Interesting games for children 10 years old. Interesting entertainment and competitions for every taste or children's birthday contests at home: how to organize and conduct. Competition - delicious fruit ...

For this competition, you need to prepare 10 identical pictures for each team of children. And each team will consist of about 4 people. The pictures will be images of the eyes of various creatures, for example, crocodile eyes, human eyes, snake eyes, cat eyes, and so on. So, each team of guys gets 10 pictures with images of eyes. Each picture has a small place for a signature. At the start command, the teams confer and sign each picture - whose eye it is. The team with the most hits will be the winner.

Get in the top 10

Each participant receives 10 identical coins. At the same distance from each participant there is a glass with a fairly wide neck. At the command of the leader, the participants begin to throw their coins into their cups. The competitor with the most hits will be the winner.

Find the right answer at 10

The leader in turn reads out to the children questions from life, in which the birthday symbol of the birthday person will be present - 10. And the guys, with the help of accumulated knowledge or intuition, in extreme cases - with the help of prompts, answer. For the correct answer, the guest gets 1 point, and whoever has more points in the end wins.
Examples of questions:
1. Who is depicted on the 10 dollar bill? (Alexander Hamilton);
2. The tenth element in the periodic table. And even if you are not familiar with chemistry, you know this element. The clue is light in the dark. (Neon);
3. A cartoon about a hero who “counted to ten”. (“The kid who counted up to 10);
4. "Ten" is the highest number on playing cards, Is it so?
5. There are 10 commandments that Moses received from the Lord, is that so?
6. The highest height from which people jump in the sport of "diving" is 10m, is that so? Etc.

My 10th planet

An interesting fact for children who did not know: there are 8 main planets in the solar system and plus another dwarf one called Pluto. The rest are Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus and Neptune. And now it's your turn, guys, to come up with your 10th planet in the solar system in honor of the birthday boy (birthday girl). There are no limits to fantasy. So, in 5 minutes of thought, each participant presents his planet for the birthday boy and describes it in a few words, for example, this is the planet of Michael, there the soil is sweet caramel and kazinaki, gingerbread cookies and buns grow on the trees, the people of Mikhailo are inhabiting the planet - funny little people, who love computer games and big travels to neighboring planets. The participant who comes up with the most interesting planet and presents it best of all will be awarded a prize.

10 funny fingers

It is advisable to hold this competition in the late afternoon, as it will need darkness. You also need a flashlight. The guest guys are divided into teams of about 5-7 people. In turn, each team goes “on stage” and shows its performance. The presenter is holding a flashlight, and the guys, with the help of only their hands, show their performance with 10 of their funny fingers, and which one will determine the phantom that the team will pull out before entering the "stage". Any stories or plots from the life of the birthday boy can be written in phantoms, for example, "I have not learned a poem and is trying to come up with it myself, during this the director comes into the class with his mother" or "The birthday boy got into the land of dragons and met one of them there" and so Further. Ten years is a great age to dream and fantasize, and at the same time to demonstrate all sorts of stories-fables.

10 funny fingers

On the table is a large bowl of medium-sized bagels (not too small). At the start command, each participant puts bagels on each of his fingers. The participant who can fit more bagels on their 10 fingers will be the winner and receive a prize.

At 10 years old, we know everything

The guys are divided into teams with the same number of participants - about 5 people each. Starting with the first team, the guys in a circle (team) name one name from the corresponding category, which the leader will ask. So, the presenter names a category, for example, pets, after which the first team names their animal, for example, a goat, then the second team - a rooster, then the third - a cat, and then again the first team - a turkey, then the second team and so on. until 10 items in this category are collected. Then the presenter changes the category (wild animals, mushrooms, fish, and so on). If a team cannot name a word, it loses its point. And at the end of the game, the team with the most points gets the title of the winner and the prize.

Mint

It's time for the guys to show dexterity and attentiveness, perseverance and accuracy. So, each participant receives 10 identical coins, and at the start command the guys must put all the coins on the edge, creating a kind of locomotive. The participant who is the first to complete the task will win and receive a prize.

Diversity of the world on the 10th letter of the alphabet

The guys are divided into teams with the same number of people. The presenter asks the guys: what is the 10th letter in the alphabet, and the guys answer: of course, "and". Then the teams receive cards with the same categories, which the guys must fill out quickly. Example of card categories: animal (iguana / ibis), bird (turkey / oriole), flower (iris / ivan-tea), tree (willow / fig), female name (Irina / Inna), male name (Igor / Ilya), country (India / Iran), cartoon hero (Ivan Tsarevich / Ilya Muromets). The team that fills out the categories of its card faster than the rest will be the winner.

These contests will help educators and parents keep their kids entertained. They can be carried out in the classroom, at festive events, at home, on the street.

Firefighters

Turn the sleeves of the two jackets inside out and hang them over the backs of the chairs. Place the chairs at a distance of one meter with their backs to each other. Place a two meter string under the chairs. Both participants stand at their chairs. At the signal, they should take their jackets, turn out their sleeves, put on, and fasten all the buttons. Then run around the opponent's chair, sit on your chair and pull the string.

Who quickly

Children with skipping ropes in their hands stand in a row on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid. For the agreed signal, all children simultaneously jump in the direction of the laid line. The winner is the one who will be near her first.

Ball hitting the target

A pin or flag is set at a distance of 8-10 m. Each team member is entitled to one shot, he must try to shoot down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, launched by the hand,
- players kick the ball,
- players throw the ball with both hands from behind the head.

Ball in the ring

Teams are built in one column, one by one in front of basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that got into the ring most of all wins.

