Three heroes and a queen walkthrough. Three Bogatyrs: Walkthrough. In search of "living" water

Interface:

Esc - exit to the menu
The inventory pop-up is at the top of the screen.
Green hand cursor - talk to character, yellow hand cursor - pick up an item
Right mouse button (RMB) - scroll through the videos
You need to talk to the characters until they say all the useful information.

1. Kiev. We are looking for Alyosha Popovich

We play for Dobrynya Nikitich. Dobrynya Nikitich is on vacation and washes dishes in her yard. Suddenly a messenger of Prince Elisha appears with a letter - Alyosha Popovich disappeared at a distant outpost, and an urgent need to look for him.
You will automatically find yourself in the palace and talk to the Prince. He has some kind of newfangled throne - self-extending from the hatch. When the Prince tells you to go to a distant outpost and fall under the floor along with the throne, the grill will close to the street.
Go to the table and take the instructions for using modern household appliances (to read it, you need to apply the instructions for Dobrynya). Some commands are written in an unknown Dobrynya language. It's not hard to guess that the whole technique works if you clap your hands a certain number of times. Open your inventory and select the command "1 clap" - an empty throne will appear. Clap your hands 2 times - water will flow from the fountains, 3 times - the fire in the fireplace will light up by itself, 4 times - music will play. This should be used. On the left, a fire alarm sensor is hanging from the ceiling on the left. What if you simulate a fire? Go to the fireplace and light the instruction, then bring it to the sensor. It will work and the grate will rise.
At the far outpost, go to the office and talk to the clerk 2 times. He will tell you that Alyosha marked the place where he left on a secret map. Approach the portrait of the Prince on the left wall - it looks suspiciously dirty. Take off your shirt from the stove and go outside. Try to scoop water from the well, but someone stole the bucket. Instead of a bucket, hang a shirt on the hook and lower it into the well. Wipe the portrait of the Prince with your wet shirt - and here is the map. Go out into the street and go right all the way to the border post.
Once in the forest, go left and pick up a flask near the log. Move the log and go further - you will exit to the previous screen, where you have already been. It looks like Dobrynya got lost, you need to call for help. Collect water from a puddle into a flask and pour water on the flowers on the front edge of the screen. Bees will fly to them. Remove the bee's nest and apply to Dobrynya - he will blow into it like a horn and hear someone's voice. Then he will walk along a secret path to the tent of the Shamakhan queen.
She will offer you a drink - agree. After that, Dobrynya will become very small, and the queen will catch him in a hat.

2. Kiev. We are looking for Alyosha Popovich and Dobrynya Nikitich

We play for Ilya Muromets. Elisha appears in front of the gates of Elijah's house and orders him to come to the palace.
History repeats itself - you will find yourself in the throne room. It's wet here, and the throne is seizing ... Go to the fireplace and take a poker. When the throne with the Prince is at the top, click on the Prince, and Ilya will slip the poker under the throne. The prince will explain the problem (to find Alyosha and Dobrynya) and ask them to pull out the poker to go down. Talk to him about the throne, and Ilya will pull out a poker. The throne will fall down, and when it rises, the grate will close again. Sit on the throne, Ilya will clap his hands and fall into the basement.
Pick up an empty bucket and a weight (both in the foreground of the screen). Hang the bucket on one of the chains - Ilya will say that "everything is correct, but the weight is not enough." Sit on the throne and clap your hands. At the top, slap 2 times so that water appears in the fountains. Collect water in the bucket and go to the basement. Now you need to balance the length of the chains. To do this, hang a full bucket on the second chain from the left, and a weight on the rightmost one. Sit on the throne and go upstairs - the grate is open.
At the far outpost, go to the clerk and ask about Dobryna and Alyosha. He will answer that Dobrynya hid secret map... Go outside and open the window under the signboard "Office" - and here is a newfangled mechanic! A target will appear over the stack. Turning it over, Ilya will find the map. Go to the forest.
Pick up the flask near the puddle, move the fallen trees and, like Dobrynya, return to the same place. Where Dobrynya passed along the secret path, he tore his caftan on the thorns. Take the white patch from the bush. You need a bee's nest, like Dobrynya. There is a birch on the screen on the left, knock on it with your fist - a woodpecker will fly. Now, if you could somehow lure him so that he gouged out a hollow? Go to the next location. Nettle grows on the right, grab it with a flap and pick a wormy mushroom. Spread it on a birch, a woodpecker will fly to the smell of worms and hollow out a hollow. Hit the bee nest with your fist and when the bees fly into the hollow, take the nest. Blow into it and go to the Shamakhan queen.
She will also offer to drink from the goblet, but Ilya will not agree, and the goblet will be in your inventory. Talk to the queen again and she will open the canopy into the tent. Walk to the right past the bed into another room and move the screen - there is a large key. Take it with you and in your inventory combine the goblet and the key - you get a normal sized key. Go to the bedroom and open the closet - here are the armor of Alyosha and Dobrynya. Return to the boudoir and shake the large gray box on the table. Alyosha, Dobrynya and Tugarin-snake are sitting inside.

3. The queen's tent. We get out of the casket

We play for Alyosha Popovich. Click on the multi-colored mosaic on the wall, and with nothing to do, the heroes will decide to assemble it. Three stones - blue, purple and yellow - lie side by side, but we also need red and green. Try to take a red stone near Tugarin - it doesn't work. Talk to him - he will give the stone in exchange for something edible. In the foreground of the screen is a walnut and a nail file. Try to open a nut with a file - you don't have enough strength. Give the file to Dobryna, and together you will open the shell. Give the nut to Tugarin and take the red stone. Examine the perfume bottle on the left of the screen - something is floating inside, but how to open it? Pick up the earring on the back of the nut, break the bottle and take the green stone. Insert all stones into the round slots according to their color (blue round slot - blue stone, green round slot - green, etc.) and solve the three-in-a-row puzzle.
You need to hold down 7 keys for a while. Keys can only move down, and all other pieces can be moved both vertically and horizontally. If you miss, the puzzle starts over.
Get out and take out a leaflet from under the casket with a hint: to grow, you need to mix different colors and end up with white. There are 7 bubbles of all colors of the rainbow on the table. In a glass, mix the red, green and blue bubbles and drink. Heroes will become of normal height.

At this time, the Prince in the palace signs, without reading, some paper in an incomprehensible language, and Ilya Muromets falls dead from the magic of the Shamakhan queen. We need to look for living water.

4. Forest. We are looking for living water

We play for Alyosha Popovich. Exit the tent and go left into the forest. Walk right past the well and talk to the Wolf. He will say that only animals can take living water. Talk to him again, and the Wolf will offer to swap bodies. To do this, you need to look in the same mirror with a full moon together.
Pick up the stone from the path (on the screen on the left) and return to the well. Take the candle and flint in the wreckage of the tavern, light a candle in your inventory. Take a handful of sand from the heap in the foreground of the screen and throw a stone into the well - something will ring inside. Go down the well, put a candle on the log on the way. Take the shield from the bottom and rub it with sand. Return to the Wolf and give him the shield. After you switch bodies, move on.
A fountain with 5 wolf heads beats on the square. Water with certain properties gushes from each head. Pick up the bottle (in the foreground of the screen) and experiment. Pour water from the left head and pour it on the flowers in the foreground of the screen - they will shrink. 2nd head on the left - the flowers will increase, 3rd head - dead water, 4th - living. When Alyosha gets the right water, two wolves will come to the square. The leader (left) wants to kill Alyosha, but the familiar Wolf will offer to replace death with community service. You need to dive into the pond and get the statue of the Stone Wolf. Nothing to do, dive.
There is a very strong current below. Float up and take the boulder to the right of the pond. Dive again and Alyosha will raise the statue. Place it on the stones to the top right of the fountain and go to the tent. Give Ilya a drink - he will turn pink, but will not regain consciousness.

At this time, the Shamakhan queen continues to sulk the Prince. He invites her to dinner.

5. Paradise. Reanimating Ilya Muromets

We play for Ilya Muromets. Ilya is in Paradise and sits in a gazebo at a samovar. Talk to the Righteous One and go left. Here is the gates of Paradise, where the Gatekeeper watches over the souls of the dead. He says that it is impossible to leave Paradise, from here they can only be driven out for sins. This should be used.
Return to the Righteous and take the samovar from the table so that he stops drinking tea. The righteous will start eating oranges. Go to the orange tree and knock on it, pick up the oranges with a slide and one orange separately. Put a pile of oranges in front of the Righteous One, then he will begin to eat them and choke. The Gatekeeper will fly to the rescue. Go quickly to the left and go past the gate to the clouds. Try to go down, but Ilya is too light. The souls of the dead are walking past you. Wait until the man in the hat passes and throws a heavy purse on the ground. Take the wallet and jump down.
You will be taken to the cauldron in Hell. Talk to the Devil and complain about the cold water. While he turns away for firewood, give a coin to one and the other neighbor. In turn, everyone will shut their noses and dive under the water. At this time, the devil will turn around, think that everyone has escaped and raise the alarm. Ilya will return to Paradise again.

