Daze origin. The best mods for Dragon Age: Origins. List of useful assemblies of artifacts

Team Gamers Platoon Organization inspired original version Mods DayZ has created a new ARMA II Mod. I must admit, this mod was approved by Dean Hall himself - the author of the idea and the developer of the original version of DayZ. If you compare DayZ Origins with its predecessor, DayZ mod, you can easily notice that this novelty is distinguished by a much bolder start, a lot of experimental ideas. Here you can find everything that a real lover of games of this topic can taste.

It sets us new goals and gives us new opportunities. Now your task is not only to survive, but also to start building a fortress, houses and other buildings. For all this, you will also be given the new map Taviana 3.0.

Gameplay of the game with DayZ Origins.
We must pay tribute, the developers of DayZ Origins have worked hard to make new version games are even more interesting and addicting. There are new goals set for the player and more than enough of them to choose from, but the main goal of the game is still survival. The only difference is that now your game progress will directly depend on how you will do it. Do you remember humanity in the original version of the game? Now, in the new DayZ Origins, even a slightly different, more loyal and even humane destination was found for him.

As you know, there are heroes and bandits in the game: if you destroyed good guys and were not particularly keen on helping others - welcome to bandits; you prefer to kill bandits and exterminate zombies, you cannot refuse to help your faithful comrade - you are a real hero. Both heroes and bandits have 3 levels of pumping. Moreover, each of the levs. has a number of its features and skins. In addition, each level gives you the opportunity to build only one house. Houses are also classified according to the player's level. It should be noted that the houses of heroes and bandits are very different from each other. We'll talk about this in more detail later.

Another innovation of DayZ Origins is the island or "sector b". It is inhabited by people with a good income. In order to protect themselves from evil spirits, they surrounded themselves with mercenary thugs. It will not be possible to get to the island and the survivors. A very unfriendly welcome awaits them here. In this version of the mod, there are 2 Urals on the island, packed to capacity with all kinds of loot. From the interesting - night vision devices, drawings of the fortress and all the necessary materials for its construction. You can get started!

Buildings in the game and building survivor houses.
It's time to talk in more detail about the main trump card of the game, namely, about all kinds of buildings. In total, there are six houses in the game, three of which belong to bandits, and the other three belong to heroes at the rate: one house for one level of character pumping. The buildings of heroes and bandits are quite different visually. In addition, for BGN 2. they produce different amounts of ingredients needed to build 3 levels and the fortress itself.

For a more rational placement of all available equipment, you can build yourself a garage. But, the most interesting moment- this, of course, is the construction of a fortress. First, you have to get a blueprint. Only the measure of sector "B" has it. And this is far from the most difficult task... The hardest test awaits you ahead: the extraction of a huge amount of resources needed for construction. Because you will hardly be able to build a fortress on your own, you need a clan of at least four people.

There is no doubt that this is a fairly strong mod that has great prospects. After all, already at the stage of preliminary testing, the game delays and captivates literally from the first minutes.

How to install DayZ Origins mod correctly.

  • To install the mod, you need the original ArmA II + licensed addon ArmA II: Operation Arrowhead.
  • Requires ArmA II version 1.62 and beta patch 103419 or higher to play.
  • Copy @DayzOrigins folder to ArmA II directory and use DayZ Commander to launch. Or manually copy the Launch Arma2 OA Beta Patch shortcut from the root folder of ArmA II.
  • We open the properties of the shortcut. Open the "Shortcut" tab.
  • In the object field, after the location and name of the shortcut, enter the following: [email protected]>
Example: F: \ Games \ ArmA 2 \ Expansion \ beta \ arma2oa.exe "-beta = Expansion \ beta; Expansion \ beta \ Expansion -nosplash [email protected]

Title: DayZ Origins
Mod version: 1.7.8.5
Released: January 22, 2014
Required game version: 1.62.103419 or higher
Game genre: Post-apocalyptic, survival
Chapter.

The Sun Origin is a post-apocalyptic RPG with an alternate story about Earth located near a hotter, more radioactive sun. The shooter from the developers of AGaming will appeal to all fans of Fallout and S.T.A.L.K.E.R.

In the gaming universe, only a few survived the giant solar flare. The fate of the survivors is sad, because the struggle for depleted resources - water and food - threatens to be serious.

