Art of Tactic Unofficial cards. Desktop wars sitting on the sofa. What is the starting set

For four years already. This time passed its active development - five full-fledged starting set came out, two additions, one trimmed "starter" and more than a hundred units. The manifold was seasoned with three editors of the rules, a few dozen scenarios and a pair of official tournaments. But still, the system of Russian Flames of War or Russian Memoir has failed. From a promising and encouraging at the beginning, it turned into a fairly interesting, but the stale survey of our beloved hobby. This "noise" is either of those who are just beginning to get involved in wargames with miniatures, or those who do not want to draw into foreign systems due to cost or ignorance. Such a specific closed contingent of players, although quite numerous primarily due to the availability of "Star" products. The most interesting in the other: very little from this contingent plays the "star" rules "of pure spill," most modifies them under themselves, these "modifications" include a plurality of components - from refusing to play cards to dig in the very "filling".

Therefore, here I would like to consider what this system represents at the moment, well, and try to understand the question why she "didn't go" on a widespread, nor the Wargeimer Front. After all, if at the very beginning of development, years so until 2012, reviews and reports were published regularly and on different sites, then in the last two years there is almost silence. Not about new sets, nor about new editions, and in principle no information about the system is not heard.

But everything began to be quite cheerful ...

Despite the fact that many reading have an idea of \u200b\u200bthe system, it will not be superfluous to go through the most basic moments, maybe, who forgot, maybe who is not at all interested. To start ART OF TACTIC - This is wargam (we do not really argue this wargam or a clumsy attempt to imitate it) with thumbnails which is currently represented by three periods - the second world, modernity and medieval Japan, the fourth period is planned - Napoleonic. The basis of mechanics is the cards, markers and throws of dozen cubes. The action is as follows - at the beginning of each move on the Unit card, the order is marked by the order for this move, after the return of orders, the cards are revealed, and their implementation should be implemented in the procedure.

A reasonable question - what are all these records? They serve to realize the very simultaneous moves, which is the main "chip" of the entire system. Despite the clear arrangement of the order of execution of orders, everything happens inside one order at the same time, that is, the units are simultaneously shooting each other, and the trenches are moving at the same time. True, the slogan "you do not expect an enemy" is not quite fair, you still have to wait until the enemy writes all orders for this move on the cards. So, removing a lot of small downtahms, we came to one large, but if both rivals have extensive experience of the game and they can quickly think about their actions can be avoided.

We now turn directly to the topic - which is the system at the moment. Recently, the public with the box " Battle for Moscow"The third edition of the rules that made a big and confident step forward was presented. First of all, it is worth noting the style and language of the presentation. After the first edition, such a number of questions remained that without supporting the forum, it was simply impossible to play. In addition, the rules themselves were practically unwitted, because in them the nuances began with the very first page, ignoring any entry and covers. Now the rules have become more or less possible to read and approximately understand what they are talking about. Also increased the number of illustrations, they are not so much as I wanted, but on the most sophisticated questions Of these, the answer can be obtained quite clear. Not only the material is the stated material pulled a step forward, but the design was noted by a significant improvement. In the book of the rules, it became easier to navigate, and the structure with the return of the orders themselves became clearer and clearer. Now each order is allocated to the frame in which all the necessary information is located on it, from the symbol to the notes.

When you compare this sufficiently volumetric Talmud of 44 pages with the first edition of 16 pages, which they forgot to fasten even the cover, you understand that still the "star" begins to correct and solve at least the most obvious errors. After all, after the first edition, it was impossible to play, there are so many "holes" and flats that every move only and consisted in the opening of new moments, which are not spelled out in the rules. On the third editors, it's still hard, but you can play.

With all the explicit or imaginary issues of the first edition of the star and did not bother to place the official FAQ on the site. Therefore, the inquisitive and trying to play "in-star" players climbed the forum with tons of text pages, shifting and moving which the player somehow had to find an answer to his question. At the same time, if at the beginning of the system startup, the representatives of the "Stars" were regularly answered them, now it's impossible to the forum without them for about six months. But the questions were repeated and standard and FAQ - the easiest option to remove all the contradictions, but it hurt something that is incomprehensible.

However, it is completely avoided by flats in new edition Failed: There are many problems and simple typos. For example, the disappearance of medium tanks from the description of the properties of the summer terrain, which they simply took and copied from the previous game, where in principle these tanks are not. Also, some rules remained simply "forgotten", for example, the rules of flame retardant tanks.

But the main problem is not these minor flaws and typos, they are still easily corrected. The main problem both were and remain aviation rules. The fact is that they were simply taken and copied from the second edition, without even recycling even the style of presentation. A grand failure is felt in the middle of the book, when they first walked adequate and understandable explanations, and then the molded horror and a nightmare begins without dividing strips, which pass through a couple of pages, and normal and understandable rules begin again. Such a feeling that the book of rules in the middle forgets his language and begins to set out an unbound tool, but then Hop passes, and again the intention begins.

Of course, attempts are already underway to bring the rules of aviation in the divine view. That will serve the following addition called "Airfields", where, most likely, introduce new rules for aviation, as well as rules for aviation technicians and airfields themselves. Another question - whether it is all necessary?

After all, it is from this that the first trouble of the system comes - an attempt to argue everything. "Star" First of all, the firm for the production of prefabricated models, board games and wargames for it is only a small branch from the main activity. And the output of models for the system is determined not only by the game necessity, but also an attempt to complete the market produced to another market - to the market of prefabricated models. That is why there are not only quite understandable and justified for the game tanks, infantry, artillery, but also scouts, sappers, doctors, but also the same aviation. The emergence of each such unit is not only new opportunities, but also expansion and so sufficiently complex rules. Moreover, with a scale of combat operations, the usefulness of as intelligence and doctors causes questions. But even specifically for scouts introduced a special phase in each move. To this everything in the near future is going to fasten and snipers.

Rarely used sappers and flame retardant tanks, only complicate the rules of a bunch of additions and exceptions, and about aviation, I think it is said enough - it is just at the moment that in most cases everything is killed from the battle of two pairs of fighters, then the reality does not even look here. From this, the brick is made up of monstrous rules.

The solution of these problems is quite simple: where how best to drop all these useless scouts, snipers, trains, boats are the main task of which not to be game units, but to expand the range of rare exhibits. Then you can focus directly on what the game is dedicated - the battles of the Second World War on the battalion scale. In this case, the game would not only be much easier, easier and more attractive, but also it would be better to relate to historical realities.

"Star" found a good outlook for himself - a little model firm will produce a separate large set of German intelligence officers, for example, and Aviation techniques in 72-Ω scale are now a big rary. And so we have and quite rare product for the market and plus secured demand - players, accurately buy it. As a result, we get risk-free investments in a product with limited demand.

Of course, an excessive variety is far from the only problem, but only the most obvious and understandable. Another problem is that the system has not yet decided on what she wants to be like. ART OF TACTIC - what is it? Boxing tank, where in the database there is everything for a full and diverse game or base serves only by the "ticket" for the further development of the system? After all, at the moment it does not correspond to neither the first nor the second criterion.

The first starter "" often and reasonably swore due to the fact that the units of the base box lacked even to play all the scenarios from this box, they were delivered only for the first scenarios. Accounted for a basic box Be sure to buy several more additions to just be able to play fully in it. Now this problem was solved by units from the last starters " Battle for Moscow"I. Hot War Enough for warting all scenarios from there. But the question remains where?

After all, if we have alert, then need supplements with new units, cards and scenarios. There were such a day, albeit two, one of which was not published in Russia. And for a full-fledged game in " Battle for Danube»One base and supplements will not be enough, it should be purchased from several dozen units. So in all the principles, we have a situation in front of them when the base is only a window into a huge and diverse world, only an entrance door in a further journey through ART OF TACTICBut now it is necessary to recognize this "world outside the door" shaded and soul.

Until recently, even individual scenarios have come out once a month, sometimes even less. And for the full-fledged world, some scenarios are not enough, the books of armies, campaigns, operations are needed. That is, you thought you to play the border battle in the western front strip on the system ART OF TACTIC And you do not need to scour on the Internet in search of receipts, appearance, composition of parts. Here you have a big book "Cross-border Battle of 1941" where you will find everything - from historical references and information on the technique, to game receipts and packs of scenarios. Gold! In this case, the game would immediately rise to a higher level.

But, unfortunately, the dream of such books will most likely remain in the field of good wishes and fantasies. But how it would be good to get such where the characteristics, coloring, where there are explicit and unequivocal states of several levels, where there is a pack of historical scenarios of a different scale, all this is competed by historical certificates and beautifully painted miniatures. By the way, a really interesting point, the official beautiful paintings of their own miniature "Stars" are practically no. And on the back of the boxes and on cards, they are presented in the pristine monochrome form. Is it really so difficult to hire a good artist who will paint all the novelties? And whose poks can then be depicted on the boxes and on cards? After all, earlier when large sets were produced in a 72th scale, on the turn of the boxes were good pounces, what is preventing the same now?

The armies of the armies would solve another problem of the system - the discrepancies in the cards. Now in the course of the card with a new design that you need to admit has changed for the better. It became much more convenient and informative. It greatly facilitates the search for the desired order to standardize their location on the turnover. Previously, orders were located in their individual, unpredictable place, and therefore finding the same "winds" needed very difficult. And some orders were simply not available to unavailable, but it was possible to detect it only after careful search. Now it's easier - all orders are numbered and arranged in the order of their execution on the field.

But after all perturbations, I had so many different cards with different characteristics and prices, and most of them are in the old design, which to understand where the faithful and most latest version very difficult. At the official forum, lovers even made a special sheet with prices, but such things should not do lovers, but the company itself. The official website should have a special section with constantly updated prices and characteristics of units. And if someone has changed the accuracy or new properties have appeared, everything should be entered there. Such a section relieves the lion's part of the issues on units. This is a well-thought-out book of campaigns or armies or operations, call as you want. It should have all the information so as not to be needed to clarify "Which of the PZ.38 cards is faithful" to climb on the forums and scour in informal sources.

But of course such labor is quite cost in terms of time and resources. It is necessary to come up with a pair of scenarios, but a whole campaign with balanced, but historically faithful characteristics of troops, with thoughtful receipts and beautiful illustrations with painted units. Now "the star" is not even closely forces.

And the last, but very relevant trouble of the system is a question - how to carry tournaments? After all, it is necessary for the tournament - it is primarily clear rules for a set of armies and balanced scenarios with an "open" set of troops. While we do not have the first or second. Of course, the first is a bit simpler - in 2011 the year was the first and while the last attempt to make playing states, but they were clumsy, persistently and especially in two years with the release of new units just outdated. After, despite many promises, no new states, we did not see. Official tournament scenarios are still missing as a class.

