Guide for modification - the last stalker \\ Last Stalker. Stalker Shadow Chernobyl - Full Passage: Quests, Secrets where you can find in Stalker

(72 votes)

In the game, the stalker Call of Pripyat, the developers did not shake on various kinds of pasta and secrets that are somehow some kind of reference not only to previous parts Stalker series but also to various films, games and interesting events. Easter eggs in the stalker call of Pripyat, as in any other game, are designed primarily on a careful player who is important in the game every little thing, which is ready to look into the most secluded corners of game locations.

Below we tried to collect and present to your attention almost all Easter eggs, and for someone probably secrets of the game Stalker Call of Pripyat.

The reference to the clean sky is that if you go down to the H-8 laboratory, which is located in the city of Pripyat, you can find a photo of a young Lebedev, which is known to be the head of the group. Clean sky.

With the improvement of Suma costume, the surname of Professor Sakharov is mentioned - this is a character from the game Stalker PM, which lives in a mobile bunker on Lake Yantar, near the wilderness. Also, the surname of Sakharov belongs to the really existing physics, which worked on the creation of a hydrogen bomb.

West Skadovsk are underground moves where you can find a jokers, a barge friend, and also well shook artifacts. The north of these passes is another cave in which the talking controller lives. When examining the cave, the controller is a formidable tone asks Degtyarev to get away. But if the main character Heels and moves deep into the cave, while destroying the controller, then he will see how the dead stalker will lie on the mattress with the Mairon Call. This is a reference to game Fallout. 2. In Fallout there is a character with the same name and he is a crazy chemist.

In a place called Emerald on the walls of dilapidated houses, you can see the image of the heroes of Soviet cartoons, which are actually drawn at homes in a real recreation center in Emerald.

Lamps from the Laboratory of O-Consciousness can be found in the call of Pripyat - this is another reference to the game Stalker Tch. One of these lamps lies at the Jupiter factory. Just come to the room where the input is in the overpass-1. Find the container we need and break the boards. Behind them will lie the same lamp. The second lamp can be found in Pripyat when the quest in kindergarten is passing.

On the location of the cordon, in the place called the sawmill, you can find a tractor with an inscription sprout, and the sprout is a plant that is present in the first part of the stalker game.

There is also a reference to the previous game of the Stalker series - pure sky. In CN Senka was another transparent, technique of gangsters. In the call of Pripyat Senka again is located next to the technician, but this time with nitrogen on Yanov. After a conversation with nitrogen, the main character learns that Senka is a faithful assistant technique and ready to perform at any time for him, any minor assignments.

Pay attention to the name of the detector in the game, some of them are called Veles and Svarog. These names are reference to the ancient gagging gods. Veles is a patron of fairy tales and poetry, and the Svarog is the Kuznets God.

Petruch is another reference to the game Stalker Shadow Chernobyl, with whom the chief hero had to protect ATP from bandits. We meet it next to the anomaly. If you help him, he will give us a bear detector. However, if we had this detector before meeting with Petrukh, it will give us an artifact fireball.

In the addon call of Pripyat, we get acquainted with the shock on the basis of Skadovsk. He can order a different modified weapon - it is also a reference to the stalker PM.

In one of the documents that Degtyarev will find in the car on the Preobrazhensky bridge, there will be a mention of the project manager Stalker - Ruslana Didenko.

Pretty famous stalker named Uncle Yar (consisting of freedom grouping), which you meet at the Yanov station, previously meets in the game a clean sky. Only name is His Yar and he also consists in grouping freedom. Perhaps this is a coincidence, but it will solve everyone for himself.

In the game "Stalker: Call of Pripyat" tools are needed in order to unlock new improvements for your weapon and armored vehicles. At the beginning of the game mechanics at bases (nitrogen and cardan) can make only a few weapons modifications - an increase in the store and a caliber shift. For other improvements, they lack for calibration and for coarse and thin work. You can find them during the study of the alienation zone. Each kit exists in just two copies, so without a map, the search can cause some difficulties. Tell me where the tools are in the "Stalker: Call of Pripyat", and ordinary stalkers during a conversation, but they can and disinform you.

Tools for rough work - Zaton

The mechanic Cardan, located on Skadovsk, has really golden hands (at least, so they say those who at least once on the ship), but with the tools even on the outskirts of the center of the zone of the zone - behind them and go. First you need to find on the map of Locations "Zaton" The sawmill. It is located in the northwest card. Go there, if you wish, taking a detachment squad in the satellites - without a combat there is difficult to go.

At the arrival, make sure that the sawmill, as stalkers warned you, settled zombies. But there will be a lot of problems from them - shoot them in the head and seek if necessary. You can almost not be afraid of the return fire - they lead its zombies very inaccurately. The only problem is their number, about 20 units, a beginner can be scared.

So, having understood with zombied, you can finally find out where the tools are in the "Stalker: Call of Pripyat" on the takon. Go down to that part of the sawmill, which is located at the foot of the hill - we are interested in the building right in the center. Go to it, looking for a staircase, climb her in the attic, we go to the end and take tools from the box to rough work. Now you can return with the stalkers to the ship and give the tools to the mechanics, in return by having received a small amount of money and the ability to make new modifications of weapons.

Tools for fine work - Zaton

Then your path lies south - on the substation shop. Hearing a peak detector
stalkers, do not be scared - this is a group of neutral mercenaries, they are now capable only to response aggression. The problem lies in the fact that you will simply not be empty at the workshops ... As it turns out, the mercenaries have ended the reserves of food. Bring them six units of any type of food - for example, canned. After that, the leader of the mercenaries, the tessel, suddenly matters and misses you to the camp, but with one condition - not to get weapons. And if you are not sure about your abilities, I better follow the "advice".

Go to the end of the road, turn 180 degrees clockwise and go to the workshop. It should also go to the end, then turn left twice - you will find yourself at the site of the grouping. Pay attention to that mercenary, which is sitting on the drawer. The cherished box is on the right - take it and go through the roof of the technical room from the camp area, then return to Skadovsk. Now it remains to find out where the tools are in the "Stalker: Call of Pripyat" on the location of the neighborhood of Jupiter.

Tools for rough work - Jupiter

Upon arrival at the "Yanov" of your main character, I will meet a nitrogen technician working on the "Delgovskaya" half of the shelter. He also needs tools. Without them, it can also only repair and implement basic modifications. In the world of the game "Stalker" to find the tools - the task is not easy, so again will have to run.

Get out from the station and go to railway Southwest. Close to the bridge, jump from it to the roof of the electric locomotive, go to the end of the composition and climb inside. Electric anomaly moves along the wagons - try to avoid it, losing it in the wagon levels. Now you need to go to the start of the train, take tools and jump into the broken doors. Now you can return to nitrogen on Yanov.

Tools for fine work - Jupiter

They will have to go to the plant itself - it is located in the south-east of the location.
It is necessary to approach the complex from the "concrete bath", which is located at the Western Wall of Jupiter. Standing face to anomaly, turn right - you need

log in the South Gate of the Plant, they will be right in front of you.

