Get a quest from a beard on a compass. Stalker call Pripyat how to go through the Dark Business Quest !!! Pripyat. Additional missions

Complete passage of Zov Pripyati:

In Stalker: Call Pripyat the main character Differs from protagonists previous partsSince it is an employee of the Security Service of Ukraine. In order to find the crash places of the five helicopters of the Ukrainian army, Degtyarev operates under the cover, acting as an ordinary stalker with the usual equipment in the zone.

Son: plot tasks

From the very beginning, open the map to assess your location. On your PDA, you will find that they are thrown out in the northeast of the card, which is called Zaton.

Opening the list of tasks, you can see five priority purposes: search for helicopters Skat from the room 1 to 5. Specifically, there are three broken turntables in the raise, and each of them is marked on a circle map.

If you go on a straight path, bypassing the fop, then you will soon reach the squad of stalkers. These guys will not attack you first, so do not be afraid of them. After the conversation with the leader, you will ultimately be aware of Skadovsk - a local bar arranged in a broken barge.

Once at the Skadovsk Bar, you can get instructions from a wide variety of personalities. The instructions of both bandits and stalkers will lead you to multiple habarars and artifacts, collided with various mutants and anomalies.

Initially, to reinforce your financial situation, it makes sense to take quests like the disappearance of stalkers, an inaccessible cache and hitting.

To learn about the freshest rumors, buy food or sell unnecessary things, refer to the bartender on the nicknamed beard. More valuable equipment is better to grade Sichi, which is located on the top floor of the barge.

Barga Owl sells guns, armor, gas masks and other useful items. If you have a little cash, buy a "Bear" detector, since it will be easier for you to find artifacts. Finally, broken equipment can restore the mechanic Kardan, who sits near Owl.

On the way to the first helicopter, beat the mutants or go around them so as not to spend the ammunition. Soon you will reach the crash site "Skat-5", above and left of which there are several buildings, which are combined by the general name of the sawmill.

There are many opponents, - all sorts of zombies and ordinary bandits - which can be practiced in shooting. In the call of pripyat the dead, by the way, sometimes armed with cannons from which they are quite well shooting.

After some time, the release will begin, about which you will immediately be warned by the radio. Whatever affairs you are now delayed, how quickly run into the shelter. If you were near "Skat-5", then the marker on the map will stop on the nearest pipe of the swamp, where you will have to sit down.

Skat-5.

In the town called Top, you will find the bog from the acid, followed by the first of the helicopters you need. Without special equipment, do not even think to climb into the bog - it is better to just go around it.

After inspection of the fallen Machine, Degtyarev will find out that all the electronics in it failed. From here there will be a new goal - to know the cause of the breakage of the electronics, but you will start later to this task (located in another location). Now it makes sense to get to Skat-2.

Council. Look into the area behind the helicopter tail to find a pair of boxes with supplies. Here, not far in the swamps, there is an artifact, which moves above the water in the form of a bunch of energy. Use the detector whose signal will help you decide on the exact location of this jewelry and catch it.

Skat-2.

You will find the next helicopter below and left the location of Zaton, in the town, called the Iron Forest. Reaching the fencing, you will see the LAP, as well as the directly fallen car and poltergeist - electric flying ghost.

Difficulty in the battle with the latter is his weakness, so you need to find the sphere of Poltergeist as quickly as possible and put a place from weapons into it.

Near the turntables you will find electrical anomalies that it is worthwhile. Also among them, there will be an artifact. Having finished the battle, get to the helicopter and explore it. Degtyarev will detect a map, after which you will get a new task - sell the map.

Buyer you will find in Skadovsk - they will be a man named Lotsman, located in the main hall. In a reward for the map, he will make you a discount on accompaniment to the location of Jupiter (one thousand instead of three).

Stalkers will tell you that specifically, this turntable fell onto the plateau, to which it is impossible to get blindly. There is a secret trail, to hold you only one person.

Stalker Noah is located in its own barge, which is just below the bar. When you arrive in his Halup, he's palter in response, so after the knock should be quickly moved to the side. Next to shoot will not and will agree on a conversation.

After the accompaniment agreement, go to the plateau, and then, together with the conductor, the burned farm for anomaly. Noah will run on a special path between the anomalies and jumps into the portal - repeat its actions exactly, without turning from the distance.

If you have forgotten the path, use the bolts that need to be thrown in front of you to find anomalies.

As a result, you will find yourself on the southern plateau and you can explore the car. Inside the corpses will not be, so you will have to examine the likely evacuation points.

Point "B2"

At first, get to Skadovsk to find out more information about the military from the beard. It turns out that there was no warrior here, so this point disappears.

On this plot tasks on the location of Zaton end. The next stop is Jupiter, where Lotsman can accompany you.

H Athon: secondary tasks

The disappearance of stalkers

In the Skadovsk Bar, talk to a depuhare to get this task. The man will ask you to find the disappeared comrade, who tried to unwind the nest of bloodsuckers. According to the woodcut, it is these creatures that are guilty in recent disappears.

Get to the anomalies of the pineodub, where you will find the body of bloodsucker. After that, the handshake will contact you and asked to go behind him, north. In the township of the circle go to the house in which the mutant flashed.

Inside, you have to go down to the basement, where you have been waiting for a previously seen monster - immediately throw a grenade into the next room, so as not to suffer with it.

In the first one will follow the second, and now you will have to fight on equal. The battle with bloodsuckers will give you a lot of trouble, since this creature often goes into invisibility.

Then follow the depth and use the elevator shaft. You will find yourself in the dungeon, full bodies of stalkers (inspect them). In the next room, step carefully, as there are sleeping mutants here.

Use securing move, otherwise you will wake them up, and then the troubles will not be avoided. In another room, go above, then jump into the hole and overcome the tunnel. Musthary could not find a comrade, and at this stage the task is interrupted.

The disappearance of stalkers (continued)

A day after the first part of the quest with you will contact the deserter, who, despite the failure of your mission, will decide to try happiness again.

In place in Skadovsk, you will not find a depth - a beard will tell you that he went to the port. In the south of the cranes you will come across a small building, within which it turns out both the body of Muhahar and his comrade Danil.

Here you will find a killer - a doctor of tremor, who is sick of seeak vampirism. He is fished in the deed and kill himself. You can only return to the beard and get a reward.

Talk to the stalker on nicknamed Koryaga, who lives in the Skadovsk bar. He will ask you to find a box left to him in Zaporozhet after the earthquake.

Get to the point on the map and the coupling of the snarles. Walk the refueling and descend to the bottom of the cleft, where the car is located. Inside the last you will find the desired container, but it will not be released on the usual way.

Go through the cave where you have to fight with new snarles and avoid anomaly. The exact path is as follows: from the car to the left, after once again to the left, then to the white cobblestone, near which the building is located with the window in which you need to climb.

After that, again, right, to the cave up, again left, right and outward. Return to the tenant and get a reward.

Reputation

A person named Chuster will hand you the task. It is located on the third floor of the bar. The trader will offer you an order only after you buy weapons.

On the task you need to make some kind of snag shut up. Together with the new cannon, see the cigarette, which will immediately say that this weapon is it.

Now go back to the shustroma and tell about the deception, to which he will begin to get on and once again send you to the squab, but already with more serious intentions. Koryaga himself will hide and go to the Yanov station, which is located in the next location.

Theft

At the station Yanov, put any thing in your own storage box. Wait for a while, and then return to the box - it turns out that all things are disappeared.

In search of the disappeared gear, talk to the inhabitants of the station. Medic will answer that he saw near your box of a snag, which now went to the Zulus tower. Get to the last and ask him. Zulus will tell you about the gangsters that they recently tried to rob him, but he drove them by fraction.

Now visit the half-wings that in the north. Here you will find some kind of gangster and defeated the root. Talk to the first to keep neutrality, or kill it. Skoryaga simply will not open you where your habar hid.

As a result, you have three options:

1) Find things manually. They are in the same building, in a hatch, where there is equipment and the Koryaga himself.

2) cure a court, for which he will voluntarily give you all stolen.

3) kill the root and learn about the coordinates of the cache from his PDA.

Prips

Lay the mercenary on the nicknamed of the Tessen in the place of the substation shop. To fulfill the quest, you will have to distribute the food mercenaries in other workshops. I will need to be mined manually.

Having examined the crash site "Skat-2", Degtyarev will find a map. The protagonist will want to sell them, so you have to talk with stalkers and find the buyer. As a result, you can sell Lotsmana cards.

After performing the first part of the task, the disappearance of stalkers visit the beard and tell him about the foundation of bloodsuckers. As a result, the Barman will offer to destroy all the lair using poisonous gas.

The location of the gas is not available to you, so the information will have to buy out Owl in two thousand. Then you can pick up the cylinders that are on the Bridge named after Preobrazhensky.

There you will find transport with cargo, however drawers will be closed. It also lies about the location of the keys - in the trunk of the first transport at the beginning of the bridge and in the car at the bottom under the bridge.

Favoring the substance, visit the nest of bloodsuckers again. On the approach to the lair, get to the panel on the outside of the building and apply cylinders to it. After that, you have to defeat two mutants. Ultimately, the nest will be destroyed.

Hitting

Quest gives Gopnik Sultan, living in the bar. He and his comrades decided to go into all the grave and robber other stalkers, in which he will need your help.

During the task, you will have three solutions:

1) Get to the destination and take the direction at the last moment, attacking either bandits or stalkers. Remember that your choice will affect relationships with groupings.

2) Help Sultan and beat stalkers.

3) Talk about the intentions of gangsters a delayer or beard. As a result, the battle will not be at all.

Camp mercenaries

Owch is interesting plans for the organization of mercenaries, and therefore it will pay for any data that you can provide him.

In the southwest of the location, you will find a garbage processing station, where the gopot is lit. Inside there is ten people, so the battle is to be hot.

If you can't overcome them in an open battle, you can come back from behind using Stealth. Sniper in this matter will also help if you have enough money.

Overcoming enemies, collect PDAs with corpses. Directly in the building you will find the computer on which the main information is contained. All this must be delivered to Ochich.

Strange phenomenon

Beard will tell you about the strange anomaly, which Stalker began to notice. It is necessary to visit the dredger and explore the ship.

In place you will find the ship full anomalies, so it will have to be selectively. Get to the steering wheel and take the artifact. When you choose outside, a gangster will speak with you, which is also required by this jewel (for his aille friend, as he says).

As a result, you can hand the artifact of the Gopnik and stay with anything, as it will not give you any award. If you follow it, you will not find any friend.

If you decide to leave the value yourself, then in this case you will have to fight both a talkative bandit and its minions that will get out of the bushes.

