The Evil WITHIN All Secrets Episode 4. The Evil WitHin: Passage. Episodes in The Evil WitHin

The Evil. Within.
Russian title: "Evil inside."
Japanese name: "Psychobreak"

Chapter 1.
Emergency call.
The game welcomes us the screensaver. We look at it and plunge into the atmosphere of the game. A group of police rides a strange challenge. Arriving in place, they see many abandoned police cars without people. From this point on, the game begins ... We go to the main entrance to the building and go inside. We see a huge number of bloodied dead scattered throughout. We follow the partner who finds a living, but the wounded doctor who says incoherent speeches. Now we need to watch video surveillance cameras. Suddenly, they are attacked from the back, and the world fails in the darkness. We come to yourself in a hanging upside down, and in front of us some monster - butcher, dismembering body. We observe what is happening.
After he leaves, we start to swing. We need to reach the knife, which sticks out in one of the tel. We are freed and try to get out. The main thing is quiet. We need to get on the door, which is located on the left. It is locked on the key. The key weighs near the table, in front of which the monster is. We wait until he leaves and take them. After that, we quickly go back (the butcher will come back in his place). Go to the door and open it. Next, we move along the stairs up. We try not to noise. In the end, we still hurt stretching than attracting the attention of the butcher. He begins to chase them with chainsaw and we do not have anything else, except to run forward along the corridor. We look at the video in which the chief hero is breaking down. Now it will be much harder to move. The butcher activates the mechanism and the rotating mills appear on both sides. We run forward and open the hatch. We jump into it and we go on the drain with blood, evading obstacles. Finally, we fall into the container filled with blood. Get out of the stairs. We go to the exit and get into the tunnel. We go right away right, there will be nothing left. Jump into the water and climb on the wall. We go ahead past the corpse in the stroller. On the right there will be doors, but there will be nothing for them. Near the body in a wheelchair there is a note. We read it and understand where to move on. We go ahead and see the opening, leading to the right. We go to the metal staircase and climb on it upstairs. We find yourself indoors with a rack and computer. There is a note about the experiments.
We read it. We go to the door with an electronic lock and open it. Moving along the corridor and get into the room with drawers along the wall. We pass and penetrate into the room where you hear the screams of the butcher. I hide in the closet, standing near the wall. The monster will go to the room and starts looking for us. We wait. He will smash the room, and then leaves. Moving on. We see our pursuer at the far end of the room. He is coming back. We go quickly and hiding behind the walls from it. We run in the opposite side of the room. A distracts the attention of the butcher with a bottle and move on. We run into the corridor and we turn into the following room. Next, we fall into the corridor with strollers. And then the monster begins to persecute. You need to run, and all the time forward, without stopping. Jump in the elevator and go upstairs. Watch a video clip - entry to the game. Next, we turn out to be in the corridor, which instantly shudders from the shocks. We run to the main hall, to the entrance doors and run out. We look at the screensaver. In the city we work incomprehensible things and everything collapses. Driving up an ambulance, the driver, whom shouts us to run faster. Jump up to it and watch the video. In the end, we break into the road and leave away. Something inexplicable is going on with the driver, and we fall from the cliff.

Chapter 2.
"Survivors."
We are welcomed by a first-person roller. Somehow brought to the catal and the only thing we see through the bloody veil is the faces of the doctor and nurses. They bring us into some kind of office (ward) and go. A busy person is climbed by a mutant man - mutant and we come to ourselves. First of all, we take from the table next to the bed newspaper clipping and restore health. Then come to the door and see the nurse, which releases us into the corridor. Moving along the corridor to the right. Nurse will ask sign in documents. Persist. And go to the opened door. The nurse will ask us to sit in the chair before you pick up behind the chair from the floor "Fragment 1".We watch the video. We come to the forest in the place of the car accident (not far from the caring machine). We find a syringe restoring health and use it. After moving along the path forward through the fog. We find the corpse of the moose. At this point, we will teach us to break objects or attack enemies. We try on drawers and go on. We see the house located at the base of the mountain. We look at the roller in which you notice a person, something devouring in the house. Go to it. At the entrance we select a gun. We kill the dead man rushing. We shoot in the head, otherwise you risk not kill with 3 -4 cartridges. We select experience points and move on between the stones. We are taught to include a flashlight. Turn to the left, there are experience glasses. And go further. We see a psycho from the car broken in the first chapter. He gets and goes to darkness. Neutual trap and go on. We go on the field. We are taught to burn underlying enemies. Burn the corpse and continue to move towards the house. We go inside. We watch the video. After that, we go to the table and collect objects lying on it (police diary and glasses). Again a short screensaver. We are transferred through the mirror again into the room, from where the nurse has released. We go to the exit. Turn to the right. This time you can not sign. Sitty in the chair and can pump. I do not spend the glasses yet. They are so little. Returning back to the shed with a mirror. We go out on the street and follow further. Best of all - nourished. We see that someone breaks at the door of the shed. Touch and kill. We go inside. Turn on the flashlight and get out of the window. We run forward to the goal. Opening them and go on. We watch the video. Some old man goes ahead. Cook it, and here there is a bright light that turns the old man into something. We raise with it. And one more monster. The standard murder scheme - we throw a selected bottle in the monster running on us, and then when he is tamed, kill it with a knife. It saves cartridges well, which is so catastrophically not enough. We explore the room. Burning underly inside the corpse and go out on the street. On the back of the house stands stretching. Neocient it and pass forward. Ahead is a creature by the fire. Moving carefully. We go around. Touch the creature from the back and kill. We go to the nearest house. There we find one single cartridge and bottle. Recharge the gun and moving. We see the second home. There is also a monster near the fire. Throw a bottle into it and kill. Open the door and penetrate the house. Burn the corpse and examine the room. We find experience points and "Fragment 2" sonic. Neutralize stretching. In one of the rooms we find 5 ammunition and experience points. We break the boards in the clogged room. There is a corpse. He will rise. Be careful - he throws a sickle. We find the key in this room and choose from here. We leave home and run. We turn right. There is another monster. Touch and eliminate. We go to the next house and select a bottle. Almost immediately from the back will attack another monster. We throw a bottle into it and kill. We take the sleeping glasses in the bedside table. And follow the exit. Before the gate lies two bodies. We ignite them and run away, as one of the imaginary corpses, embraced fire with a wild cry, will try to grab you. Survey the last house after that. It can find experience points. There is a stretch on the near side of the house (neighbor to goal). Neutralize it. And we go to the gate lifting mechanism. Opening them and go further. Cutting, follow the forest.

On our way there is a hut. It lies syringe - a first-aid kit and "Fragment 3", Located on a stool (piece of map). Be careful. There are many monsters near the fire. Just come around them. Their five - to defeat almost impossible. Next we see a lonely monster. Kill him. We run on the bridge. We look at the roller in which the main character Falls from a height of water, fleeing from monsters. I dump near the shore, and the game begins again.

Chapter 3.
In claws monsters
We begin with the fact that we heat out of the water and choose ashore. There is nothing in the boxes on the shore, so do not spend time. We now have a shotgun with several cartridges. We go along the long corridor. Ahead lie corpses. Burn them away from sin. Moving on. We go out. We go to inspect the premises. We start with a barn. We find in it syringe and experience points. Also a manual grenade.
We go out on the street and run to the dead men hung. Burn one. The second time to collapse and ride. We run away from it to the safe distance and shoot their guns. Recharge. We destroy the corpse of a girl with a knife. Pomegranate falls from the dead man. Go ahead. We go to the house on the right. We watch the video. On the table we find a diary (investigator Sebastian). Move through the mirror to the hospital, we select from the floor at the mirror "Fragment 4" . We go to the character pumping room. We have 7,500 points. We pump up health, pistol, grenades, matches and damage in hand-to-hand. We go back through the mirror. At the entrance to the right there is a bottle. Take her. Carefully neutralize mine - the trap at the entrance. And the second in the stairs upstairs. On the second floor we find cartridges in one of the boxes. We meet a doctor from ambulance. We speak with him and watch the video. Tour the gate and release a doctor. We look at the screensaver. We go to the door to the left and hiding under the bed. I hear the sounds of explosions. The room will be a monster who will leave. Get out. We paint with two monsters. Cruel drawers, we find experience points and cartridges. There will be a few monsters on the street. Touch them from the back and kill them. We go to the house nearby. We rase with a monster on the stairs. Survey at home. We go to the stairs and climb on it. We find a bolt on the tower. We can look around. Go down. Next follows a monster with a shotgun. I hurt from it and, passing to the house, climb the stairs upstairs (next to the staircase - pigs). Need a trap in front of the entrance. Brotherize around the room and collect things. Cartridges and matches. We climb above the red staircase.
We find grenades and glasses experience. Go down. We go through the second floor to the street. Now we are straightening with a monster with a shotgun, from which they hid earlier. Just shoot it out of the gun (the main thing is to hide after each shot, otherwise it will open the fire). Another monster will come running on the shots. We raise with it. We go to the stairs, which is near the house. There are three corpses. We take a shotgun and shoot them. We go into the room, which is located to the left of the gate. Turn off the lever on the wall. In the same room we find a shotgun. We go to the second floor. Burn the corpse. We find crossbow. Immediately choose it and make bolts. Harpoon hangs on the door. We take it on the stairs, where the three monsters were shot, go down to the courtyard. We go to the house where the doctor disappeared, which will be broken by a monster. Kill him. Search houses and rising to the second floor. Kill monster in the room. Search the second floor. We watch the video. Burn the corpse that hangs under the ceiling. In the same room there is a tape recorder, listen to the record. Go down. To open the gate leading on, we need a saw. We go to the room where the monster is located with a saw. He constantly screams. We run away from it and gradually shoot. We watch the video. We select chainsaw. And go to the goal. Pick up the chain near the gate and open them. Doctor joins us.

Chapter 4.
A patient.
As soon as we go through the gate, and they close. We turn out to be in front of the hospital who is headed by the Brother's brother. We inspect the room from which a burning woman flew out. There will be ammunition, bottle and experience points and note by the local resident. We go outside and go to the second shed. We destroy the monster - fat man. Near him we find "Fragment 5" (map). We go to the hospital. Search tables. They have syringes. We divide the boxes - there are cartridges. We find a doctor who does something. Watch a video - video. It is worth noting that it is best to take the crossbow and charge it with "flash."
When the doctor turns, just shoot it. And when it is blinded - run and kill a knife. Cat - scene starts instantly. We need the keys that lie inside the dead man. We cut it and get them. Leave away. We inspect the second floor of the hospital. We find cartridges for a shotgun and gun. I hear screams of Leslie (Psycho). We destroy the monster in the room on the second floor. Everything. Now go outside. We see that some monster drags a woman. Kill him. A woman hides in the barn, but with our appearance she evaporates. Traditionally we consider the premises. Burn the corpses in the barn. A new part of the detective diary is hanging on the door of it from Sarai. We go inside and through the mirror we turn out to be asylum. This time the nurse leads us to another. It leads us to the room with drawers. They are a weapon. We go to the room where you can pump the character. Sit down in the chair. We choose: reserve of cartridges for gun and shotgun, bolts, grenades. Health and damage. Let's leave the refuge. We go outside and run to the remaining building. We run for Leslie on the screams. Go down to the basement. Prerequish a shotgun. And here we are waiting for saving. We look at a room highlighted with red light. Shot from a shotgun, a creature that bursts to us. It is invisible almost completely. We go for the dock and watch the video. We start moving behind the bar. We look at what is happening. We find yourself in some room filled with blood. We go to the pillar on which there is a lever. Click it, and blood leaves. We choose out. We see the screensaver in which the ruver calls on many monsters. Nothing remains how to run around the room and shoot them. Or kill the monsters in hand. We go to the liberated door. There are several rooms in the room. Click on them. There will be corpses and a figurine. We take her, more precisely the key in it.
Go ahead. If you wish, you can create bolts. Open the door and go along the long corridor. We run in straight. When I go into the room, some creature will come out. We shoot in an incendiary bolt. And metal grenade. Aggregate bolt again, and again pomegranate. In the end, we kill the creature by this method. We collect experience points. We go to the opened door. We go through the tunnel with pipes. Burn the corpses and close the gate behind you. Go down the stairs in the floor through the hatch. Almost immediately neutralize stretching. We go into the elevator who brings us into some kind of gloomy room. Burn the corpse on the floor for the prevention and search the room. Go to the tunnel and quickly pass the obstacle. Go down the stairs in the mine. Boot to the roll and watch the screensaver. We fall and find yourself in some room. We pass through the door. On the table we find a detective diary. Through the mirror I get into the shelter. We pump the character. We choose: grenades, for pistol, cartridges and agony bolts. Also factor damage for pistol and syringes. We go back through the mirror.

