I completed the quest in reality. What it is? Questomania: are quests useful, and is it worth playing such games at all? How to tell a good quest from a bad one

Quests for the whole family! Quests will tear your child away from the computer! There are so many tempting slogans for these games. They were conceived as the return of children and adolescents to reality, the mood for team games, general brainstorming. But only more and more often you can meet already professional "questers" who only live by games with names, let's say, speaking for themselves: "The Curse", "A Nightmare on Elm Street", "Hour of the Zombies", "In the Jaws of Madness ". The question naturally arises: are such quests useful, and is it worth playing such games at all?

A bit of history

Quest is an adventure game, one of the main genres of computer games. The main character explores the world of the game, solves puzzles and at the end comes to the final goal. The very concept of "quest" appeared in the 1980s at the dawn of the development of computer games. Games of this kind have received different plot branches. Some sent the hero into the jungle world, others bore the character of an action movie, and others forced him to look for a way out of closed room... That's just based on these last games and a new idea was born! A group of people decided to transfer computer quests like " escape the room "(which means" exit the room "), which were popular in the early 2000s, such as the game Crimson Room).

The Crimson Room, better known as the Red Room, is a computer game by Toshimitsu Takagi. All that is known about the main character is that he "drank too much last night." He wakes up in a strange red room. The door is locked. In the room there is a bed, a bedside table, a stereo system, a saucer, a window. The player has to find 13 hidden objects and understand the relationship between them in order to open the door.

How it works?

It was such a room that they decided to recreate in reality. Escape rooms appeared in Japan and China in 2007. At the same time, similar quests began to appear in Europe, so that soon enough - after six years - to be in Russia. So the word "quest" acquired a new meaning, they began to denote a short-lived story game in a real room.

Players (quests are always carried out in a company) enter a room stylized for a certain plot, it can be Baba Yaga's hut, the professor's laboratory, an abandoned dusty attic. The door closes behind the players ... the game has begun. We need to look for another way out. To do this, they usually explore the room, find various objects, clues, hints. Players must understand the cause-and-effect relationship, find ciphers for puzzles, remember history, literature, mathematics (everything that the developers of the quest have guessed on the topic) and correctly apply the received keys.

The game in reality very quickly fell to the taste of people. Of course, one cannot fail to note the novelty of the approach. Each developer of a computer game strives to immerse the player in his own world and plot as much as possible, to make him live by the game. For this, both three-dimensional glasses and playing devices are invented. And here - a completely different view. It is not the person who is transferred to the game, but the game itself to the person. Rumors immediately spread about the benefits of such game quests. You can list a whole list of advantages that these games bring to the lives of players:

  • tearing a person off the computer screen;
  • unite players into teams, promote live communication between people;
  • develop resourcefulness, ingenuity, observation, make them “wiggle their brains”;
  • sometimes require physical agility, encourage movement.


And, of course, they give a charge positive emotions from overcoming all difficulties, increase adrenaline, help to relax in an unusual way.

It is not surprising that after the first two rooms equipped for quests from one company, others began to appear instantly. And now not only two capitals are embraced by questomania, but all big cities our country. People unite in communities of interest. They share information about the passed games, their impressions, develop strategies for the fastest passage of all obstacles.
All quests that are so popular today in the entertainment industry can be roughly divided into two types. Already illuminated by us "escape room" and quest in reality, quest performance, quest with actors. The differences are mainly in the purpose of the game.

"Escape room" - one or three rooms, once in which, players solve one single problem. We need to find another way out. The area of ​​such rooms is not amazing. These are usually small spaces. An hour is enough to leave the premises. By the way, one of the first and most famous quests was named “Get out in 60 minutes”. Usually the interiors of the rooms are replete with logical and search riddles, sometimes not very connected in the plot.

A quest in reality or a performance or a quest with actors - the names are different everywhere, the essence is the same. It is dominated by mystery, entourage, plot. The main thing is not to get out of the room, but to find some object, fill a suitcase with money, live in an hour storyline feeling like a hero of your favorite movie. In such quests, the interior is not just bright, but thought out and connected into a single storyline. Often trained actors participate in the game. Sometimes the participants themselves dress up in costumes corresponding to the plot.

