Second life making real money. Earnings on rent in Second Life. How to make money in the Second Life game

It is unlikely that the head of Linden Lab, Philip Rosedale, imagined that the multiplayer game Second Life, which he created in 2002, would quickly outgrow the genre, becoming a "second life" for millions of investors who would not only spend, but also make real money in the invented virtual space ... Then, at the very beginning, Philip Rosedale clearly could not claim to be the demiurge of a parallel reality, the "population" of which a year after the start was just over one and a half thousand people. Apparently, this is why the first version of Second Life was called then much more modest than it is today - Linden World.

Now, just five years later, Second Life (SL) has over seven million registered users. This world has its own currency, and the world's largest corporations, one after another, open their offices.

The list of the most profitable sectors of the virtual economy, the volume of which is estimated by experts at $ 500 million, seems to be taken from real life. In Second Life, they sell land and real estate, open network hypermarkets and develop the gambling business without restrictions, and the avatars (that is, the gaming hypostases of users) of the most successful businessmen flaunt not just anywhere, but on the covers of leading business publications.

Please do not be confused!

What motivates those who spend time and money on the development of a fake, artificially created habitat? Perhaps self-interest. The hype surrounding the first "millionaire" SL, Anshe Chung, a German teacher of Chinese descent who in real life bears the name Aileen Gref, has caused a massive influx of newcomers into the game. Newbies attracted by the opportunity to earn "easy money".

Personally, I fell for the bait after reading an article about a Chinese woman who earned a million in SL, - says Anton Shepetko, a representative of the administration of the island of Russian Empire. After three months spent in a parallel world, he, however, somewhat lost his fighting enthusiasm and had to admit that making money in this game is not so easy: “Today, as a person with some experience, I can say that I personally do not know anyone who would make big money in Second Life. "

But what about the hyped millionaires? Anton Shepetko believes that this, apparently, is just a competent PR for Linden Lab, which is interested in the influx of new players. Perhaps it is. However, the old-timer of the game, the president of TechInvestLab, Anatoly Levenchuk, is sure that the commercial success stories of individual players are not fiction at all: "They are as real as the stories about" ordinary guys "Gates or Abramovich." Indeed, most of us have never seen either Gates or Abramovich live (TV and magazines do not count). However, this circumstance does not at all prevent us from discussing their capitals, as well as gossiping about the personal lives and quirks of billionaires. Anatoly Levenchuk claims: you can make money in SL. But first, it is very important to understand that Second Life is not a game at all, but an environment for communication. Or, according to the editor-in-chief of the secondrussia.com portal Alexei Nikitenko, virtual space. The space in which people become gods, capable of creating not only objects, but also whole phenomena.

That being said, most neophytes still view Second Life as yet another multiplayer game. And, not finding what they were looking for, they leave. “They are waiting for missions, assignments, goals and opponents - as in a normal game,” Musashi Tanabe does not see anything surprising in this, refusing to disclose his real name to Business Magazine, but in the game prefers to bear the loud title of “master of virtual Moscow” - And here there is nothing of the kind. You yourself are the smith of your own happiness and you can do whatever you want in this world. "

Yes, there is no second or third life, - laughs the CEO of Happy Web Makers Stanislav Borisov. “Likewise, the inhabitants of SL are not“ avatars ”at all. These are not strange and wonderful characters, but ourselves, in the refraction of the rules of this space.

Well, but if in reality one is used to living in such a way as to earn more and more money, and the other values ​​first of all the ease of being and the absence of rigid attachments, what will SL become for them?

How what? A money thresher for the former and an intriguing adventure for the latter, Stanislav Borisov is sure.

Virtual construction

SL: first steps

To become a full Second Life citizen, you don't have to wait long lines at the consulate or go through the tedious process of obtaining citizenship. You just need to register on the game website secondlife.com and get a confirmation link to create a user account. Everything, you can fly! Why fly? Within the limits of the playing space, you can also move in more familiar ways - on foot or by vehicles. But over long distances, players prefer to move through the air or teleport to the desired location.

When you first get into SL, don't be intimidated. Most of the avatars here have a completely anthropomorphic appearance, but some prefer a more extravagant, and not only human.

Everything that you see in the game was created by the hands and computers of users, using common 3D graphics packages, or using the built-in capabilities of the gaming client software available today to Windows, MacOS and Linux users.

