Complete mass effect 3. Side quests. General system optimization

V Mass effect 3, the third installment of the popular Bioware series, the fate of all mankind is at stake. The Reapers launched a large-scale attack on planet Earth. As Captain Shepard, you have to lead and coordinate the response of the earthlings to this impending threat to their existence. Like the previous installments of the series, Mass Effect 3 follows all the laws of Hollywood: with intense action, gripping cutscenes and the fate of the world in the hands of a lone hero. But, unlike films, you will be able to control everything that happens on the screen and, perhaps, even save humanity.

While the game hasn't undergone significant changes, there have been a variety of changes in graphics and gameplay. In particular, you now have more options for how to play: ME3 can offer you a deep storyline with extended RPG elements, or more action, depending on your personal preference. On top of that, you can import a saved character from Mass Effect 2 and play the multiplayer that crowns this great set.

In creating this guide, we had two main goals in mind. First, to allow you to better understand and put into practice all the configuration options offered in Mass Effect 3, and second, to provide you with some advanced settings to enhance the full experience of the game.

Before proceeding, let's make sure your system meets the minimum requirements for this game (recommended requirements are shown in parentheses):

  • Processor: 1.8 GHz (2.4 GHz) dual core CPU
  • RAM: 1GB (2GB) RAM for Windows XP / 2GB (4GB) RAM for Windows Vista and Windows 7
    Hard Drive: At least 15GB of free space
  • Graphics: Pixel Shader 3.0 Compatible (NVIDIA GeForce 9800 GT or higher recommended)
  • Sound Card: DirectX 9.0c compatible
  • Operating system: Windows XP SP3, Windows Vista SP1 or Windows 7

In this guide, you will go through full descriptions for all the settings available in the various Mass Effect 3 options menus, as well as how to use the configuration utility. In those places where there is a need to emphasize the impact of changing these settings on the quality of the game picture, we have posted comparative screenshots. Performance information will also be provided for each installation. However, do not forget that the exact impact on your particular system will depend on the specifications of its components, as well as game and system settings. Here we have tried to organize as much information as possible so that you can make an informed choice (which settings to enable and which not) that provides the optimal balance of image quality and performance according to your preferences.

General system optimization

Just as important as any purely game setting is the correctness of the configuration and installation of Windows. Slowing down of the game, freezing or even complete "ejection" from the game can be caused precisely by the internal settings of Windows and some outdated or incorrectly configured drivers. Use our dedicated Gaming PC Customization Guide to get your PC in top shape for your ME3 game needs. Or at least make sure your graphics drivers have been updated to the latest version available.

performance measurement

To successfully implement all the changes, you will need some kind of tool to objectively measure your system's performance in FPS (Frames Per Second). The easiest way to make these measurements is to use the FRAPS utility. Download, install and run this program even before launching the game itself. After that, you will see a yellow FPS counter in the corner of the screen. Keep an eye on his readings, paying special attention to scenes that are heavily involved in graphics, such as during large-scale battles. If at the same time your FPS level drops to the lowest values ​​or constantly "floats", then this is a sure sign that you need to adjust the appropriate settings. Your best bet is to raise the minimum FPS to at least 25 units (or more), or simply stabilize the frame rate to prevent unpleasant visual effects.

Remember: In Mass Effect 3, vertical sync (VSync) is enabled by default and cannot be disabled via the in-game settings or the configuration utility. Moreover, the game has a compulsory limitation of the frame rate equal to 62 points. How to turn off vertical sync and how to change / remove the upper limit of the frameret will be discussed in the Advanced Settings section of this manual.

General settings

Before diving into the many graphics-related parameters (which have the greatest impact on gaming performance and image quality), let's look at other settings. In order to find yourself in the game settings, you need to start ME3, press "Extra" in the main game menu, and then - "Options". You can also do this if you press the ESC button during the game, and then select "Options". The video settings will be covered on the next few pages, but first we'll look at the general settings for gameplay, controllers, and audio.

The parameters discussed below do not have any tangible effect on gaming performance.

Gameplay

Combat Difficulty: This setting determines what level of difficulty your battles will be. The options available (in ascending order) are Narrative, Casual, Normal, Hardcore and Insanity. The higher this indicator is set, the more aggressive, stronger and smarter your enemies will appear. At low difficulty levels, they will be weak and have little initiative, and you, in turn, will be able to inflict more damage on them. You can set the desired difficulty for battles at any moment of the game convenient for you.

Auto Level-Up: This setting affects how the level up of your character and his squad will occur when they have accumulated the appropriate amount of experience points to move to the next level. If the setting is not enabled (selected Off), then you need to press ESC during the game, select the "Squad" option and manually distribute the available points between the different abilities for yourself and each member of your squad: this way the most accurate control over development is achieved character and squad in ME3. If the "Squad Only" option is selected, then although you have to manually level up the character, the points will be distributed automatically among all team members according to the strengths. When the Squad & Player option is selected, both the main character and his teammates will receive points automatically allocated at each level up without the need for your direct participation in the process.

Squadmate Power Use: This option determines how your current teammates use their powers. When it is On, your teammates can use both offensive and defensive abilities. If turned off (Off) - then only protective plus amplification of cartridges. Disabling this option is recommended only in those cases when you are going to actively manage the distribution of forces among your teammates during the battle, as otherwise it can lead to less effective use of their abilities by the squad members.

Autosave: if this option is enabled, the game will save your progress at a certain frequency in a special slot called Autosave. It is unrelated to the slots where you manually save games and the Quick Save slots. However, every time an autosave game occurs, it is overwritten with the previous save in the Autosave slot. Therefore, we strongly recommend that you activate this option, since in this case the game on its own will often make saves before important events or decisions. This means you always have a way to escape in case you forget to save manually.

Hints: When active (On), a variety of text hints and tips will appear on the screen during the game. When inactive (Off), the prompts will disappear. It is recommended that you initially activate this option (at least until you are fully accustomed to the game), or turn it on every time before you have questions about a specific game situation. Remember also that some hints at the very beginning of the game will still appear regardless of whether this option is enabled or not.

Action Icons: when this option is enabled (On), then the screen will display possible graphic options for your future actions. For example, when you are in ambush behind a wall, a blue arrow may appear, indicating that you can jump from your current cover to an equally safe location nearby. Likewise, when you approach a wide gap (between buildings, fences, etc.) that can be jumped over from a run, this arrow will highlight your jump trajectory. These indicators can mainly be useful for beginners who are not yet quite comfortable with all the actions available in the game. Disabling this option (Off) removes such prompts from the screen.

Narration

Conversation Mode: This setting determines whether or not you will have the ability to choose responses during conversations. When "Full Decisions" is enabled, then whenever possible in a conversation, you will need to choose your answer from the list below. When "No Decisions" is enabled, all answer options will be automatically selected for you, and you will not be able to influence them.

Subtitles: if enabled (On), subtitles will be displayed at the bottom of the screen during calls. Disabling this option (Off) removes subtitles from the screen.

Shepard's Helmet: This setting affects the appearance of Shepard during dialogues. By default, your hero will wear a helmet (if he has one) during most dialogues and cutscenes. If you select "Off in Conversations", then Shepard will not have a helmet on his head when he is talking to someone. This will allow you to follow the facial expressions and changes in the facial expression of the captain.

Squadmate Helmets: Similar to the above setting, this determines whether team members wear helmets on their heads during dialogues or cutscenes. "Default Off" means that in the vast majority of all game situations, there will be no helmets. With "Default On" they will be dressed in most cases. And if the "Off in Conversations" choice is selected, then your allies will be without hats only during dialogues.

VO Language, Text Language: These options allow you to select the language of the voice-over or the displayed text (if subtitles are enabled).

Mouse and keyboard settings

You can customize the keyboard to suit your needs on the Key Bindings tab of the Options menu. The following options can be used to customize the mouse:

Invert Mouse: when this option is turned off (Off), the hero raises his head when moving the mouse forward, and lowers it when moving back. If this option is enabled (On), then everything happens the other way around: moving the mouse forward, the hero will lower his head; and moving backwards - to raise.

Mouse Dampening: This setting acts as a kind of mouse accelerator. It shortens the response time for fast manipulator movements and lengthens the response time for slower / shorter movements. In theory, this can improve the accuracy of your shots, giving you the ability to aim accurately when the mouse is moving slowly. However, some players may experience the opposite effect, resulting in an ambiguous gaming experience due to unpredictable mouse movements. If you do not need such acceleration, then disable this option (Off).

Mouse Sensitivity: This slider controls how sensitive the mouse is to your movements. The closer to the right edge its position is, the more sensitive the mouse will be. But remember that if the mouse movements remain "jerky" even after increasing the mouse sensitivity level, then the first thing you need to do is check the frame rate. If its level steadily drops below the 25-30 FPS mark, then you need to adjust the settings to increase the minimum FPS level and thus ensure a sensitive mouse operation. Do not forget about the effect of the Mouse Dampening setting on the mouse sensitivity. And since Mass Effect 3 has VSync turned on by default, this can also cause decreased mouse response. How to disable VSync will be discussed in detail in the Advanced Settings section of this guide.

Sound settings

Music, Sound Effects, Dialog Volume: These slides are responsible respectively for the volume of music, sound effects and dialogues during the game. Install them solely according to personal preference, since they do not have any effect on performance.

Dynamic Range: This option determines how in-game audio will be processed. The High setting provides a wide sound range and is intended for high quality headphones or multi-channel sound systems that are capable of reproducing that range with high fidelity without distortion or loss of sound. The Low setting works well for cheaper headphones and small desktop (built-in) speakers.

Voice Mode: While playing Mass Effect 3 in multiplayer mode, you can use the microphone to communicate with other players. This setting sets in which mode your communication will take place. "Push to Talk" means that every time before you say something, you will need to press the talk key (by default, this is Tab or B). "Always On" means that your conversation channel is always open to the air: therefore, everything that you say (as well as the noises surrounding you) will be constantly broadcast on the air. “No Voice” completely disables voice chat.

Force Voice Chat Audio: if enabled (On), then this setting will constantly broadcast sounds from the voice chat, even if the game is minimized to the system tray.

Voice Chat Volume: This slider determines the overall audio level for voice chat. Customize it to your liking.

Voice Chat Input Device: This setting shows the name of the Windows recorder. Usually displayed as a "microphone" with an indication of the manufacturer sound card... If this box is empty or incorrect data is displayed in it, then you do not have the ability to voice communication in multiplayer.

Voice Chat Output Device: This setting shows the name of the Windows playback device. As a rule, this is the name of the headphones or speakers with the indication of the manufacturer of the sound card. If it is not displayed properly, then you will not hear any sounds at all while playing ME3.

If you want to diagnose problems with any of the above options, or better yet adjust everything related to sound in ME3, then you should do it using Windows audio settings.

Online

Upload Gameplay Feedback: If this option is enabled, feedback will be automatically uploaded to BioWare, providing them with details of all the bugs that you have encountered and giving an understanding of the general style of gameplay and your interaction with the game. This will help the developers to further improve the game. If you do not need this function, you can disable it.

Graphic settings

A complete list of graphics-related settings will be available when you run the Mass Effect 3 configuration utility (MassEffect3Config.exe) that ships with the game. It is located in the Program Files (x86) \ Origin Games \ Mass Effect 3 \ Binaries directory. Run the utility, and after it has scanned your system, select "Video" in the left pane to open a list of all available video related settings for ME3. Some of these settings can also be adjusted while the game is already running: to do this, you need to press ESC, select "Options" and then - "Graphics".

In this section, we'll take a look at each of the graphics settings and examine exactly how they affect the performance and quality of the game image.

We'll start the performance graph for each of the settings described below with a "baseline" where all settings are set to maximum values, full screen is enabled, and vertical sync and frame rate counter are disabled. From this baseline, we varied specific settings to measure the effect they had on performance and image quality.

