Corsairs to each his own how to appoint a captain. Corsairs to each his own. Where to find large ships

Where can I find large ships?

In the game "Corsairs: To Each His Own" the developers have reduced the likelihood of meeting huge ships of the first rank. If you want to find them, you will have to use thematic forums.

After which the time will start for the quest "The Pirate Saga"?

After an entry appears in the journal that Helen entered your service as an officer.

How to make sure that Helen will remain in the team forever?

For this to happen, you must fulfill the prophecy that the gypsy spoke about. And for this you have to:

  • Don't take a hundred doubloons from Gladys MacArthur as a reward.
  • Give the hanged man's chest found to that same Gladys.
  • Don't take the pistol that Gladys gives you.
  • Contact Helen by her mother's surname - Sharp.

How to give Mary Casper a Narwhal Blade?

In order to do this, you must ensure that two conditions are met:

  1. When you meet Shark Dodson, ask about his clinic, "Narwala". After that, talk to the master in arms, Jurgen, to craft the appropriate blade.
  2. Retrieve three Meteorite Ore and bring them to Jurgen. You can bring these pieces with you by purchasing from a vendor or by finding a buried treasure inside. You can also find a meteorite at the bottom of the OS.

Where to rent warehouse space?

To rent a warehouse, head to the Isla Tesoro Islands in Sharptown. In addition, you can visit the capitals of each state. As for Isla Tesoro, here the warehouse is run by a merchant inside the store. Chat with him and you will see a dialogue phrase corresponding to the rental.

To rent warehouse premises in other cities, you need to look into their shipyards and go to the back room to talk with the boss. If you turned to him for the first time, then you will need to start the dialogue again, after which the desired phrase will appear.

Why are there no useful things in the treasure?

If you bought a card in a tavern, then keep in mind that you can only get the first level treasure, which includes conventional weapons and amulets, as well as all sorts of jewelry. In addition, half of a card can be found in such a treasure. If you find the other half, you can create a map of the second level and get the corresponding treasure. In such a treasure, you can often find unique weapon not related to quests. And in general, much more expensive and valuable production comes across, but still there is a possibility that there will still be rubbish inside.

Where can I find guns larger than 32 caliber?

To find such weapons, you must capture enemy ships on which it is available, and then remove and transfer to your own ship.

Is it possible to become a service to a particular nation?

It is impossible to do this in this modification. All quest chains for nations have been removed from the game, but you can enlist in France, which happens along the storyline. In this case, you will be given an officer, a whole ship and equipment. If you agree, you will have to give 10% of the loot, as well as avoid shooting at friendly ships. In addition, new quests cannot be obtained.

Corsairs: To each his own! is a game from the Corsairs series developed by BlackMark Studio based on the Storm 2.8 engine. The game was released on December 7, 2012.

It was originally developed as an unofficial add-on to the game Corsairs: City of Lost Ships, but later the Akella company, which is the official distributor of all games in the series, decided to publish it commercially. In technical terms, the game is based on the previous game in the series - "Corsairs: City of Lost Ships", which drew criticism for the outdated graphics.

Let "s play (sort of a walkthrough) of the recently released game Corsairs: To each his own on the Captain difficulty. I hope you enjoy it.: D Our group VK ...

Game process

The gameplay is generally traditional for the "Corsairs" series: the player can engage in piracy, trade, execution side quests... However, a lot of innovations appeared: for the first time in the series, craft appeared (creating ammunition, magical artifacts, various potions by the main character), the ship upgrade system was radically redesigned, fencing underwent significant changes, although its animation remained the same. Distinctive feature the game is the polyvariety of many tasks, including plot ones.

Characters in the game

The main character

Charles de Maure- a French nobleman who came to the Caribbean to find his missing brother. Here he will have to find himself, discover new character traits, face lies, cunning and cunning, find his love, learn the unknown and overcome all obstacles on the way to the goal.