Plot

The plot is pretty interesting. A bunch of tasks, a bunch of time and enemies killed not wasted. The game even has a prehistory: the Sun released in 2003 a mass of energy towards the Earth, equal to 200 billion nuclear bombs.

The cosmic hurricane burned the upper atmosphere and brought with it the radiation that was burning cities. And everyone who did not have time to hide in the shelters died or became mutants. Cities were wiped off the face of the Earth, and communications and electricity sank into oblivion.

Your hero is a Raven from a new generation, who has to come to the surface of the burnt Earth in search of food and water. Raven's mission is to find food supplies that will save his colony from certain death.

Walkthrough "The Sun Origin"

The hero can move around locations, shoot, jump and hide behind cover. The crow needs to eat, complete tasks, kill monsters and other people.

There is a large number of weapons, tasks, and 15 locations: Bunker 216, Community Lands, Rusty Wastes, Parking lot, Empty Lands, Dead Lands, Deadlands Surroundings, Marauder Base, Warehouses, Desert Plateau, Transfer Point, Old Beam, Slums, Checkpoint, Old Base.

On the surface, both people and all sorts of creatures will attack you on the hero. And there will still be radiation, stretch marks, mines and turrets to kill.

It is necessary to avoid places and objects that glow, they are contaminated. If the hero is irradiated, it is necessary to take the appropriate dose of the first aid kit.

List of useful assemblies of artifacts

Table 1. Build on health and increase armor

Table 2. Assembly to remove radiation and reduce bleeding

Table 3. Assembly for radiation removal and armor enhancement

Control

The game controls are typical for shooters. There is a function of auto targeting and auto shooting at a target, which sometimes helps out in hot shootings. The game is in Russian.

Outcome

pros The Sun Origin has a variety of missions and locations. Many enemies and weapons, an interesting passage.

Minuses bugs that are still found in the game, because The Sun Origin is still a raw project and is in development.

Video

  • Gameplay
  • Walkthrough 1
  • Walkthrough 2
  • Walkthrough 3


So, before us new mod for called Dayz origins what does this mod add? Let's figure it out.

The mod takes place on a redesigned map Taviana 3.0, now we have some kind of purpose... We are given the opportunity to find out - what was this infection that spread throughout the world? Why do the dead walk again? Can this nightmare end? There is only one way to know this - to get supplies and research, research and research again until you reach the truth.


There is some division on the map. Nothing changes: there are always rich people influential people and there are always poor. And instead of crawling in the mud, starving for days, being in danger every second, the rich have built a huge wall, hired armed mercenaries and live happily ever after - "and let the whole world wait"

If you pop into this territory "of good", then you will simply be shot, like any infected, but the reward is so high (medicines, weapons, food, equipment, everything to explore the island on your terms), it's up to you to just be another survivor and die ingloriously or take a chance everyone and "take the bull by the horns"

The system for changing day and night has also been redesigned, new buildings, items and vehicles have been added.

Quote: Screenshots

Name of the game:ArmA II: Combined Operations
Year of issue:2013
Developer:Gamers Dynamic Labs Studio
Publisher:Gamers Platoon Organization
Design:Gamers Ripthrough Studios
Distribution type:Mods
Version:1.7.8.5
Required game version:1.62.103419 or higher
Interface language:Russian + English
Required game language:does not matter
Description:Fight to survive in the harsh apocalyptic environment of Taviana 4.0, a completely redesigned map with a wide range of new features and florid survival elements. The world has turned into hell, and you are at the very center of it. Existing is more than just surviving, you now have a purpose. What is this infection that has spread throughout the world? Why do the dead walk again? Is there any hope of ending all this? There is only one way to find out, taking as many supplies of food and equipment as possible and going on exploration.
Some things never change: the rich stay rich, the poor stay poor. Even Vera Brezhneva did not know about such a strange plot. While you crawled in the mud, looking for food and equipment remnants, the rich were able to build the last stronghold of humanity - the Island of Salvation. They live in comfort, surrounded by high walls and protected by armed mercenaries for fear of the infected. The most interesting thing in this story is that Zhirinovsky knew nothing about this. Don't expect a warm welcome if you pay them a visit. Although, if you manage to infiltrate the city, you will have a chance to acquire improved weapons and uniforms.
All this is possible on new map Taviana 4.0. More than 60 new buildings with full interiors: hospitals, police stations, museums and military camps. There are more opportunities to explore than ever before. Will you be able to unravel for yourself the origins of the disaster, or will you just become another walking corpse?

