Eternal card game. Start with the strongest cards

Eternal is a high-profile release in the world of collectible card games developed by Dire Wolf, which already has a similar TES: Legends on its account. To find out which one is better, you need to sign up for the beta, while receiving gifts.

Description

In TCG Eternal, the entire collection can be assembled for free and in a short time, which is rare. The ease of obtaining cards and modes, including the traditional ones, are pleasantly surprising:

  1. PVE (against the computer): Campaign, Challenge, Forge of Worlds;
  2. PVP (against a human-controlled hero): Regular game, Rating, Fight.

The card game Eternal looks pretty clear, you can almost completely play without delving into it. For a quick start, there are paid sets - "Discoverer's Set" and "Overlord's Set", which differ in content and price.

Eternal contains 5 types of resources, indicated by colors: red, purple, yellow, green and blue. All cards have classic parameters - attack and defense, type and rarity:

  • ordinary - white;
  • unusual - green;
  • rare - blue;
  • legendary - yellow.

There is a very convenient search in the menu. In addition to creature cards, there are also resource cards (power), weapons (weapons) - various items to put on a creature. There are spells and fast spells, and premiums are beautifully animated. Relics can only be played on a hero.

The Eternal card game is not without crafting - cards can be created and destroyed. From regular to premium, each distribution type has a different crafting and disenchanting cost. The prices are not very high, so International is considered quite generous in this regard.

The deck consists of at least 75 units, copies of each of them can be no more than 4. Building a cool deck quickly isn't easy, but building just a deck is pretty easy.

Download the game Eternal will be available after the release


Peculiarities

In the Eternal, you cannot attack an enemy hero until you have destroyed his creatures. Maps and properties are color-coded differently from their classic counterparts. Red does not mean goblins, blue means magic spells, etc. There are some overlaps, but in general, everything is different. On the one hand, it refreshes the gameplay, on the other hand, it is difficult to distinguish colors and will take some getting used to.

The game contains small interesting surprises: when opened, a chest with prizes can become one rank higher and give out more impressive gifts; comfortable deck builder; import of a deck; an abundance of modes; TOP-100 rating; a list of the player's achievements and much more.

Play the game International - you will not regret 100%!

Gameplay

Review of the online game Eternal

Hardcore fans of computer card games are increasingly saying that they are fed up with the game or genre they are into. Eternal's mission is to preserve the depth of the card strategy that has taken its place in the hearts of players. Supplement game process dynamics and quality of modern video games, so that players who are far from the genre can enjoy the strategy. This is not an easy task for developers.

Online game Eternal stands out from the rest, everything is polished, refined and intuitive. It amazes with the depth of the gameplay and how much you have to discover. What opportunities are provided during the opponent's turn and what insidious plans can be conceived 3 or 4 moves ahead. The game offers many ways to combine cards, you can mix several different strategies to come to victory.

The cool thing about Eternal is that if an experienced computer card game player is looking for new sensations, they will find them. If you haven't played card strategy games, then Eternal is a great chance to get to know the genre. Everything is very intuitive, there is a description on the cards, interesting combinations occur.

The minimum number of cards in one deck is 75, and the maximum is 150 game cards plus power cards. There can be as many runes and other power cards that give the necessary power points for playing in the deck, but the minimum value should be one third of the total number of cards. This ratio - 25 cards of power to 75 in the deck - is enough for a fairly “grassroots” deck, that is, with an emphasis on inexpensive creatures and spells. In decks with plenty expensive cards where it is important to gain a lot of power points as quickly as possible, the number of runes can be half, but such "decks" are more suitable for experienced players.

Start with the strongest cards

At the end of the campaign (and I highly recommend doing this before sending to PvP), you should already have an understanding of what "colors", that is, world forces, you want to play. Do not experiment too much: one deck should contain no more than two types, in extreme cases - three. In addition, the game allows you to get hold of a couple of boosters for completing tasks, from which a couple of strong cards can drop out, around which you can build a deck.

The maximum number of copies of one card in a deck is four. But this does not mean that you have to have four of each creature, spell or item. Most of the basic cards are really better to have in abundance, but many only require one or two copies.


Use "filters" for efficient map selection

When you get to the screen for creating a new deck, take your time - there are many different functions that are not striking. Even if you have already decided on your favorite world power, you should not flip through the entire collection by hand, it can be useful only as part of getting to know it. To quickly compose an optimal deck and for a more convenient search for the necessary cards, use the "Additional parameters" button: it is located to the right of the icons with the types of runes.