Officers in the team of the protagonist

  • Tichingitu- Indian from the Muskog tribe. After being expelled from his native tribe, he arrived in the Caribbean, where he was caught by Fadey during an attempt to rob his house. The main character can buy him out of prison and take him to his team. Tichingitu is the only officer in the game who can use a musket. He cannot be appointed captain on a captured ship. You can take Tichingita to your team during the quest "Burden of the Gascon".
  • Longway- Chinese pirate, captain of the light shebeke "Meifeng". Trustee and executor of orders for Lucas Rodenburg. Longway can be taken on the team when completing the quest " Dutch gambit"If you choose the side of the Dutch West India Trading Company. He is a good navigator for the initial stage of the game.
  • Charlie Knippel- An experienced gunner based in St. John's on the island of Antigua. Performed on behalf of the English privateer Richard Fleetwood. Can join the main character in the Dutch Gambit quest if you choose the side of Richard Fleetwood (English quest line). He is a good gunner officer for the early game.
  • Hercule Tonsag- aka Gaston the Bald - the head of a secret organization in Bridgetown on the island of Barbados. Can join the main character in the Dutch Gambit quest if you choose a side of the secret organization. In other versions of the quest, it dies. An excellent boarding officer and boatswain.
Corsairs: To each his own

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(Russian)]

Corsairs: To each his own! - computer game from the series of games "Corsairs", developed by BlackMark Studio based on the Storm 2.8 engine. The game was released on December 7, 2012. It was originally developed as an unofficial add-on to the game Corsairs: City of Lost Ships, but later the Akella company, which is the official distributor of all games in the series, decided to publish it commercially. In technical terms, the game is based on the previous game in the series - "Corsairs: City of Lost Ships", which drew criticism for the outdated graphics.

Game process

The gameplay is generally traditional for the Corsairs series: the player can engage in piracy, trade, and side quests. However, a lot of innovations have appeared: for the first time in the series, it becomes possible for the protagonist to create ammunition, magical artifacts, and various potions, the ship improvement system has been radically redesigned, fencing has undergone significant changes, although its animation remains the same. A distinctive feature of the game is the multivariance of many tasks, including plot ones.

Characters in the game

The main character

Charles de Maure- a French nobleman who came to the Caribbean to find his missing brother. Here he will have to find himself, discover new character traits, face lies, cunning and cunning, find his love, learn the unknown and overcome all obstacles on the way to the goal.

Officers in the team of the protagonist

  • Tichingitu- Indian from the Muskog tribe. After being expelled from his native tribe, he arrived in the Caribbean, where he was caught by Fadey during an attempt to rob his house. The main character can buy him out of prison and take him to his team. Tichingitu is the only officer in the game who can use a musket. He cannot be appointed captain on a captured ship. You can take Tichingita to your team during the quest "Burden of the Gascon".
  • Longway- Chinese pirate, captain of the light shebeke "Meifeng". Trustee and executor of orders for Lucas Rodenburg. Longway can be recruited for the Dutch Gambit quest if you choose to side with the Dutch West India Trading Company. He is a good navigator for the initial stage of the game.
  • Charlie Knippel- An experienced gunner based in St. John's on the island of Antigua. Performed on behalf of the English privateer Richard Fleetwood. Can join the main character in the Dutch Gambit quest if you choose the side of Richard Fleetwood (English quest line). He is a good gunner officer for the early game.
  • Hercule Tonsag- aka Gaston the Bald - the head of a secret organization in Bridgetown on the island of Barbados. Can join the main character in the Dutch Gambit quest if you choose a side of the secret organization. In other versions of the quest, it dies. An excellent boarding officer and boatswain.
  • Helen Mac Arthur- adopted daughter of Sean McArthur, an old friend of Ian Swenson - the pirate baron Blueweld. The daughter of Beatrice Sharp and the pirate Bucher - Lawrence Beltrop. Nicknamed "Rumba" for its energetic and cheerful character. It is under the auspices of Jan Swenson. Can join the main character during the quest " Pirate saga". Good boarding officer, navigator and gunner. Helen is one of two girls with whom the protagonist can become romantically involved. It is Helen who is depicted on the cover of the game disc. From her mother she inherited the pirate island of Isla - Tesoro, but whether she has time to prove that she inherited it depends on the main character.
  • Mary Casper- ex-girlfriend of Alan Milrow, the deceased head of the narwhal clan on the Isle of Justice. Due to her red hair, she is nicknamed "Red Mary". Can join the main character in the quest "The Pirate Saga" (if you choose the option "for Mary", in other versions of the quest dies). An excellent boarding officer. Mary is one of two girls with whom the protagonist can become romantically involved.
  • Raymond Baker- Former executioner of the city of St. John's. The man who knows the secret of Lawrence Beltrop. Joins the main character as a ship doctor in the Pirate Saga quest.
  • Hugo avendel- drunken bounty hunter. Joins the protagonist as treasurer in side quest"Long way to the gallows."

