Board printed games 5 different. Board games and lotto. What will we ride

In kindergarten, board games for children aged 3-4, as well as toddlers and preschoolers, are not just one of the types of entertainment, but an important tool in the development of emotions, inner world, psychological core, character. The main task of the teacher is the correct selection of games that correspond to the age category of children and their interests in the kindergarten. In the modern "computer" time, children are often deprived of the opportunity to fully play at the table at home - looking at adults, they prefer phones, set-top boxes, TVs. That is why a good organization desktop leisure introduced in kindergarten is so important and relevant.

Board games for children 2-3 years old (younger group)

Babies 2-3 years old often still do not talk, do not catch the difference in colors and shapes, do not know the names of objects. The teacher needs to offer such children board games for the development of speech, visual and auditory perception, mindfulness. Children cannot yet play together without the help of an adult, so the teacher acts as a coordinator and mentor in the kindergarten group.

Children of the younger group are very inquisitive and interested in everything new to themselves. Invite them to play bright pyramids, lotto from pictures, large puzzles, build towers. Each game should be bright, beautiful and as safe as possible. No small details (chips, cubes), sharp objects - the default kindergarten should be a place where it is always safe for the child. You can make a finger theater with your own hands and offer to play a scene with the children.

"Guess and name"
Pictures with the image are taken out of the box various items(fruits, transport, birds, etc.). The child must name what he sees.
"Where is whose house"
The task of the kids is to match the animals with their habitat correctly. These can be printed puzzles, purchased pictures, magnets or magnetic boards.
"The Fourth Extra"
From the proposed options for animals, plants, insects, birds, food and other things, the excess is removed. The child himself must determine the sign by which to make a choice - in case of failure, the teacher prompts, starting a speech from afar.

Board games for children 3-4 years old (middle group)

At the age of 3 years, the child is already actively communicating with the peers around him and is able to learn and discover something together with them. At this stage, board games for children 3-4 years old can acquire new rules, and the teacher acts as an arbiter on the "field". A joint lesson is designed to develop a sense of justice - kids learn to rejoice not only in personal victory, but also in the success of their peers. The girl will be happy to enthusiastically play dress-up, whether it be paper heroines with various home-made outfits or voluminous dolls. Dressing rooms can be carried away not only for the sake of a variety of leisure activities, but also for the sake of understanding the principle and. The boy will perfectly cope with not the most difficult designer.

Those board games for children 3-4 years old that were successfully adopted by children in junior group kindergarten, can be a little complicated for the average. For example, as a task set for a child, it will not just be to name an object in a picture, but to give it a versatile description (color, features, purpose). Develop children's speech by offering to answer questions in detail, use facial expressions, pronounce individual sounds.

"My house"
Children are offered separate parts of the house (door, windows, chimney, stairs) or rooms (sofa, chandelier, picture, refrigerator), which must be assembled into one structure. Moreover, each added detail must be voiced and argued. A 4-year-old kid can make an arrangement using the example of his own apartment.
"Lotto"
Children are given cards with different pictures. From the common box, the teacher (or one of the children) takes out one chip at a time and names what is shown on it. Kids should carefully study the cards for matching. Whoever completes their card correctly the fastest wins.
"Cubes"
It is necessary to make pictures, comparing all the sides of the existing cubes. These are complicated puzzles.

Board games for children 5-6 years old (senior group)

Starting from the age of 5, children can be prepared for school: perseverance is brought up, vocabulary and logic develop, interest in creativity and knowledge acquisition is developed. At this stage, children can independently invent board games for themselves and introduce rules into them, the ability to analyze what is happening without the participation of an adult appears. For preschoolers, kindergarten is the last step to school, from which you need to get the most out of it.

For children of 5-6 years of age, manufacturers have created many board games where it is necessary to find investigative connections, to establish facts. Boys and girls can buy or come up with games on topics: cars, house cleaning, fashion. It would be nice to introduce so that the guys learn the basics of computing by school.

"Calendar of nature"
The child needs to establish a correspondence between the selected months, its inherent precipitation, and temperature.
"Find a cub for mom"
It is necessary to match the pictures of various animals, birds and their cubs correctly.
"What? Where? When?"
A versatile game for the development of 5-6 year old children. It is based on the principle of a quiz.

Selection of board games for children kindergarten can be done not only by educators, but also by creative parents. The kindergarten, its atmosphere, talented employees and even the boys and girls themselves are able to suggest what they would most like to play with at the table, what type of leisure they generally consider the most interesting. This is a great help for classes, organization of free time, as well as an alternative to walking in bad weather.

Tatyana Makrushina
desktop printed games part 2

When does it happen?

Target: Consolidate children's knowledge of the seasons, their characteristic features, develop coherent speech, attention, resourcefulness, endurance.

move games: Children sit around the table. The teacher has several pictures in his hands depicting the seasons, for each season 2-3 pictures (winter landscape, winter fun, labor of people in winter). Clear paths, feed the birds. The teacher explains the rules. Children today we will play So: Look I have a lot of pictures. I will not show them to you yet, and you do not show them to each other. We will guess what is drawn. The teacher distributes pictures, names the child. He examines his picture carefully, then talks about its content. Then the other child guesses what time of the year it was told about. After the child shows his picture, the children are convinced of the correctness of the answer. The game continues until the children tell about all the pictures.

Seek and you will find

Target: exercise in distinguishing the characteristic features of individual seasons.

move games: Children classify pictures and put them together depending on whether they belong to spring, summer, autumn, winter.

Who needs what to work?

Target: To consolidate the knowledge of children that different things help people in their work, tools; educate interest in the work of adults. Willingness to work.

move games: the game is played according to the "LOTO" type on big maps depicted - a cook, a doctor, a driver, a janitor, etc. On small ones - items necessary for work. The teacher clarifies the knowledge of children about professions and tools. Then reminds the rules games. Children parse pictures, select to big map relevant pictures are sent; the cook - a pot, a ladle, a kettle, a meat grinder.

