League of legends update description. How do I fix the error while updating League of Legends? Illaoi Rebel - "Rose Quartz"

LoL client

"We are continuing to refine the LoL client, and now it is the turn to play invites. The following changes should make the client even more user-friendly."

  • Players can now receive and accept invitations while already in the lobby.
  • The lobby owner can now select a team member and designate him as the game owner and in charge of locks and first picks.
  • The invitations and lobby statuses have been updated:
    • Accepted
    • Awaiting a response
    • Rejected
    • Accepted - No seats available
    • Accepted - Released
    • Joined - Logged out
    • Joined
    • Kicked out
    • Banned
  • Invitations that can no longer be accepted will now display the message "The invitation from player [Summoner Name] has expired."
  • You can now grant permission to send invitations in your games.
  • Chatting is no longer affected if someone enters the Champion Select screen.
  • Invitations can now be sent and received even if chat is disabled.
  • It is now possible to send invitations to players who are offline - they will receive them when they enter the game.
  • Chat is no longer limited when sending a large number of invitations at the same time.

Champions

Corky summoners will now be able to see the Phosphorus Bomb hit area indicator [Q]. In addition, the Phosphoric Bomb now has a damage coefficient from additional Ability Power.

"Some time ago we changed the mechanics of the Phosphorus Bomb [Q], adding a flight time, making the skill harder to use and the same effect. To correct this imbalance, we put a little extra gunpowder in the bomb."

Phosphorus bomb [Q]

new damage factor from additional attack power 50% . new clarity The affected area indicator is now displayed for Corky (previously it was only displayed for enemies).

We have reduced the coefficient from the attack power of Ram [E] at low skill levels, as well as the coefficient from the power of Explosive Keg [R].

"For now, we're just weakening the old drunken Gragas a little bit. Nothing serious. In the future, however, we will rework Gragas to make the player feel like a drunken fighter rather than a fat mage."

Ram [E]

damage ratio from total attack power 66% at all levels ⇒ 30%/40%/50%/60%/70% .

Explosive Keg [R]

100% ⇒ 90% mana cost 100/125/150 ⇒ 100 at all levels (old undocumented change from patch 4.2).

We have reduced the damage and silence duration of Void Orb [Q] and the damage of Power Surge [E].

"We are already working on making Kassadin more aggressive. At the moment, he will have to get a little weaker - and we will continue testing. Maybe someone will pick him in a ranked game someday ..."

Void Orb [Q]

damage 80/115/150/185/220 ⇒ 80/110/140/170/200. duration of silence 1.5 / 1.75 / 2.0 / 2.25 / 2.5 seconds1.0 / 1.25 / 1.5 / 1.75 / 2.0 seconds.

Force Burst [E]

damage 80/130/180/230/280 ⇒ 80/120/160/200/240

"Ka'Zix can completely crush an opponent, especially if the start of the game develops in his favor. Even if the opponents stick together and it is impossible to isolate anyone, this beetle can inflict crazy damage on one target, kill it and jump to safety after reloading [E ]. We slightly reduced the explosive power of his attacks and the incredible speed of killing the dragon / Baron - but Ka'Zix is ​​dear to us as a fast hunter, so we taught him new combat maneuvers. "

Evolved Large Claws [Q]

damage from missing enemy health 8% ⇒ 6% . maximum damage to monsters 200 ⇒ 100 .

Jump [E]

damage ratio from additional attack power 80% ⇒ 20% .

Abyss Attack [R]

new effect While Ka "Zix is ​​invisible, he can pass through fighters..

Advanced Active Camouflage [R]

new effect Abyss Attack duration has been increased by 1 second (now 2 seconds).

We have increased Ryze's base health and Overload range [Q].

"IN previous updates we assigned Ryze the role of a mid-range mage. Now we are helping him adapt to this role. "

General changes

base health 446 ⇒ 500 .

Overload [Q]

range of defeat 600 ⇒ 625 .

We have reduced the mana cost of Crystalline Strike [Q] and increased the slowdown from Break [E].

"We decided to make life easier for Skarner early in the game by focusing on his control capabilities."

