Second life withdrawal of money in real life. First Money in Second Life. Ten Cubed and Machinima Movies: 3D Art

IN Second Life some residents make money, or try to make money, by renting out plots of land to other residents. I also did similar things, especially since I have a Premium account, and therefore I can directly buy virtual land at the Lindens'.

I never had the goal of making fabulous profits; at first I didn’t believe in the idea of ​​making money from rent. I rented out small plots with a small margin. The first thing I realized is that most potential tenants don’t know what they really want and why they need it. Sometimes this can lead to losses.

For example, one guy from Georgia rented from me a fairly large section of the beach with direct access to the Linden Sea.

We agreed on technical details, payment, and parted ways. A couple of weeks later I get a letter: I don’t have enough land, I need more. No problem! I come to an agreement and buy additional neighboring plots. I ask - is that enough? He answers yes. Next week I receive another letter - there is not enough land! Blah! I asked!

It turned out that the guy decided to pick up a couple of girls, purchasing all the animation balls “necessary” for this, and a luxurious house to boot. Questions about what prims are, etc. he didn't give a damn.

But the process didn’t work out, and he decided to buy a bigger house - nothing with the girls. Then he decides to buy an even bigger house. Poor guy, but it’s not for me to explain to him that it’s not a matter of size. :))

As a result, I bought a bunch of expensive, low-market land on the beach, the guy got possession of an empty huge house for several months, the furniture no longer fit. There were no more vacant plots nearby, so I didn’t risk repurchasing on the new Sim.

As a result, I made no profit - I went to zero, and I was glad even for that. The spoons were found, but the sediment remained. I tried to work more closely with all the following tenants, trying to find out their real needs. If I could not satisfy them, then I told them about it honestly, thereby avoiding further losses and wasted time.

Another type of rental also grew out of this. The client ordered not just a site, but a turnkey solution. Through experience, I came to the conclusion that it is necessary to take part of the payment in advance. Some asked for a love nest for a month or two, others for a villa by the sea or a shop.

It turned out to be easiest to work with Americans and Germans, more difficult with Italians, Brazilians and Russians, for various reasons.

My last turnkey project was the office of a law firm from Israel. We agreed quite quickly, and they gave me complete carte blanche to implement it. The goal was to appear on the Internet and create a showcase in SL.

Initially, the office occupied a little more than 2 thousand square meters. m.. This did not suit me because the payment did not cover my expenses. Therefore, armed with temprez, we managed to squeeze in an office onto 1 thousand square meters. m., without losing functionality.

How did the rental business end? I made some money, got good experience in construction in SL, scripting, creating textures in Photoshop. But all the money was spent in SL, since the amounts were small, in real life one cannot live on that kind of money.

I don’t know how others do with this business. But this is a popular business in SL even now, even despite the strong drop in the value of virtual land.

Ways to make money in SL

1) Sell your things.

Selling things on the market. To do this you will need:

Create your own thing (draw a tattoo, skin, make a shape - the simplest thing, mesh clothes, hair, lipstick...)

Create your own store (to start in the market, you need to link the card to your account). Instructions here: http://toroks.ru/1 \ http://toroks.ru/2

2) Camping

Often located in clubs, in the form of colored circles on the dance floor. 1L in 7 minutes.Requires membership in a club group. There is also just chairs, or cooking, or washing floors, etc.

3) Fishing

You will need a hood and a fishing rod. Detailed info

4) Dancers.
Usually on a pole, a cup of heat is activated, on which clients throw off as much Linda as they can). You can earn both a little and a lot, depending on the degree of fieryness of the dancer.
Most often in locations for adults. There is even a profession at the club that the owners pay for.

5) DJs.
Required in clubs. You need skills to operate the remote control, as well as the ability to light.

6) Photographers and video operators.
It’s difficult to promote, but they are often required for wedding events and can also be ordered in clubs. You can show yourself off by blogging.

Perhaps blogging can also be classified as this type of income - photographers are essentially the same.Bloggers, having gained some experience, submit applications to creators. Having accepted such an application, the store owner sends a novelty (new product) free of charge to the creator for the purpose of advertising the product. Sponsorship is possible here.

7) Free slot machines

Limited access (requires confirmation of data using card binding). If you approach this in terms of earning money wisely, then it can become the most profitable income in second life...

8) Chests and money trees.

