Fallout 4 thirst quencher walkthrough Reference: Piezo Nuclear Power Armor: Chest Model F

During the execution of the plot tasks from the caretaker Barstow, the hero will perform four experiments over the settlers in Vault 88. These experiments were conceived by the Vault-Tec Corporation even before the drop of nuclear bombs, but were never completely carried out. In addition Workshop Vault-Tec for all experiments are associated with an item that will be used by the residents of the shelter.

The peculiarity is that each item (station) has three options for working, which can be selected only during the performance of story quests. After their completion, all stations can be built in any number and in any settlement, but the program of their work can no longer be changed.

In addition, on the control terminal that connects to each item of the workshop, there is a description of each option for work, but it is vague and there are no specific bonuses. If there is no desire to guess and reload on each quest several times, below we will tell you more about everything.

Experiment 1 Quest "Energy for the People"

Energocycle-1000

  • Increased energy production

The settlers produce 4 units of Energy during the daytime. This will kill the cyclists.

  • Promotion of duration of work

Settlers produce 2 units of Energy. They will die while working.

  • Improving working conditions

Settlers produce 2 units of Energy. Only in the daytime.

Experiment 2 Quest "Quenching Thirst"

Soda machine

  • Appetite suppression

The device will require 2 units of Energy to work and produce 1 unit of Power.

  • Improved mood

You will also need 2 Energy, but 15 units of Happiness will be produced for the settlement.

  • Additional caffeine

Production of 2 units of Energy during the day.

Experiment 3 Quest "Vision of the Future"

Phoropter

  • Subconscious suggestion

Requires 3 units of Energy to work, produces 15 units. happiness. Causes the death of the settler if used frequently.

  • Asylum monitoring

Produces 5 units of happiness and requires 3 Energy.

  • Improving vision

Produces 10 units of happiness and also requires 3 units of power.

Experiment 4 Quest "Lady Luck"

Slot machine

  • Enslavement

Produces 29 caps (currencies) daily.

  • Drawing up a client dossier

Brings 5 ​​happiness and 10 caps (intermittently)

  • Work at a loss

Only produces 15 Happiness.

And remember, once you select the option for the device, you will not be able to change it in the future.

On July 26, 2016, the fifth addition to the game Fallout 4 was released on PC, Xbox One and PS4. It was called "Vault-Tec Workshop", and is an opportunity to create a haven for various experiments. One of these shelters was named Vault 88.

Vault 88 is a new addition to Fallout

One of your main goals in the Fallout 4 add-on Vault 88 is to rebuild an abandoned vault. You will have to use many innovations, such as, for example, the tools of the Workshop. In the place that you build, you need to invite tenants. There are pre-war furniture, beautiful decorative objects, as well as new places such as a hairdresser and a surgical salon, which will provide new opportunities for change. appearance... You can also subject your hideout neighbors to experiments that are approved by the Workshop. There are a lot of new devices for this.

Fallout 4: where is Vault 88 located?

To find Vault 88, you need to find Quincy's Quarry. The place you need is under it. From the moment it is found, the card replaces the "Quarry" object with "Vault 88".


Vault 88 Entrance

The site itself is a large area underground that moves north towards University Point. In order to rebuild it, you have been given great amount uranium, limestone, which must be looked for in the tunnels around the territory of the refuge. The entire construction campaign is in your hands.

In Fallout 4, the question arises: how to build Vault 88? The entire territory will be gradually rebuilt by you and filled with residents during the passage of quests.

Fallout 4: Vault 88 Quests

  • During the quests "Energy for People", "Water Hole", "Vision of the Future" you will be assigned tasks, for which you will need to perform one of four experiments. First, we work out everything on Clem.
  • After activating the board, the quest addition "Exploration of Vault 88" will open. In it, you must examine all sectors of Vault 88 for the presence of workshops in them. During the game you will find control boards - three in total.
  • In Better Life Underground, you'll find Anderson, a wild ghoul. You also need to fight other ghouls and get the Vault-Tec control board.
  • "Call of the Vault-Tech" is the first quest of the add-on. Its main goal is to visit Vault 88. To do this, you have to catch the frequency of Vault 88 with a radio, find it near the Quincy quarry, destroy the raiders who guard it, and go inside.
  • "Model Citizen" - the third quest, in which you will again have to fight with ghouls, communicate with the surviving Overseer, activate the payment that you got in past battles. This will help attract new residents to the Vault.
  • After completing the tasks of the previous quest, the Citizen Model will continue. To complete Vault 88 in Fallout 4, you need to talk to the residents to determine the best test subject. It will be a man named Clem - on him you will conduct all the experiments.
  • And the last quest is "Lady Luck". It's short and useful. You have to do slot machine, for which no special adaptations are needed. As a result, upon completing the construction of the machine, you will receive the Vault 88 Legend jumpsuit from Overseer Barstow. It will help you in the fight against ghouls, as it reduces the damage from them by 15%.

