Tom Clancy Division is a global event. New game element: global events

For games Division is ready with a new free update numbered 1.7, which will add global events, loot boxes and much more to the game. In global events, players will have to earn rare items of equipment by completing tasks with various modifiers. As conceived by the developers, these events will affect the entire game world as a whole. The first of these events will be a global internet called Outbreak. Also in the game there will be new cosmetic items and other exclusive things, which can be unlocked by opening encrypted containers using special keys. Read more about this update below and watch the video.

New game element: global events

Global Events are time-limited events that modify the PvE modes of The Division in a certain way.
. By participating in the global event, you earn tokens to buy containers with classified equipment (see below for more details) and unique wardrobe items.

New Game Feature: Acknowledgments

The commendation system adds more than 500 different challenges in several categories to the game. Acknowledgments cover all aspects and areas of the game in both PvE and PvP modes.
. By completing achievements, the agent increases his rating of gratitude. Your total rating is visible to other agents.
. For some thanks you also get new item wardrobe - stripes. These patches appear on the agent's right arm and replace the default Phoenix patch.

New Game Element: Character Face Change

A room with an interactive mirror has appeared at the base of operations, which allows you to change the appearance of your agent. To enter this room, turn right immediately after going down the stairs to the terminal from the base of operations.

New Game Element: Encrypted Containers

Encrypted container - a special type of container from the seller of premium goods in the terminal. It can only be opened with a special key.
. In encrypted containers are unique items wardrobe, emotions and coloring.
. To open an encrypted container, you will need a crypto key. A crypto key can be created by finding several key fragments as the game progresses. For one crypto key, 10 fragments are needed. Crypto keys are also sold at a premium seller.
. Unique wardrobe items found in encrypted containers are sorted into collections on the Wardrobe tab. For completely collected collection an award is given.

New Game Feature: Classified Gear Sets

Classified equipment - unique items for existing equipment sets, giving bonuses for 5 and 6 items.
. Those who take part in global events are the first to have the opportunity to find classified equipment.
. . At the end of the global event, classified equipment begins to appear in loot when regular game, but less likely than in the global event.

Ranges of basic parameters

The range of the main parameters of a classified set of equipment
. 1274-1401

"Extreme measures"

Bonus for 5 items:
. +15% Exotic Damage Resistance
. +15% Defense Against Elite Enemies
. Bonus for 6 items:
. Talent: Improved Last Resort
. When disarming a grenade, the agent and all party members within 30 yards receive a buff based on the type of grenade disarmed.
. - EMP/Electro Grenade: Increase skill power by 15% for 8 seconds.
. - HE/Incendiary: Increase weapon damage by 15% for 8s.
. - Stun/Gas: Increase Armor by 15% for 8 seconds.

"Sharp sentinel"

Bonus for 5 items:
. +15% Accuracy
. +15% headshot damage
. Bonus for 6 items:
. Talent: Improved Vigilant Sentinel
. Allows you to put up to six marks on enemy characters. If three enemies are marked, each headshot on the target has a 25% chance to mark another enemy within 10 yards. If six enemies are marked, the target's headshot damage is increased by 100%.

"Action"

Bonus for 5 items:
. +10% stability
. +5% damage to enemy armor
. Bonus for 6 items:
. Talent: Action Tenacity
. Each hit increases self-healing by 0.1% of maximum health per second. This effect is increased by 0.1% for every 1000 units. reserve of strength. The effect stacks up to 100 times. The effect is reduced by 0.1% every second. EMP cancels this bonus.

"Supplier"

Bonus for 5 items:
. +15% field medical station range
. +25% Field Infirmary Duration
. Bonus for 6 items:
. +50% field medical station resuscitation time
. +100% field medical station healing speed
. +100% to the health of the field medical station
. Talent: Improved Purchasing
. The field medical station gains a 25% chance of instant skill recovery if it is destroyed by an enemy. This effect is increased by 2% for every 1000 electronics.

exotic

VeloNinja courier bag
. Talent: VeloNinja Messenger Bag
. Combines with any items of a set of equipment and is taken into account in the bonus for the number of items in the set. Allows you to simultaneously have access to bonuses different kits. Does not unlock bonuses for classified equipment sets.

Gameplay Changes

Weapon balance

SVD
. The recoil and spread of the SVD have been changed in accordance with the characteristics of the M1A.

