All pros are in L2. Professions of Humans. Professions available to the Mystic person

The most common question among beginners, and even among those who have been playing for several days now, is which class to choose for the game? The choice is quite large, just Lineage 2 there are 34 different classes (so far!). In addition to the fact that you choose the main class, after leveling it up to level 75, and after completing the quest (quite difficult, by the way), you can take another class (the so-called “subclass”) - almost any, but with restrictions (more on that next time).

In this article - short review by class and profession to make it easier for you to choose your future character.

In addition to the division into Warriors And Mages (Mystic), and for the Kamael race - into men and women, classes are divided according to their functionality:

  • Protection
  • Attack
  • Support
  • Mixed classes- perform the role of support, attack or defense.

Only Warriors can become a tank; both magicians and warriors can play the role of attacking and supporting classes.

Tanks

A tank is a warrior with a shield and good physical performance. and magician protection (P.def and M.def). The main difference from other classes is his shield skills, thanks to which he has a much higher chance of blocking enemy attacks, and he has a much higher physical indicator. shield protection. Also, the tank has special skills for reflecting arrows and the ability Ultimate Defense- which significantly increases his already considerable physical indicators. and magician protection. But probably the most important skill of a tank is the skill Aggression, with which he can force the enemy to attack him. The main task of the tank is to cover weak (compared to him) warriors and even weaker mages and supports from attacks from monsters and opponents and, alas, sometimes die protecting other party members. If you like to rush into the enemy crowd and cause all enemy attacks on yourself, giving extra time to your teammates, then a tank is your choice.

IN Lineage 2 There are 4 classes of tanks:

Temple Knight, T.K.

Tank of the Light Elves race. According to many players, this is the most armored of all tank classes. Although he has the lowest STR, and therefore attacks, and not the highest health (HP), he has the highest agility, which affects the chance of blocking with a shield and running speed, as well as two auras that increase the chance of blocking with a shield and physical shield protection. In addition, TK can block attacks from the back with a shield, which is very important both during mass PVP and during leveling on mobs or Raid Bosses with guards. Just like other Elves, TK has good magical abilities and can restore his health, treat bleeding and poisoning. In addition, TK has the ability to use 3 special Cubes that can restore health, attack opponents, or paralyze them. At high levels, TK has the ability Touch of Life, which significantly accelerates the rate of health regeneration. Alas, TK has practically no attacking skills - he is focused on defense as much as possible, so some consider him uninteresting and boring. However, this does not make him any worse as a tank. By the way, the TK is one of the rarest classes among tanks.

Shillien Knight, ShK

Tank of the Dark Elves race. Quite common, very stylish - like all Dark Elves, just like TK can block an attack from the back, he also has skills that increase the chance of blocking attacks with a shield and his physical. protection. He can also use auxiliary Cubes, but they reduce his physical strength. defense of opponents, his physical. attack, the speed of his attack, poison with poison, and suck the life out of the enemy, restoring the health of its owner. Just like other Dark Elves, ShK has good magic abilities - he can, like his cubes, poison an enemy, reduce his physical strength. attack, physical defense, he can drain the enemy’s health, restoring his own with this skill. Can reduce the enemy's running speed and has a unique skill Lightning Strike, which can completely paralyze the enemy. The ShK is more attack-oriented than other tanks, which makes it very popular among this class.

Paladin, Pal

Tank of the Human race. He is able to heal allies at the expense of his health, he can, like elven tanks, block attacks from the back, but at the same time his physical strength decreases. shield protection. At high levels, Pal gains the ability Angelic Icon, which significantly increases its characteristics. He also has special skills against the Undead. Overall - very good tank, which, in addition to its main purpose - to tank, can also restore HP for itself and others.

Dark Avanger, YES

Another tank of the Human race. A distinctive ability is the ability to summon the Black Panther, which is his main weapon in battles and PVP. He cannot block attacks from behind with a shield, but he has high HP and physical strength. protection. Panther has a very good physical indicator. attacks, and DA himself has a good set of attacking skills, which made this profession one of the most popular among the tank class.

Damage dealers

The concept " Damage Dealer" comes from the English " Damage Diller", which can be translated as " Dealing Damage". In the world Lineage 2 There are three groups of DD:

  • Archers
  • Mages (or Nukers)
  • Miles DD

DD - Archers

With a full buff, the archer is a very strong and dangerous opponent. Although by design NCSoft(developer company Lineage 2) archers were conceived as the main force for destroying magicians; in fact, they cope well with any other opponents. Any class can use a bow, but only the Archer class has special bow skills that increase attack power and attack range. The archer’s main task is to prevent the enemy from getting close, so there is a special tactic “ kiting"- give a shot or two - run away, again a shot or two - run away again, which is especially successful considering that the running speed of archers is higher than that of many other classes. The main damage from an archer's shot is critical hits (the so-called " crits"). For example, if without a buff the damage from simple shot will be 100, and with a crit - 300, then with a full buff the damage from a simple shot will be 180-200, and from a crit - about 2000. True, the chance of such damage is not 100%, and is approximately equal to 30-40%

Silver Ranger, C.P.

Archer of the Light Elves. Like all elf warriors, he can restore his health and recover from poison and bleeding. The fastest, he has the highest accuracy and speed of fire, but he has less physical strength. attack than other archers. He has a special skill Quick Fire ( Rapid Fire) , which significantly increases the rate of fire and physical damage for two minutes. attack, but greatly reduces the attack range.

Phantom Ranger, PR (FR)

Archer of the Dark Elves. Like other representatives of this race, he has a tendency to use dark magic. Like the Dark Elf tank, it can reduce physical. attack the enemy, slow him down, can inflict a bleeding wound with a dagger or sword, and can drain the enemy’s health, thereby restoring his own. FR has the largest physical attack. Because of the skill Dead Eye His crit power is much higher than that of other archers, but he has the least health and less physical strength. protection and less carrying weight.

Hawkeye (Archer) , Hawk

Archer of People. The most common class among all archers. No extra (like, for example, FR) skills, a significant amount of health and physical strength. defense, although a minimum Dexterity indicator. Can carry a lot of things, a lot of arrows and Soul Charges (“ nipple«), additional weapon and other things. True, his attack speed is lower than that of SR, and his crit power is lower. less impact than FR.

Arbalester (Crossbowman), Arba

Shooter of the Kamael race. He differs from other archers not only in his sexual forms, because... Only Kamael girls can be crossbowmen, but also small crossbowmen. In addition, she has an unusual set of skills and characteristics. It has almost half the power of damage dealt, but has a much higher rate of fire. Unlike archers, it does not spend mana (MP) on shots, but it has a shorter firing range - approximately 850, while archers have 900+. But Arba is a must in any bow party - only she has a special debuff for opponents, for whom she greatly reduces their resistance to arrows. In addition, she has a special buff Panna, with which she increases resistance to magical attacks for the entire party. She can also set traps and has a good set of attacking skills, which makes her a dangerous opponent.

