Review of the game Heavy Rain. Heavy Rain - Game or Cruel Reality? Game review Heavy rain description

Who kidnaps his victims and drowns them in water in the rain. The interactivity of the game is limited - the player interacts with it by pressing the buttons on the gamepad corresponding to the actions highlighted on the screen, or by participating in the Quick Time Event, when you need to press the button shown on the screen as quickly as possible. The storytelling in the game is non-linear, it is influenced by the decisions made by the player; the main characters can die, and certain actions can lead to different endings.

In an interview with GameDaily.com, Quantic Dream co-president and executive producer Guillaume de Fondomier stated that Heavy Rain's characters are played by real actors.

Some time early 2007 poster Heavy rain appeared on the Quantic Dream website, which is under reconstruction. It showed an origami model called "Spanish Pajarita" (Pajarita is an ancient classical figurine that became the symbol of origami in Spain), with blood dripping from one corner. A new subtitle for the game has also become known. The origami killer, a list of (apparently virtual) actors (Ethan Mars, Scott Shelby, Madison Page, Norman Jaden) and a tagline: "How far are you prepared to go to save someone you love?" (“How far can you go to save the one you love?”). It was stated that all four of the "actors" (Mars, Shelby, Paige, Jaden) are playable characters.

The game developers - Quantic Dream - have added support for a new controller - PlayStation Move. With the addition of new controller support, the new boxed version of Heavy Rain: Move Editon also introduces 45 Minutes of Additional Video Content, which you won't have if you just update old version games.

Plot

The game has a dark, complex, carefully crafted storyline.

The game begins with an intro, where the player plays as Ethan Mars, in whose life a tragedy ensued: his 10-year-old son Jason separated from him when they were in a large department store, went outside and crossed the road to the other side. When his father finally found him, the boy ran to meet him, and at that moment a car rushed towards him. Ethan tries to save him, but everything ends unsuccessfully, and Jason dies, and Ethan himself falls into a coma for six months. Two years pass. Ethan blames himself for the death of his son and is in a state of severe depression, which leads to his divorce from his wife and to the fact that his other son, Sean, with whom Ethan only sees on weekends, is completely disappointed in him. From that day on, Ethan has been plagued by crowd fear and memory lapses that last for several hours. One day Ethan receives a strange letter in the mail with a short text, which tells about a married couple who, after returning from church, did not find their children at home and could not find them anywhere. And after a while, when Ethan and Sean were walking in an amusement park, Ethan again had a blackout, and when he woke up, he found that Sean had disappeared.

The police conclude that Sean was kidnapped by the mysterious serial killer Origami Master. Origami killer), which appeared several years ago. His victims are little boys between the ages of 9 and 13. All the boys were abducted during the rainy fall season, and their bodies were found several days later. The cause of death was the same for all - non-violent drowning. An origami figurine was found in the hands of each victim, and an orchid lay on the chest. The time of death for all was somewhere in the hours before the discovery. The murdered boys have only one thing in common - they are all from poor neighborhoods and, in fact, are not needed by anyone. FBI agent Norman Jayden, who is assigned to assist the police, believes that the presence of an orchid on the chest and the absence of physical violence (the victims were not beaten or stabbed to death) suggests that the killer clearly regrets his actions. Jayden also concludes that since the abductions took place during the rainy seasons, the children were clearly placed in a container that was flooded with water during heavy rainfall. Which means they have less than three days to save Sean.

To hide from the media, Ethan moves to live in a motel. In an envelope with that strange note, he finds a receipt from a locker at a local train station. Arriving there and finding the desired cell, Ethan finds a shoebox in it. The box contains a pistol, a mobile phone and five origami figures. On the phone, he finds a video in which Sean is in a closed grate of water. The phone also contains a message - if Ethan wants to save his son, he must go through a series of difficult tests, instructions for which are written on the back of each of the figures. At the end of each test, he will find a small information card that needs to be inserted into the phone, after which a few letters of the name of the place where Sean is will be displayed on the screen. Meanwhile, the trials are a real threat to life, associated with both great risk and physical violence (in one of the trials, Ethan has to chop off his little finger phalanx). Along the way, he meets a young girl, Madison Page, who helps him recover both physically and emotionally. As feelings develop between them, Madison decides to help Ethan and begins her own investigation.