What does a doctor need? How does he measure temperature? What does he bandage his hand with? Look carefully for all the items that the driver needs. This game is played after observing the work of people of different professions, paying attention to the tools of their labor. As children become familiar with the work of adults, pictures with the image are added. (builder. Postman, seller, milkmaid, pigger and their tools.)

Target: exercise children in the ability to combine objects in their place growth: where what grows; consolidate children's knowledge about vegetables and fruits and flowers.

move games: In the teacher's box there are large cards showing a vegetable garden and a flower garden and small cards depicting vegetables, fruits, flowers. Children looking at small cards

Where do cherries grow? The teacher asks the child who is holding a picture with a cherry in his hands.

On the tree.

Where does the cherry tree grow?

In the garden. The children answer.

Where do flowers grow? (in the forest, in a flowerbed in a meadow).

Where does cucumber grow? On the garden bed.

Look at these cards, kids. What do you see here?

And on this card? Flowerbed.

Now you will play in such a way that everything that grows in the garden appears in the garden, in the flower garden, in the flower garden, in the garden, in the garden, and everyone would stand on their cells on the map. Whoever closes all the cells first wins. The children exchange cards and the game continues. Such a game is used when the task is to systematize the consolidation of knowledge about other items, for example, dishes, furniture, clothes, shoes, accessories for work, for classes.

Paired pictures

Target: Exercise children in comparing the objects shown in the pictures, in finding similarities and in selecting identical images; develop the ability to follow the rules games.

move games: The teacher has a set of paired pictures. The pictures show items: toys, dishes, clothes, etc. The teacher, together with the children, examines the pictures, the children name them. Then the teacher takes two identical pictures and, showing one of them, asks:

A cup, the children answer.

And in this picture the same cup. What can be said about them? The teacher is in no hurry to answer the question himself. Children guess and They say:

They are identical.

Yes, they are the same pair. Two cups are a pair, which means paired. Today we will play paired pictures (He holds both pictures in his hand - cups.) Listen as we play. I will put the pictures on this table, and I will give you a picture. Whoever I call will go and find the same picture on the table, find a pair for it. The winner is the one who does not make a mistake and loudly names the object. I offer more difficult option, I distribute pictures, I ask them to be attentive and answer whoever has the same picture. I don’t show it myself, but I tell about the depicted object so that the one who has the same one can guess and show.

In my picture, a long-eared gray one is eating a carrot. Who has the same picture? Children are looking. The one who is depicted is a bunny, speaks: I also have such a bunny. And shows.

What grows in the forest?

Target: To consolidate knowledge about forest and garden plants.

move games: The teacher chooses three children and invites them to name what grows in the forest. For example one speaks:" mushrooms, second: raspberries, third: spruce." And then it continues again. The teacher warns that you can’t think for a long time. When the players break the rule, they sit down and choose their replacement. The new trio gets another task, for example, to list what grows in the garden or who lives in the forest, in the yard, etc.

jumbled pictures

Target: To consolidate and test cultural and hygienic skills.

move games: The teacher hangs a large picture on the board. The picture shows an untidy child. And he distributes small pictures to the children, in which toilet items. Children are looking for among their pictures an object that needs to be supplemented. big picture and explain

What is planted in the garden?

Target: to teach children to classify objects according to a certain attribute, to develop speed of thinking, auditory attention.

move games: Caretaker asks:

Children, do you know what grows in the garden? Let's play a game. I will name different objects, and you listen carefully. If I name, then what is planted in the garden, you will answer "YES", if something that does not grow in the garden, you tell "NO". Whoever makes a mistake loses. caregiver starts:

Carrot. (Yes); tomatoes (Yes)

Cucumbers. Yes.

Target: consolidate children's knowledge about different machines that help people, name them correctly and select paired ones Images: passenger car, truck, harvester, crane, etc.

move games: The teacher shows the cards to the children, names the cars and draws attention to the fact that the card shows two cars separated by a vertical stripe. Then he distributes 4-6 cards to the children. Here I put my card, which cars are drawn here. Tractor and crane. Who has the same, put your pictures next to the cars.

Now what are the pictures? Who has these? Put them in one row. Children find the same pictures and put them at the end of the resulting row. The game continues until the children have no pictures left. Then a new rule is introduced, the mixed pictures are again distributed to the children and the order is established, the pictures are laid out one after another. Who does not have a suitable one - skips a move, that one wins who will be the first to put all the pictures.

What grows where?

Target: Consolidate children's knowledge about plants; develop the ability to establish spatial relationships between objects; group plants according to their place of growth, develop activity and independence of thinking.

move games: Players receive a large map with different landscapes; small cards are in the box. At the signal of the driver, the children select small cards in accordance with the drawings on the large map. that one wins who will quickly close all the empty cells and correctly name the plants (a forest, a field, a garden, a kitchen garden are drawn on large maps.) The name of cereals, mushrooms will be difficult. The guys exchange cards, small cards are shuffled, the game continues.

Let's plant a flower

Target: Navigate in space, distinguish between concepts "edge" And "middle".

move games: 5-6 children sit at the table. On each table is a tray filled with sand and a box containing many colorful paper flowers. “Children, now we will plant flowers,” the teacher says. -You have a lot of flowers in the box, you need to plant them beautifully, in a row, and not haphazardly. The teacher monitors the work of all children, and each child says where he will plant a flower in the middle or on the edge.

Games with children 3-4 years old

Verbal and didactic game "Compare different animals" (3-4 years)

Didactic task: to teach children to compare different animals from fairy tales, highlighting opposite signs.

Number of players: 5-6 children

Game rule:answers the child who the driver points to

game action: The teacher invites the children to consider the Bear and the mouse.

The bear is big, and the mouse ... (small). What else Mishka? (Fat, fat-footed, clubfoot). What mouse? (Small, gray, fast, dexterous.) What does Mishka like? (Honey, raspberries), and the mouse loves ... (cheese, crackers).

Mishka's paws are thick, and the mouse's ... (thin). Who has a longer tail? The mouse has a long tail, and Mishka ... (short.

Similarly, you can compare other animals from fairy tales - a fox and a hare, a wolf and a bear.

