Best Diablo Crusader Set 3. Diablo III Theorycraft: Crusader Warlord. What do you think of it

Consists of two parts. In the first, the author talks about the skill set for playing on the difficulty level of torture 6 (H6), which is very suitable for farming. The second part deals with a set of skills that are suitable for the Greater Portals (GP). Of course, every build has some kind of foundation for the Crusader. The author will talk about this below.


general information

Equipment

The basis of every noteworthy Crusader is a set (set) " Armor of Akkan". There are, of course, notable differences in the helmet for entering the great portals and farming at the Torment 6 difficulty level. Below I will give an example with the required properties for two game modes. As you can see, I prefer affixes like:

Resistance to all elements and vitality on pants and boots

Triple bonus of Critical Strike Chance, Critical Strike Power and Cooldown Reduction on Gloves

Bonus to skills (+ to skills) on armor and shoulder pads

I consider this selection of affixes to be the best for my softcore Crusader, although you can stick to such useful properties as reducing damage from elite monsters on armor, as well as resistance to all elements on shoulder pads if you are playing a hardcore character.

Ring "Jordan Stone" with a bonus on damage from forces of light will be very useful for your Crusader. An ideal ring should have a connector or an affix "reduced cooldown of skills", if not, then you can rebuild the "Strength" for the bonus we need.

A must-have weapon is the Blade of Prophecy, which is more attractive than the Crucible, and comes across more often. In big battles, and this is the best for our Crusader, this two-handed sword will triple your damage, complemented by the "Scold" skill.

Skills

The Principle of Valor with the Unstoppable Force rune is your friend and savior. This skill will greatly help you on long trips to the great portals, where the resources of the Crusader are depleted very quickly. For regular farming on torture 6, you can take a level 33 rune - with its help you will crush enemies at breakneck speed. If you are lazy, like me, then leave the level 45 rune - and you will forget about the lack of Anger.

The Taunt with the Incredible Insolence rune is just a Swiss knife in the Crusader's arsenal. It is both an anger generator, a debuff tool, and a way to quickly destroy your enemies with the Scold skill.

As a passive skill, the natural choice would be Divine Power. Thanks to this skill, our Crusader will be able to take the "Blade of Prophecy" in one hand, and the "Wrath of Frideir" in the other. Fortunately, this shield, introduced in the first season of Diablo 3, is very useful.

Legendary stones

There is only one Legendary Gem that is perfect for this build: Mirine, Starweaver's Tear. Level up the stone and marvel at the millions of damage from magic of light. This gem is suitable for both great portals and farming at any difficulty level.

Among other things, you can insert the "Curse of the Captives" stone. I believe this gem is a must when paired with the Scold skill.

Improvement level points

In the main section, I pump the main stat and increase the movement speed up to 25%. In the offensive section, I raise to the limit the "reduced cooldown of skills", as well as the power of critical damage and the chance of critical hit. In the protection section: resistance to all elements, then a bonus to life, and then a bonus to defense. The last section is swinging like this: AOE damage, reduced resource costs and LPH (life per hit).



Torment 6

Equipment

For farming on the "Torment 6" difficulty level, I change my helmet to "Leoric's Crown", to increase the effect of "reduced time for skills recovery", and also wear a ring of royal luxury so that the bonus from the full set of Akkan's Armor does not disappear.

In addition, I put on the legendary Harrington Belt. Unique property This item allows you to double all damage from my Crusader for 10 seconds after opening the chest. If there are not a lot of boxes in the great portals, then there are enough of them during farming, so that in 10 seconds, if not kill, then significantly cripple several opponents.

The last part of my "puzzle" is changing the bracers to the Varzhechan battle bracers. A well-equipped Crusader is able to feel comfortable on Torment 6 difficulty, and in solo.

Skills

For the game on the "Torment 6" difficulty level of patch 2.1.2, I changed the rune of the "Scold" skill to "Short fuse". This increases the speed of clearing locations.

Naturally, thanks to the change above, my Crusader's main resource is being consumed very quickly. I found a solution to this problem very quickly: Slash with Hearty for extra attack speed (which increases anger recovery).

Finally, I leave the slot for mobility. "Horse" with the "Tempering" rune is a wonderful tool for rescue in difficult situations.

In the role of the fourth passive skill, I use "Good Deed" as a healing.

Crusader build

Active skills

  • Left Mouse Button - Slash

  • Right Mouse Button - Scold





Passive skills





Equipment

  • Head: Helmet of Akkan, or Crown of Leoric

  • Shoulders: Pauldrons of Akkan

  • Armor: Akkan's Breastplate

  • Bracers: Reaper's Wristwraps, Varjechan War Bracers, Ancient Defenders of Partha

  • Gloves: Akkan's Gauntlets


  • Pants: Akkan's Gaiters

  • Boots:

The Crusaders are brave warriors capable of withstanding the onslaught of countless hordes of demons and undead, and the fame of their indestructible shields spreads throughout Sanctuary. Demons better stay away from the Vengeful Crusader, because this steel-clad warrior is not only ready to fend off their blows - he will crunch his foes to a crisp!