Crystalline Strike [Q]

mana cost 20/22/24/26/28 ⇒ 16/18/20/22/24

Break [E]

decrease in movement speed 30%/35%/40%/45%/50% ⇒ 45%/50%/55%/60%/65% .

Now Timo's mushrooms will annoy his rivals a little less.

"At the end of the game, Timo, who collected many, many items on the AP, could just place his stinky mushrooms everywhere, and then stand still and laugh. If you feel that you lose control of yourself after another mushroom death, remember: every day they die millions of Timo. "

Poison Trap [R]

ability power damage ratio 80% ⇒ 50% .

We have reduced the duration of the shield from Path of the Drifter (passive skill), as well as its durability at high skill levels.

"We want to highlight Yasuo's weaknesses in defense, such as activating his auto attack shield and waiting for it to expire. We also want Yasuo to be more vulnerable to massive attacks on him."

Wanderer's Path (Passive)

duration of the shield 2 seconds ⇒ 1.5 seconds shield strength (value range) 60~690 ⇒ 60~470 . shield strength (exact values) 60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690 60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470 .

Terrifying changes

"The random effect of Dread often made it an unreliable skill, disrupting coordination with other allies. We're making it more predictable."

In addition to the changes to Horror [Q], we have increased the cast range of Drain [W].

Horror [Q]

effect ⇒ hit enemies flee from Fiddlesticks in fear at reduced speed.

Exhaustion [W]

range of use 475 ⇒ 575 (maximum link length has not changed at 750).

Inexpressible Horror [E]

the effect Defeated enemies run randomly in fearhit enemies flee from Nocturne in fear at reduced speed.

Jester out of the box [W]

the effect Defeated enemies run randomly in fearhit enemies flee in fear from the jester-out-of-the-box at reduced speed.

Minor changes and bug fixes

The radius of picking up and crushing Zack pieces has been increased.

Cytokinesis (passive skill)

picking / crushing radius of pieces 25 ⇒ 50 .

Items

There were too few tears in the Gorge.

new passive effect maximum mana is increased by an additional 1 every 8 seconds (every 6 seconds in Crystal Canyon). 7 ⇒ 6 .

“We want Doran's Shield to be primarily used to counter long-range threats, but its strong defenses made it a must-have starter item for many champions. strengths Shield, slightly reducing its overall power. "

health 100 ⇒ 80 10 ⇒ 6. (Spirit Stone, Spirit of the Lizard Elder, Spirit of the Ancient Golem, Spirit of the Ghostly Dead)

"We love the revamped spirits of various creatures that have been revamped in Patch 4.1. We're just tweaking the stats a bit to expand the number of champions who can be jungler."

passive health regeneration from the Butcher 8% of damage dealt6% of damage dealt. passive mana recovery from the Butcher 4% of damage dealt3% of damage dealt. Passive effect of the Butcher Health and mana regeneration is no longer halved for area of ​​effect skills.

"These sandals are primarily used to initiate a fight (or to get into it quickly). We decided to slightly change the ratio of their main parameters, which will affect the strategy of their use. It is believed that this will hit some junglers, so we will closely monitor the effect of this change. "

travel speed 45 in battle / 105 out of action25 in battle / 105 out of battle... total cost 1000 gold ⇒ 800 gold

"It is unlikely that the Ruby Crystal will become a popular starter item right away - but we still want to make it a little more accessible. The same applies to the Seeing Stone."

health 180 ⇒ 150 total cost 475 gold ⇒ 400 gold new passive effect Tribute Old Passive Tributewhen hitting enemy champions and buildings with skills or basic attacks, it deals 10 additional damage and gives 5 gold (no more than three times every 30 seconds). After killing a minion within 12 seconds, this effect has no effect.... Ability Power 10 ⇒ 5 mana regeneration over 5 seconds 3 ⇒ 2 . gold in 10 seconds 2 . new passive effect Tribute Old Passive Tributewhen hitting enemy champions and buildings with skills or basic attacks, it deals 15 additional damage and gives 10 gold (no more than three times every 30 seconds). After killing a minion within 12 seconds, this effect has no effect.... total cost 850 gold ⇒ 865 gold Ability Power 20 ⇒ 10 mana regeneration over 5 seconds 7 ⇒ 5 . gold in 10 seconds 4 . new passive effect Tribute Old Passive Tributewhen hitting enemy champions and buildings with skills or basic attacks, it deals 15 additional damage and gives 10 gold (no more than three times every 30 seconds). Minion kills do not affect the effect. new unique active effect Old unique active effectLaunches an ice spear that explodes, dealing 50 magic damage plus 5 per champion level to all nearby enemies, and reducing their movement speed by 80% (within 2 seconds, movement speed is restored to normal). (Cooldown - 60 seconds.) recipe Frost Fang + Empowering TomeFrost Fang + Fiendish Manuscript (total cost unchanged at 2000 gold). new cooldown reduction 10% . Ability Power 50 ⇒ 40 gold in 10 seconds 4 . mana regeneration over 5 seconds 10 .