Rising to the factor's territory, pay attention to the building on the left. It should be logged in it - the doors are located on both sides of the building at its end. Climbing the stairs and passing a small corridor, you will find yourself in the attic. Here, carefully paving the path between "Electr" to the opposite wall, you need to open a green closet, in which the cherished box with tools will be lying. Take it out and leave the building by opening the door to the left. Where are the tools in Stalker: Call Pripyat, which are necessary to calibrate equipment? About this below.

Calibration Tools - Prip

Almost all the tools need to improve equipment in the game "Stalker" to improve equipment. Pripyat is the only location where you can find the last two sets. The first is located in the department store building. Go deep into the way of opening the doors of the flock of Tushkanov - they are non-aggressive if they do not attack them. Mutants will hold you through the magic of the store corridors. Do not rush to follow them deep into the basement - the set lies right at the stairs on the table.

The second set is located in the building of the old residential service plant (CBO). Carefully
come past the electric anomalies and climb the second floor. Here you need
will kill the Burera - one of the strongest mutants in the game. Experienced players
prefer it to make a knife. After the violence, go to a small room at the end of the hall - the last set of tools in the game will lie on the table. Believe its technique and complete the modification of your equipment!

The first steps

As soon as you choose the complexity and begin the game, the roller will start, in which you will see a prologue of the story of "labeled". After the video, you will go to the Sidorovich's shelter - the chief merchant in the district, which buys and sells everything that lies within the zone.

This person saved you, and therefore you have to give it a service. During your first conversation, if you are familiar with series Stalker, Ask Sidorovich to contact you, as with a newcomer so that he puts you into the course of the case and explained the basics of management.

The first task during your work on the baryguh will be the search for a person on nicknamed smart, which kidnapped the carrier with important data.

Having finished the conversation, leave the refuge and talk with the stalkers outside, and specifically - with a wolf who will give you the first weapon.

Before leaving, inspect the starting village, the houses of which are mostly open. It is especially important to look behind the back of the wolf, where the staircase is leading on the attic - inside the provisions boxes lie.

Moreover, from the attic you can move to the outdoor ledge of the house, to then jump on the structure on the contrary (you can only dig up from there to one house) and find a box there. Attack it from the gun to move closer to the cleft - then the cargo breaks, and you can get the equipment of the mercenary.

By the quest from the wolf, go to the stalkers on the other side of the road, whose group is marked on your PDA. In the way, you can hear the moans of the wounded person - give him a first-aid kit, if you want to get a first friend in the zone, as well as increase the respect of stalkers.

Explore the car for ammunition and keep moving. Together with the group of stalkers, you have to attack the base of the bandits - do not run on them in the open, if you are playing even at the average difficulty level, since the enemy with a crop can kill you instantly.

Wake up the territory through the hole in the fence and start the battle. If you are confident in your abilities, you can tell Petruch that we can handle the battle alone, for which he will eventually give you a good pistol Fora 12.

Select all the gangsters in buildings, and then go to the two-storey building, inside which lies the associated smart. Take the USB flash drive, collect a habar from corpses and drawers, and then return to the Sidorovich.

After putting the job, you can immediately begin the next story mission. but the best option It will be the execution of third-party quests, as you now need to get more steep equipment.

Be sure that the tasks of stripping the territory from monsters, bandits or the search for artifact you can always hand the nearest NPC like a wolf and smart.

N and Agroprom!

When you feel ready to continue the plot, take instructions from Sidorovich, who will ask you to find important information. According to him, they must be somewhere on the territory of the "Research Institute of Agroprom", which is protected by armed fighters.

Before sending, do not forget to purchase first aid kits, bandages and cartridges, if you do not want to get to come. Mercenary armor or equipment across the quest smart here will be especially useful.

To get to the agriculture, you have to Milk Cordon soldiers at the bridge. You can solve the problem in several ways: to fade the head of five hundred coins (for this you need without shots, quietly and quietly approach him) to pass one way (with a re-attempt to pass money with you will not be taken - you will start shooting right away) or immediately Same with them.

An open fight with the military will be not so easy, since these guys are armed with the first word of technology: there are only six of them, and in the hands of each shortened "Kalashi" and the mass of the aidhechki.

In addition to the options described above, you can also try to bypass the cordon on the radioactive embankment or through the tunnel on the left, full of electric anomalies.

In the first case, you will receive a considerable dose of irradiation when, as in the second you will have to gently bypass anomalies that kill instantly (use the bolts to discharge the trap and go a little more).

After passing the outpost, you will receive a message from Sidorovich, who will tell you about a certain stalker on nicknamed fox. Fox fell in front, and you can help him if there is a desire to get another other.

Moreover, the guy will tell you about the arrow - the person who managed to get into the epicenter of the zone. Severe the surrounding shelter Fox Fenius to get one and a half thousand rubles.

If you have a grenade - take advantage of her to smoke opponents who sat down in the building. When the shootout is completed, collect a habar in the district and, most importantly, do not forget to choose Vijuku-5 - a great machine at the first time of the game.

From Valka

The new location approaches you with another danger. Bandits pressed neutral stalker, which you can save. By the way, no one will disaggregate to the bandit and just pass by, because in Stalker: Chernobyl shadow you can upside any fractions, including bandits, just killing their enemies.

After the booming, you will receive information on the PDA, where the infa is specified about the attack of the gangsters directly to the landfill (not location, namely the dumps). In place you will be aware of the demon - the leader of neutrals, who asked for help.

He will tell you that gangsters owned the landfill in the past, but then they (demons and his comrades) managed to win this place. Now the guys reap the fruits of constant attacks, and they ask you to help them understand the threat.

In front of the battle, explore the landfill on the subject of cartridges for viper, which lie in the drawers at the top of the turrets. During the battle, try to protect the demon, which, like any other NPC, can perish. In case of success, he will give you rubles and artifact, which can be sold.

Collect the cartridges for AK-74U, which you use it directly in the battle on the territory of the agriculture (since it is there that it will be expecting a particularly difficult rig, for which something more powerful will need, rather than Viguka-5).

Next, go to the hangar in the middle of the location, where there is a gray - this person knows something about the arrow. On the approach to this place, you will again receive a message about the attack of gangsters, which are simply precipitated a landfill.

The battle between the stalkers and gangsters will be played in the hangar - help the latter if you want to contact with the neturas in the future. In the battle, do not stand in the center, as you can hook both sides.

To clean the hangar, go into the forehead, because in the direct path in will be able to climb the car, or move to the stalkers and fight with them shoulder to the shoulder.

Another option is also available - then you will have to go on the side to get into the rear and take the suddenness of the attack.

After a shootout, talk with gray, which will tell you about "whining" the arrow, as well as about another stalker, which can know the approximate location of your main goal.