Solving the problem of tournaments would immediately put the system to a new level. First, the states for which you can collect more or less historical receipts, and not play on the principle of "my two guns and an airplane against your tanker and physicians." Secondly, it would create a basis for a tournament in any city, namely tournaments greatly promote such systems. However, "WHO and now there."

At the end and a separate paragraph should be mentioned about the biggest trouble of the system - about the felt-meters. I do not know why, but, despite all discontent and claims of players from the Scripture, the system has not yet been delivered. Although it seemed to make it easier to make several tokens with orders and arrange them with a "shirt up" during the phase of returning orders, then at the same time "open". This would allow to get rid of markers and strongly accelerated the game - spread ten tokens faster than write ten digits. And after all, even some lovers have already manufactured something similar. But the "star" dead grip holds for his markers for 15 years, since the first edition of " Epochs Battle", Where the writings also attended the cards. Maybe they bribed them producers of markers?

As a result, we have that everything connected with the support of their products in the firm does not find a response. Without good support, we go out on the field that we have now - with just a few official starters and with a bunch of enthusiasts of making scenarios, conducting tournaments, which are less and less from year to year. But even a hundred enthusiasts cannot do all of the above, for this, there must be a completely different level of relations between them. And "Star" either sorry for money, or hopes for "and so buy." Therefore, the system is not at all the development of the system not only in the number of units and starters, that is, lugout, but also deep into - creating receipts, campaigns, individual books of armies, rules for tournaments.

All the same, who, not looking at anything, is still interested in the system, can recommend to start taking " Battle for Moscow" or Hot War. At the moment it is really the most adequate entrance ticket, but you should not expect a lot from them. Of course, the game is very "on an amateur": to write on the amateur on the cards, to invent the scenarios himself, to invent Homerons to the amateur. Therefore, while we have what we have - hoped for the future. But after year, he has been eating strongly ahead, unfortunately, not advanced. Alas.


3) System Review K. Krivenko "Art of Tactic" - You are reading this review now

In the previous article, we met with the game system "Commands & Colors" Richard Borg, allowing to manage the troops on the battlefield with the help of a deck of cards and conduct fighting cubes with colored faces. In this final review, I will talk about the "Art of Tactic" system developed by Konstantin Krivenko and intended for more realistic combat operations.

Necessary retreat: The rules of "Art of Tactic" are divided into basic, extended, complicated and expert. In the review, I will briefly talk about the basic concepts from the basic and mentioning several interesting moments from the other rules options. Everything else read in the 20-page booklet that you will find in the box with the game.

For the game on the ART OF TACTIC system, you will need two markers, two cotton disks, six 20-tigned cubes and the round meter. Control units allow special bilateral groups of detachments in which players make the necessary marks. If you use extended rules, place the black and red rings nearby, about whose assignment I will tell later.

Each type of detachment corresponds to its own card of the unit, in the upper left corner of which the type of weapons is indicated (red circle), which coincides with the icon on the plastic flag. Cards are covered with a special layer of gloss, allowing you to make a marker mark, and then remove them using cotton disks.

The front side of the card (left) contains the characteristics and properties of detachments - cards are located in this side, until the "return orders" phase occurs. The main indicators of the detachment are above and highlighted in red: the attack values, the number of protection points, the focus indicator and the range of firing for units with long-blooded weapons.

About 12 basic modifiers will influence the combat spirit of the detachment during maneuvers: the presence of the commander, the type of terrain, fatigue, inspiration, shame, honor, and so on. Many of these parameters will be useful to the commander only when playing on advanced rules of the game.

The reverse side (right) is intended for returning orders to the unit: Defense, waste with shooting, rest, shooting, attack, running, collection, ambush, and so on. For example, a useful division can be given one of 12 orders, each of which can influence up to three modifiers (attack, protection, durability).

At the bottom, the place is assigned to indicate the guests of the hexes of the location of the unit in the ambush and the areas controlled by it, as well as the fields through which the detachment will move. All the marks are made by the marker secretly from the enemy in the extreme right column, then the card is located side with orders down until the "return orders".

I note that all orders to their divisions players are given at the same time, and then begin to perform them in accordance with the disintelligence: Defense, shooting, movement, special orders, near battle and waste from battle.

Each unit is placed on an individual stand, the size of which coincides with the hex boundaries. There are two types of detachments: hiking (right) and equestrian (left). The place for the division commander is highlighted separately, the stand in the figure is also different from the rest of the "key". In the photo, the left stands are intended to commanders, and the right - ordinary warriors.

Units are indivisible, and warriors from one stand can not move to another even if weapons type in both detachments coincides. In case the unit is lossed, the commander is removed from the stand last. An exception is the ninja attack - their first goal becomes the commander.

Each detachment has its own big flag on which the marker indicates the number of the unit to return orders. To make it easier for the players to distinguish the "own" from "strangers", the figures carry on the back or red, or the yellow marker flag.

The footage includes five ordinary soldiers and one commander. The flag is set to the center of the stand and it is convenient to move the squad along the field with it, and the flagpole serves to accommodate special markers on it.

Equestrian divisions consist of two figures of ordinary riders and one commander. IN basic set "Sögun. Battle of Samurai" presents only riders armed with spears. However, the rules have references to horse archers and the ninja, which, apparently, will be in subsequent sets.

The Figurine of the commander, which is part of the equestrian or hidden detachment, allows the unit to receive all orders listed in the unit card. Otherwise, only 4 main actions are available to the player. Nevertheless, the detachments located in close proximity to the unit, which includes the commander, do not have any restrictions.

Total in the box is:
8 squads asigar with spears (6401)
4 Samurai Detachment with Naginato (6403)
4 squad asigar with onions (6414)
2 squad asigar with arkebuses (6402)
4 Detachment of Horse Samurai from Yari (6407)
4 set of samurai commanders (6411)
2 Headquarters Samurai

The area has an impact on the combat characteristics of the detachments, imposing restrictions on the "ambush" orders and the velocity of the division. The water in the game is not an insurmountable obstacle, and it can be forced by passing the test for losses: a cube is thrown for each warrior, and if the value is within "10", the warrior moves to the other side. All other values \u200b\u200blead to the death of the figure.

With the help of plastic stands, you can create realistic slopes of three types: gentle (1 level), steep (2 levels) and sheer (3 levels) (levels in this case are considered relatively adjacent hex). For example: cavalry stands on the plain, and the village for it is located on the slope of the slope. Red archers are located relative to the cavalry on the sheer slope, and the yellow enemies from the naggin - on steep. The cavalry cannot climb on a steep slope, and hiking detachments (except ninja) cannot move along the sheer.

This method allows you to create realistic landscapes, overcome which the unit can only on a specific road.

The terrain also introduces the concept of "visibility line limit." Units armed with arms of long-range combat can attack the enemy only under the condition that it is on the line of visibility. For example: the detachment of yellow archers can attack only the award of the speakers, as samurai from the nagging is not available for them because of the rocking cliff detachments.

The game is carried out according to scenarios (only 7), which are shown in a separate book. Each detachment has its cost specified in the table - players can themselves compile their scenarios, introducing restrictions on the number of points available for hiring units.

Standard campaigns imply a fixed placement of detachments on the battlefield. Pay attention to the icons - round say that there is no commander as part of the unit, and square indicate its availability. Also in each scenario are the conditions of victory.

Additional Information.
For two scenarios in the basic set, not enough detachments:
Scenario №1. It is necessary to purchase: 2 Detachments with spears (6401) + 1 detachment with arkebuses (6402).
Scenario №6. It is necessary to purchase: 2 detachments with nagging (6403).

For beginners, at the beginning of the booklet, a training company is given in which in detail, with examples, is described about the system of commands "Art of Tactic". Very wise decision from developers, which can be noted and in the game.

As you can see, the units are a bit, and understand the wisdom of the teams "Art of Tactic" will be quite easy, especially studying the tips in the booklet. Remember about square and round units, indicating the availability of the commander in the detachment (in the photo I have not yet set the commanders in their place).

Please note: one detachment is in an ambush (one of the special properties) and is not yet set on the field. Only its location and the hex number is indicated on the card, to whose side of the banging archers. When crossing the opponent hex, controlled by hidden archers, the opponent should interrupt the movement and its unit will be attacked with the "+3" modifier to the attack. In this case, the attacked division cannot enter into the response battle. After holding an attack, the detachment is set from the ambush to the field and then obeys the general rules of the game.

Any unit can move in three different ways: in case of hiking movement, hiking subdivisions pass one, and equestrian - two hex. If the detachment runs or rushes into an attack, then it can go through two two, and equestrian - up to four parts of the terrain. When moving, it is necessary to take into account the type of terrain: the priority is to limit the landscape to move.

Orders are given to markers in the appropriate graph of the card, and at the bottom of the HCES numbers, through which the detachment will be held during the movement along the field. If the paths of opponents intersect, each player moves the detachment "step by step" until the units will meet. In this case, the battle occurs.

Before starting hostilities, it is necessary to refer to the modifier table. For example: a detachment with spears moved by hiking movement, so no modifiers apply to it. The detachment from the naggin fulfilled the order "Attack", therefore it has a "+2" modifier to the attack value. This means that the basic figure of the "8" squad increases by two points and becomes equal to "10".

Both detachments carry out attacks, and only then count the losses.

Hiking divisions throw one cube for each figure in the detachment, the cavalry attacks the number of cubes, which is indicated in the detachment card (3 for each convention). At the top of the card, indicators are indicated that are considered to be hit: in the case of a squad with a spear, the attack will be successful if the cube is dropped 1-4.

In our example: two outlines (numbers "2" and "4") cause damage to the enemy. Further, we look at the indicator of the protection of the enemy - it is "2". This means that at the moment the detachment does not lose figures, as the defense absorbed the resulting throws. Do not forget to take into account modifiers that can affect both the level of attack and the degree of defense!

The detachment from the naggin made an attack - there is no one warrior in its composition, but the commander is counted as an ordinary figure, so the unit throws five cubes and the attack will be successful in case the numbers 1-10 fall on the verge (remember that the detachment has an attack modifier) . In our example: two productive throws ("7" and "2") reaches the goals. One of them absorbs the protection of the spears, and the second prescribes the enemy to remove one figurine from the stand.