Registration is free, so everyone can travel through virtual spaces as much as they like. But in order to start a business and get the right to buy your own land, you will have to pay $ 9.95 for a premium user account (Premium account). In general, something similar to the registration of individual entrepreneurs and legal entities.

Second Life is not just a game. This is a virtual world that game form allows you to implement serious tasks, - says Anton Shepetko. - Moreover, the team of the Russian Empire Island does not have a goal of immediate enrichment. Now for all of us this is an opportunity to realize ideas that are difficult to translate into real life. And it is quite possible that in the near future we will have an interesting commercial project.

Among the inhabitants of virtual reality there are already those who live off the income from the business opened in Second Life. And yet there are no miracles. Even in SL you do not often find lucky ones who come without a single linden in their pocket and become millionaires overnight. In the end, even Anshe Chung, owner of Anshe Chung Studios and the most successful entrepreneur in SL, according to official legend, spent $ 9.95 to get the opportunity to buy her first land, which was then resold profitably.

For Jess Syman and her sister Vega Pilipenko (the girls, again, do not give their real names; it is only known that they are Russian, but live abroad), a successful career in SL also began with investments, albeit insignificant. “Our investments amounted to 72 dollars for the purchase of a premium account, which gives the opportunity to buy land. Well, and another $ 20 for the very first things, - says Jess. - And my sister and I immediately agreed not to invest real money in the business. After all, we spend in SL. So, let the incomes flow from here too. "

Today, Jess and Vega's business is based on two pillars - a network of jewelry stores and construction, famous in Second Life. “Jewelry is more of a hobby. But construction brings good money, ”says Jess. Virtual development is truly one of the most profitable types of business in SL. Refusing to advertise her earnings, Jess nevertheless told Business Journal that the development of one island now costs about ten thousand dollars, and she and her sister can do this work in a month.

Do not think that construction is the only business in Second Life that allows you to live comfortably in real life. “There are five people in our environment whose earnings exceed 15 thousand dollars a month. And not all of them are related to construction. Someone owns a big store, and a friend of ours has an entertainment center where he throws corporate parties and charges $ 10,000 for it, ”says Saiman.

At the junction of two worlds

At first glance, there is nothing surprising in the fact that the entrepreneurial spirit of successful businessmen in SL found its expression precisely in virtual world... After all, it seems like a real paradise for doing business. "IN real world there are enough restrictions to start your own business: taxes, unequal opportunities in the market, age, gender, sparsely populated area. There are no such restrictions in the virtual world, ”says Aleksey Nikitenko. I agree with this assessment and Musashi Tanabe, who urges not to forget about the extremely low "entry threshold". But Tanabe makes a reservation: for many, business in Second Life is still the implementation of skills acquired in everyday life: "Designers draw clothes and skins, architects build buildings, programmers write scripts."

Stanislav Borisov believes that all attempts to distinguish between “here” and “there” are meaningless: “People open in SL not a virtual, but the most real business. It's just that someone knows the Second Life world better than, say, the device of internal combustion engines or blast furnaces. That's what people are doing. Provided that an increasingly significant part of the economy produces not a real, but an information product, there will be more and more businessmen in SL ”.

Development Director of the Internet Payments Center Oleg Pokrovsky expects that the growth in the number of players will lead to increased business activity exclusively within the game. But so far, the main money is spinning at the junction of two worlds. Thus, the Roboxchange service, owned by the Internet Payments Center, exchanges electronic money for Second Life's internal currency - Linden dollars. “This service has been operating for a little over a month and has now reached the level of about 100 user transactions per day, which significantly exceeds our initial forecasts,” comments Oleg Pokrovsky. Until now, most of the real money is exchanged for Linden dollars, but even this one-way exchange brings the company about four thousand real dollars a month thanks to a five percent commission.

By the way, the "exchange office" is not Oleg Pokrovsky's only business in SL. He has invested in the SecondRussia.com project, which is to become the main entry point to Second Life for Russian-speaking users. It is expected that later this site will become attractive for a variety of SL-businesses, whose owners will certainly want to loudly declare themselves to the entire Russian-speaking audience of Second Life. “For us, as contractors of this project, it is very important to develop a new market as soon as possible,” says Viktor Zakharchenko, head of content at the E-generator portal and secondrussia.com project. - We are already considering applications from several domestic companies to bring them to the Second Life space. Yes, this is not Intel's level yet. But dashing trouble has begun! "

Sharks of non-virtual business

Even in Second Life, ambitious newcomers are unlikely to be able to compete with the world's business giants. IBM alone plans to invest at least $ 10 million in the game by the end of 2007. Already today, four thousand employees of the Blue Giant “work” in SL, and the corporation itself owns dozens of islands in the game.