Usually, companies that offer quests to visitors do not divide them into categories, but the name and description most often speaks for itself, warning you whether you have to get into a themed fairy tale or just leave after finding the key to the front door in a distant cache.
The principle of the game itself is very simple, and in general, if a person once found a way out of the room, it would be interesting for him to go to such an event again. To maintain the interest of the players, the authors of quests come up with new and new stories, puzzles, non-trivial moves, stylization. This is how whole sections of games appeared: scary, based on films / books, quests-performances with actors, mystical.

It is interesting that computer games were initially aimed at children and adolescents, but now not all quests are marked “for children”. Most of the games are designed for young people over 18 years old.

As soon as you open the page with the proposed quests, the names “Saw. Atonement ”,“ Madhouse ”,“ Night of Fear ”. As you remember, the room itself, in which the action takes place, is always stylized to match the plot. So visitors find themselves in gloomy basements, where the walls are painted with "blood" or behind bars next to a zombie dummy. Yes,
it's just a game, an entourage. But people experience real emotions in it. Often in the responses to such quests you can read: “It was scary, we shouted, the girl burst into tears from despair that she could not take off the handcuffs. But it was cool, great game. " These are seemingly incompatible feelings.

Psychologists have long recognized the existence of computer addiction... But apparently soon they will have to expand their definitions and include quest dependence. People, wanting to get another portion of adrenaline, become regulars of such "escape rooms", choosing more and more scary stories, striving for complete immersion and dissolution into the game. When a person loses connection with the fullness of impressions and complete stylization the real world, the game ceases to be positive.

That for which everyone scolded computer games so much, for detachment from reality, for the development of excessive aggressiveness, nervousness, turned out to be inherent in the new fun. So what is the difference then? Doesn't a person have a feeling of confusion of reality: here in this room there is a game, but outside the door - no longer.

Now a group of friends-buddies should not have a question “where to go?”, If all the movie premieres have already been watched, hunger does not torment, and in karaoke all the songs are hackneyed. Escape rooms appeared in Japan and China in 2007. At the same time, similar quests began to appear in Europe, so that soon enough - after six years - to be in Russia and throughout the post-Soviet space.

This game either brings back memories of everyone's favorite show "Fort Boyard", then it resembles a kind of computer quest. The intellectual nature of the entertainment is attracting more and more people. What else attracts numerous visitors to escape rooms and quests?


It takes an hour to get out of a closed room, stylized in a certain theme. Mobile phone, tablet - everything will have to be left outside the room in order to spend time alone with riddles, puzzles and hiding places. You can use only ingenuity, dexterity and logic. In today's realities, being alone with yourself, and not in a mobile gadget, is an unaffordable luxury. And if at the same time you become the hero of some incredible adventure, hold on - getting pleasure from the quest is guaranteed.

If you decide to get out of the room, get ready for the varied menu that various companies in your city are offering today. Quest in reality is a real religion. Riddle, entourage, plot dominate here. Perhaps you will not have to get out of the room, but find some object, fill a suitcase with money, live the storyline in an hour, feeling like the hero of your favorite movie. Here, the interior should be not just bright, but thought out and connected into a single storyline.

Today, in many cities of the post-Soviet space, there are so many quests that sometimes you just get lost in their choice. But do you have to choose, maybe you need to test yourself in all locations? Quests can take a firm foothold by displacing numismatics and philately among your hobbies. Trust me, if you try to leave the room once, you will do it over and over again.

All articles and reviews

Popular quests in the reality of Moscow

    Far, distant future. Artificial intelligence "Skynet" took control of all modern technologies and is trying to enslave people. Your resistance squad is humanity's last hope!

    2–6 60 minutes

You have never been to the quest rooms and have questions? We will try to answer the most common ones.