Always mark the cards in the cards with a decrease in the level of protection of the unit: the modified protection is preserved before the next move, which increases the chances of winning other detachments, at the same time attacking the same opponent. When attacking the rear or flank, the unit receives bonuses, so try not to get into the "ticks".

The detachments armed with a long-range arms can attack remotely. This indicates the number of the attacked detachment, and one unit of the sleeve is consumed for the shot (arrows installed in the stand). You can only replenish the ammunition in the weapon, which will appear in additions to the game.

Fire power indicators change depending on the range of shooting. For example, the archers can not shoot at the adjacent hex, attack at a distance of two hex five cubes, and at a distance of 5 hexes - only two. Threaded numbers 1-2 against infantry and only the "unit" when attacking the cavalry. Once again I remind you that both when attacking and during defense it is necessary to take into account modifiers that depend on the subdivision of the order, the level of resistance and other parameters.

Equestrian units are very formidable weapons, since even without a commander can attack the footed detachment with six cubes, hitting the enemy when dropping 1-8 and while having basic protection 3. In our example, the cavalry throws three% ingress that deprive the archery of the two figures.

The headquarters in the ART OF TACTIC system is no longer part of the area and can attack how the path of which includes the commander. Moreover, the proximity of the command inspires warriors in battle and gives them "+2" to the attack indicators, "+1" to defense and "+10" to resistance!

When playing advanced rules, special rings are applied - markers, which are placed on flagpoles and affect attack indicators. In the event of the destruction of the enemy's division, the attacker of the detachment is marked with a black disk, which gives it a "+1" modifier to the attack.

The detachments, which have losses (as well as in some other cases), undergo a mandatory durability test: it is necessary to take into account all modifiers affecting this indicator (the presence of the commander, the proximity of the headquarters, incurred losses and so on), and then throw a cube. If the value is less than or equal to the current indicator - the test passed. Otherwise, the detachment is deprived of one black marker (if it is), or earns one red marker.

The number of markers affects the morale and combat performance of the detachment. For example: oscillating (one marker) has limitations in the attack "-2" units, running (two markers) - "-3", and the panicking is generally deprived of the possibility to attack on its own, having a basic indicator of equal "0". In addition to attack, markers also affect other indicators of the unit.

In addition to the orders listed in the review, there are still the possibility of defense, circular defense, collection, replenishment of ammunition, shooting in motion, departure from battle and so on. The player provides almost limitless possibilities for managing their divisions to create a realistic combat model on the game table.

"ART OF TACTIC" or "Commands & Colors".

In conclusion, I would like to briefly sum up on two game systems, allowing players to manage their units on the battlefield.

The "Commands & Colors" system is definitely more simple in mastering and more "benevolent" to novice players. We will master the wisdom of control of troops using cards and hold attacks that are reduced to conventional throws of cubes, can a player with any level of initial training. This is a great option to play with a child in a military game, which, nevertheless, will require the work of gray cells and will allow you to get a lot of pleasure from the gaming process.

But only has its own minuses - the realistic battle of the "Commands & Colors" system is under a huge question, the players depend on the cards who came in the hand, and unsuccessful throws of cubes can reduce all your tactical solutions on the battlefield. Therefore, connoisseurs of realistic battles should pay attention to the ART OF TACTIC system.

"Art of Tactic" will require a deep study of rules from players, you will have to keep a set of variables, modifiers in your hand and have a ruler. But for this you will get a realistic battle, a real strategy and tactics during combat operations, you can significantly affect the results of cubes throws and minimize the accident factor.

Summing up, we can say that both systems have their advantages and worthy of attention. The most important thing is that both of them are presented in the game, and only depends on you, whether you will take markers in your hands and you will count only on the level of your preparation, or beat your fate with good luck and color cubes. In any case, you will enjoy this wonderful game.

Hello, dear friends!

We and I somehow have not been talked for a long time ago about wargamamms that now and correct. But! Today there will be no next chewing of the rules of the warchammer, there will be no councils "how to start playing in Warmash" - nothing will happen. We will talk about a wargame system that is available to us thanks to the company "Star". Many could ask - what kind of wargames are such as they play them? Well, with such a publisher, they play in them, of course, with miniatures. For the rest of the possible questions we will try to answer within this post or if such a need arises, in its continuation. The only thing that in these games is incomprehensible - so it's why so many people do not know anything about them? After all, sets with these wargameami are very available - and geographically, and financially. Again, let them and strictly historical - but several military eras are highlighted. Even with the battles of sailboats released a set - do you see a lot of games on this topic? However, this question, apparently, will have to be left open. And we, in the meantime, let's start telling you about this gaming system in detail! At the moment, this system released if nothing is confused, 8 starting sets: 3 About the Great Patriotic War -, 1, dedicated to the Tank War of those years, -, 1 On World War II - "Blitzkrieg 1940" (United Kingdom against Germany, his True, it is difficult to get enough in Russia), 1 on internecine wars in medieval Japan -, 1 on marine battles between sailboats -, and 1 alternatively historical, dedicated to the hypothetical confrontation of the USSR and the United States in the period about 1980s. For example, we use the set.

Let's start with the most fundamental features of the game so that you can easily and quickly imagine the character of the entire system. The game passes on the field divided into hexes. We know that many have a small prejudice feel for them, but why - so far they did not know (in the time of Panzer General, hexes did not embarrass anyone). Each hex has its own number. If you want, let's say, move your squad in the hex - you "give an order" containing the number of this hex. Orders to their armies players are given at the same time, and army acts too at the same time - that is, there is no such thing inherent in many systems, like waiting until the enemy makes a move. And, by the way, about players - here, subject to constant participation in the battle of no more than two armies, players can be more than two. The detachments in this case are divided between the players who eventually play as if for two teams - also not in every wargame you can. The characteristics of various detachments are indicated on cards, one detachment is one card. Under the detachments implies any troops - not only the compounds of infantry, but also tanks, airplanes, guns. In other words - no enormous and all such. The rules of the game will be needed only for the rules of the game itself. Ail - please, on the card.

By the way, about squads. One of the most important, in our opinion, the advantages of the ART OF TACTIC system is great amount Possible detachments for your armies. First, the starting sets include a very decent number of different detachments, but even more is provided to you when you decide to expand your army. It is also worth noting here that the data of Wargames "Star" began to produce in the same period in which its production capacity has been updated, which is poured as a result in a very decent quality of castings. Taking into account the use of the Besleless Assembly, and the guns made on 1/72, look just fine. Tanks and aircraft performed on the same technology across 1/100 and 1/144, respectively, look somewhat rustic, but not primitive - they will look good on the field, if they carefully paint. In order for the casting quality it is easier to imagine - let's tell you that on a tank size with a matchbox, assembled from 1.5 parts without glue, cast, for example, a chant tool, and quite embossed, and not "beauty for the sake of" plastic. Additions to all games of this system are distributed in the form of blisters, which accommodate either one unit of technology, or one contamination detachment, or an instrument with a calculation, plus a card with a detachment characteristics. And the second half of the value of all these additions is due to the fact that the firm "Star" is a manufacturer of domestic and, moreover, caring - these additions, together with starting sets, often can be found in the most distant cities of our country. At the same time, the average price of an additional set usually fluctuates about 200 rubles. Well, you understood.

The battles themselves are played out according to scenarios - in the starting set of them 6. More can be found on the website of this gaming system, and also come up with them yourself or take advantage of particularly successful developments of other players who are kindly provided by them on the Internet.

Well, while finally, let's try to give you an idea of \u200b\u200bthe scale of these games on the example of a description of the configuration of one starting set:

- 54 infantry figures
- 5 models of technology
- 1 model of the aircraft
- 4 artillery models
- Set of engineering structures
- 6 bilateral gaming fields
- 30 bilateral areas of terrain
- 6 height elements
- 29 game cards
- Rules of the game
- Booklet with scripts
- 2 memos
- 2 felt-meters
- Set of decals

The scale is not gigantic, of course, but also small, especially for the starting set, you can't call. Perhaps we still stop. Surely this information will be enough to imagine these wargames in general, visually. In the following articles, we will consider the characteristics of detachments and game mechanics in more detail, which will allow you to get a complete picture of the ART OF TACTIC system. In the meantime, we say goodbye to you and hope that you woke at least a bit of interest from those players who, still not understandable reasons, have not heard of these wonderful sets. Total good and all kinds of good luck!

Greetings, dear readers. Today I will tell you about the new model from the company Star, which appeared in stores only in the past Friday - the Soviet Tank Tank IP-3.

IS-3, together with the T-44 the last Soviet tank, produced in the shortage and the needs of wartime. Both of the tank mentioned by me was prepared for replacement best tank Wars T-34-85 and severe is-2, respectively. Therefore, the tank went out as simple as possible and cheaper in production, the control of the machine either did not have something out of a series of outgoing, any recruit from the village, after short courses could drive a battle. Appearance The machines fully displays the era to which the machine belonged. For those who do not understand what I am talking about, simply compare IS-3 and IS-7, the second is designed slowly, it was not buried on it, the exit was the elegant, striking with its dimensions and forms. Isa-3 of all this gloss of peacetime is deprived. Around us the worker of war, which, however, did not have time to war. Some Irrodels, who, with the history, are very bad, are shown this tank in the fighting atmosphere on Berlin's assault, but we will leave the emplace data on the conscience of the developers. I repeat, IC-3 did not participate in the battles of the Second World War, as well as T-44.
IS-3 was born in 1944, as the Kirovets -1 project under the guidance of the legendary Gezfer Cotin. The car added in weight, compared with the elder brother, ISOM No. 2, just on 3 tons, was becoming so-called. "Picky nose" isximally inclined armor in the nose body and unusual for that period, a large round tower. The IP-3 gun was inherited from the IS-2, D-25T caliber 122 mm. and barrel length in 48 calibers. A total of 1555 copies were released.
The first advent of new tanks in the public is considered to be the parade of the winners in the defeated Berlin. For the Western Allies, the appearance of a new Soviet tank was like thunder among the clear sky. In the West for a long time IP-3 will be the symbol of the power and invincibility of the Soviet armored troops. So a new heavy tank was striking.

IS-3 at the parade in Berlin.


And at the parade in Moscow.


IS-3 was supplied to export to Egypt and in the DPRK (M. Baryatinsky all the tanks of the USSR. The most complete encyclopedia. Moscow. Yauza. Eksmo. 2013 p. 336). I did not find information about the Korean Isa, but the Egyptian is not lucky at all. They participated in Arab-Israeli wars, where either burned down, or became trophies "on a quarter of the former our people."