What makes completely real companies invest in the virtual world? “They just expect no less from SL real money- Stanislav Borisov (Happy Web Makers) is sure. - Look at the media hype around this phenomenon! A large part of this information noise is nothing more than PR paid for by big business, aimed at “prompting” the consumer what needs to be done to be modern and effective. "

Alexey Nikitenko agrees that large corporations are already trying to use Second Life to their advantage: “It is clear that they are not interested in selling virtual goods as a goal. Mainly for them, this is an advertising market with a huge audience, which can be used to promote their services and products in real life. " That is why Toyota gives away virtual copies of its cars for free - in the hope that in real life, users will buy cars of this particular brand. And along the way, the company - at minimal cost - gets the opportunity to conduct marketing research. In the meantime, other corporations are opening shops in SL selling real goods, advising customers and organizing teleconferencing, saving on transportation costs. And allowing the inhabitants of the game to earn money along the way. How?

There is a company whose employees are scattered across different cities and countries. And there is a person who can connect them all in SL. The company rents an island from this person, he builds it up, and the company's employees, despite the fact that they may be separated by thousands of “real” kilometers, come to the “virtual office” as to work, ”cites Jess Syman as an example. In her opinion, many companies will adhere to such a strategy in the near future: "It is better to rent an island in SL than pay big money for several offices in the real world."

Gartner analysts are confident that this will be so, predicting that by 2011 most of the Fortune 500 companies will open their offices in SL.

Disenfranchised as we are

The presence of real-life business sharks in the game, among other things, gives players some confidence that the “wonderful new world"Will not fall apart before our eyes and will not cease to exist at the behest of the almighty Lindens (all Linden Lab employees, including Rosedale himself, bear this name in the game).

According to the user agreement that each new player with Linden Lab, everything created and earned does not belong to the player at all, but to the company, which reserves the right to any action, up to and including the removal of the player from SL without explanation. “Many businessmen are still afraid to invest serious money in SL,” admits Anton Shepetko (Russian Empire). "So there are not many people who will agree to" upload "more than 100 thousand dollars into SL for now."

Indeed, earned overwork Linden Dollars can evaporate overnight if Linden Lab wants it. But, according to Jess Syman, things are not so bad. And it is not at all necessary to “store” the money in the game itself: “Suppose you received an order for 25 thousand dollars. Does it make sense to change dollars for lindens, and then back? After all, the transfer of payments can be organized without going through Linden Lab - via PayPal or Western Union! It's both easier and safer. "

As for the "general lawlessness", Saiman believes that the risks in the game are no higher than in reality. “Of course there is a problem. But in life we ​​are not always insured. Think of the devaluation of the ruble and Black Tuesday, ”recalls Jess. “Besides, today Second Life is not only Linden Lab, but above all IBM, Dell, Toyota, DaimlerChrysler and other corporations doing business in SL. And already a plus to them - Linden Lab. Companies that have invested serious money in the game will not let anyone just go and disappear. "

Linden Lab Director Philip Rosedale is confident that in ten years almost the entire population will live a "second life" the globe, and the company Gartner calculated: the general "exodus to the Matrix" will happen even earlier. By 2011, 80% of Internet users will live in one of the virtual worlds. True, it is far from the fact that it is in Second Life. Perhaps it will be a different project.

Wait and see. But at least Jess Saiman and Vega Pilipenko associate their future with SL. “We have not yet reached the level where we can say with full confidence that this is our job. But we are striving for this and will achieve our goal, ”Jess Saiman assured Business Journal.

But Stanislav Borisov, in his youth, spent all kinds of game worlds for more than one year, is not going to start a "second life" and believes that analysts predicting a quick and massive exodus to parallel worlds are wrong:

I personally don't play any MMO games right now. I'm much more interested in reality. The way life changes according to the will of people is the most real miracle, the most magical and fascinating fairy tale. I'm not going to scare or dissuade anyone. Play to your health. In the end, everyone is responsible for himself. In addition, if a certain balance is observed, any game becomes an exciting and rewarding pastime.