About the character development option

Shields, blocking and armor, like a tank, are essential attributes of a true crusader. Each of these ardent champions of the faith you meet on the battlefield has a story to tell. Without batting an eye, they will withstand any blows from the demons of the Underworld and will be able to fully repay the offenders. The punishment of heaven is inevitable!


The more numerous the group of opponents, the more damage they will take. More damage - more corpses!

SilverAce99 # 1196 was inspired by the concept of damage reflection for this development. And so a character was born, who embodied the idea of ​​a kind of "return fire". The Vengeful Crusader is the fruit of long-term work and is "a hero who deals recoil damage from fire without relying on damage from thorns." The key to the effective use of the character was the "Punishment" skill (with the "Roar" rune) and the simply transcendental block probability indicator. Opponents will still regret choosing you as their victim, because with each blow they will inflict more pain on themselves!

Skills

This solid development option focuses on positive effects (to strengthen both the crusader and the group) and uses less popular runes with brilliance.

Active skills:

  • Punishment (with the "Roar" rune)
    • The key skill of this development option.
  • Radiant Shield (with the "Sacred Sentence" rune)
  • Horse (with the rune "Nightmare")
    • Allows you to quickly retreat if you smell fried.
    • Deals fire damage and is enhanced by indicators that you will increase.
  • Court (with the rune "Verdict")
    • A control skill with a short cooldown, allowing you to reduce damage taken at a crucial moment.
    • Significantly increases the damage of the entire group.
  • Principle of Valor (with Critical Strike)
    • It just increases the damage done and works well with the "Judgment" skill (with the "Verdict" rune).
  • Consecrated Shield (with the "Fire Shield" rune)
    • Allows you to hit opponents at a distance (which is very useful if you need, for example, to finish off a fleeing demon).
    • The rune allows you to deal damage in an area in melee, which is very useful in skirmishes with large groups of opponents.
    • The only skill in the character's arsenal that consumes anger.

Passive skills:

  • Divine power
    • Perfect if you are using Maximus or Burning Cleaver.
    • When using a two-handed weapon, the cost of anger is reduced, which will allow you to more often use the "Consecrated Shield".
  • No step back
    • The crusader should block as many enemy attacks as possible, so the choice of this passive skill is quite logical.
  • Update
    • Permanent blocking will result in permanent health regeneration.
  • Reliable Shield
    • Allows you to more often use Shining Shield (with the Sacred Sentence rune).
    • Gives a small increase to damage from the skills "Punishment" and "Consecrated Shield".

Alternative skills:

  • Taunt (with "Try Hit" rune)
    • Replaces the skill "Horse" (with the rune "Nightmare") or "Judgment" (with the rune "Verdict").
    • Additionally, it increases the chance of blocking, increasing the damage from the "Consecrated Shield" skill and the probability of triggering "Punishment" (with the "Roar" rune).
    • Allows you to effectively replenish the stock of anger if the crusader attacks a large group of enemies.
  • Zeal
    • Replaces the Divine Might skill.
    • If you only use one-handed weapons, then this passive skill will definitely come in handy.

Items:

As noted earlier, this development option is not very picky about equipment, so you will have enough space to experiment and customize it for yourself. You can adapt it to use existing items or easily find recommended ones.


The basic set of items has been collected, and the protection of the crusader is increased by the equipment he has made himself.

Required items:

  • Cult attribute
    • Found in Act II Horadrim Treasures.
    • Guaranteed to provide an 11% block chance increase.
    • Significantly reduces blocked damage (the most effective shield in this regard).
  • Helm of Government
    • Easy to make.
  • Light of justice
    • One of the few items that increase the chance of blocking.
    • A common item that is not difficult to obtain at all.

Items suitable for this character:

  • Magic fists
  • Ash Tunic
    • Significant increase in fire damage.
    • Reduces the cost of using the "Consecrated Shield" skill (with the "Fire Shield" rune).
  • Maximus
    • Significant increase in fire damage.
    • Once in a good position, you can inflict impressive fire damage on multiple opponents.
  • Conquerors of the Underground Depths
    • The crusader deals a significant part of the damage due to the "Punishment" skill (with the "Roar" rune), which replenishes resources.
  • Ear belt
    • Reducing the damage inflicted by opponents in melee, allows you to act more effectively in the thick of battle.
  • Blackkorn's Battle Gear
    • The good defenses of this set make it very useful for a melee fighter.
    • The 4-piece set bonus is perfect for tank characters.
  • Cameo of Countess Julia
    • Provides protection from monsters with the most dangerous property for a given development option.
    • Magical sentinels are easy prey.