List of changes:
Added Missions / Quests that require PDA (More missions will be added later).
Added the ability to carry and switch between the two main weapons.
Added PDA, it is required to receive quests.
Added a First Aid Kit, in which you can put one unit of each medicine.
Added Police Body Armor, which reduces damage taken by 35%.
Added Military Body Armor, which reduces damage taken by 45%.
Added Special Forces Body Armor, which reduces damage taken by 55%.
Added Kevlar Plates for Police Body Armor.
Added Steel Plates for Military Body Armor.
Added Ceramic Plates for Special Forces Body Armor.
Added the ability to book a Uni-Copter.
Added 30 new military entrance buildings.
Added US HMMVW.
Added Czech Mi-171Sh.
Added RHIB with M2 machinegun
Added the ability to kill zombies with a car.
Fixed Problem with different colors of hands and the rest of the skin on female skins.
Fixed Problem with stretched arms on female gili.
Removed the ability to walk through the walls of the school gym.
Removed the ability to see the player's shoes through the floor of the Nest.
Removed the ability to walk through the walls of the school gym in Sector B.
Fixed Invisible walls in hotels (Seven, Sector B, etc.) were repaired.
Fixed Problem with stretched body parts in zombies.
Fixed Problem with invisible walls in 3rd level houses.
Destroyed cars in Kryvozhoplya were moved.
Fixed The problem with the inability to leave the fortress of some vehicles.
Dropping out of the "Nest" window of the second level has been fixed.
Fragment removed railroad in the forest near Biysk (061, 082).
Fixed items disappearing in houses / fortresses.
Removed invisible wall between crates in the fortress.
Legs no longer break when exiting the excavator from the operator's seat.
Fixed inability for zombies to enter some buildings.
Bots in Sabina's lab no longer fall through the floor.
Bots in Sabina's lab no longer shoot through walls.
Bots in Sabina's lab can now shoot through the rusty door at the entrance.
Fixed Blinking black color of the Watchtower.
Fixed Falling from the second floor of the red factor.
The yellow house in Postojna can now be entered.
Removed the ability to walk through the walls of the church in Martin.
Removed flying tires in Grushnoe.
Fixed Lighting of a large church near Martin.
Removed a flying container in Molotovsk.
Moved fences and destroyed cars in Martin.
More holes in the wall of the Belov church.
More holes in the wall of the Belov fire station.
Moved the Above Ground School in Martin.
Moved the bar above the ground in Stone.
Columns in the Helfenburg forest have been removed.
The road sign located in the wall near Yekaterinburg has been moved.
Removed duplicated trees in Stone.
Moved the tents located underground in Dalnogorsk.
Added Missing pillars in the Vladimir bridge.
Zombies no longer walk under the floor in large shops in Sabina, Sector, etc.
Zombies no longer walk under the floor in the Purchase Shop in Sabina, Sector, etc.
Removed the ability to walk through walls in the Procurement store.
Added Missing textures on top of the bridge in Novsitranu.
Fixed the Shadow of the Tower in Vladimir.
Fixed Falling through the floor in Sabina's City Hall.
Removed a flying bush near Biysk.
Removed a chair behind a bar in Vladimir.
Zombies no longer walk under the floor of some buildings.
Removed the ability to look from the 3rd person through the ceiling of the building under the tower in Vladimir.
Fixed Problem with fingers on the policeman skin in the fortress.
More holes in the fence of the church in Shtangrad.
Removed flying furniture in some police stations.
Removed the ability to walk through the walls of the Branibor and Vladimir hospital.
More holes in the fences Komarovo.
Fixed Problem with falling into a water tunnel in Sabina's laboratory.
More holes in Sabina's fences.
Moved a house that was underground in Sevastopol.
The ability to hide within the walls of a hospital in Sevastopol has been removed.
Fixed Problem shooting bots through walls in Sabina's laboratory.
Fixed leg fracture issues in some buildings in Sector B.
Removed strange texture on the female bandit skin.
Wave volume reduced by 70%.
Zombies and loot spawn INSTANTLY when entering a town / village.
Improved optimization.
Updated loot in Sabina's laboratory.
The number of broken vehicles on the roads of Taviana and Novistrana has been reduced.
The Uni-Copter's inventory has been increased to 100 magazines, 10 weapons and 3 backpacks.
Added Sound of Pain Relief Usage.
Added Sound of using morphine.
Added Sound of using epinephrine.
Added the sound of using a blood pack.
Added Tent on military base NATO near Vladimir.
Increased the speed of the Prague Copter to 160 km / h.
Zombies can enter the first floor of the fortress.
Uni-Copter speed increased to 160 km / h.
Added the ability to climb the roofs of high-rise buildings in Sabina, Branibor, etc.
Green buildings in Kameni have been replaced with red entrance buildings.
The geometry of the Zakupak shop in Sabina has been redesigned.
Added sounds of walking on surfaces in some buildings.
Zombies can now enter yellow houses in Belov
Czech Backpack - size increased to 24 slots, 6 weapon slots.
ALICE Pack - size increased to 24 slots, 6 weapon slots.
Elephant Bag (Blue) - size increased to 20 slots, 4 weapon slots.
Elephant Bag (Black) - size increased to 20 slots, 4 weapon slots.
Bear Bag - size increased to 20 slots, 4 weapon slots.
Girls Bag (Dora) - size increased to 16 slots, 3 weapon slots.
School Bag (Owl) - size increased to 16 slots, 3 weapon slots.
Assault Pack (ACU) - size increased to 16 slots, 3 weapon slots.
Patrol Pack (coyote) - size increased to 16 slots, 3 weapon slots.
Bad boy bag - size increased to 16 slots, 3 weapon slots.
AK 74 - Damage increased by 10%.
AK 74 GL - Damage increased by 10%.
AK 74 GL Kobra - Damage increased by 10%.
AKS 74 - Damage increased by 10%.
AKS 74 Kobra - Damage increased by 10%.
AKS 74 PSO - Damage increased by 10%.
AKS 74 U - Damage increased by 10%.
AKS 74 UN Kobra damage increased by 10%.
AK 107 Kobra - Damage increased by 10%.
AK 107 GL Kobra - Damage increased by 10%.
AK 107 GL PSO damage increased by 10%.
- - Add. information:Fashion site
Screenshots


