Final fantasy 6 side quests walkthrough. Final Fantasy VI - nightmare plot

Narshe, a coal mining city that manages its own business and cares not for the war that is waged far away, has stumbled upon a mysterious find in their mines. The Empire, the all-consuming power-hungry nation to the far south of the world, has learned of this. Three of their most dangerous units are dispatched to claim this discovered treasure for the glory of the Empire, by any and all means necessary. Three soldiers of the Empire, piloting Magitek Armors, are sent out. One of them is a very special soldier of the Empire, and a future unlike any other is waiting for her.

Once you have control of the characters, open the menu and put all your characters in the Back Row. Magitek attacks, being magical beams and all, won "t suffer from the 50% damage reduction of most back row attacks, but you "ll be reaping the benefits of the reduced damage that hits back-row characters yourself.

This is the prologue of the game, and it concerns you, being overpowered, blasting your way through poor defenseless Narshe. Enjoy the Magitek powers while they last. Any offensive attack you perform at this point results in death on the other side. With this in mind, the choice is simple. If Terra comes up, have her use the multi-target Bio Blast attack. The Imperial soldiers can make themselves useful by using any of the three single-target beams; they are identical in power and are always fatal, so it doesn "t matter what you do. After you" ve leveled a bit, you can use Terra "s Cure out-battle to restore HP. Use it once with a multi-target effect and you" re set. Do the same after the forced pincer attack you had to endure from the Silver Lobo, Guard, and Guard monster formation. The next one will feature Megalodoth.

These monsters will start using Snowstorm, a multi-target Ice-elemental attack, on you as soon as Terra (or, if not available, a randomly decided party member) has a level equal to or higher than 7. This is not the case when you encounter them now, so they will only attack you physically.

Although they have the second-highest Attack in the game, the fact they "re level 1 effectively screws them out of any significant damage output. If you" re in the Back Row, you "ll see them doing 0 damage. Savor the sight ; it "ll be a while before you see it happening again on a physical attack. For extra fun, try using Confuser against them; it "ll give you a little taste of what Snowstormy violence will be sent your way later in the game. For instant death on their side of the battlefield, Bio Blast works well enough as it kills all four targets instantly.

There is a minimum of two battles and maximum of five to be fought in this part of Narshe. When you enter, you can try to go right of the Inn. A single Silver Lobo will be sent after you.

You have no choice but to press on. You will encounter two Guards when you try to pass the Inn, there "s no avoiding them. There are lines of what appear to be vents on the ground. You" ve been following the vertical line, you now come across a horizontal line of vents. If you stand on the tile where the two cross, two Silver Lobos will be sent after you, and then two Narshe Guards. You can avoid this by going around the tile in question. If you pass the Item Shop, you "ll be caught in a pincer attack of two Guards and a Silver Lobo; this is unavoidable. Past that, you" ve entered a newly dug Mine Shaft in search of the Esper you "re supposed to retrieve. You "re up for some vermin in the mines.

You "re past the town of Narshe. You can be proud of yourself; you just killed a number of brave men, undoubtedly with happy lives and families. Faintly, you can hear an orphan crying. Note: you will not actually hear an orphan crying. This is not an error in the walkthrough. Don "t read everything so literally.

You can pretty much blast your way through these monsters too. In the first cavern, there are Wererat and Bandit, in the second, Spritzer. Wererat absorbs Poison, so while it may be tempting to use a multi-target spell against the largest group of enemies you "re facing, don" t. Spritzer absorbs Lightning, so in any battle you find one, avoid Thunder Beam like the demonic plague it is. Electricity fails at success, anyway.

A Bandit is one messed-up little dude with self-destructive tendencies of the worst kind: The kind that can hurt you as well. Every time you "ll hurt it without killing it, there" sa 33% chance he "ll use! Wrench on himself. If, however, you dealt a fatal blow to him and he decides to execute that! Wrench, he" ll find that he can "t actually attack himself. Nay, one cannot attack the dead... He "ll fling the tool in your direction instead. Avoid this by using Banisher, or try to not care.

In the second cave, you finally come across the object of your mission: The dug-up Esper. But as soon as you get near it, the mind-slave of your party acts very weird indeed, and not long after the two soldiers grow suspicious, they are removed. We can "t say for sure the Esper killed them or simply warped to some place, but we never ever see them again.

Alone, the Esper does something to Terra. Her Magitek Armor explodes underneath her, and all turns to an inky black.

Final Fantasy 6
* Advice.
* To attack multiple enemies with a magic spell at once, hold the button R1.
* To defeat Atma weapon, use RASP until you eliminate all magic points from it. True, you can also use the spell Vanish and Doom.
* To defeat Wrwxsoul, use Godo, who is brilliant with the X-Zone spell, as well as another character with the Vanish spell. Make sure Gogo is ready to use his Magic skill and attack a couple of enemies with Vanish at once, and then use the X-Zone spell. Enemies will die immediately, and you will win this battle. You will be rewarded with Aura, Cyan and Alexander Esper. They will be very useful in battles against monsters like Doomgaze.
* To earn more Experienced Points (EP), grab the Experimental Egg (Exp.Egg) and fight several Tyranos in the woods above the vast steppe in World of Ruin. Use the spell Vanish and Doom or Vanish and X-Zone and you will earn a lot of experienced points.
* To quickly earn magic points in the world of World of Balance, go to the triangular island in the upper right side of the screen and walk there until you meet an invisible monster named Intangir. Sing him a chant death and earn 10 magic MP points.
* In the world of World of Ruin, travel to the desert southwest of Maranda and meet a monster named Cactros. He only has 3 HP. but it is very difficult to get into it, and even more so to kill to death, since it has immunity to almost all magical attacks. Use Cyan's Dispatch, Edgar's Drill, or Sabina's Bum Rush for victory.
* To defeat Kefka for the last time in the Kafka "s tower, use the Atma weapon. Then Kefka will be killed or weakened enough to finish him off with any attack.
* To successfully deal with almost any boss in the game, use the Vanish spell and then the Doom spell. This sequence is very effective as the Vanish spell makes the boss vulnerable and cannot resist magical attacks.
* So that Gogo can execute any of your commands, go to his status screen (Gogo "s status screen) and look at the commands he owns. You will see the Mimic command and three empty" slots "below. Select any of the empty" slots "in it a list of commands that all other characters own will immediately appear. Select the command you want and it will lock into that slot. Then repeat this procedure with the two remaining empty "slots." such as Mimic, Blitz, Tools and Swordtech, as well as any others you choose.
* Equip Locke with Offering and a Genji Glove for more damage. Then equip him with Atma weapons like the Valiant Knife and you can deal extremely serious damage to enemies.
* To get the Paladin Shield, equip your Cursed Shield and Ribbon. After 255 battles, your Cursed Shield will turn into a Paladin Shield.
* This trick requires Atma Weapon (found in a cave in Esper World), Offering (found in World of Ruin in Odin's Castle), and approximately 7000 HP. The power of the Atma Weapon depends on your level HP If the level of HP is high enough, you can inflict 9.990 points of damage to almost every enemy (even Kefka), and using Offering, you can do 4 times more damage, ie 39.996 points in one hit.
* Include Sabin in your squad and fly into the world of World of Ruin. When you find yourself near Narshe, look closely at the grove of five trees in the shape of a plus sign. Land nearby, go to the central tree, where you will find old sensei - teacher Sabina. He will teach Sabin how to perform the Bum Rush technique. This is an extremely powerful attack, perhaps the most powerful "personal" attack.
* When you find yourself on a floating continent in the world (World of Balance), here you can steal the Genji Glove from the dragon. Include Locke in your squad, equip him with the Genji Glove and Thieve "s Glove (or Steal Ring and Thieve" s Glove), then you can steal the Genji Glove from the dragon, and at the same time the tincture that will be useful to you.
* To get the Soul Saber in the World of Ruin, head to Firgao and further into the dungeon where Edgar joined your squad. Enter the room that all the thieves entered and you will find a statue in the center. Walk up to her, press the button and get the Soul Saber. This is a great sword that deals very serious damage to enemies depending on your MP level. By the way, with its help you can partially restore the level of your magic points.
* To get your hands on the Genji Glove, answer “no” three times as early as possible to Bannon's invitation to join the Returners. Then get the Genji Glove from one of the characters.
* Relic of Economizer reduces the amount of magic points consumed by you, when using any magic spell, to 1 MP. You can find him in the second world after Kefka blows up the world just above Veldt (the place where you taught Gau new techniques). Here you will see a small forest path on the island just north of Vedlt Island. When the Trines attack, fight them, but from time to time you will have to repel the attacks of another monster called Bracosaur. Locke is supposed to steal the Economizer from him. If the attempt fails, kill the Bracosaur in the hope that the Economizer will be yours after the end of the fight.
* To defeat Catrot, which you will meet in the desert southwest of Maranda, without any problems, keep in mind that he only has 3 HP, but he is very dexterous in dodging your attacks, because he has a very high Evade status. Equip your characters with the Sniper Sight and the Genji Glove to steal 2 HP each time the monster attacks. Then very soon you will see the monster Catrot in the coliseums.
* Equip the Economizer and the Gem Box, then you can attack the enemy twice, spending only two magic points, while you must first learn magic Quicke, and only then start the battle. Use the spell Quicke. and then the spell Ultima. After that you will be able to use the Ultima spell for free 4 more times.
* To get Cyan in the world of World of Ruin, go to the city of Zozo, talk to the only man walking here (not the one who jumps from house to house), and he will give you an item. Then head to the roof of the building where you will find a locked, rusted door. Use the received item and you can open the rusted door, which will allow you to go to the mountains of Mt. Zozo. Here you have to take part in numerous battles, here you will also meet Cyan.

SURELY
SURE WE CAN "T HAVE NICE THINGS
OF COURSE THEY RETURNED TORIYAMA
IN REMAKE


"Here, the scene that many of you have been eager to see, where Cloud disguises himself. Please enjoy."

Yes. Yes, Toriyama, we had no doubt that this scene was also special for you. That you are enjoying it very actively.

It was probably inevitable. Nomura cannot do anything himself, we must already admit it, accept it as a fact. Kitase always had one answer to any personnel question.

From this, the desire to yell does not become less.

But. Please note: the game is already ready. Three months before the release. They started to highlight Toriyama just now, as part of a whole development team. There he is not even in the top three. He is below the main coder, which was not even in the original ff7 team. It seems that in Skvara they still realized that his place was with the bucket.

Sunday, 27 October 2019

about ff8:
-Kitase: "At the beginning of development, Nomura had a cool idea how to link and beautifully finish the stories of Squall and Laguna, but we scored on her in the process and forgot about her altogether."
-Kitase: "All of Nomura's characters are pretty boys, we had to ask him to make them rougher, including Irvine."
-Nomura painted Edea even before ff7, trying to imitate Amano as an artist synonymous with serey; Raijina and Fujin Nomura made for ff7, but they were thrown out because they looked too much like the Turks
-Rama was not taken to ff8, because summons grow and pump there, and Nomura decided that there was no place for humanoid, that summons in ff8 should look wild. Ito agreed, "You can't raise an old man." for the same reason, Nomura painted Siren naked (hello to the remaster)
-Nojima: "The lagoon was designed to do what Squall could not." Nomura always climbed into the script and even wrote a whole guide to Rinoa.
-the developers thought to make the ff7 heroes with realistic proportions, but decided that after ff6 the jump would be too sharp


Kitase about ff10:
- "Well, the developers who made mini-games with chocobos and lightning, of course, passed them. And I personally went through the lightning, but ... (coughs, drops shit, runs away into the sunset)"
-the original zanarkand segment should have been longer. well, that is, when I swore that the narrative there seemed to be torn, I was onto something
-ff10-3 no one is trying to do it, everyone is busy. Hurrah


Saturday, 14 September 2019

The main question to the combat system of the remake was - what to do for those who are accustomed to quietly choosing commands from the menus when you have an action with ripples here? Here is the answer - the squary added auto-attacks, blocks and rolls to the remake of autoplay. in the new gameplay (see from 20 minutes) the automatically controlled cloud blocks all enemy attacks and even hides from the laser - all that remains is to choose the magic and limits.
however, if you think so, then all AI-party members always work on the same principle.

What's new was shown: squats at 31 minutes and a bossfight with aps at 35 minutes. In principle, all that we learned there is that Iris have ranged auto attacks and that the summon, after the expiration of his scale, does automatically carry out an ult, as expected. each character can take one summon matter into battle, the summon scale is accumulated by attacks (so it will not work out the remake, like the original ff7, spamming with summons for every large pack of enemies).

Wednesday, 11 September 2019

Well, just look how delicious it looks.

