The fruits of dragon age inquisition pride. Passage of Dragon Age: Inquisition. Will burn in our hearts ...

Heavenly wrath

Watching the video. We follow Cassandra to the gap, sometimes falling to our knees from the unbearable pain that the mark causes. The bridge will collapse and we will meet with the first enemy, before that we have raised our first weapon (it will lie next to the wreckage of the bridge and depends on the character class). Deal with the demons and after a short conversation break through to the outpost on the way, killing a couple of demons. At the outpost there will be Varric and an elf - a renegade named Solas, who uses our marked hand to close the gap. After the dialogue, break through further.

In the next battle, you will be presented with a tactical camera and tutorials on it. Deal with demons. Do not rush to run up the stairs. Better to explore the two houses and go to the other end of the icy lake. After that, you can go to a meeting with Leliana to discuss further actions. There will be a second gap near the outpost. Kill demons and shut it down.

Passage of storylines Dragon missions Age: Inquisition


Dragon Age: Inquisition story missions walkthrough

At the outpost, after a little skirmish with a clerk from the Church, you need to decide what to do next. Go through the mountains or go straight with the soldiers? The only difference is one. If you go through the mountains, you will save the soldiers fighting off the demons. And so everything is the same - you make your way through the demons, close the veil and come to a huge hole in the sky, where you will have to fight the boss.

Demon of pride

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

We will have to fight this boss. We work with the Veil and remove the barrier to the demon. Now he is vulnerable and can be hit. When his health drops to 75%, he will summon a couple of demons to help him and restore his shield. Deal with them, and then switch back to the boss, removing his vulnerability by affecting the Veil. He will still do such a trick for 50% and 25% health. After defeating the boss, click on the Break and watch the cutscene.

The danger is not over

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

We wake up in the Vault. We leave the house. There will be an enthusiastic crowd on the street who thinks we are the Herald of Andraste. We go to the church to meet with Cassandra. Inside, Chancellor Roderick and the seeker Cassandra will argue. Having bothered to argue, Cassandra decides to revive the Inquisition.

Now you need to walk through the Vault and get acquainted with its inhabitants during the side quest "The Best of the Best". After that, you can return to church and take on the first assignment. We are introduced to our advisors and invited to the command table to accept the first assignment. We go to the side of Ferelden and choose the task "Exploration of the Hinterlands" for 1 point of influence. Here we will need to help Giselle's mother, who asked Leliana to meet with us.

Hinterlands

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

The scout will bring us up to date. We go down to the Crossroads and help our soldiers fight off magicians and templars. In gratitude for the help, she will give advice on the priestesses and advise you to visit Val Ruyao. To do this, we need to score 4 points of influence.

We speak with Corporal Veil on the hill and get a short report on the situation in this location. First you need to visit buster Dennett and ask for horses for the Inquisition, and after that you can take on side quests, build up influence and gain experience for Val Ruyao.

Val Ruiao

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Operation cost: 4 points of influence.

Go to the strategic map and choose the side of Orlais, then click on the story mission and start it. In the city, read all the signs next to the stouts and go to the center of the square to listen to the churchmen. They will be interrupted by the templars, who will hit one of the ministers of the church and express disrespect to the Inquisition. Cassandra will notice that something is unclean here.

We have nothing to do here, so let's leave. At the exit from the city, the Supreme Sorceress Fiona will contact us and invite us to Redcliffe for negotiations with the magicians.

By secret

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

We return to the shelter and discuss the possibility of a magical union with our advisers. We travel to the Hinterlands and go to Redcliffe. On the approaches to the village, we destroy the demons and close the veil. After that we go into the opened gate and listen to the report of our soldier. It looks like no one was waiting for us here.

Go to the tavern and listen to Fiona. She will say that she was not in Val Ruyao and that the free mages have already sworn allegiance to Tevinter. In the middle of the conversation, the Tevinter Magister Hermione Alexius appears with her son. At the end of the conversation, his son will pretend to be unhealthy in order to get his father out of the tavern and give us a note.

We follow the advice from the note and go to church. There will be a magician fighting demons. We help him to fight off the demons, and then we close the veil. The magician's name is Dorian and he is from Tevinter. He will tell about the plans of his former teacher, and from the arrived Felix he will tell about a certain sect called "Venatori", which is making plans against the Inquisition.

After this conversation, the "Tempting Whisper" quest will become available on the strategic table.

Tempting whisper

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Story Operation Cost: 15 points of influence.

Attention! After this operation, the magicians will take your side. Alliance with the Templars will not be possible.

We begin to come up with a plan to help magicians. We need to personally meet with Alexius and distract him with "negotiations", and at this moment Leliana's scouts will enter the castle and deal with the master's guards. During the discussion of the plan, Dorian comes in and offers his help.

Alexius will not heed competent arguments and will try to attack us, but the agents of the Inquisition will have already killed all his guards and he will want to escape, and Dorian will prevent him. Something goes wrong and we find ourselves in the lower chambers of the Redcliffe castle with one Dorian. Our companions will disappear somewhere. We kill the venatori and ask questions to Dorian. It turns out that we have moved in time, and our companions most likely remained in the castle.

Pick up the key from the body of the guard, leave the cage and go up to the upper floors. Kill two guards and head right. There you will meet Fiona from which the lyrium grows. She will say that we have been away for a whole year, and she will also say that Leliana is here. Exit here and go left. Go downstairs and find your lost companions there.

After collecting partners, return to the main hall. There will already be a guard who will lower the bridge. Kill the guards, go into their room and replenish supplies. Go to the torture room and there kill the magician named Hanley. A purple Spirit Bloodletter dagger falls from him.

Now you can go and save Leliana. Leliana has changed a lot, but she will still be glad to see us. We select the key from the floor and go to the throne room of Alexius. On the way, we kill demons and close the veil. There will be a couple more demons on the dock, and there will also be supplies. From the pier we go out into the courtyard. Close two holes there and move on.

In the upper wing, you can see Connor burning himself alive to exterminate the demon inside him (if you saved Connor's life in the first part). Replenish supplies and head out to the lower wing. Kill venatori, demons and close the gap. The door to the throne room is closed with magic. To open it, you need to collect five shards of red lyrium. Go to the marks, kill the venatori and take the shards from them. Return to the door and open it.

Inside there will be a repentant Alexius who will attack us under any circumstances. When his health drops to 75%, he will hide under the barrier and make a veil. Kill demons and close it. He will repeat the same trick when his health drops to 25%.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

After his death, we will receive a staff and an amulet, thanks to which we will get to our time. Our companions and Leliana will distract the enemy by themselves and of course they will die, but once in our time, we will cancel all of Alexius's actions.

Queen Anora will look at the light (in fact, it depends on who you transferred power over Ferelden in the first part) and will expel the magicians from their lands. Now we can take them under our wing. There will be two conditions: we can make them almost slaves or make them voluntary allies. You decide.

After this task, Dorian will be asked to join our squad.

Defenders of Justice

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Story Operation Cost: 15 points of influence.

Attention! After this operation, the templars will take your side. Alliance with magicians will become impossible.