We're enhancing the Ancient Shield line as versatile support items for tanking champions who want to constantly fight in the lane. By purchasing these items, you almost do not risk anything, but they will not bring too much profit either.

Melee basic attacks kill minions below 200 health. Killing a minion restores 40 health. In addition, killing a minion heals 40 health to the closest allied champion, and he also receives the standard reward for that kill. For these effects to occur, you need an allied champion nearby and a charge of Trophies. A new charge appears every 60 seconds. Can store up to 2 charges. new clarity... health 50 ⇒ 75 restore health in 5 seconds 6 ⇒ 0 . new passive Trophies Old Trophy PassiveMelee basic attacks kill minions below 200 health. Killing a minion restores 50 health. In addition, killing a minion restores 50 health to the closest allied champion, and he also receives the standard reward for that kill. For these effects to occur, you need an allied champion nearby and a charge of Trophies. A new charge appears every 30 seconds. Can store up to 3 charges. new clarity When an ally receives a reward from Trophies, he also increases the counter of killed minions by one... total cost 850 gold ⇒ 865 gold restore health in 5 seconds 12 ⇒ 8. health 175. new passive Trophies Old Trophy Passivemelee auto attacks kill minions

Major changes in patch 7.3

Camilla

Enhanced Precision Protocol [Q] damage reduced. Tactical Swing Slow [W] and Hook Shot [E] stun duration have been reduced. Hook Shot [E] only increases attack speed when hitting enemy champions.

  • Accuracy protocol [Q]
    • Damage Increase on Repeated Hit: 100% ⇒ 80%
  • Tactical Swing [W]
    • The slowdown in the far half now gradually fades to 0%.
    • Slow: 90% ⇒ 80%
  • Hook shot [E]
    • Mana cost 50 ⇒ 70
    • Stun Duration 1.0 seconds ⇒ 0.75 seconds
    • Now only increases attack speed if Camilla hits an enemy champion.
  • Hextech Ultimatum [R]
    • New. No longer persists for the duration after Camilla's death. Now disappears 1 second after Camilla dies.

Ivern

Daisy [R] no longer regains its health, and is generally weaker.

Daisy [R]

  • Daisy no longer heals 3% of its maximum health every second out of combat.
  • Armor and Magic Resistance: 20/60/120 ⇒ 15/40/90
  • Daisy should no longer uncontrollably hit the ground and teleport.
  • Daisy no longer becomes invisible on certain occasions.

Jace

Damage To the Sky! [Q] and Mercury Hammer [R] have been decreased. Thundering Strike [E] mana cost increased.

Into the sky! [Q]

  • Damage: 40/80/120/160/200/240 ⇒ 35/70/105/140/175/210
Thundering Impact [E]
  • Mana cost 40 ⇒ 55
Mercury Hammer [R]
  • Hammer Stance Bonus Damage Ratio: 40% ⇒ 25%

Ka "Zix

The damage factor of Taste of Fear [Q] has been reduced. The cooldown reduction of evolved Taste of Fear [Q] has been reduced when attacking isolated enemies.
  • A Taste of Fear [Q]
    • Bonus Attack Damage Rate: 140% ⇒ 120%
    • Cooldown reduction when attacking isolated enemies with advanced claws: 60% ⇒ 45%

Le Blanc

The damage of the Seal of Vice (passive skill) is reduced in the early stages of the game.

