The folk hodgepodge is the beginning. Walkthrough STALKER Folk hodgepodge: a guide to quests and hiding places. Searching for the Lost Expedition

Narodnaya Solyanka 2016

Description

The same "Narodnaya Solyanka" modified and supplemented. The main plot ends with the finale on the Zaton.

Locations

Some locations have been recompiled. Geometry, bugs, AI mesh. Added 2 new locations: Hollow from Lost Alpha and Mine(made specially for the National Assembly, has not been published anywhere before).
Dump: fixed geometry + removed wall of radiation around the entire perimeter.
Dark Valley: fixed geometry.
Agroprom subway: fixed geometry and some bugs.
Cave: fixed geometry.
Forgotten Forest: completely removed radiation from the outskirts.
Swamps: Fixed geometry bugs, removed radiation and fakes from Tuzla, made a normal passage to the CHN base. Correct lightmaps.
Radar: Fixed geometry, removed all invisible walls on the hills in the Radar forest.
Hollow: new AI mesh.
Sarcophagus: fixed geometry, fakes.
ChNPP-2: completely removed invisible walls (fakes) wherever they were. Now you can walk, run and jump anywhere.
Jupiter Overpass: fixed geometry, as well as a bug with disappearing pressure gates. Correct lightmaps.
Eastern Pripyat b: Fixed geometry and a bug with the disappearing deli. Correct lightmaps.
Limansk: removed fakes on bushes and trees.
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What has been changed - you will see in the plot. There will be a lot of interesting things, we will not tell all the secrets.

Plot and some tips

The basics of all Solyanka storylines remained the same: the search for the "Lost Expedition", Fang, Ghost, Fly, Panther, Lightning, etc. All this remains.
- some pieces of the plot in these branches have changed. There are many places where unnecessary running around the locations has been removed, small quests have been combined, and some have been completely removed. For example, the "Living Heart" storyline has been completely removed. For a corpse is a corpse, and a miracle is a MIRACLE because it happens once. So we revive as before, only the girl Mukha and that's it. We will never revive anyone else (the Fly, by the way, has changed, it has become smaller in height).
- removed where possible various teleports and their deactivators, as well as all sorts of teleports from quest workers. There are only 2 hand teleports left in the zone: Arrow and URT. And that will be enough.
- Added the final storyline on the Zaton, in full. You will see for yourself.
- added a branch of quests at locations from the RFP.
- new caches of Kostya and other questmen, in general 99% of quest items are hidden. You don't need to jump on the pillars, you don't need to go beyond the boundaries of the locations. Play and search calmly, without "realism".
- 10 completely new models of artifacts + replacement of old models with build ones and from SAP. There are several models of new NPCs and monsters. Also new furniture models, all sorts of little things ..
- removed several buggy barrels, added "Thunderstorm" from the Arsenal. The rest of the weapon did not change, because it was useless.
- weapons: "Executioner", unique "Vintorez", "Thunderstorm" by General Voronin and a couple of other barrels are unique. In the Zone, they exist in a single copy, if you lose or sell - you will not find it anywhere else, even in hiding places.
- M134 "minigun" is removed forever. There is only a quest one for Adrenaline, but he will not shoot. This barrel is "heresy and weapon obscurantism".
- optimized scripts made it possible to achieve very fast loading of the game on the default engine.
- look into the game settings and NS settings. Many different options have appeared there. Including BUILT-IN:
- the choice of reticle for different resolutions.
- HUD selection. There are several of them, the most popular. Can be changed on the go. All saves will be compatible by themselves. Now you don't need to roll anything extra. Everything is done with scripts and configs.
- talking to Bland ... think !!!
- do not leave the Arrow's cache in the Agro subway without taking a flash drive.
- do not leave the Sarcophagus without CAREFULLY reading the arrow's note, it lies in the same place.
- secondary quest players are strengthened, but they do not possess immortality, no need for it. If one of them died, then do not rush to replay, let the plot go as it is. The recipe for the art transformation, which such a quest machine owned, can be bought from the Informant.
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CAREFULLY READ DIALOGUES and PDA !!! A lot has changed.

Installation

1. Set pure PM.
2. We patch up to 4 or 6 patches, no difference (saves are made compatible in BOTH sides)
3. Copy the files of the New Solyanka to the game folder.

4. Install all patches and fixes.

Solyanka has been prepared for you

Arhara- the plot of the Zaton finale
lsclon- scripts, configs, logic, allspawn, plot, SDK.
sapsan- scripts, logic.
Dennis_Chikin- scripts, logic.
Shadowman- scripts. New URT and remaschik.
Ray- scripts, configs, weapons.
WhatAbout- scripts, configs.
sarcus- scripts, configs, barter menu.
solvador- scripts, configs, new menu, hood, splash screens, settings menu, etc.
MAV- plot.
SergeT- plot, configs, icons.
habarych- models, locations, SDK.
vadyan- models (Maya).
CAHCAHbl4- models (3ds MAX), SDK.
Bfg- models (Maya), locations, allspawn, SDK.
D1mon- connection of locations.
fokstar- the weather.
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The mod was tested for you:
a185, vitaly_m67, Hector, MAV, Eugen81, Kind in., marinochka, pahancop, AZh, kalter, plotnikoff

STALKER: Narodnaya Solyanka is a modification for original game"Shadow of Chernobyl", radically transforming gameplay and adding many new quests. In addition to tasks, the player will discover previously unseen locations, as well as new equipment, guns and other additional items.