Israeli trophy. IS-3 in the museum in Latrun. In the background T-34-85, to the right of the IS-3 ISU-152 (?), And the back of the right is something unknown to me, with a sherman base and a gun from the French AMX.

The unenviable fate of the IS-3 in the fields is bound primarily with low qualifications and the "ability" to fight our Arab partners. They would not have won the war, even if the portal was opened, from which they would put 3-4 companies T-90.
Moving directly to the review of the model.
The box is large, like most of the tanks of the late period, from here and the price of 280 rubles. Open the box. Inside us waiting for a bag with two sprues green color inside


and instruction.


Consider the sprues closer.
First.




Second.




Both of the traditional gate for high quality green plastic star. Plastic will not be nervous and broken. Small details are attached well and just do not break off when transport.
Collected model.










What can I say on the assembly? Let's start with bad. Details 21 and 22 hold out without glue refused. Moreover, 21 stood up, but when I tried to attach the "bath" to the "cover" of the body, and 22 just refused to be fixed. Both had to glue. In the last photos I fell off the detail depicting the tank for the smoke curtain. I deliberately put it wrong (to the left in the last photo) to show that these details 7 and 8 perfectly keep even ending it right. Protection from the fool would not prevent, as on previous models, where it will not be wrong to collect.
Now the pros. The first plus is that this is the Soviet tank. The parade of German tanks frankly tired not only to me. And if it's not too late, then the next year, it would not be bad to replace the T-4 on something Soviet, let's say, on the T-28 or KV-1 with the screens on the tower (it is easier and cheaper than doing a litter tower), yes And BA-64 would also be bad. The second advantage of the model is its assembly. Upon the assembly level of the IS-3, Sostorov with a Panther, but unlike the German zero, did not have to customize. The body was going on a click and was not going to fall apart. The chassis is easily inserted and easily removed, which is a certain plus for those who will paint the model.
What can be said in conclusion? The model is excellent, the only minus that the eye cuts is the lack of a machine gun on the tower, everything else is a claim to the inscription "assembly without glue", which is not so important. The model in the assembly in terms of small parts is comparable to the panther, but it does not require the finishing with the hands of the entire structure after assembling the case. Here the gaps simply can not, if you did everything right and the burrs were removed before the assembly.
Separately, I want to talk about a card, which came out on the day of the output of the model, which cannot but rejoice. The card came out ... And here it is.

Honestly, I have a feeling that, starting with a tiger, the cards began to be made. The characteristics of the tanks of the late period simply kill the tank fight in the game. Both tank leading duel will be guaranteed to be destroyed by each other after counting the hits. Five in the near battle causes a whole palette of feelings and emotions. At the same time, the tank from 122 mm. The gun does not know how to shoot in Dotam ... In general, after the tournament in Moscow, we will endure the completion of the tournament rules and the correction through the CHUR of the overestimated characteristics of tanks. IS-3 will get the ability to destroy dota, but becomes a more armored version of the IS-2.
Thanks for attention.

The review above, previously there were stiffs that the minus model is the impossibility of turning the tower by 360 degrees. Thanks to the search for Nikolai Zorin, I take this complaint.

Greetings, dear friends. Today I have for you to review a whole prototype of a superheassed tank with the name of my own ... Mouseball ... Well, you understood ...
When S. huge monster Round tarpaulin, in the group of tests flew to the carpot. Even the most experienced and experienceds lost the gift of speech, seeing the picture that opened. The head of a special tester detachment on a strictly classified landfill under Berlin thoughtfully looked at the 189 ton battle car. The elderly tanker, who began a combat career at the beginning of the thirties, he with amazement and trepidation drove the first heavy tanks just the proclaimed Third Reich, watched with the glory, watched with the Military Thoughts of Tank Geniuses in Germany. "Troika", "Four", "Stugg-3", then at the beginning of 1940, they seemed to him an apogee of development. He with undisguised laughter explained to his colleagues the peculiarities of the trophy tanks of Western allies, which in the set were overlooked and in the classified landfill. But the jokes ended when new Soviet tanks brought on the platforms. Oh, how much the strength was spent for their revival, and as disretened to change disadvantages, and then the admiration of Russian tank constructors. Recently, they and colleagues wrote reports on the tests of new German tanks, who left a very controversial impression. But they hoped that the tanks would bring to mind that the modernized "Stuggi" and the "fourths" will arrive to them, but at the polygon stood a prototype of a tired tank, seeing who, the head of the testers, and the chief engineer of the landfill, told the choir only one phrase: "DAS East Polar Fox! ".

At the end of 1942, one Austrian artist ordered to develop and launch a breakthrough tank, with armor, invulnerable to any enemy technique ... I suppose that the performance was accompanied by the sprinkle saliva, charming hands and circulating the eyes, but no matter how it was, the German constructor Hurried to master the budget and begin development. If you believe the adventure book of one German tank general, it was planned to create a 175 ton tank with 150-mm. gun. I do not consider memoirs the source from the word completely, but something tells me that Heinz is not lying here, if only because Fuhrera had a lot of love for a large and long cannon.
On trials.

Born the queen in the night is not the son, not the daughter.
The machine was released a car without an instrument. When the tower was built and brought, it turned out that the tank would have grown up to 188.9 tons, and instead of one gun, there were two, and not one with a hint, to the desired 150-mm dictator. In total, two cars were collected, and on the second, apparently, there was no tower. Those. Created two buildings and one tower, not 3 finished tank and not 10 samples, and 2 housings and 1 tower. Judging by the fact that the car did not go to the battle, but was destroyed when the troops of the first Ukrainian front of Marshal Ivan Konev, most likely, the chassis left to desire the best, and the car, they simply could not even do to the stationary position. If you believe Konev's memorande, then our engineers completely accepted the wreckage of the "mouse", and before this meeting, nothing about the project knew. No matter how it was, but the tank did not go to battle, got to us trophy, and one sample was created from the fragments of one and a half copies, which now stands in Cuba.
So he found our troops. From the joy of the end of the fascist regime, a mouse threw the tower!

Wet dream of fascidizing elements and nonfils. Both categories prefer this picture and women.


Let's turn to the model.
The box is large, like most of the tanks of the late period of war. Price - appropriate.
Inside us, it was already waiting for the tradition of a package with two sprues a pleasant eye of light gray plastic.


And instruction.


Rooms.
№1.


№2.


Collected model.








What can be said according to the model? Collected without problems click. The slots are eliminated by the system of a systematic celery. The tower is large and spinning at 360 degrees. There is no kit at all, and how to take it from. Probably, this is the only representative of the armored park, which I will not disassemble before painting, except for the removal of the tower, of course. It leaves the question only lack in a set of a bottle with a gentle-pink paint for applying a historic camouflage!
I did not say anything about the seams and the wrong one, because they are not, the exception is suturing the seams on the caterpillars, but it is visible only in front and rear, and is fixed quite easily.
The model amazes its size and dimensions. It is really cool, much better than in the museum or in tank pokatushki.
Thank you all for your attention.

Greetings, dear friends.
Today, in my hands, another novelty was from the company "Star" - Jagdepanta.

Already the first battles in the Soviet Union showed the Germans that this war would not become a walk. Instead of mass transfer and rifle rifles about tanks (reference to the MEMUMERS of the Island Prime Minister), the Soviet soldiers and commanders who have tried to escape from the boiler, stubbornly going to the east - to connect with their own. Artilleryrs fought to the last projectile, preferring to take death under the caterpillars of fascist tanks shameful captivity. The tool stopped his fire only after shells ended, or the calculation died. But the most unpleasant surprise was represented by new Soviet tanks: T-34 and square meters. In battle, we loyal, already on the second day of the war, the Germans experienced the blows of Soviet hard tanks.
Despite the fact that in the German arsenal there were effective means of combating new Soviet tanks, a mobile tool was required with more compared to linear tanks and SAU armor and 88 mm's favorite German soldatenes. gun. Artillery and tanks that stood in service carried the catastrophic losses at a meeting with T-34 or kV-1 (about a kV-2 I silent due to the fact that their combat journey ended, never started - they were intended for the defense breakthrough, and not For tank duels). Yes, the plotberry shells stopped the attacks of Soviet tanks, but also the losses were serious. The German industry could not allow the rapid replenishment of the combat parts by armored vehicles, this clearly began to manifest themselves by March 1942, when the tanks were withdrawn from the exhaust and special divisions, and the commander tanks were predominantly outdated PZ-2. The concept of the new car was as follows: to knock out enemy tanks and remain invulnerable for them due to the range of their fire, or phenomenal protection.
Jagdepanta in Cuba.


Panther was chosen as the basis for SAU, because this tank was called to replace T-4 and become the basis of German tank forces. As soon as Panthers have become massively entering the troops, work began and on SAU. But if the Soviet designers in their developments of such cars brought to mind many aggregates, then German gloomy geniuses went along the path of smaller resistance. Already under the Kursk "Panther" showed its excellent qualities of the chassis, when almost 200 pieces of these machines simply failed due to breakdowns on the second day of operation. But SAU received a challenge without changes, with all diseases. You can understand German designers - the front collapsed, and the Soviet troops rushed to the Dnieper, smyster on their way all defensive lines, which German propaganda shouted so loudly. I had to even stop working on "Panther 2", with which "Jagdepanta" was to be unified.
In February 1944, the car went to the series. "Jagdepanta" received a powerful 88 mm. The gun on 60 shots and a low silhouette, this is compared to the rest of the German tanks ... Lobova Armorist had good tilt angles, which in a compartment with his thickness, did this car with a strong nutrition, especially when considering that the basis of the armored troops of the allies at that moment Made T-34 from 76 mm. gun, or Sherman and Churchilli. Compared to a tiger family and his elder brother, "Jagdepanta" turned out to be maneuveranes and more efficient. And would be this car with the best German fighter tanks if not damned imperialists, which were compared the factory for their flying fortresses several times, which produces these cars from the ground. Child diseases that were inherited from the "Panthers" and were not completely healing. Everything was also broken by chassis, turning the work of Mechannikov to hell, thanks to the arrangement of rinks. Everything also faced the transmission, causing to throw a good car on the road. In total, 392 such cars were released.
Amerikanin has a damaged and abandoned "Yagi".

