Walkthrough GTA San Andreas. Legendary Mafia Clear 1 mission in GTA

Passing Gta san Andreas

Los Santos Walkthrough

In brackets after the name of the mission, the letter corresponding to the letter on the radar - so that you know who the mission is for.

The game begins with a video showing the arrival of Carl aka CJ to his hometown - Los Santos. Immediately he is met by corrupt cops and robbed to the skin. Moreover, they are thrown in the area of ​​a hostile gang.

Passage of 1 mission

This is not even a mission, but just an introduction. But if your goal is to quickly complete the game, jump on the bike and roll to your home.

Passage of the 2nd mission. Big smoke (CJ)

You are meeting with family and old friends. They report that Los Santos is not what it used to be and arrange a trip to the cemetery in the area called Temple. There you will come across another gang that will begin to chase you. Get on the bike and chase Sweet and Ryder. Nothing complicated. Just chase after them and don't come under fire. The mission will end as soon as you arrive at your home.

Passage of 3 mission. Ryder (R)

Get into Ryder's car and drive to Old Rhys. Do your hair and get out. Immediately you will hear how Ryder sarcastic about your hairstyle and Old Rhys. Then go to the pizzeria opposite. When do you buy food. Ryder will take out a pistol and run over the seller. In response, he will take out a shotgun and you need to reel. Jump into Ryder's car and drive to Grove Street, trying not to get hit by the seller's bullets. Once you arrive at the retinue's house, the mission is over.

Passage of 4 mission. Tagging up turf (S)

Sweet offers you a diversion, which consists in drawing graffiti on someone else's territory. You are driving to Idlewood. Draw all the graffiti and jump into the car. Drive to East Los Santos and paint graffiti there. Careful! You can be spotted by the cops and shot by the Ballas. As soon as you paint the last graffiti Sweet will arrive and you will go to Grove Street where the mission will end.

Passage of 5 mission. Cleaning the hood (S)

Get into the car with Ryder and drive to the gunner's apartment. Then drive to the drug dealer and kill him. Go to the den and go inside. Kill Ballas and the drug dealer. The main thing is not to let them surround you and kill Ryder. After killing everyone and everything, jump into the car, drive to Sweet's house and finish the mission.

Passage of the 6th mission. Drive-thru (S)

Get behind the wheel and drive to the diner. There you will meet the Ballas. There is no trick here. Just drive next to the wheelbarrow until it catches fire from the shots. Wait for it to explode, then transfer the ballases and drive it to Sweet's house. Everyone will go out there except Smoke. He will ask to take him home. Just drive to Smoke's house and drop him off. The mission is over.

Passage of the 7th mission. Nines and AK "s (S)

Hop into Smoke's car and go to Emmett. Complete all tasks there. Get back in the car and take Smoke home. After that Sweet will call you and tell you about the clothes. Go to Binco and buy clothes. When you exit the store, the mission will end. After this mission, Smoke's missions will be available. They, like the missions of everyone else except Sweet, I will describe after all the others.

Passage of 8 mission. Drive-by (S)

Jump into the car with others and drive them to the territory of the ballasses. Best tactic- hide behind other cars. So at least they won't set fire to yours. Only in the latter case - in the park, it is easier to simply transfer everyone. Then quickly drive into repainting. After that, take everyone home and finish the mission.

Passage of the 9th mission. Sweet "s girl (S)

Sweet is in trouble! Grab the car and rush to Emmett for weapons. Then drive to the rescue to Sweet. When you kill all the bastards, Sweet will call you and ask you to find a 4-door car. Fortunately, she is not far. Jump into it and back up a little. As soon as Sweet and his girlfriend get into the car, 2 mafia cars will appear. It's easy to get away from them. Back up, and then sharply move forward and break away from these would-be drivers. Drive up to Sweet's house and drop off a couple. Mission completed.

Passage of 10 mission. Cesar vialpando (S)

One of the most uninteresting and difficult missions in the game. After the cutscene, get into the car and drive to the garage of your old friend Sweet. He will bring you a special car: the lowrider. Get into it and drive the lowriders to the meeting. There you have to dance on the machine using special hydraulics. If you win, then Caesar's missions will open to you. If you fail, start over. I did it the second time. There is no special technique here, you just need to carefully monitor the music and arrows. Don't press the arrow too early or hold down the key for too long, and you should be good to go.

Passage of 11 mission. Og Loc (BS)

The first mission is for Smoke. Here you need to pick up Og Loc from the police station, and then deal with the vile thief. The main difficulty is not to crash into anything, because you are riding a motorcycle. Although the thief will be waiting for you, but it’s better not to abuse it. One fall - maximum. And keep at some distance in order to have time to react to the abrupt change of course. When, together with the thief, you reach a certain place, then you can kill him without any problems. If you kill him and then take Og Loc to the service entrance Burger Shot will open new missions for Og Loc without killing.

Passage of the 12th mission. Running dog (BS)

Very easy mission. Just drive Smoke to the spot and then shoot the fugitive. That's the whole mission!

Passage of 13 mission. Wrong side of the tracks (BS)

In this mission you will need to ride a motorcycle next to the train. The most difficult thing is to stay close to the train and not crash into oncoming trains. Well, I hope you get to the Friendship station. As soon as Smoke kills all the vagos and you take him safe and sound to the house, the mission will be completed.

Passage of the 14th mission. Just business (BS)

A very addicting mission. For the most part, it resembles a shooting gallery. Yes, it's a shooting range. As soon as you take Smoke to the center, almost non-stop firing will begin immediately. To begin with, you will be offered a dozen enemies that must be destroyed. After that, the location will change, and a new dozen enemies will appear. As soon as everyone becomes corpses, you and Smoke will jump on the motorcycle and start to unwind. You have the role of a shooter. There is nothing complicated here. Just shoot the enemies and their cars and motorcycles and have fun. This is the last mission for Smoke. Once you reach a certain point, CJ will jump off the motorcycle and say goodbye to Smoke, who will immediately disappear. As you've probably noticed yourself, this mission is very similar to the famous chase scene from the movie: Terminator 2.

Passage of the 15th mission. Home invasion (R)

A mission to rob a colonel. Simple robbery, in general. Getting there is a piece of cake, then go into the house and rob. 3 boxes are enough, but you can steal everything. Don't make a lot of noise! ​​After the robbery, drain everything in the warehouse. Mission Complete!

Passage of the 16th mission. Catalyst (R)

First you need to get to the train. Then kill all the vagos, but the trouble is - the ballases have arrived. Of course, we kill them and get on the train. What kind of attack? The train starts to move. You need to throw boxes with weapons to Ryder. The main thing is not to overdo it. Wait for the car to come closer, and then throw the box. In total, you need to have time to transfer 10 boxes. After that, instantly repainted to get rid of the cops. then you can safely return to your dear home.

Completing 17 mission. Robbing uncle sam (R)

Robbing a military warehouse is not an easy task. However, you need to do it. Get into the van and drive to the warehouse. As soon as you reach, jump over the wall and kill all the soldiers. Run up to the warehouse and shoot at the castle. The gate will open and two more soldiers will appear. Kill them and only then open the gate. Now get into the forklift and start loading the boxes into the truck. Periodically jump out of the loader and shoot the soldiers attacking Ryder. As soon as all 6 boxes are loaded, quickly jump into the van and unwind. When the "patriot" is strictly behind you, signal and Ryder will drop explosives on him. Then just go to Emmett and finish the mission, by the way, the last one for Ryder.

Completing the 18th mission. Lowrider, High Stakes (CV)

Normal race with lowriders only. Competitors drive very slowly, and it will not be difficult for you to overtake them. It is better, of course, to drive a modified car with nitro, but if there is no money for it, the usual one will do.

