New branches in World of Tanks. Sweden tanks World of Tanks. Why is the basis of ± 2 for most machines, and for light tanks ± 3? It is not quite fair

In the League of Nations World of Tanks arrived. Soon in the game will appear in Sweden. and speeds up to a kilometer. But there is also a major character. Let's see what will be the Swedish tanks. Tank with a rich history. STRV FM / 21. Under the guise of tractor details. In general, solid intrigues and secrets. Video on the topic.

Light level tank. It is allocated except for the size. Strength stock. To delve into the nuances, there is no particular sense. Play on it will have long. Followed by STRV M / 38 and M / 40L. Normal machines for their level. And bright advantages. Good equipment. The features of Swedish tanks.

Easy booking, small size and excellent angles vertical navigation. The tank of the fourth level of Lago is the same. Universal machine for any tasks. Slightly more speakers compared to predecessors. WORLD OF TANKS slows down. There is time to feel the tank on which you play. There are many interesting machines of different nations.

hangars players forever. Get into this company. Mobility, speed, weapon power at the tank medium. Vertical tip. 15 degrees down. Hiding the housing in the relief. A combination of STRV M / 42 characteristics is not inferior to the best middle tanks at the level.

On the sixth level of the player is waiting for the test. Have to review. Strv 74 has so-so dynamics and booking. It would be nothing, but the size ... for the middle tank it is big. The machine from the category "hit-punched". Of the most comfortable guns at the level. He has excellent breakdown and accuracy.

From this gun nice to shoot from afar. Well, the corners of the vertical tip. High tank in the relief. Very reminds PT-SAU. Think problems. Seventy fourths. The average tank seventh level. He is so similar to the light, that even thin armor is perceived normally.

LEO gun leaves mixed feelings. Information and stabilization. armor-piercing projectile 300 units. Tanks end, and the era of heavyweave begins. Top machines are similar in nature, you can safely catch the skill and bring the reception to perfection. Different sources of inspiration. First, the Germans, then the Czechs.

like swinging tower. ninth and tenth levels. Eight, Emil I. Looks like AMX 50 100. He also has a drum. It differs from MEARS good front armor and rational angles of inclination. Machines of junior levels and most of their own. Forgotten feeling for someone who loves machines with an automatic charging.

good arms declining angles. Due to the ridge of the hill. In the asset of AMX speed. And dynamic and firing. He has less recharging time. And greater potential damage from the drum in combination with a higher break. In general, the Swede shoots less, but reliable. slower, but calmer.

emil II Tank Branch. If you compare with French AMC 50 120, the story continues. Corners of vertical tip, size. He is a little less. The Swede is inferior to AMX in armored and dynamics. Dozen, heavy tank Kranvagn. The advantages and disadvantages of Emile.

In stock Thin onboard and dense layout, which is fraught with knocking modules. At the gun is not very high break. Such shortcomings? Home "Fishka" Kranvagna A combination of a well-armored tower with outstanding angle of guns down. She dictates the player of the game.

Hide the case, and implement a drum. It is without too much fuss. You can change the position - Dynamics allows. Several common features. Booking and small sizes. Angles of inclination of the gun. If you like to play from the relief, it is probably the best choice. That's all. Good luck in battle.

Newbie World of Tanks, first opening a section of research in the hangar, will be lost in endless rows of tanks. He will have a reasonable question: "And where to start?". We will answer this question in this article.

What to download?

The World of Tanks presents about 450 serial and experimental machines eight nations. USSR, Germany, USA, France, England, China, Japan, Czechoslovakia. Soon, the collection will replenish the Machine of Sweden and Poland. The WOT temporary framework covers the period from the 20s to the end of the 60s of the twentieth century. The whole technique is divided into 5 classes: heavy tanks, medium tanks, light tanks, anti-tank self-propelled (PT-SAU) and artillery (SAU). All of them are divided into 10 levels.

They rank combat vehicles according to the strength that, with rare exception, corresponds to the time period, when one or another machine was in service or project in development. It is not difficult to guess, dividing into classes and levels build the "branches" of development, where the cherry on the cake is "top" - a tank level 10. The top three of the first nations, which appeared in the game of the USSR and Germany from the release of the USSR and the US will be a little later. On three, these are more than 20 tops, the rest are content with less branches.

In World of Tanks each machine has its own style game. Conditionally, they can be divided into: tanks with armor and "cardboard" tanks without armor; Small and "sarey"; Quick and slow; accurate and oblique; rapid and large alfactors (damage per shot). Also, tanks can have a traditional recharge and, so-called drum charge, thanks to which you can shoot several shells in a short time, but pay for it for a long reloading.

Tanks with different style styles are presented by different player's skill requirements. So, slow tanks with armor forgive the mistakes of their tankers, but the fast light tank Or the cardboard average tank painfully punishes for an inaccient game. To understand what tanks should not be explored ahead of time, let us try to divide all the technique in the game for the relevant categories of classes. And let's start by S. heavy tanks.

