Dragon age the inquisition is where everyone is. Dragon Age: Inquisition - Passage: Companions - Recruitment. Abyssal High Dragon

Computer game in the RPG genre, the third part of the series Dragon age , was developed by the Canadian company BioWare. Published by Electronic Arts, released November 18, 2014 for platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part of the world Thedasa plunges into the abyss of internecine wars and political intrigue. In addition, unusual rifts open in different parts of the world, allowing demons to penetrate Thedas. The protagonist receives a mark and after closing several faults in Temple of the Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Hinterlands. Part 1

At this stage, your main task is develop a squad by completing simple tasks and killing weaker creatures. Opponents and resources are generated constantly, with the exception of some places that the main character can assign to the Inquisition. It is worth noting the presence in the north of the location of a large dragon To defeat this formidable enemy, your squad must have a level greater than or equal to 12. Also, near some gaps (Dwarf Pass and Ditch of the Burned), demonic creatures will put up serious resistance.

Breaks in the Suburb

In the inland lands Redcliffe(in the area of ​​the Suburb camp) The Messenger must close two gaps, move to the north of the location and engage in battle with demonic creatures. Your task is to withstand several waves, and after clearing the area, close the shadow portal.


Next, we go to Redcliffe road and again we destroy the demons. Having closed the last rift, we complete the task and get influence points. Despite the closure of several portals, more gaps will be discovered on the territory of the inner lands, which should also be closed.


Hinterland hold

Once the Herald reaches the Hinterlands, the Inquisition creates a small camp... The main character must find a few more places for camps, this will strengthen the influence of the Inquisition in the area (you can also quickly move between the camps). Opening new transshipment bases, the Messenger receives new tasks to destroy gaps in a new area.


Blood Brothers

In the Suburb area there is mill, inside which the main characters find a note. One of the locals by name Britis joined the apostates, while his brother became a Templar and wants to punish the apostate. We move to the meeting place of the two brothers (area of ​​the Redcliffe road) and engage in battle with Templars... We search the corpse and get the mercenary's blade.


Renegades in the Witchwood

In the area of ​​the Suburb there is a corpse of an apostate, next to which the Herald finds a letter to his brothers. The content of the message contains information about apostate camp in the Witchwood.


We move to the target mark and find ourselves in the forest, you will have to destroy several small battle groups of the order, which are distributed throughout the area. To find the entrance to the fortress, you need to search signs orders (applied to the rocks with blue lyrium).


The entrance to the fortress is located in the north of the forest, we destroy the guards and destroy the fire barrier(Solas has a staff with cold damage, which will remove the obstacle). Further, you will have a skirmish with a large group of renegades, we clean the area and complete the task.


Renegade Farmer

There is a small farm in the Suburb area, Widow Maura asks to find Khramovnikov and avenge the death of her husband, and at the same time return wedding ring.


We move to the target mark in the area of ​​the Gnomes pass and enter into battle with two Templars, we clean the area and raise a wedding ring from the corpse of one of the attackers, it is also worth paying attention to letter, information in which we describe the location of the Templars' camp (Quest Templars in the West).


Unusual duet

A worried scout can be found in the Suburb area, who talks about a missing partner named Rits in the area of ​​the apostate camp. We move to the mark on the map in the area of ​​the Gnomes pass and engage in battle with the Templars who attacked Rits. Next, we return to the scout and complete the task.


Breaks: Dwarven Pass

After camp in Dwarf Pass will be defeated, the scouts report the finding of three gaps in the area. The herald and his squad must close the portals with a mark. Near one of the gaps, a skirmish awaits demon of anger. main feature a new enemy - the use of fire damage, in the presence of vulnerability to cold (Solas and his spells are great for exterminating a demon at a distance). To close the last gap, you must complete the task " Glory to Herald Andraste».


Glory to Herald Andraste

Near a small fortress (location - Dwarven Pass), the main characters meet a preacher Anais, which asks to demonstrate the power of the mark by closing the rift inside the sect's fortress. We move to the courtyard and close fault, after which we talk with Anais and complete the task.


Beloved amulet

Near Winter watch tower there is a corpse of the Templar, near which lies a letter. The main characters must go to the crossroads area and hand the amulet to Ellendra. We move to the target mark at the Crossroads and find the sorceress in a small cave.


Conscientious underground worker

In the area of ​​the gnome pass, on top of one of the hills, next to a small altar, lies the corpse of an elf. We select letter and get information about the cache in the mountains.


We move to the Crossroads and go to Witch forest, the hut is located in the western part of the location. We penetrate inside the room and engage in battle with the demon, after the victory we search the chest and complete the task.


Love will wait

Inside the Winter Watchtower on the second floor there is Lord Berand who asks to find his beloved by name Wellina.


We move to the target mark near the camp in the Gnome Pass. The main characters find the corpse of a noblewoman, we return to the Lord and report the death of Wellina. After completing this task, the Herald can recruit a nobleman as Agent of the Inquisition, which will increase the influence in the region.


Shallow breathing

At the Crossroads, one of the refugees gives additional task, you need to find the NPC's son and bring potion for a relative. We go to the Winter Watchtower and on one of the towers we find Hindela... Next, we return to the refugee and transfer the potion.


The pangs of hunger

At the Crossroads, one of the refugees asks to replenish stocks of provisions, the Bulletin must go to the forest to hunt and get mutton for local residents. Having received the required amount of food, we return to the Hunter and complete the task.