Game process

After removing the negative effect, the first-aid kit grants immunity to the removed effect for 3 seconds.
. Fixed an issue that could cause agents with 100% fire resistance to catch fire. Note that even with full resistances, agents can take damage from certain fire attacks, such as the Purifiers' flamethrowers.
. Fixed a bug that allowed the agent to run faster by repeatedly pressing the run button.
. Fixed an issue where drinking lemonade would speed up skill cooldown by 43% instead of 30%.
. Restored the previous maximum sensitivity of the optical sight when using a gamepad. Now the maximum sensitivity is at the same level as in version 1.6.

Talents

The talents "Cold Blood" and "Determination" now affect the recovery rate of all skills, including Signatures.
. Fixed a bug in the talent "Was there a shot?", due to which the weapon stopped firing for a short time if the agent reloaded it at the moment the talent was activated.
. Fixed a bug that allowed using "Emergency" several times in a row.

Combinations

Made minor color changes to the combo UI for more consistency.
. Fixed a bug that allowed backpack capacity to be ignored when swapping mods in combination with a full inventory.
. Fixed a bug that prevented the agent from switching between two identical combinations with different modifications when the backpack was full.
. Fixed a bug due to which the playback of some sound files was looped.

Skills

Homing Mine:
. Fixed an issue where the Seeker Mine with the Cluster Mine mod would sometimes fail to fire if the target was on top of cover.
. Homing mine explosion damage reduced from 900 to 600 Air Burst mod explosion damage reduced from 300 to 120.

Field medical station:
. Fixed an issue that caused the Field Medical Station to disappear prematurely if the Agent was revived with another skill while in the Field Medical Station's area of ​​effect.
. Fixed an issue that prevented a First Aid Agent from being revived if they were revived by a Field Medical Station that was destroyed before the process was complete.
. Fixed a bug due to which the field medical station remained in the hands of an agent after placement.
. Fixed a bug due to which it was sometimes impossible to revive an agent if a party member used "First Aid" with the "Defibrillator" modification.
. Fixed a bug due to which an agent who tried to interrupt a self-resuscitation near a friendly field medical station was still reanimated.

First aid:
. Fixed an issue where the defibrillator resuscitation would not trigger first if the agent was simultaneously resuscitated using slower methods.
. Fixed a bug due to which the First Aid effect did not work immediately, but only after the charge slowly fell to the ground.

Portable shelter:
. Fixed a bug that allowed other agents and enemy characters to shoot down portable cover even while immobilized.
. Fixed a bug due to which the agent could take off from the ground.
. Fixed the text of the description of the modification "Countermeasures". It now clearly communicates that firing at a target from portable hide marks that target with a pulse for 5 seconds.
. Fixed an issue with the Countermeasures mod that caused party members to not gain stealth when hiding behind portable cover.

Ballistic Shield:
. Fixed a bug due to which the ballistic shield did not take damage from your grenades and sticky grenades.
. Fixed an issue with the Police Shield that allowed the Agent to gain a buff multiple times after performing certain actions.

Other:
. Fixed an issue where the pulse icon was obscuring other UI elements.
. Fixed an issue where Emergency Communication would not speed up the agent while running.
. Fixed a bug due to which an agent who was interrupted by a debuff while trying to use a skill or throw a grenade would lose access to skills for a while.
. Fixed a bug due to which a party member did not have faster recovery of skills if he was hiding in the area of ​​\u200b\u200bSmart Cover with the Recharge mod.
. Fixed an issue where attempting to use a skill immediately after entering the Dark Zone would trigger that skill's cooldown.
. You can no longer use Recovery Link while firing (similar to Tactical Link and Emergency Link).
. Fixed a bug due to which the turret did not correctly select priority targets.

Operations

Fixed an issue in Operation Napalm Production that allowed the agent to destroy Joe Ferro in his premises before his guards were eliminated.
. Fixed an issue in Operation Grand Central Station that caused turrets to reactivate after the agent died.
. Fixed an issue in Operation Hudson Yards Refugee Camp that prevented completion of the Challenge Mode operation if bosses were killed too quickly.
. Fixed an issue in Operation Warrengate Power Plant that prevented the door from being opened if an agent died before completing a specific objective.
. Fixed a number of bugs in various missions, including Russian Consulate and Napalm Production, that could cause agents to get stuck in or shoot through floors and walls.
. fixed glass panel in Operation General Assembly, which interfered with the fight with the Raptor.
. Fixed strange door in the General Assembly parking lot.