Passing all three parts STALKER you can find on our website. In this article, only the quests added by the mod are described.

Searching for the Lost Expedition

Head to Cordon and look into the viaduct under the road. In this tunnel you will find the body of a fighter named Andrey - take the quest item to activate the task.

Next, you need to find the gopnik that the soldier's PDA pocketed. Moving on the signal, you will stumble upon a false SOS signal. This bandit will not have the required item, so you will have to move on.

The real kidnapper of the CCP is called Fraer. You can find him according to Voronin's quest. Not only that, you can also stumble upon him on assignments in many other locations.

After finding the thief, take the find to Prapor, who is located in the Dump location. For ten first-aid kits, he will tell you that the Bartender's guys will be able to restore the PDA.

Get to the Bartender and bring him the Tears of Fire. It is for this artifact that he will agree to repair the equipment, but later his mechanics will break the PDA, after which the plot will be interrupted.

The next stage of the quest will begin during Lukash's quest. You will have to find a certain Pavlik, and then finish off a messenger named Ara. It is on the body of the latter that you will find a PDA with new information about the disappeared.

Go to the Wild Territory, specifically - to the end of the map, where you can move to Amber. Here you will find Sivoy's detachment, from the CCP it will become clear that for new information about the expedition you need to go to Sakharov.

Visit a scientist and find out about the missing guys. He will refuse to talk with you until you complete the tasks related to the Fang and deal with the Scorcher.

When the job is done, Sakharov will send you to the X-10 laboratory. Previously, you could already visit it without meeting anyone. However, Sakharov will begin to insist, and in any case you will have to go there.

On the spot, you will still find fresh bodies. Apart from two corpses, in the laboratory there will be a half-dead Ecologist - fulfill his last request by finishing him off. Then visit the Ghost and tell us about what happened. The comrade will answer that it is probably possible to leave the laboratory in a different way, but he has yet to be found.

First, talk to Freeman - he will tell you about Jameson's mercenaries who once tried to conquer the Monolith. Next, go to the Dump location and kill Tomaz's detachment there - it is from him that you will get the necessary documents. From the information it will become clear how the mercenaries got to the Sarcophagus through the X-10 laboratory, and then returned.

With the data found, talk to the Ghost again, who will ask you to get ten Golden Slices of Meat for him, which can be found in the vastness of the Chernobyl NPP-2.

When the necessary is delivered, you will find out about the exact path from the Sarcophagus to the Chernobyl-2, and you will also receive new quest by searching the three parts of the magazine. You just have to get to the above-described location, get the diary and return it to the Ghost.

Arkhara's Notebook

Talk to Dan in the Swamp location. The guy will send you to Agroprom, where you need to get information for the quest. After that, go to the Bar and talk to the man named Zakhar, and then Dan. The latter, by the way, will also issue a task for the defense of his squad.

Dan will inform you about the daring warriors at the Agroprom who are plotting something. You will have to visit the location and get a transmission with valuable data. Find Arkhara on the spot to hit the military with him, grab the package and deliver it to Dan.

Deliver the notebook to the owner, after which he will give you another order to find his computer. Arkhara will also advise you to exchange a few words with Dan.

Dan will tell you about a researcher's flash drive from Lab X-18, which you will have to find. After obtaining the carrier, deliver it to Dan and receive a reward in the form of a psi-helmet.

You can now visit Radar, where Arkhara's computer is located. You just have to get to the Warehouses and give the find to a man nicknamed Yakut.

Search for the Ghost and the Fang Assassins

The questline begins when you find Freeman's weapon. Return the cannon to its owner to receive the quest to find his portfolio.

You will find the case at the mercenary Jameson in the Wild Territory location.

Naturally, the guy will refuse to solve the case in an amicable way, after which you will have to finish him off. Having dealt with his guys, take the item and deliver it to Freeman.

You will find the diary directly at Agroprom - return it to Kruglov, and then visit the Barman. The latter, if you want information from him, will ask for the Sibion ​​artifact in return.

Find the Fang Assassins

To begin with, Voronin will send you for a flash drive from a man nicknamed Psycho. The latter huddles in the swamps near the Army Warehouses zone. By the way, earlier you could deliver the same carrier to Max at his request. In this case, you will have to visit him and redeem the device.

Also keep in mind that the first time you visit the Psycho Swamp location, animals can kill. It makes sense to immediately visit him, finish him off and pick up the flash drive, without having the appropriate tasks. Otherwise, you risk coming to empty place, since the corpse will simply disappear.

Now visit the Informant at Cordon Base. To continue the chain, you will have to get information about the Tyrant - Dan will give you his PDA (if the latter becomes your rival after the conversation, you will have to reboot and ask him to fix something).

After that, deliver the device to the Informant, who will guide you to a certain Le Havre. He, in turn, will talk about the cooperation of the Svoboda people with the mercenaries, which is carried out thanks to him.

On the instructions of Le Havre, find a guy named Bolt and kill him, taking the PDA. Then the mercenary will send you to the X-10 laboratory, where the body of the monolith can lie with the necessary information. On the spot, you will indeed find a corpse - deliver the documents to Le Havre.

From a conversation with Yakut, you will learn about the planned conspiracy. Next, talk to Freeman, who will inform you about a secret gathering of mercenaries. You will have to go to the meeting and interrupt all of its participants. After obtaining the carrier, deliver it to Freeman.