DD Magee

They use exclusively magic based on the elements of water, fire, wind, holiness or darkness. If archers require little mana to attack, and they deal the main damage with critical hits, then magicians have a very high MP consumption, but their damage is constantly high, and their attack speed is higher. Although magicians also have critical hits, although with a lower probability than bows - a maximum of 20% chance. The main disadvantage " nukers“is a dependence on MP, very low health and low physical strength. protection.

IN Lineage 2 There are 4 classes of nukers:

SpellSinger, THX

Magician of the Light Elves. Attacks with magic of the elements of water or holiness. He is the fastest mage in the game, but also the weakest. The relatively weak power of his magician. attacks are fully compensated by the speed of spell casting. In addition, SPS has the ability Cancellation, which removes buffs from the enemy.

Spellhowler (Wind Summoner), CX

Dark Elf Mage. Without a doubt, the most powerful mage in the game. Attacks with the magic of the elements of wind or darkness. His attack speed is slower than that of other magicians, but he has the highest damage. In addition, he has many skills that use the element of darkness. One of his most important skills is Silencesalo"), if passed, the enemy will not be able to cast spells.

Sorcerer (Wizard), Sorc, Sorts, SS

Magician of the Human race. Attacks with fire elemental magic. Its attack speed is higher than that of CX, but less than that of SPS, and its power is magic. attacks are greater than those of SPS, but less than those of CX. His number of skills is minimal, but just like SPS he can use the skill Cancellation. We are very loved by many players precisely for its simplicity.

Necromancer (Necromancer) , Nekr, Negro

Another magician of the Human race. Considered one of the best nukers in the world Lineage 2. Although he only has one truly combat skill, he has the most debuff skills of all. It can reduce almost everything for the enemy - from the speed of health regeneration to attack power. Can turn an opponent into a piece of stone or inflict Silence, or use skill Curse of Doom, if passed, not only magicians, but also any warriors will not be able to use their skills. He can summon a Zombie, a Skeleton, a Demon, which can either attack the enemy or take part of the damage received by its owner.

Miles DD

This type includes classes that use melee weapons to cause damage - brass knuckles, daggers, spears, swords. Damage is mainly caused by special spells, which cost mana. The main targets of DD are mages, supports and archers, although some DD classes will do just as well against tanks. Unlike magicians, Miles DD can withstand more damage, and therefore have time to kill more opponents. Playing DD is more difficult than playing mages and archers; the player will need considerable experience and skill. DD can be divided into three types:

  • Dager workers
  • Charging users
  • Others

Daguerres. (Daggers, Rokyu, Daggers)

The most unusual class in the game. Some consider them absolutely useless, others consider them to be the best. All their skills are designed to hit from behind. With a full buff, if the skill hits the enemy, the damage can be very, very noticeable, and sometimes the dagger can kill the enemy with just one successful blow. The dagger's main targets are bows, supports, and mages. The most dangerous for a dagger are tanks, brass knuckles (Tyrants) and Berserkers of the Kamael race.

Plains Walker, PV

Dagger of the Elven race. Some consider it one of the best, thanks to its high DEX and the highest chance of passing skills. Like other elves, he can restore his health, can recover from poison, bleeding, and can slow down the enemy’s running speed. He has the lowest physical attacks from skills, but the highest chance of dodging and the highest running speed.

Abyss Walker, AB

Dagger of the Dark Elf race. An excellent warrior, his agility is almost equal to that of the PV, but he has a passive skill that increases the power of his skills, due to which he is considered to deal the most damage among all daggers. Like other Dark Elves, he has good magical abilities. In addition, it can cope well with tanking classes.

Treasure Hunter, TX

Dagger of the Human race. He has the weakest skills and the lowest chance of passing them, but the highest health and HP among all daggers. The most common class, and very dangerous in PVP.

Charging users

Fighters who do not use shields, with excellent health and armor, strong skills and high mana consumption. In close, “contact” combat, they can kill almost any other enemy. In one battle they can kill several opponents - but then they definitely need a break to roll back their skills and restore MP. Before the battle, they need to gain a charge of energy, which they then use for their skills.

IN Lineage 2 presented in three classes:

Gladiator, Glad, Duelist

Uses twin swords in battle (“ duals«, « blew«, « adhesions"), wears heavy armor. Low running speed, weak in combat in open space - any archer can run away from him or " kite“, but is very opportunistic in a limited space. It can attack with its skills not only at close range, but also at a distance; the range is less than that of a bow or a mage, but it will always reach a fleeing enemy. The main disadvantage is low speed, the main advantages are powerful skills, armor and a lot of health.

Tyrant, Tyr, Tirka

Orc warrior. In battle he uses brass knuckles, preferably light armor. Phys. The defense is lower than that of glad, but he has a lot of health - it will be difficult to kill him. Feature - the use of special skills - " totems“, thanks to which it can quickly change its characteristics depending on the situation. Ogre Totem- and the Tyrant turns into a tank - strong physical. protection, a lot of HP, high damage. Do you need to quickly finish off your enemy? Zealot Totem or Bison- and the magician will die with 1-2 hits, the archer with 2-3. We must run away from the enemy - Rabbit Totem and for a couple of minutes Tyr is the fastest. The main enemy is the Gladiator. Although their damage is the same, Glad has more physical damage. defense and Tyr may lose. Like the Gladiator, he has skills for dealing damage at a distance.

Berserker (Berserker), Bers

Warrior of the Kamael race. Although, compared to other similar classes, physical. His defense and amount of health are small, he is very dangerous due to his skills. It has two types Absolute Protection- magical and physical. Does not immobilize him, as when using similar skills with tanks. Bers' special skills are skills that instantly move him to the enemy, at the same time causing severe damage or causing the enemy to bleed. In addition, he has the ability to knock weapons out of his opponent's hands. disarming him.

Other DD

Several original classes that are completely different from each other.

Destroyer, Destroyer, Destr

Another orc warrior who uses a huge two-handed sword in battle. Doesn't do much damage, but when his health is less than a third, he can use skills Frenzy And Zealot, which, coupled with the buff, turn him into a very, very dangerous opponent. A Destro's critical hit while under the effect of a Frenzy or Zealot is the most damage dealt by anyone in the game. Usually, 1 such crit is enough to destroy a magician, two are enough for archers, and three are usually enough for a tank. These skills last for one and a half minutes - and during this time he kills everyone around him. Then it’s enough for him to rest, wait for the skills to cool down, “ merge"again to 1/3 of health - and you can go into battle again. He is one of the best warriors for fighting in small spaces, in addition, he is the easiest to level up.

