Extreme update World of Tanks. Updates. New card for general battles

For the coming 2018, World of Tanks developers have a lot of plans. The nearest of them is the release of Update 9.22 World of Tanks. The main focus is made on Soviet technique. PT branches, ST and TT change dramatically.

When the update is released 9.22 WORLD OF TANKS?

From the grand event WG Fest 2017 it became known that the next patch update will be 9.22 Wot, and in March 2018 it is worth expecting World of Tanks 1.0 (game with new HD cards).

And also do not forget to check how well available iron will be able to pull the HD card, to do this, use the World of Tanks Encore and test the WORLD OF TANKS ENCORE new engine And your power of the computer.

Release date - Updates 1.5

Total Update Test 9.22

Output general dough Updates 9.22 is scheduled for February 2018.

According to the numerous requests of the players, the Soviet Fri branch with the rear arrangement of the cutting will be reworked. Of course, the main prize here is the object 263 - a powerful and interesting car, however, the branch itself is generally problematic and lowered. Therefore, such changes are scheduled by developers:

  • Su-101 and Su-101m1 remain in their places, however, will be upgraded.
  • Su-122-54 will disappear from the pumped branch. This machine does not correspond to the logic of the development of the branch, possessing the standard layout of cutting, weak booking and a relatively low number of XP. Due to these constructive features, the car could not be equal to withstanding most classmates.
  • The object 263 "moves" to the 9th level.
  • Object 268 Option 4 - will be a new top.

Scheduled changes and for the middle tank branch. In particular, there will be 3 branches in the game with unique gameplay and combat characteristics:


Good news awaits fans of Soviet seas. Starting from the KV-13 additional line will develop heavy tanks With a stern location of the tower. Here will appear 3 fundamentally new cars: IS-2Sh, object 705 and an object 705a.


In many characteristics, these machines resemble the legendary IS-7, but they offer a fundamentally new gameplay.

New Tweight Tanks

Developers plan to conduct large-scale work on premium tanks with a reduced level of battle. Often, beneficiaries are incapable of evenly counteracting classmates. This is due to the fact that the pumpable technique is regularly improved, and the characteristics of the tanks are not changed. This problem requires a comprehensive solution, however, it is necessary to implement it gradually to avoid imbalance in the game.

Game modes

The game will add new game modesWhat will help make the gameplay Bole bright and saturated. In addition, changes are expected and in the most liked many rank battle. Here will be several reworked game mechanics, which will allow to achieve healthy competition at key stages. In particular:

  • Chevrons will be obtained by players of both teams, however, more chevrons will rely the winners.
  • The ranking system will be increased, but will retain the overall concept of the second season.
  • The received ranks will now be maintained even after unsuccessful battles, but the players will have to defend the current status on the battlefields.
  • The duration of the stages will be increased, therefore, it is not necessary to sit all day after the computer to achieve certain results. This decision is aimed at the effectiveness of players.

What can be expected in updating 9.22

In addition to the above changes, other improvements are planned in the game, changes in the development branches and much more.

How to earn bons

Scheduled new options for obtaining alternative gaming currency. Now the bones are obtained for epic rewards and achievements obtained when playing on machines 9-10 levels. In addition, you can earn currency in the general battle mode and on the global map. However, the developers have planned several of their promises, the developers have planned several additional ways Sharing Bonami, and consider the possibility of their spending on the purchase of equipment and modifying the appearance of machines.

Events

In 2018, new atmospheric events appear in the world of tanks, similar to " New Year's offensive"And" the invasion of Leviathan. " A more extensive list of available awards will be implemented here, including the opportunity to receive bones for certain achievements. We add that in the summer there will be competitions in tank football, which has liked many players.

27.4.2017 4106 views

Game servers will not be available on April 27 from 4:00 to 10:00 (MSK), however, download the update 0.9.18 WOT to the completion of technical works.

Moreover:

  • Game Situation by Global Map "Frozen" from April 27 4:00 (MSK) until April 28, 4:00 (MSK).
  • The clang portal will not be available on April 27 from 4:00 to 10:00 (MSK).
  • On April 27, "offensive" in the rejection will not be held.