Alternative items:

  • Defender of Westmarch
    • Allows you to deal more damage than Attribute of the Cult.
  • Yekanborg
    • It will come in handy if you want to inflict damage equally with the "Consecrated Shield" and "Punishment".
  • Akarat's awakening
    • Allows you to almost always keep the most necessary skills at the ready.
  • The last witness
    • If you are playing the role of a support character, then this shield will allow you to inflict damage on more opponents with the help of the "Shining Shield".
  • Curse of the captives
    • The "Scold" skill and "Shining Shield" will allow you to regularly use the increase in damage from this gem.
  • The power of simplicity
    • Punishment is one of the main damage-dealing skills, and this gem works well with the Conquerors of the Underground.
  • Taegyuk
    • Increases the survivability of the hero if you upgrade him to level 25.
    • Since this development option uses one skill that replenishes resources, and does not spend anger too actively, then positive effect it will be very easy to maintain from a gem.

The main indicators to look out for are:

  • An addition to the block simultaneously increases both defense and the damage done, since the amount of damage inflicted by the "Consecrated Shield" skill depends on the block probability indicator. In addition, the "Punishment" skill (with the "Roar" rune) is triggered when blocking attacks.
  • The crusader must deal fire damage, and any item with a corresponding increase will be useful to him.
  • It is also necessary to increase the protective characteristics (resistance to all types of damage, vitality, + X% to the health reserve), since you will often be attacked: this is the whole point of the presented development option. You will not have a chance to repay the enemy with his own coin if you die from the first blows.

SilverAce is experimenting with this development on Torment III and IV difficulty levels. It is great for running errands and passing Nephalem and Greater Rifts. entry level... I used this development quite easily on Torment VI, and I would definitely like to use it regularly as soon as I get a couple more items. I'm wondering what the Vengeful Crusader's limits are.

This development option implies a very risky style of play, so I would not recommend using it right away in heroic mode... If you are confident in your abilities, then perhaps a very interesting (and full of adrenaline!) Game awaits you.

Why we liked this development option

Vengeful Crusader is a gulp fresh air... This development option embodies the essence of the true protector of the Zakarum faith, returns unpopular skills and objects to the system and uses them effectively. It is unlikely that you will be able to reach the top lines of the rating table, but you can enjoy the exciting battles to your heart's content, rushing into the thick of the battle every time. In the end, this development option yields good results. Make sure to increase your Block Chance and you'll turn your opponents to ashes!


Ale, garage! Stop beating yourself up!

To emerge victorious from a battle where life seems to hang in the balance is simply amazing. Previously, when I played melee heroes, I never wanted to be surrounded by monsters with the Fire Chains mod. But now I have the Punishment skill (with the Roar rune), and nothing prevents me from wreaking havoc on the battlefield! This is exactly what I wanted!

What do you think of it?

What qualities does your champion Akarat embody? Do you fight monsters hand-to-hand, or do you prefer to unleash the wrath of Heaven on them from the other end of the map? Have you ever used damage blocking development options yourself? Tell us about it in

09 Jul Rosehip in Akkan: A theme for build lovers. Hello crusader lovers. Please help to get detailed answers to ambiguous; not found on forums and in google; but very relevant questions for me. Build: Armor of Akkan (5 pieces) + Summoner Spikes (2 pieces). Questions: 1. Does area damage deal damage above 100%? For example: I have 120% area damage, does this mean that with a blow (with the "Punishment" skill) I will inflict not 100%, but 120% damage to neighboring enemies, with my target? 2. Does area damage work on skills: Bombardment, Consecration (with runes for damage with thorns)? 3. Weapon "Chopper": its property "attacks deal 75% -100% of thorn damage" works on the skills: Bombardment, Consecration? 4. Weapon "Chopper": its property "attacks deal 75% -100% of the damage of thorns" works, in general, on skills; or just a simple attack? 5. Weapon "Chopper": its property "attacks deal 75% -100% of thorn damage" are multiplied with other bonuses for thorn damage (during attacks), or are they added to them? Also, please answer a few more practical questions on this build (Akkan's Armor (5 pieces) + Summoner Spikes (2 pieces)): 6. Which one-handed weapon (Chopper, Pig Cutter, Herald of Doom) will give more damage to monsters? And why (a detailed answer, if possible with examples; please). 7. What are the breakpoints of attack speed for getting procs of 2 pieces of the "Summoner Spikes" set? Each build is interesting not only in terms of efficiency, but in terms of the specifics and mechanics of the game. theoretical acquaintance, getting answers to specialized questions and discussing the features of the game with this build.Our forum has topics on the Rosehip in the Summoner.This is a slightly different build.Therefore, it makes no sense to look for exact answers to the above questions, there is no point: the information will not be on 100% reliable; And there is no topic for this particular build, which I find very sad - the build is interesting and playable both for rifts and for medium VP (no problem, in half the time, I pass 84 VP (without Kaldesans). Now, such a topic, we have. darklord 10 09 Jul