Completion of the 19th mission. Life "s a beach (OG)

In this mission you have to steal a van with sound equipment. The whole problem is that this van is closed and you can't just steal it. To do this, you need to surprise the DJ girl with a dance. A simple dance is much easier than a lowrider dance. It will not be difficult for you to pass it. After all, you have passed the lowriders dance. The principle is the same as there. You need to earn 2500 points. After that, get into the van with the DJ, throw it out and rush to the garage. But you will be pursued, so be careful when cornering! As soon as the van drives into the garage, the mission will end.

Completing 20 mission. Mad dogg "s rhymes (OG)

These are stealth missions. It's easier to get through if you go unnoticed. First you need to get to the mansion of the local gangsta star Madd Doga. After that, with a knife in hand, get into the house. You can cut all the guards, or you can just walk past them unnoticed. The second option is more difficult, but more interesting. Just hide in the shade and wait for the opportunity. After you take the rhyme book, new guards will appear. It is better to kill them with a pistol with a silencer, which can be taken from the first killed guard. Just walk quietly and watch the radar. As soon as you leave the mansion, go to Lock and give the book of rhymes. Mission Complete.

Completion of 21 missions. Management issues (OG)

First you have to steal the car. Go to the sign and when you see a black car, slow down in front of it. Then shoot the driver's head through the glass and take his place. Drive to the nearest repainting and repair the wheelbarrow. Now, carefully so as not to damage it, drive to the collection point. Carefully stand in the same direction with the other cars and in this position between them go to the ceremony. As soon as the manager sits down, step on the gas and break away from other cars. Then drive to the pier and jump out of the car shortly before its end. You completed the mission.

Passage of 22 missions. House party (OG)

You need to resist the ballads. It is advisable to find a bulletproof vest before this mission. The first wave is from the side of the bridge. 2 cars, 8 people + 4 on the bridge. 2 wave. From the side of the CJ house and from the motorway. Be careful and don't let them kill Sweet.

Passage of 23 missions.Burning desire (C.R.A.S.H.)

Take the cop's car and follow the hammerheads. Then roll to the Vagos house. Shoot 5 Vagos around the house. Break the glass and throw Molotovs at them. As soon as you throw a Molotov cocktail into the 5th window, 2 more Vagos will come running. Run to the house where the girl is screaming. The staircase to the second floor is at the end of the hall. Go through the bathroom to the kitchen and take the fire extinguisher. Go up to the second floor and help the girl, and then leave the building. Take a car and take the girl home. She's your girlfriend now. Mission passed!

Completing 24 missions. Gray imports (C.R.A.S.H.)

Drive to the docks and enter the courtyard. There they will immediately notice you and want to shoot you. Shoot barrels with forklift trucks. And then finish off the rest. Pick up SMG and armor, and shoot the panel at the gate. Shoot everyone inside (shoot at the barrels) and chase the Russian mafia. Shoot everyone who bothers you and jump on the motorcycle. Then you just join in behind and blow up the car with a burst of SMGs. Fabulous! You just completed 24 missions!

Passage of the 25th mission. Doberman (S)

Nothing complicated. Buy a weapon, go to the indicated area and kill three ballas. You have started a gang war. Three waves must be resisted.

1. Everything with bits.

2. All with pistols.

3. All with micro-semiautomatic devices. Then you kill one more ballas and end the mission.

Passage of the 26th mission. Los sepulcros (S)

Hire two brothers from your gang (come close to the bandit, press the right mouse button, then press the "G" key). Then get into the car and drive to the cemetery. Climb over the wall and wait for Kane. When the firefight begins, kill all the balls and leave Kane for last. Shoot Kane from behind some cover. When you kill him, two more ballas will appear. Shoot them down and get into Sweet's car. If necessary, drive it into repainting. Or you can drive to the completion of the mission in Grove Street.

Completion of the 27th mission. Reuniting the families (S)

Drive to Jefferson Motel with everyone. There you will again have to rescue Sweet. You will have to shoot back from the SWAT "a. It's not difficult - especially if you have an SMG at the gangster level. You can find armor on one of the platforms above. By the way! Do not yawn, when you find Sweet, he will lead you to the roof. There you will have to destroy the helicopter. First kill the commandos and then deal with the helicopter. Follow Sweet down where you will be picked up by Smoke and Ryder. Now you need to shoot back from the cops. Shoot their cars and that's it. When the cops jump on your car, just shoot them. By the way, not a bad way. increase the level of possession of AK The mission will end after the explosion of your car (from which you jumped).

Completing mission 28. The green saber (S)

At the very beginning of the mission, Caesar will call you and say that he is waiting for you under the bridge. Go there and watch the video. Then get into the same car where you spoke with Caesar. Race at full speed to the Sweet! Under the intersection of Mulholland. The shortest route is through Pershing Square. As soon as you get to the place, bring down all the points. More will come - deal with them. After killing all the ballas, the police will come and they will tie you up. You will only be released in Angel pine, but that's another story.

Congratulations!!! You have completed the first missions in Los Santos and now San Fierro is available to you !!! Study it before passing, and the latter will not keep you waiting!

1. Don't conquer territories. Then you still have to win back. 2. Practice at the club before dancing. 3. Don't forget Dennis! 4. Play gambling- you can save some money. 5. Before missions, restore health and preferably wear armor.

Los Santos Walkthrough

"Mafia" can be safely called legendary. This free browser online game has conquered millions of people around the world and since its inception in 2002 has remained one of the most popular gaming products. "Mafia" - salon role-based turn-based psychological game... It offers a gripping detective story that simulates the struggle between a large but disorganized team and a team of several members who know everything about each other and act as an organized group. The genre of the game is Action, it contains elements of a car simulator. The game consists of two dozen missions, each of which must be tried to pass. Main question - How to complete the first mission in the mafia?

But of course, it all starts with the first, starting mission. It is she who will show if you can become a real mafia boss and get into the TOP of gamers. It would seem that if the first, then it means - the easiest. However, this is not quite true. The developers focused on the famous Martin Scorsese from the movie " Godfather”, Who made such offers to friends and enemies, from which they could not just take and refuse. And now you, as a gamer, have become this very enemy / friend. Your taxi turns out to be in the wrong place at the wrong time, namely, on the way of two guys fleeing from pursuers who crashed their car. And then yours turned up. Well, you have to save their skins, as well as your own, whether you like it or not. To do this, you need to throw off the "tail".

The problem is that the car on this "tail" is more abrupt than yours. Therefore, your main weapon and your safety are not in the rivers of fugitives who burst into your car, but in your own reflexes. As they say, you cannot take by force - you can take it with your mind. The hounds in the back should try to get their brains out of the way. To do this, you can wag the "back" of the taxi, not be afraid to drive into dark gateways and walkways. In this case, do not forget to use the "TAB" button, it will open the map. Substitute your pursuers, make them crash into oncoming cars, do not fit into turns on the go. At the same time, do not forget to monitor the health indicators of your passengers (at the bottom of the left corner of the screen), because if one of them loses all the blood, then you will be on the losing side. All this sounds complicated, but in fact, it is not so difficult to get away from the chase and it will take only three to five attempts, if not less.

As soon as you get rid of your pursuers, feel free to go to Salieri's bar (the arrow on the map will point to him). These two in your car will probably not touch you - you saved them! This is how you can go through the first mission in the Mafia.

The game begins with a warm-up on a New York street. The first task is to kill a squad of soldiers. We deal with them, no problem. Where they are located can be seen on the map. When everyone was killed, we run along the blue arrow. Next, you will need to kill the soldiers again, but there will be more of them, and we will have large knives instead of hands. Having dealt with the soldiers, we run further along the blue arrow. Now we will have tanks on our way. Instead of hands, we will have huge fists. One accurate jump in a jump and there is no tank. Further, large monsters-hunters will attack us, we will deal with them with the help of a huge sword, which will grow in our place instead of a hand. Having killed the hunters, you will need to absorb the commander. It will be guarded by numerous soldiers, tanks and helicopters. Ignoring them, we run up to the commander, press "E" and when we raise him above us press the right mouse button, he is all absorbed. The warm-up is over.

