Didactic game whose shadow Military equipment. Didactic game "Whose shadow

Didactic Games for kindergarten on the topic: "Animals"


Author: Book Anna Nikolaevna, Senior Educator.
Place of work: MBDOU "Kindergarten №3" Smile ", Kalach - on - Don.
Work description: I bring to your attention didactic games for preschoolers on the topic: "Animals". This material will help educators, children and their parents to consolidate the knowledge of children about wild and domestic animals, their cubs in a game form.

Didactic game: Lotto "Animals".


Purpose: Fastening the knowledge of children about animals, the ability to distinguish and find the right animal.
Didactic material: Game field (4 pcs.), Divided by 6 squares with images of various animals, corresponding to images on small cards (24 pcs.).






Game traffic: Game for children from 3 years. 3-5 people can play the game. Players distribute game cards. The presenter pulls out a small card from a special opaque bag, a player or lead calls an animal. Who found the corresponding image on your field, takes the picture to yourself. So goes on until some of the participants close all the playing field with the chips. For children from 5 years, the game can be complicated. Name in one word animals depicted on one game field.
On the first field depicted: a cat, pig, horse, cow, goat, sheep. These are pets.
On the second field depicted: deer, squirrel, elk, fox, boar, wolf. These are forest animals.
On the third field, depicted: Livestone, Echidna, Lokkos, Kiwi, Iguana, Koala. These are animals of Australia.
On the fourth field depicted: lion, rhino, giraffe, camel, elephant, zebra. These are animals of Africa.
Didactic game "Who lives?"
Purpose: Formation of the abilities of children correlate the image of animals with their habitat.
Didactic material: Cards with pictures of animals 24 pieces (take from the lotto) and two game fields with the image of the forest and the village.



Game traffic: Dispatch the cards on the habitats of animals, homemade in the village, and wild to the forest.
Didactic game "Guess what animal"
Purpose: Development of ability to describe animals and recognize them in description.
Didactic material: Animal card cards.
Stroke Game: The teacher distributes the cards with the image of animals. Children do not show their cards to anyone. The educator offers one child to describe the animal depicted in his picture, or make a riddle about him. Other children should guess what kind of animal.
Didactic game "Collect a picture"
Purpose: Development of logical thinking, horizons, cognitive interest and speech activity.
Didactic material: cards with an image of animals, cut into several parts.
Game traffic: Game for children from 3 years. Children distribute game cards, cut on 2, 3, 4 parts (in accordance with age and abilities of the child). Collect the picture, the child tells what animal he collected.
For example: Dog is a pet.
Bear - wild animal.
Didactic game "Fifth extra"
Purpose: Development of abilities classify animals by essential features.
Didactic material: Cards with the image of 5 animals, 4 of them belong to one thematic group, and fifth to another group.
Game traffic: Children gives a task: "Consider the pictures, name that they are depicted and defined which animal is superfluous. The remaining animals name in one word. " Each participant eliminates an extra animal in turn. If it is mistaken or does not fulfill the task, its option is offered to perform the next player. For each correctly performed task give a chip. Wins one who scores more chips.
Cards for the game:
1. Kushka, Fox, Squirrel, Wolf, Bear. Excessive bishop because it is a pet, and the rest are wild animals.


2. Heb, tiger, dog, fox, lion. Excessive dog because it is a pet, and the rest are wild animals.


3.Wine, sheep, dog, fox, cat. Extra fox because it is a wild animal, and the rest are pets.


4. Musk, zebra, cow, donkey, goat. Extra zebra because it is a wild animal, and the rest are pets.


Didactic game "Whose tail"
Purpose: Development of attention, logic, memory, small Motoriki.
Didactic material: Cards with the image of various animals, as well as their tails.
Stroke Game: The child is given a task. Pick your tail for each animal and connect the desired pictures with lines. Call as animal what tail (long, short, fluffy, thick, small, big, etc.).