We are aimed at the county and go to the Agroprom, taking the left path left. On the way you will have to defend themselves several times, but nothing will be serious.

N i "Agroprom"

In the way, neutral will meet you, who is known that Mole (the same stalker with a new info about the arrow) was attacked by the military. Next, you will see a small cat-scene with disembarking fighters who will start attacking stalkers.

So far, do not waste time collecting resources, as the battle goes in real time and each second in the account.

Minute the fence and, being in the territory of the agriculture, proceed to shoot the military. Be sure to fight them into the open is extremely difficult - you need to kill opponents due to shelters.

Soon you will reach the central part of the base, where the mole itself is protected. This guy can die very quickly, so act very quickly and disperse with all the military, if possible, substitute for bullets, intended for the mole.

Also here you can use grenades and blast the barrels, but resort to it neatly, as a friendly fire is present in the game.

When the battle is completed, Mole, if he survived, will take you to the building and tell you about the cache of the arrow, which is at the lowest level of the agriculture.

Before sending, it is worth noting the north of the agriculture, to the swamps where the valuable artifact is located, as well as an interesting hero on the nicknamed a deserter with which you can communicate.

N omeways "Agroprom"

Going down to the lower level, explore the first corpse. Following slowly attend the stairs down, the open room is located (between columns).

Throw grenades there or open the fire, if you have not noticed yet, because there are enemies inside. Also inside there is an incendiary barrel that you can explode.

After the battle, go to the corridor, which is written by electric traps, which you could see in the tunnel near the cordon of the military. Passing the anomalies with the help of a bolt, go to the next room, from where you can go down even lower - in the tunnels leading to the shront arrow.

If you can't pass "Electra", in this case, look at the nearest room and use the screw staircase. It will lead you to another corridor with more gentle anomalies - acids that open strong bleeding.

Latin yourself with bandages and quickly get to the end of the way to then get out to the main hall. Here we try to move slowly, holding the walls, as nearby is a dangerous creature on the nicknamed bloodstream, which for the most part remains invisible.

If you do not discover yourself, then soon the monster will face the military (otherwise you will help grenades that are in the drawer at the wall on the right).

By the way, pressing the use key (standard f), you can highlight objects up to three meters to simplify the task of searching for the seals.

In the same room there is an artifact "Yozh", which must be chosen, but only after the battle. Go around the wall in the wall, minute the corridor and turn left, where there is lighting.

Here you will find many valuable things like an improved Kalash, Stalker's armor, various artifacts and, most importantly, a medium with data (lies with the card).

Now you have to leave the dungeon: go through the main tunnel to get to the mine with a screw staircase. The latter will lead you upstairs, but in the way you have to constantly fight.

C and documents!

After leaving the dungeon, you will find yourself within the western part of the agriculture, where the military sketched. Here you have to act neatly, as the opponents occupied positions on the towers and generally patrol the entire district.

If you are noticeable, then in this case, hide somewhere in the building or by other durable shelter, then play from defense and do not attack yourself. Ultimately, you need to get to a high building (at the input you will find the loudspeaker in which it is worth a palpable).

Inside the house, prepare for the resistance - the soldiers will stand at each angle. On the third floor you will stumble on a white diplomat, where you follow the information you want. When you take it, Sidorovich will contact you, who will report on the next attack of the military on their base.

Accordingly, for some time you will not be able to meet him, so it is sending away to another man - Bartender.

The latter, by the way, presented you with duty and asked this grouping to open the way to the plant sprout.

Now you need to be removed from here, since after a conversation to the territory of the agriculture, there is even more military. Go through the far entry, as there is the least opponents.

Well, to the eastern part of the agriculture, the soldiers also live there. There is no valuable lute, so immediately go to the landfill. Before leaving the location, it makes sense to explore the terrain around the Research Institute, since artifacts are guaranteed.

P OCC

Leaving the Research Institute, you will come across the gangsters that you can not kill. However, if you figure it out with the whole gang and help local stalkers, you will receive the recognition of the bartender, as he heads this territory.

Continue to go to the deployment of debt, be a witness to the attacks of monsters on their base. You can help your debt, and then you will be handed over to the stalker armor. One way or another, you will be missed inside.

On the location bar, move along the right way. Soon a pack of dogs will be painted on you, from which, if you wish, you can escape, coming to another debt outpost. Inside the same base is safe. Now visit the bar, where the Barman is located to whom you must give information.

Sell \u200b\u200ba hubar merchant and talk to him. After the conversation, do not rush to start to the next task, as there are many interesting things on the basis.

You can ask local about such things like Arena, where stalkers fight for big baryrs, while risking with their lives. With the passage of the arena, you will receive more than ten thousand rubles, as well as the recognition of all stalkers.

From keeping from x-18

Barman will give you the following scene missionassociated with the search for information from the Laboratory X-18. In itself, the task is different from the hike to the territory of the agriculture, since the location of the Lab Bartender is unknown.

Moreover, the first thing you have to find the second part of the key opening access to Laba. The key is the leader of the gangsters on the nicknamed of Borov, in the soul of which you have to go first.

Borov dwells on its own base in the location of the Dark Valley, to get where you can through the landfill. You will have to go back and amuse many monsters and gangsters again.

Before moving B. Dark valley Explore the end of the landfill. Very often in this place (right at the hill) are anomalies, among which is the artifact for five thousand rubles.

T. Valley

At the start of the new location, you will meet a punch dolly engaged in the interrogation of a shotgun gangster. From their conversations, you will find out that Barmen's interlock was in the ambush, and now the bullet wants to save them.

Not far from here you can find an artifact lying at Boulder. These are "Mamins Beads", which increase resistance to gunshot wounds.

Naturally, the pool will need your help - he will ask to rescue the other stalker held by the bandits.

You can refuse to arrange an ambush along with a loving if you do not want to raise a reputation with this fraction. In a reward for performing, you will receive a sight for 74 and interesting information about the state of the valley.

After that, go to the gangsters base, where you can get in two ways - in the forehead, but then you have to withstand incredibly strong fire, or through the sewer, the road to which is marked on the label map. In the second case, you will have to move sitting without using a PNV or flashlight, otherwise you will notice.

Moreover, the enemy is able to hear even how you change the gun or shooting mode (this also applies to recharging), so prepare in advance.

As a result, you should calmly get to the garage, from where you can get to the pipes, and then - in the window where the foul will finally begins. Neutralize opponents quickly, using the surrounding effect.

Under the van you can accidentally fall into the pit, where the "heat" anomaly is located. Before the explosion is running from there, lift Abakan - an analogue of "Kalash", but with a little big damage and higher accuracy.

After killing all the gangsters in the yard, proceed to cleansing homes. Act from the biggest hangar, in which there is a way to the top floor, and then - the ability to go to the roof of the neighboring house, where the largest number of enemies is located.

In the same red building, you will find a lattice behind which the debt is sharpened (it can be saved to increase reputation).