The parameters of the system on which the game was tested:

  • GeForce GTX 560 1GB
  • Intel Core i7 940
  • 3GB RAM
  • Win7 64-bit
  • NVIDIA 295.73 WHQL Drivers

Permission

An exhaustive list graphic settings Modified by the Mass Effect 3 Configuration Utility is located in \ Program Files (x86) \ Origin Games \ Mass Effect 3 \ Binaries. All these settings will be discussed in detail in this section of the manual.

Windowed: By default, Mass Effect 3 runs in full screen mode. It occupies the entire working area of ​​the monitor and is recommended. If you want ME3 to run in a small window on your desktop, then enable this option. The window size will depend on your monitor's resolution settings. Running the game in small window mode is a good solution when you want to lower your screen resolution in order to improve performance without compromising on image quality.

Window Mode: If you are going to play in window mode, then using this setting, you can set the game window frame or not.

Aspect Ratio: This setting determines the aspect ratio of your monitor, and also affects what options are available to you in the resolution settings. To avoid distorted images, you should choose a value that properly matches the aspect ratio of your monitor: for modern widescreen models, this value is usually 16: 9 or 16:10. The correct ratio is usually set automatically, but if you are not sure about this, then just pay attention to whether the round objects in the game are displayed as round (correct) or oval (incorrect). Please also note that even if you choose 16:10, some cutscenes will still be displayed in 16: 9 aspect ratio with black bars at the top and bottom of the screen - this is normal.

Resolution: this option is responsible for the resolution of the game image. It is measured by the number of pixels vertically and horizontally (for example, 1920 x 1080 pixels). The number of available values ​​is limited by the capabilities of both your video card and monitor. It also depends on the Aspect Ratio setting described above. The higher the resolution you choose, the more detailed the screen will appear during gameplay. However, high values ​​of this parameter can place a significant load on your system (especially on the video card), and therefore reduce the overall level of performance. The impact on performance can sometimes be very significant, so if it does not increase after adjusting other parameters, then you should reduce the resolution. To obtain the highest quality image on LCD-monitors, you can select the maximum value of the resolution within this option (the so-called "native" resolution of the monitor). If you choose a resolution below the maximum level, then select the value "Windowed" of the setting of the same name, described above.

The graph shows the dependence of gaming performance on changing this setting:

From the graph above, you can see that at higher resolutions, the FPS level will decrease. Therefore, resolution is one of the critical settings that affects overall performance in Mass Effect 3.

Anti-Aliasing & Motion Blur

Anti-Aliasing: When this option is active, an effective form of post-processing Antialiasing (AA), also known as FXAA, is used to smooth the edges of jagged lines and reduce their flickering and crawling during dynamic scenes ... While FXAA can cause general blurring in some games, applying this effect in Mass Effect 3 gives very good results if you need to smooth out sharp edges of lines while keeping images clear.

The screenshots above show the difference between antialiasing enabled and disabled in ME3. In the left picture, where AA is off, you can see the jagged edges. They are most noticeable on the frame of the glass balcony railing, on the tiles on the floor, as well as on the top and bottom of the windows. When anti-aliasing is turned on, then, despite the fact that some jaggedness still remains, most of the lines have become noticeably smoother. The difference is even more noticeable during the game, because as you move, the jagged lines become even more noticeable. If you activate anti-aliasing, then they will become much smoother. Also, when using FXAA, the overall picture becomes slightly blurry. But, as noted before, this is almost imperceptible during the game.

If you would like to apply more effective forms of anti-aliasing for even better image quality and clarity, see the description of the Improved Antialiasing setting in the Advanced Settings section of this manual.

How this setting affects gaming performance is shown below:

The graph clearly shows that despite the fairly effective changes that the setting brings to the game, its impact on performance in ME3 is not so significant. And of course, it is not as large as that provided by more efficient, but also more resource-intensive forms of anti-aliasing: MSAA (Multi-Sample AA) or SSAA (Super Sample AA), which we will talk about later. This makes this setting the best solution for those players who want to reduce jagged lines without inflicting FPS damage. However, if every unit of frame rate is critical to you, then anti-aliasing is one of the first settings to turn off: the game image will be passable even if it is not activated.

Motion Blur: When this setting is On, the motion blur effect is used. Its essence is that any sharp movements will be blurred, as it were, thus stimulating the effect of fast movement. Using this effect improves the perception of smooth motion at low frame rates, and also gives the overall picture a cinematic touch. However, its opposite effect can be expressed in "jerky" movements, especially during sharp turns.

These screenshots were taken as Captain Shepard was quickly turning right. When the motion blur effect is off, the scene looks absolutely crisp and clear. When the effect is turned on, the outlines of Shepard are still quite clear, while the surrounding area becomes blurred and a sense of rapid movement is created against its background. The amount of blur also depends on how fast you move the mouse.

The performance dependence on changing this parameter is presented below:

Generally speaking, motion blur has a minimal impact on performance, so its use comes down primarily to personal preference. But it is still worth turning it off if you notice constant "freezing" of the game image while making sudden movements.

Dynamic Shadows: This setting is whether animated objects in the game will cast shadows (both on themselves and on other surfaces) or not. When disabled, the above objects will not cast dynamic shadows, however, this does not disable all shadows in the game, since many of the objects are static. When enabled, dynamic shadows will be present both on the characters themselves and on the objects around them. Using this setting can cause significant performance degradation, especially in scenes with a lot of characters.

In the images above, you can see that even when this setting is disabled, the game scene is still replete with static shadows. However, if you turn it on, then additional shadows appear, which are noticeable mainly on the faces and bodies of the characters. The characters also cast shadows on the surface of the earth, which adds even more realism to the overall picture. Therefore, it would be logical to conclude that using this setting will make the game even richer and more realistic. To learn how to manually adjust the appearance of dynamic shadows, see the Advanced Settings section of this manual.

The performance dependence of changing this setting is shown below:

The graph highlights the significant performance impact of this setup. Along with the resolution, this is one of the most resource-intensive settings in the game. Despite the fact that disabling dynamic shadows can significantly reduce the realism of the game, nevertheless, if you are experiencing a lack of performance, and especially if you feel "slowdown" during battles, then this setting should be disabled. If, however, you adamantly stand in the position of keeping this setting enabled, but at the same time do not mind improving the performance, then as an option you can reduce the resolution of the shadows. How to do this will be discussed in the "Advanced Settings" section of this manual.

Number of Cinematic Lights: This setting determines the total amount of light that will be simultaneously used in scenes such as dialogues. There are options for 1, 2 or 3 light sources to choose from: the more there are, the more realistic the backlight and shadows will be in the scenes, but the performance is lower. If you still find that the characters in the "cinematic" effects are too shaded, then increase the value of this setting.

In the screenshots above, we can see the difference from applying three different levels of this setting during one of Shepard's dialogues. When only one light source is on, the captain's face is illuminated only in red and mostly on the right side. When two sources are already on, one more white light is added to the overall picture, illuminating the left side of his face and shoulder - this adds depth to the scene. When all three sources are on, another subtle beam illuminates the right side of Shepard's face, thus further increasing the realism of the picture.

The effect of this effect on game performance is shown below:

Although enabling this option does not go unnoticed for performance, the visual effect it provides is really noticeable. With one light source turned on, the overall picture is still very dark. The “middle ground” recommended for most systems is “2”. With three sources of illumination, the maximum realism of the picture will be accompanied by an additional "sagging" of the frame rate, although during dialogues at FPS, in fact, you can not pay attention at all.

Use Spherical Harmonic Lighting: Spherical Harmonic Lighting (SHL) is a technique that adjusts the distribution of natural lighting in shadows. If this option is enabled during gameplay, the SHL will mainly be used to create more subtle and realistic dynamic shadows (provided the Dynamic Shadows setting is enabled along with it).

In the images above, you can see that when the harmonic spherical lighting is turned off, then Shepard has almost all of her face and body in shadow due to the fact that the Dynamic Shadows setting is active. If you turn on SHL, then the first thing that catches your eye is the sudden general predominance of red. This is because it is in this particular scene that there is a source of red light in front of Shepard (he is watching Normandy from the bridge of his ship). The fact that SHL accurately reproduces the red tint in this situation is only part of the positive change this setting brings. Less noticeable, but still visible on closer inspection, is that the shadows are generally softer: look at Shepard's face and forearm. Notice also that the lighting in the rest of the picture hasn't changed.

The graph shows the changes in the FPS value depending on the enabled / disabled SHL:

This setting has no discernible effect on gaming performance, but it will largely depend on ambient lighting. SHL is not the most critical setting, without which the game will not "go". And if your system can handle Dynamic Shadows normally, then the minimum performance changes from SHL activation should go unnoticed for it. But there is (literally and figuratively) a significant improvement in the visual picture.

Anisotropic Filtering: Anisotropic Filtering (AF) is a technique for filtering textures. In particular, it can significantly improve the clarity of textures that cover the ground. Available options: "off" (Off), 2x, 4x, 8x, 16x. The higher the value is used, the more distinguishable and crisp surfaces will appear, both near and far from the character.

Comparative screenshots show that even when switching from Off to 2x AF, textures on the ground surface change noticeably: being blurry and indistinct at first, they become noticeably clearer. Using 4x AF makes them even clearer (especially at medium distances), and 8x AF adds even more detail. There is no significant difference between 8x AF and 16x AF, except that only in the far left, the textures on the ground are slightly better visible.

Please note that although you can change AF using the video card control panel instead of using purely game functionality, this does not make any difference for image quality. However, you should still check the AF settings on your graphics card control panel to make sure you are using the highest level of texture filtering. For NVIDIA graphics card owners, go to the "Program Settings" tab in the NVIDIA Control Panel, select the "Mass Effect III" profile there, and set the "Texture filtering - Quality" parameter to "High Quality".

The effect of changing this setting on gaming performance is shown in the graph below:

Anisotropic filtering has almost no effect on the performance of most modern video cards. For this reason and in view of the fact that thanks to it there is a significant improvement appearance textures, it is recommended that even on the weakest configurations of the system, at least 2x AF is used as the minimum. On more powerful assemblies, it is recommended to set at least 8x AF, since this will significantly change the game picture, and the performance will not decrease.

Advanced settings

With the configuration utility described earlier in Mass Effect 3, players have a wide range of options for debugging various graphical settings. But apart from this, ME3 also provides additional options for adjusting settings that affect image quality and gameplay, in accordance with the personal tastes of everyone. In this section, we will talk about these features.

Improved Anti-Aliasing

In Mass Effect 3, you can only apply FXAA using the in-game Anti-Aliasing setting as described earlier in this guide. This is a fast and effective anti-aliasing method with very good results. However, it also introduces some blur to the game picture, and does not always completely remove the "jaggedness" of the lines. If you want ME3 to look significantly cleaner and sharper, you can try increasing the anti-aliasing effects in the game using the "Antialiasing" settings in your graphics card's control panel. You will experimentally see which of the suggested anti-aliasing modes will work best in ME3 when using this method.

