Quest Sheil Dragon Age. Passage of DLC "Stone captive. Dragon Age: split
Sheila (english Shale.) - Possible satellite of gray guards if there is a DLC "Stone Captive". She is in the village of Honnlit. The character of Sheila (and associated quests) is the subject of many discussions. At first she was going to make joining NPC in the game, but then she was carved because of developers who decided to concentrate on the speedy polishing game to the release in 2008. When the release of the game was transferred by the last quarter of 2008, the developers again took up the Sheala and her return to the game. Although it was not included in the release version of the game, Sheila was available as a free one-day DLC for all customers of a standard or collective publication. Dragon Age.: Origins.
It is not surprising, for Golem Sheila an extremely talkative and curious. She hides his nose everywhere and asked for satellites about their past, their religions and lifestyles. But, given the fact that the satellites of the guard for the word in his pocket do not climb, often she spares deeply, which asks too many questions.
Prehistory.
Quests
Presents
Sheila prefers "magnificent" precious stones. On the Xbox 360 and PS3 there is an error that does not give the shave of the standard 10 points for the first gift; Instead, you will receive 5, which are reduced as usual. And after four precious stones Shaile will not be interested in the rest and will be given for each 1 ( "Can I save it? Excellent").
Family alistar
When the location of Alister to you will be more than 40, he will tell you about his sister on the Father Goldna. Year after year, the desire to find a family and relatives became more and stronger from him. Alistah found out that the sister lives in Dencherime in the trading quarter (a house with the yellow door to the left house of the House of Kuznez Vaid). He will want to look at her and tell everything. Do not refuse a better friend in this pleasure. We go to the house and speak Hungal. It is better to choose less sharp replicas in a conversation and give to say the aler himself. The poor fellow gets from the native blood is not a warm welcome. After you leave the house Goldenna, be sure to tell Alistaer that everyone is mostly happy in itself and tries for himself. It will tougher his character and in the future will post to Aleraver Anora (Queen Ferrelden). Alistair will be grateful to your help. The quest will be completed.
Past Leliana
As famous Leliana was not always quiet and good girl. Once she was bard and engaged in registered murders. Traveling around the map, a detachment of hired killers will be attached to you, which, as it turns out, will be needed by Leliana's head. We send bandits to that light and go on. Later in the camp, if Leliana's location to you become above 40, she will tell you about his "combat" girlfriend and mentoring Margelaine. Our redhead girlfriend guess that it was she sent to her murderers and want to meet her in deserim. We agree to help her in this. Having come to the city, we go to the asylum gang of Margeolain (in the trading quarter not far from the main gate, the place will be marked on the mini card). After a brief conversation, we kill Margeolain and its accomplices. Leliana will be very grateful to you for salvation, but for some time will be in a light shock from the betrayal and death of the "best friend." The quest on this is over.
Note 1: its fulfillment will affect your romantic relationship with Leliana. If even before that, she was already in love with your ears in love, now let's allow the body. But it will be only if you do not have a romantic relationship with Morrigan.
Note 2: Margelaine can not be killed (for this, during the conversation, try to convince Leliana that she is not like her "girlfriend"). In this case, Margelaine will knock down on the floor that they say it will return, and leaves. There will be no further meetings with her.
Grimoire Fleet
When you release a circle tower from obsessed, Morrigan will ask you to find an ancient black grimoire in the office of the first sorcerer, who once belonged to her mother. We agree to help. Having found Grimoire, give him Morrigan (we get a huge plus to favor). Having come to the camp the next time, Morrigan will tell you that the secret of the longevity is revealed. For many years, she gave birth to a daughter, she kept her sorcery skill, and then moved to her. The same fate soon must comprehend and Morrigan. We agree to protect the girl. To do this, we have to return to the wild lands of Corcari and kill the bubble. Make it will be very good and very difficult, especially if you play for a warrior. Morrigan will not go with you, and therefore, you will not have the opportunity to freeze and cast the curse you will not. We'll have to fight honestly. And you will have to beat ... dragon-demon. After the victory, take a whali key from the corpse of the house. There will be find a more serious mantle for Morrigan, Grimoire Fiberga (the second and most important) and a couple of goodies. Give the grimar morrigan. It will be happy, but will show discreet emotions (as always almost).
Note 1: it is from this Grimuara Morrigan who finds out about the way to leave you alive after the victory over the archdota. Therefore, if you want the ending with the honors of the hero - do this quest necessarily.
Note 2: Fibernet can not be killed. Just tell her everything you know, she will suggest you to pick up the grimar, after which it will take. Morrigan, by the way, does not suspect anything. But in my opinion, it is better to still cut the experience for the excess dragon.
Regret Winn
Magiche Winn, when its location to you will be above 50, tells the sad story about my student Aneyrine. He was a dolly elf and his business in a circle was not very good. As a result, after a quarrel with Winn, he decided to escape. Temmarkers caught and killed him. Since then, wine pursues the feeling of guilt in front of his student. But maybe not everything is so sad? Go to the forest Bnessilian to the Camp of the Doli and talk to the Sarleland's patient (Winn must be in your party). He will tell about the heel Aneyrine, who lives in the depths of the forest. We go to the second location to the housing of the insane wizard. Winn with Anyrin will respond, and then everything will end well. We will get a good amulet as a reward and go to wander on.
Besmead's sword
When the location of Stan to you will be more than 25, he will tell you why he killed the family of peasants who saved him from death. Having woke up, he did not see his sword with him (and for Kunari it is tantamount to death), thought that the peasants had robbed him and decided to finish them. Not anything promised, we go to search for a sword. To begin with, we go to crossing the tower of the circle. There we will meet Mararoder. We ask him about the cunical sword. That will give a tip on the same type. You can find it on the plateau at the gate in Ozammar in frosty mountains (This will be Farin's trader). Let's scare him that I will give a Voruhu with guts the owner of the sword and get the name of the character to which this sword was sold. They will be a dwin dwin from RDcliff (you will probably know it by that time). We tell him that we buy a sword in exchange for his life. Gnome is afraid and gives the sword to the task (you need a skill of conviction 3, otherwise you will have to pay for the sword). Return the sword wall. The quest is completed.
Otrian's old gap.
If you sentenced Brrank on the deep paths, then very soon Ogren will tell you about your long-standing Felly familiar (you need to location more than 60). Gnome will say that for the last time they were firmly collapsed and now he wants to return everything. Requests us to go with him together to Felsi and talk to her about everything. We go to the Kabak "Spoiled Princess" (in the crossing to the circle tower). You can first chat with Feels yourself, and then send to it with a warmth, and you can immediately entrust all the dwarf. The success of the quest depends on what Ogren says to it. If you follow your advice, then everything will be successfully. And even at least Felsi will laugh at our redhead buddy, after the victory over the sea they will be together and even acquire a child.
Memories of the golem
Note: quest is available only with official DLC "Stone captive."
Sheila, when her favor for you will be more than 50, asks you to learn anything about her past. It is important to the following: By the time you need to pass the quest "Perfect" on the side of the Caridine and thereby find out that all the golems were once gnomes. If you go through the same quest on the side of Branki, Sheila will leave the detachment. So, you are instructed to learn about the past Sheil. We take it into the party and go to the deep path to the caridine crossroad. Sheila will remember this place and tell about the passage to the abandoned teugu of the house of Kadash (the marker will appear on the map). Go there. We clean the terrain from the species of darkness, making your way to the center of Taga. There will be a monument to be a monument to be dedicated to the inhabitants of the Taga, donated, becoming their golems to defend the gnome possession of the origin of darkness. Also there will be listed all the names of the heroes. Sheila will find his name and its memory will clarify. The quest is completed.
Dragon Age: Origins - FAQ: Companions
Dragon Age: Origins game is party role playing. This means that other characters, companions will be traveled by your hero with you. These characters will be located in the hero camp and you can always take them with you. Often they are not inferior in the strength of the hero, and some are even superior. The game has such an indicator as a reputation for the companion. What does it mean? If the reputation is the high, your companion character will receive a bonus to any attribute. It will also open opportunities for receiving quests from companions and romantic relationships. If your reputation from the companion is low, then it will be appreciated to you, and if the reputation indicator reaches the critical point, the companion may leave the hero.
So how to prevent it? Very simple. Pay your companions due attention. Perform their quests, give gifts. Each companion requires a "special" approach. In addition, your code will often be entered helpful informationthat will help you conquer the appreciation of your companion.
Total in Dragon Age: Origins There are 10 different companions, which you can enjoke. This topic will be published brief information For each of them.
1. Alisheke Class: Warrior |
Important: During this light quest, you have the opportunity toughen Alistair. This moment can seriously affect his future behavior. To tighten a alistar, then after the conversation between him and the conversation will take place, tell him that "everyone is worried only himself."
If you tighten Alistair and at the Land Meeting, leaving the life of Logyne Aliger will leave the hero's party and express the desire to marry the antere and become the heir to the throne. Also, tightening affects the ending of the girl's hero, who had an alistern novel. If Alistaer did not give the throne Anteo, and himself expressed the desire to become a king, then only the hero of the girl of noble origin (prehistory for biting) could persuade him to get married, thus becoming a queen. If you tighten Alistair, then he marry your heroine of any origin.
Romantic relationship: Romantic relationship with Alistair is possible only at the female hero. For the beginning of romantic relationships, just ask Alister about his life as a temple. Express admiration for them. If the indicator of his appreciation increases, then at a meeting in the Camp Alister will give your heroine flower. This will be a sign of the start of romantic relationships.
Presents: Special gifts for Aister are the amulet of his mother and the shield of Duncan. Amuleu is located in the writing desk Earla Redclif. Shield can be obtained in a secret warehouse Gray Guards. Riordan tells you about him if you bring him his documents. Also, Alistaire will not be completely away from you, Runic Stones and various figurines.
The moment of the crisis: Alistair will leave the hero only if you spare Logyne lands at the meeting.
2. Morrigan Class: Mag |
3. Leliana Class: Robber |
- Talk to Leliana about her life in the monastery and express admiration for her beauty. Tell me that all novices in the monastery flexible in comparison with her
- After completing the quest with Margelain, talk to Leliana in the camp. Ask her how she feels after what happened. Next, tell me what you understand what she says about. And then tell me that people change over time. If at the end of Dialogue Lelian noted that you look like Margelain, then this will be the beginning of your romantic relationship.
If you decide to tighten Leliana, then after the fulfillment of her personal quest, talk to her in the camp and tell me that Margelaine is largely right. Kill others - this is part of the character of Leliana.
Presents: Special gifts for Leliana are "Andrasthe flowers". Also, when talking with a catcher of NGOs in Orzamar, Leliana will ask the hero to buy her Naga. Leliana will be grateful to you if you give her various symbols / amulets Andrasta and other church items.
The moment of the crisis: Leliana will leave the hero group, if during the fulfillment of the quest "urn of the Holy Prach" hero ocked the ashrasta ash. If at the time of desecration of urn with the ashes of Leliana, it was not in proximity, then she still learns about it in the hero camp. But with due skill and a great indicator of appreciation, it can be persuaded to remain. If you tightened Leliana in the course of her personal quest, then she will not quit the hero even in that cases if he declared urn in her eyes.
4. Stan. Class: Warrior |
5. Zevran Class: Robber |
Presents: Special gifts for Zeavran are a valiant gloves that can be found in the chest, in the forest Bressilian, as well as the Anteque boots. Boots can be found in the village of shelter.
The moment of the crisis: When Taluese will attack you in the quarters of Deromener, Zevran can leave the hero and join the hired murderer if his attitude towards you is very negative. If Zeusman is warm to you, it will help you will deal with Taluese. After that you will need to decide what to do with an elf, to drive, or continue with him to travel together.
6. Winn. Class: Mag |
7. Ogren Class: Warrior |
8. Dog Class: Warrior |
9. Logain Mac Tir Class: Warrior |
10. Sheila Notes: Sheila's companion is available only after installing the DLC - "Stone Captive". Also, Sheila has various unique abilities inaccessible to anyone else. No gear from Sheil. The only thing that can be inserted into the golem of special crystals in the golem. The first type of crystals affects the damage applied, the second view of the armor. Class: Warrior |
Personal quest: Personal quest Shail "Memory stone". It becomes available during the execution of the quest "Perfect". At the end of this quest, Caridin meets you. Mighty golem. If Sheila is in your company, then she herself will ask him about her birth / creation site. He will tell her about the ruins of kadash, located on the depth trails.