Meanwhile, Jaden and Lieutenant Carter Blake go out to two suspects, but each time it turns out that they were wrong. At the same time, Ethan's ex-wife turns to the police, who admits that after their divorce, she once met Ethan on the street, and he told her that he constantly dreamed of boys drowning in water, and a few days after this meeting she was found another victim. This statement leads Blake and Jaden to the psychiatrist Ethan, who tells them about his blackouts, which began due to depression after the death of their son. Blake is adamant that Ethan Mars is the Origami Master. Jaden, however, continues to study the collected facts, which makes him doubt Blake's version. They begin to hunt down Ethan, and the latter only with the help of Madison manages to escape from them.

Playing as the fourth character, Scott Shelby, a private detective who was hired by the parents of one of the murdered children, the player at some point begins to play as the fifth character, posing as an "Origami Master" as a child. At ten years old, Scott Sheppard had a trouble: he and his twin brother John were playing hide and seek at a construction site, and at some point John fell into a pipe in which there was a stormy water stream. Scott could not pull him out alone and asked his father for help, but he was drunk and did not want to hear anything, which is why John drowned in front of his brother. After that, Scott's parents were deprived of parental rights, and the boy was sent to a foster family, where he from Scott Sheppard became Scott Shelby. Over the years, Shelby could not get rid of the thought that if it were not for the carelessness of their father, then John would be alive now. Wanting to find out if there is such a father who would do anything to save his son, Shelby began to kidnap the boys, and send instructions to their fathers for passing the tests (as can be judged by the plot of the game, Ethan Mars will become the first father who managed to save son if he can do it). His job as a detective is just a cover, because that way he can detect and eliminate evidence that could identify him.

The finale of the game focuses on whether Ethan, Madison and Jaden can find Sean in time to save him, and at the same time establish that Scott Shelby is the "Origami Master". The final outcome of the final scenes depends on the decisions and actions that the player makes throughout the game. Of the four characters, three can die in certain moments or fail in some action that will either prevent them from getting to Sean in time before he drowns, or they won't be able to apprehend Shelby. The details of the epilogue also depend on what events were triggered by what actions. storyline... If any of the three characters dies, then the game will continue anyway, and his death also affects both the events of the game and the events of the epilogue.

main characters

  • Ethan Mars(eng. Ethan mars). His role (including voice acting and motion capture) was played by British actor Pascal Langdale (eng. Pascal Langdale)... The voice of Ethan in the Russian version is the actor Ilya Isaev. Ethan is a talented architect with memory gaps. He was by no means always like this: at the beginning of the game you will witness how a tragic accident destroyed his family. First, his eldest son Jason died, then the youngest son Sean was kidnapped by the "Origami Master". Ethan will have to overcome the trials prepared for him by the killer in order to save his son. Due to the fact that his son died, he has mental problems. He thinks he is the origami master.
  • Madison Page(eng. Madison paige). The appearance and movement of the heroine was presented by the model Jackie Ainsley (eng. Jacqui ainsley ), voiced by the same heroine Judy Bacher (eng. Judi beecher ). Olga Zubkova became Madison's voice in the Russian version. Madison makes a living taking photographs for glamor magazines. But her real passion is investigating murders. She meets Ethan by accident.
  • Norman Jayden(eng. Norman jayden). The FBI agent was donated by British actor Leon Oakenden (eng. Leon ockenden). Alexander Dzyuba became the voice of Norman in the Russian version. Norman Jaden is an FBI agent using a modern "augmented reality" system ARI for a quick analysis of evidence (obviously, it was taken from the film "Minority Report"). The FBI was sent to help the police catch the Origami Master. Is addicted to tryptocaine. He is the only one who did not believe that Ethan is an origami master.
  • Scott Shelby(eng. Scott Shelby). The role was played by Sam Douglas (eng. Sam douglas ). Actor Alexander Novikov became the voice of Scott in the Russian version. Scott is a private detective, whose lively character and quick speech do not spoil even asthma attacks. Hired by the parents of the murdered boys to find the Origami Master.

