Reno Jackson decks are taking the Hearthstone Ranking ladder by storm. Legendary Freeze Mage with Reno Jackson (Explorers League) Reno Mage Combinations

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And found out a lot of interesting facts.

Taki is really very difficult to play, and is ideal for those players who love to set themselves especially complex and difficult tasks and still complete them.

Freeze Mage is generally based on a more relaxed pace of play through the use of freezes and spells. At first, freeze magicians behave in absolutely no way, at least it seems to the players that this is how it all seems. But the selection of cards is carried out with the help of the Wizard's Intelligence card. To get the coveted Ice Barrier and Ice Block, they use the Mad Scientist card at all.

Freeze Mages are based on carefully crafted card draw, and there is no need to rush to exchange the Servant.

Freeze Mage Tactics with Reno Jackson

If the exchange is only for one card. Such an action can lead to the fact that by the end of the game you will have an empty hand.

Freeze Mage Tactics with Reno Jackson, like many others, must be planned in advance. If you're playing more aggressive decks, then you need to have completely different consequences. And take appropriate action.

Knowing how to plan, only you can count on victory.

Alexstrasz is the main card in this deck. Judging by many similar tactics, it can be argued that if by the 9th turn you still have this card available, then victory is yours.

Of great importance when using this tactic is, as always, combinations and synergies.

The following combinations are ideal:

  • Nova of Ice (replacement Blizzard) + Herald of Doom. This bundle will perfectly clear the table. But remember. You win only if. Unless your opponent has a strong card that can counter Herald.
  • Fireball and Frostbolt - this combination will give a lot of damage.

No matter how difficult at first glance this or that tactic may seem, be sure to try playing it. Experience has to be gained somehow.

Good day, readers! Today we'll be looking at my favorite deck from Gadgetzan. What I have not played the last two weeks, but nothing excites me more than Renault Mag. Because it's like chess: a deck makes you think a lot and requires a high level of game skill. And not only that - she also gives you the opportunity to play some insanely interesting cards, she is also a great opponent for aggro decks (which are dark in the current meta). All three Reno classes have their pros and cons, but this Hearthstone mage deck seems like the best choice for me. this moment. Not only because you have great tools to defeat Pirate Warrior and Aggro Shaman (namely Water Elemental and early removals), but also because Reno Mage is great against Renolock.

Updated! Added video review from Groove: Test of Top Decks 77.

I usually don't really look at what streamers play (most often they use the leading decks of the current meta), but this build was invented Dog player. When the new expansion just came out, I was immediately very interested Renault Magom. But I couldn't get the deck to start playing well. She looked too weak, clumsy, or simply too expensive and useless. Everything changed when I got this build, which I think contains the optimal number of cards, allowing you to survive in the current meta. This option is the best, and I am absolutely sure of it, because I tried many other options and they did not work.

Reno Mage Deck

Key Cards

Damage Distribution

Understanding that how to properly distribute damage is a very important part of playing this Hearthstone mage deck. Your first wish will be to use spells like Frostbolt or Fireball to control the board, but only do this against aggro. When playing against a fast opponent, simply outliving them is enough to win, so it's okay to use all your spells to clear the board as much as possible (including throwing a Frostbolt in the face of a Warrior or Shaman so they can't hit with their weapons). However, when playing against power-up midrange decks (Jade Druid or Dragon Priest), use regular spells as a last resort on top of your normal creature spells like Polymorph, Fire Lance, or Portal: Firelands. By saving your spells for damage, you give yourself an extra chance to end the game positively by throwing them in your opponent's face.

The most important application of your burst damage happens in the matchup. against the same control decks. When playing against Reno, always try to bring the game to fatigue. This is your goal, sometimes you just strive with all your might to achieve it. All this is due to the fact that your damage can quickly send an opponent to the next world. With an additional 9, 12, or 15 damage (Frostbolt, Fireball, and Blazing Torch) at the end of any game, you hasten the onset of death of an opponent from a fatig much faster than he can kill you. This extra damage will allow you to control the situation and win, but if you use spells too early, then you can ruin everything.

As always, proper use of Doomsayer is very important for this Hearthstone mage deck. Creature with stats 0/7 is still needed Renault Mage, because it gives a very powerful tool against both aggro and control decks. Exposing it on the second turn against aggro decks, you can say that half the work is done, but do not put it on the table just because you can do it at the moment. Yes, killing a Tunnel Trogg and gaining board advantage in one turn is cool, but you need a solid plan. For example, setting it up on the first turn against the Petty Buccaneer is good move, because, even with a weapon, on the second turn, the opponent will not be able to kill him. However, if you have the opportunity not to put it on the second turn, but to put it on the third to destroy another creature, do it. Always consider the possible damage of the opponent, and then you will be able to understand whether he will kill the Herald or not.

