Passage of the game Lords of the Fallen Ring. Lords of the Fallen passing game. Short and long routes to Worshiper

The first enemy with whom you will face will become Rogar Marar - Aggressive Type of Demon. Actually, it is from the battle with this enemy and the game will begin. It is on this enemy that you will pass the first training of combat mechanics. Be careful if you really want to turn off learning and tips in the game, then you can no longer turn on them. Castle goes up to get some knowledge, then finds the door at the bottom that leads the rest of the map zone - there you need to look for a huge key that opens the way to the boss. The first overseer is the first boss and the first of the Lords, which is the commander of the fallen army of God. Before going to the boss, you can talk to Castle to get potions. After you defeat the boss, then you need to go to the door, which is located opposite the entrance to the Arena Boss. Below you will find a way out of the Citadel in the snow-covered neighborhood of the monastery.

Monastery "Cragged stone"

In the walls near the gate there are levers that open further path. Near the gate is a monk. The first tower is a little ahead of the gate and has several items, then you will find a mittens. On the way you will meet Yatka. It is difficult to predict where and when it appears and what the motivation has it really. When you reach the second tower, go to the left and to the save point until the next arena. Make sure you use the storage points after talking with the characters, since after death the conversation may not take place. Pass past the save point leading through the gate with NPC, and there again the battle with the boss. The victory over the second boss opens the way opposite the entrance to the arena with the boss, there you will meet with the captain of the guard. From there, the main path leads to the walls of the citadel to the left of the statue with brave heart Before the serpent (symbol of death). Go past the watchtower, then to the cemetery, and there already Caslo not far. Kill the idolatry and come back to the Castle.

Abandoned church

After entering the temple directly from the entrance you will meet with a mysterious artisan. Then you will hush on the closed gate. To open them, inspect the towers on both sides and find the hidden levers in each of them. By pulling both levers, the gate will open the way to the graceful fire. Go through it and top up. There you will find the passage down on the abandoned zone. The side door in the temple will lead you to the stairs, and the staircase is to the ease. By defeating the boss, you will have the opportunity to talk to one of the types of Rogarov, who will not attack you. You will have a choice: save deserters or not. Your decision will affect the outcome of events in the game. Near Roghar there is a way with a door leading to the exit from the temple (and to a heap of deserters). Now you have to return to the monastery through the portal at the end of the bridge. Once in the monastery, head to the main part of the Citadel. A dying soldier will indicate a secret entrance through the catacombs.

Catacombs

You must defeat the champion boss, but to open the arena to him, you must make sure that you used a big lever, which is slightly higher than the gate. Look for it in the upper tier surrounding the arena. Before the fight is better to continue on the nearest fragment. By defeating the boss, you must meet one of Antanas's guards, who invites you to the Citadel through the door not far away.

Lie Hall

Using the mittens unlock the barrier and go inside. Go through a small room, then turn the right and climb the stairs. Derct the lever with a special mark and use the mitten to activate the gate. Inside you will find another mechanism. Go down and unlock the following gates. Go to the boss. In the last barrier, activate the lever. On the way you will explore the ghost, which ignores the physical damage. A yat appears that does not want you to beat huge monster. Give the monster companion and return back. Rear to the stairs to the top and go forward along the corridor. When you find yourself in a large hall with a blue sphere in the middle, go to the other side and find the entrance to the boss.

Return to the cornerstone

At the top of the citadel will be waiting for you Antanas. When you get to a circular staircase, there will be an elevator. Castle will ask to clear the planetarium from Rogarov. After the planetarium is cleared of enemies, a new task will appear: to fight the fallen god. You must return to the abandoned temple, finish all the Lords Rogarov, and then meet God. As soon as you leave the Citadel through large doors, a huge beast breaks out of the chapel. After killing the beast, a security guard will appear and asked for your help.

Lords of the Fallen - RPG project from Polish developers, positioned as a peculiar alternative Dark Souls.. The greatest difficulty in this game is to destroy the boss.

To kill it, you need to follow the behavior of the boss in battle. He uses his skills in a certain order. Find it weakness And Bates in it. Want to figure out faster? Read the main points of passage.

First overseer

To get started, pass training. Then you need to climb the stairs. Return after the conversation with Castle back and over the enemies that appeared. Go to the corridor opposite and here after the murder of another batch of opponents you will find the key. Return along with him to your mentor.

In the next location you are already waiting for the first boss. Do not attempt to hide behind the shield - you will be defeated. Use rolling. As soon as he loses you out of sight, apply a powerful blow, and then several more ordinary. Repeat these actions 5-6 times - and the boss is destroyed.

Commanding

Use the nearest door and go down the steps. In the yard you will be waiting for opponents. Disappear with them, and then activate the levers on both sides of the gate. Go through the bridge and turn left. All this time will have to fight back from enemies.

After the roller, talk to the girl. Do not forget to treat and replenish potion stocks - a serious fight. Take advantage of the mechanism to open the gate. Behind them are waiting for opponents led by the boss.

In the battle here there will be two points to apply the maximum damage:

  1. The first - when he raises the shield and starts beating around. Next, he is a few moments of Zept.
  2. The second - when the boss starts to call assistants, directing the sword in their side.