Russians are coming!

Russia is not yet represented in Second Life on such a large scale as the United States or Germany (most of the citizens of these countries are in SL). However, the number of the "Russian diaspora" is growing, and today there are already seven public Russian islands in the game: TechInvestLab, Russian Worldware, Russia, VisBoo, Moscow Island, Russian Empire, Fynist.

As in real life, serious competition begins between the owners of the islands, among whom there are both legal entities and individuals. The more popular the island, the higher its attractiveness for business owners who have decided to open their own shops, casinos or entertainment centers on its territory. This means that the higher the rental rates will be.

Everything here is like in real life, and each island has its own strong point. For example, on the territory of the island of Russian Empire, free training is provided for beginners. The idea is good. Indeed, according to the representative of the administration of the island of Russian Empire Anton Shepetko, the main reason for the outflow of people from the game is the lack of basic information about Second Life. “That's why we have built a virtual academy,” says Anton Shepetko. “Thus, we killed two birds with one stone: we gave people the opportunity to study somewhere and increased the popularity of our island.”

Another Russian island, Moscow Island, earns points (more precisely, while it is going, since it is only being built up) by the ambitious ideas of its creators - the charismatic Musashi Tanabe and the director of the dance label Uplifto Sergey Pimenov. Virtual Moscow will not be an exact copy of real Moscow, but it will certainly contain all its sights. The Cathedral of St. Basil the Blessed is already ready and the Red Square is being completed, and the well-known specialists in SL were involved as developers - the sisters Vega Pilipenko and Jess Saiman.

In Second Life, some residents earn or try to make money by renting out plots of land to other residents. I also did similar things, especially since I have a Premium account, and therefore I can directly buy virtual land from the Lindens.

I never had a goal to get fabulous profits; at first I did not believe in the idea of ​​earning money on rent. I rented out small plots with a small margin. The first thing I realized is that most potential tenants do not know what they really want and why they need it. This can sometimes lead to losses.

For example, a guy from Georgia rented a fairly large section of the beach with direct access to the Linden Sea.

We agreed on technical details, payment, and dispersed. A couple of weeks later, a letter - I do not have enough land, I need more. No problem! Negotiating, buying neighboring plots. I ask - is it enough? He answers yes. Next week I receive another letter - there is not enough land! Blah! I asked!

It turned out that the boy decided to hook up a couple of girls, having bought all the balls with animation "necessary" for this very, and a gorgeous house in addition. Questions, what are prima, etc. he wasn’t steaming.

But the process did not go, and he decided to buy a bigger house - there was no way with the girls. Then he decides to buy the house even more. Poor guy, but it's not for me to explain to him that it's not about the size. :))

As a result, I bought a bunch of expensive low-liquid land on the beach, the guy got an empty huge house for several months in possession, the furniture didn't fit in. There were no more free plots nearby, I did not dare to outbid on a new sim.

As a result, I did not get any profit - I went to zero, and I was glad even that. The spoons were found, but the sediment remained. With all of the following tenants, I tried to work more closely, trying to find out their real needs. If I could not satisfy them, then I honestly told them about it, thereby avoiding further losses and wasted time.

Another type of rental has also grown out of this. The client ordered not just a plot, but a turnkey solution. Empirically, I came to the conclusion that it is necessary to take part of the payment in advance. Someone asked for a love nest for a month or two, someone asked for a villa by the sea or a shop.

It turned out to be easiest to work with Americans and Germans, more difficult with Italians, Brazilians and Russians, for various reasons.

My last turnkey project was the office of a law firm from Israel. We agreed quickly enough, they gave me a complete carte blanche in implementation. The goal was to light up on the Internet, and create a showcase in SL.

Initially, the office occupied just over 2 thousand square meters. m .. It did not suit me, because the payment did not cover my expenses. Therefore, armed with tempreses, we managed to squeeze the office into one thousand square meters. m., without losing functionality.

How did the rental business end? I made some money, got a good experience in building in SL, scripting, creating textures in photoshop. But all the money was spent in the SL, since the sums were small, in real life you cannot live on that kind of money.