Warlord (Spearman), Warlord, VL

Human warrior with a spear. The most unusual and one of the most unpopular classes in Lineage 2. His main weapon is a spear; all his skills deal damage to several enemies at once. If there are 10-20 enemies standing around him at once, then the total damage will be even greater than that of the destroyer. Despite this, he is poorly adapted to PVP 1 on 1, which is why he is not very popular among players, but he is the best after the destroyer in terms of pumping - after all, you can beat not just 1 mob at once, but 10-20 at once, and This means you will kill more mobs and gain experience and level faster.

Soulbreaker, SB

Warrior of the Kamael race. One of the most diverse and difficult classes to manage. Although he is a warrior, in addition to physical skills, he has a very extensive set of magical skills, among which there are skills that are no different in strength and effectiveness from the skills of magicians. In addition, he has the most powerful skill in the game Lepold. Besides, he is the only one who has the skill Stealing Divinity, which steals buffs from opponents and transfers them to the character, and since the cooldown for this skill is only 9 seconds, very quickly after the start of the fight the enemy is left completely without improvements.

Bounty Hunter, (BH, spoiler) and Warsmith (Blacksmith), (Crafter, Kuzya)

Warrior of the Dwarven race. Dwarves are generally a unique race with unique classes. First of all, they are engaged in making money, and only then - they are warriors. They have absolutely no inclination towards magic, but they are the ones who lead the entire financial system in the world Lineage 2. Dwarves have only two classes - but these are two different ways of earning adena. First class - BH, who has a special skill Spoil, with which he can receive additional resources from mobs, more than a regular class. In addition, some things (parts for armor and weapons, for example) can be obtained exclusively through spoilers, so the popularity of this class will always be high.

The second class of gnomes is the Crafter, who has the ability to create things that are not sold in stores. On top of that, gnomes can carry much more things on themselves than any other class. In terms of combat parameters and skills, both classes of gnomes are similar - both have a lot of HP, strong physical strength. protection is almost like that of tanks. The crafter’s special ability is the creation of golems, from a small mechanical golem that helps the gnome in battle and at speed, to huge siege goloems and mortars that are used in castle sieges, which is why they are very, very in demand there. In addition to this, the crafter has special buffs for all classes that enhance the armor and weapons of his allies. The dwarf can heal his golems, making him dangerous in PVP.

Support

Support is one of the most important and sought-after classes in the game. Let them argue about who is cooler - mages or archers, tanks or daggers, but there are people who know for sure that the best class is supports, because they are the ones who decide the outcome of any battle. Supports include classes that enhance the skills and characteristics of tanks and damage dealers, and can heal them in difficult times. Without these enhancing buffs, it is impossible to play any class at high levels. The importance of supports is evidenced by the indisputable fact that even a high-level and well-equipped tank or DD sometimes finds it difficult to find a clan, while any support is always ready to take on even at relatively low levels. Unlike mages and damage dealers, who usually just need to attack the enemy with 1-2 skills, playing as a support is much more complex. For example, in addition to the fact that you need to give a buff to your allies before the start of the battle, already during the battle you need to apply debuffs to your opponents and heal your own, restore buffs removed by other people’s supports, and most importantly, manage to stay alive as long as possible, since from him during A lot depends on the battle, and it is advisable to survive everyone, because it is the support who must resurrect the dead. But at the same time, supports have practically no attacking skills, they have little physical strength. protection, low health. All support mages have skills that burn enemy mana, and which can make enemy summons disappear. Conventionally, supports can be divided into the following classes:

  • Buffers
  • Healer
  • Overlord
  • Batteries
  • Miles support
  • Summoners
  • Inspector

Buffers

A class whose main task is to apply buffs to allies, thereby enhancing their characteristics and skills. Considering that most buffs last for 20 minutes, usually at the beginning of the battle the buffer applies buffs, and then inconveniences the opponents, for example, by burning MP for magicians and archers. With certain equipment, a buffer can be turned into a very durable character, with good health and a mage/physical. protection.

Buffers in Lineage 2 there are three classes:

Prophet , PP

Buffer of the Human race. He has the most variety of buffs for both warriors and nuker mages. Can use any type of armor - heavy, light, magic. Has the skill Dryad Rootroots"), which immobilizes the enemy, can burn mana to opponents, and with a spell Erase- make enemy summons disappear, for example - the panther from YES, in addition - can impose debuffs on opponents, lowering their characteristics.

Warcryer, Vark

Mage of the Orc race. The orcs do not have a division into mages, nukers and supports. Orc mages have the characteristics of both classes. Spell Steal Essence Varka can sometimes cause damage comparable to the damage of a nuker mage, taking away health from the enemy and restoring his own. But, despite this, the main purpose of cooking is a buff. The main difference from PP is that his buff affects all parties at once - to give 10 buffs to the 1st party, PP will have to spend MP on casting spells 90 times, and cooking - only 9, which will take much less time . The main disadvantage is the very large consumption of MP for such buffs, which is why after the buff he is very limited as a nuker mage. However, in Grace, Varks now have the ability to restore their MP during close combat. In addition to party buffs, the cook has a skill Soul Cry, which significantly increases their physical. attack. Any type of armor and any weapon are suitable for cooking, but clubs are best suited for them, for which there is a skill Hammer Crush (Hammer Crush), which, in addition to causing damage, can stun the enemy for 9 seconds.

Overlord (Supreme Shaman), Over, OL

Another orc mage. Very similar to a warcraer, but, unlike him, Over's buffs affect not just one party, but an entire clan. Like the wark, the over has one attacking skill, and it also has a huge MP consumption for buffs. But, despite all these skills, he is primarily valued as a healer. Only he has a unique skill The Honor of Paagrio, which restores CP to the entire alliance at once over a long distance, which makes it indispensable during major battles. 3-4 in one party, constantly using such a skill, will give a very big advantage over opponents, together with a group of bishops, making the alliance fighters almost immortal. In addition to excellent CP regen, the over also has good debuffs, for the use of which he does not even need to single out the enemy in battle. It is enough to use this skill among enemies - and all of them will have their combat characteristics reduced. Like the Bishop, the Over is always the first to be killed during any fight.

Healer

This is truly the most important class in the game, without which neither a raid on a Boss nor a PVP battle is complete. It is healers who heal and resurrect their allies, and they are usually the first and most important targets for the enemy. Hiller is a class whose main goal is to restore health. Killing any warrior or magician becomes extremely problematic if his HP is constantly restored. A player who plays well as a healer is a very important asset for any party or clan. And although there are as many as four Klaas healers, there is only one real healer among them.