Start. After the cutscene, you need to escape from the morgue. We jump over the fence and run away from the helicopter along the blue arrow. At the end we raise the car, press "Tab", aim and throw it into the helicopter. After we climb to the roof of the skyscraper. There are 2 more helicopters waiting for us. We tear off the containers from the roof and throw them into the helicopters. After the cutscene we absorb the commander and take his form. We run along the arrow. Having reached the building, we pass through the soldier in the guise of a commander, so as not to attract attention to ourselves, and enter the building. In the house we save Dana, and we talk to her already at her house.

After talking with Dana, we go home to remember something. We run along the arrow. Having reached the house, we inspect our apartment and hit the memories. After the explosion, a detachment of soldiers will attack us. We kill everyone at the house first, you need to try not to let them call for reinforcements, for this you need to quickly kill the soldier talking on the radio. When everyone is finished here, we run to the park to kill the agent. In the park, you must first destroy the tank. We kill the soldier with the grenade launcher, select the grenade launcher, press the "E" key and blow up the tank. Next, you need to catch up with the agent until he got into the helicopter. We catch up with him and absorb. After a portion of memories, we take the guise of an agent and the mission is completed.

You need to get to the yellow star on the map, there is the beginning of the main mission. We get to the entrance to Dana's house. We pump over the character and watch the splash screen. Next you need to save Elizabeth Grinn. It is located in the GENTEK building. To enter the building, we need, firstly, to break 2 radars near the building, and secondly, to absorb the security commander. After that, in his appearance, we can freely enter the building.

See the splash screen. A young girl hits us and runs away. Hunters are attacking us. We need to run away from them. We run along the arrow to the garage. We jump inside. One hunter is jumping behind us. We kill him with a grenade launcher, then we absorb. After absorbing the hunter, we grow large nails that will help us deal with several more hunters. We kill them until they show us the barrels of fuel. We break the barrels and the mission is completed, the hunters are destroyed.

We reach the yellow star, we talk with Dana. I need to see Karen Parker, Alex's girlfriend. Opposite the entrance to her house, we see a house with bubbles - a beehive. We go to Karen and talk to her. then you need to destroy the house with bubbles. We leave from Karen, absorb the soldier, and run along the arrow to the military base. In the guise of a soldier we pass through the checkpoint. We absorb the commander and already in his form we go to the base itself. There we absorb the tanker and, in the guise of a tanker, we leave the base and sit in the tank. We drive a tank along the arrow to the park. In the park, we test the tank's gun by nailing several zombies. Then we go to the house with bubbles. We shoot all the bubbles, then we drive into the blue zone. Now you need to save Karen Parker. But first you need to break away from the soldiers or kill everyone. We drive up to the house and park the tank in the backyard in the blue zone.

We run to the yellow star in the laboratory of Karen Parker. After talking with her, we go to collect genetic material. It is necessary to break barrels of water on the roofs of houses. These barrels are incubators for hunters. We break the barrel, which is marked with a red skull on the map. We kill the hunter who was in the barrel, and collect the glowing balls until the scale in the upper right corner is full. After that, a control point will appear. Approaching it, we see another hive at the bottom. Yellow luminous balls periodically fly out of the bubbles. Now we have to collect them for a while. Soldiers and hunters will interfere with us. But you don't need to spend time on them. You just need to collect genetic material until the scale is full. When it is full, the mission is complete.

After talking with Dana, we go to the military base. You need to get on it and absorb the commander. Then, in his form, make your way to the patrol. Then we destroy all the patrols in the city. To do this, we make our way into the tank and already on it we destroy unmanned reconnaissance aircraft and other tanks. A red skull appears on the map; this is the next patrol. We go to him and break him to smithereens. This will need to be done with about a dozen similar posts. When all posts are broken, the mission will be completed.

We are trying to enter Dana. We see soldiers installing virus detectors. We need to destroy them. We break the first detector, the second appears, and after that we see 8 more detectors on the map. Our mission is to destroy all ten virus detectors. When everything, including soldiers and helicopters, is destroyed, the task will be completed.

After a Conversation with Dana, we run along the arrow to the house with bubbles, absorb a soldier there and move to the side military base... At the base, we must disable four virus detectors. In the guise of a soldier, we approach the detectors in turn and enter the codes. You need to enter them quickly so that we are not spotted. Each next detector will need to be entered one more digit than the previous one, so you will need to hurry. When all detectors are damaged, call McMullen. After he flies away, you will need to break away from the pursuit and the mission will be completed. The chase will be massive, so you have to work hard to get away.

Having reached Karen's laboratory, we get a new task to collect genetic material. We climb onto the roof of the house with bubbles and jump inside the house. We run in the house and collect yellow glowing balls - genetic material. Having collected a little into our house, a man with whom the battle is coming up jumps off. At first, many zombies will come running to his aid, and after that many soldiers will also come running, but we still deal with him. We go up to the roof, we get an injection of some liquid and lose all the power we pumped over. On the street, we are straightening out with soldiers and a couple of helicopters and the mission is completed.

After talking with Dana, we go to the morgue, where it all began. We talk with the pathologist. Then we run to the control point. There we need to get into any of the four tanks. On the tank we go along the arrow to the building with bubbles. At the building you will need to destroy many other tanks and helicopters, they will be marked with red skulls on the map. When we defeat everyone, we climb into the commander's tank and pay him for this mission to end.

From the high chimney we head to the yellow star, to the morgue. We talk with the professor. Next, we need to hijack a tank. After the hijacking, we leave the pursuit, and drive up to the morgue for the doctor. Then we go with the doctor to the military base. He starts the operation, and at this time we must protect the laboratory from monsters. You need to hold out for four minutes so that the monsters do not break the glass in the laboratory. If the scale in the upper right corner expires, the mission will fail. After the expiration of four minutes, we kill the remnants of the monsters, we sit down with the professor in the tank and take him back to the morgue.

We go to the morgue. After talking with the doctor, he will give us a syringe with an injection. Next, we need to absorb the helicopter pilot and sit at the helm in his form. We take off by pressing the space bar and fly along to the blue arrow. Before starting the main mission, you need to test the helicopter system. Arriving at three virus detectors, we need to destroy them. We go down to their level (the wheel is up - up, the wheel is down - down). So, having shot three virus detectors, we proceed to the main mission. We fly to the infected area to find the hunter we need. We are guided by the scale in the upper right corner of the screen. The more it fills up, the closer we are to the desired barrel with the hunter. Having reached the desired barrel, press the "Tab" sight and then scan the barrel by pressing the "F" key. After the scan, the hunter jumps out. We need to stun him and inject him. We run up to him, cut down and make an injection. Then you need not to lose sight of it, wait until antibodies are developed, and then absorb it. After absorption, we get a new weapon - a sword and armor. Mission Complete.

We get to Dana's hideout. Before starting the mission, you need to buy a volley of tentacles. During a conversation with Dana, a big hunter-leader breaks into the house and kidnaps her. We must run after him and keep up, the distance scale in the upper right corner. When he gets tired of running, then stop. His assistants and soldiers will come to his aid. It will be necessary to interrupt everyone and try not to lose sight of him. After the cutscene, the leader of the hunters will run away. This is the end of the mission.

