What does it mean to play money. Russian folk games for men. Kick on the rope

grandmother

(Other names for this game are Kozny, Shugai, Punks, Ankles)

In Russia, "Babki" were widespread already in the 6th-8th centuries. and were my favorite game. They have been preserved in some places until our time. Consequently, this game exists among Russians for about one and a half thousand years. Attempts to again widely disseminate "Grandma" are being made by some schools, Pioneer Houses, pioneer camps, etc.

This game is also known among other peoples of the USSR - under equal names and with some changes in the rules.

For the game, grandmas are taken - specially processed bones of the lower ungulate joints of the legs of cows, pigs, sheep. Russians have the highest respect for cow headstock: they are larger and can be hit from a long distance (up to 40 m), while they usually hit small headstock and, especially, alchiks from 3-10 m. Usually teenagers, boys and young people play , from 2 to 10 people. Previously, people of mature age sometimes played. Each has its own bit and 3-10 grandmas (by agreement). The largest and heaviest headstock is taken as a bit (its inner cavity is often filled with lead or tin). The game requires a platform up to 60-70 m in size for men and up to 30-40 m for teenagers. If they play against the wall (so that the grandmas do not fly too far from the blow), then the court can be 15-20 m shorter.

Description. Approximately in the middle of the site, a horse line is drawn, on which they put the grandmas collected from all players in one or two rows or in nests of 2, 3, 5 pieces (Fig. 10, A, a, c, d). Sometimes the build of pasterns is perpendicular to the horse's line (Fig. 10, A, b). Occasionally, intricate figures are built from grandmothers, for example, a “fish” with an open mouth (Fig. 10, A, e) or, having scattered the grandmothers, then each one is placed in the place where it lay down.

Determining the order of the players itself already represents an interesting period of the game. Usually everyone lines up along the horse and throws their bits in the direction from which they agreed to hit the horse. Two or three meters from the horse, a line is drawn - “lard”. Each one throws his bat behind the "lard" at such a distance as he considers most suitable for himself. At the same time, they take into account that the right to beat first will be given to the one whose bat lies farthest from the horse. Therefore, those who rely on their strength and accuracy tend to throw the bat away. Often a “rut” (“race”) is arranged, that is, it is allowed to transfer your bat even further, and the most determined players begin to transfer it one farther than the other - based on their own strength. The one who is cunning and throws the bat closer (in the expectation that others will miss from afar and he will get to hit close) may not get the desired result if his comrades are accurate, but it happens that he is punished: if his bat falls closer than “fat” , he will have to throw the horse not only last, but also with eyes closed. When determining the sequence of blows, the position of the bit that fell to the ground is relatively rarely taken into account (Players can agree, for example, that the right to hit first is given to those whose grandmother lies on the “back”, i.e., “belly” up (“zhok”, “sack "", "Eagle" and other names) (see Fig. 10, B, b). Of these, the very first one beats the one whose bat lay further than the others lying in the same position. Whoever she lays down closer, he beats the second and etc. Then the places of those whose bit lay on a flat “side” (“plotska”, “alcha”, “chik”) are distributed (see Fig. 10, B, d), etc. Sometimes they have an advantage other positions of the grandmother (Fig. 10, B, a, c)), and thus a smaller role in the Russian varieties of "Babok" is given to chance, luck, and a larger one - to the players' own achievements.

Sometimes the order of the players is determined more simple ways: by lot, by rhyme, by agreement, etc.

The one who has won the right to beat first comes to the place where his bat lies, and throws it from there at the grandmas that are on the line. If he knocks (tumbles down) a grandmother on a horse with his bat, then he wins this grandmother or the whole nest into which she enters (depending on the agreement). After that, the next one in turn hits. When there are no money left on the line, the game ends. If everyone has broken through, and there are still grandmas at stake, then the players agree to either repeat the game with the grandmas remaining at stake, or put an additional certain number of grandmas from each participant on the line. The game is usually repeated many times. The one who wins the most money wins.