What's interestnig:
- during the day in the slums, the heroes are attacked by clots of gray sperm (Shepirova?)
- the sun is shining in the slums during the day (Barrett used to complain that "pizza" was covering it)
-when the heroes are riding motorcycles, they are attacked by a motorcycle soldier (finally, at least one living soldier, it was high time). looks like a blonde gladioluch. seems to be the only new character so far


-biggs, wedge, jessie and cloud parachute (!) from pizza to favela
-the phrase about the fact that Cloud has Mako-eyes is now uttered by Rud. there is a bossfight with him in the slums
-zhenoklouda was not shown, only a smart Iris
-the abduction of Iris Tson is no longer behind the scenes
-korneo looks like a yakuza boss. you can play darts like in yakuza
- you can work out in the gym with homosexuals not only for cloud, but also for typhoid


-status magic in place: the cloud was turned into a toad. earlier in midgar no one did this, but on the other hand, in midgar, the gameplay did not really start
-the president no longer goes out to the barrett himself, but sends a hologram, which is much more logical. he mentions wutai - perhaps the explosion of the 7th sector will be dumped on him
-showed the summons: ifrit fights on the battlefield together with cloud. he has some kind of ruler of his own: most likely, the time of action


-It seems that there was some insane trash-mob chariot in the train cemetery: apparently, he was made a boss (we are waiting for a house with a pipe!). Shiva kills him, but she does not have a strip: most likely, using the ultimate removes the summon


-the heroes look at the ruins of the seventh sector from the column, and not from the sixth sector. then there will be no stupid flight on the cable)

So far, not a single Gackt. So far so good.

As a bonus: I'll save here a copy and paste from GameCom 2019 about how the show looked like there.

The sixth part of the famous Japanese series role-playing games came out two years after the fifth in 1994. This time the virtual world is somewhat different from the usual. Fantasy faded into the background, while somewhat unusual technologies came to the fore. In fact, everything around is reminiscent of the times of the second industrial revolution. In VI you will be allowed to recruit a team of fourteen available characters. Of course, there will be only four of them at the same time, but they will be able to regularly fight the hated empire that sowed the seed of tyranny throughout the world.

The world map is, once again, an alternative planet, depicted very schematically. Opponents are not displayed on the map, but attack randomly during your movements. Each victory will earn you experience points, allowing you to level up your characters, and trophies, thanks to which the team can regularly update their wardrobe. As you progress through the storyline, you will also come across some offshoots that are not related to the main story. Side quests are fleeting and necessary to get better equipment.

Combat system

Everything is pretty familiar here. You choose from the menu of the available actions what you need, and for each of your heroes (there can be a maximum of four). The Active Time Battle system continues to add dynamism to the step-by-step process of hitting. By the way, in the sixth part of each of the heroes you choose, the developers awarded a unique ability. This could be stealing items, absorbing magical attacks, or something else. By the way, during a battle, when the health level of one of the characters drops to a dangerous level, he may, with some probability, inflict additional damage. This could be called a critical attack or something like that. In subsequent parts, this feature will also be used.

Plot

The story revolves around an unnamed planet. Everything will begin in the World of Balance, the so-called two continents, dotted with mountain ranges. But in the process of passing you will influence the landscape, thereby opening your way to new locations. Firearms not here, but you will have access to various technical delights. Such as an electric drill or a chain saw, while there is a widespread network in cities railways and the coal industry.

The empire is led by Gatal, and on the ground, General Kefka is executing his will. This militarist destroys all the settlements of espers on his way - magical creatures, in which participants of the great war turned a thousand years ago. On the basis of the captive espers, Gatal manages to create magical mechanisms - magitekhi. With their help, it is possible to create conjuring soldiers, later called the knights of magitek. Of course, over time, devices need to be upgraded. In this regard, the greedy emperor decides to capture the remaining espers in order to completely subjugate their magical abilities.

Your game begins in the mining town of Narshe. Here, the imperial army is looking for a frozen esper found in an adit. True, it turns out to be too tough for ordinary soldiers. Of these, only Terra Branford remains alive. This girl is half human and half esper. In fact, she was enslaved by the empire thanks to a mind control device. Immediately next to her appears the newly minted protector Locke Cole - a thief who promises to protect the girl until she remembers what happened to her. It consists of an organization opposing the oppression of those in power. Their leader is Banon. After short negotiations, you agree to help in his revolutionary activities. Your first mission to investigate the incident in Narsh ends with an attack by the armies of the empire. Locke goes to the enemy's camp for valuable information, the rest of the group in panic flees along the river. However, during the rafting, the team is attacked by the octopus Ultros. The group breaks up even further, resulting in three separate stages. First, Locke must get out of the occupied city. Secondly, Sabin, the brother of the ruler Edgar who joined your group, wanders around the world. And thirdly, Terra, Edgar and Banon continue rafting down the stormy river.

