Che for a game of monopoly. Economic board game monopoly. Game Notes

; in the latter it was also known under the names "Manager", "Empire", "Businessman". The goal of the game is to rationally use the start-up capital to make other players bankrupt. In fact, "Monopoly" is a playing field, consisting of squares that all players pass in a circle in turn. The squares are divided into assets (business, valuable thing) and events. When a player has a turn to walk, then by throwing a die, he determines how many steps he must make on the playing field during this turn (each step corresponds to one point on the die and one square on the playing field). Numerous computer replays of Monopoly are now available, as well as variations for game consoles and cell phones.

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    ✪ Game "Monopoly" autographed by the players!

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History

To date, the number of players playing Monopoly has exceeded half a billion people. Commercial competitions (including world championships) are held in the world in the game Monopoly with significant prize funds.

Rules

Players take turns throw dice and make the appropriate number of moves on the playing field. Having stood on the field with an asset, a player can purchase it if it is free, and if it belongs to another player, then the player is obliged to pay for visiting this field according to the price list established by the rules. When visiting the field with events, the player is instructed to follow the event that fell to him. Example: receive additional funds from the Bank (the Bank is another player who interacts with human players through events taking place in the game), give part of their funds to the Bank, move to another field, give part of their funds to other players, skip your next move, get an extra move and others.

Strategy

In the game, assets belong to different industries (perhaps streets, depending on the type of game), in one industry there can be from two to four enterprises (assets). On the playing field, enterprises of the same industry, as a rule, are located side by side and are indicated by the same color, they also have similar economic characteristics (price, income received). A player who owns all assets of one type becomes a monopolist, which increases his income, so the strategy of the game is to acquire cards of the same type to monopolize the industry. Different industries bring different economic benefits to their owner, therefore, at different stages of the game, different cards should be collected (the card indicates the ownership of a specific asset): at the beginning they are the cheapest, and by the end of the game they should be purchased or exchanged for more expensive ones. Monopoly assets can be further "upgraded" for money, which increases the cost of hitting an opponent's piece on the field.

There are a lot of opportunities for a player to make a decision, therefore, a winning strategy is a skillful combination of existing opportunities with an eye on the finite supply of funds and the number of players.

"Monopoly" in Russia

On September 17, 1988, in the USSR, the Petropan company began selling a localized analogue of Monopoly - Manager: it was the country's first economic game. Its cost in state trade institutions was 20 rubles [ ]. To promote it, one of the first commercial advertisements on Soviet television was given; the manufacturer also claims that this was the first advertisement for the game in the country. The "manager" was very successful, reinforced by the country's transition to a market economy. The firm survived the hardships of the 1990s; the game is still released in various versions.

Also in the USSR and Russia, there are other analogues of Monopoly: NEP and Cooperative (the turn of the 1980s-1990s), Empire (mid-1990s), Businessman (since the late 1990s years), Business live (~ 2010) and others. Among some games similar to Monopoly, there is the White Crow game. It differs from other types of the game in that it is controlled by two: one of the players is a banker, and the other is a clerk. The action takes place in a mysterious forest glade. In this game, not two, but one dice. The game is played according to the numbers of the calendar. After moving the token by the number of cells in the dice, the banker drags a card corresponding to each calendar day... The last day of each month in the game is considered "White Crow Day".

"Monopoly" in Russia has several varieties: "Monopoly Classic", "Monopoly Deluxe", and "Monopoly with bank cards" (allows you not to use paper banknotes in the game process, but to use cards). There is also a "Mini-Monopoly" to play on the road or travel. At the end of 2008, "World Monopoly" was released, which unites all the cities of the world on its playing field. "My First Monopoly" - board game for children from four years old, accompanied by voice prompts. In 2010, Monopoly Russia came out with 22 Russian cities.

In addition to the official versions of the game, in the 80s of the XX century, home-made "Monopolies", drawn with pens and felt-tip pens or glued from magazine clippings of company logos, were popular. The number of cells increased, the paths acquired an intricate direction with transitions, drawn bills or a real trifle played the role of cash - 1 kopeck was quoted as 100 points, purchased companies were recorded on paper, at the beginning all participants were given 1500 points each, the game ended when she got bored or with an overwhelming advantage of one of the players. The rules of the game also often changed a lot. For example: the "bank" cell, when hitting it, gave 1500 points, and when skipping past only 1000; cells "police", "brothers", "taxes" were taken from 300 to 500; the "casino" cell, if the player wanted to take a chance, gave from 500 to 1000 points when 1, 2, 3 fell on the dice, or took the same amount when 4, 5, 6; the bankrupt cage took all the cash, and so on.

Board game "Monopoly"

Hello again, my dear friends! Continuing to acquaint you with exciting board games, I simply cannot ignore the classics of economic board games.

Yes, yes, we are talking about the world-beloved "Monopoly", issued by Hasbro. She is rightfully the leader in demand among all desktop economic games, since it combines not only entertainment, but also educational functions.

My review of the game Monopoly

Complete set of the board game "Monopoly"

We have a classic version of the board game. It is packed in a rather large box made of thick laminated cardboard. Inside you will find:

  • ten game pieces of different shapes;
  • a set of banknotes of various denominations;
  • a complete guide to the game;
  • playing field;
  • 32 house tokens
  • 16 "Chance" cards
  • 16 cards "General Treasury";
  • 12 hotel cards;
  • a pair of dice;
  • 28 cards confirming the ownership of the plots.

Each element of the game is very high quality. The chips are moderately small, lightweight and durable. The cards and the playing field are made of durable cardboard, and all drawings and letters are carefully printed on them. I would like to draw your attention to the pleasant color scheme and impeccable print quality - even with regular use of the game, letters and images on cards and on the field are not erased.

You can understand the rules of "Monopoly" directly in the course gameplay... To diversify the leisure of the participants, the manufacturers of this board came up with a lot of interesting loopholes and additional opportunities for every player.

Rules of the game

You can play Monopoly with a company of two to ten people. Here, each participant can enrich himself and create his own empire, buying real estate and collecting payments from other players. But improper resource planning and many other factors can lead not only to enrichment, but also to complete bankruptcy. The main goal of the game of "Monopoly" is to become the most influential owner of most of the land and ruin the rest of the participants in the game.

The playing field is laid out in the middle of the table. All participants choose one chip for themselves and appoint a banker who gives everyone a certain amount of money. The stacks with the "Chance" and "General Treasury" cards are separately shuffled and placed in the appropriate places on the playing field.
The right of the first move is determined by the roll of the dice - whoever has the highest value, he starts the game. At the beginning, all participants place their chips on the square with the inscription "Forward".

Then the one who owns the right of the first move rolls dice and moves the counter on as many cells as the number of points dropped during the throw. Then he can act depending on the type of cell on which he fell:

Cage with a plot of real estate. The player can redeem it by transferring the money to the banker and receiving in return a card confirming the ownership of the site. Now all players entering this square will have to pay a certain tax to its owner. If the one who walks refuses to buy the property, the banker puts it up for auction among other participants. The owner is the one who offers the highest amount.

Cell "Chance"... The player takes one card from the "Chance" pile and reads what is written on it.

The indications on such cards can give the participant the right to early release from prison, require him to receive or pay money to the treasury, move his chip a certain number of cells, and also send the card holder to prison.

"Public Treasury"... These cards are practically indistinguishable from "Chance".

Utility company. If this cage has not yet been redeemed by another participant, the player who came to it can redeem the enterprise by paying the specified cost for it. If he does not want to pay, then the ownership is put up for auction.

Railway station. The principle is the same as for utility and real estate cages.

Tax field. Having stopped at such a cell, the player must pay the amount indicated on it to the general treasury.

Jail. It is possible to end up on this cell if this indication was on the "Chance" card or

"Public Treasury" if a player hits the Go to Jail field or threw the same number of points three times in a row during one turn.

There are several ways to get out of prison:

  • missing three moves and paying a fine of 50 thousand;
  • staying on the prison cell and skipping a turn, roll the dice in turn each time. If a double is dropped,
  • it is possible to leave the prison without paying a fine and move the counter as many moves as it has on the dice;
  • use the "Get Out of Prison" card. You can use your own card or buy it from someone from other players at a negotiated price.

After the player has bought out the ownership of all plots of real estate of the same color, he can buy houses for them and put them on his cells. This will increase the rent for being on the field. In this case, you should follow such rules as:

  1. you cannot build houses on any field if at least one piece of real estate in this color group is laid;
  2. you cannot put a second house on any plot until one house is built on each cell of the color group. The same rule applies to the acquisition of third and subsequent homes;
  3. a maximum of four houses can be placed on each plot.

After building all the plots of his real estate, the player can put hotels on them. This is another type of property that also increases rents from other members.

Sometimes in the game you can face a shortage of houses. When almost all participants are actively building up their plots, there may be no free chips left. In this case, it remains only to wait until one of the rivals, feeling a lack of money, will not mortgage their houses to the bank.

The average time of each game in Monopoly depends on the number of players. Together, you can play it indefinitely (our record is three and a half hours of a fierce battle), and in big company the game can be over in half an hour.

The main advantages of "Monopoly"

This is for real family game, which is suitable for children from eight to nine years old and at the same time is no less interesting for adults. In addition, the following advantages can be noted:

  • the uniqueness of each party. There will be no identical situations, since each game depends on the player's strategy, on the "behavior" of the cubes, on what "Chance" the participant gets, and on many other factors;
  • opportunity in game form teach children strategy and budget planning;
    ample opportunities for a variety of gameplay.

The standard version of "Monopoly" can hardly be taken with you on a trip, as its box has a fairly large dimensions. There is a special road publication for this purpose.

You will be able to spend many exciting hours playing this game, fighting with friends or family members. I definitely recommend Monopoly to all connoisseurs of interesting and thoughtful board games with an economic bias.

If you buy "Monopoly" as a gift to someone, then the store has an excellent option - you can write the recipient's name on the box and the present will immediately become unique and personal.

Very Interesting Facts and games Monopoly that you read in this article will help you better understand the essence of one of the most popular games on our planet!

A game " Monopoly"Was invented in 1934 by the American Charles B. Darrow, who lived in Guermanthown, Pennsylvania. At that time, the United States of America was going through the difficult years of the Great Depression, and many people tried to find work or start their own business.

Monopoly - and the history of the game

Charles made the first 5000 copies of the game by hand. Monopoly customers liked it so much that a year later it became the most popular game throughout the country. Since then, over 275 million games have been sold worldwide. You can verify this for yourself by reading the ones given in this article.

Monopoly has been played by over one billion people in 111 countries around the world. You can find this game translated into 43 different languages.

The popularity of the game "Monopoly" is associated with its relative simplicity and entertaining economic component, which is very similar to the real state of affairs in real world... The main goal of each player is to create their own monopoly in the market and bankrupt their rivals by all possible ways... The game can take anywhere from 2 hours to 70 days in a row, as happened during the longest game in history, which lasted 1,680 hours.

In 1978, Neiman Marcus Christmas released the first in Monopoly stories a chocolate version of the game that cost $ 600.

The most expensive version of the game was Monopoly, which was produced by the famous San Francisco-based jeweler Sidney Mobell. The cost of this game kit is estimated at US $ 2 million. Her board is made of 23-karat gold, the chips and houses are made of 18-karat gold, and the dice have 42 diamonds of which the dice numbers are composed.

To date, in addition to the desktop version, many computer games « Monopoly", Games for mobile devices... as well as on-line versions of "Monopoly", which are played by a huge number of people around the world.



Tabletop entertainment for the whole family, popular for decades, is a classic Monopoly... A game that is not just fun, but also economic strategy: it is necessary to think quickly and carefully consider each step, and not just rely on luck. A rational approach and the ability to think ahead are important in it. She gained her popularity in the last century, becoming famous in different parts of the world: including in the USSR, reaching us in the late 80s.

It will be a great gift for a birthday, Defender of the Fatherland Day or New Year.

Is a desktop entertainment that is played by over half a billion people and that number is growing every day. But how did this game deserve such wild popularity, sales and loyalty? Monopoly, whose logo represents a mustachioed rich man in a top hat, is loved by people of all ages because of its characteristics. They should be described in more detail.

Difficulty level: Average

Number of players: 2-6

Develops skills: Savvy, Communication skills, Planning

About the board game Monopoly

The board game Monopoly was created by the American Charles Darrow more than 80 years ago. A large company refused to release his project, so he released and sold several thousand copies on his own. The game was soon noticed and sales were huge, making him an incredibly wealthy man.

But what is Monopoly? It is where you buy, rent and sell property, trying to get rich by outstripping your competitors. It is designed for two or more players: the battle will continue until only one lucky person who has not gone bankrupt remains. It is really fun to play it with the whole family - the rules of the classic version are designed for ages 8 and older, not to mention simplified views designed specifically for children younger age... But in Card Monopoly there are many subtleties and conditions that you should be aware of in order to get real pleasure from the gameplay. Therefore, it is so important to first look at the description of the game Monopoly.

Description of the game

In the classic version, 2-6 players are required: each must have their own chip. The rules of the game Monopoly should be studied in detail before starting: look at the values ​​of the various squares along which the participants move, depending on the value of the number dropped on the die. The economic board game is tied to a profitable purchase and sale of real estate, in which the participants' funds are invested. At the beginning, everyone is given the same amount, so at first everyone has equal opportunities. Money for the game of Monopoly is used not only for the sale and purchase of real estate, but also for paying taxes or rent in case the player got into the territory of a competitor.

But, although a lot depends on the player's actions, luck strongly affects the further course of events: the roll of the dice largely determines whether he will get rich or fail. The Monopoly field of the game is represented by cells on which various property with a specified value are located, sectors "", " Jail" and others. Monopoly and its rules may seem complicated even for adults, but after reading the details and gaining practical experience, everything becomes very clear.

Preparing to play

The number of players affects the number of chips on the field: everyone must choose one for themselves and put it at the start. It is also necessary to determine among the participants banker, on whose shoulders will fall auctions, surveillance of bank funds and, in special cases, "printing money." The players receive salaries and bonuses from the bank, and it also collects taxes and fines from them. With its help, property is traded in Monopoly. Further, the shuffled cards "" and " Public treasury»Are laid out on the corresponding sections of the playing field. The basic preparations for the game are complete: then you need to study the rules in order to have a pleasant time with your friends.

Disney Monopoly

General rules of the game "Monopoly" + special rules for this edition

Disney's magical world, full of funny characters and colorful landscapes, is paired with the world's most popular board game, Monopoly. In this exciting Disney Monopoly edition, you have to travel from one fabulous country to another.

For those who have never played before classic game"Monopoly", the standard rules of the game are given below in the instructions. People have enjoyed playing the classic Monopoly for over 70 years. After reading the standard rules, proceed to reading the specific rules of the game for this edition of Disney Monopoly.

What common?

Object and general principles of the game

Owner cards are equivalent to Title Deeds in the classic game. The value of the property remains unchanged.

Money for the game and the Banker tray - the money has a changed appearance while the nominal value is saved

The structure of the playing field is preserved

What's new?

8 tokens in the form of figures of characters from classic Disney works - Snow White, Peter Pan, Alice, Pinocchio, Sleeping Beauty , Mowgli ("Mowgli"), Lady and the Tramp ("Lady and the Tramp"), Dumbo ("Dumbo")

The playing field: all the actions of the players are left unchanged, but instead of the streets you have to buy episodes from Disney cartoons

Scrooge McDuck's Tax is similar to Income Tax in the classic game, and Prince John's Tax is similar to Super Tax

4 Stations ( Railway stations) replaced by 4 types of Transport: Aladdin's flying carpet from Aladdin cartoon, Captain Hook's pirate ship from Peter Pan cartoon, Cinderella's Coach from Cinderella cartoon, Cruella De Vil's car from "101 Dalmatians"

2 Utilities replaced 2 Special Powers - Magic Wand and Pixie Dust

Instead of Houses and Castles, you need to build White Rabbit Cottages and Sleeping Beauty Castles to increase your total cost. There are a total of 32 White Rabbit Houses and 12 Sleeping Beauty Castles in the game. Community chest cards replaced with Magic moments cards and Chance cards replaced with Show time cards

One standard die is replaced by 2 bright ones

The set of the game includes: a playing field, 28 cards of the Owner, money for the game, the Banker's tray, 8 tokens in the form of figures of characters from classic Disney works, 2 bright dice, 16 “Magic moments” cards, 16 “Show time” cards, 32 White Rabbit Houses, 12 Sleeping Beauty Castles.

Short description games

Participants in the game Monopoly buy, rent, lease or sell property, making a profit and thereby increasing their capital. The player who managed to earn the most money during the game becomes the winner.

At the beginning of the game, participants place their chips on the “Go” field and then move them across playing field depending on the number of points dropped on the dice. If you find yourself on a field with a property that does not yet belong to anyone, then you can buy this property in the Bank. If you choose not to buy the property, an auction will be held and the player with the highest bid will go to the property. The player receives rent from competitors who stay on the field with property owned by him. When building Homes and Hotels, rents increase significantly, so you should build on as many Sites as possible. If you need additional money, you can mortgage your property with the Bank. During the game, you must always follow the instructions written on the cards "General Treasury" and "Chance". In some cases, you may be put in a Jail.

Purpose of the game

The only remaining participant who does not become bankrupt wins.

Preparing to play

1. Place the Houses, Hotels, Owner's cards and money (sorted by face value) in separate cells of the Banker's tray.

2. Separate the “Chance” and “General Treasury” cards, shuffle them and place them face down in the appropriate places on the playing field.

3. Each participant chooses his game piece and puts it on the “Go” field.

4. Banker and Bank

One of the players is selected for the role of the Banker. If the number of players is less than five, then the player chosen by the Banker continues to participate in the game at the same time as an ordinary player; if the number of players exceeds five, the Banker, at his choice, can limit himself only to fulfilling this role and not take part in the game as an ordinary player.

The banker gives each player money in the amount of 1500 units. with the following bills:

Two bills x 500 units Two bills x 10 units.

Four bills x 100 units. One bill x 5 units.

One bill x 50 units. Five bills x 1 unit.

One bill x 20 units.

The banker keeps not only money, but also the cards of the Owner, Houses and Hotels until they are bought by the players. In addition, the Banker pays salaries and bonuses to players, issues money when drawing up mortgages, and collects all taxes, fines, loans and interest. When conducting auctions, the Banker takes on the role of the moderator.

The bank cannot go bankrupt. If all the money in the Bank has run out, then you can make the required amount of money yourself from ordinary paper in the form of IOUs.

5. To determine the participant who will move first, each player rolls both dice before the start of the game. The player with the most points goes first, and then the turn goes to the player to his left.

Rules of the game

When it comes to you, roll both dice and move your piece clockwise across the playing field. The field that you will be directed to will determine your further actions. Two or more chips can be on the same field at the same time. Depending on the field you are on, you can do one of the following:

§ buy a Property or other property

§ pay the rent (if you find yourself on a field that is already someone's property)

§ pay taxes

§ pull out the "Chance" or "General Treasury" card

§ go to the Prison

§ stop at the “Free Parking” field

§ receive a salary of 200 units.

§ go to the Prison only “as a visitor”

Dropping out takes

If you have the same number of points on two dice (double), then you must move your piece and perform your move as usual. Then roll the dice again and make another extra move. If you get three takes in a row, then you will go to the Prison.

Walking through the “Go” field

Every time you stop at the “Go” field or walk past it in the direction of the arrow, the Bank pays you a salary in the amount of 200 units. You can get 200 units twice. in one move. For example, this will happen if you go to the “Chance” or “General Treasury” field immediately after the “Go” field and take a card that says “Advance to Go” (“Move to the“ Go ”field).

Buying property

If you enter the field with property that does not belong to anyone (that is, property for which none of the players have an Owner card), you have the right to buy it first. There are three types of property in the game - Possession, Utility, and Railway Station. If you decide to buy a property, deposit the amount of money indicated in the field with the Bank. For this you will receive a card of the Owner. You should place this document face up in front of you. If you decide not to buy the property, the Banker must immediately put it up for auction and sell it to the player who will bid the highest bidder. Bidding starts at any starting price that a player agrees to pay. Even if you choose not to buy this property at the original price shown on the box, you can also bid.

Ownership of property

Owning a property gives you the right to collect rent from all players whose chips appear on the relevant field. A big advantage over other players is the possession of all the Possessions of the same color, that is, the possession of a monopoly. You can build on any Property that is included in a group of a certain color you own.

Stopping at the Possession

If you are staying on a Property that has already been purchased by another player, you may be asked to pay the rent for your stay on that Property. The owner can only ask you for rent before the next player rolls the dice. The rent for a stay on the Property is shown on the Owner's card and may vary depending on the number of buildings built on the Property. If all the Possessions of the same color belong to the same player, then the rent for staying on any of the Possessions of this group, on which no buildings have been built yet, is doubled.

However, if any Property is mortgaged, then the owner of the entire group of Property of the same color cannot collect double payment. If Houses or a Hotel are built on the Property, then the rent will be increased in accordance with the amount indicated on the Owner's card for this Property. There is no fee for staying on the mortgaged Possessions.

Stop at Utilities

If you are staying on a field with a Public utility that has not yet been bought by other players, you can buy it. As with other types of property, you must pay to the Bank the cost indicated in the Utility field. If the Utility is already owned by another player, you may be asked to pay the rent. This fee is determined by the number of points rolled on the die during the roll that resulted in you entering the field with the Utility.

If the owner has only one Utility, then the fee will be four times the number of points rolled on the die. If both Utilities are owned by the same player, then you must pay ten times the number of points on the die.

If you decide not to buy the Utility, the Banker will hold an auction and the Utility will go to the player with the highest bidder. You can also take part in the auction.

Stopping at Railway Stations

If you got to the Railway Station first, then you have the opportunity to buy it. Otherwise, the Banker organizes an auction. Although you refused to buy the Train Station at the original price, you can bid along with the rest of the players. If the Railway Station you entered is already the property of another player, then you must pay him the amount indicated on the Owner's card. The amount of the fee is determined by how many other Railroad Stations the owner of the Railroad Station you are on has.

Stop at the fields "Chance" or "General Treasury"

If you hit one of these fields, then you must take the top card from the corresponding pile. These cards may indicate the following:

§ Move the piece

§ Pay money, for example, in the form of tax

§ Get paid

§ Go to the Prison

§ Leave the Prison for free

You must perform the action written on the card, and then put this card at the very bottom of the pile. If you pulled out the “Free Release from Prison” card, then you can keep it with you until you want to use it. You can also sell this card at a price negotiated with other members.

Note: The card may instruct you to move the piece to another square. If at the same time you pass the “Go” field, then you will receive a sum of money in the amount of 200 units. If you are sent to Jail or ordered to move a piece back, then it is considered that you do not pass the “Go” field.

Stop at the “Tax Spaces” field

If you find yourself in such a field, then you must pay the corresponding amount of money to the Bank.

Stop at the “Free Parking” field

If you hit this field, then you can stay on it until your next turn. You do not need to pay anything for being on this field, and you can perform any operations (collect rent, build buildings on your Possessions, etc.)

Jail

You will be sent to the Prison in the following cases:

§ If you stop at the “Go to Jail” field

§ If you take a “Chance” or “General Treasury” card that says “Go directly to Jail”

§ If you get three takes in a row

When you are sent to the Prison, your turn ends. You also cannot receive a salary of 200 units. no matter which field you left off.

You can leave the Prison as follows:

§ Pay a fine of 50 units. and continue the game from the next turn

§ Buy a “Get Out of Jail Free” card from another player at a negotiated price and use it to free yourself

§ Use your own “Leave Prison Free” card if you have one

§ Remain in the Prison for three turns, rolling the dice each time in the hope of getting a double. If you have a double on your turn, then you can leave the Prison and make a move according to the number of points dropped

After you have spent three turns in the Prison, you must leave the Prison by paying a fine of 50 units. before you move your piece according to the number of points dropped.

While in the Prison, you can collect rent from other players for the use of your property if it is not mortgaged.

If you were not sent to the Prison, but stopped at the “Prison” field during the game, then it is considered that you simply enter the Prison “as a visitor” and do not pay any fines. When the next move comes to you, you can continue the game.

Houses

After you buy all the Properties of the same color, you can buy Houses and install them on any of these Properties. This increases the rent you charge to players staying on your Owned Properties.

The price of the House is indicated on the corresponding card of the Owner. You can buy a House on your turn or between other players' turns. Remember that you must build evenly, that is, you cannot build a second House on any Property of the same color group until you have built one House on each Property of this group. This rule applies to any number of Houses, up to the maximum possible: four Houses on one Possession. The sale of a Home must also be done evenly according to the above rule.

You can buy and sell Houses at any time and in any quantity, as far as your financial condition allows. You cannot build a House on a Possession if any Possession from the same color group is mortgaged. If you own all the Domains of the same color group, and you have built a House on only one or two of the Domains, then you can still receive double payment from other players staying on your Domains from that color group (even if they have nothing not built).

Hotel

Before you can buy a Hotel, you must build four Houses on each Estate of a given color group. The hotel is bought in the same way as the House. For one Hotel you have to pay four Houses, which are returned to the Bank, and the price indicated on the Owner's card for the Hotel. Only one Hotel can be built on one Property.

Lack of Homes

If there are no more Houses left in the Bank, then before buying a House, you must wait until other players return their Houses to the Bank. Likewise, you cannot receive a House instead of a Hotel if there are no more at the Bank.

If there is a limited number of Houses or Hotels left in the Bank, and two or more players want to buy more of them than are left in the Bank, then the Banker holds an auction, and these buildings go to the player who named the highest price.

The starting price at the auction is the price indicated in the corresponding card of the Owner.

Property sale

You can sell the Non-Building Estate, the Train Station and the Public Utility to any player for a predetermined amount of money. However, you cannot sell a Possession to another player if at least one Possession of the same color group has a building. If you want to sell a Property belonging to a certain color group, you must first sell to the Bank all the buildings on all the Property of this group.

Houses must be sold evenly, similar to the buying rule (see the “Houses” section). You cannot sell Houses and Hotels to other players. They must be sold to the Bank for half the price indicated on the corresponding card of the Owner. You can sell a House or Hotel at any time.

For the Hotel, the Bank will pay you half the cost of the Hotel plus half the cost of the Houses that you handed over to the Bank when purchasing this Hotel. All Hotels from the same color group can be sold at the same time. If necessary, the Hotel can be divided into Houses again. To do this, you need to sell the Hotel to the Bank and get four Houses in return, as well as money for the Hotel (that is, half of their value). You cannot sell the pledged property to the Bank, but you can sell it to other players.

Pledge

If you have no money left, but you need to pay debts, then you can get a certain amount of money by mortgaging the property. If you mortgage a Property, you must first sell all buildings to the Bank. When mortgaging the property, turn the Owner's card face down and receive from the Bank the amount of money indicated on the back of the card. If you want to buy your property, you will have to pay this amount plus 10%.

If you mortgage a property, it remains in your possession. Other players cannot buy this property by paying the cost of the mortgage to the Bank.

You cannot receive rent on mortgaged property. However, you may be charged for other properties in the same color group. You can sell the mortgaged property to other players at a pre-agreed price.

The player can then redeem the mortgage by paying the Bank the amount of the mortgage plus 10%. If this is not done, the player must pay the Bank 10% when purchasing this property, and later, when he decides to redeem the mortgage, he will have to pay the Bank the cost

mortgage and additional 10%.

When all the Possessions of the same color group are no longer pledged, the owner can start buying Houses again at the appropriate price.

Bankruptcy

If you owe the Bank or another player more than the total amount of funds that you can receive by selling your property, you are declared bankrupt and you are out of the game.

If you owe the Bank, then all your cash and all cards of the Owner are received by the Bank. The Bank then sells all of this property piece by piece at auction.

If you are declared bankrupt, you must return the Free Leave Jail Cards by placing them on the bottom of the appropriate pile.

If you go bankrupt owing to another player, your Homes and Hotels are sold to the Bank for half of their original value, and that player receives your own cash, Owner cards and Free Leave Prison cards. If you have any mortgaged property left, you must also transfer it to this player. In doing so, he must pay 10% of its value, and then decide whether he wants to keep the mortgages or buy out the property.

Game Notes

If you do not have enough cash to pay the rent, you can pay your lender part of the amount in cash and part of the amount of your property (there should be no buildings on these Properties). In this case, the lender may accept certain property (even if it is mortgaged) at a price significantly higher than that indicated on the Owner's card in order to obtain additional property or prevent another player from gaining control over it.

The control over the collection of rent should be carried out directly by the owner of the property.

The player can borrow money only from the Bank and only on the security of his property. Players cannot lend money to each other.

Winner

The last player remaining in the game is the winner.

Short game rules

There are three differences in the rules of the cut game when compared to the rules of the regular game:

1. During preparation for the game, the Banker shuffles the Owner's cards. Then the player sitting to the left of the Banker removes the deck, and the latter deals two times in a circle to the players one card of the Owner. If the Banker is also an ordinary player at the same time, then he distributes the Owner's cards to himself. Players who have received the Owner's cards must immediately pay the Bank the indicated price for both received Owner's cards.

2. In the shorter game, you only need to build three Houses (instead of four) on each Color-group Hold before you can buy a Hotel.

The rental fee remains the same as in the standard game.

When you sell the Hotel, the proceeds are half of the original value, which is one House less in this version of the game than in the regular game.

3. End of the game. The first player to go bankrupt is eliminated from the game as in a standard game. When the second player goes bankrupt, the game ends. A player who becomes bankrupt transfers to his creditor (the Bank or another player) everything he owns, including buildings and other property.

Then each of the players remaining in the game adds up the following:

1. Cash on hand.

2. The player's possessions, utilities and railway stations at the price shown on the game board.

3. Mortgaged property in the amount of half of the price indicated on the playing field.

4. Homes valued at purchase value.

5. Hotels valued at the purchase price, including the value of the three Homes for which the Hotel was exchanged.

The richest player wins!

Time limit game

Before starting this variant of the game, you need to agree on the time of the end of the game. The richest participant at the end of the game will win. Before starting the game, you need to shuffle the deck of the Owner's cards and remove it. The Banker then distributes two cards to each player, one card per round. Participants immediately deposit the value of the property issued to the Bank, and the game continues according to the standard rules.

"Show Time" cards (arranged in alphabetical order of the first Latin letters of the instructions on the card)

Article I. Show Time

Buy a new spaniel puppy.

ShowTime

Buy a new spaniel puppy.

Pay 150 units.

Show Time

Cottage and Castle repairs. Pay 40 per cottage and 115 per castle.

Article II. Show Time

You need to renovate your Cottages and Castles. Pay 40 units. for each Cottage and 115 units. for each Castle

Show Time

Dwarfs strike diamonds.

ShowTime

The gnomes have found diamonds.

Get 150.

Show Time

Dumbo's magic feather lets you fly.

ShowTime

You can fly with

Dumbo's magic feather.

Get 150.

Show Time

Fly to Capitain Hook's pirate ship. If you pass GO, collect 200.

Show Time

Fly to the “Capitain Hook’s pirate ship” field. When you pass the “Go” field, get 200 units.

Show Time

Fly to Go with Peter Pan.

ShowTime

Fly to the “Go” field with Peter Pan. Receive 200 XP.

Show Time

Get spotted with 101 Dalmatians.

Move ahead to this place.

ShowTime

You were found with 101 Dalmatians. Move to the “101 Dalmatians” field.

Show Time

Go and visit Dumbo.

If you pass GO, collect 200.

ShowTime

Pay a visit to Dumbo. Move to the “Dumbo” field. When you pass the “Go” field, get 200 units.

Show Time

Lose your way in The Queen of Heart’s maze.

Move back 3 spaces .

ShowTime

You are lost in the Queen of Hearts maze. Go back 3 fields.

Show Time

Robbed by Foulfellow and Gideon.

ShowTime

You were robbed by Fulfellow and Gideon.

Pay 15 units.

Show Time

Robin hood helps you to escape. Get out of Jail free. This card may be kept until needed or sold.

ShowTime

Leave the Prison for free. Robin Hood helped you escape. You can keep this card until you use or sell it.

Show Time

Save Simba from the Stampede.

ShowTime

Save Simba from a stampede.

Pay 50 units.

Show Time

Take a plateful of spaghetti to Lady and the Tramp.

If you pass GO, collect 200.

ShowTime

Bring a full plate of spaghetti for the Lady and the Tramp. Move to the “Lady and the Tramp” field. When you pass the “Go” field, get 200 units.

Show Time

The three good fairies help you clean your property. For each cottage pay 25. For each castle pay 100.

ShowTime

3 good fairies help you clean up your property. Pay 25 units. for each Cottage and 100 units. for each Castle

Show Time

You are arrested by the sheriff of Nottingham and thrown in Jail. Do not pass GO.

Do not collect 200.

ShowTime

You are arrested by the Sheriff of Nottingham and thrown into the Prison. When you pass the “Go” field, you do not receive 200 units.

Show Time

You tell a lie to the blue fairy.

Pay each player 20.

ShowTime

You lied to the Blue Fairy.

Pay 20 units. to every player.


"Magic Moments" cards (arranged in alphabetical order of the first Latin letters of the instructions on the card)

Magic moments

Break Cinderella's glass slipper.

MagicMoments

You broke Cinderella's glass slipper. Pay 50 units.

Magic moments

Caught by the dog catcher. Go to Jail. Do not pass GO. Do not collect 200.

MagicMoments

You are caught by a dog catcher. Go to the Prison. When you pass the “Go” field, you do not receive 200 units.

Magic moments

Get lost in the jungle. Go back to Tarzan. Do not pass GO. Do not collect 200.

MagicMoments

You are lost in the jungle. Go to the “Tarzan” field. When you pass the “Go” field, you do not receive 200 units.

Magic moments

Help Peter Pan find his shadow.

MagicMoments

You helped Peter Pan find his shadow.

Receive 100.

Magic moments

It's your unbirthday. Collect 10 from each player.

MagicMoments

Today is your Unbirthday. Receive 10 units. from each player.

Magic moments

Join the elephant's jungle patrol.

MagicMoments

Join the jungle elephant patrol.

Receive 10 units.

Magic moments

Pay a 10 fine or take a Show time card

MagicMoments

Pay a fine of 10 units. or draw one “Show Time” card

Magic moments

Rescue the Dalmatians from Hell Hall.

MagicMoments

Rescue the Dalmatians from Hell's Hall.

Receive 20 units.

Magic moments

Take a bite from Snow White's poisoned apple. Pay 50.

MagicMoments

Take a bite of Snow White's poisoned apple.

Pay 50 units.

Magic moments

The Stork finally brings your new baby.

MagicMoments

The stork has brought you a baby.

Receive 25.

Magic moments

Tinker Bell sets you free. Get out of Jail free. This card may be kept until needed or sold.

MagicMoments

Leave the Prison for free. Tinker Bell sets you free. You can keep this card until you use or sell it.

Magic moments

Tinker Bell transports you to GO.

MagicMoments

Tinker Bell has moved you to the “Go” field.

Receive 200 XP.

Magic moments

Wake Sleeping Beauty from her Slumber.

MagicMoments

Wake Snow White out of her dream.

Receive 200 XP.

Magic moments

You are hypnotized by Kaa.

MagicMoments

Kaa hypnotized you.

Pay 100 units.

Magic moments

You are the fairest of them all.

MagicMoments

You are the most honest player.

Receive 50 points.

Magic moments

You defeat Maleficient.

MagicMoments

You have defeated Malificent.