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Cemetery

After killing the next boss, climb the stairs. Join the conversation with the head of the guard. He will refuse to miss you, so you have to get around. Rate to the right and destroy all enemies. On the fork you will see the bridge. Go through it, go down the slope and find Castle to find out what to do next. Use the lever, and you will fall on the cemetery on which there will be another boss.

Idolater

Avoid blue spots on Earth - they bring serious damage. Do not attack an idolatry when he reads spells. As soon as he finishes, a murderous wave passes on the ground, which is better to wait on the stone altar.

Wait until the boss starts calling assistants - he freezes in place and can be hit. As soon as the level of health of the idolatry falls below the average, it will begin to attack exploding balls. Avoid them like an ax.

Lost brothers

Communicate with Castle again and look another video. Ahead is waiting for the battle with the lost brothers. Their two are lightning and fire. The difficulty is that they possess different skills. It is also important to try to kill them approximately simultaneously. If you destroy one first, the second will come into rage, and you can not cope with him. The fire is launching the flame; Lightning spreads charges. There are columns in the arena - hide behind them.

Video review of the first 90 minutes of passing the game Lords of the Fallen:

Catacombs

Here you will find a fight with the final boss. He has different skills, each of which is deadly for the hero. He can throw a dagger or suddenly jump on you, so it is necessary to closely observe.

Wait until he jumps into a chapel and calls his assistants. Destroy them, then continue the battle with the boss. Soon he will hit the ground to the ground - this is the perfect moment to apply as much damage as possible.

General tips

There are becks, riposta, camp, kick, punch shield, blow after rolling, blow from running (!!!).
Technique "Rush" - take the gun in the thicker, turn on the rage and crash powerful while you can. Very helps against the shield.
On the pressure plates you apply "prayer" and tear to the open door.

Secret

In the starting room, find a fragment of the soul of the heroes - he is above the sauna - take a closer and jumping bolder (passage on the opposite wall from Castle and locked door, closed with a curtain). With him to statues in the yard of judges. Redistinates points of indicators and spells.
Save the monk - bran a hand and give a bottle - then you will meet in the Citadel - will go to the tower (closest from the first meeting with Yatka, -2 floor) and there will strengthen the health potion for 5 cords of tyranans. Improves twice.
Search for a "compass", go to the descent to the descent after the first boss, where there are two doors and in the room in the middle - they smash the wall with a shield. There is a seventh zone.
The second secret - after lifting from the basement to the Citadel before you get to the main corridor. Act the same way - the wall shields down the wall.
In the secrets there are keys from chests with red seals in the planetarium and in the main corridor of the Citadel. From the rest they give in the plot further.
In the circle of chambers hidden "gun" from old fairy tales - Hammer is biting. It must be strengthened in the catacombs - there is a room with a coffin, for which a sign is drawn. If there is no hammer with you, then Persians just read the inscription. After the catacomm, we rent a skull - get a shield. You will go to meet with Castle and Antanas - it will disappear.
How to kill the beast Go to the catacombs for the arena where there was a champion - a part of the room was opened - the laboratory.
In the hall with break (where you get after the 7th boss) the closed door is the lever on the other side of the break on the far edge from the crystal. Behind the door the second half of the staff. How to condemn - go to the room where two round holes in the floor - rise to the floor above, they jump over the other side - you take the "handle of the staff" in the door - the door is open.
I climb into all portals - after the bosses they open. In one portal lead on runes - Remember order - chests open the same (maybe the dummy).
To get to the location "Rasskanier" and "Winter Garden" (where the beast came out) you need to kill the head of the Guardians - the key falls from it. The secret under the entrance to the location is where the ghost is - try to hit.
The gun "Vanzot" The peacekeeper falls from the knight with a two-handed knitting, requires 34 forces and with manual good luck has damage 500.

Testing Bossov

For each boss, your test. Award - weapon with specials.
Pass the task - also get the gear, worse. See the screen of the 2nd boss - below the shield is simple.
The first (first overseer) should not get damage - you will get his sword.

The second (commander) is not blocking damage. Award his shield.

The third (idolater) on the cemetery must be made to kill 2 of his minions. Award - Spit. (Our arbors are all - and save, and fornger).

Fourth (Lazchchik) - kill before lights upstairs light up.
The fifth (champion) - not giving him to fall into rage, with the exception of 1/3 and 2/3 of his health. Reward - fists.

Sixth (beast) - not being poisoned. Reward - Bulawa.

Seventh (Guard) - not getting a damage from fireballs. Reward - paired swords.

And miss the difficult tasks? If so, then the Lords of the Fallen is just what you need and let you do not be confused by the fact that the game is not particularly well-known for the Polish and German companies: behind their backs are the Japanese Grand Bandai Namco, and this is already talking about Many

Lords of the Fallen almost all consists of battles. More precisely: in the Lords of the Fallen, the main problems you will have in battles and only a little in the search for a faithful way when you wonder in the labyrinths. The situation is complicated by the fact that there is no map in the game, i.e. Open and see where to run and what to do next - it is impossible, so you have to remember every corner so as not to run the circles.