Le Havre will not appreciate your deed, after which he will quarrel with you and take away money and many valuable things (so it makes sense to dump them into the cache before visiting the mercenary). After this, there is a battle in which you will have to kill all of Le Havre's companions and himself.

Next, Yakut will inform you about some kind of cargo that was taken by mercenaries at the Svoboda base. You must visit the mercenaries, kill them and get the item. You just have to return it to Yakut in order to receive a reward and your own clothes, which Le Havre took from you.

Find the Ghost

From a conversation with Kruglov, you will find out what he needs good computer to decrypt data from the log. Arkhara will point you to the X-18 laboratory, where a suitable system unit may be located.

Get to the point and take what you need. When you deliver the computer, Kruglov will send you to a man nicknamed Yakut. The latter, in turn, will guide you to the lower levels of the Agroprom.

Please note that this continuation of the chain will only open after completing the mission to neutralize the Scorcher.

On the way, the Ghost will contact you via a PDA. Finally, in the dungeon you have to fight an ambush, which, however, was not organized against you here.

Now you need to visit Yakut again, who will advise you to visit the Radar, where you will find the Ghost. The elusive guy will ask you to return his flash drive, which is in the possession of a certain Beast in the Avengers group.

The plot tasks are completed at this point, however, there are still secondary quests in the Solyanka National Park.

Z adania of the Clear Sky

First you need to go to the Swamps. First you need to talk to the Fan, who will ask you to defend the base from the attack of the mercenaries. After that, the guy will help you get to the Swamps.

On the spot you will meet the Sexton, whose comrade is in trouble. You will have to get to the church where the gopota sat down, and then interrupt her. Right there there is Prong himself, a friend of the Sexton. For help, the Sexton will inform you about the secret portal to the base Clear Sky- use it.

At the base of the CHN you will find three NPCs, each of whom can present a unique quest. Talk to Basil to bring him a healing ointment.

The necessary medicine is in the Kalmyk hut. Inside you will find a briefcase with a grenade that you need to take. After that, an explosion will occur, which you can survive (you can because this will require a very good protection). Then the Kalmyk will appear.

The Kalmyk will ask you to get a box, the location of which is marked on the map. Near the cargo, you will find a teleport, which must be passed by.

The exact location appears to be randomly selected, so you'll have to take the time to find a safe path. Deliver the box to the petitioner to inquire about the price of the ointment.

You will have to bring a certain amount of resources, and only then the Kalmyk will give you healing tubes. As a reward for the ointment, Vasily will agree to repair and improve your equipment.

Cold, the second person at the CHN base, will send you in search of the pseudo-giant. You don't have to kill the creature - just mark it. The location of the mutant is marked on the map, but it does not always end up where indicated.

Otherwise, you will have to look for a creature above and to the right of the structure in which Adrenaline huddles. Mark a monster with the special Cold Cannon and report success.

Sviblov will give you several tasks, some of which are necessary for further progress in the story.

The leader will ask you to deliver the controller's brains to him - get to the indicated point and finish off the mutant. Next, Sviblov will need a PDA, which is in the gopniks. First, you have to visit Koshchei, and quickly, as he can die in a skirmish with the bandits.

Koschey will send you to the lads' base, where you need to make your way in a certain way - through the cistern, then to the roof and down. If you act carefully and discreetly, you can steal the PDA from the portfolio without complications.

When you take the PDA, Dan will come running to your aid along with his group, which will attack the camp. Now return the PDA to Sviblov to get the next task - Save Freebies.

Sviblov will send you to the enterprise where Dan's group used to live. On the spot, you must meet two conditions: go unnoticed by the mercenaries and prevent the death of Freebie during the battle.

You can get to the base through a tunnel with electrical anomalies, which ends in a hole in the wall. At the base, you will have to fight the Monoliths, so get ready and choose a suitable position.

You can stand right next to the Freebie, so that then, after his shout, immediately kill two opponents, since at this time they will freeze for a couple of seconds. Return to your employer and share your success.

The mission of the Cat or the search for the Black Doctor

Find Dan, who will send you to the Cat. The latter will ask you to escort him to the ruined village where the body is. On the spot, go behind the Cat's back and examine the fanatic's corpse to get a map.

After finding the card, the cat will go to the CHN base. You will have to accompany him, while dealing with opponents. After that, you can talk to him a second time already in the Cold Bar, which is at the base.

Kota's new task will send you in search of a certain person. Chat with all the inhabitants of the base to eventually learn about Misha Los. You will find him near the building where Sviblov is waiting. Next, you have to go in search of a TV.

Visit Cordon, and specifically - Akim, who has a TV. Return with the find to the Elk to receive a reward - information about the approximate habitats of fanatics.

Next, visit all the indicated points and kill the monoliths. Having obtained the documents, visit Kota and hand them over to him. If at the ChN base you do not find Cat, then go to the AS - to the parking lot, which is located between the Svoboda base and the nest of bloodsuckers.

After that, talk to Kalmyk, who will need components to create a medicine. Deliver what you need and wait a day. Finally, deliver the drug to Kotu to get the continuation of the chain.

Now you will have to grab the "tongue" somewhere at Agroprom. Below the left side of the territory you will find fanatics - interrupt them and rescue Chuck and Gek.