I don’t know how others do with this business. But this is a popular business in SL even now, despite the sharp drop in the cost of virtual land.

For several years now, the virtual world of Second Life has allowed its users to lead a full-fledged second life in an alternative space, choosing the appearance, environment and occupation to their liking. It would seem that escapism in its purest form - but digital reality is not as illusory as it seems at first glance: in addition to admiring paradise landscapes and role-playing games the platform also provides an opportunity to get a very real education, participate in a scientific conference, launch your own business, launch an art project and even visit a psychotherapist. T&P has chosen 8 promising projects of the new "Matrix".

SciLands: an archipelago of science

Second Life is used as a platform by many libraries, universities, government agencies and other organizations. Some of them prefer to act alone, others gather in the metropolitan area. This strategy helps to enrich each other in terms of ideas and attract more visitors.

The island SciLands operates in the virtual world today, bringing together several organizations from the field of science and technology. Initially, only NASA and the International Space Flight Museum shared it among themselves, but later they were joined by NOAA (National Oceanic and Atmospheric Administration), Imperial College London, University of Denver, Exploratorium Museum and other organizations.

SciLands has a 3D model of Victoria Crater on Mars, a flight simulator through a hurricane, a tsunami model that allows you to study how giant waves are formed, a data collection simulator in the Earth's atmosphere using a balloon, a virtual clinic, an oil spill response simulator, training a model for drawing up a sea map and other interesting things. Every week NPR's Science Friday discussions take place here, in which a variety of topics are discussed. SciLands allows Second Life users to learn within the computing world, and also opens up many new horizons for people with disabilities who might not otherwise be able to participate in hands-on activities.

British Council Islands: corner for Anglophiles

The British Council's three islands in Second Life, which were previously only available to its students under 17, have been open to adult users around the world since 2011. Here you can not only learn English for free or for a modest amount, but also see replicas of British landmarks: operating three-dimensional models of the London Eye, Carnaby Street and the central sports stadium, where they offer to play virtual football. Even on the islands, you can get acquainted with the life stories of famous British people and go through language quests with finding keys and solving problems in English. The British Council also hosts many student and faculty activities on its islands in Second Life, but these remain closed to outside users.

Mesh Agency: business on avatars

To play Second Life, you need an avatar. To really enjoy the process, he must be good-looking, combed, dressed and shod, trained in the correct gait and small movements (or, for example, dancing). All this is not given immediately, and, as a rule, in order to become a handsome man in virtual reality, you need to make as much effort as in real life. Blanks for avatars - the so-called "meshes" - can be bought on MarketPlace, made by yourself in a program for working with three-dimensional images, or purchased - all in whole or separately - in special stores for quite a real money. A well-designed handcrafted avatar can cost as much as $ 3800 Linden ($ 240 Linden is approximately equal to one US dollar), bought from designers or made to order - even more expensive. The avatar can be dressed, combed, settled, and hired to your liking. To do this, in Second Life, you can buy any models of varying degrees of detail: shelves with freshly baked buns for the bakery, cups of tea for the kitchen, the stable for the courtyard, a bed for the bedroom, snake-like braids on the head, and so on.

The most lucrative business in this area came from the Mesh Agency, which hires 3D designers and sells objects they create: hairstyles, shoes, clothes, objects, buildings and entire avatars. For example, a pair of shoes here can cost anywhere from $ 8 to $ 30. The company also works with sales managers to help distribute its products in Second Life and beyond. Mesh Agency employees can “work” in the virtual office of the company using avatars, or stay on the sidelines, creating models in the real world.

Online Therapy Institute: working with people

The Online Therapy Institute within Second Life offers training for prospective coaches, psychotherapists, supervisors, business coaches, managers, and other professionals who focus on behavior and mental health. There are practical online relationship models that allow you to practice your professional skills, practice a foreign language in your specialty, and conduct observations to support theoretical work. The institute does not work outside of virtual reality, but at the same time the organization issues diplomas that will be useful in the "first" life.

Accelerated Recovery: Virtual Therapist

Accelerated Recovery Center patients visit a psychotherapist in Second Life. As part of a treatment program alcohol addiction they first take an intensive two- or three-week course in real centers, and then go home - and there all the familiar temptations await them. This is where virtual reality really comes in handy: over the next nine or twelve months, patients meet with a psychotherapist in Second Life.