DayZ Origins 1.7.8.5 (ArmA II: Combined Operations) torrent free download

Dragon age: Origins is great game but, alas, she is a product of her time. BioWare released Dragon Age in 2009 while working on Mass effect 2, so Dragon Age sometimes falls into the same rake in terms of design as the first Mass Effect.

If you played Dragon Age in its release year, then it is likely that you missed out on mods that reveal the project from a different angle. In the last five years alone, enthusiasts have released several dozen amazing mods that are recommended to all fans of the series. So before you start battling templars and mages in Dragon Age: Inquisition, we recommend that you familiarize yourself with the 15 key ones that started a successful series. Initially, there were 18 mods on the list, but some of them had to be cut, because they were either removed by the authors themselves, or they were, for one reason or another, incompatible with the game.

Dragon Age, due to its venerable age, does not have integration with the Steam Workshop. Honestly, it's even surprising that the game itself is on Steam, and not exclusive to Origin. All mods collected here are available on the official Dragon Age mod portal, and each has a separate installation guide. I advise you to use the convenient DAModder application with an intuitive interface that will simplify downloading and installing mods.

It's only now that I've gotten used to the Steam Workshop that I begin to realize how chaotic and inconvenient third-party modder portals can be. While DAModder can save you some headaches, it doesn't work with all mods. Some of them, like the same Bash Locks, require manual copying of the code into files with the .ini extension. Others, like Dragon Age Redesigned, have their own installers with an .exe extension. I still recommend using DAModder, but I emphasize that the program will be useful for about half of the mods from the list.

Does this mean that I am a whiner who needs to serve everything on a silver platter? After many hours of fiddling around trying to figure out the readme.txt files and multi-page PDF manuals to install desired mods, I answer: yes, I'm a whiner. And I advise everyone to be. Now let's move on to the best mods for Dragon Age: Origins.