Leliana and Josephine rallied the nobles to force the templars to come out to negotiate. We go to negotiations in the citadel of Terinfal. On the approaches to the citadel, we will be met by a representative of the Templars, who will have to escort us to the lieutenant.

Also, he will offer to go through a ritual in which you need to arrange the banners in order of importance for you. You can not go through, but immediately go to the main thing. The Seeker Lord will not be in place, but his captain will come and attack us after the conversation. This is an ambush. We kill enemies and make our way further, to the Lord - the Seeker.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

In the place of the Lord Seeker, there will be a demon of Envy in his guise. The demon will send us to the Shadow. Once there, go to the marker on the map and watch the demon's obsessions. Avoid the traps and after a while you will meet a kind spirit named Cole, who will volunteer to help us in the fight against the demon. We follow his advice. We go to the prisons and, on the advice of Cole, light four curtain fires. This will work and we will go further into the forest. In the forest we reach the castle and pull the lever to open the doors. We pass in the castle to the place where the demon of envy attacked us in reality. After that, we will free ourselves from his influence, and he will flee.

Demonic Dogma (side quest). Discover three secrets of the demon of envy to increase your stats. The first behind a closed door (the obstacle will depend on your class); the second, after activating the curtain fire (when you have a torch), return to the beginning of this location and walk around the cells, in one of them you can see and pick up the key to the prison (thanks to juliabee for the hint); the third in the tavern on the second floor.

We need to find lieutenants and lyrium for the ritual. Also, you must keep an eye on the hall retention counter and return as soon as it is on the critical mark, otherwise the hall will fall and you will lose.

I advise you to go through the Upper Barracks. There you will find two lieutenants. Help them with demons. For each lieutenant found, the condition of the main hall increases slightly. Return to the Great Hall from the barracks, lower the stairs and help kill the demons. Wait until the hall is restored and go to the officers' quarters. Help the templar and go downstairs. Clear the area and enter the room in which you will learn about the demon's plans. Take the Seeker Lord's key and take the unspoiled lyrium from the adjacent room.

Return to the Great Hall, repulse the attack and talk to Baris, who will conduct a ritual to remove the protective barrier. We protect him and the lieutenants during the ritual from the red templars.

After removing the barrier, replenish supplies and go to the boss fight.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

After killing the demon, go to the templars and decide what to do with them. You can make them part of the Inquisition, or you can help them restore the order and become allies.

After this task, Cole will be asked to join our squad.

Will burn in your hearts ...

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Story Operation Cost: 1 point of influence.

We are watching a video in which we close the Gap using the forces of the allies. In connection with such an event, a holiday was organized, which would be interrupted by the unattended forces of the enemy (magicians if you took the side of the templars or templars, if you took the side of the magicians). There will be a messenger at the gate - Dorian (if you sided with the templars) or Cole (if you sided with the magicians). He will tell you about the leader of the attack, and we will also see the Elder, whose plans we ruined.

Defend the northern trebuchet from enemies and move to the southern trebuchet to establish it. Kill enemies near the installation and start spinning the wheel while your fighters are fighting enemies. It turns out that the enemy has a tame dragon. We watch the cutscene and return to the gate. On the way, you can help Harit get into his house so that he can pick up the necessary things. Once outside the gates, help everyone in need and go to the Church. I advise you to pay special attention to those who are in a burning building or cannot get up. Because they can burn or explode.

Chancellor Roderick will talk about secret path by which everyone can leave. We need to distract the Elder and his Dragon on ourselves. We go to the trebuchets and begin to direct it towards the mountain in order to bring it down on our enemies. Sometimes we fight off the templars. When the trebuchet is 50% scrolled, we fight the boss (the boss depends on which side you took). After defeating the boss, bring the trebuchet to the end and watch the cutscene.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

We will wake up in a cave. Here we will have a new ability, "Mark of Break", which helps to immediately destroy weak demons or slow down and deal damage to the strong. We kill demons and leave the cave. We just go to the marker and thus we will catch up with our people.

Watching the video. We are now in charge of the Inquisition.

From the ash

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Talk to Varrick on the fortress wall and he will introduce us to Hawk. Before meeting Hawk, you can customize her / his appearance or leave the character as he was in your game. Hawk will tell you about the gray guards and offer to find her friend Alistair (in Alistair's place there could be Stroud or Loghain; it all depends on your actions in Dragon Age: Origins). After that, the story mission "There is an abyss" will open.

Talk to Josephine and she will say that Empress Orlais, Selina is in danger and we need to get to the Winter Palace to prevent an assassination attempt. After that, the plot task “Evil Eyes and Evil Hearts.

There lies an abyss

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Story Operation Cost: 8 points of influence (for opening Crestwood) + 8 points of influence (for opening the Western Reach) + 20 points of influence for the storming of Adamant Fortress.

We go to the strategic table and go to Crestwood for 8 points of influence to find the Guardian. The situation is complicated by the fact that to the Guardian's cave you will have to make your way through the red templars and the dead, crawling out of the lake.

On the approaches to the village there will be gray guards fighting off the dead. Help them and find out that they have an order to capture the Guardian we are looking for. Campaign, something strange is really going on with the order.

Demons and the dead will also be at the gates of the village. But we'll take care of that a little later.

There will be wolves and robbers near the cave. We kill them and approach the cave. Hawk is already waiting for us. We go with him / her (depending on who you played in the last part) to a meeting with the Guardian. He will tell you that the Coryphaus somehow controls all the guards with a call. And that the guard, Commander Clarelle, went mad on the march and was up to something. But for this he needs to visit Western limit and get more information.

Return to Skyhold and unlock the Western Limit for 8 influence points. We move there and go to a meeting with the Guardian and Hawk, who are waiting for us near the fort. In the fort, we see that the gray guards began to engage in blood magic and sacrifice their people to summon demons. They were tricked into promising that an army of demons would help clear the Deep Roads and thereby prevent future Morams from happening. Now, almost all the guards are under the influence of the Coryphaeus, and even the demons that can capture Orlais. We need to stop them. After the conversation, we kill the crazy guards along with the demons.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

The most important blood mage, Erimond, was able to escape and we need to follow on his heels. The guard will point to the Adamant fortress. There will also be guards, demons and all the commanders in chief of this parade.

Return to Skyhold and use the Command Table to begin your assault on the Gray Wardens Keep.

We watch the video and we clean the yard. After that, we speak to Cullen and rush to the walls to kill enemies together with Alistair. Kill enemies in another courtyard and go to the main courtyard. There, help normal guards to fight off magicians and demons, and then decide what to do with them. You can kill them or leave them alone and move on to the walls. Further it will be linear. Kill enemies and move on. On the walls, you can capture the fortifications or go directly to Clarelle. I advise you to capture, experience is never superfluous. Near the first fortification there will be a demon of wrath with guards. Kill them and move on.

Around the second there will be a demon of pride and demons of despair. Kill the demons of despair and switch to the stronger demon. After that, Hawk asks what to do. Should I go with you or protect your soldiers? Make your choice and go either to Clarelle or to the third fortification.

Around the third there will also be a demon and ghosts. Kill them, collect rewards and go to Clarelle. In the narrow passage, kill the last demons and go to the main square. Watch the video in which one of the guards is sacrificed.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Try to reason with the guards and Clarelle. You can immediately attack them and then you will have to fight the guards and demons, or try to tell them the whole truth and then some guards will go over to your side in the battle with demons and mad magicians.