Rogues: East Road

Not far from the Crossroads there is Bellet's recruit, the scout reports the seizure of the road by a gang of fugitives. The main characters must go to the place and eliminate the threat. There will be no special problems near the first camp, however, near the second camp ( Rebel Queen's Ravine) the detachment expects a skirmish with a brute.


Measuring the Veil

Solas wants to study a mysterious artifact in a cave near the Eastern Road (to resist the discovery of new rifts in the future). Near the cave, the main characters meet the sorceress Miiris, we talk with a stranger and go in search of an elven artifact.


Solas can use Shadow magic to remove debris and use curtain fire(however, the mage cannot attack the enemy). We go down into the cave and engage in battle with a group of demons, after clearing the area, activate the artifact and complete the task.


Dreams about stone

In the area of ​​the Redcliffe Road, there is an old parchment in the hut. The inhabitant of the hut went in search of a mysterious stone. We pass to the Dwarven pass and move to the cave. We destroy the ice barrier with a fire weapon or spell and kill apostate.


Not up to the vein

In the area of ​​the gnome pass, the protagonists can find a small smuggling cave, inside which is the corpse of a gnome. There is a letter next to the body, the message contains information about the red lyrium ore. In the south of the Dwarven Pass, we find a cave with a barrier, we eliminate the obstacle with the help of fire weapons and begin to explore the cave. After the apostate camp, the protagonists will discover the ore red lyrium.


Templars in the West

When performing the task " Renegade Farmer"From the corpse of one of the Templars, the main characters pick up a letter containing information about the camp in the west. We move to the area of ​​the Western road and go in search of the Templars' parking lot.


The entrance to the shelter is located in the south of the designated area (upstream of the river to the waterfall), we clean the area from the presence of the Templars and complete the task.


Breaks at the bridgehead

After the Herald opens a new camp on Lake Lutius, the scouts report two breaks in Witchwood and at the Kalenhad bridgehead. The main characters must suppress the resistance of the demons and close the gaps in order to strengthen the influence of the Inquisition.


Kalenhad bridgehead

In the Suburb area there is a renegade corpse with a map next to it. The map shows a castle on a ridge and a mark in the area of ​​a destroyed wall, your task is to find the marked place.


We leave for the Kalenhad bridgehead and climb the destroyed fortress wall, it is necessary to go down to the base of the guard tower and examine a small embankment(for the treasure to become active, the Messenger must come at close range).


Waterfall path map

Near the camp on Lake Lutius, you can find a tree (with a nailed chair), next to it on the ground there will be a map on which a waterfall under the tree is marked.


We move to the Templars' camp in the west and head to the waterfall, in a small cave we explore a small embankment and find the treasure.


Return conditions

In the area of ​​the Western Road, near the bridge, you can find a dead elf, there is a letter near the body. The messenger with his squad must go to the fortress in the southwest and return the items stolen by the thief. We move to the target mark and find Velikolesskaya manor, it is not necessary to go inside at this stage (considering that there are many bandits in the manor). We return the decoration to a small pedestal near the mountain and engage in battle with demon of anger, after clearing the area, the task will be completed.


Unsuccessful delivery

Not far from the bridge in the area of ​​the Western Road there is an overturned wagon; next to the body of the refugee lies a letter. It is necessary to find a parcel on the territory of the farms. Box is under the rock, the main character must use the search to get the content.


Measures against looters

On the farms of Redcliffe, in one of the abandoned houses there will be an old parchment, which contains information about the refuge of a certain Hessl in the north (the NPC has secret documents with him). We go north through the Forannana ravine and find ourselves in Wolf's Hollow, we engage in battle with a pack of wolves. After clearing the area, we search the box and complete the task.


Where does Druffalo roam

In the area of ​​Redcliffe farms, there will be a message on the fence, the locals are asking for a return Druffalo(a beast of burden, similar to a buffalo). We move east and find an animal between the rocks. We return to the farm (Druffalo will follow your squad) and inform the owner about the completion of the task.


Bergrit's Claws

In the hills to the north of Redcliffe's farms there is a small camp, next to the sleeping place is a letter from the deceased hunter. The Messenger with his squad must go to the Hafter Thicket and receive claws of bears... Big bears are serious opponents, have strong armor, are resistant to cold and physical impact, but are vulnerable to fire damage.


Farm breaks

After setting up a camp near the Redcliffe Farms, the Herald and his squad must close two gaps in the area. In the Ditch of the Burnt, your squad will have to face a more serious group of demons than before (level over 10).


The danger is not over

We move to the crossroads and we clean the area from the presence of apostates. Next, the main character meets Mother Giselle, which offers to turn to the church for help. Despite the accusations, he gives the names of the priestesses who can help in this difficult political game. Next, we talk with Corporal Weil about the state of affairs in Hinterlands, NPC asks to help refugees at the Crossroads. At this stage, your squad needs to complete various tasks in order to receive influence points, which are necessary for reconnaissance of a new area (in particular, the Herald is interested in Val Royeaux) The Hinterlands - Part 2 This article is part of the Dragon Age: Inquisition Walkthrough cycle

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varrick, leliana, the hinterlands, rifts in the suburb, hinterland hold, blood brothers, witchwood outlaws, renegade farmer, unusual duo, rifts : Dwarf pass, glory to the herald of andraste, amulet of his beloved, conscientious underground fighter, love will wait, shallow breathing, hunger pangs, robbers: eastern road, dimension of the Veil, dreams of a stone, not to the vein, templars in the West, breaks on the bridgehead, Kalenhad, bridgehead map of the path to the waterfall, conditions of return, unsuccessful delivery, measures against marauders, where druffalo roams, bergrit's claws, ruptures in the farm

A high dragon is a fully matured female dragon. These huge winged monsters that conquer the skies and burn all living things in their path are legendary and rarest of all existing dragons.

