Sea battle on a notebook sheet. How to play "sea battle": the rules of the game. Sea Battle game rules

Sea battle

Battleship is one of the most popular options for playing on paper. You can diversify it for a modern child and arrange a "space battle". The goal is to destroy enemy ships (spacecraft). Two people can play.

First, each player needs to draw two fields of 10x10 cells.

One such field is the actual player, the second is the opponent. On his own field, the player places his ships at which the enemy will "shoot". On the second field, the player needs to mark the results of his "shots". The two sides of each field are marked with letters horizontally and numbers vertically. Thus, each cell of the field is assigned its own "code": A1, B2, etc.

Both players have equal "military forces":

1-deck ships (1 cell in size) - 4 pcs.,

2-deck (in 2 cells) - 3 pcs.,

3-deck (in 3 cells) - 2 pcs.,

4-deck (in 4 cells) - 1 pc.

Ships cannot be depicted obliquely and cannot be placed close to each other (there must be at least one free cell between them). Keep this rule in mind when firing at enemy ships.

After completing all preparations, players can begin the battle.

The player who starts first calls the “code” of the cell selected on the opponent's field. He finds this cage in his field and reports the result: "by" - if the shot fell on an empty cage, "wounded" - if the "shell" hit a ship with more than 1 deck, and "killed" - if there was a hit in 1- deck ship.

If there was no hit ("by"), the move goes to the other player. If the shot hits the target ("wounded" or "killed"), the shooting player gets an extra turn.

The battle continues until one of the players has lost all the ships.

These were the rules of the Sea Battle game on paper.

Children are so keen on various gadgets that they often do not want not only to read, but even to play in virtual reality. This worries both professionals and parents. In one of the episodes of the cartoon "Barboskins", Grandpa just offers a way to return the children to real world by playing with the whole family in the usual "Sea Battle" on paper.

To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that you can spend time interestingly without any Internet, armed only with a pen and your own mind.

Although this board game Naval combat today also exists in the computer version, but the traditional version of the destruction of ships on a piece of paper in a box has one undoubted advantage over the virtual one.

Playing with a real person is more interesting than playing with a computer; the fight turns out to be much more fun and reckless. And it is even more useful, because in this case, the child develops not only logic and strategic thinking, but also intuition, the ability to "calculate" and read the emotions of another person.

Another plus and reason for the long-term popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room or any special surroundings. Enough paper, pen and know the rules of the game of sea battle on paper for two.

Learning to play sea battle

The rules for playing on paper in sea battle for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are designated on one side by letters from A to K (without E and Y), on the other by numbers from 1 to 10. In this field you need to place your ships.

A second square is drawn next to it with the same designation for the fields. On it, during the battle, the player fixes his shots.

  • Making a "shot" the player names the coordinates of the target, for example, B8.
  • The opponent answers "by" if there is nothing in the cell; "Wounded" if his ship was hit; “Killed” when the ship is destroyed.
  • Hitting a foreign ship is indicated by a cross. In this case, the rules give the right to the next shot.
  • On a miss, the right to shoot passes to the second player. The winner is the one who is the first to destroy all enemy ships.
  • At the end of the game, the participant can demand that the opponent show his playing field and check the records of the moves.

The rules of the Sea Battle game stipulate not only how many and what size ships are involved in the battle, but also their location.

  1. The composition of the ships: 4 submarines of one cell, 3 destroyers consisting of two cells, 2 cruisers of three cells and one four-cell battleship.
  2. Draw the ships so that they do not touch each other in any way. There must be a distance of at least one cell between them.
  3. You can arrange ships horizontally, vertically, and at the edge playing field.

What not to do

They stipulate rules and certain restrictions.

  1. You cannot change the composition of ships.
  2. Some rules say that one ship can only have a linear shape, in some versions the shape of the letter G is allowed. This point must be discussed in advance. But in all variants, you cannot draw and arrange the ships diagonally.
  3. You cannot change the value of the field.
  4. It is impossible to distort coordinates and hide the hit.