Artists

In the center of the circle or stage there are two easels with paper. The presenter calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the drawing; upon the signal, they transfer the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a cargo car, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2 - 5 people. Each of them receives the task: within a set time (8 - 10 minutes) to roll a snowball as large as possible. The group that has rolled the largest snowball by the specified time wins.

Running with three balls

At the start line, the first player takes 3 balls in a convenient way (football, volleyball and basketball). At the signal, he runs with them to the turning flag and puts the balls near it. Back it comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, without reaching 1 m, puts them on the floor.
- instead of big balls you can take 6 tennis balls,
- instead of running - jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer - win the competition.

Inflate the balloon

For this competition you will need 8 balloons... 8 people are selected from the hall. They are given Balloons... At the command of the leader, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The winner is the one who is the first to complete the task.

Turnip

Two teams of 6 children participate. These are grandfather, grandmother, bug, granddaughter, cat and mouse. There are 2 chairs by the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a turnip image.
The grandfather starts the game. At the signal, he runs to the turnip, runs around it and returns, the grandmother clings to it (takes it by the waist), and they continue to run together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, for the turnip clings to the mouse. The team that pulled the turnip faster wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his teammate. The team that completes the relay earlier wins.

Counter relay with hoop and rope

The teams are structured like a counter relay. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a rope. At the signal, the player with the hoop rushes forward, jumping over the hoop (like over a rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the rope starts, who moves forward, jumping over the rope. After completing the task, each participant transfers the inventory to the next player in the column. This continues until the participants complete the task and switch places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a dropped ball without assistance. Therefore, the porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player shoots the ball backward between the players' apart feet. The last player of each team bends down, catches the ball and runs with it along the column forward, stands at the beginning of the column and again sends the ball between the legs apart, etc. The winner is the team that finishes the relay faster.

Three jumps

The participants are divided into two teams. Put the rope and the hoop at a distance of 8-10 m from the start line. After the signal, the 1st, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second takes the hoop and makes three jumps through it, and there is an alternation of the rope and the hoop. The team whose team copes faster will win.

Hoop Race

The players are divided into equal teams and are lined up along the side lines of the court. On the right flank of each team is the captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it on to the next player. At the same time, the captain takes off the second hoop and hands it over to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, passing the hoop to a neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster will receive a winning point. The team whose players win twice wins.

Fast threes

Players stand in a circle in threes, one after the other. The first numbers of each triplet are taken by the hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move to the other side. The fastest triple players get the winning point. The game is played for 4 - 5 minutes. The trio wins, the players of which score more points.

Forbidden traffic

Those who play together with the leader stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to follow him all the movements, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the "hand on the belt" movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader makes a prohibited move. The participant who repeats the game takes a step forward and then continues to play.

Politeness check

This contest is tricky and is held only once. Before the start of the boys' competition, a girl passes in front of them and, as it were, accidentally drops a handkerchief. The boy who guessed to pick up his handkerchief and politely return to the girl wins. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Kind fairy tale

A fairy tale with a sad ending is taken as a basis (for example, The Snow Maiden, The Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and funniest way wins.

Train

The participants in the game are divided into two equal groups. The players of each group hold onto each other and form one chain with the help of arms bent at the elbows.
Ahead of the chain are stronger and more agile participants - "groovy". Standing against each other, "clockwork" also take each other by the arms bent at the elbows and pull each in his own direction, trying to either break the opponent's chain, or pull it over the intended line.
Rule: start pulling exactly at the signal.

Story Competition folk tales

Children are divided into two teams. The presenter speaks the first words from the name of folk tales, the participants must say this name in full. The team that gives the most correct answers wins.
1. Ivan Tsarevich and the gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By the pike ... (command)
7. Frost ... (Ivanovich)
8. Snow White and Seven ... (Dwarfs)
9. Skate - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better will win:
Sasha walked along the highway and sucked drying.
Karl stole corals from Klara, and Klara stole a clarinet from Karl.
The ships maneuvered, maneuvered, but not fished out.
I reported, but I did not report it, but I started to report it - I did it.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway prepared from sports pins... Having handed the steering wheel to the driver, the presenter offers to practice and drive so that not a single column is knocked down. Then the player is blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns of danger. When the path is passed, the leader unties the driver's eyes. Then the next participants in the game "go". The winner is the one who hits the pin the least.

Well-aimed arrows

A target is mounted on the wall. You can use small balls or darts.
Each player has three attempts.
After the game, the host rewards the winners and cheers up the losers.

Keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who is the last to leave the race.

Horror

The conditions are as follows - there are five eggs in a cassette. One of them is raw, the host warns. And the rest are boiled. It is necessary to break the egg on the forehead. Whoever gets it raw is the brave one. (But in general, the eggs are all boiled, and the prize is just received by the last participant - he deliberately took the risk of becoming a universal laughing stock.)

Game "Merry Orchestra"

Participates in the game unlimited quantity human. A conductor is selected, the rest of the participants are divided into balalaika players, accordion players, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to "play" to the tune of any famous song: balalaika players - "Tryam, tryam", violinists - "tili-tili", trumpeters - "turu-ru", accordion players - "spend- la-la ". The difficulty of the task is that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. It is possible to complicate the performance of the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the heads of the flower children there are hats with the image of flowers. Flower children squat in a column one at a time at a considerable distance from each other. At the signal, the gardeners run to the first flower, which grabs the gardener by the back. Already two of them run to the next flower, etc. The team that ran to the finish line first wins.

Ring

You will need a long cord and a ring. Thread the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children, imperceptibly from the driver, move the ring from one to the other (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music stops, the ring stops too. The driver must indicate who has the ring now. If you've guessed right, change places with the one who had the ring.

And I!