For NVIDIA graphics card owners, there is a more efficient method that is guaranteed to work. Plus, it provides many more customization options. This is using the free NVIDIA Inspector utility. Follow this sequence of actions:

  • download and install NVIDIA Inspector. Important: You must have the latest video drivers installed as NVIDIA Inspector requires a Mass Effect 3 profile with the latest drivers to run.
  • Launch NVIDIA Inspector and click the small Driver Profile Settings button (with a crossed wrench and screwdriver icon) next to the Driver Version box.
  • in the window that opens, click on the drop-down box "Profiles" and select "Mass Effect III". If you did not find this profile there, then carefully read step 1 again.
  • edit the "Antialiasing Compatibility" setting by selecting "0x080100C5 (Mass Effect, Mass Effect II)" from the drop-down box.
  • in the Antialiasing section, select None for the Antialiasing - Behavior Flags subsection.
  • in the subsection "Antialiasing - Mode" select "Override any application setting".
  • in the line "Antialiasing - Setting" determine the appropriate anti-aliasing multiplicity mode. Multisampling is considered to be a good compromise for keeping both performance and efficiency high. Therefore, we advise you to choose "4x" first.
  • if you don't have performance problems, you can also activate transparency anti-aliasing (TRAA - Transparency Anti-Aliasing). This setting reduces the "jaggedness" on transparent textures, such as those with bright edges, or through parts of them. Turn on the "Antialiasing - Transparency Multisampling" setting for the less resource-consuming and hence less efficient TRAA shape. Or, use one of the multiplicity modes available in the "Antialiasing - Transparency Supersampling" line if you want to increase the anti-aliasing efficiency (and, as a consequence, reduce the performance).
  • click the "Apply changes" button in the upper right corner of the window to save your settings. You can then close NVIDIA Inspector as it does not need to be active for your settings to work.
  • start Mass Effect 3 to see the changes made. It is highly recommended to completely disable the game anti-aliasing setting in order to avoid possible conflicts in the game and remove blurring.

To undo anything you've done, click on the little green NVIDIA logo at the top of the NVIDIA Inspector Profiles screen. This will reset the Mass Effect III profile to its default values.

In the first of the above images, we can see that all anti-aliasing (AA) settings are turned off: it is easy to see a lot of jagged lines, especially along the balcony in the distance. In the next picture, Multisampling AA (MSAA) has been applied using the NVIDIA Inspector utility: compared to the previous screenshot, all the edges have become much softer, and the teeth have begun to align (there are no blurred edges). Further, along with 4x MSAA, Multisampling TRAA was also included, but there are no noticeable improvements compared to the previous image. Finally, we combine 4xMSAA with 4x Sparse Grid Supersampling TRAA to make the picture perfectly sharp. As you can see for yourself, the results are truly impressive: there are no jagged lines left at all, and the overall visual experience of the scene is much more pleasant. However, the impact on performance has increased significantly, significantly reducing the FPS level. Therefore, this combination of these techniques is only recommended for the latest generation video cards and installations with multiple GPUs.

Changing the viewing angle

Field of View (FOV) determines how much of the game world you can see on the screen at once. The default value in Mass Effect 3 is 70 degrees, and this value cannot be changed using the in-game settings. However, there is a very quick and easy way to do this using the Widescreen Fixer utility. The latest version (r398) comes with a profile for Mass Effect 3. To use it, follow these steps:

  • download and unzip Widescreen Fixer.
  • make sure both ME3 and Origin are closed.
  • run the Widescreen Fixer.exe file for the utility to work.
  • from the drop-down box "Select Game" select "Mass Effect 3".
  • click on the gear image next to the "Select Game" box. Here you can select a new value for the ME3 viewing angle using the "Vertical Field-of-View in Degrees" slider. Click the Save Settings button and then Close Window.
  • on the Settings tab, you can select a key to manipulate the FOV value. By default, this is the multiplication sign (*) on the Numpad keypad.
  • let Widescreen Fixer run in the background.
  • Launch Mass Effect 3 and make sure that you can now change the angle of view with the key you selected in step 6 (this can be done even while the BioWare logo is on the screen).

The Widescreen Fixer is the best tool out there for adjusting the FOV in Mass Effect 3 as other methods can be used with numerous glitches. Remember also that you cannot try to adjust the angle of view while playing multiplayer, as this may result in a ban on you.

In the next section, we'll take a closer look at how to manually configure Mass Effect 3.

configuration file

The main configuration file, which contains all the settings for Mass Effect 3, is located in the \ Users \\ My Documents \ BioWare \ Mass Effect 3 \ BIOGame \ Config directory. This file is called GamerSettings.ini and is used by the game to store your settings. Then, every time the game is started, this file is "read" and all settings work in accordance with the parameters specified there. You should back up this file before trying to make any changes to it. You can edit the file using any text editor (for example, Windows Notepad). All settings that can be changed in this file are duplicated with those that you can change through the in-game options menu and the ME3 configuration utility. Therefore, it makes little sense to change them here.

However, there are a few additional features that, when applied in this file, will provide very interesting improvements. We will describe the most useful ones below. Remember that none of the variables described here exist by default in the GamerSettings.ini file; those variables that you want to use must be written in the lower part of the section of the above configuration file.

  • SmoothFrameRate = False
  • UseVSync = False

To limit the maximum frame rate to around 60-62 FPS, Mass Effect 3 has two simultaneous factors. The first is the frame rate smoothing system, which sets the maximum FPS level to achieve stable performance. It is controlled by the SmoothFrameRate variable. The second is vertical sync (VSync), which is controlled by the UseVSync variable. By default, both of these factors are active, so in ME3 you will never witness an excess of 60-62 FPS due to the fact that your system was initially configured this way. If you want to get rid of this delimiter completely, then you just need to set both of these variables to = False, as shown above. This will provide you with even better performance due to the absence of framerate restrictions (of course, if only your system can handle such a load).

Disabling VSync not only improves performance and increases mouse sensitivity, but it can also cause tearing, where portions of the image may shift relative to the main picture. This does not significantly harm your system, but it can be very annoying. We would advise you not to disable VSync, but leave it enabled. And in order to neutralize the negative impact of this setting, you can enable Triple Buffering. However, remember that if VSync is active, then there will be a frame rate limitation in the game.

  • MaxSmoothedFrameRate = 62

Regardless of whether you have VSync enabled or disabled, you can leave the SmoothFrameRate variable at its default value of True, and experiment with the maximum frame rate it will use. This becomes possible by adding the MaxSmoothedFrameRate variable: you can assign it any value (corresponding to the maximum FPS value) that you want. Thus, the advantages of the system of "smoothing" the frame rate are preserved, jumps in FPS are prevented and the number of all kinds of braking and jerking of the image is reduced. However, do not forget that if VSync is active, then the maximum FPS level will still be limited by the monitor refresh rate, which for most devices is 60 Hz (= 60 FPS). Therefore, if you want to assign a high value to MaxSmoothedFrameRate, then you will need to disable VSync.

In general, it is recommended for most people to leave both framerate smoothing and VSync enabled. If you need to increase performance or are experiencing mouse lags, then enable Triple Buffering: this will almost completely fix the above problems. There is no reason to set very high FPS values ​​in Mass Effect 3, as this will only lead to framerate instability, which in turn will result in decreased mouse responsiveness and lag.

  • MaxShadowResolution = 2048

This variable controls the value of the maximum resolution of dynamic shadows in the game. The lower the value, the more jagged and rough the shadows become. With an increase in its parameters, the shadows cast by the characters on themselves and on the surrounding objects become more clear and detailed. This visual enhancement comes at the expense of gaming performance.

The above images clearly illustrate the difference between two diametrically opposite levels of this parameter from the default value of 512. Look closely at the shadow on the ground that Shepard casts. At the minimum value of 64, it is indistinct and its edges are blurred. When 64 changes to 512, the shadows become much clearer, but their edges still "float", and when you move them, scars become clearly visible. To get rid of all these negative effects, try higher values ​​(1024, 2048, 4096, or even 8192).

In testing, we settled on 1024 because there was a positive change from the default: the jagged edges became even, and there was no big drop in performance. With a value of 2048, as shown in the image above, the edges of most of the shadows are very crisp, and they themselves are clear. A further change in this parameter (upward from 2048) does not have significant visible changes. Therefore, as a reasonable compromise (if high performance is important to you and do not want to completely disable dynamic shadows), then you can stop at values ​​of 64 or 128. If you want completely clear shadows, then try 1024 or 2048.

There is also the MinShadowResolution variable that you can also use. But there is no need to change its default value to 64, as this can cause instability in the display of shadows.

  • ShadowFilterRadius = 2.000000

This variable controls how "soft" the edges of the dynamic shadows will be. Higher values ​​will blur the edges of the shadows, while lower values ​​will make them sharper and clearer. By default, this variable is set to 2. You can use it in conjunction with MaxShadowResolution to fine tune the appearance of shadows in the game. For example, try increasing the MaxShadowResolution to 2048 (this will provide high detail in the shadows), and also raise the ShadowFilterRadius to 3.5 to make the sharp edges of the shadows slightly softer without losing detail.

Comparative screenshots show the difference at two opposite values ​​of this variable. Take a look at the shadow Shepard casts on the ground: in the left image (1), it is quite clear, and in the right (10), its edges have become much more blurred.

  • DepthOfField = False

This parameter controls the Depth of Field (DoF) effect, which affects the display of objects, depending on whether they come into focus or not. Objects that are out of focus become clearer, and those that fall into focus are slightly blurred. This effect is enabled by default in the game, however you can set the variable to False to disable it. Thus, you can improve performance and get rid of the DoF effect, which is most often manifested when aiming at something through a telescopic sight, as well as in a variety of cutscenes. However, disabling DoF also turns off diffuse lighting and lowers color saturation, making the game world significantly less vivid.

  • Distortion = False

This variable adjusts the "heat" effect that is most often seen around the barrel of your weapon when firing or reloading (when spent cartridges fly out). If you lack performance during battles, then you can set this variable to False, disabling this effect and slightly increasing the FPS.

  • DynamicDecals = False

This parameter is responsible for dynamic decals, which are marks (traces) that characters leave on surrounding objects (for example, bullet holes). If you really need to improve the level of game performance during battles, you can disable such effects by setting this parameter to False. But this will negatively affect the realism of the game.

  • LensFlares = False

This parameter affects the blue flare effect that is characteristic of the entire length of the game. It can be disabled if set to False. However, the negative side of such a shutdown is that along with the glare, you will not be able to see some important objects, such as consoles and hints. Therefore, try to disable this option only when you want to record a video or take a screenshot.

In the comparison images above, you can clearly see the difference between enabled (default) and disabled: blue glow disappears.

Before adding any of these variables to your configuration file, see what changes it makes and how it affects your system. It is not recommended to just copy someone else's settings into your GamerSettings.ini file. If you "screwed up" the configuration file and you do not have a backup copy of it, then simply delete it: the next time you start the game, this file will be created automatically with the default values ​​inside.

Please do not forget that we have described in this guide only those settings that actually work, are useful, or make a noticeable change in the quality of the game image. Many popular settings from the first and second parts of Mass Effect do not apply to Mass Effect 3, or are already built into the game by default from the very beginning. Any other methods involving the introduction of changes to the key files of the game may carry a high risk, and therefore are highly discouraged by us. Although they can be used to influence some parameters of the gameplay, they do not affect the quality of the game picture, and on top of that, you can get a ban for using them during multiplayer.

Conclusion

Mass Effect 3 is one of the favorite sci-fi games, and we find it hard to believe the journey is coming to an end. Since in terms of both gameplay and appearance, this part of the series can be considered the best, then we will have only positive emotions from this journey.

By and large, even immediately after installation, the game looks very good and requires nothing more than a few minor tweaks to run perfectly. If you do not have enough system power to ensure the proper level of performance, then turning off Dynamic Shadows can help, along with reducing the resolution, of course. On the other hand, if your computer has hidden reserves, then you can significantly improve the game graphics by cleverly using Anti-Aliasing, increasing the shadow resolution, or even changing the FOV if you so desire.

Mass Effect 3 ending... What is she like? Should we expect a different ending to the game? I will answer these questions in this thread, I will try to answer briefly, but informatively. In the near future, a large number of articles on various topics on the game Mass Effect 3 will be published. This will include the passage of missions, a description of the game, impressions and much, much more.