Deal

Barman Beard will ask you to book on Bartz Shevchenko and stretch your local help hand. At the point you will find the slckers who are going to disrupt the deal between the dealer and Hopniki. The whole essence of the task is to kill the bandits.

Instruments

In the Kardan Bar asks you to find three packs of tools, each of which will allow him to better handle your weapon during modernization or repair.

Rough tools You will find on the sawmill, which is in the upper left of the location corner. Find the house and climb the attic.

Thin tools lie in the place of the substation shop, namely: the box, where mercenaries are talking. Calibration tools are already in another location - pripyat. There you must find the store and look into the basement.

Three comrades

When you complete all the quests of Sultan, the Cardan will give you a unique order - apologize for him in front of the barges and joker.

Cardana's friends have become former in every sense for him, since both comrades died. The corpse of the first you will find near the township of the burnt village, lower and left.

Locate the hole in the ground there and look into the cave, which branches it in two ways - at the end of one of them and lies barge.

The body of the second is rotting in the town of Sosnodib, just below the zone itself, near the stones.

Taming business

In the Bar Owl, when you complete all the instructions of Sultan, will offer you to enter into a share in one ambitious enterprise. Your contribution is three detectors of "Veles", which need to find and bring the Novikov researcher.

The first detector of such a brand will be given to you for the completion of the task "Lair of Blood axle". The second and the third are sold at the owl, but they can also be simply found on corpses especially steep enemies.

Having received a gift, the scientist will improve all the devices, after which they will be called "Svarog". It is necessary to wait 24 hours during which the couriers will deliver the owl product.

Next, you must talk with the owl, which has no money to pay, as the beard refuses to contribute to their share, despite the agreement. Now talk to the Barman himself, who will send you much away, but at the same time will give one detector.

At the end, the owl will want to be bought with a beard, for which he will need the help of Sultan. You can ask for help, so ask to give your share and leave. In the first case, you will get a new task of Dark Delichets.

Dark Deliche

After completing the task of a tempting business and accepting the Owy's side, talk with Sultan. The gangster will decide to teach the bartender, but for this you will have to find a couple of skeletons in his closet.

At first you will receive a compass quest, in the course of which it is necessary to find the same artifact. The whole essence of the assignment is to visit Noah.

Sultan will suggest you in confidence in the bartender, as he gives detectors only to proven people. You will have to follow the search for artifact.

During this task, a lot of beard workers will go beyond value, so you will have to visit each of them and pick them up their detectors (murder, redemption or contract).

As a result, you take the beard in your own hands and start receiving interest. Ten thousand will be passed to you immediately, and then you will receive eight hundred per day.

A certain type of nicknamed Soroka threw a detachment of shonts, leading it to the paws of chimeras. Guys almost died, and now demand retribution.

The task is issued in the location of Zaton, but develops already in the following. You can find Jupiter in the location bar on the location bar, but under the new name - Flint. To bring it to clean water, you will have to find evidence.

Visit the location of the quarry where the wounded pinion is. The guy will tell about betrayal and empties the spirit. As a result, you should return to Flint and tell everyone that he betrayed the squad trigger and left the chips to die. You can transfer information to two main factions (debt and freedom), as well as shingle.

Gone will offer you to go to the chimera and kill the creature. Squash in the basement of the bar after a conversation with the customer. Three hours of the passion, you need to talk with the truncation and get to the town of Emerald.

Chimera you will find in the open space, so your group will have an advantage. The battle, despite the fact that the monster is wounded, it will be difficult, so prepare.

Yu Peter: Scene Tasks

The main base of stalkers in Locations Jupiter is at the Yanov station. Here you will find a baryguon with a characteristic nickname box, as well as representatives of the two main factions - freedom and debt. Finally, on the lowest floor you will find dock for mutants and your own scroon for things.

Point "b205"

Continuation main scene missionwhich begins in location Zaton, gets development. You will find the second point below and left from the station in the town called SPR "Volkhov".

On the SPK, you have a battle with dead men, armed with firearms. After the battle, inspect the house where you can find information from Sokolov. From his documents it will become clear that he visited this place, and then headed for the base of the researchers.

Council. In the dungeon of SPK is a secret. In the hangar, roll up to the right tunnel and get to a dead-end door, in the panel of which you want to enter the code. You can find the necessary numbers in the military documents.

Go ahead, until you drink in the stones, then turn right into the mine. Bypassing the barrier from the stones, kill the Burera (you will help the ball or just a knife). Next, you can only climb on the top floor, where the hubar is located.

Go to the database of researchers. Inside you will find Sokolova, who can easily tell you about yourself, but will not give any useful hooks.

The twist point of the helicopter is located in the south of the location, in the town called the helicopter platforms. On the way, get ready to stumble upon a minefield, overcome which an indispensable bolt will help you. By the way, the piece of iron does not activate mines, but bounces off them if you get.

Explore the turntable and take the crew information box. It's time to leave, but at this moment the Horde of Kabanov will attack you. Part of the wave itself will be killed about the mine field, but with the remaining you will have to deal personally.

Visit the mechanic named Nitrogen on the main location base and give him a black box to decrypt. We'll have to wait three hours, and also pay three thousand. From the data you will find out that the military decided to fall at the point "B28", which is located far in Pripyat.

Catchily with Lotsmana about visiting Pripyat. The conductor refuses to lead you to the familiar way, but still report the secret path, which is under the plant. Go to the specified location and take the necessary information about the location of the hidden trail.

In the corner of Jupiter, you will find the required zone from the bottom to the right, to get on which you can only through the main gate. Inside you will attack a small flock of pieces, so there is nothing to fear. After the battle, visit the central building, on the second floor of which there are information.

Council. The fourth floor of the house described above contains a secret. In one of the premises you will find information for the secondary quest "Recent Developments". Here lies the penny "bump". When you pick up the documents, you are attacked by mercenaries.

After receiving the main documents, visit the neighboring building, without going out (inside you will find a tunnel connecting two houses on the second floor). In the new room, pick a sheet.

Another required document is in the same area - visit the delivery department and pick up a sheet with information.

Council. There are tanks on the territory of the plant, under which you can detect scroll arrow (one of the additional quests).

Now look into the mechanical compartment. There you will have to use the staircase and go down to another level, since only the dungeons can be found in the hall. Next, take up the top and visit the control unit with the necessary information.

Then leave the room on the second floor to get into the hangar with a broken turntable "Skat-4". Inspect the car. For an iron barrier you will find a logging where the flashing red glare is visible. Here is another document.

Finally, leave the building and starve the small department above and right on the territory of the plant. There you will find the last hook, which will allow you to make a common picture of the path. It turned out that Lotsman did not lie about the secret path, but to go through it, first you will have to open hatches using the generator.

Pripyat-1.

All information found in the factory handamate mechanic nitrogen. He will go with you, as you can not understand the electrical wiring yourself. To protect the same nitrogen, you will need a more numerous group, as well as special equipment.

First of all, get myself the gear "Seva", which costs twenty-five thousand. Next, go to search for the team, what can help Zulus (you will find it near Yanov).

In the course of the negotiations, good-natured stalker moves you, after which you will turn off. The next morning Zulus will give its consent, and now you have to send new people for the expedition to it into room.

You can take with you only three unique warriors, since ordinary artifact seekers do not fit here. By the way, in your power to limit ourselves to one fighter, but then you will not get a achive and bonuses on HP during the task.

The first candidate is the warrior of the Sokolov, which you have already had or can only have a service. In return for the help, he will agree to stand in your ranks, but you will have to buy a suit on your own.

Chat with Ozersky, who, if you complete a number of instructions for him, give the necessary equipment for Sokolov.

The second candidate is Vano, which you meet at the station. Complete the two quests of this stalker to take it to the command. Racing with the gangsters that threatened him, you will have to buy a suit for five thousand.

Tramp - another one suitable manwhich in the past worshiped "monolith". You will find his group below from the town of Vokhvov. To go for you, you have to find a refuge for his "waking up" team.

Chat on Yanov with leaders of freedom or debt and enlisten them to confidence so that they can give you good to skip the former monolithpets.

"Pripyat-1": overpass

Now that the group is collected, go to Zulus. Together you will go to the tunnel. Remember that if you do not lose any of the team members during the task, it will affect the final.

At the beginning of the tunnel, explore the cars with cartridges, and then overcome the mutants. Follow the locked gate, activate the panel and go inside, where you have to fight again.

Continue to study the environment using the detector, then go to another corridor. After examining a part of the location, go to a new room. Here is the coupling of snarles and go to the largest part of the dungeon.

You can not use the door here, as there is no energy - it is necessary to restore it. Get to the top platform and use the lever.

In the control room, click the button, and then hide behind the wall, as you will start shooting new monolithic. When the case is done, go to the unlocked door. You can only figure out a small group of mutants, after which you can leave the dungeon.

Yu Peter: Secondary Tasks

In Quest Nitrogen, find spare parts for it. You must visit the plant on the right and on top of the location, which will be closed.

You will have to take advantage of the water tower staircase to get to the roof and find yourself behind the walls. All the necessary materials you will find on each of the four floors.

Instruments

Nitrogen requires tools in three more acquaintances to you instances. Watch them for the execution of this task.

Rough tools can be found in the middle of Jupiter, and specifically: on railway In the train carriage where electric anomaly flies.

Thin tools are located near the town of Jupiter, in the house on the left in the attic. Calibration tools, as in the case of a similar task in Zaton, you will find on arrival in the pripe, in the town called the old CBO.

Hostage

Stalker Mityai was in the hands of Gopnik, and now they are threatened to kill him. To rescue the comrade, you need to either collect a raid or pay redemption.

The first option offers a bear, who believes it is easier to kill the thieves. Keep in mind that there are a lot on the basis of gangsters.

The second option, with the words of the rig, is to exchange.

You must give gangsters an artifact "Goldfish" in exchange for Mitya. If you choose this opportunity, then you are not finished with one gift. If you do not have artifact, you can pay fifteen thousand immediately in the hands of the brutal.

When Mityaya let go, you will have to first bring it out of the enemy's log house. You paid only to their leader, so his minions will be searched on the way.

One of the bandits will ask a certain percentage of your sum, respectively, the more money will be in your hands, the more you have to give.

Having rolled the rudeness to the extortion, you will provoke it to increase the percentage. The second time he does not serve such an appeal, after which you have to fight with all the camp.

Debts

Vano will ask you to deal with the threat, with which he cannot pay for the acquired gear. He will give you only five thousand, refusing to pay interest.

When meeting with the leader of bandits on nicknamed currency, you will have to betray both the above-mentioned amount and two thousand tops.