Other most significant characters

  • Michel de Monpe- Stepbrother of Charles de Mora. Knight of Malta, experienced warrior and influential person in the Order of Malta and the Caribbean. It was on the search for his brother the main character goes to the Caribbean.
  • Abbot Benoit- Former corsair Serge Benois, who was tonsured. Rector of the Church of Saint-Pierre in Martinique. A good friend of Michel de Monpe, and later Charles de Maure. Will help the main character solve problems in relations with Spain and Holland.
  • Fadey Moskovit- Manager of a trading post in Guadeloupe. A close friend of the Governor and an important person in Guadeloupe. As repayment of the debt to the brother of the protagonist, he gives Charles the dagger "The Claw of the Leader", which, according to his assurances, has secret properties. In the course of the development of the plot, Charles has yet to verify this. Will help the protagonist to make peace with England and France. To some extent, Fadey continues the tradition of a series of Russian characters appearing in games.
  • Richard Fleetwood- An English privateer associated with British military intelligence. Captain of the Valkyrie patrol brigade. Regularly attacks Dutch ships West India Company.
  • Lucas Rodenburg- Vice Director of the Dutch West India Company. An influential person, the second person after the governor.
  • John Murdoch- aka Johan van Meurden, pharmacist in St. John's in Antigua. Formerly Lucas Rodenburg's most trusted roving agent.
  • Abigail Schneur- Jewish refugee. The bride of Richard Fleetwood or Lucas Rodenburg, depending on the player's chosen quest branch.
  • Gino Guineilly is an alchemist scientist living in a pharmacist's house in Antigua. Teaches the main character the basics of alchemy, helps him remember Latin catch phrases so that Charles doesn't look stupid in front of his half-brother.
  • Stephen "Shark" Dodson- one of the most influential people in the Coastal Brotherhood, with the development of the plot, he becomes its leader. Stephen's youth was spent on the semi-mythical Isle of Justice, where he found refuge during a difficult time in his life.
  • Jan Swenson- a pirate lord of West Maine, nicknamed by the Spaniards the Forest Devil. Patron of Helen MacArthur.
  • Nathaniel Hawke- the pirate baron of Maroon Town in Jamaica, overthrown by Jackman. In the past - the legendary adventurer and corsair, who worked for the English governor of the island of Redmond, Robert Seilhard, and later opposed his leader in the search for Inca treasures. Ghost ship winner. The protagonist of the game Pirates of the Caribbean.
  • Daniel Hawke- Nathaniel Hawke's wife and loyal companion. Having experienced many adventures in their youth, the Hawke family took a worthy position in the Coastal Brotherhood. But the quiet life of the pirate baron and his wife was interrupted, and now it depends on the main character whether they will return to their rightful place in Maroon Town or not.
  • Zechariah Marlowe- Pirate Baron Puerto Principe in Cuba. Furious Protestant and fighter for the faith. For his religious zeal, he was nicknamed the Black Pastor. Instructs the protagonist to bring him the book "Hammer of the Witches" in English translation.
  • Marcus Tirax- Pirate Baron La Vega on the island of Hispaniola.
  • Jacques Barbazon- Pirate Baron Le François in Martinique. A cunning and two-faced man, he often patronizes young corsairs in pursuit of his own goals. First of all, he strives for his own enrichment.
  • Jacob Jackman- Pirate Baron of Maroon Town in Jamaica. A cruel and cunning man who was the first officer on the ship of Captain Bucher - Lawrence Beltrop. Deceived Nathaniel Hawk and seized power at Maroon Town. One of the game's antagonists.
  • Snake eye- Shaman of the Miskito tribe in West Maine. Arrived from the Wild West in 1783
  • Chad Capper- a man from the Dodson Shark team, now - the jailer on the Isle of Justice.
  • Edward Black- the leader of the rivados clan - the descendants of African slaves living on the Isle of Justice.
  • Donald Greenspey- the leader of the narwhal clan on the Isle of Justice, the successor of the deceased Alan Milrow.
  • Ole Christiansen- he is White Boy - a kind and eccentric young man who has matured in body, but not in mind. Helps Nathaniel Hawke and the main character. Dexterous rat-catcher (the main character can use this ability by taking Ole as a passenger on his ship).
  • Albert Locksley is a dexterous and experienced attorney based in Port Royal, Jamaica. If necessary, help the protagonist to make peace with all powers.
  • Francois Levasseur- Governor of Tortuga Island. Huguenot and patron of the Protestant religion in the Caribbean. In the past, he entrenched himself on Tortuga on behalf of Philippe de Poissy, but over time he ceased to obey his superior. Under his rule, Tortuga became a nest of pirates.
  • father Vincent- Spanish chief inquisitor in the Caribbean. Helps the protagonist to solve the mysteries of the Maya Indians, provides him with valuable instructions.
  • Diego de Montoya- Spanish nobleman, confidant and the right-hand man of Baron de Mendoza y Riba, his agent for special missions.
  • William Paterson- English captain, commander of the frigate "Fortuna". A cruel, calculating and cynical person who stops at nothing to achieve his goals.
  • Master Alexus- the genius of the art of shipbuilding, the owner of the shipyard in Sharptown on Isla Tesoro. He is engaged in major repairs of ships - except for him, no shipbuilder on the archipelago can do this.
  • Black Mark Studio is the fan team behind the previously unofficial Adventure Tales expansion pack for Corsairs: City of the Lost Ships.
  • The developers have created three full storylines for the three main characters - Charles de Maure, William Paterson and Diego de Montoya, which were supposed to reveal the main plot of the game from different angles. However, for various reasons, only story line Charles de Mora.
  • Many characters from previous games in the series appear in the game - Nathaniel and Daniel Hawkey, Jacob Jackman, Chad Capper, Master Alexus. Many of the characters in the game are real historical figures or have historical prototypes - for example, Philippe de Poissy, François Levasseur, William Paterson, Diego de Montoya, Jacob Jackman (or Jacob Fakman).
  • In the names of many characters, the nicknames of the developers of the games in the series, as well as some active fans, are encrypted.
  • For the first time in the history of the series, the Steam service acted as a distributor of the game.