There you can filter your cards by the following parameters:

  • by cost: 0, 1, 2, 3, 4, 5 and 6+;
  • by quality: Common (gray marker), Uncommon (green marker), Rare (blue marker), Promo cards (purple marker) and Legendary (gold marker);
  • Campaign: "Empty Throne", "Bounty Hunt", "Ancient Signs";
  • by type: Power (runes and other power cards), Creatures, Items (weapons, relics and other artifacts) and Spells;
  • by belonging to forces: five basic, "multi-force" and neutral.

You can also switch between the cards that are already in your collection, and all the rest, in order to understand what kind of potential a particular deck has. By the way, in this mode of displaying the cards that are missing, you can even add to the decks - you get a kind of draft decks for the future.


Keep a close eye on your deck statistics

In addition to the "filters", there is another convenient tool that will help you track its balance already in the process of creating a deck - the statistics screen. You can get to it by the button located in the upper right corner under the "New Deck" button: it still displays the number of cards at cost in the form of seven columns in real time.

It shows quite clearly how many cards of which type you have already collected, how the percentage is distributed according to their belonging to world powers, and also full list cards with an indication of their number, sorted by cost from cheapest to most expensive (power cards that have no value are at the end).

In this mode, by the way, it is quite possible to complete the deck, having a visual idea of ​​which cards are missing and which are too many. To add the same card to the deck, just click on the number indicating the number, and to remove the extra one, click on the name in its entirety.

Make sure that the most expensive cards are not, otherwise it will be extremely difficult in the early stages of the match. Try to distribute the cards evenly in value so that you can build the game as flexibly as possible. Of course, an absolutely flat schedule will not work, but such a task is rarely posed: in aggressive decks there will be more inexpensive cards to increase variability in the early stages of the battle, but in the middle deck, most are usually given to cards worth 3-5 strength, since there is the greatest concentration based on the utility-value principle.

Try to match the number of spells and items to the number of units, otherwise you risk being left with an empty table. Creatures are the basis of any CCG, moreover, items without those to whom they can be applied are simply useless. Spells are also able to help defeat the enemy only if there is combat strength, otherwise they will only allow you to fight back for the time being.


Save Power Cards for Last

After you've collected the bulk of your deck of creatures, items, and spells, it's time to add required maps authorities. Yes, it is better to do this at the end, when it is clear how much will be discussed.

Power cards are automatically added to generated decks by default. To disable this function and fully control the process with your own hands, go to Settings-> Gameplay and put the first checkbox there (" Manual setting decks ").

In the game, at the starting distribution, you can get one power card, but if you choose retake, you get at least two, which is quite enough for aggressive decks, but very little for balanced and "late" ones. I advise you to make sure that you have at least 25 power cards in your deck (at the standard size of 75 cards). If the deck is "two-color", each type should be 8-10, plus "two-color" and other power cards, which are especially relevant in this case.

In case you don't want to rely on one luck, especially for the same double decks, a neutral card is important Search for power, which for the cost of one power point will allow you to pull the rune of your choice straight from the deck.


In addition to Seeking strength there are units and spells that allow you to pull a rune from the deck when you play them. For example, there are spells Help who have the ability to give you a certain rune from the deck and perform a certain action in addition to this.


There are also power cards Monuments, Thrones and Standards... Monuments give an empty rune and some kind of effect, and the rest are useful only with "two-color" decks, since they give two runes at once. True, these runes may turn out to be "empty", that is, they will not add strength to you if certain conditions are not met.


Maybe there is something ready-made?

If you are still afraid to experiment with self-assembly decks, below you will find a few simple “decks” that will make you feel more or less confident.

Let's start with five basic decks, which correspond to the five world powers:

  • Flame Deck- emphasis on fast damage, both from spells and from weapons. Many powerful creatures, creatures with dash, suppression and additional damage. Almost all creatures have an attack higher than health.
  • Time Deck- desert-oriental aesthetics. Relying on control, manipulation with runes, mutual reinforcement and "hunting". With creatures, the story is reversed: almost all of them have less damage than hit points.
  • Deck of Order- a deck consisting of knights and their fighting friends. A significant number of flying creatures and flying objects, as well as imbue armor.
  • Elemental Deck- air and snow-water creatures, some fly and beat, while others freeze, shackle and turn into a frog.
  • Shadow Deck- horns, vampires and other tricksters, unexpected spells, black magic, manipulation of the abyss.