Didactic game "Whose kid"
Purpose: Development of observation, attention and analytical abilities.
Didactic material: Cards with the image of baby animals 12 pieces and two game fields with a picture of wild and domestic animals.
Game traffic: The guys will have to help mothers to find their kids. Also, when playing, you can consolidate the concept of kids big and small, homemade and wild animals. The game can participate from one to four people.




Didactic game "Whose shadow"
Purpose: The development of logic, thinking and spectatic memory.
Didactic material: Cards with the image of various animals, as well as their shadows.
Game traffic: Suggest a child to find where whose shadow and connect the desired pictures with lines.


Didactic game "What animals hid in the picture?"
Purpose: Development of attention, thinking, imagination.
Didactic material: Cards with the image of various animals.
Stroke Game: Suggest a child to find and call animals drawn in the picture.

Didactic games are very useful for the early development of children. Similar games are developing attention, observation, visual memory, fine motoric, speech. Here we suggest you make your own didactic game for children "Guess whose shadow?". In this simple game You can start playing with the child from one year old age.

Options for such a game much, here we offer universal developing game, in the form of lotto: 2 game fields on which the shadows of objects and 12 pictures Objects themselves - toys for cutting.

How to make the game "Guess whose shadow?"

With the help of our educational benefits to make beautiful and useful games For children at home is very simple. You only need to download, unpack the archive, print sheets with the materials of the game. Then stir up game fields and pictures of objects to the cardboard, carefully cut pictures of toys and you can do with the child.

How to conduct classes with the baby according to the didactic manual "Guess whose shadow?"

In this version of the game, you can independently determine which level of complexity is suitable for your child.

1) For very small kids 1-1.5 years, you can make the game in the form of cards. You need to cut all game fields on separate cards with a shadow of one object.

2) To start showing a child 1 or 2 cards and pictures to them. Explain where the shadow of each subject. Show how to combine objects and shadows.

3) In the next lesson, add to the study of still cards, and so while the child will not remember them all.

4) Then you can complicate classes: print sheets again with gaming fields And to offer the child to play the lotto. And if you still attach to this material will be excellent table game For a whole funny company of small friends on the birthday or other child celebration.

Didactic board game for children 1, 2, 3, 4 years

Didactic board game for children 1, 2, 3, 4 years

Didactic board game for children 1, 2, 3, 4 years

Didactic board game for children 1, 2, 3, 4 years

Didactic board game for children 1, 2, 3, 4 years

With this didactic game, you can deal with a group of children, for example, in kindergarten, in the center of early development of children, or at home.

All training materials on our site are adapted for paper format A4. You can download them for free and print on the printer.

Didactic game "Guess whose shadow"

Pavlova Oksana Vyacheslavovna - Tutor MDOU Kubrinsky kindergarten "Ryabinka" with. Kubrino, Pereslavsky district, Yaroslavl region
Date of receipt of the competition: 04/23/2017

Games with clothespins. Didactic benefit "Who eats what?"

Didactic games for the development of shallow motility hands from preschoolers

An unusual version of the game with clothespins "Who eats what?", In the course of which children not only receive knowledge of animal nutrition, but also develop fine motility to fingers. Simple I. the right gameMade with your own hands, no different from the shop. But in the store now such a game and can not buy. They are either very expensive or not in demand in children.
For this principle you can come up with other options for the game! ("Who lives where", "from whose branches of kids", etc.).
Through the game the child develops and knows the world.
With the aim of cognitive development And the development of shallow motility of the hands was made by the didactic game "Who eats what?". It is designed for children younger preschool age.



"Capture clothes to rashes"

Objectives: Teach children to distinguish colors and use the names of colors in speech. Fasten the ability to recognize geometric figures And call them (circle, square, triangle). Develop a fine motility of hands, color perception, attention.

Materials: Silhouettes of clothing cut from cardboard geometric shapes.

Game traffic:

Bunny appears with a basket and crying.

Educator: Why are you crying bunny?

Bunny: I bought my gifts to my incarnations - shorts and skirts. In the meantime, she walked around the forest, hurt behind the bush - they were broken. (Shows shorts and skirts from cardboard).

Educator: Do not cry, bunny, we will help you. Children let's pick up the patchwork and deposit holes. What are the holes on skirts and shorts like?