1. What is a quest in reality?

2. Which quest to choose for the first time?

We have selected a small list of quests that are suitable for beginners. If the choice caused difficulties or you prefer to communicate with our consultant, then just call us at + 7-900-300-5744 - we will be happy to select a quest just for you.

Be prepared to answer basic questions about the number of players, gender, age, and preferences (Hidden Object Quest, Tech Quest, Scary, Family or Children's Quest).

3. How is the game booked?

You need to choose a convenient date and time for you. Our consultant will check the availability of a free game and book it for you. After that, the quest administrator will contact you to confirm your reservation.

As a rule, on weekdays, many of the quests have free time, so you can complete the quest today. The greatest demand for quests is on weekends and holidays, therefore, it is better to book games for a weekend in advance (2-4 days in advance).

4. How is the payment for the game carried out?

Payment for the game takes place directly in the quest itself before the start of the game. The price is indicated for the entire team as a whole (up to 4 people), on average it is 2,000 rubles. on weekdays and 2500 rubles. on the weekend. For the 5th and 6th players (if the room allows you to increase the number of players), as a rule, there is an additional payment of 300-500 rubles / person.

5. Is it possible to present the game to a friend or loved one for a birthday or other holiday?

Oh sure. You can come to our office (or order delivery) and purchase a gift certificate for completing the quest. The certificate is universal and is valid in any of the more than 40 quests in the city. The cost of the certificate is 2500 rubles.

6. How long does the quest take?

The game itself usually lasts about 60 minutes (there are quests up to 90 minutes). We recommend that you arrive 5-10 minutes earlier than the booked time so that you can find the quest without haste (as a rule, most quests are located in the basement floors), take off your outerwear and listen to a short briefing and background story.

7. How many people can play the quest?

Usually a team of 2-4 people is allowed into the room. The optimal composition is 3-4 people. This limitation is due to the small area of ​​the rooms themselves (a large number of players will be cramped) and the number of puzzles designed for just 3-4 people.

Some quests (with a large area and several locations) allow teams of 5-6 people to play, but in most cases you will have to pay 300-500 rubles for each additional player. You can find a list of such quests on this page.

8. And if there are more than 6 of us?

Unfortunately, Voronezh's quest rooms are currently not ready to accept a team of more than 6 people. But you have 2 options:

  • Choose a quest where 2 or more rooms are available, split into 2 teams (4 players each or 3 and 4 players) and go through different quests simultaneously. You can find a list of such quests on the corporate events page;
  • Split into 2 teams (4 players or 3 and 4 players) and go through the same quest in turn, having arranged a small competition with each other.

Quests have comfortable receptions where one team can have tea or play board games while the other team is completing the quest.

9. If I am one or there are only two of us?

If the proposed options do not suit you, then you can call us, and our consultant will be happy to select a quest according to your preferences.

10. What will happen if we do not understand anything and do not know what to do and how to get out of the room?

This is very rare. The quest itself is difficult to explain, but very easy to understand on the spot :)

In any case, the quest administrator will look after you through the cameras, and if you find it difficult to complete, you can ask him for hints. If 60 minutes have expired, but it was not possible to get out, the administrator will release you. You can ask him questions about the quest and find out the answer, or return to the quest so that from the 2nd attempt you can still defeat him yourself.

11. Can children play quests?

They can and are very fond of. For children, special quest rooms have been developed with simplified tasks and appropriate entourage. Most of the children's rooms are designed for children aged 7-12 years. Some quests can be taken by children from 6 years old accompanied by an adult - a parent or an animator of the quest room. ...

As far as age is concerned, there is practically no upper limit. Although the majority of players are between the ages of 14 and 35, quests are also very popular with the older generation. So up to 60 years old, you can definitely safely go for this entertainment, especially since among the quests there are also historical quests that cause nostalgia, for example, The Time Machine - Back to the USSR.

12. Can I have tea or celebrate the birthday of a child or an adult player in the quest?

If you came to the game on the birthday of one of the players and want to drink champagne (strong drinks are prohibited) or eat cake (very much in demand for children), then in some quests you can rent a room for 1 hour at a price around 1000-1500 rubles.