The rules differed significantly in certain types of "Babok". In the type of game described above, the following rules were followed: 1. Throw a bat at the horse each time from the place where the bat lay, taking no more than 1-3 steps forward. 2. If the grandmother on the horse is hit by a bat, but does not fall, it is not considered knocked out. 3. Knocked-out grandmothers of the phase are taken from the horse by the player who knocked them out. 4. You can throw 1-3 bits in a row on the horse (by agreement). 5. Sometimes a rule is introduced: it is possible to start knocking down grandmothers standing in single file only from the last pair, and in the event of other grandmothers falling, they are not considered to be brought down.

Variety games in "Grandma" - "Through the con"(She is also known under the names “From horse to horse”, “From field to field”, etc.). Everyone hits the horse from one line, called "lard". It is held 10-15 meters from the horse or further - by agreement. The order is determined by lot. When everyone hits on one side, they go to the other side of the horse to their bits that have flown over the horse. Now everyone throws his bat at the grandmas on the line from the place where his bat lies, and the first to throw is the one whose bat lies farthest from the horse. Whoever’s bit, when thrown from the “fat”, did not reach the horse, he hits the last and, moreover, blindfolded. The rest of the game is the same as the previous one.

Another variation of the game of "Grandma". A “city” line is drawn on the site, and a horse line is drawn parallel to it 6-8 m from it. Grandmas are wagered in one or two rows (see Fig. 10, A).

All players stand behind the "city" line. In any way known to them, they determine the order in the game.

Each player takes turns making one hit on the grandmas. His task is to knock down as many grandmas as possible. Each knocked down grandmother gives him a winning point. When the first piece is captured, the second is placed, then the third, and so on (see Fig. 10, A). When everyone throws a bat one time, but not all grandmothers are knocked down in the established figures, they play a second time. When all grandmothers are knocked down, points are counted. The game is repeated several times. Each time, the turn to hit the grandmas is played out. The one with the most points wins.

The rules are the same as in the previous varieties, but there is a difference: you must beat without stepping over the line of the "city". Otherwise, the knocked-out headstock is put in its original place.

To play, you need "grandmothers" (small chocks) - 10 pieces per team of players - and one cue ball - the largest and heaviest "grandmother".

The players are divided into two teams of 3-4 people each and line up on the same line. At 3 m from this line, another horse line is drawn, behind which, in a certain order and sequence, figures of 10 “grandmothers” are placed. Each team tries to knock down the set “grandmas” with a smaller number of cue balls.

By lot, one of the teams starts first. The players of this team, in turn, set by the captain, throw the cue ball into the “grandmothers”. Then the other team beats, after which the first one again, and so on. The team that made fewer throws of the cue ball in order to knock down the figures set from the "grandmothers" wins.

Rules of the game

1. In the game, two figures are sequentially knocked down: “fence” and “goose” (see figure). When a “fence” figure is knocked down, you can start doing it from either end, successively knocking down the “grandmas” of this figure, but no more than two “grandmas” with one throw of the cue ball. You can shoot down the “goose” figure, starting from the last row of “grandmothers”.

2. If by throwing the cue ball 1 and 2 grandmas are knocked out not in a row, or more than 2 grandmas are knocked down, or any grandmas are moved from their place, but not knocked down, then the entire figure of 10 grandmas is placed again.

3. Downed "grandmothers" are removed from the site.

4. A player who has crossed the throwing line before the cue ball touches the ground loses the right to throw, and all knocked down “grandmas” of this figure are put in place.

Based on the materials of the book by N. Gureev "Active rest" (M., "Soviet sport", 1991)

The one who takes the knife by lot throws it into the ground with two fingers, then three, etc., so that it sticks. Then he puts it across his fist, then on his palm and on his hand, and throws it from them; then, taking it by the tip and putting it to his lips, he throws it into the ground: then he puts it to his forehead and ends with his head, from which he throws it off, but every time so that the knife sticks.