A game of mindfulness.
The rules of the game: the presenter tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the presenter raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or remain silent if the action is not appropriate. For example, the presenter says:
“One day I went into the forest ...
All: "And me!"
I see a squirrel sitting on a tree ...
-…?
The squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
- I ran away from her ...
-…?
- I went the other way ...
— ….
- I walk through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a kid nibbling grass…. -…? - I will whistle ...
— ….
- The kid got scared and galloped away ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

Repeating

Children stand in one line. I choose the first participant by lot or counting. He faces everyone and performs some movement, for example: clap his hands, jump on one leg, turn his head, raise his arms, etc. Then he takes his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and so in turn do the rest of the game. When the whole team has finished showing, the game can go on the second round. The player who fails to repeat any gesture is eliminated from the game. The last child is the winner.

Sparrows and crows

You can play together with a child, but better company... Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - to climb onto the bench. You can now start the game. An adult slowly pronounces "Vo - ro - ... us!" Children must quickly complete the movement that was given for the crows. Whoever did it last or got it mixed up - pays fant.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins, which they attach to their clothes. If the catcher catches any of the children, he attaches a clothespin to his clothes. The winner is the catcher who is the first to free himself from his clothespins.

Looking for a ball

The participants in the game stand in a circle and close their eyes. The presenter takes a small ball or any other small object and throws it away to the side. Everyone listens attentively, trying to guess by the sound where the ball fell. On the command "Search!" children scatter in different directions, looking for a ball. The winner is the one who finds it, imperceptibly runs up to a predetermined place and knocks with a stick with the words “The ball is mine!”. If the other players have guessed who has the ball, then they try to catch up with him and show him off. Then the ball goes to the player who caught up. Now he is already running away from the others.

Glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal from the presenter, the children begin to rewind the ball onto the pencil. One of the children is holding a ball, the other is winding the thread around a pencil. The couple that completes the job the fastest wins. The second prize can be awarded for the tidiest ball.

Two rams

This game can be played in pairs in turns. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other, without budging, as long as possible. You can make the sounds "Be-e-e".

Potatoes

Invite the children to test their attentiveness, observation, and responsiveness. This is very easy to do. Let the guys answer any of your questions: "Potato". Questions can be directed to everyone, and sometimes it is better to ask one. For example: "What do you have in this place?" (pointing to the nose).
The reaction is not hard to imagine. Whoever made a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will have no one to continue the game with. Here are some questions to ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
- And who is late and is now entering the hall?
- What did your mother bring you as a gift?
- What do you dream about at night?
- What is the name of your favorite dog? … etc.
The winners - the most attentive children - will receive a comic prize at the end of the game - a potato.

Truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length (according to the child's height) are tied to the cars. On command, you need to quickly "transport the load" from start to finish, trying not to splash the water. The winner is the one who came to the finish line the fastest and did not splash the water. There are two prizes for speed and accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever was able to do it first is the winner.

Dexterous janitor

For the game you need to prepare a broom, "leaves" (You can use small pieces of paper). A circle is drawn - this is the place of the "janitor." The janitor is selected. The "janitor" with a broom stands in a circle. At the signal from the presenter, the rest of the participants pretend to be "wind", that is, they throw pieces of paper in a circle, the "janitor" sweeps out the rubbish. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

Self-portrait

On a sheet of Whatman paper or cardboard, two slots are made for the hands. Participants take each of their sheets, passing their hands through the slots, paint a portrait with a brush without looking. Whoever has a better “masterpiece” takes the prize.

"A monkey"

Children are divided into two teams. After that, the players of the first team confer and say a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds or words. When the word is guessed, the commands are reversed.
Depending on the age of the participants, the difficulty of the hidden words may vary. Beginning with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", ie. on a small ball of cotton wool. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below, so that they stay in the air for as long as possible. The most agile wins.

Dry land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumped forward, at the word "water" - backward. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word "water", for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the last player - the most attentive, becomes the winner.

Draw a portrait

Participants try to paint a portrait of any of those sitting opposite. Then the leaves start up in a circle. Everyone on the back will try to write who he recognized in this portrait. When the leaves, passing in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang a lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and draw matches one at a time from the heap. You cannot show your match to your neighbor. One of the matches is broken, and the one who takes it becomes a sniper. Then everyone opens their eyes, the day begins. The sniper can kill the player by looking into his eyes and winking. The “killed” one leaves the game and loses the right to vote.
If one of the players witnesses a "murder", he has the right to speak loudly about it, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are still witnesses. If not, the game continues, and if there is, the angry gamers lynch the suspect, taking the match away from him and thus finding out if they were mistaken. The sniper's task is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper before he has shot everyone.

Chinese football

The players stand in a circle, facing outward, with their feet shoulder-width apart, so that each leg is close to the symmetrical leg of the neighbor. Inside the circle there is a ball that the players are trying to score into each other's goal (that is, roll the ball between their legs with their hands). The one, between the legs of whom the ball rolls, removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, boy-girl-boy-girl, and so on), with a driver in the center. The players clap their hands rhythmically and say in chorus the following words: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And again! And two! And three! ”, At this time the driver, closing his eyes and pointing his hands forward, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown to him also goes to the center, where they stand back to back. Then all the others clap their hands again, saying in chorus: “And again! And two! And three!". On the count of three, those in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who came out, if in one - they shake hands. After that, the driver stands in a circle, and the one who came out becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This, this, this, this, and the beloved is this one! ”, Although in general it does not matter.
Playing the game on younger age, it makes sense to replace kisses with scary faces, which the two in the center wriggle at each other.