Vault 88 ExperimentsFallout


Experiments play a very important role in complementing. In total, you can conduct 4 experiments:

  • To check the eyes of the villagers, you need to use the Phoropter.
  • An exercise bike, on which you can get energy, with the help of it and a buffout, you can increase your performance, just twist the simulator, increasing endurance.
  • The soda machine works by adding hallucinogens, antidepressants, or creating a mixture of cola and caffeine. Increases energy production.
  • The slot machine increases the luck of the inhabitants and gives them joy.

Enemies in Vault 88 dungeons

During the passage of the game you will meet many enemies:

  • Some places are guarded by a robot guard.
  • Deathclaws are very formidable melee opponents.
  • Wild ghouls that hide in dungeons. They can often be confused with ordinary corpses or not seen in the dark.
  • Mole rats, which can attack suddenly by digging a burrow right in front of your feet.
  • You should also be wary of radscorpions, which are also hiding in the ground and can attack at any moment.
  • Bolotnikov can also be found here.

Secrets of Vault 88 in Fallout 4:

  • Your level does not affect the level of your opponents.
  • In order for you to have 100 units of water, you need to find the pump in the caves of the location.
  • There are three routes to Vault 88: the main one, through the University Point Pharmacy, and through the Milton Hospital.

Energy for the people is a small quest in the DLC Vault-Tec Workshop for Fallout games 4. In this relatively fast mission, you will conduct a small experiment to increase energy from human strength. In general, the experiment will take a few minutes, but some gamers face certain difficulties. This article will present the entire process of passing energy for the fallout 4 people.

Receiving a job

You can get this quest from Overseer Barstone, a ghoul woman who wants to finish the completion of Vault 88. After completing the mission "Exemplary Citizen", go to the caretaker, this moment she will be at the table with the terminal.

But before that, you must give the new vault dweller Clem a suit and a pip-boy. The difficulty of this process lies in the fact that Clem does not put on the asylum suit, but continues to walk in his previous clothes. To make it work, go to Clem, turn on the desired panel and transfer the suit and the peep-boy at the same time. Only then can you take the task from Barstone.

During the conversation, the caretaker will ask you to build an "Energocycle-1000" exercise bike, thanks to which any resident of the shelter will be able to extract energy and at the same time improve their body. But this exercise bike has its own failures that can lead to accidents, so the caretaker suggests using Clem as a test subject. After that, she will load the blueprint of this exercise bike into your Pip-Boy and the quest will begin in full.

Resource collection and construction

To create the Energocycle-1000 exercise bike, you will need to collect the following resources:

1. Steel - 4 pcs.

2. Bolt - 3 pcs.

3. Rubber - 2 pcs.

4. Copper - 2 pcs.

Also, you will need about the same amount of resources to build a generator and a terminal, without which the exercise bike will not work. You can collect the necessary resources right a few steps from the construction site. The fact is that there are many different cars, tools, equipment and boxes scattered around you, having disassembled which you can collect the copper, steel and so on you need. For example, bolts that are rare for us can be obtained from a fan and a typewriter.

So, after collecting resources, we start building an exercise bike. You can build an exercise bike and other equipment on special floors that are scattered around the cave. Place the floor in a place convenient for you and start building. Build an exercise bike first, and then the generator and terminal. Do not forget that for full work, you need to connect all the parts with wiring.

Testing

After the creation of the entire "Energocycle-1000" complex, you need to assign Clem, turn the pedals. Next, the most important thing begins, you need to turn on the terminal, and select the necessary experiment parameters:

1. Increased energy production - residents will pedal until they are completely dehydrated. Thanks to this, energy production will be at the highest level.