Game process

The game has a unique control scheme. Game controller R2 trigger button moves the character forward. Uses the analog functions of the button, allowing the player to control the speed of the character's movement by pressing the button hard or weakly. The left analog stick controls the movement of the character's head and the direction of movement of the character relative to the direction of his gaze. David Cage explains that this allows the movement of the character to be independent of the camera's perspective. The whole game process built on the use of a series of context sensitive actions and Quick Time Events. Players can reproduce the thoughts of the character by holding down the L2 button and pressing the corresponding buttons for the character to say or do what he is currently thinking about. These thoughts are sometimes blurred, and their choice at the wrong time affects the character's reaction, forcing him to say or do something.

Sequences of actions when, for example, a character is attacked, will be played as temporary events (for example, Fahrenheit). The player is shown various symbols indicating the need to press certain buttons, move the right analog stick in the desired direction, shake or tilt the controller. The fidelity of the execution of these commands affects the development of events that shape the course of the plot.

The game was also released in Platinum - version for Move.

Game development

Quantic Dream has begun work on Heavy rain in February 2006. The project was announced at the 2006 game exhibition, where a technological demo The casting was presented to the media and the public.

Part of the physics is available with support for PhysX technology from nVidia. Initially, it was planned to release two versions of the game for PC, designed for computers equipped with the appropriate physics processing unit, and for machines without this component. However, after the game was announced as a PlayStation 3 exclusive, the development of these versions was discontinued.

In an interview with GameDaily.com, Quantic Dream co-president and executive producer Guillaume de Fondomier stated that the Heavy Rain characters are played by real actors.

Poster The origami killer

Some time early 2007 poster Heavy rain appeared on the Quantic Dream website, which is under reconstruction. It showed an origami model called "Spanish Pajarita" (Pajarita is an ancient classical figurine that became the symbol of origami in Spain), with blood dripping from one corner. A new subtitle for the game has also become known. The origami killer, a list of (apparently virtual) actors (Ethan Mars, Scott Shelby, Madison Page, Norman Jaden) and a tagline: "How far are you prepared to go to save someone you love?" (“How far can you go to save the one you love?”). It was stated that all four of the "actors" (Mars, Shelby, Paige, Jaden) are playable characters.

Gamescom 2009

PS Move support

Soundtrack

Notes (edit)

  1. Jim sterling Sony announced that Heavy Rain will be released in Europe on February 24th. gambling addiction(January 11,). Archived from the original on April 1, 2012. Retrieved January 15, 2010.
  2. Heavy Rain is "interactive drama" - Sony. Archived from the original on April 1, 2012. Retrieved February 19, 2008.
  3. Featured PhysX Titles. Nvidia. Archived from the original on March 16, 2012.
  4. Heavy rain Page. GamePro. Archived from the original on April 1, 2012. Retrieved August 22, 2008.
  5. Heavy rain
  6. Inside the Story: Quantic Dream Interview
  7. Preview- Heavy Rain - Bring on the storms, with David Cage's new opus
  8. A Journey into Heavy Rain, Edge link(2008-09-03). Retrieved October 21, 2008.
  9. SCEE and Quantic Dream announces PS3 exclusive - Heavy Rain
  10. ‘Heads-Up’ PlayStation Store Update (11th February 2010) - PlayStation.Blog.Europe
  11. lenta.ru: "Addition to Heavy Rain will be released on April 1"
  12. playground.ru: "Work on DLC for Heavy Rain is unlikely to be continued"
  13. HR will make friends with PS move
  14. Heavy Rain will receive PlayStation Move support in September
  15. Alexander Kuzmenko "Heavy Rain" // Igromania Light, № 5 (20) 2010
  16. Konstantin Govorun "Heavy Rain" // Country of Games, No. 4 2010
  17. Igor Artyomov "Heavy Rain" // Absolute Games, February 21, 2010
  18. Absolute TOP 2010. Heavy Rain.
  19. Absolute TOP 2010. Voting home page.
  20. Chris Roper "Heavy Rain" // IGN, February 10, 2010
  21. Andy Burt "Hevy Rain" // GamePro, February 10, 2010

Heavy rain (lit. "Downpour" / "pouring rain") is a video game developed by the French studio Quantic Dream exclusively for game console PlayStation 3. In Russia and Europe, the game went on sale on February 24, 2010.