The first thing they will be asked to do is to dodge and hit in response. In the game several times reminded one of the main rules, noting that he constantly forget almost everyone who begins to play Lords of the Fallen. The rule is that it is necessary to press the central mouse key (in our case, the passage was conducted on the PC) in order to fix the attention on one particular opponent. After you do it, you can not rotate the camera, and all the attention goes to the enemy. It pleases that you can activate the fixation from afar when you are not seen yet. Unfortunately, besides a weak and uncomfortable shooting glove, you will not have more remote weapons, so it is inevitable late with the enemy.

However, fixation has two tangible minuses. First, it is better not to use it when you have to fight at once with several enemies, because it may turn out that the opponent will turn out to be further than the rest, and while you will break through to your goal, the enemy companions will beat you freely . Secondly, you should not relax, thinking that now your hero will constantly stand face, and therefore the shield, to the enemy and, accordingly, will take strikes. Nothing like this, no fixation will provide you with such an opportunity, because in this game almost all battles are built on to get away from the blow, turn on the other side, hit from the back, etc. Already in the second location, the main boss will be represented in the face of a giant with a shield, which absolutely no one makes his way in front, and in the third location there will be a little reduced copies of this very giant, which will also be perfectly protected by a shield.

However, we forgot to fold the word about choosing a character. Despite the fact that you initially have three classes available, the developers will still provide you with the opportunity to choose a class on their own already during the game, and not only choose, but periodically change it, because at the first hour you will find several chests, to the top filled Complete equipment, starting with the easiest equipment of the tramp and ending with the hardest and especially durable armor. Therefore, if what you have to do the rest of the game, it is to dance around the balance between light and heavy equipment. If you put all the most severe on the hero (the weight of each subject is visible in the inventory), then it will be as if in a viscous kisel, it will especially be noticeable by how he will do rolling. But its sensitivity to shocks will very much. Well, and if you wear leather armor, the hero will quickly run, deftly roll, but will die after a pair of missed attacks.

The feature of Lords of The Fallen is such that most enemies, not to mention bosses, beat very squeezed attacks, from which there is no salvation, therefore, there is an opinion that there is no place in the lung armor in this game. But S. heavy armor Also, you should not overdo it, because at a certain stage, in the case of overload, the hero will not only be able to run, but also beat. Clearly monitor the inventory so that active items are suitable for the hero have not exceeded the established norm. At the same time, dozens of items lying in the inventory are not affected by weight.

Now in arms. Weapons in the game mass. Many can be beaten by taking it in two hands, and it is possible in one. Those. The game has almost no definitely two-handed or definitely one-handed weapons. But it often happens that there is almost nothing to do anything with a heavy hammer if he will keep it in one hand, except for the zamach anything really will fail. The same applies to the easiest weapons of the type of pole. This is pretty dangerous weapon It becomes even more deadly if you take it in two hands. Adjusting one / two hands by default accounts for the "F" key. If you intend to fight with two-handed weapons, then the shield is removed at all so that it is not on the back and did not invest my weight into the common piggy bank.

By the way, the shields here also play a different role, depending on the class. Light shields can be nice well, and you can hide behind the most difficult, stuck in the ground, which, however, will require the cost of endurance. At the same time, follow the indicators of weapons. The hardest thing is not always the most efficient. It often happens that heavy sledgehammer causes less damage than a light sword. In general, by passing a bunch of weapons, the author of this material came to the conclusion that heavy weapons are not very effective here. Much more preferable to swords of medium severity and the like facilitated versions of acute and not very iron.

Still in the game there is a glove from which you can shoot. Shells are divided into three categories that depend on the zone of the defeat: the wider the zone of the defeat, the less as a whole damage, but it is much easier to go. However, this glove is ineffective in battle. In addition, it deprives the opportunity to use the shield. But its main drawback is slow recharge. It looks like it is approximately true: take the glove, we shoot, shoot, after which they start to run away from the enemies for a long time until the glove is charged. At first she is charged for more than three minutes. Not the most effective weapon, but in the absence of other long-range weapons you can use it.

Now on locations. There are no cards in the game, but there are special obelisks that play the role of places where you can save gaming progress. Moreover, obeliski remains not so much progress, allowing you to be resting the next time closer to the place of death (and there will be many of them), how much experience you have accumulated. The game implemented an interesting mechanism, according to which the longer you will do without saving, the more you will be multiplied by the experience. Honestly, ignore this offer and persist always and more often.

The preservation allows you to rebuild well-known locations and get experienced again, but be prepared for the fact that with each subsequently intentional or not intentional pumping on one and that place you will give less and less experience.

After the death of the character, all bots come to life, but the soul of the character remains at the site of death along with their experiences invested in her. On the left on the screen you have an icon, counting the reverse time in percent. He shows that your soul left on the battlefield is melting, and with it melts and accumulated experience.

In general, to beat in the forehead, you can directly only the crossbars and the very first enemies. Even the first boss has a shield, although a wooden, which can and needs to be broken. The rest of the shields are the branded chip game. These shields are often completely impenetrable, so most of the battles are reduced to try to be at least a couple of seconds behind the enemy to carry out at least one attack in an unprotected area. But and with this there will be problems, especially if your hero is not devoted sufficiently. Therefore, you have to patiently demolish the enemy's blows, waiting until it causes a strong stitching or chopping a punch, as a result of which the housing is spitting, and then will substitute the back. At these desired moments you must have an attack. The whole game is built on this tight, exhausting mechanism.