Mass Effect 3 endings

In the game Mass Effect 3 there are only 3 - and the endings, all three endings end with the death of our main character - Shepard. Why is this happening? And everything happens like this, because the developers of the game said from the very beginning that Shepard's story would end in the third part of the ME game. Why in this particular part, and why it will end. The fact is that many events have already taken place in the galaxy, where the protagonist was our beloved hero. We have already managed to save the galaxy from the geth, defending many worlds and throwing them back to the border. And they managed to either save the council, or save our comrades, leaving the council to die, so I did. In the game, we managed to get a lot of information about the attack of the reapers on our galaxy.

And in the final part of Shepard's story, that's right, it's the hero, not the game itself, we managed to save everyone, but we sacrificed ourselves.

There are three Mass Effect 3 endings... By the way, it may or may not be a coincidence, but the number of endings is 3, which reflects all three parts of the game. Each ending has its own name in the community of players, red, green, and blue. In one case, we destroy all the reapers and save the world, for this we need to go to the right in the game and destroy the battery. At the other end, we subject our body to ionization by jumping into a beam of energy. In this ending, people and robots will unite into one, machines become more alive, and people become robotic, a kind of fusion takes place. For this ending, you need to go straight. And there is also a third ending, in which we are split into smallest particles, but then we can control the army of reapers. In my opinion, it is in this case that at least a particle of the mind of our hero Shepard remains. But in all the videos about the end of the game, our team manages to escape from the destructive rays, and as a result, in all three cases, they end up on an uninhabited planet. I would also like to add that in any ending, all repeaters explode, allowing you to travel between worlds. And, in the end, only in one ending, the central one, in the videos among the wreckage, we are shown the broken armor of the captain, which moves from possible respiration resulting from the expansion of the lungs of a biological creature.

I didn't like the ending, because I would like to see the continuation of the story, where I thought I would live on my home planet Tali, but in the end my hero died anyway. Players are already collecting petitions against these endings and are demanding from the developers of a new completion of the beloved Mass Effect 3 game. But in response to these demands, the BioWare campaign director said that new ending will not and it is pointless to wait for it, however, all wishes for the development of a new part of the game, which has not yet been announced, but will definitely be in a couple of years, will be accepted. I advise you to go through the game 3 times and feel all three Mass Effect 3 endings... Personally, I am going to do this two more times, because I have already completed the game once.

In March, namely on March 21 and 23, Mass Effect: Andromeda is released, where the events take place 600 years after the events of ME3. This suggests that regardless of whether Shepard survived or not, we will not see him again in this wonderful game. We are waiting for a new story, a new hero and new friends who will help us defend the right to live in a colony in Mass Effect 2017. We look forward to and hope for a new exciting plot and gameplay.

How will Mass Effect 3 endings affect Andromeda's gameplay?

There is no exact information, but we can assume that before the start of the game we will be given the opportunity to recreate our own picture of events, as it was in Dragon age in the form of a mosaic, which, at least partially, but influenced our events in the game. We hope that the mentions of Shepard will be found in the game and we will hear about our beloved again game hero, Captain Shepard, who died in the third part of the game.

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Passage of Mass Effect 3 begins with the character selection window - there are three options. This is a standard action-style campaign, where we are given the standard protagonist Shepard, a role-playing campaign where we can create our own character, and transfer your character from the second part. Regardless of the choice, the tasks will be the same, except that the general style of their implementation may change. After loading, we observe the first rather lengthy video screen saver, which, alas, cannot be turned off in any way, like all the videos that follow it. But this is not really necessary - this is how we will learn about the plot. And those who have not played the first two parts will be able to find out the basis of this game universe.

Then it starts directly already game walkthrough Mass Effect 3 - Earth was attacked by the Reapers, an intelligent race, significantly superior to humans and other inhabitants of nearby galaxies. They appear once every 50,000 years, "cutting out" all living things, thereby allowing the less developed races to live and develop. But, of course, our plans to survive the end of the entire civilization (and not even one, other humanoids risk suffering as well) is not included, therefore we need to fight the Reapers. How? This is another question ... For now, at least leave the Earth engulfed in flames, which has undergone a large-scale attack from all sides. This is what we will do in the first mission.

The first mission of passing the game Mass Effect 3 is educational in nature - there is nothing complicated here, a lot of tips are displayed on the monitor that will explain the basics of the game. There is an item in the menu in which all the details of the game interface, tips on gameplay, etc. are detailed, that is, a real reference. Therefore, we will not talk about management and other tricks here. We will only explain the very scheme of passing the first and shortest level in the game.

Task number one is to leave the inside of the attacked building and follow the admiral. We see serious destruction throughout the city and giant robots operating here, periodically hitting various targets at the behest of the script. You can ignore them at all - they will not do us any harm, since they serve as decorations for the apocalyptic world. Therefore, we simply follow Admiral Anderson, who kindly gave us the M-3 Predator pistol. The game will immediately display a hint on how to speed up (by default, we hold down the spacebar), but here at least hurry, at least take your time, it all comes down to scripts. Lasers and explosions do not catch us directly, but they sometimes force us to change the route with their destruction. We jump over the gap in the cornice, admire the savory explosion ahead, unable to inflict at least minimal damage on us, we go further after the ally.

We continue the passage of Mass Effect 3, jumping down a little behind the admiral, turn left, there we will rest against the stairs - to climb, just walk on it, Shepard will do everything himself - grab it and start climbing up. Next will be our first experience of using a shelter - a gap is responsible for it, as well as for acceleration and jumping in special places with cliffs. Just approach the shelter, press the spacebar - our hero will hide. We jump onto the barrier by pressing the space bar again, we go further after Anderson. Pressing the "V" button not only displays the current task, but also gives a pointer to the nearest target - it is impossible to get lost.

Jumping over another barrier in the form of a ventilation pipe, we will see the first opponents, deftly climbing the wall and running somewhere forward - Husks. They cannot harm us, their purpose is to give the player an invaluable experience in shooting at moving targets. Then we go down the stairs to the right, we see similar enemies who stupidly break into the closed doors, we make a couple of shots - the cartridges are running out. It's time to get the first experience of hand-to-hand combat. Everything is simple here - we approach the enemy, press "F", striking with a hand. Holding down the same key for a couple of seconds - swipe... But it will be applied already inside the building after a scripted laser attack on the building and after talking with a little boy hiding in a ventilation pipe.

Further, in the process of passing Mass Effect 3, we make sure that the spacebar is a button for all occasions, we also open the doors with it. Then we jump into a small room, where cartridges for a pistol are lying right on the floor - we pick it up, go out to the cornice, turn left, admire the beautiful explosion, go further down the slope, ignoring the robot that has landed very close to the height of a good skyscraper.

Going further, we see in the distance another explosion, this time of monstrous power - it will bring down the building below us, as a result of which we will go down, which is rather good than bad - closer to the goal. We again run after the admiral, jump over the obstacle - we see the stuck soldiers, but we will help them later - the enemies are on the horizon. This time, the larger, but less mobile are cannibals. To continue the passage of Mass Effect 3, we shoot them from cover, carefully monitor the state of our shield, which protects the body from damage - after damage it recovers quite quickly, but if you did not leave the line of fire, the shield breaks and the body receives damage from which to recover it is possible only with the help of first aid kits. Which are not so common here. So the tactics of conducting the battle are simple - they leaned out, shot the enemies in the heads a couple of times, and hid. And so until we defeat the enemy.

Then we come to the soldiers who say that they were hit, but there is a radio station on the flyer - so you can call for help in order to evacuate from this hell. We follow the admiral to the sign - we pass a kind of bridge, turn left, then right, kill the cannibal enemies that have appeared, we go a little forward and to the right - it is there that there is a walkie-talkie, press the space bar next to it, calling for support. Near the radio there is finally a more or less normal weapon - the M-8 "Avenger" submachine gun. After the request for evacuation, there is only one task left until the end of the level - to hold the position until the arrival of the "Normandy" - a spaceship that will take us out of here, having previously finished off our enemies with an air strike. The defense scheme is classic - we take cover and shoot enemies, it is advisable to use the machine gun cartridges sparingly, shooting in short bursts. After repelling the attack, we are taken away and another long cutscene begins, from which we learn that Shepard was restored to his former rank of captain and sent to the nearest planet from Earth - Mars.

Mars: Prothean Archives

After watching the screensaver, we continue the passage of Mass Effect 3 - we were kindly provided with a new weapon called the M-23 "Katana" - a very solid shotgun. It is, as expected, very effective at close range, but almost useless at long distances. We go along the sign - first to the left, then straight, there we jump down a little to the right, pick up one more weapon at will, sniper rifle M-92 Praying Mantis. Its behavior in battle is also typical for a sniper - it is very good at long distances, the optics allows you to accurately shoot even distant targets, but it is difficult to fight close to it.

We go to the left, continuing the passage of the game Mass Effect 3, down there we see the scene of the impending execution of the colonists by the stormtroopers of the special detachment "Cerberus" - we destroy the resistance of the latter, we go forward, there we will meet another small group - we smash it, we enter the complex. Inside, we activate the computer that closes the door, watch the screensaver in which Liara T "Sonya escapes through the ventilation shaft from the pursuers, in the end effectively deals with them without our attention. Then the ally changes - Liara joins, James goes to the ship, so that in case of something you could quickly retreat.

Liara says she was able to find the blueprint in the Prothean archives - the weapons created with these blueprints could actually help in the unequal struggle against the Reapers, but these blueprints remained in another wing of the complex. Which, as expected, controls Cerberus. After the cutscene, the latter attack us - the battle is a little more difficult than before, since you cannot completely hide from the enemy who shoots from a dais. But there shouldn't be any problems. Trying to climb to the upper tier using the elevator - it was turned off by the enemies, so we need to look for an alternative way to climb up to continue the passage of Mass Effect 3.

This way is to use a lift (it is easy to find the switch, it is highlighted, like all items that can be used, in red brackets), which will lift the container. Now we rise along the only possible path to the boxes, jump from them to the just raised container, from it we jump to the tier, from which the enemies have recently attacked. We pass further, open the door, we stumble upon a new detachment of the enemy, we break it, after which we go to the next hall. There, in a small room on the left, there is a switch, by activating it, we will open a new armor in the form of gloves "Ariake Technologies". In the same room to the right of the armor there is a computer - we activate it, look at the splash screen. And at the far wall, you can get a more advanced M-4 "Shuriken" pistol and use a first-aid kit.

We leave from such a useful room, follow the sign - open the door, find ourselves on the street. There, in the far left corner of the site, there is a staircase - we go down, go to the left - there we see another staircase leading upward and a box in which you can pick up the "Fabrication Bib" armor. Further in the process of passing Mass Effect 3, going up the steps, go to the right, jump over the gap, enter the door on the left - we find ourselves in a building where darkness reigns, but our hero will automatically turn on the flashlight. Lifeless bodies are lying on the floor - they have closed off oxygen in the building, as it turns out later. In the meantime, go down the sign, where Shepard and his companions will turn off their flashlights so as not to catch the eye of the stormtroopers.

Immediately the game will kindly offer a hint - "Some glasses can be broken" - we aim at someone's enemy head, shoot - wow, they are not lying! Some glass breaks in this game, which will facilitate the passage of Mass Effect 3. Having smashed the enemies with them, we jump through the broken windows into the same previously guarded room, where there is still a small room with cartridges and computer equipment - we use it, including the air supply back and equalizing the pressure - the characters will remove their helmets. Also in the screensaver we will see Dr. Eve, who does not hesitate to kill personnel for her own purposes, and we will also find out how Cerberus managed to get inside the complex.