We run to the morgue. After talking with the doctor, we go to save Dana, whom we could not save in the last mission. We run to the infected area along the arrow. We are looking for the leader of the hunters there. When we find it, we will try to absorb it. After an unsuccessful absorption attempt, we run to his lair. Having dealt with a couple of hunters in the lair, we get the task to lure the leader to an abandoned military base. We run with the leader to the base, protecting him from the military and maintaining interest in ourselves (the scale of interest in the upper right corner). If he loses interest, we need to run up to him and give a couple of three pendoles and run further to the base. When we get to the place we will have a fight. We deal with the main hunter and the mission is completed.

The quest starts with the morgue. We talk with the doctor. Next, we go to the marine base, where it will be necessary to absorb the leader we have left - the hunter. We absorb it. We have new option- the sight of the infected. We turn it on through the menu (key "R"). With the help of the infected person's eyes, we need to find as many infected as possible in order to find their lair. We run to the military base and there we absorb all the infected until the scale in the upper right corner is full. When we absorb the required number of infected, we will find the main den of the critters. Mission Complete.

In this mission, we must rescue Dana from the main hive of the infected. To do this, we must protect the thermobaric tank, which destroys the infected hives. So we defend the tank. This can be done in another tank on foot. When the tank gets to the third lair, we climb into the tank and shoot the third lair. When the lair collapses we go to the main hive. Several shots into the building and the mission is complete.

In this mission, we must deal with the supreme hunter. We fight with him until we win, that's the whole mission. After the victory, we save Dana and take her to the doctor. Mission Complete.

We get to the payphone and talk on the phone with a messenger. After the conversation, we make our way to the air base. We will need to hijack a helicopter. Reaching control point watching a helicopter. We absorb one of the sentries guarding the helicopter, after, in his form we sit down at the helm of the helicopter. It is necessary to evacuate army units from the indicated point. We fly to the point, take the military aboard and fly to the hive. We shoot at the house until it explodes. After we kill all the creatures running below (they are marked on the map) and disembark the military. Then we fly to the next batch of military men. We are trying to land, but we are hindered by the tentacles that crawl out from under the earth-hydra. We need to destroy them. Having shot all four hydras, we go down and take a party of soldiers. Then we fly to the next evacuation point. Several tentacles will also be waiting for us there. Having dealt with them, we take the last soldiers and take them to the base.

At the base we are exposed and we have a battle ahead. After killing ordinary soldiers, we fight with super soldiers. Interrupting everyone, we run away from the base and break away from the military.

The mission starts from the payphone. We talk with the messenger and get a new task - to stop the deployment of Blatox. Having reached the site, Blatox is tasked with destroying all fans that spread toxins. There will be 9 of them in total, and each will be very seriously guarded. After destroying all the fans and leaving the military, we will complete the next mission.

We get a new task at the payphone booth. To begin with, we need to break through to the Blatox base and absorb the commander. Then, in his form, we enter the base and send a convoy with a machine - a pump to Time Square. We ourselves sit in the tank and join the column. You need to escort Blatox's car to the point of arrival. The scale of the integrity of the machine - the pump will be in the upper right corner. On the way, the main danger will be created by tentacles emerging from the ground - hydras. You must not yawn and deal with them in time. At the end of the way, four of them will be waiting for us. Having coped with them, we will complete the mission.

We go down to the asterisk. Now we must protect the pump while it hammers into the ground, thereby luring Elizabeth Green out. The pump will be attacked first by ordinary hunters, then by big hunters - leaders. And in horseback, we will need to manually deal with two claws, since the soldiers will help us. After killing all the monsters and protecting the pump, we will complete the mission.

In this mission you need to deal with Elizabeth. We see how "a very large piece of meat" crawls out of the ground, this is Elizabeth Green. This creature throws itself with everything possible, besides this, hunters attack all the time. We are trying to get as close to her as possible and inflict a few blows. All available means can be used, from a sword to machines that can be launched into it. When the three scales under the main health expire, we seem to win, but it was not there, this is only the first round. Appearing for the second time, Green's health scale becomes larger, but the army came to our aid. Now we can get into a tank or a helicopter and finish off the monster using military equipment... After five rounds, the monster will be defeated, and an already familiar girl will fall out of it. We absorb it and the mission is completed.

On the payphone we get the task to destroy the Bladtoks production complex. Having reached the base, we proceed to the destruction of the filter blocks to destroy the complex. There are 8 of them in total, all of them are marked on the map with red skulls. It will be easier to do this on the tank that is in front of the entrance to the base. When we break all the blocks, we are trying to escape, but we are captured. We wake up in McMullen's laboratory. After our conversation, he shoots himself, and we find ourselves free.

At the next payphone we talk with the officer. After that, we must stop Colonel Taggart from escaping. We run after him along the blue arrow. The Colonel wants to leave in one of his transport helicopters. It is necessary to hijack one helicopter and destroy all the helicopters that will be marked with red shards. Having destroyed about a dozen helicopters, we will pass the mission.

We get to the observation point and talk with an old acquaintance - an officer. After talking with him, we go to the base of Colonel Taggart to destroy it and lure the colonel out. At the base we are trying to get into the tank and shoot at the building of the base, when it is destroyed (base scale in the upper right corner), the colonel will leave it on the tank. We go after him in pursuit. You will need to stop several times and destroy other tanks protecting your colonel, and then continue the pursuit. When everyone is destroyed, you will need to catch up with Taggart's tank and climb into it before he gets to the bridge. We absorb the colonel and the mission is completed.

The final mission begins on the ship. After a short video, we will have a fight with the supreme hunter, who turned out to be our supposedly friend - an officer. The battle is not going to be easy. We fight the hunter with all available means. The main thing to avoid his volley of tentacles is instant death. When the health of the monster is about half, the count of time until the explosion of a nuclear bomb will go. If we do not have time, then an explosion. In general, we deal with the monster, we take out the bomb into the ocean and the whole game is over.

After completing the game, we can start a new, but already pumped character. You can also go through secondary tasks, find all the tips and collectibles, as well as collect a completely web of intrigue. In general, if you liked the game after the main mission, there is still something to do.

The first curtsy of the developers towards Mario Puzo, Martin Scorsese and the most famous mafia movie "The Godfather" lies in the title of the starting mission. There Don Corleone, I remember, also made offers to friends and enemies, which they could not refuse. Now you yourself have fallen into the position of friends / enemies. It's a pity, of course, that it was your taxi that got in the way of two guys fleeing from the pursuers and crashing their car. It is you who will now have to save their skins (and your own too), trying to throw off their tail.

The car at the tail will be more powerful than yours, so the main weapon is not in the hands of the fugitives crawling into your car, but in your reflexes. Powder the brains of the hounds, wag the taxi's backside like the last whore, do not hesitate to drive into the gateways and dark passageways (here you will need the TAB button, which calls up the map). Substitute pursuers, forcing them to crash into oncoming cars, and carefully monitor the health indicators of your two clients (lower left corner of the screen) - as soon as one of them has lost all his blood, you will lose. Basically, getting away from the chase is pretty easy; you will need no more than three to five attempts for this operation, or even less.

In general, as soon as you get rid of the attackers, feel free to go to Salieri's bar (an arrow on the map will point to it).
Do they really want to kill you for saving these two ???