Chapter 5.
In depths.
So, we go through the mirror. Open the door and go to the right. We make bolts. We put a shotgun by the main weapon. And we go on the corridor. You can look at the door to the right, there we will find the corpse that can be burned. The bedside table is on the pistol. We leave and go on. Now the room on the left. Kill the sitting squatting monster. We select experience points. Ahead will be a monster who is able to disappear. Kill it from a shotgun and burn. We select experience points. Survey the remaining rooms and hear laughter. At the end of the corridor the door to the left. We enter it. We go past toilets - you can find experience points. We approach the failure in the floor, but before jumping, take a bottle from the table standing on the right - it will come in handy in a short time for killing or distracting monsters. Below, there is also a table on which useful things are.
Nearby there is a wardrobe with them. The passage is on the boards. We break them and find yourself in a fairly large room. Go to the door to the right. There will be a disappearing monster - kill it in any way. The second appears. We are afraid. We collect experience points. In the room where we turned out to be a locked grille, for the passage for which the card is required. We go to her searches. We pass a room with beds and tables, passing the wardrobes and bedside tables. We find in them cartridges for a shotgun. We see at the end of the room a double door that someone is trying to knock out. There is nothing terrible behind it - another disappearing monster. We raise with it - we shoot a shotgun into the case and kill the straight attack in hand (the main thing is not to miss, otherwise it will have to be hard). We go to the door through which the late monster ran out. We find yourself in a room with some cabinets and table. We detect the body on the floor, which is the keyboard key you need. We return the same route that came back. On the way, we meet another "invisible". We shoot a blinding bolt and while the creature is immobilized, we destroy the srupashnoe. If you fell into battle - we use the first-aid kit.
Once on the other side of the lattice, go ahead. In the cabinet there are banks with experience points. We go to the basement along the long staircase, after selecting the gun by the main weapon. We find yourself in the room, the walls that are written in incomprehensible text and drawings. On the table lies the body. Come to it. Press the button - the spikes that pierce the corpse are flying out of the table. Outside our back the door to which we pass. We spy through the hole in the wall of what happens inside - some kind of ghost sits to us back at the table in the chair - bonus. We go into the room - we see the corpse, which is the same as first lies on the table. Again hearing someone's giggling. In the right corner there is a note, we take it and read it. Select the left button. Again spikes piercing the body and the door opened. We leave. On the left wall again the window - we spy on - the ghost bent over the body on the operating table. We go inside - on the left on the table there is a tape recorder. Include it and listen to the record. We approach the body and press the right button. The door opens. We leave and watch the screensaver. We go to the door that appeared before us and go along the corridor. On the rack you can find experience points. We go into the room and watch the roller - in which we see a partner from the first chapter, immersed before the neck in the bath with liquid. He is alive, but does not remember us. It needs to be taken a bit. We leave through the door and immediately see a message about what is impossible to noise. Carefully moving forward. We find a room in which a lot of boxes and a bedside table - we search them all - there will be cartridges for a shotgun and gun, as well as some points of experience. From one of the cabinets will fall out the dead man - burn it. We put the main weapon shotgun. Be careful - now it will be difficult. Five or six monsters will run out of the door. We act with them like this - we shove out and, running to the black liquid on the floor, quickly set it down. The creatures, if lucky, burn everything. If not - then together with the partner, we are separated from the survivors. Use the first-aid kit, if they battered during the fight. We go to the room where there were these creatures before that. We go through and go on. We need to go along the stairs down (before this searching the room on the left - there will be a corpse there, which can be burned). After the ladder is descended, find yourself in a room with a mined door. The partner will start to neutralize the bomb. We are waiting a little and follow forward. We look at the screensaver in which hearing some ultrasound. The partner goes crazy and tries to strangle us. Prowle it, after which it becomes normal again. We go further and chosen on the metal staircase upstairs. In the closet, there are matches and cartridges for a shotgun. We search the room behind the blue door - there is a transition to a secure zone and to improvements. We will not spend time at this time, we have yet too few experience points. Go further - to a large door and watch the screensaver. In the middle of the room there is a cell in which our partner is located. The water from the pipe is constantly arriving in the cage. We see that many monsters go to her. We paint with them, trying not to wave. And immediately settling fallen. Stopping patience - creatures will be dark. In the literal sense of the word. Finally, we defeat them (the main thing is to remember that it is categorically impossible to stand still and shoot in the head). We are trying to pull our partner. Now game for a while. We run there, where the pipes with water are taped, painting with creatures. The path will be long enough. Finally, we turn out to be in the right place and, on the advice of a partner, put the numbers: on the top castle - 22, in Lower - 5. The cell opens, and the partner turns out to be free, though almost immediately the floor falls under it. We run back, searched all the rooms and only after that jump into failure.
There is nothing to fear, so you search everything carefully and not in a hurry. On the second floor there will be nothing, so do not spend time on it. Jumping down, squeeze into a crack in the wall. We will be careful - there are several monsters with dynamite. We kill creatures. We are looking for a partner. Search everything we can. We go down, straightening with opponents by burning them and shots in the head of the pistol. Our partners are intact. We watch the video. And we wait until we open the door on. We see the Cat - the scene in which the partners fall through the floor, and we have enough some bloody hands and are tightened. Come in myself alone. Search rooms. Find a detective diary for a bed. And go to a safe area through the mirror. We go to the room with drawers and use the keys found before that. We go to the room with improvements. Choose: Health, damage in a hand-to-hand attack. Go back. We go along the corridor - carefully - there is a stretching. Burn the corpse and we are painted with the second with the help of a gun. With the help of parts we make a blinding bolt. Search rooms. In the end, from under the floor, the multiplicate creature will come out of the floor, from which it is necessary to run back along the corridor (there, a black combustible liquid will be spilled on the floor - it will be necessary to set fire to matches). She crashes away. We go to the room where she appeared and collect everything you can. A bird will fly out of the cabinet and starts to circling around the room - to get the key, you need to shoot a statuette standing on her back. Go ahead. Now fought with a monster. We melt it to the canister with fuel, and when it turns out to be near, we blame the barrels with the help of shots from the pistol and while the enemy is stunned - throw it with grenades. If you act quickly, you can go through this place without big losses. Search all the rooms and follow further. We run along the corridor to double doors and watch the video. After him, opponents will appear. We relax with the creatures as follows - we shoot them, and as soon as they fall - run up to them and pull out the wires from the nag. We look at the screensaver.

Chapter 6.
Ourselves are not
After the video roller, we crosses our asylum. We approach the table and begin to study newspaper clippings and photos. Suddenly goes out the light. After that, we turn on the flashlight and go ahead. We see a short screensaver with a nurse and go beyond her. Find in one of the premises of Leslie. Instead of a face, a mirror that cracks and us moves into a room with drawers and a failure in the wall. We choose through it and find yourself in ruins. We go upstairs on the stairs. We run along the path toward the big house. On the way, check the destroyed building - there are cartridges. Also two shots knocked the boxes - there are syringe in them. Go ahead. In the abandoned hut left another box - there are cartridges. Burn the corpse from the wall and run to the goal. We look at the roller in which we find a partner and run away from monsters.
Now it is obvious that you need to cover the partner while it neutrals the bomb on the door. There is no clear technique - run and shoot monsters, saving the cartridges. As soon as the door opens - run into it. The building collapsed. We again protect the partner, shooting the hordes of the unclean. As soon as the door opens - we run into it and see the screensaver. After her on the table we open the box and take from it sniper rifle (We approach the wall overlooking the tower, in which we need and look at the sights up - there is a figurine - we shoot it and the key will fall down). We also take the syringes from the table and are treated if required. We go to the left. There in the window there will be a monster throwing bottles with an incendiary mixture. We go inside and kill opponents. At the far end of the room there is a chop that needs to be shifted. We go on the stairs upstairs. Now we will be careful - here are several periodically opening cabins in which monsters with machine guns are located. You need to wait for the moment when the cabin opens and kill the creature. Ground opponents will interfere, which will also have to shoot and burn. The Council on the passage of this section of the path is to hide behind the walls and stay close to the partner. If you are using a shotgun - attempt to collect as many opponents as possible nearby - more efficiently will be shots for the target. There will be no special problems with the cartridges here - they are scattered everywhere - the main thing is to gather them. As soon as they shoot all opponents in the cabins with machine gunners - the gate will open, of which a monster with a chainsaw will appear. Just shoot it from the crosslet or shotgun - stunning it and applying hand-to-hand fight. After the victory over it, we collect supplies in terms of level (there is nothing to fear). Come to the partner - Joseph and go upstairs. Burn the corpse interferes with the elevator movement (there is still a detective diary in the room nearby, as well as the transition to a safe zone). We go to her. You can spend the keys to open cabinets. We go to the room for pumping the character and go through the mirror back. We go to the elevator and go upstairs. Right at the outlet of the elevator are experimental glasses and syringe (right behind the elevator). We look at the screensaver. Our partner hits the stretch and the bridge along which he fled, explodes. It is enough two monster and fiber towards the guillotine. We need to help him. We choose a sniper rifle and shoot the captured Joseph Monsters. As soon as he is saved, he will reinforce us the board, according to which we are going to it. We watch the video - a video, in which a partner wants to end with him, arguing that "so it will be better." Let's prevent him. We are pursued by monsters - shoot them and burn the bodies. At this moment, Joseph opens the gate with the gate. As soon as we will pass them, they will close. We go to the cemetery through the gate and square. We divide the drawers around the boxes - there are cartridges for a shotgun. We continue moving forward, searches all around. We watch the video. Joseph becomes bad, and we are taking it forward and inspect the room in which they were. We find the mirror and go to the shelter (if they were looking for and everyone carefully examined - there are 37,000 points). So, we pump out - fault factor, shotgun, pistol, store tank. Go back. Hear screams. Joseph climbs on the roof and examines. We see our partner - Kidman, who rises the stairs to the church. Joseph finds a sniper rifle and is going to cover us. Run forward. We see the enemy - Giant.
We use a freezing bolt on it and several explosive. Then shoot in the head. Now we understand with the second same. We act by the same scheme. We run to the meeting for Joseph to a statue of two horses (search all around). We look at the video - a roller in which we discover the secret LAZ. After that, we throw us back to the secure zone. Immediately go back - to do here yet. We watch the video. We find yourself in some room. We choose the tunnel on and see suspended bodies. Go ahead. We find yourself in a room with 4 tables and corpses. To go further, you need to solve the puzzle. You need to betray the right position. The tip is on the wall next to the entrance (there is nothing complicated there - everything is solved for a minute). We go further. We go into the arriving elevator and climb on it. We pass a series of corridors and see a huge creature. It is impossible to kill it yet. Go away from her. Passing through the door (opens when you press on the tile to the left of the door), we go to the right. We look at the roller in which we find out that the dog woke up and now we will have to fight it. He attacks a partner and takes from the game Joseph. Now we are trying to kill the mutant - we use crowns with frost. Either we use a shotgun - shoot and immediately shy away from the attack. In the end, removing it (not at all). We watch the video. We need to pick up a partner glasses, as he can't see anything without them. Again fighting with a dog. We kill finally and select a partner glasses. We go back to the gate and go to seek Kidman (in terms of collecting banks with glasses experience).