2. Encouraging long-term work - residents will get tired, but a dose of Buffout will restore their strength. Average energy production.

3. Improving working conditions - residents will pedal as much as they want and will remain quite satisfied. Poor energy production.

The choice of parameters will determine what kind of karma you get. Of course, for the best karma, you need to choose the third option, but the second will be the most optimal.

This experiment will be carried out for an hour of playing time. While Clem pedals, go to sleep for about two hours in a nearby house. When you wake up, you will hear an explosion, from which Clem will be thrown from the exercise bike. After talking with Clem, you learn that he liked the experiment so much that he broke the exercise bike from the speed of pedaling. To repair an exercise bike, you will need one from all the resources used to build it. As a result, by fixing the exercise bike and reporting to the caretaker, the mission will be completed.

Summing up

Now you know the whole process of passing energy for the people of fallout 4. Of course, you will not receive anything as a reward, the Overseer will only appreciate your work and ask you to complete the next task to restore the shelter called "Quenching your thirst". Good luck!

) and talk to Ellie Perkins. You will be able to start this quest:

  • Taking Marty Bullfinch's file on one of the filing cabinets and listening to his holotape;
  • Or Ellie will suggest that you familiarize yourself with the affairs of the detective agency after you save Nick Valentine during the "Valentine's Day" story quest.

There is another case at Valentine's detective agency that you may also be interested in - the Earl Starling case ( side quest"Focus with disappearance").

Find the Gilded Grasshopper

Nick Valentine's former partner Marty Bullfinch believes there is a treasure map hidden in a statue of a gilded grasshopper on the roof of Fanel Hall. Perhaps you should look there.

Fanel Hall, a ruined commercial center, is located in Boston's Financial District near the Neighborhood. This is a lair of super mutants who won't let you through so easily, especially beware of super mutant kamikaze. Enter Fanel Hall through one of the two front doors, although you can also use the doors on the west side of the building, this will shorten your path a little, but you will have to deal with a bunch of super mutants guarding them.

Entering from the front door, find the security service terminal on the right (level - easy), with which you can activate Protectrons. Then just follow them and watch how they deal with your enemies.

In the trading floor behind some counters, you can find useful items such as medicine, food, and hairpins. At the end of the trading floor on the right there is an elevator, you can use it and you will find yourself immediately on the third floor, which again will shorten your way to the roof. And near the right staircase there is a manager's office with a terminal from which you can turn on the same Protectrons, and this terminal does not require breaking.

Go up to the second floor of the Fanel Hall building. If you are running out of hairpins or caps, pop into the toilet and then head to the large hall, where it appears to have been a meeting place in the past. On the second floor, you will have to win the right of way from the super mutants, but I think this will not be difficult. On and near the stage for speakers, you will find ammunition and weapons. Then use the stairs to the right or left of the stage and go up to the third floor, passing through the balcony, you will exit to the landing. In the rooms of the third floor, you will find an elevator, this is where you can get from the first floor, as well as ammunition, weapons and some medicines.

Climb to the top floor, there is an exit to the roof of Fanel Hall. Kill enemies and collect trophies: in the chest and in the yellow box near the stairs, you will find ammunition, weapons, medicines and covers, and then go up to the roof.

clue

As soon as you enter the fourth floor room, take a look at coffee table Near the sofa. On it lies magazine "Live and Love" Issue 7, with which the Magazine Perk will give you a 10 health boost for your companion. You can familiarize yourself with all the magazine perks.

Once on the roof, you will immediately see what you came for. You will also find the corpse of Nick's former partner, Marty Bullfinch, obviously, he did not do it alone.

You can get down from the roof of Fanel Hall by jumping onto the forests, but beware of the super mutants below. In the forests, you can replenish stocks of medicines, ammunition and weapons - look carefully.

Read the note "Food for a Grasshopper"

It seems Marty was right, there really was a strange note in the gilded grasshopper, but is it a treasure map? The cryptic note speaks of Shem Draun's grave, in which, according to the note, everyone can find the meaning of life. It's time to find out what is really buried there.

Find Shem Draun's grave

Shem Draun's grave is located in a small cemetery in the North End. Watch out for the wild ghouls that roam the graves. Dig up the grave marked with a marker. Inside you will find a unique weapon - Shem Draun's Sword, several ingots of copper, silver and gold, as well as a "Do not be afraid" note with some characteristics of the sword from the owner. Congratulations, you've found the treasure!