In addition, you can intimidate the gopniks, but for this you will need a reliable projectile good quality: The price of armor should not be below twenty-five thousand, the gun should be fully fixed and upgraded a couple of times. Only in this case, Gopnik will retreat. The last option is to deal with them by the Dedovo way.

Uncle Yaru requires help in the fight against mercenaries. Send them all. In Yar, you will visit the place of Kopach, full of dead.

Zombies will not touch you if you are secretive reach the house as a partner will advise you. After that, the mercenaries suddenly come to the point, with which to dealt. In this case you will come in handy sniper.

Hunting

Doc on mutants on nicknamed Svetch wort will ask you to eliminate the threat in the form of bloodsuckers, which were seen in the smooth zone.

Visit the point and prepare for the battle with three mutants. Their movement here is easily controlled in the footsteps in the water, but for this you will have to fight only in it.

Hunting number 2.

After the first task of the Hypericum, he will give you a new one - for the destruction of unknown mutants, with which stalkers faced higher from the plant.

Get to the end of the railway, to the left of which house is located. Minute a couple of rooms until you find yourself in a large room - here you will expect a couple of bures.

These monsters have a large amount of health and prefer to act from afar. Try to cut the distance and attach them from a shotgun or with a knife. Also, they love to snatch guns from your hands.

Night hunting

After the second job, the hunturica will give you a quest for the elimination of chimeras. To battle with this opponent, you will need excellent gear, powerful weapons and tolik of luck.

Chimera is one of the strongest mutants, so prepare. You will fight with a monster in the night, as it leaves the lair only at this time of day.

Warehouse "duty"

You can take this task as a leader of debt and freedom. For access, you will have to execute previous quests of fractions.

Together with the Longsov, get to Skron Fleodovtsev and override them. To speak in this battle on the side of freedom, then when I find the PDA, you need to give it to Loki.

On the basis of researchers, talk with Garick, Stalker, who wants to finish work with scientists. To go on peace, he needs to find two artifacts.

Lay "Kolobok", which is in the town of Sosnodub, at the tree. Another jewel can be detected in most of the caustic anomalies.

Psi-radiation

If you managed to find a helmet with resistance to mental radiation, then you can get a unique quest from the German researcher. It is necessary to assist the poplar group.

Get to the point of destination, where the poplar and his squad are already expecting you. Examine the tunnel, taking the artifact, then prepare for the battle with the controller. You should calculate as soon as possible and kill this mutant, otherwise it will postpone the rest of the fighters, after which they simply move each other.

Herman researcher, when you help him and the toppol, will ask you to pick up the scanners from Novikov, and then attribute them to the appropriate points.

Taking the necessary devices, visit all the anomalies and install the devices. From this point on, you can always contact Novikov with the question of the appearance of new artifacts at these points.

And again, Herman will need your help. You have to do with other stalkers to calculate in the anomalies. Visit the two stalkers in different places at will.

In the floats you will have to fight with the waves of mutants, so it makes sense to capture more cartridges. The ashes are waiting for you. There and there it is necessary to fight back from the Horde of the enemies a certain time, while comrades will not finish the measurement.

Anomalous activity

If you do all the instructions of Herman, it will give you this task. In the course of the quest you need to scan the mysterious zone for anomalies.

Visit the place of the cooling point, be sure to capture the detector "Svarog" (otherwise you will not find anything).

Soon you will open an anomaly in the form of a bubble, from where the bodies of the body will begin. To find out what is the matter, pick up the PDA from the body and activate the record.

The data can be transferred to both the debtovs themselves and the freestovers or Oich. Your choice will affect the opening of the quest with Schroon and relationships with groupings in general.

Recent developments

Herman wants to get more information about the place of the plant "Jupiter". You need to go there and get documents.

At the point, look at the top building. On the top floor you will find the required information - pick them up to run the battle with mercenaries.

After the quest with the research of the factory, Hermann again will need your support. Lay new guards for its base to complete the task.

You can find protection in the face of two groupings - debt or ordinary stalkers. In the first case, visit the group leader at the station, in the second one - Spartacus, which manages the detachment of free fighters in the location of Zaton.

Oasis

The researcher on the basis of scientists with the surname of Ozersky will decide to find the mythical oasis. Probably, in this place there is an inexhaustible source with clean water, so you should try happiness.

During the task you will not be guided by the hand, so finding a mysterious place will have to be on your own. Go back down the location until you reach the dead end. Next, go to the left to the small house, from where you can get into the dungeon with the tushki. Use ventilation to get to the hall.

Once in a new place with columns, you will find a strange anomaly. It is standing here to step a little forward, as you will immediately return back.

Look again to the columns that are in four rows. They are a trick - it is necessary to go between specific columns, since this is a kind of labyrinth.

When you do right choiceThrough the opening will be a clock of light - it is he who will guide you to the desired columns. At first, you need to connect the first row, then the third, and then the fourth. The right way in the second will have to look for at random.

After that you will get to another room that global Map Displays a giant tank to the right of the complex. This is an oasis. You can only pick up the artifact and report before scientists.

Ozersky wants to test some thought in practice. Pass to the point and install the device.

Ozersky needs to be inspected with anomalies on the subject of the changed flora. Visit the territory below and to the right of the Base of Researchers.

Go all the caustic traps and get to the hillock. In the center you will find the necessary anomaly.

Survivor "Monolith"

The tramp, which is located in the lower and left corner of the location, will give you a task. It is necessary to attach "sense" fighters "Monolith".

Fanatics "Monolith" are no longer inspired by this building, so now the mind returned to them. You need to attach these people who cannot find asylum.

Detachment of former fanatics you will find out in the southwest. The tramps tends to place his comrades at the station, but for this it requires the approval of one of the factions.

Visit Janov and talk with the leaders of debt or freedom. Your proposal will only take the leader with the fraction of which you have high relationships.

Lay the worker drone and deliver it to the mechanics on Yanov or a scientist on their base. When the module is transmitted by the nitrogen, all scrons will eventually clean the Gopnik Senka, but its corpse with all the melt can be found from the last cache. After decryption, you will learn the location of all three caches from the arrow squad.

The first cache is in the town Cement factory. There spend above the zones, to the tops, and look into the tunnel. The second cache is located below the station inside the excavator. To climb the car, use the woods on the rock.

The third cache is at the factory. In the area of \u200b\u200bthe zone, find the building with tanks, under which the pipe is located - there is your goal.

P ripen: plot tasks

Outside, the military will meet with you, however, you are easily finished from suspicion, since if you remember, you yourself are an employee of the VSU. Compare behind the group in their headquarters, what will be your temporary shelter in the location of Pripyat.

Kowalsky will answer you that the turntables were shot down by fanatics with the help of a mysterious cannon - it is for you to find it in the first place.

Unknown weapon

Hospitals meet with a group of warcar and follow them. From the building shoot the fanatics and go out to explore the corpses - then you attack another group. Hide in the building and over all opponents.

Now you need to get a laser gun, which fanatics operates. He sits on the roof and knows the nizna, so you have to hide among the corners and walls.

There is an option just to reach the building from which the monolithic is shooting in you, and then remove it from below. After death, the fanatic will fall down, and you can get a gun. Gauss Punch.

Return to find to the military commander. Kovalsky will declare that the weapon is damaged, but it can be restored. We will have to find the technique, but first - to deal with the SOS signal.

Get to the marked point where the bodies of the military lie. Here the commander will contact you and report the nearest ambush "Monolith".

On the way to the store you will be supplied to support in the form of two fighters - along with them you will have to clean the building. There you will find an antenna that controls fanatics - destroy it.

Council. Visit the shop's basement, as there are calibration tools.

Unknown Weapon: Riprage

Talk to Garick based on it to spend you to Zatka. In the first location, visit the technique in the nicknamed cardan bar, with whom you are already familiar. Seeing Gauss-gun, he will lose consciousness.

After half of the day, the mechanic will find and explain to you that it was he who participated in the creation of this weapon at one time. Now, however, he is required additional information About the development process that you will find in the town of Iron Forest, in the test workshop.

Visit the specified location and go to the building using Cardan. Inside, you will find yourself in a spacious room where pseudogagant will attack you.

On this heavyweight, there will be a lot of ammunition, but you can immediately reach the stairs and climb up, as he does not get there.

In the room you will find a large variation of Gauss-cannons, as well as find the necessary mechanics information. Before leaving, read about the X-8 secret laboratory and capture the skip. You can return to Kardan weapons to restore it.

Disappeared

The commander will need your help in search of the watch. At the noted point you will find a fucking soldier who will start to fill in all directions, and then dies.

Soon you will meet the controller - kill it. During the battle, use shelters and look out periodically to reduce the chance of hypnosis.

The desired place will be found in the zone of the "Jubilee". At the point you will have to restore the power supply to the elevator to come down to the underground floor. You will have to disintegrate every floor up to the sixth, since it is where the generator is located. After that, use the elevator.

Inside you stumble on the spacious, but confusing with small rooms the room. You need to explore the entire labyrinth and collect six packs of documents. If you find only one, it will affect the final.

  1. The first information lie in the instrument on the left side, where the electric anomaly lives. Go around it and capture documents in the bottom of the bottom.
  2. The second information is in the dining room: the stairs will get to the turn and roll to the right, and then go to the side toilet. Here, deal with the Board, so as not to interfere, and then return to the dining room and take the docks.
  3. Third information lie in the room in front of the dining room. Use the hole in the floor and on the tunnel step to the boilers.
  4. Fourth information can be found in the laboratory. From the center, go to a half-hearted room with a strange apparatus in the middle. Lay the table with the computer.
  5. Fifth information is on the laboratory. Get to the room with the second mini elevator (on the lower floor) and pick up inside, to then go upstairs and get to the upper floors. Next you will have to defeat three burers at once.
  6. The sixth information you will find in the next room - use the bridge and arouse upstairs.

Council. From the center, visit the laboratory and take advantage of the downstairs, which will place you with a fire staircase in a room with a machine gun.

After the start of this task, you will no longer be able to move into old locations, since the conductor will disappear. All secondary quests must be performed now.

Talk to the military commander who will tell you that it cannot communicate with other groups. It is necessary to establish the cause of interference.

At the point you will find two bodies, as well as information about the location of the hostile tower. Next, get to the orphanage and use the previously found bomb to break the door.

In the building, shattered with the mutants, go to the top floor and go to the next branch, from where go down to the first. There is an antenna "Monolith", which needs to be destroyed.

Unknown

Evacuation is suspended, since the military is asked to establish the exact cause of the destruction of previous turntables. You need to trace the signal that was discovered near the base.

At the intended point you will not find anything, but then get new coordinates. As a result, it becomes clear that someone sneaks to the military underground.

Run back to the database and wait.