Taglines:

  • « What will you do for the sake of someone who is dear to you?"(How far will you go to save someone you love?)
  • "Everything I did, I did for love"(Everything I did, I did for love)

Plot

Heavy Rain has a dark, complex, carefully crafted storyline.

The game begins with an intro, where the player plays as Ethan Mars, in whose life a tragedy ensued: his 10-year-old son Jason separated from him when they were in a large department store, went outside and crossed the road to the other side. When his father finally found him, the boy ran to meet him, and at that moment a car rushed towards him. Ethan tries to save him, but everything ends unsuccessfully, and Jason dies, and Ethan himself falls into a coma for six months. Two years pass. Ethan blames himself for the death of his son and is in a state of severe depression, which leads to his divorce from his wife and to the fact that his other son, Sean, with whom Ethan only sees on weekends, is completely disappointed in him. From that day on, Ethan has been plagued by crowd fear and memory lapses that last for several hours. One day Ethan receives a strange letter in the mail with a short text, which tells about a married couple who, after returning from church, did not find their children at home and could not find them anywhere. And after a while, when Ethan and Sean were walking in an amusement park, Ethan again had a blackout, and when he woke up, he found that Sean had disappeared.

The police conclude that Sean was kidnapped by a mysterious serial killer, the Origami killer, who showed up a few years ago. His victims are little boys between the ages of 9 and 13. All the boys were abducted during the rainy fall season, and their bodies were found several days later. The cause of death was the same for all - non-violent drowning. An origami figurine was found in the hands of each victim, and an orchid lay on the chest. The time of death for all was somewhere in the hours before the discovery. The killed boys are connected by only one thing - they are all from poor neighborhoods and, in fact, no one needs. FBI agent Norman Jayden, who is assigned to assist the police, believes that the presence of an orchid on the chest and the absence of physical violence (the victims were not beaten or stabbed to death) suggests that the killer is clearly remorseful of his deed. Jayden also concludes that since the abductions took place during rainy seasons, the children were clearly placed in a container that was flooded with water during heavy rainfall. Which means they have less than three days to save Sean.

I remember very well a cold February day in 2010 when I bought myself a Heavy Rain game disc for the Sony console. I was in a very high spirits, because this new game from one of my favorite studios - Quantic Dream. The game turned out to be just incredible! I have never encountered anything like this in my years of passion for interactive entertainment. Exactly six years passed, and I had the opportunity to write a review of the Heavy Rain remaster for PS4, which I simply could not refuse. The temptation was too great to re-experience long-forgotten emotions.

The head of the French studio Quantic Dream, David Cage, has always dreamed of creating a hybrid of motion picture and video games. His first experiment was Omikron: The Nomad Soul, released in 1999. It is noteworthy that the soundtrack for the game was written by the famous musician David Bowie, who always dreamed of leaving his mark on gaming industry... Omikron was difficult to attribute to any one genre, since it combined elements of role play, shooter, fighting game and traditional quest. To record movements game characters Motion Capture technology, innovative for that time, was used, and the huge fantastic city in which the player found himself literally lived its own life (and this was a year before GTA 3 was born!). The players received Cage's debut work very warmly, which only strengthened his confidence that he was moving in the right direction.

The second Quantic Dream game was the adventure game Fahrenheit, released in 2005. An exciting plot with elements of mysticism and fantasy, the ability to alternately play for different characters, an innovative division of the screen for that time for demonstrating the scene from different points of view, the introduction of QTE technology into the gameplay - all this did not go unnoticed by game critics and gamers, even despite a number of shortcomings and a very mediocre graphic component. The game became for the Quantic Dream studio another confident step towards the dream - the creation of a real high-quality interactive film.