Well, since you didn’t take Salieri’s offer seriously, you’ll have to work as a taxi driver first. You have to carry five passengers, and they are gentle creatures - they do not like collisions, they do not like violations of the rules, they do not like “pressure” people ... They want only one thing - to get to the right place in the shortest possible time. "Taxi" missions here clearly play the role of teaching - they acquaint you with urban areas, their names and the main routes of movement between them. Clever.
Well, after these trips you decided to take a break, because you forgot how the coffee break ended in the first mission ...
Yes ... the mafia has long arms. Of course, you didn't want to get involved in a showdown between the Salieri and Morello families, but ... nobody cares about your opinion. By the taxi number, the Morellian bastards tracked you down and unexpectedly came to visit. After receiving a couple of blows and throwing one last dreary glance at your bat-smashed car, RUN
Oh what a cool melody plays during this mission! Only because of her, I replayed Running Man ten times, so well it fits into the concept. Games, of course, not a movie with A. Schwarzenegger, where the name of the mission refers us. So, about running. The main thing here is to follow the directions of the green arrow and not pay attention to the peeing men at the fence, because every stop threatens you with a shot in the back. Therefore, run straight (do not try to strafe, dodging lumps of lead - you will be more whole), clearly bypassing the corners, and you will calmly, safe and sound, get to Salieri's bar.
Remember when they told you that you can come to Don at any moment and ask for help? Perhaps this moment has come. After a short showdown with the Morello hounds (they shouldn't have come to drink coffee), you still decide that being a mafia isn't so bad.

Since you decided to retrain from a taxi driver to a mafia, you will have to pass a small test. Don Salieri invites you to carry out a small assignment - to destroy the cars of the leader of the Morello clan. At the same time, you can take personal revenge on them.
After receiving the assignment, together with Paulie, you will take a baseball bat and a couple of Molotov cocktails from the "storekeeper" of the Vincenzo family, and from the staff repairman of the Ralph Family you will learn how to steal new type cars, on one of which you will go “on a mission”. Following the arrow, drive up to Morello's establishment and, without slowing down, push the guard at the gate, otherwise he will call for help.
Spend two Molotov cocktails on two cars, break the third with a bat and add it to others if they don't have enough fuel. In the worst case, Morello thugs will jump out of the cafe. You can open the heads of the brave men with a bat (and they have pistols ...) or quickly get into your car and scratch back into Salieri's catering. I'd rather not run into trouble, but it's up to you.
After successfully completing this task, you will become a full member of the Family, o-la

Although your first assignment was very successful, Don decides to test you again (at the suggestion of his console, who is much more suspicious of newbies than the boss). The task is quite standard for ordinary members of the Family - you need to go to three different points and take a bribe for the "protection".
Get it from Vincenzo Smith-Wesson and ask Ralph about the wheelbarrow to complete the mission. The first two points are located within the city, and the third, a motel, is outside Lost Heaven, in the north.
Getting the first two leather suitcases is straightforward, but the third one will have to tinker with.
After obtaining the second bag, take the only northern road from the city, where the compass points. You’ll drive up to the motel shortly. Paulie and Sam will leave you, walk into the building and then ...
Um, Morello definitely wants to start a war. Paulie, despite her severe stomach wound, will order you to rescue Sam. Of course, with a fart from Vincenzo, you will not be able to complete such a responsible, life-threatening task.
Go around the motel on the left and climb the boxes to the second floor. Pay no attention to the dog, you will only waste your bullets and health. Open the door to the veranda and dive into the room in the direction of travel. "Thompson" is lying on the bed - that's already something! After leaving the room, stand in front of the toilet and wait for the mafioso to open the door. Hi Travolta and Pulp Fiction! By the way, in the game, all toilets have a completely functional application - I recommend trying it out.
The shots, of course, will come running mordovorotov from the first floor. It will be better if you retreat into the corridor to the right of the stairs, sit down and start shooting people running in with single shots. Save cartridges, because apart from the pistols falling out of the corpses, you have nothing else to profit from! Having dealt with the most frisky stallions, go down the stairs to the first floor. There, in the same position of the forester who sat down to poop, put the three Morellians to bed. From one of them you can profit from the cartridges for the "Thompson". Sam is kept in the back room, at the pool tables.
Most likely, the beating him in a dirty T-shirt will jump out at the noise and get his portion of lead. However, do not flatter yourself - a little later he will still give you trouble. Pulling Sam out of the "beating room", you will face another cowardly bastard who, despite all the advantage in tactical position, will not shoot you and Sam. Well, cowardice must also be punished!
As soon as the jerboa gets into your yellow convertible, jump in the rattletrap (I hope you didn't crash it too much on the way to the motel?) And follow the canary. You need to return the family's money to your native nest. The best way to stop the fleeing bald man - build a barricade with your car in the tunnel or turn his car on the road with a calculated blow. After that, you can finish the job with regular lead.
By the way, I was personally helped by a car passing in the tunnel, which simply knocked down the insolent man.
Mission like complete!

Don Salieri does not like to lose, but he always prefers to play fair. Well, since he has a very peculiar concept of honesty, the methods of play are appropriate. Don’s job is to drive a new supercar for racing from a garage outside the city to Lucas’s workshop. In the morning he will take part in the race, in which the car is also exhibited, on which Don has put a tidy sum. No, no, nothing particularly criminal is expected. It's just that Lucas will look into a competitor's car, see what is there and how, maybe, what he will twist. Well, in general, small things that will reduce the chances of a rider from Europe and increase the chances of Salieri's henchman.
You need to complete the task clearly and quickly, along the way keeping the car safe and sound. It is strictly forbidden to enter into any “runaway” relationship with the cops.
In a wheelbarrow issued by Ralphie, drive out of town along the western road to the entrance to the tunnel blocked by a barrier. At the house near the arch you will be met by Ralph's friend, who is familiar with the number of bills that are due for Salieri's help.
In the garage behind the tunnel, you will get into a super-fast car and drive it to Lucas's garage, which is located in the western part of the city, under the bridge (by the way, only in this mission you will have a chance to admire the local suicide on it).
After straightening the car, drive the F1 back to the racing garage and whistle to Salieri's bar.

Wow! By the will of fate, Tommy must replace the driver who, due to the "injury", will not be able to compete with the pepper whose car you "crippled" a little earlier. Don's console, Frank, will meet you in the garage of the racetrack and drive you to the Formula 1 prototype.
You yourself understand, you can't even stutter about the second place - the Family will not forgive such a shame, and Game will be Over. Blood from your nose, you need to bypass your main rival - European Martin Lichtenberg in a red car, and finish first in five laps. I don’t think you will master this mission the first time. Most likely, and on the tenth you will not succeed, because the car at high speed is terribly skidding, and the rivals do not sleep, and the lag in circles is usually tenths of a second. The main thing in this mission is caution, knowledge of the habits of opponents and the ability to maneuver dangerously.
Remember that the AI ​​is very gentle in turns, and this is where it needs to be caught. In principle, if you get ahead immediately after the first sand embankment and continue to drive carefully, along the explored route, slowing down in a zigzag forest, you will be able to come to the finish line with a decent margin. But if there is a sharp skid and a turn ... it is better to start the level all over again, because in the seconds that you spend on acceleration, only a lazy one will not overtake you.
In general, patience, knowledge of all sections of the track and caution will make you the winner of the race and the recipient of the kiss with the cup. After the races, you still need to quickly wind up in Lucas's garage, and then steal a wonderful yellow Phaeton, this time for personal use. But with theft, everything is quite simple - you can do it yourself, without prompts.

While I have everything, if there is anything new, I will definitely write Scream.

Luigi asks you to walk his daughter Sarah home as she is being harassed by hooligans on the street.
Walk in step with the girl, have a conversation with her, and bandits will attack you in one of the alleys. Put on brass knuckles and chat with three scoundrels until they scatter to the sides. Pick up a baseball bat, go even further, turn into the gateway and you will see a couple of hooligans sticking to Sarah. Make them deeply regret their rash act. Take Sarah home and watch the bed scene. Tommy will tell Salieri what happened in the morning. Don will order you and Paulie to deal with it. Drop by Vincenzo and get a baseball bat and a Colt 1911. Go to Biff for information, who can be found in the central square in Chinatown. He will direct you to an old station nearby. Let Paulie kick the door down, get a baseball bat ready and take the lead in the cleanup enemy territory Watch your comrade closely, he sometimes becomes so brave that he does not hesitate to swing with five opponents at the same time. Just do not open fire under any circumstances, otherwise you will scare everyone away and spoil everything. Try to hit on the back, so you will lay down any one from the first blow. Climb the stairs and jump into the trash heap. Get your Colt 1911 ready, as the local guys will be the first to open fire and you will have to answer them already. Shoot everyone in the vicinity, remembering to monitor your health. Someone will eventually hide from you, so instantly get into your car, wait for your friend and follow the villains. After a while, they will crash into the wall, and Tommy (optionally, Paulie) will take care of their fate.