On the "island" of the clinic, the building of the rehabilitation center has been recreated in every detail, and people can come there in the form of avatars to meet with the avatar of their doctor. The appearance of the latter here hardly differs from the real one. Audio and chat are used during conversations so that patients hear their therapist's voice as well.

Experts note that after such sessions, their clients not only “feel like they’ve been somewhere outside the home”, but also “are more frank and speak more directly” due to the phenomenon of “network disinhibition”, which can also be observed during normal communication in chat programs. ... According to therapists, this form of counseling helps to develop an “observing self” in patients, which allows them to look at themselves and their actions more objectively and rationally. “Perhaps it is communication with the help of an avatar that makes it possible to simulate the work of the observing Self,” - experts at Accelerated Recovery are sure.

Virtual Reality Medical Center: Combating Phobias

The Virtual Reality Medical Center network operates in California, which specializes in the treatment of phobias. Using working 3D models of scary phenomena in Second Life, specialists help patients overcome fear of flying, public speaking, high floors, confined spaces, and even spiders. Virtually Better offers similar services in the state of Georgia.

The US military also uses virtual reality: here, in particular, there is a platform that allows you to simulate dramatic military events. Sounds and smells can be added to visual information: the stench that comes from burning rubber, or prayers in Arabic. Psychotherapists use these models to help their veteran PTSD patients revisit and process their painful memories.

MyBase: American Air Base Simulator

The Air Force has also created several "islands" and "regions" in Second Life to train its potential and current employees. This includes MyBase, a virtual air base for recruiting, training, education and training operations. Its creators pursued not only educational, but also popularization goals, since the base is designed for outside users. “We have developed different roles so that people can appreciate our base in Second Life from all angles: what it is like to be a military or ship chaplain, a medic, a member of a young soldier's course or a pilot,” the authors of the idea say. Users who visit MyBase can also "teleport" or fly over the territory of a virtual naval base, which is located on a nearby sea island. In addition, within the framework of MyBase, OneSource operates - a territory for the military, their families and friends, who in the real world are far from each other, but can come here and communicate with each other.

Ten Cubed and Machinima Movies: 3D Art

Within Second Life, users can also host exhibitions, make films, do choreography, and anything else from a list of things that are called art in real life. For example, gallery owners Hayne Shaughnessy and Roos Damon hired New York-based architect Benn Dunkley to create their Ten Cubed showroom in the virtual world. At its opening, five artists presented their works, who in everyday life are engaged in contemporary art. In Ten Cubed, you can view and even buy both virtual and real works. The game also runs the Crossworlds Gallery - an openspace for artists in Second Life - and other showrooms.

There is a special genre for filming in the virtual world - machinima. This is a short film shot using 3D graphics and video game technology. In addition, there are theatrical performances in which the roles are played by avatars (for the first time at a professional level in Second Life, of course, an excerpt from Hamlet was staged), and theater festivals: for example, the comedy Virtually Funny Comedy Festival. As part of the game, ballet troupes work (and music and choreography are created separately for each performance) and live dance shows created by the La Performance team are held. Often times, for users, participation in Second Life also becomes a platform for literary careers. Stories and novels dedicated to the experience of "virtuality" are written by many, and some authors even find colleagues in the game. For example, the novel "Second Life Love", which is now sold on Amazon, was written in the form of a dialogue by two users: Per Olsen and Lee Gang Kin, who had never seen each other in real life.

The art of Second Life, of course, cannot yet compete with the real one. And yet, in a world of more than a million people, there is more than enough room for creative expression. It is quite possible that one day an artist or director will appear in this area who will be able to create a work that is equally popular in both worlds. And the matrix, generously pollinated with ideas borrowed from reality, will return to its origins, gradually blurring the boundaries between biological reality and life “in digital”.

Ways to make money in SL

1) Sell your stuff.

Selling things on the market. This will require:

Create your own thing (draw a tattoo, skin, make a shape - the simplest thing, mesh clothes, hair, lipstick ...)

Create your own store (first in the market, you need to link the card to your account). The instruction is here: http://toroks.ru/1 \ http://toroks.ru/2

2) Camping

Often located in clubs, as colored circles on the dance floor. 1L in 7 minutes.Membership in a club group is required. There are also just chairs, or cooking, or mopping, etc.