June 26 PTR 2.6.5. Cross. Hello everyone. I would like to know from those crosses who ran on the PTR how things are at the cross, taking into account that they buffed the shield and brush under Captain America for the LON assembly? Anything else new to say? Anna 9 June 26

June 12 Discussion of Crusader builds and equipment. Actually the subject. The first topic for the section, and although it is still too early to discuss, it is necessary to start the section from somewhere. Evilet 3738 June 12

08 June Passive "Good Deed" Hello everyone! In the description of the passive https://eu.diablo3.com/ru/class/crusader/passive/holy-cause it is stated that the crusader will restore up to 1% of the total health every time he deals damage. If I understand correctly, this is not the same as hitting HP recovery. I decided to play through the "Consecrated Shield" with the "Cleaving Shield" rune. With all Legendaries, after the first hit on the enemy, the shield is divided into 3 pieces, each of which ricochets 6 more times. Those. almost 20 hits on various targets in one throw (which, by the way, is free and the spell spam non-stop). However, in this situation, the level of red liquid in the round on the left side of the panel is in no hurry to crawl up. : (The type of damage of the ability is light. The type of damage of the rune is light. Even on the wrist, the type of damage is applied is light. Does anyone have any information on this? How does this passive actually work? Hatchet 0 08 June

04 June Invoker in thorns (bugs or fixes)? I want to sum up and put an end to it. Having crawled on an Internet, forums, old topics, videos from YouTube, I concluded that physics is an element of gear (not a ring of ss), area damage and the furnace does not work, or ... ??? And so, Invoker in thorns, maples even studied this topic from a to z, with the release of patches, there were no comments from the bliz, so that there were fixes, certain corrections ... WelcomeTo13 37 04 June

Apr 10 Divine power Having decided to try out the crusader and saw the Divine Power passive, I wondered: Does the nerf kill the 20% damage advantage that a two-handed weapon usually gives over a one-handed weapon, taking into account the difference in attack speed? Suneku 1 Apr 10

Apr 10 Is one-shot the norm? Such a question for you, friends. I have been playing on a non-seasonal Persian for 80 hours, and during this time I have already been playing on torture 13. It would seem, what's the catch, the problem is that I have that on the 13th torture, that on the great portal of level 70 all the mobs are one-shot and do not carry me at all ... All because of this summoner set. It's normal that I can't wear any other set, or take other abilities, otherwise the mobs don't rush at all, in this build everyone shoots. I thought maybe the problem was in me, I tried to change clothes, but with no other set there is no such damage. Am I just not using the potential of other kits and legendaries correctly, or did I break the game, and in such an imba-set I go and poke one-shot portal bosses in 2 seconds, and for other characters / classes everything is different? Or if you play on the seasonal Persian, not all sets and not all legendaries are available there, but only certain ones? I just can't understand, was it intended, or did I break the system? Zoulkax 6 Apr 10

09 Apr Video: "Double Cruise 130 12:20" Good evening, mainstat brothers. I will try to inspire you a little and please the Crosses in this moment and great treshkillers and great bosskillers. Happy viewing. https://www.youtube.com/watch?v=BlmMmmcFibY REDVILAYN 1 09 Apr

25 Mar Who is canonical to play and who is it? THE END OF HER CRUSHWAY I followed the link (Crusader: find out the story of the hero) in the description of the crusader (https://eu.diablo3.com/ru/class/crusader/) - this story raised several questions: 1) Is the story of the hero canonical? 2) If this is a canon, then it turns out that for the sake of the canon you need to play a woman? 3) The story ends with Lilsa (Reiter's daughter - the owner of the Oasis tavern) agrees with Anadzhi's proposal to become a crusader, they go together to fallen star- this all means that we manage in diablo lll Lilsai, who took the name Anadzhi after her death on the way to Tristram (by the way, in one of the first tasks you can read how our crusader says that you need to find a student, this means who- then one of them died)? And it is possible that Lilsa died! Please help me figure it out)) Thank you in advance for the answer;) STRATEGIST 2 25 Mar

16 Mar How to kill malthael with a solo cross on the master? I'm dying for the 4th time. The cross is not so hot, but it removes half of the health from it, further I die from its fire all the time. Tell me what to do, can you change the build? what is the best way to wet it? zaknaifen 16 16 Mar