Most of the cards in question have a fairly straightforward role in the game against aggro, and against control it's a lot more complicated. When encountering slow decks, use Doomsayer, to remove a large creature or break the opponent's game. I would say that this is one of the hardest things to learn in this deck, but very important. Putting a second drop on the fifth turn with an empty table against a Renault deck to stop Emperor Thaurissan or put his own is another step towards victory. It can also be good as an AoE effect, forcing certain decks (like Jade Druid) to stop pushing minions on the board. Such tempo moves are also good to then put Alexstrasza on the table.

Brann Bronzebeard won't be very useful most of the time as a 3-mana 2/4 in matchups against aggro, but it is absolutely indispensable in control matches. There are thousands of Reno and Jade decks on the ladder and you won't win any games against them if you don't use this card correctly. When encountering midrange on your way, use this card with Kazakus, against control decks - with Kazakus and Cabal Courier. These two cards are the only thing you want to combine with Brann, because it should only be used to gain extra tempo over an opponent with cards. Kazakus - crazy strong card, and using his ability twice is like blowing up a matchup against Reno and a Jade deck. Courier "Kabala" is also of great value, because the opportunity double-select cards from three classes will surely give you something useful (damage or removal). When facing a fast deck, Brann can be good as a number one target, an early threat, and he can also heal well with the Snack Vendor, but in a control matchup, always try to use him with Kazakus and Courier. So never play it without both of these cards in hand. Patience and waiting will always be worth it in the game for Renault Maga.

Soul Conjurer is one of the the most interesting and most powerful cards in assembly. Actually, I'm not even sure if this Hearthstone mage deck could exist without it. She plays like a second key card in matchup control. The spellcaster is so strong that she can win you a bunch of games. With stats of 3/4, she is not a creature that can simply be put on the table, you have must have a plan for it every game. Against aggro, you can play it by tempo or copy the healing minion if possible. Against slower opponents, you want to get another Kazakus or Cabal Courier (if the game doesn't go into deep fatig), or Reno Jackson in very long play or heavy pressure from the opposition. There are no other important goals for the card, it can be played at a pace if you need a creature on the board.

Important to remember: when playing against Renolock, you need to recognize in time whether you just met Renault or an OTC assembly. Because when you play against OTK, you have to take the opportunity restore your health twice. Then the opponent will only be able to break your Ice Block, and he will not have enough damage to demolish all his health again. However, if this happens, then you can die quite quickly from fatig. Therefore, the second Renault is necessary to win in a long match-up. On the contrary, if you realize that the opponent does not have a combo, then it is better to copy Kazakus, because you want to have as many spells as possible for 10 mana.

Alexstrasza - very interesting map in assembly because it has multiple use cases. The most important is aggressive game. Lower the number of opponent's lives at once to 15 - excellent pace, which will definitely give you control over the game. You must place it on an empty table, to do this, first clean it with Doomsayer or AoE spells. You can pull off a combination a la Freeze Mage to finish off your opponent with Frostbolt, Fireball, and Blazing Torch. But more often you will force your opponent to use Reno Jackson under your own power. The enemy will definitely get scared when he loses half his health, and such pressure can be a great way to keep your health or lure removal from the opponent for such a threat.

The second important task of Alexstrasza is healing. Going back to half health is something you rarely have to do when you don't have Reno Jackson on your hand. More often you will put it in order to raise the level of health and save his Ice Block, not to save himself from certain death. Leaving Ice Block is one of the big goals of this Hearthstone mage deck because it gives you an extra turn to cast spells or take over the board with creatures before you put Reno up. Putting an 8/8 creature while avoiding lethal damage is one way to give yourself another turn that allows get close to powerful spells.

Match-ups

six decks The ones I saw most in the meta are: Pirate Warrior, Aggro Shaman, Renolock, Jade Druid, Dragon Priest, Miracle Rogue.

Pirate Warrior

Pirate Warrior Deck

Despite the waning popularity of the Warrior Pirate, he is still a common sight on many ladder ranks. To be honest, I would like it to become more popular. Deck Renault Maga shows himself amazingly against such a Warrior, and only loses if the opponent has just a "mulligan from God" and you have a roll ball in your hand. When I first started testing Renault Maga, the pirates were the reason why I couldn't play properly. However, this version has a bunch of early game tools: Potion Maker, Acid Ooze, Cabal Courier, and Water Elemental. All of them work as a defense through which the opponent needs to break through.