The combat use of this machine is mainly the Western Front, where these machines have achieved good results. In the offensive operation in Ardennes, and according to some reports, in the offensive of Lake Balaton in Hungary. The approximate result of participation in the operations mentioned by me is visible in the photo above. Wehrmacht in 1945 was already far away, and there were experienced soldiers against him, many thousands of kilometers against the battles. Soviet guns T-34-85 tanks pinched German tanks without any special problems, and the appearance on the battlefield of the BB IC-2, forced German tanks to seek the shelter. The main trump card of the American troops was their numerous and best in the world at that time, aviation. Where the infantry with Bazukov could not pass, hundreds of winged cars rushed, destroying everything that came to her arm. We can safely say that the participation of these cars in battle our grandfathers simply did not notice. Experts, made certain conclusions, but simple soldiers of this beast did not appreciate how they did not appreciate otherly outstanding on paper and in the minds of contused necetophiles samples of military equipment of Hitler Germany. For example: at this point in the USSR, the development of a new heavy tank IP-6 is being developed, work on it was cooled only after our specialists met the remnants of the Mouse tank. It became clear that the IS-6 no longer corresponds to the time, other projects appeared instead.
Moving directly to the model.
Box big, like a tiger, panther or is-2. Inside us expect 2 qualitatively cast of gray plastic.
Time.


Two.


As well as two-way instructions.




By assembling questions and complaints, the model does not cause. Everything is very high quality, without rubbing and ulyazz.






If you feel like a knife, as I do, the roof will look like the photo above. This is not a gap - it was me so removed the burrs. There are no cracks in the national team. She is going to bang, and then carefully fit, without the use of force. The gun is almost fixed, I tried on the photo on the side to extend the angle of deviation to the gun. If the machine will ride the competition not in the foam rubber, it is recommended to plant the entire design on the glue before painting - it will be preserved better when carrying. There are no any complaints or delight - this is a high-quality model that will be a good replenishment of the collection, simply confirmation of high quality, which has long been reached the firm "Star". The assembly itself does not cause problems from the word at all - the most difficult thing is to remove burrs. Simple, high-quality model without frills, but also without jambs. I recommend to take at least one such saau to my collection.
Thanks for attention.

Greetings, dear friends. Today I will tell you about another miracle tank of Hitler's Germany, self-propelled gun with the name of his own Yagthigr in the "hundredth" scale from the firm star.

Yagtigr in Aberdeen. It is this machine depicted on a box with a set.


Since my favorite artist is not mentioned in the history of the creation of this monster, I will sarcast, I will be small. But the absence of the corporal in the story of creating a car does not mean that, unlike the reagent bombing, this sample of the German animal was successful. In total, it was released, according to various sources of 77-79 cars. One battalion participated in the offensive of Lake Balaton, where the swan song of the elite of German tank troops happened. As one veteran party said those battles, which came to our school (and the author 12 year old schoolboy - everyone knows!), "We wanted to give us under the bottom to give in Hungary, did not come out." The rest of the cars were used purely on the West Front, where their crews earned light frags, Sherman, Stewart and other samples of allies tanks. At the same time, neither our nor allies noticed such machines on the battlefield. They were too small, and they hurt all the same children's diseases, like their progenitor - the royal tiger. A pretty fastened car has grown even more and without the fragile running part. Transmission faced. Most cars became the trophies of the Allied Army, thrown on front roads due to breakdowns.
The only trumps of Yagytigig were a fenage frontal projection of armor and 128mm. gun. But excellent TTX on paper or in the game are not the same in real combat conditions, where the levers is sitting by the driver-AC of the test landfill. Mask machines were out of order or rushed to the crew because of the breakdown. Tested hard shortage of spare parts. The Third Reich lived his last months, with convenels of tank factories increasingly went out cars, unfastened to the war bundled on the European continent. Armed miracle-weapons, battalions were out of order already on the march. Instead of effective lativation of holes, the columns of such machines stretched on the march due to the low quality of the running data and became easy to produce their opponents of their opponents. By the beginning of 1945, Tigers and Panthers practically challenges their childhood diseases, which hinted on the massive release of these cars, but the Germans did again as it was not necessary. The experience of the Soviet Union for the production of low-efficient T-60 and T-70, which was the salvation of the country in the harsh years of digresses and blitzkrigs, was not perceived seriously, therefore, the place of reliable T-4 or Styburg-3 was held by the royal tigers, reactive bombing and others obviously flawed cars. For those who are categorically disagree with me, I recommend to familiarize yourself with the project Tank Mouse, and evaluate the costs and effect from such a project. Did something similar in the USSR built in 1941-1945? Not. We passed it in Finnish, where it became clear that the QMS and T-100 were gently saying are archaic. The last echo of the era of steel battlefields became SU-100Y (Igrek), but it was built before the war, and the Soviet designers did not appeal more to such the topic. Include common sense and admit to at least yourself that the Wehrmacht with his wonder tanks was doomed.

Now let's move to the model, there is something to tell and think about.
Box.

Instruction.


Rooms. There are two of them.



Before the start of the assembly, I would like to pay attention to the following:
1. Course machine gun must be installed last, otherwise you can break it.
2. Install the gun after assembling the case.
3. "Lags", which holds the "Bath" cover to better attach to the lid, and only then connect the "bath" and the lid.
4. The basis of the logging is quite fragile, disconnect the burrs, you can easily cut off a piece of detail if you use a sharp knife.
5. Take care of burrs on the edges of the parts that will be visible on the surface of the model, otherwise, the cracks will be even better than on the SU-100, I have one such a gap still reached the machine's stern. Before painting a little covered.
Photo of the assembled model.




Photo with a gap on the stern.


For comparison: with your older brother.
The exhaust pipe died in battle, over time I completed it.


Front view.


What can be said about the model? Compared to Tigrome 2, does not inspire. The assembly is not comparable to the panther. But the model is standing, and I do not regret 280 rubles, which I gave for it. The assembly is much more interesting and more difficult than the reactive bomb. The gun is attached to the "hinge" (if this can be called this), and perfectly changes the angles of the press, which I demonstrated in the photo above. When painting, weapons can be easily removed and squeezed separately. We have a clear crown of the production of models of this kind ("weaving" when assembling without glue): Details and fastenings are perfectly thought out, the model is really going on a click, I didn't have to cut anything (sometimes you have to bring pins using a knife).
Thank you all for your attention.

Greetings, dear readers.
On January 8, it was very cold in Moscow, the frost penetrated literally to the bones, all open parts of the body in a matter of seconds began to burn from a minus temperature. But everyone who has subscribed two months before the event came practically no delays. Weakakov and girls among us were not that could not but rejoice. Everyone who promised, their word was restrained. Before the start of the story, I want to convey the flame hello to the authorities of our beloved capital for an excellent public trap, in which the temperature in the thirty-venture frost, judging by the running line, minus two, the tram depot can organize heat, and there is no bus parks, but Wi-Fi was screwed! Modernization on the face!
Literally a few words should be said about the operation that we played on the table in Meridian. After the victorious onset of German and Italian troops under the leadership of General Rommel in 1941, the British parts rolled back to almost Egyptian pyramids. Above the main artery of the British Empire, Suez Canal, hung the threat of capture. The only focus of resistance in the Libyan desert, became the fortress Tobruk. She did not play any stretchegic role, however, forced several German and Italian divisions into her siege. Using the stretchability of communications and the weakening of the shock grouping of the Germans, the British conducted regrouping of troops, pulled the reserves and on November 18, 1941, having a complete superiority in the air and the sea, they were unexpectedly strong Constridar. For a few days, he managed to crush the strike German parts, throwing them, and start a victorious offensive for the Deblockada of the heroic garrison Tobruk. The Germans and Italians fled, throwing equipment and severe weapons, and British troops dispelled the myth that they were not able to beat the Germans. Success was just a deafening.
The main tank of this occurrence from the British army was a tank with the name of his own "Crusader" (Crusader), which became not only one of the most massive tanks of the British army, but also one of the most unsuccessful tanks of this army. The tank was built on Kristi designer suspension. It turns out that not only aggressively configured Stalin built high-speed tanks. Lord Malborough, too, comes the aggressor, in huge quantities produced trunk tanks for blitzkrigs! (For incomprehensible: Squeezing to one Big Scout with His Blitzkrig Tanks and Flying Shakeals), but the speed and maneuverability could not compensate for weak armor, the Crusader Tank divided the deplorable fate with his cousin, Tank BT.
Crusader with crew on armor passes by the burning German T-4.


We put the troops.
Impact British grouping against Italian assfill. In connection with the complex area, the divisions of the Dingo was immediately sent to the neighboring infantry division.


The outskirts of Tobruk.


General view of the deposited Tobruk.


General view of the British grouping.


Before starting to describe martialctions, I must slightly explain the main provisions and rules of this game.
Fire for suppression was left only to infantry companies.
Amusements were not taken into account.
It was possible to attach 2 artillery detachments to one truck or put inside 2 infantry detachments.
All anti-tank guns could fire a canopy.
The rule of fire with closed positions was in the root redone. No cubes were deducted, but the accuracy. The accuracy in the conduct of fire canopy is always considered "a single". This rule, as it seems to us, is much closer to reality. At least this time, the fire of one or two warmts, did not stop the whole offensive. To stop such a mass of troops, 10-12 stands are needed, as it happened in real combat conditions, when single doors could only cause some inconvenience of the upcoming troops.
The rules of "ambush" and "smoke curtain" were not used. Also, the shooting rule was not used for a group of detachments.
The desert limited movement on 1 hex.
The characteristics of British tanks were changed: Matilda received the "third" defense, and the Cruser "Second Protection", but the "third speed". Matilda I had "two" defense.
The guns did not spend the turn to deploy / turning. Trucks and guns could receive 2 different order, i.e., the truck was moving and towed an instrument, and at the coming to the place, the gun was uncovered in the same stroke. The next move could be fire. The order for changing the sector was removed. The fire sector remained only among the detachments facing in defense.
For the British infantry played any British infantry stands, except for the headquarters.
For the Italians played any supports, except for the personnel German infantry and headquarters.
Italian tanks were represented by Pragami.
New Zealand infantry was represented by original figures, and powerful anti-tank British cannons - 76mm. Regimental Soviet guns. Instead of one fabulous "boor", they took the Soviet anti-aircraft gun.

First move.
The German and Italian divisions ignore the order of the Austrian artist about the continuation of the onset of the Suez Canal, and the deployed buildings are marched to Tobruk.


The British start moving, but the desert does not allow moving quickly, and the roads are not able to skip such a number of troops through themselves. The Italian division did not flinch under the strike of the British troops, and the brave and stall holds his position.


Second move.
The onset of Tobruk continues. British tank forces, hiding behind their armor, try to attack German forces on the march.