  • Seal of Vice (Passive)
    • Damage (levels 1-6): 40/55/70/85/100/115 ⇒ 30/40/50/60/70/80
    • Damage (levels 7-13): 130/155/170/180/190/200/210 ⇒ 90/100/120/140/160/180/200
    • Damage (levels 14-18): 220/240/260/280/300 (unchanged)

Malzahar

Voidlings' movement speed decreases as they move away from Malzahar, and they now appear with a slight delay. Void Swarm [W] can now only be reused after a short delay.
  • Abyssal Swarm [W]
    • Voidling spawn time: immediately after use ⇒ 0.35 seconds after use (according to animation).
    • New. Delay before reuse: 1 second.
    • New. Starting at 600, the Voidlings' movement speed is reduced by 10% for every 100 further distances from Malzahar.

Rengar

Savage Dash [Q] range reduced. Enhanced Battle Roar [W] no longer makes Rengar immune to crowd control after cleansing. The duration of Hunting Excitement [R] has been reduced.
  • Wildness [Q]
    • Dash Range 200 ⇒ 150
  • Meditation [W]
    • Removed. Using Empowered Battle Roar [W] no longer makes Rengar immune to crowd control effects for 1.5 seconds.
  • Hunting excitement [R]
    • Cloak Duration: 14/22/30 seconds ⇒ 12/16/20 seconds

Tristana

Rapid Fire [Q] lasts longer.

  • Rapid Fire [Q]
    • Duration: 5 seconds ⇒ 7 seconds

Wai

Movement speed and base attack speed reduced.

  • Main factors
    • Movement Speed ​​345 ⇒ 340
    • Base Attack Speed ​​0.644 ⇒ 0.625

Vladimir

Basic attacks deal more damage and fly faster. Overflow [Q] deals more base damage; Crimson Tide damage increase reduced as compensation.

  • Main factors
    • Base Attack Power 52 ⇒ 55
    • Basic Attack Speed: 1400 ⇒ 1600
  • Transfusion [Q]
    • Ability Power Damage Rate: 55% ⇒ 60%
    • Damage: 75/90/105/120/135 ⇒ 80/100/120/140/160
    • Crimson Tide Damage Increase 100% ⇒ 85%

Zyra

Plants no longer target enemy champions when there are other possible targets closer to them. Death Spines [Q] mana cost increased.

  • General changes
    • Removed a rule requiring Spitters and Lashers to target the nearest enemy champion instead of the nearest enemy fighter when spawning, even if the skill that spawned them did not hit that champion.
  • Deadly Spines [Q]
    • Mana cost 60 ⇒ 70

The training tool will begin to appear in different regions in the updated client one by one after the release of Patch 7.3!

New opportunities

  • We've added animated flags to the lobby. As befits real flags, they flutter very strongly in the wind. Over the next few updates, we will continue to release various visual enhancements and will ensure that they do not hinder client performance.
  • You can now right-click on the names of other players from the post-game screen to add them as friends, block them, or view their profile.
  • Into the new LoL client added the "News" tab. In it, players will be able to find out the latest news from the world of League of Legends, evaluate the latest creations of the players and watch senselessly drawn out round table discussions without leaving the client.

Important changes:

  • Fixed an issue that prevented chat from scrolling on the Champion Select screen when receiving new messages.
  • Fixed a bug due to which the chat window was very stretched when inserting a very long link.
  • Fixed a bug due to which, when receiving a message in a separate chat window, the client window was highlighted on the taskbar instead of the chat window.
  • We've made various changes to the chat window to make it more user-friendly. This includes a gradient background for active messages and the addition of summoner icons next to friends' names.
  • In the last update, we made it so that your dialogue with friends persists when moving from the lobby to the champion selection screen (and vice versa if someone dodges the selection). The message history is only visible to your party (new players on the Champion Select screen will not see this dialogue). Don't be surprised, this is not a mistake. We just want you to be able to communicate freely.
  • Warwick no longer displaces enemy champions and epic monsters when using Jaws of the Beast [Q].
  • Fixed a bug due to which the Bird of Prey (passive skill) did not deal additional physical damage if Quinn interrupted the auto attack on a target marked with Vulnerability and immediately attacked it again.
  • Fixed an issue where the active effect of Mikael's Crucible would instantly clear received crowd control effects while being immune to slow.
  • Selling or canceling a purchase of Draktarr's Duskblade now correctly removes the Night Hunter passive.
  • Fixed a bug due to which Twitch lost the effect of provocation when going into invisibility with Ambush [Q].
  • Gnar no longer instantly kills champions when using Leap [E] from one corner of Camilla's Hextech Ultimatum [R] to another.
  • Minion spawns can no longer be blocked by Roth Portals.
  • Fixed an issue where Gangplank could critically damage structures immediately after canceling an attack on Powder Keg [E].
  • Violent Tendency [W] Kled no longer activates when used on plants or if Kled interrupts his basic attack.
  • Removed the information that it reveals invisible champions from the description of the Summoning Judgment.
  • Clones now copy Zeke's Herald's Channel indicator.
  • Red Firewood now hits the ground instead of the air on a two-handed hit.
  • Fixed a bug due to which when killing an enemy with Moving Sand [E] Azir did not spawn particles on hit.
  • Azir has a shadow again during his death animation.
  • Fixed an issue that prevented the shot sound of some champions from playing in spectator or replays.
  • Improved the visual effect of Elder Dragon Mark on low graphics settings.
  • Krug spitting sound can no longer be heard through the Fog of War.
  • The visual effect of Arrgument [Q] Gangplank no longer lasts longer than needed.
  • Fixed a bug due to which the effects were not displayed when Kennen was hit with auto attacks in most skins.
  • Ka "Zix's dance sound now loops correctly.
  • The fin on Deep Nami's head no longer bends down to her shoulders.
  • Three-claw strike [Q] Xin Zhao of Warring States has become more visible to people with color blindness.
  • Fixed a bug due to which the inner sphere of Luminous Singularity [E] Elementalist Lux was not showing particles.
  • Removed the last frame of the Blitzcrank Miniboss rest animation during the Return animation.
  • Fixed a bug due to which the gold plaque on the belt Boom Boom Blitzcrank was stretched greatly during the death animation and using the Static Field [R].
  • Fixed several bugs that caused some skins to steal the visual and sound effects of other skins of the same champion if both skins were in play.
  • Champions hit by Star Guardian Lulu's Quirk [W] are now correctly replaced with "Blob" in chat.
  • Arcade Sona's Aria of Fortitude [W ]'s shield visual effect now properly disappears when the shield is destroyed.
  • Fixed an issue where Ezreal Pulse Fire's flight animation was interrupted, but the flight sound continued to play.
  • Talon's [W] SSW Rend Blades no longer look like Talon's blades when returning to everyone except him

More detailed changelog

/ How to fix the error when updating League of Legends?

How do I fix the error while updating League of Legends?

28/04/2014

The League of Legends update error can occur when the program that checks the files and updates your version of the game cannot update itself or does not have the appropriate permissions. Thus, the program itself stops downloading on a certain file, after clicking on the "play" button, nothing happens, the following error may appear on the screen: "0001: mod.rds.cmrds has an undefined dependency: lib.clientlibrds".

In order to solve this problem, you need to disable your antivirus. Then you need to run a forced reinstallation of the update. This can be done in two ways, here is the first one:
- open the Riot Games folder (C: / Riot Games / League of Legends);
- open the folder C: \ Riot Games \ League of Legends \ RADS \ projects \ lol_air_client \ releases \ (the most recent version number)
- delete files: releasemanifest, S_OK
- open the Deploy folder and remove the following folders and files from it:
- lib (folder)
- META-INF (folder)
- mod (folder)
- lolclient.exe (file)
- lolclient.swf (file)
- locale.properties (file)
- then restart the game

League of Legends update error, second troubleshooting method:
- Find and delete the following folder: C: \ Riot Games \ League of Legends \ RADS \ projects \ lol_launcher;
- restart the game.

In some cases, problems with the update installer occur when some game files have been corrupted. You can try to fix these files as follows:
- start the game;
- click on the gear in the upper right part of the dialog box;
- click on "fix";
- wait while the program makes the necessary corrections.

Hello Summoners!

This is the first update of the new season, which means our last chance to make changes before it starts! We already released an interim update () to deal with important things and go on vacation with a clear conscience, so this update is a little smaller than usual.