Those who have not completed all these actions must pull out with their teeth a thin peg hammered into the ground and barely visible.

Russian game Mushka

They drive a stick a yard or more long into the ground; at the top of the stick they hang a wooden hook, called a fly, which one of the players leads (guards), and hangs it every time they knock it down, and the others, having moved a few steps away, keep their sticks in the mazel (pits).

Meanwhile, someone, without leaving the mazel, tries to hit the fly with his stick, or at least into the hammered stick; his stick, which has flown off, he leaves to lie in the place where it fell, until everyone has finished throwing.

But if the thrower hopes that he will run away for the stick sooner than the driver will have time to hang the fly, then he runs after it. If he does not hope, then he waits for a ransom. When the last one beats, it means he redeems, then everyone runs after their sticks. The driver of the fly must hang it as soon as possible, capture anyone's smear during their run. Who does not have time to defend his mother, he leads the fly and the rest play as before

Resourcefulness wins skill.

Russian game Chushki

First, two circles are drawn on the ground at a distance of 20 steps or more from each other; then they draw in the middle of each circle along one line, called a horse, and one line between the circles, which is called a semi-cone.

Five ingots are placed on the horses of each circle (stumps 1/4 arsh long and thick) in this order: one ingot is placed along the horse, two across the longitudinal ingot, the fourth along two transverse ingots, and the fifth is placed upright between the fourth and two longitudinal. The players are divided into two sides, each player has two sticks, and they start knocking down after konani. The players of the first side hit from their first circle to the circle of the second side: first with one stick, and then with the other.

If it happens that someone knocks down all the ingots the first time, then the second side starts to knock down the ingots of the first round with the sticks of the first side. It should be noted that when knocking down ingots, players use the same sticks. If it happens that the players of the first side do not knock down all or do not knock down the pigs of the second round, then the second side of the pigs of the first round begins to knock down, and thus both sides continue to play until they knock the pigs off their horses.

When someone knocks at least one ingot off the horse, then the others must knock the rest off the half horse. If one side does not knock down its ingots, then the one who knocked it down rides it from circle to circle. If both sides knock down their pigs, they start playing again until someone knocks down.

This game, apparently, hints at the fact that whoever is agile in life, he has time.

Russian game Chizh or Chizhik

In a circle drawn on the ground, they put a siskin, or siskin, a stick pointed at both ends 1/4 arsh long. Beginners to play first end, and then hit in the order of end: from the first to the last. Before the game, they agree: if someone does not hit the chizhik ten times with a stick, then how many times should he run to the coolies and the race? Coolie means running from the circle to the fallen siskin and shouting incessantly: “To coolie, coolie!” A jump is the same running, only on one leg, hunched over and not changing legs.

The first player, after horsemanship, begins to hit the chizhik from one of the pointed ends and tries to make a few more blows in the air and then beats off the chizhik; after him he beats the second, and thus they all beat in order. The second player runs after the repulsed chizhik, who puts it in a circle and starts to beat like the first, and the third player runs after the repulsed one, and so everyone alternates until the end of the game.

Whoever makes ten blows as soon as possible finishes beating the chizhik, and then the first one begins to beat already on the coolie and the jump, but not before everyone has done up to ten blows, observing the previous order of beating in turn. The one who has not made ten blows runs after the chizhik, gives each a stick to beat, and, turning to the circle, shouts without interrupting his voice: “To coolie, coolie!” - and at this time jumps. He screams and jumps as many times from the siskin to the circle as agreed. Then they start playing again if they want to.

Failure jumps, failure dances, and extremes lead to nothing.

Russian game Shackles

Boys become to a wall or a fence. One of the players, standing against them, says: "Shackles."

They answer him: "Bound."

One of the players says: "Rescue."

They ask: "Who?"

One of the players replies: "Stuff your fist (cook)".

They ask: "On whose sides?"

One of the players: "On such and such." Then everyone rushes at the one named by him and beats him. The speaker then takes the place of the one named, and this one begins to ask in the same way, and continue to amuse themselves until they get bored. On whom misfortune will fall, on that - and people.

Russian game Shar or Kaslo

They choose sticks that would have a head at the end, like in cue sticks, so that it would be more convenient to drive the ball; then they dig a rather large hole called a kaslo. Small holes are dug around it according to the number of players, called holes. The one who has fallen by lot to lead the game needs to drive the ball into the hole and when others beat, then try to capture someone's place. The defenders should be at their holes, and when the driver drives the ball into the case, then they should change their holes, but not to miss them.

The one who missed drives the ball. If the driver does not drive the ball into the caslo for a long time, then he can throw it up, but in such a way as to get into the caslo; others are required to hit the ball on the fly. Departing from his hole should churn it, saying: “Chur! My oil did not go out until the evening. Others say: "Chur lard - oils, the caslo is sealed."

This fun is rather comforting: it requires agility and skill, especially for the driver of the ball.

Russian game Vetchinka

Drive a peg into the ground and tie a small rope to it. Ham is placed near the peg - old boots, shoes or bast shoes. One of the players takes a rope in his left hand, and a rod in his right. Others come up to him and ask: “Is the ham ripe?” - "Not". Then after a while: “Is the ham ripe?” - “No.” Third time: “Is the ham ripe?” He replies: "Boils, stirs, orders to sell." At the last word, the ham is stolen, and the one who guards the ham must drive them away with a rod, and the one struck by it takes his place. If the ham is stolen without a blow, then he himself is punished: they take a stick and beat him.

Doesn't this game show a careless owner, not caring about his property?

Knucklebones"

Russian game Babki

They are made from the hoof bone and are the boys' craft. First, the bone is scalded in hot water, and then the largest and heaviest bone for the cue ball is selected, which the hunters pour with lead. Each player places several pairs of his grandmas out of the blue in one row; grandmothers standing in pairs are called a nest, and the whole nest is called a horse. To whom to start beating, they throw cue balls because of the horse; whoever falls further, to begin. He who knocks down several nests gets everything for himself; the missing player loses his winnings.

The game of "grandmothers" has its own special terms: con for con, plock, kudachek at the horse, wall and town. Whoever knocks down the extreme grandmas in the game, one game at a time, wins them. In plock, you need to aim in one of the directions: to the right or to the left. In a little place you need to have special dexterity so as not to hurt someone else with your cue ball. In the wall they throw grandmas against the wall, and whoever lies closer to the other wins. Six grandmas are placed in the horse, and whoever knocks everything down gets all six. For all these games, there are different rules and conditions, because it depends on the terrain and the innovations of the players themselves.

The game of "grandmothers" is actually Greek and was called astragalos. From the Greeks it spread throughout Europe, and the Russians so assimilated it that to this day it is the first pleasure for boys, and there is no corner in all of Russia where it is not played. It should be noted that the Tatars of the Golden Horde liked to play grandmother. During the excavations of the Saray area, skates and alchiks (headstocks from the knees of sheep) were found in many, which were very well processed. Sometimes it happened to see several dozen stacked together.

The diversity of the game of grandma, called in the Kaluga province with palms, can be seen in the example of its three types: plock, zhog and con za con.

They choose a level place, draw a line on it for a horse and a line, because of which they should beat and drive with a bat. These bits are simple grandmas, pigs (poured with lead), cast iron and copperheads (cast iron and copper grandmas). Each for his bat must stake a pair of grandmas, called a nest. Having set the con, collect all the bits and throw them on the ground. Whose bit lies the farthest, and, moreover, the flat one (on the left side), he has the right to drive and beat first of all, followed by others in order; after them burns and niches. A jogi whose bits landed directly on the underside and the prongs on the upper side or right side, but the prongs are already hitting from the left hand. Knocked grandmothers are placed in their treasury, that is, in a pocket, hat, bag and in the bosom. If not all grandmothers are knocked off the horse, then they continue to knock them down by agreement or they add more grandmothers to the nest.

Jog is played in the same way as plock. The difference is that here the one who drives and beats earlier is the one whose bat lay on the burn, followed by the plock, and the last one is already a draw.

Having set the horse, they retreat to a rather large distance; from here they begin to score with bits, which means that the bit will certainly perebute (fly) over the con. Otherwise, they take a pair of palms placed behind the bat. This mistake is corrected by the establishment of another pair of attendants, which is already called salt or boil. After the slaughter, they beat the horse. They take the knocked-down grandmas for themselves, which they then sell or exchange for some things.

They still play with money in the wall. They hit a grandmother against a wall, gate or stone, and after them they clink grandmothers. This means that the grandmother would touch someone or be a span away from her. Then it's called a nutty player who gets nuts, or bucks, bucks.

Since ancient times, the Russian people have been famous not only for their unique and extremely interesting culture, but also for exciting games for both children and adults. However, time, warriors and the influence of European neighbors gradually overshadowed the old Russian games. Now they are beginning to revive and never cease to amaze with their liveliness, original ideas and tasks filled with noisy fun.

Having learned the simple rules of Russian folk games, you can immerse yourself not only in the exciting world of childhood, but also understand how our ancestors lived and rested.

Russian folk games and their rules

Spillikins

This game has been known since ancient times, however, very few people know its rules now. The point is that from 60 to 100 sticks 10 cm long are taken. They are placed in a bag, and then poured onto a flat surface. The sticks, getting enough sleep, fall randomly and the task of the game is that everyone takes turns removing one spillikin, trying not to disturb those that are nearby. The winner is the one who, after parsing the entire pile, has the most collected "trophies". To make the game even more interesting, you can make sticks in the form of a spatula, spear or spoon. For such spillikins more points are awarded.

Golden Gate

This game is very dynamic and is designed not so much for the dexterity of its participants, but for their luck. The rules of the "Golden Gate" are as follows: two players stand opposite each other and join their hands in such a way that a gate is obtained. The rest of the participants hold hands and take turns passing through them. At the same time, the players who make up the gate sing:

Golden Gate
They don't always miss!
Saying goodbye for the first time
The second time is forbidden
And for the third time
We won't miss you!

After the song ends, they lower their hand, and those players who are caught also become gates. Thus, the chain of participants gradually decreases. The game ends the moment everyone becomes a "gate".

Catch a fish

To win this game you need to have a good reaction and speed. The meaning of this fun is that the participants form a circle, in the center of which stands "water" with a rope and rotates it around the floor around its axis. The task of the participants is to jump over the rope. The game that catches on to it is out of the game.

hot seat

This game is perfect for those who like to play catch-up. Its meaning lies in the fact that in the center of the site a place is indicated that will be called hot. "Water" should try to catch the participants seeking to get to this place. The one who is caught helps the "water". If the player manages to reach the "hot spot", he can rest there as long as he wants, however, having gone beyond it, he will again have to run away from the "water". The game continues until all players are caught.

Elephant

This game allows you to test the strength and endurance, so the boys love it the most. The meaning of the game is that the participants are divided into two equal teams. After that, one of them will be an "elephant", and the other will jump on it. A member of the first team approaches the wall and bends down, resting his hands on it. The next one comes up from behind and wraps his arms around his waist, bowing his head. The rest of the players do the same. It turns out "elephant". The first member of the other team runs up and tries to jump on the "elephant" in such a way that there is room for other team members. After the whole team is on the back of the "elephant", in order to win, it must hold out for 10 seconds. After that, the teams can switch places.

Paints

It is very mobile and fun game. According to its rules, you need to choose two participants: "monk" and "seller". The other players stand in a line, and the seller tells them in a whisper any color. After that, the following dialogue occurs:

A monk walks into a paint shop and says to the clerk:

I'm a monk in blue pants, I came for paint. - For what?

The monk names colors (for example, red). If there is no such color, the seller replies:

There is no such! Jump along the red carpet, on one leg, you will find boots, wear them, but bring them back!

At the same time, the monk is given a task: to walk like a duck or jump on one leg. If there is such a color, then the seller replies:

There is one! - What is the price? - Five rubles

After that, the monk claps the seller's hand five times.) As soon as the last clap sounded, the “paint” participant jumps up and runs around the line. If the monk catches up with him, then he himself becomes a “paint”, and the one who was caught takes his place.

Swan geese

This fun is for those who love active games. Its meaning is that two wolves and one leader are selected from all participants. All the rest become geese. The leader needs to be on one side of the site, and the swans on the other. Wolves stand at a distance "in ambush". The leader says the following words:

Geese-swans, home!

Run, fly home, there are wolves behind the mountain!

What do wolves want?

Pinch gray geese and gnaw bones!

When the song ends, the geese must run to the leader and try not to be caught by the wolves. Those who are caught are out of the game, and the rest are returned back. The game ends when the last goose is caught.

Turnip

The name of this game comes from the old Russian fairy tale "Turnip", so its meaning is somewhat similar to this work. It is perfect for developing reaction and coordination of movements.

The rules of the game are as follows: all participants stand in a circle and begin to dance. In its center is a “turnip” child, and behind the circle is a “mouse”. All players during the round dance sing the following song:

“Grow re-pon-ka!
Grow cre-pon-ka!
Neither small nor great
Down to the mouse tail!

While the song is playing, the turnip is gradually “growing”, that is, rising. After the end of the song, the mouse should try to get into the circle and catch the turnip. The rest of the participants can either interfere with her or help her. After the mouse catches the turnip, new players are selected.

There is another variation of this game.

Players stand one after another and wrap their arms around the waist of the previous participant. The first player must hold onto the tree trunk tightly. The game begins when the "grandfather" tries to unhook the extreme participant from the rest of the team and so on until the "turnip" is completely "stretched out".

Salki

This is one of the most common variations of a mobile and physically developing game. Its participants disperse around the site, close their eyes, while holding their hands behind their backs. The host puts an object in one of the players' hands at the expense of “one, two, three”, everyone opens their eyes. The hands of the participants remain behind their backs. Then the player who has the item says: "I'm a tag." The rest of the participants must run away from him, jumping on one leg. The one who is touched by the "trail" becomes "water" himself. An important condition is that the "trail" must also jump on one leg.

Kick on the rope

This simple game will help develop reaction speed and have fun. Its meaning lies in the fact that a dense rope is taken, which is tied into a ring. All players stand outside and take it with one hand. In the center of the ring stands "water". He must have time to "salt" one of the players, who then takes his place.

Cossack robbers

This is an old Russian fun, the rules of which are known by heart by our parents, grandparents. Its meaning lies in the fact that all participants are divided into two teams "Cossacks" and "robbers". The Cossacks choose a place for themselves in which they will equip the "dungeon" and choose a watchman. The robbers at this time scatter and hide, leaving arrows and other clues in their path. The Cossacks must find each robber and bring them to the dungeon. With each player caught, a watchman remains, however, other robbers can help a teammate and, after grabbing the watchman, free the prisoner. The game ends when all the robbers are caught.

The robbers, so that they could not be found for as long as possible, first run away all together, and then split up.

According to one version of this game, the robbers think of a secret password, and the Cossacks must find it out. Therefore, the game continues even after the capture of all the robbers, until the password is found out.

"Eat Quietly"

This noisy and fun game requires not only skill, but also resourcefulness. Before starting, you need to draw two lines on the ground at a distance of 5 meters from each other. In front of one of the lines is "water", in front of the other - the rest of the players. The task of the participants is to run to the "water". Whoever does this first takes his place. The difficulty lies in the fact that the “water” periodically says: “You go quieter - you will continue. Freeze! After this phrase, all players should freeze, and the leader's goal is to try to make each of the participants laugh without touching him. You can make faces, stare into the eyes, tell funny stories. If one of the players laughed or smiled, he returns back to the line.

bear cub

This is a very moving and fun game. First you need to draw two circles on the ground. In one of them there will be a "lair" with a "bear cub", and in the other - a house for the rest of the participants. The players leave the “house” and sing: “I take mushrooms, berries. But the bear does not sleep and growls at us. After they have finished singing, the bear cub runs out of its lair with a growl and tries to catch up with the rest of the players. The one who is caught becomes a bear cub himself.