Tell Kot what happened to continue the chain. He will tell you about Rabinovich and send you to a man called the Curmudgeon. The latter will answer your questions and direct you to Modest.

On the spot you will not find Modest, but the Joker will give you information about his whereabouts for just three bottles of vodka, which you will have to drink with him.

Being sycophant, go to the village. Soon the Modest will contact you, who will ask for help - he is wounded and he needs a first-aid kit. When the guy wakes up, he will tell you about Rabinovich. At the same moment you are suddenly attacked by a squad of avengers - kill them.

You will find Rabinovich in Pripyat, specifically: in the building near the hotel. It is worth keeping progress here. During the conversation, you will learn about a certain "Black Doctor", after which you will have to visit the Cat. Tell him what happened, and then go to Zakhar. In a conversation with Zakhar, you will learn about Brother Louis, who will need to be caught.

Visit the Swamps and find the Avengers Fort, which is located in the upper right of the location. There, deal with all the guards and talk to Luis (you shouldn't kill him).

Now your task is to visit the Svoboda base, where the Frenchman may be. Alas, but on the spot you will find only his body - take the PDA and hand it over to Zakhar.

At this stage, only half of the quest is completed, and only now you get the goal of finding the Fang. You will have to complete an entire line of quests to track down this stalker until you eventually meet him. When the task is completed, go to the city of Limansk.

On the way, you will stumble upon the Liberty Building, led by Bormann. The latter will ask for a favor - you will have to eliminate the sniper point. Go to the place and kill all opponents, including the sniper. Then Sviblov will contact you to meet.

When you report to Bormann, you will receive a new assignment to find the muffler. Return to the construction site and take the item from the box.

By the way, NPCs often take this thing for themselves when you leave the location after the first visit, so be careful.

Now you need to transfer the muffler to the Curmudgeon, which is what Bormann asked you to do. It is necessary to wait half a day, and then return to the last one for the reward.

If you have not forgotten, Sviblov contacted you. The leader of the CHN will ask you to find a messenger in the Radar location. You will find the courier near the stalker Ghost.

After picking up the package, visit Sakharov (do not go to Sviblov yet, despite the goal in the journal). Here it makes sense to use the teleport, which Kostya told you about earlier.

At the base of the researchers, hand the box to Sakharov and eat, since then you will have to sleep for more than a day. Next, talk to the scientist again, and then visit Sviblov to get a new device - a portal deactivator.

With a new gadget, run into Limansk, namely: pass the construction site and go to the hospital in the north. Nearby you will find a detachment of the Cat and the leader himself. The guys will help you get to the hospital, at the end of which you will finally meet the mysterious Black Doctor.

Search for the swag of the mysterious stalker

The main NPC of this series of quests is called Miner. You need to get to the Cave location, for which you need to take a task from Bald at the Cordon base. The miner, when you receive the task, will give you an additional goal - to find the Book.

In a conversation with the Miner, take on the task of finding Fima Coal, as well as finding the guard's documents. Go to the Labyrinth, on the upper floors of which you will find both documents and the missing guy. When the deed is done, as a reward you will get the opportunity to go to the Cave location.

Return to the Miner and give him the information, as well as Fim. Next, talk to the prodigal son to get information about the mysterious swag.

The guy will also advise you to talk to a man nicknamed Adrenaline and inform you about the hidden path from the Labyrinth to Amber. He will give you one more tip on secret path if you give him a bribe.

From a conversation with Adrenaline, you will receive a quest to find a swag from the Labyrinth. Having found the item at the specified point, read the documents with valuable information and deliver the item to the employer.

Tell Adrenaline about your meeting with the invulnerable Monolith. Then you will again be sent to the Miner, who will advise you to join the Monolith (temporarily).

First, you will need to visit Sidorovich to take the quest to find the necklace of the Monolithians. On the way to the Labyrinth, bypass your comrades, as now they will consider you an enemy. Chat with an invulnerable monolith who will take you for his own and inform last part bunker door password.

By the way, you will have to deliver two artifacts to the immortal, otherwise he will not speak. Finally, once in the bunker, grab the swag and return to Sidorovich to hand over the necklace. Deliver the found swag to the Miner, after which the task will be completed.

Search for a mysterious stalker

The task will become available only after you complete the line on tracking down the killers of the Fang. Keep in mind that some of the objectives of the chain (this also applies to other quests) will not be displayed in your PDA. Memorize NPC dialogs carefully or take screenshots.

Take the swag and get to the top floor of the Labyrinth, from where you can go to new location called the Undiscovered Land. On the spot, talk to the Astrologer, who will inform you about the natives.

First of all, visit the Hermit to learn more about the inhabitants of the location. Having received your luggage with medicines, visit the Gynecologist and give them to him along with the swag.

Zhora-Anomaly, with whom you will have to talk, will ask you for batteries to unlock the second door (he opened the first one himself). Near the Cave, visit the Old Man to learn about the battery dungeon. He will also ask for a favor - to find a watch that you find along the way.

The Hermit will also inform you about the cave, mentioning also its “inhabitants”. There are two ways to get to the OP, but only near one you can stumble upon the Pilgrim.

The latter will agree to help you, but first you must deliver him a razor from his box. The Avengers now own his crate, so they'll have to be dealt with.

Get ready for a small stealth mission, during which you need to find the Pilgrim's thing and take all the swag from there. The quest will be interrupted if you let yourself be discovered at least once.