Bishop , BP, Bish

Hiller of the Human race. “As long as the bishop is alive, his party is alive” is a true and undisputed statement in the world Lineage 2. Bishop is a callable character in any PVP. When you are with the bishop, you can calmly get into any fight - even if he does not have time to heal you, he will be able to resurrect you very quickly. Bish is the only class that specializes exclusively in healing other characters. He has as many as 14 (!) skills for restoring health, there are skills that enhance recovery skills, skills for resurrecting the dead and restoring the experience they have lost, skills for removing debuffs, for treating poisons, bleeding, skills that make the player temporarily invulnerable, and the like . Of course, such a player will always interfere with opponents, so when choosing such a class, prepare for the fact that many will soon know you, and in any battle they will kill you first.

Batteries

Indeed, one of the most difficult classes to manage in the game. This is the only class that can restore MP to other characters. Any class left without mana becomes practically defenseless, so MP restoration is a very important part both in PVP and in the leveling process. Bish and Overlord without MP will not be able to restore HP, nukers will not be able to use their attacking skills, tanks will not be able to aggro opponents or mobs. Besides skill Recharge, with which batteries restore MP, they also have several skills to heal their allies. Naturally, they cannot be as effective as Bishop, but they are quite capable of coping as an additional healer mage. In addition, they have unique buffs that buffer classes do not have, but which are simply necessary for any damage dealer or tank. The biggest problem when playing with a battery is to properly control your own MP consumption, because at the same time you need to heal, restore MP to others, buff, and all this requires mana, which no one can restore to the battery.

Elven Elder (Sage of Eve), HER

Mage of the Elven race. The Sage of Eve is very important in any party. Since the Sage of Eve usually acts as the second healer in the party (if there is a bish, of course), his goal in the party is also to fill the bishop’s MP, heal him, and resurrect some of the dead for whom the bishop does not have enough time. If necessary, EE can quickly teleport himself or teleport his entire party to the nearest village or city. In addition, HER has unique buffs that increase stun resistance, carried weight, strength and shield block chance.

Shillien Elder (Sage Shillien), SE, SHE, Shilka

Mage of the Dark Elves race. This profession has the same goals as EE, but it has more buffs for warriors and irreplaceable buffs for mages. Also, CE has a very important debuff Stigma of Shilen, which reduces physical target protection.

Miles support

This class includes two types of elven warriors - one from the light elves, and one from the dark elves. This is the only type of support that is at the same time a very good warrior. It is difficult for both warrior parties and mage parties to do without this type of support. Their buffs last only two minutes, but they provide a very large increase in the characteristics of their party members. Because miles supports are still warriors, they have the ability to wear heavy armor, use swords and duals, a passive skill for using a shield and even a skill Aggression, although it is weaker than that of tanks. They also have debuffs.

SwordSinger (Minstrel), SBC

Warrior of the Elves race. Focused more on defense than attack. The songs give an effect in just 2 minutes and increase physical strength. and magician defense, amount of health, speed of its recovery, running speed, dodge and some other characteristics. Since he can sing with any weapon, he is usually equipped with a shield and a sword, which increases his chances of survival. Can be used as a mini tank, can restore your health, cure poison and bleeding.

BladeDancer (Death Dancer), DB

Warrior of the Dark Elves race. Almost no event for high-level players can take place without it. One of the most beautiful characters in Lineage 2. Master of double swords - duals. They are required for his dancing, and they also give him an advantage in attack. All his skills are aimed at attacking - dancing increases physical strength. attack and its speed, speed of use and power of magic, crit power and the like. Rarely, or rather almost never, wears a shield, due to his attachment to dual swords. He has the usual set of dark elf skills, similar to the set of skills of SHU or FR, in addition, he has a unique dance Poison Blades, poisoning opponents, and dancing Demonic Blades, weakening physical protection. Can use dance Vapmirism and use the skill Aggression, that makes him a good DD or mini-tac.

Inspector, Ince

A unique class of the Kamael race. You can get this profession only as a subclass, after leveling up all other Kamael subclasses to level 75. There are already quite a few Kamaels in the game, and due to such features of obtaining this profession, it becomes the rarest class in the game. He has a large set of buffs and debuffs that are unique among similar classes. The downside is that his buffs last only 15 seconds, and their cooldown for reuse is a full five minutes. But any party will need a buff that increases the power of their attack by 90%, and for any enemy it will become big problem receive a debuff for a full minute. The Inspector’s unique skill is a skill that restores MP to the entire party in 15 seconds.

Summoners

The most unusual class in the game Lineage 2. These are magicians who know how to call upon other creatures to help them. It is quite difficult to classify them into a specific class, although more of them can be considered in the DD class, thanks to their summons. During the battle, the owner himself plays more of a healer role, restoring the health of the creature he has summoned. Like necromancers, a summoner can transfer part of the damage received to his summoner, thanks to the skill Transfer Pain. Their requirements for weapons and armor are minimal, so this is the most economical class in terms of the cost of upgrading.

Elemental Summoner, EU, Horse breeder, Reindeer herder

Summoner of the Elves race. Can summon a Unicorn. He often plays in magician parties, since one of his unicorns can apply buffs that increase the magician. attacking the party, and reducing MP consumption.

Phantom Summoner (Discipler of Darkness), FS, Shadowvod

Summoner of the Dark Elves race. Summons Shadow for battle. Quite rare and very beautiful class. His main difference from other summoners is his almost complete uselessness in a party, but his shadows are the most powerful creatures among others. In addition, he, like a necromancer, has the ability Death Spike, though weaker, thanks to which he can be a good nuker.

Warlock, Kotovod

Summoner of the Human race. This is probably one of the most popular classes among summoners. Summons cats for battle and buff. It will be useful in a party of archers or warriors, thanks to the buffs of one of the cats, which increase the chance and power of crit. impact and physical protection of party members.

The game Lineage 2, which attracts the attention of millions of players from all over the world, simply cannot command respect. Its wide world is so carefully thought out that there is nothing to complain about; the system of distribution of individual elements of society alone is worth something. It is simply impossible not to pay due attention to this aspect, because in the game Lineage 2 professions built systematically, so much so that no one will be able to dig into the basis of their formation.