You do not need to parse with all thugs - the ultimate goal of the task is to be in the office space, where the leader of the gangsters is located.

Naturally, it will be safer to deal with everyone. Finally, you will reach Borov - kill it and explore the corpse to get the missing part of the key.

By the way, in the process of the quest, you can stumble upon a gangster in a raincoat, which is armed with Abakan with a property. This powerful weapon can be returned to one of the debtivers who lost it.

L Abooretor X-18

Inside the laboratory, explore the corpse of neutral, and then pass to the room with a protected door. To open it, you need to get a code that is from one of the researchers (at the end of the corridor with "heat" and snarles).

To simplify the battle with snarles and poltergeists, take the powerful monolith armor, which lies in one of the lockers on the same floor.

Verify the key, go back to the door and enter it. At the lower level, the only guide is the elevator on the contrary - it must be remembered.

Here you will again begin to attack Poltergeist, vying various utensils - doubt flying items and reduce the distance, as you kill these bunches in the melee.

On the right side of the elevator is a corridor leading to another blocked door. Behind the elevator is another corridor ending with an empty room, from where you can go into a room with a hole. Go to the last.

After that, you will find yourself in a huge room with a small amount of light, in the center you will find something - pseudogigant. This creature will give you a huge number of problems, as it has a gigantic amount of health and causes a lot of damage.

Do not let him go to yourself and continue to shoot - after the battle, examine the body of the researcher, which is in the corner of the room. Having received the key, go around the room (here Il 86 and RPG-7 lie here and come back to the right corridor.

During the opening, someone will be broken at the door, but in the end, no one will be. Next you expect a new battle with poltergeists. In the room, move on the left side to open doorwhich will shut before your nose.

A battle with Fiery Poltergeist will begin, which is a little stronger than its "blue" fellow (it creates a label under your legs, which soon flashes the fire post). After the battle, get to the control room and take the information to run the cat-scene.

After awakening it turns out that you are not alone here - soldiers were guided. Now you have to get back, naturally, with a battle, but if you wish, you can try to move the quiet sap.

Outside, Sidorovic will contact you, who will be delighted that you are alive, and tell you about the closure of the landfill. Because of this, you will have to go on old tunnels leading to Cordon.

In crude

You will find yourself on the territory of Cordon, but on the other hand, which at the beginning of the game attacked. Take the sidorovich information from the lava and sell all the habar.

Before performing the next story task, you can perform secondary: the trader will ask you to paint the info from the military base, and the fan is to kill mercenaries. Next you need to reach the landfill to get into the bar. Speak the same path that turned out to be captured by the military.

In the bar, talk with a bartender who will continue the storyline. Also here you can transfer to the lad in the past one of the debtivers, if there is a desire.

To laboratory x-16

According to Barman, researchers in the course, from where you can get into the X-16, so you need to go to them. You have to go through the wild zone where the hidden transition will appear in new location - In place you will hear the negotiations of the thugs, with whom you have to fight.

Inside the house, disperse with the remaining opponents and go out on the other side. Outside, you also have a fight, so do not relax. After the battle, go to the railway, where the cat-scene will start, after which you will need to protect researchers from the attack of thugs.

Get to Dr. Kruglov, who needs help. If you help him, then promote the main scene line Even faster, since his subordinates will be loyal to you.

Reach point with a fallen turntable, in parallel cutting enemies, and then talk to the researcher. Now Kruglov will need to be accompanied until amber, where their refuge is located. Soon the two powerful detachments of the Wolfhide are attacked at once - behind and in front.

The hotel has another battle, and then the battle at the construction site. After that, a group of scientists will start passing the zone with anomalies - move behind them, since these guys know a safe way.

Immediately, zombies can attack you, who are not distinguished by special intelligence, speed and damage, but devoid of cowardice.

Overcoming a dangerous zone, you will receive a gift from the Kruglov - a carrier with valuable information, which is worth passing the bartender. From here to the base, scientists will reach independently.

I Ntar

You will find yourself on the scorched expanses, once filled with water. Now this catch is a swamp with a powerful background, anomalies, snarles and other creatures, which is eager for your flesh. In the center of the lake is the base of researchers, where you need to get.

Inside the base will launch a cat-scene with a conversation Kruglov and Sakharov. After that, talk with the latter - he can mark the entire Khabar (especially the artifacts for which he pays more than the usual traders); Also, the scientist will reward you for the maintenance of Kruglov an excellent protective suit, which will be useful for the commissioning of anomalies (in battle it is useless).

According to Sakharov, you can get in X-16, but first you will have to calibrate the equipment, since the past group, without assessing all the dangers, died due to incredibly high psi radiation. Fix the status of the background will be friends personally, but he himself will not go there - it will have to accompany him.

If your inventory is filled, throw off the unnecessary things in the scholar base box, since after this mission you will return here. However, be sure to capture both ordinary armor and a spacecraft.

In the way, look for snarles, moving on ahead, as they will try to attack the researcher, whose health is limited. At the site, the scientist will begin to study the environment - the land for the first time asked.

Inside, act in the same way, moving ahead of Circle. During the second study, vibration will begin again, and in the third - emission.

After that, a crowd of monsters will be pounced on you, which is guaranteed to devourge Kruglov, if he first received a lot of damage. By the way, after the fall, the researcher will relieve the gun, which you can pick up and throw him under your feet - then he will pick it up.

On the basis, talk to Sakharov, which will mark the Location X-16 on your PDA and will give you a suit with protection against psi-background. Go to the marked point, moving near the fence.

On the swamps, deal with the zombies that stand on the islands of the earth, because when you step into the water, they will immediately attack you.

But before that, you should inspect the place of the wreck of the helicopter, where the body of the researcher is with information about the laboratory. In his records will also be mentioned by a kind of ghost consisting in the group of the arrow.

After that, go back to the database to scientists and equip, as it should, as you have to visit the amber plant. Being a protective scientific costume, move neatly and not substitute, as it has a very small physical resistance.

In place, go to the van, to the left of which is a dilapidated building with supplies. From there you can bypass the zombies and just throw them with grenades. Reaching the cherished entrance, descend to the laboratory.

To OmPlex x-16

Inside the laboratory, snark will attack you - kill it and take it into the elevator shaft. After the descent, then run to the control cabin, getting to which you can on the stairs (to the left of the elevator).

Move quickly, since there can be snarling on your soul. Speak from the cabin forward, parallel to the monsters.

Waving along the corridors, exploring the shelves on the subject of provisions and medicines, until finally reach the room with a broken barrels. It is worth throwing a grenade there, because they are opponents.

After that, go to a large room where the Psi-device is located - you need to turn it off within five minutes, deactivating meals.

It is necessary to cut four choppers, which are located around the perimeter of the room. The allocated time you must have enough if you do not stop and for a long time to fight with enemies.

After completing the task, the hero will again get off. Waking up, choose from the laboratory (turn right leading to the corridor). Observe the zombies and get ready to open a massive door behind which the controller is located.