In 2010, the game Heavy Rain was born, created with the support of the Japanese company Sony exclusively for the PlayStation 3. It once again demonstrated to the gaming community that there is no limit to perfection, and David Cage is still stubbornly going towards his goal. How did this game stand out from the rest of the attempts to create interactive cinema? After the release of Fahrenheit, David Cage was heavily criticized for mixing several cinematic genres in the game's plot, eventually confusing some players. That is why this time there is no science fiction in the game, except perhaps for some gadgets that are somewhat ahead of their time. This time, the main emphasis was placed on certain psychological characteristics of a person and the oppressive, growing tension that the developers tried to convey to the players through the story they told, so that the game can be safely attributed to thrillers.

The plot of the game was based on the love of parents for their children. He pondered for a long time about how far a person is ready to go for the sake of those whom he loves. The fruit of these reflections was the sketch of the plot of Heavy Rain. The protagonist of the game is the architect Ethan Mars, who has everything a man of his age can dream of: a loving wife, two sons, a great job and a luxurious home. But life is a pretty tricky thing, so any idyll can collapse in an instant. The son of the protagonist, as a result of an absurd accident, dies under the wheels of a car. After that, Ethan's wife leaves, and he sees his second child only a couple of times a month. And all this against the backdrop of a strong sense of guilt for the death of his own child, which Ethan cannot overcome. It would seem, what could be worse?

And it could be worse if your second son is kidnapped by a serial killer nicknamed Master Origami. He received his nickname for always leaving a folded paper figurine of an animal at the place of abduction. The maniac makes the fathers of the children kidnapped by him to carry out various deadly tasks, somewhat reminiscent of the plot of the movie "Saw". In case of successful completion of all the tests, the maniac promises to return the child to his father, but, of course, no one has ever gotten out of this bloody "Fort Boyard" alive. Psychologically worn out the main character rushes to the aid of his son, and he is not at all frightened by the tasks of the maniac, each time becoming more and more insane.

The game's plot is incredibly dark. The oppressive atmosphere of hopelessness, accompanied by an ever-increasing rain, puts pressure on the player, gradually pulling him out of his usual comfort zone. The game presents us with some truly difficult moral dilemmas. Could you kill a complete stranger to save your child's life? Would you be able to cut off your own finger so that your son does not suffer at the hands of a maddened maniac? How the further plot of the game will develop depends on the choice of the player. Each of your decisions, one way or another, leaves its mark on all subsequent events. This should not be forgotten for a second.

Heavy Rain invites you to take turns playing as several characters. In addition to Ethan Mars, you will find yourself in the role of an obese private detective Scott Shelby, an asthmatic leading a private investigation into the case of the aforementioned maniac. The next main character is the military journalist Madison Page, who is trying to recover from all the horrors that she happened to see during the difficult work. The girl's life at some point turns out to be closely intertwined with the fate of Ethan Mars. The quartet of characters is closed by the FBI agent Norman Jayden, who uses advanced government technologies to search for the maniac, allowing to see evidence at the crime scene invisible to the naked eye. Norman is seriously addicted to a strong drug, but is trying with all his might to defeat his addiction.

Each hero of the game is attractive in its own way and, as you already understand, is not devoid of human flaws. In an amazing way, David Cage managed to bring together these bright personalities, harmoniously complementing each other and giving the game a unique charm. Each of the characters was played by a real actor who, in addition to his voice, gave the character his own appearance. The actor's face, facial expressions and movements were carefully digitized and transferred to a 3D model. It turned out very well for its time. But six years later, I have to admit that technology has made great strides since then. And if the facial expressions in some places look more or less decent, then the animation of the characters' movements looks too rough, and in some places it is completely ridiculous.

The gameplay of Heavy Rain is a leisurely exploration of game locations, search for clues and action scenes that require attention and quick reaction from the player. As in the previous game, most of the actions during fights and chases are performed using QTE, that is, you have to quickly repeat the sequence of buttons shown on the screen. In moments of exploring locations, everything is more simple: with a certain movement of the analog stick or the DualShock 4 controller, you open the cabinet, with the second analog stick you take an object, and so on. In especially tense moments, you will have to simultaneously pinch and hold several buttons at once, which will require some skill and good coordination of movements.