21 Feb I COLLECT TOP BUILDINGS ON KRESTONOSTSA Hello people! I have been playing Diablo relatively recently, no more than 100 hours. I decided to swing the crusader on the 16th season and brought out an interesting build .. 30 hours of play = easy farm 60ur. portal. Adventure pass on Torment Xlll It is most convenient to lay down a bunch of mobs. Bosses also fall down quickly, since the main perk (wide swing), and the set increases the attack speed - the restoration of anger allows you to hit every 5 hit with the "Wide swing" perk, taking into account 13,000%. (Almost eternal anger at the crusader) Video-spreading of the portal level 60: https://vk.com/video23700483_456239476 (uploaded to VK, because it's faster) Here is the assembly (the stat has not been updated - at the time of publication, the damage is 1.1 million): https: //eu.diablo3.com/ru/profile/Ympuuuu-2802/hero/117406418 Ps there are jambs, they quickly demolish (perks help to stay longer + vampirism). I solve this problem at the moment - by pumping strength and armor. I would be glad to hear your opinion) Ympuuuu 3 21 Feb

12 Feb Howll's Inspiration builds Hello everyone! I couldn't find up-to-date information on builds from https://eu.diablo3.com/en/item/blessed-of-haull-P2_Unique_Belt_05 Seemingly interesting mechanic that allows you to stay away from the battle, which will greatly increase survivability, you can use rings for 50+ 50% of the damage from the alternation of abilities, you can use the Akila's cuirass. Does it make sense to collect or is not relevant now? Unfortunately, there is not enough time to study the issue itself. Does anyone have any experience of using it? raskalbass 1 12 Feb

12 Feb Pet breeding Hello Crusaders.? Page = 1 or a video with examples of T6 gameplay in different variations: https://www.youtube.com/watch?v=IvNeFuqi5zc and https://www.youtube.com/watch?v=lRU72L1gDbw You, I see, pet breeding is more widespread. I am thinking about creating such a crusader. I want to ask your opinion, how strong he is (the goal is a high-speed T6 farm), I really want to see a video demonstrating the gameplay and your expert opinion, which is better - a barbarian petovod (see video above) or a crusader. Ings 34 12 Feb

10 Feb LoN Censure + Fire 100% + Scourge dachshund. I tried to assemble a LON build on a cross on fire + censure (in a cube of Yang's pants + a ring of unity) in all that possible things I added CD and as a result got a figure of 66.06%, and with this figure of accana, it still recharges for about 10 seconds. those. a complete rollback is lacking. without akkan we die. therefore took the unity in the cube and on the satellite. you can also take the "zodiac" instead of unity, but there will be no special increase and the remaining time of the accana CD will decrease to 6-7 seconds. The result is as follows - 9.3kk fire damage. if instead of unity we throw in the SS - the damage of the elements is a little more than 10.5kk %. this skill is triggered almost every hit, but significant damage is not visible on the screen. https://i.imgur.com/k40eNcq.jpg who is math friendly? where is the damage? if instead of this sword I take the Primordial Crucible, the damage to mobs remains at the same level: (I threw the current profile into the d3planner https://www.d3planner.com/458543909 ps maybe the Scourge has a radius of 5 meters there and therefore I do not see significant separation? ZampolitAS 1 10 Feb

09 Feb A question for connoisseurs: "Faithful memory" Guys, hello everyone. I am nup, in D3 I have been playing for weeks 3. For some reason, everyone scolds in the assembly of the light two-handed "True memory". I kind of run around with him, I put Joanna's argument across the cube. Stats: 1790-2234 damage from light 1457 strength 1452 vitality - 10% cost of anger + 265 to strength (from upgrade) 2.6% chance to slow down drilled a hole for an emerald (+ 130% crit) Why is it not very good? I'm comfortable with him. Through it, the "Consecrated Hammer" is very kosher with the "Falling Sword", if you get used to it. Tried the ancient Joanna Argument with the Crucible through the cube. Yes, it's easier to kill RB, but you still need to get to the VP)))) P.S. How to encrypt this stuff on the forum? rds 3 09 Feb

Jan 29 Need help with the Summoner Thorns build Is there a work folder, crosses?) Look at my thorn bearer, what to change in it and that's right, did I fix it?) Persh 27 Jan 29

Jan 26 Akkan's set through the Censure question. My question is, does the hero's damage affect the blame damage? Why did I ask such a question, everything is simple, I dumped the primordial amulet and there I had to choose either to set 100% to critical damage, or damage from the power of light by 20%, can someone tell me which is better? Ast1onaX 12 Jan 26