Finally, it becomes clear that no attack was planned - the arrows familiar to you, which is a protagonist of previous parts, moved in the tunnels.

The arrows will tell that the reasons for the fall of the cars lie in the anomalies, where they hit during the flight. They used outdated cards, as traps during the time they had time to move.

At this stage, you can hand the arrow all his documents if you have found them before additional quest. This decision will affect the final.

After the ejection, Kovalsky will finally give good to landing helicopters. This is your last mission. You need to get to the northern zone in location, which is near the cinema. During the way, cover the arrow, as he needs to save life.

When the turntables are in place, you have a battle with monolithpetes. It is necessary to beat off all the waves of enemies (a Gauss-gun or sniper is useful), after which you will finally get to the helicopter.

At this stage, the main scene line Stalker: Call Pripyat ends. If you wish, you can stay to complete secondary quests.

P ript: secondary tasks

One shot

The warrior named Garik will ask for the chapter of the mercenaries during the meeting, since only he knows about the location of the laboratory.

In a conversation with the commander, you can solve the fate of the group - to kill the whole detachment or only their chapter. Go to the point and take the position. Here you will be handed sniper, so the task will not be difficult.

If Zulus remained alive after your expedition, then you can meet it in Pripyat. At some time he will contact you, being in the Western.

Go to the SOS signal and overload all the snarles. Act quickly, as mutants can kill Zulus.

Video: Passage S.T.A.L.K.E.R: Call Pripyat


Like, if it was useful

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Lieutenant Colonel Shulga: , .
Loki.: , .
Tramp: .
Arrows: .

List of quests on locations Prip Colonel Kovalsky: .
Zulu: .

Repeated quests

Ejection

Who can get the quest: automatically after time

Terms of receipt: not

Performance: Emission: Find Shelter

After certain intervals in the exclusion zone, radioactive emissions occur. When we heard a message about the moment, immediately, we immediately forget about all your current affairs and begin to seek asylum to wait for the local natural disaster.

We look at the card. We have a new task "Emission: Find Shelter". We choose this task active and run precisely at this point. Reaching the shelter, we sit and wait until the emission does not end. The end of the emission will also communicate on the radio communication on the stalker frequency.

The emission can be waited without shelter, in an open place, if you use the drug anabiotic (you can only buy scientists only in the bunker). After use, we faint for a couple of hours, and we get up when the emission has already passed. Having survived in this way three emissions, it is possible to achieve a "marked zone" and are not afraid of emission at all.

Reward: not.

Special order

Who can get the quest: Shoursh (wage trader)

Terms of receipt: not

Performance:

On the basis of stalkers on the third floor alone sits courier smart. It can enjoy any weapon or armor. To order, it is necessary to make only a part of the amount as a deposit.

Special order: expect delivery

Having made an order, you have to wait for some time until it is delivered. At this time, you can walk around the zone and assemble the remaining payment amount, and you can go to bed and quickly skip several game hours.

SPECIAL ORDER: pick up goods

If such an inscription appeared, then you need to return to the shustroma for several hours and pay for the order. If we do not have time in time, the relationship is spoiled to us, and the next time the order will cost much more expensive.

Reward: Ordered object.

Artifacts to order
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest:

Terms of receipt: not

Performance:

The bartender of the beard after several tasks the possibility of constantly performing the same quest, but every time you need to look new Type Artifact.

Artifacts to order: Find Artifact "(Random Type)"

To find the artifact, you need to study the zone very well. It is necessary to remember which anomaly of which artifacts appear. If you yourself do not remember, you can use special locations cards for this.

Having received the task, quickly go to the anomaly, where such artifacts appear. It is necessary to rush, since we have competitors - other stalkers. They can bring an artifact beard before us, then the task will be failed. When someone finds the artifact before us, it appears on the map. With this stalker, you can talk and buy an artifact from him, but for it will have to pay, giving your best weapon.

Reward: Price of artifact

Backwater. Additional missions

The disappearance of stalkers
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Ceremaker (wawn)

Terms of receipt: not

Description: The Ceremaker asked to help in search of the missing hunter, who was looking for the lair of bloodsuckers. Judging by the information available, it is bloodshots that all recent disappearances of stalkers are involved.

Performance:

The disappearance of stalkers: find the missing hunter

We go to the goal in the anomaly "Sineodub". There are only dead bloodsuckers on the spot. But at that time, the wooder comes into contact and asks to follow him. We go to the new goal in the north.

Together with Xuhar, we go to the zone "VNZ" Circle ", we enter the building where the bloodsucked was noticed. Inside go down to the underground floor, there in the right side room we find blood blood. You can immediately throw him a grenade. After the attack on the first, the second blood pressure appears. It will already have to kill firearms, and it is difficult, as the monster is most of the time in the invisible mode.

After the victory, we go for degraders, through the elevator shaft, we jump even lower. In the room we find three corpses of stalkers killed by bloodsuckers. Search them, we collect ammunition.

We enter the next room, there are several monsters in it, but they all sleep. It is not worthwhile to wake monsters, so we move to the eddie, without touching the enemies, we will rop out ahead.

Passing the room, climb upstairs, jump into the pit, turn out to be in the end-to-end tunnel near the swamps. The cooler did not find Danil, who was looking for. He leaves, promising to contact us later. And we have the opportunity to tell the stalkers about the foundation of bloodsuckers.

Reward: Access to the next task.

The disappearance of stalkers (2)
S.T.A.L.K.E.R.: Call of Pripyat. Passage

Who can get the quest: A day after the first part of the task

Terms of receipt: Completed the task "The disappearance of stalkers"

Description: There was no trace of Danil-hunter in the building. However, the wooder seems to be puzzled by the fact that it was possible to detect inside the PNZ; He asks to meet him later - wants to find out some details.

Performance:

The disappearance of stalkers: meet with a dehagar later

We receive a signal from the muchahar. We go to the wareva, but they do not find this stalker there. We ask the beard, he conveys that the wooder expects in the south near the port cranes.

We arrive at the place, inspect a small house near the giant cranes. Inside the building we find the corpse of Danil, a little further we see a physician of tremor standing above the muffuhar's corpse. We listen to Tremera. He talks about his illness, similar to vampirism. He is repent of everything and therefore, in our eyes, kills himself.

We return to the beard, we tell me that tremor was to blame for the disappearance of stalkers, and not blood circulation.

Reward: Achievement of "Deter", 10,000 and coordinates of two caches.

Inaccessible cache
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Koryaga (Stalker at the table on the wareva)

Terms of receipt: not

Description: Koryaga left a container with a Khabar in Zaporozhet, but during a recent earthquake, the car fell under the ground.

Performance:

We approach the refueling, shooting crawling snarks. Behind the building we descend in a spill on the bottom. In the car, Zaporozhets find a box with a huber. It will not work back on the cliffs, so we go upstairs through dark caves, avoiding anomalies and shooting snarks.

The exact path to the exit from the labyrinth: we go to the left cave from the Zaporozhets, we turn left again. On the way on the left I will see a high window on the left, pass by him. Further, on the way near the White Stone there will be a second one window down, jump into it. After that, we go straight (to the right of another white stone), in the cave, which goes cool up. The cave will turn left, then right, so get on the surface.

Reward: Skigag allows you to pick up any item from the found box: the "Fora" weapon, a medical kit, an improved AKM / 2U, the artifact "Soul", an army steel helmet.

Reputation
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Quaster (courier on the third floor of the warehouse)

Terms of receipt: buy any weapon from shouter

Description: It is necessary to find a snag and make him bite the language.

Performance:

Take a purchased weapon in hand. We pass by Stalker Koryagi, he says that this is his stolen weapon. Returning to the shustroma to learn the truth. Quickly all denies and asks to find a cory to punish a liar. Skoryag runs away from the warehouse. We can only find it in the next location at the station Yanov, following the task of "theft".

Reward: Next quest theft.

Theft
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Personnel on Yanov

Terms of receipt: Quest "Reputation" at the stage of "Find Square". You need to leave at least one thing in a personal box in the basement of the Yanov station. Returning after a while, we find that things are disappeared

Description: Find out who could steal your things.

Performance:

Asking stalkers about the disappearance. Only the medic will tell us that he recently saw a strange stalker in the court. We learn that Skoryaga went towards the Zulus Tower.

We go to Zulus, ask him. He says that he recently drove a couple of gangsters from his tower with shots, then they ran to the north towards the half-hour.

At the gearstank, we find an unknown bandit and a lying injured root. Communicate with a gangster. From our answer depends, it will be hostile or neutral. We talk with Corgano. Just so he tell me where our things are not going. Next there are three options.

Option 1). Alone looking for a cache. Behind the building on the pulp on the ground we find a hatch with an open lid, go down and discover the safe, where our stolen things and snaps are lying. During this time, Koryaga dies.

Option 2). We treat the cory by the firstchka. He thanks us and shows a cache with stolen things.

Option 3). Kill a snag. On his body we find PDAs. In posts find the location of the cache

Reward: Our lost things, a random thing from a squiga box.

Prips
Stalker: Call Pripyat. Passage

Who can get the quest: Tesz (mercenary at the entrance to the substation shop)

Terms of receipt: not

Description: It is necessary to include the assembled supplies of mercenaries, located in the shops of the substation.

Performance:

Prips: Take the food to mercenaries

Food can be bought in Woverovsk at Barmen. You can drive the zombie stalkers in the northwestern zone, and collect food from them.

Reward: Open access to the zone of the substation shop. Inside the courtyard behind the house on drawers you can find tools for thin work.

Maps of terrain
S.T.A.L.K.E.R.: Call of Pripyat. Passage

Who can get the quest: Task "Skat-2"

Terms of receipt: not

Description: The donkey of the inspection of the Skat-2 helicopter in the onboard computer will find the area map. You need to find interested in it.

Performance:

Almost any stalker can find out that the stalker conductor's stalker on nicknamed Lotsman is interested in the maps. We go to the base "Warehouse", we find Lotsmana in the bar on the first floor, we give him a map, we get a discount on its services.

Reward: Discount - a journey from the tank to Jupiter is not 3000, but only 1000 rubles.

Blood Logs
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Ceremonary, beard (Wovening Trader)

Terms of receipt: Blood dudes found (Quest passed the disappearance of stalkers)

Description: It is necessary to tell a beard about the lair of bloodsuckers discovered under the "Circle" PNZ: he knows what to take for the safety of stalkers.

Performance:

Blood Logs: Tell the Beard

After the discovery of Logov, we go to the beard on the scalp. The beard proposes to clean the lair not manually, but with the help of poison gas. The location is recognized by the owl - a merchant on the second floor. For information you need to pay 2000 rubles.