Chapter 7.
The keeper
Go to church. I heard voices near the altar. Joseph is bad again. We look at the roller in which some sound is heard again. The partner falls from the bench, and we see the ruver, after which weird things are going to work - the protagonist, along with the benches, statues and other objects, takes off into the air under the ceiling, and then drops sharply into the tunnel appeared under it. We go along the corridor and get into some room where I hear the voice of Leslie. We search the room - it can find experience points and cartridges for a gun. We go to the exaltation where the scratched body lies.
We pass by and move up the stairs. We hear strange sounds. There will be a few creatures. We take a shotgun and separated with them. We go to the crypt and explore it (cartridges on the rifle and experience points). By the corridor ahead. We turn out to be in the room where the vessel is on the table, which will disarm himself. We collect experience points and go back to the fresco - after the lithogram is extracted, LAZ will open. We go inside - there are experience points there, in the safe - the key and note nearby on the table. Go ahead. We go down the stairs to the gate - there will be a boss (with a hammer and a box on the head). We hit the castle on the gate and enter. We use lithography. We look at the video and go to the right. We find yourself indoors with a gate. On the table there is a tape recorder with a record. I lower the platform, get up on it and climb up - there is a statuette with the key. We go further on the tunnel - carefully - there is a stretch. Remove it and move forward. We shoot two gates from the pistol - a snapped platform drops down. We run on it and go up, knocking on the monsters falling on us. We go to the room - the corpse hangs ahead. We shoot him and wait when he will revive and moves to us. Not rushing at the gate, lowering the platform with spikes, and thereby kill the creature, although it is possible to shoot. Stretching again. Be careful - there will be several creatures with which you can deal with the help of a trap. Open the door with the mechanism and go ahead (go to the door with symbols now does not work out - there is a smoke everywhere that does not allow to breathe normally). Jump down, and quickly choosing from the pit, we kill monsters below. We call the platform and go upstairs - we will find the key and glasses of experience with a grenade. We descend the stairs and smear a new fragment of the frescoes. We fall into the already familiar room with fresco. Insert the found fragment and go to the left door. Overlapping gas and open the door. Behind the turn of the Hangman, shoot in it and kill the pistol in the head. Then we are straightened with several monsters that appeared in a similar way. Need to take another stretching. We go down the stairs. We find syringe and cartridges there. Follow up the top. There we turn left and go down the stairs. We look at the roller in which the keeper locks us. It is necessary to quickly overlap the gas, otherwise the perishes (2 valves). We collect details and cartridges for a pistol. We go on the tunnel at the bottom - there are a few creatures. Gently descend lower. Neutroxide minutes on the left, and at the bottom we select experience points. Follow the right. There will be a gate with a gate. Opening them and go, immediately around the turn - stretching. There will be a few creeping monsters - do not spend the cartridges on them - we wait until they slip towards us and set on fire. We go to the right - the next gate. We go to the left and climb up the stairs. We find the fresco and produce the last fragment of the picture. Immediately after that, we find yourself indoors with a large fresco. We find a wooden door in it - you find a detective diary and a mirror. Go through it into a secure zone. You can open cabinets on the keys. We go into the hall for pumping the character. If everything is done clearly, and you spent time to inspect the premises - now there are about 40,000 experience points. We pump up: acceleration time, bolt and matchmaster and fault factor on sniper rifle, and recharging time to your taste. Let's go back. Insert the last fragment into place. Opened a secret passage. Go down to it and almost immediately come across the keeper - the boss. Quickly pass the corridor, avoiding min - traps. We search for a camera in which the sick laid place is locked. Opening it and search for it (there will be cartridges in it). Now rotate the gate and open the gate. We look at the screensaver.
Leslie turns out to be locked on the other hand, and the keeper comes for us. Shoot it into it. The room begins to be filled with poisonous gas. Urgently overlapping the valves. We run into a room with a round hatch. Now the time is limited - again stop gas access to the room, dodging the attacks of the boss. We run into the round door and see that the monster broke the valve. You need to pick it up on the table and attach it to the place. Quickly rotate it and run down the stairs, and after left - there will be a metal staircase in a niche, leading up. We will see a short roller in which the safe is in the face, which serves as a keeper head. Return it from myself and kill the keeper using a platform with spikes. We go into the room with a flow of water and go to the left (you can go to the right - there is a staircase, which was convinced by Leslie, and on it a bank with experience points). There will be a well with a staircase - descend into it.

Chapter 8.
Grain germinate
So, we come to yourself after the descent down and look at. Ahead will be mutants with which it is necessary to deal with the standard scheme (the gun - in the head and inland - finishing). Search the entire cave. We pass to the tunnel - there will again be a few monsters with a mutilated claw instead of hand. We paint with them (you can kill one and waiting until the second runs up - set fire to the corpse - then both). We open the gate with the help of the gate and pass for them. There are no dangers yet, at least stones and fall on the corpse lying ahead. Do not spend matches on him. We go to the hall where they shoot bolts and quickly, hiding behind the columns, run on the other side. Go ahead. We fall into the grotto, there is a tape recorder - listen to the recording. There will be a danger - creatures (small, crawling) - they need to be crushed, just running over them - we are painting with everyone and open the gate. We go on the belt in the water - along the way searched the boards, there are cartridges under a shotgun, and the waterfall is a statuette with a key. In front of water again small creatures. Davim them and pass forward. Next will be several mutants. We use syringe if necessary. And we move sideways to the next cave.
All thoroughly check (there is a bolt and experience points). Before the corpse is a note - we read it. We take the key from the corpse (stone plate) insert the plate not bloody to the side (otherwise we pierce with spikes). We pass forward. A vision rolls on us. We run along the corridor (to the one where the police killed at the beginning of the game). We go to the door and see the doctor. We speak with him. We learn that the Routique wants to kill us and it throws us into the same room, only without a doctor and equipment. We find a new part of the detective diary. There are pipes near one of the walls - there is a figurine - we divide it with a shot and pick the key. Also there is a note from the laboratory on the equipment. We go out into the corridor and come across a new boss, from which you need to quickly run along the corridor - and immediately come across a routing ... We watch the video - the video (the field of sunflowers and some kind of man with a torch burns us). We come to yourself in a safe zone. We look into the chamber, from which the voice was heard. We go beyond the nurse. We look at the picture, then watch the screensaver. You can now use keys. We will not pump out yet. We go back to the corridor to our chamber and instantly turn out to be among the forest. We move forward and watch the screensaver. We run forward (you can go back a little - there will be experience points and harpoon). We go to the hospital through the gate. Before you go - search everything around (there are cartridges and details with experience points everywhere). On the right side of the entrance there is a branching tree - the statuette hangs on its branches, which we split the shot from the gun and select the key. We go to the room.

Chapter 9.
Brutal games.
So, we go inside. Go for two people. Along the way, check everything around - experience points and cartridges will not be superfluous. Hear giggling. We find safe. To open it, we need 2 keys. We proceed to the search. Go ahead. And we meet the ruver. It is necessary to run away from it, otherwise death. In the dining room lying Note on the table - We will take it. Going on, neutralizing mines and picking up experience points. At this level, our main task will be the opening of locks on the main door. You can get them in the following way - you need to find three patients with opened cranial boxes and correctly position the bolts in their brains. The first bolt to the "F -7" zone must be inserted (audio recording and on the table document). Watch the video - a memory.
Run back. We put the main weapon shotgun and kill the monster. Return to the dining room. We see that one lock on the door is unlocked. Then climbing the second floor, follow the door in the center. We fall into the hall. There is a lower dial of the safe (on the table). A statue with the key will hang under the ceiling - we shoot it and pick the key. Go to the door on the left. We fall into the library. Here will again be a roll - we run away from him away. We return to the library (I wash everything there) there) on the metal stairs climb the balcony and we find the upper dial of the safe. Go down - there will be somewhat creatures here - we will grow up with them and leave the library through the door in which Monsters passed. Go ahead. We have enough something dragging to two millstones - to free themselves, we need to get a shot into the device above them. We go into the bedroom - on the table the statuette, and there is a key in it. Through the fireplace, we get into another laboratory - there is a second patient's brain. We place the bolt in the zone "A - 2". We go through the fireplace back and watch the movie. Running from the roll again. We go along the corridor further. There will be stretching and min. We go into the room with Shirma - there the body - we kill it. Go down to the first floor. Through the mirror we fall into the safe zone (the door to the left of the door with 3 locks). You can spend the keys found and go to pump out - treatment with syringes, the time of stretching crossbow 2 x, the distance is maximum. And recharge time maximum. On the gun Capacity of the store and accuracy, critical hit and rapidity. Also the cartridges for the rifle. Swing cryobolt and outbreak with harpoon, as well as a discontinuous bolt. We leave back through the mirror. We go to the safe, which was found at the very beginning, only now we have both missing details from it. The code on the upper lock is 11, and on the bottom - 2. we find a third patient and insert the bolt to the area "C - 4". If necessary, we use syringes and exit. Watch the video - screensaver. Go to the door and open it. We run along the corridor ahead. We look at the video in which we are throwing us into some kind of office with a roll. We go down the stairs. Open the door at the end of the corridor and watch the roller. Need to run away. We fall into the room where the ceiling with spikes and stretch marks - you need to go through so as not to hurt them, otherwise you will perish. We go to the left pass.
Again the transfer to a strange room filled with huge heads. Another trap (lattices, covering the passage) ahead. We run away, opening those gratings, which is possible, with the blows of a hand-to-hand attack and trying not to fall into the trap. Finally, we pass this tense moment, and find yourself in the room, where the routine was sitting at the table and explored a pork head. We go along the corridor and go out on the street. We look at the roller in which there is another character transfer to another world. We go on the field with sunflowers from visions to the barn in the distance. You can look around it and replenish the reserves of the cartridges to the gun and sniper rifle. We go inside and watch the roller. Find out in a burning barn after the roller. Using the gate, move the elevator. We go into it and shoot at the gate. Once at the top, we get out the window and turn out again in the barn. Now you need to straighten with opponents a certain period of time. The main thing is not to approach the boss. Watch the video - screensaver. Once again in the corridor and run along it. We turn out to be in a room from which voices are heard and shadows are visible, but as soon as I go inside, they will disappear. We approach the bookcases to the right and swaying between them. Now we find yourself in a room with a hatch, in which you will have to descend along the long staircase.