At this time, the Shamakhan queen comes to the Prince, and he leads her to the treasury.

Go right (past a tree and a dried garden) to the Garden of Eden and try to pick an apple. The alarm will ring, and Ilya will sit down to drink tea. Return to the garden and talk to the Gardener. He will say that if you pick an apple, then they will be kicked out of Paradise. To trick the alarm, you need flying sandals. The action plan is clear.
Take the watering can (on the left of the screen) and go to the gazebo. Place the samovar on the grass under the flying sandals (they are on the top left of the gazebo) and put an orange in it. The orange will pop out of the samovar with a cork and knock off the sandals. Try on sandals - Ilya cannot move far in them and will take off. Go to the dry bed in the foreground of the screen and water it. The Gardener will come, and while he is cutting off the shoots, go to the garden. Apply sandals to Ilya, and he will pick the apple himself.

Returning to the palace, the three heroes learn the bad news - the Prince disappeared, and the Shamakhan queen usurped the throne. Alyosha will be indignant, and the queen will turn him to stone.

6. Kiev. Finding out the whereabouts of the Prince

We play for Dobrynya Nikitich. Go left to the market and talk to all the traders and the gypsy. On the way, examine the contents of the three barrels and take the scraps of the note. Walk past the palace to the right to Alyosha's wife Lyubava - she will say that you can ask Elisha about the Prince.
Return to the market, go left all the way to the house with a lock on the door. Knock on the door - they won't open it. Use the torn note on Dobrynya.
There are letters scattered on the screen that need to be inserted into the brown squares on the screen. If you do it right, the color of the squares should change to white. The password is as follows:
"Do you have a kladenets sword for sale?" Get the password from the inventory and click on the door with it.
Talk to Elisha - The prince went into exile, but must send a letter with a carrier pigeon.
Remove the slingshot from the wall. Go to the market and talk to the talking bird vendor. Swap with her - a cage with a bird for a slingshot. Walk to the right and place the cage on the ground to the left of the fence. When a dove flies into it, go to Elisha. After reading the letter, find out that the Prince has left for England.

At this time, the Prince is sitting in a pub with the English knights.

7. England. Paying the debts of the Prince

We play for Ilya Muromets. Arriving in England, try to open the door to the pub, but the Guard will not let you in there. Try to open the door again, and he will say that only people of knighthood are allowed inside. Knighted by King Arthur. Take the red ball of thread on the barrel (on the left of the screen) and go to the city. After passing through the market square, enter the castle and talk to the king. He will explain that he knights only those who can surprise him.
Beat all the dishes, the table, the left barrel, break the spear, throw it out the courtier window - there's no use. Exit the street and head back. Approach the courtier. He will ask Ilya not to throw him out the window anymore, and will give him gold. Go to the market and buy a herring. Eat it and return to the castle. Drink the right barrel of ale in one fell swoop and King Arthur will knight Ilya.
Go to the pub, click on the door and go inside.
The prince owes a lot of money to the Innkeeper. Talk to the Innkeeper, take a look at the bill and consult with the Prince. He will offer to go to Arthur. At the castle, talk to the king - he has no money. Approach the courtier, and he will offer to look for Robin Hood.
From the market square, go right into the forest. Pick up the quill, remove the blue inkwell from the tree, and turn over one of the posters. In inventory, combine the quill and inkwell and write a note for Robin Hood. Go to the pub - here Robin Hood is already sitting at the table on the right. He offers to win money at football, but first you have to make the ball.
Take the bearskin from the floor and combine it with a ball of thread in your inventory. Ask the Innkeeper for a needle. Sew a ball and play soccer.
You can move to the left - to the right by simply moving the mouse, a blow - by clicking the left mouse button. When you win and take the money, the Prince will tell you that you need to go to China for the precious stone - the eye of the Dragon.

8. China. Writing a poem

We play for Dobrynya Nikitich. You are standing at the Great Wall of China. The guard does not let you inside and wants a poem in Chinese in return. Nearby sits the Poet, who is ready to sell the poem for 100 gold. Go past the tray with matryoshka dolls to the right, pull out a brick from the wall, slightly different in color from other bricks, and get 100 gold. Give them to the Poet, take the poem and give them to the Guard. The poem is bad, another is needed. You will have a talk with the Poet and take away the second poem - it is also not that. The poet wants inspiration to come to him, and this requires a "gracefully dancing maiden."
Go to the wall and further to the right past the cache and two mouse holes. You should see Alenka stuck on the wall. Offer her to jump, but she is afraid of mice. Stand next to the mink and when the mouse jumps out, quickly grab it. Talk to Alenka - she is still afraid to jump. Put the mouse on the ledge of the wall, Alenka will get scared and jump off. Explain to her that the Poet needs inspiration, and Alenka will go with you. Before going to the gate, go further to the right and find two more caches with coins.
Talk to the Poet - Alenka, as a graceful maiden, will suit him for creating inspiration. Buy a balalaika from the Shuttlewoman for 100 gold. Try to play it yourself - it doesn't work. Give the balalaika to Alenka - she will try, but she cannot play and dance at the same time. The Guard will come to the rescue, he plays the balalaika perfectly. As a result, you have the poem, and the Guard will let you both into the Emperor's palace.

9. China. Get the Dragon's Eye

We play for Dobrynya Nikitich. Talk to the Executioner - he will say that the Emperor can only be asked one question immediately before his execution. Go to the market.
The first is the tray of the Notary, who advises foreigners. You still have 100 gold left. Try to buy an advice, but he will answer that you need yuan. Near the Fishmonger, next to the vat and sacks, pick up a sack with yuan. Pay the Notary - it turns out that the death penalty is due for wearing purple clothes.
Approach the Artist and click on the portrait on the right behind his back. It turns out that this is the Emperor in purple clothes. On the right is the Clothes Seller. Talk to him about a purple shirt, and he will offer to buy a white one and repaint it. Pay yuan and buy a white shirt. Go to the Artist and click on the portrait again. He will give a recipe for the preparation of purple paint - shellfish, salt and boiling water. Go to the Fishmonger, get some salt from the counter, and pay yuan for the shellfish. Throw the clams, salt, and then the shirt into the vat. Use the shirt on Dobrynya and he will be taken to execution.
Ask the Emperor where the Dragon's Eye is, and find out that it is hidden in the Dragon's temple far in the mountains. After Alenka intervenes, apply a poem to the Emperor, and he will spare Dobrynya. Ask the Emperor for directions and go right.
The gates to the Dragon Temple are closed - a prayer must be read. Click on the revolving door, Dobrynya will sit down and begin to meditate.
You need to spin the reels in a random order to fill the scale at the top of the screen. When you turn the reel and three pictures next to each other match, the scale starts to fill.
Finally, enter the courtyard and talk to the Buddhist. He will say that the Dragon himself can give the eye of the Dragon, which is now asleep and will wake up only after the sacrifice. The Shuttlewoman stands nearby - ask what they usually buy for the sacrifice. Buy a stick of sandalwood from her (the yuan remained in your inventory). Go inside. Place the sandalwood at the Dragon's tail - nothing happens. Go to the courtyard of the Shuttlewoman - it turns out that she deceived you, but if you buy a matryoshka from her, you will find out the truth. Pay yuan and buy half matryoshka. Talk to the merchant again - the Shamakhan queen, in order to wake up the dragon, baked strawberry pie. The recipe is as follows: flour, water and strawberries.
There is a fountain at the stairs, fill the matryoshka with water. Pick the strawberries from the Shuttle Tray. Talk to a Buddhist, and he will give flour. In inventory combine flour, matryoshka with water and strawberries. Give the finished dough to the Shuttlewoman - she will require a rolling pin. Go to the door and break one drum, give it to your grandmother instead of a rolling pin. Take the raw pie from the Shuttlewoman and go to the temple. Take the golden dish from the Dragon's paws and place the pie on it. Put the dish on the stove. There is a roll of silk in the left corner, tear off a piece from it and remove the finished cake with silk. Place it on the altar. Dobrynya's friend Serpent-Gorynych will come running to smell and give the Dragon's eye.

Meanwhile, the entire population of Kiev is in prison.