We leave the room, following the sign, open the next door, on the right there is another computer - there you can replenish the ammunition an unlimited number of times and improve the weapon. Passing into the next corridor, we will run into solid resistance, the main problem here will be the Guardians of "Cerberus" protected by huge shields - try to shoot at parts of the body that are not protected by a shield, otherwise you can shoot for a very long time and waste a lot of ammunition. Having dealt with the enemy, turn into the next corridor on the left, where you will again meet resistance - sort it out to continue the passage of Mass Effect 3.

The last enemies at the end of the corridor urgently retreat through the door, having welded it behind them - you will have to look for another passage. There is a room on the left, the left and right wings of which are blocked by sterilizers - a red laser grid is obtained, which does not let us through. But it can be controlled - we activate the switch on the right, watch how the grid begins to move. Now it remains to stop her in time, while she stands at an angle not 90 degrees (the initial position that does not let us in), but as soon as she opens the way. It is advisable to immediately find an exit in order to stop the grid correctly - it is in the same room to the right of the entrance, slightly above the main floor level.

After stopping the sterilizers in the correct position, open the door, on the left there is an improvement to the shotgun, on the right - an improvement on the sniper rifle, opposite the entrance - a first-aid kit. Taking the improvements, we go and open the next door, previously covered with a grid, after it we turn first to the left, then to the right. Let us rest against the door, after the opening of which we will see an unpleasant surprise - a large turret machine gun installed directly opposite the entrance. The passage of Mass Effect 3 does not provide for any way to fight with him, because the only thing that can be done is just to break past him, go around from the side. You can simply break through - hiding in shelters and using game tips on what to press and in what situations. We go around the turret on the left, right on the course, the door to the next corridor, where the next fighters of "Cerberus" are waiting for us, including the very dangerous Centurions. But we are also not a bastard, so kill the enemies and enter the room they previously guarded - there is a first-aid kit to the right of the entrance, a little further, also to the right, there is a computer equipment that needs to be activated.

After watching the video, we are waiting for the arrival of the next batch of enemies, if you wish, you can listen to the advice of the game and send one of the subordinates down to clean the area, we are actively promoting our female colleagues. We kill all the enemies, we enter the room from which they just left. There is a trailer where the enemy arrived, where you need to activate the next computer. The carriage leaves, but it is advisable not to relax on the way - even here they will reach us, stop our carriage and attack, having arrived in another carriage. Fortunately, the numerical superiority of the enemy can be eliminated by skillfully hiding in shelters, which greatly facilitate the passage of Mass Effect 3.

After clearing the enemy serviceable car, we jump into it, activate the switch and go further. Prepare for one of the most difficult battles at this level - there will be a lot of enemies, there is nowhere to hide reliably, and both ordinary Assault aircraft in large numbers and Guardians with Centurions are attacking us. After the battle, follow the sign, in the left corner near the desired door there is a new weapon - M-15 "Defender". After activating the door, we will see a video where our heroes burst into a spacious hall and communicate with one of the leaders of the enemy, the Ghost, through the advanced means of communication in the form of a hologram. He is mad - wants to take control of the Reapers.

Here we find out that his subordinate, Dr. Eva, destroys the data with the drawings we need, taking the original information for herself. Ashley couldn't stop her, so chase yourself. However, in order to successfully complete the passage of the Mass Effect 3 game, it is not at all necessary to rush here - the outcome will be the same, it is not possible to catch, let alone kill Eve - it runs too fast, and the body is protected by shields like yours. And on the roof, she will be helped by the cover of the flying machine, pouring fire on you. Therefore, it remains only to simply pursue. What to do is very simple when compared with similar tasks in GTA missions, for example - the target is highlighted, it has nowhere to go. She tries to counterattack, periodically turning sharply, but these are scripts, the enemy will not get involved in the battle. So just run after her to the very end of the level.

There, the passage of the Mass Effect 3 game continues with the fact that she deftly jumps into the aircraft, which is preparing to fly away, but James, who is prudently left on the watch at the beginning of the level, comes to the rescue. He heroically rams the enemy ship, but this is not the end - Eve, distraught with anger, jumps out in full combat readiness, grabs poor Ashley and hits her head on the downed ship, not killing only by a miracle. Here control is given to us - Eve runs straight at Shepard, you must have time to shoot her - aim at the head. A "Normandy" flies for us, which is now heading to the Citadel, where we will meet with the Council, which needs to be convinced of the need to provide assistance, and it is imperative to take the pretty injured partner to the hospital.

Walkthrough Mass Effect 3 - Part 1 Screenshots

Navigating Mass Effect 3

Walkthroughs Cheat Codes

In Mass Effect, the plot is pushed to the limit - there is no safe place anywhere, the situation is pushed to the limit. This is greatly facilitated not only by the invasion of ancient machines - the Reapers, destroying developed civilizations throughout the Universe every fifty thousand years, but also Shepard's former employer for Cerberus from Mass Effect 2 - the Ghost.

Intoxicated by the reapers, he seriously thinks that he can take control of them and bring mankind unprecedented power, although the reapers actually, on the contrary, completely control him, annoying Shepard and his team - there are a lot of troubles from Cerberus.

Do not forget about the geth heretics, who are also controlled by the reapers - these machines can bring a lot of trouble to organic creatures, and not only to the quarian who created them.

As a result, thanks to the joint efforts of the Reapers, Cerberus and the Geth in Mass Effect 3, absolutely everyone can die, including Shepard and his team. True, this is a very sad ending, for which the player must still try.

Throughout the passage of Mass Effect 3, the player prepares for an unequal final battle between advanced civilizations and their technologically superior reapers. If this very preparation is insufficient, then there is a huge risk that everyone, everyone, everyone you know in the ME trilogy will die.

If you act more competently, then this outcome can be avoided. By eliminating the sad ending that was lost on all counts, we can make sure that not so many characters in the third part can die. By the way, on whole line fate will be strongly influenced by your decisions in the first and second parts.

So, let's start with Shepard's squad - Kaiden Alenko or Ashley Williams are involved in it (depending on who they decided to leave with them and who to send on a dangerous mission in the first Mass Effect), Tali, if she survived the Suicide mission in the second part, Garrus Vakarian ( similar to Tali), James Vega, Liara T "Sony, Javik and EDI - the artificial intelligence of the" Normandy "received a physical shell.

Of the listed characters, there are some personalities at risk. First of all, this is Kaidan or Ashley - during the Cerberus attack on the Citadel with an insufficiently developed Hero or Renegade level, you will not be able to convince your former colleague, whoever he / she is (s), that it is not you who are to blame for what happened.

In this case, either Shepard himself or one of the partners (if the captain does not dare under the strict guidance of the player) will be forced to shoot Ashley or Kaiden. This will lead to the death of one of the specified characters. To prevent this, pump your reputation either as a Hero or Renegade, but not both in parallel. Otherwise, the level is simply not enough for sufficient charisma.

The next character to die in Mass Effect 3 is the quarian Tali. She will throw herself off a cliff if, in the mission "Priority: Rannoch", choose in the end the side of the Geth, which will inevitably lead to the death of the entire quarian fleet and the quarians themselves, respectively.

As for the rest of the companions, they can die only in the last mission "Priority: Earth", if the level of combat readiness of the galaxy is low. Together with all organic advanced civilization.

We follow on - there we no longer have members of Shepard's squad, but important characters. So Miranda Lawson. According to the plot, the probability of her death in Mass Effect 3 is very high. For example, if you had an affair with her in the second part, but in the third you cut it off (the novel), the girl will inevitably die. In addition, if there was no romance, then certain actions must be taken to save Miranda.

First, a message will come with a request to meet at the Citadel in the dock of Normandy - see her, talk. After a while, she will get back in touch - you will need to talk to her through the Spectra terminal on the Citadel, Shepard will mention the name of Kai Len, after which Lawson will say that now she will be more careful. Finally, we will receive an invitation to her number on the Citadel, where she will ask for access to the Alliance network - do not refuse, we will be able to save it.

Admiral Anderson - unfortunately, he is doomed, there is no way to save him - he will somehow die at the end of the last mission at the hands of the Ghost.

Kelly Chambers, an old friend from the second part, may die in Mass Effect 3, if in the sequel you saved her from the tenacious paws of the Collectors.

EDI may also die - at the beginning of the game she will receive a physical shell and become a full-fledged member of the squad. In ordinary battles, she will not die, but in the end, if Shepard solves the problem with the Reapers by eliminating all synthetics, she will inevitably die.

Kasumi Goto may die while saving the Hanar planet on the Citadel in 2186, but if it can be saved, she will join the creators of the Forge and give additional military resources.

Jack may die in 2186 at Kronos Station during the mission "Priority: Cerberus Headquarters."

Kirrahe, who received a promotion and the rank of major in the third part, may also die. This trouble can happen on the Citadel.

Drell named Thane Krios is terminally ill, therefore he will die inevitably, but how and when depends on Shepard's actions. If everything is done correctly, he will die during the Cerberus attack on the Citadel - Kai Len wounds him, and if the doctors can "repair" the wound, then his disease progresses after the mission to the Sanctuary.

Grunt - can die in a battle with Rachni (mission - "Attic Traverse: Rahni"), if his mission for loyalty in Mass Effect 2 has not been completed. If loyalty is won, he will not only provide cover for the retreating Shepard and his squad, but also will survive. And it will demand food.

Legion - may perish on the homeworld of the quarians of Rannoch, if he is denied a request for permission to improve the geth. There is generally a difficult situation, often you have to choose between Tali and the Legion, between quarian and geth - in order to save both of them, you will have to try very hard, otherwise the whole race will inevitably perish.

Ghost - dies one way or another at the very end of the game on the Citadel. Either by Shepard's hands or his own. If Shepard can convince him that he is wrong, the Ghost will shoot himself.

Zayed Massani - may die in a battle with mercenaries on the Citadel in the mission "The Citadel: Volus Ambassador".

Samara can also die in Mass Effect 3 - if you do not prevent her from committing suicide in the mission "Mesana: Distress Signal" in the Ardat-Yaksha monastery with the help of a "heroic" act. You need to react quickly.

Mordin Solus - unfortunately, it is not so easy to save one of the most colorful characters in the game. In the mission to Tuchanka, where Mordin tries to heal Genophage, everything depends on Shepard's actions.

If the captain refuses to sabotage the cure of the genophage and tells about the damaged equipment of the curtain, Mordin will rush to the top of the tower to rule out malfunctions. There he will inevitably die from the explosion of the tower, sacrificing himself for the sake of the krogan.

If you decide to sabotage the healing of Genophage, Mordin will not like it, but with a high level of the Hero or Renegade, you can convince him to keep silent, if not, then there is only one way to stop Mordin - to shoot him in the back.

You can save Mordin if you killed Rex in the first part, did not save Malone's data, have a lot of Hero / Renegade points, and accepted Dalatress's offer to sabotage Genophage. Then there is a chance to persuade Mordin not to heal the Genophage, then Mordin only fakes his death, and at the same time will help with the construction of the Forge.

Donnel Udina inevitably dies on the Citadel, during Cerberus' attack on the latter. It turns out that Udina is directly involved in this very attack, so all that remains is to shoot him, or let Ashley or Kaidan do it.

Urdnot Rex can also die in Mass Effect 3 - if you sabotaged the healing of Genophage, he will find out about it, when he meets on the Citadel he will try to kill Shepard. True, either the captain himself, or SBC Bailey will outstrip him in this situation.

There are also a number of less significant characters who may die in the third part of Mass Effect, but we have listed all the main characters above.

We begin the passage of the final part of the cult Mass Effect saga. At the very beginning, we are offered as many as three types of game mode. Well, let's start in order.
Gender: Male.
Game mode type: Role-playing.
Name and surname: Optional.
Class: Soldier.
Race: Earthling.
Reputation: War hero.
Losses in the past: Kaiden Alenko.
We confirm the final choice and proceed to the more interesting part.

Earth.