Download World of Tanks from the official website:

Russian region. Actual version of the game: 9.18

1. Select the download folder

2. Wait until the file is downloaded.

3. Run the downloaded file and follow the instructions.

What's new in updating 0.9.18 WORD OF TANKS:

Superior Balancer

The new balancing is a template algorithm that selects the equivalent team formulations in the minimum time. First of all, the balancingman tries to create a three-level battle using the 3/5/7 template. If the collection of commands on this template may take too much time, the system relaxes the restrictions to collect commands faster. Also because of the composition of the queue, the balancing can create a two-level or single-level battle. At the same time, most battles will be trother. Thus, to expect a battle for a long time, the balancing will always select the optimal composition of the commands based on the current situation on the server. With a new balancing driver, you will always withstand a team consisting of the same amount of machines in the top / middle / bottom of the command list, as in your team. Moreover, regardless of the selected template, the number of machines at the bottom of the list of commands will be more than cars in the middle, and they, in turn, will be more than cars in the "Top". Simply put, no matter what part of the list is your car, you will always have an enemy tanks of a similar level, which will allow you to have a greater impact on the outcome of the battle.

Expansion of lung branches up to x level

The branches of light tanks will be expanded to x level and will receive a standard level of battle (± 2), which diversifies game process on LT and make it nicer. They will no longer have to suffer anymore: fast, but extremely "fragile" LT VIII level will now play against the "dozen", but the number of tanks x level will not be significant - the "eighth" LTs will easily find opponents on the shoulder. However, this is not all! Having received full-fledged studies, light tanks turned into independent combat units and received whole line Balancer. They will continue to play the role of scouts, however, will have decent firepower and excellent speed to influence the outcome of the battle when it is necessary. New light tanks of levels will be faster and maneuveranes than their "counterparts" at lower levels. Stabilization, maneuverance, armoredness and damage will allow easy tanks to excellently show themselves in combat on short and middle distances. In duels vs. St Light tanks of levels will be far from "whipping boys." Their guns will only give up to the guns of medium tanks, and there are enough armoredness to break through the side or feed of any opponent. The one who in battle will not pay attention to them will make a big mistake.

Changing game mechanics sau

New mechanics Stunning turns SAU to long-range fire support machines: Effective team players will be able to reduce the battlemarks enemy tanks The enemy and ask the direction of attack, remaining behind the spins of the allies. Lost the opportunity to apply a high one-time damage, SAU will temporarily reduce mobility, accuracy and speed of recharging machines of the enemy. The duration of stunning can be reduced by an anti-skid selection or completely removed using reusable aidhds. At the end of the stunning, the parameters of the machine are returned to the norm, and you can continue the battle. We also significantly reduced the armor-proof and damage of fragmentation-burglar shells and completely removed the armor-piercing, armor-sized-pyline and cumulative ammunition in the Sau studied. Now SAU will apply less damage, but to gain experience for the damage caused by allies to stunned purposes, by analogy with a damage to intelligence. So, shooting in groups of enemy machines will be more efficient than shooting on solitary purposes. This change in combination with the introduction of stunning mechanics will force players on the SAU to adjust their style of the game and lead the shooting on the enemy's clusters.

Changes in personal combat

  • Rebalance tasks operation "Object 279 (P)".
    • 22 tasks received adjustments of values.
    • 2 tasks were changed with the preservation of the player's progress on them with conversion 1 to 1.
  • Rebalance of a number of tasks for SAU (for both campaigns).
    • In the campaign "The long-awaited reinforcement" changed 12 tasks for SAU.
    • In the campaign "Second Front" changed 5 tasks for SAU.

Changes in the appearance of equipment

  • Added information page for some styles where you can find a detailed and interesting description.
  • Added new fonts for tactical numbers.
  • Recycled interface of interaction with decals and methods for applying.
  • Added new decals: square and rectangular with different aspect ratio.
    • Square decals can be placed on the studied technique VIII level, premium technology VIII level and on level X technique.
    • Rectangular decals can be placed on premium technology VIII level and on level X technique.
  • Changed decal placement points. All previously placed decals will be removed and sent to the section " Appearance»→" Decali ".
  • At the award clan styles "Veteran", "Clan Digital" and "Kolotny Stone" removed a binding to a tank after installation. Now these styles can be transferred to other machines.