Chapter 10
Master tool
We go around the mine and listen to the voices, and then see ghosts. We inspect the screensaver. There is a note on the table - we take it and read it. Open the green door, it leads to a room with a mirror to go to a secure zone. We go in the doorway, taking a previous shotgun. We go down the stairs down and clearing the trap. I climb along the corridors until we arrive at the double doors. Turn off the lantern and start massacre over the monsters that they roam here. We will be careful - there are many stretch marks and mines - traps. As soon as we pass forward, the signal is triggered and some installation turns on. We are afraid of opponents and find a staircase in the wall - go upstairs and kill monsters there.
On the table in the corner there is a battery. Leaving back down. Carefully and bend, we go along the carousel, giving out time to move through the walls (the blade will rotate). We pass it. We get rid of monsters - by lining them under the blade. We go along the corridor, collecting all the cartridges and experience points. Insert the battery to the installation and see the door opens. We run into it (the room on the left lies a fragment 18 and experience points) start the descent down. We see the departing in the distance monster. We go along the corridor. We collect everything that we can - on the account every cartridge and syringe. Left blue door - go to her. There will be a few creatures. Search the room. We find a new battery. We run on and looking for the installation into which you can insert the battery. Need to move careful because now we will pursue us new Monster (Everything is muttered and red). We find the device and see that the door at the beginning of the level is now under voltage and it can be opened. Return back, destroying creatures. And without falling under the beatings of creatures with a mechanical hand. We shoot it bolts with freezing and open fire from a shotgun or rifle. She dies fast enough if not to yawning. We are looking for the way to the door - it is quite easy - only you need to mash traps, which were previously inactive. Then there will be another 2 monster with a modified mechanical hand - you have to sweat. The scheme is the same as it was before (it is desirable to freeze one of the creatures in the passage and shoot the discontinuous bolts or throw with grenades). Open the gate in the room where these creatures were and pass forward. Dreak the chopper, raising the trap, open the door to the beginning of the level. We go to her and run along the corridor. Now there will again be a multiple creature of huge sizes. We run into the opened left door. We collect experience points and listen to the recording from the tape recorder on the bed. There is a passage to a secure zone. We go to the hospital, having previously capturing a detective diary. You can spend the keys if they found them during passage and pump: harpoon 2 times, cryobolt, discontinuous bolt and bolt - flash. Let's go back. We go ahead and go down the stairs down. Dreak the lever and open the gate. Running from the multiple creature. We run along the corridors in which the glass burst and have time to close the door before the creature. We use a breather for collecting experience points. We are indoors with strange equipment and pipes (there are matches). We pass through the door further and there is a working elevator. Turn off the fiery traps, turning or shooting the levers from the pistol. Fight with creature - shoot with fiery bolts and throw grenades. We also use a fiery wall, turning the lever. We climb on the stairs upstairs and run away. We are waiting for the creature and put the electric utility. We shoot traps and burn creature. In general, the Council for the passage of this moment one is not to stand still. In the end, after run and war with creature we defeat.
We use syringe to restore health, and open the passage with the lever and go into the elevator, which is lucky down. We look at the screensaver in which the ruver appears, which says that now can make anything with us anything. We are going further and leave the elevator. We again find themselves in the house where we constantly pursued the Routing. We go along the corridor into a room with bookcases and get into the next storage series. We go ahead and watch the video in which the doctor conducts experience over Leslie (he claims that Leslie is the only chance for salvation). We hear a nasty sound that occurs after the doctor's turning on the machine is turned on. Suddenly, everything ends, and we see a huge creature that kills the doctor, and we are thrown into another world. We are moving along the corridors. Open the door in which you are knocking on, and get into the asylum where we look at the screensaver. We use the found keys. Let's go back. Go down to the hatch open in the floor. And crouching, moving through the tunnel. A recent monster wanders over us, who will sometimes pierce the grille and try to grab us. We go on corridors and find yourself in parking. Here we will fight this creature, but first you need to run away from it. Sebastian presses the ceiling wreck, but it will be chosen and starts to fight. Shoot the discontinuous bolts. You can briefly hide in the rooms (the creature will try the wall over time and try to get us). Tip - need to be aimed in mind. The elevator comes - we go to it, pre-all the search (20,000 points of experience give for the murder of creatures). We look at the screensaver - the elevator falls and starts sinking.

Chapter 11.
Reunion
So, we dial out of the water and start moving forward. We go to the left and see a completely destroyed city. We need to be in a psychiatric clinic. The carousel will be a figurine - we shoot it and take the key. Follow. All around collapses. We go to failure in the wall and go through the house. Everyone carefully searched - there will be "magnum" and experience points. Then there will be several enemies of the usual - we are growing up with them (there will be a monster with a cylinder on the back - you can kill by shooting in a balloon or classically). Next, we can argue with the crowd of monsters on the street and go to the previously locked blue door. We find a bundle of keys and go outside, destroying monsters - policemen.
Before going further - we have a wide range of fences. We go through the signs and fire stairs down, and then on containers. Be careful - after a piece of the building collapses and blocks the way - the statue will swim in the water. Pull it on the shore and take a new key. Now we go into the pipe and see that there will be several hung people ahead, one of which falls into the water and starts to turn into a waterfowl. We act like this - we shoot a corpse that hangs on the left (further from us) and while the creature is busy with devouring, swim forward. In the last gap, first jump on the islands protruding from the water, and after the corpse will be behind our back - we get it in the water and quickly sail forward again. Search all drawers around. But now the screen changes the color and the ruver appears. Choose "Magnum" and kill the rebeling creatures. Then we shoot a roll, and until he managed to get up - we set up it. After that, the door will open in the right building. We collect experience and ammunition glasses. We go inside (almost at the entrance is a syringe). Everything starts to collapse and moves us into a secure zone. We go spend the keys. If everyone carefully searched - there are 57,000 points. We pump up: harpoon and critical hit on the gun and on a sniper rifle and accuracy for gun. We go back through the mirror. There will be a huge number of creatures ahead. We run forward and deal with them. Raised through the doors from which the creatures ran up and go to the elevator. We cause it to rotate the lever - another 3-4 monster will arrive on it. We go to the cabin of the elevator and moving forward, shooting monsters. We leave out and move on, everything is searched. In the automatic drinks with drinks 1 time will fall out with glasses of experience, the second time the statuette, for the third time - bomb. Nearby there is a room with a shelter. Just take a detective diary and go further. In the second automatic machine 3 times - a bank with glasses of experience and for the fourth time - bomb. We are searching and go on. We see our partner who fell into the trap. We move along the roofs of the car, distracting the water creature by corpses. We need to pass, which periodically opens and closes. Then on the staircase along the wall and begin to shoot monsters, cautious on the partner. Go down and float away to floating pallets. And again in the opening door. The main thing is to act quickly, otherwise the fish will kill us. We run up, searching everything around and destroying creatures on the floor. Open the door and meet with the partner. Together we are growing with newly arrived creatures. We go through the opened doors - there will be a machine gunner. Kill him with harpoon. Search rooms - there is a statuette with the key and experience points. We go down the stairs by taking a shotgun by the main weapon. We go out. And in the end, go to the plant. We look at the roller in which Sebastian becomes bad and it begins to turn. Picks up on the partner and the shot is heard. We arrive in yourself and discover that the partner locked us. In a moment we meet with the boy Leslie, who is scared and quickly running away. We go to his search. We get into the room with gas (you should forget about firearms and incendiary weapons).
There will be a creature with a manual hand. We climb through the racks, trying not to attract her attention. We climb up the stairs in the wall at the far end of the hall and run forward, falling into the same room. There are neutralized sensors and spread with ordinary opponents (we use blinding bolts and kill them with a direct attack with a knife) - on one of the monsters there will be a key, which is useful to us in the future. Overlapping gas using the valve. Now you can use firearmsSince the explosive gas has gone. We find the gate and use the key card. Climb upstairs and see running Joseph. Not far from us there will be a room with a transition to a safe zone, collecting pages from a diary. Go further, everyone is carefully searched and recharge all weapons. We go up the stairs. By the way, the crane rises above our heads - at its end, if you look through a sniper rifle, you can see a statuette - remove it with a shot and select the key (then). We go to the building and spread with creatures. We go through the improvised bridge of the failure and select the key. We look at the screensaver. We encounter Joseph, and a minute later and a partner who is trying to hide from a huge creature. Episode passed.

Chapter 12.
The trip.
So, we are moving on the bus along with Kidman and Joseph, and the giant creature tearing us a giant bus, as soon as the creature grab the bus, will need to shoot her head. She will throw a bus, and we will continue to move. We spend the time of the breather on the collection of cartridges. We drive to a dead end. It is necessary to shoot the upcoming opponents - there will be quite a lot of them, so you should not waste the cartridges. We look at the screensaver in which the creature with dynamite explodes the tank and frees the passage to us. Running along the streets again and meet a giant creature.
Now you should shoot her in the belly and head. Know it again and go ahead. We look at the screensaver in which the creature crashes into the beam and remains far behind. We listen to the conversations of the characters. Joseph wounded. We need to break through the ambulance machine. We make several bolts of different configurations. We destroy creatures wandering between the machines. Basically, you can save the cartridges, knocking the creatures in the heaps and lubricating to the barrels with flammable. Do not forget to search all around - there are a lot of cartridges and cans with glasses experience. Finally, we arrive at the ambulance machine and take the hemostatic remedy in it with a syringe. We look at the roller in which a jeep comes with a machine gun. We destroy the arrow, sneak into the car using obstacles, and destroy all the creatures (blind by the crowd with a bolt and throw with grenades). Next, with the help of the machine gun in the jeep destroy the new wave of monsters. Now we run to the bus and go to it. We watch the video. Now manage the bus, getting creatures at the maximum. And we meet the roll, which forces the bus to be filled into the air and move the building. We arrive at yourself and see how the remnants of the bus fall from the height of the abyss.

Chapter 13.
Losses.
So, we must go down. Search the room in which it turned out - there is a detective diary. You can go to the secure zone. We spend the keys. Let's go back to the world. We start the descent down. Almost immediately on our way another trap, which is very slowly neutralized. We go further. And we look at the panorama of the destruction of the city (there will be a bridge along which we are destined to go in the future). We go down to the floor below and the elevator from which we jumped, falls - in this way they can be separated from the partner, which is sent to look for another passage. And now the most interesting thing is the keeper will again. We go to the left (there where the keeper came from). We search the rooms (I bump into the essence of the ruler - we kill it). Further more creatures. Neutralize a new trap and a couple of minutes in the corridor.
Thus, we run on the building quite a long time. In the end, let's start hearing the sounds of a wandering keeper - now you need to act secretive (it puts homemade traps). In the room where you will see the keeper, under the ceiling between the beams there is a figurine - if you focus on the custodian - above its right shoulder. We go there where the creature disappeared, and neutralize three traps. Next, we need to be in a ventilation shaft. Caught in her and get into the next corridor, and at the same time on the outer side of the wall. We jump on the protrusions and go further into the premises. We hear laughs - look into the room and watch the movie. We turn out to be in a safe zone - we spend the keys and go pumping: a bolt - a flash of 2 times, an electric grinder 2 times, cryobolt, matches, a gun - rapidness and recharge time. Go back. We run along the corridors and jump into failure for the floor below. We kill a few creatures and neutralize mine - the trap to the right of the door. Follow. We again at the ventilation mine in the wall. Through it, we get to the next room with racks with banks and boxes. Hear sounds and run on them. We see Joseph, whom the keeper pursues, and after him appears and the ruver appears. Now we have the whole screen painted in the bloody - red. AND the new kind Enemies - devices crawling on the floor - they are easy to destroy the shot from the gun. I will pass a lot of traps in the kitchen and fall into the corridor you need, where we recently seen a partner (depends before this trap). We run right first (there are cartridges on a shotgun, details and glasses of experience with the syringe). Now we go to where the keeper with Joseph was hidden. We fall into the freezer and watch the screensaver.
We take a shotgun and fight the keeper. We climb into the elevator (Joseph left on the same). We look at the screensaver. We turn out to be in some room (we find in it the details and banks with experience points, as well as the key) and go out into the corridor and see our partner in the window. We go down and, passing along the corridor, find out on the street. We see a partner who goes along with Leslie to the children's playground. She is going to kill him. Stop it and listen to the dialogue, from which we learn that she has an order for the murder of Slept Guy. We are trying to stop her, but here Leslie begins to shout, and the world is changing rapidly. Joseph is wounded once again, and the abnormal runs away. After that, the world explodes with many fragments, and Sebastian loses consciousness. Next, come to myself under stone wreckage and freed from them.

