Passage of the legend. Walkthrough The Legend of Zelda: Breath of the Wild - Guide for beginners or what to do first. Small Key Instructions

The game that made me relive this adventure more than once. The game that made me doubt that final fantasy is an indispensable standard JRPG. A game that proved one very sad fact - not all great games get a sequel, even if they deserve it more than some. I am sure that if you have visited the page of this game and are reading these lines, then deep down you will agree with all the above words (well, except for the FF standard, maybe, because there is no dispute about tastes). I hope that reading this material will bring you back a little piece of your childhood / past, or simply make you get to know this game that you have never seen before. Walkthrough begins...

Part One: Serdio's War

The game starts with one of the most provocative cutscenes, which show you such a standard JRPG thing as burning a village and kidnapping a girl who turned out to be special.

After the cutscene, the action of the game will move to the main character of the game - Darth, a swordsman who decided to return home, to the very village of Seles burned in the cutscene. Along the way, two surprises await him: the outgoing troops of the Serdio empire and, more surprisingly, a huge green scaly monster. Fortunately, Dart was saved by a warrior in dark armor, who named this monster the Dragon. Prepare to hear this word often enough.

Well, now that the introduction is over, spoilers too, let's move on to managing Dart, and at the same time passing the game.

Seles

Amount of Stardust: 1 (1/50)

The blue arrow above Dart's head only shows how soon the enemy will attack him, so don't be embarrassed. In which case, it can be removed with the button. Here are the colors:

  • Blue - the enemy is far away
  • Yellow - the enemy is thinking of attacking
  • Red - the enemy is very close

Pressing the button will allow Dart to run. Go down the slope to the fence. A yellow exclamation point above his head means that Dart can perform some kind of physical action on the button (in this case, to jump over the fence). See the chest? And you will not be able to approach him, because the time has come for the first fight. Your opponent will be two marauding soldiers.

Combat Basics

Three characters of your choice participate in the battle. They can perform 4 actions in duels:

  1. fire (red) vs water (blue)
  2. wind (green) vs earth (brown)
  3. light (yellow) vs dark (dark blue)
  4. non-element (gray)
  5. lightning (purple)
  • The escape- not always working function of escaping from the battlefield.

In addition to elemental colors, there are also colors that indicate the color of health, both from the enemy’s side and from yours:

  • white / blue - a lot of HP, you can relax;
  • yellow - HP has become a little less than half, it's time to take the enemy seriously;
  • red - HP is catastrophically low, you need to destroy the enemy as soon as possible.

And this is how the enemies will act. You can determine how much they have left before death by the color of the cursor under their name, which will appear when you direct the attack. Do not be surprised that with a red cursor, the enemy will act much more aggressively than with a blue cursor, if that.

After defeating the enemies, you will receive two "Healing potions" (Recovery Potion). After talking with the villager, who will soon go to the forefathers, take one of those attacking items from the chest - Burnout. Save the game in shining light, you can only do this in the main menu (Save function). Run to the left screen where, during a short cutscene, you will encounter the Commander and his two Marauder Soldiers.

Boss 1

Commander/2 Knights of Sandora

Element:

Trophy:

Burnout, 2 healing potions

Tactics

Use your first combo Double Slash (Double strike) directly on the Commander, not paying attention to ordinary soldiers. If one soldier dies earlier, the second one will run away, and the Commander will start using double blows, which will be perceived by you much more painfully.

So the village has been cleared of marauders, it's time to save the girl, who, as you could already understand, is called Shana. She is being held in Helena Prison. Before leaving the city, search the second tombstone on the left: there lies Stardust- a very important thing that you will need to complete the secret quest. A knight is standing at the exit - this is Dart's teacher, Master Tasman. If you have not mastered some combat skills well, then practice with him. Leave the village on the world map, and from there step into the Forest.

P.S. after defeating the Commander, you have reached the next level, which means you have studied the next Volcano expansion. For now, resist the temptation and keep developing the Double Strike combo while the enemies are weak - useful in the future.

Forest

Very peaceful place with appropriate music. There is a merchant in front who can give you free lessons in using things, in the manner of Master Tasman, or rather their attacking types. On the path to the right you will find a crate with healing potion. Run to the north next screen.

Run over the thrown log and take it from the box Cleansing potion (Charm Potion). Move to the south screen. Now you are in a real maze. Navigating here, in principle, is easy. Run first along the upper right path to be on the central path of the labyrinth. Of the two branches, choose the left one to get to the box with Burnout. Now go along the southeast path (near the entrance to the center of the labyrinth) and you will come running to the place where there is a box with 20 G(short for Gold - Gold, which is the local currency). Return to the center of the labyrinth and run along the northern path to finally be on the right path leading to the exit. View the nostalgic, in part, scene and scratch to the exit. On the world map, you need to go again straight along the path to the Helena prison.

P.S. while there is a convenient opportunity and Dart gains experience for killed enemies alone, and they are weak enough to die from one hit, then swing on them at least up to 4 LV of Dart himself and 2 LV of his “Double Strike” add-on (this is about 20 perfectly executed shots). This will make your life much easier in the future, and it will also allow you to earn extra money.

Helena Prison / Helena Prison

Stardust Amount: 0 (1/50)

And here you are. Run straight down the road. To get into the prison itself, you need to hide in the merchant's cart. This can only be done while the guard is searching the cart, so don't miss the moment (exclamation point in a yellow diamond). If Dart sleeps, then the game will not end anyway - he will simply run away, and you will have to start over (this merchant conducts strange negotiations in this case, discussing the same thing 100 times).

Inside the prison itself, save your game and go to the merchant who brought you here. Unfortunately, he will be afraid of you and will call the guards. More like one guard. The enemy from him is so-so, although it can be a little more difficult than the "Killer Roosters" from the Forest. Talk to the merchant again, and he will provide you with a list of his goods, even promising to give you a discount. The most valuable among all its assortment is the local resurrection Angel's Prayer (Angel's Prayer) although you can find it in the boxes of the prison itself, so I don’t see the point in spending precious Z now.

There are no random battles at this location - all guards are visible at once. For each of them they give 6 EXP, so if you have not pumped up to level 4 yet, then it's time to do it. If you pumped, then still lay the foundation for 5 LV.

First, go through the northernmost exit to get into the room with Burnout In the box. Exit through the southern entrance, which was blocked by the merchant. You will find yourself in the hallway of the prison: it is patrolled by two guards and there are three exits from it, moreover, the western and northeastern exits lead to dead ends (to a broken elevator and a closed exit from the prison). Enemies don't respawn after being killed, unfortunately, so deal with them along the way. Climb up the east stairs. Run through the next screen, killing the guard, but ignoring the chest below you. So far it is not available.

You will come to the so-called open balcony of the prison. Right in front of you there will be a rest room for the guards, from which your next victim will just come out, and not far from her there will be an elevator upstairs. Enter the rest room first. Inside there will be three guards (in our language 18 EXP) and three chests in which lie 50 gold, Leather Jacket And Angel's Prayer. Now take the elevator up and go to the next part of the prison through the western passage.

Inside, watch the scene, after which you will meet the second member of your team - the spear knight Lavitz Slambert. Together with him, win the fight with three guards and continue exploring the prison. Run back two screens to the exit with the blue glow. Head down another screen into the hallway with two cameras (there's another freight elevator going down in the background). In the left room, you will have to automatically jump on the boxes to take the chest with 20 gold. In the right cell, you just have to rob the already slightly crazy prisoners for Networks (Spark Net) lying in the chest. Return to the previous corridor with an exit outside. Come into it. Doing all these actions, do not forget to kill every soldier you meet, pumping Darth also with Double Slash ( Double punch), and Lavitsu Harpoon (Harpoon).

Take the elevator to the third floor and cross the bridge into the door on the left, since the right one is still closed. Climb up the spiral staircase and take Key to Shana's Cell, while listening to the characters' remarks about good level guards in this room (as for me, we would defeat them with one hand). Now return to the same locked door on the right and unlock it, once again in almost identical corridors of the second floor.

Walk along the left corridor, where you will meet three guards guarding Shana's cell directly. Defeat them and save the girl. True, then, at the exit from the cell, you will have to fight again, with the same composition of the guards. There shouldn't be any problems. Now Shana will be your companion. She is an archer, a unique class in the game, for which you do not need to learn any series of attacks, much less carry them out. Perhaps that is why they are less useful. But for now, this is better than nothing, except that the experience for enemies will now be divided by 3. Don't forget to put on the Leather Jacket you found instead of her Clothes.

Examine the cameras hidden behind large doors in this corridor and in the one on the left. Both will contain chests with 20 gold. Now run all the way back. When you meet a merchant, it will be a sign. Recover all HP for all three warriors. There's going to be a fight.

Boss 2

Freugel / 2 guards / 2 senior guards

Element:

Trophy:

3 Healing Potions, Knight Shield

Tactics

At the beginning of the battle, Frugel will be surrounded by two guards, who have slightly more health than ordinary soldiers. It will be quite easy to defeat them, since you are inflated. After their death, Frugel will call on his elite henchmen and enter the battle himself. It will be harder with older guards, because they have a simply disgusting habit of throwing fiery mass spells before death. Lavitz will suffer the most from this, from whom they will take about 40% HP. Shana in this battle is needed not so much for combat (her attacks are very weak), but for support, since Frugel's attacks, albeit not deadly, are noticeably stronger than ordinary blows, and after the guards' dying gifts, treatment may be needed. All in all, this fight is no different. great complexity. Further things will be more interesting.

So the escape is complete, the girl is saved and the entire staff is now on your tail. You won’t be able to return to Seles, since the path is blocked in the Forest, so move on the World Map straight along the road to the Prairies.

P.S. If the Double Slash series has been studied to level 5, that is, it has exceeded 80 perfectly executed strikes, then switch Dart to the Volcano combo (Volcano), which consists of not 1, but 3 actions. At first it will be difficult, because the attack itself has become weaker in terms of the strength of the blows. In addition, now you will also have to take care of a possible Counterattack (the button, as you remember), but once the series is pumped to the second level, and you gain experience, you will immediately feel that you now own one of best episodes additions to the game.

Prairie/Prairie

Stardust Amount: 0 (1/50)

The rat race, in which our trinity participates, continues. Go down the spiral road and watch the scene in which a stray arrow will hit Lavitsa. The result is an injured ankle. True, the stupid Helena hounds, you can still deceive. Go north (transition immediately behind the heroes). A strong current separates you from the other shore and there is no way to cross yet, so come back. Before going further in the story, return to the previous screen (where Lavitz was injured) and carefully walk along the rock, to the right of the road - you will find a secret path to the box with 100 Z. Now return to the previous screen and follow the screen on the left. Reach the hut and listen to Dart's story. In the same hut, you can fully restore health by sitting on a stump. And behind the hut below, near the branches on the left, there is a barely visible box with a new multiplier item - Destruction (Total Vanishing) .

Follow the northwest path. You will find a broken tree that is about to fall, but your sword cannot pull. But the Ax, which lies in the same hut, will help just this matter. Cut down the tree (note how Shana's boobs jump during this process - I thought this was only possible in Dead or Alive) and go to the river (northern passage from the fork of the paths). Get over to the other side. On this last screen, it remains only to take An Angel's Prayer from the box along the path above, chat with the fugitives, and leave.

Cave/Limestone Cave

Stardust Amount: 0 (1/50)

The cave is notable for cool water slides, gloomy music and poisonous, and therefore very dangerous, monsters. Immediately to the left of the entrance, so bright against the background of the rest of the darkness of the cave, you will see a box with Explosives (Detonate Rock). Before moving on to the next screen, go to the very bottom of the screen on the right to the waterfall and wait until an exclamation mark appears above your head: you need to go down to the box with potion. Now get over to the left bank and go to the next screen.

Welcome to those water slides. It's time to drive, first drive straight ahead to get to the box with 20 G, and then get over to the left - the upper path to get to a much more valuable reward - a new sword for Dart with a funny name Bastard Sword. Put the find in its proper place.

Now you have to jump on the stones across the entire screen (wow, that's a variety!). In addition, this is one of the few locations where you can see how all the party members will jump, and even wait for you while you collect chests on your way. Speaking of them - in the first fork, in that to the right, on the shore you will find a box with a magic stone Destruction, and on the second Body Purifier. And here on last stone another failure of Lavitz. Well, what a mess!

On the next screen, first run through the right passage: you will have to jump a little on the columns to get to the crate with 100 Z. Come back. Run down to the glowing lights and listen to Dart and Lavitz's brief lecture on fireflies. The general gist is this - they are your free healer and now your HP will be fully restored. Take the right of the fireflies An Angel's Prayer, and on the northern ledge, where you have to jump a little, Burnout. Move on to the next location. Here, run straight to the very zone where you jumped on the columns a little earlier. Now you have to jump on the ledges. Take on the ledge with the crate Net. Now your goal is to catch the jumping frog. The principle is like a game of catch-up. The easiest way for her to intercept is when she jumps on one of the two parallel ledges in the south corner. Having caught a toad, do not be afraid that it will run away - in the place where it gets up, a box with Poison Guard. Put this simply invaluable, given the future fight, a gift to someone. I preferred Lavitz. Run back and east. Run through the gloomy corridor. On the next screen, save the game and take from the chests Purifier(left corner) and Bandana(absolutely useless thing, which, probably, was shoved here only for future sale - the right corner). Restore health and move forward. First serious fight.

Boss 3

Ouroboros (Urobolus)

Element:

Trophy:

Amulet of the God of War (Wargod's Amulet)

Tactics

A very serious boss. His physical attacks are strong, and his special attacks, such as poisonous breath or spit, not only remove a lot of HP, but also impose a nasty Poison status. Urobolus himself likes to fight in two positions, changing them every time after about two moves: on the ground and in the air. On the ground, the strategy is quite simple - Dart and Lavitz unleash their series of blows, Shana shoots. When Urobolus climbs inside his cave and begins to fight, as if from the air, no one, except, of course, Shana, will hit him with physical attacks. This is where the accumulated magic stones, such as Burnout (here it, then you definitely should have accumulated a fig). Don't waste really valuable gems like Obliteration or Explosives - it either won't work or the boss itself isn't worth it. Keep an eye on the HP level and don't forget to treat the poison with the local antidote T-Purifier. The fight will end with a very colorful scene, giving rise to even more secrets, to which you will not know the answer very soon.

Run to the northern passage - you are almost out of this cave. Our corridor is once again spiral - along the way, take potion And 50 Z, from boxes. Time to see the king.

A small introduction.

Before starting, you will need to create 4 character classes, select game settings and start.

As the game progresses, try to save often, do not forget to upgrade characters and do not get hit by enemies as often as possible (NATURAL: D).

I apologize in advance if any spelling or other errors are made, though I doubt it...

Have a nice game!
(I hope this guide will help you if you need it).

Level 1 "In the dark".

Move forward, take the torch from the wall by first clicking on it, and place it in the hand of one of the characters. He will light the way. The grate opens due to this. Move to the new grate, pull the chain near it, and follow on. On the left there will be a small room where there are clothes. It must be moved to the portrait of one of the four characters. In general, how to dress, how to fight, etc. I will not tell you further. Find an ax in the niche ahead, pull the chain near the third grate. Go forward, pick up a stone from the ground and put one of the characters in your hand. In front of the next grate there will be a button in the floor. Put a stone on it, the grate rises.

Go further, turn right and find the key in the wall at the end of the corridor. Go back and go to the unexplored area of ​​the dungeon, unlock the door with the key and go further. On the right side you will see a grate, and to the right of it - a keyhole. Follow the left, to a dead end, on the wall adjacent to the wall with a torch, look for a small chipped stone and push it into the wall.

This is a hidden button, of which there are many in the game. Go to the secret room and take the key from there. Return to the grate with the keyhole and place the key in it. Follow on, kill the snail on the left side and collect the items. Go to another part of the dungeon, pull the lever on the right side, which opens the grate in front. Move on, get the blade from the niche on the wall ahead, kill the other snails and inspect the door with the keyhole to the right. From this door, go left, in a small room, collect food and other useful things.

Return to the last door, go back from it and turn left. Move along the corridor, find the grate on the left. Open it by pulling the chain nearby, go to the cliff, behind which you can see the button in the floor. Throw a rock or knife at this button. When any object is on the button, a slab will appear above the cliff. Go forward and take the key with which you unlock the locked door with a keyhole.

Approach the head made of stone, the eyes of which are a kind of slots where you need to place blue crystals. Looking at the head, go to the left, pull the lever on the left so that a plate closes the pit rises in front. Kill the snails, pay attention to the grate in front. Go left and collect useful items. Return to this grate, come close and automatically place yourself on the button in the floor. The grill opens. Go forward, kill the enemies and take the first crystal. Go back. If suddenly the grate is locked, then through it put a stone or other object on the button behind the grate. Place the first crystal on the head and go to the right.

Kill new enemies, pay attention to the cell with a lattice, where there is a crystal. Find the lever on the wall on the right. Lower it, the grate opens. Take the second crystal and place it on the head. Go through the opened door, having previously destroyed the skeleton warrior. You will see a door with a large gear in front of you. Find a niche with a scroll, take it and immediately after that, facing the niche, turn left and go all the way to the wall ahead. Click on the small button on the wall in the form of a broken stone. From their secret room, take the staff and scroll. There are a lot of such rooms in the game, I can’t pay attention to everything.
Go left, click on the big crystal, which saves the game and revives the dead characters. Follow the corridor, take the scrolls from the two niches and go down the stairs.

Level completed...

Level 2 "Old tunnels".

Go forward and go through the grate on the left side, opening it with the lever. Kill the snail, pick up a bandage on your head and follow to the other side, where the barrels are located. Kill another snail and pull the chain at the end of the corridor. Follow further, pay attention to the door with a well on the left, but go past it. Open the wooden door, kill the enemies, find the key and compass on the floor on the left side of the room. Return to the door and open it with the key.

Go to the wall with the inscription, turn left and see the torch stand. Place the torch in it to open the cache. Take the helmet from the cache, lower the lever and proceed further. Kill the snail, find a shirt in the chamber on the left, and under it - desired key. At the end of the corridor, open the grate with the key.
Note the door ahead. There are two buttons on the floor next to it. Go left, enter a small room with a stone. Take the stone, press the secret button on the right wall and enter the cache. Collect useful things, return to the door with two buttons in the floor, put a stone on one, and any unnecessary item on the other.

Go forward, there will be a turn on the right, but do not go there yet. Kill the enemy and only then turn right. Read the writing on the wall about the unarmed man. Put any weapon in the niche opposite the grate and the grate will rise. Go into the room, kill the enemies and pick up the key with other items. On the walls of the room you can find a button that opens the cache.

Go to the corridor, use the key to open the grate, behind which there is a save crystal. Unfortunately, there will be another grate on the way. Step back and turn left into an unexplored corridor. Pull the chain to raise the grate, on the left side turn to another grate and portal. Go through the grate into the portal and find yourself in a new location. Find the button on the left, click on it several times until a skeleton appears. Kill him and press the button several times again so that a bag appears in place of the skeleton. This pouch is initially in one of the chambers on the left. Find the key in the bag.
Return to the grate through the portal, open it with the key and save at the crystal. There is a grate with two keyholes on the sides. These keys are in the corridors on the left and right. Go left, kill the enemies and press the button on the wall. On the left, pay attention to the niche that has appeared. Log in and click on another button. Follow the direction to the grid with wells and find another niche that appears on the left. There is an enemy here - kill it, enter the niche and press the button. Return to the room with the first button and in front of it you will see an alcove with a key. Take the key and apply it to the first well near the grate.

Go right and stop in front of the portal. You need to go to the other side, but the portal will always bring you back. Opposite the portal there is a button that turns it off (on the wall, a small fragment). Disable the portal and back up through it until it reactivates. Kill the enemy, take the key, go back and unlock the grate by inserting the key into the second well. Go through the grate to the portal.
Grill ahead. Find the button on the right 2 steps before it and press it. Move on, kill the monsters and open the door by pressing the button. Deal with the enemies, turn left at the fork into a dead end. Find the key on the left and take it. Get back, move in new side and use the key on the keyhole. The wall rises. Go under it, at the fork, move to the right and position yourself on the button near the door. Go through and kill the skeleton, once in a large room, on the left there will be a niche with the dead. Kill four skeletons, here you can find a button on the wall and open the cache. And so open the grate with the chain and move forward. Go down the stairs to the third level, taking the torch and thereby opening the grate.

Level completed...

Level 3 "Pillars of Light".

So, if you have 2 torches, then remove the third one and place them on the column in the center, where there are three stands on three adjacent walls. If there are not enough torches, then return to the previous level and find the missing one. Once the 3 torches have been placed, go through the opened door, turn right and kill the enemies along the way. Go around the pits ahead through the corridor on the left, kill the archer, returning to the corridor on the right, and being already on the other side of the pits. Meanwhile, in the passage between the two corridors on the wall there is a button - click on it. Return to the left corridor, find the opened alcove approximately at the level of the pits. Press the button on the wall of the alcove, the wall will rise. Both holes are now visible. Throw a stone, chakram or blade on the button behind the pits, the pits will close. Go forward and take the arrows - it's a secret. Go to the new corridor, kill the bird and remember the locked door with a hole.

Press the button near the grate on the right, go forward and stand on the button in the floor. Deal with the enemies, you will see two alcoves ahead. Take the key from the right, lower the lever in the left and return to the grate through which you passed here. On the left side you will see a passage. Move through it and find yourself on the other side of the grate. Unlock the door with the well on the right with the key.

Go straight, pull the chain to raise another grate. Use the save crystal, two pits are visible ahead. Go right, kill the spider and raise the grate with a chain. Two pits and a spider are visible again. On the left side before the first pit, there is a button on the wall. If you press it, the pits will be blocked for a few seconds. If desired, you can try to lure a spider into these pits. Once the spider is dead, press the button and go over the hole. Press the button near the second pit, move back so as not to fall. Enter the alcove with the portal to the left of the first pit, fly with the help of the portal to another place. In the niche, pick up a book, using which you can add health to a particular character.

Return to the room with two pits, open the grate with a chain and move on. In a room with several portals in the center, take a hole for yourself. A little further there is a grate through which you need to go. To the right of the grate, in the corner there is a button that opens the grate. Pick up the stone, take it in your hands, move to the right as the portals disappear. Turn towards the pit to the left and throw the stone forward, where you can see the button in the floor. If successful, the hole closes. Stand in her position, wait for the portal to appear and disappear and put any other object on the button in the corner, to the right of the grate. Quickly run through the opened grate until the portal has taken away the stone from the button.

Go through the corridor, open the door with a chain and kill the enemy. On the left there will be a door with two wells. Go forward, turn right and find the door at the end of the corridor. Pull the chain, go through and kill the spiders. Take the key from the niche, take the sword from another niche. Open the door with the lever, leave the room through this door, take a step forward and read the inscription "I demand sacrifices." Throw any object into the pit behind the bars, a key with pants will appear on the floor. Take them, return to the door and apply two keys to the wells.

Go through the door, kill the enemies and find 2 buttons. Click on the rectangular button, kill the enemy and click on the other gear button. Quickly run around the column counterclockwise and run under the grate until it slams shut. Kill the spiders, raise the grate by pressing the button next to it. Now the grate will never go down. Pull the chain near another grate, go through and move to the room with spider eggs. Kill the encountered enemies. Open any grate and kill a few spiders, try to make sure that you cannot be surrounded or cornered. When there are no more enemies in the room, open the door with the chain.
Go forward, stop in front of the closed door and pay attention to the recess in the wall on the left. Stand on the stove near the grate, wait for the charge to hit the grate. Place absolutely any object on the button in the floor, behind the grate. Move away from the button you are standing on, reposition yourself on it and a new charge will fly out, which will fall into a recess in the wall. Go through the opened door, pick up items and go down the stairs.

Level completed...

Level 4 "Archives".

Go forward on the button in the floor, kill the enemies and pick up the key that will fall out of one of them. Unlock the grate with it, continue moving deeper into the level and you will fall into a room with portals. Kill all enemies in the area. Now you need to open the passage to the stairs to the fifth level. To do this, you need to place objects in four niches on four columns in the center. What items need to be placed is indicated in the inscriptions next to the niches. But these items must first be found in four locations, to which four portals lead in this room. There is an inscription next to each portal and it is for them that the further sequence of actions will be described.

TRAILS OF THOUGHT.

Stand on the button, go under the grate into the room with nine plates. In general, you need to go through the grate at the end of the room. It must be opened with a button on the wall on the left. Thus it is necessary to avoid portals. When you stand on a cell, then all cells around it (excluding diagonals) will either acquire a portal or lose it. That is, if there was a portal, it will disappear, and vice versa. Mentally number the cells like this:
7 8 9
4 5 6
3 2 1
There is a door next to cell 9. There is a button on the wall next to cell 3. So go like this: 2, 5, 8, 9, 6, 5, 2, 1, 6, 5, 2, 3, press the button, 4, 5, 2, 3, 4, 5, 2, 1, 6 , 5, 8, 9, go through the door and leave the room. Kill the enemy, stand on the button and go under the bars. Step on another slab. Now you need to close all three pits that lead to a niche with a key. Now you are standing on button 1, then there will be button 2, and even more to the right - button 3. Stand on the slab above the pit in front, which is closed and return to 1. Next, stand on 2, return to 1. Now take the key and unlock the door with it. Kill the enemies in the room, pick up the scroll near the portal. This is the first of four scrolls with part of a phrase. Another part of the phrase is written on a column with a niche in the main hall. After that, it will be necessary to compare all the phrases and choose the ones that are appropriate in meaning. Enter the portal to return to the center.

Take a step straight and see how all the plates have opened. Kill the enemies, go to the right of the pits through the corridor. You will see a button on the floor that has meat on it. Take the meat and one of the pits will close. Find two other depressed buttons. Take the stone from one. On the other side there will be four skeletons that are locked in the room. You need to pull the lever opposite this room and rescue the skeletons. You can kill them if you wish. The pits are now closed. Pass over them, pull the chain and pick up the second scroll near the portal. Return through the portal to the center.

Go through the portal, pick up a throwable item, stand on the button near the pits and wait until 3 clicks sound. Throw an item forward by right-clicking on it, and if you're lucky and everything is calculated, it will be picked up by the portal, which will transfer to the button in the floor behind the grate on the left. The holes are covered. Go further, stand on the button next to other pits, move along the emerging plates that form bridges. One step before the desired grate, turn left and throw the knife at the wall in front so that it falls on the button in the floor. Go under the bars, kill the enemy, pull the chain and take the third scroll near the portal. Return to center.
Beast Gardens and Menagerie

Press the button with the gear to the left of the grate, move all the way to the right and block the path of the flying charge. Go under the bars, kill the enemies, which is not necessary, because they are needed. One way or another, enemies will appear here over time. You need to open the wooden door. Please note that there are three rooms in the room with bars and buttons in the floor. Next to them, on the walls, find and press the buttons to open the rooms. Now lure the monsters that have appeared inside, they will stand on the buttons in the floor and fall into traps. When there are monsters in three rooms, the door opens. Go through and pick up the fourth scroll.
Arrange the scrolls to form phrases:

1. Put to sleep, but still dreaming.
2. Eternally imprisioned to depths beyond measure.
3. Crimes forgotten, but never forgiven.
4. Caverns still echoing to his call.

When all the scrolls are in place, enemies will burst into the room, crawling through the opened passages on the sides. Kill them, in the rooms on the sides, collect items and be sure to lower the lever. Go under the raised grate and go down to the level below.

Level completed...

Level 5 "Corridors".

Initially, you are in a hall with statues. If you go to the left, you will find a grate where you can get arrows and a scroll. If you go to the right, you will see another grate with a well. On the other side there is also a third grate, which is already opened with a lever. Do this, go into the building and find the button on the walls. Press the button, the passage to the next room will open. Find the key in the niche of the next room, pull the lever and return to the first room. Open the grate with the key with the key, follow on.

Here again is a hall somewhat reminiscent of the previous one. There is a pit ahead, so go left, you will see a door on the right. There is a well next to it. Go to the room on the left, where the stone dragon stands, go around it, pull the chain to open the grate in front. Go through the grate on the right, where there is a room with 9 pits. There is a button behind the three rows of these pits. If you turn right, there will be 2 other buttons on the wall on the right. Click on the one that is further from the passage, and a row of holes will close. Approach the far button behind the pits and press it. Go back and press the first button you pressed. Click on the button next to the passage. Finally, press the button in the distance and go to the niche with the key. Take the key, go back, but first press the button near the pits. Kill the enemies, return to the door with the hole and place the key in it.
Proceed further, deal with opponents and activate the save stone. Go through the grate, kill the crabs, open a new grate, behind which there are barrels. Go into the corridor with the statues, follow to the right and you will see at the end on two walls two bars into different rooms. They are signed:

DESERTED TUNNELS.

Go forward, take the stone from the floor, go past the door on the right and turn into the alcove on the right hand. Lower the lever, the door opens, but you find yourself locked up. Look to the other side of the corridor and throw a rock that will land on the button. Run under the raised grate until it slams shut.
Pass through the corridor, follow to the left and open the door with the lever. In the next room there will be a statue of a dragon. Take the key from the niche, lower the lever and return along the corridor to the hall with the statues. Place the key in the first well next to the grate opposite the iron door. Go through another grate with an inscription.

CHAMBER OF PITS.

Lower the lever, press the button and you will see that the plates will begin to close the pits in succession. Examine, repeat the procedure and follow the plates already. In the far right corner there is a button that opens the passage further. Be sure to click on it along the way. When you get to the grate, go through and pull the chain to raise another grate. Get the key from the niche, kill the enemies and place another unwanted item in the niche. Return to the hall with the statues. The pits will need to be passed again by pulling another lever. Place the second key in another well and go down the stairs to the sixth level.

Level completed...

Level 6 "Trapped".

Move forward, kill the enemies, including the minotaur, which will drop a golden key. Go right, open the grate with the inscription below.

Go into the room, ahead of the pit. Open the grate on the left and kill the enemy, move forward and go past the pit. You can go downstairs for the secret. Go forward, on the wall on the right, find the button and press. The alcove will open. Stand on the button in the floor, quickly run into the alcove so that the fireball will fly past. Run up to the head and take the sword. Return to the room with the minotaur (if not killed, then it is "with", if killed, then "without").

Find the grate with the corresponding inscription, go through and kill the enemies. There is a grate with a well here. The golden key won't fit. Go to the next room, enter the portal and you will fall into the cycle of portals. Stand so that the door periodically appears. Open it by pulling the chain while moving. Kill the snail, enter this room and lower the lever. Again into the portal, on the left there was a grate in one of the rooms, but now it is up. Go out into this room and kill the crab. Take the key from the floor, return to the original room through the portal and unlock the grate with the key. Go through it, click on the save crystal. There will be another well ahead, but you do not have the key.

Return to the first door of the level, stand with your back to it, in the far left corner there is an illuminated grate. Pass through it. By the way, here is the name of the part of the dungeon:

To the right is a grate, pull the chain and go under it. Stand on the button in the floor at the end of the room, lure the skeletons to the button and run around the corner, because a passage will open there. Skeletons will appear in this passage - kill them and take the key from the floor.
Return to the corridor, go right to the door with the chain. Open the door and kill the enemies, follow on and find yourself in a room with portals.

MAZE OF MADNESS.

Go to the left, where there are no portals, press the button on the wall and turn off the portal where the key is located. It is, if you look into the distance, in the far right corner. Return to the beginning of the portals, go to the first row and go right sideways until it stops. Enter the portal ahead, turn back and approach the chain on the wall. Turn left and take a step into the portal. Turn around and go through the squares without portals to the niche and get the key. Return back to the room.

Go through the previously opened grate (with the key), open the door to the next grate with the found keys, follow further, go left and see the descent. You can proceed further to the Treasure Store room, where you can open any door with a reward with a golden key. Go down to the seventh level.

Level completed...

Level 7 "Ancient chambers".

Go forward until you get into a room with jellies. Kill them and find the door with the inscription:

MAZE OF SHADOWS.

Walk around the room, do not get caught in the light. The path will be pretty easy. Look around the niches for useful items. Open the grate with the lever, move through the corridor to the room with the button in the floor. Stand on the button, kill the enemies. Go back a little and go through the opened door nearby. Take the key from the niche, go back and turn left. Use the key on the well near the pit and a slab will appear. Walk on the slab above the pit, kill the enemies, stop next to the grate. Press the button to the right of the grate, run around the corner and wait for the glowing ball to fly by. Go back to fly another ball. The first charge opens the grate, the second raises the plate above the pit.

Go further, raise the grate and kill the jellies. Follow to the right, pull the chain and go through the door. Go through, on the right there will be a hole for the charge. On the left - 2 buttons in the floor and a grate. Stand on the left button in the floor until the grate is fully raised. Run to the right button to launch the charge, and quickly return to the left button to prevent the grate from lowering. The charge will fall into the hole and the cache will open. Kill the enemies and take the staff. Go back, go through another opened passage and take the note with you. Use the lever to open the door in the corridor, which was locked and not touched by you.

Go past the familiar doors, turn left next to the stone head and use the save crystal. Kill the enemies along the way, go forward from the crystal and turn right at the crossroads, where the portal is visible. Enter the portal, while noting for yourself that there are three pits on the left. Find the door around the corner, pull the chain and go through. Follow the corridors so that you turn left all the time. Having found five levers, lower two levers - in the middle and the right one. Take the secret blade. Follow forward, you will find yourself in a room with plates. These plates are either there or they are not. See the head firing the charges? Get in the way of the charge when the plates are closed. Approach the hole into which the charge flies. Facing him, as soon as the charge hits you, take two steps sideways to the left, press the button on the wall and take two steps sideways to the right in order to catch the next charge. The door opens, enemies appear. Kill them and go through the door.

Raise the gate in front, step forward and find a room on the right. There are holes in this room. Go forward, turn right at the fork and take the mace from the niche. Kill the enemies, go to the fork in the other direction and open the door with the chain. Take the skull out of the niche and go down the stairs to the left to the eighth level.

Level completed...

Level 8 "Crypt".

(Pretty easy level)

Go forward along the corridor and go down. Only secrets can be found in this level.

Level passed... xD

Level 9 "Temple Goromorg" Part 1.

At this level, there will be canvases on the walls that you can cut and find secrets.

A door with a window will appear to the right. Cut the canvas nearby, press the button and go through. Kill the enemy and take the key.

Follow forward, go through the grate with the words Checkered Room and here you will need to arrange unnecessary items on the buttons in the floor. Place an object near the grate in front, on the button. Now, moving back, arrange the items in a checkerboard pattern (diagonally - the middle button, in the next row the side buttons, in the next row the middle one, etc.).
Go through the grate, turn left and enter Armory. Kill the enemy, collect all sorts of things and return to the fork. Go right. The corridor will bring you back, a kind of inversion. Watch the walls, when an object appears or disappears on the wall, it means that you will go back. At this point, just turn around and follow on. You need to check with the map. There are three such places.
Go through the door at the end of the corridor, follow the map to the right, kill a lot of blue dinosaurs. When you pass through the grate with the chain, then go down the corridor and use the key to open the door on the right. The key was found at the very beginning of the level. Go into the room with the statue, kill the enemies, enter the portals that will return you to the statue. A note with numbers will appear next to it - 3213. This is the sequence according to which you need to enter the portals. Near the portals there are inscriptions - three ancient creatures, eyes (there are two of them) and a son. This is 3, 2 and 1. According to these inscriptions, go through the portals in this order and find yourself in another room.

Put any object on the button under your feet, stand on the next hole with your right side. When the pit closes on the right, stand on it and put any object behind the bars, on the button. Quickly take another step to the right. When the pit closes again, go through the open grate, lower the lever at the end of the corridor and go back. Stop in front of a pit where a slab appears periodically. Find the button on the wall and press when the pit is covered. Run forward to avoid the appearing/disappearing portal, lower the second lever and return to the iron gate, which is now open. Take the key from the niche, return through the portal back to the statue and the room with three portals. Turn to the left of the three portals, on the wall between the left and middle portals, find the button and press to open the room. Leave the room.

Walk along the corridor until the sign Pillared Hallway is on the left. Here you need to go through an endless corridor, according to the algorithm in the note. So: the corridor is divided into left and right lanes. Start in the left lane: 2 steps left, step right, step left, 3 steps right, 4 steps left, step right, step left, three steps left, two steps left and leave the corridor. Move further, to the iron door. 3 steps to the door on the wall, find the button and press. Find a book in the cache. When it is taken, the walls on the right and left will rise. If it didn’t happen, then in the upper right corner of the map (go back there) find and lower the lever, find the opened room and take the scroll.

Go in any direction, use the save crystal. There will be a locked door ahead. There are inscriptions and niches here. To open the door, you need to place objects in niches that match the inscriptions. The items can then be picked up. Unraveller of Mysteries - key, Severed Dread - skull, Tear of the Land - stone, Game "s Bane with head of steal - arrow. Pick up items as soon as the door opens. Go through, open the grate with the key and enter the corridor, twisting like a shell snails.Kill two trolls.In the case of the second, do it as soon as possible, because the corridor will be blocked and there is no way back in a certain place.Go down to the tenth level.

Level completed...

Level 10 "Temple Goromorg" Part 2.

I warn you right away: you must have a throwable item in your inventory for the last missions!

Go left and take the key from the niche. Go right and open the grate with the lever, cut the canvas in another part of the dungeon and place the key in the hole you found. Kill the enemies that came from the right where the walls disappeared. Go there, turn right into the room with the statue. Cut the canvas on the right at the grate and take the red diamond. Place it to the left of the passage into the room, in another niche behind the canvas, and then put any object on the button in the floor near the statues. A grate rises to the left of the statue. Enter there and take the key. Follow this corridor, use the lever to open the grate and kill the enemy. Find the well behind the canvas and place the key in it. Walls will rise, enemies will appear - kill. Return to the place where there is the first well. Pay attention to the head, which usually releases charges. Go in the direction where the head is directed, and you will see a hole. On the way to the hole, there are two places with bars. If one of them is lowered, the other one will be raised, and vice versa. Between them there is a cross corridor. There are two buttons on the walls here. Both right and left. One button raises the first grill and lowers the second, and the other - vice versa. Make the ball fly through the corridor, bypassing the bars. At the same time, the button located in the corridor leading to the statue with the red diamond in the niche starts the charge. Click on this button, run up to the second button and click on it. There should be enough time and the charge will fly right to the target.

Doors open next to the button. Go through, stand on the button in the floor and the doors will start to open ahead. Follow forward, put an unnecessary object on the button in the floor between the two heads and the walls disappear on the sides. You find yourself in a spacious room.

Kill two enemies, they have a shield and the first attacks will be zero, but at the same time they destroy the shield gradually, so don't be scared. On the sides there are two rooms. Find a button on the wall in one of them and click on it. Kill the enemies that appear, if you wish, and then enter the portal in the center of the hall.

Go around the wall and find the descent down. If you go down, you will find the entrance to the prison. Unfortunately we don't have the key yet. So go ahead and go through the door. Examine the corridors and find a door with two wells. In the room with this door there are two doors where the keys are hidden. Go to the right door, take the key from the sarcophagus and fight the enemies. Go back and go left. Kill the trolls and other enemies, at the end of a long corridor with holes, approximately in the middle there will be a column with a niche where the key lies. But it is impossible to approach the niche because of the hole. This hole needs to be closed. Facing the niche, go left and find levers on the walls. Opposite the five levers there are pillars that are either near or far away. If the column is far away, then lower this lever down, and if it is close, then leave it in the upper position. The hole is covered. Take the second key, return to the door with two wells and open it with two keys. Go into the room, take the key lying on the sarcophagus, and go down to level 11.
Level 13 "Cemetery".

Explore the corridors and find the four needed details. Kill enemies. And there are a lot of details here, but exactly these are needed: two gears - small and medium, a fuel canister and a yellow mineral. The mineral will lie on one of the walls. Now find the portal behind the bars, there will be a button on the walls nearby, not far away, click and go into the portal. Approach the mechanical portal and place the four parts on certain sides of it. Just apply the part to one of the sides of the mechanism, if it doesn't fit, then apply another part here, and so on. When the portal is assembled, a huge iron cube will start chasing you. Follow to level 11 through the portal that appears in the room.

Level completed...

Level 11 "Tomb".

Here we are back at this level. But at the same time you find yourself in another part of the level.

Go forward, stand on the button in the floor and the corridor will be blocked. Poison will appear. Run up to the back door, find the button on the wall on the side and press it. Run up to the door ahead, find two other buttons on the walls on the sides and press them. When the bars open, leave the room. Go around the column, you will see a door with two wells. Go to the right wing until you reach a corridor with three slabs and three pairs of heads. When walking on the plates, place any objects on them so that the heads do not start shooting at you. Find the key and take it. Go back, taking those same items. Now move to the left wing. As I warned you, you will need a throwable item here. When the portal disappears, then throw an object (stone, knife or hatchet) forward and it will fall on the button in the floor. If suddenly an object gets into the portal, then look for it below, or right under your feet. When the object hits the button, the pit will close. Stand on it, when the portal disappears, then step forward and press the button on the wall on the left side. The second hole is closed. Go past the portal, take the key, go back and open the door with two keys.

Go forward, kill the enemy and take the secret weapon lying on the sarcophagus. Enter the portal that appears.

Level completed...

Level 12 "Prison" - The final fight with the cube.

You need to destroy the cube. Shoot him with a new weapon, the cube will be immobilized.

Run up to the cube and pull out one of the parts inserted earlier. You need to pull out all four parts in four approaches. In this case, there may be more approaches, since the cube can be located at the bottom on the side where the necessary part is hidden. When all four parts are pulled out, then shoot from the cube with any weapon. You can shoot from the same weapon, but the damage will be small. Fire magic does the most damage. The Cube and Grimrock explode with it.

level completed and Legend Walkthrough of Grimrock is finished, Freedom! Enjoy the win!

When playing in The Legend of Zelda: Breath of the Wild you will feel that, unlike other games in the series, this part is much more extensive than its predecessors. Because of this, you can get confused and miss some important points that are worth doing at the beginning of the game. That is why we have created this section of the guide for beginners.

Remember that you can play the game however you want, feel free to experiment, explore and have fun!

Get a warm doublet

Exploring the Great Plateau, you will soon find a place with an extremely low temperature than the rest of the location. You will be able to get through this place by cooking food or elixirs to keep you warm in the cold, but warm clothes can also help you.

One such item in the game's wardrobe is the "Warm Doublet", which can be obtained in the Great Plateau in several ways. If you go to the southeast of the location, you will find a hut belonging to an old man. In his diary, he wrote about some recipe, but he does not remember the ingredients he used. If you find Hot Peppers, Raw Meat, and Hyrule Perch, you can make a forgotten recipe. Show the old man and he will give you a doublet. You can also climb to the top of Mount Hylia, where you will meet the same old man and he will give you a doublet for climbing so high without warm clothes.


If you completed the main quests on the plateau but didn't get the doublet, then go to the old man's hut and there you will see that he just left it for you.

Gather Ingredients

Each ingredient obtained in the game world has some purpose, and some can even be used for several purposes. If you see something sparkling on a tree, a rock, or simply in the grass, then go there and be sure to take it. Your inventory of ingredients is unlimited, so you can experiment with cooking and create the perfect meals to help you on your journey.

Get good weapon

As you wander the Great Plateau, you'll mostly find wooden sticks and clubs that can be used as weapons to fight the Bokoblin hordes. Be careful and look for chests and dangerous enemies to build a good arsenal. In several chests in the temple of time you will find good bows, and in the old man's hut you will find an ax and a sledgehammer in one of the Sanctuaries of the cliff plateau.


Be sure to explore the area as you leave the plateau for useful weapons, which can often be found in chests while going through shrines. You can also always find something useful in the villages and stables.

Look for Korokov


Ever paid attention to strange places in the game world? Rings of stones or lilies in the pond? A small stone lying alone in the middle of a plateau? Look around and you'll likely run into one of the many creatures called Koroks. For finding them, they reward you with a Korok Seed. Believe me, looking for creatures and getting these seeds is worth it. More on that in the next thread...

Help Estu


On your way to Kakariko village, you will meet a large and very conspicuous Korok named Estu on your way. He will need your help and if you help him, he will reward you. The creature will be able to increase the number of slots for weapons, bows and shields, but only in exchange for Korok seeds.

Tame your horse

Hyrule is a vast land to explore and traveling on your own can take a long time. Therefore, you should spend a little time to find a wild horse and tame it. Wild horses can often be found on the vast plains, as, for example, in the northwest of the Great Plateau or in the clearing near the stables of the Twins.

To tame a horse you must be cunning and dexterous. You can crouch to make less noise and slowly sneak up behind the horse. When you get close, jump on it, and then, so that it does not drop you, quickly press the "calm" button until it stops kicking. If the quiet style is not for you, then you can find a high point overlooking the place with horses and fly there carefully on a glider.

After saddling the horse, go to the nearest stable to register it and give it a name. To make friends with an animal, while riding, try to praise it at any opportunity and over time, trust in each other will increase as much as possible.

Climb up and activate towers

As you travel through Hyrule, you will find Resurrection Towers. One for each region of the state. Climbing and activating them reveals the region map in your shiika stone. However, this does not mean that all important points will be immediately displayed on the map. Thanks to the towers, you can look around the area from a height and find nearby shrines, stables and other interesting places, and mark them on the map, and then go down and explore.

Collect items from the ancient wreckage of the guards

Along the Great Plateau and even below, you will find the ancient remains of many rusting and forgotten Guardians. Explore them and you will find ancient parts. You will need them in the later stages of the game, or in extreme cases you can sell them if you really need rupees.

Be careful, as some of the guards are still functioning and will shoot you to kill if found!

Go through the Sanctuaries - get hearts

When playing Breath of the Wild, you will notice that you will not find heart pieces for pumping health here. It's because they don't exist! The only way increase the number of hearts - pray to the statue of the Goddess in the main villages of Hyrule, the Temple of Time and special sources.

In exchange for the 4 Spirit Orbs that are rewarded when completing the Sanctuaries, you can get a heart capsule or an energy capsule to increase health or stamina, respectively. If the enemies seem difficult to you or you do not have enough strength to climb somewhere, then you should go to the nearest shrines in order to improve your characteristics afterwards.

Get a rock climber's scarf

Cold resistance isn't the only beneficial effect clothing can have. If you drive east from the Great Plateau through the Twin Mountains, then look into the sanctuary of Ri-Dakhi. Inside you can find a chest containing a "climbing scarf" that increases climbing speed.

Considering how much you have to climb in the game to different heights, this is one of the most useful wardrobe items in the game.

Find a big fairy

There are several fairy springs in the game and they are worth a visit. In addition to the regular fairies that can be caught around the spring, there are Big Fairies willing to help you on your journey if they are willing to pay for it.


After you appease the Fairy, she will offer to improve her outfit in exchange for certain ingredients. Each Fairy can only upgrade each outfit once, so you should find all the sources that way. You can find the first spring on the hill next to Kakariko village.

Look for chests

Treasure chests are scattered throughout Hyrule and can hide anything from arrows to rare weapons. Try to be as careful as possible while traveling through these lands, as chests can be hidden under water, under rubble, or simply stand in ruins until someone stumbles upon them. To open some of them, you have to use a little ingenuity and runes.

Explore!

Hyrule in the game is indecently large and hides an incredible amount of secrets that are not marked on the map. Climb the highest peaks, descend into canyons and explore all the ruins to find as much loot as possible.

When you decide to take up this game, you need to make serious preparations - you will not do without supplies - because the next exit from the house will not take place earlier than in a couple of weeks. In this game, you will find great graphics and decent sound, as well as a great story that will provide you with a pleasant pastime for the near future. The number of special minigames added to the game is impressive, no less pleasant is what the developers have created new system use of magic, so now it will be very pleasant to fight, you will go into battle with pleasure.

Magic system
Mastering New Spells
In order to get new spells you will have to spend quite a lot of time. You will most likely have to fight the enemy several times before you manage to get his magic into your spell list. One of the main facts is that when you want to get a spell, you will have to finish off the enemy manually, no magic can be used anymore, so the fight becomes more difficult, although more fun.
Upgrading Your Spells
The game generously rewards you for learning and using magic, even if you have to wait quite a long time for this. If you use a particular spell enough times, it will become a level higher. The game has only nine gradations for each spell, it will not grow further. As your spells gain levels over time, they will produce more and more effects. So, for example, when you use a light spell - Faith, then it starts to acquire new effects - it heals health, but not only, more than that. It begins to free you from spells of silence and deafness and from any poisons that poison you. Note that other more attack-oriented spells can work in a similar way. Still, this is a very difficult task, and should only be done when you are not in too much of a hurry to meet the outcome of the game. Try to do this in places where you can rest for free, for example, by the stream west of Rim Elma.

Combination system
Top/Bottom kicks

Keep in mind that the blows that you will inflict on the enemy can be programmed, and this should be done wisely, each opponent needs an individual approach. The enemies you encounter sometimes have some weakness- for example, punches to the lower or upper body of their bodies do more damage to them. Some enemies will fly or swim, so any hits you land on the lower hull will most certainly miss. Look at each enemy, study their combat performance and then you can plan your attacks accordingly.
Exploring new tricks
The best way to find new tricks is to experiment. The game has a huge number of different techniques, and for each character they are different, so you will have a lot of work - try to find the most effective of them. If you want to get all the combinations right away, you can refer to the list of attacks available here. Remember that using one or the other
weapons with some character can change the nature of the use of commands.

Main characters

Vahn
Main element: Fire
This hero is good in combat, he is quite fast and strong. This is a versatile character that can be used and
as a warrior and as a healer.
Combinations
Special Wan Combination
Command: -> Down<- Вверх <- Вверх ->Down<-
Number of Hits: 90
Combination with rotation
Command: Up Down -><- <- Вниз Вверх Вверх <-
Number of Hits: 66
triple somersault
Command: Up Down Up Up Up Up Down Up
Number of Hits: 60
Maximum impact
Command: Down -> Up Down<- <-Вниз
Number of Hits: 54
Fire tackle Team: <- -> <- <- Вниз ->Up
Number of Hits: 54
A strong beat
Command: Down -> Up Down Up Down<-
Number of Hits: 54
Burning Torch
Command: ->Down<- Вниз <-
Number of Hits: 40
fire strike
Command: -> -> Down<-
Number of Hits: 32
tornado flame
Command: -> -> <-
Number of Hits: 24
Cyclone
Command: Down Up Up Up Up
Number of Hits: 24
Hurricane
Command: Up Up Down Down
Number of Hits: 24
Super combo
Command: Down Up Up<-
Number of Hits: 24
Turntable combination
Command: Up Down -><-
Number of Hits: 24
Top kick
Command: <- ->Up<-
Number of Hits: 24
Super kick
Command: Down Down Down Up
Number of Hits: 24
Punch
Command: <- <- Вниз
Number of Hits: 18
Chopping kick
Command: Up down<-
Number of Hits: 18
somersault
Command: Up Down Up
Number of Hits: 18
A strong beat
Command: Down -> Up
Number of Hits: 18
Elbow strike
Command: <- -> <-
Number of Hits: 18

noah
Main element: Air
She is a barbarian woman, but she has a good heart. She is the fastest, can perform very long combinations of attacks and inflict maximum damage on the enemy.
Combinations
Noah's Special Combination
Command: <- Вверх ->Down up<- Вверх Вниз ->
Number of Hits: 90
I love you
Command: -> -> Up Up Down Up Down<- ->
Number of Hits: 72
Superstorm
Command: -> -> <- -> -> <- Вверх Вверх Вверх
Number of Hits: 60
triple lizard
Command: Down Down Down Up Up Up Down Up
Number of Hits: 66
Dragon Fangs
Command: Up Down Up Up Up Down Down
Number of Hits: 54
super spear
Command: Up Up<- Вниз ->Down ->
Number of Hits: 48
Hurricane strike
Command: <- Вверх Вверх Вверх Вверх Вниз
Number of Hits: 56
Blade of the Vulture
Command: <- <- -> <- ->
Number of Hits: 40
frosty breath
Command: <- <- -> ->
Number of Hits: 32
Storm Break
Command: -> -> <-Вверх Вверх Вверх
Number of Hits: 32
fast attack
Command: Up Up<- Вниз ->
Number of Hits: 30
Love is not easy
Command: Down Up Down<- ->
Number of Hits: 30
Swan dive
Command: Down Up Up Up
Number of Hits: 24
bird step
Command: Down Down Down Up
Number of Hits: 24
dolphin attack
COMMAND: -> -> <- ->
Number of Hits: 24
Spear Mirage
COMMAND: -> -> Up Up
Number of Hits: 24
Gust
Command: -> <- Вниз
Number of Hits: 18
Sound Spear
Command: -> Down ->
Number of Hits: 18
Fangs of the Beast
Command: Up Down Down
Number of Hits: 18
Tail Lizard
Command: Up Down Up
Number of Hits: 18

Gala
Main element: Thunder

This is Byron's former monk. At the very beginning of the game, he will be a rather weak fighter, but in fact, he will eventually become a very strong warrior if you use him often enough.

Combinations
Combination Gallus
Command: -> ->Down Up Down Up Down<- <-
Hits: 90
Neo Rises
Command: <- -> <- Вверх <- <- ->Up<-
Hits: 66
Heaven is falling
Command: Down up<- Вверх Вверх <- Вниз Вниз
Number of Hits: 60
Double kick back
Command: Up Down Down Up<- -> <-
Hits: 54
Super Iron Head
Command: Down up<- Вверх Вверх Вниз Вниз
Hits: 54
Running kick
Command: <- ->Down up<- Вверх Вверх
Hits: 54
Explosive Fist
Command: -> -> <- <- <-
Hits: 40
Lightning
Command: -> -> Up<-
Number of Hits: 32
Thunderclap
Commands -> -> <-
Number of Hits: 24
Bull Horns
Command: <- Вверх ->Down<-
Number of Hits: 30
Fangs on the hands
Team: Up <- Вниз -> <-
Number of Hits: 30
Neo Rises
Command: <- <- ->Up<-
Number of Hits: 30
Black Rain
Command: Up<- Вниз Вниз
Number of Hits: 24
Side kick
Command: Down Down Up Up
Number of Hits: 24
broken head
Command: <- Вверх Вверх
Number of Hits: 18
Guillotine
Command: <- Вверх <-
Number of Hits: 18
Kick back
Command: <- -> <-
Number of Hits: 18
Iron Head
Command: Up Down Down
Number of Hits: 18
Battle Ram
Command: <- ->Down
Number of Hits: 18
Flying Knee Attack
Command: Down up<-
Number of Hits: 18

Passing levels

World map

Rome Elm
This is where your adventure begins. There is not much to do here, so you can just walk around and talk to everyone. Don't forget that you will need to talk to Tetsu on the south beach. He will teach you the basics of the martial art and show you the first few punches and combinations.
1. As soon as you begin to rest after training, you will be awakened by the sound of a blow that comes from behind the outer wall. Before you begin to examine what is happening behind the gate in this wall, you will need to use the statue of memory and save the game. On the way out, you will have to fight several times, and although your opponents will be quite weak, it may seem like a bit of a challenge at first - you may have to reload. When the fight starts, you will need to go home to Mei very quickly. Take her to your home, and then go to the tree of Genesis in the very center of the town. Touch the tree, and then take Ra-Sera from there. Then go back to Van's house and talk to your father.

Fresh Brooks
2. This is a great place to relax, here you can improve your health and stock up on absolutely free magic. You will need to use this place as often as possible, especially at the very beginning of the game, in order to get a high level and make your heroes dangerous warriors.

Kingdom Drake
All the people in this kingdom have locked themselves in cages to prevent the Sulfur who control them from causing great damage to this wonderful world.

3. You will need to find the keys to all the doors that you find here. The keys to these doors will always lie nearby, you will not have to make long trips to get them. Your final destination is Mount Rikorouku. Don't be afraid to travel back to fresh streams in order to restore lost health and expended magicka.

Western/Eastern Forest
The forest itself will not turn out to be a very dangerous place, the three of you will not disappear there, your squad will be able to withstand all the opponents that you may meet there, grab only more healing leaves and then you will have practically nothing to worry about. You will definitely need to find the Grass Hammer in order to get all the treasures and get to the very end of this forest. The hammer can be found in a treasure chest on the east side of the Eastern Forest. At the very end of this forest, you will have to fight a couple of Bosses. They will not be too dangerous opponents, you can easily stun them with the help of Night magic.

Mount Ricuroa
After you get through the last steps in the Drake Kingdom, you will need to switch to Noah. Use her early practice battles to get to grips with her powers and abilities. She will be your fastest fighter, so you can rely on her in so many cases when no one else can complete the task.
4. After they show us a short video, moms will have to climb the mountains a little. If you want to spend your time here usefully, then I strongly recommend that we climb around every nook and cranny in order to collect all the medicinal plants that are scattered along the mountainside. In addition, in the early stages of the game, you will need to use the she-wolf as much as possible. Even if you are defeated in battle, then with a she-wolf you can feel relatively safe, because she will revive you and you can continue the game - besides, all this is done completely free of charge. As soon as you get to the very top, you will need to switch back to Van, he will help you run upstairs. Save before you get to the very top, because there you will find quite a serious battle.

Monastery Byron
5. It is from this monastery that all Byronist monks come. Here you can learn several new tricks - one for each character and face your future opponent. In order to get to the next tree of Genesis, you will need to speak with Zupo, the High Monk Abbot. He gives you access
to the Eastern Forest, and will also entrust the monk Gala, another member of your squad, to your care. Gala will seem like a very weak fighter at first, so you will have to guard him when you go through the forest.

The final part of the passage of the first disc. What awaits our heroes in this chapter?

  • Journey through a godforsaken tomb, inspired by Indiana Jones adventures.
  • Saving the fighting girlfriend of the protagonist from poison.
  • Participation in the tournament for the title of the strongest in the world.
  • Date with a girl in an amusement park.
  • A return to a place where you would not like to return.
  • End of the war.

Commercial Town of Lohan

Stardust Amount: 4 (14/50)

Alas and ah, but the doctor turned out to be powerless, and only Shana can be saved from the dragon's poison dragon plant. Irony is irony, of course, but we still have to run around this bazaar city in search of this herb, and a couple more things that are more interesting to us. At the same doctor, you can fully restore HP at the reception for 20 coins. To do this, go to the right room (absolutely empty).

You remember how to navigate in the city: the yellow cursor is a hotel (if you need to restore HP), and the blue one is shops. Go through the green door opposite the doctor. Inside, immediately turn left into another room and take 200 coins from the box. Return to the street. Now you need to go into the green door to the left of the hotel. There you need to climb the stairs to the second floor and find the lever that opens the middle passage, somewhere in the central cabinet. As soon as the passage opens, go down to the man in green clothes. Next to it is a furnace in which lies star dust. Exit this part of the building the old way and run south to the next part of the city.

Already now in the weapons store (the one on the second floor) the best armor is sold, in terms of magical protection, in the game - Legendary helmet (Legend Casque) for 10,000 coins. Of course, you can go to the world map and start torturing yourself and inculcating an aversion to the game by earning this amount, but I'll tell you what: we will return to this place on disc 3, and by then you have money, unless you are of course if you spend them on all sorts of nonsense like Healing potions, such a mountain will accumulate that it will immediately be enough for the best armor. So swallow your saliva and leave the store after selling the countless Spears that the inhabitants of the Swamps have thrown at you.

Wait... we visited a merchant, but didn't go to an old friend who is also a Dabasu merchant? Correct this mistake: his door is blue, located in the very right corner of the southern part of the city (although it is not marked with a blue cursor). At the store, take from the box Rob Angel (Angel Robe). Dabas cannot help us in any way (neither in the plot, nor in the assortment), but in his armor there was clearly star dust(for this, the truth will have to go to the store again and go up to the third floor). It's also a gift. Although no, the good merchant gave you information: in the north of the poisoned forest there is a place where the rarest herbs grow. Abandoned temple. So, well, in order to get to this temple, you need to go around the mutant plant that blocked the road. In general, now you just need to find a bottle.

Try to get out of the city, and the barker will call you. He can sell what we need Water Bottle for an extortionate price. Bargain (second answer) until he drops the price to at least 100 Gold. If the feelings of pixelated men mean something to you, then buy it. If not, then bargain again and get a bottle for free. Now it's time to collect just a couple of things.

Run right to the square in front of the arena. You don't need to enter the arena. Take from the chest 100 coins and search the baskets in front of this box - in one of them was lying star dust. Now to the exit from the city: search the area between the Basilian soldier and the bottles, because there is definitely hiding star dust. After picking it up, you can return to the Dragon's Lair.

Dragon's Lair/Nest of Dragoon

Get down to the underground source (down into the pit and all the way to the south) and fill the bottle Life Water. Climb up and go around the hole (for this you have to jump on the right). Run downstairs and turn left as soon as possible - to the place where Shana fled when she felt signs of poisoning. See the vibrating cocoon? Pour some water on it and it will wither. Now the path is clear.

P.S. Now that the whole trinity has the Dragon Spirit, it has become possible to use the Special skill. (Spell). It can only be activated when the Dragoon scales are full for all three. Its essence lies in the fact that all three transform on command, however, it is the one who carried out the transformation who gets all the goodies: D-Attacks are performed automatically, they and his magic are stronger, etc. Comfortable enough. Well, the battlefield is replaced accordingly.

P.P.S. Although this is contrary to the rule that I wrote back in the very first article of the passage, but forget about pumping Lavitz's series of attacks and enjoy all the new ones that you have: Typhoon (Rod Typhoon) and Gust of Wind (Gust of Wind Dance). If the last series is not yet available to you, it will become very soon (upon reaching level 11).

Shrine of Shirley

A fun location where you should remember two rules:

  1. The person who leaves the chests here is a real prankster - they are all empty, with the exception of mocking notes.
  2. Chests can contain traps that will send you to the beginning of the location, so don't waste your time on them at all and move on.

Run forward to the screen with rails. Pay attention to the left, slightly glowing wall - the resonance with it restores all HP to our heroes. Now into the left passage a little ahead. Turn the steering wheel. Don't pay any attention to the chest below.

The door opened with the steering wheel will deprive you of the pleasure of restoring HP for free, but it will open a new passage. Behind him is a golden statue with the inscription "Forward". Now, from the room with the rails, use the right passage: there you need a silver statue with the inscription "To the left". Let's remember.

Go back and go straight through the upper passage. Soon you will come across an old number machine with rotating plates. Climb the only stairs available here up to the chest: yes, this is a trap, and if you don’t want to do everything yourself, then see the solution in the next paragraph. And so open the chest and use the trolley to roll to the beginning of the tomb. On the way, three numbers will tell you: 3, 5, 2. Remember.

Return to the disk with plates. Rotate them in this order: 3-5-2. The ladder will open up. Climb up it to the next puzzle (it's the last one): the ladder does not want to be flexible, and therefore it always adds up, thereby dropping you down at the very top. It's all about the statues: choose for the Golden option - Forward (Forward), and for the Silver - Left (Left). Rise upward.

Save the game and run forward. The keeper of the tomb is not very happy with the guests, that is, you.

Boss 9

Bandit Drake (Drake the Bandit)

Element:

1200 (Drake), 70 (Bomb), 150 (Wire)

Trophy:

Bandit Ring- random

Tactics

The first half of the fight with Drake is best done in human form, because in the second half he will start to do some tricks that can really cause you a huge inconvenience. Drake not only has the highest HP pool of any opponent you've seen in a while, but also arguably the strongest physical attacks, so it's best to keep a couple of bottles of Healing Potion or even Breeze with you. Once Drake's lives hit the yellow mark, he will decide to start using certain tricks. The first of these are three bombs that will roll towards you with each turn, in order to then explode, causing truly terrible damage (4 turns roll). Immediately turn into Dragoons and use massive spells, because the HP of the bombs is not so much. Exactly the same tactics will work with Drake's wire (as long as he stands behind it, he is invulnerable), but it's better to use single magic.

Drake is defeated, but here the real inhabitant and keeper of the tomb will appear - Shirley. She knows a way to save Shana, but in order to do so, she must first be defeated.

Boss 10

Shirley

Element:

Trophy:

Silver Stone

Tactics

First, forget about the "Attack" option for this fight and remember about the "Defend" option. You still won’t be able to beat Shirley (when her life reaches the yellow mark, they will be restored to blue after the next dialogue window), but in response, she can beat not only painfully, but unpleasantly. During the fight, Shirley decides to test Darth and Lavitz's hearts by asking them questions about their lives. You need to answer as honestly as possible, namely:

Dart and Lavitz:

  • To protect our loved ones
  • I was chasing the black monster
  • Of course I will!
  • This doesn't look like you!
  • Shane needs me!

There are no correct answers to the last questions, so don't worry. In the event that you answer at least once incorrectly or bring the image of Shana or Albert to red lives, they will turn back into Shirley and after a turn the questions will fall again from the very beginning.

The silver dragon stone that will save Shana's life is now with you, but do not rush to leave. Look into the temple, for all the treasures that Drake guarded were located there. Here is their list:

  • 140 coins(20 pieces in 7 chests)
  • healing breeze
  • Demon Stiletto- A new weapon for Rosa.

Well, horsemen, it's time to ride to Rohan ... that is, Lohan!

Commercial Town of Lohan

Stardust Amount: 0 (14/50)

Return to the doctor (if you forgot, this is the door with a yellow cursor on the second floor of the city) and return Shana to your ranks (besides, now in the form of a Silver Dragoon). The doctor will inform you that the tournament of the strongest in the local entertainment center will begin soon. Why not take part?

However, you will have to do this even against your will. Head to the place where you found the Stardust and 100 Coins and go inside. Talk to the cashier (opposite side of the entrance) and sign Dart up for participation. Fights will take place one on one. Here are a couple of rules you need to know.

  • You won't be able to use the Dragoon Form without scaring anyone.
  • You will not receive experience points and money for any of the battles.
  • A series of attacks will still be pumped, so this is a great chance to pump up Dart.
  • It is not necessary to win fights, since Dart, for one reason or another, will still reach the final. Only your pride will suffer. Although in the event of a defeat, you will be able not only to find out what a lucky chance led our hero further up the tournament ladder, but also to listen to the comments of Lavitz, Shana and Rosa about the opponent.

Tournament



There will be five fights in total. After each fight, Darth will be given a break to change his equipment or something else in the Waiting Room. When you want to enter the arena, just talk to your assistant and get ready for the duel.

Gorgaga (Gorgaga)

Before the fight, put on the Guardian of Poison, because during the battle this berserker will definitely use a dastardly poison attack, which will drain HP much more than his own attacks. The rest is an easy fight.

Serfius (Serfius)

The first half of the fight is extremely easy. In the second half of the battle, Serphius will use the favorite technique of the Sandor commanders - he will attack with two attacks, and the defense will be increased by 2 times. So he will also have to heal (Defense will do for this).

Danton

The fight is more defensive, as Danton spends most of the battle in a defensive stance. She can be recognized by his phrase "Come on boy!". In it, he will stand for 4-5 moves, so during this time restore lost health with the help of "Protection". It will restore what if he uses his special attack, which removes all your HP to 1. When he himself stands in a stance, don’t even think about attacking. The principle of Kongol will work here, that is, counterattacks.

Atlow

But before this fight, you should put on the Amulet of Courage, because Atlow, like your first opponent, will also cheat.

Lloyd (Lloyd)

It is impossible to win this duel, because Lloyd will be stronger and faster than you. You can't even hit it. You can only pull the fight, standing on the defensive. Sooner or later, the gray-haired will get tired of this, and he will end the tournament with one blow.

After the tournament, Dart will introduce his friends to his old (in both senses) acquaintance, who took third place in the tournament (you place second) - Hashel, a martial arts master of the Rouge school. Lavitz continues to act as a cupid and, having given you and Shana 3 tickets, he will offer you to walk around the fair and participate in various attractions.

To get started, go to the ticket collector and look at the prizes that you will receive by exchanging for the required number of tickets.

  • Spirit potion - 20 tickets
  • Destruction - 40 tickets
  • Healing Rain - 60 tickets

But these same tickets can also be bought from the ticket clerk:

  • 1 ticket - 15 coins
  • 5 tickets - 60 coins
  • 10 tickets - 100 coins

Now think about the Legendary helmet for 10,000 and think about whether it is worth spending your hard-earned money on such nonsense? Try to play a couple of attractions with current tickets and everything is fine. For winning the contests, you will still be given tickets (otherwise how else to collect them without money) and if you collect enough, you will exchange them for the prize you need. If not, then no luck. In the end, the prizes are still not so significant.

Well, now let's proceed to the description of the rides themselves (clockwise from the entrance). The price for one attraction is 1 ticket.

Defeat the monster

Living game. You have to throw a ball (or balls, it all depends on how fast you press the button) at creatures that look like monkeys. Monkeys are divided into two types: healthy (you need to hit about 10 times and you get 10 points for them) and small ones (1-2 times and only 1 point). Usually one healthy one walks around the field, and three small ones run. The task of three small ones is to raise the local three decorations, behind which they can take cover and fire at you with gray balls. One hit and you lose. However, nothing can be won here (the owner of the attraction warned in advance), and the number of balls flying at you at the same time will increase with every hundred points (200 points - 2 balls, 300 points - 3 balls, etc.)

obstacle course


Well, the name speaks for itself. You need to have time in 40 seconds (displayed on the left timer) to run through the entire obstacle course, where one of the blows of a swinging piece of wood on the crown is tantamount to a loss. All you have is legs and patience. Remember - there is no need to rush, because the slightest mistake and the ticket is lost forever. Wait and only after that step / run (which will be more convenient in this circumstance). A squat button () is also provided, but I don’t understand why it will really be needed, because it’s more profitable to wait, and wasting time squatting can be fraught. If you manage before 20 seconds, then you will be given 5 tickets, if in 20 seconds and further up to 40 - 3 tickets.

All this is actually quite boring, so when you've played enough, talk to Lavitz. After the conversation, try to leave the city, but then you will be interrupted. It turns out that King Albert has been captured and is now imprisoned in the familiar Helena prison. Hasel volunteered to accompany us. I suppose it's clear where our path lies?

Now the situation is not so simple. You have a new warrior, so it's obvious that he needs to be replaced by Rosa and start pumping him with Double Punch. And by the way, you probably have weapons lying around in your inventory. Fang (Beast Fang)(dropped by one of the enemies in the Dragon Lair) so replace Hashel's original weapon with this. But you also have a lagging behind in both physical and dragoon levels, Shana, whose healing magic can help you in further battles. Take your pick, I bet on Haschel.

Dart has probably already studied to the maximum all the series available at that moment for him. I suggest not changing the Burning Reed series for him and continuing to fight with it, since holding it brings the guy 102 SP, while the rest of the series (not only his) are only 30-35 each. Do you see what I'm getting at? By using this streak further, Dart will be able to level up faster as a Dragoon. Much faster than your allies.

Helena Prison / Helena Prison

Stardust Amount: 0 (14/50)

Dart and Lavitz are permanent explorers of this place. Offer to take a third. I took Shana, because her levels haunted me, but I don’t advise the unprepared to do this - she is now a very frail fighter and even as a doctor she is no longer a cake.

The guards will still fight you not in random battles, but only if they notice you. Travel to the places of your former glory. You need to do this exactly for a couple of moments: beat all the guards on the way and increase the numbers you need, and also learn from one of the prisoners that Frugel's tame animal loves to sleep very much.

Having learned this, return to the entrance to the prison and use the western passage. When Helena first visited, this elevator was broken, but now it has been fixed. Climb up to the floor-anthill, on which a bunch of treasures are scattered. Get out of the elevator and immediately go through the right passage (you have to jump). Inside this passage lies a Hat (a really useless thing) and, at the very end, Healing Ring (Therapy Ring)- a truly valuable item that restores part of your HP every turn.

From the elevator now you need to go to the left: through the central passage and the elevator standing there, go up to the chest with Lightning (Thunderbolt). Now use the small black rope on the right and go down to the arch that looks like a chicken foot with a chest on it. In the chest lies Silver Embroidered Vest. With the help of another rope a little lower, jump down again to the elevator. Well, the leftmost passage will lead you to a chest with Leather armor– another outdated thing.

Now take the elevator to the very top. Take from the chest healing potion and go down. The guards will trick you down. You will find yourself in some kind of underground cave from which there is no way out. Take from the chest Package, and then examine the wall near Shana. Do you hear the sound? Well, all the guys, get ready to repeat the feat of Luke Skywalker from the sixth episode.

Boss 11

Django

Element:

Trophy:

Tactics

The prisoner told you the trick with this little animal, but if he didn’t tell you, then Dart will tell you anyway. Use the package you found, and the beast will fall into a deep sleep for 5 moves. During this time, you need to act. Physical attacks against him are weak, so it's better to use your dragoons' magic. As soon as he wakes up, immediately cast Lavitz's Rose Storm on everyone in order to ease the damage from his attacks. Otherwise, continue to attack him with magic attacks and try to end this fight as soon as possible before he starts spitting (in addition to damage, it imposes the Confusion status, which is expressed not only in erratic actions, but also in attacks of his own allies).

Next will be climbing up the stairs, with the destruction of all the guards present on it. Don't miss the Healing Potion. Having reached the room where you were thrown down, defeat the guards and follow on. Soon you will reach the top of the prison. Take three chests from the save point with Broadsword, Spear(it seems to me or is this game mocking?) and 20 coins. Save your game, restore your health and move on to save the king.

Boss 12

Frugel (Fruegel), Guftas (Guftas), Rodriguez (Rodriguez)

Element:

(Frugel), (Guftas),
(Rodriguez)

1120 (Frugel), 560 (Guftas), 400 (Rodriguez)

Trophy:

Tactics

To begin with, we get rid of Frugel's animals, since these creatures, at his command, are able to impose very nasty status effects on you. Darth's Final Burst (3rd level magic) will help you with this. After that, take on an old enemy who has clearly improved his skills and even slightly modernized them, but still remains the same not the strongest fat man.

A couple of dramatic scenes and King Albert is a new member of your team, who has transferred all the skills and abilities of Lavitz. So you can continue to swing the series of blows in the order you need.

Seles

Stardust Amount: 0 (14/50)

A couple of scenes, after which the team decides to pay Emperor Doel a personal visit.

Black Castle in Kazas / Black Castle at Kazas

Stardust Amount: 6 (20/50)

Welcome to the lair of the enemy. To get here, you need to head back to Lohan, but there you will notice a path to a new location.

Enter the lower right door. There is a reception room where mercenaries register. Talk to what is being recorded and agree with what is being recorded. A scene will follow, after which Sandora's soldier will give you 100 coins. Take Attack Ball from the chest on the second floor, and also look for Stardust, among the piles of rubbish in the same place. Enter the opposite house on the left: search the two barrels to the right of the entrance for an item Stardust. Enter the next house on the right and take a new spear from the chest for Albert - Evil Sword (Twister Glaive). In the hotel opposite, record the game. Now go to the weapon shop (blue cursor) to watch a funny scene. After it, update the assortment for the rest of the team. Be sure to look to the left of the counter: on the floor star dust.

Now to the north to more provincial areas (we, of course, can’t just get into the castle itself). Go down to the first house: lying star dust on the bookshelf below we need. Go down the left passage. So, now look carefully: the right door leads to the store (although see for yourself, because the grandfather's assortment is not very large), and the left one leads to the boy.

In stores, you should be more interested in local barrels: those below and those in front. And here and there hid on a pebble Stardust. Well, now to the boy. This boy is the head of Serdio's secret movement, who will ask you a couple of questions. Here are the answers:

  • I don't know (3)
  • stay at home (3)
  • To protect (2)

The boy will give his name, Popo, and lead him to his hideout. According to him, there is one secret way to the castle. Where he is, Popo will show. Well, run through this anthill, remembering to grab 20 coins from the chest. Climb up the stairs to the castle.

Black Castle

Stardust Amount: 0 (20/50)

As in Helena Prison, there are no random battles in this location. All guards will be visible in advance. Run along the wall to the chest with network. Get down downward, overcome two guards and iditol down to the bridge. Immediately immediately head to the right and take from the chest Ball. Climb up and take from the far chest Burnout.

Follow straight to the hallway of the castle. Yes, the elevators are not working. Go through the only open door on the right. There will be two scientists who will tell you about their work: their white flame can heal you (freebie come!), And the dark flame can supply energy to the castle in the places you need. For this purpose, they will give you Magic Oil. Activate the right elevator and take it down. There, take the elevator to the left. Now your task is to cross to the other side of the bridge, from which garbage is dumped into the trash. You need to do this so that the scavenger does not notice (in general, hide behind the garbage bags when you press the button). On the reverse side you need to take from the chest Red Stone. But still, you should hurry, as the scavenger will not wait for you for a long time. But even if you don’t fall into the trash, it’s worth going down, because there are two things left in the chests: Dark Mist And Trance Light.

Go back to the hallway and take the left elevator up. From there, go to the room where the path to the chest is blocked by a scientist. After the scene, the path will be free. Take from the chest Blue Stone. Return to the hall and take the central elevator up. Now it's time to explore the most confusing part of the castle.

Go to the right passage. Now explore the room just above the merchant - there is a chest with Fang monster(weapon for Hashel if you didn't already have one). Go to the next screen on the right and take the elevator up. Three knights are training, but they immediately decide to try their skills on you (three fights). Now go up the right elevator to the room of the Commander-in-Chief - the man who kidnapped Shana. He will give you Yellow Stone. After going down, follow all the time to the right (on the way you will have to deal with the guard and the elite ninja) to the lift that will take you to the wall. There are two chests with Spirit Ring And Freeze Spear. Climb back up and take the elevator down to the chest with Hurricane (Spinning Gale).

Return to the place where the three knights trained and use the left elevator - you just need to go to the 4th floor. You will enter a room with a statue of Lady Karin, the wife of Emperor Doel. Climb to the save point and use the panel with three holes: Dart will automatically insert the stones found in the correct order. Save your game and go through the opened door.

It's time for revenge from an old friend.

Boss 13

Kongol

Element:

Trophy:

Wargod Calling

Tactics

Kongol's armor can protect him from magical attacks (though only since he casts Barrier, until then he is still vulnerable) and enhance his attacks + the giant has not lost his habit of intercepting your unsuccessful series of attacks. So I think the strategy is clear - try to get perfect streaks, and when transforming into a dragoon, use their attacks, not magic. Albert's attacks will be very good.

The giant is defeated. Now forever. Return to the white flame and restore HP (note that all enemies will return to their posts). Now replace Albert in the team with Rose, since her magical defense is much better than Albert's (he generally limps on both legs). Return to Kongol and step on the steps further to the room of the emperor. Don't miss the chest with Material Shield- This item will protect you from all physical attacks for 3 turns.

The audience with the emperor begins.

Boss 14

Emperor Doel

Element:

Trophy:

Tactics

Very weak but fast opponent. Will move after each turn of your warrior and often twice. In any case, all his attacks are single, and his defense is weak. So do not transform into Dragoons and just kill the military.

Dragoon Doel

Element:

Trophy:

Tactics

But this is already, without fools, the strongest opponent on the first disc. All his attacks are massive and also based on the element of lightning (an element that has no weak points and nothing to counter). Doyle goes all the same often. All his attacks, moreover, began to have a magical character, so for warriors like Albert, the damage can be over 647 HP. In general, accumulate SP on the Dragoon form as soon as possible (excellent protection against his magic attacks) and do not hesitate to attack him with all your magic and special attacks (Darth's level 3 magic attack will be especially good here). Somewhere in the middle of the fight, Doyle will put a shield on himself that will block him from all attacks (he will continue to walk). Heal up during this time (and stay on Guard), and after the shield falls, continue at the old pace. He won't put it on again.

The Emperor has shown you the way. He said the name of the main culprit. There are still many mysteries left, even though the war is over. Khashel got his dragon spirit, which means our adventures continue.