3) Fishing

You will need a thin one and a fishing rod. Detailed infa

4) Dancers.
Usually on the pole, a cup type of heat is activated, on which customers throw off whoever linda can). You can earn as little or a lot, depending on the degree of the dancer's incendiary.
Most often at locations for adults. There is even a profession in the club that the owners pay for.

5) DJs.
Wanted in clubs. You need the skills to work with the remote control, as well as the ability to ignite.

6) Photographers and video operators.
Difficult to get promoted, but often required for weddings and can also order in clubs. You can show yourself by blogging.

Perhaps blogging can be attributed to this type of income - the same photographers in fact.Bloggers, having gained some experience, apply to creators. Having accepted such an application, the store owner sends a novelty (new product) to the creator free of charge in order to advertise the product. Sponsorship is possible here.

7) Free slot machines

Limited access (requires confirmation of data using a card binding). If you approach this wisely in view of earnings, then it can become the most profitable earnings in second life ...

8) Chests and money trees.

Earnings are available only for those who have not been in the game for 30 days.
Money hangs directly on the trees - 1 lind

"Free money trees" and chests, for this, type in "money tree" in the search engine and you will be given a bunch of places.Also collecting banknotes - in the search drive moneyspot

9) Games to collect coins or diamonds and exchange them for lindas.
Coins are scattered throughout the location, and usually whoever collects more gets a prize. INFA

10) Prostitution and slavery.
At locations for adults. No comments.

11) Lucky Lether.
By the first letter in your name. Usually only 1 lind.

12) Spooders

Located in almost every club. The bottom line is to throw money there as much as possible and then the sploader himself plays, there are usually many winners. The sploader distributes the number of linds in a random order, a random number of linds. Some spoilers do not require deposit of funds.

No one will ever say that Second Life is top-level graphics or amazingly detailed. game plot... There is nothing of the kind here, just a normal mid-level game. However, its feature is the ability to make money, and not necessarily with investments. Let's analyze everything in detail and try to get rich.

How to make money in the Second Life game

Immediately after registering in the game, you can earn your first money. It is desirable, of course, to make some investments in a game project, but this is not necessary. Internal currency game is called Linden-dollar, the conversion rate is fuzzy, especially with the current market fluctuations. Landing pages can be easily earned, below we will tell you how.

Second Life has many manor estates where the owners trade in different things. Owners need their things to be bought, and for this they need to overtake competitors in the general register. For overtaking, it is very important to increase the popularity of your estate, that is, to recruit as many people as possible. Most game entrepreneurs invite players to visit their properties (you will be just such an invite) and see some animation, the owners will charge money for the views.

This way of making money is in many ways similar to reading letters on postal services, only here the duration of viewing is not thirty seconds, but ten to twenty minutes or even more. Only one animation can be viewed. They came, looked, received money - this is the algorithm of your actions.

Remember about the pitfall - you will be automatically removed from the game if you do not show activity... So during the animation, do not sit still at the monitor, but look at the surrounding landscapes, change your pose, and so on.

The second, no less popular way to get landing pages is money trees, which are called "money tree". To find them, enter the name into the search engine, it will return the areas where trees grow. The task is to bypass everyone and take money from the plants. After a few hours, you can completely repeat the round and collect earnings again. Please note: the animation will be available forever, and the trees will only in the first month so don't waste your time.

The third way you make money is reminiscent of both postal workers and paid questionnaires: they pay money for registration on third party sites and filling out questionnaires... Sites are regularly checked by administrators for viruses, so there is nothing to worry about. There are always a lot of tasks and a wide choice, but they pay little. For tasks, you will be credited from twenty to four hundred landing pages. Don't think that you will be paid for your work right away: the job creators will first check the quality of the work.

Fourth method: regular games ... Available on the site slot machines, there are logic toys and so on, so on. Of course, every game is played only for money, it doesn't matter if you earned it in the game or entered real money. If you play slot machines, the minimum bet is five dollars, the maximum is twenty, the size of the winnings is appropriate.

In the first month of the game, while money trees are available, it is not worth investing money in the game, you will always have time to do this. If you decide to invest, then remember that the only way capital gains - creation of own estates... The estates need to be promoted by the placement of the animation, and this is an additional expense. Weigh all the pros and cons, and then feel free to start ... Good luck and prosperity in Second Life!