Chapter 14.
Hidden motifs.
So, go down the stairs. A small monster crawls out of drinks with drinks - let's give it and run on. Search everything around - there will be cartridges, experience points. We go further and descend even lower, but in front of it go into a room with a mirror and the pages of the Sebastian diary. We go to the secure zone. We use keys. Let's go back. We start the descent even lower under the ground (under the sign "Green Line" lies a corpse, which can stand, as well as a couple of monsters). Neutralize mine and open the passage further. We get on the dilapidated platform and kill a few creatures here (on the islands lie body, which are capable of climbing - removing them from the car through a sniper rifle). We pass through the composition by moving from the car to the car. We go to the tunnel and again make your way through the wagons. We found themselves from a comprehensive bridge from the failure of an improvised bridge (seen it in the screensaver in the last part). We go further - burn the web, blocking the path, and go down the stairs. We raise with several creatures at the bottom, familiar to us on traveling in the caves (they die from one hit by fiery bolt). Making harpos - the maximum number.
There will be an electric trap ahead. Next to her is a mutant - it can be stirred, if you throw empty bottles, it will rise and almost immediately fall under the electric discharge. It will save several rounds, which is important. We pass forward. We go to the right ventilation mine - there are glasses experience. Then we go to the door where there is a transition to shelter - take a detective diary. Go back to the secure zone. We learn that our nurse is an assistant, it turns out, disappeared during night duty in a psychiatric clinic. Let's go back. We go to the mine and jump into the drain. Everyone is searched carefully and go ahead (carefully - under water there are stretching). Also, there are several mutants and mines - traps and traps (they are also hidden under water). We go on a wide staircase up. There will be an electric trap again (next to it we find a fuse). We go further and turn the steering wheel - water leaves, freeing the passage. We climb on the metal stairs and are separated with mutants upstairs. I climb above. And we get into a round tunnel with a web - you are squeezing on it and follow further, destroying opponents (at the end of the tunnel we use the fuse). We go to the fleece freed from the electric trap and move forward on the tunnel with pipes. Turn on the stairs to the left. Here is another refuge - go to it. We turn out on the bed - we get up and go spend the keys. Leave away. Ahead is a working generator with a non-working elevator. Nearby we find a fuse. Insert all the fuse found in the circuit. We begin to turn the gate and some creature is enough. Shoot her head and start the battle. I freeze it and shoot from Magnum to the head. The creature will sometimes hide in a hatch on the ceiling - knocking it from there with shots from the pistol. Nothing difficult with such a scheme will not be. We go to the elevator (after starting the generator to the right of the elevator, the door will open - there should be a look around - a lot of cartridges and parts). We are going upstairs. Another descent to the destroyed subway tunnel. There is a key near the composition. We go inside the wagon, which will taste metal beams (the inscription on them - the pain is waiting for you).
The composition begins to crumble and jumping out of him at the last moment, finding out in the corridor, and behind the doors, already familiar to us the installation - we look at the conversation of the ghosts. After that, there are corpses in the baths, to fight with which it was previously previously - after they fall, it is worth pulling cables from them, thereby turning off from the external power source. After victory over them, we will see a screensaver. Then come to yourself in a safe zone. There is a diary next to a stand with newspapers. We use keys. We pump the character: the discontinuous bolt, the electrical column (2 times), cryobolt, shotgun - damage factor. Now we go to Leslie at the end of the corridor. We watch the video and go beyond the guy. We pass a series of corridors and finally, we find yourself in a room where liquid flows out of the pipes, then we need to double doors (they are simply open when you press the button on the left). Everything begins to gram a little, we do not pay attention to it and run forward. Everything collapsing, and we come to themselves in the midst of Ruins next to the psychiatric clinic.

Chapter 15.
Root of evil
So, we go on a narrow path to the Psychiatric Clinic "Lighthouse". Ahead of us will stand Leslie. Open the door to the hospital and go ahead (searching everything around). We go to the left door at the far end of the hall and then to the basement on the stairs. Next - in the hatch by iron stairs in the wall. I hear voice and go ahead - there are experience points, and then in the left tunnel - there is a tape recorder. Next, we get into the reservoir with blood and follow the door to the sewer (this location is already familiar to us) and moving after Leslie. We break the castle in the fence and pass forward - there will be double doors leading to the corridor with grilles and pipes. Moving all the time forward and hearing the voice of Leslie. We start climbing the screw staircase in the tower.
At the first door at the top there will be a tape recorder with a record. We go to the second door from us. We call the elevator and go upstairs. We get on the street and see the screensaver in which Leslie stands in the rain, but as soon as we bother him - he goes inside the building. Follow him, and the right side will be a door behind which the chair is behind the character pumping - choose accuracy for the gun. Also, there are matches and you can save the game. We go to double doors and run along the corridor, without turning anywhere. We listen to laughter and look into the chamber - we look at the video with the Council - "Break Eye". After the roller we find ourselves in the chamber - you can burn the body. We go further and look at the new video, in which we are confronted with the route. So, we find yourself in the arena, on which there are eyes. Almost immediately begin to attack enemies. We paint with them, saving the cartridges. Next, stop the fake copy of the ruver. At the end of this battle, there will be still creatures in large quantities and a monster with a grenade launcher (after he will take chainsaw). We kill it with a shooting from a sniper rifle in the head. After the victory, we are treated and collect everything around - cartridges and experience points. Go further to the open gate. Again the battle, now with snipers - mutants and creatures that scatter dynamite checkers. The scheme is simple - during the respite we collect cartridges for a sniper rifle and then hiding in the shelter, shooting opponents. Follow and pass in the double door. We run along the corridor and get a dungeon - neutralize mines and collect syringes and details. We go to the aisle and, here the keepers will appear. Freeze them and throw them with grenades and explosive bolts. Nothing complicated - just a stock of the garnet is spent. We go to the newly emerged passage. We fall into a long corridor, where it will be the main task, without getting an eye overview (we shoot on them from the pistol and quickly pass forward). Also, there will be mines - they are simple enough to neutralize them.
Next, we will fall under the throat, from which you run away quickly and get to the entrance to the "lighthouse". We go inside and on the elevator, which appeared instead of doors. We go upstairs and get into the room with a strange building. Below, there are baths with bodies - finally see yourself in one of the baths and see the screensaver, during which we get on the last arena of the game, where you have to fight with the main opponent - Ruvik (the huge sizes of the creature, which he managed). We run ahead, shy away from the paws of the Frank (the main thing is not to break). Finally, we get into the body of a jeep with a machine gun and start shooting a monster backlighted with a red round of the limb, and then head. Later, the creature will sweep away the truck away and Sebastian dies on the thorn, and after a little more time, the creature with a grenade launcher will fall from above. We take it and shoot on the attacking monster (in the belly and head). Next, we fall down, where the creature is trying to devour us - at the last moment we shoot the Ruvik (which will suffer under the blow) and look at the screensaver in which our detective comes into itself in the bathroom. We go to the sphere in the center and give the brain to the foot. We look at the final roller.

Trailer games them Evil Within.

The game is passed! If you have any questions, write, I will answer

In April 2013, the famous game publisher of Bethesda Softworks together with Sinji Miki - the creator of the RESIDENT EVIL game line, announced a new computer game. And on October 14, 2014, the release of Horror-shooter The Evil Within for platforms took place Microsoft Windows., Xbox 360, Xbox One.As well as PlayStation 3 and 4. Initially focused on the Western audience, this game has become popular in the United States, Europe, thereby bringing significant commercial success to developers. Total episodes in The Evil Within Fifteen, and each of them makes all the nervous endings to squeeze into a small trembling lump.

The plot is based on the survival of the main character in the parallel universe, the full truly terrible creatures for which human life is a toy. Detective Sebastian Castellanos, together with three colleagues, is investigating the next case. This time they have to unravel the terrible incident, which occurred in a psychiatric hospital: an unknown arranged mass murder there. Crossing the threshold of the psychiatric hospital "Lighthouse", from where a disturbing emergency call came, an unexpected member happens: he falls into another world - frightening and cruel. Without losing time on unsuccessful reflections, Sebastian puts the main task: get out alive.

Episodes in The Evil WitHin

The game is harmoniously structured: it is divided into 15 episodes, for the passage of which is required about 10-12 hours. Each of them consistently replaces each other, thereby developing the plot. So, in episodes 1-4 ("Emergency Challenge", "survivors", "in claws of monsters", "Patient") the player is introduced into the case, he proves the soil. Next, parts of 5-11 ("in depths", "not their own", "keeper", "grain germinate", "brutal games", "Master Tool", "Reunion") carry the basic semantic load, to some extent explain what is happening; They are characterized by flash becks. Based on episodes 12 and 13 ("Trip", "Losses") player makes guesses, and the last two episodes are "hidden motifs" and "root of evil", give the key to the rays.

Despite the incessant critics disputes, The Evil Within is considered successful and truly complex gamein which not only the accuracy in the fight against enemies is important, but also a sedent. This shooter will surely delight lovers to rinse the nerve.

Chapter 1: Emergency Call

In the Psychiatric Hospital "Lighthouse" there are strange things. Together with the police and detectives we go there to all come true. We go to the entrance to the hospital. Inside we see a lot of corpses. Follow your partner, who finds the survivor, but Schained Doctor. We look at the recording from the surveillance camera to understand what happened here. After that, an unknown enemy will cut us out and we are in captivity.

Drain around. When the ghost leaves, shake and grab the knife that will help you free. Sit and wait until the butcher goes away from the table. After that, steal and take the keys. Leave from there and turn left where the door will be. Open it with helping these keys and go further. At the end of the flight, we will raise the alarm and the butcher will run by us, who at the end will damage our leg and activates the trap. Open the grille before the second gate, and then go to the traps. We choose from the pool and go to the end of the sewage. Go to B. open door And climb the stairs to the old wing.

Press the button and go further. Through two doors, the butcher will hit them. Spicy it in the closet. Wait until he crashes the door you need and only then go out. Now you need not to get to your eyes and get into another wing. To do this, go for the furniture and take a bottle there. Now throw it in the other direction so that he runs there and checked the noise. Repeat the trick with a bottle until you reach control point. Butcher still overtakes us and we need to run away to the elevator. Someone will open the elevator for us and will help to escape.

We leave from the elevator and run to the exit from the hospital, where a policeman is celebrated by car. Escape ends with the fact that we fall into the abyss.

Chapter 2: Survivors

We come to the hospital. We raise the clipping from the newspaper and green gel. We look through the grilles and see cockroaches. We will open the door nurse. We go to the hall and paint in paper (saved). We go to the opened gate and sit down in the chair to improve your skills.

Now we actually come to yourself and choose from the burning machine. We raise the syringe, restoring health and go on the bloody tracks that will lead us to the dead cow. Next to her there will be a box. Slide it and pick up a green gel. After that, go to the ledge where you will see a policeman who became Cannibal. Pick over the revolver. Shoot him in the head. Go to the tent, there will be cartridges and green gel.

We go to the cave and see a distraught who warns about the trap. Neutual trap and go on. By the way, the details from the trap will be useful to us later. We leave the cave and see the dead enemy. We select matches next to him and burn it.

We go to the bloodied door where you see hallucination. We select gel and diary. After that, we look in the mirror and turn out again in the hospital. We go to the hall and read newspaper clippings about Leslie and the serial killer. Exit from the hospital through a broken mirror.

We leave from the house and go along the path down where the enemy will be. Knevel it is hidden and burning. Go to the house and jump out the window. Divide a little further into the forest, we will see how local turns into zombies. Job to the house in front of the zombies and wake up a trap. Zombies will narrow on the trap and explode. The house will have matches, cartridges, a first-aid kit and a green gel.

Go to the next home, where there will be two more enemy. First of all, kill the enemy with a torch, and then by the same torch of Bate the second. So you will save matches. Going further (Beware of land traps) and do the same operation with two more enemies. After that burn two enemies near the gate and open the gate with the lever.

Behind the gate will be a bunch of monsters. I do not advise you to communicate with them, and it is better right away to the next goal and watch the video.