Disable damage on the allies

  • Damage on the allies shots and a ram for all types of random battles, including for the general battle.
  • Recycled sounds and effects of direct hits from the Allied machines.
  • The system of fines for damage and stunning allies were reworked.
  • Recycled mechanism for the interaction of fragmentation-fugasal shells of SAU with allies guns.
  • The rules of the game will be made appropriate changes that will take effect after renewal.

Tank Premium Account

  • The logic of the accrual of managed bonus to the experience for the tank premium has been processed. Now additional experience will be accrued for the crew on the same rules as it is charged for the fight:
    • If, before the battle, the check mark of accelerated crew training is not included (or accelerated learning is still not available), then a part of the experience goes to the crew, the rest is accrued to the technique.
    • If, before the battle, the check mark of the accelerated crew training is included, then the whole experience is distributed among the crew members.
  • Updated conditions under which the bonus can be applied (all of the following):
    • The last victorious battle on the selected car.
    • This car is in the hangar (not sold, the rent is not completed, etc.).
    • It sits the crew in full, on which this fight was conducted.
    • The current state of the spelling tick of the crew coincides with the state that it was before the battle.

Cards

  • The detection point was balanced on the "Malinovka" map: the trees that interfered with intelligence from the positions of the northern team were cleaned.

Changes in wheelchair

  • Optimized motor modes settings.
    • When switching modes of motion, the wheeled technique will no longer lose the engine thrust. This is especially true when switching the movement mode from a maneuverable at high-speed. With this switching, there will no longer slow down before acceleration. Now in such cases the car simply starts accelerated to higher speed.
  • When changing the movement modes of wheel technician, the wheels are now rising and lowered more realistic.

  • Optimized motion physics settings.
    • When a collision of wheels with obstacles in some cases it will be easier to return control over the trajectory.
  • Added the ability to switch the movement modes of the wheels during the pre-30-second reference. A similar possibility will also be available for Swedish PT-SAU with a siege mode.

Interface changes

    Added the ability to disconnect the speedometer of wheels through the settings gaming client. Indication of motion modes is duplicated on the damage panel.

    Added the ability to enable / disable the automotive marker for all types of equipment (through a tab with marker settings) through the play client settings. Mounting marker can be turned on / off separately for the main and alternative marker modes. Setup is valid for the entire technique, including wheels.

Turning off commanding battle

  • From the list of available game modes, a command battle is removed.

Changes in the technician parameters

the USSR

    • Object 777 Option II

Germany

  • Added equipment for testing by supertethers:
    • E 75 TS.
    • M48 RPZ.
  • Added equipment for testing by supertethers:
    • AE PHASE I.
    • T54E2.

Great Britain

  • Added equipment for testing by supertethers:
    • A43 BP.
  • Added branch of studied light tanks. The branch begins with a tank Cromwell. and contains:
    • VII - GSR 3301 SETTER (SETTER)
    • VIII - LHMTV.
    • IX - GSOR3301 AVR FS (GSOR)
    • X - Manticore

Japan

Changing the parameters of military equipment:

  • STB-1.
    • The rotation speed is changed from 55 to 52 degrees / s.
    • The rotation rate of the tower is changed from 46 to 50 hail / s.
    • The angle of elevation of the gun is changed from 9 to 15 degrees (with an active suspension of 21 degrees).
    • The angle of declining the gun is changed from 6 to 8 degrees (with an active suspension of 14 degrees).
    • The minimum speed for activating / disconnecting the active suspension is changed from 15/24 to 30/30 km / h.

Corrections and improvements

  • Fixed a bug in which the saau marker "is visible to the target!" Displayed on the ground with white.
  • Fixed a bug in which a personal reserve was displayed in a warehouse with the inscription "Activated".
  • Fixed the situation in which the name and icon of the machine offered in the hangar for sale failed or shifted to the side.
  • In stock Add information about the impossibility of selling a tutorial.
  • Fixed a description of experience for assistance (item "Base protection") in rank battles.
  • In the statistics of rank battlements, record indicators are now correctly indicated.
  • In the infotype "Average assistance" added information about stunning.
  • Fixed a problem at which the functionality of the disabling chat with allies for the "front line" did not work.
  • When extending the rental tank no longer charges 50% crew.
  • Fixed a problem on the "front line", in which the player did not receive a title if his car was destroyed, but the necessary experience for the title was obtained by post-non-phactum (for example, thanks to the unfounded).
  • Fixed the problem on the "front line", at which when the machine is destroyed in the center of the map, the effect of the explosion was reproduced.
  • Added a pop-up hint for the "Sessional Statistics" button.
  • Fixed a situation at which the player added to the black list in some cases was removed from it.
  • Now the points of guidance of the magnetic auto traveler and the usual sight coincide.

Famous problems

  • Available to retraining the crew for a legal technique, which this moment No in the game.
  • There is no protection against frequent clicks on the ministry.
  • Icons of types of technology in advanced command panels (T.N. "Ears") do not change the color dynamically when the "Color blindness" option is turned on during the battle.
  • The informing tape of capturing the base appears earlier than the specified number of capture glasses is recruited.
  • In some cases, the sequence of events in the history of the damage has been violated on the damage panel.
  • The text of the combat task in the congratulatory window does not appear, if the task states the type of technology.
  • Unable to deploy a client in full screen mode with an active Skype call.
  • Position of technical levels on the screen Tab. It is not centered relative to the icons of technology.
  • When the machine falls on the ground without damaging the modules, the sound of damage is placed.
  • The sights of the machines with the siege mode on the "front line" with multiplicity x16 and x25 are twisted.
  • When moving to the artillery regime and targeting a sight of the opponent, the marker of the sight remains on the SAU if it is part of the line of the card boundary.
  • Events at the end of the fight are not synchronized with the inscription of the battle.

  • In some cases, the auto repair / auto industry does not occur with a sufficient number of funds in the account.
  • In some cases, the fallen trees fall under the ground.
  • Equipment from the warehouse is not replenished, if after the fight there was not enough funds for full automatic replenishment of ammunition.

From March 20, the most large-scale update of the game in the entire history was available in the CIS, Europe and America - World Of Tanks 1.0. In the Minsk Office of Development, we were told about a new sound, a new Core engine and new cards.

Composers Andrius Klimka and Andrei Kulik studied folklore and authentic musical instrumentscharacteristic of each region presented on the maps in the game. More than 50 musicians from all over the world recorded the parties of national instruments. In updating 1.0, you can hear melodies and motives of different crops - from Indian to Arabic. Composers connected this material with symphonic sound and a combat atmosphere. Part of the music was recorded with the Prague Symphony Orchestra Filmharmonic. The Orchestra Conductor Adam Clemens participated in the recording of soundtracks for your favorite "Games of the Thrones", "Fargo" and "District No. 9". New music dynamic: varies depending on game moment and removes emotions from what is happening on new level.

The team is arranged so that all people are composers, they create music and at the same time make a huge reservoir of game sounds: explosions, sounds of the working engine, track movements, shots. Update 1.0 is 1.5 years of continuous operation of two composers and more than 80 thousand fights on the department.

For a year and a half, two full-length albums are written. According to the measures of the music industry, it is more than quick. If it is distinguished by the fact that combat music is literally infinite, and take 3 minutes from each composition, it will turn out that more than 2.5 hours of musical material are written to the update.

Andrus Klimka, Sound designer, composer: "I remember how I needed to make a shots of Baba tank - the most powerful shot in the game. Imagine what responsibility! I needed to listen to it once 250 per day, and it is easy to do it quietly, you need to hear all the power. When I left home, my colleagues did not even talk to me: they knew that I could not hear anything. "

Creating a model of the tank begins with obtaining a technical task from historical consultants. These are usually drawings, a description, a selection of photos for each element of the machine, which is enough to play a 3D model. Sometimes found detailed information Just impossible. In such cases, the team goes to the armored museum to make a scanning of a unique machine and get a dimensional model.

One of these tanks was STRV-103B. Making sure that there is all the necessary information, artists-designers computer graphics Begin to build a geometry of the tank. At this stage, it is important to observe many nuances: angle of inclination of armor lists, axis of rotation of the components of the machine, the number of bolts, the angle of declining the tools, the correct intersection of the elements. After that, there is a stage of development of detail. All that cannot be transmitted using geometry is transferred to the relief maps (Normal Map). It may be chips, traces of getting from the projectile, milling - everything that will make the tank is more unique and graphically rich. Completes the process of creating a model for applying materials. With the help of the previously created library of materials, designers determine where there will be rubber, latice of metal, paint, or spilled fuel. Team world. Of Tanks is constantly in finding new solutions, how to make each of the materials even more beautiful, and the tanks are realistic. When the final view of the model is ready, it goes to the game engine.

Mikhail Weisser, Computer Graphic Designer Artist: "In the Swedish Museum we have about 800 photos of the STRV-103B tank from all angles. When we processed photos and built the 3D model, of course, it turned out to be so hard that it could not be released in the game: no computers would pull. So we made lightweight game modelwhere it remains small detailing up to the bolts. "

New graphics in World of Tanks

First of all, World of Tanks programmers are players in tanks. And as players, they are trying to make tanks better: increase realism and give people the opportunity to feel that they manage the real machine in a combat atmosphere, and not on some toy plane in the toy world of tanks.

Three years ago it became clear that it was impossible to improve this immersion with the help of new textures and models, and the content itself was strongly limited to technology - the old BigWorld engine. Therefore, the company decided to recycle almost all aspects of the Graphic Engine: from the display of small pebbles to huge mountains, from small puddles to the lakes, from small blades to dense forests.

In the new Core engine, a lot of attention was paid to the details, especially the interaction of the player with the surrounding world: the grass pegs from the shots, the tank waters down when immersed in water, creates waves and leaves realistic traces. Lighting is based on the laws of nature: advanced flares from the Sun appeared in the update. The mixture of all this gives realistic perception of the picture.

Irakli Arkhangelsky, Engineer-programmer graphics engine: "For the last one and a half years we are optimized, so as not to lose our players. The principal moment was not to change system requirements and save performance at the same level: new graphics is great, but what if the player does not have a very powerful car? The game should provide a guaranteed level of quality. We succeeded, and after the update, even players with weak gland can play World of Tanks. "

Locations design. Cards

Work on the map begins in the Level-Design department. Level-designers take a piece of landscape and smears rode somewhere, somewhere forest arrays, denoted roads, paths and exhibit temporary houses.

Then the workpiece passes several test iterations. As soon as it is more or less suitable gameplay, the workpiece goes into the superviving department. Superviving collect references on the map: analogs, pictures.

Thereafter the map is coming In the Level Art Department, where they collect additional references to saturate the map. Artists-designers of locations choose a region for a map and look, what a paving slave, what trees, houses, mountains, grass. After that, the card can be complemented with finely detailed content, create textures and make animation for grass, water.

Pavel Sugak, Locations Designer Artist: "In updating 1.0, the cards have become more realistic due to the fact that geometry has been added. The stones became sharper, and appeared the geometry, the cards became volume. If earlier it was just a playless square, now it is 16 km. Zakrade geometry is not a gameplay, it is a continuation of the picture in the non-game zone. Now on the tank you can drive up to the edge of the card and see Vdal. "

WORLD OF TANKS Tank Museum and Community

In the World Of Tanks Tank Museum, things are collected by people who do their own hands on WOT contests or simply send to Wargaming: tanks from matches, tanks, knitted tanks. C those who send parcels are always associated and offered to thank them, and it turns out that people do it just for the favorite game. This is an indicator of the health of the project, which shows that the creators move in the right direction. People get positive emotions from tanks and are ready to spend time to additionally create something for the game.

Wargaming conducts many offline activities for players and the development of patriotic topics. These are tournaments in 20 centers of the CIS, WG-Fest and Tanker's Day in Minsk.

Update 1.0 participated a team of product operating on the CIS region of 41 people. The team prepared all tests of updates, starting with the inner prototypes and first sandboxes for players, collected and processed reviews during tests, was engaged in the search for bugs and inaccuracies. Here created news materials for the portal and hundreds of posts in social networks from the very first stage of testing. We made streams, rollers, reviews and test broadcasts of all preparatory stages of updates. Wrote songs about the update, answered the questions of the players, helped with technical problems. On the startup of the update, the operating team was on duty at night and answered the first messages in the game on the day of exit.

Evgeny Krishtapovich, Regional producer: "Now you can confidently say that we have a unique cooperation with the players, but it was a difficult path. For eight years of the project's existence we had different relationships: when we just started, we did not know how to perceive criticism. Then they realized that we would make many mistakes due to the fact that we were not listening to the opinion of the players. Now World of Tanks does not only the developer team and the operating team, but also players. We show them all the changes, explain what we want to achieve this, listen to their comments, criticism, answer questions. It is very important that this criticism is. Only if all parties agree, we implement what they conceived. "

Wargaming Company

Last year, 411 people hired in Minsk. Of these, 107 are from other states, 90% from Russia. Wargaming is constantly in finding an examination that the local market can not always give. Now 2082 people work in Minsk, in general, more than 4,000 people in the company. The average age of employees is 31 years old, this is higher than the whole industry, because here they attract the people of the ecpent level: the Junior developers practically do not work in Wargaming. Nevertheless, in 2017, the company began to work in purposefully with students and conduct training, which will allow them to get to wargaming or to another company in the industry.

In Minsk, 70% of man employees, 30% are women. In order for girls more often to develop, Gamedev, in IT, the company separately promote the women's audience.

New employees from the first hours of work in Wargaming are immersed in the atmosphere of games. The adaptation program here is a quest that the employee passes and earns achives. At the end he is waiting for the prize. Adaptation standard lasts three months.

Wargaming has its own university for employees. In 2017, training passed 3,700 people in Minsk and other offices. On average, every year 500 people are studying english. In addition to English, the university has an educational online platform, leadership programs for managers and profile author courses that are conducted by Wargaming employees.

The best minds are collecting where they are concentrated. Wargaming has 2 offices in the Czech Republic (Prague and Brno), a team in Cyprus (Nicosia), an office in China (Shanghai), Ukraine (Kiev) and, of course, in Minsk, where a company has emerged 20 years ago from a small enthusiastic group Creates legendary games.

Olga Lavrentiev, Employer Brand Manager: "Wargaming employs unique people who are passionate about the common idea. Finding these people is extremely difficult. They know their price, well-educated - by the way, not always in the region of Gamedeva. The main thing is that these are people with passion for the game industry. "

User Experience.

In Wargaming there is a laboratory where tests are held to invite real players. There are many techniques, ranging from the usual interview, ending with complex biometric studies, in the process of which the player's response is measured, determine how his brain works, as it reacts to what is happening in the game, look. Why is it all necessary? To answer key questions from which it depends, whether a person will play on: whether he likes what emotions in the process he arises, whether he understands how to interact with our interface.

Representatives of the WOT target audience take part in studies. Not developers or someone who has no relation to tanks. It is important to understand that developers and players are different Bekmarkund, so their opinions often do not coincide.

Andrei Lizun, User Experience Researcher: "One and a half ago, we had a task to bring the sound of tanks to a qualitatively new level, make it the most realistic and antineus. A person who plays World of Tanks should feel that he really sits in a tank and fights. As life showed, after the first tests of the presentation of players and developers about what is realistic, did not coincide. Players said: "Where did you hear such sounds?" Of course, we were surprised, because our guys were at the Polygon and, sitting in the tank, recorded the creak of caterpillars and the crunch of the gearbox. When we started to understand, it turned out that players consider a realistic tank sound that heard in cinema, telecasts or other games. As a result, the sound in tanks, which balances on the verge of realism and fiction, artistic realism. Players accepted this option and remained happy. "

Emotions

Over the years, World of Tanks has become a space where people come primarily for emotions: for the joy of victory, behind Azart contractions, confidence in teammates. Players are going to real lifeTo make good deeds, visit museums, restore equipment, spending time with families. World of Tanks began digital form and develops as a game, but the tanks became part of real life, which unfolds outside the servers. The game combines people of different ages and different professions, it has become part of a male culture. Tanks are the topic of conversations of avid friends and future comrades. Output updates WOT. 1.0 will be a new impetus for this movement.

Picture in WOT 1.0 has moved to a qualitatively new level of realism: water divorces, an explosive wave. Such little things erase the line between tank battles and real Mir. All this gives players new sensations. In WOT redid great amount Old cards that played with new colors, and added new locations, a new Card Calm.

Yuri smoking, Publishing-producer: "The other day we launched game serversAnd what we saw was the most pleasant moment for us, developers. Instead of shooting and stopping the flanks, players are just standing, rotate towers and look at this new world. WOT 1.0 begins. "