Even something as simple as Servant of Pain or Treasure Seeker can force your opponent to trade, giving you time and life.

All that matters here is survive until Reno Jackson enters the table. Reno will absolutely finish the game. This is because Pirates need to use their cards to deal damage, and they can't deal 30 damage more than once. You need to sort through your deck as quickly as possible while clearing the board. Don't worry about spending a lot of cards. Do your best to use your removals on all opponent's threats. Killing a Kor'kron Warrior with a Fire Lance isn't particularly nice, but it's better than taking four extra damage to your face the next turn. Also always use Kazakusa for 5 mana spells, if possible. You really need armor and the ability to draw cards or clear the table.

The note: almost never use Acid Slug early. Destroying the Fiery Ax on the second turn is a good move, but still try to remove the Arcanite Harvester. The only exception is if an Upgrade or Cultist Pirate has been used on the weapon.

Agro Shaman

Aggro Shaman Deck

Ah, those Shamans. Aggro Shaman once again raised his head. This is very bad for a Warrior or a Rogue, but we should be madly happy about such news. Just like with Pirate Warrior, our deck Renault Maga imprisoned against the fight against Aggro Shaman with the help of heaps of early instruments and then later control cards. Your goal is to survive everything they have. Like the Warrior, the Shaman deck relies on powerful burst damage. However, unlike the Pirate Warrior, they have large creatures like Flame Faceless. Always be prepared for this so clean the board as best you can before the fourth move to profitably exchange with a fat creature. As soon as you have Renault Jackson in your hand, everything will be over.

Just like you save Acid Slug against Pirate, always try to keep it for Doomhammer regardless of other guns. The only exception is that you really need get an early table against Ghost Claws. Other than that, always try to remove creatures every turn. Although the Shaman has many ways to deal damage, his early minions are quite weak. Therefore, try to play medium creatures early if you couldn’t kill the Tunnel Throat with removals. Kazakus also here should give a spell for five mana. Four points of damage to all creatures on the fifth turn is priceless, for everything else… well, you get the idea.

Renolock

Renolock deck

When playing this matchup for the first time, you will feel that Renolock is impossible to beat. However, the more you play such matches, the sooner you will realize that it's almost impossible to lose here. The reason is that at first you play rather impatiently. They play creatures, draw cards, and do other fun things while you sit and destroy their creatures, count cards, and wait. Your entire game plan is to cut down on the amount of damage you take until you have a combo of Brann Bronzebeard, Kazakus, and Cabal Courier that must be played in one turn. This will give you enough strength and power to control the table for the rest of the game and calmly reach fatiga.

Using Kazakus, you have two routes to follow. Can be taken like this Lots of AoE effects, as far as possible to break any resistance of the opponent, or you can take direct damage to simply destroy the enemy in one blow when he runs out of cards. Both of these methods work as long as you know what cards your opponent has left and what options you have. If you think that the opponent has an OTK combination, then taking 10 armor is also good to make sure he doesn't break the Ice Block. As mentioned earlier, in this game, you should save the damage as much as possible. Finishing the game with 15 damage in hand is the key to victory, because Jaraxxus has 15 health, and using Reno will leave the opponent without healing. If he still managed to heal, then use Alexstrasza in his face, and then finish him off. In any case, playing as Renault Mage, you should not be afraid of Renolock.

jade Druid

Jade Druid Deck

Oh. Any deck, no matter if it's aggro, midrange or control, has its weaknesses, and weak side Renault Maga- Jade Druid. I'm not saying this matchup is unwinnable (I won twice), but it's incredibly difficult. The reason is that the Druid will never get tired thanks to the Jade Idol, which means you have to crush him with damage in the face. However, there aren't many threats in your deck, and the Druid uses Bestial Fury to heal himself after using Alexstrasza. In general, everything is very, very bad. The only way you can win is save your AoE spells until you get crushed by big Jade Golems, then get another AoE from the Brann/Kasakus combo. If you can properly cast these expensive spells, then there is a chance to do something while the Druid has all the golems in his deck. Once you get to 10 mana, you can start. You can consider yourself lucky if copy yourself a second Renault Jackson with the help of the Soul Enchanter.