At the front of the onset of the troops of Sir Okinlek, a methodical pushing is continuing forward in columns in traffic jams, passing the defense of the Italian division in passing the defense.
The weak armor of Cruzaders immediately made itself felt - in photo 2 tanks have already suffered losses from the anti-tank cannons of Italians.


Third stroke.
German parts come close to the walls of the tube.


Fire of the unfolded guns, mortars and howles, British troops buried the defense of Italians. Light tanks are ripening on the position of infantry and put it with her caterpillars.


Fourth.
On the streets of Tobruk, desperate battles of the British infantry and German tanks began. The score is clearly not in favor of the islanders. The basis of defense here comes the battery of heavy anti-aircraft guns.


British troops finish the defense of the Italian division. Desperate resistance was designed for ambulance support for tank divisions, but the German commanders threw the allies, and storm Tobruk.


General view of the card after the fourth. The coming British parts are marked by a piece of stand in the lower right corner. Tobruka is still very far away. The Germans are already preparing a meeting of the upcoming Tommy. On central heights, the anti-tank area is hastily.


Fifth move.
The situation in Tobruk becomes simply catastrophic. Save the fortress can only miracle.


The British finally figured out the Italian barrier, and rushed along the deserted roads, raising the clouds of dust and dry sand. Armored Division with difficulty overcomes hills and dunes. The assault on the strengthened positions (Italians under the conditions of the scenario were in the trenches) expensive 7th tank: one detachment "Crusaders" was lost and 2 infantry companies were seriously overlooking (after a few moves they will be combined in one).


General view of the end of 5 stroke.


Sixth course.
In Tobruka, the report began the report of the last hours of resistance to the fortress. The guns are not left, the tanks burned in violent attacks.




The British are moving in huge columns-snakes, chained in steel armor. It is nowhere to hurry, it is necessary to consider the actions so that the anti-tank guns of the Germans do not burn light British tanks. The command introduces New Zealanders into battle (green stands, fond of the second column).


General view of the end of the stroke.


Seventh stroke.
Part of the tanks of German divisions, strongly skipped during the storming of Tobruk, are sent to their anti-tank areas at altitudes.
The British are moving towards.


Eighth way.
Tobruk still keeps! But the main parts of the German troops have already gone east.


The British are waiting for the concentration of their infantry. The last reserves appear on the battlefield - the "oasis" group.


General view on the battle field at the end of the eighth turn.


Ninth move.
In Tobruk, only one squad of the British army remained.


The British tighten the infantry for storming heights, recalling with German warmts. Only an advanced detachment consisting of Matildes of the 1st Army Tank Brigade and Infantry of the 4th Indian Infantry Division, slowly storm a small village, occupied by the German sapper battalion.


Tenth.
Tobuk is still alive! The last soldiers of the empire, pouring blood, cut off from their troops and doomed to death, still hold the ruins of once formidable forts. The Germans occupy heights, but come forward, waiting for the attacks of the British troops.


The British move in two columns to destroy the strengthening in parts. Only light tanks run on the road. The command decided not to the end, where they will be used.


Eleventh stroke.
The heroic garrison Tobruk fell in an unequal battle, causing the Germans big losses. Rommel can be congratulated by the rank of Feldmarshal in November 1941. The Germans gave force, but do not go forward. The British tighten the infantry. Under the conditions of domination over the terrain of those engaged in the Germans of team heights, any attack in the forehead is doomed to failure, and there is no place to maneuver.


Twelfth stroke.
The "Oasis" group on hot sand tries to go around.


Thirteenth stroke.
In the center of German warmts, one Matilda destroyed. At the coastline, the British infantry, overcoming annoying sands, was practically made to the attack of the defense of the Germans, which is mainly from tanks.


Fourteenth move.
In the seaside sector, battles were struggling, both sides leaders lead the fire.


Fifteenth stroke.
The "oasis" group maneuver in the desert, hoping to find the "window" and break into the rear to the enemy.
In the center there is a concentration of troops (the desert does not allow you to quickly move).
On the coast of the Mediterranean Sea, the British troops rushed forward.


Sixteenth stroke.
In the seaside sector and in the center there is a position meat grinder. Several detachments of the British infantry were exterminated by destroying fire. British commanders are tapping their cannons closer to the front edge.


Seventeenth stroke.
Blood positional battles continue. Guns of tanks and infantry tools fucked about continuous fire.


Eighteenth stroke.
The British were introduced into battle all their artillery and methodically knock out enemy tanks. From the 15th Tank Division of the Wehrmacht remained 2 BTRs and one armor. In the 21st division of the Wehrmacht, two tanks, but one of them is T-4! The British also carry losses, almost completely destroyed the 1st South African and 4th Indian Infantry Divisions. The British still have a lot of tanks, but every shorter there are less and less. In addition, such attacks and duels with German tanks are clearly not in favor of the islanders.


Nineteenth move.
Southavricians storm the highness with the support of all their artillery. In the 1st Tank Brigade, only the platoon Matilda remained. 15 and 21 tank divisions decreased to a battalion level. The Italian infantry is in no hurry to the rescue of the blood of the tankers of German divisions. On their happiness, sand restrains the promotion of large masses of the British troops. A regiment of New Zealanders is highlighted for helping Southavricians.


The "Oasis" group fell under the blow of enemy guns. The result is visible in the photo.


Twentieth move.
In the seaside sector, the Germans conduct private counterattacks by a motorcycle battalion. The British cleans the altitude in the seaside sector - the first item of the offensive plan is made.


Twenty first move.
The "Oasis" group supports the attack of New Zealanders and Indians. The remains of 15 divisions are rushing to help Italian tankers.


In the seaside sector, the Germans attack more and more active. Another regiment of New Zealand residents sent to the residues of South Africa.


Twenty second move.
Almost nothing left from the abstraction and pride of the 7th tank, the last battalion of the 1st brigade on Matildhah goes to the attack. It supports "oasis".
On the seaside flank, the last battalion of the 21st tank is trying to keep the British offensive with his attack.


Twenty-third move.
The second height is cleaned! In the seaside flank, the Germans are thrown into battle their last reserve-sapper. At that moment, the commander of the cents grouping of the British troops was seriously injured. His place was taken by commander "Oasis". He drew all the anti-tank guns in the compact group on one hex, and the German artilleryrs took advantage of the next go.


Twenty fourth stroke.
On the coast of the Mediterranean Sea from the defense of the German troops at the forefront, nothing remains. New Zealanders occupy team heights.


In the central section of the front, the British reached the second defensive line of the Germans.




German wards destroyed all artillery of the British group of troops. Further continuation of the game would lead to a methodical progress of defense in the conditions of the desert. Therefore, it was decided to stop the game, adding victory on the glasses of the German side.
The conclusions from this game were made as follows:
1. The rules for artillery showed itself perfectly, in this game, the artillery of infantry divisions was actively used.
2. Light tanks are not able to break through the defense lines and they must be either raised according to the characteristics or not to use at all. One thing game 1 on 1 or tournament, another thing is a large game in which it is interesting to maneuver and fight. Having knocked out all the tanks, the opponents began to move slowly and shoot a little - it brought the game to the boring step-by-step fodder.
3. Not the historical actions of German commanders gently sue the whole essence of the game, therefore, in the next similar game, the action of each division on the first 5-10 moves will be spelled out separately. And if on the story it was necessary to hold a wide front without the right to retreat, then it will be. The experience of the "sparks" and "Crusaders" showed the harm of the liberty of the arrangement and the actions of the troops at its discretion. Instead of a moon war with light tanks in the Libyan desert, the reconstruction of events in Karelia in the winter of 1939-1940, without the condition of heavy artillery and new tank battalions to the storming side, turned out.
The author expresses great gratitude to all participants and viewers, as well as the Central Committee of Meridian for the provided room.
Thanks for attention.

Greetings, dear readers. Today I have a storming from the company "Star" for you.
In the tank museum in Cuba.

By tradition, first, historical reference.
In the course of the Great Patriotic War, the Germans collided with the lines of defense, which turned out to be the stronger the famous Maginos line with her useless-expensive forts. For the Defense breakthrough, the Germans always used artillery of different calibers, but over time it became clear that a large sledgehammer needed, which would not lag behind the march. Therefore, work on new self-propelled guns did not stop. But unlike the Soviet Union, brilliantly won the most terrible war in the history of mankind, German ghosts decided to hit giantia. The experience of using the SMK tank in Finland, as well as the T-35 in the summer of the terrible 1941, they were unsatisfactory. After all, Soviet barbarians were sitting in such cars, but the Aryans will do better and more! I already need the approach of the first lump of dissatisfying from nonresophilov, playing compete tools, but I am again forced to disappoint them - the sturmotigr is another fruit of violent fantasy, under the influence of substances and the partition of degrees. As the legend of creating this car, 380mm. Shipping (!) Jet bomb (!), installed on the chassis of a heavy tank endorsed the Führer himself on August 5, 1943. What did those who did not dissuade the artist from such a venture, I don't know about. On August 5, it was already clear that the plan of the defeat of the Soviet Army near Kursk was finally failed, that day our troops liberated the ancient Russian cities of Eagle and Belgorod, in their honor in the night sky of Moscow thundered in the history of the Great Patriotic festive salute. The wreck of the Eastern Front was only a matter of time, any sensible general of Wehrmacht understood it. In the southern sector of the Soviet-German front, the German troops have everywhere retreated, the tank reserves were spent, the line "Panther" was a frankly weak position in front of the victoriously coming forward to the Soviet Army. In this position, it would be best to release tanks and self-propelled tanks, and not to be expected with the installation of a ship bombing on the tank chassis, but I'd better keep silent, and then the second brown lump from Nemetsfils is already on the pickle.
In Munster.

On the tests, the sample (this car stands in the Cuban near Moscow) so much like the Austrian artist that he ordered immediately start manufacturing these machines. What cities they will storm and which lines of defense break through, the Führer did not specify. It was planned to produce 10 of these monsters per month. But the serial release of cars began to be frankly sabotized by the highest general personnel. They see if it seemed that the artist was mistaken, and this car in the created conditions was not needed to say. Here I see a missing service of the SS and SD, missed separatism on the ground. It was necessary to shoot everyone dissatisfied! No matter how many lives of the anti-Hitler coalition soldier could be saved by this proper decision. Gimler would personally have gained sympathy, if I could prove to my Führer, that such cars should be built over a thousand pieces per month, having spoiled on ordinary tanks with a funny 88 caliber, here 380 is Wow! This is in our way! Here as it will be like!
But let's return in 1943.
Compared to the serial tiger, the SturmTigr came out somewhat heavier, only 10 tons. Tiger So suffered overweight, and extra kilograms hinted that in leggings with such jo, i.e. The car will be very saddened. Therefore, it took an improved base. At that moment, the tigers of new series began to go from the conveyor, with improved running qualities and a new engine. The generals refused to give these machines for alterations into useless for any sensible person SAU. But under the pressure of the artist, several echelons with tigers were sent for alterations in the assault version. The first batch of 12 cars was completed at the end of September 1944. And in total, 18 cars were released, including a test sample, which was greatly improved compared to the beginning of its existence and was not inferior to his brethren on misfortune.
American soldiers are surprised to look at the dinosaver.