10. Kiev. We restore justice

We play for Ilya Muromets. After conferring, the heroes decide to go to the Prince's palace along the underground passage through a kvass stall. Go outside - the stall is boarded up with boards, but as soon as you touch them, the guards at the palace will raise a shout. Walk to the right and pick up a log and a saw. Give the log to Dobryna, and while he distracts the guards, tear off the boards at the stall and climb inside. Here is a completely dark passage to the door. You need to gradually move to the right, focusing on Ilya's eyes. If you go the wrong way, sparks appear around the eyes - it was he hit something. Therefore, take small steps (I first walked to the right, and when Ilya knocked down, I went down and again walked to the right to the door). Enter the basement, followed by Dobrynya Nikitich. Stand on the wooden circle that used to have a throne. Ilya will clap his hands and you will find yourself in the throne room. Use the Dragon Eye on the queen and watch the final cutscene.

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Kiev. Dobrynya

Once in the castle, we talk with the Prince about everything, he will order to go to the outpost. We go to the table, take away the instructions, for reading, apply it to Dobrynya. Household appliances work on clapping hands. How many times clap, that technique will work. In the inventory, select 1 clap and see that the throne appears. Water will flow from the fountains 2 times with a clap of your hands. If you slap three times, the fire will light up in the fireplace. If you slap 4 times, music will start playing. We should take advantage of this. There is a fire safety sensor on the left side of the ceiling. We go to the fireplace, set fire to the instruction, bring it to the sensor and the grate rises.

Once at the outpost, we go inside the office, we talk twice with the clerk. We hear different stories about Alyosha. On the wall to the left hangs the portrait of the Prince, smeared over. Taking off the shirt from the stove, we go out into the street. We are trying to scoop water from the well, but there is no bucket. We hang the shirt on the hook, lower it into the well, thereby wetting it. We wipe the picture of the Prince with a wet shirt, we see the secret map. We go out into the street, move to the right side to the border post. Once in the forest, we go to the left side, we raise the flask lying next to the log. We move the log, go further, we find ourselves on another screen. I ought to call for help. We collect water from a puddle in a flask, water the flowers in the foreground. Bees arrive. Remove the hive and apply it to Dobrynya. Blowing into it, we hear a voice. Next is the cut-scene. We agree to have a drink with the Shamakhan queen, the scene ends sadly.

Kiev. Ilya

Next, you have to play for Ilya Muromets. Once in the throne room, we go to the fireplace and take the poker from there. As soon as the Prince is on the throne at the top, click on the Prince and Ilya puts the poker under the throne. We listen to the task of the Prince. We talk to the Prince about the throne, Ilya pulls out the poker himself. The throne falls down, then rises, and the grate closes. We sit on the throne, Ilya claps his hands and falls down into the cellar. We lift the empty bucket, take the weight with us, hang the bucket on the chain. Low weight. We sit on the throne, clap our hands, clap our hands twice at the top and water begins to beat from the fountain. We collect water in a bucket, we go back to the basement. We hang a bucket of water on the second chain from left to right. We hang the weight on the chain on the far right. We sit on the throne, go upstairs and see that the grate is open.

Once at the outpost, we approach the clerk and ask about Alyosha and Dobrynya. Dobrynya hid the secret map somewhere else. We move to the street, open the office window and a target appears above the stack. Flip it over, there it is. We move into the forest, raise the flask lying next to the puddle, move the fallen trees and go back. We take a piece of white fabric from the bush - this is Dobrynin's clothes. You need to be in the bee's nest. On the left side there is a birch, we knock on it with our fist and a woodpecker flies in. We go to another location, on the right side there is a nettle. We grab the nettle with a piece of cloth, pluck a mushroom with worms, smear it on a birch, and a woodpecker flies in to the smell of worms. He makes a hollow. We knock on the hive, the bees fly into the hollow, and we take the hive. We blow into the hive and go to the Shamakhan queen.

The queen offers to drink from the goblet, the goblet goes into the inventory, tk. Ilya refuses to drink. We speak with the queen several times, she opens the entrance to the tent. We go past the bed of the tent into the distant room, move the screen and see a huge key. We take this key, in the inventory we combine the key and the goblet with liquid, the key will decrease. We go into the bedroom and open the wardrobe. We see the armor of the heroes. We go back and shake the casket on the table properly. Inside are the lost heroes, and even Tugarin.

Tent. Inside the casket

You have to play for Alyosha. We click on the colored mosaic on the wall. There are 3 stones nearby - purple, blue and yellow. You need to find red and green. We are trying to pick up the red stone near Tugarin, but nothing will come of it. Let's talk with him, he will say that the stone will be exchanged for something from food. There is a walnut and a nail file in the foreground. We will try to open the nut with a file, but we will not have enough strength. We give Dobryna the file, together we open the shell. We give the open nut to Tugarin, we take the red stone. We examine the perfume bottle on the left side, it would be necessary to open it. There is an earring behind the nut - we take it, break the bottle and take the green stone. We insert stones into the slots by color and solve the riddle by collecting three in a row. We need to deliver 7 keys to the very bottom. Keys fall down, and other tokens move in any direction.

Having got out outside, we take away a sheet with a hint, lying under the casket. To grow, you need to mix different colors to make it white. There are 7 bubbles on the table. We mix several colors - green, red and blue. We drink and turn into normal people. We ought to find living water for Ilya.

Living water. Alyosha

We will play again for Alyosha. Coming out of the tent, we go to the left side, deep into the forest. We move past the well, talk with the Wolf, who prompts the way to living water. Only animals can take it. We speak with the Wolf again, he will offer to exchange bodies. We select a stone from the path, on the left, we return to the well, we find a candle and a flint, in the inventory we combine them. We take a handful of sand from the pile in front, throw it into the well and hear a ringing. We go down the well, put a candle on the log, take the shield lying at the bottom, wipe it with sand and return to the Wolf. We give him the shield, you will exchange bodies with the Wolf. Moving on.

We find ourselves at the fountain in the square, there are 5 wolf heads. Water pours from each of them. We raise the bottle, conduct an experiment - we fill it with water from the head on the far left and pour it onto the flowers. Those will decrease. By selection, we determine that in the fourth head of the wolf there is living water. When we fill the bottle with living water, we see the wolves that have appeared. The leader tries to kill Alyosha, another Wolf will offer community work instead of death. We must dive into the pond, get out of there the statue of the she-wolf. We dive, undergo a strong current below, float to the surface, take a boulder on the right side of the pond. We dive again, Alyosha raises the statue from the bottom. We put the statue on the stones on the right side of the fountain, go to the tent and water Ilya with living water. He is again in full bloom.

Paradise. Ilya

Then you have to play for Ilya. We speak with the Righteous One, we go to the left side, we see the gate to Paradise. They are expelled from Paradise for sins. We return back to the Righteous One, take the samovar standing on the table, the Righteous One stops drinking tea and starts eating oranges. We go to the tree with oranges, knock on it and raise the orange slide. We take one orange. We put the hill in front of the Righteous One, he begins to eat oranges and chokes. The Gatekeeper appears, quickly go to the left side, past the gate to the clouds. We are trying to go down, Ilya is too light and cannot do it. We are waiting for the soul of a dead man in a hat to pass us by and throw his wallet. We take the wallet, we jump down.

Once in Hell, we talk with the Devil and complain about the cold water. He turns away, we give coins to two neighbors. They will dive under the water. The devil turns and sees that everyone has escaped. Anxiety. Ilya finds himself in Paradise.

We go to the right side past the spruce and garden beds, we try to pick an apple, but the alarm goes off. Ilya sits down to drink tea. We return to the garden, we talk with the Gardener, he will declare that if you take an apple, then we will be kicked out of Paradise. And this is what we need! Flying shoes are needed to fool the alarm. We take the watering can on the left side, go to the gazebo, put the samovar on the grass under the floating sandals. We put an orange in the samovar, it jumps up and knocks off the sandals. Having tried on sandals, Ilya takes them off. We go to the dry bed in front, water it and the Gardener appears. While he cuts off the shoots, we move into the garden, apply sandals to Muromets and he picks an apple.

Kiev. Dobrynya

Playing as Dobrynya, go to the left side to the bazaar, talk to everyone, examine three barrels and take scraps from the note. We go past the castle on the right side to Lyubava, who will say that you need to learn about the Prince from Elisha. We return to the bazaar, go to the left side to the house with the castle. We knock on the door, but no one opens it. We use scraps from the note on Dobrynya, insert letters into the squares and get the password: "Do you have a kladenets sword for sale?" After taking out the password from the inventory, we use it on the door.