DLC "Underground"

Fixed a bug due to which underground directives did not work in all stages.
. Fixed an issue in the Crooked Hands directive that caused the second skill to start on cooldown when the agent aimed first.
. Fixed a bug that allowed an agent to quickly travel to the subway with contaminated items in their backpack.
. Fixed several strange doors in the subway.

survival mode

Rewards received by agents in survival mode have been redistributed across several levels:
. Upon reaching level 1, you will receive a survival container instead of an equipment container.
. Upon reaching level 2, you will receive a survival container and one weapon container.
. New achievements that are taken into account when calculating points:
. Lone Wolf: Evacuated alone, without once exchanging items with other agents or resuscitating anyone.
. "Joint Victory": You evacuated along with agents who were not part of your group.
. “We don’t leave our own”: you evacuated along with all members of the group.
. Punisher: Helped kill at least four hunters.
. Traitor: Killed at least four agents and evacuated.
. Operational Materials: Obtained antivirals within 20 minutes and evacuated.
. Fixed an issue where the "Punisher" achievement on the scoring screen always had a check mark next to it, even when it was not completed.
. Fixed a number of level geometry bugs that could cause agents to get stuck.
. Fixed a bug that caused a freeze when exiting Survival Mode.

The Last Frontier

Fixed bugs that caused a freeze when exiting the game in the Last Stand mode.
. Fixed erroneous object placement that sometimes caused agents to get stuck at tactical point A1.

Base of Operations

vicious Christmas tree near the premium seller no longer prevents agents from walking.

Game world

Fixed a number of issues related to the game world, including:
. Inability to jump over some objects.
. Characters who fired at agents through the wall near the entrance to the Palata stronghold.
. Invisible objects that interfere with walking.
. Objects between which you could get stuck.
. Objects passing through other objects.
. Ability to pass through some walls.
. Flying flags and missing textures.
. Fixed a bug that allowed agents to jump off a rooftop in Turtle Bay.
. We have banned NPCs from following you into the elevator in Turtle Bay.
. Fixed a number of objects that prevented enemies from attacking the agent when he was hiding behind them.

dark zone

Fixed a number of bugs in the Dark Zone, including:
. While at the Armory landmark, agents sometimes received the message "Out of play area".
. The object with trophies in TK-07 was in an inaccessible place.
. Ability to walk through some walls on the Hypermarket landmark.
. Agents were unable to jump off certain objects after climbing them.
. Some graphical issues in the Armory.
. We've moved a few trash bags around so they don't get in the way of the agents walking around.
. We moved the insidious lamp.
. NPCs could shoot through some walls.
. Fixed a bug due to which the named enemy disappeared from the Basement landmark in TZ-09.
. We've banned NPCs from sneaking through a gap between a pair of doors and a rooftop in TK-09.
. Fixed a bug due to which agents did not receive rewards for clearing landmarks.
. Nominal enemy Beans now belongs to his group.

Game interface

Blueprints, crafting materials, and money are now shared across all characters on your account.
. Fixed an issue where the Nomad recovery icon would sometimes not appear.
. Fixed a bug due to which the button to unmark "junk" did not appear after you marked an item as junk in the cache.
. Dark Zone vendors now have containers with consumables.
. The combination icon has been moved to a different location on the items you've added to your favorites, so you can immediately distinguish them.
. Backpack capacity indicator added to loot preview.
. Fixed a bug due to which, if you died and hovered over the respawn, the highlight appeared at the bottom of the screen.
. Fixed a bug due to which pressing the "Back" button in the dialogue about canceling the transfer of items made the item unavailable for transfer.
. Fixed an issue that allowed players to exceed their inventory capacity by quickly buying back items.
. Fixed an issue with the Swiftness talent display that caused it to appear as if the healing effect had decreased.
. Fixed a bug due to which the "Sell" button in the merchant menu worked even when you had nothing to sell.
. Fixed a bug due to which you received an incorrect message when purchasing an item from any merchant.
. When buying items from the Wardrobe Merchant, you will now be able to see all the types of money you have.
. Fixed an issue where the Ubisoft Club action completion message would appear every time the game was launched.