Gameplay mods

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I almost never chose thieves / hackers / shadows in role-playing games... If the characters in the RPG reflect the character of the players, then, apparently, I am the person who smashes everything around and accidentally breaks furniture, just falling on it.

For those who also destroy everything in their path, closed chests and doors serve as a sad reminder that you cannot explore every corner of every cave. We do not have the skills to crack tiny locks, and therefore we cannot enjoy the secrets that are hidden behind closed doors.

Unless, of course, you have the Lock Bash mod installed. Thanks to this mod, warriors and magicians in Dragon Age can knock out castles with a huge hammer or destroy them with magic. There is even an animation of the destruction of locks, so this feature does not stand out from the general atmosphere. I came across a couple of bugs while playing with Lock Bash installed - for example, I could not speak to quest NPCs through doorways (namely Blacksmith Owen in Redcliffe), so I had to remove it temporarily. However, such bugs are extremely rare, and this wonderful mod deserves your attention.

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The most useful and at the same time the most pretentious mod in this list, Auto Loot, makes searching corpses noticeably faster. It is enough just to click on a dead enemy, as all the contents of his inventory will move to you without any delay. Let's face it, you would have clicked the Take All button anyway, so why waste your time? The game knows that you are carrying everything in your pocket and does not judge you.

The pretentiousness lies in the fact that the modder under the nickname Pheelon really does not want you to forget the name of the author of this work. Therefore, whenever you collect loot from enemies, a message will appear on the screen stating that the service has been provided mod Auto Loot © by Pheelon. Everyone. God's. Once.
By the way, the last paragraph is provided by Pheelon's Auto Loot © mod.

Download

From time to time, melee sword fights end with a combination of powerful blows, in which one of the opponents dies a severe death, which is more suitable for some. This happens relatively rarely, but if you would like to see such brutality more often, then the Forced Deathblows mod is at your service. The settings allow you to make special kills a regular event or even a standard ending for any sword fight. If you've played Sniper Elite, you'll see the familiar X-ray kill animations that show you in great detail how your opponent's entrails explode.

Mods to improve graphics and environments

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One of the more modest mods on the list, Improved Atmosphere, is usually left out when it comes to useful addons. But we could not pass by, because Improved Atmosphere makes simple NPCs in each city more realistic - they go about their business and throw lines in response to the hero's actions. They gather around bonfires, eat, walk around the location and behave like ordinary people.

At the same time, your companions also become more talkative, which pleases exactly until the endless skirmishes between Alistair and Morrigan begin to ring in their ears. Corpses remain in place even after you have searched them, adding an element of darkness to the game. This mod allows you to make the world more lively and realistic - the cities and surroundings now do not look like doll houses, built specifically for the amusement of the player, but like real fantasy places.

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All Dragon Age heroes have very nasty teeth. Just disgusting. “But wait!” You say. "Brown teeth are historical realism." Do you know what I think about this kind of realism? I do not need it. I came here for fantasy elves, magic daggers and other fabulous paraphernalia. Therefore, the White Teeth mod made it to the list of my favorites as it whitens the teeth of all characters. I did some serious research and realized that heroes are 600% less disgusting. Thank White Teeth

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This mod made me realize how old Dragon Age: Origins was. After the release of Mass Effect 2 in this series, it became possible to make helmets invisible in order to look at the faces of your favorite characters, even if they are wearing heavy armor.

But back in 2009, for this it was necessary to install a mod called No Helmet Hack, which added a special book to each character that did not take up extra space in the inventory. The use of this book made helmets invisible and vice versa. Simple, elegant and effective.

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As I noted, Dragon Age is aging inexorably. BUT Mod Dragon Age Redesigned is a great way to enjoy the game for all newbies. In it, the faces of the characters have been redrawn, so that random NPCs no longer look like cartoon trolls, but look like cartoon trolls stained with sand. Most of the companions have also been improved - for example, Morrigan has 4 versions of the face to choose from.

The Redesigned installation process is not as enjoyable as the redrawn faces: you need to download two separate files. For some reason, one of them needs to be run twice in order to install the mod correctly. For each of the satellites, a separate archive with textures was created, which must also be downloaded manually, so to update the entire squad, you will have to download and run about 8-9 files in total. The final result, of course, pleases, but is it worth the effort? I'm not sure, but it's up to you. I will only note that this mod, for some reason, conflicts with the White Teeth mod, and some (but not all) allies have their teeth again painted in their original color.