The first battle of the car took with a worthy opponent - ironing the Proangalian uprising in Warsaw. It has already found out that the accuracy of the shooting leaves much to be desired, and the ship's shells did not explode, getting into soft walls of houses and dyschat-shaped from the gods ... of the girlfriend of the barricades. Shells were intended to maintain fire on solid dotam and them similar purposes, so they did not explode. This ridiculous trifberry was eliminated, but the time that in war is the most important resource, it was alerto. All cars of this type participated in the battles exclusively on the West Front, where they did not play a special role, becoming only the spectacular trophy of the troops of Western allies. SturmTigr simply unnoticed - it was a waste of time and resources.
On the Internet there are a lot of colorful stories about the TTX of this instance of the German zero, where the authors in bright colors compare the ability of a non-reflective elephant in the dishwasher with mass anti-tank allies tools. Here, they say, if they were met, then chances to survive the calculations would be extremely small. By 1944, German tanks were quite vulnerable to an ordinary infantry vani with a bottle of combustible mixture in their hands. No one would try to pierce such a monster in the forehead from the anti-tank gun - from the window of the house would arrive with weighing a few ligaments of anti-tank grenades, and from the window of the first floor of a destroyed store with a slaughter distance would be a fire in the rear or side of the car anti-tank gun of the Guards Regiment. I will simply exist about the mandatory presence of the assault groups of "Zverbokov", the projectile of which, without difficulty, turned any sample of pantomwaff into a pile of smoky scrap metal. This reality contrasts strongly with a wet narration of non-nightfils, refusing to consider the inspiring of the Third Reich not in a vacuum or not in a subsidiary toy.
Let us turn to the model.
Box.


Inside we are waiting for 2 sprues from high-quality gray plastic, carefully packed in a transparent bag.




Particularly pleased that the body cast a separate part - less will be visible slots.
Photo of the assembled machine.












The trunk "guns" moves well.


Despite the fact that this sample of equipment in the line of AUT looks gently to say strange, I liked the model myself.
The quality of castings, as always, at the height. No rubber and ulya. The assembly is excellent, but in contrast to the panther, boring. The details are small, and the assembly itself took about 5 minutes. But in the collection this model I recommend to take it all. It is worth it, believe me.
The author is grateful to the company "Star" for an excellent model.

ZY The catalog for 2017 came out, and we all saw him. What can I say? Yes, I want the T-28, BA-64 and SU-76, and the aviation had to be diluted with samples of the end of the war. But while in the "star" consider differently. We have a chance to see SU-76 in the future, I will not comment on this phrase, I just ask to believe me. Everything else is a big question. IS-3 will undoubtedly be an excellent model, which I'm going to take a few pieces, would not lead a machine gun on the tower. Mouse? So he was counted financially advantageous. I hope that the IS-4 and the crown of heavy tank construction will come out after a mouse - IS-7, here these cars would really like to put on the shelf. In 35 there are both, but not yet collected. This is a purely opinion and look at the further development of the branch in 100 scale.

Thanks for attention.

Hello everyone! I apologize for the delay, but only today the photos needed for review. Therefore, start!
November 5, 2016 was surprisingly cold and snowy. Bunched in a hood, powerless against a frantic wind in the face, I somehow got to the place. I really liked that in addition to me, we had 13 fearless, not frightened the richness of nature. Immediately answer the question - this time we had two new players - we grow, so to speak.
The prize fund, as always, kindly provided the firm "Star", for which we express her huge human thank you.



Continuing the good tradition, this time, we also did not refuse and from the Cup with medals. And decided that in the winter the Cup should be more dark "winter" tones, and in the spring of bright and colorful "summer".
Tables are placed, a few minutes later the draw will begin, while the photo of the empty hall.


We set up.






Several photos of painted armies brought by participants.








Separately, we note an excellent conversion of the light tank T-26. White on the housing of the tank is an attempt to apply dirt. My opinion is the dirt on the game minks is too much.


The first moves.





So, we had 13 people, then the next round went out 6 winners, another player who did not participate in the first game went to the second round automatically (in the next tournament this player will be the winner of the winter tournament - the Note of the Org. Committee), and one lucky one Points were added. Those. Even the playback side fought to the last, trying to pick up victory points from the last strength. For example, I will report that the author of these lines passed into the next round, gaining 100 victorious glasses, and the player who passed the next circle from the losers scored 125 victory points, still losing his game. Milling battle was strong, not a single fight ended earlier than the end of the last move.
A few more photos of the participants.






We observe the final.


Several photos with the technique of participants.








After the first tournament there were questions on the top of the army painting and mandatory requirements for this topic. I will always be against this rule, because it will lead only the closure in yourself and without the poor on the players the tournament system. On such things, it will be possible to talk about such things after the tournaments begin to collect up to one hundred players in several cities at the same time (that is, without the targets of the same people in the cities for the sake of the mass). Now we are valuable for each player, and the time, forces and desire to paint everyone is missing.
Counting points in the final match.


The winner of the tournament is Mikhail Vikentyev.

The other photos did not come out, but I promise that this is the last time - in the spring, an important question of photographs will be completely at yourself, as always.
Cash photo for memory.
First place was taken by Mikhail Vikentyev.
Second place - Daniel Kapustin.
Third place - Vladislav Mironenkov.


The author and participants express a lot of grateful thanks to LLC "Star", the Central Committee "Meridian", and personally, Edward Viktorovich Chukashev.

P.S. Come to our "Meridian" to our events, spend time not behind the monitor, but at the table.

ZY In the near future I will try to review on the SturmTigru, where at the end I will inform my opinion about the catalog for 2017. Stop writing to me so I'll tell you about it in a personal - I'll tell you everything, but later.

Greetings, dear readers. Today I have a review for you on the "Royal Tiger" on a hundredth scale from the firm "Star". The model is very interesting and standing, but first a little story. This time I would like to ask for non-monophiles to brush the review immediately until the photo of the sprues, for the pain below the back can burn the sidewa chair, because In this review there will be a description of the next heavy tank of the loser's country, and not the praise of German designers for the enormous characteristics of the tank, which, like the tank itself, remains formidable only on paper. The opinions of losers wrote memoirs in style "like Hitler prevented me to win the second world war" either will not be, because the cries about thousands of pitched aircraft, hundreds of tanks destroyed in one battle and other fruits, undoubtedly, stormy fantasy, I do not carry, and you seriously I do not advise you to treat this case. Everything else I imagine the disclaimer, in the case, the car, which in 1944 Germany was not needed in fact. Save the thousands of the Third Reich could only a miracle, or betrayal by the Western Allies of the Soviet Union. So, let's go.
Tiger in the museum in Cuba, the trophy got Soviet army Fully combott with ammunition. Borrowed to "captivity" in the area of \u200b\u200bStashva in South Poland.

There is a legend that Hitler set the task in front of its gunsmiths to create a new heavy tank equipped with a powerful 88-mm. gun kw.k. 43 L / 71 71 Long Caliber, which showed excellent results in the fight against all types of tanks of the anti-Hitler coalition. Is it possible today to seriously refer to this legend, it is difficult to say, because after the war there was a sea of \u200b\u200bvarious kinds of memories, which in one vote were told to the unprepared reader about how the undented Führer prevented the authors of these most memoirs to win the second world war. However, the appearance of this tank is not an accident. During the war, the arms race always goes, and the "royal tiger" is visual confirmation. Knowing the industrial potential of his opponents, Hitler and his click perfectly understood that the Tigram answer would be given in the near future, and the new tank will enter the troops massively, and not small parties. The Germans perfectly understood that the developed Soviet school of tank buildings could prepare a project of such a car and for its allies at their request. Therefore, it is not necessary that the "royal tiger" - it was the future for the future only on the Eastern Front, unlike Germany, in the USA, in case of need, it could be very easy and quick to put on the conveyor and T-34-85, and IS-2 , and their improved versions.
As always, in Germany came to a similar project, to gently say, without taking into account the established situation on the front and in the rear. The experienced car left the plant in October 1943, when the fascist armies had already retreated for the Dnieper, and a hail of bombs from the American and English flying fortresses began to fall from the west to Germany. At such moments it would be better to focus on the release of ordinary, cheap and reliable tanks, as they did in the USSR in difficult 1941 and 1942. I have already written in my review that in the winter of 1942-43, the Soviet designers abandoned the T-43, precisely because the introduction of a new car would require extra costs and republic production. Taking the same new machine for weapons, while having an unbeatable samples of technicians in their troops, German military, industrialists and personally, the Führer, who themselves began to pinpoint the economic coffin of the Third Reich.
He, in the Cuban Polygon, 1944.