We talk with Elisha, Prince in exile. We take away the slingshot hanging on the wall, go to the bazaar, talk to the saleswoman with a bird, change the slingshot to a cage with a bird. We go to the right side, place the cage on the ground on the left side of the fence. A pigeon flies into the cage. We go to Elisha, read the letter. Prince in England.

England. Ilya

Then we will play for Ilya. We try to enter the pub, but the guards do not let inside. We are trying to reopen the door, we learn that only knights can enter. Only Arthur can initiate knights. We take red threads from the barrel, go to the city, along the market square, go inside the castle and talk with the king. He will say that he will knight only the one who will surprise him. We break the dishes, one hundred, the barrel on the left, we break the spear, we throw the courtier through the window, but nothing helps. We go out into the street, go back, go to the Courtier and get gold from him so that we don't throw it out the window anymore. We go to the market, buy herring, eat it and return to the castle. We drink in one gulp the barrel of ale on the right, Arthur is surprised and Ilya becomes a knight.

We go to the pub, click on the door, go inside, talk to the Innkeeper, to whom the Prince owes. We go to the king, he has no money. We go to the courtier, who advises to find Robin Hood. From the market square we move to the right side and find ourselves in the forest. We raise the pen, take the inkwell from the tree, turn over the poster. In the inventory, combine the pen and inkwell, write a note to Robin Hood. We go to the pub, Robin Hood will be sitting at the table on the right side. He will offer to win money in football, but you need a ball.

We take the bear skin from the floor, combine it with a thread in the inventory. We ask the Innkeeper for a needle, we sew a ball. Playing football. Move the mouse to move across the field. LMB - blow. Having won, we take the money.

China. Dobrynya

In the role of Dobrynya, we talk with the guard, he does not let him on the wall. You need a poem in Chinese. Nearby is a poet who will sell the poem for 100 coins. We follow to the right past the nesting dolls, we take out a brick from the wall, which is different in color from other bricks. We find 100 coins, which we give to the poet and we take away the poem. We show her guards, who declares that the poem does not fit. We speak with the Poet, we take the second poem, it will not fit the guard either. You need inspiration. We go to the wall, follow the cache to the right, past two mouse holes. We see Alenka in the wall. We suggest that she jump down, but she is afraid. We stand near the hole, when the mouse appears, we grab it. We speak with Alenka, she is still afraid to jump down. We put the mouse on the ledge, Alenka gets scared and jumps off.

We explain to the girl for the poet, Alenka goes with us. We are not in a hurry, we go further to the right and find two hiding places with coins. We speak with therefore, Alenka suits him. We buy a balalaika from the Shuttlewoman by paying 100 coins. We try to play it ourselves, but nothing comes of it. We give the balalaika to Alenka, she also does not succeed. We ask the guard, we give him the finished poem.

China. Eye of the Dragon

In the role of Dobrynya, we talk with the Executioner, go to the bazaar, try to buy advice from the Notary. We need yuan. Next to the fishmonger we find a vat and sacks, next to them is a sack with yuan. We pay a notary, the death penalty can be awarded to a person wearing purple clothes. We go to the artist, click on the portrait behind his back, this is the emperor. We talk to the seller of clothes, buy a white shirt, go to the artist and click on the portrait. We get the recipe for the purple paint. You need shellfish, boiling water, and salt. We go to the fishmonger, take the salt on the counter, pay the yuan for the shellfish, throw both into the vat, and then the shirt. We use the shirt on ourselves and we are sentenced to death.

We ask the emperor for the dragon's eye, it is in the temple. Alenka intervene, give the poem to the emperor and he will spare us. We go to the right, the gates to the temple are locked. A prayer must be read. We click on the revolving door, Dobrynya sits down and begins to meditate.

Rotate the reels to match the pictures. We enter the courtyard, talk to the monk, the Dragon itself can give its eye. We speak with the Shuttlewoman next, buy a stick of sandal, go inside and put the sandal near the tail of the Dragon. We go to the Shuttlewoman, buy half matryoshka, talk to her again. I need to bake a strawberry pie. Need water, flour and strawberries.

There is a fountain near the stairs, we collect water in the matryoshka, we pluck strawberries next to the shuttle's shop, we talk to the monk and he gives us flour. We combine all this in the inventory, give the dough to the Shuttlewoman, we need a rolling pin. We go to the door, break out the drum, give it to the grandmother. We take away the cake, put it next to the paws of the Dragon, on a golden dish. We put the dish on the oven, on the left we see silk. We tear off a piece and remove the finished cake, which we put on the altar. We end up with the Dragon's eye.

Kiev. Queen

We go out into the street, the shop is packed with boards. We go to the right, we raise the saw with a log, we give the log to Dobryna, he will distract the guard. We tear off the boards from the bench, climb inside. We move to the right in the eyes of Ilya, if you see sparks, then you are going in the wrong direction. We enter the basement, Dobrynya appears. We stand on the wooden circle where the throne was. Ilya claps his hands. We find ourselves in the throne room. Apply the Eye of the Dragon on the Shamahan queen and watch the final video of the game.

The path begins at the house of the hero.

1. Get to the old man's dwelling and lead him to your house, freeing the way from the beasts and robbers. You can attack enemies by pressing the left mouse button or by holding and releasing after pointing the right button. Meet the Magus on the road. It will be indicated by a gray dot on the map.

Collect all the required ingredients for the magic weapon. To do this, visit three hidden places and collect items there. You can easily find them on the map. Return all items to Magus and move on.

Talk to the merchant near the road and help collect his guards and kill the robbers. On the map, visit all the indicated places, find two guards and return to the merchant. Go to the crossroads and deal with the robbers. Pick up the bow. This can be done by going to the object and pressing G. Having dealt with everything, go further along the road, as indicated on the map.

2. In the next round, you can play as two heroes, switching to the one you need in this moment... Your task is to get to the blacksmith.

It is not easy to break the enemy's camp. Do not go close to it, but go to the place indicated on the map by the green target. After that, you will need to get to the crossroads and talk to the merchant in order to get the necessary materials for the battle. The merchant will ask you to do something for him.
Walk along the coast across the bridge and pole vault across the water to the island. From this island, jump to the next island and deal with the wild boar. Gems will fall from him, which must be given to the merchant for a laxative. Having received this, go to the well and pour all the jars with the drug there.

Alyosha will come up with a way to kill enemies. Go to the right place. Switch to Dobrynya and jump over the logs. As they pay attention to you, jump back and, switching to the bow, hit the target on the hillock. The logs will fall and crush everyone. Free the peasants from the bandit camp. The peasants will ask to release the fort to protect the village. Run and kill all enemies. After that, go to the blacksmith. He will promise to improve the weapon. To get it, go to a friend of the blacksmith who lives on the island. Jump to him using the shaft and talk to him. Return to the blacksmith and take the weapon. After that, look at the map and go to the next level.

3. The beginning of the game for the third hero. First, go to the church and receive a blessing. Help two people in need along the way. Having reached the destination, for a blessing you will need to defeat a small camp of enemies. When you're done, go to the end of the road and you will meet two other heroes. Together you have to fight off hordes of bandits, protect the fair and honest people. Remember to pick up items that are better than yours. This part consists of small quests, the main task of which is to destroy the barbarians. You will need to deal with those who offend the pigs, return the loot to the headman of the village to restore it and collect new weapons. On the map, all quests are indicated by either red crosses or blinking targets.

4. In this part, there will be an attack on the bandit camp. But in order to reach it, you must first deal with small groups of robbers. Do not give offense to the villagers and walk ahead of them. The last group will be large, so collect lives and take care of the population, because if they die, the mission will fail. When you get to the last fort, don't get into the fight right away, but first put all the archers around the perimeter. Then jump inside and deal with the remnants of enemies, simultaneously destroying all the houses. When all the houses are destroyed, all that remains is to kill the remaining enemies and the mission will be completed.

5. This mission requires cunning to defeat the enemies. You will have to take turns controlling two heroes in order to have time to be in two places at the same time. It is better to go to the right with a spear, and to the left with a bow. When you fail to keep up, then use the elixir of speed to catch up with the enemy and prevent him from escaping. When everything is clear on one of the sides, put the hero in the starting position and beat off the second road. When the robbers run back, you will meet them with the hero who remained on the road to guard. When the mission is completed, the main battle lies ahead. Use the elixirs of health and protection in time.

The game "Three heroes and the Shamakhan queen" was created in 2010 based on the animated film of the same name. This application was liked by many fans of exciting adventures and quests. The task of the players is to help the main characters solve tricky puzzles and protect the Russian land from a new disaster. Here are the key moments of the passage of the game "Three heroes and the Shamakhan queen".

Control

To govern gameplay can only be done with the mouse. Actions are performed mainly with the left mouse button. The right one is rarely used (for example, when you need to block a blow during a fight). The inventory pop-up is at the very top of the screen. Watch how the cursors change. If the cursor is highlighted yellow, you can pick up and study the subject. The green cursor signals that you can speak to the character. If a blue arrow appears instead of the standard cursor, go to another location. Press Esc to exit to the main menu.

Prince's Palace. Nikitich

After talking with the Prince, proceed to inspect the premises. There is a parchment on the table (lower right corner of the screen). Apply the parchment to Dobrynya. After that, you will have new icons in your inventory. Click on the icon with the number of popping 3. The fire will immediately break out in the fireplace. Set fire to parchment in it and apply it to the fire alarm (it is located to the left of the throne). After that, the palace can be left.

Outpost

Turning left, go to the office. There will be a portrait of the Prince of Kiev on the wall. Examine it and talk to the clerk. After that, leave the room and go to the well in the yard. Soak your shirt and wipe the princely portrait with it in the office. A map will appear in your inventory. Take it and go to a new location.

Examine the forest for active items. These include a tree hive, mud puddle, and closed flower buds. Try to remove the hive. To do this, you must first drive off the bees. Go deep into the forest and remove the tree lying in the middle of the road. An empty flask will be lying under it. Pick it up and go back. Fill the flag with water from a puddle and then water the closed buds. The flowers will open and bees will flock to their scent. After that, remove the hive and apply it to the hero Dobrynya. A woman's voice will tell him the secret way to the queen's tent. On the way, the hero will meet a girl. She will invite him to the tent and offer to drink from the goblet. As soon as Dobrynya drinks a drink, a video will start.

Prince's Palace. Ilya Muromets

Go to the Prince's fireplace and take the poker. Apply the poker to the throne at the moment when it rises from under the floor. After that, the Prince will tell you about what happened. Sit on the throne and go downstairs. Talk to the Prince again. Pick up the weight from the floor, take the mace from the trough and the empty bucket. Go up to the throne room and start the fountain with the 2-clap icon. Collect water from the fountain into the bucket and go downstairs again. Hang the bucket and weight on the 2nd and 4th chain respectively. Then exit the palace and head to the outpost.

Outpost

Go to the clerk's office. Talk to him and go out of the hut. Go to the dry grass at the second window of the office and click on the target that appears. It will unfold with its reverse side, and you will see a map. Go to the forest.

Pick up a flask and Dobrynin's shirt in the clearing. You will see a new hive flaunting on the tree. Fill a flask with water and pour over the buds. This time, the bees will ignore the trick and you will have to find another way to remove the hive.

Knock on the birch. A woodpecker arriving at the knock will refuse to make a hollow. Then go deep into the forest, apply the shirt to the nettle bush and pick the mushroom growing under it. The worms sitting on the mushroom are sure to please the woodpecker. Go back and knock on wood again. This time the woodpecker will hollow out a hollow in the birch. Click on the hive and the bees will move into it. Take the empty hive and blow into it. After that, you will find yourself at the queen's tent.

Tent

Talk to the queen and, after she leaves the tent, go to the adjacent room (right side of the screen). A key is hidden behind the screen. Pick it up and go back one position. Use the key on the door, take the things of the heroes and return to the room with the screen again. Examine the small chest lying on the table. Click on it and free two heroes.

Dobrynya Nikitich and Alyosha Popovich

On the wall of the box you will see a beautiful mosaic of precious stones. But some stones are clearly missing. The yellow pebble is on the left hand stack of coins, and the blue one is on the right hand stack of coins. Move the one lying on the left side of the screen and you will find a purple stone.

The last red stone is at Tugarin. He will give it to you in exchange for food. Pick up the nail file from the floor and apply it to the nut. The shell will not work the first time. Then use the file on Dobrynya Nikitich. He will help you get a nut. Then give the nut to Tugarin and get a stone in return. Place the stones in the corresponding slots on the wall of the box. After that, the mini-game "Three in a row" will begin. Remove crystals under the keys until they are in the keyhole. Then leave the casket and into the tent. Read the instructions hidden under the chest and collect the vials of colored liquids. Add liquids to the glass in the following order: blue, then red, and then green. Click on the glass, and the heroes will drink the prepared potion.

"Living" water

The Shamakhan queen killed Ilya Muromets. Only "living" water can revive the hero. Exit the tent and head towards the dense forest. When you reach the clearing, look around. Take the flint and candle in the ruined house. Take a handful of sand under the well. Place the flint on the candle and head right. On the way you will come across a stone, pick it up and talk to the wolf. He will tell you that it is useless to go further. Only wolves are allowed to go to the source, but since today is the full moon, you can change bodies for a while. To perform such a ritual, you will need a mirror. Return to the well, throw a stone into it and go down to the very bottom. At the bottom, you will see a shield. Take it and come to the surface. The shield is very dirty and therefore cannot serve as a mirror. Clean it with sand and return to the wolf. Use a shield on an animal and you will instantly be reincarnated. From now on, the path to the "living" source is open for you.

Go forward. You will find as many as five sources. To understand in which of them living water flows, take a glass bottle from the floor and draw water from 1 source into it. Pour this water over the flowers. They will wither. Explore the four remaining sources in the same way. After you finally find the "living" water, the leader of the wolf pack will appear. He will order you to get a statuette called "Stone Wolf" from the bottom of the lake. Take the large rock to the right of the pond and apply it to the pond. Then place the statue on the mountain ledge. Talk to the leader again and return to the tent. Inside the tent, apply "living" water to Ilya Muromets.

Heaven and Hell. Ilya Muromets

Talk to the young man sitting at the samovar. Then go left and start a conversation with the angel-gatekeeper. He will not let you go downstairs. Go back a step, shake the orange tree and collect the fallen fruit. Put them on the table, after taking the samovar from there. The guy will eat the fruit and choke. An angel will hasten to help him. Taking advantage of his absence, go to the gates of paradise and try to jump down. At first, nothing will work out - the hero weighs too little. Wait for the appearance of a person who throws a wallet with coins on the ground. Pick it up and jump again.

You will find yourself in hell. Complain to the devil about the cold. He will turn away to take an armful of firewood. At this moment, give one coin to two men in adjacent cauldrons. They will hide from the demon by diving into their cauldrons. Not finding sinners on the ground, the demon will raise the alarm, and Muromets will return to paradise this time.

Go to the gazebo and talk to the gardening angel. He will show Ilya the apple tree and warn that the fruits cannot be picked from it. For this, they can be expelled from paradise. Go to the winged sandals (they float above the gazebo) and place a samovar under them. Use the orange from inventory on the samovar and head right. Water the sprouts on the plowed land and wait for the gardener to come. Return to the apple tree and use the sandals on Ilya Muromets.

Princely palace

Returning to the palace, you will find that the Prince of Kiev has disappeared, and the Shamakhan queen is sitting on his throne. Talk to her, and then go in search of the Prince. Chat with the guard, fortune teller and merchants on the street. In the barrels to the right and left of the stall, you will find three scraps of note. You will have a talk with the seller of kvass and get a mug with this drink in your inventory. Return to the palace and then turn right towards the house of the hero Alyosha Popovich. Chat with Lyubava and return to the entrance to the princely palace again. Use the scraps from inventory on Dobrynya Nikitich. After that, a mini-game will open, during which you will have to piece together the torn message. As a result, you should get the phrase: "Do you sell a kladenets sword?" Apply the received message to the gate and go inside.

Talk to Elisha, remove the slingshot from the wall and go to the palace. There is a carrier pigeon on the palace window. Use a slingshot on it, and the bird will immediately fly to another window. You will have a talk with the seller of birds and take the cage from her, having first given your slingshot. Then apply the cage to the pigeon. The bird will fly to another window again. Use the cage on the pigeon again and return to Elisha's hut.

England. Ilya Muromets

Take the red threads from the chest. Talk to the gatekeeper and try to enter the pub. The gatekeeper will not let you in, since only titled people are allowed to enter this institution. To obtain the knighthood, the gatekeeper will advise you to seek help from King Arthur.

Walk right and then cross the bridge to the castle. Arthur will ask you to show something that the knights cannot do. Try to surprise the king: turn the barrel around, take a bottle from the table and break it on the hero's head, throw the person standing on the balcony out of the window. However, none of this impresses the king. Then exit the castle and go inside again. Talk to the person you threw off the balcony recently. He will give you gold coin... Return to the square in front of the bridge and buy the herring. Return to the castle again, drain the barrel (1st from the right) and go to the pub.

Talk to the Prince and pick up the bearskin. Ask the bartender about the amount of the prince's debt and talk to the prince again. Go to the king's castle to ask him for help. But the king will not be able to lend you money, as his treasury is empty. Ask about where you can get money from the person on the balcony. He will advise you to contact the noble robber Robin Hood.

Return to the plaza and then head right into Sherwood Forest. Remove the can of ink from the tree, pick up the pen and turn over the bottom sheet with the image of Robin Hood. Combine a can of ink in your inventory and apply it to a sheet of paper. Then return to the pub.

There you will see a man in a hood. Start a dialogue with him. It turns out that this is the very Robin Hood you were looking for. He will promise to give you the right amount if you agree to play football with him. Go to the bartender and take the needle from him. In inventory, combine the bearskin with the red thread and use the needle on them. You will have a soccer ball.
Play football with a robber and take money. After that, the Prince will ask you to get the Dragon's Eye amulet. Only he will help to defeat the Shamakhan queen.

China. Nikitich

Talk to the guard at the Chinese Wall. He will let you inside if you provide him with a poem in Chinese. After that, talk to a Chinese man who is sitting under a wooden umbrella. The Chinese man will agree to compose a poem, but will demand 100 gold coins for this. Walk to the right, take out the brick at the bottom of the wall and take the money. Return to the Chinese and give him 100 coins. He will write you a poem, but the guard will refuse to accept it. Ask the Chinese to write another poem and take it back to the guard. The result will be the same. The poem is poorly written, the writer lacks inspiration.

Return to the Chinese Wall and head right. You will replace Alyonushka sitting on the cornice. Talk to her, and then try to remove the girl from the ledge. Nothing will come of it, since Alyonushka is afraid of the mice hiding below in their burrows. Wait for the mouse to come out of the mink, grab it and place it to the right of the girl on the wall. She will jump down. Then talk to the girl and ask her to dance for the poem writer. Alyonushka will agree to dance only to the music.

Go to the red-haired saleswoman of musical instruments and ask her to sell the balalaika. She will charge you 100 coins for the tool. Return to the mouse holes. Behind the second burrow you will see stones. There is another cash cache to the right of them. Take the coins and buy a balalaika from the saleswoman. Give the tool to the guard. He will play along with Alyonushka, and the Chinese-inspired dancer will compose another poem for you. Give it to the guard and go inside the Chinese wall.

You will have a talk with the executioner and go out to the trading area. Near the fish shop, pick up a purse with money left by someone. Then go to the notary's shop and ask him what crimes the death penalty is imposed on in China. He will answer that you can pay with your life in China for wearing purple clothes. Pay the notary for the information.
Buy a white shirt at a clothing store. Talk to the artist and click on the emperor's portrait. After that, the artist will tell you the recipe for magenta paint.

Go to the fish counter and talk to the seller. Buy a shell with a clam from him and take the salt from the counter. Pour salt into boiling water, throw in the clam and wait for the water to turn purple. Dip your shirt in the water. After it is colored, apply it to Dobrynya.

Start a dialogue with the emperor, and then apply a piece of paper with a poem on it. The Emperor will change his mind about executing Dobrynya and will tell the hero how to get to the Dragon Temple.
Approach the gate of the temple and read the plaque on the fence. Click on the gate. A mini-game will begin in which you will have to rotate the reels to make a combination of three identical animals vertically or horizontally.

After completing the mini-game, go through the gate and talk to the monk. Take Bronze Drum. Go to the saleswoman and buy an incense stick from her. Then go inside the temple and place the wand on the altar next to the dragon. Take the gold tray. There is a roll of silk cloth near the chest. Tear off a piece from it. Go out into the yard, talk to the saleswoman and buy half of the nesting dolls. Then go to the monk and take the flour from him. Scoop half of the matryoshka with water from the fountain, mix it with flour and collect strawberries. Give the resulting dough to the saleswoman, and instead of a rolling pin, give her a bronze drum. Take the cake and return to the temple.

Place the cake on the gold tray and place it on the stove (bottom left corner of the screen). Then remove the cake from the oven. Use a piece of silk cloth from inventory as a potholder. Place the cake on the altar. Talk to Gorynych and take the Dragon's Eye.

Return to Kiev

Head to the princely palace with the amulet. There is a kvass stall near the palace. The prince said that under him is a secret entrance to the palace. Go to the stall and try to tear off the boards. The guards will interfere with you. Then pick up a log and a saw to the right of the kvass stall. Give the saw to Dobryna. He will start cutting a flower out of the tree for the Shamakhan queen. While he distracts the guard in this way, tear off the boards and climb inside.

The room is very dark. You can only make out the eyes of Ilya Muromets. Walk forward until Ilya collides with a well. Then go downstairs and walk forward again to the exit. The heroes will find themselves in the basement, where the prince's throne used to descend. Climb the circular platform and go up to the throne room. Use the Dragon's Eye amulet on the Shamakhan queen. That's all!

Nikitich. Castle
After an introductory conversation with the Prince, we begin to inspect the premises. Take the parchment lying on the table in the lower right corner of the screen. We use parchment on Dobrynya and four icons appear in the inventory. By clicking on each of them, we will produce from one to four claps in a row, as a result of which the throne will either rise from under the floor, or fountains will be activated, or a fireplace will light up, or barely audible short sounds will be heard. We need to light a fire in the fireplace, so we make three claps. We use parchment with instructions for the fireplace. In the upper left corner of the screen on the royal wall, we notice a smoke detector. We apply the burning parchment to the detector, after which we leave the palace.


Nikitich. Outpost
We go to the right side and see a well. Don't touch it yet. We are heading to the left side and we come across a wooden hut with a sign "Office". We click on the window, and then we go inside and talk to the clerk. Find out what Alyosha left for us secret map... We take away Aleshkin's shirt hanging on the stove. We go to the left side of the room and click on the portrait of the Prince. It is not good for a princely portrait to be covered in mud. We leave the office and approach the well. We hook the shirt on the hook and click on the handle of the well. We take the wet shirt from the hook and return to the hut with the clerk. With a damp shirt we wipe the portrait of the Prince, and we find the map. We leave the office and go to the right side to the chaise lounge. We click on the sun lounger and find ourselves in the woods.



Nikitich. Forest
So, we are at the beginning of the forest. We examine the active objects - a beehive hangs on the tree, there is a puddle of dirty water on the ground in the center of the location, and red flowers with closed buds grow at the bottom of the screen. We are trying to remove the hive, but the bees, although small, do not give themselves offense. We need to distract them with something. We head deep into the forest, moving to the left edge of the location. The road ahead is blocked by a fallen tree. An empty jar is lying next to the tree. We select the flask and pick up the tree. We are not in a hurry to go forward, to begin with, let's go back. We fill an empty flask with water from a puddle, after which we use an already full vessel for flowers. The bees flock to the flowers, while we calmly remove the hive from the tree. We use the hive on Dobrynya and listen to a short monologue, as a result of which we find a hidden path. We talk with the girl looking out of the tent. We drink from a glass standing next to the girl. We are watching the video.



Ilya Muromets. Castle
After the Prince asks us for help, we approach the fireplace and take the poker standing nearby. At the moment when the throne with the Prince rises from under the floor, we fix the position of the throne by applying a poker to it. We begin a dialogue with the Prince, at the end of which we find ourselves in the same trouble as Dobrynya. We sit on the throne and find ourselves in the basement. We talk with the Prince. We select a weight from the floor, after which we go to the left side. We take the mace from the wooden trough, and we lift the empty bucket from the floor. We sit on the throne and go upstairs. If there is no water flowing in the fountains, then in the inventory we select "2 claps". We use the empty bucket on the fountain with running water, and then we return to the basement. On the left side are four chains with hooks. We attach a bucket of water and a weight to the second and fourth chains in no particular order. We go upstairs and leave the palace.

Ilya Muromets. Outpost
We click on the office window and go inside. After talking with the clerk, we leave the hut. We go to the pile of hay and click on the target hanging over the dry grass. Here's the map! We head to the right side and go to another location.

Ilya Muromets. Forest
We find ourselves in the same forest as Dobrynya. We select an empty flask from the ground and fill it with water from a puddle. We water the flowers, but the bees are no longer doing this trick. We look at the place where the secret passage is located. Remove a piece of Dobrynya's shirt from one of the bushes. We knock on the birch standing in the upper left corner of the screen. A woodpecker arrives, but for some reason refuses to make a hollow. We go deep into the forest, to the very place where the tree was felled. If we pick them up and go further, we will find ourselves at the beginning of the forest. With the help of a piece of shirt we pluck the boletus mushroom growing among the nettle bush. There are worms on the mushroom, the woodpecker should like it! We return to the birch and apply boletus to it. We knock on wood. A woodpecker arrives and makes a hollow. We take the hive, blow into it and again find ourselves at the tent of the Shamakhan queen. We talk with the girl, after which we click on the glass. We begin a dialogue with the queen, at the end of which we go inside the tent.

Ilya Muromets. Tent of the Shamakhan queen
After the queen leaves the tent, we head to the next room, the passage to which is located on the right side of the screen. We move aside the screen and take with us a huge key. We use a cup with a drink on a large key. We return to the previous room and pay attention to the iron door. We apply small key at the door and find the things of two heroes. We go back to the room where we found the key. We examine the table and click on a small casket.


Alyosha Popovich and Dobrynya Nikitich. Tent of the Shamakhan queen
So, Alyosha and Dobrynya are inside the casket. Clicking on the mosaic with precious stones located on the side of the box. Pay attention to the empty slots. Several stones appear to be missing. Now we can see four stones - yellow and blue on the stacks of coins on the right and left sides of the chest. The purple stone is located on the shell lying in the lower left of the screen. But the red stone is located in front of Tugarin's nose. We pick up the nail file, as well as the blue, purple and yellow stones. Behind the walnut we notice a golden earring. We select it and apply it to the large bottle, which is on the left side of the screen a little further than the sink. We raise the green stone and begin a conversation with Tugarin. In exchange for a red stone, he asks for some food. We use a file on walnuts, after which we ask Dobrynya for help. For this we use the same file for Dobrynya Nikitich. Give Tugarin the core of the walnut and get a stone. Apply five different colored stones from the inventory to the mosaic slots with circles of the corresponding colors.
A mini-game begins. The point of the mini-game is to have one key each in the keyholes at the bottom of the screen. Keys appear in place of the same colored stones in the center. The stones can be changed with each other, but if, thanks to the rearrangement, a combination of three or more identical colors is not collected vertically or horizontally, the stones will return to their original position. We move the keys to the keyholes. There are also bonuses in the mini-game. The image of the "chest" - when changing places with a neighboring stone, it destroys the horizontal row on which it appears. The image of the "sun" - when changing places with a neighboring stone, it destroys both the row and the column on which it appears. If you don't want to suffer with a mini-game, then use the "Stones" save.
After winning the mini-game, leave the box by clicking on the top of the screen.
We read the leaflet with the recipe, which is located under the chest. On the left side of the screen there are bottles with multi-colored liquids. We take everything and go to an empty glass next to Dobrynya. Apply red, blue and green liquids to the glass in any order. We click on a glass of colorless water. We are watching a short video.

Alesha Popovich. In search of "living" water
We leave the tent and head along the path leading to the side dense forest... We find ourselves in a dilapidated meadow, where, according to Alyosha, there was a Russian festivities recently. We examine the old well. Take the sand menu from the heap located at the bottom of the screen. We examine the destroyed house and find two things - a flint and a candle. We use the flint on the candle, head to the right side and go to another location. We start a conversation with a lying wolf. We are trying to go forward, but the trees are not letting us in. We click on the wolf and he offers to exchange his skin for a wolf's skin, as a result of which we can go to the "living" source. To perform the ritual, we need to have a mirror, which we do not have. We examine the location and select a small stone from the road. We return to the location with the well and the destroyed hut. We throw a small stone into the well, after which we go down. When Alyosha declares that he is not going to go further without lighting, we apply a burning candle to the protruding beam on the right side of the well. We continue downward and find ourselves at the bottom of the well. We raise the shield standing at the wall of the well and return upstairs. We go to the wolf and use the shield on him. It does not come out, tk. the shield is too dirty. With the help of sand we clean the shield and again give it to the wolf.



Alesha Popovich. "Living" source
Before us is a small pond with five stone wolf heads, from which water flows. One of the water streams is the source of living water, one would only know which one. We select an empty glass bottle from the ground and fill it with water from the first source. Pay attention to three flowers growing at the bottom of the screen. We water these flowers with water and come to the conclusion that the collected water is “dead”. In the same way, we conduct a study of water in all springs and find "living" water in a stream running from the fourth wolf's head. The leader of the pack comes with not very good intentions. After talking with a wolf standing at the aisle to a living source, the leader decides to assign us correctional labor. You just need to get out of the pond the symbol of the wolf pack - "Stone wolf". To begin with, we take a huge cobblestone lying on the right side of the reservoir. After gaining the desired weight, we jump into the reservoir. Once again on land, we set the "Stone She-Wolf" on the mountain ledge located behind the fifth wolf's head. We talk with the leader and return to the tent.
We go inside the tent and after talking with Dobrynya, we use a bottle of "living" water on Ilya Muromets. Something is wrong here…

Ilya Muromets. Between Heaven and Hell
Ilya recalls how he ended up in Paradise. Realizing the essence of what is happening, he decides to escape. Pay attention to the winged sandals floating in the air above the gazebo. We talk with the guy sitting at the samovar, after which we click on the tree with oranges growing on the right side of the gazebo. We collect a handful of oranges, and then we select from the same place the only remaining fruit. We knock on the spruce, standing on the right side of the orange tree. We select from the ground a cone lying behind us. We go to the left side and go to another location. We are at the gateway to Paradise. We talk with the Angel, but he refuses to let us through. We return to the gazebo and take away the samovar standing on the table. The guy starts eating the oranges that fall from the tree branch. We put a bunch of oranges on the tray and wait for the guy to choke. An Angel flies to his aid, and in the meantime we quickly go to the left side and click on the sky to jump down. Nothing comes out, tk. we don't have much weight. We are waiting for the appearance of a man who will throw a wallet on a piece of land. We pick up the wallet from the ground and click on the sky again.
Jumping down, we find ourselves in a cauldron with boiling water, located in the possession of Imp. We start a dialogue with Bes and he will turn his back on us to take a small amount of firewood. We use a coin on two men sitting in the cauldrons next door. We do it quickly, because before the Imp turns, you need to have time to hide. Having done this trick, we again find ourselves in Paradise. We go to the right side and we pass into the Gardens of Eden. We talk with the Angel-gardener, hovering around the apple tree. We raise the watering can from the ground, after which we try to pick the apple, but we find ourselves in the gazebo. We return to the Gardens of Eden and again talk with the Angel-gardener. We go to the winged sandals hovering over the gazebo, and put a samovar under them. We use the orange from the inventory on the samovar, after which we go to the right side. At the bottom of the screen, we notice a plowed land with small sprouts. We water the sprouts with water from a watering can, and the Angel-gardener arrives. At a brisk pace, we move to the Gardens of Eden and apply winged sandals to Ilya. We are watching the video.

Dobrynya Nikitich and Ilya Muromets. Kiev
After talking with the Shamakhan queen, we find ourselves on the street. We ought to ask the people, maybe they know where the Prince of Kiev has gone. We talk with the guards, after which we pay attention to the two barrels standing by the bush on the left side of the screen. By the way, about the guards. The conversation must be started with the two soldiers separately, otherwise you will not be able to go to Lyubava. We examine the barrels and find pieces of a torn note. We go to the left and talk to the saleswoman of kvass. We ask for kvass and a mug with kvass appears in your inventory. There is a black barrel next to the stall. We look into it and take out the third piece of the note. We apply the torn note to Dobrynya, but he refuses to collect it piece by piece. We go to the left side and talk with all the people standing in the bazaar - a fortune teller, a bird seller, a frog seller, and also a bun seller. We knock on the door on the left side of the location. Dull as in a tank. We head back to the entrance to the palace and walk to the house of Alyosha Popovich. After words of welcome from Lyubava, we begin a dialogue with her, at the end of which we return to the palace and again apply the torn note to Dobrynya. We need to arrange the letters in the cells so that we get a Russian phrase. As a result, you should get the following: "Do you sell a kladenets sword?"


We go to the closed door on the left side of the location and knock again. Elisha refuses to let us inside and asks for a password. We use the collected note on the door and find ourselves inside the hut. We talk with the princess and Elisha. We remove the slingshot from the wall of the hut and again go to the palace. On the window of the palace we notice a carrier pigeon. We use a slingshot on it and the pigeon will fly from one window to another. We click on the pigeon sitting on another window, and the bird will return to the previous window. We approach the seller of birds and ask her for a cage. She refuses to give just like that or sell separately from the bird, but offers to exchange if we bring something useful. We give the slingshot to the saleswoman and in return we get a cage. We approach the palace and apply the cage to the pigeon. He must fly from one window to another. Apply the cage to the pigeon again and the bird is caught! We return to Elisha's hut and use a note with a password on the front door. We are watching the video.

Ilya Muromets. Foggy Albion
We select a red ball of thread and start a conversation with the guard at the entrance to the pub. We press on the door and the Prince will look out of the window of the pub. We try to get inside, but the guard won't let us in. The fact is that only a person with a high title can get into the pub. We go into the alley between the pub and another building. We find ourselves in the shopping area in front of Arthur's palace. While here we do not need anything, we are heading inside the castle. We talk with Arthur and he asks us to show him our "trick", in other words, such a skill that none of his knights possesses. We break the empty bottle on the table on the head. We click on the barrel at the bottom of the screen and, finally, we throw out the man standing on the balcony from the window. Arthur comments on all these actions with the name of this or that knight, which does not mean the uniqueness of the trick. We leave the castle in order for the man thrown out by us to return to the balcony. We go inside the palace again and talk to that man. He gives us a gold coin as a sign of mutual understanding. We leave the castle and approach the seller with herring. We give him a gold coin and in return we get herring. After we deal with the herring, we get thirsty. We return to Arthur and take another coin from the man standing on the balcony. There are two barrels in the lower right part of the screen. We click on the right barrel to drink some water. Arthur confers upon us the title of a noble knight. We go to the pub and go inside.
We communicate with the Prince, after which we approach the bartender. We find out from the bartender the size of the prince's debt and again talk with the head of state of Kiev. We go for help to King Arthur and ask him for a loan of ten thousand pounds. As usual, there is no money in the treasury, etc. We communicate with the person standing on the balcony, and he will advise us to seek help from Robin Hood. We leave the castle and go to the Sherwood forest, located on the right side. Before us will be a tree on which hangs a large number of portraits of Robin Hood with the inscription "Wanted" (wanted). We select the feather lying on the ground near the tree. From the tree itself, remove the can of ink and turn over the bottom sheet with a photograph of Robin Hood. In the inventory, combine the can of ink with a feather and apply them to a sheet of paper hanging on a tree. We are heading to the pub.
We approach the man in the hood, sitting at the far table and begin a dialogue with him. It turns out that this is the very noble robber Robin Hood. After that, we start a dialogue with him twice and he will ask him to make a soccer ball in order to hold a competition for money. We pick up the bearskin from the floor of the pub and combine it with a ball of red thread in the inventory. I ought to find a needle. To do this, we start a conversation with the bartender. Sew the bearskin with a ball of red thread using a needle. Showing the soccer ball to Robin Hood.
A small mini-game begins. In it we have to beat and beat off football penalties. So, we look where the ball flies after hitting Robin Hood, and click on one or another part of our goal. The cursor at this time should look like traces of two feet. After the first hit by Robin Hood, it was time for us to shoot a penalty kick. We are waiting for the moment when Robin Hood will move to the right or left edge of the goal. Click on an empty corner and celebrate a goal scored! Having won on penalties, watch the video. If you don't want to suffer, then use the "Penalty" save. When you load this save game, the game will start from the Great Wall of China.

Nikitich. the great Wall of China
We talk with the guard guarding the passage to the Chinese wall. To get inside, you need to compose a Chinese poem. We begin a dialogue with a Chinese person sitting under a wooden umbrella. He will agree to compose poetry for us, but for a small payment of 100 gold. We go to the right side and go to another location. We carefully examine the lower part of the wall and pay attention to the prominent brick. We click on it and find a cache of gold. We return to the author of the poems and give him 100 gold. He, in turn, will write a poem and put it on the ground. We take the poem and show it to the guard, who eventually refuses to accept it. We talk with the writer again and take another sheet with the poem. Again we show it to the guard, but the outcome is the same. We approach the writer with complaints. The Chinese informs us that for a high-quality poem he needs inspiration, for example, a dancing girl. We return to the Chinese wall and we pass to the right side past two mouse holes. On the cornice we notice the reporter Alyonushka. We talk with the girl, but she refuses to accept any help from us. We go all the way to the right side and return to Alyonushka. We offer help again and go left. The poor girl stops us and admits that she cannot do without our service. We ask Alyonushka to close her eyes and jump down, but again we get a refusal. We approach the right mouse hole and wait for the moment when the mouse appears. We catch the mouse and use it on the cornice to scare Alenka. We talk with the girl again and ask her to dance for the writer. We return to the entrance to the Chinese wall. We talk with the writer and ask Alyonushka to dance, but she, in turn, asks us to play some melody. We examine the goods that the red-haired grandmother sells. We click on the balalaika, and then we ask the old woman to sell musical instrument... We return to the Chinese wall and examine its lower part immediately after the second mouse hole. We find another eye-catching brick, and under it is a cache. We return to the old woman, click on the balalaika, and then apply 100 gold to the saleswoman. We return the balalaika to the guard. After the writer puts a sheet of poem on the ground, we pick up the parchment and give it to the guard. We pass inside the Chinese wall.
We talk with the executioner, then we pass to the trading area, located on the left side. So, there are four shops here, namely, a notary's shop, a clothes shop, an artist's shop and a shellfish shop. We approach the notary and ask him about the crime for which the death penalty is assigned. He asks to pay him ten yen. We approach the shop of the seller of shellfish and lift someone's wallet from the ground. We take a jar of salt from the bench itself, and also pay attention to the boiler with boiling water. We return to the notary and apply the wallet to him. We get information that the main crime in China is wearing purple clothes. We approach the shop with clothes and click on the white T-shirt. We apply a wallet to the seller with clothes and in return we receive a T-shirt. We talk with the artist, and then click on the portrait of the emperor, hanging on the back wall of the shop. Thus, the artist will share with us a recipe for purple paint. We go to the seller of shellfish and start a dialogue with him. We use a wallet on it and take a shell with a sea creature from the counter. We throw the clam into boiling water and add some salt to the water. When the water in the boiler turns purple, then apply the white T-shirt from the inventory to the boiler. We put on a purple T-shirt.


We talk with the emperor, after which we apply parchment with a poem on him. We talk with the emperor again. We go to the right side and go to another location leading to the Dragon Temple.

Nikitich. Dragon Temple
We examine the plate hanging on the fence. Click on the passage to the temple. The mini-game "Collect three" begins. Before us will be columns with images of animals. In order to score the required number of points, you need to collect at least three identical animals in a row vertically or horizontally. The progress bar is located in the upper left of the screen. The time is shown at the top right of the screen. If you don't want to suffer, then use the "Dragon Temple" save. We pass to the temple.
We talk with the seated Chinese, and then with the saleswoman. We apply a purse with Japanese coins to the saleswoman and take an incense stick or sandalwood from the table. We go inside the temple and apply sandalwood to the altar, namely to the place where the blue precious egg is located. Something doesn't work. We take away the gold tray from the altar. We also take away a piece of silk cloth lying behind the chest. We examine the heated stove and go out into the street. To the left of the Chinese are bronze drums. We take one of them, after which we collect the strawberries growing in the lower right part of the screen. We talk with the saleswoman, examine half of the nesting dolls, then use the wallet on the old woman. On the right side of the entrance to the temple, there is a water fountain. We collect water in half of the matryoshka and talk to the saleswoman again. We approach the Chinese and ask him for a bag of flour. We pick up the flour from the floor and combine it with a vessel of water in the inventory. We give the dough to the saleswoman, and a bronze drum for the place of the rolling pin. We take away the cake and go to the temple.


Combine the cake with the gold tray and place it on the oven in the lower left corner of the screen. Using a piece of silk, remove the hot tray with the cake from the oven and place it on the Dragon's altar. We are watching the video. We talk with the "Great Dragon" and take the Dragon's Eye from the altar. We leave the premises.

Ilya Muromets and Dobrynya Nikitich. Kiev
After talking with partners, we leave Elisha's hut. We go to the shop with kvass and see that the window inside is boarded up with sticks. We try to tear off the boards, but a noise rises and the guards stop us. We take away the saw and a wooden log located on the right side of the kvass shop. We apply the log to Dobrynya and he begins to cut out a wooden flower for the Shamakhan queen. Amid this noise, we calmly tear off the boards from the leavening bench. We climb inside.

Ilya Muromets and Dobrynya Nikitich. Castle
Inside there is only darkness, in which only the eyes of Ilya Muromets are visible. We begin to move to the right side by clicking on the bottom of the screen, on which the cursor changes its appearance to the image of footprints. When Ilya hits the ceiling, a well will appear at the bottom of the screen. We move towards the well, namely to the bottom of the screen. Then, also in small steps, we continue to go down. It is worth noting that you need to click on the very bottom of the screen. If something doesn't work out, then use the "Darkness" save. We click on the place where the throne used to stand, and we rise to the palace. We apply the eyes of the Dragon to the queen. Watching the final video.