If you did not take the golem with you, just talk to her in the camp, after fulfilling the quest "perfect". Agree to help to find the place of its creation. Go to Ozarovamar and go down to deep trails in any of the tags. After the appearance of Sheila herself speaks with the hero and the Tag Kadash will appear on the map. Go there and explore the ruins. There you will be able to waste darkness. At the end you are waiting for a fight with a mighty huge. Disagree with it. Next, Sheila will start reading records on the stone saw. All, the quest is over.
Romantic relationship: Impossible.
Presents: Sheila loves precious stones.
The moment of the crisis: If when fulfilling the quest "perfect" you took the side of the Branki and went against the Caridian, Sheila will try to stop you.
To get this task, you must have an installed supplement called "Stone Captive".
Go to the location called "Sulcres Pass" and find the standing merchant there. He offers you a control rod for the golem. You will be able to get this rod absolutely free, as this rod is useless for more, but naked to the rod is not attached, you will have to find it separately. Go to the village called Honnlit. At the moment, this settlement attacks the detachment of Darkness.
Golem in Honnlite.
Go to the location that opens on your map. The village will actually be clogged with top-to-top diverse monsters, but mostly it will be archers yes ordinary warriors. When you figure out with all these monsters, you can try to activate this village standing on the main square - golem. With the password found. Soon you will make sure that this password does not work at all, so moving on. Near the golem there are doors that are labeled as "Basement Wilhelma". Possible through the next muzzle of the division of darkness, which is headed by emissary-gellocks and Alpha Harlock. For them, you will find locals who hurried over the barrier.
At this barrier you will find a person named Mattias, who is the son of Wilhelm. He will tell you that his father has long killed his father long ago, so the mother sold the control rod and specifically called the wrong password. Mattias promises you to tell the right password, but provided that you will save his daughter from the Vilhelma laboratory. When the raising of darkness attacked the village, then his daughter escaped into the depths of this laboratory. Note that the laboratory is protected by different magical traps, so the other local residents can not go there, and those who tried remaining there forever there.
The laboratory is located in the basement a little further along the corridor. The traps will be generally shadows that are sometimes jumping on you to kill. Move around the corridors up to the bridge and soon you will hop on the next barrier. But this barrier protects not from such creatures as you, but from others, so you can safely go through it. Immediately behind the barrier is the daughter of Mattias with a strange cat. But you, as an experienced seeker of adventure and hero, you know that without demons can not do without the demons. The demon inhabiting here is sharpened and can not get out because of the barrier, which once installed Wilhelm.
You can immediately call this demon to fight, but only he will capture the body of a little girl and you will have to kill the demon with her. There is an option to promise to let the daemon, but actually try to lie, instead the demon promises you to leave a little girl alone, but will break his word as soon as you remove the barrier. There is an option to come back back to Mattias, who will sacrifice their body a demon for the sake of rescue daughter, then you can either kill him, or let go along with the demon.
In general, it should be understood from the above that it is best to do without sacrifices, so you need to save and father, and a girl, so promise to let go of the demon. You have to solve a small puzzle - how to fire on ahead of the lying stone tiles, from one corner to another. The puzzle is not too complicated. So, you need to move the plates with arrows. The fire will light up in the direction of the shooter, so everything you need is to bring the flame to the desired angle. There are a lot of options, so almost every scheme will be correct. After you remove this barrier, the demon immediately violates his and attack you with a couple of rage demons. Also, you can allow you to take possession of the body of the girl and, after demanding for this, the reward is a magical staff, but the staff will not be so good as a slap, which you can take off the demon, and this helmet is one of the best in the game.
But if you immediately call the demon to fight, then your actions approve Stan. If you agree to the transaction and allow Mattias to sacrifice himself as a rescue of his daughter, then it will approve Morrigan, but will not approve the wine, Zeusman, Leliana and of course Alista. But if you save the girl and kill the demon, then everyone is satisfied except Morrigan.
In any case, you get a password to activate the golem, so come back to the square and get the golem as a new satellite named Sheila. Unfortunately, the alistair does not approve this, but you can reduce its discontent before losing only -1 influence. But you can also destroy Sheil. Please note that when you come out of the laboratory, then two demon from the shadow will fall on you.
In addition, in Honnlit in one of the houses you can find a locked chest. You can find the key from this chest on the body of a single peasant, which lies near the Sheil. In the chest you can find the dagger, which has two slots.
This dlc is completed on this.