Verbal and didactic game "Kids and Bunny" (3-4 years)

Didactic task:Teach children to come up with a new ending to a familiar fairy tale

Number of players: 4-6 children

Game rule:listen carefully to the interlocutor

Game action:First, the children remember the fairy tale "Kids and the wolf." It can be recalled using a tabletop theater or flannelgraph. The tale ends, but the teacher offers to listen to what happened next: “The goat left again for the forest. The goats were left alone at home. Suddenly there was a knock on the door again. The goats got scared and hid. And it was a small ... (a toy is shown) a bunny. The bunny says: ... ("Don't be afraid of me, it's me - a little bunny.") Kids ... (they let the bunny in). They treated him to ... (cabbage, carrots). The kids ate and began to ... (play, have fun, frolic). The bunny played ... (on the drum), and the kids ... (jumped merrily).

Verbal and didactic game "Ryabushka Hen" (3-4 years)

based on the fairy tale "Ryaba the Hen"

Didactic task:To develop speech activity in children, work out interrogative intonation with them, exercise them in the correct sound pronunciation.

Number of players: subgroup of children

Game rules:the chicken should loudly, quickly answer the questions of the children

Game action:the educator shows a picture of a Ryabenko chicken, suggests recalling the fairy tale "Ryaba Hen". After telling the tale, he explains why she is called "Ryaba". Then he invites the children to play. A chicken is chosen as a counter. The teacher puts on a hat for her, puts it in front of the children and begins to ask questions. The chicken answers them at the prompt of the teacher:

Chicken Ryaba, where did you go?

To the river.

Chicken Ryaba, why did you go?

For water.

Chicken Ryaba, why do you need some water?

Give water to the chickens. - Hen Ryaba, how do your chickens ask for water?

Pee-pee-pee! (All children say this.)

When the game is repeated, the teacher suggests to the children: “Let's all ask the chicken together, where did she go?” The children, together with the teacher, trying to reproduce an interrogative intonation, ask: “Ryaba Hen, where did you go?” etc. It is better to choose shy, timid, silent children as chickens.

Board game "Paired pictures" (3-4 years)

Didactic task:Exercise children in comparing objects shown in the picture, in finding similarities and in selecting identical images; educate attention, concentration, form speech, develop the ability to fulfill the rule of the game.

Number of players:

Material: paired pictures-illustrations from Russian folk tales and chips

Game rules:Show and name only the same picture; who correctly selects and names a paired picture, he will receive a chip.

Game action:search for the required cards.

Board game "Fold the picture" (3-4 years)

Didactic task:Exercise children in composing a whole object from its parts; educate will, perseverance, purposefulness

Number of players:

Game rules:Do not make a mistake in choosing. The winner is the one who folded and called his picture before the others.

Game action:search for parts, folding the whole picture

Board game "Lotto" (3-4 years)

Didactic task:Exercise children in the ability to combine objects according to their place of growth: where what grows; consolidate children's knowledge about Russians folk tales

Number of players:

Game rules:close the cells only with those pictures that correspond to the content of the large map, i.e. a fairy tale

Game action:find small cards depicting episodes from fairy tales and cover the cells on a large map with them. Competition - who will be the first to close all the cards

Board game "Domino" (3-4 years)

Didactic task:Consolidate children's knowledge of Russian folk tales, correctly name the tale

Number of players:

Game rules:Put the cards in turn, next to the same picture. The first person to put down all the cards wins.


On the topic: methodological developments, presentations and notes

Teaching children of the second year of life a plot game and children of the third year of life a role-playing game. (recommendations for parents)

Among all the games and amusements of kids, games with toys occupy a special place, in which the child tries to reproduce the actions of adults that he observes in his daily life. from the earliest...

Program "Let's play!" - preparation of children with intellectual disabilities for learning a role-playing game "(age of children: 3-4 years, implementation period: 1 year)

Relevance: Violation mental development mentally retarded children are determined, among other things, by the originality of their play leading activities in preschool age. First of all, noting...

Advice for parents Fun games for kids and adults: let's play together. Children's games at home: old Russian games

Advice for parents Funny Games for children and adults: let's play together. Children's games at home: old Russian games...

Quest - a game for older children "In search of children's rights" Purpose: creating conditions for the development of cognitive abilities in children during the game Tasks: Generalize and expand children's knowledge about their civil rights; Develop a legal mindset

Quest - a game for older children "In search of children's rights" Purpose: creating conditions for development cognitive abilities in children during the game Tasks: & middot ...

PROJECT Folk doll in the games of modern children. The image of a folk doll in fiction and the games of modern children.

An effective means of amplification personal development children are toys that make children's games interesting, educational, educational. The doll helps the child overcome his own...

Booklets: "Games for children of senior preschool age aimed at relieving aggression", "Games for children of senior preschool age to relieve muscle tension"

Booklets for parents and educators aimed at relieving aggression and muscle tension in older preschool children....

Features of the manifestation of children's subculture in the game-fantasy of children of senior preschool age. A project for the development of a subculture in the game-fantasy of children of senior preschool age by changing the subject-spatial environment.

Subculture is one of the important things in the life and development of a child in preschool age. Subculture is everything that surrounds the child, everything that the child plays, looks at, sees around. Children's sub...


The most important question that all parents ask is how to prepare a child for adulthood. The main assistant in this work is the kindergarten, where the baby spends most of his time. This means that the work of the preschool educational institution and the family must be coordinated. This also applies to such important techniques from the point of view of the success of the educational process as games. One of the most methodically demanded activities in the preschool educational institution is board-printed games.

Goals and objectives of board-printed games

A variety of the main activity of preschoolers, aimed at an analytical approach in solving a game situation, presented in the form of a visual aid, is called a desktop-printed game.

These games include:

  • mosaics;
  • didactic games in pictures (for example, a set of items for the game "The Third Extra");
  • folding cubes (in which the overall image is formed by turning over the faces of each cube);
  • puzzles;
  • lotto;
  • dominoes;
  • checkers, etc.