Earnings are only available to those who have not completed 30 days in the game.
Money hanging right on the trees - 1 lind

“Free money trees” and chests, to do this, type “money tree” into a search engine and it will give you a bunch of places.Also collecting banknotes - enter moneyspot in the search

9) Games for collecting coins or diamonds and exchanging them for lindas.
There are coins scattered throughout the location and usually whoever collects the most wins a prize. Info

10) Prostitution and slavery.
At locations for adults. No comments.

11) Lucky leter.
By the first letter of your name. Usually only 1 lind.

12) Sployders

Located in almost every club. The point is to throw in as much money as you can and then the spoiler plays the game himself; there are usually many winners. The spoiler distributes the number of Linds in a random order to a random number of Linds. Some spoilers do not require depositing funds.

There are people who consider business gambling. However, today more and more people are considering the toy world as an opportunity to earn their first million. Paradox? No more than our entire life, entrepreneurs from virtual reality. Moreover, becoming successful in an artificially created world is sometimes much more difficult than in the real one. Shall we check?

It is unlikely that the head of Linden Lab, Philip Rosedale, imagined that the multiplayer game Second Life, created by him in 2002, would quickly outgrow the boundaries of the genre, turning into a “second life” for millions of investors who would not only spend, but also earn real money in the invented virtual space . Then, at the very beginning, Philip Rosedale clearly could not claim the title of demiurge parallel reality, the “population” of which a year after the start was just over one and a half thousand people. Apparently, this is precisely why the first version of Second Life was then called much more modestly than today - Linden World.

Now, just five years later, Second Life (SL) has over seven million registered users. In this world, its own currency is in circulation, and the world's largest corporations are opening their representative offices one after another.

The list of the most profitable sectors of the virtual economy, the volume of which experts estimate at $500 million, seems to be taken from real life. In Second Life they sell land and real estate, open chain hypermarkets and develop the gambling business without restrictions, and the avatars (that is, the game incarnations of users) of the most successful businessmen appear not just anywhere, but on the covers of leading business publications.

Please do not be confused!

What motivates those who spend time and money on developing a fake, artificially created habitat? Possibly self-interest. The hype surrounding SL's first "millionaire", Anshe Chung, a German teacher of Chinese descent who in real life goes by the name Eileen Graef, caused a massive influx of newcomers to the game. Beginners attracted by the opportunity to earn “easy money”.

Personally, I fell for the bait after reading an article about a Chinese woman who earned a million in SL,” admits Anton Shepetko, a representative of the Russian Empire island administration. After three months spent in the parallel world, he, however, somewhat lost his fighting spirit and was forced to admit that making money in this game is not so easy: “Today, as a person who has some experience, I can say that I personally don’t know anyone who would make big money in Second Life."

But what about the advertised millionaires? Anton Shepetko believes that this, apparently, is just smart PR for Linden Lab, which is interested in the influx of new players. Perhaps this is true. However, an old-timer in the game, President of TechInvestLab Anatoly Levenchuk, is sure that the stories of commercial success of individual players are not fiction at all: “They are as real as the stories about “simple guys” Gates or Abramovich.” Indeed, most of us have never seen either Gates or Abramovich live (TV and magazines don’t count). However, this circumstance does not at all prevent us from discussing their capital, as well as gossiping about the personal lives and quirks of billionaires. Anatoly Levenchuk claims: you can make money in SL. But first, it is very important to understand that Second Life is not a game at all, but an environment for communication. Or, according to the editor-in-chief of the secondrussia.com portal Alexey Nikitenko, virtual space. A space in which people become gods, capable of creating not only objects, but also entire phenomena.

However, most neophytes still view Second Life as just another multiplayer game. And, not finding what they were looking for, they leave. “They are waiting for missions, tasks, goals and opponents - as in normal game“, - Musashi Tanabe, who refused to reveal his real name to the Business Journal, but in the game prefers to bear the loud title of “master of virtual Moscow,” does not see anything surprising in this. - But there is nothing like that here. You are the architect of your own happiness and you can do whatever you want in this world.”

Yes, there is no second or third life,” laughs Stanislav Borisov, CEO of Happy Web Makers. - In the same way, the inhabitants of SL are not “avatars”. These are not strange and wonderful characters, but ourselves, in the refraction of the rules of this space.

Okay, but if in reality one is used to living in such a way as to earn everything more money, and the other values ​​first of all the ease of being and the absence of rigid attachments, what will SL become for them?

Like what? A money grinder for the former and an intriguing adventure for the latter, Stanislav Borisov is sure.