When do you decide these basic options diversify, keep in mind that this occupation costs a special currency - Animatrina, and the ratio of the rate for creation / dispersion is worse than in exchangers in the 90s: ordinary cards cost 50 Animatrina, but give only 1; Uncommon costs 100, and gives 10; rare ones cost 800, give 200; promo cards cost 600, give 100; legendary ones cost 3200, give 800. There are also animated versions of cards: they are much less common and cost accordingly. In general, earning cards in battles and getting them out of boosters is much more profitable than spraying them. And of those cards that we come across in base decks, collecting something incredible, of course, is impossible, otherwise the whole point of the game and pumping your skill would be lost.

So, here are some examples of inexpensive decks that you can build after a few weeks of playing. To quickly find required cards in a collection - just start typing their name in the search bar. Do not be afraid to make your own changes to them: the main thing is that there are basic cards on which the meta decks are built.

Eternal Online is a free browser-based massive multiplayer game role-playing online game(MMORPG) modeled on the fantasy and steampunk genres. Players Eternal Online the game will get the client-level game, but only directly in its own browser. Eternal Online is based on a new modernized engine that supports 3D maps, isometric 3D graphics, real-time battles (meaning real-time, not turn-based, like in browser RPG games) and on a real scale, as well as with the participation of a large number of players and monsters and, best of all, absolutely free. World of Eternal The online game has two sides: the Empire of Cetra, which is focused on magic, and the Republic of Nax, which is high-tech. You will play in Eternal Online and get acquainted with two classes - warriors and assassins, as well as five peaceful professions, two dozen unique NPCs, bots and all the mechanics necessary for an exciting game: single pumping, for example, survival, arena for fights according to the rules and a zone of uncontrolled PvP. In Eternal Online, you will find a large number of quests. Every month, game add-ons can bring players new things and tasks. If you are missing a browser game with great graphics, unique content, modernized gameplay, and without any clients, then Eternal Online is right for you. Before playing Eternal Online, make sure your computer is responding like this system requirements, like: processor frequency - 2GHz; RAM -1GB; Video card - 128 MB. Registration in the game Eternal Online will not take you much time and will not cause any difficulties: 1. On the main page, select the item "Registration"; 2. Enter a valid e-mail; 4. Enter a secure password and repeat it; 5. Select "Finish" and Eternal Online registration is complete. Eternal Online game is a fantasy browser with real-time battles. Strategy can be called a great example of the era of the Fight Club clones, their static characters, flat arenas and turn-based battles that are fading into oblivion. Eternal Online is pleasantly different from similar games not so much a real-time event of battles, as three-dimensional maps, huge locations and an amazing chance to take part in massive competitions. Despite the fact that there are only two classes in Eternal Online: assassins and swordsmen, do not be too scared, since this project is young, the developers are talking about the appearance of new heroes, even together with a wonderful chance to change the original class to some other one. If we talk about the gameplay of the game Eternal Online, then it is pleasantly different from similar games with battles in real time. This applies both to PvP (it is possible to arrange large-scale battles in the game with dozens of characters) and to PvE. If you are not a fan of bloody battles, then Eternal Online game will provide you with a few peaceful professions. You will be able to fish, cut trees, hunt - all this is also quite interesting if it brings tangible income. To save players from bot farming, the developers have introduced automation of some processes into this project. This means that while you are doing some of your own business, the character of Eternal Online will be able to independently fish and more. A pleasant addition to all of the above is the sufficient responsiveness of the administration. All users of the game Eternal Online can both play and take part in building a new world, so if you feel the desire to help the developers, then hurry up!

We have been following the development of the Eternal game since the time when information about the project only appeared, and no one had time to play yet. Then there was a closed beta test and even then it became clear that the game would at least be interesting in terms of storyline and battles in different modes. But, of course, we were able to fully appreciate the game already when it came out in open beta- there were more users, it was possible to quickly find a battle to test your skills as a card commander, and in general, somehow there was already a feeling of a full-fledged project that you can play for a long time and constantly.

Today I decided to tell you all the details about the product that personally seem to me the most important, so that you understand what is the peculiarity of Eternal, for some reason the game is worth trying it and why, in my opinion, it has a great future. So sit back and grab some tea, because spring is already and you can, and let's plunge into the world of the highest class card games.

Story line

When I say "storyline" in a card game, the little skeptic inside triumphs. Nevertheless, it is worthwhile to understand that in card games the storyline is rather a small addition and it would be foolish to evaluate the product according to the plot, here the emphasis is on completely different things. But, the game has a storyline and I really liked it - everything is done in an interesting way, the characters have motivation and opponents are not at all faceless, that is, there is a desire to smash their heads and special thanks for that.