23 jan Cross in Season 16 and patch 2.6.4. Cross. Season 16 and patch 2.6.4. Hello everyone. I would like to know the latest news from those who are running the PTR for this class. Please tell me what and how))) Anna 36 23 jan

Jan 22 Akkan's Armor Dungeon Usually I didn't have any questions about the mechanics of the game, but here I am confused. It is required to hit at least a dozen opponents with a reproach 12 times. It would seem that it is easier? They run up themselves, hit them - at least 14-19 hooks. But the problem is different. Let's say I hit a group of enemies with Scold, hitting 14 of them. Most are alive. I am again waiting for them to surround me, I hit (must hit at least 11-13), but the game reports that I hit only two! How is this possible? As a result, each group can be hit only once, because no matter how many enemies survived, a second hit will only hit a couple of enemies, regardless of how many of them are around. The rest take damage, but are not counted by the counter. Okay, then each group only needs to be hit once, in which case it takes twelve groups of enemies. There are not so many at the location! Obviously the game wants me to hit the same group repeatedly, but does not count the hit. As a result, the dungeon is impassable. Therefore, the question arises as to the mechanics of calculating the damage from Reproach. In what case does the game not assume that the enemy is taking damage when they take damage? ZakPSX 3 Jan 22

Jan 11 Cry for help =) Hello everyone, please look at my cross Motaro, what needs to be done there so that resistance appears, otherwise I will die from a single glance of mobs =)) Nattramn 12 Jan 11

Dec 24 kdr gays, I do not understand how the CDR works. I know that the mechanics are diminishing. I saw a cross, he has no CDR on 1 ring, while he has 8% CDR on his shield and 7% on his gloves, 10% weapon, 1 ring at 8% and a crown and he has 66% CDR, but I have 58% at than mine both rings by 8%, shoulders by 8% (he has it too), gloves by 5%, shield by 7% and gun by 10% why does he add more kdra than me? JUICE 8 Dec 24

Dec 10 Give advice !! Hello everyone! I want to immediately ask for forgiveness if my questions seem stupid and ridiculous. I recently started playing Diablo 3 for the cross. And I had a few questions: I have legendary cat-flowers (gogok, the curse of prisoners and defeated lvl 56). 1. On which lvl is it better to insert into gear or into a weapon? What and where and with what gems? Thanks in advance for your reply. djunk 1 Dec 10

07 Dec Shield selection Good afternoon. A cross of censure. There is a shield, the anger of Fredeira is not ancient: 8% CDR 10% Ksh 15% to damage from censure. In bed. affix 725 to censure There is a primordial shield of anger of the fredeira in which you can roll an affix. Question: continue to use the first shield? Or to roll the CDR in the primordial one and harden him? Magnus 3 07 Dec

04 Dec Novice Crusader Good afternoon everyone. I played d3 with a euro release for 3 weeks forty. A couple of years ago I bought the RoS add-on and decided to rock a magpie and run it a little. Run errands, dumped bloody shards of Kadale, even closed several great solo portals. But after a month of playing, I got bored and forgotten. Now back, I decided to create a seasonal hero. The choice fell on the crusader. First impressions are cool, a combat vehicle, goes into the crowd and blows everyone to pieces. After a dead magpie to play high. Played most of the campaign on Master difficulty. There were no problems. But in Act 5, a complete kick started. On the Master, he even died once on the pack on the way to Pandemonia. I beat mobs for a very long time. After that, I had to downgrade to Expert. For a long time and painfully he picked Adria and Maltael. In the profile, now speck chimtob under maltael - pounded with a blow from the shield. And the whole company passed in general in such a spec as now, except for the blow of the shield. On PKM there was a skill like a wide scope. Eats 20 anger. Advise how to further develop the character. I only play solo. So far, only the gear that is on me + in the chest there is a low of the legendary waiting for the kanai cube. So far, the main problem is damage. I've been picking for too long Pah 10 04 Dec

14 nov Fast Fan Party There is a thought for the fast non-meta group. From supports viz-sap and var or monk. From demagers: dx on daggers with a mark and a wolf and a cross. In theory, it should turn out not bad, although, of course, it cannot be compared with the office. I will write about 3 out of 4 strongman's bracers, and this is 90% bonus damage. 1) Vis sap bonus to damage (dome 15%, freeze 33%, passive Cold-bloodedness 10%, toxin 10%, glare of ice + 10% crit, + 10% to attack speed inside the dome) bonus to resistance + ~ 50% inside the dome ... Strongmen + 30%. 2) Var sap (shout for 25% bonus damage, 10% lacerated wounds), bonus to resistance from shout + 30% to dodge, 25% crowd laws. Strongmen + 30%. 2.1) Monk sup (monk collected with 2 pieces of ulyana for hanging a palm for bonus 15% damage, speed attack mantra + 10%). Strongmen + 30%. 3) Dx (wolf -15% multiplicative increase in damage, mark with the rune infection 15% additive damage). in the theory of Retribution at dx. 4) Cross (principle of attacks speed 7-15%). Strongmen + 30%. Thus, dx acts as a kind of boss skiller for solo purposes, the cross takes apart heaps. Actually a question to this thread of the forum: is there a cross with free time to protest all this? Algren 14 14 nov