Division of professions in the game Lineage 2

So, professions in the game are distributed depending on race, of which there are six in Lineage 2:

Dwarven professions

Start over. All gnomes can be divided into two castes, The first includes:
  • Collector
  • Bounty Hunter
  • Treasure hunter
  • Treasure Hunter Odala
  • To the second:
  • Craftsman
  • Blacksmith
  • Master
  • Master of Tyra
  • Orcs and their professions in Lineage 2

    For orcs, things are a little different. Firstly, among them there are both warriors and magicians. Moreover, each caste is divided into two categories. Warriors are conventionally divided into:
  • Raider
  • Destroyer
  • Titanium
  • Titan of Tyra
  • And on:

  • Monk
  • Hermit
  • Avatar
  • Avatar of Tyr
  • But for orc magicians everything is a little different. They have a certain “head”, who acts as an Orc Adept, who also acts as a shaman. But, individual “persons” are subordinate to this kind of structural divisions:

  • Supreme shaman
  • Despot
  • Despot Isa
  • AND:
  • Warcryer
  • Voice of Fate
  • Voice of Destiny Isa
  • On this professions in Lineage 2 don't end! 4 races left.

    Human professions

    People are “depicted” in the game most widely. To begin with, it is worth noting that, like orcs, they are divided into warriors and magicians. The former rely exclusively on physical strength, while the latter rely mostly on spiritual strength. Warriors, in turn, have 3 categories:
  • Warrior
  • Knight
  • Robber
  • And Mages 2:

  • Cleric
  • Each category contains a number of superficial professions. Warriors are divided into “Gladiators” and “Spearmen”, who in turn dominate the “Commander” and “Duelist”, who bring up the rear of the command line, inferior in importance to the “Commander of Tyre” and “Duelist of Tyre”. "Knights" has a similar structure - from "Palladin" to "Phoenix Knight" and "Siegel's Phoenix Knight" and from "Avenger" to "Hell Knight" and "Siegel's Hell Knight." As for the “Robbers”, they have an identical system in terms of structuring:

  • Treasure hunter
  • Adventurer
  • Adventurer Odala
  • Shooter
  • Sniper
  • Sniper Eura
  • Let's move on to professions of human magicians in Lineage 2. Cleric suggests only two branches:

  • Preacher
  • Apostle
  • Apostle Isa
  • And:

  • Bishop
  • Cardinal
  • Cardinal Algiza
  • Magician three. They look like this:

  • “Necromancer” - “Eater of Souls” - “Eater of Souls Feo”;
  • “Lord of Fire” - “Archmage” - “Archmage Feo”;
  • “Sorcerer” - “Warlock” - “Warlock Venyo”.
  • Professions of the Dark Elves

    Dark elves also have their own special professions in Lineage 2. Again, in terms of initial distribution, there is nothing new: warriors and magicians. But then the “picture” is more ramified. Among the warriors there is " Dark Knights" and "Assassins". Each of the listed professions has two directions. First:
  • "Dancer of Death" - "Phantom Dancer" - "Phantom Dancer Iso";
  • "Knight of Shilen" - "Templar of Shilen" - "Templar of Shilen of Sigel."
  • Second:

  • "Phantom Ranger" - "Shadow Guardian" - "Shadow Guardian Eura";
  • "Voidwalker" - "Ghost Hunter" - "Ghost Hunter of Odal."
  • The dark elves are a little more modest with their magical composition... The first of the two main professions (“Oracle of Shilen”) is divided into:

  • Sage Shilen
  • Priest of Shilen
  • Priest Shilen Algiza
  • And the second (“Dark Magician”) has two directions:
  • “Follower of Darkness” - “Lord of Shadows” - “Lord of Shadows Venyo”;
  • “Wind Charmer” - “Storm Lord” - “Storm Lord Feo”.
  • Elves

    Elves in the game also act as warriors and magicians. The first includes the “Light Knight”, which has two branches, and the “Scout”, which is also divided into two categories. With elf magicians, things are almost the same as with dark elf magicians. Only in this case, the “Oracle of Eve” covers several professions unilaterally, and the “Light Magician” covers 2 categories, each of which includes a number of further development professions.

    Kamael

    The remaining race is the Kamael. There are two categories: women and men. Women have two spectrums, the first of which is very short: “Inspector” - “Arbiter”. And the second (“Overseer”) has two directions:
  • “Executioner” - “Inquisitor” - “Inquisitor Feo”;
  • “Crossbowman” - “Saboteur” - “Saboteur Eura”.
  • The situation is similar with the masculine gender. The first section is generally identical - “Inspector” - “Arbiter”. And the second is divided into two subsections with subsequent rebirth.

    People

    GLADIATOR. Battle without regard to the rear is their element. Strong attacking fighters who are given the opportunity to learn the art of wielding two swords. A large amount of health and a huge number of unique attacking skills make a gladiator a warrior, capable of making paths through the ranks of enemies with the support of a healer.

    WARLORD. A very specific and rare class is the master of spears and halberds. Only this warrior is capable of stunning all enemies around him at once. Only this warrior is capable of crippling 8-10 people at once with one blow. There are very few of these warriors, because they are born only for mass battles.

    DARK AVENGER. Everyone is rightly afraid of these warriors. A warrior who has touched the forbidden part of magic, the magic of necromancy, is able to call upon the spawn of hell to help him - a huge, strong black panther from other worlds. This warrior is able to extract the remnants of life from an already cooling body and heal his wounds using this energy. These are fearsome and resilient fighters, they have high defense and can withstand the simultaneous pressure of many enemies. Think 50 times before crossing this warrior's path, it is very possible that you will not survive.

    PALADIN. The complete opposite of the dark Dark Avengers. This is a warrior who, in addition to skillful swordsmanship, is able to heal wounds and remove curses. The iron will of these fighters makes them a rather inconvenient target for enemy magicians, and the shield will successfully protect them from enemy arrows. Only a person with a bright soul is capable of becoming a paladin, pure in heart with good intentions.

    TREASURE HUNTER. Don't let some of the clumsiness of people fool you. Don't let the man holding a dagger mislead you. If a Treasure Hunter sneaks up on you from behind, then most likely you only have a minute to live. A large amount of health, enormous power of blows, terrible critical hits - these are the features of this profession. People have excelled in the ability to handle daggers and short swords - almost everyone admits this.

    HAWKEYE. Yes, people are not able to hold a bow in their hands, they do not have the agility of light elves, they do not have the strength of dark elves, but they have monstrous accuracy. This is the only archer in the game that can shoot you with two shots and not miss. This class is quite capable of surprising, especially in sieges, and, someday, it will definitely surprise you.

    SORCEROR. Human magicians give a deceptive, calming impression. Clumsy, sudden movements during casting... The very existence of magicians causes bewilderment among many. Light elves treat them condescendingly, dark elves look at them with contempt. However, the inquisitive minds of people and their powers of observation allowed them to subjugate the element of fire. Yes, they are inferior in intelligence to the dark elves, and they lack the grace of the movements of the light ones, but the Sorcs are stable average, balanced magicians with a number of unique skills.

    NECROMANCER. The forbidden fruit of black magic. The desire for eternal life at any cost - this is how this magician appeared. A magician who can raise the dead and who will fight by his side without fear or question. A poison cloud, draining life from other beings to please itself. The aura of fear emanating from them can make you run away.

    WARLOCK. Since ancient times, people have learned to train domestic animals for their own purposes. Warlock is a magician who tamed cats. Some restore mana for him, others, battle cats, help them destroy the enemy. So the wise Warlock always has company.

    BISHOP. Only a contradictory human race can give birth to the disgusting and the beautiful. Bishop is a ray of light in this contradictory stream of people. People are considered the greatest healers. In one fell swoop, it will return half of your lost health to you and cure you of any misfortune. Only Bishop will resurrect the entire dead group with one movement of his hand. He is capable of controlling the undead, scaring them away if necessary, and, of course, he is capable of destroying them.

    PROPHET. This is the one who will make you faster and stronger. This is someone who cannot cure you, but can make sure that you may not need treatment at all. Do you want to swing your sword faster or cast spells faster? Prophet will cast spells on you. It can increase the amount of your health and the amount of your magical energy. He will do everything for you so that you can defeat an otherwise inaccessible enemy. Prophet is the only magic class who can wear heavy armor. He is quite capable of fighting alongside you if necessary, he is unique and useful, and is welcome in any party.

    E lfs

    TEMPLE KNIGHT. Fast, specific fighters. Unfortunately, elves have the least strength and stamina of all the races, so they are of little use as destroyers. However, they are fast, have a number of spells, and good physical defense parameters. They can aggro mobs on themselves, can cure poisoning and simply heal themselves, have an attacking dice companion and, most importantly, they have the greatest magical defense. Despite all the specifics, these are very good fighters who are very useful in a mass battle and who, despite their fragility, will not allow themselves to be offended.

    SWORDSINGER. Similar to the Bladedancer, this is a party character, a fragile elf (or pretty elf) who sings wonderful songs during battle. Gods, how they love them! Their songs are amazing and unique, they strengthen the entire party at once, adding protection, speed and dodge to it, and no spell in the world can compare with their songs. But there are very few elves with this profession, because this path to the heights of Sordsinger is very complex and difficult until the elf becomes a professional in his field.

    PLAINSWALKER. Does this bright elf with a dagger seem so harmless? Believe me, this is a very misleading impression. Elves are excellent masters of the dagger. Maybe the gods did not endow them with great power, and they are inferior in strength to their dark brothers and people, however, they are incredibly dexterous and fast, their critical hits are frequent and dangerous. Don't underestimate these fighters. Mother Nature has given them a unique ability to heal their wounds, and they can stop bleeding or relieve poisoning.

    SILVER RANGER. Wielding a bow is an elf's calling. This is a skill in which no one can compare with him, because the light elves have mastered this art since ancient times. Unfortunately, they are, as a rule, doomed to the fate of a loner. They don't need anyone - their speed allows them to run without fear of anyone. His running speed is incredible and tracking such a shooter is incredibly difficult and difficult.

    SPELLINGER. Perhaps, if the dark elves boast of their knowledge in the field of dark magic, then the light elves look at it calmly and with irony. Eve, the goddess of water, gave the Spellsingers the incredible power of this element. These are fast, lightning fast and very deadly magicians. With just one phrase, this beautiful creature will remove all the spells cast on you at once, with another quick phrase it will put you to sleep, and with a third phrase you may not even wake up. Everyone is rightly afraid of light magicians. These are the most dangerous fighters.

    ELEMENTAL SUMMONER. Elves living in nature know how to communicate with animals and use their help. Like the Warlocks, they also have an eternal companion - the Beautiful Runaway Unicorn, who helps them in everything.

    ELVEN ELDER. Beautiful creatures with wonderful and unique skills. These are natural “generators” of magical energy that generously share it with others. They are clean and bright, they are very fragile and practically defenseless. But they will quickly heal you, if necessary, they will cry and resurrect crippled bodies, they will not allow you to be poisoned or stunned. In case of danger, they can transport you to a safe place in the blink of an eye, and thereby save your lives.

    dark elves


    SHILLIEN KNIGHT
    . A very good contact class, but with undeniable specificity. One of the main disadvantages of dark elves is their low physique and therefore low health. However, a high level of physical defense, a high level of attack and massive switching of monsters towards themselves make this class an excellent tank. One of the features of this class is the Shillen Knight summons, or so-called cubes. Calling them costs a certain amount of crystals, but they heal the Knight well and, if necessary, lower the attack or running parameters of his enemy.

    BLADEDANCER. This class is given a unique opportunity to learn the mastery of two swords, only the mastery of martial dance is available to them. Dancing for a relatively short period of time can make a group much stronger. If you have a Bladdancer in your party, you become more accurate, your magic is more powerful, and your critical hits increase in destructive power. This class is chosen by those who fit into the role of support in the group. Those who don’t climb into the leading roles and yet love to feel the group’s dependence on their skills.

    ABYSS WALKER. Masters of stealth and the dagger. They are very dangerous in battle, as they can kill you with one blow and disappear unnoticed in the crowd. They have several skills that lower the enemy's parameters, and the most powerful blows compared to dagger masters of other races. However, fortunately, Abis Volker has the lowest chance of a critical hit.

    PHANTOM RANGER. Counterbalance to the Silver Ranger. Some people call this class a light archer killer. The low running speed is its main disadvantage, but it is compensated by the incredible power of the shots. The power of the shots is really very high, the crits when they pass are simply monstrous.

    SPELLHOWLER. Let the pitiful light elves tremble. Let the pathetic light-eared creatures hide when Spellhauler enters the battlefield. His wind magic is devastating, and he knows great rites of black magic that give him terrifying power. He can silence an enemy mage forever. The highest intelligence scores make Spellhowler's magic the most terrifying. However, the low WIT parameter gives rise to their serious drawback - the low speed of casting combat spells, compared to other races.

    PHANTOM SUMMONER. Unlike Warlocks and Elemental Summoners, dark brothers can summon otherworldly spirits - Shadows, which have vampiric abilities and can also explode corpses, while causing significant damage to all enemies within the radius of this spell.

    SHILLIEN ELDER. Priestesses of the goddess Shillen. Only they and their light sisters and brothers are able to give their magical energy to others, but only the Shillen Elders have access to the sacrament of increasing magical power. This spell is the most desired for all magicians. The Mage and Shillen Elder are made for each other. With all this, contacts with people and the study of their magic gave the Shillen Elders the ability to be useful to warriors. A number of spells will significantly increase the power of the contact party.

    Gnomes

    BOUNTY HUNTER. A very unusual class even by the standards of seasoned orcs or humans. The magic that lights fireworks above the monster's head allows you to extract rare components and recipes from them. Bounty Hunters are indispensable if you need some rare recipe for armor or weapons. Also, this gnome is given a unique opportunity - they can pretend to be dead, which often helps them out in especially extreme cases, preventing them from dying.

    WARSMITH. These gnomes are jacks of all trades. They can craft various items that are not sold in stores - the choice of weapons and armor is quite poor for levels 40+, but Warsmith will fix this. A crafter with skill level 7 is usually one of the richest classes on the server, but it takes a very, very long time to reach these heights, because crafting takes a lot of time, and there is not much time left for developing skills. Warsmiths are also excellent engineers, they are capable of making assault vehicles for sieges and can assemble their own golem with a small cannon, which helps them in their campaigns.

    O rki

    DESTROYER. A mighty green-skinned warrior with a two-handed weapon in the front ranks is Destroyer. Similar to the Warlord, he is born for massive battles. A huge amount of health, special skill increasing the power of his attacks when he is in danger of death makes this giant a very dangerous opponent.

    TYRANT. Orcs are careful about their history and very scrupulously support the cult of the fire god Pa'agrio. Tyrant is a warrior follower of this cult. They wear claw-style knives on their powerful paws, which have the fastest attack speed. If they want, they can catch up with even a light elf. Fierce fighters who are not forgotten by their deity, who bestows upon them his grace and energy.

    WARCRYER. If you have never seen a Warcraer, then you do not know this interesting race. Like no other, Warkraer is worthy of the title of Party Mage, because few are so unique, versatile and useful. This magician will spend 20 seconds doing what Prophet does in 2 minutes. Right in battle, he is able to strengthen the group with his protective spells at crazy speed and heal, put to sleep or stop the enemy, he can quickly drain almost all the life force from his victim. Fear them if they are your enemy and love them if they are your friend.

    OVERLORD. If Varkayer is a party buffer, then this Overlord is a clan buffer and a terrible debuffer. Warkraer is capable of casting a party of 9 people in a matter of seconds, Overlord will do the same with his clan of 40 people. He is capable of massively reducing the parameters of enemies, which makes this class very useful and dangerous in sieges.

    76-84 Awakening
    85-99
    Knight of Sigel
    Sigel Knight Knight of Sigel
    Sigel Knight Warrior of Tyr
    Tyrr Warrior Warrior of Tyr
    Tyrr Warrior Rogue Odala
    Othell Rogue Archer Eura
    Yul Archer
    1-19
    20-39
    40-75
    76-84
    Awakening
    85-99
    Spellcaster Isa
    Iss Enchanter
    Aeore Healer
    Healer Algiza
    Wizard Feo
    Feoh Wizard
    Wizard Feo
    Feoh Wizard
    Summoner Venyo
    Wynn Summoner

    Warrior

    Warrior is primary class fighters of the human race. The warrior specializes in the use of a variety of weapons and armor. He has high levels of strength and agility - with equal success he can engage in close combat and attack the enemy from a distance.

    Basic characteristics War

    STR DEX CON INT WIT MEN
    88 55 82 39 39 38

    Knight

    The knights acquired their knowledge through extensive training at the royal training grounds. Most of all, they value their honor and, if necessary, Knights are ready to die for their territory and their King. This class specializes in melee combat and defense. The Knight's skills in this area are excellent, and the ability to heal his wounds allows him to prolong his resistance to enemy attacks.

    Dark Avenger

    Anger and hatred are the eternal companions of those who have chosen the path of the Avenger. This class is the complete opposite of the Paladin. He is trained to save the life of his allies, and the Avenger is perfect at taking it away. The Avenger's cursed armor is capable of returning damage to enemies, and the use of black magic helps him absorb the enemy's vital forces and summon a dark panther to help.

    Hell Knight

    The Knights of Hell are the real focus of evil and horror. They resort to black magic and strike fear into the hearts of their enemies. The Knight of Hell is the highest level of development of the Avenger, allowing access to new, previously inaccessible combat skills.

    Paladin

    Only one of the Knights who carries the True Faith in his soul is capable of becoming a Paladin. Using Divine powers, Paladins can heal their wounds and consecrate weapons and armor. This makes them indispensable assistants in the fight against the Undead. Thanks to their strong armor, Paladins can easily withstand a hail of enemy blows, and they use a shield not only for protection, but also to stun the enemy.

    Phoenix Knight

    Few Paladins are capable of becoming the Knight of the Phoenix, bringing light and True Faith to the most remote corners of this world. However, those who were able to withstand all the tests are rewarded with new exceptional skills, including the ability, like the Phoenix bird, to cheat death by rising from the dead.

    Warrior

    The Warrior is a more experienced Warrior who relies on his physical strength. Most of all, Warriors value freedom and independence, so they do not recognize commanders, believing that it is necessary to fight only for themselves. They are excellent with swords - almost all of their skills are based on the use of this particular type of weapon. Warriors are able to concentrate to increase their attack abilities and deal with monsters more effectively.

    Spearman (Warlord)

    Spears and pikes are what Spearmen use in battle. Their strength allows them to deliver crushing blows to the enemy, and their ability to attack multiple targets at once can lead the Spearman to victory in the most hopeless situations. This class is most effective in wall-to-wall battles, as well as in castle sieges.

    Warlord (Dreadnought)

    Generals rightfully bear the title of great fighters - no one else can handle polearms so masterfully. Every Warlord dreams of one day receiving this honorary title, because Warlords are trained in special techniques that significantly increase their combat power.

    Gladiator

    If you see a warrior who is tightly clutching a sword in each hand, you know that in front of you is one of the most dangerous opponents, the Gladiator. This is the only class that has achieved unprecedented heights in the use of two swords. He is trained in numerous techniques that allow him to most effectively attack the enemy at high speed.

    Duelist

    Duelist - unsurpassed masters of combat with two swords. Only the most persistent and powerful of the Gladiators are awarded the right to become a Duelist. As a reward, they receive increased resistance to curses and diseases, as well as new combat skills that allow them to fight their opponents even more effectively.

    Rogue

    Rogues are fighters who choose dexterity over strength. They believe that the end justifies the means and do not hesitate to use the dirtiest methods to win. Robbers cannot stand it when something restricts their movements and therefore use convenient light armor, daggers and bows. This class makes excellent spies and scouts. Fighting monsters alone can be risky for a Rogue - his low amount of health and weak defense indicators do not allow him to attack strong enemies, so for more comfortable game we need to find allies.