You are entrusted with three tasks at once: to deal with the whore who transmits information to Morello, to blow up the hotel and to kill the manager.
Drive to the Corleone Hotel in the Downtown area. Hide your weapon so that no one suspects anything. Climb to the third floor and find the unlocked door. The girl takes the bathroom. There is still something human left in Tommy, he will take pity on the young lady and order her to get out of the city. Go down to the first floor and follow to the restaurant. The manager (in white) does not stand still. Wait until he returns to the restaurant, close the door and immediately shoot the guy in black at the table (with a pistol). After that, deal with the defenseless manager. The guards will run to the noise, find a shelter and serve them one by one. At the reception, take the key to the Director's Office and heal at the first-aid kit. Go up to the top floor. Just do not fly into the director's office as a demon of retribution! The opponent will be ready to meet, so be careful. Tommy will plant a bomb and an explosion will occur. Now you are on the roof, and the police are after you. Climb the stairs up, go through the doors, climb the parapet and jump onto the roof of the house on the right. From afar a cop is aiming at you with a gun - get ahead of him. Go down a little lower and the police will run out of the door. On the roof opposite one more enemy is hiding, which is extremely difficult to notice. After that there will be a couple of cops, deal with them. Follow to the wooden stairs, with which Tommy will climb to the roof of the church. bucket, and below just under it is a worker. It's funny. Go downstairs and on the way to heal at the first aid kit. You will find yourself at the funeral of a friend whose fate you and Po whether it was identified in the last mission. The priest will notice you, but do not stick your head out, and wait until especially curious people run up to you. You know how to please them. After that, rush inside and hide behind the coffin. Because of the cover, you can easily remove opponents from the balconies, as well as solve those hiding behind the benches. Soon, more bandits armed with shotguns will appear from the street. It makes sense to run away under the roof of the church, and there it is already done with everyone one by one. Follow the street. The police are looking for you, as indicated by the WANTED icon at the top of the screen. Climb into the first car you come across and rush to Salieri's bar.

Salieri gives another task: to pick up whiskey from a warehouse outside the city. The mission promises to be hot.
First you need to meet Paulie at Salieri's warehouse. Ralph will provide you with a brand new Bolt V8, on which you can go to your friend. From there you will reach your destination already by trucks. The village is suspiciously quiet, and Paulie will send you to scout the situation and find out what happened to Salieri's people and alcohol. Keep your way through the entire farm to the truck. Open the door and the driver's corpse will fall out of the cab. Guys with shotguns will immediately appear and open fire on you. Do not pretend to be a tough guy, but run zigzags back to Paulie, who has already prepared with his comrades for a warm meeting. Get close to your own and do not let opponents come close. After the ace dies down, talk to Paulie - now you need to save poor Sam. Follow the main road to the open barn on the right hand side. Opponents await you inside. There is a first aid kit for you, and Paulie will find a crowbar. Opposite, across the street is a closed barn in which Sam is kept. Once Paulie knocks down the door, prepare to avenge Sam. You should move very carefully, since opponents are hiding almost everywhere. On the second floor you can find another first aid kit, and on the third there is a crippled Sam. Paulie will run for help, but then, as luck would have it, the cops will drive up. Remove them from the top of the window, but be prepared for the fact that especially nimble ones can break through and jump out from behind you. Go down and you will leave this vile place. You are in the back of a truck and must shoot back from the cars that are catching up with you. You have to destroy three cars. Shoot the driver at the windshield. After Sam is taken to the best doctor in town, you can stop by Burtone for an assignment. Lucas asks you to warn his friend about this. that the police are coming for him soon. Rush your head into Hoboken, for there is very little time left. You must get ahead of the police and knock on the door first. Return to Burtone and he will teach you how to handle the Ulver Airstrim Fordor.Go to Oakwood and steal a car there, then take a new car to Salieri's bar.

Mission 10
Omerta is the code of silence for the Italian mafia. Frank has betrayed his family, and is going to turn over the documents to the police. You must track down a sellable console game. Vincenzo has a shotgun for you. and Ralphie has a new car ready for you. Travel to Chinatown for the first snitch and then to the museum in Central Island for the second. After that, you have to visit a bald guy who lives under a bridge not far from Bertone's workshop. True, the comrade will refuse to say anything. Give him a couple of times in the jaw, and in a moment you will already know where the cops are holding Frank. Get a fast car like the Bolt V8 Roadster and drive to Oakwood. From there follow Frank to the airport. Mission from the series "one against all". Make your way to the building where four opponents are waiting for you. Leave the first aid kit on the wall for later. Follow Frank to the hangar, dealing with the cops in the raincoats along the way. A truck will drive up, from which a driver with a mount will come out. Feed the guy with lead, climb into the car and pass everyone who gets under the wheels. Collect guns from the corpses and do not forget to remove the enemy from the tower. Frank is in the car parking behind the building, kill his bodyguards and talk to the traitor. You will find out the reasons why the person closest to Salieri wants to leave the family. It turns out that the cops are threatening to kill his wife and child. Having put on handcuffs on Frank, follow in the building on the right which is guarded by a couple of policemen. Inside you will find the wife and son of the console. Talk to them, return to Frank and take him to his family. You will be asked to find tickets. Take your favorite car in the parking lot and return to the first building. Treasured tickets are on the table inside. Give them to Frank and you will witness a touching scene. After that, ignoring anyone, leave the airport and go to the bank in Downtown, where you need to pick up the accounting books. Drop by Bertone for an assignment. You need to send a "message" to Stan at the Works Quarters. Find this black boxer and finish him, Stan will get scared and run away. Lucas will teach you how to steal Thor 810. Such a beauty can be found in the Oak Hills, where the stars live. Having got hold of a new car, return to Salieri's bar.

Another task from Salieri: to steal an important document from a villa in Oak Hills.
Get a baseball bat and a Colt 1911 from Vincenzo, and pick up the burglar Salvatore from Hoboken on the way to the millionaire's house. Keep your way to Oak Hills. Find the unsightly gate in the fence and order Salvatore to open it. Without wasting a second, run to the left and hide behind the statue. Order Salvatore to stay put. As soon as the guard walks past you, exit the hiding place and greet him with a baseball bat from behind. You will get a key and a shotgun. To the right is a small gazebo, in which another guard is pensively standing. Take the shotgun away from him too. If you did everything quickly, you will have time to overtake the third guard while he will go down the stairs near the house. When the territory is cleared, return to Salvatore and call him with you. Go inside the house. If you run into a servant, do not hesitate to introduce her to your bat too. Whose life is dearer to you, after all? The main thing is not to play around with switches anywhere, otherwise you will incur trouble. Go up to the second floor and find a safe in one of the offices. Order Salvatore to hack it. and then the owner will suddenly return. Grab your papers and leave the house through another exit. On the street there is a car of a rich man Silver Fletcher, order Salvatore to open it and get out of the estate. Drop Salvatore off at his house and head to Salieri's bar.