Children: on a triangle, square and circle.

Educator: Right.

Bunny puts shorts and skirts on "Hemp" (tables), on which patches are decomposed in advance. Children fit the tables and perform the task. The educator asks each child, what color is he put, and on which geometric shape it looks like.

Marina Shcherbakova

purpose: Teach children to find the specified silhouettes by overlay.

Tasks:

Develop cognitive activities.

Develop a visual perception, attention, thinking.

Develop a visual imposition.

Develop attentiveness, observation, memory and perfection.

Game traffic:

1 option. The teacher distributes colored cards with the image various items. Invites children to consider them. Next, the tutor shows shadow(black - white) any picture. Children should find among the available cards, the one that matches the desired silhouette and impose shadow On his picture available.

Option 2. Silhouettes unfold on one side of the table (shadow) Pictures, to another - color images of pictures. The educator invites children to decompose the shadows into color pictures.

3 option. Cards with the image of items and their shadow are inverted. The educator helps children properly connect the subject and its silhouette.

Publications on the topic:

This game Designed for children of the second early age. Purpose: Determine the color of the flower and relate it to the color of the card.

The goal of the game: Develop attention, the concept of one, a lot. Fasten the ability of children to distinguish geometric shapes, call colors. Despite.

The set of "Find the difference" includes 14 paired pictures. One pair, pictures are demonstrated by children. Children pronounce "what they see.

Didactic game for children of junior preschool age "Find shadow". Objective: "Teach children to find the specified silhouettes by imposing" Tasks:.

Before the next thematic week The idea came to create a didactic game. For the basics of the game took match boxes. On the Internet.

Let me suggest your attention didactic game: "Find a couple." I tied this game with crocheted polyethylene packages ..

Purpose: Exercise children in comparison of objects in color. Develop attention, observation, develop visual perception. Form

The didactic game "Find a pair" was designed for children of the senior group in the Museum "My Khutorok" in the process of creating a mini-museum in the group.

Marina Vladimirovna Morozova

Dear Colleagues!

I suggest your attention didactic game "Whose shadow?"

You can play this game everywhere. In the group room at the table, in the gym (in my case) as an element of competition.

Purpose of the game:

Determine the shadow of the animal.

Tasks:

Development of attention and visual memory, shallow motility, dexterity and speed.

Game traffic:

(in relation to the gym)

The game participates two teams on eight people in each

At some distance from the teams stand tables on which pictures of animals lie pictures (for each team)


On the opposite side of the sports hall lie shadows of these animals (Landmarks)




On the team, the first participant runs to the table, takes any animal and runs further to the guideline. Putting a picture of an animal to the appropriate shadow and runs to his team, passing the touch on the shoulder of the next participant and so on. One team wins, which will quickly and correctly place all animals.


Children really liked this relay. In the last photo, this is especially visible. (Emotions overwhelm not only children, but also their parents). The teams turned out to be multiple, since we have in the summer (however, as in many other kindergartens) Unite. But even the kids coped with this task.

Publications on the topic:

Title: "Mooding Game" Age: Children 4-7 years Purpose: Development of communicative skills and emotional-volitional sectors Age: Children.

An abstract classes "How is the shadow formed?" The abstract of integrated classes on experimental activities with children of senior preschool age Theme: "How is the shadow formed?".

Didactic game with objects "Whose clothing" in the senior group Didactic game "Whose clothes" (games with objects) in senior group. Didactic task: to educate children interest in people of different professions:.

Didactic game "What is harmful, which is useful" goal. Secure children's knowledge of harmful and useful phenomena and objects. Develop the ability to explain.

Surely each of you heard about such a game "Whose shadow" or "find a shadow", in which you need to connect the desired pictures with lines or with.

Municipal budgetary preschool educational institution Kindergarten "Chamomile" The moving game "Here is such teremok" Bunakova E. A. ,.

An abstract classes "How the shadow is formed" preparatory group Educator: Akimova Larisa Nikolaevna Subject: "How the shadow is formed" software content: to have ideas about phenomena in inanimate nature.