Tank research. Researching and buying tanks. Experience, elite and premium cars

Today we are talking about the rebalance of the USSR equipment.

In Update 9.22, we're bringing the nation's most unpopular tanks back to life by adding new technique and by changing the USSR research tree. Why is this needed? "Object 263" and its "younger comrades" rarely took part in battles, like the Soviet Tier X ST "Object 430", which is not surprising. They were not easy to play. In addition, cars of different levels differed too much in gameplay.

We plan to rework the aforementioned vehicle branches in order to breathe life into the listed vehicles and make the game on them consistent and understandable. In addition, in version 9.22 you will find new gameplay on heavy tanks VIII – X with a rear turret position.

And now let's dwell in more detail on the changes and the reasons that led to them.

Medium tanks

The A-43 branch does not give an idea of ​​which car will be played at level X. After getting to know all the advantages and disadvantages of a ST with a rear turret position at levels VII-IX, it was logical to expect similar gameplay at the top of the branch. However, instead, you got the classic melee medium tank and got frustrated. Naturally, the popularity of the branch declined.

What will make you give this thread a second chance? Perhaps what she was missing was the gameplay sequence. This is what we focused on in Update 9.22, moving it to Tier IX. There he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from. And at Tier X a completely new vehicle will appear: Object 430U.











The newcomer can boast of compact size, decent mobility and good booking. He will easily enter the enemy's flank, disable his equipment due to high one-time damage, and get out from under fire unharmed.

The rear turret trio will eventually get a top that will inherit the solid armor of the turret and offer logical post-gameplay.

New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X TTs had a rear turret position. Some of you liked these cars, while others preferred the more traditional version. However, few would undertake to argue that, and (which was passed off as a game on Global map) were uninteresting. In update 9.22, Soviet vehicles will join this group: a new one is waiting for you gaming experience from the classic Soviet "strands" at levels VIII – X (a branch studied from). Classic, but with a rear turret.

The well-armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not adapted for long-range firefights. Their element is battles at medium and close range. However, this is not the main thing - the rear location of the tower is important. Combined with strong armor, good mobility (for this type of vehicle) and a powerful weapon, it will allow you to easily "re-tank" the enemy.










Use the advantages of your vehicle - and you will be able to effectively support the attack or send enemy tanks breaking through to the Hangar. The gameplay of these TTs is a cross between playing on the Pz.Kpfw. VII and, but at the same time it remains unchanged as you explore the branch. What cannot be said in terms of firepower: from the 122mm gun at Tier VIII to the powerful 152mm gun at the 705A Object.












Players love the agile Assault Rifle, which quickly shifts the focus of the attack, demolishing everything in its path. However good it was, it didn't fit into the group and the IS-7, so we replaced it with. Don't worry, the T-10 won't leave the game. Over the years, he has repeatedly proven his effectiveness, so he will receive a mini-branch, where at Tier X there will be a car with the same gameplay. We are still working on this newcomer, so we will tell about him later.













Alternative branch of tank destroyers
We have been planning to put this tank destroyer branch in order for a long time. Merely changing the parameters of the machines in the 9.20 update did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch into medium-close range assault tank destroyers.

Concept
High forward / reverse speed, combined with medium maneuverability, will allow these vehicles to quickly reach and take key positions, as well as get out of fire.
Good frontal armor is ideal for blocking enemy projectiles, but the side and lower frontal armor is quite thin.
Average one-time damage and long cooldowns will compensate for mobility and protection.
Accuracy and aiming times are designed for effective close and medium range combat and are not suitable for long range fire.
Not the most comfortable gun depression angles are caused by the design features.
Rebalancing the branch in accordance with the given concept required some structural changes. We started by transferring Object 263 to a lower level, where it can prove itself thanks to its damage per minute and armor (after all, it remained the same as at level X!). The next step is to select the appropriate vehicle for Tier X, and the Object 268 Variant 4 came up to this role. He received good speed, armor and an extremely effective 152 mm gun with an average one-time damage of 650 HP.

"" And "Object 268 Option 4" demonstrated excellent results on internal tests... The vehicles “tanked” the damage well and proved themselves worthy in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for tank destroyers.

You were against the move of Object 263 to Tier IX, and we couldn't ignore it. Therefore, we left both machines for one more iteration of closed internal testing. Object 263 has not changed, but we have reduced the one-time damage of Object 268 Variant 4 from 750 to 650 units, keeping the previous value of damage per minute in order to smooth out the sharp change in one-time damage and reload speed between Tier VIII and X vehicles.












The last (and probably the most difficult) task was to set up vehicles at medium levels for the role of assault tank destroyers of close and medium combat. did not fit into this concept due to the traditional location of the wheelhouse. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it performs there. Unfortunately, the vehicle showed low efficiency in blocking damage even at Tier VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to withdraw the SU-122-54 from the game and make a branch entirely of vehicles with a rear turret position.