Blood Logs: find poisoning gas

We learn that gas cylinders can be found on the bridge them. Preobrazhensky (southeast Zapoda). On the bridge we go from the north to south, we look at all military cars on the way. Avoid anomalies that are very much here.

In the body of the truck we find a box, but for its discovery you need two keys. In the cabin of the truck we find "Order No. 423", in the text of which it is indicated where the keys.

The key "A" is found at the beginning of the bridge in the trunk of the car. The key "B" lies in the car that fell from the bridge. Let's go down to the bridge fragment. We return to the box, open it, take the cylinders.

Blood Logs: Find a ventilation shaft

We return to the PNZ, where they found the lair. On the road, we approach the panel, we use cylinders, twist the valve. After that, two invisible bloodsuckers will attack us, we kill them. A few minutes later, the gas will be charged in the lair. Returning to the beard, take the award.

Reward: Detector Anomalies "Veles", coordinates of the cache, 5000 rubles.

Hitting
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Sultan (Stalker Bangit in Woverovsk)

Terms of receipt: not

Description: A group of stalkers decided to become a gang, and rob their own, stalkers. It is necessary to decide how to: take part in the race, warn stalkers, or not interfere?

Performance:

Hitting: decide what to do

We speak with the Sultan, we receive information about the preparing attack of bandits on stalkers. (To prevent an attack, tell about this staircer a delayer or beard).

Hitting: join the ranks of robbers

We are talking to the assistant to the Castet, we are waiting for midnight and go on Barz T. Teshechenko.

Hitting: wait for the appointed time

Once in place, we can choose who to keep in a shootout: gangsters or stalkers. From our choice, it depends on what the next quest will be, and how all stalkers and bandits will be applied to us.

Reward: 1) For help bandits: we get 2,100 rubles, coordinates of the cache, the next quest is the transaction (with the Sultan).

2) for the help of stalkers: a set of medicines, coordinates of the cache, the next quest - the transaction (with a beard).

Camp mercenaries
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Owl (wage trader)

Terms of receipt: not

Description: The owl promised to pay well for any carrier of information found in the camp of mercenaries at the waste recycling station. He is interested in the plans of mercenaries.

Performance:

Mercenar camp: pick up any information found

We go to the waste recycling station in the south-west Zapoda. A gang of a dozen man was covered in the building. The enemies are very dangerous, so you need to sneak at the bottom of the building and fight in the near battle, using a good machine and grenades, and constantly hiding behind the corners. Either you can accumulate money, order at the shouter sniper rifle, And shoot enemies from afar from the rifle.

After the victory, we inspect the body of all mercenaries, two of them have a PDA that you need to pick up. We enter the building, on the top floor in the southern wall we find the laptop of mercenaries. Top all information.

Reward: For the PDA - 1000 rubles per piece, for a laptop - 2000 rubles.

Strange phenomenon
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Beard (Barman in Woverovsk)

Terms of receipt: not

Description: There was a particularly strange glow on the farmer. Beard asks to find its source.

Performance:

Strange phenomenon: Find a source of glow on earthland

We go to the landfill. We pass on board the ship, go around the anomalies, go down the stairs inside. In the captain's cabin instead of the steering wheel, the artifact "Changed steering wheel" is hanging, take it.

Let's leave the ship. Immediately at the exit we are encountered a stalker-gangster. He says that I have long wanted to get this artifact to cure a friend.

Option 1. We give the artifact stalker bandit. We do not get anything (if you follow the bandit, then we will see that he deceived us. He will assign an artifact beard and just get money for him).

Option 2. Leave the artifact yourself. After that, the gangster will attack us, a couple of bandits will come out of the corner. After the victory, we rent an artifact beard.

Reward: 3000 rubles, coordinates of the cache.

Transaction (with a beard)
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Beard (Barman in Woverovsk)

Terms of receipt: Help stalkers on Barge Shevchenko

Description: Meet with stalkers near the forestry region, and help them stop the transaction between the gangsters and the seller of weapons.

Performance:

Transaction: meet with stalkers near the forestry

Just get to the goal, we combine with stalkers.

Transaction: to overhear the conversation

We go to the building ahead. Side and listen to voices in a nearby building. Distolong and gangsters agree on the supply of weapons.

Transaction: Prevent the purchase of weapons

We run away after the stalkers, shoot bandits. Search the body of the murdered Lungal Morgan in the exoskeleton, taking it to the PDA.

Reward: We speak with the leader of the group of stalkers, we get 2500 rubles, coordinates of the cache. We return to the beard, we get 3,500 rubles.

Instruments
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Cardan (technician in Woverovsk)

Terms of receipt: not

Description: Cordan asked to find three tool sets: for rough workFor fine work plus a calibration kit. Technician will pay for the instrument and, in addition, will be able to provide more complex modernization of weapons or body armor.

Performance:

Tools for rough work - Zaton, North-West angle, in the attic of the northern house.

Tools for fine work - Zaton, substation shops, on the box next to the group of mercenaries.

Tools for calibration - Pripyat, in the basement of the building "Department Store".

Reward: Access to all the improvements of the cardan, the achievement of the "Master of Combat Systems".

Three comrades
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Cardan (technician in Woverovsk)

Terms of receipt: Customs have been completed

Description: Kardan asked to convey apologies to his comrades - stalkers barge and joker. After a quarrel, the guys went in an unknown direction.

Performance:

Three comrades: learn about the fate of barge and joker

The corpse of the joker lies near the neighborhood zone, south of her, in the meadow in front of large stones.

Barge's corpse we find southwest of the burnt village, under Earth. Go down under the ground for any crack. Below we go to a large cave under the crack in the form of the letter V, from this cave we go to the northern impasse.

Collect the PDAs from the corpses, bring Cardan.

Reward: Change in the end of the cardan game.

Taming business
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Owl (wage trader)

Terms of receipt: Customs have been completed

Description: The owl trader suggested participating in one profitable case. To do this, you need to find three detectors "Veles", attribute them to the bunker of scientists and give it to Novikov.

Performance:

Taming business: bring Novikov three detectors "Veles"

One Velez can be obtained as a reward for the quest "Blood Logs". Two more detectors will have to buy from the owl, or remove with the bodies of particularly rich enemies, such as mercenaries. Take three novik detectors to the camp of scientists on the location of the Jupiter plant.

Taming business: wait for the receipt of detectors with owl

Scientist improves detectors and calls them "Svarog" detectors. Now you need to wait about a day until the commemors of Novikov return improved owl detectors.

Taming business: convince the brough to follow the agreement

We come to Ochich. The merchant informs us that he has no money due to the fact that the beard does not pay its share for the use of detectors.

We approach the beard. He gives us the "Svarog" detector, but the money is not going to give away, and sends us back to the owl.

Taming business: demand the share of owl

The owl suggests us to contact Sultan to deal with a beard. You can agree to help, but you can demand our money right now, since the agreement was exactly with the owl, and not with a bartender.

Option 1). We demand our share of the transaction, we get 1500 rubles. We remain in good relationship with a beard.

Option 2). We approach the Sultan - we get the quest "Dark Business".

Reward: Detector "Svarog", 1500 rubles or a new quest.

Dark Deliche
S.T.A.L.K.E.R.: Call of Pripyat. Passage

Who can get the quest: Sultan (leader of bandits in wareva)

Terms of receipt: The quest "Taming Business"

Description: Work on Sultan, make the beard pay interest.

Performance:

Sultan proposes to learn about the latest beard tasks. We come together and get a task to search for the compass artifact. The task is performed very quickly, you only need to go to the hervelon Noah and pick up the artifact. After that, access to the constant quests of the beard will open - "Search for Artifact".

Return to Sultan. He tells the following part of the plan: you need to work on the beard to get detectors from him, which he distributes to his stalkers.

We take the beard of the quest "Search artifact", waiting for other stalkers will also start looking for this artifact. The map will appear on the location of the company's stalkers. We need to pick up all improved detectors, in all stalkers. With stalkers you can agree and offer redemption, or kill them.

We return to Sultan with detectors. Now we receive percent from each transaction from the beard.

Reward: 10,000 rubles, coordinates of the cache, the percentages from the beard (800 rubles per day), two detectors "Svarog".

Compass
S.T.A.L.K.E.R.: Call of Pripyat. Passage

Who can get the quest: Beard (Wovening Trader)

Terms of receipt: Communicated "Taspanic business"

Description: On the rare artifact Customers always grab. It should be found it.

Performance:

Compass: Finding Noah and find out where you can get this rare artifact

We go to the hernnik Noah. We learn that the artifact does not need to look for, I have already found it. He gives us an artifact just like that. Take a "compass" beard.

Reward: 10,000 rubles, coordinates of the cache, (for the fulfillment of all the tasks of the beard we get the achievement of "your guy").

In search of Soroki (Retribution, other people's merits)
S.T.A.L.K.E.R.: Call of Pripyat. Passage

Who can get the quest:

Terms of receipt: not

Description: Stalker nicknamed Soroka substituted a group of gamns under the chimera attack. The guys are asked to find the tail.

Performance:

In search of Soroki: Find Stalker

The task can be obtained immediately, but it is possible to execute it only in the next location. On forty can tell the owl. We give it 1000 rubles, for it learn that forty now lives at the station "Yanov" under a different name.

On Janova, at the table at the table, we see Stalker-boasts named Flint. This is the former forty, but for his capture need evidence.

On the location of Jupiter we go to the clini zone with a large circular bucket. In the career we find the wounded stalker Sliver. He talks about who betrayed him, and then dies. We get a new task "Retribution: to avenge the chips."

Other people's merits: deal with Flint

We go to Janov. We hear from Flint the story about how he got an artifact in his career. Asking him and find out what he was substituted and the command of the shingles, and Stalker Sliver.

About the facts received can be reported: 1) Lider Dolg, 2) Lidder of Freedom, 3) Stalker Gunning in Woverovsk. From whom the first you will tell, the improvement of relationships with one of the groups, and the subsequent achievement has detected. After that, in any case, you can tell the shivele.

In search of Soroki: Report Gone

Returning to Zaton, we tell the shingle about the found Stalker. (Some, when donated the quest, for version 1.6.00, the game crashes).

Reward: 1000 rubles, the achievement of the "Justice".

Hunting for chimera
S.T.A.L.K.E.R.: Call of Pripyat. Passage

Who can get the quest: Gone (stalker in the warehouse medical center)

Terms of receipt: Made the quest "Night Hunting" (on Yanov)

Description: It is necessary to meet with the truncation before dawn, so that together with his group get hunting to the chimera.

Performance:

Hunting for the chimera: meet with the drive in the bar at three o'clock in the morning

In Wovening, we use the bed in the basement to sleep until the right time. At three in the morning we meet with the drive in the Skadovsk bar. Together with him we move to the Emerald zone.