Reference: Shem Draun's Sword

Damage: 35

Radiation damage: 9

Speed: Average

Weight: 3

Price: 250

Peculiarity: Targets take radiation damage.

Locations for research:

  • Diamond city
  • Cambridge police station
  • Regional office of BKOANTOLO
  • Malden Police Station
  • Quincy Police Station
  • Police Department Natika
  • Sheriff's Department of Nahant
  • East Boston Police Station
  • South Boston Police Department
  • Police Station # 8
  • Coast Guard pier
  • Andrew Station
  • Sandwich Joe Store (South Boston Underground Bar)

Charisma

You can ask Nick Valentine why he cares so much and learn that a beautiful lady and the tragedy that happened to her is involved here (level of conviction - easy).

Find Eddie Winter's Holographic Notes (10)

Nick knows where Eddie Winter's hideout is, but the door has a complex numeric code lock. But there are 10 holotapes with compromising evidence on Eddie's accomplices, in each of which the villain hid one number. Your task is to find holotapes and create a digital code.

But Nick Valentine also hasn't been chilling out all this time, he has a dossier on Eddie Winter and a couple of tapes to listen to: "Welcome home!" and "The Voice of Eddie Winter 1". That is, you already have at least one record, there are nine more left. You can check the police stations you have already visited. In each police station, you need to find a terminal with evidence. The Eddie Winter file will tell you where to look for 1-2 Holotapes so you can find everything. After that, search the building for Winter's holotape itself.

Use the Cambridge Evidence Terminal (optional)

“Eddie Winter's Voice 1” Nick managed to get from the Cambridge police station before the ghouls attacked the station, that is, even before the events of the Brotherhood's quest, “Fire Support” became. But he noticed a working evidence terminal there, which could help find the rest of the records.

If you came to the Cambridge police station after its fortification and the arrival of help from the Brotherhood of Steel, which the soldiers were expecting after the events of the Fire Support quest, then do not be too lazy to run around the site again and collect supplies. The green bedside chests contain ammunition, medicine, and weapons. Behind the counter, located opposite the entrance, you will find the key to the safe in the Cambridge police station (a safe appeared here, which was not there before). It is located in the corner office on the left, if you go from the entrance to the station. The safe can be hacked (lock level - difficult), opened with a key, or using the intelligence terminal (level - medium) located in the same office - the choice is yours.

clue

In the fortified police station in Cambridge, in the safe, you can find magazine "Pistols and Bullets" issue 6, allowing you to open or strengthen the perk with which firearms deals 5% more critical damage. Full list magazine perks you can find.

But we came to check the terminal with evidence. He is in the evidence room (where there are a lot of shelving) in the left wing of the lot. Hack it (level - easy) and find "Case 155-U: Winter, holographic magazines", it will indicate where 2 holotapes are contained. Your map will be updated, new markers will appear on it, indicating the locations where you can find this or that record and the next terminal, which will give the following clues.

In the evidence storage room, if you have not been here before, you can find a lot of things confiscated from criminals. There is also a service station in the garage of the police station. power armor.

Find Eddie Winter's Holotape 00: BCOANTOLO Regional Office

Locations for research:

  • Cambridge Polymer Laboratories

The Cambridge Polymer Laboratories are located in the Boston-Cambridge area, and this is where you can get story quest from the Underground "Underground and undercover" or just aimless wandering around the Commonwealth. When you enter Cambridge Polymer, you will be greeted by the robot Molly and offered to pass an interview for an employee of the company. You can opt out.

Charisma

You can try to convince her that they cannot do without you (level of conviction - easy). This way, you can avoid a bunch of unnecessary questions.

Molly will show you the way to the laboratory

Complete research

The essence of the quest is that you will not be allowed to leave the Cambridge Polymer laboratories until the polymer coating research is completed, but you can try to find another way out of the laboratory, which is described below.

The quest will begin when Molly leads you to the rehab room and locks you inside, there is no turning back, so go ahead. Go through the rift in the wall of the rehab room and watch out for the wild ghouls from now on.