With its release, the ranked tables will be reset, so prepare for the qualifying matches. Plus, we've tweaked the honor system a bit to give deserving players even more awesome loot!

Good luck with the game!

Paul "Aether" Perscheid Matthias "Gentleman Gustaf" Lehman Lucas "Luqizilla" Moutinho

Main features of the update

The beginning of the season

Note: These changes will take effect on January 16th when the season starts.

HEXTECK CHEST You will again be able to earn Hextech Chests for each Champion, earning an S-grade or higher as you play.

We noticed that challenger players often bumped into groups of two Master ranked players, which lowered the overall competitiveness of the queue (despite our goals in 2016) and also penalized groups at the top of the Master rank for winning too often. We will be closely monitoring how this change affects the health of the queue in the coming weeks.

RANK OF THE APPLICANT Challenger ranked players can now play in pairs in the ranked singles / doubles queue.

Champions

Runes

Predator

Eliminate the roughness of the Predator rune.

The Predator is still awkward to use, so we're making a few useful changes to make it more reliable and timely when triggered.

new PARTIAL COMPENSATION Interrupting Predator's cooldown is reduced by 50%.

new HUNTING THE WEAK If the Predator's extra damage is caused by an AoE skill, it is dealt the lowest hit targets first..

new ADRENALIN During the first one and a half seconds after using the Predator, the additional movement speed is increased by 50%. This is not reflected in the description of the effect, because building solutions around this is too much.

Increases to the indicators of the path of Courage

Stat boosts are now split between health and a stat that increases the extra path. Their value does not depend on whether the path of Courage is chosen - the main or the additional one.

In the old system, it was okay to choose a Bravery tree as an additional tree, since runes and talents together provided enough base durability. Now (in new system), when indicators are in short supply, taking Courage is rather unwise. We're changing the way Courage increases performance when chosen as a primary or secondary path to increase the attractiveness of the latter.

The Path of Courage is the main

Courage + Witchcraft 130 units health ⇒.

Courage + Dominance 130 units health ⇒.

Courage + Precision 130 units health ⇒.

Path of Courage - Optional

Witchcraft + Courage 20 units power of skills or 12 units. attack strength (adaptive)65 units health plus 10 units. power of skills or 6 units. attack strength (adaptive).

DOMINATION + CHARITY 18 units power of skills or 10.8 pts. attack strength (adaptive)65 units health plus 9 pts. power of skills or 5.4 pts. attack strength (adaptive).

ACCURACY + CHARITY 18% attack speed65 units health plus 9% attack speed.

Correction of rune errors

  • Opened Spellbooks now correctly update Summoner Spell icons in spectator mode.
  • Post-game rune effect duration stats (such as Death Rate Total Duration) now use 00:00 rather than seconds.
  • The effects of Ice Wart and Magic Comet are now different in color for allies and enemies.
  • Shock Execution no longer counts ally hits if both of you have this Keystone selected.
  • Fixed interactions between Skarner's and Fiddlesticks' Ultimate Skills and Fiddlesticks being banned from using Blink, and the Hextech Leap and Revealed Spellbook runes that caused Skarner and Fiddlesticks to lose access to Blink and Hex Jump.
  • Rengar can no longer increase his bush jump range with Hextech Leap.
  • Fighters in Stasis now correctly receive gold and heal with the Triumph rune when participating in a kill.
  • The Magic Comet's description now correctly lists its base damage.
  • The Kleptomancy Level Up UI no longer stays on screen when using Elixir of the skill at level 18.
  • Visual effects runes and spectator modes have been cleaned up to eliminate particle overlap.
  • Mana Flow now works correctly with alternate UI layouts (when changing the position of the minimap, champion portraits, etc.).
  • Fixed a bug due to which the amount of additional healing with Revive, indicated on the rune bar, was reduced when using skills that consume health.

Selling items

Usually, the sale of an item is followed by the purchase of another. If you sold the item and immediately left the base, most likely, you just clicked the wrong place.

Hurry up - you will make people laugh If you close a shop within 0.25 seconds of selling an item, that sale will be canceled.

Health bar update

Increased visibility.