As for the bosses, then everything is the same, only erected in an even greater degree: the bosses persistently do not want to die. Middle battle with not the strongest boss may be quite possible can delay for 10-15 minutes. The developers go on a latched Dark Souls track: while your hero does not die a couple of dozen times you will not be able to fully understand how to act against this or that enemy until you learn his habits and combo strikes. The situation aggravates that almost all bosses are applied broad, squeezed attacks, from which even the most heavy shield does not save, therefore, it is impossible to approach the enemy close, but from afar, besides the wretched glove simply nothing.

By the way, it is also impossible to squat in the game, so if you see an interesting gap in the wall, into which you can walk, swollen, try to jerk there. In some cases, you will find yourself in a disguised room, where you can get used in the chest with something useful. It is for this reason that you must destroy all the furniture, all the shelves and all the barrels standing in the rooms of any buildings. It is not enough that something good can lie in the barrels, so also for them, there may be something very useful in the wall of the wall.

Summarizing this material, it is worth saying that Lords of the Fallen is a game for those who do not rush anywhere. If you met the enemy, then do not go further until you win him, because as you pass, a whole crowd of enemies risks. In addition, if you want to defeat bosses and their approximated, you will have to be patient and wait until the enemy will not substitute for impact. Forced it to do it, speeding up the events, you will not succeed.

Castle stone

We find yourself in the monastery with a partner and we immediately meet unfriendly security in the form of Rogarov. The game begins to train movements that are known to everyone who at least once played games. After killing the first enemy, raise the stairs and talk to Castle.

Now we need to explore the monastery and find the key to open the door. Return to the place where Roghar killed and open the door. There will be blind enemies to which you can sneak from behind (for this you need to take into the focus to the enemy) and apply one deadly blow. Through the dining room, pass to the cellar, kill two blind enemies and take the key. Now you need to return to Castle. Close up and chain the horns by power attacks, then jump over to the monk and open the door.

First overseer (boss)

Behind the door will be the first boss game - the first overseer. Run from him and wait until he applies swipe on the ground and evaporate. His sword is stuck and we will be able to apply a couple of strong blows. With the rest of the time on the boss, it is meaningless: he either waves a sword thoughtlessly and demolides a lot of health, or puts a shield that blocks most of the damage.

For the victory over the boss, we get the two-handed sword "Persevement" (we can't use the sword until we pump strength) and the sealed rune. Also before you will be a repository of experience. You can use the experience gained to develop skills or leave experience to get best gear with enemies. But if you lose this experience, it is no longer possible to return it. Now visit the portal that was closed near the cellar. Come there, open the chests and get a couple of things for the victory over the boss.

Searches for wounded Castle

Now we need to find wounded Castle. From the initiation hall, we go to the northern wing and we understand there with the enemies. I advise, go to a separate room and kill there blind. There will be a chest in which there is a "Staff of the Monk". Highly good weapons For warrior.

Go outside. Clean the courtyard. We need to raise the gate. To do this, we go to two different wings, kill the horns and pull the lever. From the Corp of the Second Rogar, you can remove the short sword "Black Day". Behind the gate will be a wounded monk with a poisoned hand. Decide: Cut off his hand to stop the infection or not? But still I do not advise you to give him a jar with HP. It is very useful in the future. After that, I advise you to clean the rooms next to the monk. In one there will be a pair of light things from the set of "hot blood".

Complete the bridge and kill the detachment of the blind. After that, open the chest and take a set of heavy armor "Symmetry". Near the main wall you will find a mysterious mittens from which you can shoot charges. Climb on the South Posted Tower, disperse with the enemies and take the equipment from two chests.

A little further you will meet the yet, which is trying to lose the monk. Enjoy the spectacle or interfere? Yet will be not particularly talkative and will remain in place. Dreak the lever and pass to the area of \u200b\u200bjudges. Two horns will be on the square. One with a shield, another disk. Kill them and meet the boss: "Commander-in-Chief".

Causes a sword sound waves from which the shield can be protected or dodging. The more health he loses, the more sound waves sends. Having lost part of the health creates around itself the impenetrable wall of the shields and causes a horror to help, having lost most of the health for two Rogarov. After that, spreads shields that can cause damage when hitting. Beat it better when he tries to send shields on you. Run him behind your back and break through a series of shocks. Or shoot on it from the glove. Yet better soldiersthat can put the bait and beat the boss on the back while he tries to kill the bait.

After the battle with the boss, the girl will ask to find the dagger of her family, which can lead to the portal.

Rising a little higher, you will meet Captain Guardi with a wounded soldier. He is not very pleased to see us. The captain will say that Castle was filled into the Citadel and send us to the cemetery so that we could talk to the monk. There will immediately be the second portal for the victory over the boss, only now the treasures guard Rogars.

We understand with the enemies and go through the northern walls. If you see a huge shooter and murdering blind, then you go wrong. You need to go through the outer walls and go down. Castle will disassemble some inscriptions on the cemetery.