Notes (edit)

see also

Links

Official and unofficial sites
  • (rus.) - the official website of the developers "To each his own"
  • (walkthroughs, patches, modifications for the games of the "Corsairs" series)
  • (rus.) - Walkthroughs of quests, tips and help for players

Corsairs To Each His Own Entry
"Corsairs To Each His Own!" - new game a young "privateer" series telling about the fate of Charles de Maure the sea wolf. Fresh blood in the line of "filibusters" role-playing games will again make all fans of the genre feel the salty sea breeze and the alluring aroma of someone else's prey and leave their mark on the stories of the Caribbean pirates. The adventure begins !!!
Corsairs To Each Their Own Features
Large-scale, realistic map of the Caribbean of the 17th and 18th centuries.
Numerous fleet of ships from the time of the pirate "kingdom" in the South American seas
A system for making items and potions, unique for the genre.
Advanced hero development system
Fencing close to reality
A wide selection of weapons, from rusty knives and rotten pistols to heavy swords and powerful muskets, as well as amulets and artifacts
Corsairs To Each Their Own Minimum System Requirements
Operating system: Windows XP
Processor: Intel Pentium IV or AMD Athlon 2.0 GHz or higher
RAM: 1 Gb
Video Card: 128 MB DirectX 9.0 Compatible 3D Graphics Card
Free HDD space: 12 Gb
DVD-ROM (if the game was purchased on disc media)
To activate the game, you need an Internet connection and authorization in the steam service
Be sure to use the vertical sync mode of the monitor (V-Sync, vertical sync) in the game
Corsairs To Each His Own Conflicts
QIP: may slow down the process when receiving messages. Critical crashes may occur when displaying received pop-up messages on top of full-screen applications is enabled.
Punto Switcher: Background clicks and crackles when using certain keys, crashes game application up to its critical termination. Fixed by adding the game to the Punto Switcher exceptions list through Settings / Applications.
Antivirus programs: May cause slowdown gameplay, a short-term drop in FPS during sea battles or the movement of a character in the daytime along the streets of settlements.
Windows 7, XP SP2 or XP SP3 compatibility mode: anchorages disappear in sailing mode ("Sea").
Fixed by disabling compatibility mode.
Windows 7, installing the game on the system drive: game saves are located outside the SAVE folder (directory).
Use the built-in Save Name Search.
Sometimes the soundtrack of the game starts to work discretely, intermittently, extraneous clicks and wheezing are heard. To fix the problem, correct the value of the parameter UseMM = 0 (it was UseMM = 1) in the engine.ini file in the section.
There is no NumPad on the laptop keyboard. To take advantage of the advanced deceleration and acceleration capabilities, you must enable its emulation mode (as a rule, this is the (Fn) + (NumLk) key combination).
Ultra-compact models may not have this mode. If you are using a mouse with additional keys, then assign (Num +) and (Num-) to its unused buttons (use On-Screen Keyboard to "click" these buttons in the mouse setup program).
Corsairs To Each His Own Character
The development of any character in the game directly depends on the values ​​of his initial characteristics. Characteristics are measured in values ​​from 1 (minimum) to 10 (maximum) points. You can view the characteristics of the hero, his officers, companions and passengers at any time by double-clicking the left mouse button on the portrait of the selected character in the F2 Characters tab.
Power, Strength: allows you to hit hard or carry a lot on yourself. Defining characteristic for skills that require great physical effort, especially for weapon skills and wielding blades of the types "Sabers and Cleavers" (ST) and "Broadswords and Axes" (PT).