12 nov Party 4 players Good day. I play for the cross in Akkan through the Reproach. Build and skills as in solo push (https://eu.diablo3.com/en/profile/Magnus-23624/hero/103825703). Tell me, playing in a party for 4 people, how to make this build more effective? Or is it the same in solo or party? In other words, how to use a cross correctly in a party for 4 people? Magnus 1 12 nov

09 Nov criticize pliz build - I ask for advice my build - https://eu.diablo3.com/en/profile/French-2641/hero/112641525 (note - I'm playing for fun, no fanaticism, newbie, I closed 60 VP so far) I assembled myself this build based on Wide Swing in Rolland's set. without a crucible. like the mechanics of the game - a lot of very fast (after gaining the attack speed) and hard blows, good survivability (under 190kk, stamina is gained under all buffs). of the minuses - the usual walking speed, did not take the horse - took the taunt instead of him. as the anger ends quickly. not all things are right - but we grind on the sly. Why is such a build worse than a crucible build? what could be added here? Frenchman 4 09 Nov

24 oct Comparison of two blades. A question. There are two ancient blades of prophecy. In one, the average damage is lower by 300, but the blame is 798, and in the other, the average damage is higher by 300, but the hover is 786. Which one is better? And how to calculate it? Inguisitor 10 24 oct

08 Oct How to survive?)) Hello everyone) When viewing the profile in the seasonal campaign, it can be seen that my crusader is rather poorly dressed, but the question arose of how to survive. When viewing the profiles of other players, some have less livestock than mine, they shoot 70 VP even in the champion) Goodgame 2 08 Oct

07 Oct Build without complete items. Good afternoon. Conquests that are completely impossible for me this season. The only thing that I think is possible to do is to go through the 45th portal without set items. I have already tried different variants, but sorely lacking damage. I would be very grateful if you can give me links to several options for ready-made builds. Thank you in advance. ChaserMT 4 07 Oct

04 Oct FEAR appears, how to remove Good time of the day. Tell me pliz, where does the effect of fear come from ??? The cross is censure, there is no fear on the mark, skills and feed. Advance ATP. hikaGold 4 04 Oct

04 Oct Screaming through the fire Someone tried to collect censure through fire, what are the disadvantages of this build, if there was such a topic, poke your nose into it. Rosneritsa 1 04 Oct

Sep 30 Game mechanics. Why, when prospamu Censure, it works much fewer times in a period of time than if I try to hit by pressing clearly in the GCD. Moreover, these are some transcendental figures: with prospam, the Censure is triggered 20 times in 20 seconds, with an ideal press on the GCD, if you never fail - 30 times in 20 seconds. It's just a wild difference. DirtySouth 1

In the western kingdom of Kejistan, I heard rumors about the Zakarum warriors, crusaders. And although the inhabitants of these lands were taciturn, I was able to conclude that this order was founded two hundred years ago, at the time when Rakkis led his army of paladins westward. But these crusaders ... they headed east on a completely different mission.

My records indicate that a high-ranking priest of the Zakarum named Akhan felt something devouring the heart of his faith. He knew that in the end the filth would destroy his beloved church, and he must act. After long prayers, Akhan came up with the idea of ​​creating an order of the crusaders.

Akhan selected the most devoted, pious and warlike novices of the Zakarum. He taught them to channel the power of the Light in the same way as the paladins who were reborn did. But paladins were not bestowed, like these crusaders, with the primordial divine powers of the Zakarum.

When the crusaders learned everything they could, Akhan sent them to all corners of the world in search of a way to cleanse themselves of the filth that snaked around the heart of the Zakarum faith. They did not have a clear goal, and some clerics claimed that this was a fruitless endeavor, doomed to failure. But the determination of the crusaders was unshakable.

The Crusaders took an oath to devote their lives to the search. They were convinced that their crusade would not end as soon as evil was destroyed. They believed that seeking would uplift them, that the piety of their lives and their journey is the true goal. Being a crusader meant finding meaning in the search itself.

Each crusader was a warrior of rare strength. They were masters in the use of weapons and shields, they perfectly mastered their bodies and gained the power of Light. Each of them vowed to live and die as a crusader. Two hundred years ago, they took disciples for themselves and went to the wetlands in the east, and no one heard of them again. Up to this day...