The car came out Grozny, I will say more, the Allies on the Anti-Hitler coalition could not exceed this tank in TTX. The cutting 88-mm gun did not know the equal, punching almost any goals from impressive distances. I do not want to comment on the next stream of nonsense from the German memoirs on the theme of the destruction of heavy Soviet tanks from two kilometers by direct vendor, it is only a stormy fantasy of the promotional promotion "Asov", 90% of whose victories existed only on paper in the Ministry of Gabbels and in their letters home. But the gun inspired respect. The second advantage of the tank was phenomenal armor protection, in a coupe with inclined armor and German high-strength steel. But on this pluses of the tank ended. Complex and expensive production, which included a huge number of most valuable additives and alloys, with which in Germany were big problemsThe need for qualified workers did their job. One tank was going on average 15 days, and in total, from December 1943, no more than 489 tanks were released. If it were about 1941, even about summer 1942, then such a situation would have a place to be, but in 1944 it was a drop in the sea, and the drop is capricious and driving. From Tiger No. 1, Tiger No. 2 was inherited by the broad caterpillars, which had to be changed during loading and unloading to the railway platforms for transportation, the huge weight of the car was noted its use on the ground with wooden bridges and bridges. The mobility of the machine from an operational point of view with difficulty averaged the infantry division, which was in service with equestrian veins. Do not forget about the position on the fronts during the massive use of these machines on the front. And this is 1944, the Western Allies who had thirty-fold superiority in the air above the Germans were planted in France, the attacks of their aviation did not just stop the columns of technology, they literally erased them into powder, leaving on the road only the burnt ends of tanks, armored vehicles and cars on the road. Having a large number of new modern tanks, the allies were actively used to destroy the German animal of their aviation, with which she coped perfectly.
On the Eastern Front, everything was still sad for the Germans. Firstly, Soviet aviation seized the domination in the air, having learned to fight, forcing the stallowers of Goebbelskovsky propaganda, more and more often to go for the clouds, without taking the battle with numerically and qualitatively superior to their Stalinist falcon. Secondly, the Soviet infantry learned very well to burn new German tanks, and separate tank shelves and brigades that each army were granted, and sometimes divisions were excellent help in this struggle. The third component of the success of the Soviet army was armored vehicles. There were a lot of new samples of tanks and SAU, and a lot of people compared to the Germans. By the summer of 1944, the backbone of troops on potentially tan hazardous directions was T-34-85, IP-2 and SU-152, whose shells easily pierced the enemy tanks of all types. And here we came to the most important thing, the tank was terribly not hot, and in 1944, the fights came out of the positional phase on the Soviet-German Front. Soviet tanks Just managed the foci of resistance, providing them to the defeat of infantry. The new fighter of tanks, superior all the world analogues, capable of winning any duel one on one was simply useless. There was no longer anything about any tank ambusions of speech, it was no longer necessary to break through the Soviet defense, the German tank battalions were engaged in latching holes and applying counterdovern.
Allies are rejected by replenishing their tank troops with modern tank.

The first mass use of "Royal Tigers" came at the end of the summer of 1944 under a small town of the stash in Poland. August 12, 1944 German tank battalion, armed newest tanks I came across the fierce resistance of the Soviet troops. Lieutenant Alexander Petrovich Oskin in one battle on his T-34-85 Szzhu is immediately three "royal tiger." And the next day, on August 13, Vasily Aleksandrovich removal from the ambush on the Tank of Isa-2 fire and mannere destroyed three "royal tank", two straight tank, and one more - bypassing the enemy column, and having met her else. For this fight, Vasily Dobalov became the hero of the Soviet Union. I didn't just describe a detailed feat of the delakov, this is a visual example for connoisseurs of TTX and numbers that do not understand that this is all the addition to the combat actions, and no more. While the "royal tigers" spoiled on the forest list, while they were built into the column, a single Soviet heavy tank, managed to take a profitable position, moving around, disguise, and open fire from the slaughter distance. And be on the site of "royal tigers" even "Mouse", he would also be doomed. This in one notorious game of shells ricochets or does not break the enemy from a distance of 10 steps, in real life, 122-mm. The projectile of one of the best tank guns in the world standing on the IS-2 punched any goals, not to mention the railway. DOTAs, to destroy which the gun and was developed. Super cannon and excellent armor could not compensate for the nervousness of the new German tank. And Oskin, and the removal beat the enemy with profitable distances, not trying to join new German tanks in martial arts on an equal one as the surface table. They took the ability, not a number.
I hope my thought is understandable, but for incomprehensible I will explain. Instead of the production of cheap and simple tanks, the Germans launched into a series, taking a production line previously used for other means, tank, which was not analogs. But the tank itself was not a similarity of the T-34 and KV-1 in 1941, when the Soviet tankers often managed to break through the defense of the enemy using his conditionally unreasonable armor. Both of the Soviet Army, and the Army of Western Allies, already in excess there were forces and means to fight the tank, which was collected for 15 days and spent on it without that deficit materials. For us it was, undoubtedly, the royal gift, no matter how much our great-grandfather had died if the plants for the production of "royal tigers" produced, say, T-4 or Styburg-3, to think terribly, but the German designers went to others, for which they thank you so much.
And now a review of the model.
Box.

The box is big, like a tiger or panther, respectively, the price is also higher than the ordinary box.

The sprues are two, both of them are gray. Immediately, the detailing of the model is immediately striking. All small details on the armor are perfectly spilled. No rubber and ulya. I apologize for the photos.




And the finished model.








What can I say on the assembly? It's easy ... fantastic! The model is going on a click, practically does not require stripping on the details, perfectly joined and assembled without cracks. Usually, collecting tanks of such a company, you have to bring the model, somewhere slightly squeezing, somewhere disassembled and collecting again, somewhere removing pins, and planting glue. But not here. Really, on the first attempt, everything is the village, as it should. The tower is going out of 12 parts, while turning perfectly around its axis, and the gun moves up and down. The model is very nice to hold in his hands, tank, looks very solid and proudly. Next to it all other models are blocked. Those who were not going to take, take at least the sake of the collection. The model is really cool and it is worth putting it on the shelf. This have not happened before.
Thank you for your attention, today everything, I apologize again for the lubricated photos of the sprues.

09.05.2016 , In the section & nbsp


May 9th has already come. Today, the whole country will celebrate Victory Day. Who is on city concerts, who walk in parks, many will fall into parades. Auto and Moto led runs on urban traces with flags and universal flavored. Then half of people will drive around the cottages and in nature. The second half will stay walking in the evening streets and in the squares. Everyone will definitely see salute. We repeatedly come back for old people - winners. Soviet, military films on TV, - "One old men go to battle", "Ati Bati walked soldiers", etc., reminded of great victory and as it was.

Our portal Mad cube,the attention of lovers will decoke board games. We also have something to tell in this wonderful holiday. We continue the topic of board games about the Great Patriotic War, a review, immediately a series of chains of the Russian wargame.

ART OF TACTIC - What is it? Wargim, what is it?

I am not in vain began a review from this issue. For many playmen, especially newbies, an explanation is required. Let's start with the latter.

Wargam, in our case Desktop Vagyam - This is a strategic game, as close as possible to reality on its mechanics. It beat historical conflicts or invented scenarios. As a rule, using thumbnails.

ART OF TACTIC is a whole system of military-strategic games, the direction of which is the Second World War. Different historical events of the 41-45 years are played in them. Multiple miniatures are presented as units that are constantly updated with new additions. All Rules of Classic Vargeima are fulfilled.

In the ART OF TACTIC system there are also games about the battle of ships - The Ships Historic Wargames And the battle of samurai - Samurai Battles, but today we will not affect them. The conversation will only go about a series of games - The Great Patriotic War.

Great Patriotic War - series of games

Company Star, It is she who launches board games. ART OF TACTIC,for 6 years released 6 full-fledged sets in World War II. 4 of them can be bought - summer 1941, Stalingrad Battle of 1942-1943, Battle for Moscow, tank fight. Two others were removed from sale, Battle for Danube, Blitzkrieg.

What is the starting set:

If you decide to imbued with Russian desktop wargam, then you will need basic version games. It will have everything you need for a full-fledged game. In the box you will find everything to enter the course of the case and go through several standard scenarios. And only then you can expand, complicate and make more interesting game With the help of additional units that can be purchased individually.

In the basic kit includes:

  • Several Soviet detachments
  • Several German detachments
  • chips smoke
  • fire chips
  • gaming fields (different and double-sided)
  • Set of engineering facilities
  • 10 Kubikov
  • Rules of the game
  • Book scenarios
  • 2 markers (opa, and this is why?)

Briefly, how to play it.

Only two players play. One for the fascists and the second for the Red Army. Choose a script. It is better to start familiarizing from the first. You have a playing field. It usually develops as written in the script. Hexes with settlements, elements of the terrain, engineering facilities are unfolded. Special plastic landscape reliefs are also placed on the floor in special places. Everyone puts their troops as specified in the script book. And the action begins.

Battles are as follows. Each participant gives instructions to their troops. To do this, the team cards and ..., attention !!! Feltolsters. One very important point. The actions of the fighters are performed at the same time. This is all the salt game mechanics of the ART OF TACTIC system. The player needs not only to calculate his moves, but also foresee the moves of the opponent, because after distributing orders, they cannot be changed by both parties and they are simultaneously implemented. That is, what is done, then done, back not to return. Thinking your orders carefully. Try to predict the opponent's action.

The game has many things that affect the players strategy and battle tactics. What makes the game every time different and interesting. For example, a variety of landscape of different levels affect visibility and permeability, moreover, each type of troops has its own definite properties of the area. Mine fields and engineering facilities, as well as cities and settlements. All must be considered when calculating its own strategy. For this will help special cards of troops. They contain special abilities, pros and cons of this unit, being on a certain locality. You can also detect such information as the number of squad, the shooting range and ammunition.

Attack uses cubes. Throwing them, the player checks as well as well and the fighters shoot. This makes some element of good luck, which is present in real battles. And so that the luck is not chaotic, but had its borders. There are some rules in which each army throws a certain number of cubes and if the loss in the detachment, then the abandoned cubes will also be less. So if you have a weak combat unit entered into battle, do not hope for success. Good luck loves prepared.

Get ready for the fact that your troops will constantly end ammunition. To replenish them, you need to visit the warehouse or send a truck to deliver the cartridge. But note that the enemy does not sleep and it is likely that he will want to break the transport and tear the supply of supplies.

There is a certain procedure for doing the battle:

1. Defense orders are performed.

2. After there is a fire for suppression.

3. Conventional shootings.

4. Then the aviation is entering.

5. The troops are hiding in the ambush.

6. Special orders are performed.

7. Movement of detachments.

To not forget everything, you need to note in special cards, a special marker.

Suitable

Everything described above is just general concepts and rules of the game in Wargam Systems ART OF TACTIC.In fact, the nuances and the little things a huge amount. It is so much that even in the rules, which lies in the game boxes, not all is sanctified. Almost every move (especially in the first time), you will re-re-read the wagon book and not finding the answer to use the Internet to look for it on the forums. This is not avoided, because such games are not very predictable, thanks to their freedom of action. Moreover, after you start expanding the boundaries of your battles, new additional miniatures and also come up with your own scenarios, then God himself ordered to get confused in the rules.

Board Games Series The Great Patriotic War -this is a whole culture with your fans and collectors. Tournaments are held on them, they collect their clubs in which you can find an equal opponent or change miniatures. If you are new or just want to get acquainted with the game, then consider one fact. It will be difficult for you to figure it out in everything and find like-minded people. This is a kind of underground in the world of board games. But if you figure it out and plunge into all this with your head, you will no longer die and you live with these.

Happy holiday! Try to fight only in board games.

For photos Thanks to the group VKontakte dedicated to games ART OF TACTIC -