    Treasure Hunter

    Move silently and quickly, strike accurately and deadly - this is how the Treasure Seeker prefers to act. Among Humans, he has no equal in his skill with daggers, and his attack speed and ability to avoid blows are amazing. Walking on the razor's edge, balancing between life and death is a common thing for him, because the Treasure Seeker is a real darling of fate, entirely dependent on the will of chance.

    Adventurer

    Adventurers are vagabonds who have long ago exchanged the warmth of the hearth for the dust of the roads. However, if for Treasure Seekers traveling is a way to earn money, then for Adventurers roads are a way of life. They are still loyal to their dagger, but their offensive abilities have increased significantly.

    Shooter (Hawkeye)

    Many warriors avoid close combat, preferring to attack the enemy from afar. Such fighters include Strelok, a master of ranged attacks. He is capable of stunning and then destroying an enemy with several blows. The Shooter is also trained in special skills that help him concentrate on the target, which allows him to deal with enemies more effectively.

    Sniper (Sagittarius)

    Snipers are the strongest, most accurate and fastest shooters of the human race, who have earned this title in numerous battles and tournaments. Only Snipers have the ability to learn special combat skills that are not available to Shooters.

    Mystic

    Only Mystics can draw energy from the world around them, changing matter with the power of their thoughts. They use special magical weapons. Using their magical powers, Mystics are able to summon magical creatures, heal wounds and attack the enemy with destructive spells.

    Basic characteristics of the Mystic

    STR DEX CON INT WIT MEN
    38 27 41 79 78 78

    Cleric

    Clerics are mystics who use the sacred power of the Gods to perform miracles. They belong to religious organizations or are themselves traveling preachers. Their magic is mainly aimed at helping other players. Clerics chose Light magic as the main direction of their profession. They are trained to heal allies and increase their characteristics, they are able to restore their health, so they can do without assistants. Playing on their own, Clerics can equip light or heavy armor, pick up melee weapons, and become stronger using spells, but they are not very effective fighters.

    Bishop

    Bishops are excellent healers. They are capable of turning a dying character into a fighter full of strength in a few moments. Bishops are also excellent hunters of the Undead. In their arsenal there are many spells that can immobilize the enemy, instill terror and cause damage. If the Bishop allowed an ally to die, he can resurrect him, returning him a certain amount of experience.

    Cardinal

    Using divine power, the Cardinals are able to work miracles, pulling entire groups of players from the clutches of death. In restoring vitality, they are far superior to their predecessors, the Bishops. But obtaining the title of Cardinal is not easy; only the most patient and persistent will be able to achieve this goal.

    Prophet

    Not a single group can do without it, because only the Preacher has the unique ability to cast auras that increase the characteristics of allies. His help will be useful to both warriors and magicians. In addition, the Preacher can always use armor and melee weapons if he has to hunt monsters alone.

    Apostle (Hierophant)

    In the difficult task of supporting their comrades, the Apostles are far superior to the Preachers - only they have the opportunity to endow characters with the strength of ancient warriors, making them stronger and more resilient. This class has also learned to use magic that removes positive auras from enemies, thereby weakening their opponents.


    Wizard

    In their spells, Mages rely on the energy of the four elements, as well as the power of Light and Darkness. Most of them are trained in the Ivory Tower, just like hundreds of years ago. Mages are able to command the elements; they are well versed in black magic and summoning magic.

    Sorcerer

    Of the four elements, Wizards give preference to Fire - it is with its help that they destroy their enemies. With an emphasis on attack, Wizards spare no magical energy, completely dissolving in the flames of battle, so they often need someone who can distract the attention of enemies.

    Archimage

    Days and nights spent in the Ivory Tower reading books are not in vain for Wizards - by practicing and improving their skills, they can claim the right to be called Archmages and use more destructive magic.

    Necromancer

    Having rejected the existing magical schools, Necromancers chose their own path - the path of Darkness. With the help of black magic, it costs them nothing to summon one of the devilish creatures of this universe as a servant, and various curses can weaken and even deprive the enemy of the ability to resist.

    Soul Eater

    Soul Eaters are Necromancers who are dedicated to their craft and work tirelessly to improve their skills. Masters of black magic, Masters of Darkness, leaders of the dead - they make enemies tremble, one mention of the Soul Eater can put the enemy to flight.

    Warlock

    Many underestimate Sorcerers, considering them servants of their own creations, but a duel with them quickly disproves this myth. Sorcerers specialize in controlling summoned creatures - they can heal and increase their characteristics, and they also have the ability to create Cubes that paralyze and attack enemies.

    Warlock (Arcana Lord)

    The title of Warlock is given to Sorcerers who have reached heights in their profession and are ready to move on. They are taught new spells, including summoning another creature, stronger and more resilient than the previous ones.

    The classic Lineage 2 server provides its subscribers with all available game updates. Despite the fact that the Classic Lineage 2 server provides high-quality gameplay, much depends directly on the player, and in particular on how seriously the gamer takes the choice of character - his incarnation in the virtual world.

    In Lineage 2 on europvp. com there are so many opportunities to create truly interesting character. Creating a character begins with choosing a race, and it should be remembered that a race is not only appearance and skills, but also a further path of advancement associated with a mandatory change of professions, and each race has unique specializations available.

    The classic Lineage 2 server provides gamers with a choice of one of seven races virtual world: light elf, dark Elf, dwarf, kamael, arteas, orc and human. Each race has two initial professions, unique for each race, and the character’s further path also depends on this initial choice. For a person, this is a choice between the Warrior and Mystic classes.

    Professions available to the Mystic person

    Mystics (or magicians) have quite a lot of skills and abilities, despite the fact that the race of people, without having any expressed abilities at all, can master any craft. Mystics know how to receive energy from space, heal wounds, and master combat magic.

    Upon reaching level 20, the mystic has a choice between two secondary professions: Cleric and Mage.

    Clerics are light magicians, they travel, preach the faith, all clerics are members of religious organizations. They have access to combat magic, but they are weak fighters. Clerics in a support group are much more effective - they heal their allies and can increase their overall stats. Having reached level 40, Clerics can advance, receiving a choice of either the Preacher profession (a unique ability to increase the characteristics of allies, strong in solo hunting), or the Bishop (strong in two things - healing, up to resurrection, and hunting the Undead).

    Mages are mystics who widely use all available types of magic - the magic of fire, water, wind and earth, Black and White magic, and also possess summoning magic. Mages need to study - they undergo training in the Ivory Tower.