Paulie found a certain William Gates from Kentucky who pushes booze on the cheap. The item must be picked up at the car park.
Drive to the indicated location. Climb up with Sam and Paulie to the top floor, where the deal partners are already waiting for you. However Morello. as it turns out, thirsts for war. Suddenly two cars will roll up, from which good guys with "Thompsons" and shotguns will get out. Immediately bend down and shoot everyone from afar, trying to save ammo. Soon another car will drive up, from which opponents will also fall out. On the floor below, two guys are sitting behind bars, and the third is hiding behind a pillar at the other end of the room. Even lower, a bunch of guys on the left are waiting for you, try to lure them out one by one. On the second floor, the passage is barricaded, in addition, be careful - grenades will fly at you. Do not use an ordinary ladder, but quickly shoot everyone from the shelter. Once you've cleared everything, return to the top floor and drive the truck to the exit. The success of this mission largely depends on the ingenuity of Paulie and Sam, who sometimes behave downright stupid and climb under the bullets. Now you have to take the goods to the warehouse in Hoboken, a chase with a firefight is expected. But it is best to discuss all the details on the spot. Arm yourself with "Thompson" and deal with the guys to the left of the entrance, and at the same time blow up two black cars. The chase has been canceled.

Salieri asks you to become his bodyguard for a while and take him to a restaurant for lunch. Don’s got a fancy car, you won’t say anything. Take Salieri to a restaurant in New Ark. True, it will not be possible to eat properly, Morello's people came to convey the "message" of Salieri. You only have a Colt 1911 with you, so things are bad. Immediately jump to the right and hide behind the bar. Shoot the guys on the right side of the ec because they have a better chance of falling into Salieri. Save bullets, as soon a good trinity will rush in through the door behind you. Ideally, you should prevent them from firing even a shot. Go to the corridor. From the window you can see how the enemy sat down between the houses with the "Thompson". Blow out his brains, and then run into the courtyard and look in the door on the right. Another lucky owner of the Thompson lurked on the second floor. Make him unhappy. From the window you can finish off the rest of the guys downstairs. Go outside and make sure everything is calm again. Just in case, climb into any car and chase the remaining villains. Now you and Salieri have to visit Carlo, whose apartment is located near the West Marshall Bridge. Collect guns from the corpses, and go. Go upstairs with Salieri and kick the door down. The guy in his underpants jumped out the window, follow him up the fire escape. Catch him behind the garages and feed him with lead. Immediately from the door will appear two assholes with baseball bats and a third, smarter, with a pistol. You know what to do with them.

Don is very unhappy that he was not allowed to eat in peace at Pepe's restaurant. Morello wants war? He will get it. But first, you need to remove the politician who is going to celebrate his birthday on the boat.
Ralph will teach you how to steal a Crusader Chromium Fordor. Drive to the pier at the southern end of Central Island. True, no one will let you go anywhere without an invitation. In the building opposite, the door is open temptingly, and clothes hang in the basement. Change into a sailor and you are already on board. Now you need to find the pistol that Vincenzo prudently hid in the closet. This one is on the lower deck on the left, but you can find only one bucket in it. By the way, a guy in a sailor suit walks nearby and smokes. Pay attention to it. On the deck above the back of the ship by the stairs, you can find a door with the note SKIPPER HAS THE KEY. Remember the guy in the sailor suit? Persuade the skipper to give you the key. You have to wash the toilet, but you will find a gun. Climb to the upper deck and wait for the politician to speak. Get close to him and convey to him sincere congratulations from Don Salieri. After that, rush to the lower deck, pushing and shooting the invitees blocking the way. Paulie is already waiting for you on the boat.

It's time to take a much more serious step - to kill Sergio Morello. Paulie will take the Thompson from Vincenzo and have a Colt for you. Ralph will provide you with the Guardian Terraplane.
Drive to an Italian restaurant, call from the street phone and ask for Morello. True, another will do, but Paulie will still feed him with lead. Oops ... The error came out. Break away from your pursuers and follow to Salieri's bar. A new plan is born. Take the explosives from Vincenzo and drive to Morello's house. Wait until the guy at the entrance finishes his cigarette, and then put dynamite under the car. True, a woman will sit in the car and ... This happens, as Salieri says. Now you have to make an attempt on Sergio's life at the Rainbow Garden Restaurant in Downtown. Only now "Thompson" Paulie will let him down at the most crucial moment. You have to break away from your pursuers. The easiest way
drive up to the bridge and fly down the stairs to the water, then the chase will thunder into the water. After so many failures, the task is given to others. However, luck is again on the side of Sergio. You have to chase a gangster to the port along the Central Island - Giuliano Bridge -Works Quarters route. One of the hardest missions. You have a Colt 1911 in your hand, and the guy who ran out to the right gets a bullet in the forehead. Lurking in the bushes on the left should also not be left out. Two more people flash ahead behind the car. Collect the guns from the corpses and climb into the truck. Pass everyone around and find two first aid kits at the pier: one is inside the house next to the cisterns, and the second is on the wall of the building at the other end. After that, run around and calm down the rest. The main thing is to remove the snipers from the red towers, who are watching your every step. Then find Morello's car. So Sergio is hiding in the warehouse.
Reposition the arrows on the railroad tracks so that the tanker can drive directly to the gate. Knock out the planks from under the wheels of the car, and it will roll to the warehouse. Tommy lights a cigarette and stylishly throws a cigarette on the ground ... Come inside. The guy with the Thompson is sitting on the boxes, and the others are running around with shotguns. Morello himself lurked in the far corner. That's all. Lucky but dead bastard. Return to Salieri's Bar. Stop by Lucas Bertone on the way. You are just in time. His friend in Chinatown is badly injured and you need to get the poor guy to the hospital. Notice that Burtone's garage has a first aid kit on the wall. Follow the north bridge to the site, bypassing the middle island. You need a high-speed car for four people, since in addition to the wounded, his comrade will also sit down. On the way to the doctor, set the 60 km / h limit and safely get the guys to Oakwood. Lucas will teach you how to steal a Bruno Speedster 851. There is one in the parking lot in Central Island. Deal with the owner of the stylish car, and then return to Salieri's bar in a new car.

Now it was the turn of Morello himself. Vincenzo has a sawed-off shotgun for you, and a Thompson for Sam and Paulie. Go to the theater in Central Island. Morello will start to run away from you in a limousine to the airport, follow him. not lagging behind. At the airport, your car, as luck would have it, will fail. Leave the vehicle and run to the plane, where two guys with shotguns are already waiting for you. As soon as you get rid of them, your car will drive up. Climb into the back seat and you will be given a Thompson. Shoot at the engines of the plane taking off. Another scenario is that Morello's car will not turn to the airport, but will go further to the destroyed bridge. There, at the cliff, you can also get even with Morello. They say that it can be nailed on the way. It is not true, if you kill him, you will be informed that he "ran away" from you. After that, take Sam and Paulie to Salieri's bar, and go to Bertone yourself. Lucas will ask you to throw an old car off the cliff in Oakwood. This is done very simply. Drive the car to the cliff near the lighthouse, go out onto the road, steal someone else's car and push the marked wheelbarrow into the water. Return to Bertone, he will teach you how to steal a new car. Drive to New Ark, where the beautiful Celeste Marque 500 is waiting for you in the parking lot at the Roy "s Grill. Just nail the owner first, and then head to Salieri's bar with a clear conscience.