In the destroyed pioneerlagera, looking for a wounded monster. Chimera sits on an open stage. We are unnoticed by closer and attacking it.

Come to the shivele to complete the task. We return to the beast to get a reward.

Reward: SPSA-14 shotgun, 2000 rubles, the achievement of "friend of stalkers".

Plant Jupiter. Additional missions

Radio engineering
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Nitrogen (technician on Yanov)

Terms of receipt: not

Description: Nitrogen needs materials for radio engineering. According to him, it makes sense to look for them at the cement plant.

Performance:

Radio engineering: mining materials for nitrogen

We go to the cement plant in the northeast. In the building itself, do not enter, we climb the stairs of the water tower, with it overlazy to the roof of the plant, jump into the hatch. In every floor we inside all the tables and shelves, so as not to miss anything.

4 floor: transistor box, copper wire motility.

3 Floor: Textolite base 2pc., Bank of rosin.

2nd floor: Packaging capacitors, copper wire motility.

1st floor: Textolite base, Bank of rosin.

Reward: Reducing prices for nitrogen for repair and modification.

Instruments
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Nitrogen (technician on Yanov)

Terms of receipt: not

Description: Nitality asked to find three set of tools: for rough work, for accurate work, plus a set for calibration. The master will not only pay for the tool, but also will be able to provide more serious upgrades of weapons or body armor.

Performance:

Tools: bring nitrogen tools

Tools for rough work - Jupiter, location center, inside the train with the electric. We jump into the train from the northern bridge, we pass on the car, in time evading the electric to the side.

Tools for fine work - Jupiter, in the West building from the Jupiter plant. We climb into the attic.

Tools for calibration - Pripyat, in the building Old CBO on the third floor.

Reward: Access to all modifications in nitrogen, the achievement of "Master of High Technologies".

Hostage
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Bear (stalker in an exoskeleton on Yanov)

Terms of receipt: not

Description: Release the stalker named Mitya, whom the bandits took hostages.

Performance:

Hostage: Free Mitya

The bear proposes to collect the squad of stalkers and go to the base of the bandits, and his ally Torba wants to pay Gopnikov ransom in the form of an artifact "Golden Fish". What plan to choose - depends on us.

Option 1). You need to clean the base of the gangsters. The task of difficulty, even with the support of the group of stalkers.

Option 2). We decide to give the Golden Fish. We go to the dump of containers. At the entrance we communicate with the guards, pass to the leader. The gangster asks or give the artifact (cost of 6,000 rubles), or pay 15,000 rubles. Cheaper will give artifact. For this, the leader is released by Mitya. Together with him leave the bandit base.

Hoster: Rent a Mitya from the bandits camp

We pass through the labyrinth from the containers. In one narrow alley, the ordinary gangster stops us. We paid only to the leader, now ordinary bandits also want to get anything.

Option 2 a). If we agree with the bandit, he will take a certain percentage of our amount. The smaller we have money in your arms - the cheaper the spill will cost.

Option 2 b). If they answer rudeness, the first time the gangster erase it, but will require a greater percentage of money. For the second time he will start shooting in us, all other bandits will also go to the attack.

At the exit from the base, we can talk to the liberated Mitya and moving to Yanov with it. And you can leave it, and later come on Yanov on foot.

Reward: 5000 rubles, artifact "Goldfish", 2 coordinates of the cache, friendship with a bear and a tube. If everything was done peacefully, we get the achievement "diplomat".

Debts
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Vano (Stalker Georgian at Yanov Station)

Terms of receipt: not

Description: Wano owes bandits money for the costume and cannot give them, as percentages grow too quickly. He asks to deal with this problem.

Performance:

Debts: attribute money bandits

After the conversation, Vano gives us 5,000 rubles so that we give this duty to the bandits. You need to take with you a few thousand of our money, or powerful weapons and armor.

Come on the base of the gangsters. We speak with the guards, pass to the leader of Valetu. The boss of gangsters requires not only 5,000 rubles, but also 2000, as recovered interest.

Option 1). If we have good weapons (intact automatic with several improvements) and armor (cost at least 25,000), we can treat the bandit. Then 5000 will be enough.

Option 2). If you have no other enemy, you will have to fulfill its requirements. We pay 7000 rubles.

Option 3). If you don't want to pay at all, and you think that you can shoot more than a dozen gangsters, you can answer "cheaper will shoot you." Survive will be able to only with good outfit.

Reward: Friendship with Vano (+ saved money).

Kopachi
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Uncle Yar (Stalker in the corridor on Yanov)

Terms of receipt: not

Description: It seems that Uncle Yar assumed the appearance of mercenaries. It is necessary to destroy them.

Performance:

Kopachi: destroy mercenaries

Together with the uncle, we move to the Kopacha zone. There are zombied people around, but if they do not touch them, they will not attack. We go to the destroyed house, arrange on the roof. Yars starts shooting mercenaries descending from the mountain. We need to help him, and in time to cover from the rear, if the mercenaries succeed to get closer.

Reward: 6000 rubles, coordinates of the cache.

Hunting
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest:

Terms of receipt: not

Description: In smoothies, behind the cement plant, saw the pack of swamp bloodsows. Local stalkers ask her to destroy.

Performance:

Hunting: destroy flock of swamp bloodsucms

We go to the northern swamp near the ambulance anomaly. There are three blood bloodshed here. In order to better notice invisible enemies, we get into the water, watch the water splashes. From weapons it is best to use a shotgun.

Reward: 3000 rubles, coordinates of three caches.

Hunting (2)
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: St. Johscoy (stalker in the basement on Yanov)

Terms of receipt: Killed bloodshots destroyed

Description: A group of stalkers discovered strange mutants in tunnels north of the "Jupiter" plant. It is necessary to check this place and destroy mutants.

Performance:

Hunting: destroy unknown mutants

We go in the railway stand. We enter the building to the left of the road, we pass several rooms. In the big dark hangar we find two burers. They raise the nearest items and throw in us. Throw grenades is dangerous, enemies can raise them with telekinesis and throw back in us. Also, with the help of telekinease they can snatch out of our hands firearmsHe will have to quickly raise from the floor. Destroy the burers is best with a knife, run up close and beat to death.

Reward: 5000 rubles, coordinates of three caches.

Night hunting
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: St. Johscoy (stalker in the basement on Yanov)

Terms of receipt: Previous 2 quest

Description: Chimera - Night Predator; Where is its day nest - unknown. It is necessary to kill her at night when it goes hunting for a ventilation complex.

Performance:

Night hunting: destroy the chimera

To fulfill the task, you need a good, powerful weapon and a large reserve of cartridges. It is best to take an assault rifle with army cartridges.

We come to place, waiting for the night of the night. Chimera will appear at midnight. It will quickly run and jump high like mad.

Reward: 10,000, shotgun "Predator", (for all the performed tasks of the Zverboard, we get the achievement of a "mutant hunter").

Warehouse "duty"
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Lieutenant Colonel Shulga (Dem Leader), Loki (Leader of Freedom)

Terms of receipt: Bring the CCP Morgan to Lieutenant Colonel Schulge or Loki (PDAs can be obtained when performing the task "Transaction" on the back in the forestry)

Description: Help "Dolga" to beat off the warehouse with a weapon from "freedom".

Performance:

With a detachment "Debt" we go to the Slady near the station "Yanov". Inside the building we kill the fighters of "Freedom". (If you give the PDA to the leader of freedom, we will fight in this battle on the side of freedom).

Reward: All items found in stock, good attitude with the selected grouping.

Contract with scientists
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Garik (stalker in the bunker of scientists)

Terms of receipt: not

Description: Garik would like to complete a contract with scientists, but for this he needs the artifacts of "Lump of meat" and "Kolobok". It is necessary to bring him the data of the artifacts.

Performance:

Contract with scientists: bring Garica Artifacts "Lump of Meat" and "Kolobok"

"Scroll of meat" can be found in many acid anomalies.

"Kolobok" can be found in the anomalies of the pine formal on the top of the tree-cobweb.

Reward: 6000 rubles, coordinates of two caches.

Psi-radiation
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Herman (scientist in the bunker)

Terms of receipt: The presence of a helmet with psi-resistance (can be found on the roof of the cement plant)

Description: Joins the poplar detachment to go to the tunnel with a plenty of psi radiation. As stated, in the process of searching for the necessary scientist sample stalkers will guard the tunnel.

Performance:

We meet with a poplar group, together enter the tunnel. Alone is passing into the room of the tunnel. The room with anomaly has a cache under the container. At the end of the way, we take the artifact "Changed Isolator".

(It is possible a glitch game. Do not leave the room until the Psi-radiation icon is as red as possible, otherwise the controller will not appear).

After Ryva, the controller leaves through the doors back to the tunnel. You need to quickly shoot the controller until he began to manage other stalkers. After victory, we return to scientists, pass the artifact.

Reward: 6000 rubles.

Research anomalies
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Herman (scientist in the bunker)

Terms of receipt: The task "Variable Psi-Radiation"

Description: Get the scanners from Novikov to be placed in anomalies. Herman wants to collect statistics on the appearance of artifacts, so the scanner will have to be placed right in the center of some anomalies.

Performance:

We go to Novikov, we take 3 scanner of abnormal activity. We go on the map, set scanners to the specified points inside the anomalous zones.

After this task, we can always approach Novikov and find out what kind of abnormalities what new artifacts appeared (in the anomalies they are born again and again, they can be collected to infinity).

Reward: 5000 rubles, information about the birth of artifacts.

Research anomalies (2)
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Herman (scientist in the bunker)

Terms of receipt: The task "Study anomalies"

Description: Help stalkers make measurements.

Performance:

Research anomalies: to cover stalkers

A group of two stalkers should make measurements in two anomalies: smooth and ashes. Where to go first - we choose ourselves.

Floating. Here you have to shoot a long time from flocks of boars and dense. It all happens on the shore of the swamp, where bad visibility. It is better to take with you rapid shotgun and more cartridges. You especially do not face anything, but stalkers can easily kill. You need to constantly run around and distracting all enemies to yourself.

Ashes. Stalkers will scan the fiery anomaly in the north, and from the south of Kops will be attached zomby enemies. It is best to go with a sniper rifle to this task.

Reward: 7000 rubles, the detector "Veles", the achievement of "Researcher".

Anomalous activity (debt history)
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Herman (scientist in the bunker)

Terms of receipt:

Description: Scanners of scientists registered anomalous activity north of the bunker. It is necessary to explore the locality with the help of a perfect detector.