Cemetery

He will ask to kill Vladyk on the courtyard and in the cemetery. Open the passage to the cemetery using the lever and fight with an idolatry. Throws the semblance of a grenade, from which you need to dodge. Beats oblique in the ground and causes "puddles", in which it is better not to stand. If it's too long to stand next to the boss, then he hits the ground and stuns you and then spends a strong blow. Because of this, you can lose half of health. Note! When he sits on his knees and begins to draw the "puddles", then immediately run into the arch and stand there. When he hit, the earth will explode and if you are not in the arc, then immediately die. After the first phase, he will cause himself a couple of Rogarov and will continue such a call practice throughout the remaining battle. It is better to run next to the boss, closing the shield, and wait until he himself does not finish them with an attack around him. In the future, tactics do not change. Bet, avoid bombs and puddles, as well as run in the arch to wait for the "puddles" strike. I advise you to use a glove in the shooting mode.

Important:in no case do not drive the boss near the arches, otherwise it will destroy them and you have no place to hide.

Portal

After the victory over the idolatry, come back to Castle and it will open us a portal in the measurement of Rogarov so that we destroy the portal leading to the castle stone. We go to the portal together with the yet, which goes forward in search of treasures. You will meet the artisan ahead of the artisan who understands the runes. It reveals unidentified runes, which can be inserted into the mittens.

We need to open the main gate to go further. To do this, you need to walk along two vessels on the sides, clean them and pull the levers. After that, go back to the big goal and go on.

The note:about the big gate will be an enemy that restores itself health when it falls below a certain percentage. So that he did so - break the urn and take the heart from there.

After the murder of Tiran, you can pick up Lut from a small western hallway. After they took the whole Lout, return to the Tirana pad, kill hellish pieces and a falsifier. Immediately take an empty bottle and sealed rune (small).

Go through the massive door on the left side and climb upstairs. Kill the shield and two Marauders, pick them up with small runes. Go straight until you reach the spider and the falsifier. Kill them, take a two-handed sword "Severe Speeding" and audio recording nearby. After that, descend down the stairs, kill the marapera and pull the lever, which opens the gate to the Tirana.

Other gates to the left of you will lead you to the main staircase, but there is one problem. Magician First, he beats published strong spells, so be careful while going to him. Also, when he is close to death, he begins to suck your health to replenish his. Do you have enough of this? After death, it explodes. Kill it quickly, and then get away from there, so as not to blew up with it.

Select ancient sricot. If you have a few big runes, then use them to open the gate to the right of you. There will be an empty bottle. Otherwise, go further, killing enemies until you encounter with an inactive portal. Remember this place.

Let's leave the doorway back to the square. Go to the left and up the stairs, but now turn left and go down the stairs near the statue. There will be one of the animals, so be prepared for battle.

If you turn right and go under the stairs, you will get to the place of conservation. Use it, then go to the left and jump over the obstacles. Here you will find a pair of fragments and a piece of Arfon's armor.

At the crossroad, roll left and follow the parties. Spider in the ambush will wait for you. If you notice it, you can make a couple of shots from the glove on it. Take the weapon from the chest and return to the place of conservation.

Go to the end until you see the archer over you. Boil it out of the glove to equalize your chances.

Go to the left and kill the beast and two golems. Turn left and take the energy fragment, turn right and take a two-handed ax "Spass" and two pieces of armor "Wisdom" from the chest.

Deploy and go to the left until you see bold with his hounds. Kill them from afar with the glove, and then switch to the fat. To the left of the fire will be an audio diary. Take it, then climb along the path and reveal the remaining archer. After their death from the chest, take the remaining pieces of the armor "Griffin".

The right will be tyrant, and his heart is on the place where there were two archers. Break up the vase and take his heart. Shoot it on it, and then finish from above. After that we climb the stairs, raise the energy fragment on the hidden path. Now we become next to the door and turn to the left, at the end of the trail there will be another energy fragment on the edge of the cliff.

After that, pull the lever and open the door. We will meet Maraudor. Killing him and turn to the right to fight the soldier of the temple. In the end of the region there will be a chest, but it is locked, so remember its location.

We go to the other side. At the end of the stairs, take an ancient sricot. The thiraran and robber will meet even lower. Vase with the heart of Tirana will be next to him.

Take the lever to enter the door inside the door. There will be two spiders, audio recordings and a diary with fragments and a bug of "Griffin". We leave the door and go to the checkpoint below.

Save. Kill the archer. Ahead will be a closed portal, so while you will remember its location. Get down and touch the boss.

Lazistchik (boss)

First of all, try to keep as close as possible in front of this boss, otherwise it will jump on you and you lose all stamina, trying to dodge his deadly strike. He will also shoot from afar and some of his attacks can stun you and make vulnerable.

The lap loves to use three blows in a row. Bey him, and then just shy away from these blows.

When the lap will lose about 50% of health, it will start using legs as a weapon. The use of legs begins immediately after combo from three shots.

Another aspect of the fight against the boss lies in the appeal of fire beings. You must destroy them as quickly as possible, as they grow and restore the boss health. Try to use the glove if you do not have time to reach the creature.

You should also avoid illuminated areas that will suck your magic. Keep track of blue circles and if they appear under you, then leave them.

After the victory over the boss, talk to the yet to get a reward.

After the conversation, climb the stairs and speak with the ugly Rogar. Give him all the skulls who found. After that, go to the left of it and with the help of the lever, open the door to the cave.

Do not forget to go to the portal, which was before the boss to pick up all the prey. After that, leave the portal and go to meet with Castle.

If you go out through the right door, you will meet Tirana and Archer. The heart of Tirana will be at the top in the vase. Having understood with the enemies, go out and meet deserters. You can give the potion a soldier or not to give. You can send them to the Citadel or clean the bridge where they can stay.

Return through the portal and go to the cemetery. There will be the golems, Zhird, as well as one of the defenders. Kill them and go to the huge door. Save and descend the stairs. Kill the guard, and then with the help of the rune open the right door. Take an ax from a chest.

Go down. Go along the corridor to the right of you, and then go to the door to the left of you. Kill the creature inside and take the human skull. There will be a portal, remember its location.

Search for human skulls

We leave the room and go down to the basement. There will be an infected and archer. We kill them and take a skull. Turn to the left in this room and take another skull.

Climb upstairs and kill infected, climb even higher and cleaned the room from infected. Here we take the audio note, then open the chest with the help of the rune. Inside there will be a set of armor "Cool".

We return to the fork and climb the central staircase. Go to the next room, we kill the fat man and select audio recording. Also here you can use the forge, if you want to create anything.

Get out of here and look for boards covering the passage. Kill all spiders and scatter the boards. Come in and turn right.

In the end, you will find yourself in a room with a pressure plate and two skulls. Get out from here and go to the end of the corridor. There will be a door, open it and make a short sword "Bloody Deals" from the chest.

Having finished the collection of Lute, return to the forge. Now we need to get to the other side. Carefully, the bar will break, so you have to jump. On the other side there will be a skull and audio diary. On the right side there will be a chest with the armor "Harmony".

Here it will be necessary to deal with the defender and archers. First you need to kill the archers on different sides, and then take the defender.

After that, go into the corridor and kill golems and archers. After that, open the chest with the rune.

We return to the place where they came from and upstairs. We kill the fat man and the dog, we persist, and then raise the skull. We climb the stairs and kill the archer guarding the chest. Inside the chest will be useful items. Go down, pull the lever and take the skull and audio record from two cameras. Be careful, infected inside will come to life and attack you. Other skulls can be found exploring prison cells.

Exploring prison cells

Make sure you killed all enemies before talking to prisoners. To do this, pull all the levers and clean the camera. The arm of the lever will be in the jailet room next to the big lever. Return with the handle, insert into the lever, pull and kill the captive.

After that, go to the hole in the floor. Be careful, it can collapse under your weight. Clean the zone and go down to control point. Kill the spider inside, lift the skull and audio record, and then pull the lever to access the boss.

Champion (boss)

In this battle you must pay attention to the strip of rage at the boss. If it is filled, then his attacks will be stronger, and the weapon will turn the flame.

Use lungs or medium armor to stay more prompt and be out of reach of the boss attacks. Apply strikes after the boss blunders.

For the first two stages, the champion uses two blows in the bundle. After these attacks, get closer with the boss and apply a couple of shots - do not greading.

If the boss jumps back, he will either run on you and you will have to dare, or be prepared for impacts on the ground, from which you will also have to dare. Near the boss will be hitting on the ground and if you did not have time to run away, you will fall and you will be a light target for the boss.

After the loss of each headband, the boss will be the maximum rage.

During the last phase of the battle, the champion will switch from shock waves to a flush waves. Also, the boss instead of two blow in the bundle will apply three.

In this battle, the main patience. After the death of the champion you will get a big rune and modification of the fist. Go to the end of the arena and pick up three audio records and open the chest, where there will be an empty bottle. Speak with a soldier at the door, go to the exit and pick up the human skull next to the exit (the last skull to achieve, if you follow this passage, you will collect all the skulls and get the achievement). Close up, destroy the enemies and take the audio record, can also pull the lever to open the gate and watch the cameras again.

After that, descend down and go out.

Get to the top of the citadel

After you are saved on the save point, go up, and then enter the next room. Take the audio recording and kill the demonic keeper. These creatures are learing the shield and armor during a fight and immediately go to violent attacks, so be ready to dodge. After the death of the enemy, take the human skull and use a blacksmith, if you want. After that, climb even higher.

On the stairs, kill the robber and take the audio diary. Close and deal with the rest of the enemies. At the end of the hall there will be a caster with several robbers who will attack the soda.

In the left room there will be two entries. Take them, and then go through the door to the long end of the hall. Nearby there will be a door that can be opened with three runes. Inside will be infected and locked chest. Go further and touch with a demonic keeper and infected. After that, go up the stairs and kill the shield. After that, pick the "Gargoyle and Hawk" ax.

Climb the next stairs and kill two more enemies. See the video. Take the audio note on the left side and pass through the door. Another audio diary can be found to the right door. Also, there may be a monk that you cut off her hand earlier. He will ask to clean it with the laboratory.

Go further along the corridor until you find another audio record, then go upstairs. Not paying attention to the guard, climb up, sax and use the blacksmith if needed. After that, sitting on the elevator and get to the top of the citadel. Drain and take the audio diary. Now go to the soldiers and see the scene.

Sit on the elevator and go to the soldier who guarded the door. The soldier will not be, but the gate is open. Kill a couple of enemies and take the shield "Harmony" from the chest. Go further and clean the planetarium. In the corner there will be a chest with a set of armor "Measurement". To seek the remaining enemies and demonic defender, then watch another video.