Changes in the PC version

Fixed an issue where the FPS limit would still apply when Frame Limit was disabled.
. Fixed a bug when right-clicking an item that caused the text describing the available actions to flicker quickly.
. Fixed an issue with UI overlapping when comparing items when the agent then dragged the item to transfer or dismantle it.
. Fixed a bug that allowed agents to use the scroll wheel when "Not Enough Space" was reported.
. Fixed a bug due to which the mouse cursor sometimes did not appear on the loading screen.
. Fixed an issue in the party management menu that caused it to flicker when an agent hovered over a friend's name.

Other

Fixed a bug with missing sound effects in the scene where NPCs are beating up a corpse.
. Fixed an issue during character creation that caused tattoo color saturation to not change between 0 - 30%.
. Fixed a visual bug that caused an Agent to constantly bleed when being revived by a party member's Restorative Bond skill while another reanimation was in progress.
. Added sound effects to the scene where the OTC officer knocks on the bars in the Brooklyn police station.
. The blueprint merchant in the terminal regained his voice.
. Fixed an issue that caused dead agents to keep blinking and moving their eyes.

A source
Official website tom games Clancy's The Division®:
http://tomclancy-thedivision.ubi.com/game/en-us/home/

Global events, previously announced under the working title "seasons", are designed to inspire new life v open world The Division and give players a good reason to return to infested New York. These events will take place in PvE zones after the completion of all story missions.

Important note:

Everything you see and read here is under development and highly dependent on the success of PTS testing. Please keep this in mind and don't forget to share your experience on the PlayGround forum.

MODIFIERS AND MORE

These global modifiers will also be related to events taking place in New York. They will allow players to get to know the game world better.

In addition to the global modifier, several separate custom modifiers are planned, with which you can customize global events to your liking. Custom modifiers are available only in a special list of global events, which includes not only basic operations, but also invasions!

Event modifiers will give you the opportunity to add your own flavor to global events, and group modifiers will test how well your team works. Three main types of global event modifiers are planned.

TOKENS, CONTAINERS, WARDROBE ITEMS AND MUCH MORE!

You will earn tokens by participating in all global event activities, whether modified by players or not. These tokens can be spent at the new Global Event Vendor, which sells sealed containers of new items in The Division. As a reward for participating in global events, players will receive unique wardrobe items. In the near future, k will talk about all these new awards in more detail.

GLOBAL MODIFIERS

Global modifiers, as well as the events themselves, are designed to always bring something good to the player. But they not only help the player to complete some task, but also provide fresh impressions - for example, the player will be able to complete the task in some new, interesting way.

GROUP MODIFIERS

And finally, group modifiers. These modifiers are the next logical step in the development of the event modifier. They retain the positive qualities of the global modifier, increase the difficulty similar to event modifiers, and encourage a group of players to act tactically. They require strong coordination and teamwork, but the reward will be truly generous.

EVENT MODIFIERS

Event modifiers, on the other hand, not only help the agent, but also slightly increase the difficulty level. They pair well with the global modifier and give you the same benefit, but at a slightly higher cost.

Similar to Underground Directives, these modifiers plus the global stage you are playing in affect how many tokens you earn.

So far to team Developers The Division plans to hold global events once a month for one full week. On the weekends between Global Events, they'll be hosting the familiar Double Reward Events to keep loyal agents of The Division always busy.

Get another major update. It will be released on PlayStation 4 Xbox One and PC and will be absolutely free for all owners of the game.

One of the biggest innovations will be the so-called "Global Events". For completing certain challenges, participants will be able to get great rewards, including classified sets of equipment and items of clothing. The first event, Epidemic, will last one week and will challenge players to take on infected opponents.

As you progress through global events and regular missions, users will perform "thanks" - special tasks, such as killing hundreds of enemies with a shotgun or completing missions on the legendary difficulty level. Even those who found all the collectibles on the map will be rewarded with special trophies.

The Classified gear mentioned above has higher base stats than other items and boasts new recalibration options. And if you have a set of 5 or 6 items, you will be able to get significant additional bonuses. Also, masks will appear in the player's inventory, issued for participating in rating battles or completing “thanks”.