We are watching the introductory video. The Alliance is concerned about the situation on Earth. Something big is approaching us. No one is sure how great the danger of colliding with the unknown is. Assumptions about the Reapers seem to be coming true. In connection with these events, Shepard is summoned for advice.

In order not to interrupt the essence of our passage, we will designate specific replicas in dialogues. In a conversation with Andersen, we choose: "I know." On the way we meet Ashley Williams. Further in a conversation with advisers: "We need to unite." While we were chatting about our plans, the Reapers had already arrived to us. We come to our senses after the explosion, we get a weapon and go into battle! You need to get to the Normandy and evacuate. We follow our partner and at the same time go through a short training course. To jump over the cliff, use a fast run (Space). Start climbing the stairs - just walk up to it. Snuggle up to the shelter - "W" + "Space". We shoot opponents climbing the wall and then we go down the stairs ourselves.

Out of cartridges - fight hand-to-hand (F). To deliver a powerful blow, respectively hold down the "F" button. We go into the building, among the wreckage we examine the container with the first-aid kits. We are trying to open the door, we finish off the enemy that appears with a powerful blow. We notice in ventilation shaft boy. In the dialogue we choose "Let me help you", but, unfortunately, this attempt ends in vain.

In a conversation with Andersen, choose "I understand your feelings." After the video we will be able to replenish the ammunition. We run down and so on until we get to the surviving people. We help them fight off enemies. We shoot "Cannibals" from behind the cover. We speak with the wounded: their ship was wrecked. The only way contact the Normandy via radio at the crash site. We make our way forward, destroying opponents. We get to the communication device, Andersen tells Ashley our coordinates. For some time, we need to hold the line. We receive an assault rifle. Ammo is limited, so we use it sparingly. We also plan our actions using the control panel (Shift). Here we can completely stop time and independently give orders to the team to use various skills.

The rescue ship arrives shortly. We jump on board, in a conversation with Andersen we choose "If you stay, I will too." Thus, Andersen still remains on Earth, and we, in turn, must fulfill our main task - to save the blue planet.
On board we meet Ashley and James. When talking with James, select "I don't like this either" and then quickly press the mouse button to increase the hero's points.

Mars.

Before leaving for the Citadel, we will visit the red planet to search for Prothean data that will help us in the war against the Reapers. Having landed, we move forward. The path is clearly indicated to us, it is impossible to get lost. We go down and on the right we select a sniper rifle. We keep it ready, because literally in a minute we will use it against enemies. We observe the execution and begin the attack. We deal with the enemies, on the way we will meet another hostile group. We enter the building and activate the elevator control panel. In the dialogue we choose "We have been through a lot."

We are watching a video in which Liara first runs away from her pursuers, then effectively deals with them. In a conversation with her, choose "Finally good news." "Stormtroopers" appear in the upper positions. We destroy them and look for a way up. We try to use the lift, but it refuses to work. Go ahead and activate the control panel, which raises the structure. On it we can climb up through the boxes on the left. Once upstairs, we pass through the doors and find ourselves in the room. Adhering to the instructions, we silently neutralize the enemy and deal with the rest. We pass further into the foyer. We go into the room, collect useful items and activate the security console. After the cut-scene we get out through the opened door.

We go down the stairs in the left corner. We turn left, run to the end and go upstairs. We jump over the abyss, we penetrate into a dark room, where the work of the airlock is disrupted. We quickly hide behind cover so that the enemies do not notice us. You can wait until the two leave, or you can immediately start the attack. We move to the next room through the broken windows. Equalize the pressure by activating climate control. In the dialogue with Liara, choose "Don't blame yourself." Then, "I have something to live for." We pass further, in the next room we make a modification of the weapon. On the left we select the desired weapon, and on the right we switch between the available upgrades. Next, you have to run along long corridors, with the destruction of enemies. This is where the Guardians and the Centurion come across for the first time. Some manage to escape and block all the passageways. Therefore, we turn off the sterilizer control at the moment when the hologram on the right does not cover both doors, i.e. is in the most distant position from the center. We pass through the doors and head to the composition along the only path.

The turret will not let us pass so easily. We move in a zigzag from cover to cover until we are out of sight of the gun. We penetrate into the control room and kill previously escaped enemies. Disable the turret from the central computer. In a conversation with Ashley, choose "Yes, but this is not necessary." Further, "I have not changed." We lure enemies into a trap by contacting them by radio. We order the members of the squad to take places in the most convenient position (Q, E). When the "Stormtroopers" arrive, we destroy them. We enter the funicular and go straight to the lair of "Cerberus".

On the way, our transport is disabled. We clean the arrived funicular from enemies and jump into it. On it we get to our destination. We deal with numerous opponents, we pass further. We meet an old acquaintance of the Ghost, in a conversation with him we choose "This is self-deception." After the video, we rush in pursuit of Doctor Eva. It will not be possible to catch her, so we just chase with a fast run. When she gets to her transport, James will make sure that the bird cannot fly far away. Eve suddenly breaks out of the crashed shuttle, grabs Ashley and tries to kill her. She practically succeeds in this, but we arrive in time in time and, in slow motion, shoot the enemy. We leave the ill-fated planet on the arrived "Normandy".

Ashley needs medical care... Liara advises to go to the Citadel. In the dialogue we choose “Yes, it's not easy to believe”.

Citadel.

We leave Ashley in the safe hands of medical professionals. In a conversation with Captain Bailey, choose "Good Idea". You need to visit Udina's office to warn the council about the threat from the Reapers.

Open the map (V) and find the elevator. On it we go to the second floor (Embassy). Open the map again to make sure the correct floor is selected. That's right, Udina's office is located at number 2. Entering the room, the assistant politely asks to follow her. In a conversation with the Council, choose "I believe you can try." Everyone, except for the advisor Udine, is unwilling to support the Earth, citing their own problems. A turian advisor visits Udine's office and is ready to help us. In a conversation with him, we choose "So, quid pro quo?" He asks to save a certain Fedorian, and then, perhaps, we will find a good ally in the Council in the person of the turians. And by the way, you can uncork champagne, we were reinstated in the rank of Spectrum.

Palaven.

We go to the next office to Bailey. In the dialogue, select "Be patient." We return to the "Normandy" by elevator.

A gloomy forest and a boy moving away from us. We are trying to catch up with him, but he runs away further and further. These are just nightmares. Having woken up, we speak with Liara. We choose "It used to be better". Further "People on Earth". Specialist Trainor appears, select "It's okay." She will show us in pictures the location of the important compartments of the Normandy.

We contact Admiral Hacket, choose in the conversation "I understand their concern." Then, "And the Earth?"

We leave the hall and go to the Joker. We answer "It's not their fault."

We open the map of the Galaxy. We leave for the Apian cross - Menae. We stand directly on this planet and press "Entering orbit" - "Landing". You can take only two with you on a mission, in fact, our team currently has just two allies. Arriving on the planet, we watch the video and begin to clean the landing zone. We destroy enemies and get to the camp. We find the senior officer (on the right side). As it turns out, Fedorian is dead. In the dialogue with General Corinthus, select "Mourn your loss."

We undertake to complete the task of repairing the radio tower. Press "V" to track the target. On the way, we encounter a few opponents. Having reached the tower, we send James to repair. And at this time we are holding the defense, dealing with the Husks arriving from all directions. Having finished, we return to the general. Here we meet our old friend Garrus. In a conversation, choose "Can you trust him?" The new Primarch Adrian Victus is recommended to us. But first you need to find it. The Joker reports a problem with the Normandy, we send Liara to help.

Together with James and Garrus we get to the airfield. Here we deal with the Huskies and the Raiders (in armor). It is not advisable to sit behind cover, otherwise we may be surrounded by unarmed enemies. We return to Corinthus. We quickly get to the barricade, climb up to the gun. We shoot at the approaching Husk in short bursts to prevent overheating. Enemies climb the walls to the right and left, if that partners will cover us. At the end, a huge Beast appears and throws us down. She has a single layer of armor, so you don't have to mess around for long. The main thing is to avoid rams in time.

A long run to the camp, where you will have to clear out numerous enemies. There will be three critters. As a reward, we receive the support of the Primarch Victus. In the conversation, we choose "You are perfect."

Sur'Kesh.

The Asari Counselor does not wish to participate in the meeting and does not approve of ties to the Krogon. We communicate with Hacket via video link and with the primarch. Joker reports EDI disconnection. We get to the elevator and go down to the 3rd deck (Residential deck).

Here you can chat with Garrus and Liara. In a conversation with Garrus, choose "I understand" and then "It won't be easy." We get from compartment SR 2 - AI Core. EDI appears in the body of Dr. Eve. We select in the dialogue "It's too dangerous". Next, "Check first." From now on EDI is a full-fledged member of the team, which can be taken on assignments. We can once again walk through all the decks and carefully examine the "Normandy". And also chat with team members to raise your reputation.

Let's move on to the main business. We open the map of the Galaxy and go to the Annos Basin - the Ship of the diplomats. We are ready to begin negotiations with the Krogan. To do this, go to the meeting room. In the dialogue, select "Krogan deserve medicine" and "You need allies." As a result, Dallatres reports the whereabouts of the prisoner krogan we are about to free. Do not use a harsh method to interrupt Dallatress's loud speech. it will only diminish our reputation.

Let's take a brand new EDI and Garrus for the mission. On the way, we communicate with Reeve, choose "Be friendly." So we arrived on the planet of the salarians. It's strange that we can't land. Reeve does not intend to tolerate this and jumps down with a powerful jump and thereby repels one of the salarians. Padok Weeks comes running and immediately settles the relationship. They have just received an agreement for permission to land. In the conversation, we use the line "This can be solved." Then we suppress the aggressive actions of Reeve "Stop here, Reeve". We continue our conversation with Vicks, we answer "And women-krogan". We follow him to the elevator. We speak with Vicks to gain access to the lower levels. We go down the elevator, where we meet our old friend Mordin. In the dialogue, select "You did everything you could." He is actually Urdnot's informant.

We get to the location of the kroganka. In the conversation, we answer "You are the last hope of the krogan." Something's going on upstairs. The Cerberus ships launched an attack. We urgently need to withdraw the kroganka. Mordin will help us, in the conversation we choose "[Cheer up the kroganka]". We run to the door, open ... explosives. We head to the emergency exit. We choose up the stairs. We make our way forward, dealing with stormtroopers. At the end we open the door. A monster appears and kills the stormtroopers. The fire blocked the passage, so we go through the room to the left. Then we go upstairs. We clear the floor from enemies: Centurions have appeared, it is best to fight them only from behind cover. We activate the control panel and send the kroganka and Mordin to the next level.

We get to the next floor. This is where things get tricky. Turrets and combat engineers appear, constantly repairing their devices. Therefore, we first deal with them, and then we destroy the turrets. We open the door, we pass further. Enemies are only getting more, but for us they will not become a problem, if we do not climb on the rampage. The elevator gets stuck again, we resume power and continue our way up to the landing site. The capsule must be protected first.

The huge Atlas robot appears. We keep at a distance from him and attack with disintegrating ammunition, which perfectly disintegrates armored targets. After we destroy the robot, Reeve will arrive and take us along with the krogan woman.

We communicate by video link with the admiral. The "Project Horn" is already under active development (this is the name of the weapon against the Reapers). The alliance with the turians and krogan begins to grow stronger, but Urdnoth still requires a cure for the genophage. In the dialogue with Mordin we choose "Do your best, Mordin". While the cure is being prepared, we will take care of each of the turians and krogan parties.

Tuchanka: Turian Platoon.