Hand the razor to get the Watch. Give the watch to the petitioner to get a tip for new transitions. Visit Pilgrim again, who will now hand you the batteries. Then the Hermit will contact you.

You will find out that Adrenaline wanted to communicate with you. The latter will tell you about new information about the owner of the swag. Adrenaline will also need a detector, for which you will have to visit Vitya-Hologram.

Hand the batteries to Zhora and at the same time talk with Vitko. The latter will need one artifact and two detectors. At the same time, Adrenaline will get in touch, who will tell you about the strange guys that they asked about the swag. Visit a scientist at an explorer base and buy detectors.

After giving Vitka what you need, go to Cyclops. He will tell you about the cache with the necessary detectors - go to the Dump location. Having obtained the detectors, use one for yourself, and pass the other on to Adrenaline.

When the gadget arrives, you will learn about the mysterious guys who have been sniffing out here about the stash. One of them was the Astrologer, the other is unknown, although the equipment has seen everyone.

The Gynecologist will contact you, informing that the box has been unlocked. It turns out that there was a former map of the Chernobyl nuclear power plant inside. You will be asked to find information about Perfuser. To find out more, visit the already familiar poet Cyclops. After that, head to a new point near the Labyrinth.

On the spot, you will stumble upon a barely breathing mercenary who will tell you about the Perfuser flask. Pick up the data carrier here. Pat up the injured person before leaving.

Give the carrier to the Gynecologist. He will also mention the flasks and say that you also need materials. A sniper can inform you about the latter, but it is difficult to get close to him, since he fires at everything that moves. Talk to Cyclops again.

At the same time, the mysterious owner of the card will contact you, who will ask you to return the find, but give the go-ahead to create a copy.

Visit the Warehouses where the flasks are stored. Give the found to the Gynecologist, who will now need a power supply unit and a microcircuit from the Svoboda's armor. Also hand over the card for a copy.

Get to the point with the crater to get the deactivator. After that, look into the "Heat" anomaly cave, where Pilgrim is located. The guy will help you get to the mercenaries and pick up the necessary components.

Now visit the leader of the Avengers in the NZ location. The guy will ask you for a modest service - to finish off Sidorovich and bring his head as evidence.

Deliver all the resources found before to the Gynecologist, and then take a copy. The gynecologist will insist that the service of the Avengers must be performed. Naturally, they can be fooled. To do this, look at the Owl, who can make a stuffed animal.

In order for the Owl to help you, you must bring the body of the controller, one of whose brothers was just killed nearby. Next, the hunter will need the chimera's claws (ten pieces) and one hundred thousand rubles. When you get him everything he needs, the head is done.

Give the stuffed animal to the Chimera, who still refuses to give you the materials. Here you will also learn about his detachment, which are preparing before going out in search of the daughter of a certain rich man.

In parallel with this, Cyclops will contact you, informing about the cache. Visit the poet and go to the indicated place. There you will find materials that Chimera refused to give.

Give everything you find to the Gynecologist, after which the Perfuser will be finished. Further, Fang will get in touch, asking for a meeting. Once again, Cyclops will help you with a hint - visit a place with a cache. This completes part of the chain.

To the West of the Fang

When you finally collect the Perfuser in the previous quests, you will receive a tip from the Fang. The guy will contact you and offer to meet in the Cave of Fire. Here Fang will ask you to explore the Varlab zone, which can only be reached through Radar.

Once on the spot, you will stumble upon an obstacle in the form of a door with a code. Help Syaku find his materials to get the required password. Next, you will find yourself in the War Lab, stumbling upon a battle between fanatics and mercenaries.

You can wait out their battle so as not to be substituted once again. After the Fang will contact you.

Now find the body of a man nicknamed the Bonecrusher that lies in the playroom. Having picked up the documents, return to the employer who is waiting for you at the already former base of the debt workers. Fang will give you a new goal - to become one of the mercenaries, helping them.

Before completing the next goal (Lukash's task), you need to work with him and complete several quests.

Complete the assignments of Lukash, as well as the Curmudgeon, since it is their assignments that will allow you to increase your relationship with the Freedom faction. Otherwise, during the quest, the faction may take up arms against you, and then everything will be ruined.

Lukasz will tell you about the signet and the Spider. Get to the point on the location and eliminate the target from which you can pick up the insignia. Now you can pass for a mercenary.

As before, when you were pretending to be a monolith, try not to catch the eye of any other factions, otherwise there will be a battle and, accordingly, a fall in relations.

Find Panther in the Military Laboratory and talk to her. You will need to find the transmitter, which will be in the bag (you can find at least three: in the elevator shaft, in the main room with green cabinets and under the stairs, which lies next to another staircase upstairs).

When the job is done, you will find out that a certain authority wants to talk to you.

Dembel will give you an assignment to capture a stuffed dog from Lukash's domain. Next, talk to the Panther, who will ask you to take the parcel from the courier who is on the Cordon (you can use the scientist's teleport).

Here you must get to the bridge and stand at a certain point, after which the Panther will get in touch, who will report the approach of the courier.

Upon completion of the assignment, report to the Panther. The man will ask you to get the bag from Lukash's territory using the invisibility suit.

At the indicated location, climb into the storage and take the desired item - prototype equipment (do not wear it, otherwise it will break). Pick up the scarecrow on the top floor, and then leave.