Having reunited, your team members bring new characters with them. Celes the Shire became a traitor to the imperial army and was sentenced to death, but Locke has his lords over her. Cyan Garamonde is a victim of the war. He lost his entire family during one of the attacks. Well, and Gau, who is generally incomprehensible as nailed to Sabin. The boy hardly knows how to talk, because he lived in the wild. In Narsh, they protect a frozen esper, but Terra inadvertently comes into contact with this strange creature. As a result, her second nature takes over, and the girl herself becomes an esper. Terrified, she leaves the group and flies away. Then you have to find the shower member of the team. And it is located in the city of Zozo. This is where you get a quest on the Vector continent. Having found an adventurer who has his own airship, by the way, the only one in the world, you can go on a long journey.

You raid a research center and save several espers, who decide to commit suicide so that you can get the magic stones that remain after their death (well, what nonsense). Terra finds out that her father was an esper, and her mother was an ordinary person (who would doubt it). Summoning her fellow mutants, the girl does not expect that they will fall into an insane rage, in which they will destroy most of the Vector continent. Gastal then frankly pissed and urged to disperse in peace. While traveling to the negotiation site, all espers are attacked by Kefka and his army. But the rage has passed, and he easily copes with the magical creatures. Having received several magicites, the emperor and his general open a portal to the world of espers. There they are going to enlist undeniable power. But Kefka has completely gone crazy and with his own hand sends Gashtal to the next world. After that, the damned madcap also moves the petrified statues of the great trinity, causing irreparable changes on the planet. A natural cataclysm occurs, as a result of which almost all people on earth die. Only a handful survive, which eats out the existence of wild beasts.

Barely zafigachil last bosses... Like the 7th part on the final map, the game becomes disproportionately difficult, or swing day 2, raising 10-15 levels. More than dark souls in some places)))) I think this is a blunt move by the developers aimed at artificially increasing the hours of gameplay. Indeed, in all locations of the game world, you can safely take out most of the mobs, and in the final it is barely almost out of luck to leave. The transition is too abrupt.

Of the merits, probably a good plot and interesting characters. Most of them at least. Each character is unique not only in character, but also in abilities, which really provide many options for tactics. There are excellent mini-plots related to the dramas of the main characters that touch your heart a little. In the PC version, I note that there are markers in the game. I hate Japanese games for the fact that they often throw the player into the world without explaining almost no way where to go. When I went through the 7th part, I sometimes tried for half a day to find where I needed to get on the plot, and then read all sorts of walkthroughs, watched the video and even did not immediately understand them, but I don’t like to stumble in one place in the game for so long, since I have not as much free time as in childhood. In 6-ke we are shown “ text quest tasks "and mark on the map where he is. Many will say the feature is small, but it brought me a lot of comfort. I don't know, maybe I ended up, but in the same Dark Souls, Silent Hill or old Resident evil Having studied the area, you move around the locations more confidently, in the old finals, apparently because of the graphics, you get confused in monotonous moves, and the auto-attacks of the monsters not only begin to enrage, but also confuse.

I will not say that I am very much attracted by the series. There is something attractive in it, but sometimes I cannot abstract from some of the "deliberately childish antics of the characters." Maybe this is my fault. I love when everything is served on serious cabbage soup, and if there is humor, then black or satire on the lifestyle of a certain society (GTA for example). I have to constantly pull myself together with the thought that I'm not playing a harsh dark game now)))

Gloomier and more melancholy of the sixth Finalka, I think there is no Finalok at all, despite all Tabata's attempts. Only the frankly clown antics of Sabina and a couple of heroes themselves are a walking anecdote that prevents them from slipping into final hopelessness. Perhaps such a decision was fundamentally wrong: it is difficult to fit into one bowl the story of the over-etched lock and the sexually preoccupied octopus.

Well, in general, when the world split like in Spellforce (although it would be more correct to say the opposite), there was a certain atmosphere of hopelessness of a dying world. When Celes tell that people, having lost hope, threw themselves off a cliff, then when this barbel died ... A man who repented of his past and became the "adopted grandfather" of a girl who, from childhood, was taught to be a warrior of the empire and suppress feelings, who did not know what parental love is ... Suddenly get it and immediately lose it, then try to commit suicide and in vain ... after which a wounded bird with Loka's bandage flies in and gives the heroine hope ... Well, in order to come up with something stronger, I think, of course))

Actually, Sid can be saved by feeding him FRESH fish!

There is such a concept - "target audience" ... These games have a different one, fans of the gloomy man do not get into it ...

I was more enraged by the division into teams, if not for that, I would have easily passed it, I am a pedant, I playfully rolled that version of the Weapon that was in Kefka's tower on the asphalt ...