Chapter 3: In claws monsters

We choose from the water. Near the mountain corpses, use a match to go on. We go to the house (be careful, in the house there will be explosive traps that react to noise) and we find a doctor on the second floor, which was with us soon. Before you follow the doctor, I advise you to examine the house. There will be a lot of green gel and matches. Surveying the house, go for the doctor. The doctor will ask to scorch the lever so that he is distracted by most of the enemies. Turned the lever and the doctor collects most of the enemies near the house into which runs personally. First we go to the barn, there will be a lot of gel and other items. Then we go to a separate house with traps and on the second floor we find the arbelt "Agony". Also, do not forget to go to the house that the doctor ran. On the second floor there will be a shotgun and you will find a doctor who climbed into the attic and thereby saved his life.

Do not open the gate due to the interfering chain. You need to cut off with a saw. Before the battle with the boss I recommend cleaning the village from other enemies so that they do not interfere. Go to the barn. Sadist breaks the gate and throw on you.

Tactics:to begin with, we find the agony crossbow and create blind bolts for it (one bolt can be found on the tower next to the house in which the doctor is hiding). After that, during the battle with the boss, shoot from the revolver (about 10 bullets, depends on the level of complexity), and then blind from the crossbow, come together and make secret murder. Thanks to this tactic, you will get an achievement "Knife Beats Chainsaw. / Knife is stronger than saw. "

After the victory over the boss, collect a green gel and take it with a chainsaw. With help chainsaws, saw chains and go on.

Chapter 4: Patient

Go right away to the house opposite. Zombie shakes the door, kill it and wake a chest with ammunition. After that, follow the doctor and find themselves in the house of his brother, who also fell under the influence of the lighthouse. Shoot him in the head and kill him. We look at the drawing on the table, cut the corpse and take the key. We leave the house and go to the little Camork. The door will be a detective diary, and inside the mirror. We use it and again, we turn out to be in the hospital, where the information about the brother of the doctor. Also, the nurse will lead us to lockers that open with the key. Open any locker using the key and take the contents.

Next to the house of the doctor there will be a burnt house that is not remarkable in addition to the running ghost on fire.

At the exit from the house you will see a bonfire and a man who carries a woman to the fire. Shoot him on my feet and save the victim. It will run away and lead us to the place where there will be a green gel and harpoon for the crossbow. After that, go to the house on the contrary and go down to the basement where Leslie is. Before going to the Red Door - turn into the passage and take a shotgun and a pair of harpunov. An invisible enemy with tentacles will be taken to the basement, who will cast a barely noticeable shadow. Shoot in the shadow and thus you will reveal the enemy, and then it's small.

We go beyond your companions and see that there are no stairs. But the ruver appears, which scares our satellites. We go behind him and see the illusion after which we will be in the pool. We choose from it and go to the door. Around us will appear and create several zombies. Try to break the ranks of the zombies with the help of traps, and then collect in a bunch and shoot in the head (falls out of all zombies, it will still be settled alone so that the rest die). After the murder of all zombies, Zhija will fall and you can go on.

Go along the corridor until you see the crawling out of the corpse - Babes. It is useless to shoot it, run back to the door. Her zombie kickshes, whom Pouchikha will eat. We run on the door and go down the stairs down. Let's flex a trap and go to the elevator. When leaving the elevator, adjust the body to delay the pack in it. Open the door and use Sprint to the damper.

Go down until you see the roll. Now run back top and see how everything is destroyed, and you will later find yourself in front of the door.

Chapter 5: In the depths

Before going to the main door, I advise you to turn back and walk around the chambers. There will be a little gel and cartridges, as well as an invisible enemy.

Sharing the chambers, go to the main door and read the diary of the detective. From the case, take a new bolt for crossbow, and then go to the mirror. Once in the hospital, read the newspaper clipping, and then go back and go to the end of the corridor, where the door opens. Come there and go through the hole in the wall, and then jump into the hole in the floor.

To go on, you need to find a key card. Go to the door opposite. Inside there will be two invisible. We understand with them, go to the file and take a key card. At the exit you will be waiting for another invisible. We kill him, carry out a key card and follow the route, which will lead us to a room with four walls. We look into a small hole and see a drawing boy. Now the door will appear. We go inside and press the first button next to the corpse (pressing the wrong button leads to the death of the hero). It is pushed and the blood will reach the wall. We spy on the next wall and go; Press the first button. In the third room we also go and press the second button. As a result, the gathered blood of three rooms will create the door in which we will go and find a partner there.

Raise a partner to your feet and leave here. In the ward you will attack six zombies. Do not waste cartridges on them. Move to the oil pool and wait for the big part to suit, and then ignite it. All strikers burn, and you can go on.

At the end you will reach the mined door. Wait until the partner does not be deepened and go after him. We look at the cat scene among the baths. We rise around the stairs and use the mirror in the toilet to get to the hospital. We read a new newspaper and open a new chamber, where Leslie will be. After that, we will go and we will be able to return to the partner.

Open the doors to the main hall, where the second partner is and also trapped. Joseph will be thrown down and we will have to cover it. Shoot the discontinuous bolt into a large cluster of opponents, and then seek the others with the help of shots in the head. In the lobby there will be ammunition, syringe with health and grenades. The camork will be an electric bolt, which will be useful against a large cluster of enemies. It will get a few waves of enemies. Pay attention to enemies with dynamic, kill them immediately, and then take it for others. After the murder of the last two enemies with dynamite - the waves will cease. Now you can help Kidman.

Follow the pipes. We get into the room where a lot of zombies. We ignore them, we are successful to the last chamber, break under the slit and climb upstairs to the control panel. I exhibit the top 22, and the bottom to 5 and thereby free the partner. But early rejoice. Our partners fell under the ground. Jump and go to them. I am squeezing into the gap and run until you stop until we do to our partners. We help to shoot a zombie and attacked the illusions that share our team.

We go to the door, read the diary and go to the mirror. We read the newspaper and the list of missing. Now you can return. Beware of traps, there are a lot of them here and they are in unexpected places. At the end of the corridor, Pugchika will attack us. Return to the resin and burn it when it is suitable. It will scare it for a while. Remember the closed door? Thanks to the pachechikha, it is open. We pass there and pull the lever. Now we go to the center and stick with the pachechika. Burst the discontinuous bolts and grants. Link it to the barrels and blast them, and then throw a grenade under it or shoot the discontinuous bolts while it is pushing in agony from the fire. For two or three such fiery traps you must kill it. You can also use ovens. In the left, go down the stairs and wait until she descends for you, and then pull the lever. And in the right on the contrary; First we climb, and then pull the lever. After her murder, the door will free from the clad and it will be possible to go further. Do not forget to pick up 8000 gel from the pachechiki.

We go further and look at the scene. After that, we deal with three zombies that rose from their bathrooms. They need to be put on the ground, and then pull out the process from their heads. After this operation, the device explodes, and you will be overwhelmed with memories.

Chapter 6: not their own

We wake up in the hospital and after the conversation, watch photos on the table. The light will turn off. Turn on the flashlight and exit the cabinet. Go to the main mirror. After the roller, follow the nurse down and go to the end, for the next meeting with Leslie.

You will again find yourself in the present world. Run to the church where you will meet Joseph. Bring off zombies until the partner breaks the door. In the next room there will be the same tactic.

Relax early. Pick the sniper rifle, go into the room and pull the switch. After that, go upstairs and shoot machine gunners, which will be written out from opening cabins. Do not forget about the zombies that will run through this area and interfere with you to remove machine gunners. After the murder of the main enemies, jump down and touch with the butcher.

After the battle, go inside, go upstairs, burn the body and go to the elevator. Go through the bridge, see the cat-scene, and then shoot a zombie to save Joseph from execution. Go to his side on the beam, see the cat-scene and beat the zombie until the partner shamanitis with goal. Run into the opened gate, and you will find yourself on the market, and then in the cemetery, where Joseph will find a rifle and can cover you. At the end of the cemetery you will be waiting for two bosses - Giant. Joseph will help you to figure them out.

After that, go to the two statues of horses, and you will again find yourself in the hospital in front of the photos. Run to the main mirror and return to real world. Pass a little further and you will find yourself in the room with a mystery. On the altar 3,5,9, the corpses should lie, and on the altar at number 7 there should be no corpse. After that you can quietly go and do not die.

Sitty in the elevator, which will bring us to the laboratory, where there will be a huge wolf. While we do not pay attention to it, go further, we ride the button and turn out to be out. Before entering us, the huge wolf will attack and stun Joseph. Cut with him, after the cat scene we run over Joseph glasses, ignoring the wolf. After that we go to church, where the episode ends.

Chapter 7: Guardian

We go to church and speak with a partner, and then watch the cat-scene. Go down to the hall and go along the right pass. Kill zombies and pull out the sign at the end. Go to the opening open, knock the lock at the gate and insert a sign into one of the openings.

Go to the right pass, listen there to the audio recording and turn to the right. Shoot on two gears and go further. Inside there will be enemies, kill them and then open the gate. A little further you will find a sign. Cut it and pass to the resulting passage to the main hall.

In the left pass, we close the valve with the gas and go on. Kill two enemies. Be careful, hanging zombies activates the trap after jumping. After that, we descend the stairs and closed the hatch behind us, and the gas is activated. Quickly close the first valve and run to the second, passing the zombie. After that we descend the stairs down. Further just go around the rooms, clean the enemies and neutralize the traps. In the end you will find the latest sign. Cut it out and go to the main hall.

Insert the latest sign and go to the central entrance. There we are waiting for a candidately. Understand the trap and leave a little back to the stakes fall. After that, run to the next door, saving outdoor traps that can slow down you. Here you will meet Leslie, who again pins and accidentally activates the alarm. There will be a seifel one. Kill it and after that the room will be filled with gas. Run to the next room and activate the valve there. After that, run to the next room and also activate the valve. All this time you will be pursued by the Saint-Children, but if you do everything quickly, it does not deliver special problems.

After the second valve recreak, kill the annoying enemy and go to the next valve that it will break. Return to the beginning, where a new valve will lie on the table. Put it instead of damaged and break the gas supply. Now run down, go up the stairs and finally kill the pursuer.
Turn left, descend on the stairs and the episode will end.

Chapter 8: Grain sprouts

Simple episode. Run around the cave and ignore monsters. Turn the lever quickly and run under the spears. After that, turn another lever and pass. You will find yourself in the room with a trap and panel. Insert it into the door to the sad face. A little further than you will cover the next vision. Run the hospital and at the end you will meet the doctor. After the cat scene, go to the door and run away from a huge boss. At the end you will meet the ruver and the episode will end.

Chapter 9: Brutal Games

Once again in the hospital. Take a look at the next chamber and go for a nurse. Look at the picture, take the newspaper and go to the mirror. We will move to another world. Come in a private hospital and start examining it. Here we will attack the route. You will understand it by changing the picture. You need to hide, it will not be possible to kill it, and if you come too close - die.

To open the central doors, we need to spend three operations on the brain. To access the third patient, you need to find drums from the safe (the first drum will be on the second floor of the building in the central room, the second drum will be on the second floor in the library). Now descend down and turn right. Insert the drums and enter the cipher: 11 top, 2 bottom. There will be the second head.

We go to the left room and kill zombies there. The room will be a brain that we can operate. After finding the drums, descend down and turn the right. Insert the drums and enter the cipher: 11 top, 2 bottom. There will be the second head for the operation. The third head will be in the fireplace. You can get there from the library. Before this, shoot in a red light bulb to destroy the trap and survive. After that, we will withclude under the fireplace and operate the last head.

After serving all the heads and watching all the memories, we descend to the central door. Run along the corridor and see vision. After that, run away from here. You are waiting for a strip with traps, and then jogging along the corridor with shooting locks.

Successfully avoiding the trap, you will find yourself in the room of the gallery. Open the door and rejoice in the beauty of sunflowers. Get to the farm and see memories. Ambar on fire! Dreight the lever and then the valve. Go to the platform and from there shoot the lever, and then get out the window.