Virtual construction site
SL: first steps

In order to become a full-fledged citizen of Second Life, it is not at all necessary to wait in long lines at the consulate or go through a tedious procedure for obtaining citizenship. You just need to register on the game website secondlife.com and receive a confirmation link to create a user account. That's it, you can fly! Why "fly"? Within the playing space you can move in more familiar ways - on foot or by car. vehicles. But over long distances, players prefer to move through the air or teleport to the desired location.

When you first come to SL, don't be scared. Most of the avatars here have a completely anthropomorphic appearance, but some prefer a more extravagant one, and not only a human one.

Everything you see in the game was created by the hands and computers of users, using common 3D graphics packages or using the built-in capabilities of game client software available today to users of Windows, MacOS and Linux.

Registration is free, so everyone can travel through virtual spaces as much as they like. But in order to start your own business and get the right to buy your own land, you will have to pay $9.95 for a Premium user account. In general, something similar to the registration of individual entrepreneurs and legal entities.

Second Life is not just a game. This is a virtual world that game form allows you to implement serious tasks,” says Anton Shepetko. - In addition, the team of the Russian Empire island does not yet have the goal of immediate enrichment. Now for all of us this is an opportunity to realize ideas that are difficult to implement in real life. And it is quite possible that in the near future we will have an interesting commercial project.

Among the inhabitants of virtual reality there are already those who live off the income from the business opened in “Second Life”. And yet miracles do not happen. Even in SL you don’t often see lucky people who come without a single Linden in their pocket and become millionaires overnight. After all, even Anshe Chung, owner of Anshe Chung Studios, the most successful entrepreneur in SL, according to official legend, spent $9.95 to be able to buy her first land, which was then resold at a profit.

For Jess Saiman and her sister Vega Pilipenko (the girls again do not give their real names; it is only known that they are Russian, but live abroad), a successful career in SL also began with an investment, albeit a small one. “Our investment amounted to $72 to purchase a premium account, which gives the opportunity to buy land. Well, another 20 dollars for the very first things,” Jess recalls. “And my sister and I immediately agreed not to invest real money in the business.” After all, we spend in SL. So, let the income flow from here.”

Today, Jess and Vega's business is based on two pillars - a network of jewelry stores known in Second Life and construction. “Jewelry making is more of a hobby. But construction brings good money,” admits Jess. Virtual development is truly one of the most profitable types of business in SL. Refusing to advertise her earnings, Jess nevertheless told the Business Journal that the construction of one island now costs about ten thousand dollars, and she and her sister can complete this work in a month.

Don’t think that construction is the only business in Second Life that allows you to exist comfortably in real life. “There are five people in our circle whose earnings exceed 15 thousand dollars a month. And not all of them are related to construction. Someone owns a big store, and one of our friends has an entertainment center where he throws corporate parties and charges $10,000 for it,” says Saiman.

At the junction of two worlds

At first glance, it is not surprising that the entrepreneurial spirit of successful businessmen in SL found its expression in the virtual world. After all, it seems like a real paradise for doing business. "IN real world There are quite a lot of restrictions to start your own business: taxes, unequal market opportunities, age, gender, sparsely populated territory. In the virtual world there are no such restrictions,” says Alexey Nikitenko. Musashi Tanabe also agrees with this assessment, calling not to forget about the extremely low “entry threshold”. But Tanabe makes a reservation: for many, business in Second Life is still the implementation of skills acquired in everyday life: “Designers draw clothes and skins, architects build buildings, programmers write scripts.”

Stanislav Borisov believes that all attempts to distinguish between “here” and “there” are meaningless: “People are opening not virtual, but very real businesses in SL. It’s just that some people are more familiar with the world of Second Life than, say, the design of internal combustion engines or blast furnaces. This is what people do. Provided that an increasingly significant part of the economy produces not a real, but an information product, there will be more and more businessmen in SL.”

Development Director of the Internet Payment Center company Oleg Pokrovsky expects that the increase in the number of players will lead to increased business activity exclusively within the game. But for now, the main money is spinning at the junction of two worlds. Thus, the Roboxchange service, owned by the Internet Payment Center, exchanges electronic money for domestic currency Second Life - Linden Dollars. “This service has been running for just over a month and has now reached the level of about 100 user transactions per day, which significantly exceeds our initial forecasts,” comments Oleg Pokrovsky. Until now, most real money is exchanged for Linden dollars, but even this one-way exchange brings the company about four thousand real dollars a month thanks to a five percent commission.