Performance:

Anomalous activity: scan area improved scanner

The purpose of the task is in the cooling zone (industrial water for water cooling). But if we just come to this zone, I will not see anything, we will only hear radio messages about help.

To fulfill this quest, we must have the best detector - "Svarog" (is given only for the fulfillment of quests of scientists). We arrive at the cooling towers, get the "Svarog" detector, we find an anomaly "Spatial Bubble". The corpses of several "debt" fighters are flying out of the bubble and fall on the inclined surface of the cooling towers. We climb upstairs, search the bodies, the general of Tkachenko find PDAs, listen to the recording.

History "Debt": transfer the CCP of the founder of "debt" to interested parties

Found PDAs can be given: 1) Debt leader, 2) Lidder of Freedom, 3) Sell Sich on Wovening. From who you will return to the CCP depends on the improvement of relations with one of the groups, and the subsequent achievement.

Reward: Weapons Thunder-C14, cartridges, charges for a grenade launcher, 4000 rubles, confidence of the selected grouping.

Recent developments
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Herman (scientist in the bunker)

Terms of receipt: Previous scientific tasks

Description: Hermann is interested in the latest developments of the Jupiter plant. It is necessary to find the documentation in the administrative building of the plant.

Performance:

Recent developments: Find documents at the Jupiter factory

We go to the Yupiter plant, we enter the Northern Administrative Building. We rise to the fourth floor, in the first room, we take administrative documents on the left. Next to the tipped table we find the "bump" and the cartridges for it.

When we take the documents, mercenaries will immediately attack on us. We shoot enemies on the staircase. The leader of the mercenaries take the PDA. Found document refer to the bunker.

Reward: 7000 rubles, a set of medicines.

Protection of scientists
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Herman (scientist in the bunker)

Terms of receipt: The task "Recent Developments"

Description: The bunker of scientists remained without security. It is necessary to choose them for the protection of a group of reliable people.

Performance:

Security of scientists: find reliable people

Option 1). Agrees about the protection with the leader of "Debt" on Yanov.

Option 2). We return to Zaton, looking for a squad of stalkers under the leadership of Spartacus.

Reward: 4000 rubles, a set of medicines.

Oasis
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Ozersky (scientist in the bunker)

Terms of receipt: not

Description: Ozersky, scientist from the bunker, asked to try find the legendary oasis. If you believe rumors, there must be a water with healing water. However, no one knows exactly whether this place really exists.

Performance:

OASIS: Check the truth of the legend

Where is the oasis not specified on game Map. We'll have to look for yourself. We go on the railway south. In front of the southern railway stupid, we turn left into a small building, go down to the underground room. Shot from several tubes. On the pipes we go east towards the ventilation complex.

We enter the hall with a variety of columns. If we go through the hall, then on the corridor we will back back here. This is Anamalia Teleport, which will constantly return us to the beginning.

We look at the room, we see that there are four rows of columns. To go further, you need to pass only between defined columns. First, we just pass just at random. After that, a small glow in the air will appear in some openings. The glow suggests, through which specific arches need to pass. The glow will appear in the first, third and fourth row of columns. In the second row, it will be necessary to guess the right path independently. We simply run on luminous loops and in turn on all overwhelms of the second row. So get out of the closed circle.

In the following room, we get into a large tank (it can be seen on a global map in the form of a smiling emoticon), it is here that is the oasis. From the tree we take the artifact "Heart of Oasis". Take an artifact scientist. Artifact can be handed over or left.

Reward: 7000 rubles or artifact "Heart of Oasis". (It is better to leave the artifact yourself. 7000 can be earned in any other place, and such useful Artifact. You will no longer find anywhere else).

Hypothesis
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Ozersky (scientist in the bunker)

Terms of receipt:

Description: Ozersky has another interesting hypothesis.

Performance:

Hypothesis: Install the scanner in the center of the collapse

Install the scanner in the designated place. We will begin to attack snarks. They will be about ten, but they will get out gradually. It will be defended right in the center of the anomaly, so it is better to endure the blows of enemies than to shy away from them and fall into dangerous traps. After the analysis is completed, we take a scanner, return to scientists.

Reward: 3000 rubles.

Anomalous plant
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Ozersky (scientist in the bunker)

Terms of receipt: Met sure previous scientific tasks

Description: It is necessary to explore the anomalous zone and bring a sample of mutating vegetation.

Performance:

Anomalous plant: get a sample of vegetation

We go to the southeast area from the bunker of scientists. There are many dangerous acid anomalies, so moving gently to the top of the hill. Scientists can buy tablets that temporarily increase the resistance to acid, then the task will noticeably simplify. In the center of the anomaly Take a flower. (Achievement "Capturer"). We return to scientists, give the flower, we get a reward.

Reward: 3000 rubles, suit for Sokolov.

Survivor "Monolith"
S.T.A.L.K.E.R.: Call of Pripyat. Passage

Who can get the quest: Tramp (south-west location, south of the bridge)

Terms of receipt: not

Description: The detachment of "Monolytsev", before - fanatical fighters, came out from under obsessive suggestion. Now these people are looking for shelters from emissions and monsters. It is necessary to agree with the inhabitants of the station "Yanov" so that the "monolithic" could hide there.

Performance:

Survivors "Monolith": talk to the inhabitants of "Yanov" about the shelter

In the southwestern part of the location we find a detachment of monolithpers. These people came out from under the zombing radiation of monolith and now do not pose a threat. We speak with their leader - vagraize. A squad wants to settle the squad on Yanov, and for this you need to get permission from the "debt" or from "Freedom".

Returning to Janov. We tell about monolithica one of the leaders: 1) the leader of "Debt", 2) the leader of "Freedom". The leader will agree to accept a detachment, only if he trusts us (for this you need to fulfill the task "abnormal activity" and "Debt History"). From the one who you will tell about monolithica depends on the improvement of relations with one of the groups, and the subsequent achievement.

Survivor "Monolith": to take a detachment detachment to the "Monolytsev" detachment

We take a small detachment of the selected grouping, we go to the detachment of "Monolith". Monolithscia take the oath and go to stalkers to the base.

Reward: Suit "Debt" Ps5-M "Universal Protection" or Suit "Freedom".

Unmanned scout
S.T.A.L.K.E.R.: Call of Pripyat. Passage

Who can get the quest: drone (North-West Locations Jupiter, north anomaly ashische)

Terms of receipt: not

Description: -.

Performance:

We find a surviving memory module and carry it technique - nitrogen at the Yanov station, or Novikov in the bunker of scientists. Nitrogen unlocks the module for 3 hours and takes 1000 rubles for it at a discount, and without it - 3000 rubles. The newcomers will cope faster - in just an hour, but will take 200 rubles for it.

(If you give a nitrogen module, after that, all the caches will be rocked by a slim bandit, only notes will remain. But around the last cache will find a dead sense with all the dried).

In the memory of the module, the coordinates of three radioayaks in the vicinity of Jupiter are preserved, they are all cautions of the Arrow group.

Reward: Information to achieve "Custodian secrets".

Location of all three caches Arrow:

1) Cement plant in the north-east. The north of the plant near the swamps we find the entrance to the tunnel, we go inside, find a cache in the box. In addition to other things, there is a document "Stop the Ghost Arrow".

2) Quarry south of Yanov. To get to the top floors of a giant excavator, we climb on the tree on the top of the rock, jump from it. In the cabin find a cache in the form of a backpack. Inside the document "Stop the arrow".

3) "Jupiter" plant. In the courtyard of the plant we find a small building with tanks. We go down to the deepening under them, we find a cache on the wall in the pipe. Inside the document "Stop the Fang Arrow".

The notes found in the caches pass the arrow before the last mission.

Reward: Achievement of "Guardian secrets", three aid kits, artifact flame, artifact Svellk.

Pripyat. Additional missions

One shot
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Garik (one of the military in the laundry)

Terms of receipt: not

Description: We must wait for the appearance of the customer's people and eliminate their leader. Without it, mercenaries will not be able to detect the laboratory.

Performance:

When you arrive in the laundry territory, Garik will contact you and report that he barely legs took from mercenaries who talked about a meeting with the customer in the area of \u200b\u200bthe hostel.

We approach Kowalsky, tell about the planned meeting, it offers either to remove performers, or remove the customer and performers (better kill everyone).

We go to the hostel courtyard. Military transmits us SVD. We are waiting for a few minutes while goals will appear. First, mercenaries will appear, then customers. We need to destroy a couple of people who will talk near the central entrance. The remaining mercenaries themselves scatter after the shots. After the shootout you search for those killed, we find a red key card.

Reward: The key card from X8 (facilitates the passage of the Lab X8).

RP-74 Zulus
S.T.A.L.K.E.R.: Call Pripyat. Passage

Who can get the quest: Zulus (conductor to Pripyat)

Terms of receipt: Zulus survived in the overpower

Description: Help Zulus fight off from the flock of snarles.

Performance:

Zulus will leave the detachment at the moment when the first meeting with the military will occur in Pripyati. After some time we get a signal about help from Zulus. He gets off from the flock of snarles in the yard near the school. (If you do not have time to help, then he will perish). We destroy snarks, Spacese Zulus.

Zulus will come to the laundry at the military base. We speak with him there, we get as a reward of his nominal machine gun. After that, Zulus returned to Janov.

Reward: Machine gun RP-74 Zulus.

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Achieving "authority" (English Boss) in "Stalker: Call of Pripyat" opens after a conspiracy with the Sultan and capturing the beard beard on the takon. Sultan became the first gangster who managed to establish neutrality with free stalkers. Trying to turn "Skadovsk" into the gangster camp, so conflicts with a local bartender - a beard, which is opposed to this. To press the business beard will be able after the fulfillment of five connected tasks: "hitting", "deal", "tempting business", "Compass" and "Dark Business".

Tasks "hitting" and "deal" on the side of the bandits:

Meeting with criminal authority takes place at the very beginning of the game at Skadovsk. Sultan will offer Degtyarev to join the gangsters and help to deal with Stalkers on the dry cargo ship "Shevchenko". The journal will appear the task "hitting". The test of recruits takes place at night to the southwest of Skadovsk. If you do the commission of Sultan, Spartak detachment will die. Castet will give 1900 rubles as a reward and coordinates of the cache. In the second order, Sultan asks to be able to press the transaction on the purchase of weapons. The journal will appear the task "Transaction". Castete with a detachment of bandits will be waiting for a meeting in the forestry southeast of Skadovsk. On the arrow we kill all the soldiers, taking Morgan's PDA with data on the secret warehouse "Debt" (in the future you can sell Schich -, Loki - or Shulge -), we get 5000 rubles from the tape for work and coyan coordinates.