I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who stands to the right of the empty seat says loudly "And I'm on my way!" and goes to it. The next one (that is, the one who now stands to the right of the empty space) says loudly "And me too!" and goes to him, the next one says "And I am a hare!" and also takes place on the right. The next one, passing, says "And I am with ...", and calls someone from those standing in the circle. The task of the one who was named is to run over to an empty seat. In this game, you can add a driver who will wedge himself into an empty space when someone thinks too long.

Flashlights game

This game involves 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. Pass the balls (fire) with raised hands and return them back in the same way, without extinguishing the fire (i.e. without bursting the ball).

Competition "Who will collect the coins faster"

The competition is attended by 2 people (as many as possible). Play coins made of thick paper are scattered on the site. The task of the participants is to collect money blindfolded. The winner is the one who collects more coins faster and more. This competition can be repeated 2-3 times.

Rain

The players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word "stopped" all movements stop, the participants in the game seem to freeze. The presenter, passing by them, notices the one who has moved. He leaves the game. The most varied movements can be used, but always standing still. At the end of the game, the presenter also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop,
Water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

The rope is pulled across the room to which they are tied with strings
various small prizes. Children take turns blindfolded, given
scissors and they with closed eyes cut off a prize for themselves. (Be
be careful, do not leave children alone during this game!).

Cockroach racing

For this game, you will need 4 matchboxes and 2 strings (for two participants). The thread is tied at the front of the belt, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between their legs, the participants should push the boxes lying on the floor. Whoever goes faster than the predetermined distance is the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a bottle cork into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game very exciting and exciting for the guys.

Watchman

The guys sit on chairs so that a circle is formed. There must be a player behind each seat on the chair and one chair must be empty. The player behind him must discreetly wink at any of those sitting in the circle. All seated competitors must look at the player with an empty chair. A seated participant, seeing that they blinked at him, should quickly take an empty seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Again everyone sits on chairs in a tight circle. Then each should place a hand on the right knee of the neighbor on the left. Did they put it down? So, and now, starting with the counselor, in a clockwise direction, a light clap with the hand should pass through all the knees in turn. First - the right hand of the counselor, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the counselor, etc.
The first circle is held so that the guys understand how to act. After that, the game begins. Anyone who made a mistake during the game removes the hand that either lingered with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor more and more quickly gives the bill under which cotton should be produced. The last three players win. and get a certificate for attestation?

Every child is looking forward to his birthday. Boys and girls are waiting for the desired gifts, surprises and irrepressible fun at such an important event for them. That is why parents should first take care and think over the program of the event. This will make the holiday bright, special and fun. For this to be the case, you should come up with contests for the child's birthday. 10 years is a round date, and you need to prepare for it in advance.

How unusual to congratulate a child

In order for a son or daughter to be delighted, you should think over not only the program, but also congratulate your child outside the box. There are a lot of ideas on how to originally congratulate a child on his 10th birthday. You can take the following options into account:

  • Order an animator disguised as your favorite cartoon character, who will arrive at the address at the agreed time and present you with a gift with words of congratulations.
  • Also, parents can agree with the postman to bring a long-awaited present to a boy or girl for a decade.
  • You can arrange a quest for the child, in which the son or daughter will have to find a gift using the map drawn by the parents. This presentation option can be organized both at home and outdoors.
  • A 10-year-old child will like it if the whole class or friends from the creative circle in which he is engaged comes to congratulate him on his birthday.

These are just some of the options for how unusual it is to wish your child a happy birthday. Moms and dads can come up with many more ideas, taking into account the character, interests and hobbies of their son or daughter.

What to consider when thinking about a birthday program

Of course, when thinking about contests for the birthday of a 10-year-old child, it is worth taking into account some facts. This is what will help to organize the perfect event that will be remembered by the child on long years... You need to take into account the following nuances:

  • Number of children invited.
  • Season. This is especially important if the celebration of the event takes place in nature.
  • Age of boys and girls invited.
  • Location of the event.
  • Hobbies and interests of the hero of the occasion.
  • Birthday wishes.

Moms and dads, who take into account all the facts mentioned above, will be able to come up with great contests for the birthday of a 10-year-old child and make the holiday unforgettable. Of course, you need to think about everything in advance.

Contests for the birthday of a 10 year old child

Boys and girls will have fun if their parents tell them what games or competitions to do. Funny contests for the birthday of a 10-year-old child, can be of different themes. Surely they will like competitions of the following genre:

  • marine;
  • adventure;
  • quests;
  • relay races;
  • culinary contests.

These are just some of the themes that you can take on board, coming up with contests and games for the birthday of a 10-year-old.

Funny contests for kids

Boys and girls of all ages love to have fun. Therefore, the birthday of a 10-year-old child will be appropriate. The following ideas can be taken as a basis:

  • Inflate the balloon without hands. For this competition, children must be divided into two teams. It is necessary to prepare in advance for each team a certain number of balls, taking into account the number of players. Children should, on command, take the balloons into their mouths and begin to inflate them. Fun is guaranteed, as inflating a balloon without hands is not easy. The whistle and pouting cheeks will greatly amuse all the guests and the hero of the occasion.
  • Hold the ball free of your hands. To do this, two teams need to give out a ball and, on command, the boys and girls must begin to blow upward, trying with all their might to keep the ball suspended.
  • Transfer the egg to the spoon. Each participant is given a spoon with a boiled egg on it. For more interest, you can tell the children that the eggs are raw. In turn, each participant must run a circle around the room and pass the baton to the next. The winner is the team that completes the task first and never drops an egg from a spoon.

Such funny contests for the birthday of a 10-year-old child will give a lot of positive and great emotions to the birthday boy and his guests. It is worth taking them into account and including them in the event program.

Little princesses will gladly take part in contests designed especially for girls. You can take note of the following ideas:

  • Creation of a postcard from improvised means. For this competition, you need to prepare: Whatman paper or sheets of paper, glue, sparkles, buttons, beads, bright felt-tip pens, pencils. At the command of the girls, divided into two groups, they begin to fantasize and create a postcard for the birthday girl with their own hands. There will be no losing children in this competition, everyone will be the winners.
  • Competition with balls. The guests of the little birthday girl are divided into two teams. Each of them is given ten balloons. At the signal, the guests should start throwing balls into the territory of their opponents. The team with the most inflatable items wins.
  • Dress up the birthday girl. All guests are welcome to take part in this 10-year-old girl's birthday contest. It is necessary to prepare a box with various decorations, garments, accessories. These blanks will be used in the future to dress up the birthday girl. It will be more interesting if you divide the guests into two teams and choose a winner who will brightly and unusually dress the hero of the occasion.

Such contests for the birthday of a 10- or 12-year-old girl will surely please the guests and cause a whirlpool of emotions.

Boy's birthday contests

Boys' hobbies differ from the interests of girls. Therefore, a number of games and competitions should be invented for them. For example, you can take the following contests for the birthday of a boy 10 years old:

  • Pirates of the Caribbean. For this competition, in the apartment or other place where the birthday is held, you need to hide the "gold" coins (chocolate can be used) and the boys, divided into two teams, must find treasures. Those who have collected the most coins will win.
  • Hit the target. Boys are given needleless syringes or water guns with liquid inside. A bowl or bucket is placed a few steps away, and on command, the boys must pour water into the tank. The team with the most water in the tank wins.
  • Appliances. For this competition, you need to prepare forfeits, on which the names of household appliances will be written. It can be a vacuum cleaner, fan, coffee maker and other technical items that are known to everyone. Participants take turns pulling out a phantom and showing guests without words what is written on the sheet.

Such contests will appeal to the hero of the occasion and his young guests. The main thing is to prepare in advance all the decorations and the necessary things that will come in handy in the process of implementing the entertainment program.

Active contests for children

Little boys and girls cannot sit still for a long time. Therefore, mobile contests must be included in the program of the event. There are many ideas for such games and relay races. Moms and dads can take the following options as a basis:

  • Catch the birthday boy. The presenter announces that Baba Yaga has just called and said that she will take the hero of the occasion to her. This can be avoided only if one of the guests catches the birthday boy. For this, children gather in a circle, and the hero of the occasion becomes the center of the circle. On command, the birthday boy starts to run away, and the guests must catch him. Whoever succeeds receives a rescuer certificate.
  • Dancing. Parents need to learn a few of the dance moves. All guests and the hero of the occasion should repeat the movements behind the presenter.
  • Run around obstacles. For this competition, various obstacles must be placed in a room or other room. These can be chairs, basins of water, bowls of cereals. The task of the teams is to run around all obstacles as quickly as possible, leaving the playing area as clean as possible.

These active contests and games will help to amuse the kids and give them a lot positive emotions.

Calm contests for kids

When the event comes to an end, the kids are already tired. In this case, calm games will suit them, which will dilute the festive leisure. Competitions can be as follows:

  • Congratulations for the birthday boy. The presenter calls the children a letter. All guests in turn must say the word of congratulations to this letter. Anyone who has not found the desired wish is eliminated from the game. A child who has included imagination to the last is awarded a diploma or a small present.
  • Guess the animal. The presenter voices a few words of associations about some animal. Children must find the answer.
  • Write your congratulations. The kids are given small postcards on which everyone has to write a wish for the birthday person. All these congratulations are folded into an envelope and kept as a keepsake. In 10 years it will be very interesting to read and think whether the wishes came true or not.

Such contests will help children calmly and at the same time have fun.

How to make a holiday unusual

In addition to contests for children's day birthday, you need to come up with something special so that the holiday will be remembered for a long time. You might be inspired by the following ideas:

  • Order the services of an abstract magician. This professional will help you make your holiday truly magical and bright. In addition, kids can learn a lot of interesting things from the world of science.
  • Soap bubbles show. It is not necessary to buy professional soap bubble equipment. It is enough just to buy a children's toy that releases a lot of bubbles at one time. Mom or dad can make their own soap disco for their son or daughter.
  • Animators will also make the holiday bright and unusual.
  • In order to diversify the event and make sure that the birthday is remembered for a long time, you can take the birthday person and guests to the playroom with trampolines, where the kids will feel like soaring birds.
  • If a birthday is celebrated at home, then it is worth turning on imagination and decorating the room. Paper flowers can serve as decoration air balloons, ribbons or accessories, selected for a specific topic.

All the ideas above will help make your birthday special and unusual. And of course, they will give a lot of emotions to the main hero of the occasion.

How to motivate kids to participate in contests

Not all boys and girls will rush to participate in competitions without hesitation. Therefore, you should come up with something unusual so that the kids put their embarrassment aside. The best motivation for little boys and girls is a present at the end of the competition. As small gifts for guests, you can choose:

  • Sweets.
  • Small toys.
  • "Kinder surprises".
  • Medals, including those made of chocolate.
  • Diplomas.

Moms and dads with a good imagination will certainly figure out how to surprise and how to please the kids.

Why contests are so important for children's birthday parties

You can simply send the kids to the playroom and let them release their fervor. But this decision has a drawback. The kids will scatter all over the room, and the birthday person will not be able to fully feel the spirit of celebration. That is why parents should make sure that during the event there are as many contests and games as possible that will unite the birthday person with all friends and comrades invited to the birthday.

Telegram

Everyone celebrating their birthday! Today is declared the day of test riddles and mysterious tests. After passing a series of tests, there is an opportunity to receive souvenirs. Each of the players who answered correctly receives a card that must be kept. At the end of the holiday, whoever has as many cards will receive as many souvenirs. (or commands)

1. The code word is encrypted by the secret writing of the pirates. For a while. The very first wins.
Here is the "Pirate Cryptographic" leaflet:


2. To solve puzzles for a while. A total of 15 minutes is given.









Answers to children's puzzles:

Paris. Joiner. Age
Austria. Magpie. Homeland
The edge. Task. Showcase
Knitwear. Hare. Beans
A family. Fashion. Wall

3. Guess who scattered the letters (isographic drawing).

4. I do not believe.
For each correct answer we put + Who will have more + -card.

1.Do pupils in Japan write on the blackboard with a brush and colored ink? (Yes)
2.Does Australia use disposable blackboards? (No)
3. Was the fountain pen invented in ancient Egypt? (Yes)
4.First of all, was the ballpoint pen used only by military pilots? (Yes)
5. Are fortified pencils produced in Africa for children who have a habit of gnawing just about anything? (Yes)
6.Do some types of colored pencils have carrot extract added to make the lead stronger? (No)
7 did the Romans wear pants? (No, they wore tunics and togas)
8. If a bee stings someone, will it die? (Yes)
9 is it true that spiders feed on their own webs? (Yes)
10. In a Korean circus, two crocodiles were taught to dance the waltz. (No)
11. Do penguins fly north for the winter? (No, penguins can't fly)
12. If you put a flounder on a chessboard, it will also become checkered. (Yes)
13. Spartan warriors sprayed their hair with perfume before the battle. (Yes, this is the only luxury they allowed themselves)
14.Mice grow up to become rats? (No, these are two different squads of rodents)
15 some frogs can fly? (Yes, in the rainforests of Asia and Africa)
16. Can children hear higher sounds than adults? (Yes)
17. Is the eye filled with air? (No, the eye is filled with liquid)
18. Are you taller in the morning than in the evening? (Yes)
19. In some places do people still wash themselves with olive oil? (Yes, in some hot countries where water is scarce)
20. Can bats receive radio signals? (No)
21. Owls can't roll their eyes? (Yes)
22. Is the elk a type of deer? (Yes)
23. Do giraffes echo at night for the leaves they feed on? (No)
24. Are dolphins little whales? (Yes)
25. Does the rhino horn have magical powers? (No)
26 Are firefly beetles used as lighting fixtures in some countries? (Yes)
27. Is the monkey usually the size of a kitten? (Yes)
28. Was Scrooge's lucky coin a dime? (Yes)
29. Did Duremar sell frogs? (No, leeches)
30. Do the Eskimos dry my wash and eat instead of bread? (Yes)
31. Can you see a rainbow at midnight? (Yes)
32. Are turnips grown most of all in Russia? (No, in America)
33. An elephant, meeting with an unfamiliar relative, greets as follows - puts his trunk in his mouth? (Yes)
34. Was Hans Christian Andersen's real name Swensen? (No, Hans)
35. In medicine, the diagnosis of "Munchausen's syndrome" is made to a patient who lies a lot? 36. (No, such a diagnosis is given to a patient who has a constant desire to be treated)
37. Is the Humpback-Skate height two inches? (No, three)
38. First place among the causes of fatalities from accidents in Japan in 1995. borrowed high-heeled shoes? (Yes, almost 200 Japanese women died from falling from high heels)

5 ribbon competition

The presenter invites an equal number of boys and girls to take the stage. They stand around him. The presenter has as many tapes in his fist as there are participants. The ends of the ribbons hang freely in different directions, but the middle of them are confused. A bow is tied at one end of each ribbon. The presenter invites all participants to take up these ends, the girls need to choose those ends on which the bows are tied. On the count "One, two, three" the presenter unclenches his fist, and all the participants disperse through the hall. The couple who unravels first wins. Thus, each tape with its ends "tied" a pair. (To them cards).

6.WORD CHAIN ​​- for a while - who has more

Let's name some word. At the same time, we begin to write a verbal chain in which each subsequent word must begin with the last letter of the previous one. For example: table - spoon - watermelon - tooth ...

The winner is the one who writes more words in 3 minutes.

7. Intellectual (comic questions). 3 minutes (+) who has more and who will answer faster and correctly, that +

1. Which of the notes is needed for the compote? (Salt)
2. Which composer's surname looks like a hunter's shot? (Bach)
3. Can I bring water in a sieve? (You can have a piece of ice)
4. Which wheel does not spin in the car while driving? (Spare)
5. Who speaks all languages? (Echo)
6. What linen should you not sew your shirt from? (From the railway)
7. Which wing never flies? (Car fender)
8. Equilateral rectangle? (Square)
9. What Russian word consists of three syllables and points to 33 letters? (Alphabet)
10. Paper bag? (Envelope)
11. What do the village guys like to walk barefoot on? (On the ground)
12. What happens to a crow when she turns 7? (Will go eighth)
13. What can you see with your eyes closed? (Dream)
14. How do day and night end? (With a soft sign)
15. Which clock shows the correct time twice a day? (Defective)

8. OPENER for speed and more

First, the participants of the competition are invited to "open" a new planet - to inflate balloons as quickly as possible, and then to "populate" this planet with inhabitants: quickly draw figures of little men on the balloon with felt-tip pens. Whoever has more "inhabitants" on the planet is the winner!

9.Give the correct poem command speed and correctness

EVIL KABAN SITTING ON A BRANCH,
THE STEAMER was thrashing in the cage,
Nightingale sharpened his fangs,
THE DIKOBRAZ WAS HINGING,
THE CAT TEACHED THE PHYSICS,
MASHA CATCHED HIS TAIL,
HEDGEHOG WAS CLOSED FOR LUNCH,
CHIZH USAMI SHEVELIL,
CANCER FLY UNDER THE CLOUDS
THE TABLE HAS BEEN CHAINING THE MOUSE,
THE KETTLE JUMPED IN THE YARD,
BOY BULK ON THE CRAFT.
CUCUMBERS PLAY HINDER,
KIDS GROW ON THE BED
Musketeers sleep in a ravine,
PIGLETS GRIND SPINS,
CANCERS RUN INTO THE CIRCUS WITH THE WATCH,
CHILDREN SLEEP UNDER THE BARK,
WOLVES SWIMMING ON THE BOTTOM
The pike howl for the moon
THIS IS WHAT FOR YERALASH?
SHARPEN THE PENCIL!
I ORDER YOU TO POST EVERYTHING!

10 Who else can you see?
LIVED IN THE HOUSE TWO WILD CATS.

11. "Pass the orange" 5 minutes
This is very famous game... And who has not played - try it, very interesting!
The guys line up and pass an orange or an apple, but not with their hands, but with their chin. Whoever drops an orange is eliminated, and the game starts from the beginning. And so on until there is only one winner.

12 Bilbock up to 5 points, times - and pass in a circle. Whoever scored the first 5 points won.

Several people are playing. You need to throw the ball up and catch it in a glass or mug. For this - one point. Catch the ball in turn until it misses. The one who misses passes the bilbock to the next player. The winner is the one who first scores the agreed number of points.

13 PANTOMIMA
All participants are divided into two teams. The first team comes up with some clever word, and then speaks it to one of the players on the opposite team. The task of the chosen one is without uttering a sound, only with gestures, facial expressions and plastic movements to depict the hidden word, so that his team could guess what was conceived. After successful guessing, the teams change roles. After some practice this game you can complicate and make it an order of magnitude more interesting by guessing not words, but phrases.

14 An envelope is issued for each table, in which a beautiful postcard is cut into various geometric figures... The task is to collect the postcard. (You can "restore" a landscape picture, a portrait of the writer). 10 minutes

15. WITH ONE LETTER

Under the dictation of the presenter, we write in a column:

The task is completed by the player

Writer
Poet
Painter
Composer
Singer
Town
River
Flower
Title of literary work
Poetic line

After that, the presenter calls a letter (suppose, m), and each player must write next to the name of the writer, the name of the city, etc. on the letter m. The first one to cope wins.

16. LEFT AND RIGHT - BY LETTER

This game is played by two or two teams. Each player (or team) writes ten words of five letters on the sheet, but not entirely, but only three of its middle letters. After that, the players exchange pieces of paper and each must add a letter to the left and to the right, so that a word is obtained.

For example: -tva- broth, -teater- boat The one who is the first to cope wins.

17 ARTISTS

In this game, one of you will take on the role of the host. The presenter writes 20 words on a piece of paper in advance - common nouns singular in the nominative case. Let him prepare two or three such twenty: experience shows that they will like this game and will want to repeat it, especially since the first round will be, as it were, a trial one.
When the time comes for the game, the facilitator will give everyone a blank sheet of paper, a pencil and say something like the following: "Draw a sheet of twenty cells. I have a list of twenty words. I will name the first word and count to three. During this time you should draw a drawing in the cell, symbolizing the concept contained in this word.
The game consists in the fact that according to your drawings you will have to then, when you fill in all 20 cells, reproduce the very words that these drawings mean. It is clear that quick reaction is needed here: in three seconds to find and capture some characteristic detail. So, if the word hare is named, it is enough to draw two long ears; a few stripes will tell you that I named a tiger. When all the cells are filled with drawings, add captions to them. Whoever can reproduce more words is the winner. "
As players become comfortable with the game, you need to offer them more difficult-to-graphical pins.

For example: laziness, health, braggart.

The most interesting thing in this game is looking at the drawings of other players.

18.Number of players: any. Optional: tape, ring

A ribbon is threaded into the ring and the ends are tied. The participants in the game stand in a circle and pick up a circular tape with a ring so that it is inside. The driver stands in the center of the circle and closes his eyes.
Participants begin to pass the ring over the tape. On command, the driver opens his eyes and tries to guess in whose hand the ring is. Guess wrong - a penalty point. At this time, the players imitate the transfer of the ring, and all at once. The participant who has found the ring moves to the center and the game resumes. At the end, the results are summed up.
The driver with the least amount of penalty points wins.

19.
"We all covered songs"
The presenter reads the definition for a children's song, and the guests, guessing, sing it.

Tasks:
- a song about a piece of land surrounded by water, whose inhabitants are happy from the constant eating of tropical fruits ("Chunga-changa");
- a song about a vehicle of heavenly color ("Blue Carriage");
- a song about that bad weather cannot spoil the holiday ("We will survive this nuisance");
- a song about how a shaggy creature performs a musical composition and at the same time takes sun baths ("I lie in the sun")
- a song about a plant that grew up in the wild and was felled by a peasant ("A Christmas tree was born in the forest");
- a song about how fun it is to march with the team ("It is fun to walk together");
- a song about a small creature resembling a certain vegetable in color ("A grasshopper was sitting in the grass").

20. Competition "Big picture"

Teams participate in the competition. For the competition, you will need whatman paper, there should be as many of them as there are teams. You also need to prepare markers (one marker for one participant). Teams stand along one line, at a distance of 3-4 meters from it, a Whatman paper is on the table, each team has its own table. Each participant is given one felt-tip pen, all have different colors. At the signal from the presenter, the first participants run to the Whatman paper and within 30 seconds begin to draw a picture. When 30 seconds pass, the presenter says change, and the players change, the second participant runs. Thus, all the participants take turns painting a picture. The team with the most beautiful picture wins.

21. The game "Smile of the Cheshire Cat"

This game is like famous games"What where When?" and "Brain-Ring". The name of the game is given due to the resemblance to the Cheshire Cat, which disappeared piece by piece. The game is played by two teams with the same number of players. Each team is asked one question. If the players answer correctly, then one of them leaves the game ("disappears"), if the team cannot answer, the move goes to the other team. The winner is the team that was the first to "disappear" completely. The winning team can be presented with little toy cats as a prize.

22. Contest "Mindfulness does not hurt"

Up to 20 people can participate in the competition. Participants should carry out the tasks of the leader in reverse. For example, if the presenter says that you need to raise your hands, you need to lower them. The participant who does what the presenter says, and not the opposite action, is eliminated. Thus, the number of participants is gradually decreasing. The most attentive participant remains. Examples of the facilitator's tasks: raise your arms, jump, bend to the left, sit down, raise your left hand, cross your arms, raise your head, bend forward. The number and options of tasks are selected individually.

23. Competition "Trace in history"

You will need: sheets of paper, felt-tip pens. Two teams are recruited. Each team is given a sheet and felt-tip pens and a captain is selected. Both captains retire or are blindfolded. the remaining team members are given half a minute to leave their "mark" on a sheet of paper - to make a fingerprint, sign, leave an imprint of lipstick, even the soles, whatever, the main thing is that each participant takes part in this (except for the captains). Half a minute later, the captains are given these "creations" and they must guess where the footprint of each member of their team is. For every mistake - a penalty point. The team with fewer penalties wins.

Players receive a task - a word that needs to be deciphered. It can be absolutely anything. You need to come up with a sentence so that each word in it begins with the next letter of this task word. For example, if the word "SKODA" is specified, then it can be deciphered as "Six Cows Found by the Detective Agency". The author of the most ingenious decryption wins.

Chef

Players are divided into teams. Each team member takes turns writing the name of something edible on a sheet of paper, folds the sheet and passes it on to the next one. If there are few participants, you can repeat the procedure. After the participants have written down the ingredients, the "Start" signal is given, the sheet is opened, and the team must come up with a name and recipe for the dish in 5 minutes from the ingredients they have suggested. Recipes can be very funny. For example, “mix mayonnaise with kvass, add chopped apples, bake everything with pickled cucumber sauce,” etc. The team that proposed the most original recipe wins.

Find your

Before the start of the competition, leaflets with the names of the animals are prepared. Each title must be present in duplicate. Then all the leaves are folded into a bag and mixed. Participants take turns taking out one leaf at a time and, depicting the indicated animal with facial expressions, sounds, movements, try to find their pair: an elephant is looking for an elephant, a camel is a camel, a monkey is a monkey, etc.

Through the pages of the ABC book

An interesting and versatile competition for this age. Each participant is given a piece of paper and a pen. At the command "start" everyone starts to write the alphabet in a column, and opposite each letter - a word that begins with this letter. Which of the guys will cope with the task faster and write the alphabet with their own words, he won.

Seven, seven, seven

Children are divided into teams with the same number of people, and each team receives a task: to remember and write faster than the others three categories of "seven": 7 colors of the rainbow, 7 musical notes and 7 wonders of the world. The team that fills all three categories to the maximum will become the winner.

Synchronous pair

The guys are divided into pairs, among which they will choose the most synchronous. And to find out which of the participants knows how to work best in a team, couples go through 3 stages of tests. Stage one: the leader drives the rope in a circle, and the couples jump, always holding hands. Whoever does it most synchronously gets a point. Stage two: holding hands, each pair on the command "start" begins to squat 10 times. Whoever is the most synchronized gets a point. Stage three: the guys get a ball and, holding hands with their free hands, beat it off the floor 10 times. Whoever is more synchronous gets a point. In this competition there will be either one winner, a pair, or several. The winners receive the title of the most synchronous participants in the event and prizes.

Deal with liquid

For this competition, in addition to the participants themselves, you will need containers with a narrow neck (simple bottles) and ladles with liquid (water). So, each participant receives a bucket of water (in the same amount) and a bottle with a narrow neck. At the start command, the participants begin to pour water from the bucket into their bottle. The one who is the first to cope, pouring water into the bottle more than others and spilling it on the floor least of all, will win.

Origami Masters

Each participant receives a blank sheet of paper and a printed diagram of a figure (the same for all). At the start command, the guys deal with the diagram and make origami from their leaf. Whoever copes first and makes a beautiful origami figurine correctly will be the winner.

Mill

For each participant, next to the left and right legs are the same piles of small candies or any other objects, for example, matches. The participant stands in a standing position with feet shoulder-width apart or even slightly wider. At the start command, each participant bends down and, according to the mill operation method, collects objects: with his right hand he stretches to his left leg and takes one object, and then with his left hand stretches to his right leg and takes one object. Who of the participants in 1 minute will be able to pick up and place more objects in their hands than the others will become the winner.

Rivals

The guys are divided into pairs and in each pair the legs are tied to the participants: one has the left leg, and the other has the right. At the same distance from each participant, objects are scattered, for example, chips, matches, cards. At the start command, the guys from the pair begin to collect objects, pulling each other to their side. Who of the participants in a pair in 1 minute collects more objects, he goes to the next stage - the stage of rivalry with the winner from another pair. And the strongest and most agile in the end - a prize.