There are rumors that the crusaders have returned, that they are going west. But who are these tall, fair-haired warriors? They are not at all like those crusaders who left Travinkal two hundred years ago, and the current inhabitants of the ruins of this ancient city consider them to be impostors!

Quite recently I met a crusader who was returning from oblivion, and only then I realized ... Every crusader takes a disciple. When the crusader dies, the student takes his place in the order, takes his armor and even his name! When the first generation of crusaders died, their own disciples took their place. And so it went on for two hundred years ...

Of the four hundred twenty-seven crusaders who disappeared in the east, three hundred forty-one returned. Are they still seeking redemption in their faith? How will they respond to the destruction of the city from where they once appeared? Will they continue to move west towards Westmarch lands? And what portends their return? ...

  • Born Defender

    The Crusader is capable of withstanding enemy attacks better than any other hero in Sancutaria. These gallant warriors protect allies and strike, harnessing the power of their anger and forcing opponents to cross their weapons in close combat. It is even more difficult for the enemies surrounding the crusader, because these fighters are able to heal received wounds, block attacks and reflect the damage done to them, if someone still managed to break through their powerful defenses.
  • The wrath of heaven

    Heaven itself is ready to punish the enemies of the crusader. By directing his anger, the crusader is able to destroy evil spirits from the Underworld from afar, striking demons with lightning, betraying a cleansing flame, or calling on the weapons of Heaven for help.
  • Law

    The crusaders are literally surrounded by an aura of valor and dedication: they are the true embodiment of the values ​​that they protect. As soon as they call on the rule of law to help them, for a while, energy begins to overwhelm them. In addition, laws grant permanent advantages: they allow you to strike faster, grant protection from the forces of the elements, accelerate healing ... As long as the crusader is alive, he will be accompanied by the power of the law.
  • Relentlessness

    Evil runs away in fear, but it is not destined to hide. The crusader makes powerful dashes towards enemies, summons mighty horses, unleashes cascades of blows on opponents, and nothing will stop him. The Warrior can easily blind or immobilize foes, preventing anyone from escaping justice.

Resource: Anger

Crusaders win even the most hopeless battles because of their determination. The help of the divine Light and the awareness of the importance of a sacred duty fill their attacks with righteous anger.

While the crusaders are preparing for battle, their anger is constantly growing, but as soon as they enter into battle with the enemy, righteous rage literally boils over. Swallowed by anger, the Crusader is a dangerous foe: his skin becomes invulnerable to blows, he is enveloped in hot flames and is able to tear enemies apart with streams of bright light. And the dead crusader can come to life and rush into battle again!

Resourceful crusaders are able to maintain their own anger, even without constant skirmishes with enemies. With the help of his many skills, the crusader can restore his strength if he blocks an enemy strike, receives a serious wound, or is surrounded by bloodthirsty demons.

The Crusaders are unyielding defenders of faith and order, true bastions in the flesh, clad in impenetrable armor and using huge shields to break through the midst of enemies, leaving behind only the scorched bodies of demons.

The Crusaders bravely rush into the thick of battle, believing that the magic of Light and strong heavy armor will bring them victory. Experienced crusaders are able to fully repel enemy attacks, often surviving blows that bring inevitable death to less powerful fighters. If necessary, they can sacrifice speed and agility to turn into a real fortress.

Heavy flails, capable of shattering any bone, and powerful shields are great for close combat, but Crusaders are capable of fighting evil from a distance. If a warrior endowed with divine power enters the battle, then the enemy cannot hide from the incinerating flame and dazzling light. The strength of the Crusaders is enough to crush entire armies of enemies hoping to avoid a fair punishment.

History

"Duty calls me into battle - and I cannot dodge!"

The followers of the Zakarum religion once tried to imprison Mephisto, the Lord of Hatred, in the catacombs under the temple complex in Travinkal, in order to prevent him from desecrating the souls of people again.

But they failed.

This was not the first blow to the Zakarum church. Two centuries earlier, priest Akhan realized how steeped in sin his brothers in faith were, and ordered his disciples to cleanse the ranks of the clergy. Akhan's companions, nicknamed the crusaders, were very young, distinguished by honesty and virtue, knew how to use weapons and wielded cleansing magic, but their most important feature was their unshakable loyalty to duty.

Now the work of the crusaders, who want to restore the former purity of the faith of the Zakarum, has greatly increased. Evil thrives if left unchecked, which is why itinerant crusaders - usually pairs of the same mentor and apprentice - often hunt demons as they roam Sanctuary. Some fight on principle, while others believe that another victory will bring closer the day when the Zakarum Church will be cleansed. When a mentor dies, his student takes his weapon and name for himself, and thus the crusaders continue their march even after death.