In the Dragon Age series, fighting the dragon has always been very difficult and dangerous. To defeat this flying monster required strong tactics and ability to wield the entire group. And now in more detail. There are ten higher dragons left in Thedas, and for completing the game we are obliged to get to know each one (if, of course, we want ourselves a wonderful achievement " Dragon Thunder»)

Ferelden Frostbite

The first dragon that most of the players meet. This dragon has settled well in the Hinterlands and has begun to procreate. We, as heroes, are obliged to prevent this, and, of course, the reward for killing the monster is pretty good.
Dragon characteristics:
Attack type: fire
Vulnerable to cold
The battle itself is not difficult, but the dragon often takes off and begins to call on his children to help him, who calmly cut out a gaping archer or magician.
In battle, one should beware of his fiery breath and, of course, huge paws with a tail. When you lower his health to zero, the dragon will fall and leave you his treasure (we search the skull) [Achievement 1 \ 10]

Dragon nest

Vinsomer

Our next target will be very evil, as we will prevent the dragon from enjoying the giant's meat and interrupt their amazing fight. The dragon is located on Stormshore, Dragon Isle. You can get there by boat from Derwin's Mouth (unlocked by the Red Waters quest). This strong enemy will create a sea of ​​obstacles for you before you get that cherished.
Attack Type: Electricity
Vulnerable to spirit
You should be afraid of the dragon's energy balls, the damage from them is terribly large. In close combat, the dragon does not show itself as such a formidable opponent. The only danger is his energy attacks, take care of magicians, archers. Do not forget about pauses, controls, cans and this monster will bow before you. [Achievement 2/10]

Dragon nest

Deep High Dragon

You can find the "Abyssal High Dragon" in the location Western Reach. For the dragon to come out, you need to go through an interesting chain of quests to hunt dragons. This dragon is used to living in warmth and comfort, I'm afraid he won't like it when we throw ice magic at him.
Attack type: fire
Vulnerable to ice
The battle takes place as usual. The tank tries not to let go of the boss, the close damage cuts its legs, the far one stands as far as possible, because The dragon often loves to please the team with a fireball. It will also hinder you in every possible way with its paws and tail, but do not forget about the wings! The awful currents of wind created by the flapping of huge wings can spoil your picture quite well. [Achievement 3/10]

Dragon nest

Gamordan Buregon (formerly Gamoran Stormrider)

You should begin your search on the Sacred Plains in Raven Marsh.
His nest is in a pond and it is huge advantage towards him. The dragon has an electrical attack, which water conducts well.
Attack type: electricity
Weakness for spirit
In battle, the dragon behaves in a standard manner. It attacks with its paws and tail, sometimes it starts to pursue a random target from our group. Occasionally, the dragon uses water against us, transferring an electric charge of enormous strength through it. If the heroes stand in the water, they will take considerable damage and be stunned, so try to spend most of the time on land. Further on standard tactics: we damage the paw, drink cans, microcontrol, active use of spells and skills. The result - the dragon is defeated! [Achievement 4/10]

Dragon nest

Great mistral

This dragon is not so difficult to find, but it was on his search that I spent the most time.
Mistral is an ice dragon that dwells in the Emerald Cave. To find him, you need to move from the Stone of Terror (which is located near the small camp of the criminal, which Kasandra is chasing on the quest) to the north. There you will see a huge, beautiful dragon who will not appreciate your visit and decides to drive away uninvited guests.
Attack type: ice
Vulnerable to fire
To reduce the dragon's damage, you need to increase your protection from ice. In close combat, the dragon torments you with sharp claws and a huge tail. He also creates wind currents with the help of his wings. When the dragon becomes enraged, it freezes its body and creates an armor bar on top of its health. In flight, he releases ice balls, in order to dodge, use tactical controls. The battle with this high dragon can take a long time, and therefore stock up on healing potions and other supplies. When his health drops to zero, the dragon will disappear into oblivion and leave only a memory and a wonderful drop about himself. This is how we get closer and closer to clearing the world of Dragons and getting the long-awaited achievement. [Achievement 5/10]

Dragon nest

Northern Hunter

Our next high dragon dwells in Crestwood. This dragon was my first and left a lot of pleasant and unpleasant memories of itself. In my opinion, the fight with this dragon was the most difficult. Perhaps because he was the first, and I did not have enough experience in fighting such monsters, my level was very low, and my clothes left much to be desired. But still, with blood and sweat, the power given to us, I mastered it, and so began my hunt for dragons.
Attack type: electricity
Vulnerable to spirit
Watch out for your mages and robbers, because they become the sweet target for the electro-sphere, which can kill almost any hero in a matter of seconds. You should also be wary of his attacks with paws and tail, but do not forget about dragon breath. After a ton of cans on health, a hundred used skills and a couple of three deaths, our dragon will finally surrender and leave you with a sweet bonus in the form of new things. [Achievement 6/10]

Dragon nest

Sand mourner

To find this Dragon, go to the "Whistling Wastes" location and, starting from the first camp, go up the right edge of the map. Soon you will see a beautiful entrance between the mountains, this will be the passage to our sleeping dragon. Carefully approach the monster without waking it up ahead of time, and start attacking with a tank.
Attack type: fire
Vulnerable to ice
This Dragon has strong legs and often loves to flap her wings. To break through its scales, you will have to try hard, since the dragon often covers its health with armor. Relaxing in this battle will not work, the Dragon can take off and instantly collapse on any of your heroes. Use jars, control all the heroes and do not forget about a pause, and this fiery beast will lie at your feet. [Achievement 7/10]

Dragon nest

Hyvernal

To fight this icy beauty, we need to repair the bridge at Empriz du Lyon. The dragon cannot stand the heat and often likes to refresh the whole team with icy breath.
Attack type: ice
Vulnerable to fire
During the battle, it is worth protecting the tank from ice attacks as much as possible, otherwise the battle will be fast. Other heroes actively use fire magic and inflict damage on everyone possible ways... During the battle, the Dragon decides to take a break, spreading its mighty wings and flying into the heavenly heights.
In this location, after capturing the fortress, there is a quest for all dragons, before you go hunting - do not forget to take it. [Achievement 8/10]

Dragon nest

Kaltenzan

Of this supreme dragon can be easily found on the second tower after crossing the bridge (mission beacon shown). Fights with two dragons are pretty similar and easy, so we won't talk much here, let's get down to business.
Attack type: ice
Vulnerable to fire
The dragon is very active on the battlefield and constantly jumps from side to side. A weak hindrance in killing him will be his breath and a fierce desire to survive, but when the dragon realizes her inevitable fate, she will summon her offspring to help. Get rid of the help as quickly as possible! It is the little dragons that make up the whole problem of this fight. The percentage by percentage of the Dragon's health will drop to zero and he will finally be defeated. The last target, we go! [Achievement 9/10]

Dragon nest

Highlands Slayer

Here it is, the last battle! Are you already looking forward to it? Be sure to save !!! Achievement may not be given the first time and then you will have to repeat the killing of the dragon.
We will find this monster in the third amphitheater behind the bridge, however, the mark on the map is on assignment to help you.
Attack type: fire
Ice vulnerability
This dragon is a huge threat! Throughout the battle, he will protect himself with armor and constantly call on his children, who have considerable damage, and it is not so easy to kill them. Several hazards during combat are: jump attack, stun, summon small dragons, fire breath, point-by-point fireballs (mortar principle). All this can take away the victory from you. I was lucky to kill this monster the first time, but at the end of the fight, the monster killed my Bull with one blow. The fight lasted about five minutes and the fiery queen surrendered. Drop, achievement, applause for the winners. [Achievement 10/10]

Dragon nest

Publication date: 05.01.2015 17:24:46

In Dragon Age: Inquisition, you can find as many as 10 high dragons, and finding them is not as easy as it might seem. Unfortunately, text guides are sometimes not very clear. Therefore, it was decided to make a video instruction for those who crave dragon blood! This video acts as a menu that allows you to choose exactly the location in which you are looking for a huge lizard, and after clicking, you will be thrown to the video you need, in general, this is the first interactive guide to finding dragons.

True, I would advise you to attack dragons after you reach level 14-15, otherwise even the weakest lizard will suit you kuzka's mother.

Well, so that this post is not empty, I will also describe all the dragons separately, and we will start with the smallest!

Ferelden Frostback Level 12

It is located in the very first location - The Hinterlands, you can find it if you go northeast of the Sunset Camp. On the way to the big dragon, I advise you to avoid the small ones, as the big one constantly circles around your squad and shoots fire. In my own skin I experienced what happens to those who do not obey this advice.

It is a fire lizard, does not tolerate cold.

Northern Hunter Level 13

Found in Crestwood, southwest of Three Trout Farm Camp. I advise you to destroy all the living creatures in the circle, if at least someone is near the dragon, otherwise while I was valiantly fighting the dragon, a buffalo attacked me and ruined the whole hunt.

The dragon is electrical, and has a vulnerability to spirit magic.

Abyssal High Dragon Level 14

Located in the location - Western limit, in the South-West. In order to meet this dragon, you have to complete a series of tasks from a fellow named Frederick. He can be found near the camp at the Nazer Pass. The tasks are not difficult and do not require any prompts, so I think you can handle it without any problems.

This dragon is fiery, and as a result, it is vulnerable to cold!

Gamordan Stormrider Level 15

Lives in the northeast of the Sacred Plain location. In order to get close to this little animal, you need to clear a passage on the command table, and then we go to the very end of the swamps.

Another electric animal, just a little unusual - it can electrify the water, so be careful, or you will not be hello. Resistant to electricity, but vulnerable to spirit magic.

The Greater Mistral Level 17

This lizard settled in a location called the Emerald Graves. You can find it far to the north, if you go from the camp in Stonezhut.

He prefers fire, is afraid of the cold - go for it guys.

Vinsomer Level 19

This dragon is located in the location - Storm Coast. In order to find it, you have to storm the fortress in the Derwin's Estuary in the west - where it is located, you can see in the video. As soon as you cut out the entire population of this fortress, at the very end you will see a boat, approaching which you will go to Dragon Island.

Vinsomer is vulnerable to spirit magic, resistant to electricity and, as a result, uses it.

Sandy Howler Level 20

Located in the Whistling Wastes, far west of the Sand Cliffs camp. What's remarkable is that when you find the reptile, it will sleep sweetly!

When you wake her up, she will spit fire at you, but at the same time react very sharply to cold attacks. She also calls on little dragons to help her.

With the next three players it is a little more difficult, because it seemed to me unreasonable to show them all at once on the first map! It was decided to make a separate submenu for them:

Well, now, to the dragons themselves:

Hivernal Level 19]

One of the weakest dragons in the Empriz du Lyon location. In order to get access to it, you need to build a bridge, giving instructions to this at the command headquarters. Be in the first colosseum you see.

Kaltenzhan Level 21

Middle brother in Emprise du Lyon. In order to get access to it, you need to build a bridge, giving instructions to this at the command headquarters. Be in the second colosseum.

Loves cold and is afraid of fire. The video clearly shows that against him it is required to take with him to the detachment of magicians possessing the fire element, otherwise there will be almost no sense from the magician. Calls for help in the form of little dragons.

Highland Ravager Level 23

The most powerful dragon in Emprise du Lyon. In order to get access to it, you need to build a bridge, giving instructions to this at the command headquarters. Be in the third colosseum.

He prefers fire, is afraid of the cold, so feel free to take Vivienne with you. Calls for help in the form of little dragons.

To be honest, this is my first experience in compiling guides of this kind, and guides in general. Therefore, criticism is welcome, and especially advice.

Thank you for your attention.

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Avtor-avtora wrote:

I don't know what kind of incident you had. I didn't have that. There, when it happened, you find a cave, no matter which one. It appears on the map as a "cave" icon, but that one does not.

Oh, well, you have a little different =)

gypiend wrote:

in general, when I walked in the Whistling Wastes, I had such an incident. Walked through one place. there was nothing, then I found a scroll (nothing was indicated on the map), I go through again, oops! The cave appeared. So it's not a fact that they are all marked, usually those that you find with the help of Astrarium are marked, or as it is called =)

I don't know what kind of incident you had. I didn't have that. There, when it happened, you find a cave, no matter which one. It appears on the map as a "cave" icon, but that one does not.

Avtor-avtora wrote:

Well, you asked there during the game you find so many scrolls and notes that you can't remember everything. But even so, I read almost all the scrolls and notes, and if they had information about the location, it was marked on the map with an exclamation / question mark. But not this cave for sure.

In general, when I walked in the Whistling Wastes, I had such an incident. Walked through one place. there was nothing, then I found a scroll (nothing was indicated on the map), I go through again, oops! The cave appeared. So it's not a fact that they are all marked, usually those that you find with the help of Astrarium are marked, or as it is called =)

Post edited by user 01/06/2015 07:04:34 AM

gypiend wrote:

and this is not one of the caves that opens after you find the scroll?

Well, you asked there during the game you find so many scrolls and notes that you can't remember everything. But even so, I read almost all the scrolls and notes, and if they had information about the location, it was marked on the map with an exclamation / question mark. But not this cave for sure.
p.s. Although it is possible that I found it before I mentioned it, I say the same by accident

And this is not one of the caves that opens after you find the scroll?

The victorious march of the Inquisition across the lands of Denerim and Orlais in Dragon Age: Inquisition will begin with a small squad. The strength of the order will gradually grow, over time it will enlist the support of the nobility, apostates (magicians or templars), the Gray Guardians and other allies, but before this happens, many problems will have to be solved that will fall on the head of the protagonist along with the demons from a hole in the sky ... Responsibilities in the Inquisition are strictly divided between advisers: Josephine responsible for diplomacy, Lelliana- intelligence, Cullen- troops. The order is managed from the command headquarters, where all important requests are received and key events are marked on the map. Each of the advisors has a different approach to solving the assigned tasks. The outcome of the assigned case and the time spent depend on the choice: you can act by word, cunning or brute force (there are absolutely no losing decisions).

Agents who can be recruited in all corners of Thedas help speed up the process of completing tasks, they are also able to unlock new specializations without spending points. Recruiting agents in Dragon Age: Inquisition, it usually begins with communication with a potential candidate, but not everyone agrees to join the Inquisition right away, everyone has their own reasons: someone is busy, someone does not trust, someone is waiting, someone is simply afraid of the consequences of his choice. They come to the rescue in such cases satellites who are able to convince the intractable (additional remarks appear in the dialogue). If the attempts of the satellites are unsuccessful, the only way to recruit an agent remains completing a small loyalty assignment... It is important not to miss the right moment for recruiting, otherwise the agent may disappear with the development of the plot. Recruited agents are added to the advisors tab in the specialization selection window.

Location of agents for the Inquisition in Dragon Age: Inquisition:

  1. Pacified Clemens(quest "In Confidentiality") - expects to meet with the Inquisitor in the Redcliffe tavern in the Hinterlands. For recruiting, it is enough to talk to him. Access to the village opens according to the plot, when you need to make a choice between magicians and templars. Helps in the work of Cullen.
  2. Weil's Volunteers- for recruitment, at the request of Corporal Weil, from the Crossroads in the Hinterlands, several tasks for refugees: mark 5 caches of apostates at the request of recruit Whitl, who is standing by a cave in the western part of the settlement, in the task "At the mercy of the elements"; get 10 pieces of lamb at the request of a refugee-hunter in the task "Pangs of hunger" (rams are found in the forest); persuade the healer from Redcliffe to move to the Crossroads in the quest "Healing Hand" (you need to be an elf or have Solas in the squad); deal with renegade mages and templars in the quests “Apostates in the Witch's Forest” and “Templars in the West”. Moving to Skyhold will automatically close access to missions. Returning to Corporal Veil, we ask him to "Hire the most skilled." Companions will react positively to the acceptance of volunteers into the ranks of the Inquisition.
  3. Alexius(quest "Tempting Whisper") - for recruiting, you need to side with the magicians and save the life of the master, in order to decide his fate at the trial in Skyhold. Before the process, you need to learn on the command table "Secret Knowledge" (the "Secrets" tab), which will expand your knowledge of magic and add a new item to the dialogues. In the future, Alexius will issue tasks to strengthen the influence of the Inquisition and stop acting in favor of the Coryphaus. Helps Lelliana in her work.
  4. Blades of Hessarian(task "Putting things in order") - on the order table on Storm Coast, you need to make an amulet "Crest of Mercy" from the skin of a deep hunter (found in caves opposite "Morrin's Heights") and two serpentines (hang on the rocks along the coast), then put it on through the inventory and come to the Hessarian camp in the eastern part of the location, where you will fight the leader. The blades help Cullen work.
  5. Laranil(task "The Condescension of the Dalians") - lives in the Dalish camp in the Emerald Graves, in the southwestern part of the location. At the meeting, the elf will be asked to join the Inquisition, but without the permission of the keeper, he will not be able to leave the clan and carry out his plan. Quests issued by Loranil's tribesmen will help you gain the trust of the Dalish. After the introduction, he begins to help Cullen.
  6. Frederic de Cero(quest "Deep High Dragon") - A scientist is busy looking for information for his new work on dragons in the Western Reach, south of the southern camp of the Inquisition. After completing several of his assignments and killing the deep high dragon, he will agree to join the Inquisition, where he will help Lelliana.
  7. Smuggler Tanner(quest "Business Relations") - in the Hinterlands to the south of the Crossroads, where refugees took refuge, there is an oval wooden house on a hill, inside there is a note on the recess that activates the quest "Blood Brothers". We reach the marker from the assignment (northwest of the Inquisition camp near Zakatnoye in the eastern part of the location), we clean the camp from bandits, the bodies of two templars lie around the house, from the first we select the sword, from the second a letter that activates the "Business relationship" task. We are waiting for the moment when the plot opens access to the village of Redcliffe, we find Tanner in the camp in front of the entrance to the church. To recruit an agent, use Cassandra, Varric, or knowledge underworld, available for study with Inquisition points on the command table in the Vault or the castle in Skyhold in the Troops section, after which Tanner will help Lelliana.
  8. Fairbanks(task "Nobility in heart and deeds") - we find the rebel camp in the southern part of the Emerald Graves, talk with Fairnbanks, carry out all his tasks to clean up the area from the robber templars and free citizens. The new agent speeds up Lelliana's work.
  9. Lord Berand(quest "Love will wait") - we find the body of a woman in the gorge southeast of the Inquisition camp in the Suburb, from where the exploration of the territory of the Inner Lands begins (we run past the astrarium and all the time adhere to the rocks on the left side). We select a letter from the body and deliver it to Lord Berand in the sectarian fortress, which is indicated by a marker on the map. While he is dumbfounded by the news of the death of his beloved, we invite him to join the Inquisition.
  10. Michel de Chevin(task "Call me Imshel") - at the exit from the destroyed village, which is under the protection of the Inquisition in Empriz-du-Lyon, we find the former knight of the Empress Celina, accused of treason and demoted. In the conversation, he will talk about his desire to defeat the demon Imshel, who settled in the Suledin fortress. We carry out all the dirty work for him, after which the Inquisition will be replenished with a new agent who will help Cullen.
  11. Ser Barris(task "Defenders of Justice") - you need to side with the templars, refusing to support the magicians. At the time of the search for veterans and lyrium while defending the hall, we try to prevent the health level of the new ally from falling below 30%, otherwise he will die. After Skyhold is upgraded, Barris can be appointed as Knight Commander to assist Cullen.
  12. Jenna- on the way from the Inquisition camp to Crestwood, we help Gray Wardens to deal with the revived corpses, we save the elf, which can later be found in one of the village houses. In the conversation, she will mention her desire to join the ranks of the Gray Wardens, if Solas or the Inquisitor is a nobleman in the squad, then Jana can be recruited into the Inquisition. If you send her to the Gray Wardens, then she will be sacrificed during the assault on Adamant.
  13. Looking up to the sky(quest "Cracks in the Bog") - in the swamps of the Brown Bog, on the way to the Avvar fortress, we find a giant in the skin of a bear, open and close the Rift before his eyes. After the victory over the Hand of Kort in the Avvar fortress and the release of the Inquisition soldiers from captivity (languishing in the side room in the fortress), He who looks into the sky will wish to join the Inquisition, where he will help Josephine. The release quest disappears after the headquarters move to Skyhold.
  14. Avvar leader(task "Judgment") - after returning from the Brown Quagmire after defeating the Hand of Court and freeing the Inquisition soldiers from captivity, the trial of Avvar leader Movran Poddaty will take place in the throne room of Skyhold, who will be recruited as agents when sent to Tevinter.
  15. Preacher Anais(task "Glory to the messenger (-ce) Andraste") - in the Hinterlands we find the castle of the sectarians, located on a hill south of the Inquisition camp at the Dwarven Pass, in the southeastern part of the location. We ask you to let you inside, close the gap in the Veil in the courtyard and talk with the preacher Anais, if you ask her to listen to what people say, then the help of the new agent will be directed to Lelliana, if you ask to spread the news about the Inquisition, then - Josephine.
  16. Enchantress Ellandra(quest "Amulet of the beloved") - on the right side of the entrance to the fortress of the cultists, led by the preacher Anais in the Hinterlands, on the hillside lies the corpse of a templar with a phylactery, which must be taken to Ellendra from the Crossroads, where the refugees have taken refuge. After the delivery of the amulet, Vivienne will help convince the sorceress to make a choice in favor of the Inquisition, you can also use the knowledge of magic, which is opened for points of the Inquisition on the command table in Skyhold in the "Secrets" section.
  17. Sly Ritts(quest "An Unusual Duet") - north of the Inquisition camp at Dwarven Pass, in the southeastern part of the Hinterlands, we find an agitated scout at the crossroads. We receive a task to search for the missing Ritts, we reach the marker at the fortress of the sectarians, led by the preacher Anais, help the scout fight off the templars, investigate the attack site with the [V] key, find the body of a dead magician, talk to her again. Varric will help convince her to join the Inquisition, and this can also be done without anyone's help if the Inquisitor is a dwarf.
  18. Buster Dennett(task "Horses for the Inquisition") - we get to the camp of the Inquisition at the Redcliffe farms in the northwestern part of the Hinterland, in the village we find Dennett, we perform several tasks for the farmers. Vivienne or Cassandra will help you to recruit a new agent to the Inquisition, you can also use the knowledge of the underworld in conversation, which can be unlocked for Inquisition points on the command table in Skyhold in the "Troops" section.
  19. Duchess Florianne(task "Judgment") - after visiting the palace Halamshiral in the task " Evil eyes, evil hearts", The Duchess will be taken dead or alive to Skyhold, where a trial will take place, following which she can be recruited as a new agent of the Inquisition, which will affect the speed of Josephine's work.
  20. Nobleman, captain of Gaspar's mercenaries(quest "Evil Eyes, Evil Hearts") - during the quest in Halamshiral, we overhear several times the conversation of two nobles in the courtyard with a grate on the wall leading to the library on the second floor of the palace. It is important to stand on the balcony exactly over the targets, when they talk about templars and magicians, we go down to them and start a conversation, if you support one of the nobles, he will become an agent. The knowledge of the underworld, available in the "Troops" section of the command table in Skyhold for Inquisition points, will help to recruit the captain of the mercenaries Gaspar.
  21. Belle(task "The danger has not passed") - after clarifying the relationship between the templars and the ministers of the church on the main square of Val Royeaux, we find the merchant Belle, who wants to join the Inquisition. It is important not to leave the city, otherwise Belle will disappear, and Josephine will lose her assistant.
  22. Samson(task "Judgment") - to recruit the red templar, you need to support the magicians in Redcliffe in the task "Defenders of Justice", defeat Samson in the temple of Mital and bring him to trial in Skyhold, where, as a punishment, give him for study to Cullen, under whose command he and will fight on the side of the Inquisition against the Coryphaeus.

The plot of the game leads the protagonist to Skyhold, here the hero is waiting for a task that must be selected on the command rate table. After completing the quest "Specializations for the Inquisitor", which does not take long, three mentors will appear in your fortress. Each trainer can train the hero of a new specialization, this new line talents, the acquisition of which provides the player with new abilities and makes the character unique. To obtain specialization, you must complete the quest of one of the trainers. You can go through all three quests, but you can choose only one specialization. The trainers' tasks are to find items. Completing quests is a very laborious and tedious process, but without completing them, you cannot get specialization. The trainers will tell you about the features of each of the specializations.

Vivienne gives the player hints on finding items. The article describes the properties of all specializations and tips on the location of items required to complete quests, it also tells how to choose and get a specialization.

Dragon age: Inquisition - Rogue spec

A character with a specialization as a mechanic - the most familiar with mines and traps. The character is able to install a large number of objects throughout the location that weaken the enemy. Another property of the specialization is teleportation, the player can move at any time. Best suited for an archer, the maximum development of specialization leads to hitting the enemy immediately huge amount arrows.

In the Western Limit location, you need to find all the needles of the spineback leaders needed to complete the quest. Obsidian will have to be found in several locations: Crestwood, The Hinterlands, Sacred Plain and Emerald Graves. You can take the opportunity not to collect items in Crestwood, but send Cullen to perform the operation, he will collect all the obsidian from the location and bring it to you. A Scripture with Technician Specialization Scripture can be found with Varric, or it can be purchased from the bookstore in Val Royeaux from a vendor. Then you need to collect the tools on the application table and talk to Trehglazik, and then choose a specialization.


This specialization is great for control lovers, it gives the character unique properties... The character gets the skill of stunning the enemy, another skill grants the hero to hit the enemy while being invisible. For the entire group, having an assassin specialization on an ally means the possibility that the entire group may become invisible for a while.

To collect quest items, you need to destroy enemies in the Crestwood location, here you can find the icons of the leaders of the assassins guilds. Scripture with killer tricks must be found from Cole or bought from a bookstore in Val Royeaux from a seller. You will also need the Roots of Death to complete the quest, they can be found in the Whistling Wastes or the Western Reach. Instead of looking for herbs in the Whistling Wastes yourself, you can entrust the execution of Operation Lelian. Then you need to go to the application table, create a knife on it, enter into a dialogue with the Heiress Hare and finally make the choice of specialization.


Specialization gives the talent for managing magic. An example of such a talent is the ability of a robber to put himself protection from the armor of one of the elements. When using blades, specialization allows the character to inflict great damage on the enemy, even with very low stamina indicators. This specialization is suitable for the player who has chosen a rogue and tied basic skills to the blades.

Vessels containing the essence are located in the Storm Coast location, but for this you will have to fight demons. The essence of the spirit can be obtained by destroying ghosts, almost everyone drops a necessary item. The Tempest Scripture can be obtained from Sera's room, or purchased from the bookstore in Val Royeaux from a vendor. On the application table, you need to collect a bottle of smoke, then enter into a dialogue with Khim and choose the necessary specialization.

Dragon age: Inquisition - warrior specialization


This specialization is great for tank characters. The talent provides the hero with a number of rare skills, which are based on the possibility of various distractions of the enemy's attention. Moreover, the presence of the Champion specialization provides the player with additional hero protection.

To collect the necessary items, you need to travel a little. To begin with, we destroy opponents in the Sacred Plain and find the most beautiful Heraldic symbols in the location. Veridius is found in the same location. By the way, you can not collect items in the Sacred Plain location, but ask Cullen to perform this operation at the command headquarters. The Champion's Scriptures can be found near Blackwall or purchased from a bookstore in Val Royeaux from a vendor. Next, you need to complete the task, for this you need to collect the standard on the application table, enter into a dialogue with Lord Chance de Lyon and finally choose a specialization.


The whole essence of specialization is tied to inflicting great damage on the enemy. It is possible to inflict huge damage on the enemy by using your own health scale. And the Ripper can draw a border around himself, in which his damage will be much higher than behind it.

In order to collect the textbooks on potions needed to complete the quest, you need to destroy the enemies in the Crestwood location. The creeping vine is found in the Sacred Plain, and can also be found in the Empriz du Lyon or the Emerald Tombs. Do not forget that there is an opportunity not to collect items yourself, but to ask Liliana to do this, she will find all the resources in the Sacred Plain. Scripture with the Ripper Techniques can be found next to Iron Bull, or purchased from a bookstore in Val Royeaux from a vendor. For the final completion of the task and obtaining specialization, you need to complete the last item of the application table and go to the dialogue with the Destroyer Trum.


Specialization lies in the fact that the character who owns it has special properties in the fight against demons and magicians. A very useful feature of specialization is the ability of a character to enhance the attack of the entire group, while the effectiveness of the player himself does not change in any way.

To complete the quest, you first need to collect the broken Templar vessels, which can only be collected by removing them from the demons in the Hinterlands. The embryum is to be found in the Hinterlands, it can also be found in Crestwood or the Emerald Graves. Collecting the necessary items from the Emerald Graves can be entrusted to Lelian, in other locations you will have to look for items on your own. The Scripture with the Templar's techniques must be found near Cassandra, if the task seems too difficult, then it can be purchased at the bookstore in Val Royeaux from the seller.

Dragon age: Inquisition - mage specialization

Sorcerer Knight Specialization (given by Helena)


Melee combat is best for maximum effect it is worth removing the skills of the hero and putting spells instead. This specialization allows you to inflict catastrophic damage to the enemy, you can also restore defense and mana right in battle. Gives the opportunity to restore health to the entire group at the same time.

In order to collect the essence of lights, you need to explore the location of the Brown Bog and shake it out of the ghosts. Lapis Lazuli will have to be found in several locations at once: the Western Limit, the Sacred Valley and the Whistling Wastes. You don't have to waste time searching for items on your own in the Whistling Wastelands and send Cullen to the operation. The Scripture with the Sorcerer Knight's Techniques can be found from Vivienne, or purchased from the bookstore in Val Royeaux from a vendor. Next, on the order table, we create the handle of the sacred blade, enter into a dialogue with Helena and choose a specialization.


Fans of controlling the situation will like this specialization. Its essence is not connected with the call of other creatures, it creates troubles for opponents. The necromancer can perform a number of unpleasant manipulations over the enemy: sow terror on him or turn him into a bomb.

The Newarrian Skulls will be located in the Storm Coast location. Bloodstone can be found in the Emerald Graves or Emprise du Lyon location. You can not burden yourself with a search for objects in the Emprise du Lyon location, but send Cullen there, he will perform the collection operation. Scripture with the Necromancer's techniques can be bought at the bookstore in Val Royeaux from a vendor or found near Dorian. Next, you need to create a precious skull on the application table, talk to Vyuus Anakas and choose a specialization.


Specialization provides the player with the opportunity to use the strongest offensive spells. Not bad performance in control. In general, the specialization is very versatile, easy to play, because in all respects, it gives out average and not bad indicators, and after pumping the characteristics, the character turns into an excellent warrior.

In the location of the Sacred Valley, we kill the venatori and from their corpses we collect the venatori tomes necessary to complete the quest. We collect thin velvet from them in the Sacred Valley. We purchase the scripture of the magic of ruptures in the bookstore in Val Royeaux from the seller or find it near Salas. Next, you need to create a book of gaps on the order table, talk to the mentor and finally choose a specialization.