Since the turians were the first to ask for help, we will help them first. We leave for the Krogan DMZ - Tuchanka. We land on the planet, the enemies are not even aware of our presence. Meanwhile, a group of turian scouts led by Lieutenant Victus were trapped. They are actively attacked by the Reapers, whom we need to destroy. We run forward through the wreckage until we stumble upon enemies. They don't pay attention to us until we launch an attack. Thanks to this opportunity, we can more effectively use our skills to inflict a crushing counterattack on enemies. Each time we have to save the turians from the huge Collector. And each time the Collector uses his powers against us more and more.

Having reached Victus, we answer "There are bad decisions." Then we learn that "Cerberus" planted a bomb on the planet, and the commander-in-chief Viktus does not want to continue the mission, citing heavy losses in the army. We encourage him by answering "Remind them of the honor."

We return to the "Normandy". In the dialogue with the primarch, choose “Yes. I need to trust you. " Mordin appears and reports on the results of the upcoming medicine. We answer "Any ideas?" We reply to the primarch, "This is dishonorable."

We go into the room for video communication. We communicate with Anderson, choose "This is part of the job" and "We have not forgotten you."

Tuchanka.

Before starting the mission, let's walk through the Normandy and talk to all the crew members. The cure for the genophage is ready, and therefore we go to Tuchanka - the Veil Complex.

We have not managed to land yet, we go to the conference hall. We answer to Garus "But this is for the sake of Palaven." Next, "Are you all ready?" We are communicating with Dalatress by video link. In the dialog, select "Yes it might work." Dalatressa doesn't want us to help the krogan, i.e. against the creation of a medicine to cure them. In return, she offers full support in building Project Horn.

We take James and Garrus on assignments. While flying, tell Mordin about the damage to the Veil by selecting the appropriate option "[Tell about the damage to the Veil]". Having landed, we proceed to the destruction of the Haskov. Our task is to protect Eve. The krogan will arrive shortly and ask what the salarian is doing here. We answer them "He saves your people." Eve appears and, with a loud speech, calls on everyone to forget about grievances and start fighting for a brighter future. We join her by choosing "I am participating". We return to the shuttle, where Reeve still cannot calm down. In a conversation, choose "Leave it in the past." Eva recalls what we wanted to tell before landing, we answer "[Tell about the damage to the Veil]".

We leave the transport to find out why we stopped. There are many weapon and armor upgrades next to the convoy. We ask the scout krogan about the current situation. We cannot go further, so we contact the turians so that they stop the bombardment. But they have no time to wait, tk. The Reapers have already launched their attack. One of the damaged shuttles is flying straight towards us. Reeve and Eve manage to drive forward and we are left here alone. We head to the ruins, we go down. Here the darkness is complete, Eve reports that this place belongs to the ancient peoples of the krogan. However, this is already an abandoned place that has not been visited for many centuries. All paths lead to the only exit, so it is impossible to get lost. In front of the stairs leading to the surface, we see a dead rahnya.

On the surface we meet enemies - Cannibals and Ravagers. Then, again, Cannibals and one Thing. We try to throw grenades into the pits, the enemies usually sit there. Next, the Huskies join, who are trying in every possible way to pull us out from behind shelters directly under the fire of the Ravagers. We see allies passing under the bridge. We run to the dunes to leave this place. The monster Culros, meanwhile, is not lagging behind.

In a conversation with Mordin, we choose "Isn't it too risky?" and "Careful." We'll try to distract the Reaper while he's finalizing the cure. We deal with the enemies and run only forward to the hammers. There are two of them, one on each side. On the way to them, we will be hindered by a dozen of Beasts and huge paws of the Reaper, from which we must definitely dodge through additional routes. After activating the hammers, watch the video. Kalros destroys the Reaper with a powerful grip.

We get to the laboratory. Mordin reports that the work on the medicine has been completed, and Eve is unfortunately dead, it remains to wait a few minutes. We are trying to stop him by pressing RMB when he expresses a desire to climb the tower. In the dialogue, select "I will miss". Mordin sprays medicine all over the area. His last words - “The genophage is healed. The krogan are free. " And indeed it is. We are watching the video.

After saying goodbye to Eve, in a dialogue with Reeve we choose "She was a heroine." Then "He was a good companion."
We report to Admiral Hacket on the work done. We meet with the primarch and reply to him "Thank you."

Citadel.

We are in a dream, we must run after the boy. Having caught up with him, we wake up. Liara enters the room and wants to tell us something. But first he asks about our condition. We answer "I remember those who do not exist." Then "Those we sacrifice." After the conversation, we communicate with the advisor of the salarians. In the dialogue, select "This is a common sacrifice."

We leave for the Serpent Nebula - Citadel. Captain Bailey is delivering the news that the Citadel has been attacked by Cerberus forces and needs help. It will not work to land on the Normandy, we will use a shuttle for this. Having landed, we immediately begin the battle. Your best bet is to use a sniper rifle and stay in your starting position. And when we clear the territory, we run to the screaming captain Bailey. He opens the door and we can go on. Bailey discovers a letter on the computer stating that advisor Ashill met with the director. We need to save them by choosing the appropriate line in the dialogue "I can arrange salvation."

We move to the offices to rescue the advisor. Everything is quite simple, the enemies are not distinguished by high aggressiveness and large numbers. Therefore, at a calm pace, they explore one room after another. After reaching the elevator, there will be a room on the left where you need to kill the enemy next to the shield. Then destroy the latch on the shield by shooting at it, and restore the operation of the elevator.

We leave the elevator and run forward. The door is locked, we go around through the room to the right, in front of the most locked door. Finally we arrive at the offices, kill everyone and go upstairs. In the office we find the body of the director and two salarian bodyguards. The advisor is not here. Soon we notice her below, near the table, where Eshil was hiding all this time. We need to get her to a safe place. It was not so. Suddenly, a certain Kai Len appears, who wants to kill the adviser. The advisor, in an attempt to defend himself, uses invisibility, but immediately gets a bullet in the chest. The killer manages to escape.

We fly on a shuttle, again Kai Len attacks us. This time, he disables our transport, and we are forced to land. Behind all this is Udina, who will stop at nothing. Her goal is to kill all advisors.

We leave for Shalmar Plaza. New enemies "Phantoms" and "Avengers" appear. The former have excellent dexterity, excellent hand-to-hand combat skills and ample powerful armor. It is extremely dangerous to let them in. The second are practically the same Stormtroopers, only more agile and more enduring. We will also meet Atlas on the way. We get to the elevator, but we do not have time to get inside. We penetrate into the mine and go upstairs. We are waiting for the clue to appear (V). We shoot at two power blocks under the adjacent elevator to slow it down. We use a shotgun against enemies, and if the Phantoms are nearby, we use hand-to-hand combat(this is more effective). And we will definitely use cover when the Stormtroopers appear. After a while, we jump on the advisor lift. They leave him and rush to the ship. But it turns out to be blown up and Ashley, along with the advisers, tries to return to the elevator. In a conversation, choose "Trust me." Press RMB quickly after the notification appears. Then "Don't make me kill you." We are waiting until they shoot Ashley. As a result, Bailey will appear through the door along with an assistant. To the turian advisor, we answer "And before Ashley."

During communication with Captain Bailey, we select "Soon he will appear again."

We return to the "Normandy". We communicate with Admiral Hacket and Andersen via video link. In the dialogue, select "Thank you for the information." Then "I won't let you down." We meet Liara and ask about her condition "Is everything okay?"

Veil of Perseus.

Another race that we need help in the war against the Reapers is the Quarians. We leave for the Far Rim - the Quarian Diplomatic Ship. In a conversation with the admirals, we select "It was a terrible idea" and then "Letting you retreat." Our old friend Tali appears. We take her to our team, in the conversation we use “I want to help”.

Head to Veil of Perseus - Geth Dreadnought. This time, you can only select one team member, because the second is Tali by default. Garrus is coming with us.

After the video, we begin to move to the gateway. We cannot run, much less jump, but we can walk on walls. We pave our way, where there are no cliffs. We get to the entrance and go inside. There is no gravity here, we run straight, to the right, we pass again forward to the stairs. Climbing up, we turn right. We jump over and we pass through the doors. And here is the second gateway, we open it through the control panel at the top, thereby letting in the allies. We select the pistol that Tali left. We move forward, when we get to the abyss, on the left there will be a bridge control panel. Geth appear, deal with them. You need to get to the command center. The path is straightforward enough, geth soldiers won't be much of a hassle. But already in the command center, very dangerous geth hunters await us, who have good armor and know how to disguise themselves. The hallmark of the Geth is combat at very close distances, i.e. they like to get close to the enemy, especially hunters. We use a protective drone from Tali's abilities. Having cleared the command center from enemies, we go to the main battery. There is a long descent up the stairs, then a run from cover to cover, so as not to fall under powerful electrical waves. We carefully coordinate the actions of our partners (Q, E), sending them to the front positions. And so that the enemies could not surround us, we are watching the left flank. It is undesirable to hide behind objects on the right side: it is completely inconvenient to shoot from there. The same goes for allies. The deactivation console is at the very end on the left.

We continue our way to the core. At the very beginning, you can get to the level, from there it is much easier to destroy enemies. We get to the lift, we will not be able to climb high on it, because Geth incapacitates him. We run to Tali to go upstairs.

In the room with the core we meet the VI geth. We select in the dialogue "I am listening". We go upstairs to disable the hardware lock. Enemies appear, led by Prime. Differs in powerful armor, but rather slow. There will be another one ahead, we go down to VI. We run to the hangar, catch up with the VI. We are watching the video.

In dealing with an aggressive admiral, choose "True". We answer Zen "No". We quickly interrupt her speech by pressing the right mouse button.

Rannoch. Part 1.

We leave for Veil of Perseus - Rannoch - Ghetto communication center. Tali and Liara are coming with us. In flight, in conversation, we answer "Whatever it takes." Having landed, we go inside. Using VI, we connect to virtual system community. In the dialogue, select "What a nuisance".

So, we have a very unusual situation in front of us. We are moving forward along the emerging path. Sometimes the path is blocked by infected areas. They need to be destroyed simply by shooting at them. You need to shoot at the brightest area, because it is this part that is vulnerable to our weapons. The first stage is quite simple, we split the sections that are in the way. At the second stage, in addition to clearing the path, it is also necessary to destroy entire sections, in the place of which holographic models will appear. Our work gives the corresponding results, which we can see in the video. The third stage is even more difficult. Infected areas can self-regenerate, so we are looking for vulnerabilities. It is very easy to trace these points along continuous paths. After passing the third stage, we head towards the exit. The geth ships are completely de-energized, and the geth themselves are defeated. In a conversation with VI, we use the phrase "Any help will be useful to me." In communication with the general, choose "Ok, we can end the war."

Rannoch. Part 2.

Once again, you need to go to this planet to destroy the discovered base of the Reapers. Tali and James are coming with us. "No, everything is in order" we answer the VI Geth. Having landed, in a conversation with Tali we choose "And they will add new ones." We get to the main entrance, having previously killed a dozen geth. We leave for the upper entrance, then we turn to the right and climb the pipes. Here geth missilemen are waiting for us, to calm their ardor, use the ability "Sabotage" from Tali.

We pass further, Tali asks to hurry, however, we still will not have time to penetrate the base. The huge hatch is securely closed. We leave for the control panel of this hatch. Again, there are many enemies on the way. Having turned off the system, we are waiting for its hacking. And at this time we just survive, running in circles and clearing the area from emerging opponents. VI will warn us when it breaks the protection. Next, we activate the console and run to the elevator ... slowly, because Prime is waiting for us there. We go upstairs, kill two more Prime from the minigun. We get to the ledge, we aim "Normandy" directly at the Reaper, which is below, inside the base.

We run to the hover. We shoot at the Reaper only on command.