Burners

This game was very popular in the old days. She develops attention and speed very well. Its meaning lies in the fact that players in the amount of 11 people choose water, and then break into pairs and form a column. "Water" stands with his back to the participants and does not look back. A line is drawn in front of him twenty meters away.

The members sing the following song:

"Burn, burn clearly,
To not go out.
Look at the sky
The birds are flying
The bells are ringing!"

After its completion, the last pair separates their hands and runs on opposite sides of the column to the "water". Having caught up with him, they shout: “One, two, do not crow, run like fire!”. After that, the "water" starts chasing this couple and must "peel" one of them before they reach the line and join hands. If he succeeded, then he becomes paired with the remaining participant, and the one who was caught up performs the duties of "water". If it was not possible to catch up, then the couple becomes the head of the column, and the “water” continues to “burn”.

This game is different in that it can be played for a very long time until the participants get tired.

People invented ancient Russian games with care for their children, with the idea that they would not only have fun and energetic time, but also learn to communicate with each other, learn the value of friendship and know what honesty and mutual assistance are. There is nothing better than fun fresh air, which help not only to get out of the familiar stuffiness of closed rooms, but also to find true friends, see the world in all its bewitching colors, and also give freedom to your own imagination.

Modern children also consider old games that we, modern adults, played with pleasure in our childhood. These are "Ring", "The Sea is worried", "Bouncers", "Classics", "Elastic band" and others.


Favorite folk game, representing various modifications: con, katoshki, etc., and different ways the most B. of the ungulate bones are placed. B., which is beaten if it is filled with lead, is called a cast or lead ... Encyclopedic Dictionary F.A. Brockhaus and I.A. Efron

Fiti miti, manyukhi, peti meti, grannies, pennies, money, beans, bashli, finance, penny, cabbage, mani, money, goats, money, loot, crunches, money, capital, despicable metal Dictionary of Russian synonyms. grandmas see money Synonym dictionary ... ... Synonym dictionary

Fun, fun, prank, joke; play. Wed… Synonym dictionary

Wiktionary has an entry for "grandmother" Grandmother ambiguous term: Contents ... Wikipedia

Side; pl. Jarg. Money. To pound, to nail b. ◊ Beat off (your) money. Return invested in what l. money; recoup the costs. * * * BABKI BABKI, old Russian national game sporting nature like playing in the towns, only instead of "ruh" or ... encyclopedic Dictionary

money- BABKI, side, pl A game in which other similar bones are knocked out of a circle with a bone, arranged in a certain order. On the outskirts of a distant Siberian village, noisy children are cut into grandmas from early morning (Shuksh.) ... Dictionary Russian nouns

money- ok, many; BA / BKA, and, f. The hoof joint of the foot in animals. To the right they led the lean beauty Fru Frou, who, as if on springs, stepped over on her elastic and rather long pasterns. // Lev Tolstoy. Anna Karenina //* BUTTERFLY, ◘… … Dictionary of forgotten and difficult words from the works of Russian literature of the 18th-19th centuries

Knucklebones- popular. in antiquity, playing with astragalus (grandmothers) ... Ancient world. encyclopedic Dictionary

Knucklebones- a game popular in antiquity with astragals (grandmothers); was especially popular among women ... Dictionary of antiquity

Books

  • Vitezslav Nezval. Lyrica, . The collection of the Czech poet includes lyrical poems from the books: "Little Rose Garden", "Playing grandmas", "Five fingers", "Glass cloak", "Return ticket", "Fifty-two bitter ballads ...