In the first room - the laboratory, you will find a terminal for conducting research with two compartments for reagents and one for a radioactive isotope. You need to find the correct reagents (which you can learn about from the nearby terminal) and isotope in order to complete the research and create unique item power armor. Unidentified samples are scattered throughout the laboratory. After you find the samples, you will need to scan them for the terminal to recognize the reagent.

We go in search of samples. The first unidentified sample 11317 can be found right next to the research terminal.

Climb to the second floor first to provide a more optimal path. In the corner on one of the desks you will find a working terminal (level - easy), with which you can deactivate the lock on the safe (level - difficult), standing next to it.

On the second floor there are two laboratories C3 and C1. Go to Laboratory C1 first. There, in a small room with a chemical laboratory, on the shelves, you will find some medicines, and on one of the desks there is an unidentified sample 49.

Climb the rise in the ceiling and walk along the ventilation pipe to the very end and jump into the hole. This will put you inside the C3 laboratory. Of course, you can also enter through main door, but then you will have to hack the door control terminal (level - difficult) and try not to fall into traps behind the opened door. In laboratory C3 near the Bergman terminal, you will find an unidentified sample 611. By the way, this terminal is required for the Underground quest "Underground and Undercover".

Also on one of the pedestals you will find a holotape "Password for the storage of radioactive materials", which is needed for the terminal of the storage of isotopes, located on the first floor in laboratory C5.

Find another way out of the lab (optional)

There is another way to complete the quest and exit the Cabridge Polymer Laboratories. In the Bergman terminal in laboratory C3, select the line "Security system of the complex", and then "Emergency replacement - entry into the complex". This will reset the isolation mode, but now you have to be on the alert, as it will activate the turrets and the Molly robot to guard the Cambridge Polymer. After killing Molly, take the key to the director's office from her.

Let's continue our search for samples and go down to the first floor. In a small room to the left of laboratory C4, you will find an unidentified sample 3111, as well as some medical supplies and a protective suit from radiation, which you may need in the isotope storage.

Go to Lab C4 and take the unidentified sample 413 from the window. Then through the gap in the wall in this laboratory, go to the next one - C5. On the pedestal opposite the wall terminal is the last sample 65.

Hack the wall terminal (level - easy), which will open the door to the isotope storage. The terminal can also be accessed using the password found in the C3 laboratory (see above). The vault entrance is located next to laboratory C2. There, against the far wall, on a rack is the U-238 isotope needed for research. But before you approach him, you have to deal with the glowing drone. Be careful, as he can revive the ghouls you have already killed.

Return to the terminal for research in laboratory C2. And scan the samples one at a time after inserting two into the reagent compartments.

  • Unidentified Sample 11317 - Hydrochloric Acid;
  • Unidentified Sample 3111 - Lithium Hydride;
  • Unidentified Sample 413 - Gallium;
  • Unidentified Sample 65 - Tungsten;
  • Unidentified Sample 49 - Cobalt;
  • Unidentified Sample 611 - Gold.

We load lithium hydride and gold into the compartments for reagents, and U-238 into the compartment for the isotope, and then on the terminal select the line “Run the loaded production program”. After the end of production, take the unique item from the pickup window.

Reference: Piezo Nuclear Power Armor: Chest Model F

Damage Resistance: 302

Energy Resistance: 232

Radiation resistance: 300

Weight: 25

Price: 735

Peculiarity: Radiation increases the speed of recovery of action points.

Return to Molly and report the completion of the research. She will free you and ask you to follow her to the director's office.

Follow Molly and talk to the director

Exit the laboratories and go up to the second floor, passing through the kitchen, grab the Nuka-Cola in the refrigerator. Then the following will happen, either Molly will open the door to the director's office and the ghoul director will kill her, or you will kill the ghoul and Molly will attack you. Either way, end them. If you have already killed Molly earlier, then you probably took the key to the director's office from her, if not, then return for it, since the level of picking the lock is very difficult. Inside, in one of the showcases, you will find a nuclear block for power armor.

clue

The next issue awaits you on the director's desk Massachusetts Surgical Journal Issue 6. It will open a new perk or enhance an existing one, and you will do 2% more damage to limbs. The entire list of magazine perks and their actions can be viewed.

In the office, also located on the second floor, there is a box of ammunition on one of the desks (the lock is at an easy level).

The quest is completed, and you are with a new unique item.