The second iteration of the supertest reinforced our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These should be armored fast vehicles with good one-time damage, the purpose of which is to lead a breakthrough and provide an interesting game process... The latter assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any more changes are needed, and together we will make the best decision. Let's wait for the start general test Update 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will monitor your feedback and statistics. We want to make sure that the modified cars show the game that we expect from them.

Each game being created is related to its category (action, strategy, puzzles, etc.), but each has a goal to give the player to go through it to the end to achieve the final line of desire is not enough, it is necessary to study the game, its research.

Meaning World games of Tanks is to take part in combat battles with the enemy, both in solo combat and as part of a company.

All actions are associated with the times of the Second World War and the technology is naturally the one that took part in it, but not always

Some branches have initial models of vehicles, which, in the process of improvement, were brought to the conveyor by their tank builders and released on the battlefield. The other part represents the tanks that received their development after the end of the war, and those that completely replaced their predecessors.

But in order to get combat vehicles from start to finish and drive them into your hangar, you need to know how to research a tank in World of Tanks. Indeed, without research, you can sit with a first-level car without knowing its further development.

The oral part of the study can be called the study of the indicators indicated in the brief characteristics of the performance characteristics for each model

At first glance, not very significant gaining knowledge from this method will help you quickly pump and get a car of the next level.

In TTX you can get acquainted with:

The composition of the crew;
armoring the hull and turret;
engine power and speed of movement across the battlefield;
combat weapon, with a detailed indication of the caliber, the method of charge, the available sight, the recharge time, the strength of the damage done, which additional machine guns are located on the hull.

Not only this information can be obtained for oral research of the characteristics of a combat vehicle.

In a word, oral study gives not so little information, as a result of which it is possible to draw certain conclusions about the tactics of combat and the necessary use of certain modifications that will improve the vehicle to its maximum capability, and a qualified crew can handle it very easily.

You can start the next part of the answer to the question of how to research a tank in World of Tanks by purchasing a combat vehicle in your own uniform and, if necessary, improve it at your discretion. Practical research takes place directly during a combat battle, and upon obtaining certain successes, new opportunities open up in obtaining a new vehicle for research.

What would be the lists of tanks of all nations without prototype tanks.

We have collected for you all development trees each nation in World of Tanks and excluded prototype tanks and tank projects that exist only on paper. There are no tanks left in tech trees that were not embodied in metal. Here's what we got.

Chinese development tree

Chinese wood mostly loses tier 8-10 tanks. It is interesting to note that the WZ-120 is just the production name for the Type-59. It's literally the same car.

Czech development tree

Goodbye Czech tree. Only tanks of 2 and 3 levels remain in it. Known by the Germans as the Pz 35 (t) and Pz 38 (t).

French development tree

The French tree has largely disappeared. Heavy tanks of this nation did not exist before and after World War II. The only exception was TT B1. Tank destroyers ceased to exist, like most self-propelled guns.

German tree of development

The German tree has lost a lot of cars, almost the entire 10th level has disappeared. It is worth noting that many german tanks are prototypes of later versions of tanks. For example, VK 30.02M and Panther. Or VK 36.01H and Tiger.

American tree of development

American ST and SPGs remained almost intact, but the TT and PT-SPG branches almost disappeared.

Japanese tree of development

Japan has lost almost all tanks above tier 5. Not too surprising given that Japan was more concerned about its air and naval forces being an island nation.

USSR lost a whole line heavy tanks, almost all of its light tanks, another branch of tank destroyers and 3 of the 4 branches of development. Almost all premium tanks have also disappeared as prototypes, and the remaining vehicles are members of the Lend-Lease program.

British tech tree

The UK boasts the most complete tech tree in World of Tanks. However, their medium tanks only lose levels 1 and 10. However, a whole branch of tank destroyers lost all vehicles after level 2. Everything

That is, you cannot immediately take and open a tier ten tank, for this you have to start your research from the first vehicle, from the weakest tank, which looks more like a tractor with a cannon than a tank. But already within the framework of this very first our tank wot, we will find with you on the www.site an internal research tree, the tank modules will have to be investigated separately.

General principle

In general, the idea is already clear, in order to open a specific tank, we must research the previous one in the research tree. In this case, each tank will have to be brought to the top at least partially, because to open the next vehicle, you will definitely need to research some modules on the current tank. In practice, almost all tanks will have to be displayed in the top, opening most of the modules.

Research cost

All in-game exploration requires in-game credits and experience. Both of these resources can be earned in battles, or you can buy. More precisely, you can only buy credits, but you cannot buy experience in the game. But this is already a question for donators, in the usual case, in battles, we gain experience and credits. The better we showed ourselves in battle, the more we earn experience and credits.