After the battle, explore the ghost corpse with valuable information about the arrow and powerful armor. Next, use the hole in the right cage that will lead you to the tunnel.

Inside you will have a battle with snarles that will be selected directly from under the ground. Go straight until it turns on pseudogigant - kill it and go out. After that, sugars will be spoken to you.

Finally, you can only get to the database of the researchers. Sakharov will express you greater thanks for the shutdown of the "dear" and will give an excellent sauce.

Also give him a ghost vest to get the money, and take the task to find an even coolest armor armor. Now you can only go back to the bartender.

To the Ordon and Agroprom

After completing the above task, it is not necessary to immediately begin the storyline, as a conductor who owns information about the location of the doctor will appear on Cordon.

Get to the point of destination through the landfill. Soon you achieve a dilapidated building, near which the conductor sits (formerly here you saved Fox).

The conductor himself, by the way, is considered one of the most skilled stalkers, as he arrived here one of the first and still alive. According to him, the doctor hid in the refuge arrow, so you need to go there - on the Agrod.

Inside the complex, prepare for the battle with the gangsters. Next, making your way to the destination point, you in any case come across a stretching, which will start the cat-scene. The doctor will raise you to your feet, after which you will finally understand what hunted for yourself (the shooter is labeled).

Further, Kostoprav will inform you about MONOLITE: It really, as the arrows believed earlier (that is, you), a sample from under the Chaps itself, where you can get only with a rare key. The latter is hidden in pripyat. Finally, come back to the bartender.

B Armen

The owner will tell you about the debt, the head of which (Voronin) wants to communicate with you. Also, the key quest will now turn off the next "dear", but already on the location of the radar, which is characterized by a special complexity.

Voronin will ask you to find unique optics on the basis of mercenaries, for which you will get a Vintar. Also if you are looking for good armor (and if Seva does not suit you), you can visit the Freedom Base - the opposite debt of the fraction, which also has a lot additional tasks. Increase the reputation and eliminate the traitor to get a powerful light armor.

After the completion of secondary quests, return to Cordon Freedom, blocking the path between warehouses and radar. You will have to reflect the attack of monolith, after which you can go to the next location.

R ADAR

The new location will be limited due to a strong background around the perimeter, so you can not approach the rocks and machines. Go directly in a straight line to the post of military and read it, then keep moving.

In this case, a vintar or a different long-range cannon will help you, as it will not come close to the snapyr. Go along the main road, bypassing the redhead forest, and do not particularly select, as the monolith camp is nearby.

Explore the boxes with suits near the tank - a few grenades will be useful to you. Clean the patrol ahead and take to the hillock, followed by a turn where the enemy fell from RPG.

You need to detect it first or choose a particularly protected position, as the hitting of this weapon has a large radius of defeat. In parallel, we will deal with the remaining sacotos and work out the camp.

Next you are waiting for new snipers: one hid straight in the gas (look at the body), the other is on the balcony to the left of the road. Although they can be in other positions! After the hill, you will constantly face small detachments with which it is easy to figure out.

The closer you will approach the "tolerant", the stronger you will begin to bullure - ghostly monsters will appear in the district, which do not cause damage. If you shoot one of those, then you lose some HP.

Closer to the destination point, continue to kill enemies until you reach the base with sniper and simple military. Load them all, and then run to a fenced tunnel car and pass inside.

L Abooretor X-10

The new laboratory will turn out to be more civilized and illuminated than previous. Minute the corridor to get into a large room. Here move neatly, since blood circulats are growing across the labetes. This time you will not need to search for codes or passwords - step immediately to the marked point.

Soon you will come across the controller - kill it and go down to the stairs to get to the boiler room. Go to the other side of the room and pick up the corridor, from where you can get to the control panel "Intrigor". Using the lever, you lose consciousness.

When you awaken, then you will turn to your mysterious voice, the owner will be the most real black stone, or the performer of desires, which, in fact, is engaged in the fact that there are different requests of people into reality. As you remember from the words of the doctor, then this voice is glitches from Laba under the Chernobyl.

Now come back. In the way, you will come across the divisions of monolith, whose fighters are equipped with exoskeletons. Shoot them to save the cartridges, as the rest of the bodies of these enemies are incredibly strong.

Once from the outside, you will notice the change in the situation - the bustle began, since the military has arrived at the radar with a task to clean the monolith. Go to the camp near the base with Laba.

There you will find a wagon with an excellent costume of freedom. After that, put forward to the extensive road, where there is a broken UAZ.

Here you will have to witness the battle of the Sundovo and Distoliths, during which you can assist one of the parties or simply wait. Finally, you can only return to the bar if you need to restore forces. As a result, you should visit Pripyat.

P ript

In the illuminated the town of you from the very beginning, it is waiting for an interesting scene - you will meet Mother mercenaries that can accompany you to the garages. There is an option to refuse, because in reality there is little sense from them.

Passing the streets and coming to a bare area with a statue, look around, as snipers are sitting on the roofs with Gauss's guns - an incredibly powerful weapon that kills from one shot. At the bottom there are no less terrible opponents - monolithic.

Ultimately, you need to get to the hotel, where more or less calm. When you get to the destination point, you will learn the number of the room - 26 (April 26 there was a catastrophe for Chernobylum).

It is not worth running to the number, as the enemies with Gauss-cannons await you on the way. In place, collect valuable information and leave the building, going through the stadium. After that you can get to the transition at the end of the card, which leads to the station.

H nuclear power

At first, you have to fight back from numerous attacks by opponents, while moving quite quickly, as the time to emission is limited. During the passage, it is not worth stopping, as many of the tel ahead will be simple models without a luth.

Behind the concrete fence you will find w / d - from there run to the station, shooting from enemies. To kill them all will not come out, so just pierce along the wall to the goal.

A BTR will be selected on the spot to you, from which it immediately needs to hide, as it breaks through any armor. Jump into the hatch to get to the next level.

The entrance to Laba is somewhere nearby, and you need to find it. By the way, no one will forbade you to find the sarcophagus directly to perform the ending of the monolith, but those on the calibration will turn out to be negative. Go forward, holding a room.

After the corridor, go down to the lower level and go through crevice in the wall, where there are about seven enemies. Then, look for the staircase upstairs, which is in the end protected by monolithpetes. In order not to issue yourself, go up without light.

On the next floor you will find corridors that can lead both the laboratory and sarcophagus. Go to the corridor with a red lighthouse to find the stairs. If you choose a sure way, the game itself will inform you about it, pointing out in the tasks that you find Laba.

Finally, you can only go beyond the door, which you will have to open at first. During the decryption, you will have to fight back from monolithpers, after which you can go inside.

After the first part of the collision, you will pass into rooms with lanterns and a symbol of monolith in the middle - destroy everything to interrupt the signal. With each destroyed flashlight you will attack fiery poltergeadists.

As a result, when you fulfill the task, you will contact you a mysterious scientist with whom you can talk. Ask him about everything that interests and, perhaps, you will understand what the zone is actually representing.

At this stage, you can accept the offer of this person to join them, after which the game will end one of the good endings.

If you refuse, then you will be expecting another level during which you will jump along the portals, as long as you will not get to the room with these scientists who lie in the station. Kill them or spare - to solve you, since there is no faithful or wrong version.

Video: Passage Stalker Shadow of Chernobyl


Like, if it was useful

Help on the game S.T.A.L.K.E.R.
S.T.A.L.K.E.R. - How to patt and install fashion.

S.T.A.L.K.E.R. Shadow Chernobyl

The game overgrown with gigabytes of updates, patches and mods (addons), some of which really improve the game, the action of others destroy these improvements and the game after installing any next update simply does not work. You can simply get confused in this information, and in my head it turns out a porridge with a ringing, as after an attack of the controller from the game Stalker. To reprove everything and understand, take a lot of time and a lot of traffic. This attempt is somehow systematized, its lepta of comprehension and assistance in the cult game Stalker Tch.
In the forums, a break hundreds of sheets of information, we came to the conclusion that there is no ready-made solution.
One excellent playing on one version, others have no. Some satisfied, others - swear. You decide what to play what version. Most likely, all problems lie in the iron configuration.
So, at the moment of time is considered stable versions V1.0004 - V1.0005 - V1.0006.
By renovating all versions, we made conclusions:
Or a stable game on version v1.0004 using mods (the names of popular mods - we have a stalker in the collection)
Or a stable game on version V1.0006, but without mods and additions.
Our advice:
- Play the original game v1.0006 from the developers of the GSC Game World (there will be no departures and glitches in the game).
- Then try fashion.

For those who experience difficulties in choosing patches, additions and mods:
Instruction S.T.A.L.K.E.R. Shadow Chernobyl

To properly install all mods and patches, follow the instructions and everything will work.
All versions and updates in huge quantities Are on the Internet.

1. You have the correct drive: s.t.a.l.k.e.r. Shadow Chernobyl

Dedicated names in the Google or Yandex search engine.
1. STK-SFK-R-PATCH-ANY-4EXE (put on all versions V 1.0000-1.0003)
2. STK-SFK-R-PATCH-Any-5.exe (installed only on version V 1.0004)
3. STK-SFK-R-PATCH-ANY-6.EXE (installed only on version V 1.0005)
4. S.T.A.L.K.E.R SHADOW OF CHERNOBYL V 1.0006 RU SINGLEPLAYER NODVD (XR_3DA.EXE) - for single game or
5. S.T.A.L.K.E.RR SHADOW OF CHERNOBYL V 1.0006 EN MULTIPLAYER NODVD (XR_3DA.EXE) - for the game on the network.
Saving V 1.0000-V 1.0004 do not coincide with V 1.0006 !!!
V 1.0005 - V 1.0006 - all the efforts of these patches are mainly designed to optimize the network connection.
Refinement for patch 1.0004:
Optimization:
1. The miscalculation of detailed objects is transferred to the second stream of CPU.
2. Optimization of the engine gave an increase in FPS by 10-15%.
3. Shaders optimized.
4. Changes in the network game (now it does not interest us, because fashion is used, which we did not test in the network game).

Network game S.T.A.L.K.E.R.Joining the server will be possible only if the client and server coincide the versions of the game. In addition, you need to find the key on the network (we do not extend the keys).
Now basically all the "shades of Chernobyl" play on the version of the patch v1.0006.
Players can be connected to each other over the network through a direct IP connection.
Both connections use TCP / IP protocol. To start or join the game of any of these types, select "Network Game" in the main menu.
Settings of routers and firewalls
The server location is not supported for the network game within the network connected to the Internet via the firewall (firewall) or proxy server. Players can connect to the server using the following information. If you are connected via a router or firewall and have access to its settings, the following ports must be open to S.T.A.L.K.E.R. worked:
6667 (IRC)
3783 (Voice Chat Port)
27900 (Master Server UDP HeartBeat)
28900 (Master Server List Request)
29900 (GP Connection Manager)
29901 (GP SEARCH MANAGER)
13139 (Custom UDP Pings)
6515 (DPLAY UDP)
6500 (Query Port)
Make sure S.T.A.L.K.E.R. Located in the list of exceptions for Windows Firewall or other program you use.
Installation program S.T.A.L.K.E.R. Automatically adds the game to the list of exceptions of Windows Firewall.
Antivirus programs
Users of anti-virus programs (NVIDIA Access Manager, NOD32, Norton, PandaSoft, etc.) may have difficulties with accession to the GameSpy server, as well as have reduced performance and departures. If you have any problems, we suggest placing S.L.A.L.K.E.R. In the list of exceptions to these programs, either otherwise disable them during the game.

2. You do not have the right disk: s.t.a.l.k.e.r. Shadow Chernobyl

Not the correct disk is a disk with the name of the Fashion.
1. To archive the contents of the GameData folder and delete the contents (this folder must be empty).
Check - Run the game, wait for the game menu, the version must be in the lower left corner. If the versions are not specified, it means 1.0000
2. Depending on the version - Patches it to the desired one - V 1.0006
3. Play.

3. You have any drive: s.t.a.l.k.e.r. Shadow Chernobyl

And you want to experiment with mods and addons.
All mods work on versions of V 1.0004 (or V 1.0003)

Procedure for modes:
1. Save the whole folder "bin" (in this way you can return the game to the original position).
2. Update the game to STK-SFK-R-PATCH-Any-4.exe (patch updates all versions of the game 1.0000-1.0003 to version 1.0004)
3. STALKER_1.0004_NO-DVD_RUS - throw in the BIN folder (but not in bin \\ dedicated)
Games stored in version 1.0000 - 1.0003 will work with version 1.0004 (but do not risk, save the saves to a safe place).
Place of Preservation Game Stalker Tch: C: \\ Documents and Settings \\ All Users \\ Documents \\ Stalker-Shoc
4. Select an interesting mod or addon for you (for example), score a name to any search engine, download and follow the installation interstingctions.

AMK MOD V1.4.1 and most other mods are not compatible with network game!
To learn about the compatibility of mods with a network game, you need to go to the fashion developer site.