Affects the carried weight and the number of hit points.
Impression, Perception: the ability to see and hear. Without a good eye, the cannon balls are unlikely to fly towards the enemy.
Especially strongly affects the skills of Accuracy and Stealth.
Reaction, Reaction: coordination of movements and dexterity of hands. For an awkward person, the saber will surely get stuck, and the grappling hook will catch on the pants of its owner. It is necessary for such skills as: Boarding, possession of blades of the types "Rapier and Epee" (RS) and "Sabers and Cleavers" (ST), skillful handling of "Pistols and Muskets" (PM).
Affects the amount of maximum Energy (any character initially has 30 energy points and each Reaction point adds another 10 points).
Authority, Leadership: the result of a combination of a manly wounded face and a well-hung tongue. The leader does not need to resort to force in order to take possession of the goods of a successful merchant, the latter will give all the supplies himself. The best people will follow the leader, and the most beautiful women will be waiting in every port.
Leadership is a necessary attribute for skills such as Charisma and Trade. Affects the number of free officers who are ready to join the current team of the protagonist (2 * Leadership).
Talent, Teachable: knowledge, wisdom and the ability to make the right decisions quickly. A talented character will be able to quickly reload weapons or easily bring down the price when hiring an officer. Dealing with navigational aids also requires intelligence.
Affects Trade, Cannons, Navigation and, most importantly, the rate of growth of the game rank and the acquisition of new abilities by the character.
Corsairs To each his own Company of a hero
On the left side of the "Character" form of the block of the main game interfaces (in the F2: Characters tab), a list of all characters cooperating with the protagonist at the time of viewing is organized. This list also contains all the possible positions of your officers.
Characters, members of your hero's company, can belong to one of four types:
Companion. If you agree to accompany a merchant's ship, he will become your companion during the journey. Also, those officers whom you instruct to manage the ships of your squadron become companions.
By referring to "thinking aloud" in the cabin of the flagship, you can invite any of the companions to talk with the hero and give orders regarding his ship and his behavior in the upcoming battles.
Officer - a character who took up an officer's position (or positions) on the hero's ship. Officers whom you have hired, but have not yet appointed to office, dismissed from office, got rid of the ship they control, or picked up at sea after its death, are placed in the same category. In what follows, we will refer to them as “free officers”.
Passenger. Characters that you have taken on board with the aim of delivering to any place and, as a rule, will receive a reward for this. Quest passengers (participating in storyline game events) characters on board.
A prisoner is a character who is on your ship against his will. Any prisoner can be interrogated in the hold of the ship, as well as find out his identity. You, most often, can get a ransom for him, and if he is a pirate, recruit him into the hero's campaign. You can capture a passenger whom you undertook to deliver when he begins to resent the long default on delivering him to his destination. Those captains who surrender to you when boarding or will be raised by you, being on boats, at sea, also become prisoners. The largest ransom amount is given by the governor of the same nation as the prisoner, but it hesitates, as does the opinion of the governors themselves about the value of the prisoner. Captive captains can address your hero with various requests. Do not avoid communicating with prisoners: what if it will bring benefits, who knows?