After the fight, run after Clarelle along the way, killing demons. After reaching the place, watch the cutscene.

We are physically transported into the shadows. We turn to the right and with the help of the search we activate the side task "Fears of dreamers". On the marks there will be fears of spirits in the shadows, we find them using the search, select and use them in the right place. For placing each fear in its place, we will be given an increase to the main characteristics. As a reward for the quest, which is completed almost before we leave the Shadow, we will receive a "sketch of the staff of the archmage" and "essence of perfection".

After that, go to the left side, kill the demons and activate the mirror, which will increase your magic by +1.

Now you can go upstairs. Upstairs, you will meet a spirit or someone similar to the High Priestess. She will say that first we need to get our memories back, and then get out of the shadows by trying to kill a demon named Nightmare. After the conversation, kill demons and restore the first lost memories. We watch the cutscene and go to the next location of the spirit of the High Priestess. On the way to it there will be a mirror, which gives +1 to dexterity. There will be another mirror on a separate platform. Cleanse him from demons and increase your agility by +1.

Go to the High Priestess, kill demons and restore another piece of memories. We watch the cutscene, fight off the enemies and go to the Spirit, which will destroy the barrier. Along the way, there will be a mirror that gives +1 willpower. Go to the next barrier and kill the demons so that the barrier sleeps. Follow the Spirit again, which will lead us to the boss.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Edge of Nightmare

Hawk and Alistair will be stunned in this fight.

The boss has a lot of health and deals a lot strong blows... Can teleport around the battlefield and occasionally summons spiders. Also, the boss puts up barriers on himself, but not so often, so you can relax.

When the boss reaches 25% health, he will start summoning a lot of spiders and a couple of Dread demons. So be careful.

After killing the boss, there will be a couple of cutscenes in which you will have to make important choices. At the end of all this, you will be transported to Skyhold and the quest will be completed.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Evil eyes and evil hearts

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Story Operation Cost: 30 points of influence.

We need to prevent the assassination attempt on Empress Celine. We have invitations, so we put on our costumes and leave for the Winter Palace.

Note 2: If you took Sera with you to the ball, while talking to her in the ballroom, ask about possible "gifts from friends", get side quest to collect nychek. There are only three of them: one - in the garden in the guest wing (on the side where the door is closed, in the closet); the second - behind this very closed door (the opening cost is already 3 figurines, so think about it), there is a smoking room below, a couple of members of the Council of Heralds, a nychka and a whim; the third - in the human, after the showdown with the last pack of venatori, turn not to the left (to the exit), but to the right, run to the end and look around, there is a chest. But there won't be a particularly cool reward to spend 3 galla figurines to open one of the doors.

Thanks to juliabee for the tip.

At the ball, you need to try to increase the location of the yard or keep it level. If the location of the yard drops to zero, you will be kicked out of the ball and the mission will fail. Various tasks will be scattered around the palace that can raise location points for you. The first task will be at the very beginning. Help the girl find the ring and get +5 to the location. Do not rush to go to the ball. Break open the two side vaults, the statuette and the key from which will be on the second floor (search using search V). Also, overhear the conversation of two nobles. In one of the vaults there will be a secret and a coin - a whim, all this will be useful to us in the future

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

After talking with Selina, you can overhear rumors and talk to your companions. After examining everything, go to Leliana and talk to her. She will talk about the apostate surrounded by Selina, so you need to be careful. Now you have access to the guest wing, go there and try to pay attention to anything suspicious. After that, go out into the courtyard, where you will be met by three noblewomen with a message from Selina. There will also be a fountain in which you can throw the coins that you found. Climb the wall to the library and try to do everything quickly so that you do not get lost at court and you don’t lose points.

In the library, using the search, find a lever and open a secret passage. Read the documents and solve the urn puzzle before returning to the ball. Light urns from the end in each row and go downstairs for trophies.

Exit the library through the back door and you will find yourself in the lobby. Go to the hall where you will meet the Empress's Counselor. It will be Morrigan, who will tell us about the Tevinter spy and give us the key to the human. We go there.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

There will be many corpses. There will also be a statuette of a Gaul and a book. To pick them up, jump onto the boxes, and from there onto the beams and take away everything you need. We go out into the garden and find an adviser killed with a knife with the coat of arms of the Gaspar house, and then we fight off the Venatori. We need to find a jester who might be involved in this. We go to the noble chambers on the way, killing enemies. The jester will be on the second floor. We deal with him and his henchmen, and then we watch the video and speak with Briala, who acts on behalf of the elves.

We return to the lobby and talk to the guys near the Trophy Hall. Tell him that Cullen could happily tell a couple of stories about you and they will go to him, and you will get +10 to the location of the courtyard and can explore the Trophy Room.

Save after the conversation, as this is a tough choice. Also, you must complete all side quests, because you will no longer be able to return to them after infiltrating the imperial wing.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Visit the Imperial Wing to dig up dirt on Brialu and Gaspar. Remember when I said that you need to save the stone Gauls? That's just for this moment. Open the first side door and there you will find the soldier Gaspar, who was framed by Empress Selina. Climb the stairs and go to the first door from which you can hear cries for help. You will frighten off the killer and learn from the elf that Brial sent her here. From here, go to Gaspar's man and run into an ambush from the Duchess Florianna. You will fight archers and demons. You can use the ability "break mark" to even the odds. After clearing the territory, close the veil and free the person Gaspar, who will tell all his plans.

Make your way to your advisors through the heaps of enemies and you will find yourself in the ballroom. Decide what to do. Allow Florianne to attack, arrest her, or publicly disclose her plans.

In the first and second cases, you will have to fight her and her minions. After the fight, you can talk to those who survived and decide what to do next.

But the third case will be available if you have achieved a high location of the yard (90 - 100 points). Then you can publicly accuse the Duchess of Florianne, and then let the guards take her away or execute her with your own hands.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

After that, a conversation will take place with Celine, Gaspar and Briala. If you did everything as it is written here, then you can grab them by the throat and make them work together for the good of Orlais.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

The fruits of pride

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Story Operation Cost: 40 points of influence. We need to travel to the Arbor Wilderness to be the first to find the lost elven artifact to thwart the Coryphaus's plans to infiltrate the Shadow.

Arbor wilderness

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

You will be given a short report and sent into battle. Exit the camp and head southwest. There you will see allies fighting enemies. Help them and move on. You will reach the river, where there will be many enemies. After clearing the river outpost and go around the river. You will go out to your allies again. Help them and move on. Thanks to this, you will find yourself in the main camp of the Templars. Clear it, and then read the note on the table, replenish supplies and take the loot from the chest. From the camp, go up the path and make your way through the forest to the temple, along the way helping your ally to defeat the fighters and the wood elves who have come to the fire.

Temple of Mital

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

On the approaches to the temple, we see that the Coryphaeus is torn apart by magic, but he recreates his shell from the body of a dead guard, and then calls the archdemon to help. We run into the temple. Talk to Morrigan about what you saw and go to the huge door, which is sealed with ritual. Get down back to the central platform and watch the cutscene.

You need to solve a small puzzle to go further. The essence of this puzzle: do not step twice in the same place. Turn left, then right and walk to the end. After that, step on the adjacent tile, and from there to the opposite, and repeat so until you reach the final tile on this side. After that, go through the remaining tiles and the door will shine, which means that we can go further.

We pass through the door and deal with Calpernia's henchmen. Then we will have a choice: to continue the ritual or to pursue Calpernia.

Crypts

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

You can go down into the crypts even after performing the ritual. Just jump into the hole and fight the Venatori. The only thing worth climbing here for after completing the ritual is the runes and a couple of sketches for the armor. In the end, you will still find yourself in the room with the elves when you leave the ancient crypts. If you have not performed the ritual, then they will not offer you an alliance.

Rituals

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

To complete the ritual, you need to go through puzzles, like the initial one in the temple of Mital. The most complex riddle will be with a lever. Reach the lever, pull it and walk along the left half almost to the end. You need to have two free cells on the right half. After that, pull the lever and go to the end. If you did everything correctly, then you will have four central cells. Step on the floor, which is not affected by magic, and from there to the remaining cells.

The second puzzle is very easy. Start at the top left corner and work your way to the end, sometimes changing trajectory.

The final puzzle is split into two areas with a non-magic area in the middle. The left side entrance is blocked by rubble. First you need to activate the non-debris side. Activate fully, but leave four slots on opposite sides at the end of the puzzle so you can go to the other side. On the other side we reach the middle and jump down to one of the cells, activate the cells there and move to the other side close all the cells and open the doors. At the door you will be greeted by the ancient elves, who destroyed the shell of the Coryphaus at the gate of the temple. They will appreciate your knowledge of the rituals and offer help.

If you accept their help, you will not fight your way to the source fighting elves and venatori. The elves will give a guide who will lead us through secret doors to the source. You will just uncover the weapon just once, near the entrance to the source.

If you refuse their help or wish to take possession of the source, then they will attack you and you will have to make your way to the source fighting elves and venatori.

In all cases, Morrigan flies off after the leader of the ancient elves to prevent the destruction of the source.

After reaching the Well of Sorrow, get down from the balcony and fight the boss. If you accepted the help of the elves, then they will help in the fight with the boss.

If you have accepted the templars, you will fight Calpernia. Calpernia will be with the Red Templars and Venatori. The boss loves to teleport and throw fire runes into the battle area. Sometimes, she will summon demons to help her in battle against you.

If you accepted the magicians, then you will fight with Samson. He and his Red Templars are experts in melee combat. They hit hard and have a lot of health, but no barriers. Samson is not subject to anything, and his templars cannot stand fire. So first deal with the templars, and then switch to Samson.

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

After the boss fight, you will find yourself at the Well of Sorrow. After listening to all the dialogues, you have to decide who will drink from the source? You or Morrigan? The gameplay will not change and will not give new strength, but will have a further impact on the story. Watch the last video and be transported to Skyhold. This completes the task.

The last act

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Operation cost: this operation will not appear on the Strategic Command map.

First, you must prepare your squad. You will encounter a dragon that is very strong in the element of fire, has a vulnerability to cold, but is very resistant to fire. So what do you have to do? Right. Make cold runes and try to make armor with fire resistance and stock up on fire resistance potions, as well as redistribute skills to one of your mages in the cold branch, so that it would be easier to fight the dragon. Rogues are too soft for this fight. If your squad will consist of two warriors and two magicians, then good. If you yourself are a robber, then take one warrior and two magicians.

We need to talk to Morrigan and draw up a further plan of action. Instead of Morrigan, there will be Leliana, who will say that the witch chased her son to the eluvian. We go there and find ourselves in the Shadow. In the shadows there will be Morrigan, who will ask us to find her son. Her son will be at the end of the shadow. With him will be Flemeth, who is actually Mital. Yes - yes, this is the tangled universe of Thedas. Flemeth will talk about the ancient altar of Mital, which protects the dragon. If we defeat him, then he will be on our side.

We go to the altar and call the dragon to fight. The dragon is vulnerable to cold and is immune to paralysis, stun, and fear. The dragon has more than 200,000 health (depending on the difficulty level and the player's level), but you need to remove 50% and the battle will end. The boss is similar to all previous dragons. He stomps and paws in close combat. His only difference: he very often jumps from one point to another during the battle. However, he has no armor or barrier, so all your attacks will go to his carcass.

His strong attack consists of leaning on his hind legs and flapping his wings strongly. Try to get close to the dragon at this moment in order to get as little damage as possible. If you have Vivienne, then put up barriers to reduce damage.

Also, sometimes he flies into the air and from there spits a ball of fire, which sets fire to the area in which he fell. Try to dodge it and not stand in that area.

Dragon Age: Inquisition story missions walkthrough

Operation cost: 0 influence points. It is necessary to finish off the Coryphaeus, until he gained strength and gathered a new army.

Luminary

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Now you need to talk to your advisors at the command headquarters. The Coryphaus will attack Skyhold during the conversation. It's time to deal with him.

He will have more than 100,000 health (depending on the difficulty level and the player's level). At first he will hit you with spells, normal and area. He is immune to all types of stun, sleep, and so on. Try to use barriers more often. As soon as his health drops to 90%, he will call for help and teleport. From a height, he will attack with a spell. Try to quickly get close to him and knock down the barrier in order to impose melee on him again. As soon as his health drops to 75% and below, then he teleports again even higher. Go to him and do not forget to replenish supplies from the stash, and then go to the boss and fight with him again. When his health drops to 50% - watch the video and fight with the second boss.

Red Dragon

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

This dragon is not very susceptible to cold, but also not particularly immune to fire. The tactics are exactly the same as with Guardian Mital, with one difference. The red dragon uses barriers every time it loses 15-20% of its health. As soon as the dragon has 10%, we watch the video where we kill him, and the Coryphaeus falls more and more into madness.

Luminary again

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

Use the cache and go up to the boss. He begins to broadcast barriers to himself when he loses about 10-15% of his health. He added two more skills to his previous skills. During the first skill, he teleports to one of the corners and emits two beams from his hands in our direction. Here either hide behind the pillars, or go behind him, or hang up a barrier and catch it all in the face. During the second skill, he kneels in the center of the ruins and begins to cast a spell. You can beat him a little, and then hide behind the pillars so that you will not be hit with a massive spell. Towards the end of the battle, he will move himself to the center and heal by 50%. After that, he will not create barriers and will teleport less often, and also loses most of his skills. The battle with him ends as soon as he has 5% health.

We watch the video, talk with all partners, accept congratulations and are glad that we were able to save Thedas. You deserve it!

Dragon Age: Inquisition story missions walkthrough


Dragon Age: Inquisition story missions walkthrough

- very big game... Only the completion of the main quest can take from 40 to 60 hours, and if we take into account the secondary tasks, it becomes quite scary. On the way to the final goal, difficulties may arise, which will help our passage to solve. Just to begin with, let's clarify something.

... Dragon Age: Inquisition is a non-linear game. This means that a lot depends on your decisions, as well as on the gender and race of the Inquisitor. BioWare's new project has plenty of forks that will make your story different from ours.

... We only talk about the main quest. Yes, Inquisition has a ton of most interesting tasks, however, describing each of them would take an indecent amount of time. Therefore - only missions from the "Path of the Inquisitor" group.

... Dragon Age: Inquisition is not a quick run. In order to progress through the story, you need to earn points of influence (Power). Most quick way to do this - to complete several secondary tasks. So even if you are not interested in the personal affairs of party members and quests to collect herbs and metals, sometimes you still have to do this.

... The text below contains spoilers. We will try to do without unnecessary plot details, but ... THE KILLER IS A PALACE!

The Wrath of Heaven

The Dragon Age: Inquisition prologue is absolutely linear - even if you want to, you still don't get lost. Follow Kassandra, read the tips carefully and fight weak opponents. There shouldn't be any problems with all this. Soon the path will lead to the elf Solas and the dwarf Varric, your new companions.

After that, you will be taught how to use the tactical pause. In the future, this mode will come in handy more than once, especially at a high level of difficulty, so try to master it as early as possible.

Soon you will come to a break - a place from where in real world demons from the Shadow are infiltrating. To close the gap between the dimensions, you must first destroy all opponents around. After defeating the demons, you need to touch the gap and wait a few seconds, after which it will close. During the passage of the game, you have to close such portals quite often.

After returning to the fortress, you will be presented with a choice: to go to the largest gap in a straight line or in a roundabout way. In the first case, you will get to the next location faster, in the second, you will be able to save the missing soldiers.

Regardless of the path you choose, you will soon find yourself at the ruins of a huge castle. Going down to the gap, you will start the battle with the first boss - Demon of Pride.

There should not be any particular difficulties: you will be helped not only by the party members, but also by the soldiers of the Inquisition. In the first phase, the boss is invulnerable - note that his health bar looks different from the previously encountered monsters. To make the daemon vulnerable, a rip must be used. Let the boss be distracted by allies, and you press the action button next to the portal. After a couple of seconds, an explosion will thunder and the demon will fall to its knees - then hit it. After a while, it will become impenetrable again - you already know how to fix this. When lesser demons begin to appear on the battlefield, first deal with them, and then interact with the gap.

The Threat Remains

After resting after the battle, go outside. Head towards the church following the sign. Go to the Command Headquarters and complete the game's prologue.

After that, you will have time to get used to the headquarters. Use it to learn blacksmithing, talk to your companions, remember the location of the key NPCs. When finished, return to the church. From here you can go to the next location - the Hinterlands in the kingdom of Ferelden. To do this, you can use the command rate or the world map.

A huge number of quests await in the Hinterlands - here you can spend up to 12 hours! Therefore, if you do not want to get confused, mark the priority quests for you in the journal - then a special beacon will tell you where to go. If you plan to advance as soon as possible on the main task ("The Path of the Inquisitor"), then mark it in the list of quests.

Follow the sign. Soon you will stumble upon a detachment of the Inquisition, which is fighting off the rebellious magicians and templars. They will need your help. After that, you will be invited to a large camp - the main stronghold of the Inquisition in the Hinterlands. Here you need to talk to Giselle's mother, who will send the heroes to a new location.

You can stay in the Hinterlands and get busy completing quests - there are enough of them to earn several levels. Otherwise, return to command headquarters and head to Val Royeaux.

Here again the pointer will help you - follow the beacon. There are very few things to do in this location: after reaching the indicated place, watch the video, meet the templars and then head towards the exit. Before leaving for the headquarters, the spellcaster, the head of the magicians, will speak to you.

Very soon you will have to choose between templars and magicians. Two quests will be available at the command rate: In Hushed Whispers and Champions of The Just. Selecting one of them makes the execution of the second unavailable. To convince the Templars to join the Inquisition, complete Champions of The Just, or if you value the help of mages more, In Hushed Whispers. In our walkthrough, we chose to support the wizards, but you are free to do otherwise.

In Hushed Whispers

Travel to the Hinterlands. Here you need to get to the city of Redcliffe, located in the north of the location. There will be another gap in front of the city gates - deal with it, and you will be allowed behind the walls. Find a tavern in Redcliffe, talk to the sorceress and proceed to the new meeting place - it is very close.

Here you will meet Dorian, one of the potential companions. Close the gap, listen to the mage and go to the headquarters. Here you have to talk with advisers and finally decide who will be more useful allies - magicians or templars. This is the last chance to change your mind.

If you still plan to be friends with wizards, then return to Radcliffe using the command table. Dorian will definitely be in the party, and you can allocate the two remaining slots to other heroes.

What happens next, we will not tell - this is a spoiler. Let's just say that after the cutscenes you and Dorian will find yourself in dungeon. As soon as you regain control, pump the abilities of the magician so that in battle he helps you with spells.

Since you are left alone, move through the dungeon with caution. There are few enemies here, but they do decent damage. It will be easiest if you play as a "tank" warrior. More difficult - if for a melee rogue. Be extra careful when playing as an archer or mage.

Following the markers, you will soon reach a fork. Three points will be marked on the map: two of them indicate the party members who need to be released from prison, and the third will lead you to the sorceress Fiona. First of all, get to the lost allies - the four of them will be much easier. After talking with Fiona, the next part of the task will open - follow the new marker.

To replenish stocks of health potions, look for special storage (they look like boxes with different bottles). New markers will appear on the map that need to be examined. You can move freely within the location and visit targets in any order. Please note that there are multiple levels in this area, so some areas can only be reached by stairs.

Soon you will stumble upon a locked door. To open it, you need to collect five pieces of red lyrium. Their location is marked on the map. Once you've collected all five, restock your potions and get ready for a boss fight. Alexius.

Alexius uses offensive spells, puts a shield on himself and teleports around the room. In general, the battle with him is simple: let the warrior divert the boss's attention to himself, while the rest of the party does maximum damage. When he has half his health left, Alexius will disappear, but a gap will appear in the room - you already know what to do with him. Once you close the gap, the boss will return to the battlefield. He will repeat the fade trick at a quarter health.

Will burn in our hearts ... / In Your Heart Shall Burn

After returning to the base, you will be able to chat with allies, receive or even complete several tasks, and so on - use this time to complete things in the Heaven. Please note that you will not return here again.

After activating the next story mission, you will see several cutscenes. Shortly after you regain control of the character, you will meet Cole, another potential party member. It will appear only if you have chosen to help magicians. Otherwise, Dorian will replace him, and you will meet Cole during the mission for the Templars. Depending on the choice of the side, opponents also change: either magicians or templars will attack you.

In this case, the tasks will be the same. Follow the markers, destroying opponents. You will need to defend one trebuchet and capture another. After that, you will be asked to return to the Vault. Along the way, you can save several characters, which will bring additional experience... After reaching the church, watch the cutscene and return to the battlefield.

Now you need to aim the trebuchet. At the same time, opponents will interfere with the heroes - we advise you to first kill them all and only then take up the guidance. At some point, a boss will appear - a knight Danam.

First, deal with his retinue - a gang of demons. After that, order your "tank" to distract the boss by itself: the monster has quite powerful attacks that leave no chance for the mages of the squad. Keep vulnerable allies behind the boss to minimize damage to them. At 75, 50 and 25 percent of his health, Danam will remove all negative effects from himself and establish a powerful barrier. The battle can be long, but as long as the "tank" holds the defense, distracts the enemy and drinks potions, there is nothing to worry about.

After defeating Denam, a long cutscene will be shown. When you can control your hero again, follow the signs - the path is absolutely linear. Soon you will be taught how to use a new ability, and then the hero will find himself in a snowy desert during a storm. Just go forward and slightly to the right.

From the Ashes

This part of the main quest is very short. You will be offered to walk around the new fortress, explore its main premises and chat with allies. Some sections of Skyhold will be blocked - you can visit them on your next visit to the castle.

After talking with Josephine and Varrick, two main quests will open: Wicked Eyes and Wicked Hearts and Here Lies the Abyss. They can be performed in any order. Before leaving for one of them, we strongly recommend that you talk to all the party members - you will see and learn a lot of interesting things.

Here Lies the Abyss

After talking with Varric's friend, you will gain access to a new location - Crestwood. Go to a meeting with an informant. Walk along the coast until you come across a cave - you will go there.

After the conversation, your path lies in another location, the Western Approach. Follow the directions on the marker. On the spot, you will be shown a cut-scene, followed by a battle with a horde of demons. Due to the relatively small size of the battle arena, it will be useful here to use the spell "Mark of the Rift" (Mark of the Rift). After finishing the fight, return to Skyhold.

From the command headquarters, go to Orlais to continue the mission. Before that, we strongly recommend that you deal with the party's equipment and free up space in your inventory, since you will not return to Skyhold soon.

The marker will guide you through the battlefield. Soon you will receive an optional task - to help the troops of the Inquisition in the battle. It is necessary to destroy three detachments of the Gray Guard, which are assisted by demons. For completing this objective, you will gain access to a chest with valuable loot.

Soon you will face a large crowd of enemies led by the Demon of Pride. First, deal with small opponents, and then take on the mini-boss. Keep vulnerable heroes away from his electric whips. The fight is complicated by a huge dragon, which periodically unleashes spells on your party. Try to disperse allies in the arena to minimize damage.

The marker will not let you get lost here. We advise you to closely monitor the radar: its glow means that somewhere nearby there is an object needed to complete the quest Fears of the Dreamers ("Fears of dreamers"). In the northern part of the first zone, try to find a human skeleton and switch to search mode - this is how you initiate additional task... The other four items are located in other areas of the location. It can only be completed until the end of this section of the game.

To restore your memories, kill the demons and press the action button next to their bodies. To advance in this location, you have to repeat this trick several times. The episode is generally linear - move forward until you face the boss, A nightmare.

Get ready for intense combat. Nightmare has a lot of health and powerful attacks. From time to time he will summon spiders, which must be quickly destroyed - otherwise they will be overwhelmed by numbers. Let the "tank" hold the boss's attention while the others deal with his minions. As soon as there is respite from small enemies, use the most powerful abilities on the Nightmare. At 25% health, the boss will call for help strong demons Is the best time to use the Mark of the Rift ability. Return to Skyhold after the victory.

Wicked Eyes and Wicked Hearts

In this mission, two things are more important than ever: the composition of the party and the choice of the correct lines in the dialogues. We recommend that you group at least one mage with the Barrier ability, as health potions will be in short supply. When communicating with the nobility, try not to say anything harsh or rude - flatter and agree. And, yes: before starting the mission, save the game to a separate slot.

The specificity of this task is that you will need to turn into a secular lion for a while. Good behavior, courtesy, and small favors for guests will increase the Inquisitor's rating. Long absence or dubious statements downgrade him. When it drops to zero, you will be kicked out of the ball and the mission will fail. So don't miss out on an opportunity to improve your rankings.

The location has something to do besides the main mission. You can collect figurines that open access to loot chests, search for incriminating evidence and much more. At the very beginning of the location, you can help the lady at the gate, who has lost something. The disappearance is at the fountain - use the search mode. By returning it, you will increase your rating - this will be enough for a start.

The marker will indicate the path and characters to talk to. After the official presentation, there will be an opportunity to communicate with the allies and study the situation. When finished, head to the lobby and proceed to the guest rooms. Find the "Hall of Heroes", go through it and exit from the west side. Follow the corridor until you reach the fountain. Here you need to climb to the second floor using a grid on the wall.

Once you're out of the public eye, your rating will slowly diminish, so act quickly. The marker will mark the area to be searched. When finished, go down the stairs to the library and switch to search mode. After finding the evidence, return to the ball. Don't miss the opportunity to raise your rating a little: only go to the ballroom after the second bell is struck - to know is always a little late, right?

You will receive the Servant Wing Key. You can get there through the lower floor of the Hall of Heroes. Companions will join you at the entrance - do not forget to change their dress clothes for battle gear. You must have at least 10 rating points: every minute you will be deducted from one point, so do not hesitate and deal with opponents quickly. Follow the trail of blood and corpses, and soon you will face the killer. After the battle and cutscene, return to the ball.

The Duchess will invite you to dance. Be as polite as possible - we advise you to always choose the right answer. After talking with the Duchess, you will have the last opportunity to turn in compromising evidence to Leliana.

Soon you will come to another rift, opened in the courtyard of the castle. Destroy human enemies first, and then deal with demons. The second wave of opponents will be much stronger than the first, so get ready. After that, you will be shown several cut-scenes, they will give you one important decision, and then you will be sent to the battle with the final boss of the location, the same duchess.

First, get rid of her minions. Let the mages put a shield on the party members at the first opportunity. The boss will teleport around the arena - try not to lose sight of it. When the Duchess's health drops to 50%, she will summon assistants - deal with them as quickly as possible. Otherwise, this is a fight without surprises.

What Pride Had Wrought

As always, go on a mission through the Command Headquarters. In the first part of the assignment, you only need to go along the markers and fight off the enemy troops. You will soon reach the ancient temple.

After reaching the large locked door, you will receive the task to conduct the ritual. This can be done at the statue on the lower level of the hall. You need to walk on special stoves in order to light them all. You cannot step on plates that have already been activated. The first puzzle shouldn't be a problem - it's pretty simple. After opening the door, proceed deep into the temple.

After the video, you will have a choice: immediately go after the enemies or observe the traditions of the elves and perform four rituals. In the first case, you will have to fight not only with the villain's henchmen, but also with the guards of the temple. In the second case, they will offer four puzzles with plates: by solving them, you will receive the support of the elves and fight with an alternative boss of the location.

After making your choice, follow the markers on the mini-map. If you have completed the rituals, you can team up with the guards against the invaders. In this case, you will be assigned a guide who will show you the way through the location to the boss. If you decide to ignore traditions, then get ready to fight with both elves and templars. You will need to make the path through the maze yourself - watch the radar and use the search mode.

You will face the boss shortly. Depending on the past choice, it will be or Samson(if you chose mages as your allies), or Calperia(if you preferred templars).

Samson only attacks melee. He is assisted by minions, which should be disposed of immediately. When the boss starts spinning, withdraw the fighters. Disperse allies across the battlefield so that Samson's attacks do not hit several heroes at once. Take advantage of the tactical pause - party members are not always good at choosing targets, especially at the beginning of the battle.

Calperia often places fire runes on the floor - you need to run away from them and take allies away from there. She loves to teleport, is immune to stun, paralysis, and fear, and has high fire resistance. Lightning and cold are yours best friends in this battle.

The Final Piece

A very short mission. Go to the altar through the command headquarters. If in the last assignment you allowed your companion to drink from the Well of Sorrow, then you only have to talk to someone. Otherwise, a dragon boss battle awaits you.

If the "tank" distracts the monster's attention to itself, and the ranged fighters do not crawl under the paws and tail of the monster, the battle will pass without any problems. We recommend that you abandon fire attacks, because they do very little damage to the creature. Cold, on the other hand, is very effective. You need to reduce the dragon's health to half, after which the cutscene will begin.

Doom Upon All the World

It's time for the final battle. We recommend that you make a separate save before starting the final mission. You will be able to complete some of the remaining quests after it, however, some of the content will not be available. So if you plan to explore Inquisition inside and out, this is your last chance.

Take at least one mage with the "Barrier" to the battle with the Coryphaeus, and preferably two at once. The boss deals a lot of damage, is immune to status effects and has a huge pool of health, so get ready for a long battle. In the first phase, the villain will summon demons, move around the arena and attack with powerful spells. "Barrier" and health potions will help keep the party on its feet.

After a while, the Coryphaeus will move to new arena- follow him. Don't forget to restock your potions along the way. The second phase is almost no different from the first. Except that the situation is different.

When the boss is at half health, he will be replaced by a huge lyrium dragon. As always, let the Shield Warrior distract the boss while the ranged heroes deal damage to him. Focus the fire on the monster's paws to slow it down. Focus on the healing and protection of heroes with melee weapons: do not spare potions and apply Barrier to them. Let the party spread out across the arena so that the dragon's fiery breath is less dangerous. Don't forget the tactical pause.

Having finished with the dragon, switch back to the Coryphaeus. In the final stage of the battle, he will teleport much more often. In his arsenal there will be spells that inflict damage on the entire squad. "Barrier" and healing potions will help you.

Actually, this is where the main campaign of Dragon Age: Inquisition ends, congratulations! One last tip: Don't miss the post-credits scene!

Computer game in the RPG genre, the third part of the series Dragon age, was developed by the Canadian company BioWare. Published by Electronic Arts, released November 18, 2014 for platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part of the world Thedasa plunges into the abyss of internecine wars and political intrigue. In addition, unusual rifts open in different parts of the world, allowing demons to penetrate Thedas. The main character gets a label and after closing several faults in Temple of the Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

The fruits of pride

After the capture of the Fortress Adamant Coryphaus lost the army of summoned demons. Moreover, the assassination attempt on Empress Celine did not bring the desired result, peace was preserved in Orlais and the Inquisition received the support of the upper strata of society in the neighboring state. The time has come to strike a final blow at the remnants of the Coryphaus army, which has now gone to Arbor wilderness... According to Morrigan, The Tevinterian Master is interested in an ancient elven artifact - Eluvian... Unusual magic mirrors connect with a place from which you can get into the shadow.


Moriggan reports the presence of the Temple of Mital nearby, and it is there that the ancient artifact is located. We pass to the location of the Arbor Wilderness and move to the area of ​​the first cordon, simultaneously destroying small scattered groups of red Templars. We continue to move along the river to the area of ​​the second cordon (again helping the soldiers of the Inquisition in battles with the Templars and Gray guardians). Next, we clean up the head camp of the Red Templars.


We discover the ruins of the arches and eliminate the red monsters that have already entered the battle with the Templars. We continue to move along the river on the way to the Temple of Mital. Near the gate, we help Kalen and the soldiers of the Inquisition to suppress the enemy's resistance and go inside.


The inquisitor and his associates witness another death Coryphaeus near the security system of the Temple (however, the master managed to be reborn using a body that was struck by the foul). Venatori and Calpernia managed to infiltrate the Temple, we move to the designated area to protect the source of sorrow.


To remove the enchantment from the first locked door, you must go over all the stone slabs so as not to step on them again (the ritual must be performed near two stone monuments in the center of the hall).


In the ritual hall, the protagonist needs to decide which way to get to the source of grief (Venatori break through the walls, but there is a path of initiates). In order to use the door, you need to go through several rituals in different parts of the Temple (as in the previous room, you need to go over the slabs, stepping on each slab only once).


Further, the main characters enter the Hall of Petitioners and meet the guards of the temple under the leadership of the elf Abelas. Since earlier the choice was made in favor of observing ancient rituals in the fight against Corypheus and Calpernia, the Inquisitor will have new allies (the position regarding the source of grief will also have to be decided, the behavior of Morrigan depends on the choice).


We continue to explore the temple and clear the area from the presence of Venatori. The main characters get to the source of grief and meet Calpernia near it (using the conversation thread about the dark ritual, an armed conflict can be avoided).


Abelas heads to the source to prevent it from being used, but is stopped by Morrigan. Your new companion will propose his candidacy for contact with an ancient source, and the Inquisitor can also do this (since the earlier choice was made in favor of observing ancient rituals, Abelas will abandon his idea).


After the source of sorrow is exhausted, the Coryphaus appears in the sanctuary, being late, the Tevinterian master can only make an attempt to catch up with the Inquisitor and his companions, who had already left the Temple through Eluvian.


This article is part of the Dragon Age: Inquisition Walkthrough series

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, fruits of pride, eluvian, mithal temple, source of sorrow, abelas, morrigan

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Not a fan of herself. I imagine a Tevinter slave who is like "ah, it all went to waste, I am taking off my post, do what you want with the master's property. Here is a chain, a key to a chain, a whip, dispose of." And this one took offense at everyone and left. This eternal fasting may have been strange, but it was clearly a strange act of goodwill. Probably Solas would not want such honors. However, he himself regrets that the temple of Mital could not be defended.
Yes, and Morrigan, in principle, tramples the ground, Flemeth's attempts to intervene have always been cautious and beneficial.

If you ask, Abelas will say - only the source kept us here. You drink it and we have nothing else to do here. She kept them in one place, made them wake up, gradually losing this connection, forever holding on to some fragments (which was very bad. Aelas says all this in plain text!) - not only and not so much love and respect for the goddess (Abelas is nothing about this says), and their eternal "connection with the will of Mital. The key is precisely in the last words. You are connected with someone's will, you are not completely free by definition.

As far as I understand, from the conversation of the mourners, it was not at all like that. And it was not Solas who locked up and fooled someone there. Mital was betrayed, but not he. I would not be surprised that Solas saved the gods and hid them somewhere for reasons of not being finished off. There, obviously, everything was extremely ambiguous. And it is even stranger that Solas, in a dialogue with hysteria, kind of admits that GG is great and inspired him to try again.
Of course everything is possible, but I do not understand why to come up with too much. I mean, why try to whitewash, is it to make the character something more interesting?
Mital was killed and not Fen "Harel. It seems as though no one accused him of this. It is known from Dalish legends (And this, for all its incompleteness, is still a more reliable source than" it seems to me ". At least you can rely on something) - Fen "Harel deceived and locked up the gods, both EB and Forgotten. From Solas's words it is known that EB were those bastards, Wallaslin were slaves' marks (Fen "Harel, by the way, does not have Wallaslin), he unambiguously calls the connection with the source submission. Why should he save them, from whom? Salvation looks somehow strange, from which the "saved" themselves cannot be saved.

The dialogue about strength seems to be going to happen even if you don't drink. I don’t know for sure, I won’t lie. There is rather not the power of the source (what it will give something), but the power of the Inquisition. God knows what Solas is going to do and what his plans are. Returning to the moments above - if he is going to do something again, he clearly does not give a damn.

I take it everyone except Solas is passively uninterested. And Solas is kind of in the position of the offended. From the series "this new generation will not appreciate anything." After drinking the water, Solas leaves the position of the offended, pah-pah, so that it penetrates and does not let go, and GG clearly hints, they say, use the force alone. As I understand it, two simply will not interfere, the third can generally be incited to feats, or at least outbid the deal. Yes, what is it, from one text it is clear that the Coryphaus almost cries at the sight of the ancient elves.
Mital is only interested in revenge, Morrigan has only personal motives, Solas is a dark horse (he is either interested in doing something or not). And here is the moment: the voices said nothing that would not be beneficial to Flemital. They did not give out absolutely any information other than about the Coryphaeus, the dragon, they confirmed that Flemital was really Flemital. We have not received any information outside the plot, moreover, it is not the Inquisitor who speaks with the voices, these are the voices that speak to the Inquisitor (by order of the Flemital holding the leash!). The only noticeable plus is that we begin to understand Old Elven. Useful, but won't do much. The same letters in the church are fragments of information; you cannot restore an accurate picture from them. that is, again a distortion, again a lie, again theories passed off as reality.




Cost: 40 points

This story mission becomes available after completing the quests There Lies The Abyss And Evil Eyes And Evil Hearts.

Do not embark on this mission until you have completely completed either Cullen's mission for Samson (if you have formed an alliance with the mages), or Leliana's mission for Calpernia (if you have formed an alliance with the Templars).

After discussing the plan of attack with your advisors, you will be transported to the Arbor Wilderness. You will be informed that the enemies are desperately resisting, and they will also explain what exactly behind the ruins are located here. After the end of the conversations, go forward - before you reach the temple, you will need to destroy several blockades of the red templars that protect it. Morrigan will join you for this mission, although he will not be a member of the group.

Follow the road down. Who exactly fights on your side will depend on how you solved the Evil Eyes quest and Evil Hearts... Selina and Gaspar will give you Orlesian soldiers, and Briala will give you elves. The head of your allies (Selina, Gaspar or Briala) will be right there in one of the camps, where you can talk to him if you want - this is not necessary for the quest itself.

The first blockade is located at the destroyed bridge - destroy a large group of red templars there and move on.

Between the first and second blockade, you come across an entire camp of red templars fighting some strange elves - definitely not Dalish. However, they are clearly not particularly friendly to you. Beware of their Shadows - they can be even more deadly than the Templar Red Shadows.

In the camp you will find a letter with instructions from one of the Corypheus's lieutenants and a chest to replenish supplies.

The second blockade is located across the river, and it will include two giant red templars (Red Monster in Russian).

The ruins south of your next quest marker contain another group of red templars, as well as a chest to replenish supplies.

The third, most numerous blockade is already at the actual entrance to the temple you need. Among your soldiers fighting there will be Cullen. At the entrance to the temple, you will find another chest to replenish supplies.

Go inside and watch the video, in which it will become obvious that the victory over the Coryphaeus will not be reduced to simple solution- come with sufficient strength and beat until he dies. Which you may have already suspected from the stories of Varrick and Hawke. You will also learn that the Coryphaus did not come here for what you thought.

To follow Samson / Calpernia, you need to perform a small ritual to open the magically locked door. Find an area paved with large slabs that light up blue when you step on them. The puzzle is simple enough - you need to highlight all the tiles. Please note that they all go out if you step on any of the blue slabs a second time, so you need to walk over them without ever stepping on the same one. (Note - jumping will not help here, the blue slab does not matter will go out, even if you successfully jump over it.) You can ignore your companions-in-arms - only a controlled character can light and extinguish the stoves, even if they all follow you on your heels.

After opening the door, follow on to the temple. Pretty soon you will come across Samson / Calpernia, but they will be too busy to deal with you personally, and leave their minions for this. After fighting them, you must decide whether to follow Samson / Calpernia immediately - that is, jump after them into the crevasse - or, as Morrigan suggests, first perform an elven ritual that may reveal some additional features... Solas would be in favor of performing the ritual, while Cole would prefer a quicker solution.

The ritual that Morrigan talks about is the same as the one you did to open the door to the temple - you need to light the stoves in three places in the same way. They will be a little more confusing than the first riddle - in one place the plates are divided into two areas and you need to properly light both for the ritual to be considered completed, in another area with plates is divided by a grate and you need to use a lever to open access to its other half ...

After solving the riddles of the three rituals, go through the door that has become accessible and you will meet the mysterious defenders of the temple. The meeting can be peaceful if you are polite, agree to respect their traditions and promise not to touch the Source. If not, you will have to fight with them (which will not be approved by almost everyone except Sera. Vivienne and Varric have no preferences in this matter.). If Solas is in your party and / or your Inquisitor is an elf, you will have additional dialogue options, but not decisions.

If you do not perform the ritual, you will not be able to form an alliance with the guards of the temple.

If your meeting with Abelas ended peacefully, he will leave for the Source, and Morrigan will rush after him. So how to follow them in this moment you cannot, follow the elven guide. By following her, you can avoid almost all battles and go straight to the goal.

If you did not perform the ritual or did not agree to the terms of Abelas, you will have to fight your way to the goal through both the minions of the Coryphaus and the guards of the temple.

By following the elf or cutting through opponents, you will finally catch up with Samson / Calpernia. If you have made an alliance with the magicians and your opponent is Samson, you will have to fight with him and his group anyway. However, if you have completed Cullen's Before Dawn quest chain, then in a conversation with him you will have the option to destroy his armor, which will greatly facilitate the fight. Later, you can complete a mission at your headquarters and try Samson in Skyhold if you wish.

If you've formed an alliance with the Templars and completed Leliana's Watchfulness's quest line, then you can completely avoid the fight with Calpernia by telling her what you've learned and advising her to return to Tevinter. If you have not completed the quest or simply think that the fight - the best way, fight - and Calpernia will commit suicide by losing the battle.

After completing this part of the mission, you have to make an important decision. If you have made an alliance with the guards of the temple earlier, you can persuade Abelas to resolve everything peacefully - be polite and agree with him - then he himself will decide to allow you to use the Source. If you have not made an alliance, then you will not have any options - Morrigan will simply kill him when he tries to destroy the Source.

However, the most important decision lies ahead. Will you allow the Morrigan Source to be used or will you do it yourself? Vivienne, Cassandra, and Iron Bull approve of the second option, while Solas, Sera, and Dorian approve of the first. Varric has no preference.

After making a decision and drinking from the Well (or letting Morrigan do it), watch a video about what came of it, after which you will be transported to Skyhold, and this quest will be completed.