In the window, we will not come out, so you have to fight. Kill ordinary zombies and try not to approach huge mondr. After that, we look at the cat-scene, we go along the long tambour and complete the episode.

Chapter 10: Masters Tool

I advise you to look into the mirror and talk with the "hatred" of the ruver and read another newspaper. After that, come back to the world and go down the stairs. Clear the enemy secretly and go to the room. Take up the stairs there and at the end of the corridor take the generator. Go down and insert the generator in the next room. Go to the opened doors.

Go down and go to the end. There will be a non-working switch. Go to the blue door and ignoring zombies take the generator. I ignore the zombie again to the room with a broken grid, crawl there (carefully, trap nearby) and insert the generator. Return back will be different. On the way to the lever you will have two mini boss. Take them away from the lever and strike. After that, quickly run to the lever, open the gate, pull another lever to neutralize the trap and in the end pull the last lever and go to the door.

Again our friend with black hair. So far, we need to run away from it. Dreight lever and crawl under goal. After that, close the door so that she could not run after you. A little further, you will find yourself in location with fiery traps. Dreight levers, and then shoot the switches on the pipes. Repeat until you get to the elevator and do not meet the ruver there.

Go to the end of the corridor and meet the doctor. See the cat scene. We moved to parking. Move into the hospital and speak with the "hatred" of the ruver again. Now go to a fight with the boss. Try to use freezing and electricity bolts. After that, shoot in the opening eye (Purple Aura near the boss will make it clear that the eye got out) and wrap the life of the boss. Collect gel, sit down in an elevator and an episode on it.

Chapter 11: Reunion

Go for the destroyed city until you reach the prison court. Kill everyone there and wait until one of the zombies knocked the door with my friend. Ignore them and run there, grab the keys and run, evading the bullets to the main door. Open it and run along the bridge until it collapses.

Swatch to the canal and see water creatures. Distract them with suspended zombies and flow to the asphalt zone. Run by the destroyed city until it is stumbled upon the fake of the roll and zombies. Kill everyone and go on, after which you move through the mirror to the hospital. Read newspapers and cuts, and then return to the real world.

Put the hole in the hole, and you will find yourself on the construction site. From the container will fly out zombies for 2-3 pieces. Kill them all and pass to that container. Now climb on the platforms to the other side, jump out there and call the trolley. Ignoring zombies, clutch up the stairs upstairs and sit down in the trolley. Shoot your enemies on your feet or torso, so that they get down. There is no point in shooting, as they have masks who absorb damage.

Jump out of the trolleys and running the offices. After a while you will hear the cries of Kidman, which you need help. We jump onto the red container and pay attention to the yellow door. As soon as you hear the sound and the door will rise - alive there. After that, go up the stairs and kill the dead, who are trying to catch Kidman and the dead man by car downstairs so that he does not interfere with us to rise in the future. Now repeat with the corpses and the door the same as last time. Once on the other side, go upstairs and save Kidman. Bring away from the last dead and go down to the street. Come into the building on the contrary and see the cat-scene.

Go down and get into the flammable zone. Sweet pass by all enemies and cut down the valve so that you can then calmly open the fire. After that, we go to the blue container (next to the place where the valve was twisted), we kill enemies and take a key card. We go to the door and open it using the card. Out out on fresh air, make your way through the collapse and meet Joseph.

Chapter 12: Trip

Shoot a healthy arachnoid on your head so that he let go bus. After that you will fall into zombie ambush. Get off the ambush (try to shoot dynamite or the Molotov cocktail, so that even snipers have grown). After that, we shoot a zombie with dynamite, and it undermines the truck, and we can drive on. After some time, Aranoid appears again. Tactics you already know.

We look at the cat-scene. Joseph shot one of the snipers. We run to ambulance, ignoring most of the zombies. Take a first-aid kit and return back. On the back path The road will block the machine gunner. Kill it and occupy his place by starting to shine zombies. Sit down to the bus, manage them and watch the cat-scene.

Chapter 13: Losses

Quite linear level. Go away from the floor to the floor, sometimes neutralizing traps and killing enemies.

At the end of the episode, we understand that Kidman wants to kill Leslie. Joseph and you will interfere with this, but it will be wounded, and you fail to do not understand where.

Chapter 14: Hidden Motives

Go down on the escalator. We kill the twins of the roll and a couple of zombies. Eliminate the trap and raise the gate. A little further there will be a lot of zombies in the wagons, so try to eliminate them in quiet, or quickly run. After a while you will find yourself next to the web of a strange color. Gilt it and go on.

You will find yourself in the catacombs. Run them, ignoring zombies. At the end you will come across the electric trap. Wait for the woken zombie until it is forced on it, and then crawl under it under it and pull the lever to turn off the trap. With the second trap do not. Then read the diary and persist.

After that, kill the dead man who got out of the lattice and the cluster there. There we will meet the monster, but do not shoot him, he will take his tentacle and relieve us from the need to spend the cartridges. We go further and turn left, look under your feet so as not to hurt the traps under water. Once in place, remove the fuse and turn off the trap. Now twist the valve and go to the place where the water was gone.

Raised the stairs, burn the web and pass almost in the very lair. We run to the end of the room and get the fuse. The traps turned off, and the infection of Nabultla is even more. We run to the beginning of the room and twist the valve. Now we return to the passage where there was water, but now it is not. We run along the corridor and we have enough tentacle of this creature. Shoot her in her face, and she will let you go. Raised the stairs to the top and decide the riddle. Complete to the end and take another fuse so that you have exactly three.

The mystery is very easy. After her decision, start turning the lever and the boss will attack you. Try to use everything against him that you have and do not forget to hide behind the poles. Sometimes the boss begins to hide. See where the slugs jump on you and go to the place. There must stick the face of the boss. Shoot in the face, and he will fall from there.

After the victory over the boss, come back to the lever and twink it. After that, sitting on the elevator and go upstairs. Go to the wagons, at the end of which the ruver will meet you and takes back to the place with the baths. Remember the end of the fifth episode? Here is exactly the same tactic.

Chapter 15: Evil Root

Wake up in the hospital. We read the diary on the table, and then follow the Leslie.

As a result, you will find yourself near the "lighthouse". There you will meet the memories of the ruver. In the end, we will transfer us to the arena. Sign from Zombies until a butcher with a rocket man appears in the arena. Come closer to take a drink and started running for you. After his murder, we will be able to go further, where we will be waiting for two sniper and two dynamics. Kill them and go on, for a slaughterhouse, where we will be waiting for two seed-headed and gradually rising water levels.

We go into the door and solve the puzzle. Here we need to go to the end and not to get under the rays of the world, otherwise we will be captured at the beginning. Somewhere in the middle there will be two levers, pull them, and then go to the end, bypassing the traps. At the end, a huge saw will come out. Run from it and do not get up in bloody puddles, otherwise they slow you and you will die. As a result, we again find out the "lighthouse". We go inside and rising on the elevator. We look at the cat-scene and stick with the boss.

First, the monster will try to grab us with his hands. We run them and find yourself in the office. There, too, we run up his hands and in the end we turn out for a machine gun. First we shoot on the red points on your hands, and then shoot on your head. After that, the monster will sweep us back and we have a bazooka in our hands. First, just shoot a monster, and then shoot on my head when it becomes red. After the fall, you make the final shot of the ruver in the head and watch the video.

Horror turned out to be not so terrible as Sinji Gamedizainer assured Miki to the release of the game. However, this does not mean that new project The masters will not make you take it - it turned out to be quite difficult even at the minimum difficulty level. Our passage and should help you pass the path of detective Sebastian Castellanosa from the beginning to the end.

Episode 1. Emergency Call

After the entrance roller, select the machine and head to the main entrance. Inside, find a partner and help him. Then go to the video surveillance cameras and view a small screensaver. Waking up, shake several times to get a knife from the hanging bodies opposite.

Butcher do not even think to touch, it is better to wait until he leaves, and take the key bundle. Return to the first room and turn right. Now the locked door can be opened with a key. After a small cat scene you need to hide from the butcher. Run right along the corridor, then enter the room - you will find a hatch there.

With hearing and vision, the enemies are all right. Try to move crumbling and not noise. Any incorrect movement may complicate the situation and lead to a fatal outcome.

Jump down, run on the descent to your character so that it does not crash into any of the obstacles. Then choose from a cesspool and pass the door behind you. Turn left and climb on a small ladder. Move along the wall, then select a note near the corpse in the wheelchair.

Having reached the end of the corridor, climb up and click on the red button. You can hide from the butcher in the closet. Wait until the psychopath leaves, and then skip the door past him. After that, try to elevator and go down. Go forward and turn right to large doors, then choose out. After passing the episode, you will unlock the first achievement.

Break up similar boxes. You can always find that it is necessary for survival: cartridges, aid kits and various devices.

Episode 2. Survivors

Climb the bed and inspect things on the table. Go to the door and take a look at the beetles crawling around the wall. Then follow the nurse and sit down in the chair, where you can pump the first skill.

Select from the fire and pick up the syringe that lies on the stump. Turn right and go along the footpath along the bloody trail. Then find the light source, select the flashlight and go down. Take the revolver and make some exact shots in the head of the former partner.

As in many other horrors, the Evil Within felt the sharp lack of ammunition. Try to use undergraduate tools and secretive murders, but a gun and all weapons in general apply only in the most emergency situations.

Go to the cave, turn right and neutralize the trap. Take a lonely house. There you will find a diary and an unusual mirror. Pump the right skills and through the same mirror return to reality.

Pumping in the game is carried out only in the hospital on a special chair. In the hospital, you can also translate the spirit, save the game and find the necessary evidence, revealing the details of the plot. There you can also find lockers that are opening with special keys, and find card fragments. For the first piece you will receive valuable items, and for the second - a special award.

Surride to the enemy and kill it secretly, then go to the house and explore it. Persoam through the fence. Choose a bottle from the ground and threw it in the first zombie, you can kill the head to the head. Next should be careful - five enemies in the next location.

It makes no sense to act in the forehead, so steal and attack the opponent from the back. Then turn left and through the thickets will go round the second. Two more attract the bottle, and then hurt them to the trap. In front of the large gate, do not rush to use the chopper. To protect yourself, burn 2 corpses lying in a pair of meters from you.

Burn the zombie bodies if you have matches and torches. These creatures with some probability can rise at the most inopportune moment, so it is better to be renewed.

Activate the switches and pass through the gate. It is better not to touch a zombie zombie. Scroll to the bridge along the fence and kill the guarding of the living dead man. Just at this point, the crowd of the dead will hear you, so do not lose a second - run to the goal.

Episode 3. In claws monsters

Select out of the water and go to a small village. Look at the first home on the right, climb the second floor and find the doctor. Then turn the wheel on the right and visit the neighboring room. Kill three zombies, then descend down. In quiet, disappear with the remaining enemies and head to the goal.

The required chainsaw is at the butcher in the barn - it can be easily found in the sounds. Before attacking the boss, make sure that there are no small enemies around. In the house opposite you will find an arbalet next to the table, as well as a shotgun on the second floor. All this helps to deal with the butcher. You can place several explosive bolts on the Boss path, and then finish with powerful shots from the shotgun. After the victory, pick a chainsaw and open the gate.

Almost after each battle with a new boss, you can see the Monster's biography. To do this, go to the main menu and get rid of the diaries of the main character. Such an opportunity will be interested in those who appreciate in games a good plot and atmosphere.

Episode 4. Patient

Come to the hospital and turn left. After a short video, kill Dr.'s brother with several shots in the head. Leave the territory of the hospital. Take a look into the next house. Go down the stairs after the running patient. Kill the invisible creature, focusing on the silhouette in the room, and try to go out.