Deliver the discovered items to Dembel and Panther. After that, the leader of the mercenaries will want to talk to you. It turns out that the confrontation with Le Havre is still in bloom, and the most hot battle will come only later.

The leader will send you three companions who cannot be killed. Together with them, you will cleanse the mercenaries from the Military Laboratory.

Report back to the two employers, and then head to the Bar. Fang will send you to Lukash to give him the faction insignia.

The chain continues, and now you must render a service to Lukash - to bring the Freedom squad to the indicated place. Then the Panther will contact you. If before that you did not clear the Radar location, then now is the time to kill all opponents on the road to the laboratory.

Ask Vitamin about the meeting point on the Radar. On the spot, talk to him and bring the squad to the opening in the fence, and then talk to Vitamin again.

Inside the laboratory, Freedom itself will clean up all the mutants, while the employer will be waiting for you in the entertainment room. After talking with Vitamin, the teleport block will stop working. At the same moment, Cyclops will contact you.

Before leaving, visit the elevator shaft and use the stairs to reach the secret room of the laboratory where the Bummer is sitting. It is he who will tell you about the leader of the researchers Klenov, who has important information and can give you an assignment. By doing this, you will receive a quest to escort the Hologram to the laboratory.

Only now visit Cyclops all in the same place to learn about the cache. Next, bring the Hologram to the agreed place, and then report to the employer.

Klenov will give one more quest - get a couple of things. Travel to the Cave, where a local will give you a Poltergeist artifact. The man will hand over the quest item to you only when you meet the Doctor in the city of Pripyat, which consists in transferring the medallion. And the peasant will also have to get the lanterns.

Bring Klenov what he needs to reward the Secret Passage Points. If this does not happen, go to the Red Forest and help the Shadowman squad. You will need to complete two tasks - to clear the transition and kill the mutants.

Now get to Captain Genka, whose location is already marked on your map. The man will ask you to get the stolen bag. To do this, visit the Colds in the Swamps location to find out more information about the abductor.

Ultimately, you will find the thief in custody, so you will have to buy him out. After taking the bag, return to the employer.

After that, you will learn the coordinates with valuable information. Make your way to the bag by fighting your way through the hordes of mutants and then return to Fang. Once again, Fang will need your help - to rescue Denis. When the deed is done, you will find out that the Astrologer wanted to talk to you.

New Fang quests in the Old Village

When Denis is rescued, tell Fang about your success and go to the Astrologer in Cordon. Next, you will have to visit Sidorovich, on the way to which Fang will contact you and ask you to lend a helping hand to the Pilgrim. Leave the visit to the huckster for later and go to Old Village.

You will meet the pilgrim at the beginning of the location - the guy will be trapped. Soon a squad of stalkers will reach you and will deal with the trap. Their leader Kolmogor will ask you to interrupt the military at the supermarket.

Complete the assignment, and then go to the headquarters, which you want to recapture. When this is done, Panther will contact you. Kolmogor wants you to explore the village.

After talking with the Pilgrim, explore the village and then return to the employer. Kolmogor will ask you to find the Panther and the transition point to Limansk. Visit the Marshes, where the Panther is located (find the peninsula on the map and get to its southern point). Here you will also find a den of controllers.

On the way to the Panther, Fang will contact you, which will show you a new point - a secret path to the Old Village. After talking with the Panther, get to the Connoisseur, whose location is marked on the map. From him you will receive a quest to find the embryos of the dead and kill everyone who has settled in the village.

In the same place, by the way, you can find three caches: the first is located near the plate, which says about the canister, the second is nearby in the water, and the third is near the tree that grows near the table with benches.

Report to the Adept about your success, then visit the Panther and bring her to the Adept. After that, follow him to a certain place, and then go to the secret path to the Old Village. It is on it that you will have to bring the Panther to Kolmogor.

During the way you have to shoot back more than once or twice, so get ready for tough battles. Then Kolmogor will get in touch with a request to get to the second part of the village and interrupt the military there. Just now visit Kolmogor and tell us about the completed task.

Next, Klenov will need your help. Talk to the Pilgrim and return to the laboratory. At this stage, you have to complete the aforementioned chain with the Black Doctor, after which the task will resume. Klenov will ask you to find the psi antenna.

The required item, if it was not displayed on your map, is located on the very machine on which the protagonist was delivered to the Zone. Kill all opponents and return to the employer. You just have to visit the Pilgrim to start a new chain.

Elusive Astrologer

After a conversation with Pilgrim, Fang will contact you, who will ask you to visit Chernobyl-1. On the spot you will find the Ghost - tell him about the task so that he will accompany you to the point.

Once on the Generators, talk to your comrade again, and then go in search of the Countryman, which is lower on the map.

Having found the Countryman, do him a favor - complete the quest or pay. The assignment is short-lived, so choose the first option. You will have to go around the location in time, using the hints that the old man will give you (in the dialogue). After that, tell us about the fallen turntable and go to Fritz. Fritz will let you talk to the prisoner.

When their conversation is over, ask more about the Boatswain, and then ask the Doctor to use the spinner. Take the helicopter to the Swamps.

On the spot, go to the destroyed viaduct with the railway, where the Boatswain will be waiting for you. He himself will be in a small cave, which can be entered through a crevice in the fence.