The storyline is represented by several chapters - you choose a story, go through a chapter there, or several chapters, and the story closes - you went through it. For passing such a part of the storyline, they give either a ready-made deck, or some interesting cards. And, of course, you can replay the stories for fun. Here, the characters are voiced very succulently, and there are descriptions, in general I liked it and I think it will suit you too.

Battle

After a couple of battles in the game, I noticed that this is a much more complex product than I expected. You know, when you play some simple and little-known card game on a smartphone (and I played a lot of these in my time), you understand that there are not so many cards, that the strategy is based solely on bringing more characters onto the field and win by quantity. Here everything works so differently that it would take me many, many hours to describe the combat system, but do you need it?

Of course, as in any card game we have the main character, which for the most part does nothing and sometimes can only throw skills, plus a deck that lies in the pile on the right, plus a deck in his hands and a pile of cards that flew into the Abyss. This is exactly how everything is organized by the enemy. At the beginning of the round you are given a set of cards, random, but if you see that everything is bad there, then you can refuse and you will be given another set, but you cannot refuse it, be careful. To win, you need to inflict so much damage on the main character of the enemy so that there are zero lives or minus left.

It is worth noting one important feature of the game, which forces you to build your strategies in a completely different way than in competing games. Here you cannot attack cards on the battlefield. That is, you can throw five attacking cards onto the field, but you can only attack enemy cards lying on the battlefield with them if you have the Hunt skill or destruction cards in your hands, otherwise you can’t. And, even if you have a dozen cards on the field, and the enemy has only two and he walks, then he may well attack you past the army, if you decide to take a hit on yourself, canceling the defense.

There are a lot of such moments in the game - sometimes it is better to take a hit on yourself and take a little damage than to defend yourself and lose a valuable character. Sometimes you need to defend yourself with all your might, so that the main character does not lose his life. There are a lot of options, only the most experienced and skillful player will be able to think through and implement all this, which is what you should strive for.

And, of course, the system with mana and elements of power is very interestingly implemented here. The game features elements of power - darkness, time, and so on. If you want to throw a card of darkness on the battlefield, for example, then you need to throw at least one card of this element on the battlefield. And, any card gives you one mana charge. That is, mana is not automatically accrued. Again, this will fundamentally change your attitude to combat and to deckbuilding too.

Deck

There are a lot of cards, I was even surprised at first how many of them were invented and how different they are. Each card has its own element and each element has its own characteristics. For example, time cards have more opportunities to heal a hero, and darkness cards have more opportunities to steal enemy lives and transfer them to themselves. Due to the variety of cards, it is easy to lose your understanding of the game. That is, I go into a deck of cards, look and get lost - there are too many of them, how to cope with all this.

I will give one advice from myself, although I am far from being a master and it is not necessary to listen to my advice. Look through all the cards and write down the most interesting ones on a piece of paper separately. That is, those that seem to you to be the most dangerous for the enemy or useful. And, based on this, build your strategy - collect auxiliary means around these cards. For example, for me, the cards of darkness are taken as a basis, which steal the lives of the enemy. They just go gorgeous and allow you to attack and replenish lives. And, of course, the enemy quickly kills such cards with his skills, so I also put cards in the deck that were getting my already killed characters from the Abyss in order to throw them back onto the battlefield. If the enemy has already used all his skills and he does not have hunting skills, then I calmly win in any case.

Modes

The game features many interesting modes that I advise everyone to try. For example, there is a mode with puzzles - there are very cool situations and they not only allow you to somehow get used to creating a battle strategy, but you can just take a break from the usual battles on the battlefield and try yourself in this role. There is a Skirmish mode where you get random cards, make a deck out of them and fight with other players. The cards remain with you and for victories you are given various kinds of prizes. In general, there is something to see here, and if you want to play in different modes, and not just fight in the ranking, then calmly go in and try your hand.

Outcome

I liked the game and this is perhaps the most important thing you should know. If you are a big fan of card games, like to spend a lot of time choosing cards for a deck, trying it, looking for more optimal builds, fighting in ranked games and getting a lot of positive prizes for this, then this game is for you. There is just a huge selection of cards, I'm even afraid to imagine how many there are, and you can collect all this, build your victory strategy, adapt to the enemy, and so on. And there are also many minor modes, they are interesting and there is also something to think about. So yes, I advise the game, try it and maybe even meet on the battlefield!

P.S. And here you can watch our three-hour stream of the game: