Heavy rain game description. Review of the game Heavy Rain. Downpour of finds

I remember very well a cold February day in 2010 when I bought myself a Heavy Rain game disc for the Sony console. I was in a very high spirits, because this a new game from one of my favorite studios - Quantic Dream. The game turned out to be just incredible! I have never encountered anything like this in my years of passion for interactive entertainment. Exactly six years passed, and I had the opportunity to write a review of the Heavy Rain remaster for PS4, which I simply could not refuse. The temptation was too great to re-experience long-forgotten emotions.

The head of the French studio Quantic Dream, David Cage, has always dreamed of creating a hybrid of motion picture and video games. His first experiment was Omikron: The Nomad Soul, released in 1999. It is noteworthy that the soundtrack for the game was written by the famous musician David Bowie, who always dreamed of leaving his mark on gaming industry... Omikron was difficult to attribute to any one genre, since it combined elements of role play, shooter, fighting game and traditional quest. To record movements game characters Motion Capture technology, innovative for that time, was used, and the huge fantastic city in which the player found himself literally lived its own life (and this was a year before GTA 3 was born!). The players received Cage's debut work very warmly, which only strengthened his confidence that he was moving in the right direction.

The second Quantic Dream game was the adventure game Fahrenheit, released in 2005. An exciting plot with elements of mysticism and fantasy, the ability to alternately play for different characters, an innovative division of the screen for that time for demonstrating the scene from different points of view, the introduction of QTE technology into the gameplay - all this did not go unnoticed by game critics and gamers, even despite a number of shortcomings and a very mediocre graphic component. The game became for the Quantic Dream studio another confident step towards the dream - the creation of a real high-quality interactive film.

In 2010, the game Heavy Rain was born, created with the support of the Japanese company Sony exclusively for the PlayStation 3. It once again demonstrated to the gaming community that there is no limit to perfection, and David Cage is still stubbornly going towards his goal. How did this game stand out from the rest of the attempts to create interactive cinema? After the release of Fahrenheit, David Cage was heavily criticized for mixing several cinematic genres in the game's plot, eventually confusing some players. That is why this time there is no science fiction in the game, except perhaps for some gadgets that are somewhat ahead of their time. This time, the main emphasis was placed on certain psychological characteristics of a person and the oppressive, growing tension that the developers tried to convey to the players through the story they told, so that the game can be safely attributed to thrillers.

The plot of the game was based on the love of parents for their children. He pondered for a long time about how far a person is ready to go for the sake of those whom he loves. The fruit of these reflections was the sketch of the plot of Heavy Rain. The protagonist of the game is the architect Ethan Mars, who has everything a man of his age can dream of: a loving wife, two sons, a great job and a luxurious home. But life is a pretty tricky thing, so any idyll can collapse in an instant. The son of the protagonist, as a result of an absurd accident, dies under the wheels of a car. After that, Ethan's wife leaves, and he sees his second child only a couple of times a month. And all this against the backdrop of a strong sense of guilt for the death of his own child, which Ethan cannot overcome. It would seem, what could be worse?

And it could be worse if your second son is kidnapped by a serial killer nicknamed Master Origami. He received his nickname for always leaving a folded paper figurine of an animal at the place of abduction. The maniac makes the fathers of the children kidnapped by him to carry out various deadly tasks, somewhat reminiscent of the plot of the movie "Saw". In case of successful completion of all the tests, the maniac promises to return the child to his father, but, of course, no one has ever gotten out of this bloody "Fort Boyard" alive. Psychologically worn out the main character rushes to the aid of his son, and he is not at all frightened by the tasks of the maniac, each time becoming more and more insane.

The game's plot is incredibly dark. The oppressive atmosphere of hopelessness, accompanied by an ever-increasing rain, puts pressure on the player, gradually pulling him out of his usual comfort zone. The game presents us with some truly difficult moral dilemmas. Could you kill a complete stranger to save your child's life? Would you be able to cut off your own finger so that your son does not suffer at the hands of a maddened maniac? How the further plot of the game will develop depends on the choice of the player. Each of your decisions, one way or another, leaves its mark on all subsequent events. This should not be forgotten for a second.

Heavy Rain invites you to take turns playing as several characters. In addition to Ethan Mars, you will find yourself in the role of an obese private detective Scott Shelby, an asthmatic leading a private investigation into the case of the aforementioned maniac. The next main character is the military journalist Madison Page, who is trying to recover from all the horrors that she happened to see during the difficult work. The girl's life at some point turns out to be closely intertwined with the fate of Ethan Mars. The quartet of characters is closed by FBI agent Norman Jayden, who uses advanced government technologies to search for the maniac, which allows one to see evidence at the crime scene that is invisible to the naked eye. Norman is seriously addicted to a strong drug, but is trying with all his might to defeat his addiction.

Each hero of the game is attractive in its own way and, as you already understand, is not devoid of human flaws. In an amazing way, David Cage managed to bring together these bright personalities, harmoniously complementing each other and giving the game a unique charm. Each of the characters was played by a real actor who, in addition to his voice, gave the character his own appearance. The actor's face, facial expressions and movements were carefully digitized and transferred to a 3D model. It turned out very well for its time. But six years later, I have to admit that technology has made great strides since then. And if the facial expressions in some places look more or less decent, then the animation of the characters' movements looks too rough, and in some places it is completely ridiculous.

The gameplay of Heavy Rain is a leisurely exploration of game locations, search for clues and action scenes that require attention and quick reaction from the player. As in the previous game, most actions during fights and chases are performed using QTE, that is, you will have to quickly repeat the sequence of buttons shown on the screen. In moments of exploring locations, everything is more simple: with a certain movement of the analog stick or the DualShock 4 controller, you open the cabinet, with the second analog stick you take an object, and so on. In especially tense moments, you will have to simultaneously pinch and hold several buttons at once, which will require some skill and good coordination of movements.

Many criticize Cage's games for emphasizing the use of QTE, and this greatly limits the freedom of players. But personally, I do not consider this a disadvantage. After all, if in any game I am not allowed to run, jump, aim and shoot, this does not always make it less exciting. Restrictions are present in general in any games, even with open world... If you give the player complete freedom of action, Heavy Rain from a dark thriller in the spirit of the movie "Seven" by David Fincher will turn into a comedic misunderstanding, where the player will commit atrocities and completely forget about the missing son of the protagonist. Cage understood this perfectly, and therefore took the necessary measures to limit the players for the good of the atmosphere. That is why Heavy Rain's plot keeps you on your toes from the first seconds to end credits, not allowing to be distracted by various nonsense.

Another remarkable, in my opinion, solution of the developers is the system for selecting replicas and making decisions. From time to time, variants of phrases or actions will appear around the head of the character under your control, and you are free to choose one of them by pressing the corresponding button on the gamepad. The more the character freaks out, the more difficult it becomes, as the phrases start jumping wildly and shaking erratically. This simple and elegant solution of the developers is able to convey the emotions of the character to the player as accurately as possible, destroying the thin partition between the virtual and real worlds... The player is now and then asked to perform completely routine actions for the characters, for example, to set the family table, or to complete the architectural project of the protagonist. All this is not at all necessary for the passage of the game, but one way or another it allows you to better feel what the character lives and breathes.

Another important hallmark the game is the irreversibility of your decisions. At some points, you can make the wrong decision, because of which one of the main characters will die. Regardless, you will not see any Game Over screen. The game will continue, and it will continue until all key characters have died. There are no manual saves in the game, progress is recorded in the background, imperceptible to the player. So, if you feel that you have made a fatal mistake and there is a smell of fried in the air, immediately exit the game and replay the current episode from the very beginning, before it is too late. Otherwise, there is a great risk of being left without one of the main characters, thereby missing a serious piece of the plot. Of course, this game has several endings. To be exact - 18 pieces.

You should also tell you about the technical improvements that the remaster of the game six years ago can boast. The resolution has been increased from 720p to 1080p (the frame rate has not changed), the lighting of most scenes has been redesigned to take into account modern technologies. Object anti-aliasing has been significantly improved (now MSAA), and technology has been added to the game, thanks to which soft natural shadows (HDAO) are possible. The game engine has been partially rewritten to enable multi-threaded image rendering. The textures, of course, look sharper and more realistic. These are, perhaps, all the changes that the re-release of the game offers us.

As for the new content, everything is rather sad here. Not only did they completely cut out support for controllers from the game. PlayStation motion Move, for some reason they forgot to include an additional plot DLC-episode "Taxidermist", which tells a gripping story from the life of journalist Madison Page. And this is really sad, considering that even the re-release of Beyond: Two Souls, which I talked about not so long ago, included story DLC Additional Experiments. At the same time, here and there in the game, I noticed some cosmetic changes. For example, during a fight in Madison Page's apartment, her wet hair was slicked back after a shower, rather than disheveled, as in the original. Except for such little things, nothing at all was added to the game.

Pros:

  • An exciting and truly adult storyline.
  • The game forces the player to make tough decisions.
  • How this story ends depends on your actions.
  • Improving the quality of textures and post-processing effects.
  • Interesting and very unusual main characters.
  • Fascinating gameplay.
  • An enveloping atmosphere.

Minuses:

  • Wooden animation of character movements.
  • For some reason, the storyline DLC was not included in the remaster.
  • Support was cut from the game Playstation move.
  • Complete lack of new content.

Well, for its time, Heavy Rain made a kind of revolution, in fact, offering players what they so passionately desired - high-quality interactive cinema. Not without flaws, of course, but the movie is exciting, emotionally intense and very entertaining. The game shows wonders of ingenuity, transferring the tension and despair of characters from the TV screen to the players. And in this, perhaps, she still has practically no worthy competitors. If for any reason you bypassed this project in 2010, you have a unique opportunity to be in the place of the main characters of the game. If you have completed Heavy Rain before, you can refresh your impressions if you wish. I bet the game 8,5 points out of 10 and I continue to look forward to the release of David Cage about a charming android girl named Kara.

Heavy rain (lit. "Downpour" / "pouring rain") is a video game developed by the French studio Quantic Dream exclusively for game console PlayStation 3. In Russia and Europe, the game went on sale on February 24, 2010.

Taglines:

  • « What will you do for the sake of someone who is dear to you?"(How far will you go to save someone you love?)
  • "Everything I did, I did for love"(Everything I did, I did for love)

Plot

Heavy Rain has a dark, complex, carefully crafted storyline.

The game begins with an intro, where the player plays as Ethan Mars, in whose life a tragedy ensued: his 10-year-old son Jason separated from him when they were in a large department store, went outside and crossed the road to the other side. When his father finally found him, the boy ran to meet him, and at that moment a car rushed towards him. Ethan tries to save him, but everything ends unsuccessfully, and Jason dies, and Ethan himself falls into a coma for six months. Two years pass. Ethan blames himself for the death of his son and is in a state of severe depression, which leads to his divorce from his wife and to the fact that his other son, Sean, with whom Ethan only sees on weekends, is completely disappointed in him. From that day on, Ethan has been plagued by crowd fear and memory lapses that last for several hours. One day Ethan receives a strange letter in the mail with a short text, which tells about a married couple who, after returning from church, did not find their children at home and could not find them anywhere. And after a while, when Ethan and Sean were walking in an amusement park, Ethan again had a blackout, and when he woke up, he found that Sean had disappeared.

The police conclude that Sean was kidnapped by a mysterious serial killer, the Origami killer, who showed up a few years ago. His victims are little boys between the ages of 9 and 13. All the boys were abducted during the rainy fall season, and their bodies were found several days later. The cause of death was the same for all - non-violent drowning. An origami figurine was found in the hands of each victim, and an orchid lay on the chest. The time of death for all was somewhere in the hours before the discovery. The killed boys are connected by only one thing - they are all from poor neighborhoods and, in fact, no one needs. FBI agent Norman Jayden, who is assigned to assist the police, believes that the presence of an orchid on the chest and the absence of physical violence (the victims were not beaten or stabbed to death) suggests that the killer is clearly remorseful of his deed. Jayden also concludes that since the abductions took place during rainy seasons, the children were clearly placed in a container that was flooded with water during heavy rainfall. This means that they have less three days to save Sean.

Here comes the rain again ... Heavy rain again ...

Good day to all, dear readers! I am glad to welcome you to a slightly different section of this site. Here I try myself for the first time, and therefore I wanted to choose a special game for such an undertaking. Fortunately, the relevance was on my side, because the release on PlayStation 4 greatest game Heavy Rain took place on March 2nd. For those who are not aware of the excitement that has engulfed the crowd of fans, I will explain: Heavy Rain is an interactive adventure video game developed by French studio Quantic Dream exclusively for the PlayStation 3 at the end of February 2010. For many gamers, it was this exclusive that became the reason for buying or at least renting a console. A game in which every choice can be decisive, every file can be fatal. Tense nerves, shaking hands, but at the same time unforgettable emotions. Here's what I've learned about Heavy Rain over the years. Therefore, I considered it simply my duty to try Remastered in action! I was counting on a smart schedule, a breathtaking plot and a salt flood of tears. But what happened in the end? We'll figure out!

… History...

For a start, of course, a bit of a plot. Quite small, because nowadays, we can almost be sentenced to death for spoilers, and even more so with regard to this game. So! There are four main characters in the game: architect Ethan Mars, journalist Madison Page, FBI agent Norman Jaden and private detective Scott Shelby. All these faces are united by one scary personality - a mysterious serial killer, nicknamed the "Origami Master". A terrible feature of his murders is that the victims are always children drowned in rainwater. Well, the plot thread is tied to the fact that the son of Ethan Mars becomes a new victim of a maniac. The man turns to the police, where the specially arrived Norman Jaden, who uses the modern augmented reality system ARI for the express analysis of evidence, is taken on the case of the Origami Master. The thing is quite useful and made a significant contribution to the possible success of this investigation. In addition, at the request of the parents of the victims, Scott Shelby, who works directly with people, and not with gadgets, is also taking up the case. In addition, Madison is accidentally interested, and through her channels she makes her way through the investigation. However, Ethan himself is not going to sit still. According to police estimates, all participants have only about three days to save the child. Three days to solve the riddle, the answer to which no one has been able to find for several years. Will it be possible to break the deadly vicious circle this time? It only depends on you!

Well, it might be worth stopping here. Believe me, this is a really stunning feature, but the less details you know before you get acquainted with the game, the more interesting it is to immerse yourself in this story, to be imbued with the joys and sorrows of absolutely ordinary people with unusually sad fates. It was my ignorance that helped me build my assumptions, have my own point of view about what was happening and experience absolutely sincere surprise and tension ... almost complete. I only knew who the killer was. And for this great, damn it, thanks to Vasily! I didn't even have time to come to my senses to turn off the stream, and the spoiler had already fallen from his lips ... But even with all this, the game found something to surprise me, scare me, and even more strain. Why is she a huge plus!

... Buttons ...

Well, now a little about the gameplay component. There will be few letters here just because it somehow does not come out to talk a lot about the gameplay in the game of the interactive cinema genre. But this is right now, when this genre is no longer something new and unusual. And during the years of Heavy Rein's release, it had not yet turned into a conveyor belt, and therefore was a novelty. So what can we do? Well, of course, walk first, examine the location and perform various actions using the notorious qte. But it is interesting that we can perform non-plot actions during a strictly limited period of time, since at one point something plotting will happen, and what you did not have time will remain on your conscience. Since we are talking about movement, it is worth noting the camera, the position of which is already as many as two. And you switch them yourself, although sometimes none of the options is convenient. This is a flaw. As for qte, there are of course variations. Either hammer on the buttons with all your might, or hold five buttons at once, wave the gamepad around the room, or twist the stick on various twists, and sometimes twist them slowly. It all depends on the situation. But in general, it is worth noting that you are allowed to choose the level of difficulty, so twirling and five buttons turns out to be an optional entertainment. Also important interesting are the thoughts of the characters, which can be recognized and helped by the same ones, because sometimes there may be useful ideas for resolving difficult situations. In addition, work with augmented reality glasses deserves separate words. With their help, you can analyze blood, fingerprints, compare the data obtained with a map and thus find clues.

Now let's move on to the part of the comparative analysis, which will include the derivation of all the pleasant moments and not so much. What will be more and what will be the final verdict? This is what we will find out now!

Pros:

  1. The plot of course! The story is simply exciting! With complete ignorance of the whole truth, the player is able to turn into a solid bundle of nerves and sink to the very depths of the abyss of despair, having failed in his quest. Because as the story unfolds, it makes you empathize more and more. And the main thing is to be afraid of losing the hero himself. After all, everything is possible here!
  2. Cruelty. In relation to heroes, players. To all! The game makes you nervous, afraid, perform qte especially carefully, because sometimes only one mistake is enough to be left without the top of the head.
  3. Music. Well what can I say, without a due musical accompaniment the atmosphere becomes incomplete and does not affect the player properly. There's no such thing in Heavy Rein. All sounds and melodies are perfectly matched.
  4. Secrets. You can never guess how your line or action will backfire. Who will be a friend and who will be a traitor. Who can go crazy, and who knows how to remain cold-blooded. Well, you can never guess exactly at what stage of the investigation a journalist will have brains so as not to meddle in dangerous places alone.
Minuses:
  1. Bugs and friezes. Everything is simple and concise here. People from the crowd pass through the heroes, each new episode must freeze at the beginning. It even somehow does not fit in my head, but unfortunately it takes place.
  2. Graphene. I honestly have no idea how everything was with this case in 2010, but now the picture looks ... somehow not very good, and in some places not even very much. Sometimes the characters are muddy and blurry, And sometimes they are completely angular. I hoped the graphics would be much better. Although the faces at the moments of downloads look gorgeous.
  3. Still, I can't say that this project is original. To my disappointment, I saw a lot of similarities with the previous Quantic Dream project - Fahrenheit. A lonely unfortunate protagonist with a bunch of problems, mysterious murders, weather anomalies, flashbacks, control of several heroes. To be honest, I even want to conclude a little that Heavy Rein is Fahrenheit, but more elaborate and with normal logical endings. And the minus is because I would like something new. Although if such an association did not arise in me during the game so often, I would have omitted this item.

... Bottom line ...

I am extremely pleased with the passage of this game! I am immensely glad to the given opportunity! The most striking thing about her was that I felt like a father who must save his child, and an FBI agent who must do what the regular police are not able to do! And these three days tormented the most. When you understand what is happening and why there is so little time at your disposal, you start to chaotically and impatiently grab all the possibilities, just to be in time. Only the decisive factor will not be time, but what you are ready to do to save this time! It is when this simple truth is revealed to you that you will understand why the game has earned such fame for itself!

Well, as for the verdict, it is more likely to be reissued. And it came out so ... well, so-so, as if almost never republished. But since the eyes still do not bleed, and emotions are still seething, it means that even in 2016, the original Heavy Rain is able to conquer gaming minds and hearts! Therefore, I highly recommend it!

: MA15 +- Mature 15+
BBFC: 15 - 15 Certificate
CERO: D- Ages 17 and up
ESRB: M - Mature
PEGI: 18
USK: 16

Creators Leader David Cage Producer Charles Cotiere Game designer David Cage Screenwriter David Cage Composer Norman Corbeil Technical data Platforms Playstation 3
Playstation 4
Microsoft Windows
Game engine Havok (physical) Game mode single user Carrier Blu-ray Disc, digital distribution Control Sixaxis, DualShock 3, PlayStation Move, DualShock 4, Gamepad, Keyboard, Mouse Official site

In an interview with GameDaily.com, Quantic Dream co-president and executive producer Guillaume de Fondomier stated that Heavy Rain's characters are played by real actors.

Some time early 2007 poster Heavy rain appeared on the Quantic Dream website, which is under reconstruction. It showed an origami model called "Spanish Pajarita" (Pajarita is an ancient classical figurine that became the symbol of origami in Spain), with blood dripping from one corner. A new subtitle for the game has also become known. The origami killer, a list of (apparently virtual) actors (Ethan Mars, Scott Shelby, Madison Page, Norman Jaden) and a tagline: "How far are you prepared to go to save someone you love?" (“How far can you go to save the one you love?”). It was stated that all four of the "actors" (Mars, Shelby, Paige, Jaden) are playable characters.

Gamescom 2009

PS Move support [ | ]

Release on PS4 [ | ]

PC version [ | ]

Soundtrack [ | ]

Heavy rain
(Original Soundtrack from the Video Game)
soundtrack
Date of issue February 23 (iTunes)
March 4, (PSN)
Genre Classical orchestral music
Duration 40:26
Country
Label Sony
Track listing
Name Duration
1. "Ethan Mars" Main Theme " 3:31
2. "Norman Jayden's Main Theme" 4:42
3. "Before the Storm" 2:55
4. "Madison Paige" s Main Theme " 3:31
5. "Scott Shelby" s Main Theme " 6:01
6. "Lauren Winter" s Main Theme " 3:07
7. Painful Memories 1:29
8. "The Chase" 1:25
9. "Redemption" 1:39
10. "The Bulldozer" 1:34
11. "High Tension" 1:16
12. "The Fight" 1:31
13. "The Hold Up" 1:28
14. "Looking for Shaun" 1:36
15. "Countdown" 1:33
16. "Last Breath" 2:59

Evaluations [ | ]

Sales [ | ]

In a month after its release, more than 1,150,000 copies of the game were sold around the world. PlayStrum writes: “Heavy Rain - popular game in the gaming industry has become unpredictably successful in the eyes of many people, but what can I say, even David Cage was surprised ... ". A little more than a week after the release, almost the entire circulation was sold, as a result of which, in order to avoid a shortage, Sony had to re-print the game.

In 2013, at the Digital Dragons conference in Poland, one of Quantic Dream's bosses and executive producer of all of its games, Guillaume de Fondaumiere, led the audience with concrete financial calculations. It turned out that the development of Heavy Rain cost 16.7 million euros. Together with marketing and distribution costs, the amount more than doubled to € 40 million. But Sony eventually brought them back, making over € 100 million from the game.

In total, over 3 million copies of the game have been sold on the PlayStation 3.

Notes (edit) [ | ]

  1. Jim Sterling. Sony announced Heavy Rain will be released in Europe on February 24 (unspecified) . gambling addiction(January 11,). Retrieved January 15, 2010. Archived April 1, 2012.
  2. Heavy Rain is "interactive drama" - Sony (unspecified) ... Retrieved February 19, 2008. Archived April 1, 2012.
  3. Stuart, Keith Heavy Rain creator: I am fed up with space marines! | The guardian. (unspecified) . The guardian(21 March 2011). Date of treatment May 6, 2011.

Since there is still an opinion that Heavy Rain is a game that is whole and good in terms of plot, and everything is wonderful there, I had to make a list of illogical and idiotic moments in the game.

The killer's modus operandi is no longer possible. He kidnaps child after child (at the beginning of the game, Norman finds one corpse, immediately after that Sean is kidnapped), imprisons him in a stone cage and waits for him to be flooded with rain. It rains in a few days. And the killer is counting on it - and you can never count on the weather. Not to mention the fact that a child would rather die of hunger or cold - one can easily get frostbitten in the autumn waters in a day. In other words, this method is absurd in itself both for murder (the rain can stop at any moment), and especially for testing, because the child simply cannot survive in such conditions in principle. And even more so, after salvation, he cannot be normal and healthy, if only because of this. And this cannot be attributed to "exaggeration", this is the main plot element of the game.

Jaden releases a man who himself admits that he is a maniac. At the same time, if you turn off the camera, it seems that there will be no investigation of this at all.

Manfred: In Manfred's store Shelby picks up the phone, replies that Manfred is busy, after which he kills Manfred to cover up the evidence. But by answering the call, he creates new evidence!

Then, in 3-5 seconds, Shelby kills Manfred, checks to see if he is dead, rummages through his closets, rummages in documents, calls the police, opens a window and returns to the place without making a sound. Circus with cops - no words at all, he set himself up by this very much more than if he had left Manfred alone. And he certainly could not just count on being released by acquaintance when he was the main suspect.

He thinks "Manfred has been gone for a long time, we need to check." He thinks "poor old man, he didn't deserve such a fate." He looks out the window - alone, unattended by Lauren - looking for an assassin who, of course, cannot be there.

The doc: Madison comes to the doctor on a motorcycle and ... agrees to have a drink.

The same doctor in the basement just like that, without any disguise, is a corpse.

This scene is a little more than completely meaningless.

Mad jack: An FBI agent goes alone to the garage to a black criminal, finds traces of the killer there and at the same time stands with his back to the negro. At the beginning of the chapter, he notes how bad he is, that his head is spinning and his hands are shaking, but at the same time he says "I hope everything goes well." When he already feels lousy, he still continues to read the negro rights.

The Negro is also a genius - instead of simply shooting the Fbrovtsy and drowning them in acid nearby (where there are already bones), he leaves him alive and throws him into the grinder. This will not get rid of the evidence at all.

Eureka: Shelby thinks the killer's name might be on Manfred's list, although he knows the killer's name isn't there - he's there under his brother's name.

The cemetery: The story of the Shepard brothers is told by a cemetery guard who should know Shelby by sight. But he doesn't know.

Twins: It is impossible in principle to put your foot into a water pipe against the strongest current. Rain will not flood anyone in ten minutes - the action is not in the tropics. This death simply could not have happened in principle.

John is implied to be drowning, but he has been talking to Scott the entire time.

Sexy girl: Madison tells Paco his real name. Then he hits him on the fucking guy and leaves, thinking how cool she is and what he will "think next time." Don't care that this Paco can easily find her and arrange the consequences.

Fish tank: Shelby is hiding behind the door, but he is not really behind the door: http://www.youtube.com/watch?feature=player_detailpage&v=OfXkxaejj2I#t=136s

Shelby in the fight scene with Jaden is twice as wide.

Shelby escapes after the aquarium crashes. What for? Did he kill Paco, but not the agent hunting him, with all the odds? And leaves him his pistol, by which he can be identified?

Jaden says "Madison is a witness." But he does not even think of interrogating her, immediately stating that the investigation is at an impasse - when, in fact, Madison has all the answers for him.

On the loose Does Ethan have 1 or 2 broken ribs after the accident in the car and still fucks and runs? With broken ribs ?!

In this scene, there are 4 police cars around the hotel. When Ethan jumps off the roof, no one is chasing him. Well, and from such a fall on the back http://www.youtube.com/watch?feature=player_detailpage&v=OfXkxaejj2I#t=1632s his head should go soft-boiled.

Trapped: Shelby accuses Kramer Sr. of being a serial killer, knowing he isn't and risking a bullet in the forehead just for nothing.

For some reason he doesn't get a bullet in the forehead, although that would be reasonable and clean. Instead, he is drowned alive in a car. From which he gets out idiotically, breaking the side glass when the windshield cracked.

Face to face: This is the Shelby Terminator scene. There are simply no words.

Kramer admits that he has been walking and putting flowers on the grave of John Shepard for 30 years only because he died at his construction site - and in the same dialogue he talks about the guy who was killed by his son, that he was just a trash from the street ... Like Shepard!

Ann sheppard Why is Madison surprised to learn the killer's name if she doesn't know Scott Shelby?

Killer "s Place Why doesn't Shelby kill Madison if he's so good at covering his tracks?

Why doesn't Shelby hide her fawn typewriter in secret room, but hides a laptop there?

How does Madison teleport from a fridge in a burning apartment straight to the street? Why didn't she choke?

"You don't know me, I'm Madison Page, journalist." Where did she get Norman's number?

"He" s the only one I can trust. Why one? Why not Ethan? How does she even know she can trust him?

The old warehouse: The camera shows the entire warehouse. Ethan walks up to the bars, Shelby teleports right behind him. Then Norman teleports to the side of Shelby.

Ethan had an hour after the fifth trial. After he saves Sean, he has one minute left. So he took a taxi to the warehouse for an hour? And not a single cop stopped him with a stolen taxi?

Why does Shelby point a gun at Ethan (and even shoot him in the Madison version) when Ethan has done everything right? What's the point in looking for the perfect father to kill him right there?

In the same chapter, it is revealed that the poison from the fifth trial was not real. Why give him fake poison if he still wants to kill him and cover his tracks?

If Madison and Ethan are in this scene, how can Ethan, who was shot in the stomach, get on the damn tower crane to save Madison?

If in this scene only Madison, then Shelby dies, leaning on a blunt piece of iron. SHTO.

If it's just Ethan and Shelby in the scene, and Ethan lets him go, how can Shelby leave without getting the attention of the cops surrounding the warehouse?

If Blake has snipers around the warehouse, why isn't anyone helping Norman in the fight with Shelby?

If this is an abandoned warehouse (and it should be, otherwise Sean would have been found long ago), then what the hell is a working conveyor belt doing there?

Endings: Why is the FBI agent called on the TV show, divulging his name?

Why didn't Ethan sit for 10-15 years for driving in the oncoming lane, killing a man and stealing a taxi?

Who do you need to be to say to a father who has lost a child, at the grave of this child, "it's okay, we will have a new one"?

And finally. You don't have to try to play with a magnifying glass to come across anything on this list. Heavy Rain tries to be serious and dramatic - but for drama it is vital that the viewer / player is willing to believe what is happening. All these things make it difficult to believe in the outlined HR situation. Moreover, some places there are furnished in such a way that they do not allow believing in such things at all. In principle: this does not happen, it cannot be. This is the delusion of a bad scriptwriter, driven by good intentions.

However, even in his intentions, he was inconsistent. He talked so much about drama - but in this game, the heroes are constantly trying to kill someone. And heroes usually kill offenders in return. And then they do not remember about it at all. Is it emotionality and drama?

Moreover, a dozen chapters here are completely about nothing - and, as a rule, it's just stupid action: Madison's nightmare, supermarket, doctor, Mad Jack, Paco, Kramer's henchmen ... Moreover, the local bastards behave like Bond villains - never simply kill, and leave the hero to die in some cunning setup. It happens all too often in one piece: Mad Jack, Doctor, Kramer, even Shelby!

And if we talk about detective work - even if we count the purely detective chapters - that is, devoted to the investigation, and not the personal experiences of the characters - there will be thirty of them for sure. From fifty. More than half of the game is purely detective. With giant plot holes and logical fucking.

And this, in my opinion, is completely unforgivable.

PS: They helped me a lot in making this hellish list