Find a lie lounge

Close up and take the assignment of the monk. He will ask to find a brother who should be in a wine cellar.

Now go down to the captain and take the task from him. He will ask to find and kill all deserters.

Go down to K. main Door And destroy the barrier with a glove. On the street you are waiting for a fight with the boss.

Beast (boss)

One of the most interesting bosses in the game. It is recommended to fight it in the far mode and do not approach close. Open light armorTo maneuver and shoot it from the glove. You will be lucky if you are pumped faith, and in your glove there is a fiery rune.

Follow the endurance of the beast. As soon as the enemy receives enough damage, he will collapse to the ground, giving us an excellent opportunity to go closer and ask him a good loaf. Drive away from attacks, shoot a glove, deplete endurance, apply a pair of shocks in the near battle. Repeat to the victorious.

If you firmly decided to fight him in the near battle, then it will be much more complicated. The boss puts two impacts in the bundle, a vertical blow, and then still tolerates. It is recommended to create illusions, and otherwise you can get a significant damage by yourself, up to death.

Tip: Stick tactics with glove. It's slow but more reliable way Murder boss.

After the death of the creature, pick up weapons and rune. Talk to the soldier. He will ask to clean the Citadel from the remaining Rogarov. Return to the Citadel and go to the opened gate. Inside, kill Rogarov and lift the human skull below. Turn to the right, kill the Rogarov and pick up a short sword "Cleaning". Return to the top and climb on the right stairs. Concederate the Marauder upstairs and remember the location of the portal. Go to open door And before the battle with the creature, work out the side rooms. After the battle with the creature, return the reward and go out of the Citadel.

Return to the cemetery area and go to the portal. Follow the light and destroy the enemies when the light stops. Be careful, the floor is poisonous and damage when you are far from light. After stripping the chests leave the portal.

After the roller, go to the portal and see another scene. Run by the back of tyrana, break the vase and take the heart. After the death of Tiran, capture the key from the western hallway from his corpse. Go further and kill the caster. After the boss you will meet Yatpet and offer a workaround. Follow it to the Council.

We go to the left pass, we kill the fat man and the beast. Now go down and turn left towards the gate. Using the key that you removed from the Tiran's corpse, open the door and take the contents of the chest.

Now go to the right pass. Kill the caster and robber and take the key from the Western Hallway. Return to the room that connects the towers and open the chest. Return to where you fought with the caster, jump over the ledge next to the staircase and enter the room with the robber. Kill the enemy and pick up the audio diary.

Climb upstairs through the hallway and kill the beast along with the fat man. Remember the place where did you meet a monster taking a skull for the award? Go there and speak with the yet. Destroy the barrier glove, pull the lever and go further.

Lie Hall

Kill the caster and take extraction from the chest. In another room, kill the fat man and take extraction from the chest. Go to the room with balloons and speak with the yatter.

After the scene, go to the next door and turn left. Kill the ghost with the glove. Climb upstairs and kill one more ghost. From the corpse of the ghost, take the key from the chest of a blacksmith. Save.

Now go to the defender, kill it, take the armor from the chest and do not forget about the audio record. Close to the top of the tower and touch with a miniature beast. Be careful, as it causes poisonous damage. Try to shy away from most of his attacks, as well as from a series of shocks on the ground. After death, it explodes, so be careful.

Discover the chest with the runes, pull the lever. We go to the first floor and pass through the gate, which only opened. We destroy the barrier with the glove and go inside.

Exterminator, the last of Vladyk Rogarov

Kill tyrana and golems. Tirana's heart will be in a vase nearby. Also here will be the shield of emptiness. Make a mental label about the portal.

Save. Close up and dodge the beast jump. After killing the beast, pick up an audio record. Go to the left and open the door, take things out of the chest, and then kill the sorcerer and fire golem.

Return to the location of the battle with the beast and get rid of the barrier with the glove. Kill the phenomenon with the help of a glove, then select the dagger "shimmering" from the chest at the end of the corridor. Return a little back and go to the door. Kill the fire golem and use the glove, and then pull the lever. You will again find yourself in the arena, which was already fighting with one of the bosses.

Destroy Monsters and Tirana, if this was not done before. Go outside and take the human tattoo.

Go down and pick up a human tattoo next to the corpse. Kill the robber immediately after the stairs, then go down on it and take the tattoo. Before the battle with guard, save your progress.

Guardian (boss)

Here you can wear any armor and fight in any style. The only thing that truly matters is that this is the entire damage to fiery. If you have a shield with fire protection, then you will be just with this boss. I advise you to shield harmony to shove a couple of runes protection against fire.

At the beginning of the battle, rockets fly to you. If you wear light armor, run from these shells and donate. In the middle armor, confrete one and start running. In a heavy armor you will have to ride all the time.

In the near battle, the guard hits a combo from two blows. It is very difficult to avoid the second attack if you could not evade the first.

Do a step back when they saw that the guard sticks out his swords into the ground. This is a sign that now there will be a strong combo from several shots that can be fatal for your character.

If you go away from the boss, he will try to quickly close up with you, very sharply part to you and apply a couple of blows. Try to shy away from such a combination.

Use the glove to shoot the boss on a slightly health. It will be slow, but so you can avoid almost all the damage that causes the boss.

After the death of the boss, you will get a rune and a short sword "Stepping on the flame."