Many criticize Cage's games for emphasizing the use of QTE, and this greatly limits the freedom of the players. But personally, I do not consider this a disadvantage. After all, if in any game I am not allowed to run, jump, aim and shoot, this does not always make it less exciting. Restrictions are present in general in any games, even with open world... If you give the player complete freedom of action, Heavy Rain from a dark thriller in the spirit of the movie "Seven" by David Fincher will turn into a comedic misunderstanding, where the player will commit atrocities and completely forget about the missing son of the protagonist. Cage understood this perfectly, and therefore took the necessary measures to limit the players for the good of the atmosphere. That is why Heavy Rain's plot keeps you on your toes from the first seconds to end credits, not allowing to be distracted by various nonsense.

Another remarkable, in my opinion, solution of the developers is the system for selecting replicas and making decisions. From time to time, variants of phrases or actions will appear and circle around the head of the character you control, and you are free to choose one of them by pressing the corresponding button on the gamepad. The more the character freaks out, the more difficult it becomes, as the phrases start jumping wildly and shaking erratically. This simple and elegant solution of the developers is able to convey the emotions of the character to the player as accurately as possible, destroying the thin partition between the virtual and real worlds. The player is now and then asked to perform completely routine actions for the characters, for example, to set the family table, or to complete the architectural project of the protagonist. All this is not at all necessary for the passage of the game, but one way or another it allows you to better feel what the character lives and breathes.

Another important hallmark the game is the irreversibility of your decisions. At some moments, you can make the wrong decision, because of which one of the main characters will die. Regardless, you will not see any Game Over screen. The game will continue, and it will continue until all key characters have died. There are no manual saves in the game, progress is recorded in the background, imperceptible to the player. So, if you feel that you have made a fatal mistake and there is a smell of fried in the air, immediately exit the game and replay the current episode from the very beginning, before it is too late. Otherwise, there is a great risk of being left without one of the main characters, thereby missing a serious piece of the plot. Of course, this game has several endings. To be exact - 18 pieces.

You should also tell you about the technical improvements that the remaster of the game from six years ago can boast. The resolution has been increased from 720p to 1080p (the frame rate has not changed), the lighting of most scenes has been redesigned to take into account modern technologies. Object anti-aliasing has been significantly improved (now MSAA), and technology has been added to the game, thanks to which soft natural shadows (HDAO) are possible. The game engine has been partially rewritten to enable multi-threaded image rendering. The textures, of course, look sharper and more realistic. These are, perhaps, all the changes that the re-release of the game offers us.

As for the new content, everything is rather sad here. Not only has the game completely removed support for motion controllers Playstation move, so for some reason they forgot to include an additional plot DLC-episode "Taxidermist", which tells a gripping story from the life of journalist Madison Page. And this is really sad, considering that even the re-release of Beyond: Two Souls, which I talked about not so long ago, included story DLC Additional Experiments. At the same time, here and there in the game, I noticed some cosmetic changes. For example, during a fight in Madison Page's apartment, her wet hair was slicked back after a shower, rather than disheveled, as in the original. Except for such little things, nothing at all was added to the game.

Pros:

  • An exciting and truly adult storyline.
  • The game forces the player to make tough decisions.
  • How this story ends depends on your actions.
  • Improving the quality of textures and post-processing effects.
  • Interesting and very unusual main characters.
  • Fascinating gameplay.
  • An enveloping atmosphere.

Minuses:

  • Wooden animation of character movements.
  • For some reason, the storyline DLC was not included in the remaster.
  • PlayStation Move support was removed from the game.
  • Complete lack of new content.

Well, for its time, Heavy Rain made a kind of revolution, in fact, offering players what they so passionately desired - high-quality interactive cinema. Not without flaws, of course, but the movie is exciting, emotionally intense and very entertaining. The game shows wonders of ingenuity, transferring the tension and despair of the characters from the TV screen to the players. And in this, perhaps, she still has practically no worthy competitors. If for any reason you bypassed this project in 2010, you have a unique opportunity to be in the place of the main characters of the game. If you have completed Heavy Rain before, you can refresh your impressions if you wish. I bet the game 8,5 points out of 10 and I continue to look forward to the release of David Cage about a charming android girl named Kara.