Among other innovations, there are encrypted containers with unique emotions, clothing items and colorings - you need to open them using the keys found in the city. Also, players will finally be able to change the appearance and get rid of the sunglasses that they chose as an accessory when creating the hero.

Global Events, previously referenced by their working title of Seasons, are designed to give a jolt to the open world of The Division by offering a new way to experience post-Green Poison NYC. These events take place in the PvE world at the end game level of play.

It is important to note something here:

Everything you'll see and read here is still very much a work in progress, pending a successful PTS round. Please keep this in mind, and provide any feedback you have via our official forums.

Modifiers and More


These Global Modifiers will also be linked to events and stories that are happening in New York, providing an extra layer of lore to the player.

aside from the global modifier, separate custom modifiers are available to tailor the Global Event experience to your liking. These custom modifiers are available only on a special Global Event Playlist that will contain not only main missions, but also Incursions!

Choose from a set of Activity Modifiers to put your own preferred twist on the Global Event or a set of Group Modifiers to test your squad’s teamwork and cooperation. There are some quick distinctions to be made between the three major types of modifiers in the Global Events.

Tokens, Caches, Cosmetics, and More!


Tokens can be earned across all Global Event activity sessions, both player modified and unmodified. These tokens can be used in our new Global Event vendor to purchase sealed caches containing some new elements to The Division world. Unique Vanity items will be created to reward players during these Global Events, and we’ll have more news on the various other new rewards in the coming weeks.

Global Modifiers


The Global Modifiers, or the event itself, are always going to be a positive modifier that is specifically designed to assist the player in the game world. These can be an aid to the player as well as a source of new experiences, and should help any players struggling with a specific piece of content not only complete it, but complete it in a new and interesting way.

Group Modifiers


And finally, Group Modifiers. These specific modifiers are the next step in the evolution of the Activity Modifier. They retain the positive element of the Global Modifier, the extra challenge of the Activity modifier, and add an extra layer of group required tactics to the mix. These will require some coordination and teamwork, but the benefit is BIG.

Activity Modifiers


Activity Modifiers on the other hand are not only positive to the agent, they also add a slight challenge on top to push the player to a new height. Think of them as something that will work in tandem with a Global modifier to bring you the same bonus, but at a slight cost.

Similar to how Underground Directives work, these modifiers, as well as the World Tier you're playing within will earn you more Tokens.

Currently, Global Events are planned to run once a month, for one full week. The team will be using the time between Global Events to run more of our Double Reward style weekend events to create a full calendar of activities for the faithful agents of The Division.

Stay tuned for more information in the coming weeks that will highlight our new cosmetic items, gear, and more!

The one and a half month testing of update 1.7 for The Division is coming to an end. During the last livestream State of the Game the developers of the game have announced the release date of the update - next Tuesday, August 15th.

telegraph

tweet

The one and a half month testing of update 1.7 for The Division is coming to an end. During the latest State of the Game livestream, the developers of the game announced the release date of the update - next Tuesday, August 15th.

Update 1.7 brings several new mechanics to The Division and changes some of the existing systems. Here is a description of the key changes and innovations. Please note: something may change in the release version of the update, the final list of changes will be published on August 14th.

Thanks and patches
New achievements, redesigned feats system. For passing special tests, pumping the necessary parameters or performing a certain sequence of actions, players will receive a special rating of gratitude, which can be compared with other agents. The best agents will receive special patches. You can learn more about gratitude.

Global Events
Special weekly events for players who completed the main storyline The Division. With the help of events, you can get to know the game world better and get special rewards. The complexity of the events is configured using modifiers, events can be passed by a group or alone. For participation in events, tokens are issued, which are exchanged for containers with rewards. The first event starts on August 15th. You can learn more about global events.

Classified equipment
Special equipment tied to global events. Along with each event, several types of classified equipment will appear in the game. In fact, these are improved versions of ordinary equipment. Classified equipment is always level 256, and sets of such equipment have bonuses for 5 and 6 items. During the global event, new equipment is obtained only when secret containers are opened; after the end of the event, it can drop out along with ordinary items. You can learn more about classified equipment.

Crypto keys and encrypted gear
V gaming world parts of the crypto keys can be found. From ten parts, a whole key is assembled that opens the encrypted container. Containers are purchased from premium vendors, after opening the container, the player will receive new items of clothing. Whole keys can also be bought from vendors.

Changing the character's appearance