Despite hallucinations, follow the person who appeared ahead. After another vision, please choose from the pit and activate the switches. Catch up to the other side and go to the white door. Unfold and train the zombies that appeared. Do not forget about grenades and crossbows. it best weapon At the beginning of the game. Come in the open door and watch the appearance of a terrible boss. To fight him is still useless, so plunder and run to the end of the corridor. The creature will distract on the swollen patient, and you will have time to escape.

Close to the ventilation shaft. How to choose, try to a closing door and crawl under it. Go down until the route appears again. As soon as it seems, take off and run up.

Episode 5. In depths

Get to the end of the corridor and turn left. Go down. The door will be locked, so go to the next room. Kill the invisibility, then another one in the next room. In the same place you will find a key card, with which you can open the gate. Follow below for the route until you find yourself in a locked room.

See in two rooms through small opening in the wall, then go to the door that appears. After that, you will find access to a small riddle. In three rooms you need to click the correct buttons located on the stretcher. In case of error, the main character will die. To determine the correct button, you need to carefully examine the pictures on the walls of each room - a hint will be depicted there. Press levy button with flower levy button with gear and right Button with a nervous cell.

Go to the new door and to be treated your partner Joseph. Possible with it to the exit, then climb up the stairs. Go further until you meet the girl named Kidman. Secure the crowd of enemies, covering new acquaintances. Then go to the control panel and set the code 22 on the upper sensor and 5 on the bottom.

Return back and jump down. Take into a small opening in the wall and go to search for detectives. Go to the open door. Go to the end of the corridor, google puddle, and then pull out the evil creature from the last door.

With the help of fire and barrels with fuel, get a creature, after which the desired passage will open. Come in the room and watch the screensaver. Now you need to consistently dump each zombie from the legs and turn off the "power" to them (the same button, which is responsible for burning corpses).

Episode 6. Not your own

Wake up in the hospital and go out. This time the mirrors do not work, so you go to the office and see pictures. After the video, turn on the lantern and go out to the main corridor. Turn the right and go to the end there, then roll down the stairs. Get to Leslie and watch the screensaver.

Returning to reality, move forward along the path and find Joseph. Cancel up and protect the partner from the zombie until he wakes the door. Also turn the same in the next room.

Go to the next location. In the building on the left hanging four booths, of which hail arrows on you. Periodically one of the cabins opens - just at this point you should remove the arrow. To interfere with this will be the crowds of the dead, which is better to smother immediately. As soon as you kill all four machine gunners, a butcher with a chainsaw will appear. Since at the level of the risksidas, the cartridges for a shotgun, the murder of a villain will not be problems. It is only necessary to collect all ammunition as soon as possible.

Come in the building, climb the stairs and burn the corpse that interferes with the elevator to work. Clear up and save Joseph (shoot zombies on your feet). Protect the partner until it opens the gate. To explore the cemetery with him, while Joseph does not find a sniper rifle.

While the partner covers you, kill the two bully. Then follow up with Joseph in two horsepower statues and move back to the hospital. Come to the mirror and return to the real world. Continue the move as long as you come to the ritual room. The door will be safe immediately as soon as you depart all the body in the right order, as in the screenshot below.

Climb the elevator to the top and go along the dark corridors. Minute a huge sleeping creature - it is impossible to kill it now. Having reached the locked gate, step on the tile to the left. Then look at the opening in the wall behind you and head to the goal.

To defeat the boss, despite its size, pretty easy. Just do not let him go to yourself, otherwise you have an end. When the creature is stunned, do not hesitate to spend your arsenal. Having done so several times, take Joseph glasses and go on.

Episode 7. Keeper

Enter the church and talk to your partner. Then go a little ahead and kill two zombies. Before the gateway in the wall there will be a small excavation. Inspect it and open a secret passage. Insert the name found only, two passages will open. You in the one that right.

Turn past traps in a small opening in the wall. Then lift the lever and go up onto the big plate up. Now you need to jump onto the stone door in time, from which you can knock out the missing statuette. After that, come back and look around the last statue in the opposite pass.

Activate all missing items and descend down the large stairs. When the boss appears, turn off and go back again. Then you need to quickly run the entire corridor, avoiding placed on the floor traps. Lay Leslie and open it with the camera. Location will begin to fill with poisonous gas, so we run into the opposite end of the room and tighten the valve.

Go to the round door and immediately around the turn, deactivate another valve. All this time you will be chased new Type Enemies, which differs only in the increased margin of health and damage. The difficulty lies in the fact that this type of enemies is constantly reborn at different points, so we spend the ammunition in the most extreme cases.

Get out of the room and turn left. The monster breaks the valve, so pick up the missing item lying on the table in the next room and replete the mechanism. Then choose from the room, turn left at the stream and end the episode.

Episode 8. Grain will germinate

Go deep into the cave, along the way, shooting enemies. After that, turn the lever and go further. Select on the other side, hiding behind the stones. Continue movement. Be careful, ahead is enough walking Dead. While in the hospital, turn the lever and move forward until you cover the vision again.

Seeing the next boss, do not panic. To fight with him so far they will not give, so as soon as the control will go to you, move into the opposite end of the corridor. Close the door and watch the screensaver.

Episode 9. Brutal Games

Once again in the hospital, leave the Chamber and take a look into the next chamber. Then go through the nurse. Take a look at the picture. Now unfold and go towards the mirror. Moving to another world, visit the hospital.

In this location, the ruver will attack at time from time to time. It is impossible to kill it, but if you approach him to the distance of the elongated hand, then the zhu will perish. It remains only to run away and hide in the nearest closet or under the bed. Determine that the route is near, you can change the color color change.

At this stage you need to open three locks on the central door. To do this, it is necessary to find three prepared patients and correctly pierce their brains by a special bolt. To access the third patient, you need to find two drums from the safe.

Go to the room on the left and kill two zombies devouring the corpse. Then head to the laboratory and at the operating table insert the bolt into the brain, as in the screenshot below:

After the vision with the professor and the rouvik, go out of the room and run away from the villain on the second floor of the building. There you will find the top drum of the safe. Nizhny is located in the library. Go along the corridor, after which blew up the trap. Go to the room and climb into the laboratory. There you will be waiting for the second experimental:

Finally, go back to the main entrance and open the silver doors. Get to the code lock and insert two drum found. On the upper stand on the number 11, and on the bottom - 2. Visit the laboratory and insert the third probe.

The central door is now open - the hero in there. You will be shown a few visions, then choose from the West. Watch under your feet and beware of traps. Also on some lattices there will be locks that can be broken down by a gun.

Once in the Sunflower field, come to the farm. The character will cover memories again. When the fire starts, pull the lever and turn the valve, then stand up onto the platform. Shot from a gun on the valve blocker, raise yourself to the exit.

The battle with the boss starts. You only need to hold out for a while, shooting the ordinary dead. Do not approach the boss in any way!

Episode 10. Masters Tool

Go down the stairs and move straight. In this location, you should not raise the alarm, as the trap will work. If the enemies notice your presence, huge saws will be rotated throughout the room. Therefore, secretly kill the enemy with a torch and go to the room to the right of you. Raise left, on the second floor. At the end of the corridor there will be a spare battery. Go down and in the following room, activate the generator.

Go to the opened iron doors and kill the zombie couple. Then get to the gate - there will be a broken chop next. The missing item will be in the blue door near, but there are several enemies. Go further, bent, argue to the rubble and activate it. Now unfold and kill two enemies. After the mini boss appears. The murder method is simple: throw grenades in it and shoot from those guns in which the cartridges remained.

Activate the chopper and take up the stairs. Be careful and do not come to traps. Pull the lever and go to the original Iron Gate - now they will open.

Here, a monster with long black hair and a lot of hands will know about yourself. From it you need to run away. Eliminate the fiery barrier using the switches located on the pipe. Also enter both the following traps. Then jerk behind the lever and follow the elevator.

Visit the familiar doctor, then look at the video. Update on the car park, fight the boss. We recommend using the crossing with electrical and freezing bolts. Immediately after using one of them, shoot a monster on the "eyes". Sit into the elevator - on this episode is over.

Episode 11. Reunion

Spare on the surface and go further. Despite the falling items, at this level you are unlikely to hook something - all destruction here are scripted here. Go along the corridor and deal with zombies. On the prison courtyard, in quiet, disappear with the enemies and take a convenient position.

It is impossible to kill aqueous creatures, but you can distract. Reset the corpses into the water, shooting the ropes on which they hang. You can also lure them with bottles.

New living dead will appear, one of which will have the key from the door. Go forward until the bridge is collapsed. Then swing on the asphalt and move along the sewer tube. As soon as you figure it out with the enemies that appeared, the rail door will open.

Go further to the construction site. There will have a cross all the guards, then climb up and save our partner. Together with her, look into the room, but something will go wrong. Open the door, go out and climb up the stairs.

Episode 12. Trip

When a giant monster will capture the bus into their paws, shoot him on my head and tentacles. Then he must let you go - the time will appear to pick up the cartridges and medicines and tear away from it. Kidman brings you to a dead end, so you need to shoot from the coming zombies.

The boss appears again. This time shoot him on the bug. Obschery yourself with enemies and move to ambulance. Take medicines. On the way back the bus will attack the crowd of the dead. Understand them with the help of a machine gun located on the army jeep. After that, you must be Joseph. Then the mini-game will follow the "task the bus as much zombies as possible."

Episode 13. Losers

Purse through the destroyed building to Joseph. After watching the roller, shoot the cable that holds an elevator. Get down the stairs and disperse with the enemies below. Do not forget about traps - at this level there are quite a lot of them. Favoring the butcher with the safe on the head, move ventilation mines outward

Go further through the hordes of zombies and obstacles, until you meet the ruver. After it, green traps will appear on the floor, which are best disconnected. On the slaughterhouse, kill the butcher using grenades and frozen arrow of the crossbow.

Episode 14. Hidden motifs

Top up the reserves of the aidhechki and weapons. Move forward and calmly eliminate zombies. Then go to the metro car. Write under the electric barrier, and then pull the lever to turn off the trap.

In the sewage, do not rush to spend the cartridges on a lonely zombie - a kind of creature will take it independently. Go across the tunnel on until you meet with giant tentacles. As usual, use freezing bolts for immobilization and shoot right. When the creature gets into the pipe, it will begin to produce larvae. Among them are cartridges, so use it to replenish the wip. From the ceiling of the boss you can be driven by shifting him in the head. Do a similar one several times and the creature will die.

Then dispense the parts from the shield as shown in the screenshot below. Come in the elevator and go upstairs. The collapse will be brought back to the hospital. Eliminate zombies that climb from baths.

Episode 15. Evil Root

The chapter consists of several battles. The first will unfold on the spacious (and very bloody) arena. Many dead will be attacked for you. Rear to the elevation to be easier to defend. Do not forget to select ammunition and medicines across the arena. Severate the most powerful weapon for sadist with a chainsaw, which will appear closer to the end of the fight.

On the second arena, sniper fire will be opened. Helping them will be a zombie, throwing dynamite checkers. You can deal with them with the help of a rifle or a fertile grenade.

Soon you will fall on new arenawhere there is to fight with two SEFO-HOLD MONSTRONS immediately. Before the battle, neutralize traps in the room and select useful items. The battle can be slightly facilitated if you areolate sandy apart from each other. To do this, use the lever on the wall.

After that, you will need to go through a long corridor, without getting under the overview of huge eyes and not taped stretched threads. To repay the eyes for a short time, shoot it.

During the final contraction with the boss, you will be placed per machine gun located on a special installation. Shoot the creatures on the tentacles and the head, after which the car together with the hero will be thrown away. Once on the sheer wall, shoot from RPGs straight. You must have time to make 7-8 shots, until the creature approached you closely. After one of the hits, a certain part of the monster should light up red. As soon as possible, let the projectile in the marked zone - you will complete the game. See the final roller.

Text: Artem Kusakov