  • More contrasting red health color.
  • A darker background (to further highlight health).
  • Larger, brighter text.
  • Slightly thinner bezel.
  • Smaller name font (to contrast with descriptions of control effects and increase space for club tags).

Error correction

  • Decrease in shield durability is displayed as red damage (fixed after the release of patch 7.24).
  • Club tags are back.

Honour

We've stocked up on a few Honor changes in 2018 based on your feedback. As you play to win, you will receive more rewards that get better as you level up. New checkpoints between honor levels help you track your progress. As with your ranked position, your Honor level resets at the start of the season so you can hit the road again for your rewards. All of these changes will appear in the game with the start of the season.

Control points

There are now three checkpoints between honor levels. For completing each control point after level 2 you will receive a guaranteed reward. Checkpoints disappear after 5th honor level (since there is no 6th level), but you will still receive rewards at the same frequency.

Reset Honor Level

Your honor level resets at the start of the season, after which you can start at one of the checkpoints between levels 2 and 3. Players who had 3rd, 4th, or 5th honor level will receive a small bonus based on their level.

RESET AT LEVEL 5 Level 5 ⇒ Level 2, checkpoint 3.

RESET AT LEVEL 4 Level 4 ⇒ Level 2, checkpoint 2.

RESET AT LEVEL 3 Level 3 ⇒ Level 2, checkpoint 1.

RESET AT LEVEL 2 Level 2 ⇒ Level 2 without breakpoint.

RESET AT LEVEL 1 AND 0 Levels 1 and 0 are not reset.

New awards

We've made significant changes to how rewards are awarded. New Orbs of Honor, which do not require a key to open, drop out after passing each checkpoint after level 3. You will receive them after taking the 5th level. Honor Capsules now drop upon reaching Level 3, 4, and 5. This means that you will receive fewer capsules than before, but their contents will become more exclusive. The value of the spheres and capsules grows with each level. Here's what you get for each new level or a breakpoint:
Level 1

LEVEL UP .

Level 5

LEVEL UP Tier 5 Capsule with 5 Key Fragments, Gray Warwick, or Medieval Twitch and a 960 Champion Shard. blue essence or more. If both skins have already been purchased, you are guaranteed to receive an emote or a totem skin instead..

CHECK POINT Level 5 Orb with 3 Key Fragments and a Champion Shard worth 250. blue essence or more.

Error correction

  • Fixed a bug due to which Galio's shield from Duran's Shield [W] disappeared rather than refreshed 12 seconds after taking damage.
  • Champions with non-mana costing skills (such as Eliza or Nidalee in puma form) no longer gain Tear of the Goddess charges from such skills.
  • Champions with energy or without resources - such as Riven or Yasuo - no longer gain charges of Tear of the Goddess. The tears of their allies will be enough for them.
  • Arrrgument [Q] The gangplank now properly goes on cooldown at the start of the cast, rather than after it.
  • QTPie - oh that is Zach - no longer gets stuck in animation Let's jump! [R] if he was revived by the Guardian Angel after being killed during the cast animation.
  • Wayne's first attack, boosted Somersault [Q], after exiting stealth The last battle[R] is now normally visible and audible.
  • Fixed a bug due to which many hard control effects interrupted some skills with charging or casting time, despite being protected from spells.
  • Fixed a bug due to which animations of flickering and jitter of the health bar were displayed even when the "Show jitter of the health bar" option was disabled.
  • Adjusted the visual effects when Supergalactic Gnar transforms into mega-form and back again to eliminate the risk of an epileptic seizure.
  • Fixed an issue with long client loading times for players with macOS versions 10.8 or earlier. To fix the error, you will have to completely reinstall League of Legends.
  • Recharge Cannon Fire [R] Gangplank is no longer reset when purchasing the Fighting Spirit upgrade.
  • Cho "Gata's Basic Attacks, Supported Deadly Spikes [E] no longer interrupt basic attacks of defeated enemy champions.
  • Fragility effect Breath of the Volcano [W] Orna and the key rune effect of Undead Grasp are no longer applied when blocking an attack that should have applied them.
  • Finishing Off [Q] (Puma Form) Nidalee no longer deals damage if the target dodges an empowered attack.
  • Fixed a rare bug that caused other moving effects to disappear when canceling an auto attack (for example, Grasping Roots [E] Zyra).
  • Fixed a bug due to which when applying several specific dashes in a row, the duration of the second dash was the same as the first. If you've played Maokai and wondered why your champion takes so long to reach the goal with Unnatural Offensive [W] after leaving Deep Sea Travel [R] Taama Kencha, then here's your answer.
  • Clicking on an enemy tower will now always show its inventory.
  • The last spark [R] Elementalist Lux in aquatic form.
  • Restored visual effects Shackle Light [Q] Elementalist Lux in fiery form.
  • The visual effect of electricity around Nunu Bot's arms is now always present.
  • Appearance Hurricane Runaan charges when used Focus Arrow [Q] Ash from Sherwood Forest and Ash from the Pictish tribe now match the selected skin.
  • Ground effects Wild Growth [R] Party Lulu no longer pulsates at low and very low graphics settings.
  • Effects Stone Gaze [R] Cassiopeias Jadefang are no longer overwritten by the effects of Rylai's Crystal Scepter.
  • Spheres Blessings of the Lady of the Seas [E] The Nami River spirits are no longer displaced while spinning.
  • Restored visual effect of bats Jump [W] (puma shape) The Nidalee witches jump to the targets they are hunting.
  • Track Pew Pew! [W] The ambitious elf Jinx no longer appears in front of the Candy Charge.
  • Ambitious Elf Jinx's hair no longer stretches during various animations.
  • Restored the animal visuals of the Udyr Spirit Keeper dance at level 5 Turtle Racks [W].
  • Visual effects around the puddle Void Slime [E] Hextech-Kog "Mao" no longer disappear on the high ground.
Hello Summoners!