: MA15 +- Mature 15+
BBFC: 15 - 15 Certificate
CERO: D- Ages 17 and up
ESRB: M - Mature
PEGI: 18
USK: 16

Creators Supervisor David Cage Producer Charles Cotiere Game designer David Cage Screenwriter David Cage Composer Norman Corbeil Technical data Platforms Playstation 3
Playstation 4
Microsoft Windows
Game engine Havok (physical) Game mode single user Carrier Blu-ray Disc, digital distribution Control Sixaxis, DualShock 3, PlayStation Move, DualShock 4, Gamepad, Keyboard, Mouse Official site

In an interview with GameDaily.com, Quantic Dream co-president and executive producer Guillaume de Fondomier stated that Heavy Rain's characters are played by real actors.

Some time early 2007 poster Heavy rain appeared on the Quantic Dream website, which is under reconstruction. It showed an origami model called "Spanish Pajarita" (Pajarita is an ancient classical figurine that became the symbol of origami in Spain), with blood dripping from one corner. A new subtitle for the game has also become known. The origami killer, a list of (apparently virtual) actors (Ethan Mars, Scott Shelby, Madison Page, Norman Jaden) and a tagline: "How far are you prepared to go to save someone you love?" (“How far can you go to save the one you love?”). It was stated that all four of the "actors" (Mars, Shelby, Paige, Jaden) are playable characters.

Gamescom 2009

PS Move support [ | ]

Release on PS4 [ | ]

PC version [ | ]

Soundtrack [ | ]

Heavy rain
(Original Soundtrack from the Video Game)
soundtrack
Release date February 23rd (iTunes)
March 4, (PSN)
genre Classical orchestral music
Duration 40:26
Country
Label Sony
Track listing
Name Duration
1. "Ethan Mars" Main Theme " 3:31
2. "Norman Jayden's Main Theme" 4:42
3. "Before the Storm" 2:55
4. "Madison Paige" s Main Theme " 3:31
5. "Scott Shelby" s Main Theme " 6:01
6. "Lauren Winter" s Main Theme " 3:07
7. Painful Memories 1:29
8. "The Chase" 1:25
9. "Redemption" 1:39
10. "The Bulldozer" 1:34
11. "High Tension" 1:16
12. "The Fight" 1:31
13. "The Hold Up" 1:28
14. "Looking for Shaun" 1:36
15. "Countdown" 1:33
16. "Last Breath" 2:59

Evaluations [ | ]

Sales [ | ]

In a month after its release, more than 1,150,000 copies of the game were sold around the world. PlayStrum writes: “Heavy Rain - popular game in the gaming industry has become unpredictably successful in the eyes of many people, but what can I say, even David Cage was surprised ... ". A little more than a week after the release, almost the entire circulation was sold, as a result of which, in order to avoid a shortage, Sony had to re-print the circulation of the game.

In 2013, at the Digital Dragons conference in Poland, one of Quantic Dream's bosses and executive producer of all of its games, Guillaume de Fondaumiere, led the audience with concrete financial calculations. It turned out that the development of Heavy Rain cost 16.7 million euros. Together with marketing and distribution costs, the amount more than doubled to € 40 million. But Sony eventually brought them back, making over € 100 million from the game.

In total, over 3 million copies of the game have been sold on the PlayStation 3.

Notes (edit) [ | ]

  1. Jim Sterling. Sony announced Heavy Rain will be released in Europe on February 24 (unspecified) . gambling addiction(January 11,). Retrieved January 15, 2010. Archived April 1, 2012.
  2. Heavy Rain is "interactive drama" - Sony (unspecified) ... Retrieved February 19, 2008. Archived April 1, 2012.
  3. Stuart, Keith Heavy Rain creator: I am fed up with space marines! | The guardian. (unspecified) . The guardian(21 March 2011). Date of treatment May 6, 2011.