; +1 to armor, +15 to physical resistance) - harlock general in front of the Ishal tower.
  • Kaylan's helmet(strength: 36; armor: 2.70; +1 to armor, +10 to mental resistance) - genlock necromancer on the battlefield.

The weapons of the deceased Duncan in Dragon Age: Origins:

  • Duncan's Dagger(dexterity: 24; damage: 5.60; +4 to dexterity, + 10% to the chance of a critical strike or backstab, +10 damage against dragons, 2 cells for runes) - an ogre has risen on the battlefield.
  • Duncan's sword(damage: 9.60; +3 willpower, +3 cunning, +2 recovery stamina in battle, +4 damage against darkspawn, 2 slots for runes) - a risen ogre on the battlefield.