13. How to dress for the quest? Do you need replacement shoes?

We recommend that you dress in comfortable casual clothes - jeans, sneakers or boots. It is better not to wear white or light colors. In many quests you will have to look somewhere, climb somewhere, unscrew something, so it is better to leave high-heeled shoes or evening dresses at home, replacing them with something more universal.

14. We are late for 5-10 minutes. Should we call and worry?

Punctuality is the courtesy of kings. However, there are situations when, due to circumstances, you are a little late. 5-10 minutes will not play a role (especially if there is no other game after you), but if you are late for 15 or more minutes, we recommend calling and notifying the administrator about it.

Quest restrictions.

In addition to age restrictions (there are quests with a limit of 18+) and a limit on the number of players, there is also a "classic" prohibition - quests cannot be played while under the influence of alcohol or drugs. The administrator will not let you play in this state. In addition to the fact that in such a state you will not get pleasure from the game, the game can be dangerous to your health.

Have a nice game!

Still have questions? Call + 7-900-300-5744. We will be happy to answer you!

In the beginning there were text quests in the console on the computer. Later they were replaced by quests with 2D graphics. Then there was a wave of browser quests "Get out of the room", which migrated to smartphones.

Quests in reality are the next round of the spiral. This is an attempt to take avid questers offline and a new entertainment that has millions of fans around the world.

They appeared in Japan in 2007. The first Russian quests were "Ward No. 6" and "Beginning" from the "Snail" company in Yekaterinburg, and two years later, "Claustrophobia" opened quest rooms in Moscow.

Why do people go on quests and how to win this game? We reveal the secrets of victory :)

What is a quest in reality

Quest is a chain of riddles located in a certain location. Actually, there are escape rooms - when riddles are located in a small area, conventionally - in an apartment of several rooms. And the current room usually has a key to the next one. How many rooms, you are not told in advance.

And there are quests that are carried out on a large territory - in parks, large abandoned buildings or on the scale of an entire city. Usually these are bike or auto quests, because you can't wind tens of kilometers on foot in a few hours.

The essence is always about the same: complete tasks and solve riddles that bring you closer to victory. To make it more interesting, the creators of the quest come up with a legend, take a historical or popular plot.

It usually takes 60 minutes to complete the escape room. Other quests - several hours.

Do not have time - you will lose (die, let the forces of evil take over the world, fall into the hands of the police, do not save the princess, etc.). If you succeed, you will win and you will be able to take a picture with a sign with the cherished time. And if you're lucky, they'll also give you a magnet, stickers, etc. :)

Quests are often done based on films or books. Indeed, some of them seem to be sharpened for a quest. Remember "Exam" or "Saw": here you have a limited space, and brain-breaking puzzles, and a fixed time.

A separate story is performances. These are quests with live actors. Spoiler alert: performances are always held, actors help in the right places. It's just that they are not so much about riddles as about immersion in the atmosphere and the opportunity to become a part of the performance.

Why go to escape rooms

To distract yourself and immerse yourself in a certain atmosphere. Get a bunch of tasks and a tough deadline. Test your strength and look at your friends in an unfamiliar environment. Feel like a superhero. To tickle your nerves, finally - when a maniac chained you to the wall and clicks a shocker on your face, the sensations are still there!

In fact, everyone has their own reasons. Quests are quite suitable even for dating (just keep in mind that the operator will see you in all rooms). They are often used for team building.

An hour in a confined space full of secrets and riddles, makes hidden abilities and talents awake. It perfectly boosts the brain and teaches you to think outside the box. And it provides impressions for a month in advance!

How to choose a quest

It is better to start with large franchises that are not the first day on the market. Such companies have already developed certain standards, so the quality of performance will be at the level.

And this is important - it happens that due to glitches and breakdowns of mechanisms, a lot of time is lost. Of course, the operator can add minutes or restart the quest. But the impressions will not be the same.

Review sites are very helpful. Just look critically and distinguish real opinions from paid ones.

In general, if there are a lot of reviews for the quest, and they are mostly positive, you can safely go. Spoilers in reviews are extremely rare, so they won't help you complete the quest. But they will give you an idea of ​​what is inside and how complicated everything is.

Another indicator is the average time to complete the quest. It can be listed on review sites or on the quest booking page. Easy quests usually take 40-45 minutes. The most difficult - in 58-60 minutes out of 60. The results of those who did not pass are not taken into account.

Pay attention to the busyness of the quest. If on Friday you go to the site and see that there are no free slots in the quest on Saturday and Sunday (all sessions are busy from morning to evening), then this is a worthwhile option, even if not for this weekend. If only a couple of sessions are scored, then the quest is either old and everyone who wanted to have passed it. Or he is so-so.

There are quests that cannot be completed together - for example, if you need to simultaneously press the buttons in three different ends of the room. This is indicated in the description. But, as a rule, you can go with a company of 2-4 people.

Do not hesitate to ask the operator by phone how difficult the quest is and how many people are desirable to complete it. Operators, more often than not, actively go to quests themselves, so they will not advertise a deliberately inappropriate option.

Children and quests

Quests may have age restrictions. But in fact, there are stories that are really strictly 18+ (for example, if the plot has to shoot people or the horror is too creepy). And there are quests in which children will simply not be interested - for example, according to an adult book or film, with a large number of logical riddles, etc.

Children under the age of 14 are definitely not worth taking on horror movies. Neither them nor you will enjoy it. No, there are, of course, exceptions, but ... There are also more interesting options for them.

Children under 6 have nothing to do in quests either. There is little help from them. In addition, they will distract from solving riddles, and there is a great chance of not meeting the right time. It is not customary to get out of the quest to drink, go to the toilet, etc.

Although now there are many quests designed specifically for children. If you want to give your child and his friends a birthday quest, check with the operator if they can go through it themselves or if the presence of an adult is required.

Life hacks for passing quests

As soon as the front door is closed behind you, look around carefully. You can do everything that does not break the situation. Feel and tap the walls, open all available drawers, look under furniture, behind pictures. Pay attention to the pictures on the walls - they often provide a clue.

Keep in your head locked boxes, mechanisms that are missing something, pieces from puzzles. This makes it clear what you need to find.

Don't dwell on one puzzle for too long. If you stomp in one place for more than five minutes, then you are doing something wrong. Try looking for more clues or items.

Keys and other quest items are most often used only once. This is an unspoken rule. If the item will be reused, the operator will give you a hint before starting the quest. Leave the keys in the locks and you will be happy.

There are a minimum of random items in quests. If something looks out of the ordinary, it almost certainly serves a purpose.

Check any strange stickers, projections and other elements for magnetic properties. For example, mechanisms are often triggered by magnets of a certain size built into key objects or by precise weight.

Listen. All the words that you hear in the quest have a meaning and help you complete it.

Designate someone to be in charge of time. It's easy to get carried away in a quest and lose track of the minutes. The person in charge should bring you back to reality and adjust if necessary. You cannot take a watch or smartphone with you. But most often there is a timer inside or you can ask the operator about the time.

If you have to enter a dark room or crawl through a narrow passage, close one eye for a minute. When you open your eyes, you will quickly adapt to the dark. By the way, the pirates wore an eye patch for the same reason - so that, going down into the hold, they could see right away.

Finally, if you realize that you are exactly stuck, ask the operator for a hint. Perhaps you are doing everything right, it’s just that the mechanism didn’t work. Or maybe you are trying to open the door instead of sliding it to the side. Everyone is dull, especially in a new stressful environment)))

They do not make too complex and impossible riddles in them, because the creators are important to please you and ensure your arrival on the next quest. If you think a little and look from a different angle, the solution will be insanely simple.

Most importantly, remember: quests are fun. The goal of any of them is to have fun.

Do not take them personally, do not be afraid or quarrel with your friends because they are doing something wrong. Don't complicate things, just enjoy the process and the atmosphere.

How to save money on quests

Today you don't need to puzzle over what to do in your free time. Various companies offer quite a variety of quests, the popularity of which is increasing every day. After all, these are incredible adventures, during the passage of which you can experience a lot of positive emotions and get real pleasure. So what does a quest mean in simple terms?

Content:



What is a Quest?

Quest (from the English "quest" - challenge, search, adventure)- this is intelligent look game entertainment, during which the participants need to overcome a number of obstacles, solve certain problems, solve logical riddles, cope with the difficulties that arise on their way in order to achieve a common goal. An analogue of the quest is the well-known TV show "Fort Boyard".

The very first options for such entertainment were computer games, consisting of many levels, where, living a virtual life, the player overcame a series of obstacles to obtain a conditional "treasure" or to defeat a virtual enemy. The first real escape rooms appeared in Japan and China in 2007. At the same time, they began to appear in Europe, and after a few years they began to gain popularity in Russia and filled the entire post-Soviet space.




The meaning of the term in games

Quest in a computer game- this is an online task in which the player, performing a certain role, according to a given plot interacts with virtual world using different objects to achieve the game goal. The hero performs the following actions in the game:

  • communicates with other characters in the game;
  • solves logical problems;
  • defeats enemies;
  • gets to a certain place;
  • reaches the next level;
  • looks for certain objects and with their help solves puzzles and opens doors to go from one room to another.

The result of passing a certain level in the game and the whole game is getting experience, virtual money, some things, weapons, etc.

P.S. Remember only this "favorite quest" (picture above) from the game The Witcher 3: Blood and Wine. And anger and laughter, oh, this one.

What are quests in reality?

This is a chain of riddles and puzzles that are located in a certain territory. This can be a small location, an apartment of several rooms, parks, large abandoned buildings, or an area on the scale of an entire city. In the latter case, the participants go through the tasks using bicycles or cars, because it is very difficult to walk around the whole city in a day.

The purpose of passing quests in reality is: using various clues, solving puzzles, overcoming obstacles, find a way out of the room (escape room).




Quest formats in real life:

  • the plot of a film or book;
  • an invented legend;
  • historical or popular plot of an event;
  • performances are quests in which live actors come to the aid of the participants, where the players become part of the performance, production.

Age range of quest participants:


Time for completing quests: as a rule, you need to complete it in 60 minutes, with the exception of city-wide quests, where you need to complete tasks throughout the day.



Quest completion results:

Didn't invest in set time- lost (died, could not prevent the seizure of the world by the forces of evil, fell into a trap, into the hands of law enforcement agencies, did not save the princess, etc.);

If you succeed - you won (as a keepsake you can take a picture with a sign in your hands indicating the cherished time for completing the quest, receive gifts - souvenirs, magnets, calendars, stickers, etc.).

Number of participants: from one to 4-5 people, it is necessary to check with the operator in advance.

Why do people participate in quests:

  • as an interesting pastime;
  • to escape from real everyday life and plunge into a fabulous atmosphere;
  • for the development of intellectual abilities;
  • in order to test your strength in the face of clear tasks and a tough deadline;
  • in order to look at your friends in an unfamiliar environment and get to know them from the other side;
  • to feel like a superhero saving the world;
  • to tickle your nerves;
  • to reveal hidden abilities and talents;
  • for team building;
  • to get a lot of impressions for a month in advance;
  • to have fun.



The main requirement is that all gadgets (phones, smartphones, tablets) will have to be left outside the escape room in order to participate in interesting adventures with guessing riddles, puzzles, solving mysteries and finding hiding places. The only thing you can take with you is ingenuity, dexterity, courage, courage, analytical skills and logic. V modern world spending an hour alone with yourself without using digital technologies is an unaffordable luxury and is worth a lot.

To date, there are a lot of quest scenarios.

How to choose a really worthwhile offer:

Important! A quest is entertainment, so you don’t need to take everything that happens in it to heart, get upset if you lose, quarrel with friends if something doesn’t work out for them, be afraid, get nervous and complicate everything. You just need to enjoy the process and the atmosphere. And then the final main goal of participating in the quest - getting a lot of positive emotions - will be achieved!