Next comes the tricky part. Aim "Normandy" at the target when a large blue circle appears. Continue to hold down the left mouse button until the attack is successful. The Reaper also does not sleep, but is very actively trying to burn us with a laser. We do as follows: when he launches his laser, we only run in one direction (or stand still), and as soon as the beam almost overtakes us, we abruptly begin to run in the other direction. Thus, we can deceive the enemy over and over again until we destroy him. And when he falls apart, we can talk to him. We answer to his dying speech "We will destroy you nevertheless." And do not forget to interrupt it at the end with heroic words (RMB). The Geth are freed from the Old Machines and can now fight us. Of course, a choice must be made between the quarians and the Geth. And so we choose "Pass the code." We continue "[Allow transfer]". We are watching the video and trying to catch the falling Tali by quickly pressing RMB.

Citadel.

After talking with the advisor asari, we connect with Andersen via video link. We choose the answers "Not bad" and "Sounds alarming."

We leave for the Serpent Nebula - Citadel. In a conversation with an officer, we use the "Embassies". Open the map (V), go to office number 2 (Asari Advisor). In a conversation with an asari advisor, choose "Thank you."

Thessia.

Our task is to find an artifact that will help you get the Catalyst. We return to the "Normandy" and go to the Athena Nebula - Thessia. Liara and Garrus will be our companions. During the flight we communicate with Liara, we answer "We will save them."

Having landed, we go down the slope. We speak with Lieutenant Kurin. There is no time, so we quickly get up behind the indicated stationary weapon. We destroy enemies before they get to the barrier. Next, we can talk to Kurin. We answer "I am looking for one artifact", then "Horn - can." The lieutenant agrees to help us and removes the barrier in the passage leading to the bridge. On the bridge, we meet a little resistance in the face of the Raiders and Cannibs. Ahead also we will not meet anything new, except for flying creatures, which at the moment play the role of only background objects. "Banshee" appears at the entrance to the building. This creature can teleport. We do not allow the Banshee to get close to us, therefore we destroy the barrier, and then the armor. We pass through the building, get out and get to the sniper position. After the explosion, go upstairs along the debris to the left. Accordingly, we use a sniper rifle to kill enemies in the distance. Very soon we will meet the surviving asari soldier. We choose in the conversation "Their help would be useful to us."

Next, Kai Len appears and we launch the Ghost's hologram. In communicating with him, we use the phrase "You are crazy." We start a fight with one single enemy. We are constantly located next to the shelters so that you can always hide behind them when the shelling begins. Coming close to the enemy is tantamount to death. We need to completely destroy the protection of Kai Len, after which nothing will help us. He scatters us all like puppies and takes what he needs. Liara helps us up when we almost fell down. Kai Len flies away, Thessia is on the brink of destruction. We return to the "Normandy" and report to the asari adviser about the failure. In a conversation with Liara, we answer "No, I would know." Find out from EDI the location of "Cerberus", choose "Excellent! Everyone to work. "

Horizon.

We are contacting Andersen via video link. In the dialogue we use “Nothing is easy” and “I believe in you”. We leave for the Sea of ​​Shadows - Horizon. James and EDI are coming with us. In communicating with EDI, we choose "We need to find out everything."

Having landed, we run forward to the sanctuary. Two Phantoms and one Avenger upstairs appear. First we deal with the first, then with the sniper, using a sniper rifle. We hack access to the sanctuary. The interior is empty, so just head forward until we get to the bottom level. We destroy the enemies, we pass into the room on the left. We listen to Miranda's message and get out. Before going downstairs, turn on the pump on the left, which will pump out all the water. Having gone down, we run forward and we pass through several doors. In one of the rooms we activate the console. We watch the cut-scene, Husky appear. We pass on, again a video recording with Miranda. We open the door and destroy the enemies. More Reapers will follow soon. To equalize forces, we lure the Banshee into a small room and do not forget about the team, otherwise the enemy will quickly deal with them. We continue to move to the tower from the console to the console, following the events around Miranda via video link.

When the stairs go down, we go upstairs. Long corridor, a lot of enemies. However, if we act slowly, we will quickly defeat them. We also try to counterattack from the flanks. After passing through the jammed door, we jump forward and get on the elevator (oval structure). On its right end you can see a mark on which we shoot and break the panel. After the trip, we jump over the other side.

We meet serious resistance from two Beasts at once. After destroying them, another Banshee will appear. At first we shoot only at the Creature, and at this time the Banshee will slowly approach us (if you do not disturb her). We get to the elevator and go upstairs. Miranda's father grabbed the hostage. In the dialogue we use "I need Oriana".

Cerberus headquarters.

We leave for the Horsehead Nebula - Noveria. We take EDI and James on the mission. Having landed, we proceed to destroy many weak enemies. We get to the security console and make a choice "[Select James]". As long as he breaks into the system, we are on the defensive. Then we confirm the hacking of the protection and run to the landing site. We clean the entire territory, including all placed turrets.

The "Atlas" appears, so you should move away from the site in advance. We destroy it with the joint efforts of the team.
We leave for the Horsehead Haze - Anadius - Station "Kronos". In communication with Admiral Hackett we choose "Let's go!" (provided that military resources are more than the minimum mark).

We chase the fleeing boy. We watch the cut-scene. It was just a bad dream.

EDI and Garrus will go on a mission with us. In a conversation with the Joker, we use “Sorry”.

There are a lot of opponents in the hangar, and besides, the territory is not small either. Let's try first to deal with the "Atlas" and the Avengers, who are seated at the top. We achieve the remaining opponents and go upstairs. We use the console to turn off the depressurization. Enemies immediately appear. We move forward until we reach the next console, which will change the direction of the fighter ready to launch. We can go down the nearest stairs (behind the next door), and just next will be the control panel for launching the fighter. He safely rams the wall, and we can go further. But that was not the case, another Atlas appears. We destroy it and go further. We try to open the door on the left, EDI will take over the burglary, we answer her "It's good that you are with us."

We go down the stairs. We kill enemies on our way. We go up the next stairs. Here we are offered to watch videos from the time of the second part of Mass Effect. It was then that our ship was blown up, and Shepard's body was restored literally piece by piece. This project is referred to as "Lazarus". There are only three fragments that you can watch. When finished viewing, click "[Close Journal]". We pass through the opened door. Fire blazes everywhere, again we find ourselves on the lower level. First of all, we destroy the Combat Engineers, who are very fond of placing turrets on the territory. If we do not have time, use the "Adrenaline rush" from the abilities. We get to the stairs and go upstairs. We continue to move, jump down and find ourselves on the iron structure.

There are many enemies ahead, the most dangerous of which are Phantoms. We kill them only from a distance. We move from level to level until we reach the central laboratory. And then the Ghost's office. Soon he himself will appear, or rather his hologram. We answer him "You will never change." EDI restores Prothean VI and we can talk to him and finally find out what the Catalyst is. In the dialogue, select "Why all this secrecy?" and "Still, we'll try." Kai Len appears, and it will be very difficult to defeat him. However, if you act according to the algorithm described below and do not make mistakes, then everything will go like clockwork.

Action 1: Quickly press "F" to dodge the first attack of the enemy.
Action 2: We shoot at Kai Len until his shield bar is exactly halfway.

Important: It makes no sense to shoot at Kai Len:
1) When he exhausted his shield limit and started to run away.
2) When he called assistants and just stands still.

Action 3: We destroy the arrived enemies. But we do it not anyhow, but with the correct layout. For example, enemies need to be killed almost instantly, in order to then focus all forces on Kai Len. Kai Len comes to life if you kill exactly half of the summoned opponents. That is, we can kill the first half at a calm pace from behind cover, and then quickly the second with the help of the Adrenaline Rush ability. Or if the opponents are weak, immediately use "Adrenaline Rush" and shoot them.

Action 4: We shoot at Kai Len until two or three cells remain on his shield strips.
Action 5: We destroy the arrived enemies.
Action 6: We shoot at Kai Len until one cell remains on his shield strips.
Action 7: We destroy the arrived enemies. The most difficult action, because we are opposed by two Phantoms at once. There is a way out - "Adrenaline rush" + a shotgun.

Thus, we emerge victorious from this battle. During a conversation with VI, we manage to press RMB.

Earth.

We leave for the Local Cluster. In communication with the admiral, we choose "This is what we were taught." EDI and James will go on a mission with us.

Having landed, we immediately begin the battle. We break through to the wrecked shuttle through dozens of enemies. We act slowly, but we do not sit behind cover for a long time, otherwise we may be surrounded. The shuttle will have a powerful weapon with which we will be able to destroy the AID. We aim at him and hold down the left mouse button until the weapon fires itself. We move away, because now a flurry of attack will fall on us. First we deal with the Banshee, and then with other creatures. When the evacuation shuttle arrives, quickly jump into it. Andersen is flying with us. We are really glad to see him, so we quickly press RMB. In the conversation, choose "Everyone is ready for this."

We land on a new territory. In our dialogue with Major Coates, we use "Are you serious?" We go down the stairs and move forward. Impromptuly defend the base from enemies using stationary weapons. We can also chat with all the main characters we meet. After reaching Admiral Andersen, select "We need to attack." In our address we use "Friends ...", "Remember what you will fight for" and "Do not be afraid ...". Now we choose those who will go with us. It will be Liara and James.

We start the battle, run forward and clear neutral territories. When the Collector appears, we destroy it, hiding behind the transport. We deal with the rest of the enemies, the Banshee is naturally a priority. We pass inside the building, we find ourselves in the underground parking lot. We clean it from Beasts and Haskov. We rise up the stairs and destroy the strong point. Go ahead, kill a couple of Husks outside the door and jump down.

There are also a lot of enemies on the streets. The main thing is not to rush and try to bypass them from the flank. If necessary, we retreat (when the Creature appears). We turn into the building on the right and move through it. Then we get out into the street, the next building will be diagonally. We pass further into the alley. There will be a large concentration of Beasts, first one, then two at once, when we run along the length between the buildings. Having destroyed them, we move on and watch the video.
We get out to the big street and clean up the territory. Next, we use the control panel located on the armored personnel carrier. We are waiting for the appearance of new enemy forces. The first wave is in the center, the second is on the left. After some time, we will again be attacked from the left. There will be many more this time, including two Banshees. Therefore, we must not hesitate so that they do not have time to creep across the entire territory and surround us. Having dealt with the enemies, we launch the missiles. Unsuccessful attempt and again many enemies from the central approach. The first to attack the Creatures ... numerous and at once. You will have to try to kill them. We make them get stuck in small passages, this will not stop, but at least slow them down. Then the Collector appears - it's time to run around the territory and collect ammunition. Finally, two Banshees and a large number of Raiders. Perhaps the most difficult stage, it will be very difficult to survive. We try to run away from the Banshees as far as possible, and we constantly press "C" so that our partners follow us on our heels. We do not go out into the open, because in this case, instant death awaits us, both from small enemies and from the laser beam of the huge Reaper. After a while EDI will inform you that we can launch missiles. We will do so, especially since, having reached the missile control panel, the battle will end. Watching a series of videos.

On the way to the Citadel, we say to the command "I am proud of you all." Having landed, we run only forward. Nevertheless, the beam touches us, and we lose consciousness. Having woken up, we continue to go forward. We kill the encountered enemies. We reach the beam and teleport. We get in touch with Andersen, we answer him "It used to be better." We go forward slowly but surely. We pass through the large gates. A little descent, then an ascent. We see Andersen at the control panel. He is paralyzed, the Ghost appears from behind. In a conversation with him, select "Don't do this", then "This is crazy." We continue "You cannot be trusted" and conclude "You belong to them now." There is no choice, you have to shoot. Quickly press the left button when a notification appears. Watching a series of videos. In a conversation with a child, we choose "You cannot understand." We go forward, having reached the device, we shoot along the energy channel several times. Watching the final video that concludes the trilogy about Shepard's adventures.

This walkthrough ends with only one of the few endings. A playthrough in a different style would possibly completely change the whole ending.