Salieri orders another politician to be removed. Ralph has a Wright Coupe for you, and Vincenzo will equip you sniper rifle Mosin and a pistol. Go to the prison. Get rid of the worker at the manhole - you don't need witnesses. The entrance to the building is located on the right. Go through the first floor and find the stairs up. From here you can clear the second floor and practice your sniper skills at the same time. Catch the survivors one at a time. As a result, you will reach a spiral staircase dotted with opponents. On the top floor, go to the balcony. Take good aim - you only get one shot. After that, run down the stairs, new enemies will appear. There is a tire iron in the room they came out of. It will come in handy on the way out. Go down the stairs to the first floor, getting rid of all weapons along the way. Go through the kennel and you will find yourself on the street. The police are already waiting for you, who will search you and release you. Drop by Bertone's. You need to get the guy from the Works Quarters who the police are looking for to Lucas. Drop off at 810 Thor Sedan and follow the northbridge to Downtown. Bertone will teach you how to steal a Lassiter V16 Appolyon. Such a beauty is parked outside a mansion in Oak Hills. Guys are chatting at the gate, they will not pay attention to you. But only at first. Get away to Salieri's bar.

Don is clearly hiding something, sending you on a dangerous mission for some cigars. Take the bat and the pistol from Vincenzo, and Sam and Paulie will get themselves a Thompson. Ralph will provide you with a Lassiter V16 Fordor. First, get Sam to the right place in the Works Quarters. Which is not far from the port. Paulie will offer you an idea about a bank robbery, but no one will take it seriously. Go to the port and wait for the truck full of crates to leave. Follow it to the warehouse where it will be unloaded. Wait for the unloading !!! Return trip, get the driver out of the cab and take his documents away. After that follow to the port - they will let you through. Go ahead - one of the warehouses is open, and the owner is standing at the entrance. Inside, you will notice crates labeled Scorsese import-export. Place the truck with its body against the platform so the boxes can be loaded quickly. Talk to the owner, and he will order you to drag the boxes from the street to the warehouse (Dispatch Hall). We'll have to go a bit overboard. Ask two workers to help you, and the three of you will quickly manage. Return to the owner of the warehouse, hang noodles on his ears, and he will run to check his workers. At this time, quickly load all the boxes of cigars into the back, and then follow to the place where Sam and Paulie are waiting for you. When entering the courtyard, stop so that the truck is halfway in. Thus, the pursuers will not be able to rush in all en masse, but will crawl towards you one by one. After everything is settled, take the truck to the Salieri warehouse. Inside the boxes, it turns out, not cigars at all ... Salieri clearly does not trust you.

Tommy agreed to Paulie's offer to rob a bank.
Walk with Paulie from his apartment to the station, from where the train will take you to Downtown to First National Bank. Inside you will find out all the details of the plan. After that, follow to Yellow Pete, the owner of the weapons shop located in Central Hoboken. Grab a set of Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P and Thompson 1928. Then hit the road to Burtone for the nimble car. You will receive a task - to deliver the package to the guy Dick under the East Marshall Bridge in Downtown. Give the guy the package, and the hooligans will immediately attack him. Just hide behind the boxes and do your job. Bertone will inform you that you can steal a Trautenberg Model J. from Oakwood to Central Island. Find and intercept the car. You are now fully prepared for the heist. Drive up to Paulie's house, honk him and go to the bank. Everybody on the floor! Quickly run forward, break down the door with your foot, a key hangs on the left on the wall next to the clerk. Open the nearest door - a guard is waiting for you at the stairs. Hurry up to the second floor to the office with the Director sign on the door, find out where the keys to the safe are, and take them out of the closet. Go down to the basement, where you have to calm down two more guards. Fill the bag with money and return to Paulie. Quickly jump into the car, in theory you should be in time even before the police arrive. Keep your way to the Palermo Club in Hoboken.

Everything is bad. Sam calls and asks to meet him at the art gallery. Hide your weapons and leave Paulie's house. On the stairs, you will run into police officers, just walk past them. On the street, climb into police car and follow to the Yellow Pete shop for weapons. She will definitely be needed. After that, go to Bertone. He will give the task to track the prostitute who works in the Corleone brothel. It is necessary to follow the girl on foot on her heels, maintaining a decent distance so that she does not suspect anything. Go to Lucas and tell him everything. He advises you to steal the Orange Cord 812 Cabriolet FWD, which is on sale in Chinatown and guarded by angry dogs. On the new
follow the wheelbarrow to the gallery. Inside you are already waiting for Sam with his guard. Prepare the cannon and immediately hit the bullet in the forehead of two guys, be prepared that two more will come running from the door in front, and one will appear behind you. Follow the corridor to the room where the shotgun guy is hiding. The second with a pistol is not a hindrance. A comrade with "Thompson" will light up on the balcony opposite, hide around the corner, and he himself will come running to you. Save the shotgun for the three thugs downstairs. Approach the stairs and immediately run back - a grenade will fly from above. After that, arm yourself with "Thompson" and arrange a major cleanup on the second floor. Between the stairs you can find a first aid kit and heal. Only a grenade is waiting for you there too. Find open door... In a series of rooms, be extremely careful - opponents are hiding behind furniture. Smoke Sam out and follow him to the next floor.
Final fight. As soon as you stick your head out, you will immediately regret it. Pick up the Thompson and wait for Sam to look away frivolously. You have a few seconds to have time to land the entire clip at him, and he will leave his position. After that, follow the corridor and follow the bloody trail. Keep your scope ready. Sam will peek around the corner ...
Enjoy the somewhat shocking ending of this great game.

Hello dear readers. The Gamebizclub team is in touch with you, and today's topic is the first mission in GTA 5, which throws the player into the thick of things. In order to get "Gold" for this task, you just need to go to the end. This is due to the fact that the prologue is also a training mission.

How to get?

The prologue tells the story of a robbery that took place seven years before the events of the main plot. Michael, Trevor and two of their partners decided to raid a bank located in North Yankton.

The passage of the case begins with the fact that you need to aim the sight at the hostages so that they go to the utility room.

You do not need to shoot, as soon as the target is on the person, he will immediately obediently go into the room. If you shoot the hostage, the mission will fail and you will have to start over.

As all people find themselves outside the door, the character needs to get a mobile phone that plays the role of a detonator and activate a bomb that will detonate the doors of the bank vault.

After the explosion, you and your accomplices need to go to the room with cash, which is marked on the mini-map with a yellow marker, and collect money (they will be highlighted in green on the mini-map).

After all 179 thousand dollars are in you, it's time to wash off. However, at the exit from the premises Michael will be grabbed by the guard, and you have to save the guy.

To do this, switch to Trevor and aim at the head of the invader, and then shoot, be careful, since the death of an accomplice does not portend anything except the failure of the mission.

Once freed, go down the corridor to the street, along the way, the protagonists will receive maximum level wanted, but these five stars are just flowers, because they will not attack you strongly.

Everything is due to the fact that there will be only one entrance to your location - through the gate. Therefore, be careful and take cover behind posts and boxes. Try to shoot without leaving the shelter, this is a guarantee of the character's safety.

Each of your opponents will be marked on the map with a red marker, so you will have to fight until the first wave is destroyed. Then move along the road and keep shooting back.

After a couple of impromptu police barricades, the player will have the opportunity to jump behind the wheel and try to break away from the police.

Be careful, because going into the oncoming lane will almost inevitably lead to a head-on collision with a police car rushing towards you, and going to the side of the road is fraught with loss of speed and failure of the task, which is also completely out of your hands.

If you followed the advice above, then your hero will try to cross the railway track along which the train is rushing, but this will end in a collision and then the whole gang will be cordoned off by the cops.

You have to shoot back Trevor, while he will frantically come up with an escape plan to get Michael out. Nevertheless, over time, opponents will end, and on this the first case will come to an end.

Emerging bug

Some users ask the question "how to get through the prologue?" The thing is that on some pirate repacks a bug appears, as a result of which there are no policemen on the street, accomplices freeze, and running the protagonist along the road leads to the failure of the mission. Therefore, we strongly recommend buying so as not to encounter a similar problem.

That's all for today. We hope you liked our guide and we have given answers to all your questions. Share the article with your friends in in social networks and subscribe to blog updates. We wish you successful completion. See you soon. Bye Bye.