Here's Update 8.4, and it's very big. No seriously. We have changed the scheme of making the changes - now there are major updates interspersed with small balance tweaks. Perhaps this is our first present " major update", so we approached him in a new way.

First, we've revisited items for mages with a little refresh. Usually magicians use template builds, so we decided to give them new items and redo the old ones to increase the variability.

Now the top line. We've noticed that a few top lane champions stand out too much from the crowd due to their survivability and base damage. Most champions cannot fight back, and those who can, they simply avoid. We want to increase the variety of this position, so we pay attention to such characters to make the game at the top of the map more enjoyable.

Finally, we're making major skill changes to some champions, so players will need to rethink the way they play as them. These include Zoey, Rengar, and Volibear, as well as other Champions who have received smaller edits.

Be sure to read the descriptions below so that the changes don't catch you off guard when the update arrives in the Rift. Good luck with the game!

Matthias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid

Main features of the update

Items affecting skill power

When buying items, mages follow fairly simple patterns. If mana is needed, a single item is purchased to gain mana and reduce cooldowns: Morellonomicon. Then they enter the inventory best items for dealing damage: Staff of the Abyss and Liandry. We want to give mages more choices, so we are introducing new magic items and reworking old ones to make builds more unique and goal-oriented, and mages can adapt their set of items to game situations, opponents and personal style.

Top line

Too many champions right now (especially Gangplank and Orne) go through the lane stage without interacting with their opponents. We are reducing the survivability and mana regeneration of some of them, as well as weakening their ability to survive on the top lane when playing from a safe distance. In addition, we are buffing champions that can put them in place to reduce the reliability of passive characters.

We also worked on the Decisive Offensive rune. And do not forget to check the Forest section, as changes to the explosive cones will definitely affect the state of affairs on the top lane.

Champions

Items

Ancient Coin Ruler

Now with additional movement speed!

The Ancient Coin and its upgrades lag slightly behind other gold items. For example, they have little to offer while playing a lane. Previously, this problem was partially solved by the reward for the task, but now it is no longer there, and you need to give the players something in return.

By the way, now there is an error in the game due to which the gold received when picking up the coins of the Ancient Coin is not displayed in the tooltip that calculates the accumulated gold. Don't worry - in fact, your champion gets it all.

Ancient coin

MOVEMENT SPEED 0 ⇒ 5 .

Nomad medallion

deleted

Pathfinder knife

Now in the professional scene, the Pathfinder Knife is almost a must-have item that provides players with sufficient safety early on in the game. If we weaken it, it will immediately disappear from most games, so for now we just delete it.