Task "Taming Business" on the side of the bandits:

We return to Skadovsk to Ochich, take the task of "tempting business" on the search for three "Veles" detectors for scientists from the bunker from the surroundings of Jupiter. The first "Velez" can be obtained for the destruction of the plughak vehicle (the task gives a beard), the second detector lies in the cockpit of the excavator on the kopach farm near the cooling and anomalies "ashiste", where Degtyarev leads uncle Yar from the Yanov station, the third "Veles" Sold By Herman in the bunker of scientists after the successful completion of the first task with measurements (to increase the indicators of protection against psycho radiation, there is enough tactical helmet from the task of nitrogen from Yanov). Also, the detectors "Velez" appear on sale from the owl after or found on the bodies of masters from the groups "Duty", "Freedom", single, zombied. After the delivery of detectors "Veles" by scientists, we return to Skadovsk to Sichi, we report on the fulfillment of the task.

Task "Dark Business" on the side of the gangsters:

Let's leave the base of stalkers, we sleep or ferment within a weekly for several hours, after receiving the e-mail, we again come to the owl, which will send to deal with the beard. We take the "Svarog" detector at Barmen, once again talk with the owl about my share of the deal, but does not require paying money, but agree to talk to Sultan. If you pick up money, the task will be completed. Pachan will offer to punish the beard and squeeze a profitable business. The journal will appear the task "Dark Business". We talk with a beard about artifacts, we learn about an important order for a "compass", after which Sultan will send Degtyarev to the Noah on the old barge, located behind the port warehouses south of Skadovsk. The hermit at the meeting will not be intermitted and immediately give the "compass".

Sultan will be delighted with valuable find and will give 10,000 rubles with the coordinates of the cache, and before parting, he will announce that improved detectors have appeared that you need to take possession of any price. To learn about the location of the stalkers with the prototypes of detectors, you need to perform a pair of any tasks for the search for the search and delivery of artifacts for customers.

Orders for artifacts appear at the beard only after the task of the "strange phenomenon" on the delivery of the changed steering wheel from the "Zemstar, which is east of Skadovsk. The task is available throughout the game.

When the trust of the bartender will be deserved, the desired tags will appear on the map. The detachment of the sledgehammer is located near the anomalies "Claw", the squad of the ridge is often found at the "Sosnodub" anomaly. Both on the back to the southwest of Skadovsk. Pick up improved detectors from stalkers in different ways: kill; exchange on weapons; intimidate, told about the sad fate of the first group after the murder of stalkers; Discover the body after they come together on a group of strong mutants. Regardless of the choice, we return with two improved detectors to the Sultan, which will send to the beard to pass hello.

The consequences of support for Sultan and Bandits at Skadovsk:

As a result, the cutting of the beard will refuse to leave Skadovsk, but agree to work on Sultan and pay tribute to Degtyarev once a day. The amount of MZDA varies within 2000 rubles. The owl with fright will also make a small discount on their products, in order not to stick trouble. After receiving the trophy "authority", Degtyarev's reputation among free stalkers will deteriorate greatly, which will lead to growth in trade in trade, but the bandits will begin to be afraid and respect. If at all at all does not help free stalkers, the beard can stop trading. If at the very beginning to abandon the proposal of Sultan and report on the preparing attack of the beard, the bartender will make counter-application and will ask to protect the stalkers on Shevchenko's dry car ship from attacking bandits. This act in the future will allow you to open the achievements "" and "".

The ending of the game with the choice of bandits in "Stalker: Call Pripyat":

The law of Sultan was finally established on Sladov, and the ship became the base for bandits. Beard, not wanting to pay tribute to the boys, along with a group of stalkers moved to the unknown parts of the zone. Attempts by stalkers to restore the former position of things quickly went to no: the exponential shipments of the emission did their job.

Stalker call Pripyat how to go through the Dark Business Quest !!!

  1. and how do you want! Hosh for Bondyukoff Hosh For our later, you will not say thank you in your face !!!
  2. Taming business
    After a while, the owl will offer to find and attribute three detector Veles tech in Locations Jupiter. According to him, they will begin to profit.

    On the question of where you can get detectors, the owl briefly will make it clear that it is purely our headache.

    1. The first beard dates for the task of the lair of bloodsuckers.
    2. The second can be taken from the cache in the village of Kopach. He lies in the excavator cabin, Location Jupiter.
    3. The third dates Herman, is sophisticated from the bunker of scientists, for the task of protecting the poplar team during measurements.
    4. Just, the truth is very rare, such detectors are found at the Mr. Stalkers-Masters.

    After you find or collect three pieces, they must be attributed to the technique of scientists Novikov. He will take the detectors and say that the result will give the owl back through the conductors.

    Further continuation of the task is possible after passing a number of tasks of Professor Herman (sophisticated bunker from Location Jupiter).

    After receiving new data on the anomalies, the technician of scientists of Novikov uses them to develop a new type of detector. A few days later, the owl will contact you and a namnet on the problem that appeared. It turns out that he recommended a beard, with the name of new stalkers to search for artifacts, issue improved detectors who made newcomers. But stalkers refused to bring the proportion of owl, and therefore our, and now we are entrusted to understand this.
    Beard will say about the opposite: the contract was that he would pay money for the weld detectors provided. For two, he already gave money, and for the third refuses and give it to us.
    Along the way, he is a hint on a slave: an order appeared on a very rare artifact compass. The task is not yet to take (if you took, then see the beard tasks). We return to Ochich. He evils and suggests a bearded goat and directs us to Sultan (hereinafter refer to the task of the Sultan TMT Delikha).

    Also you can refuse, demanding our share. The owl will give 1500 RU and on this task will be completed. After that, the sun is equal to Sultan.

    TMN Deliche
    This task will be available after passing the owy task is a tempting business.

    Sultan proposes to learn from the beard about what business he is now. Since the beard has already mentioned information about the order for the compass (when performing the task of the owl of the "tempting business"), then tell Sultan about it.

    And this task is activated. You need to learn from Noah (no one has given a nurse, and with a beard on this matter there were no speech; the symbol of the developments, approx. Ed.) That he knows about the artifact. Noah will give an artifact (talk to Noah again and he will give another compass). We return to Sultan and give the resulting artifact. We get 10,000 RU and two tips on the caches.

    Now Sultan requires to take away the weld detectors from stalkers, which the beard issued to the search for artifacts. I go to the beard and recorded on the search for any artifact (lay out in the box that in search of which go). The task is to upgrade and the stalker will appear on the map, which you need to select the welwork detector in any way. They will be a sledgehammer. I will simply identify it - it will be in Sawa costume!

    Sly Stalker agrees to give us the detector only in exchange for a steep barrel. If Vintar-Sun is accidentally drank, then you can exchange. But what kind of real kid with seven hundreds in his pocket will go to such not very honest exchange, and indeed in exchange in general? No!! ! So just shoot him and his friends. Native a sledgehammer and take the weld.

    The task will be updated on the search for the second detector. The map should appear a new label location of the second stalker.
    If suddenly it does not turn on, go around all the archives in search of this stalker.
    Drink it with the death of sledgehamps, and he himself will give the detector you need. Now come back to Sultan. He will send to the beard, report that the power on the ship is changing.
    You will need to get a new achievement "authority."

  3. Svaloga
  4. or they died or you have a glitch and you are in what location of them
  5. we type 100 thousand and you will get the title of a cool buyer and you can buy the owl and so zombies are looking for and one for the lair of the bloodstream.

Hitting.
As soon as you go to the "Skadovsk" to the left of the entrance you will call you Bandyuk. A group of stalkers decided to become a gang. It is necessary to decide how to: take part in the race, warn stalkers, or not interfere.

1. hitting. We speak with the assistant Sultan. He suggested to wait for midnight and meet. We sleep until 23:00 and after we run to the ship "Shevchenko". We speak with Banjuk and attacking stalkers. Challenge with the commander of the gang and pick up the reward (2500 RU and the tip for the cache).
2. To warn stalkers. After receiving the task from Sultan, we immediately tell all the beard. He suggests to arrange the Western on Bandyukov. We sleep until 23:00. We run to the collection point and give consent Banyukov on the attack. After the start of the shooting rollers in the back of the Gopnik and, after the reward from the neutral commander (2500 RU, antirad, vodka, a first-aid kit, bandage and tip on the cache in the village "Emerald").
3. Do not interfere. After a conversation with the Sultan's assistant, we go to the beard. For the offer of beard about the help of free stalkers, we refuse the words "no, you're somehow for yourself." By the morning of the next day, the task will be canceled. Employment.
After shooting free stalkers on "Shevchenok" return to Sultan. He plans to purchase a weapon from one bargy, well, it is necessary that the transaction process go smoothly, so that no one is six. We go to the area of \u200b\u200bthe forest area to the transaction. Having met the bandage group, ask the main thing. Follow the arrow. In the hangar you will find a debt in the exoskeleton on nicknamed Morgan. After the start of the bargaining, free stalkerg will be attacked. Morgan will concern that we led the tail. Starting palfa. We will have to remove all, and free and merchants with the guard. Customs Body. The most important thing is to pick up the CPC of Morgan's merchant (just do not sell it). I think the head of "Debt" will be happy to learn about the fact that someone gears the clan weapon. After talking to Sultan. He will unsubscribe 5000 RU and the tip on the cache. Dimelies.
This task will be available after passing the task of the owl of the "Taming Business".
Sultan proposes to learn from the beard about what business he is now. Since the beard has already mentioned information about the order for the compass (when performing the task of the owl of the "tempting business"), then tell Sultan about it. And this task is activated. It is necessary to learn from Noah (nobody gave a hint, and with a beard there were no speech on this reason; the deficiency of the developments), that he knows about the artifact. Noah will give the artifact (talk to Noime again and he will give another "compass"; but do not even ask about the third "compass", starts to fall). We return to Sultan and give the resulting artifact. We get 10,000 RU and two tips on the caches.
Now Sultan requires to select the "Svarog" detectors from stalkers, which beard issued to the search for artifacts. We go to the beard and recorded on the search for any artifact (before that put in the box, the search for which you will go). The task is to upgrade and the stalker mark will appear on the map, which you need to select the "Weld" detector in any way. They will be a sledgehammer. Sly Stalker agrees to give us the detector only in exchange for a steep barrel. If Vintar-Sun is accidentally shed, then you can exchange. You can just shoot it and his friends. Citizens of the sledgehammer and take the "Svarog".
The task will be updated on the search for the second detector. The map should appear a new label location of the second stalker.
If suddenly it does not turn on, go around all the anomalies in search of this stalker.
Paying his death of the sledgehammer, and he himself will give the desired detector. Now come back to Sultan. He will send to the beard, report that the power on the ship is changing.
You will get a new achievement "authority."