An experience

Experience from one tank cannot be spent on researching modules of another tank. Only free experience has such an opportunity, it can be spent on any research. In general, 5% of all experience gained by a player is converted to Free XP. This is truly a small part, so there is never a lot of free experience.

This is understandable, because there is a special paid service that allows you to transfer experience from elite tanks (where all modules have been researched) into free experience. This item of income in the KVG estimate is very significant, since not everyone likes to spend time on gradual pumping of tanks and dull pumping of modules.

Loans

With loans, too, not everything is smooth, because somewhere from the fifth level of tanks, their profitability begins to decline, and already somewhere from the eighth level, we begin to go into negative loans in battles. So further game will already demand loans, and not bring them. Everything would be fine, but the cost of tanks grows exponentially, and already from the seventh level it amounts to millions.

So we have to either spend real money on the game, buying gold, or ride tanks of the fifth level of a thousand battles. Here, too, everything is logical, because developers need to receive their income. So those who want to quickly slip through the tank research tree will have to pay. With a certain amount of assumptions, it can be noted that experience and credits can be purchased for real money.

Buying a tank instead of researching

The format is simple - we buy a premium tank, earn credits and experience on it. Then we transfer the experience from it to free experience for gold, and open the necessary technique. Yes, we most likely will not be able to play on a tank purchased in this way. Yes, we will spend a lot of real money. But the goal was to quickly jump the research tree to the top.

It is not necessary to remind that I am personally on www .. Firstly, I am personally against the use of paid services, since it is still possible to win in wot without it. The main reason is that such costs are unlikely to be justified in the future. Secondly, there are many very interesting vehicles among the passage tanks. Thirdly, by going through the research tree in normal mode, there is a better chance of learning how to play well.

Tank research

This is the level of development of the tree of a particular nation in the game. Tanks are presented in the form of cubes connected by arrows. In general, everything follows an increasing trend, that is, there are several branches, for example, medium tanks, heavy, light, and so on, within which we have few alternatives. We swing the tank of the lower level, then go to the older model in the same branch.

There are also interclass transitions, when we can jump to another branch. Although in this case you will have to go through the connecting tank. There are also frank forks where we can choose in which direction to develop further. It can be safely noted that the transitional arrows in the tree research wot are rare, which generally slows down the research process.

Exploring Modules

Already within the framework of the tank, we have to research modules in the form of guns, turrets, chassis and other useful equipment. The fact is that in the basic, so-called stock state, tanks are a frankly dull sight. Formally, you can research the next tank in the branch without researching all the modules. But in fact, nothing can be missed.

The fact is that more and more experience is required to research the next tank in the branch, and it is unlikely that you will be able to play effectively on a tank on which all the modules are not installed. And actually earning experience for modules, when your tank barely moves and shoots poorly, is still a pleasure.

Here again there is, as it were, a reference to the translation of experience into free experience, another silent proposal for the use of paid services. Naturally, the most important, critical modules should only be examined last. So on many tanks, the trivial road to the top will be long and difficult.

Exceptions

There are also tanks in the game that you can buy right away without torturing yourself with any research. These include, of course, the tanks of the first tiers of all nations. Not only do they not need to be researched, they are also sold for free, as long as there is a slot in the hangar. However, this chapter is not about them, but about quite serious tanks.

A number of tanks can be bought for gold, these are the so-called premium tanks .. In general, these tanks are slightly inferior to their standard counterparts, but they do not need to be researched, they are immediately sold in top-end configuration. In addition, they have a reduced level of battles and increased profitability. They can be used to train the crew for other tanks of the same type.

I reread the paragraph and came to the conclusion that it was necessary to clarify the situation a little. Don't get me wrong, the premium tanks in the game do not defeat the rest, on the contrary, they are weaker, but they have some perks. If you do not know how to play the world of tanks, then you will show disgusting results on premium vehicles. Do not rush to spend 1,500 rubles for a premium tank, get used to the game for a free start.

If you really have a strong desire to invest in the game and speed up the research process, then it is better to start with a premium account. Believe me, not all players like premium tanks and playing them. And for beginners it is better not to think about premium tanks at all, or rather not to think about purchasing them.

Total

Already in the conclusion, I note that the study of even one branch of tanks will take a lot of time (counting for quarters), especially if you do not plan to invest real money in the game. No need to go to extremes and spend hours playing the game trying to explore the desired tank. Where to rush something, because he may not be so good.

Remember also that the research tree was not compiled for nothing, not in a random order. With the light hand of developers, tanks and modules are sorted according to the development tree in exactly the way that suits them. It is necessary that the player more often has a desire not to suffer, but to throw gold on his account and complete a tank or module for free experience.