Dragon Priest

Dragon Priest Deck

We need more good matchups. Although the Dragon Priest, especially with the addition of the Cabal Talon Priest, looks very harsh, I have had amazing success in such matches. The reason for this is very little explosive damage for the Priest. The only direct damage in the deck comes from Blackwing Bane, two of which can deal six damage in one turn. This means that if your health is kept around 15-20, then in most games your opponent will not be able to finish you. In a match like this, you really want to get to fatig because Dragon Priest draws a lot of cards, and he will get tired faster than you. Like Renolock, you go to victory by reacting to your opponent's threats for thirty turns, graciously letting your opponent get cards.

The most important thing to understand here is the feeling that you are losing, which will not leave you for almost the entire game. The priest digs up cards, quickly receives new ones, which means that he will always have a full hand and a busy table. However, if you are patient and use your removals and AoE spells correctly, everything will be fine. Never panic. You might want to use Polymorph on a Draconid Spy, but if you wait (and you really should wait), then use this removal on a scarier dragon. Be be careful with all your spells, do your best to remember about those threats that you will have to clean up later. Remember that the Priest is for Renault Maga not such a bad matchup.

This match-up for Renault Mage is the most tricky of all. In hand, leave cards along the curve of mana and answers to each previously possible creature on the table. Sometimes this match can be won by forcing the opponent to use too many removals in early game or responding to every opponent's threat. The most problematic part of the match is when Rogue plays two big threats at the same time. For example, the Auctioneer and Edwin van Cleef, but it’s impossible to deal with them right away. My advice here is to keep playing even if the situation looks hopeless. I won a game where I had Edwin 10/10 on the table on turn 4, I first threw a Fireball at him, and the next turn I finished it off with a Forgotten Torch, then I used Reno, after which the game returned to normal.

Brann will be used in this matchup like cannon fodder, well, if he can double at least one warcry. Kazakus should be used here for spells for five mana, focusing on AoE, transformation, damage, armor, in some cases clearing the table and even less often - freezing. Most best potion will be for five mana, dealing four damage to all creatures, and the second effect is not particularly important. Wave of Fire should be used towards the end of the game because Rogue's only big threat is Edwin vanCleef, unless he has Adventurers in his deck, which will add to the difficulty of achieving victory. Your answers to the captured table are Wave of Fire and Spells from Kazakus. Doomsayer is best played on the second turn. When faced with the choice of playing a Water Elemental or removing an opponent's threat - always choose the second option, because the Elemental will be stunned and returned to your hand. Play creatures that are bad targets for Sap. The last thing I would like to say is that even if you have calculated everything well, calculated every spell played by the enemy, you can still sometimes lose. two random cards magician(received from the Rogue Pirate).

This build is a lot of fun to mulligan, and since it's a Reno deck, you only have one copy of each card. This means that if you roll something, it is not guaranteed that you will see the card again in this match. Potion Maker, Arcane Blast, Chattering Book, Acid Ooze, and Treasure Collector - must-have to start.

In addition, the Acolyte of Pain can also be saved if there is a coin in hand. Doomsayer and Volcanic Potion should be kept against aggro decks. Forgotten Torch is good on the mana curve. The Snack Vendor, Water Elemental, and Kazakus will also do well with a coin. Against control decks I leave Ice Block, but it's a pretty slow start.

Conclusion

It's a lot of fun to cast spells. Oooo fun! Renault Mag- It's a good deck. She is strong, versatile, has many positive matchups and allows you to play chess in Hearthstone. I've never been a slow control player, but I love decks with a lot of options, like this one. I love it so much that it will become my main one for a while. I hope you enjoy it at least half as much as I do, and as always, thanks for reading. Until next time, I wish you always heal for 29 health!

Translated and edited Leckermaul, designed a Graytosse

The first wing of the League of Explorers had just been published, and already one map had caused so much noise. Yes, I mean, at first glance it was not a very playable card, but now Reno Jackson is wildly storming the meta and various decks with him flooded the ladder.

Play ranked games now and you'll immediately be faced with decks built around . New decks with Reno now cover absolutely the entire meta, starting from rank 20 and ending with the TOP Legends. In this article, I want to collect the strongest and most popular Reno Jackson decks at the moment.

If you have not played Reno with decks yet, then you should know what is not highlighted yellow when its effect is triggered. So, if you have several copies of cards in your deck, then you will have to manually calculate whether Reno will heal you, or use third-party programs. As Ben Brode wrote, they cannot yet implement this highlighting effect, according to him, it takes a lot of computing power, since the card will constantly give requests for comparing each card in the deck and the correctness of the backlighting, respectively, but in the future the developers promise to fix this problem. We also do not recommend using Reno if you have it on the table, see why below 😎

Fat RenoWarrior by Kripp's:

So kripp decided to try it out, the result was a deck of Control Fatig Warrior (on Fatigue). But kripp has his own take on decks built around Reno Jackson, he has 2 copies of certain cards in his deck, since most players create decks with Reno with only one copy of the cards.