Board games- an important part of the subject-developing environment in kindergarten

The goals of introducing board-printed games into the educational process are:

  • consolidation or development of acquired knowledge;
  • development of the processes of thinking, attention, memory, imagination and speech;
  • training perseverance, discipline and the ability to bring the work started to the end;
  • education of compliance, tolerant attitude towards partners, as well as the ability to cooperate.

To achieve these goals, it is necessary to systematically solve the following tasks:

  • consolidate knowledge about objects, their purpose, species differences;
  • to teach preschoolers to generalize objects according to their essential features and to identify the relationships between them, as well as to make a whole out of parts;
  • identify the interests of children (for example, drawing up collective pictures from the details of a mosaic, folding puzzles on a particular topic, etc.);
  • develop the ability to play in microgroups (children play in pairs, in threes, but if there are many participants in the group, it becomes difficult for them to determine their role in the team - showdowns and quarrels begin);
  • to form the skill of choosing partners in the game (by temperament, by mood, etc., and not just by appearance);
  • methodically competently build a system of interaction between children (the educator plays the role of a guide game process but not the leader)
  • encourage the independence of children.

This is interesting. Scientists have proven that the structure of the human brain in childhood allows you not to forget anything, but to put it aside in a kind of "portfolio". Over time, all lost situations will be fixed, assimilated and become a habit of the baby's behavior.

visual material

Visualization is one of the main principles of gaming activity and everything. educational process in kindergarten. To carry out this work, certain visual aids are needed. In other words, to create a picture from a mosaic, you need its scheme, and to make a picture from puzzles, you need a whole image as a hint.

Based on the visual perception of information, games such as:

  • plot or symbolic pictures, images for the development of speech, mastering the basics of mathematics, familiarization with the world of things and nature, etc .;
  • puzzles (including voluminous ones);
  • lotto and domino sets;
  • cubes;
  • mosaics;
  • "walkers" with chips and a dice.

Puzzles can be of various shapes, but it is important that each child receives a separate set.

This is interesting. Simple puzzles can be made with your own hands. It is enough to cut into several uneven parts of a postcard with a plot that is understandable to everyone.

In order not to lead to tantrums, immediately stipulate that each child will have their own set of props, for example, a separate puzzle. If the kids see such toys for the first time, then you need to give them time to get to know each other, and only then move on to the game. Please note that in the younger groups, the folding process itself is important for children, so the picture should be the same - then there will be no tears. In older groups, you can give each pupil his own puzzle, but the pictures are different. If time permits, then include the stage of the exchange of details in the game: this way the kids will be able to put together different plots, and the training of motor skills and thinking will be more productive.

Another important point. For some games, for example, loto, dominoes, it is assumed that there is one set for a certain number of players. But there can be more children in the group. In this case, it is worth taking care to purchase not one, but two sets. And share playing chips (or other game materials) equally.

Video: an example of a printable board game "Opposites" in the form of a puzzle

Table: features of the choice of games for children of different ages

Age/Group Development features Games Examples Time Notes
2–2.5 (first junior)Games should be with plot pictures
  • cubes;
  • puzzles;
  • color pictures;
  • mosaic;
  • didactic games.
  • "Third wheel";
  • "Guess the tree" (compare and identify differences between two / three objects);
  • “Who eats what” (describe the vegetables / fruits shown in the picture), etc.
Up to 5 minutesIf the regime allows (there is time before sleep or before eating), then it would be good to change this activity to a more active one.
3–4 (second junior)Interest in games in pairs
  • folding cubes;
  • mosaic;
  • puzzles;
  • colorful dominoes;
  • geometric lotto.
  • "Whose kids?" (to consolidate knowledge about domestic animals and their cubs);
  • "Fold the square";
  • "Gardener" (the host chooses a gardener who looks at the picture and, without naming, describes the vegetable / fruit).
7 minutesThe work is aimed at the development of speech
4–5 years (intermediate)Work in microgroups (3-4 people)
  • didactic games with pictures;
  • cubes;
  • puzzles;
  • lotto (with pictures);
  • dominoes (with pictures);
  • checkers;
  • walkers.
  • "The fourth extra";
  • "Fold the pattern";
  • “Let's help the doll” (to consolidate knowledge about objects and their purpose);
  • "Where can I buy it?" (children put pictures of products on large cards with shops).
7–8 minutes
5–6 years old (senior)Conscious participation in team games
  • didactic games (for example, paired pictures);
  • cubes;
  • lotto;
  • dominoes (with pictures and numbers);
  • checkers;
  • walkers.
  • “From what tree is the leaf” (children take a card with the image of a leaf and determine from which tree it flew off);
  • “Flies, swims, rides” (to consolidate knowledge about the types of transport: land, air, water).
10 minutesCombination of physical activity of an adult and a child
6–7 years (preparatory)Intolerance towards adult help
  • didactic games;
  • loto (with pictures, numbers and letters);
  • dominoes (classic);
  • checkers;
  • walkers;
  • chess (if the program involves this sport).
  • Topsy-turvy (selection of opposing concepts, for example, the presenter lays out a picture with autumn - children describe spring, etc.);
  • "Who needs what to work?" (to consolidate knowledge about the tools of labor, to cultivate interest in the work of adults).
10–12 minutesChildren learn to comment on their actions with high independence in completing tasks.

The didactic game "Fold the Square" brings up patience and perseverance in children

Card file of desktop-printed games in kindergarten

Card file ready games is grouped according to the age of the children, which is reflected both in the tasks being solved and in the content of the game.

First junior group

For this category of kids, it is appropriate to use materials that involve folding whole pictures from separate pieces, usually an even number (from 4 to 6). In addition, you need to use mosaics that develop fine motor skills. This type of game uses folding pictures based on a template.

Mosaic "Fold the picture" develops fine motor skills of kids

Another important nuance regarding the methodology of the game: at first, the kids complete the task themselves with the help of an adult, then without an assistant. The last, most difficult stage of work can be folding pictures for speed, but without a competitive moment. Paired or collective games are not introduced in the classroom, each participant should have his own set of materials to exclude the possibility of a quarrel.

"Who hid in the cubes?"

  • introduce children to the main representatives of domestic and wild animals;
    develop the skill of folding elements into a single plot;
  • increase cognitive motivation.

Instruction:

  1. “Guys, in front of you is a picture of an animal, but it fell into 4 parts. Consider them." Note: if the children perform such a task not for the first time, then you can be asked to name those parts of the body that are on the faces of the cube.
  2. “Now try to fold the little animal. To do this, find the cube on which the head is depicted, and put the rest on it.
  3. Together with the children we name the resulting animal.

Mosaic, geometric shapes

  • consolidate knowledge of basic geometric shapes(square, circle, triangle, oval);
  • help kids learn to correlate a verbal image with an image;
  • develop attention, memory;
  • develop perseverance at work.

Instruction:

  1. Children receive a set of geometric shapes and a base (cardboard or wooden, plastic) with recesses. "Guys, name the shapes corresponding to each recess."
  2. "Now find among your figures those that fit the shape on the basis."

In the first junior group, children do not play together, but side by side

Second junior group

In addition to the methodological subtleties characteristic of the first junior group, an element of a team game is added.

Dominoes "Animals"

  • consolidate children's knowledge about domestic or wild animals;
  • to teach to correlate the visual and auditory image of the word;
  • develop attention, speech;
  • cultivate the ability to work in a team.

Instruction:

  1. Each kid gets 4-5 bones.
  2. The teacher places the first bone.
  3. The kids take turns putting the appropriate pictures of animals.

At this stage, you can give tasks to complete in pairs.

In the second younger group, you can gradually introduce elements of work in pairs

"Third Extra" (theme "Dishes")

  • to teach children to separate an extra element from those united by some sign;
  • develop logical thinking;
  • cultivate patience.

Instruction:

  1. Children receive 3 pictures.
  2. "Guys, look at the pictures, name the objects."
  3. “Which element and why is superfluous?”

middle group

In working with this age group, the emphasis is on the development of speech. Therefore, all games involve detailed commentary along the way.

"What season?"

  • to consolidate the knowledge of the kids about the seasons and the signs that define them;
  • develop speech, logical thinking.

Instruction:

  1. The teacher distributes 2-3 pictures to the children each depicting the characteristic signs of a particular season (for example, children make a snowman, trees in the snow, a janitor clears the paths).
  2. “Guys, do not show your pictures to anyone. We will guess what is depicted on them. Turning to the baby, he asks to describe what is drawn on the first card.
  3. Who guessed, calls the time of year.
  4. The one who guessed shows the picture to make sure that the season is guessed correctly.

The game "What time of year?" develops the logical thinking and speech abilities of the child

"Paired Pictures"

  • train to find similarities and differences between two pictures, teach to select the same ones;
  • educate the ability to follow the rules of the game.

Instruction:

  1. The teacher takes 2 pictures that show the same objects. Asks what it is, and also gives additional information (they are the same).
  2. Then the teacher distributes 6 cards to the children and asks them to find pairs.

The game "Paired Pictures" develops the ability to combine objects based on certain signs

To complicate things, you can put the pictures in a column, give the kids a set of 3-4 cards and ask them to find a pair for their couples in a common column.

Senior group

A distinctive feature of working with children of this age is that kids need to be taught to compare objects according to a unifying feature.

"Numbers"

  • teach ordinal counting from 1 to 10;
  • learn to compare the number with the number of objects in the picture;
  • train voluntary attention, cultivate patience.

Instruction:

  1. Children receive 2-3 central blocks with images of numbers and 10 curly cards with images of objects in an amount from 1 to 10.
  2. Toddlers must connect the center block with matching curly ones to make a solid circle.

The game "Numbers" trains counting skills and voluntary attention

preparatory group

"What does the doctor need?"

  • generalize children's knowledge about professions and expand knowledge about the purpose of certain items related to work;
  • develop fine motor skills, speech, the ability to logically build statements.

Instruction:

  1. On the table are cut pictures (for example, tools).
  2. Children collect whole episodes.
  3. Explain the purpose of the resulting images.

"When does it happen?"

  • reinforce children's ideas about the times of day;
  • cultivate patience and attention.

Instruction:

  1. The child receives a set of pictures depicting stories related to different times days.
  2. Children take turns saying what time it is and describing their picture (for example, "It's morning because we're doing exercises").

Game "When does it happen?" reinforces preschoolers' ideas about the times of day

Timing game plan

All elements of the educational process in kindergarten must be strictly timed. Only in this case there will be no violations of discipline, and all new information will be perceived as efficiently as possible. The game plan consists of 3 important steps:

  1. Introduction - 1-2 minutes. The teacher explains or recalls the rules of the game and distributes the necessary materials. If they are already prepared on the tables, then he explains the purpose of each.
  2. The game itself is 3–7 minutes. The teacher helps, directs the actions of children if necessary.
  3. Summing up - 1-2 minutes. At this stage, it is important to praise each participant, regardless of the success of the results of his game.

Even the lotto game is played under the supervision of an adult.

An example of the timing of the game "Where can I buy it?"

When studying the topic “Purchases”, the teacher explains to the kids in which departments of the store this or that product is sold. The purpose of this game is to consolidate the knowledge of kids about various goods and departments of stores (grocery, household, etc.), develop the ability to navigate in the environment, and cultivate a desire to help adults.

  1. Explanation of the rules: children discuss where mothers buy certain products, then an adult distributes small pictures with products, and hangs a large poster on the wall, which depicts various departments of the store (2 minutes).
  2. Children arrange the pictures in the appropriate departments, explaining their choice (2 minutes).
  3. Summing up (3 minutes).

Game "Where can I buy it?" develops the ability of a preschooler to navigate the world around him

An example of a synopsis of the games "What kind of form" and "Lotto"

AuthorMakrushina Tatyana, MDOU kindergarten "Skazka", Saratov region, r.p. Dergachi
NameFragments of board-printed games "What kind of shape" and "Lotto"
Age of children, group3-4 years old, youngest
Description of the game "What kind of shape"<…Цель: учить детей различать и называть знакомые им геометрические формы: шарик, кубик, кирпичик, призму; развивать умение находить среди нескольких других предметов, разных по цвету, именно тот, который просит воспитатель.
Game progress:
  1. Children sit in a semicircle. The teacher shows the pictures and suggests taking turns naming the geometric shape of the object. Explains the difference between a ball and a cube.
  2. He proposes to build a house from a cube and a prism, lay a path of bricks to it. Draws the attention of children to the size of "building materials".
  3. The teacher asks each child to take one geometric shape and name it.
  4. Children play on their own, erecting any buildings from the available items ...>
Description of the game "Lotto"<…Цель: упражнять детей в умении объединять предметы по месту их произрастания: где что растёт; закрепить знания об овощах, фруктах и цветах.
Game progress:
  1. In the teacher's box are large cards depicting a vegetable garden, a garden and a flower garden, and small cards depicting vegetables, fruits, flowers. Children look at small cards.
  2. The teacher asks the child, who is holding a picture with a cherry, where it grows (on a tree). Then he specifies where the cherry tree grows. The children answer that they are in the garden. The teacher asks where flowers grow (in the forest, in a flower bed, in a meadow), cucumbers (in a garden bed) and other vegetables.
  3. The teacher gives the children to look at the cards, which depict a garden, a garden and a flower garden.
  4. “Now you will play so that everything that grows in the garden appears in the garden, in the flower garden, gets into the flower garden, in the garden - into the garden. All items must fall into their cells on the map.
  5. Whoever closes all the cells first wins. The children exchange cards and the game continues.

Such a game is used when the task is to systematize, consolidate knowledge about other subjects, for example, about dishes, furniture, clothes, shoes, etc ...>

Cit. by: http://www.maam.ru/detskijsad/nastolno-pechatnye-igry-chast-3.html

Board-printed games in kindergarten are actively used both directly in the classroom and during leisure activities. This type of activity helps not only to work out and consolidate the acquired knowledge, but also develops cognitive processes, speech, fine motor skills, develops patience and the ability to follow the rules. In addition, children are happy to master different forms of games: individual, pair and collective, which forms the skills of constructive interaction with peers.

Share with friends!

guess the tree

Didactic task: Differentiate trees according to their main features: trunk, leaves.

Game rules: Act on the teacher's signal. Follow the order.

game action: Consider and name the similarities or differences between trees and leaves.

Didactic material: cards with the image of trees, leaves.

Game progress

The teacher distributes maple and birch cards to the children. The teacher asks the children to name the cards correctly.

Children name, compare trees, identify similarities and differences.

Maple and birch are trees. They have roots, one trunk, many twigs and leaves.

Maple has a dark trunk, while birch has a white trunk. In maple, the leaf looks like a palm, and in birch, the edges of the leaf are carved.

What tree is the leaf from?

Didactic task: Differentiate the distinctive features of the leaves of maple, birch, mountain ash, etc.

Game rules: Act on the signal of the educator. Follow the order. Speak clearly and distinctly. Answer the question with a complete answer.

Game action: Find out and name the leaf corresponding to the Tree.

Didactic material: cards with the image of leaves: birch, oak, maple, mountain ash.

Game progress

The teacher distributes leaves of different shapes to the children, and the children determine which tree they are from.

This leaf is from birch, that's why it's called birch.

This leaf is from oak, that's why it's called oak.

This leaf is from mountain ash, that's why it is called mountain ash, etc.

Third wheel

Didactic task

Game rules: Act on the signal of the educator. Put aside a card with an image of an animal that is superfluous.

game action: Find an extra animal on the card and put it aside.

Didactic material: cards with the image of domestic and wild animals.

Game progress

Children are given cards with the image of animals. Children must determine which animal is superfluous.

Lamb, cow are pets. They live next to humans. The fox is a wild animal, it lives in the forest. The fox is an extra animal. Etc.

fourth extra

Didactic task: Differentiate domestic and wild animals according to their main features.

Game rules: Cover with a chip only the animal that is superfluous on the card.

game action: Find an extra animal on the card and close it with a chip.

Didactic material: cards for the game "The fourth extra" by the number of children. Chips.

Game progress

The children are sitting at the table. In front of them are cards divided into four cells. Three cells depict wild or domestic animals. The fourth cell shows a fruit or vegetable. Children must find an extra item and close it with a chip.

The teacher explains the rules of the game before starting the game:

The cards are in front of you. What is shown on these cards? (children's answers)

If animals live with humans, what do we call such animals? (homemade)

If animals live in the forest, what do we call these animals? (wild)

Look carefully at the card and close the extra item with a chip.

From garden to dining table

Didactic task: To consolidate the knowledge of general concepts in children: vegetables, fruits, fruits, seeds.

Game rules: Answer questions in order. Listen to peer responses and help when needed.

game action: The teacher reads the text and along the way lays out a picture of the actions on the magnetic board. As the story progresses, ask the children questions.

Didactic material: cards for a magnetic board: vegetables, fruits, fruits, etc.

Game progress

The teacher, in the course of his story, lays out plot pictures and asks the children questions:

Autumn has come. People went out into the field, to the beds and began to harvest. What can be collected in the beds? (children answer, and the teacher lays out: potatoes, tomatoes, cucumbers, zucchini, radishes, etc.)

People went out into the garden and began to harvest from the trees. What can be collected from trees? (apples, cherries, plums, pears, etc.)

Part of the harvest people ate. And they decided to save part of the crop for a long winter. We took vegetables: tomatoes and cucumbers. Washed them with warm water. Placed in glass jars, salted, poured with boiling water and covered with lids. What can be said about these vegetables, what was done with them? (canned vegetables, put in the cellar)

They took potatoes and poured them into a vegetable store.

We took fruits: apples, pears. Washed them with warm water. Then cut into slices and began to dry. When the apples and pears were completely dry, they put them in a bag and put them in a dry place. What do we call these fruits? (dried fruits)

Winter will come. Mom will get pickles and tomatoes from the cellar. He will get dry fruits, boil compote and everyone will remember summer again. Why?

Who eats what?

Didactic task: Clarify children's knowledge of the names of animals and what they eat. Develop observation and attention.

Game rules: Start picking up cards at the signal of the teacher. Perform actions without interfering with each other.

game action: Search for desired cards.

Didactic material: cards with the image of animals and what they eat, according to the number of children.

Game progress

In front of the children are cards with the image of animals. Children select the appropriate picture on the table of the animal teacher: for a cat - milk in a bowl, for a dog - a bone, for a pig - porridge, for a goat - grass.

What insect can you name?

Didactic task: To form the concept of an insect in children. Recognize and name representatives of insects: fly, butterfly, dragonfly, etc.

Game rules: Start your actions at the signal of the teacher. Whoever collects the picture first, calls it.

game action: Finding the right parts, putting together the whole picture.

Didactic material: cards with the image of insects by the number of children.

Game progress

On the tables in front of the children are cut-out pictures depicting insects.

Children must collect cut pictures, guess the insect and name it. If the children find it difficult to name the insect, the teacher helps by making riddles:

She is sweeter than all the bugs

Her back is red.

And circles on it

Black dots (ladybug)

She has four wings

The body is thin, like an arrow,

And big, big eyes.

They call her ... (dragonfly)

A helicopter landed on a daisy at the gate -

Golden eyes, who is it? (dragonfly)

Drinks the juice of fragrant flowers.

Gives us both wax and honey.

She is sweet to all people,

And her name is ... (bee)

Chok, chok, yuk!

Flew to our garden ... (bug)

I don't buzz when I sit

I don't buzz when I walk.

If I spin in the air

I'm going to have a good time here. (bug)

We'll spread our wings

Nice pattern on them.

We are spinning, fluttering -

What space all around! (butterfly)

Where is whose tail?

Didactic task: Consolidate children's knowledge of animal body parts.

Game rules: take cards in turn and only those that fit the main picture.

game action: Search for desired cards.

Didactic material: paired cards with the image of animals and the tails of these animals (according to the number of children).

Game progress

The teacher distributes cards with the image of animal tails to the children. On the table are cards with the image of animals without tails. Children take turns taking a card from the table and picking up the appropriate animal: a wolf, a fox, a bear, a squirrel, a hare, etc.

Find the same flower

Didactic task: Exercise children in finding objects similar to the image in the picture. To cultivate attentiveness, concentration, to form the speech of children.

Game rules: Act on the teacher's signal. Follow the sequence. Show only the item shown in the picture.

Game action: Take a card with a picture of a flower from the table and find a flower in a flower bed similar to the picture.

Didactic material: subject pictures depicting flowers. Model of a flower meadow with flowers.

Game progress

The teacher invites the children to the table, on which there are subject pictures. Children look at pictures, recognize flowers, name them. They choose pictures with the flowers they like and find flowers similar to the picture in the flower meadow and name them.

Help green friends

Didactic task: Exercise children in finding story cards that logically explain the situation. To cultivate attentiveness, concentration, to form the speech of children.

Game rules: Act on the signal of the educator. Follow the sequence. Lay out only those cards that fit the plot.

Game action: Take a story card from the table and lay it out in front of you.

Didactic material: story pictures depicting situations.

Game progress

The teacher distributes story cards. Children should pick only those that match the situation.

Children lead round dances around Bird cherry and Forest lilac.

Children draw bouquets of lilacs and bird cherry near flowering trees.

Children water and care for trees.

Children are photographed near flowers and flowering trees.

Children sing and play near Ivushka. Etc.

Look, guess and name

Didactic task: To form in children ideas about the basic properties of dishes: the material of manufacture. Give a general concept - glassware.

Game rules: Act on the signal of the educator. Take only one item.

game action: Take an object, name it and say what it is made of.

Didactic material: glass utensils: cups, spoons, biscuit bowl, saucers, etc., Malvina doll.

Game progress

Children take cards one by one (it is better to use real objects) and call:

This is a clear glass vase.

This is a glass of transparent glass with flowers.

This is a colored glass perfume bottle.

This is a dark glass medicine bottle.

This is a colored glass bottle. Etc.

How can you name all these things in one word? (these items are glass)

Pick the right clothes

Didactic task: Exercise children in distinguishing between winter and summer clothes. Cultivate attention, memory and logical thinking.

Game rules: Choose the right clothes for the doll.

game action: Finding the right clothes for the doll.

Didactic material: silhouettes of dolls and doll clothes according to the number of children. Paintings of winter and summer landscapes.

Game progress

On the table in front of the children are silhouettes of dolls and winter and summer clothes. The teacher alternately shows a picture of the summer and winter seasons. Children should choose the appropriate clothes for the dolls.

Who are our helpers?

Didactic task: To consolidate children's knowledge of household items that facilitate the work of adults. To cultivate interest in mechanical objects, the desire to work themselves.

Game rules: Lay out only one card on a magnetic board and explain the purpose of this item.

game action: Search for desired cards.

Didactic material: cards with the image of household appliances: vacuum cleaner, washing machine, iron, ironing board, etc.

Game progress

Children take turns taking a card with a picture of a household item from the table, attach it to a magnetic board with explanations.

The vacuum cleaner is our helper. He helps us clean the trash from the floor.

The washing machine is our helper. She helps us do laundry.

The iron is our helper. He helps us iron the clothes.

The ironing board is our helper. We iron the laundry on the ironing board. Etc.

Let's build a rocket

Didactic task: Exercise children in composing a whole object from individual parts. Develop design skills. Cultivate attention, memory and logical thinking.

Game rules: Correctly pick up and fold the parts of the rocket.

Game action: Search for the desired position of the individual parts of the rocket. Execution of construction only according to the drawing-sample.

Didactic material: rocket blueprints. Constructor for each child.

Game progress

Children assemble a rocket according to the model from the designer.

The teacher tells the children that this is a sample drawing of a rocket.

We will be designers. Designers first consider their drawing, and then design a rocket.

Guess and name

Didactic task: Encourage children to solve riddles. Cultivate attention, memory and logical thinking.

Game rules: Pick the right item.

Game action: Search for the desired item. Complete the task only at the signal of the teacher.

Didactic material: a chest with cards-answers to riddles.

Game progress

The teacher reads the riddle, and the children must find the answer in the chest.

Cut, cut, cut

We help mom to sew. (Scissors)

I am small,

Thin and sharp

I'm looking for a way with my nose,

I drag my tail behind me. (Needle and thread)

All day today

I dressed the whole family.

Wait a bit, bear, -

There will be pants for you too.

I made a shirt for a bear.

I'll sew him pants.

Tell me who am I?

Well, of course ... (seamstress)

You will find me at the construction site

I'm fidgety and lively.

I nod my head all day

I drive nails into boards. (Hammer)

They beat Yermilka on the back of the head,

Well, he doesn't cry

Only the spout hides in the board! (Nail)

She got down to business

She screamed and sang.

Ate, ate, oak, oak,

Broken tooth, tooth. (Saw)

White sawdust is flying

They fly from under the saw.

Who is doing this

Windows and floors?

Ax and hammer

Without a hitch, without a hitch.

For the guys in our garden

He made the tables! (A carpenter)

What will we ride

Didactic task: Exercise children in naming the types of air, water and land transport: plane, train, ship.

Game rules: Show the appropriate card only at the signal of the teacher.

Game action: As the teacher lays out the picture on the magnetic board, the children find the necessary cards.

Didactic material: cards with the image of transport by the number of children.

Game progress

In the course of the story, the teacher puts a picture on the magnetic board.

Mishutka, Tiger cub and Frog-Quakushka decided to visit the children. We chose our vehicle and off we went. But what transport they chose, we will guess if we guess the riddles.

Where does the Frog live? (in the swamp)

The Frog-Quakushka came out from her swamp and sees that there is a big river in front of her.

A house floats on the river

It even has windows.

People ran into the house -

They took the Frog-Wah with them.

What did the Frog-Quakushka come to us on? (on the boat. Children show the corresponding card)

Who is the most important person on the ship? Who runs the ship? (captain)

The tiger cub lives very far away: beyond the seas, beyond the mountains. It takes a long time to drive by car, you can’t swim on a steamer, but you really want to visit the guys. And he decided to choose this transport:

It's a bird, a fake bird.

People are sitting inside

He speaks among himself

And at this time the fable bird

It flies across the sky.

What is this fairy bird? (airplane. Children show the corresponding card)

What does an airplane have and what doesn't a car have? (wings)

Who is the most important person on the plane? Who is flying the plane? (pilot)

The Frog-Wahoo floats on the steamboat. The tiger cub flies on an airplane. Where is Mishutka?

Where does Mishutka live? (In the woods)

That's right guys.

Mishutka came out of the forest and sees:

Near the forest there is a ladder,

The house is on the stairs.

The brothers were equipped to visit,

clinging to each other,

And rushed off on a long journey,

They just left smoke!

One brother Mishutka took it, and he brought it to the children in kindergarten. Mishutka did not even understand what he had arrived on.

What are these brothers? (wagons)

So how did Mishutka come to visit the guys? (by train. Children show the appropriate card)

After the children have guessed the riddles, Mishutka, Tiger Cub and Frog Frog appear.

Collect the picture

Didactic task: Exercise children in recognizing and naming individual parts of the transport. Develop imagination, fine motor skills, memory, patience, diligence.

Game rules: Start the action at the signal of the educator, observe the order.

Game action: Finding the right part and compiling the whole picture.

Didactic material: split picture depicting a rocket from 6-8 parts.

Game progress

Children collect a picture with the help of a teacher.

Guys, do you want to know how we will go on a trip today? (the teacher reads the riddle)

Miracle bird, scarlet tail,

Flew into a flock of stars ... (rocket)

- Andryusha will post it first. Bring your part of the picture. See what's on it? How should we position it?

Now Natasha will bring her part of the picture. Etc.

Turn your scooter into a car

Didactic task

Game rules

Game action: Finding the right parts.

Didactic material: cut parts for scooter and car. Crossbar, wheels, steering wheel, body, cab.

Game progress

On the children's tables are cut parts of the scooter, cabin, body. The teacher shows a picture of a scooter. Children lay out the scooter on their own. Next, the teacher suggests turning the scooter into a car. Children must install the cabin and body on the scooter on their own.

Lay out a traffic light

Didactic task: Practice making a whole out of separate parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher's signal and independently.

Game action: Finding the right details, drawing up a colored circle and consistently laying out the subject - a traffic light.

Didactic material: cut details of colored circles: yellow, green, red.

Game progress

Children collect the colored details of the circles and lay them out in sequence, depicting a traffic light.

Assemble the blueprint

Didactic task: Exercise in composing a whole from separate parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher's signal and independently.

game action: Search for desired drawing details.

Didactic material: Cutaway details of a five-part fire engine drawing.

Game progress

Children all collect cut pictures together.

Which car drawing did we collect? (drawing of a fire engine.

How did you guess it was a fire truck? (red car, phone number "01")

Assemble the blueprint

Didactic task: Exercise in the compilation of a whole subject from separate parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher's signal and independently.

Game action: Search for the required details of the drawing.

Didactic material: cut details of the drawing of the lunar rover from five to six parts.

Game progress

Children on the table collect individual parts of the drawing. Then, a lunar rover is assembled from a large designer.

Lay it out right

Didactic task: Exercise in the classification of transport by type: air, land, water. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher's signal and independently.

game action: Search for the desired traffic circle. All vehicles are divided into three groups.

Didactic material: cards with the image of types of transport: air, ground, water.

Game progress

Children follow the instructions of the teacher and differentiate transport according to the place of movement: air, land and water.

Divide the transport cards into three groups.

Sasha, name the transport of the first group (second, third)

How can one name the transport of the first, second, third group in one word? (air, water, ground)

What kind of transport do you have more on your table: air, water or land? (More land transport)

Where does ground transportation move? (ground transport moves on the ground)

What should be on the ground for the movement of land transport? (for the movement of land transport on the ground must be roads)