By the way, the “exchange office” is not Oleg Pokrovsky’s only business in SL. He invested in the SecondRussia.com project, which should become the main entry point into Second Life for Russian-speaking users. It is expected that this platform will subsequently become attractive to a wide variety of SL businesses, the owners of which will certainly want to loudly announce themselves to the entire Russian-speaking audience of Second Life. “For us, as contractors of this project, it is very important to develop a new market as quickly as possible,” says Viktor Zakharchenko, head of the content direction of the E-generator portal and the secondrussia.com project. - We are already considering applications from several domestic companies to bring them into the Second Life space. Yes, this is not at the Intel level yet. But trouble has begun!”

Sharks of non-virtual business

Even in Second Life, ambitious newcomers are unlikely to be able to compete with the giants of global business. IBM alone plans to invest at least $10 million in the game by the end of 2007. Already today, four thousand Blue Giant employees “work” in SL, and the corporation itself owns dozens of islands in the game.

What makes completely real companies invest money in the virtual world? “They just expect no less from SL real money, - Stanislav Borisov (Happy Web Makers) is sure. - Look at the hype created by the media around this phenomenon! A fair portion of this information noise is nothing more than PR paid for by big business, with the goal of “telling” the consumer what to do to be modern and effective.”

Alexey Nikitenko agrees that large corporations are already trying with all their might to use Second Life for their own interests: “It is clear that they are not interested in selling virtual goods as a goal. Mainly for them it is an advertising market with a huge audience that can be used to promote their services and products in real life.” That's why Toyota gives away virtual copies of its cars for free - in the hope that in real life users will buy cars of this particular brand. And along the way, the company - at minimal cost - gets the opportunity to conduct marketing research. Meanwhile, other corporations are opening stores in SL to sell physical goods, provide customer consultations and host teleconferences, saving on travel costs. And allowing the inhabitants of the game to earn money along the way. How?

There is a company whose employees are scattered across different cities and countries. And there is a person who can connect them all in SL. The company rents an island from this person, he builds it up, and the company’s employees, despite the fact that they may be separated by thousands of “real” kilometers, come to the “virtual office” as if they were going to work, Jess Sayman gives an example. In her opinion, many companies will follow a similar strategy in the near future: “It’s better to rent an island in SL than to pay a lot of money for several offices in the real world.”

Gartner analysts are confident that this will happen, predicting that by 2011, the majority of Fortune 500 companies will open their offices in SL.

Disenfranchised like us

The presence of real-life “business sharks” in the game, among other things, gives players some confidence that the “wonderful new world"will not fall apart before our eyes and will not cease to exist at the behest of the almighty Linden (all Linden Lab employees, including Rosedale himself, bear this very last name in the game).

According to the user agreement that each new player with Linden Lab, everything created and earned does not belong to the player at all, but to the company, which reserves the right to take any actions, including removing the player from SL without explanation. “Many businessmen are still afraid to invest serious money in SL,” admits Anton Shepetko (Russian Empire). “So for now there are not many people who will agree to “pump” more than 100 thousand dollars into SL.”

Indeed, earned backbreaking labor Linden dollars could disappear overnight if Linden Lab wants it to. But according to Jess Saiman, it's not that scary. And it’s not at all necessary to “store” money in the game itself: “Suppose you received an order for 25 thousand dollars. Does it make sense to exchange dollars for Lindens, and then back? After all, the transfer of payments can be organized without going through Linden Lab - via PayPal or Western Union! It’s both simpler and safer.”

As for the “general lack of rights,” Saiman believes that the risks in the game are no higher than in reality. “Of course there is a problem. But in life we ​​are not always insured. Just remember the devaluation of the ruble and “Black Tuesday,” reminds Jess. - Moreover, today Second Life is not only Linden Lab, but primarily IBM, Dell, Toyota, DaimlerChrysler and other corporations doing their business in SL. And already a plus to them is Linden Lab. Companies that have invested serious money in the game will not let anyone just up and disappear.”

Linden Lab director Philip Rosedale is confident that in ten years almost the entire population of the globe will live a “second life,” and Gartner has calculated that the universal “exodus into the Matrix” will happen even earlier. By 2011, 80% of Internet users will live in one of the virtual worlds. True, it is far from a fact that it is in Second Life. Perhaps this will be a different project.

Wait and see. But at least Jess Saiman and Vega Pilipenko connect their future with SL. “We have not yet reached a level where we can say with complete confidence that this is our work. But we are striving for this and will achieve our goal,” Jess Saiman assured the Business Journal.

But Stanislav Borisov, who spent his youth in all sorts of game worlds for several years, is not going to start a “second life” and believes that those predicting a quick and massive exodus in Parallel Worlds analysts are wrong:

I personally don't play any MMO games right now. I'm much more interested in reality. The way life changes according to the will of people is the real miracle, the most magical and fascinating fairy tale. I'm not going to scare or discourage anyone. Play for your health. In the end, everyone is responsible for themselves. In addition, if a certain balance is maintained, any game becomes an exciting and useful pastime.

Russians are coming!

Russia is not yet represented in Second Life on such a large scale as the United States or Germany (the majority of citizens of these countries are in SL). However, the number of “Russian diaspora” is growing, and today there are already seven publicly accessible Russian islands in the game: TechInvestLab, Russian Worldware, Russia, VisBoo, Moscow Island, Russian Empire, Fynist.

As in real life, serious competition begins between the owners of the islands, among whom there are both legal entities and individuals. The more popular the island, the higher its attractiveness for business owners who decide to open their shops, casinos or entertainment centers on its territory. This means the higher the rental rates will be.

Everything here is like in real life, and each island has its own specialty. For example, on the territory of the Russian Empire island free training is provided for beginners. The idea is good. After all, according to Anton Shepetko, a representative of the administration of the island of Russian Empire, the main reason for the outflow of people from the game is the lack of basic information about Second Life. “That’s why we built the virtual academy,” says Anton Shepetko. “In this way, we killed two birds with one stone: we gave people the opportunity to study somewhere and increased the popularity of our island.”

Another Russian island, Moscow Island, earns points (more precisely, it is still being built, since it is just being built up) with the ambitious plans of its creators - the charismatic Musashi Tanabe and the director of the Uplifto dance label, Sergei Pimenov. Virtual Moscow will not be an exact copy of real Moscow, but it will certainly contain all its attractions. St. Basil's Cathedral is already ready and Red Square is being completed, and well-known specialists in SL - sisters Vega Pilipenko and Jess Saiman - were brought in as developers.

Among young Internet users, it is difficult to find anyone who has never played multiplayer online games. Someone may have tried it once, didn’t like it, and once and for all refused to do it in the future. Some people, on the contrary, cannot imagine their life without games.

The number of players includes not only those people who simply spend time for fun, but also those who treat the game as a way to earn money. The fact is that you can earn real money in online multiplayer games. The main thing is to know in which game and how this can be done.

Sale of game valuables

There are several ways to make money playing online games. But more often than not, people simply sell game values ​​that they were once able to obtain in the game themselves or that they had previously also purchased. You can even sell yours account with a well-developed (pumped up) character.

Considering that online games themselves are very popular, there will definitely be people among the players who will want to buy this account. The fact is that many players who have barely started the game do not want to spend time and effort discovering everything on their own. It’s easier for them to find such a seller of game values ​​and buy a ready-made, strong and “pumped up” character.

Having understood the essence of making money from games, you might at first think that everything is simple here. But in fact, everything is noticeably complicated by the fact that many projects categorically prohibit their players from engaging in such activities, since it leads those who have recently registered to significant financial losses.

You can buy and sell in Second Life

But still, those who want to get into this kind of gaming business should not despair, since there are companies on the vast Internet that, on the contrary, welcome this kind of entrepreneurship. An example is a game called “Second Life”.

Here, each player can demonstrate his creative potential to other users, receive a decent amount of money for it, and not at all worry that his account will one day be blocked for violating the rules established by the administration. The developers of this game are happy to accept any user who wants to earn money. After all, the more money the player earns, the more money the company itself will receive.

Famous Brands in Second Life

Many serious companies have developed their virtual enterprises for the game. They did this in order to once again advertise themselves, as well as in order to increase the flow of customers outside the game. In the game “Second Life” you can often see famous brands and even try to get a job in one of the well-known companies.

In Second Life you cannot accumulate resources by grinding. Here, profit depends solely on how enterprising the player is. In general, everything is like in real life. At the very beginning of the game, you can try to invest real currency or start working for those who have been registered in this system for a long time and are looking for workers.

The most popular places in the game are those intended for entertainment. This is explained by the fact that many players still pursue the goal of relaxing and having fun, and not making money. After all, this is first and foremost a game.

Someone even managed to get rich

A good example for aspiring virtual businessmen is a German teacher who was involved in buying and selling play areas and as a result, in one year she was able to collect over a million dollars. This only once again confirms the fact that in the game, as in real life, a lot depends on entrepreneurship.

Earnings from the game “Second Life” updated: January 11, 2018 by: ItsNotMe