Strategies

Not only simple rules and the conditions of the game organization explain the popularity of the Sea Battle game, but also the fact that winning in it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and tricks join the logic. Therefore, a winning strategy involves:

  • The opponent should never be able to see your playing field.
  • Consider your opponent's skill and way of playing. For example, if your opponent is a beginner, then you should not place your ships in the corners of the field. Inexperienced ones often start with them, especially with A1. If an experienced and long-time rival will play with you, who already knows that there cannot be in the corners of your ships, then it is worth breaking the template and hiding a couple there.
  • Consider the layout of your ships. One of the winning strategies is considered to be the location of large ships compactly in one place, and unicellular ships scattering away from each other. Then the player, quickly finding large ships, will spend a lot of time looking for small submarines. This will give you time and a chance to win back.

Winning tactics

There are a few simple tricks related to correct game tactics.

It is imperative to record the opponent's moves on your field, and all your moves on the second playing field. Not only hits, but also misses are indicated. Someone makes it with dots, someone with crosses. This will avoid re-firing empty squares and conflicts in case of any mistakes.

If the opponent's ship is "killed" in a sea battle, then the cells surrounding it are marked as empty immediately. After all, we know that the rules prohibit the placement of ships in them. This saves you time. In this case, the most profitable shot at the battleship. Its destruction opens eighteen cells at once, almost a fifth of the field.

The shooting tactics of the players can also be different. You can shoot by making moves diagonally. This makes it more likely to hook large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, the choice of moves is determined based on what begins to be seen on the enemy playing field.

The tactic of fighting the popular fraud, when the opponent places the last single-deck ship in the last free cell during the game. To make such a deception impossible, the field and ships are drawn in one color, and the shots are marked with another pen or pencil.

Today the game Sea Battle exists both in the form of a tabletop factory set, and in the form computer game, but playing on a simple piece of paper in the box is still fun.

We play "Sea Battle"

Incredible popular game on the paper. And although now there are special play sets for "Sea Battle", as well as the mass of computer implementations, the classic version on a piece of paper remains the most popular.

The goal of the game is to sink enemy ships before he has time to sink yours.

Rules of the game "Sea Battle"

Two players are playing. Each of them needs a piece of paper (preferably in a cage), pencil or pen. The game begins with the preparation of the field. Two 10 × 10 squares are drawn on a piece of paper. On one of them their ships will be deployed, in the other they will "fire" at the enemy ships.

The sides of the squares are signed with letters horizontally and numbers vertically. It is necessary to agree in advance which letters will be written (the main disputes arise as to whether or not to use the letter "E"). By the way, in some schools, instead of a boring alphabet, they write the word "REPUBLIC" - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Arrangement of ships

Next, the placement of the fleets begins. Classic rules naval battle they say that there should be 4 ships in one cell ("single-deck" or "one-tube"), 3 ships in 2 cells, 2 - 3 cells and one - four-deck. All ships must be straight, curved and "diagonal" are not allowed. The ships are located on the playing field in such a way that there is always a gap of one cell between them, that is, they should not touch each other either by their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

When the ships are placed, the players take turns making "shots", naming the squares by their "coordinates": "A1", "B6", etc. If the cell is occupied by a ship or part of it, the enemy must answer “wounded” or “killed” (“sunk”). This cell is crossed out with a cross and one more shot can be made. If there is no ship in the named cell, a point is placed in the cell and the move goes to the opponent.

The game is played until the complete victory of one of the players, that is, until all the ships are sunk.

At the end of the game, the loser can ask the winner to look at his ship placement.

Craftsmanship

If you think that naval combat is a game based solely on luck and luck, then you are wrong. In fact, it has both strategy and tactics, which we will talk about in the conclusion. So - about the tricks as well as various honest and not very fair methods of playing sea battle:

  • First of all (and this is the most important thing!), You need to keep your sheet with ships so that the enemy cannot spy on your location;
  • Be sure to keep track of your and others' moves, marking them with dots. This will exclude shots at the same cells;
  • After sinking an enemy ship, also surround it with dots so as not to shoot at places where there are obviously no ships;
  • Do not put ships in the corners of the field: usually beginners shoot at them first. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for the placement. A good result is the uneven distribution of ships: collect all the "big" ships in one or two dense groupings, and hide the remaining "single-decks" separately in secret places of the playing field. In this case, the enemy will quickly calculate and defeat the group. big ships, and then will search for the remaining little ones for a long time;
  • By killing big ship, the enemy surrounds him with dots. So, having found a "four-deck", the enemy immediately opens (4 + 1 + 1) * 3 = 18 cells (that is, 18% or almost 1/5 of the field). "Three-deck" gives 15 cells (15%), "double-deck" - 12%, and "single-deck" - 9%. If you put the "four-deck" against the wall, then it will open only 12 cells (10 for a three-deck, 8 for a two-deck). If you put the “four-deck” in the corner, it will only open 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is best to use this advice in conjunction with the previous one.
  • Shooting tactics can also vary. However, the best way to start the destruction of enemy ships is to search for a "four-deck". To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we are looking for a three-deck one, then two. Of course, in the process of searching "every little thing" will come across and make adjustments to the plans.
  • And here is the dishonest way: to arrange all the ships, except for the last single-deck (it will act as a submarine "Elusive"). And he will be placed (and killed) only in the last remaining cell. Dealing with this is easy enough: have the players arrange the ships in one color, and fire in another. It is possible, for example, for players to have pens or pencils of different colors, and after placing the ships, they simply change the pens.

In our childhood, there were many different games, we just kept most of them in our head, the rules were passed to each other during the game. For many of these games, just a couple of pencils or pens and a sheet of paper were enough.

Games on paper can be safely called the smartest and most developing. And now they are forgotten very undeservedly. It is worth teaching children to play these games, and you can always take them on a long journey or in rainy weather at home and in the country.

1. Tic-tac-toe

This is the most famous of these games. She doesn't always need paper either, just a fogged-up window glass in a minibus or a couple of twigs and sand underfoot ...
The playing field is drawn 3 by 3 cells (9 cells in total). Players take turns making moves, placing a cross or zero in an empty cell. Purpose of the game: build a line of 3 crosses or zeroes horizontally, vertically or diagonally. It is extremely difficult to win in this game, basically the game is reduced to a draw and more than one game is played.
But there are still certain combinations of moves that lead to victory.))
When playing on a small field gets bored, you can increase the field or not limit it at all. On such a field, players take turns making moves until someone manages to build a line of five characters horizontally, vertically or diagonally.

2. Sea battle

This is one of the most beloved games of our childhood.))
I think everyone remembers the rules. And for those who do not remember, we will remind you. This game is for two.
The goal of the game is to sink all enemy ships. The ships are located on 2 square fields measuring 10 by 10 cells. You place ships on your field and the enemy strikes them. And on another field, the enemy places his ships. Each player has an equal number of ships - 10 pieces:
Single-deck (1 cage) 4 pieces
Double-deck (2 cells in size) 3 pieces
Three-deck (3 cells) 2 pieces
Four-deck (4 cells) 1 piece
When placing ships on the field, you need to take into account that there must be at least one empty cell between them, you cannot put ships close to each other.
During his turn, the player chooses a cell on the opponent's field and "shoots", calling its coordinates "a1", for example. At the same time, he marks his move on his additional field. If you sunk an enemy ship, then the opponent must say "killed", if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent must say "wounded". If you hit the opponent's ship, you continue "shooting".
The game ends when all ships of one of the players are "sunk".

3. Tanks

To play, you need an A4 sheet of paper folded in half (you can take any notebook sheet). Two players draw 10 tanks, each on its own half of the sheet. Having finished the alignment of forces, the players begin to "fire" each other in this way: the shot is drawn in their own half of the field, then the sheet is folded in the middle and the shot, visible in the light, is marked in the second half of the field. If the shot touches the tank, then it is considered “hit” and one more additional shot is needed to destroy it. If the player hit directly into the tank, then one shot is enough.
Each successful shot entitles the player to the next shot. To complicate the game, you can impose a ban on the next shot at a newly wrecked tank.

4. Hands

This game can be played even with young children who are already familiar with numbers.
It will help you learn how to quickly navigate numbers and concentrate.
To play you will need two sheets of paper in a cage, on each sheet the player traces his palm. Now, in the space limited by the picture, numbers from 1 to ... are placed in random order. Here you need to agree in advance. Then the game begins. One player calls an arbitrary number, another at this time tries to find this number on his palm, and the first, meanwhile, quickly puts crosses in the cells on his sheet, starting from the upper left cell. The winner is the one who quickly fills all the cells of his field with crosses.