Heavy tanks

If you came to World of Tanks to dominate the battlefield and put everything with your steel tracks, then heavy tanks are your choice. They combine strong armor, powerful guns and are able to urged directions, "tank" damage until less armored slices come from the flank and rear. But everything is not so simple. Wot exists a TT, which are little suitable as described above.

For example, French AMX 50 100 and AMX 50B will give odds to many rapid tanks on dynamics and do not have armor. But they have a gun with a drum on 6 and 4 shell, respectively. This is the choice of experienced players, they can show impressive results on these machines. While the newcomer, who opened AMX 50 100, can be disappointed, playing several unsuccessful fights. And the thing is that in the head of an inexperienced player sits a thought: "Egogei, I have a fast tank, you have to go on the wrong hill in the center and take it!". This usually leads to sad consequences.

Yet good example Branches are not for beginners - British top TT FV215B. The path to it and the thorny - from 5 to the 7th level will have to roll almost the same Churchill with different guns and booking. At the 8th level, there is a crying, on the background of classmates, Caernarvon (do not break the language!) C mediocre armor, dynamics and damage in 230 units per shot. And what receives a player who has opened a British TT level 10? And he gets the most comfortable gun among heavy classmates, a good tower armor and a podco-shaped layout that imposes its difficulty on the game. Add to this NLD 76 mm and two huge tanks immediately behind the armor, which leads to fires two or three times for the fight. Then you will understand why this tank does not like newcomers. But, players with experience, despite all the cons of the machine, uses it in clan battles on global Map And very satisfied with him.

The ideal option for mastering class TT is the Soviet and German branch of the IP-7 and E 100. IS-7 - the legend of the world of tanks, the desired dream of any tanker. It has an impenetrable tower, good armor, 130 mm cannon and famous Soviet "Vertukhan" (the ability to fall on the go and without information). E 100 is 130 tons of gloomy German genius. It has good armor and damage 750 units. If not in a clean field, it is capable of living long and reflect the hail of shells that fly in his direction. On the way to both cars waiting for you pleasant game on such iconic tanks like a koss-1, IP, IP-3, T-10, Tiger, Tiger 2 and E 75.

Middle tanks

ST - Universal class in WOT. Favorite class good players. They can apply damage, churn projectiles, reconnafer and highlight, carry out raids on the reasons, return and confuse the base of the base, and some know how to immediately. Bright representatives are the three twin brothers from the Soviet Development tree - T-62a, the object 140 and the object 430. An inexperienced player will not see the difference in TTH of these machines, although there is a difference there. T-62a impeded tower and better stabilization of guns, from about. 140 A little better than OVN (vertical vertical angles) and movement dynamics. About. 430 has a higher damage per minute. Open the first T-62a follows, then by. 140.

German E 50 AUSF. M and Chinese 121 Good machines with armor and powerful guns. They can be pumped and instead soviet tanksBut E 50 is not an easy branch, and he himself is very big, and they love to shoot Sau. Chinese 121 are good, except for UVN: and you can shoot only in heaven. The gun down leans just a couple of degrees.

Many pay attention to the French station Bat. - Chatillon 25 t. He rightfully be the title of one of the best tanks. Speed, drum on 5 shells, universal love. But you should not hurry, because "Batchants" is very demanding for the ability to play a combat machine. Inexperienced players, opening "Batchants", fights endlessly, which often causes a storm of curses from the allies. "Fast Tank Syndrome" in action. The branch to it consists of 8 levels of the entire light tanks, which will talk below, which does not contribute to comfortable pumping. In general, we advise not to take in France until you learn to play on the class of medium tanks. A similar situation with "Czech" TVP T 50/51.

The leopard 1, AMX 30 B, STB-1, M48A1 and Centurion Action X are obvious to pumping, first of all include. In the first three there are no armor, and the American with the British has also impressive sizes. All tanks, except M48A1, have complicated branches of pumping. These cars are better postponing until you have the experience of the game.

Light tanks

Rightfully is the most complex class of tanks in the game. In the "sand" most lung tanks, and therefore play fun and without problems. But, starting from 5 levels, they are imposed on the important role of the team's eye. Not all newcomers understand this and merge into "Rasha in the center", depriving their team "Light". To pumping high-level LTs should be proceeding only when enough fights will be played and an understanding of various gaming mechanics Peace Tanks.

PT-saau

Anti-tank self-propelled - snipers in the world of tanks. At high levels, they possess the best guns among other classes of technology. You can select two subspecies: glass guns and assault sau.

Glass cannons are combat vehicles with accurate punching guns placed on the chassis whose armor will protect except from rain and wind. Typical representatives - Vaffentrager branch with RHM.-BORSIG WAFFENTRAGER, he is borsch, and Grille 15. This type of PT is assumed to mask and their painful guns.

Assault Fri besides powerful guns, they also have good armor, but they pay for this slowness and lack of tower. Jagdpanzer E 100 and T110E3 can make decent competition on advanced heavy tanks. But the players do not like to climb on them forward, preferring to stand in a nearby chiston with glass guns.

In general, any PT-SAU branch is friendly to beginners. The gameplay is simple and clear - stand in the bushes, shoot the tanks. In addition, maybe Grille 15 due to lack of armor, there are no particularly difficult branches, so you can download any of them. Moreover, there are many pleasant cars on low and medium-sized levels, which want to leave in the hangar, such as T67, M18 Hellcat, Su-100, ISU-152.

ART-SAU

How many broken copies around the question of the need to artheau in battles. And while Vargeiming thinks what to do with it on his test serversWe will try to understand whether the newcomer should begin with the "art" and what branch to explore the first.

If you look impartially, you can understand why art is so popular with players. It allows you to apply damage unpunished, not departing away from the base. With successful hit, you can kill the enemy for one shot. No strong voltage and concentration is required. On the other hand, after several nerves, the game on the art has become very uncomfortable. Long recharging, long reduction, huge scatter. The gameplay on the SAU reminds Roulette: you can not get all the battle on the standing enemy and then send to the Angar of Art or Lt, which rushes at full speed, without taking the goal at all.

As a familiarization with the class, to play SAU will not be superfluous, but it is extremely recommended to swing any of the branches to the end. First, in addition to top sau, passing machines, with rare exceptions, very uncomfortable. Secondly, the pumping slow, experience needs to earn a lot, and it does not have it stably. Thirdly, after the art level 10 was investigated, sit down and learn to play normal tanks very hard.

So why start?

What branch to open the first entirely and completely - depends on the player. Someone from the sense of patriotism begins with the Tanks of the USSR. Someone, being Yarym Nemetforil, opens Maus and E-100. In this article we gave only general information about the development branches that are severe in mastering for beginners and do not forgive mistakes. Carefully approach the selection of the first branch. You may choose your favorite tank on which you will carry horror and sow destruction in the enemy's mill.

Swedish tanks and PT-SAU - that's what appeared in. What changed in the game with the advent of these cars?

As soon as the update came out, who wanted to pump out the next "Top" became a lot. Anyone who went to battle at the Swedish first-level tank, saw the same 29 people who played on a similar technique. And such wishes for the whole of the participants in the battle with each level decreased, but there was a lot. From the fifth level of Swedish tanks appeared in random battles was not so much, but it does not fade away from it.

Review of the rank of Swedish tanks

The branch on Kranvagn does not shine in interesting machines up to level 6. But at the seventh level, the average tank LEO (some players "dubbed" him as a "ninja turtle") causes a certain interest, as it has the ability to choose a game or from one-time damage, or from damage per minute. Next, there are heavy tanks that are designed to give an alternative to drum French hard tanks. However, Emil I cannot be called an alternative to AMX 50 100, because four projectiles in the drum are not six. Since there are regular tournaments on 8 levels, and there is no importance to the armor (since everyone is playing on tournaments), players choose the Frenchman than Swedes, because the first is able to remove any opponent of their level from one drum. At the ninth level, there is a heavy tank that can compile an alternative to AMX 50 120 - Emil II. And in this regard, the latter becomes less interesting because the heavy tank should be good armorThan french heavy tanks will not boast.

And with the advent of Kranvagn AMX 50B, it becomes in the degree of interest just above the level of the Chinese WZ-113. Despite the fact that the Frenchman, though he received some advantages compared to heavy tank from Sweden (for example, reloading speed of the drum or mobility), interest in AMX 50B is rapidly falling. Because interest in another car increases, which received more armor with the transfer to HD quality - this is T57 Heavy. And here the Frenchman is not competitive in any Kranvagn, nor to T57 Heavy. However, the branch itself on the "crane" does not particularly cause interest, as there are more interesting branches of heavy tanks. For example, the Branch of IS-7, IS-4, E100. Even the branch on FV 215B seems more interesting than Kranvagn. And this is only a comparison with branches of heavy tanks, not to mention comparison with branches on other classes of technology.

The STRV 103B branch does not have any remarkable machines on 6 and 7 levels, but at the 4th level another alternative to PT-SAU HETZER - SAV M / 43 appeared, which can also destroy their classmates from one shot. And LKV 103, which is at the fifth level, will fully alternative to his "classmate" - S35 CA, as both cars have a very high one-time damage.

PT-SAU of the latest levels

Separately, it is necessary to say about PT-SAU 8, 9 and 10 levels. These machines are notable in that they have a hydraulic suspension, which allows moving machines to move in siege mode. In it, PT-SAU data can move, while maintaining the stereotrub and the camouflage network included, and it is possible to move the tool in the horizontal direction (in as usual mode Corners horizontal press On UDES 03, STRV 103-0 and STRV 103B are absent). However, as a whole, the degree of interest of the Swedish branch of PT-SAU can be compared with the degree of interest of the branch of T110E3, which, however, is more competitive compared to the "top" from Sweden.

Outcome: swing a branch?

In general, the twigs of Sweden can be described as "not for all", because there are very specific drum tanks on which not everyone can play, and PT-SAU is not lagging behind in this regard, since there the game goes from damage per minute.

However, developers, realizing that the interest in the Swedes is only temporary, heated it, distributing personal discounts on PT-SAU, which could be won, dressed up. But that interest has increased to heavy tanks, the developers began to distribute equipment and equipment for the game at the Swedish tanks and PT-SAU.

To answer this question, it is necessary to take into account the complexity and nature of the gameplay of models presented in the tree of development. Therefore, if you are a beginner player, then you should pay attention to the technique, simple in the development, but at the same time with good TTX (tactical and technical characteristics) to confidently feel on the battlefield.

Many players downloading to their computer immediately being taken to explore the equipment of the USSR. This can be understood: the heroic past, pride for the great victory - these circumstances, among other things, beginner players are distracted from Germany tanks. But, let's immediately understand, the tanks are just an arcade simulator, which is just aimed to bring pleasure from the game. So, to the case, firstly, of course, we will analyze the technique of the USSR.

Technique of the USSR

The study of the Soviet branch of development, at first, is extremely recommended! The average tank T-34 will teach you to properly use DPM (potential damage per minute) due to the rapid tool, as well as maneuvers on the battlefield, due to good dynamics; A heavy tank KV-1, even experienced players love him, will allow to understand the principle of using armor in the game (rombing and through the tower). Next, it is recommended that the upper branch is recommended from the KV-1, in which there are tanks: KV-1C, kV-85, IP, IP-3, T-10, IP-7. This is a popular path due to its simplicity and efficiency, especially it is worth highlighting the IC-3 tank, which is a favorite of all players, due to its balance (armor, dynamics and fireflow). From T-34 it is better to go on the study of medium tanks through the T-34-85 (excellent average tank 6 level) to T-54.

If you want to try the gameplay a tank with the rear arrangement of the tower, then we ask for mercy alternative branchIn which it is worth noting the tank of the OB-416 (players in a joke called the "frantic frying pan"). From T-54 (9 level) It is proposed to explore 3 tanks, they, in their own, all are good and are largely similar to each other, so here without a difference, which tank 10 levels you choose, but if you want the Council, most popular from They are OB-140, it is one average between two others. It is worth mentioning the Soviet light tanks. As experience gained, each tankman should have in the Hangar LTTB and T-54 lightweight, it is cheerful and at the same time, more cautious and dynamic gameplay. They will teach you to play from the review and dynamics.

Technique of Germany and other countries

The German PT branch, including Marder, Nashorn, Strur Emil, Borsch and Grill 15 will teach you a game of disguise and review, using excellent guns. Not all PT have a spinning tower - it first seems impressive, but as the number of battles increases, you get used to it. For beginners, we also advise the branch that leads to the German heavy tank E-100 is a magnificent litter level 10, one of the best in the game. As they pump to him, you will get tanks VK and Tigers, they are also very good for their levels.

Thus, to understand the basic principles of the game at first there are enough listed branches of development. As soon as you play 5-6 thousand fighting (and someone less), you will have a complete picture of the game and the technique that is needed in the future. In the future, we advise you to pay attention to american branches Tanks, namely: PT - T67, recognized imba game for its level. First you will spend several dozen fights, merging from one shot of fugasic tanks or discharge to you drumming a machine gun of light tanks, but after you will understand that it needs to play from distance and disguise, destroying opponents of one after another due to the excellent gun. You truly imbued with your game and appreciate her power!

It is also recommended that the branch of the heavy tanks of the United States is also recommended, here you know Zen Nagiba from the impenetrable tower and the arrangement angles of the gun (T29, T110E5 - dominates 10 levels, but according to the interviews of the game developers are subject to nerf). Magnificent branch and light tanks in the USA: Chaffee, T37, M41 Bulldog, T49. Each of these tanks have their own chips that will pleasantly surprise you.

And finally, it is recommended to pass the branch of light tanks of France, namely the ELC AMX BIS (small silhouette, dynamism, speed, instrument, review) - this is one of the best tanks 5 level that will bring you a lot positive emotions; AMX 13 90 - Excellent drum light tank, often used for team fighting.

In conclusion, we can say that, for a novice player, it is important to get used in the game and find your type of gameplay that brings him pleasure, and the versions of the technique will always be found.