Exterminator, the last of Vladyk Rogarov (continued)

After killing the guard, use your glove and destroy the barrier. At the end of the corridor, open the chest and take the contents. Open the door and first kill the speaker. After the destruction of the vase, switch to tyrana.

Go further and kill golems with caster. In the right corner there will be an audio record. Now go to the left and reset the spiderman with a glove. There will be a locked door, the key of which you will get quite soon.

After the death of spiders, go to the end of the room. Before you come out from there, open the door with small runes. Take items from the chest. One of them will be needed in the plot. Then open the door so that you then had a short way.

Return back and go to the right room, where there will be a huge spider and a pack of small. Kill them all.

From here, climb upstairs and kill the caster, as well as the fat man. At the fat man, take the key from the locked door, and listen to the audio record nearby.

Kill another fat man. Before you jump on the left ledge, enter the room with the ghost and Tyran. Kill the ghost with the glove, and then switch to tyrana. His heart will be in this room on the right side.

Dreight lever, watch the video and touch with the ghost. After that, do not run for the yet, and jump over the other side and kill the titanium, while taking his heart from the vase. Go straight along the corridor and kill two defenders. Go to the corridor and kill ghostly with the caster. At the end of the corridor, open the chest and take the Bib "Demon-Killer" from there.

From the chest, go to the end and open the sealed door with a rune. Take a part of the reservation from the chest. Go down and cleaned the room. Spice the door to the door to get the heart of Tirana. Now you can finally kill this tyrant.

Return to where the lever was pulled out and go back where the yat was descended. Destroy the barrier with a glove, but do not go further. Go down and destroy the barrier. Inside kill the beast. Gently descend on small ladies, destroying the fiery golem and ghost. When they are dead, pull the lever and see the scene.

Attention! Your decision here will affect the ending of the game, after the final battle with the boss.

The note:for a good ending, save the life of the creature and allow you to go with it. That's exactly what I did.

Return to where you first fought with a beast. Save and go to a new door. Call with your golems, raise the audio record and go further to fight with the exterminator.

Exterminator (boss)

In fact, it turned out to be the easiest boss in the game - while you are doing everything right, of course. First of all, you should have protection against lightning. I also recommend putting on light armor for greater maneuverability. For this, a set of armor "demon-killer" is suitable.

Try to stay from the boss away so as not to get under the blows and not get a lot of damage. Because of this, your opponent will make only two attackers, while its health is above 50%. If the last attack of the boss falls through you, then you are flown in the air and lose significant health or die. If you go too far, he will throw his hammer from which you can dodge. While he is waiting for him to return, you can apply a couple of blows.

Drive away from his blows and shoot it into it when you are far away, but the bulk of your offensive should be in the near battle.

When only the Boss's Health band reaches 50%, it will start using a new attack that will stun you. Before starting this attack, he builds his hands to the sky. At this moment you need to be as far as possible from the boss. You will still be stunned, but the boss will be needed more time to get to you if you are far away.

For the victory over the boss you will get a big rune and hammer "Lightning".

Come to the portal and go along the path. You will find yourself in a strange environment where God will show you all your merits: what weapon, how many time spent and for how many attempts you killed the boss. From each projection will fall a piece of reservation from the "Damned" set. At the end you will be given the rune of the strength of Adyir and the projection of Castle will appear, who gave himself no one who he is. At the end of the conversation, we will say that we have a choice and transfer to the basement of the Citadel.

Lost Brothers (Boss)

In the basement, two natural brothers will be attacked on us: fire and lightning. Beware of their elemental attacks and combo strikes. When one of the brothers lose most of the health, he will disappear and the brother of another element will appear in his place. After the death of one of the brothers, the remaining adopts the ability of the deceased. For the victory over them, you will get a rune and the shield "Defender".

Battle with Antanas

Through the basement climb upstairs and begin to crush all the soldiers who dare to attack us. Near the main gate will be an audio record. In the old rooms near the basement, too, there will be an audio recording, from which we learn from where the loud brothers appeared. Go to the end of the main hall, where the captain of Antanas will attack you. After the battle you can leave it alive or kill. Climb everything higher and see Castle's corpse. Listen to the audio diary and raise the key from the planetaria chest. Before a visit to the planetarium, climb the very top and show the rune for a blacksmith. You can improve with her weapon or armor, or just give it to the blacksmith. Sunday in the planetarium and destroy the remaining enemies. Lifted to the sphere sphere - open the chest with the key and get the Sword "Guard". Go to the elevator and go up to Antanasus, who has already turned into a monster.

Judge (boss)

Damage to his scatteries. The boss first makes a combo from two blows, and then beats on the ground. After removing one health strip, you will fly down from the blow of the boss and will follow you. Now the boss will throw the semblance of blades, from which you need to ride. After the loss of another health bar, the boss causes infected and flies into the air, where the fire breathes on you. Rather until he goes down to the ground. As soon as the boss appears on Earth - infected die. In the end, he begins to occasionally shoot with fiery balls. Try to beat it in the near battle and fill in the far approaches. Repeat to victorious.

After the victory over the boss you will get good endingWhere Harkin led the world of people and Rogarov to equilibrium and stopped bloody wars. Before the titers, the storyteller will tell about all the solutions of the main character and what they led to.