5. Points and segments.

The conditions of this game on paper are simple: put several dots on a sheet of paper (at least 8, and preferably at least 15). Two people play, alternately connecting any two points with a segment. You cannot capture the 3rd point, and each point can be the end of only one line segment. The segments must not overlap. The one who cannot make a move loses.

In the pictures you can see the correct connection of the points.

and wrong

6. Points

We played this game at the institute during boring lectures. She develops tactical and strategic thinking.
The playing field is a regular sheet of paper in a box, if you have a lot of time and patience, you can play on a whole notebook spread. The playing field can be outlined with a line and the rules forbid to put points on this border. Each player must have a pen or pencil of their own color. In turn, the players put dots in arbitrary places at the intersection of cells.
The goal of the game is to capture as many paper possessions as possible. A territory is considered conquered if it is surrounded by dots of its own color. The points should be spaced from each other at a distance of one cell horizontally, vertically or diagonally. The occupied territory is painted over with its own color or a fortress wall is drawn around it (bold line). If you managed to enclose the territory or points of the enemy with points, they are yours. After such a capture, the player is given the right to make an extra move. In some variants of the game, you can only capture those territories where there are already enemy fortifications. In others, any lands are available to you, including free ones. Choose what you like best. At the end of the game, the size of the captured lands is calculated and the winner is announced. More often than not, you don't need to count anything on purpose - the result is obvious.
You can play with children too younger age... In this case, you should make the playing field very small - a quarter of a notebook page or even less, and take paper with large cells.

7. Numbers

Have you played such a game on a checkered notebook at school or college? Our dorm floor played.))) I held on for a long time, but then I plunged into it with my head, but an hour home by train flew by unnoticed.
It was called differently: numbers, numbers, seeds, 19, but the meaning did not change. You write down numbers from 1 to 19 in a row, in a line up to 9, and then you start the next line, in each cell 1 digit. Then you cross out paired numbers or giving a total of 10. One condition - the pairs must be next to or across the crossed out numbers horizontally or vertically. And after you have crossed out all the possible pairs, you rewrite the remaining numbers at the end. The goal is to cross out all numbers completely.

8. Hangman

A bit inhuman game, but still. As a child, we combined the courtyard game of Cossack robbers with the "gallows!"
The meaning of this game is to guess a word by letter in a certain number of moves.
One player thinks of a word (simple and short to start with). He writes his first and last letters, and instead of missing letters we put dashes. The task of the second player is to guess the hidden word. He names a letter. If this letter is in the word, we enter it in place. If not, then we write the letter aside so as not to repeat itself, and we begin to draw a "gallows" - a vertical line. With the next error - horizontal (it turns out something like the letter g). Then the rope, the loop, the man's head, torso, arms and legs are drawn. During these few attempts, the player must guess the word. If it didn't work out, I lost. If he did, it’s his turn to think of a word.

9. Balda

Another word play. Here you can play together, three or even one.
A square playing field with 5x5 cells, for example, is drawn on a piece of paper. In the middle row we write a word of five letters. Players take turns making moves. In one move, a letter is inscribed in a free cell in such a way that a new word is formed each time. Words can be read in any direction except diagonal. For each word, the player gets as many points as there are letters in the word. Words are written on the side of the field so that other players do not repeat them. The game ends when all the cells are filled with letters or none of the players can come up with a new word. After that, the number of points is calculated. The one who has the most of them wins.

10. Points and squares

A game for two players. You will need a sheet of paper, preferably in a cage, and a couple of pens of different colors.
On a sheet of paper, a playing field is drawn in size from 3 * 3 squares, and more (up to 9 * 9), depending on the level of the players.
The essence of the game: the players take turns drawing one-square-long lines, trying to create 1 by 1 squares inside the field. If your line has become the final one in the square, put your mark in it and get the right of an additional move. The moves continue until you place a line that does not complete any square. The game ends when the entire field is full. After that, the number of squares closed by each player is counted and the winner is announced.
For all its simplicity, a game with a twist. Here you can calculate forward moves and try to put your opponent at a disadvantage by forcing him to make an uncomfortable move.

What games have you played? Share with us the "paper" games of your childhood!