Below you can see how Fatig Reno Warrior plays:

Kibler RenoLock:

Here good example new Renault decks. Brian Keibler with his "Looking for Reno Warlock" managed to rise from rank 6 to the TOP-500 Legend in 4 days using this deck exclusively. Of course, he used the surprise effect to the maximum and the opponents simply did not know how to play against such a deck. Try playing this deck.

Best decks with Reno Jackson:

RenHunter Deck: Midrange Tempo Reno Mage Deck:

Fatig Reno Mage Deck (Fatigue): Freeze Mage Deck with Reno Jackson:

4.9 / 99

The Hearthstone expansion League of Explorers hasn't shown all the cards yet, and the current meta-game has already begun to change. With the arrival of Reno Jackson and Brann Bronzebeard, face decks began to retreat from the top ten of the ladder. It is understandable: a full “heal” or double healing of the Ancient Healer does their job. Control and midrange decks of any class lead the ranking. Paladins are especially annoying, check out the deck on secrets in our September selection.

Before you are several best top Hearthstone decks using the Explorers League cards (December 2015): Renault Lock Warlock, Hunter hybrid midrange, FACE Druid deck. With their help, you can definitely go to the Legend. Checked!

A very strong deck that is only gaining its popularity. Incredible balance and thoughtful card synergy. The highlight of the "seasoned cake" was Reno Jackson, himself. Please note that all cards are presented in one version. Renolock resists rush-face decks well and is great in the late game.

List of deck cards:

  • 1 Face of Decay
  • 1 Overwhelming Power
  • 1 Dark Bomb
  • 1 Black Archaeologist
  • 1 Demonic Wrath
  • 1 Imp Gang Leader
  • 1 Hellfire
  • 1 Merciless Blast
  • 1 Dark Flame
  • 1 Voidcaller
  • 1 Siphon Soul
  • 1 Lord Jaraxxus
  • 1 MalGanis
  • 1 Scolding Sergeant
  • 1 Ironbeak
  • 1 Sindorei Guardian
  • 1 Acid Ooze
  • 1 Mental technician
  • 1 Experienced hunter
  • 1 Defender of Argus
  • 1 Snack Vendor
  • 1 Twilight Dragon
  • 1 Ancient Healer
  • 1 Slime Belcher
  • 1 Emperor Thaurissan
  • 1 Reno Jackson
  • 1 Doctor Boom
  • 1 Ragnaros
  • 1 mountain giant
  • 1 Fire giant

A hybrid and crushing mix of face hunter and midrange beast hunter. The deck sets a good aggressive pace of the game. In a good hand, your opponent has no time to attack. Drive your opponent into a corner and win.

List of deck cards:

  • 2 Tenetnik
  • 2 Glaive Thrower
  • 1 snake trap
  • 1 bear trap
  • 2 Command "Get!"
  • 2 pet
  • 1 Release the dogs
  • 2 Psar
  • 2 Shepherd
  • 2 Savanna Highmane
  • 2 Mad scientist
  • 2 Precious Scarab
  • 1 Ironbeak
  • 2 Juggler with daggers
  • 2 Possessed Creeper
  • 1 Brann Bronzebeard
  • 2 Grave spider
  • 1 Doctor Boom

Incredibly evil and aggressive Druid deck in Hearthstone. It is noteworthy that the Felbots are very good in this deck. A hint that you don't care about deck size. Each card eats life from your opponent. Only maximum damage in the face of the enemy.

List of deck cards:

  • 2 Illumination
  • 2 Living roots
  • 2 Fighter from Darnassus
  • 2 Saber Druid
  • 2 Wild Roar
  • 2 Swipe
  • 2 Keeper of the Chalice
  • 2 Furious Warrior
  • 2 Druid of the Talon
  • 1 Force of nature
  • 2 Leprognome
  • 2 Juggler with daggers
  • 2 Shadow of Naxxramas
  • 2 Manned shredder
  • 2 Felbot
  • 1 Doctor Boom

Warlock "Renault Lock", hybrid midrange Hunter, FACE Druid deck. What's next?

Tags: decks, top, december, 2015, league of explorers