Possible problems when installing patches:
If the message goes out when the patch is installed, that this patch is not for the World Wide - it means that you are WORLD WIDE!
Actually, for the WORLDWIDE version for some reason, few files, patches and additions, but you can find everything!
Save the entire folder "bin" (in this way you can return the game to the original position).
For version S.T.A.L.K.E.R. WORLD WIDE - His Patches:
1. STK-WW-10004.EXE or S.T.A.L.K.R.R. Shadow of Chernobyl v1.004, Worldwide
After installing the patch version of 1.0004, the game will not start, so looking for a patch
2. STALKER_1.0004_NO-DVD_RUS (or with your version of the game), it is called xr_3da.exe
You just need to put it in the "BIN" folder with the game. Note that for the version of S.T.A.L.K.E.R. World Wide - your patch xr_3da.exe

To properly appreciate and understand the game TC, we advise you to play such a sequence:
1. S.T.A.L.K.E.R. Shadows of Chernobyl (v. 1.0006)
2. S.T.A.L.K.E.R. Artist's desire
3. S.T.A.L.K.E.R. Hidden anomaly
4. S.T.A.L.K.E.R. Autoson
5. S.T.A.L.K.E.R. New War
6. S.T.A.L.K.E.R. : Surf history
7. S.T.A.L.K.E.R. Defeat zone 1.
8. S.T.A.L.K.E.R. Lespanery zone 2.
9. For fashion lovers:
- S.T.A.L.K.E.R. Chernobyl shadows (v. 1.0004) + AMK MOD V1.4.1 or Old Good Stalker Mod v.2.3
- "Folk Solyanka 2009"
- S.T.A.L.K.E.R "Tin 0.1"
- GT MOD + photorealistic zone + SoundMod v1.1
(Saving all these versions of games - are not compatible!)

Real help on the game Stalker - Shadow Chernobyl

Where to look for Vintar BCC:
Arm. Warehouses are key location in terms of obtaining screwing:
1. On the basis of freedom - left from the bridge will be 2 barracks, in the second, in the far corner directly on the floor (there is no vintar in the AMK mod).
2. The vintaces can be bought on army warehouses. On the basis of freedom - the left of the bridge will be 2 barracks, in the first, in the far corner right on the floor will sleep military. You can buy cheap. It does not appear with him not immediately, but after a time, as soon as the pressing of Vintar appears. (For example, the screw appeared from him immediately after the start of the Voronin's quest - p.5).
3. In addition to the specified place, the vintreus is hidden in a cache in a hatch on the basis of freedom (the filler at the Flodovtsev). (Cache is empty in AMK mod).
4. At stalkers - neutrals on the arm. Warehouses can be obtained on the "cache in the electrical panel" (Lab X-16 on Amber) in which the vintacesis also lies.
When you get down in the mine, then on one of the floors - blue electropholes.
5. If you fulfill the Voronin quest (the debt leader) and bring it a modified rifle, produced from mercenaries in warehouses (redoneed for sniper), then you also get the advantage of the vintage. Unfortunately, the modified rifle does not get without killing friendly free. This military moves constantly on the bridge - from the barracks before the post. But you can adjust how a random explosion, if 2 red barrels with gasoline to connect and shoot them because of the shelter at the moment when it passes nearby. Then the green dots remain green (everyone remains friends). The program for some reason considers it an accident.

Glitch in the game with objects:
As you know, the player can carry a limited number of objects in the backpack, with the more items in the backpack, the slower the player's speed. But the number of portable items can be easily increased without losing the speed of movement. This is done by dragging the corpses, which in the backpacks will be your items. Strange, but the speed of movement of the player does not depend on how many items in a backpack at the corpse.

How to increase the clip of your beloved barrel:
Go here Gamedata \\ Config \\ Weapons find a file with your favorite weapon.
For example w_abakan.ltx in it, the AMMO_MAG_SIZE line - it indicates how many patrones in your store.
I think within the limits of reasonable to put up to 30 units.

Lower weapon wear (checked with AMK MOD installed):
You can also reduce the wear of your weapon line Condition_Shot_Dec (it is written on the contrary, that it means) Add a more zeros after the point or even one zero there, then the weapon will be immortally.

Lower armor wear:
So that Bronnik had protection against different influences, it is necessary to go to S.T.A.L.K.E.R./Gamedata/config/Misc/outfit.ltx, in this line file (for example, for a newcomer suit):

No Resistance
Burn_Protection \u003d 0.1.
Strike_Protection \u003d 0.1.
shock_protection \u003d 0.1.
Wound_Protection \u003d 0.1.
RADIATION_PROTECTION \u003d 0.0.
Telepatic_Protection \u003d 0.0.
Chemical_burn_Protection \u003d 0.1.
explosion_protection \u003d 0.1.
Fire_Wound_Protection \u003d 0.1.

Now where 0 set for example 1 it should look like this:

; No Resistance
Burn_Protection \u003d 1.1.
Strike_Protection \u003d 1.1.
shock_protection \u003d 1.1
Wound_Protection \u003d 1.1.
RADIATION_PROTECTION \u003d 1.0.
Telepatic_Protection \u003d 1.0.
Chemical_Burn_Protection \u003d 1.1.
Explosion_Protection \u003d 1.1.
Fire_Wound_Protection \u003d 1.1.

Now the costume is 100% protection.
And so possible for any bronni

Always move running:
Open the console, enter: G_ALWAYS_RUN 1 and you can run out how much you want. To disable the code, enter: G_ALWAYS_RUN 0

S.T.A.L.K.E.R. Codes:
Codes for content bonus: In the main folder with the installation of the game, find and run the setup-bp.exe file Select the installation language and then enter these codes:
Pseudodog - Open Bonus No. 1 (Multiplayer Map)
Snork - Open Bonus No. 2 (Multiplayer Map)
Click Next (Next) and bonuses will be open.

The game from a third party:
C: \\ Documents and Settings \\ All Users \\ Documents \\ Stalker-Shoc
To the user.ltx file, add:
BIND CAM_1 KF1.
BIND CAM_2 KF2.
Bind Cam_3 kf3.
Bind Cam_4 kf4

White iron drawers:
They are often found on locations. There are valuable items, rare cartridges. SHIFT + F open or banal shots on the lid.

Where is infinitely aid kits:
On the wild zone, next to a bubble helicopter - a scientist in an orange overalls. According to him, if you bring and press F, it will highlight meters in 10 srocery - there are first aid kits.
It is done many times and the first-aid kits do not end.

Where to get cartridges for vinnets:
On the principle of debt, buy from the Colonel in the house (the house is right from the checkpoint). Neo can receive excellent quests. Immediately in debt will not be allowed, only in the process of passing, when the Blouth Bartender will give a quest. But you can get there through the roof along the stairs next to the debt checkpoint. There - on the pipe and on the roof - from there down to the Colonel, but if the debtists notice - they will be enemies, it is not profitable. In short, it is necessary not to get into the field of visibility of the protection of the CAT and everything will be normal. Going out - through the gap between the buildings opposite the house with the colonel. Immediately get out will not work, but you can, if you try and suffer.