Mods for improving companions

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Mabari dog is best friend Gray Warden, and are prized for their strong jaws, pointed ears, and muscular chest. These are fantastic pets that magicians and fighters who attack at long distances cannot do without. However, his place in the squad is quickly taken by more powerful companions who can carry items in their inventory, use artifacts and, of course, talk.

With the addition of an additional dog slot, your mabari becomes a permanent fifth member of the squad, tied directly to the main character. The bloodthirsty mabari dog, never leaving your character, of course, slightly upsets the balance of the Dragon Age combat system, but just look at those big sad eyes. How can this creature be abandoned? Of course not. Who's a good doggie? Who is our good boy?

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You see a dark raven landing on the fence. An ominous looking elixir is tied to its paw. Drink it and ... you can redistribute skill points and abilities at any time!
Well, it was unexpected.

Since the strategy Dragon walkthrough Age can change depending on the class of the hero, it would be nice to be able to reallocate skills in order to create the most effective squad. And the Character Respecialization mod allows you to do this without breaking the rules of the fantasy universe. After installing the mod, you can find a dark raven in almost any city and change the skills of your hero.

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Dragon Age, are you aware that we are living in an era of tolerance? So it's time to wave rainbow flags. The Equal Love mod removes all restrictions on interactions with companions, and now you can flirt, kiss and fall in love with any companion, regardless of their gender. Moreover, the new conditions of the game directly affect its ending, so that the main character the male can henceforth [spoiler] with [spoiler] provided that he chooses the ending with the provided [spoiler].
But the addition of same-sex relationships in the game does not mean that gamers will be able to arrange weddings between heroes and mabari dogs, and therefore your relationship with your faithful pet will develop completely in a platonic manner.

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Most relationships between people are known to be based on giving gifts. In the first part of Dragon Age, finding special "gift" items usually led to a lot of dialogue as we tried to understand who the item was for. The Madd Gift Guide mod adds clues to the description of these gifts to the game, so now we know exactly which of our companions should be given them. If you are determined to win the "Best Gray Guardian of the Year" competition, then this mod is an irreplaceable find.

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Many probably remember Sir Gilmore - a kind and noble childhood friend who appears in the game for just a few minutes. Initially, it was he who was supposed to become the new Gray Guardian, but he sacrifices his life so that the main character and his mother can escape from the burning castle.

However, Sir Gilmore can be returned to the game using this mod. Moreover, he is ready to join your adventure and even has full voice acting, which is a rarity in the world of amateur modding. The voice acting is done quite well, and the character himself fits perfectly into your squad. After installing this mod, you can miraculously find a surviving childhood friend in the village of Lothering.

Subject Mods

The hell out of Howe [plot spoilers]

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Earl Rendon Howe sooner or later becomes a thorn in the heel of any Dragon Age player, and his dastardly betrayal actually launches a separate storyline. How bad is this? It was voiced by Tim Curry himself, if that means anything to you.

Regardless of how you progress through the game, Howe's encounter is an important story event. But the outcome of this fight is a little disappointing, as the writers decided to give Howe the death of a typical Hollywood villain who has time to say a few words goodbye. However, with this mod, the necessary emotional intensity appears in the scene thanks to additional cutscenes. Howe is a real bastard who deserves suffering, and now we can at least see that suffering.

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For those who want to move away from the Dragon Age universe and try something new, the Baldur's Gate 2 Redux mod is perfect. Easily recognizable by classic fans, the Irenicus Cave has been completely recreated by a team of modders along with original sounds and famous dialogue from Baldur's Gate 2. And although this project was supposed to sooner or later transfer the entire BG2 to the Dragon Age engine, posts on the forums indicate that that the developers have already lost all interest in this. However, they can be thanked at least for the opportunity to spend an hour or two in a familiar cave and indulge in nostalgia.

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Alley of Murders, another exciting addition to the rich Dragon Age universe, is a brand new campaign that follows a serial killer in Denerim. Local law enforcement officers cannot find the culprit in any way, which means that it's time to intervene To the Gray Guardian... The mod has a full-fledged voice acting (in some places not very convincing) and takes about half an hour.