Then you need to talk to the Ghost, who will open you new way to Pripyat. Chat with Andersen to learn about the joystick. After finding the lost, return to the Boatswain. Next, the Boatswain will deal with the antennas, after which you will need to talk to him again.

Now visit the Ghost. You have to capture the base with two comrades, as well as air support. A turntable battle will follow, and then fanatics will attack you. The leader, when his guys fall, will try to escape - chase him through the tunnels.

Eventually, you will find the body of the Panther. Soon the Doctor will come to you - talk to him, then to the Ghost, and then go to the village.

The Boatswain will be in place, a glass of vodka on the table, DDT on the radio, and so on. After the binge, visit the Ghost, who will give you a password. Use the code to open the door to the laboratory.

There will be a teleport blocker in place - get to the body and take the information. It's time to visit NZ. Find the hidden cave in which the person will be.

You should not go down there - you need to return to the Fang and already with him make your way into the cave. The Mukha will turn out to be a mysterious person. After that, exchange words with Fang again; followed by a sudden meeting with the Panther.

Escort Fly to the Hermit. When the deed is done, leave the territory, but then, as soon as Fang contacts you, go back. The fly will ask you to find her doll and photo.

After talking with Fang, visit Klenov's laboratory to pick up the necessary things, and only then go in search of the doll. You will find the toy in the Radar location, in one of the houses, where the cache was previously discovered on a tip from the Cyclops.

After talking with Fang, go to Voronin, and then to the Bartender. Next, you need to visit Chernobyl-2 and examine the broken turntable. To get to the crash site, you will have to use the fanatics teleporter.

Report your success on the radio, and then continue looking for other turntables.

You will find the second car in the lowland, which is in the same location. The location of the third helicopter is indicated right here, in the tips (you will need to use the teleport). After that, visit Mukhu, give everything you found and move to The mainland where the warriors left you a gift.

Further, Fang will get in touch - run towards the swamp, where the corpse of the Fly will be. Her partner survived, so patch him up. Now visit the cave where the Fly was discovered again, and then go to the Generators location.

On the spot, talk to Andersen, who will ask you to get all the generators. After the conversation, go to the indicated point and kill all fanatics. You will soon stumble upon a Panther.

At Chernobyl-2, Fang will send you to the point with new units of fanatics - kill them, and then run back. On the spot, you will see the fall of a turntable, the explosion of which will take your comrade with it.

Next, visit the hospital to talk to the Black Doctor. A new section of the building will now open for you. Talk to all the characters and choose one of the options that will affect the further narrative.

For a full-fledged finale, in a conversation with the Doctor, you have to choose the option of self-making the Stone of Fortune. To do the claimed, throw the Heart of the Poltergeist into the outlined circle.

Thus, you will receive art, with the help of which it will be possible to bring the Fly back to life. When this is done, visit the Panther at the hospital. After that, you will be able to enter the previously closed area at the Agroprom, where your comrades are.

After that, Arkhara will look at the light. When he leaves, go to the gate and talk to the new NPC, who will point you to the next objectives. Use the teleport and once again talk to Arkhara, who has prepared a gift for you.

Other endings are not much different from the full-fledged one, but because of them you will not be able to advance further in the story.

Zadaniya Lightning and the search for the Dead City

After talking with Fang, use the teleportation. You will find yourself in an unknown place with another portal - go inside. Here you will be greeted by a certain Lightning, after which you will find out that there is a bug on your PDA. Defeat the "spies" and go to the Bunker to meet with Lightning in person (grab the first aid kit).

Then head towards Limansk, where you need to find a building with a portal. Inside you will find the body of the Wanderer - pick up the document and use the new portal, and then another one to be free. Here you will meet the Legend of the Zone, and then Semetsky will inform you about the shortcut to the Generators.

The ghost will advise you to find a man called the One-Legged Maximilian. After the conversation, get to the Sarcophagus, where there is a new portal. Use the photo cannon to film the fanatics' activities, and then return back with the help of the portal.

In the village, after correspondence with the Ghost, visit the Pilgrim, who will be happy to look at the pictures you have taken. At your request, he will remove the interfering numbers (you will have to wait), after which you can go to the Generators location.

When One-Legged receives the pictures, he will hand you an upgraded detector. After talking, grab the disguised exoskeleton and head towards the X-10 laboratory.

When Korn unlocks the entrance, show yourself. At the same time, the battle will begin, and you will have to protect Korn from the Invisibles. After the battle, talk to him and take the camera. Then move to Pripyat.

In the city, explore the garden where Korn left the cache. There you will find the quests necessary for the assignment. After that, go to the Radar location and find Korn and Fang there, which you need to bring to the garden.

If you chose the lens yourself, then Korn himself will have to deal with the safe. When he unlocks it, talk to Fang, and then, when the battle is over, again.

Talk to Klenov in the military lab to get the camera batteries. After that, you will need to visit the X-16 laboratory and remove the Brain (you can also find and remove the controller there).

The next target is the Factory, where you need to talk to Chernomor. Get him a cure for the zombie virus and escort him to the stalkers' base. For your help, the uncle will show you the coordinates of a good rifle with ammunition. Only now return to Klenov and provide all the pictures.

Visit Lightning and after chatting, dispose of all isomorphs by throwing them into the portal. Then Panther will contact you, and Lightning will open a portal for you to the Cordon location. Here you will find Hog, who will need your help. The reward is a cache of the Invisibles.