Accelerated passage Stalker - Shadow Chernobyl
This is for a rapid concept on the game, but we advise it for the correct stake stronger, the majority of quests. It will give many advantages. For example artifacts, weapons, money, armor.
Everything side Quests Go past. At the sight of the corpse, collect aid kits and cartridges. Guns discharge and throw out. Each merchant has all the first aid kits, bandages and cartridges. Shoot in the head.
1. Get a flash drive smart.
Quest take away from the Sidewor in the basement at the beginning of the game.
We go to the wolf, take a weapon. We go to the scouts, speak with them and summarize them on the assault of ATP. We carry out gangsters on ATP. Take a shotgun with cartridges. We find a smart, take the flash drive using the seeding.
2. Quest to take documents in the research institute.
Binding bandages, cartridges. Sidoryr gives a task to go out on his stalker, which will spend through the cordon. We run to the conductor. That is dead. Ralm dogs around it and carefully with the help of throwing bolts pass through the tunnel with anomalies, so as not to get into the anomalies.
3. By radio, give the quest to meet with the fox. We run to him (live fox left for no more than three minutes). Beat fox from dogs. Fox issues info about gray - he knows about the arrow. We run to gray. Meanwhile, the remaining dogs kill Fox.
4. At the entrance to the location of the landfill, see three gangsters holding on the sight of the stalker. Bandits in charge of a fraction in the head. We accept quest to beat off the gangster dump. We run on a landfill to the leader of stalkers, talking to him, beat off a dump from the bandits, accept from the leader of stalkers a reward.
We run into locomotive depot. Disable depot from bandits. We are looking for gray, talking to him. We get a quest to chat with a mole (not that mole, which is from the Arrow group).
5. Search the corpses - we collect cartridges, preparing for a meeting with the mole. We go to the Research Institute Agroprom. We accept the quest to fight off from the soldiers, fight off. We accept the quest "Disable Crow". Beat off. Special forces landed, do not touch him. We run for my mole to the hatch. We speak with the mole, we get a quest "Seize a cache arrow."
6. Go down to the dungeon near the clock - we will no longer see it. Break through the screw staircase. Find the plane a cache arrow. I jump on it becoming the box. We search for a cache, take the flash drive, improved AK, be sure to cartridges, get the quest "learn about the ghost." We leave not back! We go further through the tunnel. Before the stairs in the research institute, the controller will appear in the Research Institute and the Quest "Coin Arrow" will close - the controller does not touch.
7. We run to the entrance to the building of the Research Institute, in which the documents are two grenades to the entrance. We run inside. Pose into the third floor. In the hall we grab the documents. We run out of the building. At the exit of the valve special forces from the grenade. Do not try to throw special forces slowly - it will not work. Running, those who run next to kill quickly.
8. We run into the location of the landfill. Then to the database and bartender. We give docks, accept the quest on the H18 laboratory and a normal suit. We run into the wild valley through a landfill, do not touch anyone. In the wild valley we see at the entrance of a debtist holding on the sight of the gangster. I do not shoot a debtist. We accept the quest for the salvation of a debt. Savor. We get an optical sight and cling to our ak.
9. We make your way to the database through the sewage from the side of the fence. We go to the building of the gangsters. We are looking for a borov, taking it, take the key from x18. Go to jail, we find a dolly costume, we put on yourself. Next, go to x18.
10. In the x18 laboratory. Search the floor, we find the corpse of the scientist, enter the code on the door, press "ENTER". Search the next floor, we find the corpse, enter the code, open the door again. Next go through the arrow. We run to the left, knock the glass, collect the ammunition and aid kits. We run to the right to the second floor, take the docks. We find running anomalia, ruffle it. The door opens. Specnas runs.
11. Ralm special forces, run away through the southern exit to the cordon. We go to the Sidework, we get a reward, buy first aid kits. Go to the bartender. We get a quest on x16. We buy all the info at the information merchant.
12. We go through the wild territory. We get the quest "Save Kruglov" from the bandits. Ralim bandits, taking optics from them.
13. We go with Round to the location "Lake Amber". We see zombies, zombies to shoot in the head of optics solitary, switching 0. We go to the building for the circular. We get quests in TOV. Sakharov: "accompany Kruglov".
14. We take Kruglov, running ahead inspiring Zombies. In the tunnel also run forward. With successful stripping, rounds will be alive. After ejection, we run up to the circle, raise it and run to Sakharov. Persist.
15. We get a protective psi-garbage. Get the quest "Disable Installation". We do not go to the installation, but on the swamp, we are looking for a corpse of prof. Vasilyeva, search, complete the quest "Infa about Ghost."
16. We clean the territory, go down to the laboratory and turn off the installation moving up 4 levels along the screw staircase.
17. Next, we carefully go up, we catch the controller, we throw it into the legs of 2 grenades, then run and shoot a queue. The controller is killed. Carefully search the corpse of the ghost, do not take documents. We get the quest "Meet with the conductor." We take documents from the ghost corpse, we take a ghost costume. Such this is good to Sakharov.
18. We take the quest from Sakharov "Ghost Costume". We rent a suit, get an environmentalist costume - it is best.
19. We pass the quest Bartender on the location of the debt, we take the quest "Disable the dear".
20. We go not to the deceit, but on Cordon. After entering the cordon, the conductor remains to live two minutes. We run, on the approach to the conductor, we shoot in the head of dogs refractming him. You need to do it quickly. We get a quest to meet with a doctor in a cache arrow.
21. We run in the research by the Agroprom, again we climb into the cache from the side of the fence. We celebrate the doctor, we get the quest "Find Decifranger in Pripyat". We return back, as they came, the only controller remaining in the zone is wandering.
22. We run through the database of debt to army warehouses. On the basis of freedom, we take the vintacesis and buy the cartridges to it. We beat off the post from monolithpetes, update the trunks and cartridges.
23. We pass through the radar right on Pripyat. 20 m Actions of the deceit run on the first-aid kits, the quest "Disable the dear" is counted.
24. With a group "Debt" makes themselves to the underground parking. Next, go to the hotel, find the decoder, get the quest "Open an encrypted door".
25. We run to the stadium in Pripyat, get the task "get to the sarcophagus". In 7 minutes, we get overdoing near the wall to the sarcophagus, there is no time to fight, the emission is ahead.
26. We persist. In the sarcophagus we endure monolith special forces, taking Gauss-Cannon and FN-2000. We go to the monolithic - false endings. In the sarcophagus to "monolith, the performer of desires do not go. We climb up to the encoded door in the location of the sarcophagus.
27. I will decoding the door, go to the location of "monolith management". Malim all. We fall to the flasks. Shoot the flasks. We get answers to all questions. Who is the shooter, etc. Join - True ending. For awareness to join refuse.
28. We get to the Chernobyl. We run on the first-aid kits to the heat pipeline, the Zalazim on it. Through the teleport site system run to the last teleport. On the path of the valves of all. Shot a control system. True ending.

For those who took our (correct) disc with the game S.T.A.L.K.E.R. Chernobyl shadow:

Download, bother, look, try and spend precious time you do not need, we have already sedated for you!
You just need to choose what to play:
- original game S.T.A.L.K.E.R. Chernobyl shadows (full and correct version)
- S.T.A.L.K.E.R.: Clear sky (full and correct version)
- Set of 12 mods to the game S.T.A.L.K.E.R. Shadow Chernobyl