Directly Cordon. This will be followed by another correspondence with Panther, and then a full meeting with her father. After that, you must try to catch up with the Panther.

Visit Amber to chat with Chernomor. In the Cordon location, visit the point and photograph a group of people to find the main enemy, and then turn him over to the Panther's father.

Explore the Uncharted Land with your disguised exoskeleton. There you will stumble upon a conversation between mysterious personalities, one of whom calls himself a representative of the Last Day. When they disperse, get to One-Legged and learn about the new stash.

After examining the cache, visit Sakharov and hand over everything you found to find out about the new portal in the laboratory. Using it, collect the documents and follow the entire sequence of actions indicated in them. More conversations.

Another visit to Lightning, and then the final farewell. You just have to visit Limansk and use last portal, after which will follow the video ending this storyline.

Dead City and the Last Day

Use the portal on the lower floors of the building in the city of Limansk, where you left off at the end of the previous campaign. Alas, the portal will not let you in with your equipment, so the cannons will have to be left in the container.

On the other side, you will find the Evil One, who will tell you about the whereabouts of a certain stalker. The perfumer will give you a new lead. Ultimately you will reach the village and Tyumen, which will send you to the Gopnik base. This is where stalkers will find themselves.

Attack the base together with the stalkers, after talking with the Liquidator. When the job is done, escort their squad to safety.

At Tyumensky, report on the completion of the assignment, and then go towards the Black Farm, where the controller was last seen. On the spot you will stumble upon a soldier from the "Last Day" faction - kill them or simply avoid the battle.

Visit Norman when he contacts you. After the conversation, move forward to Fainting, who assigned you a meeting place near the bandits' base. Here Norman will offer you to find the cache.

From the conversation with Fainting, you will learn about the chip that allows you to disable the city's perimeter defense. Moreover, he will hand you such a chip.

Get to the indicated point near the city and kill all the soldiers " Of the last day". Remember that you need to act quickly here, as the task is limited in time.

Find the cache in the attic of the building using the picture. Immediately take a sniper position and wait: a group will arrive soon, which will need to be eliminated (bang their leader without fail).

After that, you will contact the employers and learn about the new path to the ATP location. On the spot, kill all opponents and visit the place of the cache, which Norman will inform you about.

Using the positioner, visit the marked location and use the portal that will lead you to the hideout. You have obtained the module, as well as the coordinates of the new paths in the MG.

On the way to Limansk, look into the safe and collect valuables. In the Dead City, visit the Perfumer, who will be in a different place from the original place (you must wait until he gets to him).

After the conversation between Duda and the Perfumer, exchange information with the latter, and then visit the first. On the spot, Duda will require a significant amount of money from you, which will give you the required amount of time to find the Doctor. If you refuse to issue funds, then the time will be very limited.

As for the battle with the soldiers of The Last Day, it will follow one way or another. The Doc itself is located to the right of Duda in the corridor, in the last room that you will find on the left side.

After talking with Doc, send him to the Perfumer. Next, you will find out that the security system is deactivated. Here Lightning will contact you - you need to visit it and chat. You just have to get to the base, pick up the message from the Spark and talk to the Perfumer.

Video: secrets of Narodnaya Solyanka OP-2.1


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Legendary mod for "Shadow of Chernobyl", which has been finished and refined by folk craftsmen since 2010. A lot of water has flowed under the bridge since then, many game concepts and gameplay chips have been revised, new ones have been added and old ones thrown out. Everything goes for the sake of the gaming stalker community. " Folk hodgepodge 2016 "is the pinnacle of a long search and ordeal of game-makers from the people. What did we get in the end? And we got quite a valuable and strong product that deserves our attention. As a result, we have: more than 30 locations in the game, two parallel main plots, hundreds side missions and a bunch of hit innovations in gameplay... We recommend this mod for downloading and passing.

The main characteristics of the fashion "Narodnaya Solyanka 2016":

  • Redrawn locations, changed the geometry of the levels.
  • New story line- old and new in parallel.
  • New characters, dialogues, objects, interaction with the outside world.
  • Updated graphics and post-processing effects.
  • Removed unnecessary running around locations compared to previous versions.
  • New location of caches.
  • Updated artifact models with their characteristics.
  • Weapon models have been reworked, outright trash has been removed.
  • The minigun is left as a quest item, it will not shoot.
  • Choice of HUD'a at the request of the player.
  • War with armored personnel carriers and helicopters.
  • Improved the stability of the mod.
  • Interesting settlement of the zone with characters and animals.
  • Many other minor improvements.

Regarding the negative qualities of mod, we can say that anarchy in development does not always benefit the final product. Sometimes the modification looks chaotic, there are logical failures in the plot, incomprehensible objects come across in the inventory, which often violates the general atmosphere of the zone. However, the mod "Narodnaya Solyanka 2016" is highly recommended for those who like to have fun in the zone and fight a lot, as well as experience the full power of powerful artifacts!

Download the modification ‘Narodnaya Solyanka 2016’ from the Cloud.Mail.ru.

The procedure for installing the mod "Narodnaya Solyanka 2016":

  • Downloading the archive with the mod.
  • Unpack the mod with WinRar or 7z.
  • Requires original '' preinstalled game, version 1.0004 or 1.0006.
  • We throw folders and mod files into the root folder of the original game, all other mods must be deleted before this action.
  • We start a new game.

Video with a first look at the modification: